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The Video Games! 


Quick Tips F< 
Hot Shots 




























James E. Galton 

Publishing 

Michael Z. Hobson 

Joe Claro 
Dan Koeppel 


CONTRIBUTORS 


ROfTzALME 


CON 

TENTS 

NEWS BLIPS 


THE HULK 

EE~S==r 4 

CONFIDENTIAL 

10 

PLAYER’S 

CHOICE 


BLIP TIPS 1 

BSrST— io 

LETTERS 

ana questions Irom our readers. 21 

BEYOND 

VIDEO GAMES 



WORDHUNT 

chaUeng® your’mlnd’”’ h6re * 8 puzzl810 £5 

FRONT 

RUNNERS 

28 

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GIVE US A HAND! 


FEDERAL FUN FANS 

id you know that Presic 
is a video games fan? 
know if he actually plays thi 
recently had some good things to say 







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When you see a new arcade 
game for the first time, with all 

bing about, you can't help but 
feel overmatched. You're go¬ 
ing to be wiped out, you fig- 



POLE POSITION: As 

you steer the course, keep your 
eyes fixed near the top of the 
screen, at the point where the 
roadway first becomes visible. 
Beginners often watch their 
cars instead. By keeping your 
eyes near the top of the play- 


FRONT LINE: You're a 
combat infantryman seeking to 
pick your way through a battle¬ 
field covered with mines. Your 
obstacles are enemy soldiers 
who are protected by heavy 
tanks. You're armed with a pis¬ 
tol and an endless supply of 
‘- 1 grenades.Keep in mind 




direct hi 


re to s 
n order to elin 


near hit will do the job. You cai 
also use enemy mines to you 
advantage. Lob a grenade a 
one and explode it, and you’l 
do away with all the enerrv 



MILLIPEDE: In this suc¬ 
cessor to the very popular 
CENTIPEDE, you're chal¬ 
lenged by enemies old and 
new. Small red beetles are 
among the new baddies. They 
can enter the playfield from 
either the left or the right side. 
They're easy to outsmart. If a 
beetle is moving, say, from right 
to left, simply keep to the right. 
He won't bother you. But a bet¬ 
ter strategy is to zap the bee¬ 
tles one by one as they appear. 
Any beetle not eliminated cre¬ 
ates flowers by touching mush- 


JUNGLE HUNT: As the 

hero of this saga, you must 
cross a crocodile-filled river, 
climb hills as big boulders cas- 

through the jungle on stout 
vines. Timing is the key as you 
swing from one vine to the next. 
When you leap, aim for the 
lower part of the vine. This will 
make your next jump much 
easier. (JUNGLE HUNT is 
known in some places as PIR¬ 
ATE PETE.) 



SUBROC 3-D: You scan 
the playfield of this futuristic 
war game through a 3-D view¬ 
ing system. There's also stereo 
sound. Don't let these features 
distract you. however. The key 
to success is firing as rapidly 

enemy warships and airships 
that assault you. You can get a 
rapid-fire effect by constantly 
taping the fire button. Be care¬ 
ful to fully release the button 






after each tap, though. If you 
don't, your gun will misfire. 



KANGAROO: You're the 
mother of a baby kangaroo, 
and you must rescue your off¬ 
spring from a gang of evil mon¬ 
keys. Considering the title of 
this game, you'd expect a lot of 
jumping. And there is jumping 
galore. The joystick enables 
you to execute everything from 
modest hops to super leaps. 
You must use the joystick to 
avoid apples that the monkeys 
throw at you. Leap apples that 
come in at waist level or be¬ 
low. Duck apples that threaten 
to hit above the belt. 



SUPER PAC-MAN: This 
revamped version of PAC- 


MAN has a neat twist. When 
Pac-Man devours an energy 
dot, he grows to super-size. 
Our hero then looks more like 
a manhole cover than a choco¬ 
late chip cookie. And, natural¬ 
ly, Super Pac-Man has super 
powers. He can gobble up 
locked doors, and ghosts are 
no longer a peril. To keep Pac- 
Man in an agitated state for as 
long as possible, hold down the 
speed button and keep eating 
the small gold dots that line the 
maze pathways. 


