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Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation onl 
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. T 
ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in th 
THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. Al 
FOREIGN PATENTS PENDING. 


Sammy Entertainment, Inc., 2049 Century Park East, Suite 2750, Los Angeles, CA 90067 
1998-2001 ARC SYSTEM WORKS Co.,Ltd. ©Sammy 2000, 2001. Published by Sammy Entertainment, Inc. 
Exclusively distributed by Majesco Sales, Inc. 























WARNING: READ BEFORE USING YOUR PLAYSTATION02 
COMPUTER ENTERTAINMENT SYSTEM. 

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previously undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your family, has an 
epileptic condition, consult your physician prior to playing. If you experience 
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any involuntary movement, or convulsions - IMMEDIATELY discontinue use 
and consult your physician before resuming play. 

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The use of software or peripherials not authorized by Sony Computer 
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Los Angeles, CA 90067 
























amMnmmimsjmmiLm 


FAULTESS DEFFENSE 

Push the punch and kick buttons simultaneously 
while pushing the directional button for a guard 
position to enter a special guard condition that 
creates a barrier around you. This prevents your 
opponent from shaving away your strength with 
deadly attacks, and the knock back is greater than 
when you use normal guards, giving you more time 
to ready an attack against your opponent. You can 
also guard against attacks that cannot be guarded 
against during jumps. One drawback: while performing 
this Faultless Defense, your Tension Gauge decreases 
in real time. When the Tension Gauge power is depleted, 
this guard can no longer be used. 

ROMAN CANCEL 



While hitting your opponent with an attack, push any 3 of the attack buttons 
to forcefully stop attack actions and return your character to a normal 
standing pose. With the application of this move, you can create your own 
original combo attacks. In order to perform a Roman Cancel, your Tension 
Gauge must be at least 50% full. 



JUMP CANCEL 

There are certain attacks that can be cancelled mid-move into a jump. This is 
called a Jump Cancel. When hitting an opponent with, or guarding against 
certain attacks, press the Directional button UP to cancel into a jump. 
Successfully Jump Canceling can help to enhance your combo techniques. 

COUNTER HIT 

While your opponent is trying to use a move, you can counter attack by hitting 
him with one of your attacks. Because your opponent’s time off balance is 
increased, this move allows you to use combo attacks that you normally 
couldn’t use. 


RECOVERY DIRECTION 

When you use a Recovery move by pushing a directional button, you can 
recover from a knock down in the direction you press. Once you realize you’re 
going to be knocked down, a Recovery can provide you with a chance to 
counterattack if used correctly. 


CONTENTS 


STORY 4 

GETTING STARTED 5 

USING THE CONTROLLER 6 

GAME SCREEN 7 

THE RULES 8 

STARTING THE GAME 9 

UNIVERSAL MOVES 18 

CHARACTERS 24 

ONE-POINT TECHNIQUES 38 










In the 22nd Century, mankind succeeded in 
harnessing the power of magic, which 
provided for a limitless source of natural 
energy. Scientific thought, as it was known, 
was outlawed throughout the world. But 
warring among the nations continued, and 
eventually, a new breed of amazingly 
powerful biological weapons was devel¬ 
oped. This was the birth of the "Gears." 

One day, from among the ranks of these 
slave-like Gears, a rebel appeared, declaring 
himself capable of independent thought. 

This powerful being possessed awesome 
fighting ability, and went by the name 
"Justice." Enlisting an army of fellow Gears 
from around the globe, he declared war on 
the human race. In opposition, humankind 
formed the Sacred Order of Holy Knights, 
whose sole purpose was to crush the Gear 
rebellion and wage a Holy War against the 
renegade humanoids. After a period of 
countless battles, which came to be known 
as the Crusades, Justice was eventually 
banished to an impenetrable dimensional 
prison, and the remaining Gears, now lead¬ 
erless, were hunted down one by one... 

Five years later, a morbid sense of fear that 
Justice had been resurrected enveloped the 
world. The Union of Nations, who looked 
gravely upon the current state of affairs, 
organized an international fighting tourna¬ 
ment to select members suitable enough for 
inclusion in the Sacred Order of Holy 
Knights. It was a cruel and suspicious affair, 
wherein criminals were allowed to compete 
and the shedding of blood during battles 
was not only permitted, but common... 

In the year 2180, Justice—the most powerful 
and diabolical Gear ever to have been 
encountered by humans-was defeated in the 
international fighting tournament. The 
remaining Gears, now leaderless, were hunted 


down and eliminated. Humankind was finally 
free from the catastrophic menace brought 
on by the Gears. 

