Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted.
Scripting: - You can now use Int and (rounded) Float variables in events, such as [place:SomeRow,SomeCol,SomeTileID] Fixes: - Fixed recharging of crystals - Fixed single collapsing walls not updating the tile data correctly - Fixed Tunnel Transport losing its click box bounds after transporting another vehicle - Fixed Vehicles not checking what they can auto-drill properly - Fixed placing tiles on Water/Lava not removing it visually - Fixed end drilling animation sometimes making the miner slide across the floor - Fixed "Enter vehicle" buttons sometimes being clickable when it shouldn't - Updated movement of Hover Scout, Tunnel Scout and Tunnel Transport to be more stable Issues: - Wall drill orders are sometimes randomly lost for no discernable reason ---- In short: Some bugfixes |
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