Recording of NVIDIA GPU Technology Conference (GTC21) Presentation E32773 "LEGO Builder’s Journey: Rendering Realistic LEGO Bricks Using Ray Tracing in Unity", presented by Mikkel Fredborg on 14 April 2021. Originally broadcasted here (requires account to view). Includes attached PDF containing slides and notes from the conference.
Learn how we render realistic-looking LEGO dioramas in real time using
Unity high-definition render pipeline and ray tracing. Starting from a
stylized look, we upgraded the game to use realistic rendering on PC to
enhance immersion in the game play and story. From lighting and
materials to geometry processing and post effects, you'll get a deep
insight into what we've done to get as close to realism as possible with
a small team in a limited time — all while still using the same assets
for other versions of the game.