Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation onl
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. T
ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in th
THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. Al
FOREIGN PATENTS PENDING.
Sammy Entertainment, Inc., 2049 Century Park East, Suite 2750, Los Angeles, CA 90067
1998-2001 ARC SYSTEM WORKS Co.,Ltd. ©Sammy 2000, 2001. Published by Sammy Entertainment, Inc.
Exclusively distributed by Majesco Sales, Inc.
WARNING: READ BEFORE USING YOUR PLAYSTATION02
COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to certain
patterns or backgrounds on a television screen or while playing video
games, including games played on the PlayStation 2 console, may induce
an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your family, has an
epileptic condition, consult your physician prior to playing. If you experience
any of the following symptoms while playing a video game - dizziness,
altered vision, eye or muscle twitches, loss of awareness, disorientation,
any involuntary movement, or convulsions - IMMEDIATELY discontinue use
and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD
type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer
Entertainment America may damage your console and/or invalidate your
warranty. Only official or licensed peripherals should be used in the
controller ports or memoiy card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-
free, soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
Los Angeles, CA 90067
amMnmmimsjmmiLm
FAULTESS DEFFENSE
Push the punch and kick buttons simultaneously
while pushing the directional button for a guard
position to enter a special guard condition that
creates a barrier around you. This prevents your
opponent from shaving away your strength with
deadly attacks, and the knock back is greater than
when you use normal guards, giving you more time
to ready an attack against your opponent. You can
also guard against attacks that cannot be guarded
against during jumps. One drawback: while performing
this Faultless Defense, your Tension Gauge decreases
in real time. When the Tension Gauge power is depleted,
this guard can no longer be used.
ROMAN CANCEL
While hitting your opponent with an attack, push any 3 of the attack buttons
to forcefully stop attack actions and return your character to a normal
standing pose. With the application of this move, you can create your own
original combo attacks. In order to perform a Roman Cancel, your Tension
Gauge must be at least 50% full.
JUMP CANCEL
There are certain attacks that can be cancelled mid-move into a jump. This is
called a Jump Cancel. When hitting an opponent with, or guarding against
certain attacks, press the Directional button UP to cancel into a jump.
Successfully Jump Canceling can help to enhance your combo techniques.
COUNTER HIT
While your opponent is trying to use a move, you can counter attack by hitting
him with one of your attacks. Because your opponent’s time off balance is
increased, this move allows you to use combo attacks that you normally
couldn’t use.
RECOVERY DIRECTION
When you use a Recovery move by pushing a directional button, you can
recover from a knock down in the direction you press. Once you realize you’re
going to be knocked down, a Recovery can provide you with a chance to
counterattack if used correctly.
CONTENTS
STORY 4
GETTING STARTED 5
USING THE CONTROLLER 6
GAME SCREEN 7
THE RULES 8
STARTING THE GAME 9
UNIVERSAL MOVES 18
CHARACTERS 24
ONE-POINT TECHNIQUES 38
In the 22nd Century, mankind succeeded in
harnessing the power of magic, which
provided for a limitless source of natural
energy. Scientific thought, as it was known,
was outlawed throughout the world. But
warring among the nations continued, and
eventually, a new breed of amazingly
powerful biological weapons was devel¬
oped. This was the birth of the "Gears."
One day, from among the ranks of these
slave-like Gears, a rebel appeared, declaring
himself capable of independent thought.
This powerful being possessed awesome
fighting ability, and went by the name
"Justice." Enlisting an army of fellow Gears
from around the globe, he declared war on
the human race. In opposition, humankind
formed the Sacred Order of Holy Knights,
whose sole purpose was to crush the Gear
rebellion and wage a Holy War against the
renegade humanoids. After a period of
countless battles, which came to be known
as the Crusades, Justice was eventually
banished to an impenetrable dimensional
prison, and the remaining Gears, now lead¬
erless, were hunted down one by one...
Five years later, a morbid sense of fear that
Justice had been resurrected enveloped the
world. The Union of Nations, who looked
gravely upon the current state of affairs,
organized an international fighting tourna¬
ment to select members suitable enough for
inclusion in the Sacred Order of Holy
Knights. It was a cruel and suspicious affair,
wherein criminals were allowed to compete
and the shedding of blood during battles
was not only permitted, but common...