However... less than a year after the incident, 
information about the discovery of a particular 
Gear rose to the public’s attention. The report 
stated, "This Gear is functioning properly, even 
though its activities should be inhibited by its 
lack of leadership. There are no signs of 
abnormalities or physical damage. It is also 
noted that no civilians have been harmed, 
either intentionally or accidentally. We have 
made several attempts to eliminate the Gear, 
but due to its tremendous combat capabilities, 
we have been unsuccessful. The number of 
casualties has yet to be confirmed. We are 
currently keeping the Gear under surveillance." 
Gears are biological weapons that are 
programmed to blindly obey the orders given to 
them by their commander. In the absence of 
orders, they become passive and behave 
peacefully. However, all existing Gears have had 
their memories erased by Justice, and without 
orders, they are incapable of doing anything. 

Not only do they lack the instinct to protect 
themselves, they cannot even perform the 
essential activities they need to keep themselves 
alive. As long as a Gear is functioning properly, 
it should be following commands given by 
Justice. Understandably, the news of this Gear 
that seemed to have a will of its own stunned 
everyone. Humans became terrified by the 
possible emergence of a second self-reliant Gear 
like Justice. To make matters worse, rumors 
were flying that each nation was in possession 
of their own Gears for the purpose of military 
use, driving anti-Gear sentiment among humans 
to an all-time high. They would not give up 
their long-awaited peace so easily, and soon, 
an announcement was made: 

Whosoever brings about the demise of this 
dreadful Gear shall be rewarded with the lofty 
sum of 500,000 World Dollars! 




BLOOD TYPE: A 


ORIGIN: VILLAGE OF ASSASSINS. ENGLAND 


Orphaned at a young 
^ age. Venom was taken 

in by the Guild of Assassins. 

He pledged his allegiance to his 
benefactor, Zato, who saw the boy 
as a necessity to the guild. However, in 
the middle of a certain scheme, Zato was 
arrested and sealed away in the Prison of 
Dimension. Yet Zato, who was supposedly 
freed in the last Tournament, failed to return 
to the guild. Now, having received informa¬ 
tion about a possible Zato sighting, Venom 
departs to investigate. 









\ Hochifu 

K • Special Moves p 

v^ 

1 Breath of Asanagi 

4 4 +® 0R@0R© 

Ryujin 

+ (OK During jump) 

1 Gekirin 

4**" + ® (OK During Jump) 

Kenrokaku 

■►4-^ + (OK During jump) 

1 Bakushu 

*w+@ 

1 Mawarikomi 

During Bakushu 

Ashibarai 

During Bakushu 

Hyappo Shinsho 

During Bakushu ^ 

1 Senri Shinsho 

During Bakushu ^ 

Houeikyaku 

_ 

During Jump 4Hh 

- / - — - 

Chokyaku Houosho 

-(•OverdriveAttack /- 

@ 

Renhoukyaku 

/'-I—*—. U:llA 


Gasenkotsu 

v instant Miiy 







































DUALSH0CK™2 ANALOG CONTROLLER CONFIGURATIONS 


L2 button 
LI button 


directional 

buttons 


© 


left analog stick 
(L3 button when pushed down) 
SELECT button 
ANALOG mode button 
START button 
right analog stick 
(R3 button when pushed down) 



GUARD (POSSIBLE DURING JUMPS) 

Push the directional button in the opposite direction to 
guard against attacks. This can be done during jumps, too. 

DASH (POSSIBLE DURING JUMPS) 

Push the directional button quickly two times in the 
direction of your opponent to dash. (This move cannot be 
used with some characters.) 

BACKSTEP (POSSIBLE DURING JUMPS) 

Push the directional button quickly two times away from 
your opponent to jump back. (This move cannot be used 
with some characters.) 

START BUTTON 

Push this button during game play to pause. 

Push this button on the unused controller 
for Burst-In Two-Player Play. 


RI: Taunt/Respect - Press Rl Button to Taunt 
Press III Button and Directional Button forward to res| 
LI Button: Memory Button, used lor the background sel 



*111 commands are lor characters lacing the right of the screen. 



— A button 
O button 
X button 
□ button 



EYE COLOR: BLUE 


BIRTHDAY: OCTOBER 24 


HOBBY: LOOKING FOR FEMALE COMPANIONSHIP 


When he was young, Johnny’s 
father was slain by a Gear. 
Because of this horrifying experience, 
Johnny came to truly understand the 
pligh^of orphans and endeavored to 
become a-jnan of compassion like his 
father. He now leads a band of chivalrous 
bandits, who aim to help those in need. 
X But just what is it {hat motivates 
Johnny not to forget his pledge to 
save the lonely?' 


• Special Noves r 

Glistering Gold 


Bacchus Sigh 

4V^+® 

Mist Finer (High) 

4-* ^ + (9) Hojd Down to Pose, ^ or ^ (Move Forward or Backward) 

© Cancel Pose. Release Button to Draw Sword 

Mist Finer (Middle) 

4* ■* + ® Hfild Down to Pose, ^ or 4" (Move Forward or Backward) 

Q Cancel Pose, Release Button to Draw Sword 

Mist Finer (Low) 

4* •++@ Hflfd Down to Pose, ^ or 4" (Move Forward or Backward) 

© Cancel Pose, Release Button to Draw Sword 

Divine Blade/ 

Aerial Divine Blade , . 