DIG DUG: Mr. Dig Dug, 
the central character of this 
game, gets rid of his opponents 
—fire-breathing dragons—by 
blowing them up with an air 
pump until they explode, or by 
flattening them with big rocks. 


Dog, and Mr. Pickle), he shakes 
pepper at them. Just one well- 
directed shake puts a pursuer 
out of action. Bear in mind that 



you can only throw pepper in 
the direction that Peter hap¬ 
pens to be facing. And the pep¬ 
per never travels very far, so 
get as close as you can to the 
target before smacking the 
shake button. Ah-choo! 


method more effective if you 
remember to dig a tunnel di¬ 
rectly below a boulder before 
you make it drop. The dragons 
will try to escape by fleeing into 
the tunnel. You've then got 
them trapped. Let the boulder 
fly! 


BURGER TIME: Peter 
Pepper, the merry chef, is the 
star of this game. To ward off 
his enemies (Mr. Egg, Mr. Hot 


JOUST: In this highly 
imaginative game you play the 
role of a gladiator who goes 
forth to do battle, not on a fine 
horse, but mounted on a flying 
ostrich. The controls include 
a "flap" button that provides 
thrust and keeps you aloft. The 
trick is to move up and down 
as you stalk the enemy. Mov¬ 
ing from left to right, or from 
right to left, can lead to disas¬ 
ter. Tapping the flap button 
furiously, soar to the top of the 
screen, keeping close to the 
right-hand edge. There's a 
ledge there; take refuge be¬ 
neath it. Wait for an enemy to 
exit on the left side of the 
screen. Because of the game’s 
“wraparound” feature, the 
enemy will reappear on the 
right side, just beneath where 
you're hovering. That's when 
you pounce. 

—George Sullivan 



August, 1983 








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fPI ayer’s Choice 



If you're reading this magazine, yc 
probably a big fan of video games. And 
if you're a big fan of video games, you’ve 
probably noticed one thing. There are a 
lot of them out there. Some people liken 
the rush of new products to a flood. 
Everything is coming in wave after wave 



It's a good thing you have BLIP to tell 
you what to expect. Most department 
and specialty stores that sell video 
games can't keep a complete stock on 
hand. There are just too many new prod¬ 
ucts, and the stores don't have the space 
to keep all that stuff in. 

So we've put together a list of what's 
new, so that you won't have to go to 
every store in town to get the most out 
of your home game system. If you can't 
find what you want in your favorite store, 
ask. Most retailers will be happy to order 
what you want. 



M attel and Coleco are hot on Atari's 
heels in the quest for leadership of 
the home video game market. So Atari 
is pulling out all the stops. Over the next 
three months, look for four new arcade 
adaptations from the industry leader. 

The first new Atari game is actually 
an old favorite. GALAXIAN was one of 
the original arcade hits. It also went over 
pretty big on the Atari 5200 advanced 
game unit. Now, Atari is releasing a ver¬ 
sion of GALAXIAN for 2600 owners. That 
game should be out by the time you get 
hold of this magazine, so look for it in 


August, 1983 13 









Right after GALAXIAN hits the shelves, 
swinging Atari fans should look for JUN¬ 
GLE HUNT. This is the Taito arcade 
game that features an adventurer who 
has a real vine time trying to save his 
girl friend. By August, the VCS version 
should be out, soon to be followed by a 
52Q0 cartridge. 

Next is a game that should have KAN¬ 
GAROO fans hopping for joy. The 5200 
version of this arcade favorite will have 
four different screens. The 2600 game 
will have only two. Both of these games 
should also be available by the end of 
August. 