In the year 2180, Justice—the most powerful
and diabolical Gear ever to have been
encountered by humans-was defeated in the
international fighting tournament. The
remaining Gears, now leaderless, were hunted
down and eliminated. Humankind was finally
free from the catastrophic menace brought
on by the Gears.
However... less than a year after the incident,
information about the discovery of a particular
Gear rose to the public’s attention. The report
stated, "This Gear is functioning properly, even
though its activities should be inhibited by its
lack of leadership. There are no signs of
abnormalities or physical damage. It is also
noted that no civilians have been harmed,
either intentionally or accidentally. We have
made several attempts to eliminate the Gear,
but due to its tremendous combat capabilities,
we have been unsuccessful. The number of
casualties has yet to be confirmed. We are
currently keeping the Gear under surveillance."
Gears are biological weapons that are
programmed to blindly obey the orders given to
them by their commander. In the absence of
orders, they become passive and behave
peacefully. However, all existing Gears have had
their memories erased by Justice, and without
orders, they are incapable of doing anything.
Not only do they lack the instinct to protect
themselves, they cannot even perform the
essential activities they need to keep themselves
alive. As long as a Gear is functioning properly,
it should be following commands given by
Justice. Understandably, the news of this Gear
that seemed to have a will of its own stunned
everyone. Humans became terrified by the
possible emergence of a second self-reliant Gear
like Justice. To make matters worse, rumors
were flying that each nation was in possession
of their own Gears for the purpose of military
use, driving anti-Gear sentiment among humans
to an all-time high. They would not give up
their long-awaited peace so easily, and soon,
an announcement was made:
Whosoever brings about the demise of this
dreadful Gear shall be rewarded with the lofty
sum of 500,000 World Dollars!
BLOOD TYPE: A
ORIGIN: VILLAGE OF ASSASSINS. ENGLAND
Orphaned at a young
^ age. Venom was taken
in by the Guild of Assassins.
He pledged his allegiance to his
benefactor, Zato, who saw the boy
as a necessity to the guild. However, in
the middle of a certain scheme, Zato was
arrested and sealed away in the Prison of
Dimension. Yet Zato, who was supposedly
freed in the last Tournament, failed to return
to the guild. Now, having received informa¬
tion about a possible Zato sighting, Venom
departs to investigate.
\ Hochifu
K • Special Moves p
v^
1 Breath of Asanagi
4 4 +® 0R@0R©
Ryujin
+ (OK During jump)
1 Gekirin
4**" + ® (OK During Jump)
Kenrokaku
■►4-^ + (OK During jump)
1 Bakushu
*w+@
1 Mawarikomi
During Bakushu
Ashibarai
During Bakushu
Hyappo Shinsho
During Bakushu ^
1 Senri Shinsho
During Bakushu ^
Houeikyaku
_
During Jump 4Hh
- / - — -
Chokyaku Houosho
-(•OverdriveAttack /-
@
Renhoukyaku
/'-I—*—. U:llA
Gasenkotsu
v instant Miiy
DUALSH0CK™2 ANALOG CONTROLLER CONFIGURATIONS
L2 button
LI button
directional
buttons
©
left analog stick
(L3 button when pushed down)
SELECT button
ANALOG mode button
START button
right analog stick
(R3 button when pushed down)
GUARD (POSSIBLE DURING JUMPS)
Push the directional button in the opposite direction to
guard against attacks. This can be done during jumps, too.
DASH (POSSIBLE DURING JUMPS)
Push the directional button quickly two times in the
direction of your opponent to dash. (This move cannot be
used with some characters.)
BACKSTEP (POSSIBLE DURING JUMPS)
Push the directional button quickly two times away from
your opponent to jump back. (This move cannot be used
with some characters.)
START BUTTON
Push this button during game play to pause.
Push this button on the unused controller
for Burst-In Two-Player Play.
RI: Taunt/Respect - Press Rl Button to Taunt
Press III Button and Directional Button forward to res|
LI Button: Memory Button, used lor the background sel
*111 commands are lor characters lacing the right of the screen.
— A button
O button
X button
□ button
EYE COLOR: BLUE
BIRTHDAY: OCTOBER 24
HOBBY: LOOKING FOR FEMALE COMPANIONSHIP
When he was young, Johnny’s
father was slain by a Gear.
Because of this horrifying experience,
Johnny came to truly understand the
pligh^of orphans and endeavored to
become a-jnan of compassion like his
father. He now leads a band of chivalrous
bandits, who aim to help those in need.