■+J* + @ Then (§)/ 

During Jump "4 + (£y 

Mohnny Special n — ^ 

-►V-IV-*— ►+ ® 

r # • L instant Rill ) 

MokeMnck 

4*-»4%*+© 






































































HOBBY: VIGOROUS SPORTS ANO TRAVELING 


Anji is a descendent of pure Japanese 
ancestry. Because there are only a handful of 
Japanese in this time period, they are viewed 
as international treasures, and do not receive 
the same treatment as regular citizens. Anji 
has decided to conceal his own racial 
origins in order to search for 
"The Man" who developed 

the Japanese 


| Shitsu 

• Special Moves ^ 


Fujin 

**^ + @01)© 

1 Nagiha 

During Fujin 

1 Shin Ichishiki 

During Fujin (0) 

1 Shin Nishiki 

During Fujin (x) or During Jump (0) 

Kou 

During Attack Guard Motion (0) 

I On 

■*** + © 

Kai 

_ 


Issei Ogi "Sai" 

—C* Overdrive Attack r~ 


Zetsu_ 

- L Instant Kill/- 



- 


cbjulcs smusmh 




1. LIFE BAR 

Shows the character’s remaining strength. The characters that use up all of their 
strength lose first. 

2. VICTORY MARK 

This mark shows the number of battles you have won. 

3. TIME CLOCK 

Displays the remaining amount of time in the round. The player with the most 
remaining strength wins when time runs out. 

4. SCORE 

Displays players’ current score? 

5. GUARD LEVEL GAUGE 

This gauge increases when you successfully guard against opponent attacks and 
decreases when you are attacked. When this gauge climbs to a certain level, any 
oncoming attacks are unconditionally treated as a counterattack. 

6. TENSION GAUGE 

A gauge required for moves like Overdrive Attacks and Roman Cancels. This 
increases with the use of attacks and dashes. (For more details, see p. 20) 

7. HITS 

Displays the number of times your attack hit the opponent in succession. 

8. MEDALS 

Shows the medals you’ve won in the Arcade Mode and Training Mode when the 
MEDAL MODE has been switched to ON in the Game Options Mode. 





































m 




In the event of a double knockout or when players have 
the same amount of remaining strength levels when time 
runs out, the round ends in a draw. If the match cannot be 
decided in 3 rounds, a fourth round (the final round) 
begins. If the match is not decided even in the fourth 
round, the game ends for both players. 


„ - 'J* „ - 1 :. 1 . C • Special Moves T 

1 Thrust-Pull-Hello! 
f, -Speak Up! - Hello Again! 


I What's Next? 

**-►+© 

1 Souten Enshin Rambu 

*W+@ 

1 Going My Way 

During Jump |,\^ + © 'Enshi’nRlmbu''" © 

1 Forward Move 

During Souten Enshin Rambu 

1 Backward Move 

During Souten Enshin Rambu ^ 

1 Neck Periscope/Growing Flower 

During Souten Enshin Rambu (Q) / 

1 Shower Hack 

Near Opponent + (Q) 

I In Your Face! 

!■*•*+© 

1 Watch Your Back! 

W++® 

I From On High . 


1 Super What's Next? 


I Gamble Attack ,_- 


| This Week's Climax 

4A^4^^ + © 


Even when the game ends in the Arcade Mode, you can resume 
play by pushing the START Button while the Continue Screen is 
displayed. 


*By switching the Short Cut option to ON in the Game Options Mode, the 
Continue Screen appears immediately after losing to let you select whether 
you want to continue and choose a new character. The match will resume if 
you select Continue, and when you select Character Select, you can choose a 
new character for the resumption of play. 


Combatants engage in battle and the first to deplete the 
opponent’s Life Bar wins the round. The first to win the best 
of 3 rounds wins the match. 


*You can change the number of rounds in the Game 
Options Mode. 


One round consists of 99 seconds. If this limit is exceeded, 
the game ends and the player with the highest remaining 
strength level wins. 

*You can change time limits in the Game Options Mode. 










































HEIGHT: 162 CM 

WEIGHT: 4S KG _ 

BLOOD TYPE: B 
EYE COLOR: PEAC H 
BIRTHDAY: MARCH 5 

ORIGIN: JAPAN BEFORE THE DESTRUCTION 
HOBBY: DRINKING _ 

When the Japanese institution she lived in 
was raided, Baiken witnessed the horrible J 
deaths of her parents and friends. This '& 
massacre was the work of the Gears, but V 
what had been etched into her memory 
is the image of a man surrounded by 
dancing flames and his creations, 

She became acutely aware, 
even in the absence of 
evidence, that he was an 
enemy. Her memory of this f 
event has not faded, and 
she continues on to search for the 
true identity of "The Man," 
to exact her revenge. 


