The # 1 Multiplatform Gaming Magazine
November 1996
S4.99 Canada $6.50
l 74470 ,l 65945 l
NINTENDO 64 GAMES!
ONLY on k*
SECRje Back!
• Sonic 3D Blast ■ Bug Too
Vectorman 2 ■ Virtual On
PLAYSTATION
Awesome Hits!
•NHLFaceoff 97
■ Andretti Racing
■Fihal Fantasy VII
■ NCRR GameBreaker
■ Final Doom ■ Wipeout KL
I PC REVIE*'-
http://www.gamepio.com
AOL Keywoid: GamePfo
i IDG ComHunldations PuDlifl^kjA^r
(1 NTTflfi
— d iss^
^98
The Nintendo 64 controller is the most revolutionary video game
interaction device ever. It all starts with the analog Control f
Stick. Unlike the traditional all-or-nothing digital Control Rid
(it's got one of those too), the
lalog Control Stick is sensitive ™
to even the slightest movement. Move it a little to make Mario
tiptoe. Crank on it and watch him take off in a full-tilt sprint. Best
of all, the Control Stick gives you 360 degrees of control. The three
grips on the controller let you hold the controller three different ways,
depending on what works best for the game you are playing. For
saving your records and high scores, the controller has a handy slot
for your personal Memory Rik . Now when you go to your friend's JTf'
house for some multi-player action, you can bring all your
personal data with you. snug p
\ inside your favorite
V \ ^ / color controller (it comes
' '<• • in six stylin' colors).
It gets better. Most new gaming technology 1
looks cool when it first comes out, but by m
the time you get it home, something bigger ^
and badder is on the way. Fortunately, the *
Nintendo 64 was designed with maximum
capability for future upgrades in mind. Four
controller ports mean four-player gaming from
the get-go. Expansion ports allow for more
system RAM and new peripherals (can you
say readable-writable storage media?). The
bottom line: The Nintendo 64 is currently
TA the most advanced video game system
11 ever, and it is the only system that is
designed to change with technology.
hard-earned Inr mooched^feksh in a
video game system, you want to be
sure you can play pleftty^of great ^
games on it. Mot an issue. There are
over 5Q titles in development for M64
covering all gaming categories, from
action to role-playing, sports,
^IgSjting, simulation, puzzles, you
The waiting is over. Nintendo 64® is Finally
here, on the shelf, waiting For you to snatch
it up. But what's the big deal, you're probably
asKing yourself. It tooK long enough- Was the
wait worth it? You bet, and here's why.
are.dedicat^d^p^^H|
cutting-edge software that
■ fakes full advantage of the
Mintendo 64 s incre'dible
technology. A few of-the
first wave of titles include
Super Mario 64™
i * PilotWings 64™
Wave Race 64 Tr ?
Killer Instinct ’Gold,
Stuluiw
Makes
great transparency effects. - J
For example, objects 1
through water look, different •-^^jjp^ ji
than objects seen through air.
Central processing unit. 64 bits means fast
and powerful. Thf heart
and soul of the N64. A 64-bit custom chip from Silicon
Graphics that performs all graphics and audio processing.
Subtly blends colors
and patterns of texture maps to make objects more realistic even BH
as they move closer to you. Microcode Custom CPU control
instructions optimized for audio, lighting, graphic details W \ \
and other ultra realistic effects. ex,ture mapping Puts >m^^B
ft&l Ufc. a bitmapped picture or texture onto a surface. In other words,
_ a brick wall looks like a brick wall, not like a blank
Wjbfy' one. Dynamic high-fidelity ^
//C sounds. Found in pricey multimedia PCs.
Keeps stuff in the right place even if you're moving
quickly. Objects maintain their true spatial relationships.
AOL@keyword:l\IOA
www.nintendo.com
' Real players pvt the N64 through it!
paces! Get tuned in on this break-
through 3-D system and revolutionary
controller which brings you gameplay j
action like you have never seen it I
before. Check out these incredible I
games! Call 1-600-255-3700 for I
details, and have a major credit 1
card handy. Tape cost is $3.95
which covers shipping and handling.
GAMES... SO FE'
fun and quality before they hit^Sl
shelf. What more do you need tqfjffl
about the IMintqj^fflpS
software library
beyond that?
Super IVlario Kart R TN J Wayne Gretzky’s
3-D Hockey^ and Star Wars: Shadows of
the Empire™. IVIost importantly, these
and the many other titles on the way all
must meet Nintendo's high standards of
N64
'Change the System'
Videotape Offer
Humiliate and torture your friends with
eight split-screen, two-player battle-
grounds.
IT’S MOT JUST IH AM
IT’S VEHICULAR M/A
are trademarks of Sony Computer Entertainment Inc. Twisted Metal and U R NOT E are trademarks of Sony Interactive Entertainment
Inc. Game © 1996 Sony Interactive Entertainment Inc. Call 1-800-771-3772 for information on Game Ratings, www.sony.com
n-
OVER 50 AUTHENTIC PRO-WRESTLING MOVES.
12 WRESTLERS FROM AROUND THE WORLD.
REAL-MOTION 3-D ACTION FROM MULTIPLE ANGLES
AcfiVisioN
AVAILABLE FOR THE PLAYSTATION ” GAME CONSOLE. VISIT US AT http://WWW.ACTIVISION.COM.
Activision is i registered trademark and Power Move Pro Wrestling is a trademark ol Actrvision, Inc. ® 1996 Activision, Inc. All ngtrts reserved Power Move Pro Wrestling is Cased on Toukon Retsuden by lomy Company. Ltd. pu^m»h
Used by Activision under license, licensed by Sony Computer Entertainment America lor use with tbe PlayStation game console. PlayStation and PlayStation logos are trademarks ol Sony Compulet Entertainment Inc.
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hyper-amplified
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NOW AVAILABLE FOR
PlayStation
MACINTOSH and Windows®95
letbAl
wield
in Age or a cleric, seelc po'
eirber a WAr
wiclced
• pells. ptllAge
WAV
mfTicr
eArrbquAlces. crumbling bridges And rbiclc roo.
pAin
■Liles ro live by. beven. beyond
; y :
3-D autocide!
Live last. Die fast.
12 twisting tracks
of high-velocity,
demolition 'derby
where you shoot first
and overtake later. Pick up lasers,
mines, smart bonjfis and heatseeking
missiles...then put the pedal to the metal and
waste the competition. It's kill or be roadkill!
USE EXPLODING FIREWALLS
TO CLEAN UP YOUR
REAR-VIEW MIRROR!
f'SipwtoriiMj
•COMPlfftoi f
Nintendo 64: f§
What's Next? p
Star Wars: Shadows ™
of the Empire
Killer Instinct Gold
Turok: Dinosaur Hunter
Wave Race 64 and Robotech: Crystal Dreams
NINTEjwd 0 64
52 Acclaim: In Our House 46
Owen Hart, the British Bulldog,
Yokozuna, and the Undertaker go to the
W mat for WWF: In Your House, Batman Forever: The
Arcade Game, Crow: City of Angels, and more!
60 Return of the Scream: Sega Gamers' Day
Vedorman 2, Fighting Vipers, and more!
Nintendo"
Super Mario 64
Nintendo 64 ProStrategy Guide
Charting courses 3 through 1 0,
hidden levels, and how
to best beat Bowser!
SWATPro
Ultimate Mortal Kombat 3 codes
for Human Smoke, Classic Sub-Zero,
and others!
The Fighter's Edge
Street Fighter Alpha 2 (PlayStation, Saturn)
Winning moves for eight characters, including the
new ones. Learn Air Blocks, Alpha Counters, Special
Moves, Super Moves, Combos, and Custom Combos.
mm
Cover. Courtesy ol Acclaim
rids • jl not., a garae.
‘ f* '' - A' | i, 1 *-’' « & '■ 3 4?^S
DWAY The #1 Arcade game shows you what your government won’t.
Killer Instinct Gold! Page 43
Sports
Pages
134
. . ...... Role-Player's
Realm
128 128 i48
Quake! Page 82.
A
PC GamePro PlayStation
82 100
Alien Trilogy 122
AndreM facing 142
■•I Batman Forerer The Arcade Game 56
j 3lodi&>-ri 64
3 Oniric- 64
1 8rec*hof firell '50
P Bug loo 62
| Corfo legacy 74
3 Crime Wove 64, 76
■ Crw Gty of Angels 54
Crusoder No Regret 84
| DodSonor . 62
■ Die Hard Trilogy 64
m Diirvplor .70
DragarHeort Fee S Steel 56
B DrownedGoa 84
I H S A Soccer '97 147
I final Doom 100
I RndFortasyVI 148
* Flooring Rmw 115
GndRutner 112
Hard Boned Nixon's Rerenge 64
- Here's AcWttjres 64
Hyper 3-D PSnbdl 64
ronord Blood: Ro*erlofi 54
i Jet Mere 75
* KJIerlnstndGold 43
Kllng Zone 56
ICrby Superstar IX
Mochinehead 76
Modden NFL '97 (Genesis) 140
Madden NFL '97 (PlayStation)
Madden NFl '97 |Satum|...
Mogic The Galtiering
Marvel Comics X-Women:
The Sinister Virus
Moss Destiaction
MediWarrior 2
MegoMar 8
M3PA Bottom ol me 9p-
Mceylocn Grand fax 2
Mr Bcnes
NBA Hang Time
NBA In the Zone 2
NBA Ine ‘97
NCAA GaroBrecker
NewjapcnkVo Wresting
Fouxen Retsuder.
NHGuorteraod.CUj'97
NH1-97
WlFoceoit'97
PGA W '97
■dvrersla*
ProiectOv«lc)l
P.T.QI
Quake
Raltlesnoke Red
Return Fire
Robotech: Crystal Dreams. . . .
Scud
Sega Worldwide Soccer '97 . .
SimGolf
Sonic X Blast (Genesis)
Sonic Blast (Game Geor)
134
135
.54
.62
64
64
.115
. 62
. 64
. 146
•46
■ ■38
. 34
.139
.141
.144
139
118
110
. 64
.82
.54
.64
.62
147
.86
.60
.60
Soviet Strike 64
Spot Goes to Hollywood 64, 114
Star Fighter 56
Star Gladiator 106
Star Wars: Shadows ol the Empire 42
Street Fighter Alpha 2 (PlayStation) .... 108
Street Fighter Alpha 2 (Saturn) ... .64, IX
Street Racer 64, 76
Scpcr P„zzie fighter 64
Tempest 2000 64
Ten Pin Aley 74
Tetris Attack IX
Tiree Duty Dwones 1 24
TNN Motarsports
Hardcore 4x4 64, 74
Tomb Rader 72
Turok Dinoscur HvrJer 44
Iwistod Veld 2 World Tau- 73
Uhre Onine 86
Uhnole Mortal tCombcf 3. 64
Vodormoc 2 62
Virtxi figfar 3 92
Mma On 62
VRGoF 64
VRSoccw^.. 64
Wotetwarld 64
WaveRao64 46
wt-izr 130
waamsAreodesGredestHts 64
WpeoutXL 102
World Senes Sasetxd It 143
WWF .nYocrHouse 52
ZPC: No Flesh Shall Be Spared 86
Virtua Fighter 3! Page 92.
OemHIMENTS
22 Head-2-Head
22 The Mail
23 Art Attack
24 Buyers Beware
The consumer's hotline!
26 ProNews
GamePro TV arrives!
30 The Cutting Edge
Online gaming sites
32 GamePro Online
AOL Games and hot
Web sites
34 Overseas ProSpects
New Japan Pro Wrestling:
Touken Retsuden
70 Sneak Previews
Disrupter, Tomb Raider,
Twisted Metal 2, and more!
82 — ^
Quake reviewed and more!
92 Hot at the Arcades
Virtua Fighter 3!
Where to go to play
online games. Page 30.
M
tfn \n a<cai4S.
AW«- . .•
Arcade Sush Hi! • (trtmibly p I y c h o I ■ c
lEAgH TliB THUS MEANiNG Of HAOI.
fighting Vipers.’ I h e most vicious streetfighters ever to terrorize arcades, are no* on their way to your home.
Skatepunls. Ifollerbladers. Axe-wielding rockers. Caged. Enraged. And ready to fight filthy,
killer, armor-stripping slams. Nasty moves that bio* combatants tbrougk cage walls and into oblivion. Brutality. Carnage,
kick-butt realism, funky venues. Arenas with electric and ram-wire fences, fatal distractions. I^eal-time shadows.
~-<k-
i 1
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■ #
■
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83
PlayStation
SEGA SATURN
Entertainment, Inc. Artwork and design ©1996 Playmates Interactrve Entertainment Jrtc. Sega’
reserved. PlayStation and the PlayStation logos are trademarks ot Sony Computer Enlertainmen
The darkness of ancient Egypt and evil alien
forces, possessing horrifying powers, have taken pos-
session of the ancient city of Karnak. And these land-
lords are exacting extremely
high rents. Like an arm and a
leg... or worse.
Airdropped into first person
landscapes, you must swim,
crawl and otherwise run like
hell through 20-plus levels of
gameplay. Real time, fully 3-D
rendered environments allow
immediate occupancy.
you complete 360° freedom of
gameplay. With just a machete
to begin with, search for 7
other weapons like hand
grenades, a flame thrower, an
M60 machine gun and a magi-
cal cobra staff. Dynamic light-
ing allows for stunning visual
effects. Cross bridges, crawl
through tunnels and swim through underwater
grottos. Your only salvation is the guiding Spirit of
die Great Pharaoh Ramses.
He’s the only one in this
godforsaken neighborhood
who wants to help you get a
forwarding address.
So welcome to die night-
mare of Ramses’ tomb. And
enjoy your stay. It may last
forever.
4 lethal alien attackers can gang up
on you, using FIRST and ONLY
Behavioral Artificial Intelligence.
Take on 20 landless alien species
with over 100 martial arts moves.
Camera angles move as last as you do.
Explore over 1,300 rendered environments
across live hostile worlds.
5 ^
red over 1,000 games and have
ittiing like Perfect Weapon."
mfoi Editor Game Pro
"Perfect WeMon may very well end up as one of the most
unique and exciting products to hit the PlayStation this year!
Greg dth Editor-In-Chief, PS Extreme
AFTER HEIHflCHI WAS DEFEATED B THE FIRST TEKKEN
nil'll m ifHT
His name is Heihachi. He has
trained high in the mountains -
re-energized by lightning bolts
that have struck his massive
frame. Practicing his Lightning
Hammer Head Crusher on his pet
bear. Planning the murder of an
evil arch rival - his son Kazuya.
Head 2
Letter from the GamePros
SmePro Ri
“ or over a year now, many video gamers have felt betrayed
by Sega. CamePro has received hundreds of angry letters
from Genesis, Game Gear, Sega CD, 32X, and 32X CD owners
who feel abandoned by a company that should’ve known better
than to make systems it couldn’t support with games. Trusting
gamers faithfully bought Sega systems, only to find out that
some systems (the 32X and 32X CD) were quickly killed, and
others (the Sega CD, Genesis, and Came Gear) would die slow
deaths. At CamePro, we haven’t had a single new non-sports
Genesis or Game Gear game to review since summer (don’t
even ask us how long it’s been since we saw a 32X game). The
result? There are a lot of bitter former Sega fans out there.
Fortunately, Sega may at last be listening to those angry voices
because it looks like the company’s now focusing on software,
not hardware. For example, the long-awaited virtual-reality head
set it announced last winter (see "Overseas ProSpects," February)
may never come out. We got a
Cr r A WiQPQ I I p response to R.J. Thomas's adja
OEtoA VVIbES UP cent | etter from Sega spokes
person Terry Tang: 'The VR
headset is still in development, and it may be a long way off.
Sega is still seeing where we can take that technology, but right
now we’re focusing on new Saturn games." The kicker was her
last comment: "Don’t expect any new Sega systems for a while
That’s good, because as Skyler Livezey’s letter warns, Sega
has a long way to go before they can even think about intro
ducing yet another system to disgruntled gamers. Getting Sonic
and Vectorman 2 out for the Genesis by Christmas will help
morale, as will making a few more remarkable Saturn games
like Nights. And maybe Sega could resurrect Virtua Fighter for
the Game Gear while it’s at it. Sega needs to make some games
to win back the fans who feel ripped off. Atari and 3DO didn't,
and look where they ended up.
The GamePros
comments.gamepro@iftw.com
San Mateo, CA
Games ’n’ Gear
T hatever happened to
Sega’s virtual-reality
headset? Did it ever come out?
Captain Cameron replies:
It hasn't come out yet, and
it may not. See our adjacent
editorial for more on the sub-
ject of this headset and other
Sega products.
This is a wake-up call for Sat-
urn owners. When I was in
my local Good Guys store re-
cently, I noticed that all the
Saturn games were very cheap.
Gex was only $15, and the
new Panzer Dragoon 2 Zwei
was just $30. The employees
told me that they’re clearing
out Saturn games to make
room for the N64. Sounds like
the early signs of a system);
demise to me.
Skyler Livezey
Indianola, WA
Coach Kyle replies:
Don’t pull the plug on the Sat-
urn yet! There's still hope that
Sega will turn it around, espe-
cially since the company's got
a whole new executive team
running things now (see
“ProNews," October).
I was hoping the N64 would
have a pack-in game, but it
turns out I have to spend an
extra $70 for a game to play.
That means having the sys-
tem and one game to play will
. cost $270, with a second con-
troller costing another $25.
That's a ripoffl Nintendo was
saying that it would keep the
price low, but now it seems
' unaffordable for everyone.
Karl Meyer
Internet
j November 1896
Doctor Devon replies:
You're right about those extra
costs adding up quickly, but
you're wrong about the sys-
tem being unaffordable for
everyone, since the system
sold out immediately. And
we're guessing that virtually
everyone who paid $ 70 is glad
that they bought what is
clearly one of the very best
video games ever made.
I’m writing to agree with Brian
Barnett's letter in your June is-
sue. I think a CFL game would
be great. Here are some other
leagues that should have
video games:
Arena Football
NCAA Hockey
NCAA Baseball
Localized high school
football and basketball
NFL Mascot Fighting Game
Jim O'Conner
Hoffman Estates, IL
Coach Kyle replies:
Good ideas, especially that
mascot fighter. Maybe team
cheerleaders could be hidden
characters for a tag-team
match. Actually, an Arena
Football game from a new
company called V-Real Inter-
active was supposed to be in
the works a few years ago,
but we haven't heard anything
about it (or them) for a long
time. As for the others, don't
hold your breath, because one
of the reasons companies make
sports games is to cash in on
the draw of big-time sports
names like Joe Montana and
Charles Barkley; there simply
aren't any nationally known
high school stars, college base-
ball players, or college hockey
players who would attract a lot
of gamers.
The
Magazine Biz
O n page 100 of your
May issue, you show
T.J. Combo’s Ultimate Combo
from KI2. Under it is a caption
that reads, “So you wanna go
to da moon, Alice?" What does
that mean?
not get them to work. What
went wrong?
Aaron Hall
San Diego, CA
Major Mike replies:
Oops, someone must've let
the Typo Monster out of his
cage. Those codes were for
the Genesis game, not the
SNES version.
Matt Huett
Beech Grove, IN
We jumped the gun in Septem-
ber by showing a screen of
Twisted Metal 2 on the cover
when the game wasn't pre-
viewed in that issue. Look for
TM 2’s preview in this issue.
Bruised Lee replies:
That line is a reference to one
of the classic TV shows of all
time, The Honeymooners. In
it, Ralph Kramden used to jok-
ingly threaten his wife, Alice,
with a punch that would send « \
her "to da moon." A>’ stabM-flta.- '
U/r’pp NrYT ^ gowa, Japan, wants to re«h
VV L K t IN U I Byron Mann, the actof who played
Pppppi^T Ryu in Sheet Fighter. The Movie.
‘ CsfXi Reach Ryu at this address;
Y ou gave Came Genie
codes for Aaahh!! Real
Monsters for the SNES in your
August issue (see "Came En-
hancers," page 120). But I could
Byron Mann
t/o The Stone Manners Agency
8091 Selma Ave.
Los Angeles, CA 90046
http : //www . gamepro . com
0 □ k ;®i □ ® h
Eddie Serrano
Brownsville, TX
Whaddava Think?
This is your magazine, so tell us what you'd like
to see in it. Send your suggestions to:
GamePro Magazine
Dear Editor
P.O. Box 5828
San Mateo, CA 94402
We cannot publish all letters and e-moil mes-
sages, and we cannot send personal
replies to your letters or e-mail.
GAMEPRO (23) November 1998
By The Watch Dog
Before your faithful Watch Dog settles down with some
turkey-flavored Bonz for Thanksgiving, followed by a
long nap while all those holiday specials are on TV, let’s get to
these questions from concerned consumers.
Q A few years ago I bought the SNES SuperScope
/ with the understanding that there would be new
^ games for it. Where are they? Is Nintendo making
any new SuperScope games?
Denver Tangonan
Saipan, MP
A The Watch Dog scoped out the answer:
® No company is making SuperScope games any-
■ more, but back in ’93 and ’94 several companies,
including Nintendo, released some pretty good SuperScope
shooters, notably Yoshi’s
Safari, Metal Combat: Fal-
con’s Revenge, and TinStar.
The other SuperScope
games were Battle Clash,
Bazooka Blitzkreig, Lazer
Blazer Blasterus, Hunt for
Red October, Lamborghini
American Challenge, Opera-
tion Thunderbolt, T2: The
Arcade Game, and X-Zone.
Many of these game will be
hard to find since they're all
over two years old and are no longer manufactured. However,
Nintendo does have some of these titles still in stock and they
can be ordered over the phone. Call 800/255-3700.
Metal Combat for the SNES was
one of the best SuperScope shoot-
ers; It earned a 4.5 FunFactor in
the May ’94 Issue.
You Make the Call
Having problems with hardware or software from
Nintendo. Sega, or Sony? Here are the customer-
service numbers to call:
Nintendo: 800/255-3700
Sega: . 800/733-7288
Sony: 800/345-7669
E-mail us your product complaints through America Online
or at this Internet address:
buyers_beware.gamepro@iftw.com
Q t Whenever I buy video games, they come with reg-
istration cards I'm supposed to fill out and mail in.
What are these for?
Steven Schiesl
Sheridan, OR
A Laurie Thornton Neff, the public relations
manager at BMG Interactive, responds:
■ It depends on the company, but usually the infor-
mation on registration cards is placed in a database. When a
company has a special offer or a new product coming out, it
might send some kind of mailing to everybody in the database.
For example, Capcom used to send out a newsletter listing cur-
rent games and announcing upcoming titles. Registration cards
also help when a customer calls in with a complaint about a
game, because we’ll know information such as when and where
they bought it.
Occasionally companies might trade or sell their lists of cus-
tomers, which explains why you might receive info from a com-
pany whose games you've never bought, but that practice isn’t
too widespread.
Q , I have the Japanese wrestling game for the Play-
" Station called Touken Retsuden. It’s great, but un-
3 fortunately the instructions are in Japanese. Can I
get an English translation of the manual?
Terry Ward
Lakewood, OH
A The Watch Dog says:
® You should be able to soon. Over the summer
■ Activision bought the rights to Touken Retsuden,
the top-selling wrestling game in Japan. Activision has been
working with Tomy to produce an American version, complete
with an English-language manual, for the PlayStation by the end
of the year. Call Activision’s
customer support line at
310/479-5644 for info about
the new manual. They have
replacement manuals for their
other games, so they may also
sell this one separately. Or call
Activision’s hint line to see if
they have any game help avail-
able yet (900/680-4468).
t CamePro, listening is what we do best. When you have a
problem with a product or feel you've been ripped off, we
want to know. If you have a complaint about a product,
write to:
GamePro's Buyers Beware
RO. Box 5828
San Mateo, CA 94402
EAMEPII (24)
lovember 1896
Go for a spin. Or burn up the road
\ four kick ass vehicles scream
.• over three savage tracks. Wipe-out
weather conditions rock your world.
Choice of automatic or manual
transmission puts you in control-
while ample opportunities to slam or
be slammed hurl you out of it. From
there on in, your performance is not
a pretty picture. Especially when you
consider all the visible damage left
behind. Toss blazing arcade quality
action and 4 distinct camera angles
into the mix for the ultimate roadkill
recipe. And unlike those other games
where you may never know what hit
you, Burning Road’s entire replay
mode plays the whole race start to
finish-not just lap highlights.
So trash the tutu and strap on a
helmet. Because with Burning Road,
you're an accident waiting to happen
...but not for long.
http://www.playmatestoys.com _ — ^
"611 Anton Blvd., Suite 5®0
Costa Mesa, CA 92626
(714) 428-2100'
PlayStation
November I99C
Launch Surprises: Nintendo Cuts Price of N64,
Drops Cruis’n USA as Launch Title
August rumors became September reality when Nintendo slashed $50
off the price of its new Nintendo 64 system just in time for the North
American launch on September 29. The new $199.95 price brought the
N64 in line with its main competitors, the 32-bit Sony PlayStation and
Sega Saturn, both of which cut their prices last May.
The $200 price tag had been a strong Internet rumor for about a
month as reports swirled through the industry that the system wasn't
living up to Nintendo’s sales expectations in Japan, where supposedly
many unsold N64s were still sitting on store shelves. Nintendo was
quick to deny those rumors and even went so far as to say that the com-
pany was revising its sales figures upward , not downward. Still, the
last-minute price cut did suggest that Nintendo was nervous about the
reception the N64 would receive in North America.
