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• Myst (PlayStation) .
• Chaotix (32X) „ M fo
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Kid
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GENESIS game GEAR GAME BOY
Call 1-800-771-3772 lor Information on Game Ratings.
Get These Blockbusters
at Blockbuster!
INTRODUCING THE LATEST IN RPG WEAPONRY:
SECRET OF EVERMORE:
SUPER NMENOO
Secret of Evermore'" Is a trademark ol Square Sott, Inc. Squaresolt® Is a registered trademark of Square Co., Ltd. ©1995 Square Soft, Inc. All Rights Reserved. Nintendo.
FLEAS, SLOBBER AND CHRONIC BAD BREATH.
UNLEASHED SUMMER '95.
Super Nintendo Entertainment System ;
i official !
! registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. All Rights Reserved.
3QUA.RE30FT
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Editor-in-Chief
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Controller Carmen Mangion
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DEFEAT THE UNDEAD
AND YE SHALL BE
ALLOWED TO PASS!
BEWARE DEMONS
DEEP WITHIN
THE DUNGEON'S
BOWELS!
SURVIVAL
DEPENDS ON
MASTERING
MANY SPELLS!
ENTER THE ARENA AND DO
BATTLE AS A FIERCE MINOTAUR!
HAUNTING MELODIES
STIR UNHOLY
APPARITIONS!
AVOID THE WINGED
DRAGON S FIERY BREATH!
BASED ON
THE HIT MOVIE!
The once in a millennium VI r
- - confrontation is Ml Vl
upon you! Using
" the powerful spells
' and potions entrusted to you
by your Druid ancestors, battle ^ m
gargoyles, the Undead, fire-
breathing dragons. ..and if you survive, the
all-powerful Warlock! Combining strategy,
intuition, and sorcery, you must be the first to
locate six ancient runestones-and save all creation
from unraveling! Afraid? He already knows that.
GENESIS
Please gel permission from whoever pays the phone bill before calling the above number.
Warlock'” Developed by ReaAime Associates lor Trimark Interactive 0 1994 Trimark Inleractlve. Nintendo. Super Nintendo Entertainment System and the Official Seals are reoislered Irademarks ol Nintendo ol Amern
me. Sega and Genesis are Irademarks ol Sega Enterprises l td. All rights reserved. Acclaim s a division ol Acclaim Entertainment, Inc © 4 f> 1995 Acclaim Entertainment. Inc All rights reserved
endo ol America.
BATMAN FOREVER THE VIDEO GAME
SEPTEMBER '95
ated elements are property ol DC Comics TM 1
GamePro • May 1995
teifujisj
97 PmsmamarGam
Eternal Champions (Sega CD)
Complete character profiles, hid-
den special moves, Overkills, and
killer combos
108 SWATPro
Secret weapons and tactics for
your favorite games
no swMwmspsmi
NBA Jam Tournament
Edition Codes
(GenesisandSNES)
1 16 The Fighter’s Edge
Move lists for Killer Instinct and
Virtua Fighter 2 (arcade), and
Mega Moves for WWF Raw
(Genesis and SNES)
28 Once and Future Kings:
A Video Game
Hardware Outlook
How the systems stack up
for 1995!
126 ComixZone
Sega breaks new ground
with this Genesis cart that’s
part video game, part
comic book.
34 The Sega Channel
Spreads Nationwide
Sega has a way to get inside
your home!
36 Surf’s Up! Online Video
Game Information, Part One
Cruise the worldwide computer
networks for juicy game info.
38 WeaponLord, Part Four:
Testing, Debugging,
And Balancing
Namco's testers are making
that WeaponLord' s ready to /
Cover. Francis I
MMlUmLC
.cull
GamePro • May 1995
(0
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h
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0
u
42
52
58
64
42 Toughman Contest
44 Stargate
46 Spider-Man
48 True Lies
50 No Escape
50 Eccojr.
Sega CD
52 Fatal Fury Special
54 Road Rash
56 Trivial Pursuit
56 Wheel of Fortune
32X
58 Tempo
60 Brutal: Above the Claw
60 Motocross Championship
Super NES
64 Spider-Man
66 Metal Warriors
80 Kirby's Dream Course
82 Wing Commander II:
Vengeance of the Kilrathi
84 Kirby's Avalanche
84 toy's Quest for the
Olympic Rings
The Sports Page
94 World Series Baseball '95
(Genesis)
95 Sporting News Power
Baseball (SNES)
96 NBA Hangtime '95 (Sega CD)
97 Troy Aikman Football
(Jaguar)
98 Tecmo Super Hockey
(Genesis)
98 Coif Magazine Presents 36
Great Holes Starring Fred
Couples (32X)
99 NFL Quarterback Club
(Game Gear)
102 Role-Player’s Realm
1 02 The Savage Empire (SNES)
1 03 Beyond Oasis (Genesis)
1 04 Dungeon Explorer
(Sega CD)
1 05 Rise of the Phoenix (SNES)
90 Double Dragon V: The
Shadow Falls
90 Pinball Fantasies
106 Game Roy
106 True Lies
106 Pinball Fantasies
86 Quarantine
88 Immercenary
92 CD-i
92 Jeopardy
92 Lemmings
12 Letter from the GamePros
12 The Mail
14 GamePro Gallery
16 The Cutting Edge
Nintendo goes into orbit, and
Apple makes a game machine.
18 Hot at the Arcades
Night Warriors (Darkstalkers'
Revenge) and Street Fighter:
The Movie
122 GamePro Labs
The new Magnovox CD-i Model
550, the Philips Game Pad, and
NakiTek’s wireless 3DO controllers
123 Buyers Beware
Information for savvy consumers
126 Short ProShots
ComixZone (Genesis), 3D Baseball
'95 (Saturn), Chaotix (32X), Primal
Rage (SNES, Genesis), and more!
^SlBdforthePla^ont
V Page 134 .
134 Overseas ProSpects
Cyber Sled, Myst, and Cosmic
Race (PlayStation), along with
Saturn previews!
137 Index of Advertisers
138 ProNews
Nintendo begins fielding
Ultra 64 developers.
a
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CARLES. NO ONE’S DOPER THAN ME.
rM DRAPPIN’ HOOKS. I’M SWEEPIN
m THE n^' !’M THREADING THE NEEOI
4b. i K
"TWIN’ TIRT”
AD. IU INTO fl
..fWi,
.a BREAKS
d /bi, .rtfl. YOU COULD
(STRAP IN A mi i CASE. I’LL FREEZE V
3SE. COME ON. GIVE UP THAT ROCK.
YOUR POCKET AND REVERSE SLA
' LL THAT OFFENSE? A vr
AND FAKE TEETH
YOU WISH YOU Vk..
fOU THROW EN r
M^ISION Y
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OU GOII
“JUST SHUT UP AND JAM!
|H Shut Up and Jam 2 is all the trash talkin', elbow- throwin' streetball you could ever want The animations are dope “ B ARKL^V
r ‘ 7 * and the combination moves ate deadly. You've got twenty-five ways to slam. Behind-the-back passes Double- jjj SHU* “
clutches Allev-ooos 10 olavers to Dick from and zero refs And it's the onlv video name in the world with Sir lu IIR J 1
- clutches Alley-oops 10 players to pick from and zero refs And it's the only video game in the worid with Sir U.SfK'f '
‘ v Charies himself. Enough talk Get Shut Up and Jam 2. Then take some chump off the dribble and drive it to the hole. |JAM
SPORT ACCOLADE
— ... no*
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need a lot of
brains
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Play The Future Today
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Hitting the Highway
It's cool when you’re driving down the road and you see some-
one you know. You make contact with a wave, a nod, and a
grin. CamePro's found a road you can cruise and make contact
with us any time you want: the information superhighway.
The Internet started about 25 years ago as a linked network
of computers around the globe that enabled scientists and
researchers to share information. Recently opened to the public,
the Internet now permits computer users across the world to
exchange e-mail and share opinions in discussion forums called
"bulletin boards." Commercial online networks, such as Com-
puServe and America Online, have also linked up, adding inex-
pensive Internet access to their offerings.
Savvy users can find hot new game tidbits online, from both
other gamers and game companies. If you're hungry to hit the
highway and are in need of a road map, be sure to read "Surfs
Up! Online Video Came Information" in this issue. It’s the first
installment in a two-part series that shows you how and where
to find video game info via online sources.
Once you're wired into the Net, drop us a line - we're speed-
ing along the highway, too. We've established a number of
e-mail addresses for incoming messages:
the mail.gamepro@iftw.com “The Mail"
buyers_beware.gamepro@iftw.com “Buyers Beware"
fighters edge.gamepro@iftw.com ‘The Fighter's Edge”
role players.gamepro@iftw.com “Role-Player's Realm”
swat.gamepro@iftw.com “SWATPro”
comments.gamepro@iftw.com Suggestions and
observations
vents us from responding to you personally. We will, however,
consider your questions, comments, game tips, and codes for
publication. Be sure to include your name and address in your
e-mail so that, if you win a prize (for supplying us with a tip that
we publish, for instance), well be able to send it to you.
We don’t expect our online presence to be limited to just
e-mail in the future. In fact, some GamePro editors can be found
surfing the networks now and then. Well keep you apprised of
new developments as they happen. Until then, well see you on
the highway!
The GamePros
comments.gamepro@iftw.com
San Mateo, CA
GamePro Readers Speak Out!
Fightin’ Words
T here's a lack of interesting
characters in today’s fight-
ing games. Most games have
someone who looks suspi-
ciously like Ryu, ninjas are a
dime a dozen, and there's usu-
ally one woman who’s not very
strong but compensates with
lightning speed. The story lines
are also bland and overused:
How many times have we
heard about some mean guy
who calls upon the fighters
from around the world to fight
to see who’s best? Unless
designers begin to expand the
personality of these games, the
genre is doomed to collapse.
Ingmar Freske
Bellingham, WA
Here’s a fan of fighting games:
17-year-old Andrew Hepburn of
Miami, Florida. Andrew wonders
when we gave out the MK II fatali-
ties. Check our October ’94 Issue.
Cart Queries
D onkey Kong Country is
great! Is there going to be
a sequel?
Bryan Munch
Westlake, OH
The Unknown Gamer replies:
You bet! One of the biggest-
selling games of the last few
years will be followed by Don-
key Kong Country 2. At the
Consumer Electronics Show in
Las Vegas, Nintendo an-
nounced it's working on the
sequel for release late this
year. And don't forget Donkey
Kong Land for the Super Came
Boy - it's a pseudosequel.
I enjoyed the awesome NES
game Batman: Revenge of
the Joker back in 1 992. Later
that year, you showed a pre-
view of the SNES version. It
should’ve come out two years
ago, but I never saw it in
stores. Did SunSoft ever
release it?
Cheyne Hirko
St. Augustine, FL
Batman and Joker battled on the
Genesis, never the SNES.
Lawrence of Arcadia replies:
SunSoft did release Batman:
Revenge of the Joker on the
Genesis in the spring of '93,
but it never made it to the
SNES. The game got ratings of
all 3.0s in our May ’93 issue.
R.I.P.
ill there ever be any
more games for the NES?
Everyone keeps talking about
more megs and bigger sys-
tems, but we should all realize
that more power doesn’t equal
better games. Some of the
best games ever made were
for the old 8-bit NES. So I hope
Nintendo and other compa-
nies don’t turn their backs on
that great machine. After all, if
12
GAMEPRO
Miy 1085
it weren’t for the NES, we
never would’ve had the 1 6- or
32-bit systems.
Ceri De Guzman
Manila, Philippines
Toxic Tommy replies:
Enjoy those memories, Geri,
because the NES has gone the
way of the TurboDuo, the
Lynx, and the dodo bird. At the
Winter CES, Nintendo
announced that it had official-
ly “retired" the NES, so no new
games will be made for it.
Rental Requests
A re video game rentals
going to be available for
the 3D0 and Jaguar? I’m inter-
ested in buying one of these
systems, but I’m worried that I
won’t be able to rent games.
Matthew Stevenson
Sugar Land, TX
Tommy Glide replies:
Currently, rental games for
these systems are available in
very limited numbers. Block-
buster, the nation’s largest
rental chain, rents 3DO games
in only 50 of its stores, and it
doesn't rent Jaguar games at
all. Some small, independent
stores do rent Jag games; call
Atari for dealer information:
800/462-8274.
If you want to see rentals in
the major chain stores, direct
your appeals to the 3DO and
Atari companies themselves.
With enough letters from
gamers, they’ll push to make
those games available across
the country. To reach Atari,
write to Customer Service:
Jaguar rentals, P.O. Box
61657, Sunnyvale, CA 94089.
To reach 3DO: Customer Sup-
port, 600 Galveston Drive,
Redwood City, CA 94063.
One postscript to this issue:
Until rentals are available
everywhere, you can check out
3DO games before buying
them by purchasing 3DO’s CD
samplers. Each disc shows off
about ten titles, with up to ten
minutes of interactive gameplay
for every title. The samplers
cost around $5 and are avail-
able in stores or through 3DO
Direct Sales: 800/335-3506.
Let’s Get Technical
A re there any accessories
or add-ons available for
the 3 DO system?
Lee Weeks
Winslow, ME
The Lab Rat replies:
We’ve checked out two 3 DO
peripherals lately - Innovation's
SNES<ontroller adapter and
CH Products' Flightstick. Both
were discussed in “GamePro
Labs" (March). A third peripher-
al, Naki's wireless controller,
was put through its paces in
“Labs" this issue.
W ill games for the Ameri-
can version of the Sega
Saturn work on the Japanese
Saturn? If not, will Sega make
an adapter?
Joe Panzarella
W. Hazleton, PA
Bonehead replies:
A Sega spokesperson says the
games and systems won't be
interchangeable, so be sure to
buy Japanese games for the
Japanese Saturn and Ameri-
can games for the American
Saturn. Sega isn’t planning to
make an adapter, though it
allows that another company
may make one.
Address Central
D oes Atari have a phone
number that puts me in
touch with a live counselor
who has game tips? All the
phone numbers listed in my
Jaguar manuals have been dis-
connected.
Paul Schreur
Chico, CA
Ben D. Rules replies:
Atari is working on getting a
line with live counselors later
this year, but right now all it
has is a 900 number with
recorded game hints:
900/737-2827.
The Magazine Biz
W ho picks the art you
show in “GamePro
Gallery"?
Geoff Dietrich
Tillsonburg, Ontario, Canada
Q. Enay replies:
We receive close to WOO
entries per month for our
Reader Art Contest. The top
50 entries are posted in the
main hallway of our editorial
offices. During the month,
everybody at GamePro stops
by and checks out the latest
and greatest submissions. At
the end of the month, the edi-
tors and designers vote on the
top ten.
As we’ve said in previous
issues, creativity is our criteri-
on when voting; we avoid obvi-
ously traced art. Age isn't
important because we're look-
ing at the overall effort. Make
sure to put your name and
return address on your enve-
lope or on the back of your
artwork. It's not necessary to
include a letter. And sorry, we
can't return your art to you.
GAMEPRO • May 1995
Y our November issue said
that the old Atari Pitfall
game could be found in the
eighth level of Activision’s Pit-
fall for the Genesis. Where is it?
Elliott Sanderson
Eugene, OR
Scary Larry replies:
The 2600 game was moved to
the fourth level, Ruins I. Look
for the Atari scorpions lurking
at the beginning of the level,
go through the door, and
bounce off the hidden web on
the left to reach the spinning
vortex on the right. For a
shortcut, at the title screen
press Select, Button A 26
times, Select, and Start.
Whaddaya Think?
This is your magazine, so tell
us what you’d like to see in it
Send your suggestions to:
GAMEPRO Magazine
Dear Editor
P.O. Box 5828
San Mateo, CA 94402
Send us e-mail on the Internet
at this address:
the-mail.gamepro@iftw.com.
We cannot publish all letters
and e-mail messages, and we
cannot send personal replies
to your letters or e-mails.
13
This month's
winning artist
will receive a
GAMEPRO
Nelson Wong
Toronto, Ontario, Canada
Anonymous
Vancouver, British Columbia, Canada
Pick of the Month
STAY TUNED TO THE NEXT ISSUE
OF GAMEPRO FOR MORE
EXCLUSIVE, TOP-SECRET, IZZY
GAMING TIPS'!
1 ..AND LEARN AWESOME FACTS
Lr WJSSSS*^
WHO IS IZ2Y?!?
IZZY is the official character of the 1996
Atlanta Olympic Summer Games. He is also the
star of U.S. GOLD'S IZZY’S Quest for the
Olympic Rings video game for the Genesis
and Super Nintendo. IZZY exists in the Torch
World where he is capable of morphing himself
.... —
IZZY'S Olympic
GAMES TRIVIA
• Most medals by single
w * athlete: Eighteen (9 gold, 5
’ silver, 4 bronze) by gymnastic,
Larissa Latynina (Soviet Union),
between 1956 and 1964.
• Most gold medals - Single games:
Seven gold medals by swimmer,
Mark Spitz (USA), in 1972.
• Most medals - Single games:
Eight by gymnast, Aleksandr Diti-
atin (Soviet Union), in 1980.
■ Most Olympic Games: Eight Olympic
games by equestrian, Raimondo
d'lnzeo (Italy), from 1948 to 1976.
* First male Olympic champion:
James Connolly (USA) won the triple
jump in Athens, 1896.
» First female Olympic champion:
Charlotte Cooper (Great Britain)
won the singles tennis tournament
in Paris, 1900.
■ Youngest Olympic champion: Anony-
mous French boy who coxed the win-
ning Netherlands pair in rowing at
Paris in 1900. He was estimated to
be from 7 to 10 years old.
■ Oldest Olympic champion: Oscar G.
Swahn (Sweden) who won the run-
ning deer shooting competition at
age 64 in 1912.
Michael Case, Lubec, ME
Ottawa, Ontario, Canada
Send Your Art To:
MMno Magaz ine
CamePro Callerv
P-0. Box 5828
San Mateo, CA 94402
WIN 8IG t; WITH‘<SHfr
ImtgjBaHLnsI
• Panasonic Enter-
tainment Center
• 26" TV
• VCR
• Speakers
• Panasonic 3DO
system
• IZZY plush doll
dors)
Clip all FIVE Izzy's,
paste onto an index
card, enclose in an
envelope and mail
entry to:
IZZY Sweepstakes,
PO Box 5960, San
Mateo, CA 94402
CLIP ALL 5
IZZY'S
WIN!
A different ring
GamePro Magazine from April ‘95 though the
August ‘95 issues.
ENDO'S SATELLAVIEW AND
Apples Pippin
Nintendo's out to prove there’s still life - and possibly a
future - in the Super NES with Satellaview. Apple's helping
Bandai get a piece of the systems pie.
9
Pippin: The Apple of Bandai s Eye
By The Whizz
T wo more players are shak-
ing the next-generation
systems tree: Bandai and
Apple Computer. Apple is
developing a CD game system
for Bandai codenamed "Pippin."
Bandai will call the unit the
Power Player, and it may be
released as early as fall ’95 for
reportedly $500.
JamiAvifW: NintinwinOmit sZSiSSSS
By The Trackman in Japan with a PowerPC chip at its core
(the 66-mega-
Satellaview will bring Nintendo
interactive programming into
Japanese homes via a satellite
and the BS-X cartridge.
i Ihile Sega is launching the
If Sega Channel via cable in
I the U.S. (see 'The Sega
Channel Spreads Nationwide”
this issue), Nintendo plans to
broadcast its TV programming
from outer space. Satellaview
is an add-on device for the
Super Famicom (the SNES’s
Japanese counterpart) that
decodes signals from Ninten-
do’s own satellite TV channel.
Satellaview subscribers will be
able to play interactive games
and watch special interactive
TV programs.
Nintendo TV
Although plans are still in the
works, subscribers will be
able to download games to
play and preview. Additional
programming calls for quiz
shows and music videos.
St. Giga, the satellite chan-
nel doing the broadcasting,
will transmit its signal in the
bandwidth of WOWWOW, one
of Japan’s satellite channels.
Nintendo has contracted to
broadcast daily from 4 p.m.
to 7 p.m.
Decode Name: BS-X
To download games, you
need the Satellaview unit and
a cartridge called the BS-X Spe-
cial Broadcast Cassette, which
contains the decoding soft-
ware. The Super Famicom (SF)
sits on top of the Satellaview
and links to it via a connector
underneath the SF unit (the
SNES has one, too). The BS-X
cartridge slides into the SF car-
tridge slot. Subscribers will
also need a satellite dish and
a commercial decoder.
Satellaview Lifts Off
Nintendo’s lips are sealed
regarding an American version
of Satellaview. At press time,
Satellaview broadcasts in
Japan were slated to debut
April 1 . No foolin'.
GAMEPRO
Star Trek Technical Manual by
Simon & Schuster Is beaming to
the Pippin. (PC screen shown.)
hertz PC603),
a quad-speed
disc drive, 6
megabytes of
random-ac-
cess memory,
CD-quality 1 6-
bit sound, and
a modified
version of the
Macintosh
operating system, among
other features. The unit will
reportedly also include com-
puter network support.
Programmer-Friendly
Software
Pippin will play slightly modified
versions of Macintosh software.
In fact, the ease of converting
Mac software for Pippin makes
it attractive to developers.
The operating system
won't be stored in the unit’s
memory; instead every CD will
contain the operating system
in addition to game program-
ming. For game developers,
this means they can totally
control their game environ-
ment by ensuring that the
operating system optimizes
gameplay. They will also be
able to use the memory allo-
cated to the operating system
for other gameplay enhance-
ments. Moreover, any time a
new version of the operating
system is available, Pippin
game players won’t have to
wait for new
hardware
to reap its
rewards.
Apple esti-
mates 50 titles
will be ready if
the unit ap-
pears this year,
including
games from
Mac publishers
like Cyan (which produced
Myst). Simon & Schuster Inter-
active will produce its smash
PC software, Star Trek the
Next Generation: Technical
Manual for Pippin and an inter-
active children’s adventure
called My Favorite Monster.
Apple Seeds Bandai
At this stage, Bandai emerges
as a dark horse in the end-of-
the-year game-system sweep-
stakes. But Apple certainly has
the juice to make Pippin the
Power Player. □
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By Bruised Lee
O nce again, daylight has
faded into darkness on Cap-
corn's night warriors as they
return for a new battle. Night
Warriors (Darkstalkers’ Re-
venge) takes all the great ele-
ments of Darkstalkers and
makes them scarier.
Forever Night
Night Warriors represents a
complete makeover of the origi-
nal Darkstalkers. All eight origi-
nal fighters return, along with
the two bosses who are now
playable characters. Each char-
acter has more moves and
much smoother animation,
and the backgrounds have
also been revamped. A much
wider range of colors enriches
the screen.
Two new characters
(Donovan and Hsien-Ko) join
the Night shift. Donovan is a
barbarian who swings a huge
sword in combat. He can also
freeze his foes, and with the
spirit inside him, he electrifies
enemies at close range.
Hsien-Ko is the smallest
character in the game, but she
has extremely long arms that
she uses to throw a wide vari-
ety of projectiles at opponents.
Some of Hsien-Ko's other
moves include spinning toward
opponents from a grappling
hook that she drilled into the
ceiling and summoning razor-
sharp blades from the ground.
Good Night
Capcom didn’t stop at new
characters and a new look. It
reworked the original game’s
Special bar to resemble the
Mutant bar in X-Men. The spe-
cial bar allows a fighter to
perform special moves when
if s charged. The bar also car-
ries over between rounds and
doesn’t max out.
Night Warriors is a top- ,
notch battle for fighting gamers j
into ghoulish combat. This
game could keep you at the
arcades long into the Night.
By Capcom
Available Summer '95
with his
j. Talbain bums
new fire move.
Victor's new
real blast
mrmmmmm
wo ee oottfe rtm
►™
turbo wheel not only lets you control any race
game with rack and pinion precision, you control the sensitivity
of your machine with selection of manual or power steering. Helmet
and fire suit sold separately. Available for Sega T1
Super Nes®, and 3DO™ platforms.
<&***%>
The
Mr. Retailer,
For more information on the
******
wm
WLVV.vNv
The PER4MER is a product of Home Arcade Systems, Inc.
P.O. Box 7124, Redwood City, CA 94063-71 24
Sega™ is a trademark of Sega Enterprises, Ltd. All rights
These fighting scenes from
the movie will be digitized
for the game.
I t looks like Street Fighter is
going into syndication, but
don’t expect to see a rerun of
the classic fighting game in a
local arcade. Street Fighter:
The Movie by Gamestar is a
totally new one-on-one combat
game based on last year's com-
mando fighting flick starring
Jean-Claude Van Damme. In
fact, Van Damme reprises his
role as Guile to star in the digi-
tized graphics.
Incredible Technologies/
Strata (the people behind
Blood- Storm) programmed the
game from scratch. It will fea-
ture 14 new characters, but SF
vets may recognize some of the
signature moves from Street
Fighter II Turbo. Gamestar also
promises 50 new fighting
moves with 12 backgrounds
taken directly from movie
footage.
Not only will Street Fighter:
The Movie attempt to fill some
big coin-op shoes, but its totally
digitized look should show up
just in time to go token-to-token
with Mortal Kombat III, the
champ of digitized fighting
games. Street Fighter III? All’s
quiet at Capcom.
By Gamestar
Available April
Jean Claude’s the same but Chun
U’s changed.
r
What’s the result when Game
Boy® and Super NES® have a head-
on collision? Super Game Boy®. This high-
impact unit transforms your favorite portable
games into full-screen, multi-colored masterpieces! Super
Game Boy packs a lot of technology into a tiny Pak, but you don’t have to
be a brain surgeon to figure out how to use it. It’s a simple piggy-back job.
Just slide the Super Game Boy into your Super NES, as you would any other
Super NES game, then pop any Game Boy game into the Super Game Boy.
Instant color conversion! And it’s not just for new Game Boy games.
ANY Game Boy game can take advantage of Super Game Boy’s powers
of color transformation. That’s a lot of games, too-well over 350 titles!
And once you’re all set up, you’ll play your Game Boy games
using Super NES controllers. You'll hear the stereo Game
Boy music through TV or stereo speakers. You’ll play it
in living color on your TV screen Get the big picture?
ADVERTISEMENT
With Game Boy, you have the ability to
“take it with you,” but Super Game Boy lets you
show off your favorite Game Boy games in an all-new way.
Your Game Boy games will look better, play easier and take on
a whole new level of graphic detail. In this case, bigger is definitely
better. Instantly mutate Metroids to 1 0 times their original size! If a
picture is worth a thousand words, the “before and after” shots
here are saying a lot of good things about Super Game Boy!
ADVERTISEMENT
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If you have a Super NES
q5e’ ^ ut not a G ame Boy, you can
access a whole new world of games
once you have a Super Game Boy. Exclusive
8fr Game Boy titles like Donkey Kong Land, Metroid II:
Return of Samus and the entire Super Mario Land
series can now be played on your Super NES! Paks like
the Legend of Zelda®: Link’s Awakening™ and the Final
Fantasy Legend™ series take on a whole new level
of excitement with Super Game Boy.
ERTISEMENT
When you plug a game into Super Game
Boy — POW — instant color. Some color
combinations look better than others,
and some might be fitting for one
game but not another. It all depends
on what looks good to you. If the
default color palette isn’t to your
liking, that’s not a problem. Super
Game Boy has lots of palettes
to choose from, 32,
to be exact.
There is a secret about the
border. IF you pause your
game and let it set long
enough, the border
image changes and/or
sets itself in motion.
It’s like a Super NES
screen saver.
Try it!
As you can see,
games like Link’s
Awakening look
great in almost any
color palette. When
customizing the game
you’re playing, you’ll find
that contrasting colors
often work best.
Another custom
feature that will help you
create stand-out screens is
Super Game Boy’s border
option. It has nine pre-
programmed borders, but your
choices are almost endless
because you can also design your
own borders. Be creative. Select
the Custom Border Icon and paint
your own masterpiece.
Using a border that complements
your game screen can certainly
enhance your gaming
experience. For example,
set the scene for
Link’s Awakening by
painting a border that
features Koholint
and Egg Mountain,
or build an arena
around your
NBA Jam™ court.
IF you really want to go crazy with your borders.
we suggest hooking up the Super NES
Mouse to port 1 1 on your Super NES.
It will work kind of like Mario Paint®
Just select a color From the
color palette, click and
hold the buttons, and
paint away!
Super
Game Boy also
allows you to edit the
various colors of any given
palette by increasing or decreasing
the brightness of each color. If you
3 up with an unbeatable combination
of colors, write down the password that
you’re given, and then enter it any
time you want to use that palette again.
It’s versatile. It’s comprehensive. It’s cool.
ADVERTISEMENT
N
Programmers
can now pre-assign
colors to provide optimal
contrast, vibrancy and
detail with Super Game
Boy Enhanced Mode.
Different levels of a game
can access different color palettes,
as well. And customized borders that surround
the playfield can be built-in to create an exciting
frame that complements the game. Check out
games like Donkey Kong, Space Invaders,™
Free 72-page Player's Guide
now included with Super
Game Boy!
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the happy face icon on the box. It
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ADVERTISEMENT
The Super Quiz, Part Ill-Judgment Day.
Think you’ve got the smarts to
win a Su
Here’s
the deal.
(one last time)
O K You’ve read the Super Game
Boy ad in the March issue of
GamePro (The ad's also in the May issue
to help you pass The Super Quiz. Part III)
Y ou’ve answered the questions
about Super Game Boy that we
printed in the March and April
issues of GamePro. And now in
the May issue. What's next?
1. Cut out the completed
May quiz form.
2. Staple it together with
the completed March
and April torms.
3. Mail them to:
Super Game Boy Contest
c/o GamePro Magazine
P.O.Box 5828
San Mateo, CA 94402
jper prize? Here’s your
final challenge.
The last four Super
Game Boy 0 questions.
Don’t choke.
7. Any Game Boy game can take advantage of
Super Game Boy’s powers of color transforma-
tion. T F
8. Game Boy lets you edit the various colors of any
given palette. T F
9. If you come up with an unbeatable combination
of colors, write down the .
10. Programmers can now pre-assign colors to
provide optimal contrast, vibrancy and detail
with Super Game Boy Mode.
Here’s what you
can win (as if you don’t already know)
Grand Prize winner of a 27 Stereo TV,
Super NES 1 Control Set, Super Game Boy and
The rest is up to fate
(and great timing)
And have a
Super time.
Nintendo*)
Sammy
Vidas Gants Hardware Outlook
New hardware systems mean video gamers will have
some tough buying decisions ahead of them. Here’s
how the systems stack up.
By The Whizz and Manny LaMancha
The Sweet Sixteens
Nintendo Super NES
Outlook: Sixteen-bit systems
have seen their heyday. That
doesn’t mean they don’t have
good gameplay left in them, but
rather that the number of new
games is beginning to dry up.
Long-time licensees like Cap-
corn (Street Fighter, Mega Man)
have already publicly decided to
not create new 1 6-bit games.
On the other hand, Nintendo
and some major licensees, such
as Acclaim, continue to support
this system.
Naturally, the hefty SNES
game library should produce
some great bargains as stores
begin clearing their shelves.
But remember, just last Christ-
mas, Donkey Kong Country
introduced rendered 3D poly-
gon graphics to the SNES.
Later this year, the FX2 chip in
games like StarFox 2 and Com-
manche could make such
graphics a 16-bit standard.
Even if Nintendo delivers the
Sega Genesis
Outlook: See the outlook for
the Super NES above. These
two systems, dominant in their
day, are destined to go head-
to-head all the way to the video
game hall of fame. The Genesis
also has a deep library of good
games, so newcomers and
vets who decide to wait for Sat-
urn prices and programming to
settle should reap the rewards
of shrinking price tags and
readily available rentals. Sega
will also be responsible for
feeding game-hungry Sega CD
and 32X owners, too.
Debut: 1990
System price: $99.95
Game prices: $19.99-$69.99
CPU: 16-bit Motorola 68000
Installed base: 16 million
No. of licensees: 60
Game library: 550
PBOT7P: Monitor tte dijs onO reviews for
\ StK^S ra O*OOOiOO™^l^» J
Ultra 64 by Christmas, good
16-bit games will be available
at year’s end, but the new tech-
nology is likely to eclipse the
SNES in 1996.
Debut: 1991
System price: $99.95
Game prices: $1 9.95— $99.95
CPU: 16-bit custom Motorola
6803C
3D0
Outlook: Remember when the
3D0 was the cutting-edge CD-
only system of choice? 3DO
carved a niche for itself despite
a hefty price tag, but it’s still
pricey after a drop from $700
to $400. Since Goldstar and
Sanyo have joined Panasonic
as systems manufacturers,
expect prices to take another
dip. The M2 Accelerator 64-bit
upgrade and video CD capabil-
ity, which should arrive in late
’95, will help solidify 3DO’s
stature. Saturn, PlayStation,
and Ultra 64, however, have
probably already whittled down
the number of new 3DO own-
ers before they even hit the
shelves.
Installed base: 16 million
No. of licensees: 71 (U.S.);
190 (worldwide)
Game library: 625
Debut: October 1993
System price: $399.95
Game prices: $60— $70
CPU: 32-bit Motorola 68000
Installed base: 200,000
(worldwide)
No. of licensees: 200
Game library: 70
28
Atari Jaguar and Jaguar CD
Outlook: As you read this, the
much-delayed Jaguar CD is
due, and a Jaguar/CD periph-
eral combination could hold its
own against the new 32-bit
systems. In fact, look for an
integrated unit later this year.
Atari’s also working on a new
base unit with a CD, which is
code-named Jaguar 2. The Jag
needs killer games, but it has
one thing going for it: low price.
If game developers release titles
across multiple systems, the
Jaguar might be a viable sys-
tem in the war between next-
generation systems.
