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Animation & Cartoons

Whether you want to watch classic cartoons from a bygone era, Brick Films made with your favorite building toys, Machinima patched together from video games, or the artful computer animations selected for the 2001 SIGGRAPH competition, this library of free animated films and movies has something to keep you entertained!



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Title
Date Archived
Creator
Brick Films
Jul 16, 2002 Wilding Picture Productions, Inc.
movies

eye 6,150

favorite 7

comment 1

Singers Lucille and Johnny, whose radio show is sponsored by Oldsmobile, are invited to visit the Olds factory to see why the product is superior. While touring the plant, Johnny becomes concerned that another visitor is a Martian spy dedicated to subverting Earth's autonomy. Some might call this film a McCarthyite allegory; others a slow-moving plant tour. Story: Gordon Miller. Camera: John Niklasch. Sound: Ray Esh. Editor: John Cook. Director: Lewis D. Collins. With Lucille and Johnny...
favoritefavoritefavoritefavorite ( 1 reviews )
Topics: Automobiles: Advertising, Automobiles: Manufacturing, Cold War
SIGGRAPH
Jul 24, 2002 Ringling School of Art and Design
movies

eye 9,478

favorite 6

comment 2

Fireflies lead us into an enchanting forest, where a magnificant tree is hosting this evening's serenade. At the base, we find a composer adding the final notes to his midnight symphony. Amongst the branches, a worker is diligently carving an insturment from the woods around him. Beneath the moonlight, the piece intensifies as we join the conductor and his orchestra above the canopy of leaves.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 UPSTART! Filmproduction GmbH
movies

eye 8,072

favorite 3

comment 1

Four commercials for Tabasco green pepper sauce produced in film resolution for cinema release in Europe. Character modelling and animation using 3D Studio Max with Character Studio, compositing of various rendered layers in After Effects and Shake.
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 James F. O'Brien
movies

eye 3,958

favorite 3

comment 0

This video demonstrated our technique forapproximating the sounds that are generated by the motions of solid objects. As the motions of the objects are computed, theirsurfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those wavesto the listener and then uses the resultsto generate sounds corresponding to the behavior of the simulated objects. Furtherdetails are provided in our paper in the...
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 SUPINFOCOM
movies

eye 6,566

favorite 6

comment 1

It is always difficult to write a love letter.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Ringling School of Art and Design
movies

eye 5,375

favorite 2

comment 1

Wolfgang and Helga are two figurines living in a brand new cuckoo clock. As the clock strikes the hour, it's time for them to meet. Both are very excited, till wolfy meets helga...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Vancouver Film School
movies

eye 8,787

favorite 4

comment 3

A boy is set free by confronting his greatest obstacle; himself.
favoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 SUPINFOCOM
movies

eye 17,291

favorite 11

comment 4

A little boy goes to a birthday party... with his imagination !
favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Carlton Ashley, Executive Producer, Jim Shippee Producer
movies

eye 6,528

favorite 1

comment 2

''Chasm'' depicts two CG cities on either side of a rift: one represents the brickand mortar business world, while the other e-commerce, with Norfolk Southern trains effortlessly spanning the gap between. The detail and design of the worlds created a compelling hyper-realisticvisual density unusual in commercial CGI, with some shots topping 2.5million polygons. To aid in integrating live talent, the spot waschoreographed prior to shooting and played back on set with overlayedblue-screened...
favoritefavoritefavoritefavorite ( 2 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Wade Sisler, Michael Starobin
movies

eye 16,224

favorite 11

comment 3

For 18 days during the Southern Hemisphere spring of 1997, a NASA-launched Canadian satellite called RADARSAT collected pieces of a puzzle that will help scientists study the most remote and inaccessible part of the earth -- Antarctica. Scientists have now put the puzzle pieces together to form the first high-resolution radar map of the mysterious frozen continent. With detail to the point of picking out a research bungalow on an iceburg, this new map has answered scientist's questions about...
favoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Jean-Jacques Annaud
movies