The other launch surprise was the sudden disappearance of Cruis’n
USA from the short list of launch titles. As late as mid-August, Nin-
tendo was still maintaining that Cruis’n would be one of three $70
games available on September 29 (along with Super Mario 64 and
Pilotwings 64). However, the finished game evidently didn’t meet Nin-
tendo’s standards; according to an inside source, the game was returned
to Williams for some “retooling.” With Cruis’n looking more like a
November/December title, MK Trilogy and Turok: Dinosaur Hunter
were tentatively moved up on the schedule as likely October releases.
• If you have the Sportschannel on your TV, then you’ve gotta check oi
"GamePro TV,” a hot new video game show that made its debut in Septem-
ber. Video game reviews, previews, and stones mix with looks at all the hottest
games. Check your local cable TV listings for times.
• More for the N64: Interplay’s already part of the Dream Team working
on Ultra Descent for the Nintendo 64; now it’s announced its second N64
title. Look for ClayFighter 3 in late 1997. Also in the works is War Gods, a
1997 N64 title from Williams. Finally, the industry buzz says that Monster
Dunk from Mindscape is extremely unlikely as a December release and may
not surface for some time.
• New info has been unearthed about DreamWorks Interactive’s Jurassic
Park: The Lost Continent for PlayStation and PC. In the PSX version,
gamers will play five characters: three dinosaurs (compthagnosus, velocirap-
tor, and tyrannosaurus rex) and two humans (good human and bad human).
The PlayStation game’s story line will not mirror those of the movie or the
novel beyond some similar characters and situations. The PC game will be to-
tally different from the PSX version, with a story line that takes place after
It took Sega approximately 300 days (from mid-May '95 to mid-March
’96) to sell a half -million Satums; it took Sony approximately 90 days
(from Sept 9, 1995 to early December ’95) to sell the same number of
PlayStations; and it took Nintendo all of one day (Sept 29, 1996) to hit
the 500,000 mark with the N64.
the events depicted in the flick. The PlayStation game is scheduled to release
at the same time as the Steven Spielberg-produced movie early next summer;
the PC version will come out around Christmas ’97.
* Gamers wondering where Square is heading now have their answer Hol-
lywood. The Japanese software company famous for its RPGs is going to
start making movies via its new U.S. subsidiary, Square LA. The moviemak-
ers at Square LA. will mainly be engineers and computer graphics experts
who will work on 3D computer graphics for movies that are probably about
three years away. Not that Square is abandoning games: Company officials
said that their future software would benefit from this filmmaking experience,
although they didn’t specify how.
Hot News from GamePro Online
America Online users can now get daily game news updates. Use the keyword
GAMEPRO to access GamePro Online, then head straight to the Hot News sec-
tion to get the latest video game news. You can also read daily updates of news
in the GamePro Online Web site at http : //www . gamepro. com.
EAMEPII (26) November 1986
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1(916)243-3417.
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Like Sega, Sony Changes Top Execs
These aren’t safe times for the video game industry’s most powerful
executives. Following hard on the heels of Sega’s massive changes at
the top (see “ProNews," October), in July Sony Computer Entertain-
ment of America (SCEA) let go two of the biggest names on its man-
agement team, executive vice presidents Jim Whims and Angelo Pez-
zani. Whims and Pezzani were among those credited with successfully
guiding the Sony PlayStation to its current number-one sales position
among next-generation systems in North America.
A group of SCEA insiders took over for Whims and Pezzani.
SCEA Chairman Shigeo Maruyama gets the additional title of chief
executive officer. Operations V.P. Kazuo Hirai moves up to executive
vice president-chief operations officer, and Jack Tretton assumes Pez-
zani’s responsibilities as vice president sales (a title he already holds).
The only immediate change in the company’s marketing strategy for
the PlayStation was a price cut to $39.99 for some of the games, in-
cluding Twisted Metal, NFL GameDay, and Destruction Derby.
No other immediate changes are expected for the PlayStation, be-
cause the system has been performing well in the marketplace since its
September 9, 1995 launch. It has been outselling the Saturn by at least
a two-to-one margin
and is now being
played in over 1.5
million U.S. homes.
The PlayStation
beat Sega to the
$199 price tag, and
its lineup of games
through the rest of
the year seems to
assure a successful future. In fact, an independent research firm, DFC
Intelligence, predicts that the PlayStation will continue to sell strongly
and will be in 10 million U.S. homes by the year 2000.
Such good news for SCEA and the PlayStation made the sudden
departure of Whims and Pezzani even more shocking. The video game
industry, however, should be used to SCEA's willingness to make
changes at the top. Former president Steve Race was fired a month be-
fore the PlayStation launched last year, and his replacement, Martin
Homlish, left five months later, to be followed by Whims and Pezzani
after seven months. For Sony, change isn't just inevitable, it seems to
be semi-annual.
Sega Busy Behind the Scenes
While it didn't launch a new system or fire a top executive this month.
Sega did make its share of news. First, new Sega PC games came
closer to becoming a reality when Sega Entertainment, a U.S. affiliate
of Sega Enterprises Ltd. and Softbank Corp., announced it is teaming
up with NEC Electronics Inc., the U.S. affiliate of NEC Corp., to co-
develop PC games. The games will be released in several languages for
global distribution. The companies’ joint PC games will use PowerVR
technology, a new three-dimensional graphics technology co-created
by NEC and VideoLogic Inc.
Late in the summer SegaSoft, the independent software developer
spun off from Sega, bought the publishing rights to four Rocket Sci-
ence games: Rocket Jockey, Obsidian, Space Bar, and an untitled new
game. These will all be available for PCs, but the real news is that
Rocket Jockey will also be
coming to the PlayStation.
This is the first time a Sega-
Soft game has been adapted
for the main rival of the Sega
Saturn. The PC games are
coming by November, while
the Rocket Jockey PlayStation
game is due in early spring.
Rocket Science, meanwhile,
will now focus exclusively
on product development.
Finally, SegaSoft has decided to link all its action games under one
brand name: Jack Hammer. The Jack Hammer brand will be used for
SegaSoft’s action titles like Three Dirty Dwarves (Saturn and PC), Metal-
Werks (PC), and Emperor of the Fading Suns (PC), all due out by Christ-
mas. Earlier SegaSoft had created the Trampoline brand name for educa-
tional games for pre-teens. □
News Bits
• Guess who’s coming to the silver screen? Vectorman! Sega has inked
a deal that enables Ideal Entertainment to start working on a Vectorman
movie that will have computer graphics similar to those in the film Toy
Story. Contributing to the visuals will be some of the special-effects people
from Independence Day. Expea announcements soon about celebrity voices
for the V-man flick, which should hit theatres late in 1 997.
• Guess who’s coming to Saturday-morning breakfast? Lancit Media
Productions and Columbia TriStar are teaming up to create a new half-
hour animated series based on the video game Lemmings. The show is be-
ing readied for a fell 1 997 premiere. Since debuting in 1 991 , the Lemmings
video games have registered worldwide sales of more than 3.S million units
to become one of the all-time top-selling games.
• Resident Evil continues to shred the sales competition. Late in the sum-
mer the PlayStation thriller shot past the
1 million mark in sales amid confident re-
ports that the game would hit the 2 million
mark by Christmas, spurred on by several
Capcom promotions and contests. Since its
release last spring, RE has been the number-
one selling PlayStation game.
• The 1996 SIMBA Game Player Survey is in, and the results are sur-
prising. According to an online survey of more than 2000 gamers, 36 per-
cent of gamers are 25 or older, and shoot-em-up games are the favorite
genre. This research contrasts other data that shows the vast majority of
gamers are teenage boys who love fighting games. If software companies
follow the SIMBA research, then expea more free demos in the future: The
survey said that most gamers who receive a free demo of a game end up
buying the fell version later. SIMBA Information, by the way, is a company
that does analysis of the media and high-tech products and services
(http : / /www. simbanet . com).
At Sony, it’s “Game ...and “Start Game"
Over” for Jim Whims. .. for new CEO Shigeo
Maruyama.
GAMEPII (28) Nov
ember 1996
ATTENTION: THIS IS AN OFFICIAL STATEMENT
FROM THE OFFICIAL RENTAL HEADQUARTERS OF
NINTENDO. 64 :
Mins Games Hrs Inline!
Online gaming is here lor PC power players! Here's a look at
some hot Internet gaming services and what they have to offer.
By The Whizz
ill e are not alone. Multiplayer
LU gaming is the big thing
happening on the Net, even if,
at this stage, PC gamers rule.
If you have the PC hard-
ware, it’s relatively easy to
get started with a service
such as MPlayer or Engage,
where you’ll encounter hun-
dreds of competitors coming
at you in hot games such as
Duke Nukem 3D and Quake.
Some PC games integrate
software so that you can
connect directly to an online
service. Online game services
also make available share-
ware versions of games that
you can download.
Online gaming Web sites
are growing fast. Get con-
nected to all the sites listed
here, and you can challenge
the world.
ware to a common server where
they can chat and play Death
Matches. The company has 24
game servers throughout the
U.S. and Canada, and it re-
cently installed its first server
in Tokyo.
HBand
Web: http://www.xband.
com; phone: 408/777-1500
XBand has led the charge for
online gaming via consoles
with its Super NES and Gene-
sis modems. Now XBand has
expanded into PC games. In
addition to online gameplay,
XBand PC also regularly spon-
sors tournaments for popular
games, such as NBA Live ’96.
eb: http : //www.dwango.
:am; phone: 713/467-0405
O ® -
©° A
When online gamers look back
on where it all began, many
think of DWANGO first.
DWANGO blasted its way onto
the Internet with Doom and
has been growing ever since.
Players connect via game soft-
Total Entertainment
Muiorli (TEII)
Web: http://www.ten.net.
com; phone: 800/804-0836
TEN is almost like a full-ser-
vice Internet service provider.
In fact, TEN’S front-end soft-
ware has Netscape Navigator
embedded into it. Gamers,
however, can connect either
through their own Internet
provider or through one of
TEN’S nationwide access num-
bers, which are supported by
the Concentric Network.
Mayor
b: http : //www-mplayer.
com; phone: 408/342-8800
MPlayer offers several imagina-
tive ways for you to interact
with your fellow gamers online.
The service features real-time,
two-way voice conversation,
which it calls Voice Conferenc-
ing. It also features a text chat
area and Scribble Talk, which
provides basic drawing tools so
teams can map out strategies.
Engage Games Online
Web: http : //www.
gamesonline.com; phone:
714/752-5510
Engage offers a variety of
gaming experiences from
high-end multiplayer action
to less-intense fare for non-
gamers. Like TEN, Engage will
be able to provide access in
addition to the Internet, with
Ulhat Vou Ileed Td Play
You can either purchase a game
off the shelf or you can down-
load special shareware games.
Some services also require
special access software (called
client software or game enabler
software), which you can down-
load from the Web site. Hard-
ware requirements are basic.
486 PC owners should upgrade
to a Pentium and install Win-
dows 95 to play on advanced
services such as TEN and
MPlayer.
Basic System Requirements:
Pentium Processor
Windows 95
8 MB RAM (16 MB highly
recommended)
14.4-baud modem (28.8 modem
highly recommended)
Recommended: 16-bit sound
card supporting Win 95
connectivity through such ser-
vices as the Concentric Net-
work and Time Warner Fuller
Service Network. Additionally,
Engage games will be avail-
able through commercial on-
line services, such as America
Online and Prodigy. □
CAMEPIO (30)
lovember 1996
H 0((J
his is the bizarre world of Baldies. A work
uiid and where lunacy reigns. The idea? 0
usty little hairy guys before they destroy
oldies. IS devilishly clever weapons, lOO inte
Rv •'
idden and bonus rounds, hot action gri
ive weird worlds (hell included). And it's
multi-player, extended-play game with a
dome crew. Warning: May cause permanent^
' ' Both DOS and
^ WjfSows? ^5i3ftdud*dJN'
Panasonic
Interactive Media
hitp /Awiw flfej^oniic.com'ooei; - _ " 1
E-mail us your comments through America Online
or at this Internet address:
New AOL Game Site
AOL and Web News
CarnPro magazine races along on America Online (keyword:
gamepro) and the World Wide Web(http: // www.gamepro.com)
every minute of every day. For anyone who's yet to boldly go into cy
berspace. here's a sample of what's happening in our cyberworlds.
Games and altitude are found at Antagonist, Inc.
The makers of the comedy pit stop Hecklers Online have just
launched their latest AOL creation, Antagonist, Inc. (keyword:
Ant). Antagonist, Inc. dishes out gaming news, reviews, share-
ware, message boards, different ways to vote for your favorite
games, and daily gaming forums. Everything’s done with an
edgy, dangerous attitude— in feet Antagonist, Inc. is being publi-
cized as a “dark digital mosh-pit.”
The games themselves are as fen as your tolerance for insults is
high. In other words, if you don’t mind being periodically ridiculed,
you can get into the spirit and strut your intellectual stuff.
Antagonist Trivia really tests your knowledge and isn’t for
younger gamers. You can team up for a group grudge match, or
figure out the historical clues of the Chain Reaction game. High
Five is a Lotto-like numbers game. Carnival is a nightly collection
of live chat games, and Submissions is a graphical contest that
changes every day. Prizes are usually free
AOL hours. Afterwards, do some trash-talk-
ing of your own in the Mouth to Mouth
message boards and chat rooms. If late-
'ipir
night club-crawling and intellectualizing is
your thang, you might want to become a
% j
game-playing Army Ant at Antagonist, Inc.
ChulLJ|^|
Disturbing graphics punctuate the Antagonist site.
The Best of GamePro Online
A recap of recent highlights on GamePro Online's
World Wide Web site and America Online area
e. Go to the Web site ( http: y
I www. zombiedetective . com)
to play crazy Zombie games.
•Let’s see, everything that’s
I newspaper, like sports, weather,
and news, can be found online.
Everything except daily comic strips, right? Wrong! Over the sum-
mer America Online launched Zombie Detective, the first daily on-
line comic strip.
Not only does the strip have original graphics and music, it’s
got something you won’t find in newspapers: interactivity. Users
can leave clues on the detective’s answering machine, design the
billboards that appear in the strip, chat with other Zombieholics,
and even appear as “extras.” Go to the keyword Zombie to start
sleuthing zombie-style.
It politics is your game, the Inaugural
Bowl may be your ticket to D.C.
•In this month of presidential
politics, interested gamers may
want to investigate the trivia
game called the Inaugural
Bowl. Located at the PoliticsNow Web site (http: //www.
poiiticsnow.com) , the game gives players who can answer a
variety of political questions a chance to win a $3500 trip to
Washington D.C. for the January Inauguration. Hurry, because
the game ends November 1 , 1 996.
| «T\ ■ M'» < ' ,.|,j
M- 1
Head lo Head
Hand and
ANTAGONIST
GAMEPRO O November 1996
Explore
the Universe of
ffAMEnra
ONLINE
On The WEB
http://www.gamepro.com
Hot This Month...
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Plus, dedicated
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of individual sports and
sports games
• More PC previews and
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" L T ^5\ H 1 [
~ r' v 4 f *■
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Online A* k.
Keyword: GamePro
Visit GamePro on Am^pt Online
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Departments
Holds & Hradlocks
Twelve selectable wrestlers, from Jyushin
"Thunder" Lyger to Hiroyoshi Tenzan,
along with four hidden grapplers, includ-
ing The Great Muta, give you plenty of
might to choose from. Vicious submis-
sion holds like the Figure Four and the
Scorpion Death Lock, as well as insane
barbarism like DDTs off the top rope and
backflips onto opponents outside the
ring, make you stand up and cheer for
wrestling at its finest.
4 #/ New Japan Pro Wrestling:
Touken Retsuden .3
By Johnny Ballgame
Graphics
Amazingly detailed mat maneuvers not
only show the complexity of each hold,
but the excruciating pain it inflicts upon
the recipient as he grinds in agony and
tries to wrench free. Pound your oppo-
nent’s head into the turnbuckle and his
face turns into a bloody mess, or taunt
your foe and get the crowd behind you,
which then enables you to perform hid-
den moves unique to each wrestler.
Wrestling fans, rejoice! Activision is bringing
Touken Retsuden to the states this fall.
FunFacfor
The undisputed champion of wrestling ac-
tion, Touken Retsuden power-slams and
pins the competition. Even non-wrestling
fans will enjoy the combination of fast,
mind-blowing mat action and the tremen-
dous depth of moves and strategy in-
volved. Moonsaults, reverse neckbreakers,
camel clutches— they're all here, along
with just about every other hold imagin-
able. Whatcha gonna do when New Japan
Pro Wrestling runs wild on you?
In real life the
good guys don't
always win. But
when this outfit
gets involved
that's definitely
the way to bet.
With sophisticated satellite
mapping and strike-net
intelligence, the unit gets a
clear view of the battlefield.
...
-
m any other line ot
-- *»* »\
work you learn
trom your mistakes.
K )
For an outfit that's not
even supposed to
exist, they're equipped
with our military's
most lethal weapons.
ELECTRONIC ARTS'
!irtmdo$V
You got your NG4, now you’re wondering: Where are the hot games? Here
Star Wars: Shadows of the Empire, Killer Instinct Gold, Robotech,
The preview cart's graphics were a knockout! The
Star Wars universe was beautifully rendered, and
obviously LucasArts ensures that fens will find fa-
miliar characters, vehicles, and situations. You
can switch among behind-the-vehide, behind-
the-character, and first-person views.
Shadows’ Land
Shadows of the Empire con-
tains 10 levels, each consist-
ing of several stages.
2. Escape from Echo Base
3. The Asteroid Field
4. Ord Mantell Junkyard
5. Gall Spaceport
6. Mos Eisley and Beggar's Canyon
7. Imperial Freighter Suprosa
8. Sewers of Imperial City
9. Xizor’s Palace
novel and the Dark Horse comic book by featuring
the basic situations and most of the characters,
but it won t follow the exact same story line.
Shadows of the Empire ushers Star Wars into the N64 era.
GAMEPRO (42) November 1938
they come! Here’s an early hands-on look at
Turok: Dinosaur Hunter, and Wave Race 64.
Although the first Killer rocked the arcades
with its fast-paced gameplay and multiple-hit
madness, KI2 was more of a strategic outing,
trading speed for more intricate combos and
defensive maneuvers. Cone were the days
of waiting for your opponent to strike— now
even defending players could be knocked
around. That tradition of challenging the
player continues with Kl Gold.
For KI2 players waiting for a home
conversion, and for old Kl players
who want a deeper challenge, this
game is worth its wait in Cold!
W By Scary Larry
Taking its cues from KI2, Kl Gold adds new
backgrounds (like an abandoned train yard)
and includes the character lineup from KI2.
This means that some of the characters are
gone— like Cinder, Riptor, and Chief Thunder.
There are hidden characters, but Nintendo is
reticent about naming them.
The game has arcade-quality graphics, and
you'll be amazed by the sound and music—
it’s almost like having the arcade unit at home.
Included is a training mode, which is great
for beginning players. It goes through each
move and combo for you, then asks you to
repeat them. Not as intuitive as Tekken 2’s
training mode, but helpful.
You can control characters using either
the analog or digital control pad. The six-
button controller is a blessing in this
case, with the quick, medium, and fierce
punches and kicks in an arcade layout.
Just as MK Trilogy does with the Mortal Kombat legacy, Kl Gold
meshes the first Killer with KI2, and throws in an advanced training
mode, new backgrounds, and blistering multihit combos. Killer In-
stinct Gold shines!
November 19SB
Turok plays smoothly, with no slowdown. Although switching weapons
needs some refinement, this incredible game will still be one of the stars of
the I\l64’s first generation of games. We all wondered if Doom 64 would be
any match for this shooting juggernaut.
<ir -3x1]
Acclaim has developed an original and fascinating corridor shooter
that puts all previous games in this genre to sleep. Turok
you with superb graphics and nearly flawless gameplay.
nuuac, in this
was definitely the showstop-
like finely tuned light-sourc-
jme great rendered enemies
inds.
a
o COMPLETE
Serious grunting and groaning goes on
here. Explosions are loud and ear-shatter-
ing, and the eerie wail of enemies will
haunt you for hours. Even subtle sonic
cues, like the flying arrows, are clear.
GAMEPRI ( 44 ) November 1996
tfs "iiigs
r«* wS
dozen others.
ath hunt '
re Ihanos-
on ')OU-
PL-s' ]'J\USiP 'J £j-£Jjr
The most powerful collection of Marvel
Super Heroes unite to battle a multitude
of treacherous villains on your Super NES!
It’s an incredible action-adventure demanding
your skill, cunning and might to defeat the
forces of evil and Thanos’ quest for power.
© CAPCOM CO., LTD 1996 © CAPCOM U.SA. INC 1996 All Rights Reserved CAPCOM is a registered trademark ol CAPCOM CO„ LTD. Marvel Super Heroes and All Character Names and
Likenesses: TM & © 1996 Marvel Characters, Inc All rights reserved. Nintendo, Super Nintendo Entertainment System and the Official Seal are registered trademarks of Nintendo of America, Inc,
Wave Race 64
W ave Race blasts across the
N64 starting line with addic-
tive jet-ski racing that'll reel in rac-
ing buffs in a heartbeat. Gamers
choose from four jet skis, then
compete against three CPU oppo-
nents, the clock, or a bud (in split-
screen mode) on six wild tracks.
But don't expect a flat pond—
you’ll slice through churning wa-
ters and cliff-like waves on your
way to the finish. You can even
bag major air off jumps and pull
tricks while you're airborne. The
outstanding responsiveness of
the analog joystick gives you all
the tools you need, and spectac-
ular graphics top everything off
nicely .— Air Hendrix
Developed by GameTek
Published by Philips Media
Available January 1997
Robotech: Crystal Dreams
R obotech is shaping up to
be one of the most fascinat-
ing shooters ever. Based on the
Robotech cartoon, the 64-meg
Crystal Dreams presents familiar
Robotech characters, a detailed
story, and more than 30 missions
of intense shooting in a huge uni-
verse against big, fast enemies.
In an exclusive hands-on preview,
we were impressed by the respon-
sive controls: Without pausing,
you can alter your view all around
your ship, and your quick-moving
cursor accurately aims your lasers,
guided missiles, and multi-target-
ing missiles that take out several
enemies simultaneously. So far,
Robotech looks like a shooter's
dream —Captain Cameron
4
GAMEPRI
(46) November 1998
Y&1/1I! Fijki»j t b ffttOc t ^ a«<)
Rikt&r'? tli? f%kfu[ I6«£ t 6 PMi'l
-«ww r
The good news is you're a lot imorter then the guy on the left. Good thing,
considering you'll hove to solve more then 60 puzzles in order to succeed in
the twisted, clay-animated world of Neverhood. You’ll help Klaymcn avoid
pitfalls, collect clues, and kick a little clay butt. All to defeat the evil Klogg
PlOVVMWtWkS and bung the Neverhood back to normal. At least, as
lN I'I U.VniVl' normal as it ever gets. [www.DrcamWorksGames.com]
[Want to Play?)
Drop it in
your reactor
to increase
your time.
I
Kicking these
rotates the
chamber
ID degrees-
Hi-Jumpsi
Crystal Bombs-.
Hercuriesi Hag
Boots & more-
Drop the crystal
in an opponent’s
reactor to drain
his Kill-Clock.
231
z » — . "
-f.
Z , ■ ' ■ -
• •
•
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1 . V"
— ^ v .
_____ J
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Your arena is a rotating chamber...
Your goal is survival...
Your opponent is time...
Turn it left. Turn it right.
In this multiplayer deathmatch-,
Because when your clock hits zeroi
Turn the wall into a floor.
it’s every man for himself.
you’re cooked.
The 3-D Rotatable Deathmatch
wa ■ S2. «nv®0K,
Visit us at http://www.activision.com or on America Online at Keyword "Activision" or on CompuServe at Keyword "Go Activision?
tamm * 1 OmU' * * «**"»* « •OK*®’ Inc ; .996 AOMWI Inc U nghtt nM fufimm M He PtajSMm »», an MdmiiU ol Son, Comtoar EoMwnM He Sqi ml Sen Mm ... nftmaiks a SEGA ENTERPRISES 110
3 *?
WW K'SSs'. .
lid. Ih piny on iho Se*o‘“ Gmoai”' Syitan
OwenHart and the British
Bulldog enjoy some
"extreme" action.
Owen Hart is.
game pro!
The Undertaker and Paul Bearer
(far right) "dig” their new friends
at GamePro.
WWF: In Your House
r?n irm
Acclaim brings 10 of the WWF’s most exciting superstars
in your house with the latest in their best-selling wrestling
series. This year's edition features 1 1 unique stages, such
as the Undertaker's Mausoleum Lair, plus the ability to
use gadgets and to pull Super Finishing Pins.
Motion-captured graphics bring fans the realistic move-
ments and bone-crunching holds of their favorite wrestling
stars, including the Ultimate Warrior, Coldust, the British
Bulldog, Shawn Michaels, Owen Hart,
Bret Hart, Ahmed Johnson, the Under-
taker, Hunter Hearst-Helmsley, and the
man they call Vader. The ghost of An- Hi
dre the Giant is a hidden fighter and
the voluptuous manager. Sunny, hov-
ers above ringside to distract you with RW/fKE
curvy mo\es all her own Sofar.thi- MB 4
ring looks to be made of gold.
—Johnny Ballgame
Ho u
Acclaim muscles its way into GamePro with a couple of
muscle-bound WWF guests to show off its holiday lineup.
,By Johnny Ballgame
T he number-one video game
magazine in the world met
the number-one wrestling
organization when Acclaim Enter-
tainment treated CamePro editors
to a wild two-day, body-slamming
adventure with the WWF’s Attitude
Adjustment Tour.