Debut: Jaguar 1993;
Jaguar CD 1995
System price: $160 (Jaguar);
$149 (Jaguar CD)
Game prices: $60-$70
CPU: 64-bit Motorola 68000
with 4 custom processors
Installed base: 150,000
No. of licensees: 200
Game library: 30
Heo'Geo
Outlook: The prices listed
below say it all. SNK de-
serves credit for creating
coin-op games that are good
enough to maintain high
interest in this system, but
the U.S. version of the
Neo»Geo CD will likely be a
better buy (see right). SNK
will still publish games for
arcades, cartridge units, and
CD units (in that order). A new
U.S. Research and Develop-
ment unit began operations a
few months ago, so the
Neo*Geo’s here to play.
Debut: November 1991
System price: $649
Game prices: $199
CPU: 16-bit Motorola 68000
with custom SNK processing
chips
Installed base: Not available
from SNK
No. of licensees: 32 (Japan)
Game library: 40
Heo’Geo CD
Outlook: Overseas Neo*Geo CD
games look gorgeous and play
well, and arcade games that
never made it to the cartridge
system will appear for the CD.
Overseas units, however, are
plagued by outrageously slow
access time. SNK reports that,
consequently, U.S. CD systems
will house a double-speed disc
drive. If you seriously want to
bring a good arcade game
home, consider this investment,
but use your stopwatch before
you use your credit card.
Debut: November 1994 (Japan
and U.K.); July 1995 (U.S.)
System price: $399
Game prices: $49— $69
CPU: 16-bit Motorola 68000
with custom SNK chips
Installed base: Not available
No. of licensees: 32 (Japan)
Game library: 54
Philips CD-i
Outlook: The CD-i was the first
dedicated CD-based electronic-
entertainment system, but
Philips seems content to stick
with the technology and stay in
the shadows despite its respect-
able CD library. Although there
are bona fide gems such as
Burn: Cycle and The 7th Guest,
inconsistent game quality puts
the CD-i at a disadvantage
against other high-powered
game producers.
Debut: 1991
System price: $400
Game prices: $29-$69
CPU: Motorola 68000
Installed base: 1 million
(worldwide)
No. of licensees: 25
Game library: 54
Sega 32X
Outlook: Although the 32X is a
neat peripheral, it was set up to
grow in the Saturn’s shadow.
Sega and its licensees will pro-
duce enough Genesis carts,
Sega CD discs, 32X carts and
CDs, and Saturn CDs to keep
everyone happy, but savvy
shoppers should always follow
the games. If there are enough
available 32X games that you
want to play and replay, go for
it. What's “enough” is your call.
Debut: November 1994
System price: $149
Game prices: $60-$70
CPU: Sega Genesis required.
Installed base: 500,000
No. of licensees: 40
Game library: 25
EAMEPR0
May 1995
29
Star Struck CONTINUEP
Sega CO and Sega COX
Outlook: When the Genesis
goes, so will the Sega CD and
CDX, though it’s entirely possi-
ble that Saturn CDs could help
keep the Sega CD embers
glowing with modified versions.
The 32X does wonders for the
Sega CD’s graphical resolution,
but that meager 32X game
library won’t entice you.
Debut: November 1992
System price: Sega CD $99;
Sega CDX $299
Game prices: $60-$70
CPU: Sega Genesis required
installed base: 2 million
No. of licensees: 35
Game library: 150
Primedand Ready
Sega Saturn
Outlook: Looking extremely
good! The Japanese version of
Virtua Fighter, along with early
peeks at Daytona USA and Shi-
nobi, should convince any
skeptic that Saturn's going to
blast off in the U.S.
Debut: November 1994
(Japan): November 1995 (U.S.)
System price: approximately
$350
CPU: 32-bit Hitachi RISC chips
(Japan)
No. of licensees: 100 (Japan):
100 (U.S.)
Game library: 100 planned by
end of 1995 (U.S.)
Nintendo Ultra 64
Outlook: Although most people
have never seen an Ultra 64,
Nintendo quietly promises a
1995 debut even as the Saturn
and PlayStation continue to
steal mucho thunder. When it
does appear, though, Nintendo
has the software savvy and the
business muscle to establish it
as a major machine. Figure to
make a video game buying deci-
sion among three major game
systems in 1996, but gamers
everywhere are anxious to see
what that “64” really means.
Debut: Fall 1995
System price: approximately
$250
CPU: 64-bit MIPS custom
processor
Installed base: Not applicable
No. of licensees: Not applicable
Game library: Not applicable
gamepro •
Sony PlayStation
Outlook: Also looking extremely
good! Sony’s new to the sys-
tems game, but the prediction
here is that it'll be a monster if it
can maintain the same high
standards with its games that it
obviously did with the PlaySta-
tion hardware. Ridge Racer and
Toh Shin Den (see “Overseas
ProSpects,” April) are awesome
demonstrations of PS potential.
CPU: 32-bit LSI custom
processor
Debut: November 1994
(Japan)
System price: approximately
$350
Installed base: 500,000
(Japan)
No. of licensees: 97 (U.S.);
290 (Japan)
Game library: 19 (Japan)
30
nfo on such NES peripherals
Xu-FORCE and Power
loveJhe first "Overseas
ProSpects" featured the
Famicom version of Super
Mario Bros 3.
'nearly 1989, GamePro's
Lhumble beginnings incUid
GamePro's editorial paoes.
In that issue, we reviewed
NES games like Advenlure
Island and Operation Wo«.
■The cutting Edge provided
By Manny LaMancha
R.I.P. NES
We lost a dear friend recently.
At the Winter Consumer
Electronics Show this past Jan-
uary, Nintendo announced its
plans for 1995, including the
upcoming Ultra 64 console, the
Virtual Boy 3D portable system,
and continuing support for the
SNES and Game Boy. Nintendo
also announced, however, that
it had officially “retired" the
venerable NES from its lineup
and has no plans to release
new games, something most
licensees had decided long ago.
Virgin’s The Jungle Book was
the last third-party game
released for the NES.
Nintendo will continue to
support the NES with phone
tips, but it has stopped manu-
facturing the 8-bit console.
Games of NES-essity
fiver its decade of use, the NES has seen a variety of
w“^ r rst s „^ ,hesememorawe,i,iesrom ^ re
Arkanoid
Bases Loaded
Batman
Battletoads
Blaster Master
Castlevania (the series)
Contra
Darius
Double Dragon
Dragon Warrior IV
Duck Hunt
Duck Tales
Gradius
Kid Niki
King’s Quest V
Kirby’s Adventure
Life Force
Link’s Awakening
Maniac Mansion
Mega Man (the series)
Metroid
Mike Tyson’s Punch-Out!
Ninja Gaiden (the series)
Pro Wrestling
RC ProAm
Rolling Thunder
Rush ’N’ Attack
Silver Surfer
Snake’s Revenge
Solomon's Key
Super C
Super Mario Bros.
Super Mario Bros. 3
Tecmo Super Bowl
Teenage Mutant Ninja Turtles
Tetris
Even as the life of the original NES (left) was waning, Nintendo sought
to cut manufacturing costs and streamline its design with a new NES
in 1993 (right).
This move serves as the final
nail in the coffin of a dedicated
servant that lasted nearly ten
seasons; as with canine com-
panions, that’s an eternity in
video game years.
Nintendo can take heart in
the fact that it sold 34 million
NES systems in the U.S. since
the product’s launch in 1985,
and that millions more were
sold worldwide in addition to
the Famicom (the older brother
to the NES). With all the com-
petition that’s taking place in
the video game industry, it’s
not likely that any hardware
producer will post numbers
like that for some time. The
NES appeared at a time when
electronic gaming was down in
the dumps, and it rekindled a
fire in the industry.
GamePro takes this oppor-
tunity to bid a fond sayonara to
this veteran game platform. As
we look forward to the 32- and
64-bit systems, look back on
this ground-breaker and relish
the memories. □
GAMEPR
May 1985
31
^ pe/eer ^
THI5 GAME IS
l/VIPOSSIBLy
say ... h/we you tried
THE G/J/H&P&0
ty/*s Heru/ve?
HOW CAN
WE <S^S<?
BE/AT THI5
GAME?!? .
#£Yf
/ W0Atf
THIS IS
WMKm
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4
-teSEGA CHANNEL
r Spreads Nationwide
Cable TV and video game systems used to compete
with each other as entertainment. Discover how
Sega Channel has combined the two.
By Manny LaMancha
Browse the News Link for upcom-
ing contests and promotions, like
The Great Earthworm Jim Race.
I magine having a library of
50 new games each month.
How about getting previews
of unreleased games, cheats,
hot game news, contests, and
more! It’s real, and it’s called
the Sega Channel.
Able Cable
The Sega Channel is a partner-
ship between Sega of America
and the two biggest cable TV
operators, TCI and
Time Warner. After suc-
cessful beta testing in a
dozen U.S. cities last
year, this innovative
service is now estab-
lished in 81 metropoli-
tan areas. It’s currently
available in such cities
as Pittsburgh, Houston,
and Denver, and it’s
making its way across
the nation (see sidebar).
To tune into the
Sega Channel, you
need a Genesis, but
gameplay varies from
the traditional cartridge
plug-n-play. Your local
cable TV system provides a
special adapter that plugs into
the Genesis's cart slot and con-
nects to the incoming cable
feed. Setting up the Sega Chan-
nel service on one TV doesn’t
affect other cable connections
you may have in the house.
When the Genesis unit is
turned on, the special adapter
locks in on the Sega Channel
The graphics, like this New Year's-
oriented selection screen, are
themed to the month.
mm
Even as the game loads, you get
informah'on in a window to keep
you busy.
When you plug the Sega
Genesis, you access
signal off the incoming cable
feed. You then see a cursor-
driven menu of selections on
your TV screen. The menu
choices include Test Drives,
which is a selection of game
demos; Sports Arena, a series
of athletic challenges; and
minute to pull the game out of
the Sega Channel’s constantly
flowing signal, a 62-megabyte
“datawheer that holds all of
the month’s game selections,
and load it into the adapter’s
24 megabits of memory. At
that point, you can play the
game as often as you'd like -
it stays resident in the adapter
until you shut off the Genesis
unit or load another game.
Each month, the ros-
ter changes to provide
up to 50 selectable
Genesis games. Titles
are also being licensed
from such publishers
as Electronic Arts, Cap-
corn, Playmates, and
Konami, so that well-
known games like Ur-
ban Strike, Lethal En-
forcers, and Ballz will
be available to subscrib-
ers in addition to games
developed by Sega.
Some games on the
Sega Channel will be
exclusive titles for sub-
channel adapter into your
a library of 50 games.
Family Room, which includes
games for every member of
the family.
At the Wheel
After you choose a game to
play from one of the cate-
gories, it takes less than a
Choose a game and play to your
heart’s content
developers of the XBand
modem at Catapult about
adding the capability for two
players to download a game
and play against each other
via XBand modems.
Check with your local cable
company to see when the
Sega Channel will be coming
to your area. Expanding your
Genesis library may be as easy
as turning on your TV. □
The startup screen
Each game provides a description
and a series of choices for you to
pick from.
$12.95-514.95 with no limit
on your playing time. Also, for
concerned parents, the Parental
Control feature restricts or
totally blocks access to games
with certain ratings.
TV or Not TV
The Genesis won’t last forev-
er, not with more powerful
systems just around the cor-
ner. But because the upcom-
ing Saturn is a CD-based
system with the potential for
games about 200 times big-
ger than the Genesis, it’s not
likely we’ll be seeing a Saturn
Pick a selection from the main
menu to bring up a list of games
When you highlight a game, you
see the game’s rating and the
number of players
scribers, such as
the recent pre-
miere of Mega
Man: The Wily
Wars, which isn’t
available on store
shelves. Other
games you'll find
are altered to fit
the adapter’s
memory. For
instance, Super
Street Fighter ll’s
40 megabits
were trimmed by
removing some
of the characters. The Chan-
nel’s also purchasing games
that were completed but not
released.
A Video Hints option in the
game menu shows you how
to get through certain parts of
a game. Nothing like getting
behind the wheel and having a
roadmap to get you there.
A Nose for News
Aside from games, the Sega
Channel has two other areas
you can peruse. The Game
Guide lists available games
and provides information for
new subscribers, including
passwords and codes.
News link is where you
can find more game cheats, as
well as information about
upcoming contests, promo-
The Parental Control feature per-
mits adults to limit what games
come down the wire.
Channel soon - game delivery
would take too long. With
more than 15 million Genesis
units in U.S. homes, the Sega
Channel expects to extend
the system’s lifespan and pro-
vide low-cost entertainment
to its owners.
By the end of 1995, Sega
Channel execs say the service
should be available to more
than 30 million homes and
estimate 1 million cable view-
ers will also be Sega Channel
subscribers. Folks at the Sega
Channel are also talking to the
for two to Los Angeles to meet
Earthworm Jim’s creators.
To keep you occupied, you
also get a flow of news while
the game is loading.
Cut to fhe Chase
Perhaps the best part about
this new way to play video
games is the cost: The ser-
vice has a monthly fee of
Coming to A Station Near You
At press time, the Sega Chan-
nel is expected to be avail-
able in the following loca-
tions as of March. Call your
local cable company for avail-
ability. If you have any other
questions, contact the Sega
Channel at 402/537-3637.
Birmingham, AL; Pima County, AZ;
Tucson, AZ; Alameda, CA; Contra
Costa/Pleasanton, CA; Cupertino,
CA; Fremont, CA; Hayward/San
Leandro, CA; Pacifica, CA; Palo Alto,
CA; San Jose, CA; San Mateo, CA;
Santa Cruz, CA; Sunnyvale, CA; Wal-
nut Creek, CA; Denver, CO; Branford,
CT; Hartford, CT; West Hartford, CT;
New Castle, DE; Wilmington, DE;
Athens, GA; Barrington, IL; Batavia,
IL; Campton, IL; Chicago Heights, IL;
LaPorte, IL; Lasalle, IL; Lisle, IL;
Skokie, IL; Valparaiso, IL; Villa Park,
IL; Bloomington, IN; Dyersburg, IN;
Indianapolis, IN; South Bend, IN;
Great Bend, KS; McPherson, KS;
Wichita, KS; Baton Rouge; LA, Anne
Arundel/Baltimore, MD; Johnstown,
ME; Charlotte, Ml; East Lansing, Ml;
Grand Rapids, Ml; Arnold, MO; St.
Charles, MO; St. Louis, MO; Rankin
County/Pearl, MS; Gastonia, NC;
Keene, NH; Nashua, NH; South Jer-
sey, NJ; Reno, NV; Brookhaven, NY;
Buffalo, NY; Jamestown, NY; Lan-
caster, NY; Mt. Vernon, NY; Roches-
ter, NY; Rockland, NY; Muskogee,
OK; Tulsa, OK; Portland, OR; Mil-
waukee, OR; Coatesville, PA; Dela-
ware County, PA; Hamburg, PA;
Hershey, PA; Jamison, PA; King of
Prussia, PA; Lancaster, PA; Marietta,
PA; Norristown, PA; Pittsburgh, PA;
Pottstown, PA; Sellersville, PA;
Sioux Falls, SD; Beaumont, TX;
Houston, TX; Cheyenne, WY.
PARENTAL CONTROL
A couple of gamers get some time
on the Sega Channel.
tions, and other news. For
instance, a specially pro-
grammed version of Earth-
worm Jim gave gamers the
opportunity to win a free trip
Online Video Came Information, Part'
Maybe it's lime you Jselyour thumbs for more than punching buttons!
i cruise into the worldwide computer networks, you'll find oil sorts of mouth-watering gome ir
[Part One of this two-part fea-
ture focuses on information
about games from game com-
panies. In the next issue, Part
Two will help you track down
tips and tactics.]
Instant game information is
only keystrokes away if you
have access to a personal
computer and are connected
to such online computer net-
works as the Internet, Com-
puServe, and America Online.
Whatever your need - a level-
select code, tactics to beat a
boss, or a release date for an
upcoming game - you can find
game developers and fellow
gamers online to help.
Gamers aren’t the only ones
exploiting the power of the so-
called information superhigh-
way - game companies are
racing to set up shop on the
cyberspace byways. The rush
to "get wired" means more
information will be available
to news-hungry gamers.
Byte into the Internet
The latest rage on the Internet
is the World Wide Web (Web),
an online medium where com-
panies set up “pages" with
information about their prod-
ucts (see sidebar below). A
Web browser provides sim-
plified point-and-dick navigat-
ing, so you can get up to
speed instantly.
Sega and Rocket Science
Carnes recently jumped into
By Manny LaMancha
the Web; still other companies
are establishing their own
pages. The companies’ Web
pages offer fresh information
on their products, along with
screen shots of games, con-
tests, and even products you
can buy.
Some companies also share
information with players on
the game-related Usenet news-
groups and mailing lists. This
info may be a press release for
an upcoming game, but often
company representatives dole
out game codes, discuss strat-
egy, and even post job offers.
Pay-For-Play Nets
The commercial networks -
CompuServe, America Online,
and Delphi - are also a hotbed
of gaming info. While they
generally cost more to access
than the Internet, they’re still a
worthy source of game info.
Some companies, such as Nin-
tendo and Sega, have created
their own forums that enable
gamers to communicate with
company reps and game pro-
ducers. Others, like Capcom,
have joined existing forums,
such as CompuServe's Video
Came Publishers Forums.
Some company forums also
provide hint files, game graph-
ics, and message boards.
Game-related companies,
such as Caloob, the creator of
the Came Genie, are also active
on the networks. Galoob's
Companies can be found on the
major computer networks at the
addresses listed below.
Rocket Science
httpy/www.rocketsci.com
Sony Electronic Publishing
http://www.sony.com/sepc/
index.html
Time Warner Interactive
http://www.pathfinder.com/twi
CompuServe
CompuServe has forums for Nin-
tendo and Sega, in addition to two
Video Game Publishers Forums
(Group A and Group B), each cur-
rently listing the companies below:
Group A
Accolade
American Laser Games
Data East
Electronic Arts
Galoob (Game Genie)
Koei
Konami
Spectrum HoloByte
SquareSoft
Takara
Working Designs
To reach these companies, type
GO VIDAPUB
Group B
Activision
Capcom
GameTek
Interplay
To reach these companies, type
GO VIDBPUB
Nintendo’s forum:
Type GO NINTENDO
Sega's forum:
Type GO SEGA
America Online
Game companies each have their
own forum. Here's a list of com-
pany keywords we found:
3D0
ACCOLADE
ACTIVISION
ATLUS
CRYSTAL (Crystal Dynamics)
DISNEY (Disney Interactive)
GAMETEK
INTERPLAY
LUCAS (LucasArts)
MINDSCAPE
SPECTRUM (Spectrum HoloByte)
TWI (Time Warner)
Interactive)
Internet
Check out these newsgroups:
rec.games.video.misc
rec.games.video.3do
rec.games.video. atari
rec. games. video. cd-i
rec.games.video.nintendo
rec.games.video.sega
World Wide Web
Sega, Rocket Science, Sony Elec-
tronic Publishing, and Time Warner
Interactive currently have Web
pages at the addresses below:
http://www.segaoa.com
36
GAMEPRO
May 1995
Browser - The software you need to
link to the World Wide Web over an
Internet connection.
E-mail - Electronic mail, or e-mail, is
routed to your e-mail box. For example,
you could join a Super NES mailing list.
Newsgroup - A messaging board
on Usenet where various topics are
discussed. Game newsgroups have
names like rec.games.video.sega and
alt.games.sf2.
Usenet - A series of message boards,
called newsgroups. Each newsgroup
covers a specific topic from various
categories (like “rec” for “recreation"
and "comp" for “computer").
World Wide Web - The Web is the area
of the Internet that supports multimedia.
through the Internet to another user.
Home page - A magazine-like page
that appears onscreen when you con-
nect up to a World Wide Web site.
Internet - A noncommercial network
that links computers worldwide. It’s
estimated to have 20-30 million users.
Mailing list - A series of messages on
a particular topic that are automatically
?.SOo_ 0l -SOftu n ._ c °Stss
GAME PREYJLW
GAMEPRO • May 1995
weapon[prio]
Testing, Debugging, and balancing
^c^l°HAmcoand%!sutT St com P lete ~ for G3 ^ s h
11,056 na ^uS CePtS ' A " ‘ hat " '
Bv Slasher Quan
W e’ve traced the develop-
ment of WeaponLord over
several months, covering its
design, programming, game-
play, and art development. As
WeaponLord nears completion,
one of the most important
tasks remaining is to ensure
that it’s free of bugs and as fair
and balanced as possible. That
job lands the WeaponLord
team in the crazy world of
game testing.
A Debugging Raid
Visual Concepts, the game's
developer, relies on Namco’s
testing department for feed-
back on bugs. A bug is any-
thing that causes the game to
do the unintended. It can be as
simple as the game crashing
and resetting or as complex as
a series of moves that take off
too much (or too little)
By Slasher Quan
Visual Concepts (VC) and
Namco’s game testers are so
joined at the hip that, at least
three times a week, VC mo-
dems a new version of the
game to Namco. Namco
receives the code, burns it
onto an EPROM board, and
distributes it to its ten testers.
Make It Crash,
I Dare You
According to Jeff Vonan, Nam-
co’s most experienced tester,
the best way to test a video
It ain’t easy being WeaponLord!
game is to try the unexpected.
Do things and make moves
that the programmers proba-
bly never thought about, he
says, and you’ll probably find
areas of the game that have
problems with programming
and cohesiveness. The testers’
most important job is to try to
make the game crash as much
as possible.
WeaponLord, however, is
supposed to be a hardcore
Jason “Jay Rasta Fighter" Cole,
I lift I
one-on-one fighter designed
for expert players. So who
could test it better than top-
ranked Street Fighter players?
Producer/Designer James
Goddard went scavenging at a
top Street Fighter arcade: Golf-
land in Sunnyvale, California.
He hired Jason 'Jay Rasta
Fighter” Cole and Jerald Guess,
two of the top-ranked players
in the weekly SF tournaments.
As expert SF players, these
guys know what to look for in
a fighting game. Beyond bugs,
the team digs for perpetual
combos, too-cheap tactics,
unrealistic ranges, characters
The team spends long, late hours
at the screens to fine-tune
WeaponLord's gameplay.
who are too powerful or too
weak - anything that makes the
game unfair and unbalanced.
From Test
Screen to Design
Can testers become involved in
the game-design process?
Definitely. Fred Corchero is a
temporary tester for Weapon-
Lord. Goddard and Producer/
Designer David Winstead in-
cluded Fred in a brainstorming
session about the game. Cor-
chero then developed 40 move
ideas, including Divada's tele-
portation and her ability to use
her orb as a weapon.
Once WeaponLord is near
completion, plans call for it to
be installed in an arcade cabi-
net and sent to Golfland in
Sunnyvale for hands-on player
reactions. That's a stiff test for
a game that’s intended for the
SNES and Genesis, but God-
dard and Winstead want as
much player feedback as pos-
sible. WeaponLord’s still on
track for a June 2 1 release -
look for it! □
GAMFPRO
Namco’s WeaponLord testing
team (from left to right): Matt
Macchia, Todd Pifer, Chris Pugh,
Jeff Erickson, Jerald Guess, Fred
Corchero, Jason Cole, Anthony
Constantino, and Mateo Rojs
Mateo Rojs: For example,
Bane is not a finished charac-
ter, so some of his moves
don’t have the damage and
range that they will in the final
version.
James Goddard: Balancing is
a real challenge because often
the testers will find problems
with characters we haven’t
even touched yet.
T he crew that put Weapon-
Lord through its paces dis-
cusses the trials and tribula-
tions of game testing.
GamePro: How do you think
WeaponLord compares to
Street Fighter?
Jerald Guess: There’s more to
WeaponLord strategy than just
waiting around and throwing
fireball after fireball. Weapon-
Lord’s different, but it has just
as much strategy as SF.
GP: How have you been in-
volved in tweaking the design?
Jason Cole: One thing we
suggested that they get rid of
was dizzies. They didn’t really
go with the game because the
big combos could always
dizzy someone.
GP: What’s an example of an
obscure bug?
Jeff Erickson: There was one
bug where you'd use the same
move over and over to wear a
fighter down to no energy,
then you’d pull a different
move to kill them, and the
game would crash.
GP: What specifically do you
look for when you balance the
game?
Chris Pugh: Range, speed,
and damage. Moves that have
no range, no speed, and do no
GP: Are you guys finding
combos that not even the
game’s designers know?
MR: We found a seven-hit, a
nine-hit. . . we even found a 13-
hit combo with Jen-Tai! It
won't be in the final version
because it's perpetual.
CP: I found a 1000-hit combo
with Bane. . . that's obviously
gotta go.
GP: What’s the cheapest thing
about WeaponLord?
JC: Like Korr, he can get you
in the corner and do his Dou-
ble Flame Strike, which will
go through your block and hit
you. Of course, you can dou-
ble Thrust Block it, but then
he could wait for the Thrust
Block and trip you. This is
more of a psych strategy
than a true cheap.
GP: Do you guys get along
with each other?
Anthony Constantino: We're
not exactly the best socially.
Picture a bunch of men in a
small room with the tempera-
ture fluctuating from freezing
cold to burning hot. We beat
on each other in the game all
day, and there’s instigators,
people who brag when they
win. People keep pushing
each other's buttons. . . but it's
still a lot of fun.
RIGHT NOW. AS YOU'RE READING THIS.
THOUSANDS OF HARDCORE GAMERS
ARE BATTLING IT OUT ON THE XBAND
NETWORK. DO YOU HAVE WHAT IT TAKES
TO BEAT 'EM IN A VICIOUS GAME OF-
MADDEN NFL™ '95, NBA® i
JAM. NHL® '95. OR MORTAL
KOMBAT® II? FIND OUT. !
▼
JUST STICK OUR XBAND
VIDEO GAME MODEM INTO
YOUR GENESIS™ PLUG IN
YOUR PHONE LINE. AND ^
IN JUST MINUTES WE'LL A
AUTOMATICALLY CONNECT
YOU TO SOME SERIOUS ASS WHUPPIN!
SO GIVE US A CALL AND SIGN UR YOU'VE
GOT NOTHING TO LOSE. EXCEPT YOUR
EGO. [COMING SOON FOR SUPER NES?>)
B ND
VIDEO GAME N
is a registered trademark of Midway Manufaclu
ETWORK IN YOUR CITY.
i n g Company NFL is a trademark of the National Football League.
FIRST
-&A
VPwSi
■ tffjSfe , By Tommy Elide
g’Mc'A
I Mg fcj.) Keep your guard
up because Tough-
man brings the art of boxing
to a fierce new level of Gene-
sis competition. Featuring a
behind-the-boxer view,
Toughman Contest plays like
Super Punch-Out! but incorpo-
rates a wide range of special
moves and combos normally
found in good side-view fight-
ing games.
Based on the real Toughman
Contest, this game features
similar tournament-style
action. You begin by entering
the regional tournament where
PROTIP:
Punches
a
Handed Slap.
untrained brawlers square off
in three-round matches. ?
The regional winner pro-
gresses to the championship
in hopes of becoming Tough-
man world champion. With a
choice of 24 contenders, you
With 32 megs of deep
K i\ gameplay and super
dsodb graphics, Toughman
KOs the competition.
Genesis Game ProFile
Toughman Contest
(By EA Sports)
PROTIP: When the opponent
throws a hurry of hooks, dodge
them and immediately counter
with multiple uppercuts.
can compete in a one- or two-
player exhibition match, set
up a tournament, or enter the
Toughman contest directly.
Because there are a whopping
32 megs packed into this cart,
it’s easy to understand why
these dirty fighters look so
you’ll stun your opponent long
enough to land two more hooks
with the same hand.
PS
Jk fi
m
a; /n -j ra
Toughman fans may recognize this real-life
two-time world finalist, Butter Bean. Watch
out for the Bean’s deceiving chin taunt. He’s
one tough boss!
Background^
This customer
2 puts away a
O lot of tequila,
but it comes
right back up!
PROTIP: An easy, effective combo
is a regular uppercut followed
by a Haymaker Power Punch.
PROTIP: When your opponent is
dizzy or almost out of energy,
knock them out of the ring with
the Super Uppercut.
Crazy Backgrou
clean onscreen. Each challenger
has his own distinct look, and
the animation is superb.
The backgrounds are a lit-
tle hokey, but they’re funny. If
you look closely, you’ll see
some hilarious things going
on back there.
You also hear great bout
noises, such as the clearly ring-
ing bell, the referee's voice for
the ten-count, and the whoosh
and smack of a punch landing.
PBOTKDai!|ea»W»^^ (or
Punch of your own.
you twice as fast as normal for
a short time.
Toughman stands tall in
the video game ring. Like
Super Punch-Out!, the Tough-
man contenders fight harder
as you progress through the
ranks. Where the two games
really differ, however, is in the
two-player action, which Super
Punch-Out! doesn't even have.
Fora pal-pounding good time,
Toughman lets a second play-
er fight as the opposition.
Fans of Greatest Heavy-
weights and Legends of the
Ring will miss the famous
faces and the build-your-own-
boxer feature, but when the
bell rings in the final round,
the unanimous decision goes
to Toughman. #
The good music on the menu
screens gets you psyched for
the fight.
The sharp control and the array
of custom Power Punches sep-
arate Toughman from other
boxing carts. Players can
equip their fighter with 3 of
1 4 Power Punches, ranging
from haymakers to head
butts. Be careful when throw-
ing these punches - if you
miss, your opponent can hit
GAMEPRO • May 1995
43
Qauadli
rescuing Daniel Jackson a few
times, too.
Dune with a View
Good graphics make for a
good visual adventure. The
well-illustrated ancient Egypt-
ian settings vary between
houses, caves, and pyramids.
Your sprite moves fluidly,
much like Ripley in Alien 3.
The enemies you face,
however, are disappointing in
their visual banality. Boring
beetles, flying beetles, and
guards make up>.the -majority. -
oftheopposjtifitn.'- •; / ' . .
PROTIP: Crouch for protection
from the beams the Beetles
shoot at you.
PROTIP: Look out for unusual
patterns in the floor. They some-
times indicate a long fall that
will kill you.
To avoid deadly long
hang from a ledge and
ground below.
PROTIP: The only useful weapon
against guards is grenades.
PROTIP: Study suspicious open-
ings in the background to find
entrances to rooms or caves.
By Scary Larry
'efifi Solid platform
gaming and long
levels will make this version of
Stargate a favorite for diehard
action enthusiasts. In this titanic
pyramid buster, you’ll find that
the Marines don’t just land on
the shores of Montezuma.
The Sand Played On
Stargate is loosely based on
last year’s flick. You play as
Colonel Jack O’Neil, a career
Marine who’s sent to help sci-
entist Daniel Jackson search
out a culture similar to that of
ancient Egypt. The only set-
back is that the culture exists
on a planet a million light-
years from Earth, and it’s only
accessible through a Stargate.
In addition, Colonel O’Neil has
his own agenda: to detonate a
nuclear weapon and destroy
the Stargate once he discovers
what’s at the other end.
At the beginning of the
game, you quickly become
separated from your crew,
only to find that the workers
on this new planet are rebel-
ling against their masters. You
side-scroll through the levels,
searching for your men, sup-
plies, weapon power-ups, and
more while blasting the ene-
mies you encounter. Count on
Stargate
(By Acclaim)
Sand, sun, and... aliens?
Stargate takes you a
L-J million light-years from
home and brings back excite-
ment, mystery, and fun.
The fairly funky music
serves up Tut-struttin’ disco in
every level. The sound effects
are average, but there’s only
so mudyyou can do with a
• ■.Constant'ma.chine'gun-tioise.
. The control can be as con-
fusing as reading hieroglyphics.
With one button, you jump
and release from hanging
ledges, with another you ’
shoot, and with yet another
button you run and throw
grenades. You’ll waste a lot of
grenades before you get the
controls down.
The Miracle, Nile
Stargate will definitely not dis-
appoint adventure fans or play-
ers who are looking for an
exciting platform piece with
purpose. With its long-lasting
playing power, Stargate would
keep you occupied for a voyage
across a million light-years. □
PUSH YOUR CD
leased
U on the elite
“Flying Nightmares”
Marine Harrier squadron,
this game really pushes the
envelope of CD technology.
Everything is state-of-the-art:
Stunning 3D texture-mapped graphics.
Intense full-motion video sequences.
Internal, external and missile camera
angles. Plus the hottest CD-quality
sounds and special effects.
It all adds up to the most
exciting combat flight simulator on
Sega CD. Imagine the power under
your command: Harrier jump jets that
can turn on a dime and stop dead in
midair. Laser-guided missiles, cluster
bombs
and radar-
jamming pods. It’s
enough to make your heart pound
and palms sweat. It’ll also strain your
brain. This happens to be one intel-
ligent action-adventure game as well.
Flying Nightmares. Pushing CD
technology - and you - to the max.
Genesis Game Profile
Spider-Man
(By Acclaim)
Spidey gets some new
\ power-ups courtesy of
LnJ the Fantastic Four and
imaginative enemies courtesy
of Marvel Comics in this solid
action/adventure game.
PROTIP: In Coney Island, break
through the window and hit this
wall switch to activate a moving
platform above and to the right
New York for a large gang of
superbullies, among them
Venom, Rhino, Green Goblin,
and Ravencroft. You'll battle
through Coney Island, sewers,
and downtown buildings
before you’re through.
As usual, your hero web-
slings and wall-crawls his way
past trouble, but this time new
weapons aid you. Scattered
throughout the game are
power-ups supplied by the
Fantastic Four, whose guest
appearance adds specialized
shields and superweapons to
your arsenal. Count the gren-
ades and Web Bolts
PROTIP: When Spidey's costume
turns blue and white, he’s tem-
porarily invincible. Use the
opportunity to charge attackers.
also uses, and you have your-
self one tough spider, man.