If KANGAROO leaves you feeling a 
little punchy, maybe you should go for a 
country drive. Atari will be coming out 
with two different versions of its hot driv¬ 
ing game, POLE POSITION. The 2600 
game should compete well with Acti¬ 
vision cartridges that have pretty much 
been the best road games available for 
the original Atari unit. The 5200 version 
of POLE POSITION will compete directly 
with ColecoVision's TURBO. 

In addition to the arcade adaptations, 
Atari will also release thirteen original 
games. Five of these will be part of the 
new "Kid’s Library," which we told you 
about in an earlier issue of BLIP. Atari 
teamed up with the Children's Computer 
Workshop and Walt Disney on these, so 
look for games that will be both educa¬ 
tional and fun. 

’ All of the kid's series games are 
aimed at younger children, ages three 
to seven. This means that your little 
brother or sister won't just have to watch 
you play DEFENDER anymore. They'll 
be able to join in the fun with games like 
BIG BIRD'S EGG CATCH, OSCAR'S 
TRASH RACE and COOKIE MONSTER 
MUNCH. These games will teach the 
alphabet, counting and spelling. 

Atari and Mickey Mouse will also come 
together in the Kid's Library. A game 
called the SORCERER'S APPRENTICE 
should be out by the middle of August. 

Atari is also continuing its RealSports 
series. We've already told you about 
RealSports TENNIS and SOCCER. Also 


due out are various 5200 versions of the 
RealSports games, along with a new, 
improved version of FOOTBALL. 



T his summer, Atari won t be the only 
company busily releasing new prod¬ 
ucts. Coleco will keep trying to nibble 
away at its competitor's lead by coming 
out with games and accessories that try 
even harder to capture the arcade feel. 

Precise action is the name of the 
game with Coleco's Roller Controller set. 
It seems ironic that Atari's competitor is 
coming out with the TrakBall attachment 
first. Although Wico has been marketing 
a responsive roller controller for a while 
now, it's really the Atari games that would 
benefit most from an Atari TrakBall. 
Packaged with the Coleco device will be 
a new game called SLITHER, which will 
remind you a lot of CENTIPEDE. 

Coleco is also out to control the con¬ 
troller market by releasing a new, im¬ 
proved joystick for ColecoVision. The 
Super Action Controller set consists of 
four precise-touch fingertip triggers. By 
pressing the triggers individually or in 
combinations, players can control spe¬ 
cific areas of game play. The Super 
Action Controller also features an ad¬ 
vanced keypad, a super-responsive joy¬ 
stick, and a speed roller that allows the 
player to move faster. 

Like all Coleco expansion units, the 
Super Action Controller will come with a 
new Coleco game. The game will be 
SUPER ACTION BASEBALL. In the pre¬ 
views that we've seen, the game looks 
fantastic. It will have multi-screen graph¬ 
ics, realistic “camera angles." and a wide 
variety of strategy options. 

Coleco is getting into the realistic 
sports market quickly. Besides SUPER 


BLIP 






ACTION BASEBALL, fans will also get 
to try their skill at FOOTBALL and BOX¬ 
ING by the middle of the summer. The 
football game will feature realistic sound 
effects and more players under your 
control than other games offer. 

Coleco's BOXING is more than just a 
video game. It is one of those movie 
adaptations that we've told you about in 
the past. Guess which popular film this 
Coleco cartridge comes from? Here's a 
hint: one of the boxers pictured in the 
game has a Mohawk haircut. 

Coleco is devoting a lot of attention to 
sports games that rival Intellivision and 
Atari RealSports. But Coleco isn't forget¬ 
ting that its big strength is in bringing 
arcade games into your living room. 
Fans of BUCK ROGERS, MR. DO and 
TIME PILOT will be happy to know that 
Coleco is bringing these favorites home 



D uring the next few weeks, look for 
the release of seven new cartridges 
for Intellivision and two new cartridges 
for the Intellivision computer keyboard. 

Mattel was the first home video game 
to have a voice. We haven't been very 
happy with Mattel's use of its voice syn¬ 
thesizer unit. But now there’s a game 
for Intellivision that does more than just 
yap away at you. 