A night of marvelous mat ac-
tion (highlighted by matches fea-
turing Yokozuna, Goldust, Shawn
Michaels, and Vader) was followed
up the next day with a visit by
Owen Hart and the British Bulldog
(both avid gamers) to CamePro ' s
offices. The ’Pros met the pros as
Hart and Bulldog grappled with
editors at WWF WrestleMania: The
Arcade Game and provided the in-
side scoop on Acclaim's upcoming
masterpiece— WWF: In Your House.
OMPLETE
SPORTS SERIES
ISOME PLAY AT A
HIGHER LEVEL
ALLEY OOPS AND
REBOUND DUNKS
NO TRADING LIMITS
FADE AWAY JUMPERS
PUMP FAKES
FULL 12 MAN ROSTERS
ALL 2S NRA TEAMS
FOULS
POST PLAYS
INTUITIVE CROWD
REACTIONS
KONAM1,
November 1886
Magic: The Gathering
I The card game that has taken the
I country by storm is now ready for a
1 home system launch— and they’ve
I added more features, real-time bat-
I ties, and a hidden character set based
I on the unpublished “Mirage" series.
I The two action modes include strate-
I gic battles and quick action
I duels, and you can cus-
R tomize your set with unique
I creature and spell combina-
tions. Gather round— the
Magic will soon be here!
Scary Larry
Developed by Realtime
Published by Acclaim
LETE
iron and Blood:
The 3D fighting game Iron and
Blood; Ravenloft is the first such
game to be tied to the Advanced
Dungeons and Dragons license.
Players will be able to take up
arms with 16 fantasy warriors,
including ores, clerics, and other
RPC staples as they pick teams
that then battle each other one-
on-one in 18 interactive arenas.
Unique abilities, like stealing play-
ers' health points or items, will be
^accessible through artifacts won
in each battle. Is this the perfect
blend of fighting and sword-sling-
ing? We’ll see— Scary Larry
by Take 2
by Acclaim
\ Rattlesnake Red
/ lv- Ipjjjj - ’
This original title from Acclaim has potential. Rattlesnake Red features
CGI-rendered 2D sprites against polygon-rendered backgrounds that
produce wild 3D gameplay which is very much like Crash Bandicoot’s
and is enhanced by clever puzzles and interesting graphics. You play
as a gold-digging miner who must battle armadillos, coyotes, and an
impressively illustrated bear boss. Red may snake its way to stardom.
-Scary Larry
JjJt Crow: City of
tty Sculptured
by Acclaim
Available Febmaiy
COMPLETE
Although the version we saw is a very early one, Crow’s dark graphics
and creepy gameplay should make it a hit with fans of the comic book
and the movies. The 26 types of rendered enemies, which move a lot
like those in Resident Evil, come at you from all sides across five sce-
narios. The early footage featured 50 motion-captured hand-to-hand
fighting moves that produced im-
pressively smooth, quick action.
Time Commando and Perfect
Weapon may have a little birdie
on their shoulder when the Crow
caws .— Scary Larry
PLETE
Hell
I n the hellish world
of Warhammer,
powerful armies
clash in cataclysmic
batdes. Ore hordes
batter at the gates of the
Empire, mighty bastion
of humanity. As the leader of
the infamous Grudgebringers,
command your m
army to stop this
tide of evil.
Now for play on the
PlayStation' game consult,
WARHAMMER: shadow of
THE HORNED RAT has
everything you’d expect in
a fantastic wargame:
■ More than 40 amazing 3D
batdes include gorgeous visuals
and challenging strategies.
■ Stunning animated sequences and
detailed mission briefings provide
in-depth backgrounds.
■ Command a mercenary army,
choosing your forces from over
25 troop types.
■ Batdes are linked together
by a detailed story line.
TO ORDER: Visit your retailer
orcaU 1-800-601 -PLAY with
Visa/MC (North America only).
VP* -
Star Fighter
One of the first games resulting from Acclaim's licensing deal with
3DO, Star Fighter is a dramatic 3D shooter that enables you to fly
anywhere you want. From a cockpit or behind-the-ship view, you fly
60 missions over land and sea, and even beyond Earth's atmosphere,
with an arsenal that includes the all-powerful Megabomb. Last spring’s
3DO version sported excellent controls, which should be good news
for 32-bit jet jockeys .— Coach Kyle
DragonHeart reprises the char-
acters and costumes from last
summer’s movie starring Dennis
Quaid and Sean Connery for epic
sword-wielding, dragon-slaying
action/adventure gameplay. As
Sir Bowen, you must master over
120 moves in third- and first-per-
son gameplay. Seven original
computer-generated dragons not
in the movie are in the game, in-
cluding one super dragon who
inhabits a secret Battle Arena.
—Captain Cameron
* Batman Forever:
The Arcade Game ^3
I Not to be mistaken for the dismal
1 16-bit games, this new title featur-
I ing the Caped Crusader is the side-
I scrolling action game that busted
I crimefighters in the arcades. You
I an play as Batman or Robin as
I you blast through the streets of
I Gotham once again, but now you
I pick up power-ups and perform
R super moves that clear the entire
I screen. It looks impressive, but it
has a ways to go .— Scary Larry
Killing Zone
—
Polygonal fighters get a fantasy treatment in Killing Zone. You match
big r imaginative monsters from mythology (includingjan upright bull-
headed beast and a sword-swinging skeleton warriofreminiscent of
Ray Harryhausen's movie classic, Jason and the Argonauts). Carry the
carnage through a Tournament mode, or design your own monsters in
an Auto Battle mode— Doctor Devon \
LETE
DragonHeart: Fire & Steel
I .1 ESI IMES
6AMEPR0 56 November 1999
8 demented characters
with custom weapons
that will crack you up!
8 challenging races!
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Oega’s number two on the consoles and trying harder on the
software front. Here’s a look at Sega’s Gamers' Day with previews
of games from Sega and its third-party developers. By me undercover u»
Sonic Blast
(Game Gear)
►li^SiH^Genesis) /
Sonic blasts his way back onto
the Genesis with an all-new look
that's awesome. You’ll play via a
^-overhead (isometric) view that
enables youHb motor through
the 32-meg cart’s 7 Zones and
14 Acts in 360 degrees. Dr. Ro-
ootnik’s back to terrorize crea-
tures called Flickies. The Gamers'
Day demo made it clear that de-
spite the overhead view Sonic's
fester than ever as he races to
snatch Rings and undo Robot-
nik’s evil deeds.
Developed by Sega
Available November
hat would a Sega
comeback be without
Sonic the Hedgehog? With
other stellar titles like Fight-
ing Vipers, it doesn't appear
that Sega is expecting the
plucky hedgehog to carry the
company on his shoulders;
instead he can concentrate
his efforts on games for five
platforms (Saturn, Genesis,
Game Gear, Pico, and PC).
This cart could be called Sonic
“2D" Blast. Unlike the Genesis
cart, this Game Gear game goes
for a classic look with super
Sonic speed. Robotnik’s on the
attack, of course, but comrade
Knuckles, the twin-tailed fox,
tags along to assist Sonic as he
scoops up the Chaos Emeralds.
Developed by Sega
Available November
Sor;; Y -treme (Sawm)
_ Nash! X-
m or
Saturn? its 3H ofl
f as, 1 -*
Is&sr
■ x-treme, which
■ alG ?°" asM
Se cretNumt
I tonally kept
f n °uncedsurr
Teacher’s Pet
— At Gamers' Day Sega
Entertainment also an-
nounced Sonic titles for
the PC and the Pico that
• weren't on hand for
- rf j demos. Sonic CD will be
Sonic's first PC adventure
game. Sonic vets recog
nize it as a souped-up
version of... well, Sonic CD. Sonic will also serve as
host for several edutainment titles in a series called
Sonic Schoolhouse. Finally, Sonic will again serve as
a teacher of sorts in an educational adventure for
the Pico.
■ inters' Day
I inic X-treme
I oked x-cel-
I nt. Once
fain Dr. Ro-
Jtnik is up to
) good. This
ne he’s out to
«8tot n ,n ' en - (thai
e Much later. ' X ~ ,rem e .ey,s
Splasn, ai, u t toss
Developed by Sega
Available November
GAMEPRO (ftp) November 1996
Meet THE can of
Whup-ai
v i w
v * v v
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i '
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m®
i
t *
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♦
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Play the trading card war game df the future^—
Command elite troops and heavy metal ’IVIechs®. Set in fhe
same universe as MechWarriar® : 2. Open up on a friend.
Find out more about BattleTech® at www.wizards.com ’%
t - ICClCsCl Wizards of the Coast*’ Customer Service:
XimluOT' . . (206)624-0933 m
60-card starter decks: $8.95
15-card booster packs: $2.95
Sega Gamers’ Day
'f
Beslofttw
lega has
an afi-star lineup of games coming. Hei
KhristnM
fj}hfig his for Christmas and beyond!
By Scary Larry
Dark Savior (satum)
■ Looking awfully similar to Landstalker, Dark
Savior is another %-overhead RPG where
treacherous jumping and even more treach-
erous enemies await you. More action than
strategy, Dark Savior is an acquired taste.
I Developed by Climax
Available November
Ci
Veclorman 2
t, M 1
Comics X-Women:
The Sinister Virui (Genesis)
j «■■!» j Another X-Men game, Sinister Virus features
the vengeful vixens of the X-Men comics, the
X-Women It still features the same pulse-
rjj/ r mtm pounding action as in previous superhero
PE? 9 ames . so don’t think these ladies will let you
off lightly.
Developed by Clockwork Portis
Available January '97
arings out
more, The
The well-rounded hero of last
year’s sleeper hit for the Genes
is is back, and he hasn’t lost a
thing. Now with even more mor-
phing action than before, this
game really pushes the limits of
the Genesis. The rendered sprites
look cleaner than before, and
the gameplay is fester. The V-
man stands for victory for those
gamers clinging to their 16-bit
systems (for an announcement
about the Vectorman movie, see
"ProNews").
Developed by Blue Sky Software
Available November
This very early title, based on the alternative
comic book, may turn some heads this
spring. It looks like a cross between clay-
mation and computer-generated graphics,
and
was awed.
year ago, now has his
with
extraordinary animation
more from this game than just
standard hoppin’ ’n’ boppin’— the
levels so far look
well developed,
rounding out the
style gameplay.
Developed by Realtime
Available November
Bugs Bunny in Double Trouble
(Genesis, Game Gear)
Decathlete (Saturn)
Fighting Vipers (Saturn)
Krazy Ivan (Saturn)
Nights (Saturn)
Three Dirty Dwarves (Satum)
Virtua Cop 2 (Saturn)
Virtua Fighter Animation
(Game Gear)
Developed by AM 3
Available November
This polished poltergeist was shown at
Gamers’ Day, and it was playable. Mr. Bones
looks like ghoulish fun, and it even has a
side attraction— the ability to let Mr. B wail
on a synthetic guitar! That should help this
game retain bragging rights on the store
PH (62) N
V
CONSIDER BEING CHECKED. TRIPPED. PITTED AGAINST PLAYERS WITH GIGANTIC HEADS. LITERALLY SETTING THE NET
ON FIRE, PLAYING ON A BIGGER RINK WITH A BIGGER PUCK. IN A HOT MODE OR A TURBO MODE AGAINST 1, 2 OR 3
PLAYERS WHILE BLACKHAWKS ANNOUNCER PAT FOLEY SCREAMS IN YOUR EAR. ALL IN THE COMFORT OF YOUR OWN HOME.
Sega Gamers’ Day
Third-Party Parade
Other companies besides Sega are mating Saturn and Genesis
games. Here are highlights trom Sega s third-party licensees!
By Major Mike
Black Dawn (Saturn) by Virgin
A military gunship simulation game with
30 missions, the game also has a two-
player Deathmatch mode. (1)
Blast Chamber (Saturn) by Activision
A multi player! free-for-al I , where the
objective is to keep the bomb that's
strapped to you from detonating. (2)
Crime Wave (Saturn) by Eidos
A racing/action game with eight "battle
zones" and eight vehicles. Blast and
smash your way to the finish line. (3)
Die Hard Trilogy (Saturn)
by Fox Interactive
Three games that vary between blasting
terrorists in a high-rise, shooting mercenar-
ies at the airport, and racing to stop a mad
bomber in New York City. ( 4 )
Hard Boiled: Nixon's Revenge (Saturn)
by GTE Interactive
Based on the Dark Horse Comic series, this
driving/flight sim features four missions
and three vehicles. ( 5 )
Here's Adventures (Satum)
by LucasArts
In this parody of Creek mythology, you
guide one of three warriors past the perils
of Medusa, the Cyclops, and more. (6)
Hyper 3-D Pinball (Saturn)
by Virgin
Three themed pinball tables and multiple
camera views are among the highlights of
this rendered pinball collection.
Mass Destruction (Satum)
tank, you destroy everything
in your path on 24 levels and over 4
terrains. ( 7 )
MechWarrior 2 (Saturn) by Activision
in this console version of the PC game,
you pilot a giant mech and engage in
combat across several landscapes.
Mega Man 8 (Saturn) by Capcom
Mega Man must stop the evil Dr. Wily
through several side-scrolling stages.
MLBPA Bottom of the 9th
(Saturn) by Konami
Konami steps to the plate with fully li-
censed gameplay and rendered 3D
graphics.
NBA Hang Time (Genesis)
by Williams
The latest in the popular Jam series, this
basketball game has more techniques
and hidden surprises. (8)
P.T.O. II (Saturn) by Koei
A military strategy/simulation set in the
Pacific, 1 94 1. This game enables you to
fight the historic battles your way.
Return Fire (Satum) by Williams
Capture the Flag military-style; use jeeps,
tanks, attack choppers, and other armed
vehicles to blow your enemies to smith-
ereens.
Soviet Strike (Saturn) by Electronic Arts
Attack-chopper mayhem with the first
32-bit Strike game. ( 9 )
Spot Goes to Hollywood (Satum)
by Virgin
The lovable dot goes to the big screen
with levels that spoof classic and con-
temporary movies. (10)
Street Fighter Alpha 2 (Satum)
by Capcom
They’re back (again), this IHI
more fighters, new techniques, and
other surprises. (11)
Street Racer (Saturn) by Ubi Soft
Multiplayer racing fun in the vein of Su-
per Mario Kart. SR includes a “micro"
mode that enables you to play the game
like Micro Machines. (12)
stalkers
puzzle game.
Tempest 2000 (Saturn) by Interplay
The arcade classic returns, this time with
over 90 levels and two-player modes.
TNN Motorsports Hardcore 4x4
(Saturn) by ASC
r Off-road racing, with several tracks
(including snow, sand, and mud), multi-
ple views, and six vehicles to choose
from. ( 13 )
Ultimate Mortal Kombat 3 (Genesis)
by Williams
The Kombatants return in the biggest
16-bit MK yet, with 23 fighters— includ-
ing two who weren't in the arcade ver-
sion! ( 14 )
VR Golf (Satum) by Interplay
Tee off with this detailed golf sim that
uses motion-capture and 3D environ-
ments. ( 15 )
VR Soccer '96 (Saturn) by Interplay
Forty-four international teams and eight
skill levels are a few of the highlights of
this sports title.
Waterworld (Saturn) by Ocean
As the Mariner in search of dry land, you
must destroy Deacon's evil army through
several levels of shoot-n-move action.
Williams Arcade's Greatest Hits
(Genesis) by Williams
A collection of nostalgic quarter-munch-
ers, including Sinistar, Robotron 2084,
Joust, Defender and Defender II. (16)
OPTION #1:
OPTION #2:
1 - 900 - 454-6600
SCARY LARRY’S
TRIVIA GAME
Qui
Constantly updated
and constantly baf-
fling, Scary Larry's
Trivia Game will test
even the sharpest
video game IQ. Answer the
questions faster than any other
players to be eligible to win your
share of the awesome prize pack-
age and get your name printed
in GAMEPRO!
LAST
MONTH’S
you can
beat
these
WINNERS:
scores!
GRAND PRIZE WINNER.
Andy Eckrich • Camp Hill, PA
1.15 minutes
HONORABLE MENTIONS:
Chris Jack • Burley, ID
7.06 minutes
Tara Cucurull • Peabody, MA
8.31 minutes
Eddie Novak • Alexandria, LA
9.12 minutes
SCARY LARRY’S
HAUNTED PRISON
Escape in the shortest amount of time and be
eligible to win awesome prizes, plus get
your name published in GAMEPRO!
Check Out
Both Games
to Win These
Awesome
New
Prize
(6) Runner-Ups: official
collector’s item GAMEPRO T-shirt!
You open your eyes from a
deep slumber and discover
that someway, somehow,
you've been thrown into Scary
Larry’s remote, desolate prison! And to make
things worse - it’s haunted! Ghouls, demons, and
spectres of deceased inmates are trapped forev-
er within the prison walls and wander throughout
its labyrinths in search of living prey - fresh prey
just like you! You must use your sharp wits and
quick timing to dodge the dastardly deadlies and
terrible traps in order to dig your way to freedom!
Watch your step- if you slip, it's game over and
there's no chance for parole!
Diddy Kt#nc(f and Dixie Kong™ are back. In Donkey Kong Land 2
The biggest action adventure game ever on Game Boy®
and new Game Boy' pocket. With ACM graphics, ^
there's plenty of acti,on^on every / Ganie B
humongous lever* ^ ' A*!? s B VueV tha
AOL>3 keyword: NOA
wwi.ninlendo.com •
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VRGOLFTIP
For Golf Tips # 7-70 and free demo, visit our web site at http://www.vrsports.com.
A POWERFUL SWING ISN'T ALWAYS THE
PROPER SWINE. USE DISCRETION
OR 6ET USED TO THE BUYS CALLING
YOU 'CAPTAIN HOOK.*
Look for VR Golf '97 for the Sega Saturn and PC CD-ROM tool
© 1996 Gremlin Interacts, Ltd. All rights reserved. VR Spats, VR Gdi, VRSoccet and The Differerce Is Real are trademarks of Interplay Productions All rights reserved. Interplay rs the sole pubteher and distributor
from and developed by Gremlin Interactive. Ltd. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc Sega and Sega Saturn are trademarks of Sega Enterprises, Ltd. All tights n
introducing
VR GOLF 9'
Tee up VR Golf '97 and get a
FREE copy of VR Soccer '96
for the Sony PlayStation
by mail!
It's just a game like the Green Jacket is just a sports
coat. Say hello to the next generation
of golf. In fact, Video Games
magazine says it's "The best golf
game ever.. .a must." Because
VR Golf '97 lets you play and
view any lie on the course from
any perspective instantly. Plus,
the super-fast set-up between shots
means there's no waiting on the course.
It's technology that doesn't just look better, it plays
better. You can even play amateur and professional
tours and set up a foursome of your own with the
multi-player feature. So don't get caught in a trap.
Buy VR Golf ‘97 today and get your free* copy of
VR Soccer '96. Now this is a game you can get into.
VR Golf '97.
FREE
SOCCER
IKE DIFFERENCE IS REAL.”
Virtual FieldVision “ allows you to play in real-time
from any perspective. Change cameras on the fly
and follow the ball in flight without those annoying
little maps.
Electronically captured moves from actual pros
and two stunning courses make for more realistic
gameplay.
Immediate set-up between shots means fast
gameplay and a great round of golf.
Purchase VR Golf '97 and gel a copy of VR Soccer '96 for the Sony PlayStation
free,* pay only $3.95 for shipping and handling. Hurry, offer ends 4/30/97. Offer
available for Sony PlayStation only. Full mail-in offer details inside VR Golf '97
Disruptor
The smooth scrolling is hampered a little by difficult jumps— and the ab-
sence of a speed button. Otherwise, this game moves faster than Final
Doom and plays just as cleanly. Could it be the year’s supreme shooter?
| — — 1 You be the judge in November.
By Scary Larry
Graphics
Final Doom, Powerslave. . . they better watch their step. Dis-
ruptor for the PlayStation is one beautiful game, and it
plays as great as it looks. This could be the king of the cor-
ridors this season.
Graphics
by Sony
CLEANLINESS is cL
EXT TO GODLINESS: 1
I ^"'7
H-i'l ill
m
iff os
30 %
COMPLETE
Developed by Adrenalin
Entertainment
Published by ASC
Available November
8 0% COMPLETE )
Konami continues its hardcore
shooting tradition with a new
Contra game for the PlayStation.
Contra Legacy is a fast-shooting,
bullet-ridden action test— com-
plete with weapon power-ups,
huge screen-filling bosses, and
dazzling rendered backgrounds.
Although the version we saw had
only one level, it looks like an ap-
pealing game so far, and fans of
the series probably won’t be dis-
appointed . — Scary Larry
//. introducfojyptit
1 Lightweight, wirelesj 3D eyeweS
crystal shuttering technology (Lc
1 Infrared (IR) transmiftin
' 3D demo video ■
' CD-ROM with WindowS®§6pd application :
Stereo VR.'", MUX-ir ", e$tjP Backdrops "
• Descent ” II: DcstinatWmfBtartzor:, 3D Pc
icludes:
jjzing liquid
Single! rac, the developers who
brought you Warhawk, Twisted
Metal, and Twisted Metal 2, also
have a very cool jet-ski game.
Set to rival Waverace 64 for
the Nintendo 64, Jet Moto ap-
pears to have what it takes to
be a load of fun. Twelve mas-
sive tracks and a laser-grap-
pling hook that allows you to
make sharp, whiplike turns
should add to the fun. Great
polygonal graphics, gorgeous
land and sea backgrounds, and
a variety of race options (like
two-player competition modes)
make Jet Moto one to look out
for this year .— Scary Larry
In your face, incredibly
believable 3D effects popping off
the screen with images so real
you’ll think all hell broke loose!
The VR Surfer... the only wireless 3D
eyewear compatible with your PC and
TV, yet costs under $100, Gaming and
interactive entertainment with depth-
defying visuals put you Jn the action.
You can also build yourjjjyn 3D reality
Easy plug and play kit ^jp,free softwa
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Available at local retailers or call toll free
1-888-VR SURFER
to order your VR Surfer today, or visit our website at
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To order, please give order code * I IGP.
Stereo 3D wil
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m
b
Developed by SingleTrac
Published by Sony
Available Fourth Quarter '96
40°/o COMPLETE
Crime Wave is about to bring
explosive gunplay to the mean
Saturn streets. In this over-
head-view driving game, you
The quickly rotating screen
may require some drivers to
take Dramamine, but most
should enjoy these twisted
thrills . — Doctor Devon
readers. Weapons in-
clude rockets, machine
guns, and grenades for
Street Race Iwosmu-i
Fans of last year’s nifty Street
Racer for the SNES will enjoy
putting the pedal to the metal
in this spirited 3D racer. Up
to eight gamers can compete
simultaneously in humorous
races that owe a lot to Super
Mario Kart. The cartoony char-
acters wield wacky weapons for
Road Rash-style thump-
ing, and the 24 colorful
tracks come alive with
charming details. The
Rumble mode throws you
into an arena for bumper-
car action. The 32-bit versions
are due out first; the handheld
version will follow by Thanks-
giving— Captain Cameron
BAMEPRO O November 1996
m
in time. The missions take
you over diverse 3D land-
scapes populated by mutant
spiders, big flying insects, >
and a host of bizarre mech- ^
anized menaces. The shoot- "
ing action looks like a blast
so far, with big machine guns,
homing missiles, flamethrowers
and more lighting your way with
explosive force .— Coach Kyle
Machinehead
InwSMmil | Saturn | | PC |
First-person shooting
gets a sci-fi treatment
in Machinehead. You
maneuver a flying bomb
ready to detonate if you
can't complete the 15
hunt-n-shoot missions
pursue target vehicles
through eight battle
zones in eight high-
powered vehicles,
§ ranging from armed
Developed and published by
Eidos Interactive
Available November
% COMPLETE
» a
50%
PLETE
w
In the near future, mankind has conquered dimensional travel but
the door we have opened swings both ways. The peaceful city you
have grown up in has become a haven for dark creatures from
another world — Demons! Now it’s up to you and your friends to
harness the hidden power within you by entering the fantasy
game known as Persona.
You awaken with incredible abilities that you will need to defeat
the scores of Demon invaders and cleanse the land of their forces.
Converse with them before doing battle to determine your best
course of action. Fight them or enlist their aid in your mission.
Either way, you are set for the fantasy adventure of a lifetime!
Based on the ultra-popular, mega-hit, Megami
Tensei series: first time to hit US shores
100+ hours_pfcpulse pounding gameplay ^
Over 300 different monsters to do battle vvith
Morph any member of your party into a ^
more powerful source known as “Persona”
Fight your way to one' of many endings^^
AfLUS
ReVB LAT1QN5
. of Alius Co.. LTD. AS Rights Reserved. PlayStation the PlayStation logo, and t
If you're still reading this, you’re just the kind of thrill-seeking lunatic we’re looking for. Because that’s what it takes to play
2 Xtreme. The most insanely extreme game we could possibly throw your way. Whether you choose in-line skating in Las Vegas,
mountain biking in Africa, snowboarding in Japan or skateboarding in L.A., your threshold for pain will be pushed to the
point of unconsciousness as you punch and kick your way to the finish line. It has 12 tracks and a bunch of new maneuvers
like 360s, ollie-airs, carves, backside rail grabs, Japans and more. You can grab Power Ups along the way, which help you to
u
R
N
O
T
e
really pump up your point totals. You can play alone or against
another person, with an all-new point system which allows you to
compete in a season and earn points based on finish, maneuvers and
how many opponents you knock down along the way. You just have to
ask yourself one question. How crazy are you?
Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. U R NOT Elsa trademark
of Sony Interactive Entertainment Inc. © 1996 Sony Interactive Entertainment Inc. 2 Xtreme developed by Sony Interactive Studios America, www.sony.com. \
Presenting all-new UipeOut XL for the PlayStation' game console - the definitive f
anti-gravity racing experience. Up to IS futuristic ships race simultaneously at
speeds SOX faster than the original- Weapons? Combat is now kill or be killed- I
Use your destructive arsenal to blast your way to victory or die trying. There's I
all-new tracks and more racing classes with special hidden features for those I
skilled enough to find them- New UipeOut XL- Discover what it's like to really go fast- : PSYGN05I
Get the UipeOut XL CD soundtrack now available on ASTRALUERKS Records.
'■psygnosis.com
L
to.
PROTIP: Move slowly through
the corridors— chances are
you’ll come across a damag-
ing booby tap.
t r| espite all the hype and some negative
REVIEW u feedback from the early release beta,
the finished Quake is an excellent game.
The latest product from the creators of
Doom is an intense 3D corridor shooter
that more than shows off its new play engine.
Eat Nails!
In Quake, you are the sole survivor of a base overrun by mon-
sters, enemy soldiers, and other creatures. Fortunately, there are
numerous weapons, ammo, and other items hidden in the vast
levels to help you— along with an equal number of hidden areas
and traps. Time to kill or be killed.
PROTIP: Approach any box with
a red radiation symbol on it
with caution; shoot these
enough times and they explode.
The theme is the same as Doom's: Point, shoot, and get to the PROTIP: When you are up high PROTIP: Grenade and rocket
end of each level alive. What isn’t the same is the engine: Unlike
Doom, in Quake’s true 3D world you can jump, look up and down,
and swim. You will make use of these new abilities to cross gaps,
find traps, and spot enemies.
Duke Who?
Quake looks great, but it's not without flaws. There’s smooth, fluid
motion and scaling. However, you should have at least a Pentium
133 to run this game with decent resolution; lower than that, things
get choppy. Most of the levels have gloomy, gray colors, but this
just augments the “odds stacked against you’’ theme. The monsters
look menacing, but up close you can almost see every bulky poly-
gon that went into their construction. They look best at a distance.
The sound is awesome. From the ricochet of nails fired from
I I your gun to the grunts
, , . and groans of the vari-
ant# enemies are below you,
do a little rain dance with the
grenade gun. Grenades will
bounce around and decimate
anything in the room.
launchers send zombies back
to the grave tor good; other
weapons knock them down
only temporarily.
, ,, nnnnn ,, u. rnunr: aome swiwnes are
ous monsters, tire audio ™np;(te » «*r 9™ embedded ie nans and OIK ol
effects are clear and ef- '» *»P Shambleis m no tone. )0IIr Kach Jllmp ^
fective. The music by Nine Inch Nails is equally impressive, shotgun at these switches to
With harsh, rockin’ guitar riffs, and creepy low-key synthe- activate them.
sizers, the music goes perfectly with each level and thor-
combat, when one wrong move could cost you your life.
In Quake’s Wake
Quake may not be the earth-shattering game it was hyped
to be, but it’s certainly a very enjoyable one. The new
game engine and other elements make it both a blast to
PROTIP: Don’t waste your ammo on this
boss at the end of the first world; in-
stead, run upstairs and tag the three
oughly enhances the overall atmosphere.
r i ^
The controls are easy and accurate. Using the key-
board is a breeze, even when you need to execute multiple
functions. This is especially helpful in the middle of furious
switches on the ground. This sets him play and a worthy successor to the Doom throne.
up for a little shock therapy.
GAMEPRO © ■
ovember 1S96
! Infinity logo i
©1996 Stor
Corp. BLOCKBUSTER VIDEO
HEY KIDS! join
FORCES VIA THE
INTERNET
TO CLEAR OUT ALL
the MONSTERS
FROM THE DANKEST,
DARKEST, RANKEST
REACHES OF THE
DANGERZONE!
FIND CASTLE
INFINITY
HEADQUARTERS
on the World Wide Web at
http://www.castleinfinity.com
Windows - 95 CD-ROM
Get the "Test Drive" STARTER KIT exclusively at
participating Blockbuster Video* stores. Just $9.95!* X 1 '
Includes CD-ROM, comic book, trading cards and more!
Creationists and evolutionists and, yes, the JFK assassina-
may now have another theory tion; all are part of a secret war
to consider. In this role-playing that has raged throughout the
adventure game, you become centuries . — Madd Max
entangled in an alien conspir-
acy that has evolved over
50,000 years. To uncover the
“true" origins of mankind, you
navigate through four mysteri-
ous realms to find relics of
ancient knowledge. Labyrinths
of challenging puzzles obstruct
your path. Success reveals
links to controversial historical
events and items including the
Ark of the Covenant, Roswell,
the Philadelphia Experiment,
Available Fourth Quarter ’96
ukowntCiO D
CrimjK js out of control, and the cops have been replaced by
bounty fiuntem like $pu. Ho courts, no trials... just instant
retribution. Tire up one oi eight heavily -armed vehicles
and buzz through eight zones oi digitized devastation. Use guns
grenades, rocket launchers, tire treads .. .whatever it takes.
Alter all, you don’t get paid ior being nice .
By Maxis
Available November
Sharpen your swords: Origin s selves in intrepid adventures,
taking RPGs to the next level This dazzling fusion of online
with Ultima Online, a revolu- gaming and a classic RPG will
tionary approach to multiplayer surely score big with PC
gaming that allows thousands gamers — Air Hendrix
of players to interact in a mas-
sive real-time RPG via the In-
ternet. By hooking up to Ori-
gin’s servers, gamers
can join in an ongoing
RPG adventure where \
they build their charac- f &&
ters’ skills, cut deals '
with other gamers or '■ i' 1
NPCs, amass wealth,
create and run guilds,
slay dragons, and oth-
erwise embroil them-
By Origin Systems
Available Spring ’97
Ultima
Take a break from building
SimCities and hit the links.
SimGolf adjusts its swing by
doing away with the standard
power bar; instead, you use
the mouse to move the club
and hit the ball. Naturally,
golfers can create their own
golf courses, and world-
renowned course designer
Robert Trent Jones is on hand
to teach you how. Multiplayer
tee time goes down
over the Internet, and
: £ *-* SimGolf’s strong 3D
graphics will enable
(P~—r you to look around
and see friends play-
^.iq, - ing on other holes.
Online
Win 95| | Mac |
C3E3IC3
THIS STATION
Drop that remote. Tuio action-packed StarllJars games haue arriued - speciallg enhanced 1 for the
PlayStation 1 " yame.consnte. Bark forces" surrounds gee mith its uisceral brand of first-person fire-
power. uijiile Bebel Assault II: He Bidden Entpire 1 ." launches its perfect combination of liue-action
oideo and intense space combat. Ihe oltimate StarllJars euperiences - both designed to take maHimnm
adoantage of tbe porner foand in the ultimate game systam lliho said there's nothing good on Til?
The Best Multi-Player Action On The PlayStation!
For Up To 4 Players Via PlayStation Multitap
FOR‘.P|TBALL HINTS AND TIPS CALL ACCOLADE DIRECT:
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INCREDIBLE 3D GRAPHICS showcase the power of
the Sony PlayStation!
Use athletic finesse to SCORE GOALS or use the
BALL AS A WEAPON to take out your opponents.
12 DISTINCT ALIEN RACES compete in unique
arenas throughout the universe each with varied
gravity, weather conditions and power ups.
The best multiplayer action on the PlayStation! Hot
f OUR PLAYER action using the PlayStation Multitap.
FULL SEASON LEAGUE PLAY with statistics.
Earn money through COMPETITION, SPONSORSHIP
or BRIBES to buy free agents, power ups and new
equipment!
Discover the HIDDEN CHARACTERS that stand
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Voice over by legendary ring announcer Michael
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Keep your eyes open as the crowd throws out
SPECIAL POWER-UPS to their favorite competitors
or DEADLY TRAPS to the visiting teams!
12 alien races square off in the greatest contact _
sport ever played. Face the life-and-death
EXCITEMENT of tournament play or experience
the DEPTH of full season mode!
Virtua Fighter 3 has arrived!
GamePro finally gets a chance to
early version of what
could be one of the best fighting
games on the planet.
By Bruised Lee
Taka Arashl's size alone is enough to Intimidate his opponent.
Q verthe last year there’s
been a lot of hype sur-
rounding Virtua Fighter 3.
Until now, only a demo tape of
VF3 had been shown to maga-
zine editors. On tape, the char-
acters and the environments
displayed some of the best-
looking texture-mapped graph-
ics ever seen. However, though
there were some scenes with
physical contact between two
characters, there had always
been skepticism: Could Sega’s
AM2 (the game’s design team)
really make such advanced
graphics part of the gameplay?
Virtua Reality
Now that VF3 is playable, all
lingering doubts have been
put to rest. Visually, VF3 con-
tinues an AM2 tradition of
making the game live up to
the standards of the introduc-
tory scenes. Many games have
beautifully rendered intros that
set up a story line and try to
grab the player's attention. Un-
fortunately, often the game it-
self is nothing like those open-
ing scenes and looks graphi-
cally stripped down by com-
parison. Every gamer has at
one time or another pointed
at those cool introductory cin-
ematics and said, "I wish the
game looked like that."
This has never been the
case with AM2’s games. From
the early days of the Model 1
board that brought Virtua Rac-
ing and Virtua Fighter to life, to
Daytona and Virtua Fighter 2
on the Model 2 board, AM2
has always delivered excellent
graphics. Using the Model 3
board, AM2 continues its win-
ning track record with Virtua
Fighter 3. Watch closely and
you'll see some truly impres-
sive visual effects, especially in
the realistic backgrounds: For
instance, fighters leave tracks
in the sand and snow, leaves
swirl along the ground as you
walk past them, and water
splashes when characters
walkthrough small puddles.
The levels vary in shape
and elevation, providing both
visual variety and new battle
strategies. You’ll have to watch
where you’re standing in rela-
tion to your opponent to make
sure you don’t give up a high-
ground advantage and to make
sure your attacks land accu-
rately. Moreover, the new back-
grounds don't always allow
ring-out victories— some levels
are enclosed, enabling you to
corner juggle for several hits, a
la Fighting Vipers.
Virtua Fighters
The fighters are a blend of old
and new. In addition to the ten
characters from VF2, two new
fighters, Aio Umenokouji and
Taka Arashi, bring the total to
an even dozen. Aio is a female
fighter who incorporates the
graceful art of fan dancing into
Akira still relies on VF2 fighting tactics to
claim his victory.
Aoi's speedy attacks are no match for lau.
■* umw
miniMMiiiii
iflife Ai!i\r£ "Hlllil
TUrJUi
PfiTTiTifllMifsii I »Trl
play, AM2 added a dodge but-
ton to the controls. The dodge
feature allows more 3D move-
ment in the environments and
gives you the ability to avoid
certain incoming attacks.
Each returning character
retains their basic VF2 fighting
style with several new moves,
but general fighting skills have
changed. Throws are now exe-
cuted with a punch, guard,
and certain joystick motions.
Knocking an opponent to the
ground may be harder to ac-
complish than it was
in VF2.
Fighters also
have the ability to
perform motion-blur
attacks. As your
fighter comes in with
an attack, his limb
leaves a translucent
trail of two or three
previous frames of
animation. Like nor-
mal attacks, blur
attacks only register one hit,
but the damage is greater.
the Aikido fighting style. Taka
Arashi is a powerfull sumo
wrestler with moves and a
fighting style similar to Gan-
ryu's in Tekken 2.
Interestingly, all the charac-
ters have new outfits that don’t
really fit the fighters' images. For
example, Shun sports hip-hop
street gear, while Wolfs cowboy
outfit looks like something he
stole from the Village People.
Virtua Fighting
There's good and bad news in
the gameplay. The best news
is that VF3’s gameplay is faster
than VF2’s. However, the faster
gameplay does take some time
to get used to (in fact, some of
the animations look unrealistic
in this speedy upgrade), but
given time players should ad-
just. In addition to faster game-
The Future ts Now
AM2 delivers the final blow to
their competitors with true cut-
ting-edge graphics and superb
realism. Fans of the VF series
are sure to get their quarters’
worth this winter.
They learned
everything from
their parents,
fixeept respect
SEGA SATURN'
«£_ —
i. Trouble is. somebody forgot to teach them how to be nice little boys and girls. These kids kick. They smash,
id would probably never approve of. But don't worry. The only spankings in this game will come in the
II over, you'll have the privilege of saying you slapped around some pint-sized punk.
LJ HWIJfJ
Pj [T| ■ IJ ir :
l JfT Ul.l
UYSTATION
By Major Mike
Price not
available
Available
October
Shoot-em-up
PROTIP: In Level 27 (Ghost
Tom), the water has the same
effect as a toxic pool. Stand in
it and you take damage.
PROTIP: Versus Cacodemons,
use the chain-gun or plasma
rifle and blast away unmerci-
fully. They’ll never get the
chance to launch a fireball.
Despite graphic break-
tU up, distortion, and pix-
elization when you get up close
and personal with monsters,
..... i ■ ■ . ,
temon, run like
He fires three
PROTIP: Agains
crax V when he .
rockets conseci
y°" instantly.
ah the sound effects,
EX9 from the fatal death
scream to the stomping hooves
of the Cyberdemon, are excel-
lent. Although the new music is
so subtle you have to make an
effort just to hear it, some of
the best selections from the
first game have been retained.
Final Doom is loaded with sadistic,
twisted levels that only a Doom fan
could love!
What can you say?
h&a Doom’s a blast, and this
is more Doom, with much harder
levels. However, the monsters
lack variety, and the best ones
only make brief appearances.
Wl The controls are perfect
Ull for fast and furious fun.
Added mouse compatibility is sure
to help PC Doomers.
-i dealing with Arachnotrons,
r shotgun and fire at them as
em. Never stand still because
bolts can drop you in second:
GAMEPRO <E»"
lovember 1996
PROTIP: This is always a useful
strategy: Create confusion by
making your enemies attack
each other. This saves you the
trouble (and ammo) of killing
them yourself!
PROTIP: When you're assaulted
by a gang of monsters, first
take out the former Marines
toting chain-guns, shotguns,
or rifles. You can’t dodge this
weapons fire.
I mitation is the sincerest
form of flattery, as Final
Doom proves with levels
constructed by the game's
adoring and fanatical fans!
After one sequel and
countless imitations, Doom
may be finally closing its gate-
ways to Hell, id Software, the
game’s developer, claims that
Final Doom is the last in this
classic corridor-shooter se-
ries— at least on the PC. For
Dangling limbs and other body
parts galore this time around!
PROTIP: Some walls are phony,
so you can actually walk right
through them! These are usu-
ally safe havens containing
valuable items.
consoles, Doom 64 (for Nin-
tendo 64) proves otherwise,
and for the PlayStation... who
knows? If indeed this is the
end of Doom, at least it’s
going out, appropriately, with
a bang.
It Ain’t Fair, Man!
Final Doom compiles 30 of the
choicest levels from the 64
that appeared in the PC ver-
sion. There are three episodes:
Master Levels, TNT, and Pluto-
nia. Each one is filled with
huge, perplexing, and some-
times sadistic levels, although
they’re populated by monsters
you’ve blown away a thousand
times before. The emphasis
here is on puzzle-solving, and
some levels are so complex
you’ll spend more time search-
PROTIP: Bulldog demons are
fine one-on-one— just don’t let
several of them corner you. One
blast from the super shotgun
usually does the trick.
ing for the exit than fighting
bloodthirsty creatures.
Gamers who’ve played
Doom: Custom PlayStation
Edition inside and out may
think they've seen it all. How-
ever, Final Doom demon-
strates that there's some fight
left in the classic point-and-
shoot formula. In fact, Doom
rookies will find this version
too difficult. Seasoned vets
will find Final Doom a worthy
challenge, even if it’s not com-
pletely satisfying.
Final Critiques
The biggest problem with
Final is the game’s brevity.
Thirty levels are not enough
to satisfy the appetite of any
Doom-hungry player!
Another shortcoming is
that Final looks pretty much
identical to its predecessor,
with no real modifications
made to the adversaries or
weapons. Though unfortu-
nately, some of the toughest
monsters from the earlier ver-
sion, like the Mancubus and
the Cyberdemon, hardly make
an appearance.
This is not to say all the
elements mimic the previous
Doom’s. There are a few new,
awesome, eye-candy visual
effects such as star-filled skies.
ptuVonia
Master
Levels
cracks in walls, and severed
limbs hanging from the ceiling
(especially in the aptly titled
Human Barbecue level) that
add to the creepy atmosphere
and enhance the game’s mood
of, well, doom.
Farewell to Hell?
When Doom hit the PlayStation
last year, it was the king of
the corridor shooters. Now
Doom and Final Doom form
the best one-two PlayStation
punch to date. However, with
other promising Doom-style
titles (like Disruptor and Pow-
erslave) lurking in the shad-
ows, Final Doom could very
well be the final Doom. HI
By Air Hendrix
S59.99 2 players
Annum. <■*“
0.l.l.r ta " el
Anllgravity fl lracl<s
racing 2 views
i v -as Wipeout XL
(By Psygnosis)
PROTIP: Use the airbrakes to
spin your craft into tight turns.
PROTIP: Fire quake disrupters from a distance to pre-
vent the track from bucking underneath your craft and
slowing you down.
H old onto your helmets, race fans—
one of the year’s top games is
rocketing toward your PlayStation.
Wipeout XL redefines racing excitement
with electrifying gameplay, smokin’ graph-
ics, and silky-smooth controls.
PROTIP: Save a good weapon,
such as a rocket, to blast any-
one in your path at the finish.
B lf XL's trappings don’t
engage you, the riveting |
-your-seat gameplay
I with all the hidden
ind modes, the thrills
ide quickly.
, Target Locked
Wipeout XL’s antigravity mayhem goes
down in time trial races against the clock or in an
exhibition-style Arcade mode. Placing first on all six
tracks unlocks hidden modes and tracks, and all the
original weapons show up to help you battle past
the field of 12 racers. The ships also bristle with
new armaments like plasma
bolts, autopilots, and thunder
bombs.
But Wipeout pros will face
more than just new tracks: All
the ships now sport shields
that take damage from fire-
power and collisions, and only
a detour into the pit will keep 1
you charged. There’s time pres-
PROTIP: For a powered-up start, hold your
Thrust meter steady as pictured above, then
nail Button x when the announcer says “Go!
iex&a
~ j Wipeout XL raises the bar |
I on PlayStation graphics
ipressively smooth, detailed
I backgrounds and jaw-dropping
weapons effects.
102
PROTIP: Autopilots only disengage when your ship levels out,
them on twisty sections that force them to last longer.
sure as well— if you're late
for the checkpoint, it's game
over, man.
The original Wipeout trou-
bled many gamers with its
tough-to-master controls, so
Psygnosis took pains to rem-
edy that flaw in XL. The fluid
steering handles smoothly,
and collisions along the side
happen more fairly and less
frequently.
Gold Medals
Psygnosis enlisted top techno
talent to keep the soundtrack
thumpin’. Killer tunes by the
likes of the Chemical Brothers
and Prodigy maintain the in-
tense pace, while the cool
Even better, XL’s gorgeous
graphics rivet your attention
to the screen. Since the origi-
nal game, the clarity and
frame rate have been jacked
through the roof, and that
shows when you streak past
lush rain forests and eerily
decrepit train stations. The
ships have been remodeled
with a sweet new look, in-
cluding the eye-catching en-
gine flames, and the combat
explodes with spectacular
new effects like a quake dis-
ruptor that buckles the track.
Instant Addiction
With such across-the-board
innovations, XL is no mere
announcer updates you on
the latest developments in
a futuristic, computerlike
voice. The unearthly weap-
ons effects, such as the elec-
tric sizzle of the shields and
the fiery rocket explosions,
complete the sweet sounds.
sequel. The sheer joy of the
absorbing racing and combat
will glue you to the controller
till dawn, and the depth of
the gameplay promises many
more similar nights. This one’s
worth saving up to buy the
first day it’s out. ■
low or it makes a good shortcut around the
opponent, but they're difficult to aim.
regular track
PROTIP: The angle of your nose is cru-
cial for tight steering on ascents and
descents. Always match the angle of
the tracks as tightly as possible.
o»iicu
Cli
2.-„-2
- -fiA
0=14.8
0:2>. s
PROTIP: To keep from being passed,
fire as soon as you have a rear lock
with a missile.
HIP
PROTIP: Max out your air on jumps by hold-
ing Down. You’ll often pass a few ships with
GAMEPRO November 1996
hes, piranhas, monsters
and mutants. SPOT’s somehow
managed to land himself in a world made of movies. Even
his agent can’t help him now. Can you? In the movie-spoof
worlds of classic blockbusters, westerns, Kung Fu, UFO’s
and a whole bunch more, the player’s job is simple: keep SPOT
alive long enough for him to “do” lunch. Not become lunch.
^ Over 20 levels of
arcade-style action
and puzzle gameplay
^ 20 minutes of
integrated cinematics
£ Rich, vibrant graphics
with isometric viewpoint
and 3-0 rendered worlds
^ CD-(^uality sound
Visit our web site at www.vie.com
©1996 Virgin Interactive Entertainment, Inc. All rights reserved. The SPOT character is a registered trademark of Dr Pepper/Cadbury North America, Inc.
Virgin is a registered trademark of Virgin Enterprises, Ltd. Burst is a trademark of Virgin Interactive Entertainment, Inc. All other trademarks are the property of their respective owners.
Star Gladiator
(By Capcom)
By Art Angel n
PROTIP: As the (
S tar Gladiator mixes
elements of other
3D fighting games like
Toshinden and Soul Edge
with original concepts
from Capcom’s endless
Street Fighter resources.
Its visual appeal and
outstanding control will
put other 3D games on
their backs. Now we’re
wondering: Can Street
Fighter 3D be far behind?
This futuristic weapon-based fighting game features
weird, mutant characters with a vast array of attack
moves and counters, many of which are reminiscent of
Street Fighter 2 and its sequels. In all, you can choose
from nine dynamic characters (and three secret charac-
ters that appear randomly). Beat your opponents into
submission with cool-looking super moves and devas-
tating Plasma Combos, then slash, kick, and strike down
the galaxy’s fiercest fencers on your way to Bilstein, the
evil genius who originally created the plasma weapons
for world domination.
Those of you who’ve waited for true 3D combat will
be content with the home translation of Capcom's ar-
cade hit, Star Gladiator. For your patience, you'll be re-
warded with a great fighting game.
p ROnp : j u
<d 9 in g and
you’ll n ve
sW ord-wlelding Gerelt,
IPantfconl/meWp
,11 combo leaisln' 0 *'
rfetfor «"
’os deadly.
PROTIP: Use theft
tensh/ely to practh
explosive Plasma
We key to success
Star Gladiator pla
Graphics
Unique character de-
4 5 signs and sharp back-
ground graphics set this game
apart from most 3D fighting
games. Freeze-frame finishing
moves keep you coming back
for more.
^ Control
^ » Special moves and
4 . S counters require some
practice, but the controls in
general are quite responsive,
especially blocking. If you go for
the big blow and miss, blocking
will become your natural ally.
Sound
Bone-crunching axes
4 5 and air-slicing swords
sound nice and crisp. Although
some characters' ground attacks
sound more like duds than thuds,
the sound of special attacks will
be music to your ears.
Igt Fun Factor
The one-player Arcade
4 . 5 mode isn’t challenging
at the default settings, so try
playing it a few notches up. The
real thrill, however, is pulveriz-
ing your friends, especially with
multihit combos.
GAMEPII (106) N
ovember 1996
0 8 r0CV Tracks-
°Sp*'
lP"s*2£J«
forever
LAYSTATION
You don't need codes to play as the bosses!
The evil Akuma, the powerful M. Bison, and
— Dan are already In the lineup.
PROTIP: The proper way to per-
form Chain Combos is to time
each move one after another.
J|treet Fighter Alpha 2 con-
^ tinues Capcom’s record of
lr successful arcade-to-Play-
Station conversions, offering
the biggest lineup in the series
yet, with 18 selectable fighters.
Joining the 13 SFA combatants
are old veterans Dhalsim and
Zangief and newcomers
Sakura, Rolento, and Gen.
Capcom didn't just throw
gamers a quick bone with new
fighters; two new combo sys-
ing mode, a shortcut load-
time feature, and extra turbo
settings that dust the speed
of the arcade version.
Alpha 2 is nothing less
than a perfect arcade-to-
home translation. The addi-
tional fighters are great and
the new combo systems en-
hance the gameplay. H
PROTIP: Use Zangief 's Spinning
Lariat to counter projectiles and
hit your opponent. (For a list of
moves and combos, see “The
Fighter’s Edge’’ in this issue.)
Graphics
Sound
Fun Factor
Street Fighter Alpha 2
(By Capcom)
m (By 031
■ter
$59.95 Fighting
SH Available 2 players
■■ October
By Bruised Lee
J Capcom’s fighting equa-
tion: Alpha 2 * Solid
| controls = Perfection. If you can't
ill off the moves, you're either
I doing them wrong or you’re using
a substandard controller.
All the fighting voices
PQEfl and sound effects are
excellent. It's disappointing,
however, that you’re stuck with
the remixed music, with no op-
tion for the original tunes.