eye 76,861

favorite 19

comment 6

Perhaps the greatest challenge that Enemy at the Gates presented to Double Negative was how to serve the film's narrative flow whilst staying as faithful as possible to history. For the opening sequence digital matte paintings depicting Stalingrad's war-torn skyline were derived from an exhaustively researched 3D architectural library. Detailed surveys of surviving Stuka aircraft ensured an accurate portrayal of the dive-bomber attack. In the air raid sequence the 3D library was taken to its...
favoritefavoritefavoritefavorite ( 6 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Sungyeon Joh
movies

eye 13,529

favorite 7

comment 1

It is a fairy tale based on my grandmother's experience of surviving World War II. At that time, Japan occupied Korea. She remembers that she had to learn the Japanese language and culture and she even had to use a Japanese name. It is like having your own body without your own spirit inside.Software:softimage, Media100, SGI
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Martin Burkert
movies

eye 25,275

favorite 8

comment 5

In the desert of Arizona two Cowboys meet for a most unusual duel.3d Computeranimated Short FilmSoftware: MayaHardware: Dual 600 MHz Intergraph WorkstationProduction Time: 8 months
favoritefavoritefavoritefavoritefavorite ( 5 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Richard M. Levy
movies

eye 11,665

favorite 2

comment 1

A United Nations World Heritage site, Phimai is the site of a walled complex of reconstructed temples, libraries and ancillary structures, one of the most important Khmer monuments in Thailand. Reconstruction of the temple site in Phimai serves as a case study highlighting the potential of computer visualization as a tool in heritage resource management. Besides offering archaeologists, historians and museum curators a non-evasive environment for testing reconstruction scenarios, virtual worlds...
favoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Molly Windover and Jeremy Ross
movies

eye 19,810

favorite 9

comment 5

''Little Miss Spider'' is a computer-animated short based on the best-selling book by artist and storyteller David Kirk. For Little Miss Spiders debut as an animated character, digital artists at Kleiser-Walczak pushed the limits of 3D tools as they transformed Kirks vibrant 2D oil paintings into a stylized 3D world. The result is a never-before-seen look in the field of computer graphics.Maya was used for character and scene modeling; animation and rendering. Composer and After Effects were...
favoritefavoritefavoritefavorite ( 5 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Heung-Yeung Shum
movies

eye 3,629

favorite 5

comment 1

Knitwear rendering presents a significant challenge because of the many detailed characteristics of knitwear, such as the microstructure of yarn fibers, variations in stitch patterns, and shape irregularities. In our SIGGRAPH 2001 paper, we address this rendering problem by introducing a modeling primitive called the lumislice, which represents a yarn cross-section. By propagating a lumislice over a knitwear skeleton and adding soft shadow effects, we are able to synthesize realistic images of...
favoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Video Station Q Co., Ltd.
movies

eye 14,857

favorite 3

comment 4

favoritefavoritefavoritefavorite ( 4 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Video Station Q Co., Ltd.
movies

eye 6,446

favorite 5

comment 3

favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Exectutive Producer: Sherry McKenna
movies

eye 8,266

favorite 5

comment 1

How would you feel if you broke your leg in a bear trap, were abducted by soulless scientists, had an alien device implanted in your skull and found out your race had been hunted to extinction? Meet MunchÖ, the hero of Oddworld's oddest opus yet!Captured by sadistic Vykker neurosurgeons, Munch and his fellow lab animals must escape Vykker's Labs Pharmaceutical Corporation before they are processed into a thousand tiny pain relievers.3D models, animation and rendering were created using Maya...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Steve Anzovin
movies

eye 10,093

favorite 4

comment 2

A puppet-master struggles with a marionette who won't be jerked around.This short was originally conceived as a technical test for new character skeleton setup, nonlinear animation, spinning light rig, and multipass rendering techniques in Hash's Animation:Master 2000 (v8.5) software.
favoritefavoritefavoritefavorite ( 2 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Vancouver Film School
movies

eye 7,801

favorite 15

comment 3

A short story of a sailor dreaming of himself underwater. He discovers a mermaid who wants to kiss.
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Dan Gluckman
movies