X But just what is it {hat motivates
Johnny not to forget his pledge to
save the lonely?'
• Special Noves r
Glistering Gold
Bacchus Sigh
4V^+®
Mist Finer (High)
4-* ^ + (9) Hojd Down to Pose, ^ or ^ (Move Forward or Backward)
© Cancel Pose. Release Button to Draw Sword
Mist Finer (Middle)
4* ■* + ® Hfild Down to Pose, ^ or 4" (Move Forward or Backward)
Q Cancel Pose, Release Button to Draw Sword
Mist Finer (Low)
4* •++@ Hflfd Down to Pose, ^ or 4" (Move Forward or Backward)
© Cancel Pose, Release Button to Draw Sword
Divine Blade/
Aerial Divine Blade , .
■+J* + @ Then (§)/
During Jump "4 + (£y
Mohnny Special n — ^
-►V-IV-*— ►+ ®
r # • L instant Rill )
MokeMnck
4*-»4%*+©
HOBBY: VIGOROUS SPORTS ANO TRAVELING
Anji is a descendent of pure Japanese
ancestry. Because there are only a handful of
Japanese in this time period, they are viewed
as international treasures, and do not receive
the same treatment as regular citizens. Anji
has decided to conceal his own racial
origins in order to search for
"The Man" who developed
the Japanese
| Shitsu
• Special Moves ^
Fujin
**^ + @01)©
1 Nagiha
During Fujin
1 Shin Ichishiki
During Fujin (0)
1 Shin Nishiki
During Fujin (x) or During Jump (0)
Kou
During Attack Guard Motion (0)
I On
■*** + ©
Kai
_
Issei Ogi "Sai"
—C* Overdrive Attack r~
Zetsu_
- L Instant Kill/-
-
cbjulcs smusmh
1. LIFE BAR
Shows the character’s remaining strength. The characters that use up all of their
strength lose first.
2. VICTORY MARK
This mark shows the number of battles you have won.
3. TIME CLOCK
Displays the remaining amount of time in the round. The player with the most
remaining strength wins when time runs out.
4. SCORE
Displays players’ current score?
5. GUARD LEVEL GAUGE
This gauge increases when you successfully guard against opponent attacks and
decreases when you are attacked. When this gauge climbs to a certain level, any
oncoming attacks are unconditionally treated as a counterattack.
6. TENSION GAUGE
A gauge required for moves like Overdrive Attacks and Roman Cancels. This
increases with the use of attacks and dashes. (For more details, see p. 20)
7. HITS
Displays the number of times your attack hit the opponent in succession.
8. MEDALS
Shows the medals you’ve won in the Arcade Mode and Training Mode when the
MEDAL MODE has been switched to ON in the Game Options Mode.
m
In the event of a double knockout or when players have
the same amount of remaining strength levels when time
runs out, the round ends in a draw. If the match cannot be
decided in 3 rounds, a fourth round (the final round)
begins. If the match is not decided even in the fourth
round, the game ends for both players.
„ - 'J* „ - 1 :. 1 . C • Special Moves T
1 Thrust-Pull-Hello!
f, -Speak Up! - Hello Again!
I What's Next?
**-►+©
1 Souten Enshin Rambu
*W+@
1 Going My Way
During Jump |,\^ + © 'Enshi’nRlmbu''" ©
1 Forward Move
During Souten Enshin Rambu
1 Backward Move
During Souten Enshin Rambu ^
1 Neck Periscope/Growing Flower
During Souten Enshin Rambu (Q) /
1 Shower Hack
Near Opponent + (Q)
I In Your Face!
!■*•*+©
1 Watch Your Back!
W++®
I From On High .
1 Super What's Next?
I Gamble Attack ,_-
| This Week's Climax
4A^4^^ + ©
Even when the game ends in the Arcade Mode, you can resume
play by pushing the START Button while the Continue Screen is
displayed.
*By switching the Short Cut option to ON in the Game Options Mode, the
Continue Screen appears immediately after losing to let you select whether
you want to continue and choose a new character. The match will resume if
you select Continue, and when you select Character Select, you can choose a
new character for the resumption of play.
Combatants engage in battle and the first to deplete the
opponent’s Life Bar wins the round. The first to win the best
of 3 rounds wins the match.
*You can change the number of rounds in the Game
Options Mode.