SPACE SHUTTLE is one of those in¬ 
terstellar strategy games that make you 
think as well as act. In this one, you've 
got to repair satellites, maneuver through 
asteroid fields and refuel your ship. 
Three different voices will help you get 
through your mission. The game also 
has seven different screen views. You 
can watch your instrument panel, launch 
pad, radar screen, deep space, and 


Mattel is also getting into arcade adap¬ 
tations. Both BURGER TIME and LOCO- 
MOTION should be out by the time you 
read this. Mattel has really had to scram¬ 
ble since ColecoVision grabbed a large 
part of the arcade-game market. These 
two adaptations should measure how 
well Mattel has done at competing with 
the newer company. 

One place where Mattel’s leadership 
still remains pretty strong is in sports 
games. But even here, Coleco and Atari 
are gaining ground. Coleco's new 
baseball game will feature a series of 
multi-screen views. Mattel is also releas¬ 
ing a new baseball cartridge, MAJOR 
LEAGUE ALL STAR BASEBALL. It will 
include views of the action that look a 
lot like TV sportscast pictures. Improve¬ 
ments over the original MAJOR LEAGUE 
BASEBALL include fly balls, more 
pitches, and better sound effects. Sorry 
—you'll still have to bring your own hot 
dogs. 

Mattel will also be coming out with a 
whole slew of original adventure games. 

In MISSION X, you're on a secret 
bombing mission. You fly over enemy 
territory, wiping out battleships, tanks, 
artillery guns, and bridges. Action takes 
place both at day and during the night. 

Then there's the second DUNGEONS 
AND DRAGONS cartridge, called the 
TREASURES OF TARMIN. This will be 
a continuation of the search-and-strategy 
game that we told you about in an ear- 

For old-time game fans, Mattel will be 
coming out with a video version of PIN¬ 
BALL. "Tilt" controls will not be avail¬ 
able, however. 

For aspiring rock stars, Mattel will be 
coming out with a new variation of AS- 
TROSMASH that uses the piano keyboard 
accessory available with Intellivision II. 
In ASTROMUSIC, you have to shoot 
down notes to play well-known songs. 

Another game for musicians is called 
MELODY MAKER. This one is more 
serious than ASTROMUSIC. It allows 
you to compose your own music. 


August, 1983 IS 





Behind the fantasy of flintenda’s electronic games is an element of reality 



One look at a Nintendo electronic game and the difference will excite you. 
The difference that has sold over 25 MILLION Nintendo games worldwide 
Only Nintendo offers incredible life-like arcade and cartoon characters: Donkey Kong,™ 
Snoopy, Mickey Mouse, Popeye and more. Plus dramatic sound effects and music 
that give you more than boop... beep. And only Nintendo brings you our exclusive LCD 
technology that creates exciting just full-color graphics, incomparable animation and 
the greatest player involvement ever. At the forefront of a whole new generation of 
handheld games is Nintendo’s Pocketsize Electronic GAME & WATCH.™ In Wide 
Screen or Multi Screen, only GAME & WATCH provides endless challenge, 
thrill-packed adventures, even licensed characters America loves. 
And TABLE TOP. Ruggedly durable with a high impact case, 
TABLE TOP is unsurpassed for its superior 
graphics and challenging action. 


You can expect more from Nintendo electronic games. 
Backed by a multi-million dollar national advertising 
campaign for TV, radio and print. 

This year, let Nintendo make the fantasy of 
record-breaking sales a reality for you. 


Nintendo 

Nintendo of America Inc. 
4820-150th Avenue N.E. 

P.O. Box 957 
Redmond, WA 98052 
Tel: 1-206-882-2040 




^■1 

TIF 

|n the original DONKEY KONG, brave 

1 Mario tries desperately to rescue his girl 
friend from the clutches of an evil ape. 

*~ There's no question about who's the good 

guy and who's the villain. 