eye 24,789

favorite 27

comment 2

Commissioned by Wall to Wall Television for Channel 4, the Discovery Channel and ITEL, Body Story is a series of programmes that takes the audience on six thrilling journeys inside the human body.MPC created 48 minutes of computer animation for 6 episodes, which was 12 months in the making and in excess of 350 shots. In-house software was written throughout 2000 to effect an efficient method of rendering such vast amounts of geometry.Other Software used: Maya, RenderMan, Shake, Propietary...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Filmakademie Baden-Württemberg
movies

eye 7,515

favorite 6

comment 5

''Once upon a time'' from different perspectives or a story from cool cowboys, a fly and the ride of things.- animated by hand- hand drawn textures (Indian ink)- Maya 3.0 NT- Adobe Photoshop 4.0
favoritefavoritefavoritefavorite ( 5 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Yusaku Toyoshima
movies

eye 15,672

favorite 42

comment 2

This is the TV commercial of new brassiere.We created the charming virtual idol to show brassiere attractive .The charactor's name is ''TSUBASA''.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Shingo Yasumaru
movies

eye 18,232

favorite 6

comment 2

A jungle tour filled with downhill bumps,cliff-hangers,bridge-collapsing moments,the discovery of an ancient burial site,plus an unpredictable ending turns this into one wacky adventure.''WILD JUNGLE'' is a twelve person motion ride with a 180 degree wrap-around screen seamlessly projectedby three CRT projectors at 60 frames/second.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 SUPINFOCOM
movies

eye 10,727

favorite 15

comment 6

In this strange city, don't loose your hat...
favoritefavoritefavoritefavoritefavorite ( 6 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 SUPINFOCOM
movies

eye 6,931

favorite 5

comment 3

A piece of paper is looking for friends...
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Hitoshi Akayama, Katsuyuki Kamei
movies

eye 13,703

favorite 25

comment 1

I made the inorganic objects in this desolate space appear to move of their own volition. Software used ''MAYA''. All motions of an object are controlled by ''MEL(Maya Embedded Language)'' and ''Expression''. This work was awarded excellence prize in the ''Non-interactive division'' of the ''2000 4th.Agency for Cultural Affairs media Arts Festival''.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Vancouver Film School
movies

eye 6,993

favorite 5

comment 3

A little boy has been give a 'time out' in the corner, when he gets an idea to become a ''SuperHero''. He creates havoc around the house unaware the he will encounter his greatest weakness.
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Erik Vignau
movies

eye 37,242

favorite 6

comment 4

Contrary to its title, ''Stop-Motion Versus CG'' employs harmony rather than conflict. It is a collaboration of diciplines and formats-- stop-motion, CG, high-definition video and live-action film-- brought together for laughs.Software: Maya, After Effects, Jenoptic MFHardware: 35mm Mitchell Stop-motion camera, Eyelike digital camera
favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Alexandrovich Friderici
movies

eye 15,005

favorite 6

comment 0

Perestroika (pur es troiku) was created as a form of representing a sudden change. Though its Russian political ties are evident, ôperestroikaö, meaning restructuring, is to be taken in the more literal sense of the word. It is rather an individualÆs realization to change what he once believed to be something else. Aided by his aboriginal self, his actions threaten to throw the balance off current reality. Software: Newtek Lightwave 6.5, Adobe Photoshop 6, Adobe Afterfx 4.1, Sasquatch
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Jason Wen
movies

eye 10,330

favorite 8

comment 4

An individual steals a unique identity in a world of absolute control. Software: Lightwave 5.6, Project Messiah, After Effects, Premiere, Photoshop, Steinberg Nuendo. Hardware: two Pentium IIIs and two Athlons.
favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Priscilla Collins & Rachel Roberts
movies

eye 24,105

favorite 31

comment 19

Harvey is an ambitious project, combining cutting edge digital compositing/ animation techniques with a poetic metaphorical tail about loneliness and incompleteness.The main character, Harvey, has been cut brutally in half from head to groin, down the centre of his body, yet he remains very much alive. The film follows the macabre results of his obsessive relationship with his mysterious neighbour.Combinations of actors shot with blue chroma make-up, heavy inferno mat work and the insertion of...
favoritefavoritefavoritefavorite ( 19 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Savage Frog!
movies