I Wl The new backgrounds
PJLB clearly stand out with
sharp details and colors that
are more vibrant than the first
version's. All the characters re-
tain their smooth animations
from the original SFA.
I Vj Alpha 2 is designed for
jLlLfl fighting enthusiasts.
Beginners can prevail using the
helpful Training mode, while ex-
perts sweat it out with eight
difficulty settings.
terns have also been added.
Linking moves have been re-
placed by original
SF chain combos,
and also new are
Custom Combos
that work off the
Super bar. Cus-
tom Combos pro-
vide fighters with
a speed burst, en-
abling them to
chain attacks and
special moves to-
gether for several
hits, but only for
a limited time.
This version
includes a train-
STARTING
Cnoss-I/P COMMS
PROTIP: An easy way per-
form a cross-up combo is
to start by sweeping your
opponent (hold Down and
PROTIP: After you knock
down your opponent, jump
in deep and tap Forward
Kick to start the cross-up.
GAME PRO © November 1996
"A SUPERIOR RACING GAME THAT
HAS YOUTEAR-ASSING DOWN
THE HIGHWAYS OF GODZILLA S
FAVORITE STOMPING GROUND!"
-VIDEO GAMES
"TOKYO HIGHWAY BATTLE IS ONE
OF THE COOLEST RACING GAMES...
ONE OF THE TOP GAMES AVAILABLE
FOR THE PLAYSTATION.”
-TIPS & TRICKS
'TOKYO HIGHWAY BATTLE LOOKS
LIKE THE NEXT BIG THING IN
RACING GAMES."
-VIDEO GAMES
"THIS IS BY FAR THE MOST
"REALISTIC" DRIVING GAME
WE’VE SEEN YET'
-COMPUTER ENTERTAINMENT
NEWS
"THB WILL DELIGHT
GEAR-HEADS AND
RACING FANS ALIKE"
-GAME INFORMER
JALECO
PROTIP: Save the scarce u>
getting out of tight spots.
P roject Overkill, a flawed
but engaging Loaded-
style shoot-em-up, is
set in a distant future where
corporations squabble over
planetary territory. You’re
strapped into the boots of
a four-person mercenary
squad assigned to obliterate
the competition. The faint of
heart need not apply— this
gorefest erupts with blood.
It splashes across the walls,
spurts from bullet-ridden
corpses, and even sticks to
your feet, leaving footprints
behind.
Project Overkill
(ByKonami)
By Air Hendrix
The awesome weapons
give you plenty of opportu-
nity to spill that blood as
you go about slaughtering
your foes and demolishing
key equipment. Overkill’s
raucous gameplay supplies
fierce action, serious chal-
lenge, and never-ending lev-
els. But the fun's marred by
problematic controls, and
the limited per-
spective narrows
your line of sight
during combat.
While Overkill
doesn't best Loaded,
it delivers a fresh
dose of mayhem
that should en-
tertain action
fiends for quite
sometime. □
the ia»£«r i* h*®^-
Fun Factor
Sound
Graphics
Control
(By Virgin)
By Johnny Ballgame
0 $59.95 2 player
p Available 16 Stages
V 0clober ^overhead
• Capture the view
PROTJP: Save your teleports until you are
about to be tagged, then disappear from
sight. You will be easy prey If you run out.
PROTIP: Build bridges across empty
Spaces, but cross them fast because they
evaporate after a short time.
PROTIP: Don’t waste time looking for power-
ups. Capture the first flag immediately or
you’ll play catch-up the rest of the game.
rifejS-'v * $ — '-"'j t § r‘.
I o v e m b e r 1S9B
t
?C : The gam of ycutr- choice
2jfVJ 1 rli* :p 'iVri F'-ur.rut-uT Pri ?**
)«%liElV«i® (a™#™ T-Shirt
(jtillll 1 olllil'i-uloi'
btololi flyout'
oliuMIlfL'iv^Wul
H can you take a few minutes to answer some questions for us? Please fill
out the following survey and fax, e-mail, or snail mail it (or a copy) back to GamePro
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□ Gome Gear
□ Genesis
□ Macintosh computer
□ Neo*Geo
□ Nintendo 64
□ PC
□ Windows 95
□ Windows 3.1
□ CD-ROM
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□ Saturn
□ Super NES
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Fax: 415/349-7482
$59.95 1 player
E verybody’s favorite
soft-drink spokesman is
back in his own 32-bit
game. Spot Coes to Holly-
wood tries hard to show up
the other platform pretenders,
but it fells short due to mas-
sively difficult controls.
In Spot, you hop and shoot
through 20 levels, collecting
Spot Dots as you battle a huge
and colorful variety of cartoon
enemies. Among them are
sniffing sharks and gun-sling-
ing cows, all beautifully illus-
trated on the PlayStation.
The settings are as imagi-
native as the enemies. You
romp through adventure, hor-
ror, and pirate sets, along with
three bonus areas. In addition
to shooting enemies, you also
ride a mine cart, down space
ships, and collect stars to ac-
cess the bonus rounds.
It’s a great time— if you can
learn to control the squirrelly
Spot. Even with the ability to
configure the control pad, you
may find Spot accidentally
jumping the wrong way. For
example, pushing Right on the
control pad makes Spot go
forward, which would be fine
if this were a side scroller, but
in the M-overhead view, mak-
ing accurate jumps becomes
very frustrating. However, if
you master the controls, Spot
rewards you with a great-look-
ing, funny game. □
Control
Graphics
PROT1P: If you get to a spot that has
a box marked "Push” and you go
the wrong way, move off the screen,
then come back and try to push the
box again.
PROTIP: Don't be so hasty to shoot Hems.
Stand away from carrier items like crates
and urns. Enemies lurk inside.
PROTIP: In Lost Ruins, rid your-
self of these large stone stat-
ues by igniting bombs near
them. Collect the B icon, then
blast away to uncover secret
areas, which usually hide
power-ups.
PROTIP: Check the bookcases in the haunted
house. There are secret areas behind them.
glow to collect the bonus.
PROTIP: In Laboratory
Torment, try to reach
higher ground by
tightening the torture
rack and springing off
the bodies.
GAMEPII (m) November 1818
Fun Factor
Graphics
L2
The graphics are the best
mn-m
part, even though there
are no wrecks. The clear track of
Crazy Coaster and the fine intro
footage make glittering eye candy.
I Take these uncomplicated
UU Toons to the track for an
interesting new take on traditional
racing. You’ll have fun fun fun till
your daddy takes the T-Bird away.
Fun Factor
Ig
Sound
Bubbly music, humorous
KE1
voices, and lots of bo-
ingy sound effects contribute nicely
to the cartoon atmosphere.
I Wacky power-ups (like a
I two-ton weight) juice the
fun, though choosing them from the
spinning menu and using them can
be awkward. The cars can also be
tough to maneuver.
GAMEPII (m) November 1SS6
PROTJP: When enemies charge
you, use the Roll move to get
out of the way, then turn and
PROW: You can’t pick up ene-
mies’ points if they fall into the
water after you shoot them.
A racer with "toon" in the
title may sound silly, but
don't sell MotorToon Grand
Prix 2 short: It’s slick, fast,
and, yes, goofy fun for real
race fans.
MTGP2 has a lot of style.
As in cartoons, the game’s
eight flexible vehicles stretch
as they careen around the cor-
ners of the five colorful tracks.
The racing scenario isn't as
sophisticated as in more seri-
PROW: For smooth handling
and great cornering, choose
Princess Jean's car. By con-
trast, the Penguins’ vehicle is
one of the hardest to steer.
PROW: The aerial
view offers a good
look at the scenery,
but ultimately it’s
too hard to race in
that perspective.
PROW: The key to winning is driving over
the red chevrons to get the speed bursts
that propel you past the leaders.
Floating Runner is a light-
weight, totally inoffen-
sive, and uncomplicated game. This
disc is for your kid brother or sis-
ter to play until Barney comes on.
MotorToon
Floating
Grand Prix 2
By Doctor Devon
By Coach Kyle
ous racers; for example, you
can't upgrade your car. De-
spite this drawback, though,
this game gets intense. Gen-
tlemen, start your Toons! §
There's not much to do
besides run, jump, and
shoot. Your jump can be imprecise,
especially when you're leaping across
several small platforms.
W hen gripping
action games
like Resident Evil
have left you
drained, you might
take a gentle jog
through Floating Run-
ner's colorful worlds.
The gimmick here is
that your hop-n-bop
hero doesn't float,
the ground does. The MOW: Use your Roll move (Button R1 or
game sends you run- R2) and not y° ur i um P 10 m0l/e side to side
• „ • • ' . across these tricky high beams.
ning, jumping, and ’
shooting across imaginative
landscapes that can become
narrow strips of airborne plat-
forms. The simple shooting
may add up to a few hours
of buoyant fun for younger
players. □
wk
*TNN
HMWKM
MOTOR
SPORTS
GAMES"
http://www.ascgames.com
m ove over, Doom! Powerslave is a fresh clone of the corridor-shooting
engine. It’s sports a unique theme and the red-hot itchy-trigger-finger
t action that shooters love.
fl Twitch ot fate
Powerslave features many elements long admired by fans of this genre: massive
weapons, side-to-side strafing, hidden areas, and non-stop shooting. And there's
more— you can look up and down, and you can jump to different ledges. Twitch
gamers (fans of Doom, Duke Nukem, etc.) may also find that they enjoy the
Egyptian flavor that permeates Powerslave like embalming herbs.
The premise will seem standard to this Indiana Jones-lovin’ generation— you are
an adventurer seeking wealth and glory in the tombs of Egypt, only to come across
a haunted pyramid. The undead minions begin their march into the outer world,
Corridor
shooter
PROTIP: Ammo is hard to come by.
Conserve it by using the machette
to destroy barrels, urns, fire pots,
and other small containers.
PROTIP: Throw bombs at any suspicious-
looking spaces or discolorations in the
wall. Most likely they’re hidden areas.
PROTIP: You'll hear the falcons before you
see them (they blend Into the scenery). Just
shoot straight ahead with the pistol when
you first hear them— you'll hit them from
across the screen.
Smooth scrolling helps
M w M the fluid controls, which
are limited to four buttons-
shoot, switch, command, and
jump. You can also look up and
down with little difficulty.
KMjfl The sounds hypnotize
with some Ramses-rave
house sounds. But if the pyra-
mid muzak doesn’t catch you,
the solid explosions and death
screams will.
slave will test the shooting skills
of all gamers. If you’ve plowed
through Doom and you’re looking
for more bodies to bag, check
out Powerslave.
Fun Factor
Sound
BAMEPII (Tig) November 199B
and you are their last obstacle.
You travel a ton of Nile
miles— from the sanctuary
of the Pharoah Ramses to
smoothly illustrated under-
water levels, and even to the
depths of a raging volcano! All
the scenes are gorgeously ren-
dered, with smooth texture-
mapping and distinctive back-
grounds (non-existent in simple
corridor shooters like Kileak).
The Slaue
Remains the Same
The enemies are the game’s
weak spot. You'll see falcons,
crabs, piranha, mummies, and
loyal subjects of the Pharoah,
but not much else. More vari-
ety could only have improved
this otherwise stellar game.
Powerslave should wake up
some people: This awesome
Saturn shooter combines puz-
zles, pyramids, and pulse-
pounding excitement into one
tight package, all using the Sat-
urn's processors like no game
has before. Doom better get to
steppin’, because Powerslave is
ready to kick it! □
PROT1P: When you acquire the
Invisibility talisman, quickly
explore as much of the area as
you can. You’ll go undetected,
and you can always come back
with guns a-blazin’.
If
If
J;.
Its
m
PROTIP: Don’t stand next to fire-
pots— they explode and inflict
damage. Shoot them from a
PROTIP: You can find the San-
dals in the Kamak Sanctuary.
When you find them, you can
jump huge gaps and reach
higher ledges.
PROTIP: Use the Sobek Mask
to breathe underwater for a
short period of time. You can
find it in the Sobek Temple.
PROTIP: Use this magical
shawl to boat down into deep
pits. If you’ve fallen into one
and died earlier in the game,
go back and use the shawl to
search it again.
GAMEPII ( 119 ) November 1896
Street Fighter Alpha 2
(By Capcom) Hw ffl ——
By Major Mike j&lil \1
you use a Custom Combo.
Once you activate one,
you can’t jump, you're
stuck facing one direc-
tion, and you can’t turn
around until the move
wears off. ►
H ow long can Capcom reinvent the Street Fighter series
before the well runs dry? Maybe forever! Street Fighter
Alpha 2 proves the big -G” still has the stuff to turn out
another topnotch addition to this classic fighting-game series.
So what’s new in Alpha 2? Zangief, Dhalsim, Sakura, Rolento,
and Cen have been added. Also now selectable are Alpha’s two
boss characters, Akuma and Bison, and a hidden character, Da.n.
■Cool TCwtechnfciues, particularly the Custom., Combo, en-
hance the gameplay. Custom Combos begin with a Super Move
followed by Special Moves you can bust consecutively and with-
out delay. These combos enable you to pummel an opponent
for a limited time. Alpha 2 also loses Alpha's Linking Combos.
In tjie “old but new" department, Alpha 2 returns the superb
Training mode from tne first home version. You also get eight
turbo speeds.
BHSPsPFighter fans can rejoice— Alpha 2 is another excellent
arcade translation. □
PROTIP: Although the controls for Sakura’s
moves are executed the same as Ryu’s, they
Just like with the Super Moves, if you finish an
. . have different effects. For example,
opponent with a Shadow Move you get a flashy dashes before her uppercut, and hei
finish— this time the burst is blue! ca ne Kick arcs.
ffh. Fun Factor
Alpha 2 has everything
4.5 a good SF translation
needs: Great controls, looks, com-
bos, and special moves. Chalk up
another winning home-to-arcade
translation!
t
4 5
with thi
All the 1
Graphics
The sprite-munching
Saturn has no problems
been perfectly translated from
the arcade version.
<t
4 5
cuted 1
ever, is
you mu
buttons
Control
The Special and Super
Moves are easily exe-
rhe only drawback, how-
the Taunt move, where
st press the top L and R
; simultaneously.
J ■
Jksm
I'
9
9
9
9
9
9
9
9
9
9
6
If you dislocate something, put it back.
Kickers aren't football players. They're kickers.
If referees could see everything, instant replay wouldn't be an issue.
Don't let your center eat chili at pre-game meals.
If you get injured for a game, dress posh for the sidelines.
The only thing that can move an offensive linesman is a defensive linesman.
Ahead by one, go for two. Ahead by two, go for one.
End zone break-dance moves always make the highlights.
Astroturf is excellent for miniature golf courses.
Ronnie Lott retired.
Incredibly authentic. Sega Sports NFL '97.'
Coming this season. Only on Sega Saturn.'
SEGA SATURN'
PLAYERSi
Graphics
Fun Factor
Sound
Control
Alien Trilogy
1 player
36 stages
First-person
perspective
Corridor
shooter
TRILOGY
I t's about time the Saturn got a quality game that's a worthy rival to its PlayStation counterpart.
Although Alien Trilogy suffers when compared to the stellar Powersfeve, it’s still as good as (if
not a little faster than) the PlayStation version. ™
The premise hasn’t changed: You play as Ripley, blasting xenomorphs like face huggers and
alien warriors while trying to accomplish mission objectives. Some missions are as mundane as
collecting ID badges, while others require finding and disabling well-hidden switches.
Unfortunately, the premise isn’t the only thing that's unchanged.
The levels are also exactly like those-in the PlayStation version, and
the sound effects and cinematics are the^same as before, but not
as crisp. Still, the thrill of gunning down some alien butt is always
aDDealina. and Alien Triloav for the Saturn is a aood nlav. □
” Although tame by most
1 It’s a thumb-burnin ,
UtB standards, the sprites
move quickly. There's massive
pixelization when enemies get
close (as there was on the Play-
station! but the backgrounds
shooter with a Doom taste and
a Hollywood twist. You'll get
caught up in this one from the
very first shot.
aliens) could prove too tough to
handle for novice shooters.
The coolest part of this
game is its use of the
sound effects from the Alien
movie trilogy. The pulse rifle in
particular sounds awesome! Ex-
plosions are crystal-clear, and
even the alien screams are
pretty good.
BAMEPRO November 1996
With fast-action gameplay inside an interactive soundtrack by God Lives Underwater and the
fastest real-time 3D graphics available, it’s like taking the scenic route to hell and back. Battle your
own private demons at lightning speed. And thrash your head off in 360 degrees of pure danger.
Available on: PC CD-ROM &
THE PLAYSTATION"'GAME CONSOLE
Featuring the music of GOD LIVES UNDERWATER as seen on MTV.
www.viacomnewmedia.com
AN K / VIACOM PRODUCTION Dimm. >,
call 800-469-2539 to order. XieUJmsDIB^
nsLumsDin .
\y You get excellent car-
4 o toon animation; how-
ever, when moving to the fore-
ground of some stages, you see
some distortion and pixelization
vs/ The music rocks in the
4 o foreground while the
sound effects are very subtle
and subdued.
v/ OK, it’s a side-scroller,
4.0 but the buddy system
and humorous elements make
this game something special.
Three Dirty Dwarves
(By Sega)
By Major Mike r~"~]
0 $44.95 16 stages jhJ] ' / JT'-vr— j
E Available 3 players PSl II ||| \\
V now Side view H / U J'
1 Action/ad- J / u
E venture
N ext-gen side-scrollers get their first dose of humor since
Earthworm Jim 2! In Three Dirty Dwarves, you battle
through a post-apocalyptic New York infested by street
thugs, crazy old ladies, giant rats, and an assortment of other
sordid characters that look as if they're fresh from the pages of
Mad magazine— yeah, nothing like New York today.
The game is a tag-team affair: You start with three charac-
ters, each with special weapons and attacks (one uses a bowl-
ing ball and pins, one a shotgun, the other baseballs and a bat).
However, you only control one at a time. When one takes a hit,
he’s out of commission until you smack 'em back to conscious-
ness— a feature thats absolutely vital in the three-player simulta-
neous mode, where you must truly act as a team to survive.
Where side-scrollers are concerned, TDD adds a few new
aspects to the genre. However, it’s the humor that makes all
the difference. □
Hills of Bronx rj
PROTIP: Use laconic
to lead the way: Roll
the bowling ball, then
run after it to clear a
sate path.
PROTIP: When someone throws objects
at you from the background, you can
respond by facing the background
and pressing attack. _
Bronx by
PROTIP: Although it’s very tempting, don’t <
smack the guy with the black-rimmed glasses:
If you do, he'll beat the daylights out of you.
H
Control
The jumps are a little 1
awkward, and it's diffi-
gauge where the attacks
ling from with the dif-
ayers of gameplay (fore-
center, or background).
4.5
cult to;
are con
ferlngl;
ground,
suddenly,
ARE GEHING
THINGS v
PERSONAL.
capcom y
LEftUIHG
to *>ip^ tbs fifs-'nutating Hacbins tfsad virus off
tbs fats of this zo'nbis'infsstsd planst. S^uippsd
hritb a bo/nbful of futuristic »>sapons, ijou bays
s/actfy fiftss* missions to annibifats sacb and
svsrtf ons of tbs putrsfisd /nutants. And tbs^ fats
tbs viraf villain bi-nssff in tbs 'notbsr of atl sb ot*-
doivns. So don’t just sit tbsrs. /our bo/nb is Waiting.
16-Bit Mali of Fame
Ask The Pbos
By The Feature Creature
So far, the Hall of Fame direc-
tors (that's us) have asked for
16-bit Hall of Fame nominees
in the categories of action/ad-
venture, shooters, RPGs, and
sports games. Notice one huge
genre of games that’s missing?
Don't worry, we haven't forgot-
ten you fans of the multihit
combo and the blood-gorged
fatality. It's time to select the
top 16-bit fighting game of all
time. Consider every SNES and
Genesis fighting game ever
made, write down ONE top
choice and the system it’s for,
and mail your vote to the fol-
lowing address by December 1 :
Hall of Fame: Fighters
GamePro Magazine
P.O. Box 5828
San Mateo, CA 94402
You can also e-mail us at
comnents.ganepro@iftw.com.
We’ll post the results in an
upcoming issue.
The Street Fighters and
Mortal Kombats of the
video game world will
surely draw lots of Hall
of Fame votes, but don’t
overlook offbeat gems
like ClayFighter.
Watchin’ for 16-bit games
is getting harder and harder,
especially for the Genesis.
The pickin’s are pretty slim
this month, but at least i
what’s there plays BIG — I
Donkey Kong Country 3
makes its heralded debut
on November 18. Watch for
our coverage in an upcom-
ing issue.
Unfortunately, 16-bit
fans will have to wait at least
another month for Ultimate
MK3 for the SNES and Gene-
sis; Williams says that both
games, originally slotted as
October releases, have now
slipped at least to December
and possibly later. What’s
more, Sega’s Sonic 3D Blast
and Vectorman 2, both pos-
sible for late November, will
probably appear in Decem-
ber. On the bright side, Nin-
tendo is probably going to
publish Capcom’s 40-meg
(yes, 40!) Street Fighter
Alpha 2 by Christmas!
This month’s possible 16-bit
releases:
Donkey Kong Country 3
by Nintendo
(SNES)
Sonic 3D Blast by Sega
(Genesis)
Vectorman 2 by Sega
(Genesis)
S tarFox for the SNES is one of
my all-time favorite games.
What ratings did it get?
Jose Diaz
Bronx, NY
The ground-breaking StarFox got StarFox (By Nintendo)
the highest possible scores when
it was reviewed in GamePro’s April
1993 issue (the game was on the
cover of that issue, by the way,
and there was a free StarFox
poster inside). Surprisingly, StarFox wasn’t one of the shooters
voted into the Hall of Fame by readers, as listed in our Septem-
ber 1996 issue.
Y our January '94 issue discussed a game called Ghoul Patrol
for the SNES from LucasArts. I have Zombies Ate My Neigh-
bors— it’s also from LucasArts, and its main characters are also
named Zeke and Julie. Is Ghoul Patrol a sequel to Zombies?
Cameron Levett
Iroquois, Ontario, Canada
Yes, Chou I Patrol does have the
same characters and the same
game engine as Zombies, but
it's not a true sequel because it
doesn’t continue the same story
line from Zombies. The games
are more like cousins rather
than parent and child.
Need a fun scare for Halloween?
Ghoul Patrol Is a scream.
GAMEPIO (l28)
ember 1996
G/utrcPno
Editor’s Best Strategy
Guides for '96
The Complete Mortal r~~Z
Kombat Strategy Set UimV
By GamePro Editors 1
Includes the Official Player's I
guides for Mortal Kombat I „„
and Mortal Kombat II. 1
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Handling A SNES. Genesis, Game Boy, Game
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The Complete Primal
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By GamePro Editors C 1 i < - /'
Includes full-color Primal Rage I
strategy guides for home and 1
arcade systems! 1 “Jz
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GamePro Presents gma
[ Fighter’s Edge pre
A special issue of GamePro 1
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$4.95 A PlayStation. Saturn. Genesis, SNES. (fi "
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Ultimate Mortal Kombat 3: Official
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Killer Instinct II: Unauthorized
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$12.99 A Arcade A Code: P5512
The Complete Street -jJS
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By Matt Taylor, Graham
Wolfe , GamePro Editors - ■ ; — r
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Plus, order now and receive a FREE 3d Street Fighter poster!!
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Cheats! The Ultimate
Guide for Genesis
and SNES
By GamePro Editors
Hundreds of secret tips and
tricks for hundreds of Genesis
and SuperNES games.
S9.99 A SNES, Genesis A Code: 0798
Ultimate PlayStation
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Hundreds of secret tips
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$9.99 A PlayStation a Code: 0852
Role Play Game Strategy Guides
Role Play Run Through
Final Fantasy III Players
Guide
By Peter Olalson
164 pages of never-before seen
hints, tips, and a complete
game run-through.
i H Breath of Fire II
M ■' \l[i j \:Y 1 1 1 By Ray Greer
Hits, tips, secret characters, a
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Tips and strategies for your
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TITUS
ATTACK
By Doctor Devon _i
Just when you thought Tetris
couldn't get any better and
there were no more possi-
ble variations, Nintendo pulls
Tetris Attack out of its bottom-
less hat. Give yourself lots of
time to play this superb puz-
zler because you can't walk
away once you start.
Unlike the classic Tetrises
of yesteryear that utilized
falling blocks, Attack lifts its
blocks up from the bottom,
and players try to make three-
block matches based on color
rather than fitting different
shapes into open slots. The
result is a gentler, slower style
of gameplay that re-
quires learning some
easy new controls, but
this game's no less ad-
dicting than the origi-
nal Tetris. The two-
player modes are the
fastest fun.
The graphics are as
sharp as ever, incorpo-
rating Yoshi and pals
into the brightly col-
ored backgrounds. The
sounds bounce along like a
good Tetris game should.
If it’s been a while since
you’ve Tetrised, you should go
on the Attack. □
An 8-bit star achieves 16-bit
superstardom with this awe-
some game. After goofin’
iperstar around with golf and Tetris-
By Captain Camemt s V e games last year, Kirby
returns to the easy
run : n-munch game-
play that made him
famous. Superstar
compiles eight new
games: six in the tra-
ditional Dreamland
style, plus a racer
and a simple speed-
reflex game.
