9/11 changed the world as we knew it. Part of this change was to redirect the military of the United States away from focusing primarily on conventional conflict to a primary focus on unconventional or irregular conflict. This change required a tremendous learning effort by the military and their supporting research and development community. This learning effort included relearning of old but largely forgotten lessons as well as acquiring newly discovered knowledge. During the process of our...
Topics: NASA Technical Reports Server (NTRS), WARFARE, AFGHANISTAN, IRAQ, TERRORISM, SIMULATION, STABILITY,...
An interest in game-based training solutions is natural. All one has to do is watch someone fully engaged in a modern game to see the potential of harnessing that attention for training. However, the reality of game-based training has not fully satisfied these expectations. This paper explains two paradoxes that must be overcome for games to support training. These paradoxes are a result of the realities of the basic human condition clashing with the requirements of learning theory. 80th...
Topics: NASA Technical Reports Server (NTRS), GAMES, LEARNING THEORY, EDUCATION, COMBAT, EMBEDDING, LOSSES,...
Today, most cultural training is based on or built around "cultural engagements" or discrete interactions between the individual learner and one or more cultural "others". Often, success in the engagement is the end or the objective. In reality, these interactions usually involve secondary and tertiary effects with potentially wide ranging consequences. The concern is that learning culture within a strict engagement context might lead to "checklist" cultural...
Topics: NASA Technical Reports Server (NTRS), CULTURAL RESOURCES, CULTURE (SOCIAL SCIENCES), EDUCATION,...
The problem under investigation was the evaluation of virtual simulations to combat effectiveness for two separate populations: US Army heavy combat units returning from Operation Iraqi Freedom and US Army National Guard heavy combat units. The research used opinion data collected via questionnaires delivered to battalion through platoon leadership. Questionnaires were delivered via physical interviews and written survey and also through web delivered surveys. Individual opinions were...
Topics: DTIC Archive, Jones, Phillip N, MYMIC LLC PORTSMOUTH VA, *SIMULATION, *COMBAT EFFECTIVENESS,...