Spyin’ on Spidey
The graphics won't dazzle
you, but they convey a good
comic-book atmosphere and
hold your interest. The sprites
are big (though the villains
aren’t huge), and everybody is
fast and nimble. Fine details,
imaginative enemies, and
strong colors fill the screen,
making this game worth play-
By Captain Squideo
l Some spiders just
refuse to be squished.
Acclaim recycles its favorite
arachnid once again, and while
it’s not truly great action and
adventure, Spidey's latest Gene-
sis game has enough bite to
keep you playing.
Spider Sense
This game is a comic-book
fan’s dream because it boasts
more famous cameo appear-
ances than the Oscars.
Spidey’s searching through
PROTIP: Before you confront
Doctor Octopus, snag these
Spidey icons in the upper plat-
forms of the lab. Nail the Doc
with a few special weapons.
ing just to enjoy the decent
visual surprises.
By contrast, the sounds are
fairly routine. An unintelligible
theme song, standard sound
effects, and no voices or
growls amount to "been there,
heard that.”
Another sticky strand in
Spider-Man’s web connects to
the controls. They’re certainly
versatile, giving you lots of
weapons to choose from and
lots of spider abilities to
experiment with. But their
accuracy is something else.
Web-slinging is an acquired
PROTIP: Bounce off the horizon-
tal flagpoles for extra lift.
skill, wall-crawling never
becomes automatic, and sim-
ply jumping forward from a
doorway can sometimes test
your patience.
Marvel-ous
This game adds to the long
list of good, challenging,
unspectacular games based
on Marvel Comics’ creations (it
also adds some interesting
biographical summaries of
almost two dozen Marvel
characters in its manual - give
it a read). Spidey fans and
action/adventure fans will
agree: You can't keep a good
spider down.
46
GAMEPRO
May 1995
VIDEO DANES ORE
LIKE HIGHTOPS.
THE NEW ONES
RRE COOL,
BUT AFTER
AWHILE THEV
START TO STINK.
L If it's not a challenge, it's not a game. You need the hottest, toughest games
and you need them now. You need to go to Blockbuster. Where there's
always a massive amount of the latest games for you to rent or buy. And
when you've got those beat, there'll be even harder games to take their place.
WHERE THE CHALLENGE NEVER ENDS.
8LOCKBUSTER VIDEO na
er Entertainment Corporation. Ft. Li
Arnold Schwarzen-
egger is back with
a bang! After starring in the
dismal Last Action Hero game,
moviedom's favorite muscle-
man hits the Genesis in another
movie-based cart. This one's
explosive fun. No lie.
Film Fun
If you played the SNES version
of True Lies, you’ll know the
Genesis game right down to
its passwords. Once again you
play as a gun-totin’ agent
blasting through ten mazes.
The mazes and the plot echo
the film, and you get movie
stills between levels.
True Lies is similar to Sol-
diers of Fortune, including its
use of that game’s overhead
view and multiple weapons.
You plod through rooms and
pathways, looking for guns
and grenades to use, bad guys
to blast, and medical boxes to
scoop up.
Innocent bystanders mill
around like lemmings, walking
right into your shots. The con-
tinuous action gives shoot-em-
up fans lots to like.
Absent Arnold
The overhead-view graphics
are detailed and colorful,
Somebody bring the marshmallows!
though the scrunched sprites
may be too small for some
tastes. Unlike the Last Action
Hero game, which began with
a giant Schwarzenegger logo,
True Lies’ graphics downplay
Arnold’s role. He’s not in every
cut scene, and there’s no long
intro to set up the movie’s
plot. In fact, you see more of
Tom Arnold, who constantly
appears to dispense advice.
The biggest disappointment
is the sound. If you're going to
reduce Arnold’s visual pres-
ence, then you should pump
up his vocals as compensa-
tion. Unfortunately, Acclaim
delivers no voices other than
muffled grunts from victims.
Shots and reloading sounds
ring clear, and propulsive
music stirs the action, but
there’s nothing memorable.
Thie Grit
Efficient controls make this
game fairly easy. Armed suc-
cessively with a pistol, a shot-
gun, and an Uzi, you make
short work of baddies without
taking damage. Other exciting
pick-up weapons include flame-
throwers, grenades, and mines.
The only control limitation is
Arnold's slow speed, though
his duck-and-roll maneuver
imparts some, but not much,
desperately needed mobility.
Don’t get cocky after beat-
ing the early levels - True Lies
gets harder midway through
when extra lives are harder to
find. But stay with it because
you’ll find fun everywhere.
True Lies gives you plenty of
bang for your buck. □
H— j
PROTIP: As in the SNES game,
don't fire at the enemies in Stage
One, and they won’t fire at you.
PROT1P: Keep moving as you shoot
oncoming attackers to make
yourself a harder target to hit
PROTIP: Don’t try to outshoot
anybody with a flamethrower.
Just toss a grenade and get out
of the way.
PROTIP: Watch out for Innocent
bystanders who wander Into the
line of fire. Drill three citizens,
and you have to restart the level.
PRO TIP: Be ready to shoot
charging enemies when you go
up escalators and stairways.
PR0T1P: You don’t need to shoot
every bad guy In Level One -
just get to the computer and
down the stairs to the right as
fast as you can.
Multiscrolling
Genesis
True Lies
(By Acclaim)
48
GAMEPRG • May 1885
A LETTER TO TECMO® GAME PLAYERS
Dear Tecmo Game Players:
For those of you who were unsuccessful in your attempt to purchase a copy of Tecmo Super Bowl II: Special
Edition, we at Tecmo would like to apologize for the time and effort which many of you spent and for any
disappointment.
The production cycle for video games is around 3 months from the time an order is placed until a game is available
at retail. The length of this cycle makes it very difficult for Tecmo to accurately predict demand for any game.
The demand for Tecmo Super Bowl II was much greater than we could have anticipated, and we sincerely
apologize for any inconvenience. Unfortunately, Tecmo Super Bowl II is now sold out at most retail stores and
will be discontinued in favor of a new fall release.
We are pleased to advise you of the planned fall release of Tecmo Super Bowl III: Final Edition. In addition to all
of the great new features, Tecmo Super Bowl III will feature most of the changes in the NFL for 1995.
As the time for release of Tecmo Super Bowl III approaches, we will be inserting a SPECIAL RESERVATION
FORM in most video game magazines, which you can take to your favorite participating video game retailer to
help you reserve a game.
Thank you for your time and effort and continued support of Tecmo games.
Sincerely,
TEcmo;mc.
COMING THIS FALL FOR SUPER NINTENDO' & SEGA GENESIS
TECMO SUPER BOWL' III': FINAL EDITION
THE PERFECTION WILL BLOW YOU AWAYI
BOWL III i
gill GENESIS"
| 1LC‘1I>J | 6 Tecmo, Ltd. 1994 TECMO* le s registered trademark ot Tecmo, Inc. Licensed by Sega Enterprises, Ltd. for play on the Sega 1 * Genesis'* System. Sega and Genesis are trademarks of Sega
[raT Enterprises, Ltd. All rights reserved. Licensed by Nintendo for play on the Super Nintendo Entertainment System. Nintendo, Super NES and official seals are registered tredemerks of Nintendo of
America Inc. The videogame Rating Council, Its rstlng system, symbols and Indicia ara trademarks of Sega of America, Inc. 0 1993 Sega
IBe,*iUll Tecmo, Inc. • 19260 South Van Ness Avenue, Torrance, C A 90501 Phone (310) 787-2900
By Scary Larry
' If you think this
game is going to be
any more exciting than the
low-grade movie it’s based on,
think again. No Escape is less
fun than its lackluster big-
screen predecessor.
Dull and Duller
You're a political inmate on
Absalom Island, a prison that’s
inhabited by both savages and
civilized prisoners. The sav-
ages include tree dwellers,
motorheads, techno warriors,
and mole men. The civilized
PROTIP: Protruding stems and
levers In the Tree Dweller levels
activate hidden platforms.
PROTIP: Listen to what the pris-
oners say about each Item. They
clue you In on the Item and tell
you what else you may need.
prisoners have various articles
and artifacts that you use.
Cameplay revolves around
creating weapons and tools by
combining different items. For
example, combining two Ion
Pods gives you the Ruger
grenade. You can trade for
items, but you find most of
them by searching the levels.
Unfortunately the awkward
controls bring the action to a
grinding halt. The menu sys-
tem used for trading and
building items is cumbersome,
and the jump, punch, and kick
controls are difficult even for
intermediate gamers.
Escape Clause
The graphics are long on style
but short on substance. Flash-
back-style sprites interact in
detailed but dull levels. The
sprites mainly jump and kick,
and hidden areas are few.
The sound far outweighs
the sound effects. The tunes
consist of decent technorock,
but the sound effects are dis-
mal groans and grunts.
PROTIP: In the Techno Warrior
Camp, deactivate all these
machines, or some platforms
will be untouchable later on.
Overall, this cart doesn’t
deliver the escapist adventure
that 1 6-bit gamers need. With
an unwieldy interface and con-
fusingly similar levels, you may
be saying no to No Escape.
i By Ryan & Caltlin
A younger sibling
of Sega's best-
known ocean-going mammal,
Ecco Jr.’s just what it sounds
like - an easy version of Ecco
the Dolphin designed for very
young children.
Nothin’ Fishy Here
At first glance, Ecco Jr. looks
identical to its famous older
brother. Picture-perfect graph-
ics include beautiful ocean
scenes crammed full of en-
chanting sea life. As soon as
you begin to play, however,
PROTIP: Use Ecco’s radar to
send the ball across the surface
of the water to the seal.
Dolphin Safe
As you'd expect, Ecco’s con-
trols are simple to operate.
The graphics aren’t simplified,
however: All the creatures and
background scenery have the
same breathtaking visual
appeal of the grown-up Ecco
adventures. As in the original
Ecco games, the beautiful,
haunting music and sounds
PROTIP: Ecco can leap over rocks
that protrude from the water.
enhance the action.
Ecco Jr.’s definitely for little
kids - heck, the manual is part
coloring book. But that's great
because the original Ecco games
were way too tough for younger
players. Now even the youngest
Ecco fans can go fish.
PROTIP: There are lots of crys-
tals in this level, but you have to
find the ones that are just the
right color.
you discover that this Ecco
adventure is geared for kids
seven and younger.
In each of the 18 stages,
you navigate Ecco, his dolphin
buddies, or a friendly killer
whale through a different task.
When you complete the task,
you move on to the next stage.
The tasks include simple
chores like gathering buried
treasure, playing hide 'n' seek,
and finding a lost sea turtle
egg. The gameplay doesn’t
include any fighting, and Ecco
and his friends never die.
May 1895
F^j£j Fatal Fury Special’s 16
C r selectable fighters may
Lj s U satisfy the average
fighting enthusiast, but true
fans of the arcade version will
be seriously disappointed with
this CD's lack of detail and
Art0 fflg frt,ng
PROTIP:
By Bruised Lee
Fatal Fury Special
is yet another
Neo«Ceo arcade game that’s
been poorly converted for a
home system. Fans of the
Fatal Fury series who are
expecting more from their
Sega CDs will be disappointed.
Fatal Attempt
In the arcade, the third install-
ment of the Fatal Fury games
offered more moves, new
characters, highly detailed
backgrounds, and smooth ani-
mation. Some of these great
PROTIP: If an enemy knocks you f
down, try throwing them as soon "**•
as you get up.
the lineup, and no code is
needed to use him, giving you
a total of 1 6 characters to
choose from.
Not So Special
The problems start with the
uneven graphics. The fighters
are fairly large, but their
movements aren't smooth.
Key animation frames have
been removed, making this
disc look like the first Fatal
Fury game.
The backgrounds are also a
letdown. Some have been so
simplified that the characteris-
tics that made them special
have vanished altogether. The
biggest butchering takes place
in Duck King’s nightclub level,
where the cool lasers and
most of the dancers in the
back of the club are missing.
On a positive note, all the
great arcade music has been
faithfully reproduced. The
voices, however, are scratchy
and are almost entirely
drowned out by the music.
Cough medicine, anyone?
naming Mode
Thankfully, the arcade ver-
sion’s controls are basically
intact. With some of the crucial
frames of animation missing,
however, arcade vets may find
Fatal Fury Special isn't a
bad game. Beginners who
aren't spoiled by the arcade
predecessor might have a
good time for a while.
But as a CD, Fatal Fury Spe-
cial just doesn't set itself apart
PROTIP: Use Terry’s Rising
Knuckle to pass through projec-
tiles and to ward off enemies
who may jump in.
features don't even see the
light of day on the Sega CD.
The one big plus is that all
the fighters and their moves
made it onto the disc. Even
Ryo from Art of Fighting is in
PROTIP: When you’re in close,
most moves will deliver more
than one hit
from the rest of the fighting
pack. Carnes these days must
be a cut above their competi-
tors to survive, but FFS just
doesn't rise above the average
fighting game. Unfortunately,
it’s anything but special, ®
PROTIP: Do Jubei’s run-and-
grab move to catch your enemy
offguard.
that their timing is off, espe-
cially if they try to jump in for
two-in-one combos. You'll pull
off your favorite combos only
after some major practice.
Sega CD Game ProFile
Fatal Fury Special
(By JVC)
.HORROR
«DON-/wSK £ '
SPtCWOUlftR GRAP«I CS '
■NO CHALLENGE TOO PIG/"
(T SHOULDN'T PE LEGAL TO JAW THIS WUCH
ANIMATION INTO ONE GAWE.'
DODGE HOOKS, EVADE THE ALWAYS WELL-
ARMED FRITZ. AND HUNT DOWN THE EVIL
DR. NERO NEUROSIS AS YOU RACE THROUGH
HIS TWISTED CASTLE. PUT ALWAYS KEEP AN
EYE OUT OR THIS EXPLOSIVELY INTERACTIVE
■^EXPERIENCE WILL PLOW YOUR M|ND<
ReadySoft Incorporated /
3375 14lh Ave., Units 7 & 8
Markham, Ontario, Canada L3R 0H2
Tel: (905) 475-4801 Fax: (905) 475-4802
ReadySoft I
pc cd-rom • Sega CD • zoo • Mac cd-rom • mpeg
BrainDead 13 Is a trademark ol ReadySoft Incorporated. ©1995 ReadySoft Incorporated. ALL RIGHTS RESERVED.
Sega CD
By Bacon
i Road Rash debuts
on the Sega CD with
an uneven but exciting version
of the top motorcycle thrash-
ing game. This disc, which
blends the phenomenal tunes
and full-motion video of RR
3DO with simpler, bit-mapped
courses, will thrill Gene-
sis Rashers but disap-
point 3DO gamers.
Crack that Chain
Like the 3DO version, this
Rash pits you against five
tracks in such California
locations as Napa Valley,
the Sierra Nevadas, and
the Pacific Coast. With a
club or chain in hand,
you race and fight
through Thrash mode,
which lets you pick any
track on any level. Or
tackle Big Game
where you assume an
identity and save your
green for better bikes
as you battle though
the levels.
Sadly, Rash on the Sega CD
lacks the 3DO’s breathtaking
scenery and the Genesis's two-
player simutaneous racing and
Sega CD Game ProFile
Road Rash
(By Electronic Arts)
PROTIP: Rerun easy races to win
the cash to buy a sweet bike.
PROTIP: Take blind turns and
rises on the right side.
endless options. But you’ll
have a blast clobbering the
pack and dashing to the finish
even without these niceties.
Ram Hash
The graphics peel out with
striking full-motion-video cine-
matics that pump you up
before a race, reward your vic-
tories, and mock your defeats
with hilarious put-downs. Once
you hit the streets, though, the
graphics return to the
less dazzling 1 6-bit
realm. Realistic back-
grounds provide a pret-
ty backdrop to bland
foregrounds lined with
pedestrians and other
obstacles.
Unfortunately,
the slight pause be-
tween pressing a
button and the
onscreen response
dampens the kind of high-
speed reactions that redline
the intensity. The controls
otherwise respond ably;
as you sink money into
better bikes, you’ll feel
what you’re paying for.
Black Sun
With killer grunge tunes
from hot bands like Sound-
garden, the rockin' music
perfectly accompanies the
rough-n-tumble action.
You can even change
songs when you pause!
The nice sound-mix-
ing feature enables you
to fine-tune the blend of
music, engine roars, and
sound effects. Although
/vu wave your
the hard-drivin’ engine nois-
es energize the action, you’ll
turn down the other effects
after your first race.
Despite its shortcomings,
this disc’s amusing cinematics,
thrilling gameplay, and increas-
ingly difficult levels will draw
you in. The Rash has finally
arrived on the Sega CD! □
MStics!
Winner takes all!
PROTIP: On the City course, keep
an eye out for pedestrians.
Mowing one down can wreck
you - especially at low speeds.
PROTIP: When approaching
someone from behind with the
club, hold Up and press Button C
to clock them as you pass.
Losers are royally
roasted!
The cops haul you off
to the clinker.
Eat pavement when you
wreck.
GAMEPRO • May 1995
54
1 ,
While Some Fantasy Games Just
Scnatch the Scmf ace, Bnandfsh UnLocks
the UndeRuxmLd!
NOW that you’ve mastered games like Breath of Fife™ and Brain
Lord:" we think you're ready for a role-playing game where the
sun doesn’t shine and the monsters grow big. really big!
In Brandish, you stand accused of murder, being pursued by a
fearless bounty hunter looking to collect the reward. About to be
captured, you fall into a deep underworld maze filled with dan-
gerous traps and deadly monsters including: giant crabs, headless
fist-pounding warriors and fire-spitting gargoyles. With the
bounty hunter still hoi on your trail, you must navigate your way
out of the mazes and back to the surface ASAP. Our only advice:
stay alert, well armed and always moving upwards!
- — -n Navigate your way through five
^ . TREACHEROUS LEVELS AS YOU FIGHT TO
“ \ RETURN TO THE SURFACE
\ Defend yourself against SS different
( \ MONSTERS FROM THE UNDERWORLD
\ ^ Keep a lookout for traps that will
\ SEND YOU BACK LEVELS OR TIME WARP YOU
V ,<T/ \ TO A NEW LOCATION
sS S Bf Sl JR . \ ^ Seek OUT MORE THAN 50 DIFFERENT
ITEMS TILNT WILL HELP YOU IN YOUR QUEST
• \ Visit the Magic. Weapons & Item
_ " Shops for usefii merchandise & .advice
Saat up to two games at any one time!
Headless loaRRt'oHS ane
out to Ruin yoan day
NaRROU) COHRldoRS ft
Rotting bouldeRs aRe a
deadly combo
Goblin
Some undeRuxjRld
chanacteRS gioe helpful
aduice fon a pRt'ce
KOEt Corporation. 1 550 Bayshore Highway, Suite 540
Burlingame. CA 94010
PC
By Captain Squideo
Trivial Pursuit, one of
the best all-around
board games, makes a not-so-
trivial pursuit of the video game
arena. Unfortunately, the slow
gameplay on this CD might
make you one bored gamer.
Trivial Trivia
Who doesn’t recognize this
disc’s gameplay? You answer
trivia questions in six cate-
gories, including History and
Sports & Leisure. Classic mode
Sega CD
PROTIP: As you make your moves
in the Classic game, aim for the
pie colors you don’t have.
Saiar
•7XST
ZTiSZ
PROTIP: Since you don't have a
board to display each player’s
status, refer frequently to the
Info screen for updates.
puts you on the familiar circu-
lar game board, trying to
acquire pie pieces. Fast mode
tests your knowledge with a
stripped-down Q&A session.
The video game has two
things the board game doesn’t:
sound and graphics. Instead of
just getting a question about a
song title, you hear the song.
Instead of just reading a ques-
tion about Eddie Murphy, you
see a clip from his flick. The
sounds are the best part, with
orchestrated music and good
voices. The video clips, how-
ever, are small and grainy.
Dopey cartoons animate ques-
tions not illustrated by film
or photos.
Bored Game
As with trivia games like Jeop-
ardy!, the slowness of asking
and answering limits the fun.
Thankfully, you don’t have to
spell out your answers in Triv-
ial Pursuit as you do in other
PROTIP: Before you start a Clas-
sic game, experiment with the
Fast game to see what cate-
gories are your strongest
trivia games, so it’s an easy
game to play. But constant
interruptions as the disc
accesses drag this game to
frequent, frustrating halts.
Solo players might enjoy
meandering through the cate-
gories, but groups will have
more fun reading questions to
each other back on the board
game. And that’s so much fun
that this disc seems trivial. □
GAMEPRO
ByBonehead
After making sev-
eral 1 6-bit appear-
ances, Wheel of Fortune rolls
to the Sega CD. Fans of the TV
show will be fans of the game
because the CD almost exactly
duplicates the show.
Buy a Vowel?
Wheel’s concept is inexplicably
popular. Unlike Jeopardy!, WOF
doesn't test your knowledge -
it tests your ability to guess
random objects or phrases.
PROTIP: Hold down Button A un-
til the spin meter goes green to
get maximum spin on the wheel.
The CD offers 6000 simple
word puzzles, and you spell
out the answers. The controls
are basic, and the strategy is
minimal (basically, try not to
buy vowels). Pat Sajak's not
hosting, but Vanna White turns
letters, just like on TV.
Merv Griffin, the show’s cre-
ator, got rich from Wheel, but
Vanna, letter-turner deluxe, in all
her tanned glory.
Sony Imagesoft probably
won’t. Whereas other game-
show CDs (including Trivial
Pursuit) spice up things with
video clips and musical selec-
tions, WOF plays it straight. No
illustrative video clips, no
musical numbers - just Vanna,
> May 1895
either. Vanna’s
digitized image and voice are
omnipresent because she per-
forms Pat’s coaching duties as
well as her own. She looks
pretty good (though stiff), and
her voice is clear. But the rest
is so simplistic that the CD’s
sound and graphics potential
is wasted.
The Wheel Deal
As an accurate representation
of the show, the CD does the
job, which should please WOF
devotees. But anyone expect-
ing more from their Sega CD
than what they get for free on
TV will be disappointed. Let
this Wheel roll by. □
te&FjJJ'Jf 1
•V' .*>-**
Bust-A-Move is the
You can play alone or
new puzzle solving
split the screen to bust
Jk
7 \\
game that will have you
a friend. There's even a
^ *• ?’ J
busting for hours. Line
handicapping option
up three of the same
so the whole family can
color balloons and bust
play. Find out what TV
•
them before they come
was invented for and
towering down.
Bust-A-Move!
T ITO
Taito America Corporal k
32X Game Profile
Tempo
(By Sega)
, Younger gamers
looking for a good
32X game will embrace Tempo
with open arms. Dazzling
sound and graphics combine
with simple gameplay to make
a perfect game for novices.
Dance Party
Tempo is reminiscent of Ristar,
another recent Sega platform
game that's ideal for younger
players. Like its predecessor,
Tempo's gameplay is straight-
forward and simple: Bop ene-
mies, fly and jump to new
platforms, and nail bosses
after each stage.
Tempo adds a musical
theme, which means you play
in such areas as the inside of a
giant stereo and recover health
PROTIP: Bounce on this switch
so its light turns blue, then ride
the adjacent sonic waves up to
new platforms.
by finding musical notes.
Despite these new touches,
though, it's still the kind of
game you’ve played before.
Tempo isn’t just the name
of the game, it’s also the name
of the multitalented hero.
Tempo's a dancing, flying,
jumping bug whose four arms
and two legs provide you with
a weapon-flinging attack,
three kinds of kicks, and three
hand slaps.
Control is quick and re-
sponsive, making Tempo all
If you want to see imaginative
32X graphics, check out
Tempo’s dazzling stages. The
backgrounds are so dense
with wild colors and swirling
shapes that it's sometimes
hard to concentrate on the
foreground action. Older
PROTIP: Arrows point you toward
exits, but go against them when
necessary to search for extra
musical notes, as on this Indi-
gestion Performance ramp.
but invulnerable to the easy
enemies he encounters (though
accurate jumping and flying
takes practice). As an extra
advantage, you can also find
his girlfriend, Katy, at different
points throughout the game.
You can’t play as Katy, but she
stays by Tempo’s side to join
the attacks. Together, they’re
one dominant dancin’ duo.
PROTIP: Always enter lit rooms
and back-lit screens with some
kind of attack. An easily dis-
patched enemy is usually inside.
PROTIP: It’s safer to nail ene-
mies from a distance, but If you
bounce off ’em, you can reach
extra goodies.
gamers disenchanted with the
simple gameplay will still enjoy
Tempo's eye-popping graphics.
As befits a game with a
musical theme, excellent
tunes perfectly complement
the action and graphics. The
rap-style music changes for
each level, but it never fails to
be rich and rewarding. The
sound effects aren’t much, but
with so much music, you
probably won’t mind.
Get the Beat
This game has it all for
younger gamers: tons of eye
and ear candy, easy gameplay,
a unique new hero, and musi-
cal passwords to ensure suc-
cess. Although veterans won’t
find much challenge, rookies
will have a blast. Watch out for
Tempo, the really New Kid on
the Block. □
You’ve played this kind
of game before, but you
haven’t seen or heard
these special effects. Psyche-
delic graphics and funkified
music put dazzle in Tempo’s
simple platform action.
GAMEPRO • May 1885
58
OVER 430 OFFENSIVE.
DEFENSIVE AND QB
SIGNATURE PLAYS!
STATE-OF-THE-ART
GRAPHICS WITH OVER
32.000 COLORS!
CELEBRATIONS! HIGH STEPS!
AND SEASON SAVE FEATURE! WITH SUPER ZOOM AND VIEW OPTIONS!
It’s 1st and 32X. Update your gridiron action with NFL Quarterback Club,
the 1st and only way to playiootball on the 32X™ — complete with the most up-to-date
QB and team attributes ot any game!
All new advanced pa&ffi'g gives you 80 yards of viewable field to hit the open man,
multi-view perspectives heat up the running game with in-your-face action and the exclusive
Smooth-Cam delivers the most advanced instant replay from virtually any angle.
NFL "Quarterback Club'on 32X“... REAL FOOTBALL FOR REAL PLAYERS!
PROTIP: Bikes pile up at the
start of the race, so get ahead -
or out of the way -quickly.
tough to execute,
but you'll soon be
flaunting daring
"power salutes” to
the cheering
crowd.
Graph-X and
Sound FX
The graphics are
as up and down as
the hilly tracks. The sprites are
big, but there’s serious pix-
elization up close or when
they’re bunched together.
Also, your view zooms in and
out, which can be distracting.
At least you get pretty good
wipeouts.
The sounds add horse-
power. The music rocks rau-
cously, and instead of the
typical whining engines, you
hear rumbling roars. Yells add
personality to the action.
Ifyou’reabiker or you’re
looking for racing action on
your B2X, take Motocross
Championship for a spin. It’s
fast fun. □
By Scary Larry
1 Crisp graphics,
awesome music, and
an engaging interface make
this game the best
of the Brutal series.
Above the Claw’s
leash, however, is
reined in by mas-
sively difficult
gameplay and a
super-fast computer A.I.
Long Am at We Claw
Brutal, which is available for
the SNES, Genesis, and Sega
CD, has been significantly
enhanced for the 32X. You now
choose from 1 2 selectable
characters, including former
bosses Karate Croc and Dali
Llama, and two newcomers,
Chung Poe and Psycho Kitty.
GameTek also created real
martial arts techniques and
philosophies for the charac-
the C Saw
PROTIP: Block after every hit you
score. The computer comes after
you with a vengeance.
PRO TIP: In a one-player game,
opponents drain your energy
while revitalizing their own.
Stop them in mid-recharge with
a flurry of hits.
PROTIP: This great cheat works
only for players with a Turbo
button on their controller. Select
Karate Croc, set the punch to
Auto, and comer opponents.
ters. For instance, Prince Leon’s
philosophy is described as Right
Effort, and his martial arts style
isjah, the Righteous Path.
The control is steady, but
the computer is the most pow-
erful opponent you’ve seen in
a while. Unfairly, the CPU op-
ponents are given their full
range of special moves, while
you must earn yours between
every two wins.
The graphics are spectacular,
blending animated scenery
and crisp, colorful character
sprites. The characters don't
exhibit any signs of slow-
down, and they move with
blazing speed.
The sounds are as enjoy-
able to listen to as the game is
to watch. Bass-driven martial
arts funk fuses into speed
rock, the likes of which is not
often heard in fighting games.
Only real pros need apply
to Brutal school. If you think
you have the moves to pin
down these masterful mam-
mals (and one reptile), then
you’ll want to unleash this
Brutal game. □
By Captain Squideo
Rock ’N’ Roll Rac-
ing meets Road
Rash in this rockin’ cart. Moto-
maniacs will ride full throttle.
Motorcyle Madness
Motocross’s gas tank is full
of attitude. You race from a
behind-the-biker view with
kicks and punches edging
you past 1 1 other riders. You
bounce, slide, and jump your
bike on 1 2 hilly motocross
tracks that are littered with
obstacles. There's not much
strategy, though - don’t both-
er looking for power-ups,
weapons, or bike-customiz-
ing options.
The racing’s not simple,
however. MC’s controls offer
endless combinations of
stunts and racing techniques
that propel you toward the
checkered flag. In addition to
punching and kicking, you
can pop wheelies, lean over
the handlebars for increased
speed, slide around turns,
and pull acrobatics for extra
cash. At first, the stunts are
PROTIP: Don’t just kick a guy
when he's down - run over him
to keep him off his bike longer.
w
/
& Wannabe's
need not apply
%
Grab the worlds greatest adventure game - Advanced Dungeons & Dragons®!
It's mind-bending. It's role-playing gaming.
There are terrifying new worlds to fear - with serious monsters, incredible riches
v and daring deeds to be done. Everything to get you started is in this box -
including outrageous sound tracks on interactive audio CD.
y loin forces with your friends . . . for some powerful adventure gaming -
like you've never played before!
Available al your favorite stores nationwide. For lire locations nearest you, tall (toll free) I - 800-384 -4TSR.
TSR #1 135 • Sug. Retail $30.00; CAN $42.00; £21.50 U.K. loci. VAT •ISBN 0 7869-0359-7 •- and designate trademarks owned by TSR. Inc 71995 TSR. Inc. All Rights Reserved
Aikman NFL Football'”
'Its really impressive. ..the Jaguar
version is the best yet." -EGM
“It has tantalizing innovations
and a well-prepared collection of
features." -GamePro
Syndicate"
"Jaguar strategy fans should be
stoked. One of the best Jaguar
games."-Game Players
"More than 50 missions of
mayhem and mob activity."
-GamePro
Tempest 2000"
"One of the most intense video gaming
experiences ever."- Next Generation
"Further proof that the next
level of gaming has arrived."
"This game sets a new standard for
intensity."-Die Hard Game Fan
'10-Editor's Choice Gold Award. "-EGM
"Best sound and best shooter-
all platforms. "-Game Informer
Best games.
Best system.
Best get oFF
your butt and
get one.
Alien Vs. Predator ”
“A masterpiece and a milestone... AVP
scared the hell out of me."-VideoGames
"AVP's graphics are stunning." -GamePro
"Best Jaguar action adventure game."
-Die Hard Game Fan
"Jaguar game of the year”
-Game Informer & Game Players
Doom"
"Blows Sega's 32X version away!"
"The best version of DOOM for any home
system. "-VideoGames
“Doom is a gaming milestone."
"10-a mega hit!" -GamePro
ZOOL 2 "
"Features superior level design... the visuals
are truly gorgeous. "-Die Hard Game Fan.
“Zool has everything...
once you play, you're hooked." -EGM
Val D' Isere Skiing and Snowboarding "
"My adrenaline is pumping-l'm blown away!'
"The best skiing and snowboarding game
ever created."
"The speed at which it moves is what
makes it so freakin' fun.”-VideoGames
"Graphically, the art is right on."
-Die Hard Game Fan
Theme Park "
"...a sardonic strategy game
that honors the unique design
of SimCity and Populus."
“It's worth the price of
admission.'-GamePro
"Anyone who enjoys designing
things is gonna love this game.”
-Game Players
“Recommended." -VideoGames
WOLFENSTEIN"
"The best on any platform,
including the PC."
“If you want riveting action,
intense graphics, lots of
blood and tons of glory,
Wolfenstein delivers."
"It's candy for your senses.
-GamePro
isand hinlsr 1-900-737-ATARI 95e |
n CompuServe. Type GO JAGUAR lo
Atari logo, Jaguar, Iho Jaguar logo,
I.S. ol demesne and imported compi
jch-lone telephone is required. USA only,
reliable Forum on GEnic. Type JAGUAR to
registered trademarks ot Atari Corporal!
JIXHIHKI fom
one controller ATARI.
94089-1302. Made In I
C O IV1 L
G SOON
Iron Soldier '
“The best game of its kind."
"Simulation game of the year, among all hard-
ware platforms."-Die Hard Game Fan
"Gripping first person game with edge-of-the-
seat excitement." -GamePro
As if it weren’t enough having
"The whole game looks like
a cartoon.”-EGM
on
the most killer system on
the face of the earth, we
created some of the
most mind-b I o w i n g ,
Ultra Vortex™
"The graphics in this game are mind
bending.. .the detail is unbelievable."
-Die Hard Game Fan
"Hover Strike should blow you away."-EGM
"With 30 fully texture-mapped 3D levels,
and two-player co-op mode you simply
cannot lose with this game."
"Detailed and ultra colorful. ..original and just
plain fun to play. "-Die Hard Game Fan
“War has never been so much fun!" -EGM
head-exploding games in
the universe. All you have to
do is take one look at what
Fight for Life™
“Its super smooth graphics... texture-
the maqazine critics have mapped polygons... gives Virtua Fighter
a one-two punch. "-VideoGames
been saying and you’ll
know that the Atari
is where it’s at.
Burnout™
"Redefines the term hi-octane.