PROTIP: As always, Whispy Wood puffs at . Theres ™ ore t0 do
Kirby and drops apples on him; make fast than e i ver because
work of this boss by sending in your helper. now tbe P' n * < puffball
Everything’s improved over
the 8-bit games (32 megs will
do that). The graphics are
sharp and colorful, and the
spirited music changes con-
stantly. If you haven’t gone
Kirbying lately, bask in the
light of this superstar. □
PROTIP: Many enemies now re-
quire double hits, so don’t relax
after you nail ’em once.
can create helpers with special
powers, and new chewable
enemies have new powers for
Kirby to adopt. The perfect
execution of the varied con-
trols leads to simple-but-charm-
ing fun.
Muzz
By Coach Kyle I: 1 "4 -I
With its colorful graphics and
hoppin' hero, Whizz should've
been a game younger players
would love. Unfortunately,
Titus made the gameplay so
frustrating that most gamers
will only get hoppin’ mad.
Playing from the angled-
overhead view you saw in
Viewpoint and Krazy Klown,
you bounce your bunny down
narrow paths and across thin
bridges in search of items to
gather and buttons to push.
The gameplay should’ve been
simple fun, but the awkward
view makes you constantly
miss platforms and run right
into the simplest enemies.
Even at the Easy difficulty
setting, Whizz requires a lot
of tedious practice before
you're able to beat the
quick clock.
The cartoony sounds
and graphics are aver-
age, dragged down by
a bland hero who defi-
nitely needs some per-
sonality. Too bad the
game is so frustrating.
Most players will whizz
right out of the room
after a while. □
PROTIP: Don’t try to spin-attack red-and-
white enemies because they won’t take
I (j30)
November 1996
PROTIP: Wait a moment until the
enemy reteats before you spin
through walls.
Whizz by THUS
T i
ADV
Price not available Angled-overhead view
: Medium
Available now ESRB rating
Action/adventure to Adults
SPORTS
CHANNEL
Over 12 million cable subscribers nationwide!
Check your local cable listings for date and time!
This October Tecmo will
offer you an Invitation to
Darkness exclusively for the
Sony PlayStation.
Should you accept Tecmo's
invitation you should be
warned!
You must decide who lives
and who dies. As in life,
Tecmo's Deception will hold
you responsible for your
actions. Everything you do,
everyplace you go, everyone
you meet has a reason. Are
you seeking revenge,
resurrection or redemption?
It's your decision.
If you are strong enough and
smart enough to accept the
Invitation to Darkness you
will play Tecmo's Deception.
mss®
Visit Tecmo Interactive at: http://www.tecmo.co.jp
Madden ’97: Headed Straight to the Hall of Fame
Madden NFL ’97
B.v Johnny Ballgame
PlayStation Strap on your helmet and get ready for the hardest-hit-
ting, most authentic, and most enjoyable football game
of all time. Madden’s PlayStation debut not only lives up to all the high
expectations, it surpasses them!
49er Fever
Fans will love the team selections: Every football fan’s fantasy team
is selectable. In fact, more than 100 teams — including fully updated
’97 franchises. All Decade. All Madden, and all the Super Bowl teams
ever to compete for the Lombardi trophy — are there for the picking.
Play options include Season, Exhibition, and Tournament modes.
Features like trades, salary caps, injuries, penalties, create-a-player, and
weather conditions are also included. In fact, you'll find everything
from the NFL in this game except Jimmy Johnson’s hairdo.
Prime-Time Plays
Madden dazzles gamers
with the most intense
and electrifying game-
play the video gridiron
has seen to date. Amaz-
ing moves enable play-
ers to spin, stiff-arm, lat-
eral, or leap over diving
defenders. You can
jump to spear spiral
passes, or use speed
bursts to leave lineback-
ers in your dust. You’ll
spend hours fine-tuning your skills and learning the more than 300
plays specially designed by Madden himself.
If wicked tackles and grueling games are what you’re looking
for, look no further: Madden delivers like Ronnie Lott on an unsuspect-
ing wide-out. Players flip head over heels, get dragged down by their
facemasks, and fly through the air to level ball carriers. All 30 NFL
stadiums have been 3D rendered, giving each field a unique look, and
players perform in a smooth, fluid
manner. The only flaw in the graph-
ics is that each player seems to
have the number 88 on the back
of his jersey.
The sound scores with all the
noises and nuances you’d find at a
football game. Grunts, whistles,
PROTIP: A speedy quarterback is an invalu-
able member of the team. Confuse the defense
by rolling out of the pocket and not revealing
until the last second whether you're going to
run or pass.
crowds that chant for
their hometown he-
roes. . .they’re all as
authentic as you
could ask for. Mad-
den himself checks
in with his over-the-
top vocal style and
the humorous Mad-
denisms that fans
have learned to love.
Slinpr Rnwl PROTIP: The best wav to play defense is to start
" the play as a lineman and try for the sack. If you
UynaStV don’t reach him, press Jump, then switch to a
Madden PlayStation defensive back and press Jump again to try for
is not only the best “* “"“P 11 ""
football game on the market today, it’s the best 32-bit sports
game, period. Buy your tickets early — Madden will definitely
be a sell-out. ■
QAMEPII (jai) N
ovember 1396
Madden Ready for Prime Time...Again!
PROTIP: To power up your team's
running game, try double-tighl-end
formations with the fullback as a
lead blocker.
PROTIP: Backs and kickoff return-
ers have good speed to the outside.
Spin moves (Button Z) are effective.
PROTIP: Defenses have a tendency
to clamp down on the wideouts.
Pass to the light end to loosen up
outside coverages.
PROTIP: Against the CPli, make ju-
dicious use of timeouts if you’re be-
hind in the fourth quarter . The A.I.
works the clock down mercilessly.
PROTIP: The best defensive tech-
nique is to play one of the linemen.
Once you read pass or run, hit But-
ton B to switch to the player closest
to the ball.
PROTIP: Inside pass rushes are
your best bet to disrupt the offense.
Madden NFL ’97
p l Football season for the Saturn has
bOlUfll officially arrived! Madden ’97 kicks
off with great gameplay, formidable graphics, all-pro
sound, fully loaded use of the NFL license, and, of
course, John Madden.
All-Pro Graphics and Sounds
The graphics really shine. Player animations are digitized motion-
capture visuals, so movement is as smooth as Jerry Rice and as
sweet as a 90-yard punt return. NFL fans will get a serious hoot out
of the amazingly fluid touchdown celebrations. Madden, Summer-
all, and Brown star in full-motion video that looks TV-real, even
with its typically Saturn graininess. The only other graphical anom-
aly is that every player wears jersey No. 88, but at least you can
read the numbers.
The audio is amazing, conveyed impressively by Q-Sound au-
dio technology. Rowdy crowd noises, sharp quarterback signaling,
and echoing referee calls make you feel like you’re on the field,
while Summerall’s play-by-play and Madden’s color commentary
are TV-true.
Madden NR. '97 by EA Sports
L-J
rjfl; 1
$59.95
Availabl
Football
8 players
Replay value: High
ESRB rating: Kids
lo Adults
Madden Makes the Team
Madden ’97 is a no-brainer,
number-one draft choice. Sat-
urn football players have no
reason to warm the bench any
more. H
Pre-Game Prep
As with all Madden games, attention to detail is j
given. Madden ’97 takes the field with 100 NFL
teams: the 30 current squads, 68 All-Time or Super Bowl teams,
and the 1996 All-Madden team. According to EA Sports, there are
at least six hidden teams, too.
You get full-motion video clips of Pat Summerall and Mad-
den discussing pre-game strategies. Even James Brown makes an
appearance at halftime, naturally “in the studio.”
Madden ’97 tackles the off-the-field action, too. The Edit Ros-
ter feature enables you to trade, sign, and release players, select the
starters, and create a custom player. The create-a-player feature also
enables you to create players at any position based on 18 attributes.
Hard-Nosed Gameplay
The gameplay is crisp and on the money. Ball carriers can hurdle,
spin, or lateral. Receivers can dive or jump for passes.
If there’s a hitch, it’s that speed bursts for the offense appear
negligible, and they’re non-existent for the defense. Armchair
coaches will love the Madden playbook, packed with 500 offensive
and defensive plays.
PROTIP: You can't see your wide receivers, so
read the safeties lo determine pass coverages.
Madden lakes you lo all
30 NFL stadiums, and lo
the Aloha Bowl for the
Pro Bowl game.
GAMEPII (J35) November 1996
TECMO
SUPER
BOWL
PLAYERS;
®3H]©
Tecmo, Inc. • 19260 South Van Ness Avenue, Torrance, CA 90501
Phone (31 0) 787-2900 Fax (31 0) 787-31 31
TECMO’SUPER BOWL
RESERVATION/DEPOSIT FORM:
Bowl. Please cor
lose name and address is listed below wishes to place a non-refundable deposit on Tecmo Super
itact your local game distributor and/or your central buying office lor specific instructions.
Address
Store Stamp or Receipt
City
State Zio
[ Phone Number
Reserve me copy(s) for the Sony PlayStation™
NOW ON SALE!
4 ^ EAST ’*
IT'S UN-BOWL-I EVABLE!
• SUPER REFINED POLYGON GRAPHICS ) ^
• INSTANT REPLAY t
• LIVE COMMENTARY (
• 3 DIFFERENT PLAYING PERSPECTIVES
• VARIABLE WEATHER CONDITIONS
• UNLIMITED PLAYER TRADES \
• NEW PLAY BOOK SYSTEM AND NEWPLAYS
• UPDATED PLAYERS AND STATS
• NEW CROWD NOISES “ V
• FREE EDIT: CREATE YOUR OWN DREAM TEAM
• FREE POSITIONS: PLACE ANY ONE ANYWHERE
• NEW TOURNAMENT MODE FOR YOU AND 7 O
Visit Tecmo Interactive at:
http.wwww.tecmo.co.jp
Break Through to the Other Side
mm
If you’re unfamiliar with collect
teams but still w ant to check out
GameBreaker, lamiliari/e yourself
with the stats.
I
Plnil^nNnn str '* <es back aI Madden with NCAA Game-
4 Breaker. Although GameBreaker features better A.I.
than GameDay and a ton of new features, football fans may find them-
selves wishing for the star power of well-known names rather than a
better game engine.
Stats the Way, Baby
GameBreaker sports more than 100 Division 1 college teams, along
with the best of Division 2 and past greats like the ’92 Notre Dame
squad. It also has faster gameplay than GameDay and features college-
specific strategics like Wishbone offenses.
But don’t think you can blow through the season with just any
team. The A.I. is configured to keep track of your stats throughout the
year, including favored offensive and defensive strategies. During the
course of a season, the A.I. will compensate by attacking those plays,
forcing you to either come up with other strategies...or enroll the team
in Home Economics.
Another cool feature is the GameBreakers, which are certain star
players that do their best to break games wide open with spectacular
plays. Throwing to a receiver with more coverage than O.J. Simpson’s
trial? If your receiver is a GameBreaker, he should make the play.
The Remains of the Day
The graphics are faster and cleaner than GameDay's, but the players are
smaller. You can also play in varied weather conditions, which leads to
a small graphical nuance — players should get rduddy in degrees, not all
in one shot as they do here.
The sounds remain the same, with the exception of familiar col-
lege fight songs. These lend to the game's college atmosphere, as do the
GameBreaker Tips
solid grunts and groans of the lines battling it out on the field.
The controls are also about the same as GameDay's. Snapping and
picking out your receiver or runner is aided by the button labels follow-
ing each player.
Break My Day
Is this the best football game to date? It's without a doubt the best col-
lege football game to date. It can’t be compared to Madden because
NFL games are infused with stars like Rice and Emmet; because of
NCAA regulations regarding endorsements, you won’t see any names
in GB. If it’s solid col-
lege action you're look-
ing for, Sony just cut
you a Break. I
PROTIP: Run right, throw left. Set
up the screen for maximum confu-
sion, then throw across the field. The
Play — 3 Wide — Big Screen
PROTIP: Run at opponents. Pick a run play,
then run the same play but flipped. You’ll con-
fuse your opponent, and often, the computer.
The Play — Pro Set — Power
PROTIP: If your Game-
Breaker Is a wide receiver (and
your opponent's GameBreaker
isn't a corner or safety), try the
Hail Mary as your first play.
The Play — Run and Shoot
— Hail Mary
PROTIP: When running Wishbone
plays, don’t pitch the hall until the
quarterback is well out of the back-
field or being pursued by defenders.
The Play — W ishbone — Bone Pitch
PRO I IP: If your quarterback Is a
GameBreaker, use his running abil-
ities to offset the defense.
PROTIP: If you deliser a solid hit
(usually on your opponents' long
pass), immediately press Button
(Triangle). Loose balLs are easily
recovered on these types of hard
hits. The Play— -Nickel— Prevent
Passim) &
"iiTss
GAMEPRO (138) November 1896
NFL Quarterback Club '97
By Ur. Zombie
P n h|m Returning for a second season on the Saturn, NFL Quar-
terback Club ’97 reports to camp with notable graphical
and gameplay improvements over its rookie outing. However, it still
plays second string to the big man on the field — Madden NFL ' 91 .
Option Overload
QBC’s vast options score a control freak’s touchdown. Gamers can con-
trol everything, including time, place, sight, sound, and even the energy
level of each player. For the players not so detail-oriented, Acclaim
adds a “Quick Play" feature that skips over many of the options and
heads right into the huddle.
As for the gameplay, this
year’s enhancements include
new signature plays for each
quarterback, the ability to create
customized rosters, universal player substitution, and 50 historic and
fantasy game simulations, such as Jaguars vs. Panthers in Super Bowl
XL VI! Graphically, QBC sports larger character sprites, improved ani-
mation, sharper background environments, new custom camera views,
and more detailed playbook diagrams.
Solid Backup, Shaky Starter
Although QBC is much improved, it must face head-on competition
from Madden '97 for the Saturn this season. In comparison, QBC’s
graphics and animation are not as smooth, and the figures often melt
into jagged, blotchy pixels. The sound effects, while adequate, don’t in-
clude responsive commentary, as Madden does.
QBC is a solid, enjoyable game that’s worth at least a rental. If
you’re deciding whether to buy it or Madden ' 91 , though, QBC’s going
to have stay on waivers. I
NFL Quarterback Club '97 by Acclaim
E
1
7m
$59.99
Available now
Football
12 players (with
Replay value: High
ESRB rating: Kids
to Adults
PROTIP: Kick off deep into the
opponent's corners to give your
kick coverage time to zero in on
the return.
PROTIP: Jump to intercept a pass PROTIP: During pass plays, drop
if you’re directly next to the re- back and roll toward the strength
ceiver. If you’re off a few steps, of your front line to avoid sacks,
always go for a tackle.
PGfl Tour ’97
By Dr. Zombie
PI QL.Lj. EA Sports' top-selling PGA Tour series continues to
rlDljdFQIIOIl (hri ve on the PlayStation with the realistic PGA Tour
’97. Two new courses and some snazzy enhancements make PGA
Tour ’97 more of the same but better!
tary contribute important tips and add to the realism. The sound effects
are minimal, which is how golf should be.
A hip, ESPN2-Iike approach has been incorporated to make this
game more accessible to all audiences. Purists needn't fret, however;
the actual gameplay and control interfaces are as realistic and straight-
forward as always.
Tee It Up
Fresh on the Fairways
This version picks up where the well-crafted PGA Tour ’96 left off,
scoring with the same sharp graphics, smooth animation, excellent con-
troller interface, and variety of customizable options. New features in-
clude two tantalizing courses (TPC at Sawgrass and The Links at Span-
ish Bay), which offer plenty of challenge whether you're just practicing
or entering a 72-hole tour-
ney. Gamers can play as a
customizable amateur or as
one of 13 top PGA pros.
New additions en-
hancing gameplay include
an overhead ball cam, pic-
ture-in-picture views of the
ball, and a real-time shot
preview mode that allows
you to gauge where a shot
will land. The accompany-
ing analysis and commen-
PGA Tour ’97 is a sure bet for cu-
rious first-timers and a must-have
for golf fanatics. A tip of the visor
to EA Sports for making an al-
ready-great game even better.
Time to hit the green! ■
GAMEPRO @) November 199S
Madden Makes the Grade — Again
Madden NFL '97
By Scary “All Madden" Larry
Ponocic ® nce a £ a “ 1, *** designers at EA
Ucllcblb Sports try tQ s(ay Irue t0 thei,- core
audience — Genesis sports gamers. And once again,
they come through with an immensely enjoyable
game with great action and stat-soaked strategy.
Gridirony
While other companies merely reissue their 16-bit
games from year to year with only a few roster
changes, EA Sports always adds some new features
that make each Madden sequel slightly different from
its predecessors. By now Madden NFL ’97 for the
Genesis is so good that it’s even more fun and easier to pick up and
play than some 32-bit football games.
The options are really complete in this game. Madden '97 features
full rosters for all 30 NFL teams (including the renamed Baltimore
Ravens) and a full lineup' of great teams from the past, like the '84
Niners and the ’77 Cowboys. Of course, the lineup wouldn't be com-
plete without an All-Madden team, but you also have full reign over
free agents and draft picks to sign or trade away at your discretion.
TUrf’s Up
The graphics are more realistic than last year’s game. Players stiff-arm,
deke, and spin just like your favorite NFL players. However, it’s a little
hard to keep track of the players when the action crowds the screen.
Running plays are especially affected because your running back gets
lost in the crowd.
The sounds are a mixed tuft of turf. You have the option to turn
off the Madden-isms — which you should exercise since they're repeti-
tive and a nuisance. The other sound effects, particularly the bone-
breaking sound when a player is injured, fit the game perfectly.
Control is as seamless as ever. Picking a play, throwing, and even
dive tackling are easy. Control becomes a minor problem, however, in
the running game. The players move too slowly to be effective, espe-
cially on sweeps and HB Toss plays.
If you’ve been licking your chops, waiting to buy a next-gen
system so you can play football like a big boy, we have news for you.
Madden NFL ’97 for
the Genesis is not for
the peewee leagues.
It packs the features,
the gameplay, and the
fun factor that make
it a first-round draft
choice for Genesis
owners. I
PROTIP: Consider a team's all-around
performance when choosing past greats.
For example, although the '89 Niners
were an awesome team, their running
game was poor.
PROTIP: Short passes, short runs, and an occa-
sional long bomb are the keys to success.
GAMEPRB (uo) November 1986
NHL All-Star
In other respects, NHL
'97 has changed little
from last year’s game.
The sounds are virtually
the same, which means
bone-jarring effects and
organ music straight
from the rink. The con-
trols also remain un-
changed, so you’ll find
responsive handling and
sweet moves like fake
shots, drop passes, and more.
Graphically, some hot new player animations liven up the game —
the new goalie saves are particularly cool. But the smooth player move-
ments and respectable rinks stay true to NHL ’96.
As always in this series, the latest NHL attains a new pinnacle of
hockey action. On the surface, the game seems very familiar, but NHL
'97 ’s killer new features build added depth into the game. Diehard
hockey fans will snap it up, but the less fanatical should rent first and
scope it out themselves. ■
PROTIP: In the puck-handling relay, pound on
the speed-burst button whenever you come to a
straight stretch.
GfillBSiS Once again. EA's NHL series
skates to a Stanley Cup finish
with topnotch new features, improved graph-
ics, and the usual addictive action.
Power Play
Along with the real-life ’96 rosters and teams,
NHL '97 delivers awesome extras like two All-Star teams and
the U.S., Canadian, and European National teams. Even better,
NHL'97 loads up star players with cool special moves that en-
able them to pull fancy feats and dekes on their way to the net.
Beyond the usual shootout, exhibition, season, and playoff
action, NHL '97 faces off with two sweet new modes. In the
Skills Challenge, gamers take on four drills that test their skat-
ing prowess, shot power and accuracy, and goaltending skill. In
the Practice mode you hit the ice alone or with a teammate to
take on two, one, or no opponents. Both modes really help you
improve your game, but more importantly, they inject the game
with another layer of raucous, competitive, Open Ice-style fun.
eaMEPitO Back
Issues!
SI (Oct. 931 Super Sf II Turbo tail Pi 3 PUIS
#42 (Sept. ’94) Hie Death and Return of
Sijio"»»i PIUS Inaedibte Hulk
Strategy Guides
S3 (Od '941 Sonic ond Knuckte/Primd Rage
Strategy Guide
#76 IHov '9S| Vidua Hglter II
#77 (Dec 95) Ooolccy long 2
#78 (Jan. ’96) Ultimate Mortal Kombal
*078 (Spg. 96) Cutting £dge/32-S64 bit
S3 (Nov. ’93) Sonic SptnbaH and Sonic (boos
S3 (Dec. ’931 Teenage Mutonl Hinjn Incite
Tournament Fighter
#54 (Jon ’94) Mortal Koenhat II
S5 (Feb. ’94) Sion of '93-Hloo Choke And.
*56 (Mm. 94| NBA tan/Gome Gear Guide
*57 (Apr 94) Incredible Hulh/Sonk 3
Strategy Guide
*58 (May ’94) Molting nl Monad Kombol II
50 (My '941 Super Street fighter II (SNE&.
Genesis. Turbo Arcade)
51 (Aug '94| Morlol Kombal II (SHIS,
Geneses. Gome Boy, Game Gear)
S6 (Jon. ’95) Eadbrvorm Jim Spolegy Guide
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#68 (Mar. ’95) Wlla Instinct Arcade
Spolegy Guide
S9 (Apr. 95) Modal Kombal III Frist took
470 (May ’95) Coni* Zone
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53 (Moy '961 Killer Instinct 3/Super Mario RPG
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55 (Aug. '96) Tekken 3/Iriple Ploy ’97/ Super
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56 (Sepl. '96) Nintendo 64 PieWSuper
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57 (Od. ’96) Nintendo 64 laundiAlar Won
Gomes/Sopec Mario 64 Strategy
S6.00 (Indicate GamePro and
issue number on order form)
White-Knuckle Andretti Racing
Screeches onto the PlayStation
flndretri Hoeing
Slap on them driving gloves — Andretti Racing’s blaz-
ing toward the PlayStation with superb gameplay and
controls. The graphics and sounds straggle a bit, but you'll be having
way too much fun to care.
Needed for Speed
Andretti roars across the starting line with both stock- and Indy-car ac-
tion, 4 real-life tracks, and 12 fantasy tracks. Before the flag drops, you
customize each car’s tires, gear ratio, and front and rear wings.
Exhibition mode poses the standard single-race challenge, while
the sweet Career mode lets you accumulate points through an entire
season, then accept offers from better teams before moving on to the
next season. All three Andrettis even show up in decent full-motion
video clips that provide tips and info on racing, •
Both types of cars handle spectacularly well. The taut sim-style
controls remarkably reflect every adjustment to your car’s setup, and
you can even regulate how hard you steer into a turn right from the
directional pad.
Super Mario
The stock cars supply frenzied bumper-car mayhem, while Indy car
races demand methodical strategy and skill. But to win in either, drivers
have to qualify well, time pit stops precisely, and hit turns from the right
line at the right speed. The result is enjoyably deep, addictive gameplay
that challenges far more than your twitch steering skills. Fiercely tough
courses and a cagey A.I. round out this impressive game.
PROTIP: If you’re at
the back of the pack,
hit the pit early and try
to recoup the time on
an empty track while
everyone else is lan-
guishing in the pit.
PROTIP: Always slow to the correct speed be-
fore you enter a turn, then accelerate as you be-
gin the turn.
Andretti’s not without flaws, though. The game doesn’t deliver a
it sense of chi
mph — and the w
tight sense of changing speed— 150 mph feels pretty much like 200
he weak idling starts drop you into races too suddenly.
Road Rash
Graphically, Andretti doesn't fully live up to the PlayStation’s poten-
tial. While the courses show off impressively detailed, authentic back-
grounds and even small trifles like ad banners, the cars could’ve looked
snazzier and more realistic.
As far as sounds, both vehicles rumble with smokin' tire and
engine effects. The music's pretty solid, too, but the announcer chimes
in too infrequently.
If you're ad-
dicted to racing
games like Need for
Speed, Andretti’s
gonna blow your
doors off. It’s far
from perfect, but it
delivers the kind of
sizzlin' action that
instantly ensnares
racing fans. P
Andretti Racing by EA Sports
f r
j-T zIixtI
$59.99
Available now
Racing
4 players
Indy S slock cars
16 tracks
3 views
Replay Value: High
ESRB rating: Kids
PROTIP: In stock cars, send oppo-
nents into the walls by nudging
them from behind and at an angle
or by sideswiping them on a turn.
GAMEPI8 (M2) HI
I o v e m b a r 1996
World Series Baseball II
SShjril ^ ast ^ ear ' ^ er * es knocked the cover off the ball with gripping arcade-
style gameplay. This year, that hasn't changed — and neither has much else.
Beyond a few killer additions, World Series II looks and plays just like the original.
Long Fly Ball...
WSB II’s sweet new features include the two '98 expansion teams that you can fill by creat-
ing your own players, then swapping them into the regular schedule. Coaches can bring up
top minor-league prospects (four pitchers, two infielders, and two outfielders), and this year.
the
major-league teams, stadiums, and
players as of Opening Day ’96. But
hello! That’s almost six months ago!
This kind of slacking crops up
all over WSB II. Although the 24
new rendered stadiums score big,
the spiffy new batter animations
stutter. The solid graphics remain
otherwise unchanged.
PROTIP: Advance runner, „n «ond or third b, biffing *»•«*. •» "»“* "V40-
grounders down the first-base line. learn controls still offer a mere four
steerable pitches and timing-based
batting — more depth at the plate and on the mound would’ve been awesome. Even collecting
the ball in the outfield remains problematic.
The announcer calls the action with all-new — and utterly moronic — commentary. The
bat and ball effects sound fine, though.