One round consists of 99 seconds. If this limit is exceeded,
the game ends and the player with the highest remaining
strength level wins.
*You can change time limits in the Game Options Mode.
HEIGHT: 162 CM
WEIGHT: 4S KG _
BLOOD TYPE: B
EYE COLOR: PEAC H
BIRTHDAY: MARCH 5
ORIGIN: JAPAN BEFORE THE DESTRUCTION
HOBBY: DRINKING _
When the Japanese institution she lived in
was raided, Baiken witnessed the horrible J
deaths of her parents and friends. This '&
massacre was the work of the Gears, but V
what had been etched into her memory
is the image of a man surrounded by
dancing flames and his creations,
She became acutely aware,
even in the absence of
evidence, that he was an
enemy. Her memory of this f
event has not faded, and
she continues on to search for the
true identity of "The Man,"
to exact her revenge.
• Special Moves r
Tatami Gaeshi (ok during jump)
4V “► + ®
1 Zakuro
During Guard ^ f ^ ^ (0)
1 Mawarikomi
During Guard
1Sakura
During Guard 4 ■ £ \ "f" (©)
1Suzuran
1 YozanSCn r-Overdrive Attack ")
During Jump ^4
v. uveranve midCK y—
Sanzu Watashi
Baku Kl/Baku RIN/
Baku RYU/Baku HOU r — m
During Guard ^ 4 111 ^
(S) OR ® @ ©
(Kl) (RIN) (RYU) (HOU) '
v Instant Hill )
^awtensei
■*• + <□>
♦
ARCADE
ARCADE MODE
A mode wherein you take on CPU opponents in elimination battles. Defeat a
certain number of opponents to clear the game and reach the ending. Another
player can burst into a one-player game for two-player competition by
the START Button on the unused controller.
-1
MHianimwrm mmm m
Push the START Button when the Title
Screen appears to call up the Mode
Select Screen. Select a mode with the
directional buttons and push the START
Button to confirm your choice.
*Push the ©Button while the Mode
Selection Screen is displayed to return
to the Title Screen.
Special Moves
Alpha Blade (ok during j ump)
A former drug trafficker and
addict, Chipp entered the
previous Tournament to take
revenge against the Mafia for
killing his master, who saved his
life and taught him the ways and
beliefs of the Ninja. But during his
battles, Chipp realized he lacked the
devotion to complete the task at hand,
and decided to go back into training.
Now, he is once again ready to go out
in search of that which might truly save
him, and so, he focuses his interest on
the story of the Gear.
+©
is
+is +©
H + +
u+®
@o«©
©
|V^ + ®
IS++ @
+ @
uring Ressho is
uring Ressho or Rokusai
4 ©
♦ VERSUS MODE
A mode for two-player battles only. This
mode cannot be used unless two controllers
are connected to the main console. Once a
round ends, the Character Select Screen will
again appear.
*Two-player battles require a second game
controller, which is sold separately.
*SELECTING BACKGROUNDS
You can select battle venues in the Versus Mode and Training Mode. First, call up the
Character Select Screen and move the cursor to the character whose background you
want to use. Then push the LI Button to call up the "BG" cursor, which shows this back¬
ground has been selected. If no background is selected, the background of the Player 2
character will be selected automatically.
Beta Blade (ok during jump)
Gamma Blade
Tsuyoshi-Shiki Teni
Tsuyoshi-Shiki Meisai
Zansei Roga
- (•OverdriveAttack ) -
Banki Messai
— C-lnitmt Kill) -
HEIGHT: 245 CM
WEIGHT: 656fl|HBi
mmmmm
BLOOD TYPE: 0
mammm
EYE COLOR: WHITE
mu
BIRTHDAY: OCTOBER 18
ORIGIN: ZEPP. THE COUNTRY OF SCIENTIFIC CIVILIZATION
HOBBY: HAWING PICTURES 1
Potemkin hails from Zepp, a massive
airborne nation that maintains a
society based on science and
technology. A former slave
soldier who brought this
once militaristic nation V ~
under peaceful rule,
the now-famous
Potemkin has just
received direct orders
from the President. His
top-secret mission? Find
the Gear that the bounty
hunters are pursuing and bring
it back safely to Zepp
Mega Fist I
|V ◄- + (□)
Mega Fist II
**-► + <§>
Sliding Head
Hammer Fall
Briefly, then
-►%|V*^ + (g)
Potemkin Buster
Near Opponent
+©-
Heat Knuckle -
Heat Extend
C •Overdrive Attack )
|V4«* + ©
Giganter -
Gigantic Bullet
Heavenly Potemkin Buster^ -^
Mapnum Onera
s®
TRAINING
TRAINING MODE
A mode for practicing basic commands and combo attacks. Select your character and
sparring partner to serve as your punching bag. If you want to adjust various settings
during game play, push the START Button to call up the Training Menu. Switch
between CONFIG and ENEMY SETTING using LI(L2)/RI(R2) buttons.