The fastest motorcycle racing game,
bar none. "-VideoGames
O
// fCi
ft
o e o o o
DO+THE
MATH
Interactive Multimedia System
Williams ® is a trademark ol WMS Games Inc All rights reserved Team names, logos, helmel designs, uniforms. Super Bowl and NFL™ are trademarks ol the NFL and ns member clubs. Ultra Vortex is a trademark ot Beyond Games Inc. Val
DTsere Skiing and Snowboarding™ is a trademark ol Virtual Studio. Doom™ and Wollenstein 3D™ Copyright by Id Software. All rights reserved Alien™ and Predator™ © Twentieth Century Fox Film Corporation. All rights reserved. Used under
sublicense from Activision. Zool is a trademark ot Gremlin Interactive Ltd. Cannon Fodder is registered trademark ot Virgin Interactive Entertainment. Virgin is a registered trademark ol Virgin Enterprises Inc, Theme Park and Syndicate aie trade-
marks ot Electronic Arts. Game Programs © BULLFROG Productions Ltd. Manufactured under license by Ocean ot America. Actual screen shots may vary All other trademarks and copyrights are properties ol their respective owners.
^4
Super NES
By Toxic Tommy
V
neighborhood Spi-
der-Man's web-slinging his
way onto the SNES and the
Genesis (see ProReview this
issue). Although the two 16-
bit games are virtually identi-
cal, this SNES version makes
Spider sense for all but hard-
core action nuts.
intermediate Spider friends.
Overall, however, the fighting
action will disappoint Spider-
Man veterans.
Such standard bad guys
as robots, thugs, and armored
assassins are unimaginative,
Spider-Man’s on the hunt to
snare a gang of supervillains
with cameo help from the fab-
ulous Fantastic Four. Spider-
Man fares better, however, as
a thinking game than an
action caper. That’s too bad,
since Doctor Octopus, Rhino,
Lizard, and more of Spidey's
greatest adversaries are ready
to rumble.
The side-view fist-fighting
and wall-crawling arachnid
antics are great for kids and
Super NES Game ProFile
Spider-Man
(By Acclaim)
S This Spider-Man’s great
for intermediate-level
fans, but the action fac-
tion will crave a fiercer fight.
$74.95 5 levels
Available now Side view
Acllon/adventure Multiscrolling
weak, and few and far be-
tween. And, though Doc Ock’s
challenging boss attack starts
things off with flair, the rest
of the cruel crew attack in lim-
ited, predictable patterns.
The real challenge is in try-
ing to maneuver through the
levels, where you’ll burn some
brain time trying to make fan-
tastic jumps and web-sling to
the exits.
Although Spidey’s controls
lack fighting pizzazz, they
really make the Spider powers
shine. Put in reasonable
strong graphics. Comic-book
fans will also dig the nicely
detailed pix of the Spider foes.
The sparse sounds, on the
other hand, are pretty much
thumb time, and you’ll climb
walls, swing through the air,
and sneak across ceilings like
an ace Webhead.
The controls have it easy
with the Webbed One’s ho-
hum fighting skills: a basic
punch, slow one-two combina-
tion, regular kick, and jump
kick. As a short-range weapon,
even the famous Web-shoot-
er’s a little weak. Moreover, the
Fantastic Four merely appear
with power-ups.
The deep repertoire of Spi-
der moves contribute to the
t-
,:" i f > %'■ •
wall-crawling ability saves Web
there to fill air space. The
funky new Spider-Man theme's
hip, but the effects are blah.
In this cart, Spider-Man cer-
tainly does whatever a spider
can, but the comic’s still the
grand showcase for his tal-
ents. This game could be a
good way to spend some time
between issues. G
The fantastic Four
attack!
Ilie Thing brings a power-
up to Clobberin’ Time.
GAMEPRO • May 1995
64
Requires Great Skull
1987 Elorg. Tetris In
I ©1995 Nintendo ot
Each individual
How to reveal
the hidden picture:
There are 15
blocks on each
row and column.
Determine which
blpck to darken by
/figuring out clues
from the numbers.
Numbers above
number tells you
howvnany
squares need to
be darkened. If
there is more tha
blank square
between each
darkened area. If
you have figured
out that a square
should not be
the column are
bottom. Numbers
Try Mario’s Picross.
r Mario's Picross™*.
s as challenging as Tetri s®**
iver the hidden picture.
| for your brain,
puzzles you'll find
Game Boy®. Mario's
tt'jrjW
it takes?
See if you have the head f
The unique new puzzle game thal
Use clues and numbers to un
it- s the ultimate exercise /
This is one of over 250 f
on Game Boy® and Super %“>
I i
(Nintendo*) ^
Proof Software and sublicensed to Nintendo.
Super NES Game Profile
Metal Warriors
(By Konami)
PROTIP: Blast every crate. Occa-
sionally you’ll find health
power-ups and weapons Inside.
6AMEPR0 •
By Captain Squideo
' If you like to shoot
first and think later,
Metal Warriors is for you. Its
shooting action is a blast in
more ways than one.
Ways of the Warriors
Fans of 1 993’s Cybernator will
recognize Konami’s latest
action/shooter. Metal Warriors
puts you inside a flying and
walking robot blasting its way
PRO TIP: When you come to an
apparent dead end, try firing
your Energy Cannon (Button Y).
It blasts through certain walls,
ceilings, and Roots.
PROTIP: Constantly refer to your
map so you’ll know If you’re
heading down a blind alley.
Nitro
PR0T1P: Stay airborne as you
battle big guns. As a mobile tar-
get, you’re harder to hit
Drache
bars, timers, or point totals.
The sounds are the only
relative weakness. While
they're not bad, they aren’t
really distinctive. Standard
explosions and feeble grunts
are layered over typically tor-
rid technorock. It’s not quite
the heavy metal these metal-
heads might’ve inspired.
Test Your Mettle
Superior controls make this
game stand out. You start
with an energy shield, saber
and cannon, as well as a jet
pack for transportation. Later,
you find a variety of homing
weapons and grenades for
extra firepower. What’s more,
you can make your tiny pilot
jump from his Metal Warrior to
shoot other little guys. You
can then guide him to a pilot-
less Metal Warrior, where he
jumps in and fires an array of
new weapons. Control variety
like this makes for hours of
stunning gunning.
Easy mazes, fast fun, and
gun-happy thrills - hey, you
don’t have to be a rocket sci-
entist to play Metal Warriors.
You just have to love action
games. Good ones like this are
in shoot supply. □
through a simple side-view
mazelike battlefield teeming
with enemies.
The nine levels have differ-
ent goals (usually rescues or
search-and-destroy missions),
but the action’s the same:
Blast everything in sight, find
new weapons, and blast some
more. It's explosive fun, espe-
cially in the Head to Head
mode where two players com-
pete in smaller arenas.
The disparate levels in this
good-looking game include
the inside of a huge space-
craft, a jungle, and ice fields.
Sharp details and bright colors
combine for strong visuals,
with dramatic cut scenes
adding good comic-book
intensity.
Populating the diverse
worlds are tons of well-
Shoot, stomp, and fly
with your futuristic sol-
U4-J dier through high-tech
settings. This explosive game
looks and plays like a new and
improved Cybernator.
PROTIP: After blasting through
the orange blocks, rescue your
Mission One shipmate at the
lower left. Shoot a passageway
through to the left to escape.
PROTIP: Watch out for slowly
moving plattotms and S 31 **-
They’re easy to ignore In the
heat of battle but deadly if
you’re trapped.
GamePro ProStrategy Guide
CHALLENGE from the DARK SIDE
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
ETERNAL CHAMPION!
By Bruised Lee
The Final Contest
Eternal Champions: Challenge from the Dark
Side proves that the second time can be the
charm. The sequel to Eternal Champions brings
back all the original fighters with several new
moves each, but it improves greatly on game-
play and character animations. And for those
who wanted more blood and more ways to
finish off your opponent, there are now four
ways to brutally end a fight. If that’s still not
enough change for skeptics, four new charac-
ters (Ramses, Riptide,
Dawson, and Raven),
nine playable hidden
characters, and two
other players some-
where in the game beef
up the fighting roster.
This guide gives
you a breakdown of the
main fighters and their
hidden special and skill
moves. You’ll also find
some tasty combos and
learn how to howto do
an Overkill on each char-
acter’s home turf.
Controller
Legend
Kicks:
Button A = Snap
Button B = Thrust
Button C = Wheel
Punches:
Button X = Straight
Button Y = Lunge
Button Z = Swing
t = Up i = Down
* = Up-Toward kT = Down-Away
-» = Toward 4- = Away
= Down-Toward ^ = Up-Away
Motion = Move the directional pad in one smooth, continuous motion.
Tap = Tap the buttons or directions indicated in sequence.
Charge = Hold the direction indicated for the number of seconds indicated.
Close = The move must be done when close to the opponent.
( ) = Simultaneously execute commands in parentheses.
Special Note: All instructions assume that your character is facing to the right. If they’re facing left, reverse any
Toward and Away commands.
Shadow
Shadow is a true ninja - adapt-
able, versatile, and deadly. She
has a wide variety of projectile
weapons, hand-to-hand attacks,
and mystical ninja powers at
her disposal. There is no enemy
or obstacle she
** can’t handle.
Shadow Mode Flying Mine Ninja Weapons
Press (X Y Z) to become a Motion 4> Z. Shad
“shadow” and attack with- throws an autolocking mi
out fear of injury. This effect that explodes on impact,
lasts for five seconds.
Banzai Blitz
Flying Step
r 1 ' ■
S2& h
MSh $
Charge 4- for one second,
Tap (B C). Shadow
pulls an auto five-hit move.
Charge 4- for one seconc
ap -4, (A B). Shadow exe
utes a high-speed slide.
GAMEP
RO • May 1995
Motion 4< ^ Z. Shadow Charge 4- for one second,
throws an autolocking mine Tap X or Y. Shadow
that explodes on impact. throws a Shuriken straight
forward.
Charge 4- for one sec-
ond, Tap ^,XorY. She
throws a knife upward.
Charge 4- for one
second, Tap ^,XorY.
Shadow throws a bomb
—a toward the ground.
CG>IW@>G I §
sr" 1
| Jump in and Tap B, ' , 0 cterge
I Mstarttt Charge*-) pc).
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
ETERNAL Cl)
Larcen
Larcen relies on a strong offense,
even more so now with the addi-
tion of his new specials. With the
exception of one air-defense-and-
reflect move, he has a virtual
arsenal of attacks, aerial assaults.
Low Sweep
Charge 4- for one second,
Power Sweep Air Sweep
Press (A B C), and Larcen Press (A C). This move can
Tap Z. Larcen wraps
his grappling hook around
the opponent’s legs.
attaches his hook to the
ceiling and swings feet first.
projectiles, Machine Gun Kick,
Slash 'n' Turn, and . .
other special
moves that y
combine to r ~ 4
make him a y w
truly fear- T * -
some XL ■
fighter. XV T T
Backflip Kick Mantis Strike
>tMo m
Charge 4> for one second,
Tap *t' , Z. Rax delivers a
cyber-powered uppercut
with his jet boots.
Charge 4- for one second,
Tap A. This move blows
your opponent to the oppo-
site side and neutralizes
their projectiles.
Jet Uppercut ltirbine
Rax
Motion 4- ^ 4- C. Flip
backward to deliver a
bone-cracking kick.
Air Jets
A dangerous fighter before, Rax
is a true combat machine with
his new special attacks. Cyber-
charged punches, kicks, and
Atomic Knee strikes cou-
pled with the Shock Wave
and jet-powered
uppercuts
make him an
offensive
fighter first
and last.
Charge >1' for one second,
Tap f , B. Rax ignites his
jump jets and hovers for a
short time.
Motion 4. ^ A to jump
forward and deliver a bat-
tering knee strike.
Cyber Kick
Press (A B C). This move
boots the enemy with a
devastating kick.
be done in the air as well.
Larsen jumps back and
throws his hook toward
the enemy.
Shock Wave
Charge 4- for one second,
Tap (Y Z). Rax sum-
mons a blast of electricity,
then slams down his fist,
sending a shock wave
across the ground.
COMBOS
Seven-Hit Combo
Jump in and Tap Z (start
to Charge 4-), A (in
close), (B C).
Five-Hit Combo
Jump in and Tap C, 4- X,
Motion 4 < "a B -
GAMEPRO
May 1985
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
Ice Club
Spinal Crush
slash
Slash has a few new tricks up
his sleeve. His club has been
modified to shoot fire and spray
ice, and he’s learned a couple
of wild acrobatic maneuvers
to throw the enemy for a loop.
Don’t underestimate his
ability to deliver a
beating.
Motion 4- X. Slash
shoots a stream of fire
from his club.
Motion 4- Y. Slash
freezes his enemies with a
spray of ice from his club.
While in close, Hold
Tap Y to grab your oppo-
nent and hit them over the
head with the club.
Riptide
Aside from her daggers and
Kajukenbo blitz attacks, Riptide
can make her opponents reel
from the sounds of thunder and
lose their footing as if being
tossed
about in a ” 'VJ*
ship. She r
can also # j ,
summon j ^
the force " r m
of a tidal s
wave in one 4F j .
great punch. / f
/ 1
Double Foot Kick Club Dive
does a back flip while kick-
ing the enemy rapidly with
his feet.
leaps over his enemy's
head, beating them as
Whirlwind T-Port
Kriss Blade
(Air Attack)
Charge 4» for one second,
Tap f ,C. Riptide disap-
pears and reappears in a
cyclone of wind.
Whirlpool Reflect Tidal Punch
Charge <r for one second,
Tap A. Riptide morphs
into a whirlpool that catches
and reflects projectiles.
Motion 4- ^ -» X. Rip-
tide’s punch summons the
force of a crashing wave.
4 ^^
COIVliKOS
Seven-Hit Combo
Jump in and Tap Z (start
to Charge (B C).
T7» ree-Hit Combo
Jump in and Tap C, A fin
close), Motion 4< * ** c -
Kriss Blade
(Ground Attack)
While in the air, Charge «-
for one second, Tap X
(to throw the blade for-
ward) or Y (to throw the
blade downward).
Charge «- for one secon
Tap X (to throw the
blade forward) or Z (to
throw the blade upward).
COMBOS
1 , Seven-Hit Combo #1
Jump in and Tap Z (in
close), Motion 4- ^
Tap Z.
Seven-Hit Combo #2 I
Jump in and Tap C (start
to Charge tf),A,-*,(BC).
GAMEPRO • May 1995
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
ETERNAL CH
Ramses m
comws
Seven-Hit Combo
Jump in and Tap Z, 4<,
Y,iZ,X,-»,(XY).
Five-Hit Combo
Jump in and Tap Y, 4<,
Y, Motion 4» -* c -
Tracking Blade
Persona! Shield
Blade returns with new multiple-
strike moves and a few power
moves that utilize his great
strength. Blade overcomes his
enemies with moves like
the Brick Wall and the
Lightning Strike. He can
also chop his enemies
down to size with
his Slice ’n’
Dice move. -
Press Q( Y Z). The shield
absorbs about half of the
damage inflicted on Blade.
Too many attacks can
overload it
Charge «- for one second, Press (A B). The field causes
Tap -*, (X Y). This move is any projectiles fired at Blade
like the straight blade with to travel at half speed,
the added advantage that it
auto-attacks.
COMBOS
Brick Wall
Six-Hit Combo
Jump in and TapC, 4<,
Y, Motion 'it-* C.
Four-Hit Combo
Jump in and TapY, C(in
close), Motion 4 > "if*
(BC).
Charge for one second,
Tap -*, B. Blade uses his
own mass and strength to
overpower the opponent.
Charge «- for one sec-
ond, Tap (B C). Blade
punches, kicks, and batters
the opponent with this five-
Snake Attack Torch Attack Hack and Smack
The epitome of raw power,
Ramses can change into a great
snake, a golden statue, or living
fire. He can also summon the
spirit of the phoenix, the croco-
dile, or the jackal and can focus
the power of the sun into
a blast of energy.
Ramses is a S* .
supreme often- r /
sive and defensive R&V.y.
fighter. Only jFy" 4
a very M W
clever or **
skilled warrior \
can pose a ‘ -- ;A .
threat to him.
Charge 4> for one second, Charge 4- for one second,
Tap t , C. Ramses morphs Tap f , Y. Ramses trans-
into a great serpent and forms into a living fire,
delivers a sneak attack. rolling across the scene
and scorching enemies.
Charge for one second,
Tap-*, (XY). Ramses
wields his blade and flails
in a four-hit combination.
Phoenix Dive King Combo
While in the air, Charge <- Charge for one secor
for one second, Tap Z. Tap (B C) to unleash
Ramses becomes a firebird five-hit strike attack,
and dives at the enemy.
rERNAL CHAMPIONS ETERNAL CHAMPIONS ETERNAL CHAMPIONS
COMBOS
Eight-Hit Combo
Jump in and TapZ
(start to Charge «0,
B, A, (B C).
Seven-Hit Combo
Jump in and TapC,
B,-»,(AB).
Depth
Bio-Drain Field Charge Field Liquid Mode
Trident boasts a stronger Repulser Field
offense and more con-
trol over the seas that
are his home. His bio-
fields still form the foun-
dation for his fighting
style, but he now has
brutal special moves that
subject his opponents
to face-lashing, wave-
pounding. and blade-
slashing attacks. He can
also escape or make
surprise attacks with his
Wave Master teleport.
Press (Y Z). If opponents
touch you, this red cloud
limits their attacks.
Press (A B C). Trident trans-
forms into water and passes
through solid objects. This
move is good for getting out
of the corners.
Press (B C). A yellow cloud
surrounds you and pushes
away your opponents.
Press (X Y). This blue cloud
makes your enemies move
slower if they touch you.
Tidal Wave
r imm
Motion 4- Z. Trident Motion 4- "it C. Tri-
summons a wave from the dent turns into a ball and
depths of Atlantis to hurl at rolls forward. Motion 4<
his opponent. ^ C to roll backward.
MidKnight
Flying
Wall Smash Mist Attack Manifest
MidKnight is back with a new
set of fighting moves and special
moves born from his vampiric
powers. He can manifest the
power of the beast within and
render his body highly resistant
to damage. He can also sum-
mon the energies of the ancient
bloodsuckers and deliver a fly-
ing Demon Fang Kick to an
jr airborne enemy.
Charge for one sec-
ond, Tap Z. MidKnight
flies forward with both
fists extended and rams
the opponent.
Press and hold (A B C).
MidKnight becomes
supercharged and resis-
tant to damage.
Press and hold (A C). Mid-
Knight vaporizes into mist
and barrages the oppo-
nent with ghostly strikes.
COMBOS
Eight-Hit Combo
Jump in and TapZ (start
to Charge 1
(BC).
Six-Hit Combo
Jump in and Tap C, C
(in close), Motion * *
Charge ■>, press (A B C)
to grab your opponent and
send them flying with a
punch to the midsection.
While in close to the oppo-
nent, Motion 4- Z.
MidKnight rolls up and over,
delivering a blow to the
back of the enemy’s head.
Press (X Y). Xavier switch-
es places with the oppo-
nent. This move tricks
opponents into being hit
by their own projectiles.
Press (X Y Z). Xavier
changes to his opponent’s
identity. Possession lasts
several seconds.
Press (A C). Xavier's spell
confuses his opponent by
scrambling their controls
for five seconds.
ETERNAL CHAMPIONS ETERNAL CHAMPIONS ETERNAL CHAM]
XAVIER
Originally a spell-thrower with
limited defensive abilities,
Xavier returns with stronger
defense and a spell or two.
Xavier can keep opponents
away with his Dragon’s Bite
uppercut, reflect projec-
tiles with his Mystic
Shield, and harass
opponents with J
his Phantom
Strike.
Swap Spell
Confusion Spell
Snap Back Dragon’s Bite
Charge for one second, Motion 4< 'ii C. Xavier
Tap X to strike from a delivers a nasty uppercut
distance by extending the with his cane,
end of the cane to twice its
normal length.
COMBOS
Five-Hit Combo
: Jump in and Tap z, K, A,
! Motion 4- * C.
Seven-Hit Combo
I Jump in and TapC (start
to Charge tO,X,X,“*.X.
Jetta
Flying
Choke Hold
Resonate
Ceiling Grab
Or Death Dive
COMBOS
Eight-Hit Combo
Jump in and Tap A (start
to Charge tf),Y,“>,(YZ).
Seven-Hit Combo
Jump in and Tap A, (start
to Charge *). A,"»,(BC).
Jetta was primarily a hit-and-
run character in the first EC.
but now she has some fierce
offensive and defen- vx .
sive moves. Cou-
pled with her
Phasing pow-
ers. the new ' i
moves make y •**, w
Jetta a Af$- ‘i
formidable ' £
offensive fighter
as well as a dan- v "
gerous hit-and- t
run fighter. *• v
Charge 4- for one second,
Tap t , B. Jetta grabs
onto the ceiling and hurls a
Bladerang, then falls in a
Death Dive.
Charge for one second,
Tap Z. Jetta throws her
sleeve around her oppo-
nent’s neck and pulls
upward.
Press (X Y Z) to do the
Phase move, then press (A
C). This move causes a non-
blocking enemy to shake
uncontrollably and respond
poorly to their controls.
Power Burst
Ricochet
Motion 4. ^ -* C. Bang-
ing her bracelets together,
Jetta sends an energy
burst back and forth.
Charge 4- for one second,
Tap f , A or C. Jetta spins
into a ball, bounces off the
ceiling, then quickly darts
left or right.
GAMEPRO
May 1995
73
COMBO*
Five-Hit Combo
jumpinandTapBfstart
toCterse KI.B, »,•».*■
Nine-Hit Combo
Jump in and Tap A, A,
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
il, CHAMPIONS
Create Void
Time Split
Destabilize Time
A manipulator of the forces of
time, Raven can slow time,
step into a time portal, *
teleport about the bat-
tlefield, create a time
rift, suck the enemy -
into a black hole, and ^ '
actually delete M 4]
seconds /ffm
from the ' A
battle clock J
with the power of I
her hourglass. As a
voodoo priestess, M
she can animate her • C ;
snake tattoo, create j* 1
a voodoo doll of the
enemy to hurt them y
from afar, or dive at I
her opponent with a
Raven’s Fury.
Motion Z. A
black hole appears and
sucks in your opponent.
Charge for one second,
Tap (Y Z). Raven tele-
ports around the field sever-
al times, escaping damage.
Note: Tap A, B, C to reappear.
Press and hold (X Y Z).
Raven's hourglass slows
everything around her,
including her opponent.
Raven’s Fury Mambo Combo
While in the air, Motion •l>
B. Raven dives at
the enemy.
Charge for one sec-
ond, Tap ■>, (B C). Raven
unleashes a devastating
five-hit kicking attack on
her opponent.
SpitAttack
Dawson is the perfect mix of
martial finesse and bar brawl-
ing. He can pummel enemies
with his Spinning Axe Pick or
coil and cuff them with ^
his Rattle-Snake Belt
Grab. He can also work
them with his rolling jJA
Tumbleweed or
whip them with
Strike. Through jR Eg
brute force or JR
sty I ized attack, yz.
Dawson gets
Charge <- for one second,
Tap X. Dawson throws
a pair of knives dead-on at
his opponent.
Charge for one second,
Tap (Y Z). Dawson spits
tobacco at his enemy, slow-
ing down their movement.
Charge for one second,
Tap Z. Dawson throws
his hat at the enemy.
Spinning
Axe Pick
Step Out
Motion 4- ^ C. Daw-
son spins at his opponent.
Stand on the opposite
side of the screen from
the opponent and Motion
4< v£ C. Dawson
teleports from one side of
the screen to the other.
COMBO*
Six-Hit Combo
Jump in and Tap B, A,
Motion i C -
Seven-Hit Combo
Jump in and Tap Z, * . B,
Motion l * * B -
They Were Ju st Too
wmrmmn young to Die
Riptide
Blaoe
Dawson
RAMSES III
Slash
Raven
Trident
Iarcen
Xavier
I ERNAE CHAMPIONS
ETERNAL CHAMPIONS
ETERN AL CH AMPIONS
ETERNAL CHAMPIONS
ETERNAL CHAMPIONS
ETERNAL CHAM]
GamePro Prostrates*; Guide
CHALLENGE from the DARK SIDE
Available far PC CD-RDM
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THE AWARD WINNING TITLE HAS NEW CINEMAS, 'NEW CD^OUND, ^ID NEW GRAPHICS.
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Super NES
Super NES Game Profile
Kirby’s Dream Course
(By Nintendo)
By Scary Larry
Imagine: You’re
golfing, and you’re
ready to swing. It's a tough
shot because two large trees
stand between you and the
hole. You shoot, the ball
sails...then suddenly it turns
into a blaze of electricity and
plows through both trees!
Now you have an idea what’s
PR0T1P: Use the rebounding
retainer wall to your advantage.
Bank shots to take out as many
enemies as possible.
PROTIP: Use a genUe stroke
when trying to land the ball on a
hill. Don’t bounce the ball; it
may pass over the slope and roll
down the other side.
in store for you with Kirby's
Dream Course.
Kirby in One
Kirby’s still after King Dedede,
but this time they battle it out
on the greens. With the help of
Kracko, Gordo, and Wispy
Woods (Kirby’s archenemies
from previous games), King
Dedede is ready to hit the
links against Kirby.
Kirby can only hope that
the tide - and the putting
green - will turn his way.Jiter-
ally. You must guide Kirby into
holes like a golf ball, but the
holes are guarded by enemies,
spikes, pools of water, and
spinning tiles that redirect
him. On top of that, all the
courses are set in midair, so
rn want to shoot 18 holes
I rrted I with a fat, morphing,
LmmJ multitalented puff of
fluff? No, not the President.
Kilty’s Dream Course does
for golf what NBA Jam did for
basketball.
one wrong shot, and you’re
permanently off the green.
The controls are simple:
You aim Kirby and plan his tra-
jectory. He can also power up
to destroy obstacles, run clear
of sand traps, and float gently
The sound is
Kirby-esque as
well. Cute music
and funny special
effects accompany
every shot, and
though they’re not
for everybody, the sounds do
enhance the game.
For the Birdie
If you’re not a Kirby fan, you’ll
definitely miss the hole with
this game. Kirby and his spe-
Figure out the trajectory of the ball on one of Kirby's wacky courses,
and you’ll be on par!
right into the hole. Shooting
accurately can be tricky, how-
ever. Sometimes you’ll swear
you sunk a putt only to see
the ball glance off the rim.
Kirby Putts
Things Right
The graphics are just what
you’d expea from this puff
ball. Bright, colorful, and funny,
the visuals are faithful to the
Kirby tradition established on
the NES and Came Boy.
cial powers are everywhere,
barreling through trees, skim-
ming off the surface of water,
and blowing up enemies.
But if you like the Kirby
series, there’s nothing else
you need to know about
Dream Course. It's just as fun
as the previous titles, with lots
of color and kooky gameplay.
Being a fan of miniature golf
(C’mon, admit it!) will also help
you love this wildly amusing
game. Kirby gets a birdie. □
GAMEPRO
May 1995
■ffSLM-
— '--j a
Super NES
By Toxic Tommy
~ Eventhough this is
w the third Wing Com-
mander game, it's entitled
"Wing Commander II: Ven-
geance of the Kilrathi." It's
almost identical in look and
feel to the other two install-
ments - and that's both good
and bad.
Report for Duty
This time, the Kilrathi cat
people put you, the Wing Com-
mander. in the doghouse! Your
mothership was destroyed
while you tangled with the
Kilrathi's invisible stealth
fighters. But since you're the
only one who “has seen the
enemy," everyone's calling
you the chicken commander!
The story line is com-
pelling, and a mysterious
saboteur adds intrigue. More-
32 ^ ^ **■«««**,
Trade insults with Kilrathi pilots.
over, the story graphics are
the game's visual stars. Clean, ,
detailed close-ups of charac-
ters are nicely presented.
Commanding Views
You fly via a cockpit view,
but one of the space-fighters
also offers a cool tail-gunner
look. The forward view is
dominated by the topnotch
instrument panel, but the
dogfight visuals are limited.
The tail-gunner look. offers a
full-field kill zone.
Wing's weak spot is the
combat animation of the Kilrathi
ships, which jerk around
and quickly dive off the
tiny gameplay space.
Unlike previous Wing
games, lasers and shields
quickly recharge so inter- .
mediate pilots should
have no problem filling
space with kitty litter.
The nicely crafted
controls also help pile
up the feline fatalities.
You can spin your ship
360 degrees on a dime.
Wing Commander ""XITf your ,oe s- Slow down
survives this battle. It’s . eai/ y to shoot.
This time you've been labeled
a traitor. Hello, galactic errand
boy duty!
dose enough to the originals
that fans will expect the cat-
scratch combat graphics. It
also offers notable, improve-
ments- it just should have
kept earlier challenge factors.
Intermediate Commanders
and rookies should feel free to
just Wing it. H
A Kilrathi cloaking device?
Your commander thinks you’re
seeing...er, n
PBOTIP: In the Broadsword, you
can attack forward at top speed
and hit Button A to finish the
victim with the tail gun after
you pass.
PROTIP: You can always attack
with full shields. Just outrun
attackers as you recharge.
Twelve seconds does it.
Targeting enemies by sight is
as tough as ever.
The sounds are also a lit-
tle tough...on the mind. The
minimal effects are just okay.
The military music's fine, but
the action tunes drone.
Here Kitty, Kitty
Your Kilrathi competition isn’t
sa tough. This Kilrathi crew
fights like kittens, which cuts
down the challenge factor.
The Kilrathi plot to destroy
their own crews to keep the
stealth fighters secret.
PROTIP: If you run into invisible
stealths, use the radar screen to
track and attack them. Fire when
the blips are dead center.
PROTIP: 200 to 250 kps is a
good speed for fighting and
for eluding asteroids.
Angel returns as commandet
of the Concordia.
Super NES Game ProFile
Wing Commander II:
Vengeance of the Kilrathi
Despite improved
□ Draphics and an easier
challenge, the third
Wing Commander is almost
identical to the earlier install-
ments of this durable series.
82
GAMEPRO • May 1995
Brace yourself-the ultimate martial
arts tournamentis back. And it’s for
your Super Nintendo Entertainment
System® Grab the action, of hand-
to-hand combat. Battle the world’s
toughest Fatal Fury Special® characters
with moves so fierc&they have to
be 5D. Inflict maximum damage and
face off with the^Fighting Dragon.
This is no game. So if you’reattached ,
to your face,, don’t even try it. ® ^
Nintendo. Super Nintendo Er
k .
PROTIP: As in standard Tetris-
style puzzlers, keep an eye on
the preview window in the mid-
dle of the screen.
blobs disappear, you connect
four or more together. The
player whose well fills to the
top of the screen first loses.
Strategy is simple: Make
matches to keep your side of
the screen empty and link up
strings of blobs to cause chain
reactions that fill up your oppo-
nent's. Control is easy: The
directional pad moves the
NES
By Tommy Glide
Izzy, the Olympic
mascot, is searching
for the five Olympic rings to
ensure that the '96 Summer
Games get under way. He ain’t
too hip, and he ain’t that hype,
but he’s a cute little platform
hopper with a decent game.
Izzy Target
Players guide Izzy through ten
straightforward platform lev-
els. Izzy splats enemies with
jumping attacks and morphs
into one of eight characters,
including a hang glider and a
caters to novices. With just a
long jump and an attack jump,
Izzy’s controls are simple - but
even as a young player’s game,
there are some tricky spots.
Plenty of discovery in the
twisting levels makes Izzy’s
Quest fun. Hidden areas are
everywhere, and each screen
contains numerous Easter
PROTIP: Destroy all the stump
creatures around this outcrop-
ping in the first level. Be sure
that no more appear, then enter
and grab the 1-up.
By The Unknown
, Gamer
Although Kirby's
Avalanche is a rehash of an
overdone puzzler theme, it’s
so well done that it's worth
playing - that is, if you don’t
already have three puzzle
games just like it.
It’s an Avalanche!
If you’ve seen Columns or Dr.
Robotnik’s Mean Bean Machine
(Genesis), or Dr. Mario (SNES),
you’ve seen Kirby’s Avalanche.
One player squares off against
the CPU or two players go head
to-head in a battle to manipu-
late pairs of colored blobs that
fall down a well. To make the
pairs of blobs left and right,
and button presses switch the
order of the blobs.
Kirby Konquers
Although typical for puzzle
games, the graphics are nicely
executed. Lighthearted ani-
mated sequences preview
each CPU challenger, and the
colorful blobs squish together
PROTIP: As your stack starts to
build, move objects to the sides
so you have room to maneuver.
in an amusing manner. The
tunes are repetitive, but cute
digitized Kirby speech livens
up the action somewhat.
If you’ve played similar
puzzlers, you’ll find nothing
new about Kirby’s Avalanche.
If you haven’t, it’s a well-done
little game that might just suit
your style. □
for the
Olympic Kings
eggs (literally painted eggs)
housing power-ups and
bonuses. You’ll have a good
PROTIP: In the Elder’s challenge,
stay clear of the walls and use
your speed sparingly.
skateboard. The infrequent
morphing, however, isn’t inte-
gral to the action.
With nice detail and a visual-
ly stimulating Izzy, the graph-
ics are sharp; in fact, they’re
almost identical to the Genesis
version's. Izzy’s enthusiasm
shines through every frame
of animation.
The sound echoes Izzy’s
Olympic spirit with blasting
trumpets and great effects.
The music, unfortunately, is
more smurfy than inspiring.
Slow and Izzy
Although the skill level is
adjustable, the game's style
• May 1995
PRO TIP: When you drop to this
Izzy checkpoint, bear right.
