Max Payne (PC) - Individual Level runs, New York Minute Mode (Total = 0:39:04)
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Max Payne (PC) - Individual Level runs, New York Minute Mode (Total = 0:39:04)
Individual levels runs of Max Payne on New York Minute mode. It is difficult to get the time of a NYM run even though the game is keeping track, because of the way it does. The listed time comes by subtracting the total times are the start of one level and the next. It can also be found by subtracing the end time from 1 minute and adding all the time the game adds for each kill (8 seconds). Older times are also available.
Level #/name Time Date PlayerDaniel's comments: My advice for the whole run:
1-P The American Dream Prologue 0:14 15.08.05 Daniel Lee
1-1 Roscoe Street Station 1:33 20.06.05 Daniel Lee
1-2 Live from the Crime Scene 1:43 20.06.05 Daniel Lee
1-3 Playing it Bogart 1:08 20.06.05 Daniel Lee
1-4 The Blood Veins of New York 1:01 20.06.05 Daniel Lee
1-5 Let the Gun do the Talking 1:03 20.06.05 Daniel Lee
1-6 Fear that Gives Men Wings 2:27 20.06.05 Daniel Lee
1-7 Police Brutality 1:46 20.06.05 Daniel Lee
1-8 Ragna Rock 2:07 20.06.05 Daniel Lee
1-9 An Empire of Evil 0:59 20.06.05 Daniel Lee
2-P Nightmare 0:51 20.06.05 Daniel Lee
2-1 The Baseball Bat 1:08 20.06.05 Daniel Lee
2-2 An Offer You Can't Refuse 2:09 20.06.05 Daniel Lee
2-3 With Rats and Oily Water 2:56 20.06.05 Daniel Lee
2-4 Put Out My Flames with Gasoline 1:10 21.06.05 Daniel Lee
2-5 Angel of Death 1:07 21.06.05 Daniel Lee
3-P The Drug Trip 0:48 21.06.05 Daniel Lee
3-1 Take Me to Cold Steel 1:11 21.06.05 Daniel Lee
3-2 Hidden Truths 1:45 21.06.05 Daniel Lee
3-3 The Deep Six 2:23 21.06.05 Daniel Lee
3-4 Backstabbing Bastard 1:53 21.06.05 Daniel Lee
3-5 In the Land of the Blind 1:17 21.06.05 Daniel Lee
3-6 Byzantine Power Game 1:10 21.06.05 Daniel Lee
3-7 Nothing to Lose 3:33 21.06.05 Daniel Lee
3-8 Pain and Suffering 1:42 21.06.05 Daniel Lee
- Focus only on your objective, kill only the ones in your way, and don't get sidetracked on items unless it's necessary.
- Exploit the occasional pauses in the time that occur after you kill a certain enemy because time stops while you don't.
- Dodge rolling is the most important because the Max Payne enemies find it hard aim on a dodge rolling target, and it's faster than running.
- Shootdodging is a bad idea because it takes a while to get back up so that you can continue running.
- Addeddate
- 2004-11-30 21:33:44
- Color
- color
- Identifier
- MaxPayne_NYminute
- Run time
- 1:21:52
- Sound
- sound
- Type
- MovingImage
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