■ Now there's a sequel, and you might ex- 

J pect it to take the original idea and make it 

more challenging. That's what video game 
sequels usually do. 

(991 

WWN9NGJR. 


■■■■ But DONKEY KONG JR. isn't a typical 

sequel Nintendo has switched the good guy 
and bad guy roles. The action concept is 
■ similar to that of the original game But in 
DONKEY KONG JR., the story line has been 
■■■UBjlll reversed. 

In the new game Mario has already res- 
cued his girl friend and put the offending 
BlIFB ape in a cage. The little gorilla has to save 
his daddy from the nasty carpenter 

The home version of this game is terrific 
Once again, Coleco has captured all the fun 

HOW TH 

IE GAME IS PLAYED 

the jungle and at h 
barrels and fireba 
with Snapjaws (' 
Piranhas), Nitpicki 
probably won t fine 
in your social st 
deadly to Donkey 
mean, in anybody 

carpenter had ha 

three screens 

Junior 

some people 

ers and Stooky Birds You IjiffrBjB BIB'S SB 

any of these beasts listed 
udies book. But 

/ Kong Jr. and they are n:l:Xll:I]l||l ffl 

has a bunch of weapons ' j If il ;119:1 fl JllXlfl 

■ original game Mario 
mmers to fight with You B 

won't find many h, 

to climb. Like any 
ape loves to dim 
Because by climb 

^papain. 

death for Junior. j 
















August, 1983 19 




20 BLIP 













August, 1983 21 
























Component waited for that 
keyboard. And waited. And 
waited. Going from games to 
computing wasn't going to 
be as simple as people 

A CROWDED 
FIELD 


arcade-like cartridge games. 

STAR RAIDERS, intro¬ 
duced in 1980, was the first 

computers. It was soon 
followed by MISSILE 
COMMAND, PAC-MAN, 
DEFENDER and SPACE 
INVADERS. All these games 
were available for Atari's 


video game/computer system 

manufacturers by this time. 
Magnavox reintroduced the 
Odyssey system with a 
keyboard. The keyboard 
looked like a computer, but 
it couldn’t make the system 
perform like one. 


game/keyboard computer 


Mattel's design. But the 
games available for the 
"Imagination Machine" were 
never very good, and the 
system was a failure. 

Atari was the first company 
to really make the video¬ 
game/computer connection. 
They introduced the now- 
famous 400/800 series, which 


Apple. These computers all 
had full-color graphics, 
quality sound effects, and, 
maybe most important, 


These days. Atari's engi¬ 
neers design a game for the 
arcades first. But if a game 
is a success, they redesign 
it for all the Atari systems 
currently available. A game 
like CENTIPEDE is now 
produced for all Atari players, 
whether they have their fun 
in the arcades, with a VCS 
or Atari 5200, or by using 
one of the 400/800/1200 
series computers. 

If you get the chance, 
compare the different 
versions of CENTIPEDE. 
You'll find that the game 
is the same, but the differ¬ 
ences in the action within 
each version are varied. 
These variations tell us what 
the future of video games is 
all about. Atari is well aware 
of that future, as are 
hundreds of other companies. 
But you'll have to wait until 
next month's column to find 
out exactly what that 
future holds. 













































PSO0FMUMBSSS 


Up-to-the-Minute News on Video Games 


ON THE SHELVES RIGHT NOW: Believe It or not, the Atari 5200 
is finally coming into its own. After months and months of waiting 
and waiting, game players were getting a little upset at the lack of 
software for this advanced system. But now, Atari has released a 
whole series of arcade adaptations, most of which should he in the 
stores very soon. Look for DIG DUG, ROBOTRON, PENGO, JOUST 
and POLE POSITION. Coming soon: TEMPEST! 