Jump behind the large rock to
find the hidden baseball morph,
then go back to the left of the
checkpoint and smash through
the wall to find a 1-up.
time jumping around with
Izzy, but you probably won’t
need to add him to your
collection. □
Order Form
Description
Official Players Guide
By Tim Rooney
Do you have what it takes to
become a Jedi Master? This hot
new strategy guide shgws you
how to save the Rebel Alliance
and defeat Darth Vader and the
Emperor. ,
pi jr ,. umy oiz.;
, ' • SNES
• Learn how to pilot the
Millennium Falcon safely against the Empire!
• Advance to the highest levels with killer
/ gaming tips and expert strategies!
Shipping and Handling Charges
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• Find out the best way to beat each boss,
defeat Darth Vader and the Emperor, and
destroy the Death Star
Fill out product order form and mall to:
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PROTIP: The streets are brutal
on your hovercab, so splurge on
protective armor as soon as you
can afford it.
PROTIP: No rangers are patroling
Kemo Park, so go offroad
through trees and graveyards
to save time on a fare.
PROTIP: When you bomb Omni-
corp TV in the Core level, take
the bomb to the station and
eject it using your ejection seat.
GAMEPRO • May 1995
hovercab is your ticket out of
Kemo. You cruise the streets,
earning cash by transporting
passengers and running mis-
sions for the resistance force.
(The resistance force wants
to end the rule of Omnicorp,
which is responsible for the
quarantine.) Completion of all
assignments, such as package
deliveries, bomb jobs, and
even mob hits, within the time
limit earns you the password
to the next city district and
eventually to freedom.
_ Your hovercab
kJ is nothing short
® of roving death,
thanks to its
impressive array
of weapons. You
begin with hood-
mounted guns,
and as you earn
money, you can
visit the local
“Weapon King” to
purchase every-
thing from can-
nons to missiles
to circular saws.
Purchasing an
Uzi is necessary
for those drive-
__ H bys where you
j||| need to shoot
out of your side
windows. As the
enemies get tougher, you must
upgrade your weapons to sur-
vive, and you’ll need to hit the
repair shop often.
You have a great weapon
inside the cab, too: If you
don’t want your passenger
anymore, the ejection seat
drops them off a little short of
PROTIP: In the Core level, e,
Gang at the Drive-In with a
healthy cab and a loaded
“ Reaper Rack.”
PROTIP: When you make your
delivery to the mall in the Kemo
Core, the entrance is marked by
a line of orange posts.
their destination. And when all
else fails, remember your cab
itself is a weapon, and you can
run over anyone in your path.
Beginning with an introductory
full-motion rock video, great
graphics fill this game. You
get four views from your cab
(front, back, and both sides),
so you always know who’s
around you. And there’s no
# * k / By Tomm y Glide
The life of a taxi
driver is pretty tough
in today’s world - but it's noth-
ing compared to the dangerous
life of a hovercab driver in the
quarantined city of Kemo in
2048. As former family man
Drake Edgewater, you’re one
of the few sane people surviv-
ing in a prison city overrun
with psychotics. In Quarantine,
an ultraviolent new game
bound to gain cult status, your
chance for escape from this
crumbling metropolis rides on
your skills as a tough cab-dri-
ving road warrior.
In this combination of driving
and shooting action, your
PROTIP: A good cabbie knows
the streets. Use your compass
and radar as guides, but try to
memorize a quick, easy route
when picking up a customer.
3D0 Game ProFile
Quarantine
(By GameTek)
O Add Doom’s gameplay to
the plots of movies like
„ w Escape From New York
— and The Road Warrior,
and you get a gritty, intense
game called Quarantine.
j| Drake’s World |
L
I
f.
I
I
This cool full-motion
rock video introduces
you to the futuristic
world of Drake Edge-
water and the crazed
society he must
escape from.
PROTIP: Your hovercab can’t swim, so be extra cautious around water.
Unless they’re raising
i, most people in the sti
I cause trouble. Don’t h
need to fret over any blood
code - this game delivers
blood up front and by the
truckload. For example, when
you run down pedestrians,
their remains leave stains.
Each level offers new vehicles
to battle, and the multiple
weapons and explosions add
to the cool visuals.
The gothic backgrounds
in these Doom-like levels
scroll sweetly. Each district
has its own distinctive yet
macabre detail. The projects,
for example are lined with
burning buildings, and the
trees in the park are decorated
with corpses.
PROTIP: Save your Uzi for mass
hits, such as when you face the
Mad Mob in Kemo Park.
Finally! A game with music
you’ll really enjoy! There's
nothing like listening to good
tunes when you drive, and
Quarantine has tons of music
tracks (and even lets you
select the tracks) from rock
bands signed to major labels.
Good sound and voice
effects complement the
music. The explosions, the
whistle of a launching missile,
and a customer shouting for a
taxi all make the overall sound
an awesome experience.
PROTIP: The perimeter of each
level is fortified with many
mines and missile bunkers.
Avoid driving close to the walls,
or you’ll take heavy damage.
Kemo City is one tough gam-
ing environment because your
controls aren’t as responsive
as you’d like. Shooting is easy
and accurate, but driving is
hard work. Making U-turns
in some levels is nearly impos-
sible, negotiating your cab
around obstacles while switch-
ing weapons and views is
tricky, and any quick maneu-
vering can get frustrating,
especially when the clock is
ticking down.
With graphical violence,
Quarantine is adult in its
nature and isn’t a game for
the squeamish. Nor is it a
game for the impatient: The
long, involved levels will
keep players behind the
wheel for weeks before they
see the last districts.
But what a trip it is. Doom
lovers looking to score more
gore will dig this grim, futur-
istic escape saga that spares
no fares, g
gamepro
May 1995
87
By Manny LaMancha
, Immercenary molds
an engaging cyber-
space story of suspense and
intrigue into an excellent 3D0
adventure. People “jumping"
into a virtual-reality world
called Perfect are dying. Four
agents have lost their lives
while trying to discover the
reason. Now it’s your turn,
Number Five....
Ammo-U-S-E
Immercenary is a Doom-style
jaunt into the VR world of Per-
fect and its center, the Gar-
den. Beginning with little
power and the lowest rank,
you start your battle against
Perfect’s inhabitants (called
Rithms) with a laser. As you
progress, you discover "am-
mo algorithms" - more pow-
erful weapons for more
powerful foes.
As your rank improves,
you build DOA levels, which
determine your strength in
three areas key to your sur-
vival: defense, offense, and
Immercenary
RPG and action/adven-
■ ' ture elements blend
mmd with slick first-person
graphics and addictive game-
play to make this game a think-
ing man’s sci-fi Doom.
PROTIP: Don’t take on a stronger
enemy unless you have ade-
quate ammo algorithms and
high DOA levels.
agility. The DOA adds a strate-
gic dimension that raises the
game's FunFactor.
Controlling Number Five is
simple, though the manual
makes it look complex. Clean
menus put every command
within a couple of button
The audio is a great mix
of soothing New Age music
and startling stereo battle
sounds. Audio cues are crucial
to your survival, so it’s good
that the background sounds
aren't distracting.
Peek-A-Boom!
Immercenary is a strange mix,
but it’s a heck of a lot of fun.
To twist a phrase, it’s a hip-
hop action/adventure that's
light on the RPC tip.
PROTIP: Listen to the scientists
between levels for helpful
information.
PROTIP: In DOAsys, talk to the
Rithms to get information.
You get a good dose of
combat, a compelling sci-fi
story that’s revealed grad-
ually, and a slick first-person
approach. You can't run-n-gun
without thinking ahead be-
cause you have to consider
your fragile DOA levels.
It's not the longest or most
difficult game you’ll play. But
when a game goes for some-
thing new, rather than rehash-
ing old themes, it's worth
noticing. Immercenary is a vir-
tual breath of fresh air. □
presses. The worst part is the
delay after you change
weapons, but that is
the lone flaw in the
seamless controls.
VR After You
The Carden’s graphics
offer a crisp first-person
perspective. As the title
implies, you really
become immersed in the
imaginative world. The
cut scenes' full-motion
video is some of the
cleanest you’ll see, though
the editing is choppy.
PROTIP: Save frequently, esp
cia«,aneragoodimp-
PBOnP.
place to recharge
GAMEPRO • May 1995
l pROTTP 7 Graball the ammo you
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I GO FROM
Jaguar
PMall Rntasies
By Scary Larry
1 Something falls in
' this game, all right,
but it’s not the Shadow. It
should be the people who
think that a 64-bit system
should even entertain this 1 6-
bit imitator.
Shadowy Characters
This direct port of the SNES
and Genesis fighters should
have remained in the 1 6-bit
arena. Virtually unchanged
from its predecessor, DD V on
the Jaguar is a weak game that
serves up a silly exercise in
one-on-one fighting.
The standard best-two-out-
of-three forum reigns here.
You choose from eight charac-
ters (including Billy and Jimmy
PROTIP: Charge moves when you
are at least one character’s dis-
tance away.
PROTIP: Cheap tactics work
best. Trap a fighter in the comer
and whale away.
Lee) in a fight to make things
right. This game, however, has
no depth or interesting game-
play mechanics to back up its
fighting spirit.
The graphics sport no seri-
ous improvements over the
1 6-bit version. Although it
tries to go for a more realistic
3D background, the game falls
short; the sprites still look
amateurish and cartoony.
The music is headache-
inducing, bass-rich factory
rock. All that's missing is Span-
dex-dad dancers and steam.
The control is about aver-
age for a game that boasts
By Captain Squideo
Old-fashioned pin-
ball on the high-tech
Jaguar - what a concept. But
while the prospect of high-
speed pinball on a 64-bit sys-
tem seems intriguing, the reality
is surprisingly mundane. There
isn’t nearly enough game to
make the Jag roar.
Subsonic Pinball
There’s not much action in Pin-
ball Fantasies. You play stan-
dard pinball on four small
tables. Thart it. No wondrous
power-ups, no hidden warp
areas, no ramps, no characters.
Control? It's mindless - just
flip those flippers. Purists may
PRO TIP: You can hit balls with
the most force if you strike them
with the tip of your flippers.
aural atmosphere for the indi-
vidual tables. The Speed Devils
table, for instance, runs revving
car noises behind the action.
But where are the voices and
the memorable music? Just
more underused Jag potential.
Fantasyland
Straightforward and simple, Pin-
ball Fantasies isn't any different
from the old pinball machines
left in the dust years ago by
modern arcade video games.
This game might appeal to
PROTIP: Using your Ripper, catch
the ball, cradle it, then carefully
aim it for maximum points.
like this game, but anybody
who thinks a $60 video game
should offer some imaginative
surprises will be severely dis-
appointed. There was more
gameplay in Sonic Spinball for
the Game Gear.
To its credit, Pinball Fan-
tasies has decent graphics.
Hallucinatory introductory
backgrounds swirl like sweet
eye candy. And the tables
themselves, themed around
subjects like cars or crypts, are
sharp and colorful.
The sounds create a fine
tons of special moves. The
moves come off fairly easily, but
forget multiple-hit combos or
PROTIP: When playing against
the computer, block every air
attack and counter with a low
punch or kick.
defensive attacks, which you'll
find in more serious fighters.
Fighting in the Dark
You have to be a tremendous
fan of the Double Dragon
brothers to want this cart. Even
casual fighting fens will draw
the curtains on this shadowy
game. Jaguar owners looking
for a serious fighting game are
still left in the dark. □
young novices or veterans with
nostalgic feelings for the glory
days of Bally tables. But does
PROTIP: Use Tilt (Button A) spar-
ingly - a few taps can shake the
table to your advantage.
that make Pinball Fantasies
real video game fun? You’d
have to be living in a fantasy
world to think that. □
GAMEPRO • Miy 1995
90
HardBall 95 lets
you trade players
and build any team
into a contender.
We expect to
sell thousands in
San Diego alone.
You live by the trade. You die by the trade. Just the way you'll find it in HardBall 95.
So you can trade, say, a Milwaukee reserve for a Montreal star. Or deal for a lefty
to strengthen the Seattle rotation. Or, if you’ve got some time on your hands,
try to rebuild San Diego. But the front office is not all we've made more realistic.
Stadiums are more detailed, from the wind at The Stick to the altitude at Mile High.
You get night games. You get 700 MLBPA players with 1994 stats. Digitized graphics
that are swear-word real. And a computer opponent that's now even tougher.
Get HardBall '95 for Sega Genesis now. It could go fast. Especially in San Diego.
1
By Greasy Gus
Like the Energizer
Bunny, the Lem-
mings keep going.. .and going.
Unfortunately, this former 1 6-
bit puzzler isn’t going any-
where new on the CD-i.
Lemming at ’Em
The Lemmings are a pack of
good-natured yet blindly
marching animals. You use
your cursor to guide them
across platform-style levels to
the exit. This calls for plenty of
strategy because you assign
the lemmings tasks such as
building stairs and digging
tunnels. If they make it out
successfully, you proceed to a
trickier level.
Other than a new introduc-
tory sequence, the graphics
look unchanged from previous
versions. The terrain is crisp,
but the lemmings are still
very small. You'll find yourself
ms
_. w c>
addresses you personally if
you choose a name from the
contestant database.
Don't expea to see Alex,
though, except in the opening
sequence and the Final Jeopardy
round. This, plus the lack of a
graphic panel of goofy onscreen
contestants, keeps the full-
motion video to a minimum.
Where the graphics lag, the
sound picks up. You don’t see
Alex much, but you'll certainly
hear him; he announces every
category and reads every
question. The nearly perfea
voices and effeas are only
missing the audience noises
Your host, Alex Ttebek
and the oh-so-important Daily
Double sound effea.
Finally, Jeopardy
The control improves greatly
over the Sega CD and 1 6-bit
versions. You no longer need
to spell your entire answer;
just enter the first few letters,
and an alphabetical answer
menu appears.
This no-frills game does
have a few holes. It doesn’t
offer computer competition,
and Final Jeopardy must be
played using pen and paper.
Jeopardy! enthusiasts, how-
ever, will agree that this ver-
sion is the best. 9
A cute animated sequence opens
Lemmings on the CD-I.
PROTIP: Send two lemmings to
scale this obstacle and para-
chute them off the other side.
Set up the first as a blocker, and
when the other Lemming turns
around, have him dig a path
straight through.
becomes annoying if you're
stuck on a level and you hear
the same tune repeatedly.
Follow the Leader
The controls can be sluggish
when you try to assign a lem-
ming a task. But the cursor
stretching your neck to see if
your lemming is doing what
he’s supposed to do.
Overall, the sound is aver-
age despite some good
effects, like the Bomb Lem-
ming screaming "Oh, no!”
before exploding. The music
PROTIP: Dig through these grids
that look like backgrounds, or
your lemmings win waste time
walking up and down them.
• May 1 9SS
moves quickly and accurately
enough, and it also enables
you to control the horizontal '
scrolling of each level.
With 1 20 levels and four
skill settings ranging from Fun
to Mayhem, Lemmings is a
handful for gamers who love
simple strategy. As for this
CD-i version, there’s nothing
here Lemmings fans haven't
already seen.
Lemmings by PhiUps
By Tommy Glide
I While most TV pro-
” grams cater to the
intellectually challenged, one
program chal-
lenges your
intellect: Jeop-
ardy! A tough,
well-designed
version hits
the CD-i.
As on the quiz show, you must
correaly answer host Alex
Trebek’s challenging trivia
questions from six categories
in two rounds of play, followed
by Final Jeopardy. Alex even
categories you
1 have a moment
Baseball action so realistic,
you'll be tempted to cork the bat.
The new Batter Up™ electronic bat lets you swing against the toughest pitchers in the major leagues. But forget about
pressing buttons on o boring controller. With Batter Up™ your biceps control the bot, not your thumbs. And there's no room
for whiffers. Best of all, it's compatible with the most popular video baseball gomes
oround. Pick it up ot your favorite video gome retailers. And remember, don't
wear your cleats in the living room.
available for
SEGA™ GENESIS™and SUPER NES®
Gome systems and cartridges ore each sold sepoiolely. Boiler Up™ is o liodemoik of Spoils Sciences Inc.,
2075 Cose Parkway Soulh. Twinsburg, OH 44087, (216) 963-0660. Sego™ ond Genesis™ oie trademarks of
Sego Enterprises. Ltd. All rights reserved. Super Nes® is o registered trademark of Nintendo of America ©1 991
WThe Sports ?ii*L
World Series '95 Smacks One out of the Park
World Series a
Baseball 9S
By Bacon
Many gamers thought the original
World Series Baseball was king,
but the monstrously cool refine-
ments in WSB ’95 send that game
and the competition back to the
minors. Remarkable graphics,
realistic sounds, and smokin’ new
features earn this cart a trip to the
All Stars.
Great Seats
WSB’s hallmark was dazzling
digitized graphics, and in this ver-
sion, they’re even more impres-
sive. You bat and pitch from the
same astonishingly realistic close-
up view, and phenomenal back-
grounds depict all the actual pro
stadiums. This cart really shows
PROTIP: Watch the shadow of the
ball to determine the speed of the
incoming pitch so that fastballs and
ball, start moving your fielder into
position as soon as the view starts
scrolling after the ball.
PROTIP: Develop a feel for which
comhinatioas of pitches, speed, and
aim work well for your pitchers.
PROTIP: Watch your pitcher's sta-
mina; when he starts slowing down,
warm up someone in the bullpen,
you what it’s like to step up to a
major-league plate.
The fielding-view sprites
remain a tad on the small side,
but much more detail has been
brushed into both views. The
players and umpires move with
lifelike realism - the second base-
man even fidgets if you’re slow
to select your swing.
Over the Fence
The killer features and customiz-
able options will blow baseball
fans out of the park. WSB ’95
sports two new modes - Playoffs
and Classic Home Run Derby -
that nicely round out the strong
original lineup of Exhibition,
League, Batting Practice, and
Home Run Derby.
Choose from all 28 major-
league teams, three All-Star
teams, and three Legends teams
that feature historic greats like
Babe Ruth and Ty Cobb. Stick
Swat homers like flies as Babe Ruth
on the Legends of MLB team!
with the real rosters and make
trades during the season, or draft
your own teams from a pool of all
the major-league players.
With the Strategy option,
you can fine-tune your fielders’
positioning to match each hitter’s
tendencies, which are shown in a
chart before each at-bat. Unlike
other games, however, you can’t
adjust the batter’s position or steer
a pitch in the air, but you can
switch teams at any point.
Grand Slam
A1 Michaels no longer calls the
shots, but the clear, generic
PROTIP: Prepare for each batter’s
strengths by using the Strategy
option to reposition your fielders.
Taunt your opponent as you circle
the bases after a homer!
announcer keeps the pace lively,
and the hissy choppiness that
marred the original has been
cleaned up. Striking sounds, such
as the echoing announcement of
batters, deepen the realism despite
the feeble crowd noises.
The responsive controls help
you react quickly in the field, on
the mound, and at bat. Stealing
and leading off still demand awk-
ward taps, though.
With adjustable difficulty
and unending features, WSB ’95
packs enough punch to entrance
you for the whole season. Grab
your glove and get ready for a
great game! □
The Sporting News
Baseball Loses Power
The SporNng Neius jjimBr
Baseball '’“jr
Bv Ben D. Rules Hud
The Sporting News may be the
sports authority, but it’s a raw
rookie in the video game world.
The Sporting News Baseball
shows that novices, no matter
how authoritative, still need some
seasoning.
And Now, the News
SNB is a standard baseball cart
that lacks distinctive features.
Well, it does have one unique fea-
ture: Among your three stadium
choices is the cornfield from the
movie Field of Dreams. Beyond
PROTIP: With its shallow corners,
the Dream Field can be a nightmare
for pitchers.
PROTIP: Against dominating power
hitters who can pull any pitch out of
the park, such as Ken Griffey, Jr.,
swing your defense around to the left
and pitch to the outside.
that, you’re treated to the same
behind-the-catcher pitching view
and the same overhead fielding
view that you’ve seen for years.
No dramatic closeups of the
plate as in World Series, no
screen rotation as in ESPN, no
view from the mound as in lots of
other games, no team names, no
head shots, and no real stadiums.
This one is the simple pitch-hit-
Did we say easy? When the
Dodgers’ speedster Delino De-
Shields cranks eight out of 10
pitches into the seats in the Home
PROTIP: Pitchers aren’t necessarily
listed in order of effectiveness. Scroll
down to find a starter with a good
wins/ERA combo.
Run Derby, you know some-
thing’s goofy.
In line with that simplicity,
the stats aren’t much. Baseball
fans probably demand more stats
than the fans of any other sport,
and that’s another reason that this
game fades in the standings. Not
only are the stats average (just
ERA and wins for pitchers),
they’re not even up to date. Ryne
Sandberg is still on the Cubbies?
Ah, memories.
Sporting Graphics
The pitching and hitting graphics
run baseball you played on yester-
day’s carts.
Admittedly, as far as that
pitch-hit-run action goes, it’s pret-
ty good. Your players respond
well, and you have good control
over your pitches. There aren’t
many strategic options, however
SNB keeps things simple, result-
ing in easy, high-scoring games.
PROTIP: Mix up your pitches. Noth-
ing like a 68-mph changcup to throw
hitters off balance.
The Straw playing for L.A.? What He’s still a "Machoman” in the
is this, “Overpaid .140 Hitters of the Home Run Derby, though.
1993 Dodgers"?
steal the visual show. That’s not
saying much, considering your
other players are midgets, and you
have only three fields to look at.
But the pitchers and hitters are big,
fast, and smooth. Bean a batter,
and you’ll see him cringe in pain.
The sounds, however, are
nothing special. You hear the usual
crack of the bat and cheers from
the crowd, along
with flat calls from
the ump and what
sounds like impro-
vised organ music.
If average stats
and sounds don’t
bother you, you can
have a pretty good
time running up the
score with SNB.
Sophisticated players
won’t think it’s a
field of dreams, but
novices might. Q
NBA Hangtime Hits
A Layup on Sega CD
NBH HangNme x
'35 Slptt
By Bacon
Reminiscent of the classic NBA
Jam, NBA Hangtime dishes out
fun two-on-two half-court hoops.
Despite the slow pace and stilted
sprites, the killer moves, courts,
and players will keep you dunkin’
like a cop at a donut shop.
Makes the Playoffs
Billed as two games in one, this
disc actually serves up the same
gameplay in two scenarios. In the
NBA Hangtime mode, you choose
from all 27 NBA teams (with
three real players each) and hit the
court for standard hoops in a stan-
dard arena.
In the intriguing World Tour
mode, you pick a team from 12
countries like Canada and Tahiti,
playing on a different court for
each. World Tour teams consist of
fantasy players like Smedley from
England, and some squads even
have female players!
Each scenario offers ordi-
nary two-on-two gameplay
(though adapted to the half-court
game) and the expected Exhibi-
stealing, so stay tight on your oppo-
nents and reach in as much as possible.
PROTIP: Periodically bench your
players to keep them fresh through-
out the match.
PROTIP: To shoot accurately, tap
Button A a second time at the peak of
your jump.
man-to-man
coverage; your players are generally
too slow to chase someone down.
PROTIP: If you grab the rebound,
pass to your teammate to clear the
ball, then immediately fire it back for
a quick dunk.
tion, Season, and Playoff modes.
The court heats up with an excit-
ing array of special moves (such
as spins and super passes) and
dunks that you control with multi-
button taps.
Experienced Jammers will
relish the opportunity to choose
exactly how they dunk in their
opponent’s face. The functional,
easily learned controls support the
long move list, but memorizing
the button presses requires some
studying.
Bounces off the Rim
Graphically, this game couldn’t
have a prettier wrapping. Nifty
live video of ESPN’s Dan Patrick
(Hangtime) and ESPN2’s Stuart
Scott (World Tour) provides
humorous commentary, even
though the usual Sega CD color
bleed and interminable load time
choke things up.
Once you hit the court, how-
ever, the graphics become less
impressive in a hurry. The realis-
tic backgrounds, especially in the
PROTIP: Never charge straight into
an opponent - the ball will always be
stolen. Use the Spin move to roll
around them.
PROTIP: To bag an easy three, lure
the opposing team under the net and
pass to your teammate.
World Tour, spice up the action,
but the tiny sprites lack detail, and
the animation is so choppy that
you’ll think a strobe light is flick-
ering during the dunks.
Even worse, the players
move with a staggering slowness
that diminishes the intensity. For-
tunately, the hefty hip hop tunes
and feisty announcer keep the
action rolling, overcoming the flat
grunts and ball sounds.
If rough edges don’t saw
away at your fun, Hangtime’s
controllable dunks and half-court
gameplay provide a fresh change
of pace. The adjustable difficulty
and wide range of teams should
keep the challenge constant - just
don’t expect the sharp sprites and
run-n-gunfunofNBA Jam. Q
96
GAMEPRO
May 1995
It's "Hail Mary" Time for Troy Aikman
Troq RiHman
Football
By Slo Mo
The Cowboys lost the NFC cham-
pionship game, and Troy Aik-
man’s NFC squad got blown out
in the Pro Bowl. You can’t blame
Troy for those losses, though, and
you shouldn’t blame him for the
mediocre performance of this Jag
game, either.
Looks Tough on Paper
Like its 16-bit teammates, Troy
Aikman fields a well-prepared col-
lection of features. You play the 28
NFL teams according to the ’94 -
’95 schedules (including Playoffs
and Super Bowl), or you can orga-
nize a custom schedule. There’s
also a slick design-your-own play
The Custom Play Screen enables you
to change receiver routes and block-
ing patterns.
feature, aided handily by an
excellent, controllable, frame-
by-frame Replay mode.
In this game, money truly
talks. Every team has a cash
reserve that you use to upgrade the
talent. As you might guess, high-
priced teams like the 49ers and
Cowboys are overwhelmingly bet-
ter than cheapo outfits like the
Cardinals and Buccaneers.
There are three skill levels -
Easy, Pro, and Veteran - but Easy
and Pro are ridiculously beatable
PROTIP: Money talks. Pay the
bucks to the defense and the QB.
once you figure out key plays. Vet-
eran mode, however, features a top-
notch gameplay challenge: On pass
plays, you must guide receivers
and then actually catch the ball by
hitting the Catch button.
The controls support other
commendable features, too. You
can make players hurdle oppo-
nents, spin, and stiff-arm with
either the left or right arm. Defend-
ers can go for diving tackles and
use speed bursts to catch runners.
Sights that Make Sore Eyes
Unfortunately, the second-string
graphics drop Troy’s controls and
other features for a loss. As with
the other Aikman games, frenetic
animation makes the players run
around in choppy, tiptoeing move-
ments...only this time the sprites
are larger! The manic movement
really creates problems during
PROTIP: The Weak Post Pattern is
killer at the Pro skill level. At the
Veteran level, one receiver is usually
open if you can make the catch.
PROTIP: Improve your interception
percentage against the CPU by mov-
ing the middle linebacker back into
pass coverage with the safeties. The
CPU QB likes to try to split safeties
on over-the-middle passes, but now
you’re there! This approach works
with any formation.
PROTIP: The Strong Side Sweep
can always gain yardage against the
CPU. Flip-flop the direction until you
find the w eakest link in the defease.
PROTIP: Read the safeties on pass
plays against the CPU. If you see
them move to double up a wide
receiver, go to your short receiver,
who should be open.
crowded running or passing plays,
where it’s impossible to pick out
individual players in the mob.
Moreover, the 2D character
sprites mean that when you flatten
someone with a tackle, you really
flatten them! Tacklers look like
steamroller victims, and tacklees
literally disappear.
At least the sounds hold their
own. There’s no cheesy “action”
music, and the player noises and
John Madden-soundalike an-
nouncer are fine.
TVoy Aches, Man
Despite some tantalizing innova-
tions, Troy Aikman Football sits
in favor of better-crafted 16-bit
games, including Troy’s own
clones. Looks like the top Cow-
boy rides the pine this year. □
iSi 3
GAMEPRO • M
97
iy 1995
Tecmo Fires a Wrist
Shot...and Misses
Tecmo Super
Hockey 3®
By Slapshot McGraw
From the company that brought
you the popular Tecmo Super
Bowl comes a new title for fans of
the world’s fastest sport. Grab a
stick, strap on some skates, lace
up your gloves, and get ready for
some decent NHL action.
Delayed Penalty
At first look, TSH’s many options
show some potential. In one- or
two-player action, you can play a
preseason or regular game filled
with penalties and vicious fights.
The ambitious can tackle a full
■ :^lawr v r
=P E "
»
- \
f-
*\
1 l»
You can choose from three levels of
game speed.
season with up-to-date standings,
real NHL players, and stats in
eight categories. Play an All-Star
game or enter the playoffs, and
you might just get to kiss the cup!
This checkfest supplies
many control features, but unfor-
tunately, they don’t respond well
to the button presses. As in most
hockey games, you can head up
the ice with a speed burst, drop a
pass into the slot, and deke the
PROTIP: One-timers and pass shots
are the most effective ways to score.
Since the goalie moves up and down,
it's easy to aim away from him.
PROTIP: Beware of too many poke
checks - the more that you attempt,
the more likely you are to be called
for roughing.
goalie with a fake slapper. But
this and other scoring moves,
such as slapshots and one-timers,
aren’t as fast or as smooth as they
are in other top hockey carts.
Watch Every Punch
TSH’s graphics are highlighted by
large, clear sprites, especially
when a fight scene occurs. Brief
animated clips randomly appear
during a game to add excitement.
Also, when you take control of a
new player, his name appears on
the bottom of the screen, which
eliminates any confusion and
helps you with strategies.
Although the sound effects
are nothing spectacular, they con-
tain all the elements of a hockey
game. Sounds like crowd noise,
PROTIP: There are three effective
ways to win a face off. Learn them to
counter the opponent’s choice.
punches, and board crashing are all
here. And even though you’d pre-
fer not to hear the refs whistle, it’s
always there to keep you in line.
Check Line
Geared for true Tecmo sports
fans, this simplistic cart probably
won’t satisfy serious gamers.
With many other hockey titles
available for the Genesis, this
game is not the top choice for a
PROTIP: When controlling your
goalie, you don't have a wide range
of moves to choose from. Just try to
stay in front of the puck.
PROTIP: To avoid getting hit in a
fight, stay even with your opponent,
and you'll automatically block his
attack.
true fan. If your store is out of
NHL ’95 or Brett Hull Hockey,
however, you might want to give
this cart a chance. Q
Fred Couples Scores
A 32X Birdie
Golf llagazine Presents
3G Great Holes „
Starting Fred Couples b&l
By Ben D. Rules
Like Masters’ Champion Fred
Couples, this fine game exhibits
lots of power.
Shootin’ Birdies
This game’s strength lies in its
options. Sega Sports has stuffed
this cart with every conceivable
option, from three club shafts
(Metal, Boron, or Graphite) to six
modes (including Skins, Shoot-
Out, and Scramble). Customize
your clubs, your clothes, the order
you play the holes - this game is
for thinking golfers who love to
experiment.
It’s also for golfers who love
to practice. If the terrific options
rate an eagle, the shooting con-
trols barely make par. Unlike
most golf games, swinging in
PROTIP: Keep the Ball Trails option
on while you’re at the driving range
to see if a shot pattern develops.
PROTIP: As you swing for the
green, aim a little short to allow extra
yardage for the roll.
Fred Couples requires three but-
ton presses. Plan on visiting the
driving range often. And with no
icons as you choose a club and
98
GAMEPRO • May 1985
PROTIP: Study the overhead- view
map so you can anticipate obstacles,
such as the distant water hazard.
read through the shot info, plan on
bringing your glasses, too.
Right Said Fred
The 36 holes in the title are great;
golf nuts will go nuts when they
look down these long, colorful,
detailed fairways. Unfortunately,
the visuals are inconsistent: For
instance, the overhead-view maps
aren’t very clear or helpful, and
trees become pixelated when
they’re near your perspective.
The sounds break par. Fred
encourages you after shots, though
his voice is pretty flat. But nice
detail, like the different clicks for
each surface the ball hits, adds
realism.
Most people will probably
never play all these great holes in
real life, so seeing them here is a
treat. If you like sophisticated golf
games, hit the links with Fred. □
QB Club
Gets Sacked
On Game
Gear
NFL Quarterback .
Club peGear
By Greasy Gus \ ’
With NFL Quarterback Club,
Acclaim tries unsuccessfully to
squeeze NFL action into a Game
Gear cart.
Quarterback Sacked
Offering Preseason, Play-Off and
Season modes, this game puts all
28 NFL teams at your disposal.
The gameplay isn’t very enter-
taining, however. The play books
are pretty limited - unfortunately,
each team is alloted 20 running
and passing plays, so pass-happy
S
a
•l
teams like the ’Niners don’t have
the added passing plays you’d
like. Even worse, you’re missing
the Simulation mode, QB chal-
lenge, and the “build-your-own
QB" feature that made the 16-bit
games unique.
After the great opening cine-
matics, you’ll be disappointed
with the game’s graphics. The
perspective is good, but the char-
acter detail has been sacrificed to
give you a larger field view.
The sound is even worse than
the graphics. The major problem is
ton 2 after you make a reception,
the lack of game-related noises:
There are no tackling sound
effects! Other than the crowd
noise, you get zero NFL sounds.
For an interesting change of pace,
play in the X's and O’s mode.
computer chooses your intended
receiver.
Two difficulty modes give
the experienced armchair QB
more to sweat over, but too much
is missing to put this game in the
end zone. If you have to stretch
the pro season onto the Game
Gear, there’s a better game on
Madden’s field. □
PROTIP: When the computer team
scores, select the Graveyard Blitz to
block the extra point The penalties
have no effect so don’t worn about
going offsides.
Quarterback Clubbed
With offensive spin
moves and speed bursts,
the simple, effective con-
trol is the best thing this
game has to offer.
When passing,
however, the
mm mm...
mrmmm
mmirnum.
The Reds' Deion Senders steps up
to face the Braves ' Greg Hid dux!
Albert Belle of the Indim rips i shot
off the Orioles' Hike Mussina !
