Skip to main content

Full text of "Rock Raiders Tasks 19/3/1999"

See other formats


Rock Raiders Tasks 


Date 19/3/1999 


Rob Wilson 
e Path destruction. Change to rubble. DONE 
e Lasers on vehicles Which vehicles ? % Day 
e Escape animations for creatures. 2 Days 
e Path continuity code for power lines to buildings. DONE 
e ‘No Power’ symbol for buildings. DONE 
e Rock Monster stamp/smash down animation on paths (see above) DONE 
e Mobile teleporter should be self powered. DONE 
e Air supply for mini-figures. If there are more than ten mini-figures per barracks, the air 
supply will diminish until it runs out, everyone DIES! ‘2 Day 
e Upgrade(/Repair?) building. Also mini-figure upgrade. 2 Day 
e Crystal refinery doesn’t eject refined crystals. Stores them to power buildings along paths. 
e Maximum of 10 crystals returned for a destroyed crystal refinery. 1 Hour 
e Selection box ‘corners’ around objects. 1 Hour 
e Power level/recharge scenes for crystal refinery/teleport pads. 2 Day 
Paul Bell 
e ‘Pusher’ code. 
e Floor and wall smoke effect for laser hit Graphics ? ‘2 day 
e Path de-selection menu Graphics ? 1 hour 
e Health bar horizontal. 2 day 
e Pop up a ‘-1’ symbol when object is damaged. ‘2 day 
e Various panels for map rotation/tilt building rotation etc. DONE subject to 
available graphics 
e Buffer ‘teleport new mini-figure’ clicks. DONE 
e Docks - Small Cat teleports down to water entrance. DONE 
Karl White 
e Use text print for objective instead of static graphic. 2 Day 
e Reward screen showing statistics for the level. Crystals found/energy used etc. Text only - 
1 Day 
e Continue tutorials ONGOING 
Andy Ray 
e Disable ALT-TAB and stop emails from disrupting game 
SuperTone 
e Stabilise NERPS 2 Days 
e Do tutorial levels ONGOING 


e Look at InstallShield / PCInstall 2 Days