Task Name
Jun 14, '99 Jun 21, '99 Jun 28, '99 Jul 5, '99
T|w
Apr 26, '99
M
fay 3, 99 May 10, 99 May 17, 99
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Drilling: Men
Drilling: Vehicles Generic
Caverns: Opening up on drilling
Collision: Generic map
Collectibles: Generic-Crystal etc
Object List: Load/Save/Edit
MapEdit: Load/Save/Edit
Event Scheduler: with Graphic Display
Level: Generic Load/Edit
Level: Generic Test
Enemies: Generic move/collision/Al
Enemies: Rock Monster
Enemies: Rock Whale
Enemies: Spiders
Enemies: Scorpions
Weapons: Generic-either side
Weapon: Dynamite-Drop onto floor
Weapon: Super-dynamite
Weapon: Pusher Gun
Weapon: Freezer Gun
FX subsystem: Generic
Collision: Generic-Vehicles with terrain
Electric Fences
Minifigure: general Al
Vehicles: Generic Movement and simple Al
Vehicle: Hoverboard
Vehicle: Catamaran
Vehicle: Loader Dozer
Vehicle: Granite Grinder
Vehicle: Small Digger
Vehicle: Small Helicopter
Vehicle: Tunnel Helicopter
Helicopter Scoop/Drop Water
Helicopter lift men/vechicles
Helicopter lift cargo
Minifigure: Rock Raider
Vehicle: Robo-suit
Pause game
Level: Design for Alpha
Levels: Alpha deadline
Alpha
Levels: Design to completion
Intro screens
Select Options screens
Between level animations
Level won screen
Level lost screen
Quit screen
Credits Screen
Camera Movement Al
Radar system
Levels: Beta deadline
Lava: vertex lighting system
Beta
Final game tweaks and debugging
Master
LEVEL Design on Paper
Steve Deacon
Steve Deacon
Steve Deacon
Steve Deacon
Steve Deacon
Steve Deacon
[@)Steve Deacon
Level Designer
Steve Deacon
Project: RockRaidersPSX
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