B All 28 Major League Teams & TOO Major League Players,
including McGriff, Bagwell, Key, Canseco and Bonds!
B Draft & trade players.
B League, All-Star, Playoffs & World Series action!
B Multi-player leagues-several friends can all be in a league together.
B Large battery saves complete individual, team and
league leaders statistics.
BAII- Time Great Players, including Lou Gehrig, Dizzy Dean & Ty Cobb!
B '7HE BEST JUST GOT BETTER... ALL THE STATS, ALL THE STADIUMS,
INCREDIBLE ANIMATION... WORLD SERIES BASEBALL‘95 HAS IT ALL."
-Dive Winding, Dime fin Higuine!
Roberto Alomar faces Jack McDowell
in all-star batting mode.
TMfeDrttftva/tafMl. OmilU Uiifrmmt
PROTIP: If you travel south-south-
east of the Nahuatla village, you’ll
find the , ruined lab. You need
numerous items here, including
some empty containers that can
hold tar, a rifle, and more.
The Monthly Guide to the WorzLd
PROTIP: Ovens are great for firing
soft pots into hard grenade shells.
sprites aren’t very detailed,
and the rooms usually contain
no more than one object to
find. Even the enemies, like
the dinosaurs, look strange
rumbling after you from the
odd perspective.
The music and sound effects
are effective but not very imagi-
native. Music changes will alert
you to enemies, which is help-
ful, but the weak, sparse sound
effects only hurt such an
expansive RPG.
Another Avatar-specific
problem is control, which is
menu driven...and sometimes
very confusing. You must
combine different objects,
which means a lot of costly
trial and error, especially if
items that you need are in a
village you left a long time
ago. Thankfully, all items reap-
pear when you leave rooms.
Lordy Lordy
Ultima players will also recog-
nize the long-winded conversa-
tions, confusing subplots, and
annoying characters who pop
up for seemingly no reason at
all. Fans of the Ultima series
will certainly enjoy this jungle
epic for its change of pace.
Other RPC players may want to
check out the Ultima games
before becoming acquainted
with this one. It can be truly
Savage to the uninitiated. □
PROTIP: Don’t let an item just sit
in your inventory. Double-click
on it, and you may be surprised.
Try the cloth as a starter.
villages and surrounding
areas, you come across items
that you must combine to
make weapons and tools. In
addition, you'll need shaman
magic, which is acquired by
obtaining certain plants.
Suave Savage
Like most other Lord British
games, this one sports a dis-
torted ^-overhead view. The
PROTIP: Gather some tar into an
empty bucket. Tar and cloth
strips make great fuses for
grenades.
By Sir Scary Larry
It’s another Lord
British adventure,
but this time the 7 ""
Avatar finds himself stranded
in an ancient jungle surrounded
by warring tribes. This story line
is surrounded by familiar Ulti-
ma-like sights, which is both a
blessing and a bummer.
Empire Strikes Back
Your mission in Savage Empire
is muddled. Lord British
has bequeathed a valu-
able Moonstone to you
with instructions to
find out more about it.
You end up an amnesi-
ac in a vast jungle,
guest of the friendly
Nahuatla tribe. As you
try to piece together
your memory, you come across
other vaguely familiar mem-
bers of your expedition.
But you’re not alone in the
jungle. It's filled with more
danger and unexpected sur-
prises than the White House
lawn, including dinosaurs,
giant ants, and hostile tribes.
As you search through the
PROTIP: You’ll need at least 100
gems before you get to Tichitcatl
(check the map for its location).
That money is for the Obsidian
Sword, which is the most pow-
erful sword early in the game.
Perhaps other items you find
(like Obsidian Knives in Yolaru)
can be traded for the Sword.
PROTIP: Sulfur + Saltpeter
Charcoal = Gunpowder
PROTIP: Anything you take from
a chest, pot, or container will
reappear when you exit a room.
Go back to find even more
EYCMNTD
HH
H^SIS
By The Unknown Gamer
Prince Ali (sound vaguely
familiar?) finds a lost gold
amulet and gains some myste-
rious powers. Now he must
round up four elemental spir-
its to wield the full power of
the gold amulet and stop the
evil one who carries the silver
amulet. So begins this
action/adventure RPC that,
though pretty to look at and
PROTIP: To beat the gargoyles,
fust Jump and slash them.
intriguing to play, is definitely
not for hardcore RPCers.
Mighty Is Prince Ali
To collect the four spirits, each
with its own unique power,
and vanquish the carrier of the
silver amulet, Ali has to roam
the land, complete different
quests, collect special items,
and search for clues. In addi-
tion, the game also has some
other familiar role-playing ele-
ments (such as Experience
Points). The gameplay, howev-
er, focuses squarely on hack-n-
slash action, including lots of
hand-to-hand combat and
some puzzle solving.
Similar to characters in
games like Golden Axe, Ali has
a collection of stab, kick, and
jump moves. If you move him
in close, you can even get him
to execute a primitive combo of
sorts. The controls for Ali and
the various spirits that he even-
tually masters are simple com-
binations of button presses.
Other than figuring out the
order of events, strategy is
practically absent. Beyond the
bosses, it doesn't matter which
weapon you use against the
range of enemies you face.
PROTIP: TO open the door In this
chamber, use the bow and
arrow to activate the lever.
enemies. The gorgeous back-
ground scenery also has some
nice special effects.
The downside, of course,
is that the play area isn’t near-
ly as large as it is in a tradi-
tional RPC. Nice sounds, such
as Ali’s gulp as he eats and the
screams of dying enemies,
highlight the action.
The different gameplay
aspects create a nice mix, but
beginning and intermediate
players will easily finish the
game and be left wondering
what’s beyond Oasis. And the
game has way too little true role
playing to interest serious fans.
It’s an ideal game, though, for
players who want a taste of RPC
or beginners who aren’t ready
for a heavy-duty quest.
the right green platform to opt
the door.
The graphics in Beyond Oasis
are better than average, espe-
cially for role-playing games.
The 3 A-overhead view gives
the graphics a 3D feel that
extends to the large, varied
When the Spirit appears, use I*
bubbles to dowse the tire that
3 /4-overtiead view
Battery backup
ESRB rating: Not
yet rated
Darkling Tower. Your quest? To
seek and rescue the Goddess
of Ambition...and no, it's not
Madonna, dragon-breath.
Armed with some rusty
weapons and a lot of bravery,
you slash at a variety of mis-
creants, like slime balls, scor-
pions, and mini tornadoes.
While slashing away, you find
treasure chests, potions,
spells, and other helpful items.
As you gain experience and
cash, you can upgrade your
weapons and armor.
Gaining experience isn’t a
problem because even the
controls are a bit on the light
side. One button slashes,
another powers up your char-
acter, and another selects dif-
fairly small and repetitive. The
dungeons are all dully similar.
The hills aren't exactly alive
with the sounds and music.
The average sound effects are
compounded by small voice
samples and dismal death
groans...or yelps, actually.
Warriors ’R’ Us
Although certainly steeped in
RPG traditions like weapon
selection and experience-
building combat, Dungeon
By Sir Scary Larry
Seasoned RPGers may wonder
how Dungeon Explorer qual-
ifies for this section. Dungeon
Explorer is an overhead-view
action/RPG with plenty of
knights, mages, dungeons,
and weapons. However, it will
remind role-playing veterans
of the arcade classic Gauntlet
more than anything else.
Now Slaying in a
Dungeon near You
This simple hack-n-slash maze
burner follows a bare-bones
story line. You choose either
a mage, knight, elf, monk,
beast, or ninja and travel
through the dungeons of
Explorer’s drawback is the lack
of conversation with other
characters and the conse-
quently thin story line.
Dungeon Explorer fills the
shoes of action freaks who like
a fantasy thread in their
games, but connoisseurs of
spell-casting and dragon-dub-
bing will want something with
a little more Ore meat to it.
This game will appeal to a
younger, action-oriented crowd
of gamers. Don’t expect a lot,
and you won't be disappointed
in your explorations. □ ,1
PROT1P; Don’t satisfy yourself
with fust destroying your ene-
mies; also destroy the pods that
generate them for extra chests,
potions, and other goodies.
ferent items - no strenuous
menus to wade through, and
no weapon-guessing for maxi-
mum effectiveness.
Maze Daze
Speaking of lightweight, the
graphics don’t really beef up
this title. The overhead view is
filled with colorfully animated
sprites that are nonetheless
Dungeon Explorer by Sega
ili
jgffl
Price not available
Overhead view
CD
Multiscrolling
Available now
Save feature
Fantasy RPG
ESR8 rating: Kids
2 players
to Adults
PROTIP: If your division has no
intention of inhabiting a con-
quered city, consider stocking
up or raiding to bleed it dry of
gold, food, or draftees accord-
ing to your needs.
■ -•«. ■ i ■ > - v ‘. * ' '•
GAMEPRO • May 1885
ByBro'Buzz
Koei is back with another epic
SNES Chinese history lesson.
This time, the story recounts
the exploits of the warlords
Liu Bang and Xiang Yu as they
wage a civil war in ancient
China around 210 B.C. Koei
fens may find that, though the
gameplay feels familiar, it’s not
as satisfying as previous titles.
PROTIP: As with most Koei
games, spying is an Important
expenditure since the numeri-
cally superior army usually wins
the battles.
YuBeBad
You play either
Bang (the good
guy) or Yu (the bad
guy) and command
their respective
military forces. Through four
scenarios, you must kick your
foe’s butt out of successive Chi-
nese cities and eventually out
of China altogether. That means
you must occupy towns, raise
cash, and build armies.
To appreciate it all, you
must get a thrill from watch-
ing numbers add and sub-
tract. As is Koei’s style, you’ll
find more windows and
1
' y
* J
'//■ •,
1
V
PROTIP: The Delegate command
speeds up castle battles, but It
also shows you effective fight-
ing strategy.
■
Just flee if your foe has
menus here than in a high-rise
Chinese restaurant. However,
the adept controls let you
handily manipulate the numer-
ical data, and a calculator-style
interface makes crunching
numbers a breeze.
Less Bang
For the Bucks?
The crisp controls make
Phoenix a sort of “Koei lite."
Because the basic strategy is
quickly move
through conquered
cities, you don’t have
to spend as much
time building long-
term profit centers to
fuel your military
forces. Instead, you
can usually shake
down the suffering
townspeople for gold, provi-
sions, and draftees, then just cut
out of town for the next fight!
are plenty of handsome face
shots of generals and adver-
saries. Nicely detailed battle
graphics make the tiny com-
batants look good, but primi-
tive animation gives them
little pizzazz.
Gentle, unobtrusive Asian
music dominates the sparse
sounds. The battle noises, how-
ever, are strictly expendable.
Stir-Fried Phoenix
Rise of the Phoenix is a bird of
a different feather for Koei
fens. The relatively low-level
city building may not add up
for hardcore accountants. The
simplified battle sequences
will leave militant players itch-
ing for a fight. Chew on
Phoenix, and, 30 hours later,
you may still be hungry. □,
Battles are also streamlined.
The view is limited to basically
two scenes, a castle siege and
an open-field, mounted melee.
Only the siege scenario has
individual fighting units, and
you can’t position them.
The graphics are typically
Koei: sharp but static. There
105
Game Boy
A^ >.“ By Captain Squideo
Think you're a pin-
f ball wizard with the
silver ball? You can try work-
ing your magic on Pinball Fan-
tasies for the Came Boy, but
this game's limited gameplay
means you’ll run out of fun
within 1 5 minutes.
Tilt
Like the new Jaguar version of
this game, you get four pinball
tables, each with its own
theme (Partyland, Speed Devils,
PROTIP: At the beginning of
Partyland, hit your upper flipper
as the ball approaches the table
and you might reach the high-
scoring PUKE area to the right.
but there’s not anything really
eye catching. Some anima-
tions, wacky explosions, or
even introductory scenes
might’ve been interesting.
The sounds are the game’s
relative strength. The fast-
paced music and layered
PROTIP: Shooting enemies off-
screen works. Line up the sucker,
step out of harm’s way, and ffre.
Sound effects run the
gamut from blah to blah. Weak
shooting effects are further
compromised by repetitive,
annoying music. A Walkman
stereo is not only a require-
ment but also a blessing.
Although this game may
alleviate the boredom brought
on by an afternoon spent in
the back seat of a car, don’t
waste your time on it unless
you’re stuck that badly. True
Lies doesn’t ask for a lot of
your time, and it doesn’t give
you much in return. No lie. □
PROTIP: Stay behind the safety
of a wall and let enemies drift
toward you.
By Scary Larry
Harry Tasker is
looking for a few
bad men. As an undercover
spy, Harry is trying to save the
world, but he can't even save
this meager game.
Nothing but the live
Following the SNES version
pretty faithfully (see ProRe-
view, April), True Lies on the
Came Boy is an overhead
action/adventure that’s sur-
prisingly low on both action
and adventure. You lead Harry
through various rooms, shoot
most moving enemies, gather
weapons and keys, and leave.
The gameplay is solid but
boring. You can easily switch
between a handgun, machine
gun, shotgun, or grenades
(when you find them), but they
all have the same basic effect.
Guiding Harry is nothing
special, either. Although he’s
armed to the teeth, you’ll wish
he could do more than just
slowly plod around.
See Harry Run
The tame, one-dimensional
graphics mash furniture,
hedges, enemies, and other
elements into one big, uninter-
esting background. On a small
Game Boy screen, Lies is
tough on the eyes.
PROTIP: At the top of the Stones
Bones table, gently tap the Tilt
button to keep the ball in the
KEY area.
Billion Dollar Cameshow, and
Stones Bones). You play Pinball
Fantasies just like pinball,
using simple flippers at the
bottom of the table to flick the
ball back up to the top.
The controls require no
thought, the tables are uncom-
plicated (there are no side
rooms, ramps, or hidden
areas), and the action is slow.
You quickly run out of chal-
lenges, and you quickly run
out of fun.
The graphics should be
dazzling and busy, like real
pinball machines are. Unfortu-
nately, these tables are pretty
sparse. You can make out the
point totals and special areas,
PROTIP: Don’t give up on a ball
if it falls past your flippers.
Occasionally, it will ricochet
back onto the table.
sound effects effectively dupli-
cate actual pinball action.
Fantasy Island
The idea of handheld pinball
isn’t bad, but this cart doesn’t
deliver the goods. More creativ-
ity and complexity in the game-
play and graphics would've
added up to more fun. □
SAMEPRO
106
May 1995
Three Characters.
Two Outlaws.
One Serious Mess,
'"MZl
KV
H
i.
mW^
UsuSmbMM&j,
Super nes
Donkey Kong Country
50 Lives, "Bad Buddy"
| Trick, and Sound Test
"15 m
£
M4I 1 »* i
E res* C»(
At the Select A Game screen,
highlight “Erase Game” with
your cursor and then enter any
of the following tricks:
50 Lives
Press B, A, R, R, A, L, and
then begin with one of your
saved games.
“Bad Buddy” Code
Press B, A, Down, B, Up,
Down, Down, and Y. In two-
player team games, this trick
enables either player to gain
control at any time by pressing
Select.
Sound Test
Press Down, A, R, B, Y,
Down, A, and Y. Press Select
to skip through the game
sounds and music.
Math Greer
Lakewood, CO
3DO
Shock Wave
Power-lip Cheats
Mortal Kombat II
Double Fatality Time and
I
Press II to pause the game during play and enter this master
code: B, A, C, C, A, A, and X. Press II again, enter any of the
codes below, and then press X. You can use the missile power-
up and smart bomb only once per mission.
Laser power-up: C, A, A, B, A, C, A
“Xtra Laser” message appears.
Missile power-up: C, A, A, B, A
“Nuke ’Em Up" message appears.
A, C, A, B, A, A, C, A, A, A
“Smart Bomb” message appears.
A, B, A, C, A, A, B, A
“Invincible” message appears.
Quickly enter the following but-
ton presses at the character-
select screen. The “character-
selected" whooshing sound
confirms each trick.
Double fatality time:
Up, Up, Left, Up, Down, Select
Smart bomb:
Invincibility:
Super damage (two hits
defeat your opponent, and
your opponent’s hits damage
you half the normal amount):
Down, Up, Right, Up, Left,
Select
Mike Everett
Montgomery, AL
Arcadi
Killer Instinct
Double the Speed
As soon as each player has selected a character, hold Right on
the joystick and simultaneously press all three punch buttons
(in a one-player game, the first player must do this with their
controller and Player Two’s controller). These buttons must be
held until the prefight match screen appears and then released
after you hear the swooshing noise for the second time. This
code doubles the normal speed of the game, but it must be re-
entered with every new match.
Brian Smolnik
Joliet, IL
GAMEPRB
May 1995
t,: ■
ar
Super N
X-Men: Children of the Atom
PlayasAkuma
Samurai Shodown
Play as Amakusa
I Pit this Super Street Fighter boss against the X-Men! As Player
One at the character-select screen, move the cursor to Spiral in
I the lower right-hand corner and hold it there for two seconds.
I Then, in one motion, move the cursor left across the bottom row
I of characters until you reach Iceman. Continuously move back
I one to the right to Colossus, up one to Cyclops, right two (past
I Wolverine) to Omega Red, and down to Silver Samurai. Wait on
I Silver Samurai for two seconds, then simultaneously press
I Fierce Punch, Fierce Kick, and Quick Kick. Akuma will jump
I down and pose for you. His moves are exactly the same as in
I Super Street Fighter II Turbo.
This pad trick enables you to play as Amakusa in the two-player
or Countdown game. At the Takara logo screen, press A, Y, X,
and B. A voice confirms that you’ve done the trick correctly. At
the title screen, select the game you want to play. Then, at the
character-select screen, select any character and simultaneously |
hold down L and R to select Amakusa. In the two-player game,
continue to hold down the buttons until your opponent has
selected his character.
uo You Have a
Super NES
The Lion King
Level Select and Invincibility
If so, send it to SWAT and, if
we publish it, we’ll send you
a free GamePro T-shirt! We
also want more of your art-
work. Every reader who gets
their artwork published in
SWAT will also receive a free
T-shirt. Cool! Send your best
tips and secrets to:
Secret Weapons
Pf) Rnv Woo
Go to the Options screen and press B, A, R, R, Y. Level-select and invulnerability options appear.
When you exit the Options screen and begin the game, you immediately jump to the level you
selected and, if you switched Invulnerability to “On,” you’ll be invincible!
RyanWeason
Thomaston, GA
Mil 1IIS
More than 37 hidden charac-
ters and 16 power-ups are
secreted away in NBA Jam
Tournament Edition, and
GamePro enlisted the help of
some serious Internet Game-
Pros to rein in the codes.
We’ve included the codes
for both Genesis and Super NES
and noted where system-specific
button presses are needed.
Enter “C,” then simultaneously
press Button A and Start. Enter
“I,” then press any button. Enter
“C,” then simultaneously press
Button B and Start.
Enter “W,” then simultaneously
press Button Y and Start on the
SNES or simultaneously press
Button C and Start on the Gen-
esis. Enter “I,” then simultane-
ously press Button B and Start.
Enter “L,” then press any button.
Enter H, then simultaneously
press Button A and Start. Enter
“V,” then press any button. Enter
“Y,” then simultaneously press
Button B and Start.
Hidden Characters!
Note: Enter the following
codes at the Enter Initials
screen. The codes and button
commands are the same for
the Genesis and SNES ver-
sions. except that Button Y on
the SNES corresponds to But-
ton C on the Genesis.
The Clown Princes of Halftime!
Find out if the team mascots can pound the parquet as well
as they can incite the crowd. Play as the mascots for various
teams with these codes.
Benny
Enter "B,” then
simultaneously
press Button B
and Start. Enter
“N,” then press
any button. Enter “Y,” then
simultaneously press Button Y
and Start on the SNES or But-
ton C and Start on the Genesis.
Hugo
Enter “H," then
press any but-
ton. Enter “G,”
then simultane-
ously press But-
ton Y and Start on the SNES
or Button C and Start on the
Genesis. Enter “0,” then
simultaneously press Button
A and Start.
Crunch
Enter “C," then
simultaneously
press Button A
and Start. Enter
“R,” then simul-
taneously press Button B and
Start. Enter “N,” then press
any button.
Gorilla
Enter “G,” then
press any but-
ton. Enter “0,”
then simultane-
ously press But-
ton B and Start. Enter “R,”
then simultaneously press
Button B and Start.
Enter “H,” then press any button.
Enter “C,” then simultaneously
press Button B and Start. Enter
a space, then press any button.
Enter “R,” then simultaneously
press Button B and Start. Enter
“0,” then simultaneously press
Button A and Start. Enter “Y,”
then press any button.
Rap and
Rebound!
Music stars make noticeable
appearances in NBA Jam TE.
Heavy D., Fresh Prince, and the
Beastie Boys are all in the house!
Jazzy Jeff
Enter “J,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “A,” then
simultaneously press Button A
and Start. Enter “Z,” then
simultaneously press Button A
and Start.
Enter “M,” then simultaneously
t AMEPRI • May 18S5
110
Enter “A,” then press any button.
Enter "D,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “R,” then
press Button B and Start.
Enter "M,” then simultaneously
press Button B and Start. Enter
“C,” then simultaneously press
Button B and Start. Enter “A,”
then press any button.
Order in the
Sports!
This is cross-training the hard
way for Frank Thomas and
Randall Cunningham! But for
the Bird, it’s all old hat.
Enter “S,” then simultaneously
press Button B and Start. Enter
“0,” then press any button.
Enter “K,” then press any but-
ton. Enter “S,” then simultane-
ously press Button B and Start.
Enter “K,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis.
Enter “H,” then simultaneously
press Button A and Start. Enter
“T,” then press any button.
Enter “P,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis.
press Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “K," then
press any button. Enter “D,”
then simultaneously press But-
ton Y and Start on the SNES or
simultaneously press Button C
and Start on the Genesis.
Adrock
Enter “X,” then simultaneously
press Button A and Start.
Larry Bird
Enter “B,” then simultaneously
press Button A and Start. Enter
“R,” then simultaneously press
Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “D,” then
simultaneously press Button A
and Start.
Enter "R,” then simultaneously
press Button B and Start. Enter
“A," then simultaneously press
Button A and Start. Enter “Y,”
then press any button.
Enter “A," then press any but-
ton. Enter “M,” then simultane-
ously press Button A and Start.
Enter “X,” then simultaneously
press Button Y and Start on the
6AMEPR0
Enter “X," then simultaneously
press Button B and Start. Enter
“Y,” then simultaneously press
• May 1995
Button B and Start. Enter “Z,”
then simultaneously press But-
ton A and Start.
SNES or Button C and Start on
the Genesis.
Enter “P,” then press any but-
ton. Enter “H," then press But-
ton A and Start. Enter “I,” then
press Button Y and Start on the
SNES or Button C and Start on
the Genesis.
The Who? Crew
Most of these characters are
neither sports stars nor well
known. These hidden charac-
ters give you the opportunity to
see most of the people who
worked on Jam TE, however.
Chow Chow
Enter “L,” then simultaneously
press Button A and Start. Enter
“G,” then simultaneously press
Button B and Start. Enter “N,”
then press any button.
Kabuki
Enter “D,” then press any button.
Enter “A,” then simultaneously
press Button B and Start. Enter
“N,” then simultaneously press
Button A and Start.
Enter “A," then simultaneously
press Button Y and Start on the
SNES or'Button C and Start on
the Genesis. Enter “I,” then
press any button. Enter “R,”
then simultaneously press But-
ton B and Start.
Kid Silk
111
Enter “N," then simultaneously
press Button A and Start. Enter
“D,” then simultaneously press
Button B and Start. Enter “H,”
then simultaneously press But-
ton A and Start.
Enter “S,” then press any button.
Enter “L,” then simultaneously
GAMEPRO • May 1895
Enter “B,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “L,” then
press any button. Enter “Z,”
then press Button Y and Start
on the SNES or Button C and
Start on the Genesis.
Moosekat
Enter “M,” then simultaneously
press Button B and Start. Enter
“P,” then simultaneously press
Button Y and Start on the SNES
or Button C and Start on the
Genesis. Enter “F,” then press
any button.
Moon
Enter “M,” then simultaneously
press Button B and Start.
Enter “C,” then simultaneously
press Button B and Start. Enter
“M,” then simultaneously
press Button Y and Start on
the SNES or Button C and
Start on the Genesis.
Enter “S,” then simultaneously
press Button A and Start. Enter
“A,” then simultaneously press
Button Y and Start on the SNES
or Button C and Start on the
Genesis. Enter “L,” then press
any button.
Enter “T,” then simultaneously
press Button B and Start. Enter
“W,” then press any button.
Enter “G,” then simultaneously
press Button A and Start.
Enter “J,” then simultaneously
press Button Y and Start on the
SNES or Button C and Start on
the Genesis. Enter “M," then
simultaneously press Button Y
and Start on the SNES or But-
ton C and Start on the Genesis.
Enter “C,” then simultaneously
press Button B and Start.
Enter “C,” then simultaneously
press Button B and Start. Enter
“K,” then press any button.
Enter a space, then simultane-
ously press Button Y and Start
on the SNES or Button C and
Start on the Genesis.
Enter “G,” then simultaneously
press Button A and Start. Enter
“0,” then simultaneously press
Button Y and Start on the SNES
or Button C and Start on the
Genesis. Enter “F,” then simul-
taneously press Button B and
Start.
Falcus
Turmeil
Enter “J,” then simultaneously
press Button A and Start. Enter
“F,” then press any button.
Enter a space, then simultane-
ously press Button Y and Start
on the SNES or Button C and
Start on the Genesis.
Muskett
Enter “M," then simultaneously
press Button A and Start. Enter
“J,” then press any button.
Enter “T,” then simultaneously
press Button A and Start.
Riveit
Enter “R," then press any button.
Enter “J," then simultaneously
press Button A and Start. Enter
“R,” then simultaneously press
Button Y and Start on the SNES
or Button C and Start on the
Genesis.
press Button B and Start. Enter
a space, then simultaneously
press Button B and Start.
Goskie
Enter "J,” then press any button.
Enter “A,” then simultaneously
press Button A and Start. Enter
“Y,” then simultaneously press
Button B and Start.
112
Power-Ups
Note: Enter the following codes at the 'T onight’s Match-Up" screen. All codes work for both systems.
In NBA Jam TE, you can use two
codes at once, which means
that you can have simultane-
ous Unlimited Turbo and Tele-
port Passing! Awesome!
Shot-Percent Display
Press Up, Up, Down, Down, and
Button B.
Quick Hands
Press Left, Left, Left, Left, Button
A, and Right.
Max Power
Press Right, Right, Left, Right,
Button B, B, and Right.
Power-Up
Boat Tending
IMPM
Press Right, Up, Down, Right,
Down, and Up.
Power-Up Dunks
Teleport Pass
Press Left, Right, Button A, B, B, Press Up, Right, Right, Left, But-
andA. ton A, Down, Left, Left, Right, and
Button B.
Power-Up Turbo
Press Button B, B, B, A, Down,
Down, Up, and Left
Power-Up Offense
Press Button A, B, Up, A, B, Up,
and Down.
Power-Up
Three-Pointers
Press Up, Down, Left, Right, Left,
Down, and Up.
Power-Up Block
Press Down, Right, Button A, B, A,
Right, and Down.
Block an Opponent &
Both Opponents Fall
Press Up, Up, Up, Up, Left, Left,
Left, Left, Button A, and A
Block an Opponent
And Ute Opposing
Teammate Falls
Press Up, Up, Up, Up, Left, Left,
Left, Left, Button A, and B.
Rainbow Shots
Press Up, Down, Up, Down, Right,
Up, Button A, A, A, A, and Down.
Press Up, Up, Up, Up, Left, Left,
Left, Left, Button B, and A.
Slippery Court
Press Button A, A, A, A, A, Right,
Right, Right, Right, and Right.
Special thanks to Jason Deen, floyd@rci.ripco.com, Brian Smolik, and any others who worked on the
RGVN posting of the FAQ. Many thanks to all our GamePros for their diligent wort.
GAMEPRO • May 1S95
113
Hot Game Genie and Pro Action Replay Codes
Genesis (Gome Genie)
Battletech
AXYT-CA3Y
Infinite ammo
AX7T-AA7L
Infinite lives
ATGA-CA54
Don’t lose gun from overheating
AD3T-AAHW
Start on mission 2
AS3T-AAHW
Start on mission 3
AM3T-AAHW
Start on mission 4
AX3T-AAHW
Start on mission 5
Sonic &
AZKT-AAGO
Start with 5 lives
Knuckles
BFKT-AAGO
Start with 9 lives
GKKT-AAGO
Start with 50 lives
NPKT-AAGO
Start with 99 lives
K2WA-CA4 J
Infinite lives
Note: There must be no other carts attached.
The Incredible
ALVT-8A82
Level-select screen appears after
Hulk
game starts
DVPV-AA9Y
Don’t take damage as Hulk or
Super Hulk
ACYA-8AG2
Infinite transformation capsules
ABRV-AAFN
Guns have infinite ammo
BG4A-8AEY
Start with nine lives
Jammit
AKET-AA4C
Infinite Pump-ups
Basketball
NTLT-AAGN
Opponents have only $100
ANLA-AAGG
Start at game 4
ATLA-AAGG
Start at game 5
AYLA-AAGG
Start at game 6
A2LA-AAGG
Start at game 7
A6LA-AAGG
Start at game 8
BALA-AAGG
Start at game 9 (against the Judge)
\Z~-ri2tsrsz
l pro Action RepW ? ^, ish yo ut code.
IS*
^"s^ E " ha " cers)
p 0 Box 5828
5an Mateo, CA 94402
codes to.
I ^,U. DUA
I San Mateo, -
1 Vou can also e-mail your'
Jerry Shields
Jacksonville, FL
Super NES (Game Genie)
Clay Fighter 2:
DBOB-E4D1
Select Massive Difficulty at
Judgment Clay
CB51-7D64 +
Options screen
6251-7F04 +
4651-7F64 +
F651-7FA4
Infinite energy and time
Donkey Kong
Country
C2C9-4E2C Or
C2C1-4A9C
Infinite lives
7468-C34D Or
7468-C33D
Start with 51 lives
1768-C34D Or
1768-C33D
Start with 100 lives
3D81-1273 Or
3D86-13E3
Super Jump for Donkey Kong
AD81-1E73 Or
AD8B-1AE3
Super Jump for Diddy Kong
23C4-3213
Many characters become
invisible
Note: There are two versions of Donkey Kong Country. If the first code
doesn’t work, try the second one.
Super Adventure
C2D6-8FAB
Become invincible after
Island II
CB45-ED6D
you’re hit
Start with more money
DFF1-770B
Fall slowly
Total Carnage
C932-3413
Infinite lives
4029-3F12
Infinite time bombs
Uniracers
D42D-4D08
Game plays at Stupid speed
3CA4-3F69
No timer in most races
B Z ‘tHfOJ- ' 1
Came Gear (Game Genie)
Bubble Bobble
Codes Provided By ;
i Andy Gomez
Avon, CO
Bryan Scott Tom Yan' l
Camllton. IX Jacteon H.lghte. NY J
off-obe-f72 Start with 15 lives
oof-12e-5D4 Start with letters “X” and ‘T’
FF0-4B7-E64 +
FF9 607 E6A Almost invicible
0F8-D4E-C4A Start with more energy
0FB-E77-F76 Start with 15 continues
3EB-FE7-2A2 +
04B-FF7-F7A +
00C-007-E6D Start on level 5
GAME PRO • Miy 1995
T
WE
PAY
THE
BEST
PRICES
FOR
NINTENDO,
GAMEBOY
AND
GAME
GEAR,
TOO!
YOU HAIM IT
Wi BUY IT!
FOR YOUR
GAMES!
( 800)3364843
10 AM-5 PM EASTERN TIME
CHECKOUT
im MIS!
mm
FOR CURRENT PRICING!
WE BUY SYSTEMS,!
3D0 $
DO!
50!
SEGA GENESIS
SNES
40!
40!
[30!
3INAL
NS.
GAME GEAR
SYSTEMS MUST INCLUDE ALL ORI
ACCESSORIES AND INSTRUCTS
(ALL PRICES LISTED GOOD THROUGH 5/20/95)
WE'LL PAY YOU:
*30
*28
*26
22
DON'T DELAY,
CALL
TODAY!
WORLD SERIES BASEBALL 95 SEGA, METAL HEAD 32X
FARENHEIT 32X with CD, KNUCKLES CHAOTIX32X
TECMO SUPER BOWL 2 SEGA/SNES
BATMAN & ROBIN SEGA, MORTAL KOMBATII 32X
CAESAR’S PALACE SEGA, PUNISHER SEGA
TNN BASS TOURNAMENT SEGA, SNES
QUARANTINE 3DO, RISE OF THE ROBOTS 3DO, MYST3DO
COACH K COLLEGE SEGA, RUGBY WORLD CUP 95 SEGA
EARTHWORM JIM SEGA/SNES, NBA ACTION 95 SEGA
NHL 95 SEGA, MORTAL KOMBAT II SEGA/SNES t
FIFA SOCCER 95 SEGA, X-MEN 2 SEGA, MYST SEGA CD f
NHL ALL-STARS SEGA, ETERNAL CHAMPIONS SEGA CD
THE STANDARD DISCLAIMER STUFF:
WE HAVE THE RIGHT TO REFUSE ANY
PURCHASE. THE GAMES SENT TO US
MUST BE IN GOOD WORKING CONDI-
TION AND FREE OF PHYSICAL DAMAGE
OR WE WILL RETURN THEM TO YOU AT
YOUR EXPENSE.
Tournament-Winning Combos and Strategies
II
Jr) r.
