PC ROCK RAIDERS
PSX CHANGES IN GAME DESIGN 9/2/1999
CHANGE
PSX version no longer needs to have the same gameplay as the PC version.
GAME OVERVIEW
You take manual control of an individual Mini figure.
You can enter and exit a number of vehicles.
Each vehicle type will have attributes which give it an advantage / disadvantage
The player needs to choose the appropriate vehicle / tool at the right time for the job.
The actions will be more immediate and responsive.
Walls will be smashed at and driven through, with larger, dramatic smoke, debris etc.
Levels will be mission based
More action and immediate rewards such as collectibles, and bonus points.
Automatic pick up of Collectables / Crystals
EMPHASIS SHIFT
More towards
Action Packed
Manual control
Effects
Arcade look and feel
Missions
SIMILAR GENRE
e Blast Corp — Rare N64
PLUS POINTS
SONY approval — easier due to differences
More suitable gameplay for ‘Console’ market
ADDITIONAL VEHICLES
‘Alien’ robo lifting suit
SCENARIOS / MISSIONS
Time chase in tunnel
Slug race
Defend base from attack
Robotron — with various creatures / electric fences
Forced scroll levels — E.G. down river
Time chase due to lava / water flow
Bonus — collect the crystals levels
Rescue other Rock Raiders
ADDITIONAL FEATURES
LEVEL DESIGN
The levels will be totally different from the PC version.
The levels will be Mission Based, and will require, pre-designed bases, traps, hidden enemies.
To add more use to manual controlled vehicles the terrain needs to have more effect .
This means that slopes are easier for certain vehicles to access — this gives a choice for which vehicle to
use.
Al
The action of the creatures will change from long term objectives, to short instant action responces.
LE. attacking the base has no advantage, but jumping out from behind the rock may cause you to fly
your hoverboard into the wall.
VEHICLE PHYSICS
Each vehicle needs a unique control ‘feel’ and advantage, which will offer variety and game play
options.
BULLDOZER
blocks entrances
prevents lava/ water / rock monsters
Heavy control feel
Can smash into hard walls to crumble blocks.
HOVER BOARD
wobbly,
light
slide and slip at speed
ROBO SUIT
Slow moving
Powerful close up defence against Rock Monsters
Good accurate lifting ability
Agile
Possible fist — smash
SLUGS
Fun — effect
Novelty features — sound effects, slime trails.
TRUCK
Slow / Sturdy
Carry cargo
Manoeuvrable
Collect crystals
GRANITE GRINDER
Heavy / Sturdy
Able to dig / mine
GUARD TOWERS
Fixed position.
Rotate 360 degree for all around attacks,
MAN
Vulnerable
Flexible, very manoeuvrable
Use tools / hand weapons
Swap between vehicles / buildings.
Attracts creatures
PARTICLE SYSTEM
For arcade style ‘eye candy’ effects, for variety, rock falls, explosions, debris, collectibles,
TWO PLAYER MODE
Similar to ZOMBIES or GAUNTLET
Both players on the same screen at the same time, restricted to 1 screen, results in co-operative play (a
Lego Ideal)
SKILLED LEVELS
e Accurate driving, manoeuvre control across a narrow ledge, with deep drops either side.
e Speed to out run, creatures
e Logic to push / entice creatures into traps
TIMED LEVELS
e dynamite explodes — fuse timers
e Rock monsters approaching warning
e = Lava flows
e Crumbling blocks
GRAPHICS
More close up detail
Possible caverns effect