eye 7,396

favorite 3

comment 1

Based on an original concept and a few rough sketches by Seth Kearsley, Savage Frog! worked up this short piece depicting a ''body factory worker'' dealing with a potential crisis. All of the modeling, animation and rendering was done using NewTek's Lightwave 3D.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 LENIN LEON
movies

eye 6,370

favorite 4

comment 1

THIS VIDEO WAS MADE FOR THE OPENING SHOW OF AN ART PAINTING NATIONAL FESTVAL IN MEXICO AND IS A TRIBUTE TO THE EYE, WE USED SEVERAL KINDS OF EYES IN ITS FORM OR IN ITS PARTICULAR NAME THAT YOU FIND IN ESPANISH LENGAGESLIKE THE HURACANS EYE, OR THE EYE OF A NEDLE, BUT NOT A HUMAN EYE. SUPORT WITH MOTIONS GARAFICSTHE SOFTWERE USED IS AFTER FX ADOBE PHOTOSHOP, ILUSTRADOR, AN MEDIA 100 ON MAC G4
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Hitoshi Suenaga
movies

eye 14,515

favorite 6

comment 3

This work is the image of old circus.
favoritefavoritefavorite ( 3 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Takehiko Nagakura
movies

eye 5,489

favorite 6

comment 4

This prototype house is one of a series of courthouse designs made by Mies van der Rohe in 1930's. The computer graphics film team took the original schematic design that survived on a plan drawing, achieved a derivative version by adding components similar to those found in other projects designed and built by the architect and developed a visualization utilizing radiosity-based software. The camera moves between and around the uniquely shaped elemental walls and reveals the pleasure of...
favoritefavoritefavoritefavorite ( 4 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Mike Wheeler
movies

eye 73,625

favorite 19

comment 15

''Airheads'' depicts a relationship between creatures who are interconnected in an absurdist manner.
favoritefavoritefavoritefavorite ( 15 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Liz Gazzano
movies

eye 43,584

favorite 15

comment 10

Cartoon character ''Quick Draw McGraw'' becomes EL KABONG the HERO and fights EL BAD GUY with his steel guitar. El Kabong & Babalooie ride into a garishly colored small town in Mexico that is inhabited by Day of the Dead skeleton townfolk. El Bad Guy and his cohorts are generally out to get the townfolk. El Kabong saves them and heroine Linda Neigh from certain disaster at the end of the piece, and El Bad Guy gets his just desserts.Hand-painted characters and backgrounds were scanned into...
favoritefavoritefavoritefavorite ( 10 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Mark Sagar
movies

eye 12,982

favorite 7

comment 5

Artificial Intelligence Computer Algorithms compete with each other in a Game Show setting where they attempt to pass the 'Turing Test' and be accepted as human.The work represents a new paradigm in computer generated filmmaking. The realistic 3D human-like digital actors were recorded in real-time directly from the display of a standard PC. The characters' dialogue was created from textwith a text to speech engine or automaticallysychronized to real voice audio clips. The digital actors were...
favoritefavoritefavoritefavorite ( 5 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Wayne Lytle
movies

eye 168,745

favorite 124

comment 43

In this SINGLE from a VIDEO ALBUM, all instruments are played by steel balls shot out of PVC tubing. From the producer of the original ''musical fountain'' in More Bells and Whistles, SIGGRAPH 1990.Two years in the making, the full video album is comprised of 7 pieces, each by a completely different instrument configuration. Proprietary animation software analyzes the music, and automatically drives the movement of the instruments for highly accurate and efficient animation. Essentially no...
favoritefavoritefavoritefavoritefavorite ( 43 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Ed Bignell, Cara Speller
movies

eye 19,854

favorite 11

comment 7

In Robbie's first animated promo, we see him running through various landscapes from seashores to cities and in what some might call art imitating life, his 'brief encounters' with glamorous women before he moves onto the next one.Created at Passion using Lightwave 6.5 and Messiah 1.57, the promo was composited in After Effects. The Lightwave Cell Shader was applied to the 3D models to achieve it's two dimensional effect. Editing was done using Matrox Digisuite platform using In-Sync's Speed...
favoritefavoritefavoritefavoritefavorite ( 7 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Donna Cox (visualization), Tom Lucas (NOVA)
movies