The Move List
USo
By Bruised Lee
Mho f
_ (Special thanks to Brian L Smolik)
Charge 4- two seconds,
Tap QP
Springing Backhand
Charge -* two seconds,
Tap 4-, QP, QP
Double Roll Punch
Charge 4- two seconds,
Tap MP
Charging Punch
Charge two seconds,
Tap-*, FP
Straight Knee
Charge 4- two seconds,
Tap -*, QK or FK
Flying Knee
Charge 4- two seconds,
Tap-*, MK
Punching Bag
Rapidly Tap QP (Close)
Winding Uppercut
Hold FP for three seconds,
then release
Standing Uppercut
Press and hold 4-, Tap FP
Air Juggle
Charge 4- two seconds,
Tap -*, FP
Charge 4- two seconds,
Tap-*, MK
Ultra Combo
As part of a combo,
Charge -* two seconds,
Tap 4-, FP
Counter Projectiles
Charge 4- two seconds,
Tap-*, MP
Knockdown Move
After being knocked down,
Charge <- one second, Tap
-*, K
Transition Move 1
Charge 4- two seconds,
Tap MP, Charge one
second, Tap 4-, MK
Transition Move 2
Charge 4- two seconds,
Tap -*, FP, Charge -* one
second, Tap 4-, QP
Transition Move 3
Charge 4- two seconds,
Tap -*, FP, Charge -* one
second, Tap 4-, MP
Transition Move 4
Charge 4- two seconds,
Tap -*, FP, Charge -» one
second, Tap 4-, FP
Transition Move 5
Charge 4- two seconds,
Tap •*, FP, Charge -* one
second, Tap 4-, FK
Air Combos
In the air, Tap FK, Charge
■* one second, Tap 4-, MK.
Or Tap MK, Charge -* one
second, Tap 4-, qk.
Shadow Move
Press and hold FP, Charge
4- two seconds, Tap -*,
then release FP
Tap 4" , 4< , 4" , QP
No Mercy - Number One
Motion 4- * 4- * -* FK
(Close)
No Mercy - Number TWo
Tap 4-, 4-, ■», MP
(stand one character's dis-
tance away)
Motion 4> * -* P
Sword Swipe
Motion 4- * 4 * FP
Flying Kick
Motion 4 * 4 * K
Combo Breaker
Motion -* 4 * MP
Counter Projectiles
Motion 4 Vi 4 K
Knockdown Move
After being knocked down,
Motion -» 4 * P
Press and hold FK, Motion
4*4 <2, then release FK.
Or press and hold FP, Tap
-*, 4, *, then release FP.
Motion 4- 4-,
Tap MK
No Mercy -Number One
Tap 4-, QP (Close)
No Mercy - Number Two
Tap <-, 4-, MP (stand
three characters' distance
away)
Press and hold QP, Motion
4 * -*, then release QP.
Or press and hold FP,
Motion 4- -*, then
release FP.
Ultra Combo
As part of a combo, Motion
4- * 4-QK
Air Combos
In the air, Tap FK, Motion 4
*4*, Tap MK. Or Tap MK,
Motion 4*4 , Tap QK.
Motion 4 * 4 tf.TapQP
Arm Extension
Tap QP rapidly
Bouncing Fireball
Motion 4 * -*, Tap P
Charge 4- two seconds,
Tap -*, P
Teleport Behind
Motion 4 * -*, Tap QK
Controller Legend
Quick Punch Medium Punch Fierce Punch
t =Up
7 i = Up-Toward
-* = Toward
^ = Down-Toward
<4 = Down
vC = Down-Away
4- = Away
^ = Up-Away
FK = Fierce Kick
FP = Fierce Punch
K = Press any Kick button
MK = Medium Kick
MP = Medium Punch
P = Press any Punch button
QK = Quick Kick
QP = Quick Punch
Motion = Move the joystick in one continuous, smooth motion.
Tap = Tap the indicated buttons or directions in sequence.
Charge = Hold the direction indicated for the number of seconds indicated.
Close = The move must be done when close to the enemy.
() = Execute commands in parentheses simultaneously.
Special Note: All techniques are described under the assumption that your character
is facing to the right. If they’re facing left, reverse any Toward and Away commands.
Motion 4 * -*, Tap MK.
Tap FK to knock down your
opponent.
Motion 4 *-», Tap FK
Motion 4 * -*, Tap MK or
FK
Special thanks to Adam
at Golfland USA In Sunny-
vale, California, tor all of
his help with the Killer
Instinct move list
116
GAMEPRO
May 1885
THE FIGHTER’S EDGE
Knockdown Move
After being knocked down,
Motion <- t 4 5i -*, Tap K
Charge two seconds,
Tap-*, QP
Ultra Combo
As part of a combo,
Charge <- two seconds,
Tap-*, FP
Air Combos
In the air, Tap FK, Charge
-* for one second, Tap
MK. Or Tap MK, Charge -*
for one second, <-, Tap QK.
After a Combo Breaker,
press and hold QP. Motion
4 * ■*, then release QP.
Motion <- t I * ■*, Tap
FP
Tap **, **, QK
No Merc]/ - Number One
Tap FK (stand
one character’s distance
away)
No Mercy - Number iwo
Motion -* * 4- HT <- MK
(stand one character’s dis-
tance away)
No Mercy - Number Three
Motion <- t 4* ‘ii -* MP
(stand one character’s dis-
tance away)
Shield Charge
Charge «- continually, hold
down QP
Fireball
Motion 4 -* P
Red Fireball
Press and hold QP, Motion
it 4> ^ -*, then release
QP
Sword Attack
Charge two seconds,
Tap-*, MP
Shield Charge
Tap ■*, ■*, P
Teleport
To Teleport in front of your
attacker, Tap 4, 4, 4, P.
To Teleport behind your
attacker, Tap 4, 4, 4,K.
Slide
Press and hold it, Tap FK
Morph
As part of a combo, Tap 4,
4, 4, and any button
Air Juggle
Motion 4 ^ -* P
Combo Breaker
Tap *, ■*, MP
Knockdown Move
After being knocked down,
Tap 4, 4, and any button
Ultra Combo
As part of a combo, Motion
it 4 * -* FP
Counter Projectiles
Tap 4, 4, 4, K
Air Combos
In the air, Tap FK, Charge
-* for one second, Tap «-,
MK. Or Tap MK, Charged
for one second, Tap QK.
Release Move
Press and hold QP. Then
jump in the air and Tap 4,
4-, 4, and release QP. To
teleport in front of your
attacker, press and hold
QK. Jump in the air, Tap 4-,
4, 4, and release QK to
teleport behind your
Motion <- it 4- ^ -* FK
No Mercy - Number One
Tap «-, MK (stand
one character's distance
away)
No Mercy - Number Dm
Tap -*, QK (stand
one character’s distance
Motion -* * 4- it «- MP
knrisMe
Motion -* ^ 4- it «- FP
Tap -*, -*, K
Uppercut with Kick
Motion -* 4- * K
Combo Breaker
Motion •* 4 * MK
After being knocked down,
Motion -* 4 K
Uttra Combo
As part of a combo, Tap ■*,
■*, FP
In the air, Tap FK, Charge
-* for one second, Tap
MP. Or Tap MK, Charge-*
for one second, Tap <-, QP.
■
Motion -»* 4 * «-MP
Motion MP (stand
two characters' distance
away)
Mo Mercy - Number Am
M otion <- it 4- * -* QK
(stand two characters' dis-
tance away)
Fireball
Motion 4 *-*p
Tiger Morph
Charge <- two seconds,
Tap -*, P
Charge
Motion 4- ^ 4- t QP or
MP
Motion 4 ^ 4 K FP
Back Flip Kick
Press and hold <-, Tap FK
Spinning Kick
Charge two seconds,
Tap -*, K
Air Juggle
Motion 4 * ■* QP
Combo Breaker
Charge <- two seconds,
Tap-*, FK
Knockdown Move
After being knocked down,
Charge <- one second, Tap
"*, K
Ultra Combo
As part of a combo,
Charge <- two seconds,
Tap -*, MP
Counter Projectiles
Charge «- two seconds,
Tap *, P
Air Combos
In the air, Tap FK, Charge
-* for one second, Tap <-,
MP. Or Tap MK, Charge ■*
for one second, Tap <-, QP.
Shadow Moves
Press and hold FP, Charge
«• two seconds, Tap -*,
then release FP. Or press
and hold MP, Motion 4- ^
4 it, then release MP.
Humiliation
Motion -* ^ 4 it f - FP
No Mercy - Number One
Tap 4 , -», QK (Close).
After your attacker trans-
forms into a frog, Tap FK to
step on 'em.
No Mercy- Number Two
Tap <-, -*, -*, QP (stand
one character’s distance
Motion 4 it <r p
In the air, Motion 4 t «- p
Charge «- two seconds,
Tap -*, P
Motion 4 5i 4 it FP
Charge <- two seconds,
Tap ■*, K
Motion 4 * 4 K
Jug*
Motion 4 it 4- Qp
Charge *■ two seconds,
Tap ■*, FK
After being knocked down,
Charge «- one second, Tap
-*, K
As part of a combo,
Charge «- two seconds,
Tap -*, QK
Charge two seconds,
Tap-*, FK
In the air, Tap FK, Charge
-* for one second, Tap *-,
MK. Or Tap MK, Charge-*
for one second, «-, Tap QK.
TtansmonMueet
Charge «- two seconds,
Tap ■*, FP, Charge -* for
one second, Tap QK
MmmMeuMooe2
Charge two seconds,
Tap -*, FP, Charge ■* for
one second, Tap «-, FP
Press and hold MP, Motion
-* 4 it then release
MP
Tap 4, 4, -*, -*, FP
No Many -Number One
Motion <- <- MK (two
characters' distance away)
Mo Mercy -Mmber Tom
Motion «- it 4 V -* MP
(two characters' distance
away)
Tap -*, -*, <-, FK (two
characters’ distance away)
Fire Bat
Motion 4- vt P
Spinning Claws
Charge «- two seconds,
Tap ■*, P
Claw Roll
Charge <- two seconds,
Tap -*, QK
Charge Uppercut
Charge two seconds,
Tap-*, MK
Jump Attack
Charge <- two seconds,
Tap -*, FK
Howl
Motion 4 * 4 it FK. This
move increases the length
of your moves and makes
them stronger.
Air Juggle
Charge <- two seconds,
Tap -*, FK
Combo Breaker
Charge «- two seconds,
Tap -*, MK
Knockdown Move
After being knocked down,
Charge <- one second, Tap
117
6AMEPR
May 1995
THE FIGHTER'S EOOE
Ultra Combo
As part of a combo,
Charge -* two seconds,
Tap «-, QK
Air Combos
In the air, Tap FK, Charge
-* for one second, Tap <-,
MK. Or Tap MK, Charged
for one second, Tap QK.
Transition Move 1
Charge <- two seconds,
Tap -*, MK, Charge -* for
one second, Tap MK
Transition Move 2
Charge <- two seconds,
Tap **, MK, Charge -> for
one second, Tap <-, QK
Counter Projectiles
Charge two seconds,
Tap-*, QK
Humiliation
Tap-*, -*, QP
No Mercy - Number One
Motion «-*•<- MK (stand
one character's distance
away)
No Mercy - Number Two
Motion <- <r MP
(stand one character’s dis-
tance away)
Spinning Axe
Charge «- two seconds,
Tap -*, P
Motion^ * 4 * «-P
Tomahawk
In the air or after an upper-
cut, Motion 4 K <- FP
Fireball
Motion 4- * -* K. Press
and hold t or -4 to direct
the fireballs.
Knee Charge
Charge <- two seconds,
Tap-*, FK
Air Juggle
Motion 4 -* QK
Combo Breaker
Motion -* ^ 4 QP
Knockdown Move
After being knocked down,
Motion -* * I P
Air Combos
In the air, Tap FK, Charge
-* for one second, Tap <-,
MP. Or Tap MK, Charge-*
for one second, Tap <-, QP.
Ultra Combo
As part of a combo,
Charge <- two seconds,
Tap-*, QP
Counter Projectiles
Charge *• two seconds,
Tap -*, P
Shadow Move
Press and hold FP. While in
the air or after an uppercut,
Motion 4 ^ <-, then
release FP.
Humiliation
Tap 4, 4, 4,"*, QK
No Mercy -Number One
Motion *■ 4 ^ -» FP
(stand two characters' dis-
tance away)
No Mercy - Number Two
Motion -* * 4 * «- FK
(Close)
FbebaB
Motion 4 * -*, Tap P, «-,
4, *,-*, QP to throw
two fireballs. Tap -*, *-, <-,
4, 'a, -», QP to throw
three fireballs.
Upperc u t
Motion -* 4 * P
Teleport
To teleport in front of an
attacker, Motion «- 4 P.
To teleport behind an
attacker, Motion 4 K.
Reflector
Motion -* ^ 4 <- P
Claw Charge
Charge «- two seconds,
Tap -*, K
Laser Shot
Motion 4 * 4 d K
Air Juggle
Motion 4 * QP
Combo Breaker
Motion -» 4 ^ MP
Knockdown Move
After being knocked down,
Motion -* 4 ^ P
At Combos
In the air, Tap FK, Motion
4 XTapMP.OrTap
MK, Motion-* 4 X Tap
QP.
Ultra Combo
As part of a combo, Motion
-*4 ^t. Tap QP
Counter Projectiles
Motion -* ^ 4 <- P
Press and hold FK, Charge
two seconds, Tap ■*,
then release FK
Motion «• * 4 * -* MK
No Mercy - Number One
Motion «- * 4 * -* FK
(stand two characters' dis-
tance away)
No Mercy - Number Two
Motion -* * 4 <2 «- FP
(stand two characters’ dis-
tance away)
To play as Eyedol, you must
first pick Riptor with MP or
MK. As soon as you do, hold
down QP, MP, QK, and hold
Left on the controller.
When you see this screen,
hold MP, FP, FK, and Right.
Continue to do this until
you hear “Eyedol.”
Eyedol has undeniable
power, but his speed isn’t
topnotch, and it may take
you some time to get used
to his jumping abilities. His
Charge moves require only
one second, not two. Some
of his basic moves and
combos are covered below.
Motion 4 ^ -*P
Charge
Charge one second, Tap
-», QP
Club Swing
Charge «- one second, Tap
-*, MP
Power Swing
Charge «- one second, Tap
-*, FP
Charge «• one second, Tap
-*, MK
Backward Jump
Charge «- one second, Tap
-*, FK
Press and hold «-, Tap MP
Combo 1
Tap QP, -», QP, MK,
-*, FP
Combo 2
Tap «-,-*, QK, -*, FP
Combo 3
Tap <-, -*, QP, press and
hold «-, Tap FP, FP, FP, FP,
-», FP
Ah Juggle
Charge «- one second,
Tap -*, QP
Combo Breaker
Charge «- one second, Tap
->,P
UmWL'S ISNULNG
I V-|
■ s
THE FIGHTER’S EDGE
Mega Moves for Genesis
and Super NES
By Scary Larry
For all the Mega Moves on the
SNES, you must hold down
Button L while you perform
the pad trick. On the Genesis,
always hold down Buttons A
and B when you do the trick,
but release the buttons when
instructed to do so.
The opponent must be lying
down with your wrestler in
front of him.
Luna's
Propeller Splash
The opponent must be lying
down in the ring.
Super NES: Press Left, Left,
Right, and Button B
Genesis: Press Left, Left,
Right, then release Button A
Stand behind your opponent
when he’s stunned.
Super NES: Press Left, Left,
Left, and Button A
Genesis: Press Left, Left, Left,
and Button C
Super NES: Press Left, Down,
Down, and Button B
Genesis: Press Left, Down,
Down, then release A
Owen Hart's
Whirling Dervish
The opponent must be stand-
ing in the ring.
Bret Hart's Butt Flip
When the opponent is lying
beneath you, climb the turn-
buckle, then do the following:
Super NES: Press Up, Right,
Down, and Button Y
Super NES: Press Right, Right,
Up, and Button B
Genesis: Press Up, Right,
Down, then release Button A
Genesis: Press Right, Right,
Up, then release Button B
Bam Bam
Bigelow's Torpedo
The opponent must be stand-
ing in the ring.
Super NES: Press Up, Down,
Left or Right, and Button Y
Genesis: Press Up, Down, Left
or Right, then release Button B
Lex Luger's
Super Punch
The opponent must be stand-
ing in the ring and within
punching range.
Super NES: Press Up, Up,
Down, and Button B
Genesis: Press Up, Up, Down,
then release Button B
CP
GAMEPRO • May 1 995
119
THE FIGHTER'S EDGE
Punch Spin Kick
Tap P, K
Punch Side Kick
Tap P,K (Short)
Punch Low
Spin Kick
TapP, M
Jab Straight
Tap P, P
Double Punch
Snap Kick
Tap P, P, K
Flash Piston Punch
Tap P, P, P
Combi-Back Knuckle
Tap P, P, «-, P
Combi-Elbow
Tap P, P, -*, P
Combi-Elbow Spin Kick
Tap P, P, -*, (P K)
Spinning Back Knuckle
Tap K
Double Spin Knuckle
Press and hold Tap P, P
Spinning Arm Kick
Tap «-, P, K
Spinning Low Spin Kick
Tap P, 4-, K
Rising Elbow
Tap -*, P
Elbow Spin Kick
Tap-*, (PK)
Slant Back Knuckle
Taptf.P
Slant Low Spin Kick
Taptf.P, 4-,K
Knee Kick
Tap -*, K
Toe Kick
Tap 4-.K
Dash Hammer Kick
Tap -*, -*, K
Spinning Kick
Tap (KG)
Leg Sllcer
Press and hold 4> , (K G)
Double Spinning Kick
Tap K, K
Somersault Kick
TapK.K
Northern Light Bomb
Press (P G) (Short)
Face Crasher
After a jump kick, press
(PG)
Neck Breaker
Tap -*, -», P (Short)
Punch High Kick
Tap P, K
Punch Side Kick
Tap P, K (Short)
Jab Straight
Tap P, P
Double Punch Snap Kick
Tap P, P, K
Flash Piston Punch
Tap P, P, P
Combi-Rising Knee
Tap P, P, P, K
Combi-Somersault
Tap P, P, P, K, K
Combi-Rising Kick
Tap P, P, P, t, K
Rising Elbow
Tap -*, P
Double Joint Batt
Tap ■*, P, K
Knee Kick
Tap -*, K
Double Step Knee
Tap-*, K, *,K
Jack Knife Kick
Tap 4-, K
Jack Knife Kick Side
Tap 4-, K, K
Illusion Kick
Press and hold \ Tap K, K
Mirage Kick
Press and hold Tap K,
K, K
High Kick Straight
Tap K, P
Rising Knee
Press and hold 4, Tap-*,
K
Dash Knee
Tap-*, -*, K
Leg Sheer
Press and hold 4-, press
(KG)
Somersault Kick
Tap K, K
Front Suplex
Press (P G) (Short)
Back Drop
After a jump kick, press
(PG)
Neck Breaker
Tap -*, -*, P (Short)
UkU
CHAN
RenkenTai
Tap P, K
Rensho
Tap P, P
Soken Senpu-Tai
Tap P, P, K
Raigekisho
Tap P, P, P
Renkan-Tensin-Kyaku
Tap P, P, P, K
Renkan-lensin Soukyaku
Tap P, P, P, press and hold
4- , Tap K
Renkan-Haiten-Kyaku
Tap P, P, P, K, K
Controller Legend *=°o,»n.Awa,
G = Press the Defense button
4- = Away
K = Press the Kick button
{ ^ ^ = Up-Away
P = Press the Punch button
Short = From a short distance
A U U ^ = Up-Toward
De f ense Punch VJ -* = Toward
Middle = From a middle distance
Long = From a long distance
Motion = Move the joystick in one continuous motion.
4 = Down
Tap = Tap the indicated buttons or directions in sequence.
() = Execute commands in parentheses simultaneously.
Special Note : All techniques are described under the assumption that your character
is facing to the right If they're facing left, reverse any Toward and Away commands.
120 G AME PRO • May 19 95
Renkan-Senpoga
Tap P, press and hold (K G)
Renken-Enseoshu
Tap P, press and hold 4-,
Tap (KG)
Shakasho
Tap V, P
Rensho
Tap *, P, P
Rensho-Senpu-Tai
Tap ^,P, P, K
Rensho-Sho
Tap*,P,P,P
Rensho-Tensin Kyaku
Tap *, P, P, P, K
Rensho-Tensin Soukyaku
Tap P, P, P, press and
hold 4-,TapK
Rensho-Haiten-Kyaku
Tap *, P, P, P, K, K
Rensho-Senpuga
Tap \ P, press and hold
(KG)
Rensho-Ensen-Shu
Tap X P, press and hold
4-, press (KG)
Shajou-Sho
Press and hold ^,TapP
Chu-Geki
Tap -*, P
Senpu-Ga
Press (KG)
EnsenShu
Press and hold 4- , press
(KG)
Taitou Risenkyaku Sit
Press and hold -*, Tap K
Kokyaku Ha hen
Tap K , K
Kensha Touraku
Press (PG) (Short)
RyushaSenten
Tap «-, P (Short)
Tensm Hamsho
Tap «-, -*, P (Short)
Renken Tai
Tap P, K
Rensho
Tap P, P
Soken Senpu-Tai
Tap P, P, K
Raigekisho
Tap P, P, P
THE FIGHTER'S EDGE
Tap P, P, P, K
Renkan-Harten-Kyaku
TapP,P,P,K,K
Tap P, press and hold (K G)
Tap P, press and hold 4-,
press (K G)
Press and hold I, press
(KG)
Press and hold ■*, Tap K
Mm JQatar
TapK.K
Tap *, P
Tensin Sato
Press (PG) (Short)
Senpu Entln
Tap P (Short)
Tap 4-, P (Short)
Tap ■»,*, (P K) (Short)
SHUN
DJ
GekRen-Sentai
Tap P, K
Hen-Geki
Tap P, P
Saishu-Renkangeki
Tap P, P, P
Eyouln Halshu
Tap *, P
Ouso-Geki
Tap P
Rettsai Gakushu
Tap ■>, P
Gyoshin Totai
Tap K
Chutoti Soutenkyaku
Tap ■>, ■*, K
Tensin Souc frustum
Press (PK)
Tunin' Chogeki
Press (K G)
Senpu Sotai
Press and hold -t, press
(KG)
SuHio Tensmchu
Press (PG) (Short)
UQN
RAPALt
Rensui Tai
Tap P, K
Kostou Rensui
Tap P, P
Tap P, P, P
Sen Insho
Tap *, P
RakugekiSho
Tap *, P, P
Tap P
Gyuchu Sensho
Tap t, P
TohoSoshu
Press (PG)
Soji Senpu
Tap (P G)
KoshoTeishitu
Tap ■>, K
Zen Sotai
Tap 4 1 , K, K
Ko Sotai
Tap I, (KG)
SenkyuTai
Tap I, 4-, K
Hato Shu Shutai
Press (PG) (Short)
Renko Shuhaishu
After a jump kick, press
(PG)
Senpu Keri
Back Breaker
Tap K, K
After a jump kick, press
Suisha-Geri
(PG)
Tap *, (KG)
Power Slam
TumujiGeri
Tap P (Short)
Press and hold 4>, press
Body Lift
(KG)
Tap (P G) (Short)
Kaiten Jisuri-Kyaku
Iron Crow
Motion <- K 4> * K
When the enemy is crouch-
Koten Jisuri-Kyaku
ing, Tap 4-,P
Motion -> i «- K
Machine Gun Knee Lift
Rairyu Hishokyaku
Tap ■*, (P K G)
When the enemy is crouch-
ing, press and hold 4- , Tap
-»,P
Taito
Press (P G) (Short)
Haura Kasumi
Before landing from a
jump, press (P G)
Koenraku
'J'JULP
■rlA'J'JiZ.-
F1=LD
Tap P (Short)
Katana Kasumi
Hammer Kick
Press (P KG) (Short)
Tap P, K
Kage Kasumi
Jab Straight
Tap P (Short)
Tap P, P
itm
mcw
1U
Knuckle Kick
Tap P, K
Tap P, P
1-2 Upper
Tap P, P, P
Smash Upper
Tap P
DoubleUpper
Tap *, P, P
Vertical Upper
Press and hold Tap P
1-2 Upper
Tap P, P, P
Sonic Upper
Tap *, P
Vertical Upper
Press and hold *,TapP
Knee Blast
Tap ■>, K
Axe Rallyart
Tap *>, P
Shoulder Attack
Tap ■>, P
Brain Burster
Press (PG) (Short)
German Suplex
After a jump kick, press
(PG)
Body Slam
Tap P (Short)
Giant Swing
Motion «- it 4< * P
Double Arm
When the enemy is crouch-
ing, press (P K G)
Press (K G), then release G
while still holding K
Soka-Ho
When the enemy is down,
Tap X P
Press (PG) (Short)
ShM-Ha
Tap *,-»,P (Short)
Voshl-Senrln
Tap*,-*, (PK) (Short)
GAMEPR
May 1985
121
A Player’s Guide to Power Peripherals
By The lab Rat
During our May
spring cleaning
of the lab, we uncovered a
lost tape of Kurt Cobain
singing "Feelings,” along
with the redesigned CD-i
player and controller, and
some wireless controllers
for the 3DO.
Eye on the “I”
In the wake of all the hype
over next-generation systems,
the CD-Interactive Player
(CD-i) by Magnavox has
already reappeared with a new
lightweight, compact design.
The CD-i plays music CDs,
photo CDs, and, with a Digital
Video Cartridge, it plays the
latest CD-i movie CDs and full-
motion video games.
300
CD-Interactive
Player Model 550
System CJJ-i
Features: Plays lull-motion
video games, music
CDs, photo CDs, and
CD-i movie CDs. Two
CD-i titles and a
Game Pad are
included.
Price: $499.99
Available: Now
Contact: Local electronics
store or Philips,
800/340-7888
With 42 games available as of
the new year, the CD-i player
matches the 3D0’s intense
sound quality, but its graphics
and full-motion video in
games like Burn: Cycle and
Dragon’s Lair surpass the
video quality of the 3DO.
3DO, however, will release its
own video-enhancement add-
ons soon, which will
enable 3DO systems to
play the same movie
CDs as the CD-i.
On the market now
for about six months,
the CD-i Model 550 is
practically portable,
weighing in at about
eight pounds. It comes
complete with the Digi-
tal Video Cartridge,
two discs (Internation-
al Tennis Open and
Compton's Interactive
Encyclopedia), and it’s
also packed with
Philips’ new Came
Pad (see sidebar
"Philips’ Game Pad").
The Model 5 50 is
pretty pricey at $500,
but the CD-i 450, a
lesser model that
doesn’t include the
Digital Video Car-
tridge or Came Pad,
can be picked up for
to eventually add it on
for the cost of another
$250 if you want full
functionality.
300 Remote Control
3 DO gamers who prefer to
lounge back and play without
the restraint of a cord, Naki-
Tek has a pair of wireless
controllers for you. Flat-
faced and black, these con-
trollers are very similar in
design to the Panasonic 3DO
controller.
Unfortunately, like the
Panasonic controller, they also
don’t fit comfortably in your
hand. Button B, however, is
positioned a little higher on
the new pads; this staggered
layout makes the buttons
more accessible.
Going beyond stock fea-
tures, these controllers are
equipped with a cool Turbo set-
ting. The Pad is powered by
two AA batteries, and players
will find the remote response
time excellent. A Sleep mode
adds life to your batteries.
The directional-pad diagonal
responded sluggishly at times
during our gameplay test. As
with the stock Panasonic 3 DO
controllers, you’ll improve the
diagonal response if you slight-
ly loosen the three screws on
the back of the controller be-
hind the directional pad. □
Philips’ Game Pad
Philips’ new Game Pad offers
considerable design enhance-
ments over the previous CD-i
Touch Pad controller. Adding
three more feet of cord, this
well-sculptured grey beauty
with rounded edges is
extremely lightweight and
comfortable. The directional pad is responsive
and feels somewhat like a Genesis controller. For $30, CD-i
gamers who are using the old controllers will want to trade
up to this model. Contact Philips at 800/340-7888.
GAMEPRO • May 1995
122
By The Watch Dog
■gW GiTrrr! And I do mean that in the kindest way possi-
ble. Now that all the April fools who don’t read my
column have parted with their money, we can get down to some
more consumer-related business. This month: The mystery
behind WWF Raw codes, some Game Genie news, and an
update from “GamePro Labs.”
Q:
After seeing Virtual I/O’s PDS Gamer in "GamePro
Labs" (December 1 994), I thought it might be a
reasonable alterna-
tive to buying another TV. This
is where virtual reality and reali-
ty are worlds apart. Not only did
the design change to something
that resembled a bad sci-fi
movie prop, but the list price
more than doubled on the base
model and more than tripled on
the top-of-the-line model. In
"Labs," you called $250 "pricey.”
At $599 and $799, a better
word would be “history."
Tim Haak, Oregon, Wl
A A spokesperson from Virtual I/O responds:
® $599 is the list price for 1-Glasses, which is a differ-
■ ent unit from the one mentioned in the magazine.
The PDS Gamer is not yet out of the developmental stage,
though Virtual I/O hopes to release it sometime later this year.
The PDS Gamer is still expected to retail at around $250.
The Watch Dog notes:
GamePro hasn't reviewed the 1-Glasses, but we'll take a look at
them in a future “GamePro Labs.”
I was planning to
buy the Game Genie,
® but a friend told me
that it may erase the memory of
saved games. Is this true?
Tsai-Ping Chu, El Paso, TX
A A representative from Game Genie
Technical Support states:
■ It’s true that some codes will erase the memory of
saved games. This problem does not happen with codes from
Galoob [the maker of the Game Genie]. A master code is some-
times required (as with Super Metroid) that protects saved
games. If a game’s memory is ever in jeopardy because of a
code, we will notify you in the instruction manual or wherever
Galoob-sanctioned codes can be found.
Genie (us)!
GAMEPRO •
I have Alone in the
Dark for the 3DO.
When I try to save a
game, “Error, Game Not Saved"
appears on the screen. When I try
to make room for a saved game, it
indicates that a game of Alone in
the Dark is already saved. But
when I try to load the game, the
3 DO resets. What should I do?
Alone again
Shaun Burns, Tucson, AZ
The Watch Dog says:
/- - \ J It sounds like a recurring problem with the memory
- — - J unit on the Panasonic 3DO (we’ve received com-
plaints about this before). Here’s what Panasonic says:
Glenn at Panasonic Customer Support states:
There may be a memory problem with the unit. We suggest that
you run the Sampler CD that came with your unit. Encoded on
the CD is a program that resets the memory, which should clear
up any problems you’re having.
Q I just purchased WWF Raw for the Genesis. It’s a
good game, but none of the Mega Moves are in the
■ manual. When I
called Acclaim to ask for the
Mega Moves, the company repre-
sentative said, ‘We have no idea
what the moves are; we haven’t
received the game yet."
Please keep in mind, Watch
Dog, that this was a long-distance
call I was paying for. I need an-
swers to my WWF Raw questions.
Christopher Heddy, Cathedral City, CA
A A representative from Acclaim Consumer
Services Department states:
■ More than two-thirds of the Super Mega Moves for
WWF Raw have been given to customers over the Consumer Hot-
line. There are no plans to release the remaining third.
The Watch Dog says:
At GamePro, we feel that super or “special" moves are an integral
part of any game. Look for a list of WWF Raw super moves in
‘The Fighter’s Edge" on page 1 1 9.
ESSSSSr
GamePro ’s Blows Beware
P.O. Box 5828
San Mateo, CA 94402
You can also e-mail us at:
buyers_beware.gamepro@iftw.com
May 1995
123
Adventure Official
Players Guide
^~-*'&'-y.^ By Corey Sandler
Drop into the jungle
w:t.h ?;•:••:: This exclu
l/S . •Gp -' . sive full-color Official
';YY \ Players Guide gives you
all the level maps and
the strategies you’ll need to
rescue your father, Pitfall Harry, from the
spirit of an ancient Mayan warrior, Zakelua, the Lord
of Evil. Without this guide, you may never see your
father again!
$13.95 Code: BK-332 SNES, Genesis, Sega CD, Sega 32X
i-uf ia and the Fortress
of Doom Official
Players Guide
By Ronald Wartow
Don’t be left out — this
strategy guide is packed with
navigation tips and survival
essentials to get you through
Lufia’s complex world. NjF
Discover all the winning l UuJ
combat strategies, detailed
MonsterWatch tables, and hints
to help you defeat the Sinistrals and
destroy the Fortress of Doom.
$9.95 Code: BK-318 SNES / G
By Peter Olafson
This guide is jam-
packed with all the
clues, hints, and tool
and spell charts you’l
need to survive your
quest across two
worlds! Learn how
to arm your party 4
members to defeat ,
Emperor Gestahl i
and Kefka! I
Code: BK-317
Super Return of —
the Jedi Official W
Players Guide 1
By Tim Rooney ^
From Jabba’s Palace on 1
Tatooine to the mysteri- |
ous moon of Endor, this
guide has all the secret
tips and hints you will need
to successfully defeat Lord
-V^der and Emperor himself!
>K2.9Xcode: BK-328 SNES
$12.95
SNES
Super NEvPeweFBiayers Guide: I99F Edition \V
By Corey SanSflep-^-iedAnne McDermott
Master today’s hottest Super Nintendo games with this guide’s in-depth
game profiles. There are power tips and strategies for Donkey Kong
Country, Mortal Kombat n, Super Street Fighter E, The Lion King, NBA
Jam, Mighty Morphin’ Power Rangers and Earthworm Jim. This one-of-
a-kind strategy guide also includes clues and mini -tips for more than 35
i of today’s leading video games!!
