3D Studio R4 - all documentation from many web archived
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If you can envision it, you can model and render it in 3D Studio software with photorealistic quality.
Produce animations for video production and product design. Create multimedia and educational
presentations. Reconstruct accident scenes for courtroom use. Prepare high-resolution still images.
Develop advanced architectural and engineering vislizations.
The Industry Standard
Professionals ranging from videographers, architects and engineers, trainers and educators to corporate
presentation specialists, industrial designers, forensic animators, game developers and other creatives
depend on 3D Studio. Our software has become the industry standard for 3D animation and graphics for
the PC. For good reason.
3D Studio delivers workstation-quality rendering, advanced modeling, flexible keyframing, and
comprehensive materials editing. For even more creative power, 3D Studio Plug-Ins from independent
developers offer a wide range of inventive special effects.
A (Royalty) Free World
The World-Creating Toolkit on CD-ROM, included with 3D Studio, provides more than 500 MB of
prebuilt objects, meshes, fonts, animations, and backgrounds--all royalty-free. 3D Studio also delivers
compatibility with other Autodesk products. You can create a drawing in AutoCAD, render it in
AutoVision, for conceptualization, then move it into 3D Studio to create animated presentations,
product-assembly demos, and walkthroughs.
IBM, COMPAQ, or
Pointing device (Microsoft-compatible mouse, SummaSketchcompatible
digitizing tablet, or Autodesk Device Interface7 [ADI]
computer or 100 percent
Intel math coprocessor
MS-DOS 3.3 or later 20MB hard-disk space
Super VGA display device
(at least 640 x 480 x 256
Targa -compatible display (e.g.,Truevision, Matrox) ADI-compatible printing devices
Autodesk Device Driver (ADI)-compatible displays CD-ROM drive
ADI-compatible VTR controllers (e.g., Sony EVO 9650, LVR 3000) LAN software
A true desktop production studio, Autodesk 3D Studio software gives you the power to create
professional-quality animations and high-resolution still images. Compatible with Animator Pro,
AutoCAD and Visual Link software, the product comes with extensive documentation, sample files and
device drivers for a wide range of graphics cards. Based on highly extensible open architecture, 3D
Studio is supported by a vast (and still expanding) community of independent developers, and can be
tailored to meet your individual needs.
Program includes a full-featured 3D modeler with floating-point accuracy.
3D objects can be arrayed precisely in linear and radial patterns.
Modeling techniques include spline, surface, mesh and "primitive" creation tools with control
down to the vertex level--in multiple viewport configurations.
Objects can be modeled over raster bitmaps for reference; background images and video-safe
frames are now observable in any viewport.
IPAS plug-in procedural modeling tools (i.e., fractal mountains, ripples, waves and particle system
generators) are fully supported.
3D Studio directly loads 3D AutoCAD DXF files by Layer, Color or Entity and exports .DXF
files. ASCII file import/export is also supported.
2D Bezier spline-creation tools include Lines, Curves, Arcs, Quads, Circles, Ellipses, Regular
Polygons and Freehand.
3D Studio now reads and writes Adobe Illustrator (.AI) Bezier spline files, which can then be
saved from the Shaper and loaded into other drawing packages. PostScript(Type 1) and URW
fonts can be manipulated and extruded as spline entities.
Powerful extrusion tools allow models to be constructed from multiple-spline cross sections
interpolated along a 3D spline path.
Spline-based deformation of models includes Twist, Bend, Scale, Teeter-Totter and Bevel.
Spline-mesh models can be constructed automatically from top, front and side profiles.
3D Studio supports 2D and 3D Boolean modeling for carving, drilling and sculpting, and 2D
Boolean operations for union, intersection and subtraction of 2D profiles.
Fast screen redraw modes allow interactive control of complex scenes.
Full control over smoothing groups and face normals is supported.
3D Studio provides texture map alignment tools for precise map placement and scaling.
An unlimited number of cameras can be used, with real-time zoom, dolly and field-of-view
control, as well as the new 3D Studio variable perspective camera.
Keyboard coordinate entry is supported.
User-definable Snaps and Grids are available.
Model and scene sizes are limited to 64K vertices and 64K faces per object
3D Studio includes an extremely fast 24-bit interactive environment for creating and editing any
surface material appearance (with alpha control and automatic NTSC color checking); individual
maps and masks can be created from either the RGB or alpha component of a bitmap.
The new Face Mapping tool automatically fits bitmaps to a model's surface topology without
assigning mapping coordinates (i.e., cube mapping, icosahedron mapping, etc.). It can also be used
to create a pseudo-hidden-line removal mode.
An extensive materials library is supplied.
Color values and map tinting are controlled by RGB and HLS sliders.
Multiple texture, reflection, bump, opacity, specular, shininess and self-illumination mapping can
be combined for complex surfaces. All mapping types can be composited with masks for each
mapping type. Intensity values in the mask modify the corresponding effect.
Individual maps and masks can have individual texture-filtering settings and their own UV
scaling, offset and rotation.
Automatic environment mapping can be used to achieve realistic reflections.
Solid procedural and IPAS textures are provided, including samples such as fractal dents, noise,
marble and wood grain.
Separate control of diffuse, ambient and specular light components is available for simulating
materials such as plastics or rubber.
Sophisticated transparency and reflection blurring controls are provided.
Flat, Gouraud, Phong and Metal-shading Modes are supported. Wireframe is now a special
attribute for Flat, Gouraud, Phong and Metal shading that allows texture-mapped wireframe
materials, metallic wireframes, etc. Metal shading provides metallic properties based on true
dielectric physical attributes.
Photorealistic rendering is supported at 8, 16, 24 or 32 bits for still images or animations
(including alpha channel for compositing).