eye 40,845

favorite 42

comment 11

Visual excerpt from the PBS HDTV ''Runaway Universe'', courtesy WGBH-NOVA and Tom Lucas Productions.The Adaptive Mesh Refinement simulation grid automatically refines into subgrids to develop small-scale features, generating over half a terabyte of data. We see gravitation forming nested hierarchies which vary many orders of magnitude. Tiny fluctuations in the density of the early universe are amplified into a network of interconnected filaments. Condensing gas clouds give birth to new stars...
favoritefavoritefavorite ( 11 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Jens Folger
movies

eye 5,708

favorite 1

comment 0

To produce this fully computergenerated dam breaching sequence a Rule Based Dynamic System has been used, which differs significantly from conventional keyframe animation or pure dynamic simulation: Instead of animating each chunk, fragment, dust, water or mist element separately, a software was developed to combine all dynamic `behavior´, interactions and dependencies in one big rule system. With the Rule Based Dynamic Simulation the control of the whole visual effect sequence was extremely...
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Al Shier
movies

eye 4,433

favorite 6

comment 2

This second installment in the Pit series, has an out-of-touch executive telling a clearly frustrated artist, key ways upper management would like to better market their product.
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Video Station Q Co., Ltd.
movies

eye 8,503

favorite 6

comment 4

favoritefavoritefavoritefavoritefavorite ( 4 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Vincent Scheib
movies

eye 6,007

favorite 3

comment 1

This video presents the system described in the Siggraph 01 paper by the same name. We attempt to capture the sight, touch, and feeling of the artistic painting process by providing the traditional tools of a painter. This allows anyone to control a virtual brush as he or she would a real brush. To achieve this, we have designed a physically-based, deformable, 3D brush model and bi-directional, two-layer, paint model. These allow the user to produce complex brush strokes intuitively. The haptic...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Ringling School of Art & Design
movies

eye 8,567

favorite 3

comment 0

We are unaware of other worlds that exist and how our actions impact the inhabitants of those worlds. This piece was created using Maya - Alias Wavefront, Deep Paint 3d - Right Hemisphere, and Shake - Nothing Real. Hardware: HP Visualize Workstation, SGI 320 Visual Workstation
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Video Station Q Co., Ltd.
movies

eye 8,375

favorite 6

comment 3

favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Al Shier, Sherry Wallace
movies

eye 8,640

favorite 2

comment 1

Microsoft came to Blur seeking a cutting-edge teaser that would add impact and energy to the unveiling of its future X-Box gaming console. With the visceral and energetic ''Two to Tango'' that Blur created, we were able to convey the emotion, intensity, and visual splendor that video games on the X-Box will possess in the very near future.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Momoko Daigo,Takashi Yamaguchi
movies

eye 11,487

favorite 3

comment 5

One summer's day, she was visiting her old hometown.The place in which she had spent so much time as a child.The town was quiet. It was almost as if nothing had changed.Overcome by nostalgia, she began to recall fragments of her past.The main character's facial expressions were animated and achieved withthe aid of optical motion capture technology. The background sceneryreflects a street lined with shops and houses in a quiet country town,and was created entirely using computer graphics.
favoritefavoritefavoritefavorite ( 5 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Ringling School of Art and Design
movies

eye 14,432

favorite 4

comment 2

The hero is entrusted with but one unyielding duty: To protect and preserve the lives of children. There are but three things he must battle while endlessly fighting to perform his calling... One, he's only a crossing guard. Two, the traffic is heavy. Three, he's an armadillo.Hardware: HP Visualize WorkstationsSoftware: Alias/Wavefront Maya3.0, DeepPaint, Premiere
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 same with above
movies

eye 9,712

favorite 2

comment 3

two miserable pure souls, living in the star,shaped live old woman's belly.3D animation, mostly worked with 'Soft image' and 'phtoshop' and 'FLAME'
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Ringling School of Art & Design
movies

eye 8,712

favorite 17

comment 0

Silhouette is about a toy ballerina who comes to life when her music box opens. As she continues to dance, her imagination runs wild. Is the shadow real, or just a figment of her imagination? This is the question that the ballerina has to ask herself.
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Olivier Boulanger
movies