TRAINING MF.NU
CONFIG
ftCTURN
fvNSICrf JSWX c-
Used primarily to change System Screen settings.
RETURN
TENSION MAX
GUARD LEVEL
DAMAGE DISP
Returns you to the game screen.
Locks the Tension Gauge in the maximum position.
Lets you adjust the initial position of the Guard Level Gauge.
Displays information such as character damage and numbers of
combos used.
CHARACTER SELECT
Lets you change the character for training.
KEY CONFIG
Lets you rearrange attack buttons to your preference.
COMMAND LIST
Displays the move commands for your character.
aulT
Returns all CONFIG settings to their initial state.
Returns you to the Title Screen.
This is used primarily for changing sparring partner settings.
RETURN
Returns you to the game screen.
MODE
Lets the CPU control your sparring partner.
ENEMY STATE
Lets you adjust the condition of your sparring partner to I of 3 settings.
GUARD
Lets you determine whether your
sparring partner can guard against
attacks or not.
RECOVERY
Lets you set your sparring partner’s ability
to recoil from attacks at I of 4 levels.
ATTACK MEMORY / _
When you switch this item to ON and exit the menu. "STANDBY" appears on the screen to prompt recording.
Then push the Memory Button (LI Button) to begin recording.
Recording time lasts 15 seconds.
You can control the sparring partner during the recording period. Recording is completed when 15 seconds
pass or you push the Memory Button a second time.
Once recording is complete, you can make the sparring partner perform the recorded moves each time you
push the Memory Button. This recorded action can be used indefinitely, as long as a new recording is not made.
‘SHORTCUT: Depress the Memory Button for I second or more to call up the Record Standby state any time you
want and bypass the menu screen.
ENEMY LEVEL
LIFE REGAIN
DEFAULT
When choosing “vsCPU” from the MODE, this lets you set the CPU
opponents strength setting; the higher the level, the stronger the character.
N
Lets you determine whether the sparring partner recovers strength
during play.
Returns all ENEMY SETTING items to their initial settings.
♦ ENEMY SETTING
HEIGHT: 181 CM
WEIGHT: 68 KG
BLOOD TYPE: A
EYE COLOR: ORIGINALLY BLUE
BIRTHDAY: JANUARY 28
ORIGIN: VILLAGE OF ASSASSINS. SPAIN
HOBBY: GUESS WHO WROTE CERTAIN FLOWERY PHRASES
The leader of an organization of
assassins, Zato has gained the
ability to manipulate shadows in
exchange for his vision. But the
constant battling in the previous
Tournament took its toll on him, and
the shadows seized control of his body.
Now, his shadow possesses its own will
and thought, and seeks out its brethren.
With the word of a substantial amount
of prize money, the shadow begins to
follow the scent of the new Gear.