1 $12.95 Code: BK-320
htefe
V 1 ? v
Genesis Power
Players Guile;
m5 Elitioe
By Corey Sandler &
LeeAnne McDermott
l /
This guide is packed with
strategies and tricks to
help you master 17 of
the most challenging
Genesis games, includ-
ing tips for Sonic and
Knuckles, Contra
Hard Corps, Jurassic Park:
Rampage Edition, NBA Jam, Mortal Kombat
n, Virtua Racing and many more. There’s also a Mini-
Hints section that gives cheat codes and tips for over
SO additional games!
$12.95 Code: BK-321
Brain Lori
Official
Guile
By Tim Rooney
This strategy guide
loaded with in-depth
maps and hints to
pitfalls. This Official
information on what you’ll find in
has charts detailing every item’s
power. It’s the guide you need to defeat the Demon king
and fulfill your destiny as a dragon warrior.
$9.95 Code:
Phantasy Star IV Official Players Guile
By John Sauer
Experience the end of the Millennium with this strategy
companion to one of the hottest games around! This guide
gives you maps of every town, tower and dungeon. It also has
detailed information about every friend and foe, weapon and
spell, and skill and technique. Put this guide in your adven-
turer’s pack to guarantee victory over Dark Force and Pro-
found Darkness.
$12.95 Code: BK-329 Sega Genesis
PtcdueU Oi tdtr Fertr
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9505GP
X
ITW
ComixZone, a hot Sega cart that
blends original gameplay with a
comic-book look, could be one
of the year’s most innovative
games. You play as Sketch
Turner, a 19-year-old who cre-
ated a successful strip called
ComixZone. Lightning strikes
one night, and Mortus, the vil-
lain in ComixZone , escapes
from the comic and warps
Sketch into it. To stay in the real
world, Mortus has to eliminate
Sketch, so you must keep Sketch
alive and maneuver him safely
through the comic.
You’ll notice ComixZone’s
sizzling graphics right away.
Lots of games have been based
on comic books, but this is the
first one that attempts to gen-
uinely imitate the look and feel
of a real comic. Using a newly
patented gameplay design,
ComixZone puts Sketch right
into the hand-drawn pages.
Each of Zone’s six levels is
a page in an issue of Comix-
Zone. You’ll need both your
brain and your brawn to pass
through the panels on each
page. You must destroy all the
enemies on each panel or solve
a puzzle before you can contin-
ue to the next panel. All panels
have to be cleared before you
can move to the next page.
As you drop from panel to
panel in this side-view, one-
player game, Mortus’s hand ap-
pears and quickly draws in his
henchmen - a crew of mutant
humanoid aliens. Fortunately,
Sketch is not on his own. He'll
get some serious help from
Roadkill, his pet rat, and Gener-
al Alissa Cyan, a character in
ComixZone.
In light of the scarcity of
great 16-bit games, ComixZone
should be a great Comix relief.
By Sega
Available Spring ’95
GAMEPRO
May 1185
126
GAMEPRO • May 1985
3D Baseball '95 ESI
This MLBPA-licensed base-
ball game, the first in Crystal
Dynamics' Championship
sports line, boasts real players
and stats, authentic baseball
action and stadiums, and com-
mentary by Van Earl Wright.
To imbue the polygon players
with realistic motion and a 3D
look, Crystal Dynamics used a
new animation process called
Real Motion Control to capture
hundreds of live-action player
moves. To add even more real-
ism, the photorealistic 3D sta-
diums were modeled using
Silicon Graphics workstations.
By Crystal Dynamics
Available Second Quarter ’95
Solar
Eclipse Q
This Saturn shooter features
3D graphics with full-motion
video. Survival means battling
across a texture-mapped 3D
environment that includes cav-
erns, planet surfaces, space,
and asteroid fields. More than
40 minutes of full-motion video
are woven into the action via
corn-link communications. The
game stars Claudia Christian
from the TV series Babylon 5.
By Crystal Dynamics
Available Summer '95
Legacy of Kain -
Blood Omen B
Dragons of the
Square Table B
Voyage through the
dark side in this quest
with a gothic horror
twist. As Kain, a reluc-
tant vampire, you must
feed on blood to main-
tain your health while
you seek vengeance in
the strange world of
Nosgoth. During your
quest, you can morph into
vampire, wolf, and mist forms,
depending on the skills that
circumstances demand. The
action is enhanced by real-time
arcade-style sword- and spell-
slinging combat. More than 25
minutes of full-motion video
and voiceover add realism.
By Crystal Dynamics
Available Fall ’95
This strange graphic misadven-
ture takes Camelot-style King
Arthur action and gives it a
warped Monty Python-esque
twist - courtesy of Terry Jones,
Monty Python's Flying Circus
cast member and director of
The Life of Bryan. As Flicker, a
brave young dragon, inventor,
and squire-in-training, you must
navigate through a bizarre world
called Cavelot and try to com-
plete a series of strange quests
against bumbling humans.
The gameplay includes
arcade action in events like
Dragon Thumb Wrestling and
CAT-a-pult, plus lots of wacky
objects and odd puzzles to
solve. The graphics include
more than 3000 frames of ani-
mation for a smooth, cartoon-
quality look. Fifteen hours of
character voiceovers support
the action.
By Crystal Dynamics
Available Fall ’95
primal Rage
E22I isi
E3H3
Last month, we gave you a
first peek at Primal Rage for
the home systems. We know
you’re impatient for/info on
what's going to be one of the
top games this summer, so
here's a progress report.
Time Warner’s (TW) goal
is to make all the home ver-
sions as close as possible to
the arcade original. Although
the handheld carts will obvi-
ously be graphically limited, the
early versions have good detail,
large sprites, and smooth game-
play mechanics.
The 16-bit versions will
have two-player head-to-head
fighting action with all seven
original dino fighters (Sauron,
Diablo, Armadon, Talon, Ver-
tigo, Blizzard, and Chaos). The
early versions look great, espe-
cially the graphics on the SNES
version. TW promises to in-
clude virtually all the popular
moves, combos, and finishing
sequences. Wonder if that’ll
include Chaos's handy use of
his bodily functions? We’ll
keep you informed....
By Time Warner Interactive
Genesis, Super NES, Game Boy,
and Game Gear Available August
32X CD, Saturn, 3D0, and Jaguar
CD Available November
6AMEPR0
May 1995
Chaotix EH
In Sonic the Hedgehog’s first
speedy adventure for the 32X,
one or two players (in a coop-
erative game) zip across the
landscape at Sonic speeds even
higher than normal. It seems
Doc Robotnik has invaded
Sonic’s theme park, and the lit-
tle critters have to give the bad
doctor the heave-ho.
The cast of characters
stars the ever-popular Knuck-
les, plus a bunch of new ani-
mals like Vector Crocodile,
Mighty the Armadillo, Charmee
Bee, and Espio the Chameleon.
The action/adventure game-
play rocks with some old, fam-
iliar Sonic touches, but you’ll
find a lot of new stuff, too. The
graphics appear to be more 3D
in appearance than those in
previous Sonic adventures, and
there are other surprises - like
a huge metal Sonic!
Chaotix offers more than
25 rounds, including five gi-
gantic 3D levels, some tower-
ing vertical levels, three types
of bonus rounds, and lots of
hidden secrets.
By Sega
Available Spring ’95
GAMEPRO • May 1895
130
Mad Dog II: The Lost cold
m tm
This one- or two-player game
uses live actors and full-motion
video to bring the first-person
arcade shooter to^life. You’re a
cowboy in the Old West, hunt-
ing down Mad Dog and his band
of renegades to beat them to the
punch in the hunt for gold trea-
sure. The interactive gameplay
includes scenes in a moving
wagon train and a climactic final
showdown with Mad Dog. The
gameplay is designed to change
depending on the decisions the
player makes.
By American
Laser Games
Available Now
Panzer General EE1
Mathemagics EH
In this World War II strategy
war game, it’s 1939, and
you’re a German general. Fresh
from conquering Poland, it’s
your job to command more
than 350 types of troop units
and vehicles in order to con-
quer the rest of Europe. The
visuals incorporate actual
World War II combat photog-
raphy and footage, highlighted
by CD-quality sound and ex-
plosive sound effects. There
are also 35 individual scenarios
playable from either the Allied
or Axis side.
By SSI
Available April
Remember the Rubik’s Cube?
This game’s somewhat similar.
Mathemagics uses the simple
systems of math wizard Arthur
Benjamin to solve complex
math problems. Math? Fun?
Sure! The Learning Cube inter-
face and the game's unusual
3D graphics make it better than
algebra class any day!
By L3 Interactive
Available Now
Slopestyle
L3’s interactive Learning Cube
also appears in its first interac-
tive sports disc. The CD
includes 27 comprehensive
lessons for beginning and
intermediate snowboarders,
plus more than 50 minutes of
radical snowboarding video
footage. A gnarly soundtrack
stars the likes of Jawbreaker,
Glue Gun, and Wool and Inch.
By L3 Interactive
Available Now
131
GAMEPRO • May 1895
Theme Park
Love the Boardwalk, Cedar
Point, and Great America?
How’d you like to create your
very own amusement park? In
SimCity-style simulation action,
this port of a popular PC game
lets you design your own theme
park - but you have to create
one that’s more profitable than
your competitors’ parks. You
must also resist takeover
attempts, plan rides, position
food stands, organize security,
lay out paths, and choose
sideshow entertainment. Next
stop...GamePro Land!
By Electronic Arts
Available May
Shining Force
The popular Genesis RPG
series comes to the Sega CD
with completely new levels. As
Prince Nick of Cypress, you
battle King lorn and his invad-
ing army. In standard RPG
action combined with action/
adventure sequences, you
search the land for clues and
surprises, including more than
18 characters. Enhanced graph-
ics, sound, and animated se-
quences round out this upgrade.
By Sega
Available Now
Toughman Contest EH
Based on the real-life Tough-
man Contest, this cart puts you
smack in the middle of the
famous fighting tournament as
a competitor with opponents
from around the world. In
head-to-head competition
against up to seven players or
the CPU, you try to defeat all
other competitors to become
the Toughman champion. Each
of the 24 fighters has a unique
fighting style and three special
punches. The action takes
place in five arenas in three-
minute, knockdown, drag-
out rounds where you win
by KO, TKO, or Decision.
By Electronic Arts
Available April
132
GAMEPRD • May 1885
NFL Quarterback Club E3
The 32X gets its first dose of
tough gridiron action
enhanced version of
Acclaim’s NFL Quarterback
Club series.
This 32-meg version
includes a view that displays
80 yards of field at all times,
an updated player roster
with '94 season stats, three
viewer perspectives (normal,
zoom, and blimp), and an
advanced instant-replay fea-
ture. Beautifully digitized and
animated graphics utilize
32,000 colors, and a tough
CPU opponent calls new offen-
sive and defensive plays.
By Acclaim
Available Spring '95
NBA Action '95 Starring
David Robinson CZ3
This 16-meg one- or two- ,
player update of Sega’s
hoops cart includes all 27
NBA teams, real players,
and the ’94-95 NBA ros-
ters and schedule. You can
trade players and create
your own top pro team,
which can include stars
from a roster of Hall of Fame
greats. Marv Albert calls the
plays for Full Season, Playoffs,
and NBA Finals comi
.petition. ’ JSSL,
Bass Masters Classic
EE3 ESQ
ByT-HQ
Available Second Quarter '95
Go fish! Sure, you laugh, but
the bass fishing games just
keep reeling in the bucks. A
small band of devoted fans
love these carts that, with the
assistance of the Bass Anglers
Sportsman Society, show off
authentic fishing action.
This one-player cart
includes five lakes, a Practice
pond, a wide selection of bait
(like worms and grubs), natural
obstacles, variable water tem-
perature and time of day, tour-
nament sponsors like Evinrude,
and, believe it or not, Mode 7
underwater effects to simulate
realistic fish movement.
6AMEPR0
May 1995
133
PlayStation
^ 5 ' •
PlayStation
Pr«vi«vy»
'
By Atomic Dawg
Namco is really mining its
great library of arcade parties
for the PlayStation. Cyber Sled,
a rip-roarin’ futuristic tank
game in the arcades, helps
lead a PlayStation charge on
home systems.
Cyber Clash
The Cyber Sled armada con-
sists of six sci-fi tanks, each
with its own pilot. The tanks
hunt each other across a
weirdly colored geometric
landscape dominated by mas-
sive plateaus.
You can drive the war
machines from a first-person
cockpit view or a behind-the-
sled look. The arsenal is pretty
basic, consisting of shields,
lasers, and homing missiles
that you must recharge by
finding icons scattered across
the battlefield.
You’ll get a charge from the
sensation of being the hunter
- and the hunted; you never
know what’s lurking around
the next corner. The Sleds’
excellent controls enable for-
ward and backward move-
ment, and you can spin the
turret 360 degrees for wide-
spread wanton destruction.
Cyber Sled also supports
Namco’s new NeoCon con-
troller, which features a
unique twisting body that
enables you to make quick
turns in vehicle games.
Two-player games can be a
major gas. The fighting’s fast
and frenzied as you chase each
other in split-screen mode under
a time limit. You get your choice
of four selectable mazes; each
vehicle can travel independent-
ly anywhere in each maze.
Better Sled
Than Dead
Cyber Sled's a game that’s
playable in any language. If
you’re thinking seriously about
a PlayStation, this heavy-hitting
game could tip the scale.
By Namco
Available Now
GAMEPRO
134
Cosmic Racer
Cosmic Racer is a cartoonlike
racing game that takes place in
outer space with five alien
characters careening across
four rough-and-tumble stages
in futuristic vehicles. The
game's brightly colored 'toon
look and bouncy feel make it
most likely to appeal to
younger drivers. The vehicles
include a mechwarrior, a futur-
istic motorcycle, a weird heli-
copter, a supersonic roadster,
and....well, see for yourself!
By Neorex
Available Now
MYST
Japanese gamers get to try
their hand at this great interac-
tive adventure game ported
directly from the PC classic.
The quest takes you on a first-
person jaunt across mysteri-
ous Myst Island to find the
mystical Ages of Myst.
Mystic travelers will inter-
act with myriad weird devices
and machines under the guid-
ance of charts and journals
just like in the computer
game. Don't even think about
this version unless you’re flu-
ent in Japanese.
By Soft Bank
Available Now
GAMEPRO
May 1895
135
Solar Eclipse
If you like sunshine, you’d bet-
ter get your shades ready to
defend good old Sol in this 3D
Saturn shooter. You’ll fight an
alien fleet from first-person
cockpit view. The brutal mis-
sions will send you hurtling
through caverns, along planet
surfaces, through space, and
into asteroid fields. The visuals
will be jazzed by texture-map-
ped polygon graphics and 40
minutes of full-motion video
and animation. To help keep
you on track during the mis-
sions, you'll stay in video corn-
link communications with Clau-
dia Christian, star of the TV
show Babylon 5, here in the U.S.
By Crystal Dynamics
Available Summer ’95
■HV ' fe
Bug!
Bug...a simple-sounding name
for a simple-sounding game.
But there will be nothing sim-
ple about the wild, wacky
graphics of this platform-
action CD.
Bug must rescue his seg-
mented pals from the evil spi-
der queen, Cadavera, before
she eats them for lunch. The
views will swing from side
view to behind-the-bug per-
spectives as the buggy hero
tries to hop-n-bop a weird
menagerie of evil insect foes.
By Sega
International Victory Goal
Pebble Beach Golf Links
Virtua Fighter was good for a
few kicks, but soon you'll be
able to swing some texture-
mapped 3D feet big time in
international soccer arenas.
You'll be able to set up
offensive and defensive strate-
gies and control every player
on the field from multiple cam-
era views. This disc will sup-
port multiple-player games,
head-to-head matchups, tour-
naments, and league action.
By Sega
Available Summer ’95
The world-renowned golf
course is coming to the Sat-
urn. This disc, based on the
3DO game of the same name
by T&E Soft, features the actu-
al 1 8 holes of this gorgeous
course. You’ll play Match,
Tournament, and Skins games
with pros digitized from real-
life characters, so now you can
replay the AT&T. If only Bill
Murray could make a cameo!
By Sega
Available Summer '95
136
GAMEPRO
May 1995
Advertisement
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FOR A COMPLETE CATALOG,
SEND YOUR NAME, ADDRESS, AND MACHINE TYPE
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Index of Advertisers
Acclaim 2nd Cover, 1,5
51,59,81
Accolade 9, 91
Atari 62,63
Blockbuster 47
Catapult 40,41
Chips & Bits 142,143
Domark 45
Electronic Arts 141
Goldstar USA 10,11
Home Arcade 19
Koei 55
Konami 17
Nintendo 21,22,23,24
25, 26, 27, 65
Panasonic 89
This index is provided as an additional service.
Playmate Toys 83
ReadySoft 53
Sega of America 7,100,101
Sports Science 93
Squaresoft 2,3
STD 144, 3rd Cover
Taito 57
Tecmo 49
Telegames 137
TSR 61
US Gold 14,15,79
Williams 4th Cover
Working Designs 107
Zappers 115
The publisher does not assume liability lor errors or
Advertising Sales Offices
Comma™. Piaza III, 433 Hackensack Ave.
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TEL: (201) 489-1155, FAX: (201 ) 489-6277
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One Northfield Plaza, Suite 230
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List Rentals
Randy Ranoolph, Fultiilment Specialist
(415)286-2505
#61 (Aug. '94) Mortal Kotnbat 11/
Super Street Fighter II Turbo
Strategy Guide
#63 (Oct '94) Sonic and Knuddes/Primal Rage
Strategy Guide
#64 (Nov. 94) Beavis 6 Butt-HeatffPrimai Rege. Part 2
#65 (Dec. 94) Donkey Kong/Eaithwoim Jim Strategy Guide
#66 (Jan. '95) Earthworm Jim Strategy Guide
#67 (Feb. '95) Weaponlord/Donkey Kong Strategy Guide
#68 (Mar. '95) Killer Instinct Strategy Guide
#69 (Apt. 95) First Look: Mortal KomDat III
SWATPRO
Secret Tips, Tactics, and
all video gam systems.
#10 (Mar. 93) Sonic the
Hedgehog 2
#11 (May '93) Mega Man V
#12 (July '93) Road Rash 2
#13 (Sepl 93) X-Men PLUS
Rashhack ProStrategy Guide
#14 (Nov. '93) Buhsy PLUS Rashhack & Shadowrun
Strategy Guide
#15 (Jan. 94) Super Street Fighter It
#16 (Mar. 94) Mega ManX
#17 (May 94) Sonic 3 PLUS Ctaydghter Strategy Guide
#18 (July 94) NBA Jam
#19 (Sepl '94) Super Street Fighter II
#20 (Nov. 94) Mortal Kombat II
#21 (Jan 95) Urban Strike
#22 (Mar '95) Killer Instinct
#23 (May 95) X-Men Arcade by Capcom
ISSUES, GamePro Magazine,
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All orders MUST be prepaid. Shipping/
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Allow 4 to 6 weeks lor delivery.
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GAMEPRO • Miy 1995
in the works - one that would
bring a pair of computer
graphics forces. Alias and
Wavefront, under Silicon
Graphics’ (SGI) umbrella.
SGI’s purchase of the two
companies at a reported price
tag of $500 million will give the
hardware manufacturer substan-
tial strength in the software
field. Software by Alias and
Wavefront was used to create
special effects in such movies as
Jurassic Park, The Mask, and
Stargate, as well as in last year’s
SNES hit, Donkey Kong Coun-
try. After the deal is completed
this summer, the resulting digi-
tal-imaging company will be
located in Toronto, where Alias
is currently located.
SS2F
That Frog. Next up, the Ultra
Sierra’s first effort will be Red
Baron, a 3D World War 1 flying
combat game that’s already a hit
on PCs and the Imagination
Network online service.
GameTek and Angel Stu-
dios are also suiting up. Game-
Tek’s first product, Robotech,
will feature real-time 3D charac-
ter animation. Angel Studios, a
newcomer to the game industry,
is an award-winning virtual-
reality and 3D graphics develop-
er. If you’ve seen the movie The
Lawnmower Man or Peter
Gabriel’s music video Kiss That
Frog, you’ve seen Angel’s work.
Angel Studios is working on its
new game with a group that
Sega’s Pocket Arcade games and
PODS (shown) join similar prod-
ucts at Tiger.
line. These products include
Pocket Arcade games and PODS
(“ProNews,” October 1994).
This arrangement doesn’t
include Sega’s electronic-learn-
ing aids, Pico and Wonderbook
(a portable version of Pico).
Silicon Graphics
Shops for Software
First, Microsoft purchased Soft-
Image, the computer graphics
software powerhouse, last year.
Now another major merger is
Scooby-Doo,
Where Are You?
On the negative side of the
news, major layoffs have hit
SunSoft, makers of such
games as Aero the Acro«Bat,
The Death and Return of
Superman, and many Warner
Bros, cartoon titles. The layoffs
affected most of SunSoft’s staff
in Cypress, California. Also,
many pending games, such as
Scooby-Doo Mystery, have
been canceled or are being
negotiated for sale to other
companies. SunSoft’s remaining
Wavefront and its award-winning graphics, which appear in this scene
from “Insektors,” will soon be part of Silicon Graphics' family.
Ultra 64
“Dream Team”
Nintendo is fielding what it
calls its “dream team” -for the
Ultra 64. The company held a
conference for gamers on Com-
puServe with Nintendo execs
Minoru Arakawa, Howard Lin-
coln, and Peter Main. During
the session, which was billed as
Three Men and a Modem, Part
Deux, the trio announced that
long-time computer-game pub-
lisher Sierra On-Line will devel-
op games for the Ultra 64.
includes Shigeru Miyamoto, cre-
ator of Super Mario and Donkey
Kong games.
Tiger Growls
With Sega
Sega of America lias sigr
an agreement to let Tiger Elec-
tronics manufacture, market,
and distribute the Sega Toys
unpublished games, including
Justice League Task Force, are
on hold until it determines
whether they can be marketed.
According to a Sunsoft
spokesperson, you haven’t heard
the last from Sunsoft. The
remaining staffers, mosdy high-
level executives, are assessing
what platforms the company
should develop for in the future;
SunSoft’s Japanese counterparts
have already released a version
of Myst for the Saturn.
Not even Superman could rescue
Sunsoft.
32X Update
The trickle of 32X titles, now
totaling about a dozen, might
be slowing even further. The
indusuy buzz is that the Gen-
esis add-on might have had its
window of opportunity closed
by a slow market and the
inclination among consumers
to wait for the next wave of
game machines like the Sat-
urn and PlayStation. Major
publishers, such as Capcom
and Konami, have already
killed existing 32X projects so
they could leap directly into
developing games for the
upcoming systems. What this
does for Sega’s planned Nep-
tune system, a Genesis and
32X combined into one unit,
isn’t definite.
Will Virtua Racing Deluxe on
the 32X be one of the few or
one of the many?
138
GAMEPRO
ay 1995
3D Graphics Help
Argonaut Technologies has
created a real-time 3D rendering
package that will make design-
ing 3D games and virtual-reality
applications easier. BRender is
a small piece of programming
code that works with the devet"
oper’s programming to speed up
and enhance the creation of the
3D environment. It provides
developers with unlimited cam-
eras and light sources, as well as
clean texture mapping for realis-
tic-looking objects and scenes.
BRender is currently
available for IBM-type PCs but
will soon be available for the
Macintosh and game platforms
like 32X, PlayStation, Saturn,
and Ultra 64. The first game to
use BRender is GTE Interactive’s
FX Fighter for the PC and
SNES, both due out in the sec-
ond quarter of this year. The
growing list of companies that
have licensed BRender include
Microsoft, Rocket Science,
Disney Interactive, Wavefront,
and Time Warner Interactive.
Argonaut Technologies is a
subsidiary of Argonaut Soft-
ware, makers of StarFox and
Nintendo’s SFX chip.
SSSKSSS-
Sr.nP.KW*
Earthworm Jim
Winner Crowned
The Sega Channel hosted an
exclusive contest, “The Great
Earthworm Jim Race," in
January, allowing its subscribers
to compete against each other to
find a secret room embedded in
Sf'
Nintendo Changes
Service
If you call Nintendo for help,
you’ll notice a difference in how
the service works. Nintendo has
expanded its phone services to
include a 24-hour, automated
message line; a pay-per-minute
900 number for game counsel-
ing; and the continuing opera-
tion of its 800 number for
product questions. According to
Nintendo, its 430
game play coun-
selors (GPCs) and
consumer service
representatives (CSRs)
handle nearly 120,000 calls a
week; this change will help cus-
tomers get the help they need.
Nintendo’s previous coun-
seling line (206/885-7529) is
now an automated game-help
line with menus that gamers can
navigate through via their
touch-tone phone. A new num-
ber, 900/288-0707, has been
established for talking to GPCs,
with the surcharge of 95 <t per
minute; Canadian gamers can
get similar service at 900/451-
4400 for $1.25 per minute. Nin-
tendo’s toll-free number,
800/255-3700, enables you to
talk to a CSR about the compa-
ny's product line, get help hook-
ing up your Nintendo system,
and inquire about product-ser-
vice information.
Genesis Sega CD
1. Kirby's Adventure
2. Mega Man 6
3. Mario 16 Missing!
4. TMNT: Tournament Fighters
5. Super Mario Brothers 3
6. Monopoly
7. The Ren and Stimpy Show
8. The Jungle Book
9. Mario’s Time Machine
10. Wario's Woods
1. NBA Jam Tournament Edition
2. Donkey Kong Country
3. Star Trek: Deep Space Nine
4. Spider-Man
5. Kirby’s Avalanche
6. Kirby's Dream Course
7. Mega Man X2
8. Rap Jam, Vol. 1
9. Stargate
10. True Lies
1. NBA Jam Tournament Edition
2. World Series Baseball '95
3. NBA Action ’95
4. Road Rash 3
5. Toughman Contest
6. Spider-Man
7. X-Men 2
8. NHL All-Star Hockey
9. Desert Demolition
10. TNN Bass Tournament
1. Myst
2. Fahrenheit
3. Midnight Raiders
4. Supreme Warrior
5. Corpse Killer
6. Slam City with Scottie Pippen
7. NBA Jam Tournament Edition
8. Masked Rider
9. Links
10. Rebel Assault
6 AMEPRO • May 1995
139
: a custom version of Earth-
i worm Jim. The first 200 sub-
scribers to reach the room
j received a code along with a
i toll-free number to call.
The contest winner, Vince
i Salvi of Pittsburgh, Pennsylva-
i nia, who completed the game in
: under 40 minutes, walks away
j with an all-expenses-paid trip
j/or two to Los Angeles to meet
j the team that created EWJ at
I Shiny Entertainment.
No one got a head start on “The
Great Earthworm Jim Race” on
the Sega Channel.
Proiiwiion Boasts
Bucks
If you hurry, you can get in on
Nintendo's national promo-
tion, Banana Bucks. If you
purchase Donkey Kong Coun-
try, Donkey Kong Country
Super NES Set, Donkey Kong
on Game Boy, the new Super
Game Boy package, or a new
Game Boy Play It Loud Series
hardware before April 30, you’ll
get Banana Bucks coupons. The
coupons can be turned in for
Donkey Kong merchandise,
such as the “DK Jamz” music
CD, a Diddy Kong hat, or a
Donkey Kong Country cotton
jacket.
Jim Worms onto Tv
This fall, the WB Television
Network will add a certain
heroic worm to its ranks -
Earthworm Jim. The animated
show will be one segment in a
block of children’s program-
ming called Kids’ WB that will
be shown on Saturday morn-
ing and one hour Monday
through Friday.
Earthworm J im joins a new
series called Sylvester & Tweety
Mysteries, new episodes of
Steven Spielberg Presents Anima-
niacs, Steven Spielberg Presents
Pinky & The Brain, and Steven
Spielberg Presents F reakazoid!
Contest Winners
We received thousands of
entries to the “Let's Go Ape
Spit With Donkey Kong"
GAMEPRO
i contest (December 1994).
i Here are the winners:
; Grand Prize
: (winner receives a trip for two
i to Nintendo of Americas head-
! quarters near Seatde, WA)
Justin Kline, St Charles, IL
i Second Prize
j (Ten winners receive a Ninten-
i do of America game of their
j choice.)
: Theodore Chin, Pompano
j Beach, FL; Billy Ciszkowski,
i Bayonne, NJ; Aaron Ferrecchia,
: Marlboro MA; Maita Garrido,
; Alameda, CA; Jared Gillett,
Magna, UT; Marshall Gilmore,
Gretna, LA; David P Kraft, Rio
: Linda, CA; Roy Martin, Knox-
i ville, 1A; Robert M. Savillo,
: Burke, VA; Melaney Ward, Sev-
i emaPark, MD
i Third Prize
j (Twenty winners receive a copy
| of the Donkey Kong Country
\ Strategy Guide.)
David Blanco, Brownsville, TX;
j John David Briggs, Provo, UT;
: Jeffrey Buchman, Harrison Twp.
: MI; DrewJ. Como, Elmont, NY;
i Curtis Dixon, Lemon Grove,
: CA; John Fenton, Bomoseen,
i VT; Seth Fluharty, Wintersville,
: OH; Carole Foster, Hamilton,
: OH; Jeff Gardiner, Ogden, UT;
: George Hoffman, Bartonville, IL;
■ Robert J. Hogan 111, Moline, IL;
| Michael Hund, Beaverton, MI;
Evan Jones, Spingboro, OH;
David Kopke, Dix Hills, NY;
Meghan Numrich, Latham, NY;
Julie Phillipson, Lakewood, CO;
Brandon Sanford, Silverton, OR;
Drew Willcoxon, Conyers, GA;
John Yackabonis, Slatington, PA;
Mark Zlotnick, Liverpool, NY
At ihe Deadline
x. Well ahead of the
projected release
— — date. Atari and Wil-
liams Entertainment jointly
announced that Mortal Kom-
bat III, the next installment in
the popular fighting-game
series, will make its way to the
Atari Jaguar. According to the
companies, the game will fea-
ture true-color graphics and the
arcade version’s sounds and
action. Look for the Jaguar MK
111 to make its appearance in the
second quarter of 1996.
Interplay has joined
the ranks of such
game companies as
Sega, Sony, and Time Warner
Interactive with its own World
Wide Web page on the Inter-
net (see “Surfs Up! Video Game
Companies Online” in this
issue). The site contains infor-
mation on new Interplay prod-
ucts, demos of new games,
breaking news, and contests.
Interplay’s home page address is
httpyAvww.interplay.com. Q
foe internet.
140
WIN A RASHIN' PARTY TRIP
“•AN FRANCISCO
THE SMASH BAND,
IVIONSTERiviAGNETI
The nastiest motorcycle combat game
Road Rash;' fetor the Sega” Genesis”
•j provides the ultimate Road Rash
challenge and the chance
tmt back-stage y
' paries to meet Monster \
«{. linnet, one oi the \
featured bands in Road
Rash'ior the 3KT
Interactive
Multiplayer” . , ■W ,A
and Sega Ci/V-A
lopes lo lotitBl
vyfNNTNGlS EASY!
Just visit your local Best Bu.y® ytore
and pick up an entry iorro*, mail it
in and cross your Ungers. Chec*. out
a iuture issue oi GamePro to see ii
All entiles musl be postmarked by May 8, 1 995. The winning entry form will be drawn on or about May 1 5, 1 995. Winner will be nobfied by mail or phone
• NO PURCHASE NECESSARV TO ENTER SWEEPSTAKES. See entry form lor complete details and rules. II there is not a Besl Buy store in your area, you can r
stamped envelope to: Road Rash 3 Sweepstakes. 1450 Fashion Island Blvd., San Mateo. CA 94404.
'• It Grand Prize winner is under 18, Grand Prize winner must lie accompanied by a parent or legal guardian,
I void where prohibited
an entry lonn and rules by sending a sell-addressed
aitolEIMnmleAits Seg.i,GaiR<s»«IS«|aa)amm
I a Hi Bn; Her adiw Moltotr)**
FREE
SHIPPING
Place an order
for an out of
stock software
item & receive
FREE overnight
shipping when
product be-
comes avail-
able. Handling
$2 per ship-
ment.
We also
carry...
OVERNIGHT SHIP-
PING In US $4 per
order. Mail to
Canada, PR, HI, AK.
APO, FPO $4 pwe
order. Worldwide air-
mail $6 per item.
Handling $2 per
shipment. Hardware
orders may require
additional shipping
charges. Call tor
details.
Visa, MC and
Discover accepted.
Checks held 4
weeks. Money
orders same as
cash. COD $8.
Defectives replaced
with same product.
Most Items shipped
same day. Shipping
times may vary.
Price/availablllty may
change.’ All sales
i’lPPlI'Wl^^lWWP
o
■
Call
802-767-3033
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Source
10266
Chips &
Bits, Inc.
P0 Box 234
Dept 10266
Rochester,
VT 05767
CHIPS&BITS
Never Walif Away
From A Challenge!
Slow Motion
6-Button
Arcade Layout
ti
Turbo and
Hands-Free
Auto-Fire
Extra
Long Cord
Durable
Steel Base
and Joystick
Shaft
SG ProPad 6
for Sega Genesis™
SN ProPad
for Super Nintendo ®
Slow
Motion
Multi
Extra
Long Cord
Indicator
Turbo
Motion
Six Button
Arcade
Layout
tra
Cord
Hands Free
Auto-Fire
Some things in life are important. If someone challenges you... you gotta
meet that challenge. Period. Never walk away. Play With An Attitude!
'.NTER/iCT
STD Entertainment (USA), Inc.
110 Lakefront Drive • Hunt Valley, MD 21030 • (410) 785-5661
© 1995 STD Entertainment (USA), Inc. ALL RIGHTS RESERVED.
"STD
itendo ol America, Inc. Sega Genesis is a Registered Trademark of Sega Enterprises. Ltd.
Entertainment System is a Registered Trademark ot Nir
e Arcade Game.
4. ETRoAtoT S, 6/*V c
*""v i ;■ 9 !\
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