eye 5,730

favorite 2

comment 1

Integrating 3D virtual cars in real environment is a powerfull and essential tool for day-by-day Design process at Renault. Using similar techniques the Renault car ''Vel Satis'' has been integrated in Paris, lighting the city with a touch of magic.Also without taking any confidentiality risks, Renault is able to film and see it's latest production driving around the streets of Parisbefore it's presentation to the public. To improve drastically the quality, a complete range of software from 2D...
favoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 SUPINFOCOM
movies

eye 9,359

favorite 8

comment 1

A little girl alone in the frontsea opens the windows of the town...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Keith Lango
movies

eye 7,413

favorite 8

comment 3

Story: The way to a man's heart leads through his stomach - but it can be paved with formidable roadblocks, as Lunch's hero discovers to his dismay.Software: SoftImage 3DHardware: Dell Dimension PC 866 MhzEditing Station: Macintosh G4 with Final Cut ProAwards: Ed>Net Media Arts Award - First Prize, Computer Animation
favoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Hideo Kojima
movies

eye 13,113

favorite 4

comment 0

This work was created by editing in-game demo scenes of our PlayStation 2 game ?METAL GEAR SOLID 2 SONS OF LIBERTY? planned for a 2001 release. Almost all of the scenes consist of materials rendered at ?real time? on a home game console instead of an expensive and high-spec computer. This is our challenge striving for ?CG footage that you can touch? instead of ?CG footage you watch.?
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Tsui Hark
movies

eye 6,820

favorite 5

comment 2

Master Q is a legend in Chinese Folk culture. Most Chinese know this comic character since the 60íªs. Now combing with the vision of Director Tsui Hark and Menfond production; we finished a 75 minutes long 3D character movie within 8 month. It becomes the first 3D character animation in Chinese film history. Tsui Hark said: íºíKMaster Q bought me a lot of happy and sweet memories, especially there has been so many pressure and miseries in our society and family problems. I would like to...
favoritefavoritefavorite ( 2 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Rick May
movies

eye 8,916

favorite 2

comment 1

Siggraph attendee stumbles across the next big use of motion capture technology. Created in Maya.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Mark Caldwell
movies

eye 10,458

favorite 3

comment 1

The NWC Cinematic Team is dedicated to the ideal that as a species, we are either inherent storytellers or we're those who hunger to experience the rich tapestry woven by those visual artisans. So prevalent is this drive that there is room for both the industrial entertainment machines and the village storytellers, in whatever form that they take. We are only seven, but each of us bring to the table one exquisite spice to mix with our diligence and passion into a feast that we humbly lay before...
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Jeff Coleman
movies

eye 3,905

favorite 1

comment 1

A detailed 3D model was created to show the 500-million dollar construction project of a 10-mile section of I-95 at the Virginia / Maryland Border, it includes four multi-level interchanges and a major bridge (Woodrow Wilson Bridge) across the Potomac River. Using AutoCAD Land evelopment and 3D Studio Max 3.1, a multi gigabyte 3D database was created to engineering accuracy. The animation is 19,000 frames long and had to managed so that every time a change was made the project can be...
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Jeff Drew
movies

eye 8,671

favorite 10

comment 3

Join Edgar, the man, and Gigi, the dog on a walk through a wacky cut and paste world filled with drunk clowns, smoking grandmas, and sidewalk preachers. Who knows what may be down the next block, or what lies in store for Gigi and the end of the walk?This animated short was completed using Lightwave 5.6, blending 2D and 3D objects. The buildings used in the backdrop were photographed in Knob Hill, a section of Albuquerque, New Mexico, located on historic Route 66.
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Chu Chu Cheng
movies

eye 20,246

favorite 12

comment 7

This TVC, for release in China, utilised both CGI plus miniature models set in a festive surrounding in China. An Asian version of the Polar Bear was the aspiration...but with a distinctive Chinese feel, hence the introduction of the magical clay doll family.The miniature city was built and consequently shot by motion control. The CGI clay dolls were animated giving a stop-motion look and feel. The whole production, including CGI, miniatures, and motion control, utilised 4 weeks production...
favoritefavoritefavoritefavorite ( 7 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 non
movies