64-bit Super Truecolor computation supports display and rendering gamma correction for accurate
colors on any output device.
The 3D Studio renderer can render on a frame-by-frame basis across a network. Any machine on
the network can be a workstation or a slave at any time and the network adapts to any change
Rendering to screen and/or to files at any resolution is possible in both frame and field modes.
The visual, interactive Network Queue Control can be used to rearrange network process orders,
start and stop processes, or view log files.
Network assignment can be automatic (to any available machine) or specific PCs can be assigned
to particular processes.
Up to 9,999 network slaves can be powered up without hardware locks, at no extra charge.
Each network machine has a unique name and ID and generates a log file that can be viewed from
any other machine.
Network rendering can be output to local or server drives.
3D Studio now supports motion blur with assignable shutter speed and blur amount.
Workstation-quality analytical aliasing is built in.
Layered fog, full-screen fog and distance shading can be used for atmospheric effects.
Animated texture mapping uses .FLC files or sequenced images.
An unlimited number of shadow-casting spotlights with color control can be used, with
photorealistic shadow quality via subtle control over spotlight falloff.
New spotlight option with optional ray tracing provides crisp shadows in any size scene. Omni
lights and spotlights now have controllable falloff over distance. For precise control, individual
objects can be excluded from any omni or spotlight effect.
Spotlights can project still or animated colored bitmaps to simulate slide or film projectors;
spotlights can be circular or rectangular; rectangular spotlight barn door feature can be used;
spotlights can be rolled for animated rotating effects.
Any size .BMP, .GIF, .JPG, .TGA or .TIF file can be loaded into any size display.
Images can be saved in color, .GIF, .JPG, .TGA or .TIF; .JPG files are supported (with variable
compression); .BMP files are supported (black and white, 16 color/gray, 256 color/gray,Truecolor).
Backgrounds for renderings can include solid colors, gradients, picture files, animations or
3D Studio provides professional keyframing control over objects, cameras and lights.
The program offers extensive spline-based motion-path creation and controls, including automatic
Surface materials can be morphed (i.e., transparent plastic morphs to solid metal).
Real-time animation previewer can be used for shaded motion tests.
Low- or high-resolution .FLI or .FLC files for Animator Pro can be created or viewed.
Full object hierarchies with independent-object pivot points are supported.
The program provides accurate .DXF motion-path importing from AutoCAD software.
Hierarchies can selectively inherit position, rotation, scale, squash, stretch in any combination.
Animation from libraries can be applied to any object.
Squash and stretch can be controlled automatically.
True 3D object metamorphosis and object instancing are supported.
Ambient and spotlight characteristics can be animated; ambient light is keyframable.
Camera and lights can be slaved to each other or to objects; camera position, field-of-view and roll
can be animated.
Advanced animation support (e.g., bounce) is available via IPAS.
Acceleration and deceleration can be controlled for visual ease-in/ease-out.
Special Effects and Post Production
Video Post feature allows compositing of unlimited layers of images and animations with precise
Entire 3D "movies" can be edited inside the program for first-generation final presentations (to
video or .FLC format).
Full timeline control is supported with transition effects like fade-in, fade-out and usercustomizable
Add independently developed IPAS effects during rendering for such effects as posterization,
blurs, halos, oil paints, particle systems and cross-star filters.
The World-Creating Toolkit on CD-ROM
3D Studio provides more than 500MB of prebuilt objects, textures and backgrounds, royalty-free.
Contents include 3.5-inch (1.44MB) or CD-ROM, Reference Manual, Tutorials Manual (including more
than 20 tutorials), Installation Guide, Advanced User's Guide and the World-Creating Toolkit for 3D
Studio Release 3 on CD-ROM
New Features In Release 4
With true 3D Inverse Kinematics, you craft your animations interactively, with natural ease:
Animate an entire group or linked chains of objects in 3D space using end effectors--much like
grabbing a folding desk lamp by the shade to change the position of the entire lamp.
Manipulate kinematic chains in real time using a mouse to examine linked behaviors or to
Create natural movement in linked objects by defining the characteristics of joints, such as tension
Graphically view individual joint constraints in real time as they are adjusted.
Play back kinematic animation in skeletal, box, mesh or Gouraud shaded modes.
Adjustable frame-per-second playback speed ensures accurate playback for motion tests.
Automatic tracking feature lets objects point toward or look at other objects.
Reduce the need for complex keyframing in applications such as character animation and
mechanical engineering visualization.
Fast Preview Rendering lets you quickly create and preview color renderings:
Obtain near real-time performance, depending on dataset and individual system configuration.
Quickly produce a colorized animation for client/artist review prior to production rendering.
Establish new camera positions while manipulating rendered objects.
The Keyframe Scripting Language ensures precision and boosts productivity by creating reusable
Compose command scripts using a BASIC-like interpreter to move, rotate, scale, hide and morph
objects. For example, define a new pivot point for an object and rotate it with floating point
Execute a script in the text editor and immediately affect the contents of the keyframer.
Employ numeric and string variables, math functions, array and structure commands for creating
sophisticated data-driven animations.
Use 3D Studio dialog boxes to prompt user input.
Reuse scripts, share scripts and embed scripts into .3DS files for easy transfer to other 3D Studio
Perspective Match helps you accurately blend 3D models and photographs:
Automatically create a new camera position by positioning lines over target features in the
Render a 3D model into a photograph while easily matching the photo's perspective.
Encapsulated Postscript Support simplifies hardcopy output:
Output an EPS (raster) files as a rendered image.
Easily copy the EPS file to a PostScript printer for high-quality hard copy.
Include a TIFF preview image in the resulting file.
- 2018-12-05 01:34:49