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PC ROCK RAIDERS 
PSX CHANGES IN GAME DESIGN 9/2/1999 


CHANGE 


PSX version no longer needs to have the same gameplay as the PC version. 


GAME OVERVIEW 


You take manual control of an individual Mini figure. 

You can enter and exit a number of vehicles. 

Each vehicle type will have attributes which give it an advantage / disadvantage 

The player needs to choose the appropriate vehicle / tool at the right time for the job. 
The actions will be more immediate and responsive. 

Walls will be smashed at and driven through, with larger, dramatic smoke, debris etc. 
Levels will be mission based 

More action and immediate rewards such as collectibles, and bonus points. 
Automatic pick up of Collectables / Crystals 


EMPHASIS SHIFT 


More towards 

Action Packed 
Manual control 
Effects 

Arcade look and feel 
Missions 


SIMILAR GENRE 
e Blast Corp — Rare N64 


PLUS POINTS 


SONY approval — easier due to differences 
More suitable gameplay for ‘Console’ market 


ADDITIONAL VEHICLES 


‘Alien’ robo lifting suit 


SCENARIOS / MISSIONS 


Time chase in tunnel 

Slug race 

Defend base from attack 

Robotron — with various creatures / electric fences 
Forced scroll levels — E.G. down river 

Time chase due to lava / water flow 


Bonus — collect the crystals levels 
Rescue other Rock Raiders 


ADDITIONAL FEATURES 


LEVEL DESIGN 


The levels will be totally different from the PC version. 

The levels will be Mission Based, and will require, pre-designed bases, traps, hidden enemies. 

To add more use to manual controlled vehicles the terrain needs to have more effect . 

This means that slopes are easier for certain vehicles to access — this gives a choice for which vehicle to 
use. 


Al 


The action of the creatures will change from long term objectives, to short instant action responces. 
LE. attacking the base has no advantage, but jumping out from behind the rock may cause you to fly 
your hoverboard into the wall. 


VEHICLE PHYSICS 


Each vehicle needs a unique control ‘feel’ and advantage, which will offer variety and game play 
options. 


BULLDOZER 
blocks entrances 
prevents lava/ water / rock monsters 
Heavy control feel 
Can smash into hard walls to crumble blocks. 


HOVER BOARD 
wobbly, 
light 
slide and slip at speed 


ROBO SUIT 
Slow moving 
Powerful close up defence against Rock Monsters 
Good accurate lifting ability 
Agile 
Possible fist — smash 


SLUGS 
Fun — effect 
Novelty features — sound effects, slime trails. 


TRUCK 
Slow / Sturdy 
Carry cargo 
Manoeuvrable 
Collect crystals 


GRANITE GRINDER 
Heavy / Sturdy 
Able to dig / mine 


GUARD TOWERS 
Fixed position. 


Rotate 360 degree for all around attacks, 
MAN 

Vulnerable 

Flexible, very manoeuvrable 

Use tools / hand weapons 

Swap between vehicles / buildings. 

Attracts creatures 


PARTICLE SYSTEM 


For arcade style ‘eye candy’ effects, for variety, rock falls, explosions, debris, collectibles, 


TWO PLAYER MODE 


Similar to ZOMBIES or GAUNTLET 


Both players on the same screen at the same time, restricted to 1 screen, results in co-operative play (a 
Lego Ideal) 


SKILLED LEVELS 


e Accurate driving, manoeuvre control across a narrow ledge, with deep drops either side. 
e Speed to out run, creatures 
e Logic to push / entice creatures into traps 


TIMED LEVELS 


e dynamite explodes — fuse timers 

e Rock monsters approaching warning 
e = Lava flows 

e Crumbling blocks 

GRAPHICS 


More close up detail 
Possible caverns effect