...Heads Foul
The undeniable appeal of World Series II’s addictive action makes it a solid choice for Saturn new-
comers. In the absence of any stellar new features, though, only the most diehard World Series pros
will plunk down the green for this lackluster upgrade. If Sega wants to capture the demanding
next-gen crowd, it needs to innovate, not just refine. ■
World Series Baseball II
By Sega Sports
SV.
j| y|flDj|
$59.99
Baseba
Replay value:
ESRB rating: Kids
to Adults
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Sborts Insider Previews
By Air Hendrix
Developed and published by
Sony Sports
Available November
In this early version, the graphics and sounds are still un-
dergoing heavy construction. None of the new sounds were
present, but Sony’s promising spankin’ new in-game ef-
fects, crowd sounds and chants, and organ tunes. Graphi-
cally, the action moves at a much faster and cleaner clip
than in last year's game, while little details, like the circle
that designates your player, were revamped. New anima-
tions, such as butterfly saves, goalies stacking pads, and
backward skating, also infuse the game with lifelike realism.
==^= ■ 1 ' =3
As EA prepares its landmark NHL series for a 32-bit debut, Sony's NHL
Faceoff '97 returns to the rink with some dazzling new features. This
winter’s already shaping up to be a body-checkin’ brawl between the
big boys of hockey....
The puck hits the ice in this Faceoff
with some impressive improvements.
When the checking gets too fierce,
the gloves come off for hockey's fa-
vorite sideline— fighting! Sony’s plan-
ning on a thorough lineup of punches,
shirt grabs, and special moves. Even
better, the Teams Strategy feature
lets you set the aggressiveness of
your offense and defense, or orient
your attacks on a wing instead of the
center. Of course, you’ll also find all
the real-life rosters and teams, up-
dated for the new season.
Other hot new additions include a
jacked-up A.I., incident reports, drop
B „ , passes, fake shots, give ’n’ go and one-
timer passes, laying down to block
|| ' shots, and redirected shots. Most in-
triguing, however, is an "innovative”
L i new passing feature that Sony's keep-
ing under wraps. We’ll have the scoop
on that for you next month.
BAMEPRI (U4) November 1996
SOCCER SO
A\OTHJiNJTU^
mm S H O U L D
0:A\Uk IT
mmAUL*
The most realistic graphics and gameplay of any sports game ever.
Sega Worldwide Soccer ‘97.
Forty-eight national teams from around the globe.
Cup tournaments, shoot-outs, and exhibition matches.
Headers, back-heel passes, banana and bicycle kicks.
Killer slide tackles, and plenty of refs to yellow card ya.
SEGA SATURN'
Sports Insider Previews i
NBA Live '97
NBA Live is back for its sophomore effort, driving hard to the rim
with improved graphics and mind-blowing, in-your-face gameplay
that’s sure to elevate EA Sports back to the top of the basketball
world. Live features the fastest five-on-five gameplay of any b-ball
title to date, as well as all the realism and stats hoop fans demand.
The graphics are an unbelievable upgrade of last year’s, including
everything from spectacular slams (players actually hang on the rim
and taunt) to textured bodies and recognizable player faces. If the
early preseason look is any indication. Live ’97 just might be headed
to the Basketball Hall of Fame . — Johnny Ballgame
NBfilnThe Zone 2
Konami promises that In The Zone 2 will be In The Stores by Christ-
mas, bringing back the same rim-rocking gameplay that made last
year’s predecessor successful. The five-on-five action with 12-man
NBA teams full of big, mobile stars isn’t strategy-heavy, but it looks
like undeniable fun so far. You’ll be able to make trades and substitu-
tions, and you'll finally get to play in a full-season mode, something
that was supposed to be in the first Zone but wasn’t!
— Captain Cameron
Developed and published
by Konami
Available December
30% COMPLETE
Srorts Insider Previews
'gold edition ^ y 'M
FIFA Soccer '97 eeess
12239 LU
If you’ve been living in a cave for the last few years, you somehow
might’ve missed playing one of the great FIFA Soccer games. The leg-
endary series is back with a 1997 version for multiple systems, and this
time EA Sports has loaded an all-new attraction into the disc: indoor
soccer! Of course you also get the usual outstanding outdoor action,
with a dozen international leagues (representing thousands of players),
authentic crowd sounds, and some of the smoothest athletes this side of
a Madden football game. If you got your kicks with FIFA '96, you’ll
probably be in heaven with FIFA ’97 . — Coach Kyle
, Sega Worldwide Soccer '97
Sparkling graphics and smooth gameplay were the hallmarks of the first
Worldwide Soccer, everything’s been pumped up this year as Sega
Sports goes for the goal with a dynamic new sequel (and a longer new
title). Faster gameplay, new animations of big polygon-based players,
multiple camera angles, and a create-a-player feature make this game a
World Cup contender. You play with 48 teams from around the world
in realistic stadium settings and can use Sega’s six-player adapter to
mix it up with your friends . — Doctor Devon
GAMEPII (147)
lovember 1996
Final Fantasy VII rasaa
By Scary Larry
We finally got our hands on a
Japanese preview disc of Final
Fantasy VII. Though it's only a
short look, this game is al-
ready shaping up to be a veri-
table feast for the eyes.
The game starts out in a
rendered 3D world. As you
progress, you fight enemies
in standard turn-based com-
bat (just like the other games
in the FF series), but the ac-
tion switches back and forth
between combat and 3D
adventuring.
The graphics shine in the
3D areas. Lush, gorgeously
illustrated matte-painted
backgrounds give the game
a real “Hollywood" feel.
The fight scenes show-
case some new work
in polygonal program-
ming, and the battles
are smooth and flaw-
less in their execution.
The sounds are supe-
rior-unearthly bestial
screaming is augmented
by raving hip-hop back-
ground music. (The
sounds may be changed
in the American version, but
hopefully will still rock.)
Fans of the series take
note: So far, this looks like
the best Final Fantasy game
ever. Let’s hope it arrives on
our shores soon. ■
GAME PRD (m) November 1998
SAY NO TO DRUGS.
SAY YES TO BLOODSHED AND HELICOPTER WARFARE
CHANCE TO 6REASE
RISK
RESCUING INNOCENT HOSTAGES.
ANGLE OF ATTACK AND A GUN-BLAZING
BLACK DAWN. ARCADE COMBAT SO
f
r 100
f:A, V
XW-
Role-Player’s REALm
^Breath of Fire III
Rjture Fantasies *
A sneak peek at upcoming games for RPG fans! /
Controls pP
The mechanics are the same as before, which means easy-
to-access battle menus where you pick spells, weapons, and
other items. Otherwise, roaming from town to town is a breeze;
basic navigation skills are all that are required.
No stranger to turnin' out sequels, Capcom goes around a third time
with its popular RPG series, Breath of Fire. Could Final Fantasy VII
have some competition?
graphics & Sounds
The 3D look is excellent, and although the game isn't nearly
complete, the introductory and fight scenes are awesome —
especially the rail ride through the mines in the opening se-
quence. The characters, however, have a striking resemblance
to those from the first two Breath adventures. Even the music
is a variation on the classic 16-bit themes!
The story line features the Light Dragon clan pitted against
the evil goddess Miria. All the addictive qualities of the first
two outings are brewing, such as fierce battles, hidden areas,
and plenty of landscape to explore — not to mention develop-
ing characters’ traits and abilities. There are also some new
elements, like the ability to change camera angles while travel-
ing, which makes it easier to find hidden caves.
by Capcom
Available March '97
L 10% COMPLETE
You blasted your way
through an onslaught of
undead marines and
hell-spavmed hordes in
Doom, Ultimate Doom and
Doom II. Now you can Kit
retire, right? Wrong,
Seems flesh-ea%ing mutants
have the mortality rate
Of a cockroach and are
alive and kicking in Final
Doom — the last of the kl
legendary Doom products.
It’s two new 32-level
episodes complete with
0L0 SOLDIERS NEVER D I t p
THEY JUST TURN INTO
new stories (Evilution
t The Plutonia Experiment),
new frighteningly realistic
graphics and new pulae-
XJSH
pounding music,, It's time
to finish what you started.
' final OOPM" C1956 id Soto
• marks an, property of Ulan w
irs. licensed by Sony Co
OMETIMES,
HAVING A
Sometimes, you also need guts. Or a brain. Or quick
feet. Other times, you need all of the above plus
grenades, a shotgun and a matching pair
of nine millimeters. Such is your fate
when you control Lara Croft, heroine
heartthrob of Tomb Raider.
Interactive,
Nothing
KILLER BODY
just isn’t enough.
Lara has her sights on a few ancient artifacts, and
she's not going to let anything or anybody get in her way.
Alligators. Wolves. Thugs. They’re all tempting fate once
in Lara’s path. But hey, what's a little temptation?
Especially when everything looks this good. In the game,
we mean. Check out Tomb Raider ai www.DOMARK.com.
gidos
•f Super
lm. Along the way, we rweal the locatiMS of
the blue and green switches, the hidden levels,
and tel you hew te defeat Bowser twice.
Bows
first
World
Bowser is behind the When you enter the cas-
doors with the large star tie, run up the stairs in
on them. Before fighting the center of the room
him, you must navigate and go to the large door
this dangerous level. to the left.
On the way to Bowser's lair, collect eight red coins
to earn an extra star. Here’s where you’ll find them.
Before starting the third course, explore these locations.
In the level, run toward
the tunnel for the ride of
your life. Slide down the
course without falling off
the sides.
Your prize is a star hidden
inside this yellow box.
Re-enter the level and
finish the race in under
21 seconds to get the
second star.
This basic sub-level is
a fun (and easy) way
to score two stars.
When you enter the castle,
run up the large set of stairs
in the center of the room
and go through the door on
the right. Inside the room,
jump through the small
glass window to the right.
When fighting Bowser,
run behind him and grab
his tail.
Throw Bowser into the
spiked balls— the explosion
finishes him off. Your re-
ward is a key that unlocks
the basement of the castle.
Bowser's Second World
The next time you face Bowser is in the basement of
the castle. To open up the level, get one star in Course
Nine. On the way to Bowser's lair, collect eight red
coins to get an extra star. Their locations are below.
6©ld Rabbit
i N,
Bowser has new attacks
this time: If you stand too
far away from him, he’ll
tilt the platform to try and
throw you off.
Courses Six, Seven, and
Eight are located in the
basement, along with a
fast rabbit. Chase the rab-
bit to the dead end in the
green cave area.
Go down the tube at the
end of the level to fight
Bowser.
Bowser is also faster this
time, so you can’t just run
him and grab his
tail. Instead, wait for him to
charge, then grab him from
behind. You need to score
only one hit to finish him
off. You’re rewarded with a
key that opens the door in
the main room of the castle.
Jump-dive toward the
rabbit to catch him. Once
caught, he gives you a
star. Leave the area, then
return and repeat this pro-
cedure to get the second
and final star.
The Switches
The locations of the blue and green switches are revealed below.
Blue Switch
Use the key you got from defeating Bowser to open the door in the basement of the castle. The blue switch is inside this secret room.
Run and dive up the ramp, Do Mario’s sit attack on
go through the door, and the two platforms. This
jump in the water. Swim
to the other side.
drains the water and al
lows you to enter the door.
Outside the castle, walk Work your way through
toward the waterfall and the level to collect the
jump down the drain hole, eight coins to get a star.
Jump on the blue switch
at the end of the level to
activate the blue boxes.
Green Switch
The green switch is in Course Six. Refer to the strategy section for this course to discover how to reach the location below.
T7
Take a ride on the di-
nosaur’s head. Veer to-
ward the double doors.
Go through the door, Inside the level, run down Jump on the green
then jump into the murky the hallway and to the switch at the end of the
water. left, collecting the eight
coins as you go.
level. This activates all
the
GAMEPR8 ( 155 ) November 1896
When you enter the castle, run
up the small set of stairs to
the right.
Star One
At the start of the level, jump
in the water and swim toward
the sunken ship.
StarlWo
Course Three
Mario enters his own little water world in the third course.
While underwater, grab coins to refill your air supply.
Eight coins are hidden here.
Collect them all and get an
extra star. Co back and jump
through the picture to start
the third course.
Jump from platform to plat-
form to reach the top of the
ship. Break open the yellow
box to reveal the first star.
Inside the room, you'll see
two small holes on the wall
near the ceiling.
Double jump to reach each
hole— the one on the left
gives an extra life, the one on
the right takes you to a hid-
den level.
Swim around the eel to lure it
away from the hole. Co into
the hole.
As you enter the ship, you see
four chests. To drain the wa-
ter, you must open them in
the order shown above.
GXMEPII (g) Nov
'ember 1996
Special Strategy Section
Star Four
These are the areas where you can find the eight coins in the level;
collect them all, and you get the fourth star.
vs 'tfir w w w
Star Five
Near where you found the Jump inside the cannon,
four red coins is a bomb guy.
Talk to him and a cannon
opens up.
Point the crosshair above the
middle stalagmite. Be sure the
crosshair is exactly at the
point shown, then fire.
Climb to the top of the stalag-
mite and face the star on the
small platform. Jump off to
reach the fifth star.
Super Mario 64
Caurse Four
Most of the stars in the snow level are easy to get— it’s the snow that makes the level difficult. If you pick up too much
speed, you can easily slide off areas to your demise.
Course Four Warp
◄
Upon entering the castle, go
through the door on the left
with the number “3” on it.
Once inside, jump through
the picture.
◄
The level warp is behind the
small house at the top of the
mountain at the end of this
broken bridge. This warp
takes you to the bottom of
the level.
Star One
Once you’re through the bank,
slide down a small tube where
you'll find some 1-ups. At the
bottom, go back outside and
get the first star.
At the start of the level, jump
inside the chimney.
Star IWo
Slide down the icy ramp.
If you’re looking for a short-
cut, slide into the first bank.
Use the coins to guide you.
At the start of the level, grab
the small penguin that's above
the house.
While holding onto the pen-
guin, descend the mountain.
At the bottom of the moun-
tain, you encounter the mama
penguin.
Returning baby back to mama
gets you the second star.
Star Three
Jump back inside the chimney.
This time you get to race the To get the star, you can't take
mama penguin! any shortcuts— including
falling from one section of the
slide to another.
Win the race (without cheating
or taking shortcuts) and you
earn the third star.
GAMEPRO (158) November 1986
Special Strategy Section
Walk toward the snow boul-
der that’s just on the other
side of the house at the top
of the mountain.
Race the boulder down the
mountain (the boulder grows
as it descends). Stay directly
on the race path.
About halfway down the
mountain, you come across
another boulder with a face
on it. Hide behind it to escape
the first boulder.
The two boulders collide and
make one large snowman—
and you get the fifth star.
Star Six
Ride the snowlift from the
bottom of the mountain to
the top and talk with the red
bomb guy. He opens some
cannons for you. Jump in the
cannon that’s located near
the mama penguin.
Once inside the cannon, move
the crosshair just above the
tree in the distance. Be sure
the crosshair is exactly at the
point shown, then fire.
You are now in a new section
of the course. Follow the path
to the right and up the side of
the mountain.
Do a double jump, then kick
off the wall to reach the plat-
form above. This platform
takes you to the sixth star.
GAMEPII (159) November 199G
Super Mario 64
Course five
The haunted castle is small, but confusing. To defeat ghosts, turn your back to them, then do Mario’s
sit attack to destroy them. To destroy the eyeballs, keep running around them until they disappear.
At the start of the level, go in-
side the large castle that's di-
rectly ahead. Once inside, go
through each door on the
ground floor.
StarlWo
◄
Upon entering the castle, go
through the unmarked doors
on either side in the main
room. Instead of going down
the stairs to the locked door,
run down the long hallway to-
ward the large ghost.
In the first room on the left,
wait for the two ghosts to
come through the blue wall.
Destroy them both with
Mario’s sit attack.
Repeat this process in each
room on the ground floor.
There are five ghosts in all.
◄
Inside the courtyard, run to
the back left corner to find a
ghost covering a brown cage.
Do Mario's sit attack to knock
the cage out of him. Now you
can enter the course.
After destroying the five
ghosts, go back to the main
room. A large ghost appears.
Three hits will destroy him,
and you get the first star.
At the start of the level, go in-
side the small shed to the side
of the castle.
Star Three
Inside the shed, ride the plat-
form down to the basement
of the castle. Co through the
second door, then follow the
path to the door on the right
(where the carnival music is
coming from).
The floor is rotating and small
ghosts are emanating from
the walls. Destroy the ghosts
as they approach you.
Finally, a large ghost appears.
Hit him three times, and get
the second star.
Climb the stairs in the large
castle.
Enter the second door on the
left and run past the flying
books around the corner.
The room leads to a dead
end— or so it seems! Hit the
three books in this order, and
a secret passage opens up.
Co through the secret passage
and grab the third star.
G AMEPII (Tm) Navaniber 1886
Special Strategy Section
Star Four
Here are the locations ot the eight coins in the
level. Get them all and you earn the fourth star.
Star Six
Star Five
Back inside the castle, go to the second floor and enter the
last door on the right. Jump on the small platform, then jump-
kick off the wall to reach the door that’s directly above you.
Co through the double doors.
These lead to the castle roof.
Hit the large ghost three
times to knock the fifth star
from him. The star flies to
the very top of the castle.
To grab the star, long jump to
this section of the roof. From
here, jump to the top of the
roof and walk back to find
the star.
Once inside the castle, go to
the second floor, and enter
the last door on the right.
Now open the door on the
other side of the room to
get a blue box.
Hit the box to turn invincible,
then quickly jump-kick off the
wall again to reach the door
above you.
Run quickly through the blue
wall while you’re temporarily
invincible.
To get the sixth star, keep
running around the large
eye until it’s destroyed.
GAMEPII (j6l)
I o v e m b 8 p 1996
Super Mario 64
Course Six
This is one ol the most contusing courses in Super Mario 64
because the many paths and rooms available to explore look
mostly the same. The green switch is also in this course.
Unlock the basement of the
castle and go through the
door you find at the end of
the green hallway.
Run to the right and head
through the door that’s on
the small ledge.
◄
Before jumping in the black
pool of water to start the
course, talk to the mushroom
guy and get a star.
Star One
At the start of the level, go Slide down the pole and run
through the door on the right, through the tunnel directly
below. Ride the platform up
to the door.
Follow the small edge to the
right, and jump to the section
where the boulders are coming
from. Run past the boulders and
enter the door to the right. Take
the next platform down and fol-
low the path to the water.
Jump on the swimming di-
nosaur’s back and use your
sit attack to stand on his
head. Guide him to the first
star in the middle of the lake.
StarTWo
You can find the eight coins in the level in these areas.
Collect them all and you get the second star.
Star Three
◄
At the start, enter the
door on the right. Slide
down the pole, climb
the steps, and head to-
ward the back left of the
room. Use this platform
and the one above you
to grab the eight coins.
Run past the boulders and go
through the door on the right.
Take the platform down to
the water.
Hit the green box that’s located
where the platform stops and
follow the path that leads un-
derwater. Now you're metallic.
While you're still metallic, step
on the switch at the end of
the path to open a gate.
Go through the door and long
jump to reach the third star at
the end of the room.
Special Strategy Section
Star Four
Slide down the pole near the
beginning of the level and go
through the door on the left.
This leads to a cave with yel-
low toxic gas. Run toward the
blue-and-white switch at the
center of the level.
Take the path that has stalag-
mites and bats flying around.
Stay metallic so the gas can’t
harm you.
Around the corner and near a
wide hole in the ground, you
see a door up in the wall. Use
Mario's backflip to reach it.
This door takes you to the
fourth star.
Star Five
Return to the cave section.
When you enter the cave, run
straight ahead past the red
enemy. Hit the green switch
at the end of the hall, then
run to the right.
Take the next turn to the left
by the groundhog. Just past it
is another hidden door up in
the wall.
Backflip to reach the door and Jump and grab the red metal
go inside. A platform takes grates to get the fifth star,
you to a section above the
falling boulders.
Star Six
B m J5
Go back to the boulders and Double jump and kick off the
run past them— but don't go wall near the door. There's a
through the door! ledge on both sides above the
door. The sixth star is on the
EAMEPII (j63) November 19S8
Super Mario 64
The lava level i:
back on course.
Star One
At the start of the level, follow
the path over the drawbridge
and to the right.
Course Seven
fouching the lava damages you, but it doesn't kill you instantly. This gives you a second chance to get
◄
Open the basement of the
castle and go through the
door at the end of the green
hallway. To start the course,
jump in the picture that has
a face made of flames.
Course Seven Warp
◄
Follow the path over the draw-
bridge to the eyeball. To de-
stroy the eye, run around it.
To activate the warp, drop
down the hole the eye was
guarding. This warp takes
you to an isolated section
with a red box,
Turn right at the rotating
flamethrowers, and head to-
ward the large square island.
Kick the ball creature into the
lava, and the star appears.
Follow the path that leads you
to the first star.
Star Two
Backtrack to where the large
ball creature was and jump
on the mesh platform.
Ride the platform to the next
section of land.
Kick the three small ball crea-
tures into the lava.
A large creature suddenly ap-
pears! Kick it into the lava and
get the second star.
6AMEPR8 (Tm) November 1996
Special Strategy Section
Star Four
Use the warp to hit the red
box so you can fly.
Fly around the left side of the
gated land section.
Swoop down and grab the
fourth star.
Star Five
Star Six
Run up the path along the in- The path ends near a lava fall,
side walls. From here, climb and jump
from pole to pole.
Climb the last pole to the top
and jump onto the section
with the fifth star.
Inside the volcano, jump to
the checkered platform.
Halfway up the volcano, jump
to the second platform.
Climb to the top of the pole.
There’s the sixth star!
Jump inside the mouth of the
volcano to locate the last two
Inside the volcano, follow the
path that leads to the inside
jump onto the pole in the
center of the volcano.
and jump onto the section of
land with the rotating flame-
throwers. Quickly climb the
pole next to the base of the
flamethrowers.
GAMEPRI (165) November 1998
super Mario 64
Course
light
The desert level is loaded with
hazards like quicksand and
sand storms. To help avoid
these traps, set your camera
angle to center back. This
gives you a broader view ot
the level, and makes it easier
to find safe passage.
Star One
m
*
Take the warp to the other
side of the level and talk to
the red bomb guy to open
up the cannon. Warp back.
Star TWo
Open the castle basement and
go through the door at the end
of the green hallway. Run to
the right of the picture with
the flames.
Hit the red box, then jump
into the cannon. Aim the
crosshair toward the vulture,
and fire.
Aim the crosshair at the large
pyramid, and fire.
Inside the
path that leads to the right.
Stay out of the sand in the
center of the room— it slowly
drags you under.
Course Eight Warp
Jump into this wall, which
leads to a dead end. Course
Eight is behind the wall.
Fly into the vulture to knock
the star out of his grasp.
The warp is in the far right
corner of the level (just past
the red box). It takes you to
the other side of the course.
The star flies to the back of
the level where you can get it.
Hit the red box to get the fly-
ing wings and then jump into
the cannon.
Star Three
Take the warp—or fly— to the
other side of the level. Run
around the pyramid and find
the ramp that leads inside.
Work your way up along the You get the third star at the
outside of the pyramid. top of the pyramid.
Fly around to the top of the
pyramid where you can grab
the second star.
SAMEPII (ThT) November 1996
Special Strategy Section
Star Four
Star Five
This is where you can find
the eight coins in the level.
Collecting them all gets you
the fifth star.
Sub Boss
Hit the red box to get the
wings, then jump into the
cannon again. Fly and land on
the four large pillars surround-
ing the pyramid.
When you land on the fourth
pillar, the top of the pyramid
blows off.
Fly to what’s left of the top of
the pyramid and enter the
small hole.
A platform lowers you to the
center of the pyramid. Jump in
the small hole in front of you.
The hole takes you to
the end boss. These two
stone hands try to smash
you and push you off the
ledge. To destroy the
hands, wait for the eye
to open on their palms.
Star Six
Inside the pyramid, find the
five strategically placed yellow
coins. The first one is in the
flowing river of sand.
Run against the current and Walk off the ledge at the top
grab the second coin. of the pyramid (next to the
top of the flowing sand).
GAMEPRI (168) November 1996
Three ledges are beneath you.
The last three coins are on this
ledge. The fifth coin reveals
the location of the sixth star.
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Super Mario 64
Ceursetfme
This water level is split into two sections joined by an underwater
tunnel. You must swim between the two sections to collect all the
stars, but stay clear of the whirlpool at the bottom of the first sec-
tion. After you collect one star in the level, the course moves back,
allowing you to fight Bowser tor the second time.
◄
Open the basement of the
castle, then open the door to
the right to find a large star.
Star One
At the start of the level, swim
through the underwater tun-
nel to the other section of
the course.
Get out of the water and jump
on this switch to activate the
temporary blocks of stairs.
Climb the stairs and get on
top of the huge submarine
floating in the water.
The first star is toward the
front of the sub.
Star TWo
Special Strategy Section
Star Four
Swim to the second section
of the course. Co through the
five consecutive water rings
directly above the air vent,
and the star appears.
Jump out of the water and
hit the green switch to make
yourself turn metallic.
Star Six
Swim through the underwater
tunnel to the second section
of the course.
Jump back in the water and
move toward the air vent.
Jump out of the water and hit
the blue switch to turn invinci-
ble. Jump back in the water.
In metallic form, you can grab
the fourth star.
While still invincible, swim
through the fence and get
the sixth star.
Star Five
Follow the large manta ray in Swim through the five consec- You get the fifth star after the
the first section. utive water rings that the last ring,
manta ray produces.