C/5 

cc 


C/5 


H 

C/5 

LU 

CO 


Arcade games 

1. POLE POSITION (Atari) 

2. TIME PILOT (Centuri) 

3. POPEYE (Nintendo) 

4. FRONT LINE (Taito) 

5. JOUST (Williams) 

6. Q*BERT (Gottlieb) 

7. SUPER ZAXXON (Sega) 

8. BABY PAC-MAN (Bally) 

9. MILLIPEDE (Atari) 

10. JUNGLE HUNT (Taito) 


Home games 

1. MS. PAC-MAN (Atari) 

2. RIVER RAID (Activision) 

3. PITFALL (Activision) 

4. FROGGER (Parker Brothers) 

5. CENTIPEDE (Atari) 

6. VANGUARD (Atari) 

7. PHOENIX (Atari) 

8. PAC-MAN (Atari) 

9. DONKEY KONG (Coleco) 
10. DRAGON FIRE (Imagic) 


UP-AND-COMERS 



28 BLIP 














OLD ARCADE HITS DONT DIE, THEY JUST GET PLAYED OUTI 
HERE IS OUR VIEW OF WHICH GAMES ARE HOT, AND WHICH 
ONES ARE COOLING DOWN MORE THAN A BIT. Blazing Is Sega’s 
space adventure game, BUCK ROGERS PLANET OF ZOOM. But over 
on the other side of the arcade, it’s getting a little chilly around 
Taito’s QIX. 












N 



A sequel, says the dictionary, is 
something that follows as a 
result of some earlier happen¬ 
ing. Video game sequels in¬ 
clude SPACE INVADERS 
DELUXE; FRENZY, which came from 
BERZERK; and STARGATE, a child 
of DEFENDER. There are quite a few 
others. 

Book and movie sequels have a repu¬ 
tation for not being vei y successful. 
Video game sequels did nothing to 
change that image—until MS. PAC- 
MAN. While the game may never equal 
the enormous popularity of just plain 
PAC-MAN, MS. PAC-MAN is loads of 
fun, and kids line up to play it. It may 
change people's thinking about sequels. 

Ms. Pac-Man herself has bright red 
lips, a little ribbon in her hair, and flut¬ 
tering eyelids. When a monster catches. 
her, she faints instead of deflating. 

As for the game, the biggest difference 
between it and the original is that there 
are four different mazes to master. PAC- 
MAN, of course, has only one. This fea¬ 
ture helps to make MS. PAC-MAN a truly 
challenging game, one in which you're 
constantly being tested. 

It's possible to score well over 100,000 
points in MS. PAC-MAN. (At this writing, 
the record is 286,410, held by Mike 
Lepkosky of Houston, Texas.) But 
scores in the one million range, which 
are racked up in PAC-MAN every once 
in a while, seem out of the question. 


30 BLIP 


HOW THE GAME 
IS PLAYED 

As in PAC-MAN, you try to eat dots in 
a maze, avoiding the monsters that are 
pursuing you. You also gobble up the 
monsters whenever it becomes possible 
(after you've eaten an energizer and the 
monsters have turned blue). And you 
gulp the various fruit symbols that 
appear. 

Point values for eating the various 
objects are as follows: 

I DOT.10 points 

ENERGIZER.50 points 

FIRST BLUE MONSTER.200 points 

SECOND BLUE MONSTER ...400 points 

THIRD BLUE MONSTER.800 points 

FOURTH BLUE 

I MONSTER.1,600 points 

For eating the fruits and other sym¬ 
bols that identify the various boards, the 
bonus point values are: 



TACTICS 


i. 


At the beginning of each board, 
concentrate on devouring dots. 
Save the energizers until most of 
the dots are gone. Try to wait until 
at least three monsters are near¬ 
by before eating an energizer. 
This increases your chances of 
eating the monsters after they've 


V. 



















August, 1983 31 































32 BLIP 









































AN EXCITING NEW FRONTIER 
IN VIDEO GAMES 


ASK FOR IT AT YOUR LOCAL ARCADE 





Star League Baseball. 

It Makes Dreams Come True 
On The Atari 400/800/1200XL 
And Commodore 64. 





WE BRING SPORTS ALIVE.