eye 13,536

favorite 1

comment 4

The chameleon is an SZM internal produced character animation. The challenge was to simulate the specific motion of the creature and to craete a realistic environment of a rainforest.
favoritefavoritefavoritefavorite ( 4 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Yasuo Ohba
movies

eye 29,222

favorite 18

comment 4

Storyline :This CG work is entitled ''Anjyu'', which refers to its composited layersof calmness. It reflects my feelings and emotions during creation.Software : OriginalHardware : SGI Octane
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Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Ringling School of Art and Design
movies

eye 42,234

favorite 6

comment 2

In a beautiful world of blue flowers, an organic character who is divided from the environment operates his harvesting machine. After an unexpected event he must make a realization about the outside world.
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Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Gregory W. Shirah
movies

eye 18,149

favorite 8

comment 3

Capital Zoom is a seamless, cloudless, zoom-in starting from a global view zooming down to the nation's Capitol. It is composed entirely of real earth-observing satellite data. Included are IKONOS 1 meter data, Landsat7 15/30 meter data, Terra/MODIS 250 meter data, and Terra/MODIS 8 kilometer data. The visualization first zooms in seamlessly, then zooms out showing where the different data set layers reside.This vizualization was created using Maya for motion control, Renderman for rendering,...
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Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Skye Carlson
movies

eye 23,214

favorite 11

comment 8

A predatory reptile makes a cute pet when it's young, but can it be fun to eat from a can instead of catching food on the hoof? And what if the owner gives up trying to care properly for it? Only really well prepared people can take care of an adult exotic pet well enough to give it a pleasant life.
favoritefavoritefavoritefavoritefavorite ( 8 reviews )
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Vancouver Film School
movies

eye 9,221

favorite 2

comment 3

Another version of how the pyramids were created.
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Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Das Werk
movies

eye 110,909

favorite 11

comment 10

A story of greed, gluttony, and vanity. A mouse gets in trouble when he eats so much cheese that he can't move, then the cat comes and his troubles really begin...A computer animated Short film written directed and animated by Derek Flood.Software used: Maya, Shake.
favoritefavoritefavoritefavorite ( 10 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Jason Heapy, Laura Lockwood
movies

eye 21,776

favorite 17

comment 11

Metropopular is an animated short film about what the cities of America would say to one another if they could talk. Frantic about a popularity contest in which these cities are competing, they jockey for top position while arguing between themselves. Highlighting their separate personalities, each city had his or her own reason why they should be ''America's favorite city.'' America's Favorite City Contest.
favoritefavoritefavoritefavorite ( 11 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Nanae Fujisawa
movies

eye 7,590

favorite 5

comment 0

It's a innovational Japanese Cel Animation tasted full 3D CG Animation. These short-story series are written by japanese popular writer KoujiWatanabe, and these near-futuristic stories narrate the life of japanese teens girls with broad-band mobile phones in Tokyo.We could show to produce traditional japanese-style animation perfectly by using full 3D ComputerGraphics based approach.We use many softwares as 3DstudioMAX, Ink'n'Paint(courtesy of Blur Studio),Discreet combustion,Adobe...
Topic: Animation Screening Room 2001
SIGGRAPH
Jul 24, 2002 Steve Marschner
movies

eye 4,137

favorite 8

comment 1

This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: ''A Practical Model for Subsurface Light Transport''.
favoritefavoritefavoritefavorite ( 1 reviews )
Topic: Electronic Theatre 2001
SIGGRAPH
Jul 24, 2002 Peter Korian
movies

eye 8,481

favorite 13

comment 1

IOMedia, in collaboration with Intermed Media Inc, created this interactive presentation for the health-care company, Novartis. The presentation, geared towards medical doctors, explores the relationship between the enzyme, seratonin, and its receptors in the gut, and Irritable Bowel Syndrome. The purpose of the presentation was to visually convey this complex, yet fundamental mechanism, in hopes of creating new therapies for the treatment of IBS. Extensive knowledge of the workings of the...
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Topic: Animation Screening Room 2001