GAMEPII (172) November 1SS6
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Super Mario 64
In the next room, run to the
right and jump into the wall
to start Course Ten.
Use the penguin as a shield
against the snowman who’s
trying to blow you off the
mountain.
Course
Ten
One ol the smallest levels in
the game, this snow course is
loaded with hills, which makes
it difficult to move. The key is
to go slowly and not let the
snow hinder your gameplay.
Star One
Jump to the island.
When you defeated Bowser the
second time, you gained a key.
Now use the key to open the
door at the top of the stairs in
the main room in the castle.
Co though the door with the
red carpet in front of it.
Run toward the moving hills
and jump up to the ledge with
the fence. Follow the path up
the side of the mountain.
Star Two
d
At the start of the level, run to
the left toward the star that
looks as if it is frozen in ice.
Star Three
Run up this path to the large
frozen sphere.
Don't fall into the frozen wa- Kick the sphere off the plat-
ter— it inflicts massive damage, form and get the third star.
Work your way through the
basic maze.
Eventually you get on top
of the maze. Drop onto the
second star.
Course Ten Warp
At the start of the level, run to
the right, toward the second
tree. The warp is located here.
The first star is at the top of
the mountain.
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Special Strategy Section
Star Four
Talk to the red bomb guy
to open the cannon. Use the
sixth star as a reference point
to locate the bomb guy. Move
the crosshair to the point
shown above.
Star Five
i
1
5
o
Move the crosshair almost
straight up in the air. Use
this side of the mountain as
a guide, then fire.
57s
m
a**
9
T
If you aim correctly, you’ll fly
over the mountain off to the
side of the water and toward
two yellow boxes and some
red coins.
Star Six
The fourth star is in the box
that’s closest to the side of
the mountain.
Use the cannon again to reach
the two yellow boxes. Then
hit the other box and get the
turtle shell. Use the shell to
help you collect the eight coins
in the areas shown below for
the fifth star.
Climb the side of the moun-
tain and fall off the path just
past the penguin.
Enter the igloo.
Around the back and to the
left is the red bomb guy. Talk
with him and he opens up
the cannon.
Do a backflip to hit the blue
box in the back right corner
of the igloo.
While you’re still invincible,
run toward the igloo en-
trance where the sixth
star is frozen in ice.
From here, you can
either fight Bowser
a third time to beat
the game or
go through
Courses
Eleven
through Fifteen
to collect the rest of
the stars. There are
120 stars total.
or
QAMEPII (i76) November 1998
Fill out and mail this entry to:
NBA JAM EXTREME/GAMEPRO
P.O. BOX 5802
SAN MATEO, CA 94402
(PLEASE PRINT)
NAME
ADDRESS APT#
CITY STATE ZIP.
DAYTIME PHONE ( ). DATE OF BIRTH
E-MAIL ADDRESS
SYSTEMS OWNED (Check all that apply)
□ Sega Saturn ! j PlayStation DOS CD-ROM Windows 95 N64
SYSTEMS YOU PLAN ON BUYING (Check all that apply)
□ Saturn □ PlayStation C DOS CD-ROM □ Windows 95 N64
HOW MANY GAMES HAVE YOU PURCHASED IN THE PAST YEAR?
ENTRIES MUST BE RECEIVED BY DECEMBER 31 , 1 996
Street Fighter Alpha 2 expands upon the
best 2D fighting game to date. While mnst nf
the basic skills from the original SFA (like air
blocking, rolling on the ground, and super
moves) remain the same, SFA2 benefits from
some major changes to the combo system.
By Bruised Lee
•hFiwniTimi
Basic Skills
Here are some basic skills you should know and use during a fight.
Alpha Counters
Air Blocking il
Each fighter has two Alpha Counters. When an opponent comes in for an
attack, and your character starts their blocking animation, perform an
Alpha Counter (see the characters' profiles for more on how to execute
these moves). Using an Alpha Counter takes one level off your Super bar.
on how many buttons you press.
See the characters' profiles for
more on how to perform these
moves, and look for future updates
on the rest of the characters.
To perform an air block, hold «- while in the air (this is the same move
you make to block while on the ground). Some major rules apply, and
not all moves can be blocked in the air. Here's a list of what can and
can't be air blocked.
Roll on the Ground
When your Super bar reaches one
of the three possible levels, you can
perform a super move. When the
Super bar maxes at Level Three,
you can perform either a three-but-
ton super move that does maxi-
mum damage and expends the en-
tire bar or a one- or two-button
super move that inflicts lesser
damage and fewer hits and de-
creases a portion of the bar. The
severity of the super move depends
All fighters can still roll on the
ground after being knocked down.
Simply motion a half-circle toward
your opponent, then push any but-
ton at the end of the motion. The
button you press determines the
distance you’ll roll.
Air attacks and projectiles can be
air blocked.
All ground-based normal moves
and super combos (except for
Charlie’s Sonic Blade) are impervi-
ous to air blocks.
■ j
jssaw . 1
**
mm
9
-fl
3
THE FIGHTER S EDGE
Oomho Skills
The following combo skills are used throughout this guide and are essen-
tial to properly playing SFA2.
To perform a two-in-one combo, start a move with your character, then
immediately begin the second move. If you time the combo correctly, you
can execute both moves and, if your opponent doesn’t block the first
move, the second move will also connect.
Like super moves, custom combos are performed by simultaneously
pressing two punch buttons and one kick button, or two kick buttons and
one punch button. During this time, players can chain any button or special
moves together to score a high-hitting combo, but more hits doesn't mean
more damage. The key is to juggle your opponent in the air— players take
more damage in the air. You get the best results when custom combos are
performed when your Super bar is at Level One.
Start with
an Air Attack Gross-Up Attack
Most of the combos on the follow- To perform a cross-up attack, jump
ing pages start with the characters toward the opposite side of your
jumping in deep with a move. How- opponent with a move. Cross-up
ever, you don't have to start by attacks are an excellent way to start
jumping in; this method is just a a combo because they often con-
good way to get in close to your fuse a blocking opponent,
opponent and score an extra hit. Note: Not all characters have cross-up
You can also start a move with an attacks (see the characters ' profiles tor
air attack more on how to do cross-up attacks).
Hold I, tap SK. As soon as Motion tv -» FP. Normally, to perform a Fireball, you motion
your character starts to per- 4 * -» FP. But since you were holding l from the previous
form the move, two-in-one move, you only have to motion tv -» FP to pull off the two-in-one.
immediately with the second
move.
Confroller Legend
P = Punch K = Kick
FP = Fierce Punch FK = Forward Kick
JP = Jab Punch RK = Roundhouse Kick
SP = Strong Punch SK = Short Kick
Motion = Move the joystick in one smooth,
continuous motion.
Tap = Tap the directions indicated in sequence.
Charge = Hold the direction or button indicated for
the time indicated.
( ) = Execute commands in parentheses
simultaneously.
Note: All techniques are described under the
assumption that your character is lacing to the
right. II they're facing left, reverse any Toward
and Away commands.
The characters’ profiles on the following pages explain the best way to get air juggle hits in a custom combo.
Tap (I RK) to knock an Tap RK to juggle your Tap FP, two-in-one to as
opponent to the ground. opponent in the air. many Fireballs as possible.
Tap (JP SP SK) to start the custom combo.
GAMEPRO CD November 1996
Motion i * -* P, tap P Motion l -* P, tap P, P Motion -» I * P
Vacuum Rising
Vacuum Fireball Hurricane Kick Uppercut Wave
Alpha Counters
Motion I * -» I -» P Motion + * <- 1 * <- K Motion -> 1 ^ -* * "x K
Oomhos
GAMEPRO O Novembe
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Over 57 rounds oi gameplay
15 monster opponents
Two-player head-to-head action
28 independent two-player rounds
Ability to perform different magical spells
THE FIGHTER’S EDGE
^Special Moves^ mwm .'nrowi
Note: You must be in Mantis lighting style to perform these
two moves.
Mantis Charge Mantis Barrage
Comhos
Five-Hit Cross-Up Combo
Motion 4 * 4 * K During jump, motion 4 V
<-4 V <-K
Tap (SK FK RK) Hold 4 for two seconds, Hold «- for two seconds,
Note: The following moves tap(tK) tap (-* P)
Alpha Counters
Motion *■ V 4 K
Motion «- V 4 P
More Combos
Four-Hit Fury Combo Five-Hit
Jump in deep, tap rk,jp, Kick-Uppercut Combo
^ Jump in deep, tap FP, two-in
one, motion -* 4 * FK, tap
FK, FK, FK lor four hits
Tap (4 SK), JP, JP, (4 FK)
Motion -* 4- * P Motion 360 degrees start- When in close, motion 360 When in close, motion 360 Tap (JP SP FP) or (SK FK
ing from any direction and degrees starting from any degrees starting from any RK)
tap K direction and tap K direction and tap P
sweep distance to perform
this move.
mr7n
Flying Fist Atomic Buster
Combos
Level-One Custom Combo
Alpha Counters
ap (4- SK) Tap (SK FK RK) Cross up, tap Tap (1JP),
(4- FP) two-in-one
Three-Hit Cross-Up Combo
Strategy Tactics
Zangief’s crouching FK
takes priority against op-
ponents jumping in from
far away.
Zangief's crouching SP
takes priority against ene-
mies jumping in from a
close distance.
Cross up, tap Tap (UP) Tap |
(* FP)
Two-Hit Jump-In
Lariat Combo
Three-Hit Jump-In I
TWo-Hit Cross-Up
Spinning Pile Driver
Jump in deep, Tap (SK FK RK) Cross up, tap Motion 360
ta P FP (4 FP) degrees, tap P
I November 1996
I ® i
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More Combos
Three-Hit Head-Butt
Corner Combo
Jump up, tap (4- RK), FP
for two hits
Two-Hit Fireball
Combo
Tap (<- FP), two-in-one,
motion 4 * -» FP
Two-Hit Comer
Combo
Motion 4- * -> JP, tap FP
Motion -» * 4 K
Motion 4- tsi (JP SP FP)
or (SK FK RK), or motion
«- 4 (JP SP FP) or (SK
FK RK)
Note: This move can be per-
formed in the air.
n When an opponent is
" o about to throw a pro-
jectile, teleport behind them to
perform a move or combo.
Turn Dhalsim's Air
I WO Counter has
priority— use it when an
opponent jumps in to
attack.
Motion 4 "s -* P
Motion
Combos
Three-Hit Jump-In Fireball Combo
Two-Hit Drill Slide Combo
Motion 4 ^ -» Motion 4- *- Motion 4 * -*
4- * -» K, two- 4 V «- K, two- 4 * -» K
in-one in-one
Level-One Custom Combo
Tap (JP SP SK) Tap (4 RK) Hold «-, tap RK Hold tap RK Hold «-, tap RK Hold «-, tap RK, Motion-*
two-in-one ^ «-FP
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TITUS SOFTWARE CORPORATION
20432 CORISCO STREET, CHATSWORTH, CA 91311. (818) 709-3692
THE FIGHTER’S EDGE
R oiento
Alpha Counters
Motion «- V 4- K
Motion *• K 4- P
RTTTTTTITTTT^l
Hanging Attack is the whole IWU Countermove
screen. The move, which is unblockable, is has priority. Use it when
best used against long-range projectiles. enemies jump in to attack.
Motion 4- * -» 4 * -* (SK FK RK)
Motion 4 K «- P,
P again to attack
Tap (JP SP FP), then tap Motion -* 4 * K, then tap Motion 4 <- K, then tap Tap 4, t
Note: This move can be
chained up to three times.
Motion 4 id «- 4 K «• P Motion 4 * -» 4 * ■* K
Fourteen-Hit Cross-Up Baton Nightmare Combo
Jump in deep, Tap JP, two- Motion 4 * -* Motion 4 * -» Motion 4
tap SP in-one FP, two-in-one FP, two-in-one -» FP
Cross up, TapJP Tap JP, two- Motion 4 w Motion 4 * Motion 4
tap FK in-one FP, two-in-one FP, two-in-one -» FP
Level-One Custom Combo
Tap(JPSPSK) Tap RK
Tap RK
Tap RK Tap RK
Tap RK, two- Motion 4 ^ Motion 4 -» Motion 4
in-one FP, two-in-one FP, two-in-one -» FP
GAMEPRO 0 A
1 o v e m b e r 1996
■tim ^ Comhos
Fire Raid Hanging Attack Fourteen-Hit Baton-Beating Combo
Tap {-* FK)
Motion 4 * -» P
<^AMmA[TO l
A I V I iE 1 H llJ I M I A IN 1 1 [tTy
RobotronX/^^ 1 ^"
.The Third Dimension Of Exdt<
Tap (4- RK) Cross up, Tap (4 SK) Tap (4 JP) Tap (4 FK) Motion 4 * «-
tap FK SP or FP
GAMEPRO <D November 1996
Tap (JP SP SK) Tap (1 RK),
two-in-one
Motion 4 * «- Motion -* I
RK, two-in-one ^ FP
Cross up,
tap FK
Tap (4 JP)
Tap (4 SK),
two-in-one
Motion 4 ^
-» 4 * -> (SK
FK RK) for
eight hits
Two Use sma ^ anc * * ast combos tied into a roll at the end.
Keep changing the distance (sometimes rolling behind
or in front) to confuse your opponent into blocking your next
combo attack.
n This is a great way
Ullc to get in close and
cross up your opponent for a
combo.
Motion 4 ^ P Tap (-» SI
N<TWJ ' rnriw
Combos
mi
Alpha Counters 1
Motion <- * 4 P
Motion «- K 4 K
Jump in deep, Tap (4 JP)
tap FP
For people who care about games.
And little else.
A
www.arcadium.com
Connect. Swap strategies. Post cheats. Get personal. Basically, feed your obsession.
And your greed. Win stuff by logging directly onto www.arcadium.com/game
Motion «- <i 4. K
Motion «- * I P
Motion i ^ -* P
While in the air, hold 4-, Motion -» ^ ^ V «■ K
tap FK
Charge 4- for two seconds,
tap t, K
Combos
Thousand-Burst Kick Power Storm
Tap (JP SP SK) Tap (4- RK), Tap (t RK), Tap 4-, (t RK)
two-in-one two-in-one
Eight-Hit Level-One Super Combo
Note: Perform this combo in the corner and juggle your opponent with an RK Vertical Spin
Kick for three more hits.
Download the demo, at
http://www.gtinteractive.com
PC/MACINTOSH'
I
Charge * two seconds, Charge «- two seconds, Charge «- two seconds,
tap*, *,t,K tap P tap K
Combos
Eight-Hit Lev el-Three Super Combo
Hold 4^, tap SP, Tap (-» FP)
two-in-one
Tap(JPSPSK) Tap (IRK),
two-in-one
M
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Video Game Strategies, Weapons, and Tactics
Ultimate Mortal Kombat 3
Play as Human Smoke, Classic Sub-Zero, Ermac,
and Mileena, and Free- Play Mode
Play as Human Smoke
Press X nine limes, Y six limes, Z lour limes, A two limes,
B four times.
Press X seven times, A seven times, B two times, and C
three times.
Free- Play Mode
To play as Smoke in his human form, pick the Cyber-Smoke at
the fighter-select screen. For Player One: Simultaneously press
and hold Left, High Punch, Block, High Kick, and Run until the
match starts. For Player Two: Simultaneously press and hold
Right, High Punch, Block, High Kick, and Run until the match
starts. When the fight begins, Cyber-Smoke explodes into hu-
man Smoke.
Play as Classic Sub-Zero, Ermac, and Mileena
Enter the codes to play as the hidden characters at the “Enter an
Ultimate Kombat Kode" screen. To get to this screen, start a
game against the computer, lose, and don’t continue. A screen
appears asking you to enter a code. Do the following button
presses:
Play as Classic Sub-Zero
At the screen that says “There Is No Knowledge That Is Not
Power," press Up, Up, Right, Right, Left, Left, Down, Down
very quickly. A voice says “Excellent." Now the game is in free-
play mode and you have unlimited continues.
Press X seven times, Y six times, A five times, and B two
times.
“Gawd bless
Ah just love
action games,
’specially the
kind that makes
me sweat like
a pig in heat.
Ah love action
games even
more than my favert food, dinner.
Lately, lotsa games seem ho-hum.
But not Necrodome. This new game
composts
two of my
favert
things:
trucks ’n
guns.
Ah had so
much fun ah can’t believe it. You
gotta git all them scumbags with
your cannons before they git you.
But watch out ’cause every time
ah thought
ah had ’em,
my truck
blowed up!
You can
even have a
buddy shoot
out of your back turret while you
race. But if yur like me, you don’t
want nobody near yur turret — let
alone in it. If Necrodome ain’t the
biggest game o’ the year, then ah
don’t know
“Omigod! Dare
Devil Derby 3D’ is
way cool!
I love racing
games, okay?
And unlike my
choice of men,
I’ve got real
high standards.
Lips Akimbo, major babe So when people
m/spMsmfcfal saHi . UpSi you
gotta play Dare Devil Derby, the
new 3D multi-player racing game
from Mindscape’ I said, ‘Puh-lease!’
But then,
whoa! I’m
all, this game
is totally
awesome!
I played it so
much that all my fingernails broke
off! My boyfriend Marty said my
nails were fake, just like me. So
I kept beating that ignorant puke
at DDD!
Then six
of Marty’s
friends
showed up,
so I plugged
all eight of us into multi-taps and
we raced against each other! It
was way beyond amazing!
I played it like 14 hours straight
and never ever thought about
eating or going to the bathroom.
Can you
believe it?
I know!
I couldn’t
either!”
To order, visit
your retailer or call 1-800-234-3088
with your Visa/MC (North America only)
arum
Street Fighter Alpha 2*
Chun -Li’s Other Outfit
up
Madden NFL ’97
Hidden Teams
I To access these hidden teams, select "Play Now," and enter the
1 button presses below at the “Team Select" screen. Highlight the
I existing team, enter the code, and the hidden team appears (for
I example, highlight the All-Madden team and press A, L, L, A, L,
1 L). Note: L and R refer to the two top buttons, not directions
I on the control pad.
I Arizona Cardinals 1975:
I Atlanta Falcons 1980:
I Baltimore Browns 1986:
I Buffalo Bills 1990:
I Carolina EA Sports:
I Chicago Bears 1985:
I Cincinnati Bengals 1981:
1 Dallas Cowboys 1977:
I Denver Broncos 1986:
I Detroit Lions 1952:
I Green Bay Packers 1966:
1 Houston Oilers 1993:
I Indianapolis Colts 1970:
I Jacksonville Tiburon:
1 Kansas City Chiefs 1969:
I Miami Dolphins 1972:
I Minnesota Vikings 1976:
I New England Patriots 1985:
I New Orleans Saints 1987:
I New York Giants 1990:
I New York Jets 1968:
I Oakland Raiders 1976:
I Philadelphia Eagles 1980:
I Pittsburgh Steelers 1978:
I Saint Louis Rams 1979:
I San Diego Chargers 1994:
I San Francisco 49ers 1988:
I Seattle Seahawks 1978:
I Tampa Bay Buccaneers 1979:
I Washington Redskins 1982:
B All Madden NFLPA:
Press Y, R, A, L, L.
Press A, L, L, Y, R.
Press B, Y, R, R, Y.
Press B, Y, L, L, Select.
Press Left, A, R, R, Y.
Press A, L, L, R, B.
Press B, L, A, R, A.
Press B, A, R, R, Y.
Press L, L, Y, A, Y.
Press Select, Y, L, L, Y.
Press Select, R, B, A, Y.
Press R, Select, R, Select, Y.
Press B, R, Select, Select, Y.
Press Select, Y, Select, R, L.
Press L, Y, R, R, A.
Press A, L, L, B, Select.
R, R, R, R.
L, Y, Select, A.
Press L, B, L, B, Select.
Press B, Y, R, L, Select.
Press Y, Y, A, L, L.
Press B, R, A, L, Y.
Press B, A, L, B, Y.
Press Select, L, A, Select, R.
Press L, R, R, A, Select.
Press Select, A, L, L, Y.
Press B, A, Y, Y, R.
Press A, R, R, Y, Y.
Press Right, R, L, L, Select.
Press B, L, L, R, R.
Press A, L, L, A, L, L.
Press B
Press B
To get Chun-Li’s outfit that she wore in Super Street Fighter
Turbo, start a one-player game. At the character-select screen,
press and hold Start. Move the cursor over Chun-Li and keep
it there for five seconds. While still holding Start, press any
button. In addition to changing her attire, the cheat changes
how to do her Fireball. You charge back for two seconds, then
press forward and hit any punch.
‘ This trick was done on an early version of the game and may
be different in the final version.
Saturn
Slam W Jam ’96
Featuring Magic & Kareem
Big Head, Tiny Players, and Shot-Percentage
To enter any of the following codes, start a game, and after the |
“Scouting Report" screen, do the following:
Big heads: Tap X rapidly until the tipoff. Then pause the game
and unpause it. The players now have big heads.
Small players: Tap Z rapidly until the tipoff. Then pause the
game and unpause it. The players have shrunk.
Shot percentage: Press and hold L until the tipoff. Pause the
game, then unpause it. Now, every time you go up for a shot,
you see a percentage, which indicates the likelihood of the shot |
going in.
“Starwinder is
so fast, it’ll make
you hurl!
Just popped
in a toastie
version of the
new Play-
Station title
Starwinder:
Rocket Ronnie, action THE ULTIMATE
mlm, Utah rj« Space Race.
Dudes and
Dudettes,
this game
is kickin’!
Right off
the hip, I
noticed the amazing buzz from the
free flight control. The Ronster
was flying his ship in and out of
the rails. ..for real.
If you’re into
speed, this is
the treat for you.
MAXIMUM
SPEEDATUDEI
My buddy Fred
hurled just watch-
ing the game.
And there’s lots
more! Usually,
I blow by the cut
scenes, but all
those clips of
alien pilots were
a major trip. I was
laughing so hard, I
almost blew lunch
outta my nose!”
The Ronster
says check it out!”
To order, visit
your retailer or call 1-800-234-3088
with your Visa/MC (North America only)
VIDEO GAMES
Call NOW to Order
Source 10777
802 - 767-3033
CHIPS &BITSinc
Int'l 802-767-3033 Fax 802-767-3382
FOB 234 Dept 10777 Rochester VT 05767
PLAYSTATION
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3DO
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tyjut
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SATURN
Funco Mail Order
Su? Holiday Hours: Mon-Fri Oct 28 thru Dec 20 9am to 9pm. Saturdays in Nov & Dec 10am to 4pm.
Sundays in Dec 10am to 4pm. Closed: Oct 31, Nov 28, Dec 22-25, Dec 31, Jan 1.
We Accept:
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ACROSS
3. Amazon w<
■». The Playsta
be postmarked no later than November 30.
The tf 1 Multiplatform Gaming Magazine
Advertising
Sales Offices
Associate Publisher
Cynthia Sandor
TEL: (415) 286-2515
(For advertising sales calls only, please.)
Marketing Services Mgr. National Accounts West Coast
Susan S. Crown Jim Shepherd Craig D. Lee
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INDEX OF ADVERTISERS
This index is provided as an additional service.
The publisher does not assume liability for errors
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BLOCKS
N o v e m ber
i&%. Scary Larry’s
\l\UtU
mi
1 J 1 3 J 1
Ti 1 IM
-""List"”
il'- 1 1
LJLJ c..v
1. Crash Bandicoot
W PlayStation |
Saturn
r Genesis ^
Super NES
2. Tekken 2
1 . Crash Bandicoot
2. Tekken 2
3. Madden NFL ’97
4. Andretti Racing
5. NCAA GameBreaker
6. Project Overkill
7. Tecmo Super Bowl
8. Ridge Racer Revolution
9. Die Hard Trilogy
10. NFL Quarterback
Club '97
1. Nights
2. Madden NFL '97
3. Ultimate Mortal Kombat3
4. NFL Quarterback Club '97
5. Die Hard Trilogy
6. Alien Trilogy
7. X-Men: Children of
the Atom
8. Virtua Fighter Kids
9. NightWarriors:
Darkstalkers' Revenge
10. Thunderstrike 2
1. Ultimate Mortal Kombat 3
2. Madden NFL '97
3. NBA Live '97
4. College Football USA '97
5. NHL '97
6. Bugs Bunny in
Double Trouble
7. Arcade Classics
8. Williams Arcade’s
Greatest Hits
9. Bass Masters Classic
Pro Edition
10. World Series Baseball '96
1 . Ultimate Mortal Kombat 3
2. Madden NFL '97
3. Kirby Superstar
4. Super Mario RPG
5. Power Rangers Zeo:
Battle Racers
6. Ms.Pac-Man
7. Williams Arcade's
Greatest Hits
8. Marvel Super Heroes
9. Tetris Attack
10. Bass Masters Classic
Pro Edition
3. Nights
4. Madden NFL '97
5. Madden NFL '97
6. Ultimate Mortal Kombat 3
7. Ultimate Mortal Kombat 3
8. Andretti Racing
9. NightWarriors:
Darkstalkers’ Revenge
10. Super Mario RPG
Super NES
7/.C
software© Babbage’s
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Nintendo 64 is a trademark ol Nintendo of America Inc. All game names are trademarks ot their respective publishers.
EDITION
THE MOST LETHAL KOMBO MOVE YOU’LL EVER MAKE.
DOS CD-ROM
SEGA SATURN
MIDWAY
MORTAL KOMBAT® ® 1992 M
AL KOMBAT. me DRAGON DE
I MORTAL KOMBAT® II (
EnwlainrnnL I
4. ETRoAtoT S, 6/*V c
*""v i ;■ 9 !\
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