1 Invite Hell
M +@o,®
Break the Law
4 £ ^ Pressed Down
Summon Ed die Return with same command
*W + ® 0 ,© 0B @ o „(Q)
1 Tiny Attack
During Summon Eddie ^
1 Moving Attack
During Summon Eddie
Anti-Aerial Attack
During Summon Eddie ^
Drill Special
During Summon Eddie (^)
Drunkard Shade
+ @
Damned Fai1 2 0 O.irdn.cAnact )
Near Opponent ^ \ \l ^ (^)
uverarive MiidCK j
Executor
Duringjump (§) |
1 Amorphous
-►Na ✓♦—►+©)
Megalith Head --I
| Black in Mind
4W|V^+©
• Special Moves r
Benten Gari -
Continue to Axl Bomber
+ +@0R®-
^ ^ X (only© Benton Gari
▼ ^ ^ linked to Axl Bomber)
Rensen Geki
4" Briefly Then ■+ ^
Kyokusa Geki
During Rensen Geki f OR & Pressed Down
Sensa Geki
During Rensen Geki ^ OR ^1 Pressed Down
Rasho Sen
4" Briefly Then "4 + (Q)
Tenhou Seki
W«-+©
Raiei Sageki
l AX| BOI1lber ( Airdiim Allvl Y
(During jump) >4 \ % + (Q)
Hyakue Renshou { r— M)
**-►***<- + ©
1 # ~ v Instant Killy-
IMidairGami
HEIGHT: 179 CM
WEIGHT: 78 (SBBMiH
BLOOD TYPE: B
EYE COLOR: BLUE
BIRTHDAY: DECEMBER 25
ORIGIN: ENGLAND
HOM Y: SHOOTING BILLIARDS H
Axl is actually a man of the
20th century. Due to a cruel
twist of fate, he got sucked into
a time slip that has been
bouncing him around irregularly %
through time and space. Unable to
find a way back home, he continued
to roam through time in search of an
answer. During his journey, he
learned of another time traveler just
like him, known only as "The Man."
Sensing the presence of "The Man"
behind the incident with the Gear, he
decides to enter the Tournament...
SURVIVAL
r
♦ SURVIVAL MODE _
A mode wherein you race to defeat one CPU opponent after
another and rack up points.
In this mode, you build up experience points to increase your abil¬
ity level whenever you bop an opponent. As your level rises, the
opponents become stronger and you clear the game when your
level reaches 100. When you clear a stage, your Life Bar is slight¬
ly restored. If you lose a round, though, the game ends. Compete
for the highest total of cleared stages or the fastest time.
*You cannot adjust the number of round
or game difficulty in Survival Mode using
the Game Options Mode.
Current Level
Level Up Display
RECORDING
HEIGHT: 169 CM
WEIGHT: 48 KG
BLOOD TYPE: B
EYE COLOR: BLUE
BIRTHDAY: UNKNOWN BECAUSE SHE WAS ORPHANED
ORIGIN: VILLAGE OF THE ASSASSINS, RUSSIA
HHHHHftOBBY: chasing cats
Losing both of her parents when she
was still a child, Millia was trained by
a group of assassins to use her hair as
a weapon. However, a bout with her
conscience caused her to quit the
organization and eventually defeat
its leader, Zato, in the last
^ f Tournament. The complex
feelings she experienced as
W a result of this troubled her
greatly, and so now she feels
it’s time to settle the score
Lust Shaker
Tap Repeatedly
Maximum Velocity Fall
During Jump + (x)
Tandem Top
4.%^ + @ or ©
Bad Moon
During Jump + (0)
Forward Roll
|V^ + ®
Iron Saber
Secret Garden _____
1 • Ih/ArnriwA AtM/-l/ \
Winger
Emerald Rain ,_ s
i ki • i v instsnt mii^/
Iron Maiden
♦
RECORDING MODE
This is a one-player mode wherein you can
record one round’s worth of images played
against a sparring partner.
*You can save recorded rounds when a
memory card is inserted into the console.
One recording session requires 95 KB of the
memory card’s (8MB)(For PlayStation®2)
storage capacity.
RECORDING
RECORDING MODE
REPLAY
Select this to record a round
from the start. If a memory
card is not inserted, previous
recordings will be deleted
each time this item is
selected. Recorded rounds are
also deleted when the console
is turned off.
Replays rounds stored with RECORDING. Numerous files may be store
when a memory card is inserted into the console. Select the file you
want to see with the cursor.
DATA DELETE
TITLE
Lets you delete rounds saved with RECORDING. When a memory card is
inserted into the console, you can select any number of files you
want to delete.
Returns you to the Title Screen.
OPTIONS
Briefly Then ^ + @ 0 R (Q)
l Briefly Then f + @qr(Q)
+ *\ + @ (OK During Jump)
Change Direction
Applause for the Victim ("ffl”
Near opponent + ®
Overhead Kiss
- (•OverdriveAttack ) -
Great Yamada Attack
■ (•Instant Kill) -
May and The Jolly Crew Near opponent
BLOOD TYPE: B
BIRTHDAY; MAY 5 (THE DAY SHE WAS FOUND)
HOBBY DAYDREAMING ABOUT JOHNNY
Having lost her parents at a young
age. May was picked up
by the pirate Johnny
and raised as a
chivalrous bandit. As
00 time passed, she came
to be charmed by her
I new guardian’s kindness
and fairness. After
the previous
Tournament, she
had hoped to give
Johnny a birthday
present, but she
realized she didn’t
have money. Then,
she learned of the
huge bounty put on
the Gear, and
decided to vm
head for the pi
Tournament, mm
OPTIONS MODE
Lets you change various game settings.
