Dwarf Fortress v0.34.05
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- Publication date
- 2012-03-06
- Topics
- Dwarf Fortress, Bay 12 Games, Tarn Adams, Toady One, Zach Adams, ThreeToe, simulation games, managemnt games, roguelike, mining, dwarves, Computer games, PC games, Windows games, Windows software, Linux games, Linux software, Mac games, Mac software, OS X
- Publisher
- Bay 12 Games
- Language
- English
Version 0.34.05 of Dwarf Fortress, a construction and
management simulation and roguelike video game created by Tarn Adams
(Toady One) and Zach Adams (ThreeToe). Mirrored from the Bay 12 Games website.
Release notes for 0.34.05 (March 6, 2012): The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release. Here it is! Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem. Major bug fixes (*) fixed crash from necromancers in dwarf mode (*) fixed crash from seed traders that only have access to wool bags (*) stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet) (*) removed many effects and secret identity from ghosts (vampirism/lycanthropy/necromancer status etc.) Other bug fixes/tweaks (*) traded adv mode items will go to backpack/quiver first depending on type (*) dwarves won't get unhappy thoughts from dead/rotting relatives if their deaths are not known (*) made various animals non-threatening (new saves only -- BENIGN tag can be added to old save raws, see file_changes.txt) (*) stopped untowered necromancers from losing their zombie pops in their camps (*) fixed broken names for bones and other butcher products (*) removed items from abandoned houses/shops (*) allowed adv mode abilities/powers to page through targets (*) vampires no longer blame children/babies (*) fixed broken companion paging/viewing for large numbers of companions (*) stopped undead cats from adopting dwarves (*) messed with crabs/horseshoe crab water behavior (*) disallowed animation of bogeymen (new saves only) (*) changed mule/muskox color (*) fixed a few animal descriptions (*) eyes/eyelids were broken in various ways (*) tweaked appearance of nearly empty sleep bar |
- Addeddate
- 2021-12-12 12:17:23
- Identifier
- DwarfFortress-0.34.05
- Identifier-ark
- ark:/13960/s2gq2dsgfdt
- Rights
- Copyright (C) 2002-2012 by Tarn Adams
- Scanner
- Internet Archive HTML5 Uploader 1.6.4
- Version
- 0.34.05
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