GAME OPTIONS
OPTIONS MODF
GflM€ OPTIONS
TIME LIMIT
Lets you set the game difficulty
of the Arcade Mode at I of 6 levels.
Lets you set the game time at I
of 4 times in the Arcade Mode
and VS Mode.
ROUND
GAMF. OPTIONS
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SHORT CUT
Lets you set the number of rounds per match at I of 3 settings
for the Arcade Mode and VS Mode.
Lets you set whether you want to cut scenes, demos, and continue
displays during play.
MEDAL MODE
DEFAULT
EXIT
Lets you set whether medals will be awarded for score levels in the
Arcade Mode and Training Mode.
Returns altered settings in Game Options to their initial state.
Returns you to the Options Screen.
MEMORY CARO
DATA SAVE
Lets you save score rankings,
character charts, option settings,
etc., on the memory card. 70KBof
memory are required to save this data.
DATA LOAD
Lets you load files saved on the memory card.
HOBBY: COLLECTING TEA CUPS
A charismatic and talented swordsman,
Hfy was appointed leader of the Sacred
Order of Holy Knights when he was only
^ 16. Worshipping justice and order, he
treasures peace above all. But
after the previous
Tournament, he began
to question his sense
and his
^ belief that all
WW Gears are evil.
Upon receiving
word of a Gear
who may have no intention of
hurting humans, he decides to
embark on a new journey.
AUTO SAVE
Saves all sorts of data automatically when set to ON.
During Jump 4**+@ 0> ©
■+*\ + @o«©
Stun Edge Charge Attack
Aerial Stun Edge
Vapor Thrust (OK during jump)
Stun Dipper
* W+
■ 1 ^+©
SOUND TEST
Lets you listen to such things as the game
soundtrack and special effects or change the
output to stereo or mono.
MEMORY CARD
A separately sold memory card is required to save game data. Once the items above
have been determined, push the directional button to select the memory card you
want to use and push the ® Button to confirm.
*Do not turn off the console, or remove/insert the memory card, other peripherals or
the game controller while saving and loading data.
special Moves
Stun Edge
Crescent Slash
Ride the Lightning
Rising Force
- (•OverdriveAttack ) -
- (•Instant Kill) -
WEIGHT: 74 KG
Sol was once a subject of biological weapon
research. To conceal his past, he has
spent the last 150 years living as a
bounty hunter. To avert further A
tragedy, he continues his quest to jttfe
05 find and eliminate all Gears and
their creator from the annals of
history. Hearing news of a still¬
functioning Gear, he
• Special Moves r
Gun Flame
4-W+©
1 Volcanic Viper (OKMm) - Addition
■+J^+@0R©-4V^+®|
1 Grand Viper
I
1 Bandit Revolver (ouMm)
|A^+(x) or (x) Keep on pressing \
Riot Stamp
,1
WildThr ° W (~Ovcrdrivi Attack )
Near opponent ^ ^
1 n , ,, v. uveranve flitacK j
Dragon Install
Tyrant Rave ,-I
Napalm Death
RANKING
Lets you check scores, character charts, rankings,
etc., from the Arcade Mode and Survival Mode.
- Push the right and left directional buttons to
cycle through the score menus.
- Switch between ARCADE and SURVIVAL using
the LI(L2)/RI(R2) buttons.
RANKING
ARCRDt iUtt
ADJUST SETTINGS _
Lets you set the position of the game screen on
your television. Select each item with the cursor
and make adjustments by pushing the right and
left directional buttons.
POSITION V
Lets you adjust the vertical
positioning of the screen.
POSITION H
Lets you adjust the horizontal positioning of the screen.
DEFAULT
Returns the screen display to its initial position.
KEY CONFIG _
Lets you assign various movements like punches and kicks, as well as special
actions to the buttons you want. You can also use this to turn the Vibration
function on or off. _
KFY CONFIG
ADJUST SFTTINGS
♦2
POSITION H -1
IP
PUNCH
2P
PUNCH
anwmjJs^anjEWS
m
I commands are for characters facing the right of the screen.
Stand 4* or Crouch #
Push the directional button opposite of
the direction of your opponent to guard
against attacks. There are standing and
crouching guards which you must use
according to your opponents’ attacks.
Standing guards are used to defend
against nigh and mid-level attacks, while
crouching guards are used against low
attacks. You can use guards during
jumps, but these are basically useless if
your opponent is attacking on the ground.
l
Push 4 attack buttons simultaneously and enter special character commands.
As the name implies, these are the ultimate deadly attack that
can do away with opponents with a single blast. As these moves
are awesomely powerful, they take a long time to unleash.
first push down all 4 attack buttons.
The Tension Gauge changes from its normal condi¬
tion to the INSTANf KILL GAUGE to prepare for the
INSTANT KILL The energy level of the INSTANT Kill
GAUGE is the same as the Tension Gauge level was
before activation. The INSTANT KILL GAUGE decreas¬
es with time, and when the gauge is emptied, char¬
acter strength starts to be consumed. If you push all
4 attack buttons again in this state, you can return
to the normal Tension Gauge state.
To unleash the Instant Kill attack, enter the
special commands in this state. (See pp. 24 to 37).
as
Unleashing an Instant Kill attack, completely depletes the Tension Gauge. That is,
if this move misses your opponent, during the rest of the round you won’t be able
to use various actions that require the Tension Gauge.
aa
A method of linking normal moves
together as combo attacks. The moment
you hit an opponent with a normal
attack, enter the commands for another
normal attack to create combos. The
number of moves that can be used in
combos vary with each character. Find
out which attacks can be linked together!
%
«
OVERDRIVE ATTACK
These are awesomely
powerful attacks that
use up 50% of the
Tension Gauge. The
commands for this
move vary with each
character. (See
24 to 37.
Enter special commands unique to characters
0
tj
_
-
Press the down then up directional
buttons quickly to jump higher than
the usual jumps. However, you
cannot use a Two-Level Jump after
a High Jump.
+ Attack Button
With a Punch or Heavy Slash
common to all characters, keep
the right directional button
pressed down while attacking
to transform attacks.
^Certain characters can use this with kicks,
too.
m
During Guard + Any 2 Attack Buttons Pushed Simultaneously
At the instant you’ve guarded against
an opponent’s attack, push any 2
attack buttons simultaneously while
pushing down on the right directional
button to counterattack from
the guard position.
*The Tension Gauge must be at 50% or
above for this move.
0 ®
By pushing a Slash and Heavy Slash button you can use attacks that break crouching
guards. Opponents attacked with this move will be spun around and knocked down,
becoming temporarily defenseless. At this time, push up on the directional button to
pounce on your opponent. It’s a perfect chance to strike back with a combo attack.
Push a Slash and Heavy Slash button simultaneously while standing.
Push a Slash and Heavy Slash button simultaneously while crouching.
Push a Slash and Heavy Slash button while
in crouch to use the Sweep move. If this
attack hits vour opponent, he cannot
bounce back from the attack with a
Recovery move.
TENSION GUAGE
The Tension Gauge is a gauge that shows a character’s hostility, which holds the key to victory. The
power of this gauge increases when you use aggressive moves like moving forward, dashing, forward
jumps, and attacks. As the power of this gauge increases, the moves listed below can be used.
CONSUMPTION RATE
50%
Gradually decreases while in use.
50%
50%
MOVE NAME
Overdrive Attack (See p.22)
Faultless Defense (Seep.38)
De ad Angle Attack (See p.1 9)
Roman Cancel (See p. 38)
«
i
When knocked down after being attacked,
push any 2 attack buttons simultaneously
while in the air to regain your balance.
This move enables you to quickly ready
yourself against the next attack.
Push the right or left directional button
near an opponent and push the Heavy
Slash button to activate this special
attack. It’s a risky move because you
have to be right near an opponent, but
because he/sne can’t guard against this,
it’s an effective move to mix in with
normal attacks.
- Heavy Slash while near opponent
NEGATIVE PENALTIES
Negative penalties are levied against
£ ers wno use moves contrary to those
d in the Tension Gauge section. If your
attacks fail to hit their mark, or you do
things like lingering too long at the side
of the screen and backing away from
opponents, all of the energy may drain
from your Tension Gauge.
In short: if you wimp out, you’ll lose out--