• Special Moves r 

Tatami Gaeshi (ok during jump) 

4V “► + ® 

1 Zakuro 

During Guard ^ f ^ ^ (0) 

1 Mawarikomi 

During Guard 

1Sakura 

During Guard 4 ■ £ \ "f" (©) 

1Suzuran 


1 YozanSCn r-Overdrive Attack ") 

During Jump ^4 

v. uveranve midCK y— 

Sanzu Watashi 


Baku Kl/Baku RIN/ 

Baku RYU/Baku HOU r — m 

During Guard ^ 4 111 ^ 

(S) OR ® @ © 

(Kl) (RIN) (RYU) (HOU) ' 

v Instant Hill ) 

^awtensei 

■*• + <□> 


♦ 



ARCADE 


ARCADE MODE 


A mode wherein you take on CPU opponents in elimination battles. Defeat a 
certain number of opponents to clear the game and reach the ending. Another 
player can burst into a one-player game for two-player competition by 
the START Button on the unused controller. 


-1 

MHianimwrm mmm m 


Push the START Button when the Title 
Screen appears to call up the Mode 
Select Screen. Select a mode with the 
directional buttons and push the START 
Button to confirm your choice. 

*Push the ©Button while the Mode 
Selection Screen is displayed to return 
to the Title Screen. 




































Special Moves 


Alpha Blade (ok during j ump) 


A former drug trafficker and 
addict, Chipp entered the 
previous Tournament to take 
revenge against the Mafia for 
killing his master, who saved his 
life and taught him the ways and 
beliefs of the Ninja. But during his 
battles, Chipp realized he lacked the 
devotion to complete the task at hand, 
and decided to go back into training. 
Now, he is once again ready to go out 
in search of that which might truly save 
him, and so, he focuses his interest on 
the story of the Gear. 


+© 


is 


+is +© 


H + + 


u+® 


@o«© 


© 


|V^ + ® 




IS++ @ 


+ @ 


uring Ressho is 




uring Ressho or Rokusai 




4 © 




♦ VERSUS MODE 


A mode for two-player battles only. This 
mode cannot be used unless two controllers 
are connected to the main console. Once a 
round ends, the Character Select Screen will 
again appear. 

*Two-player battles require a second game 
controller, which is sold separately. 


*SELECTING BACKGROUNDS 
You can select battle venues in the Versus Mode and Training Mode. First, call up the 
Character Select Screen and move the cursor to the character whose background you 
want to use. Then push the LI Button to call up the "BG" cursor, which shows this back¬ 
ground has been selected. If no background is selected, the background of the Player 2 
character will be selected automatically. 


Beta Blade (ok during jump) 


Gamma Blade 


Tsuyoshi-Shiki Teni 


Tsuyoshi-Shiki Meisai 


Zansei Roga 


- (•OverdriveAttack ) - 


Banki Messai 


— C-lnitmt Kill) - 









































HEIGHT: 245 CM 


WEIGHT: 656fl|HBi 

mmmmm 

BLOOD TYPE: 0 

mammm 

EYE COLOR: WHITE 

mu 

BIRTHDAY: OCTOBER 18 


ORIGIN: ZEPP. THE COUNTRY OF SCIENTIFIC CIVILIZATION 

HOBBY: HAWING PICTURES 1 


Potemkin hails from Zepp, a massive 
airborne nation that maintains a 
society based on science and 
technology. A former slave 
soldier who brought this 
once militaristic nation V ~ 
under peaceful rule, 
the now-famous 
Potemkin has just 
received direct orders 
from the President. His 
top-secret mission? Find 
the Gear that the bounty 
hunters are pursuing and bring 
it back safely to Zepp 


Mega Fist I 




|V ◄- + (□) 


Mega Fist II 


**-► + <§> 


Sliding Head 


Hammer Fall 


Briefly, then 


-►%|V*^ + (g) 


Potemkin Buster 


Near Opponent 


+©- 


Heat Knuckle - 
Heat Extend 


C •Overdrive Attack ) 


|V4«* + © 


Giganter - 
Gigantic Bullet 




Heavenly Potemkin Buster^ -^ 

Mapnum Onera 




s® 


TRAINING 



TRAINING MODE 


A mode for practicing basic commands and combo attacks. Select your character and 
sparring partner to serve as your punching bag. If you want to adjust various settings 
during game play, push the START Button to call up the Training Menu. Switch 
between CONFIG and ENEMY SETTING using LI(L2)/RI(R2) buttons. 


TRAINING MF.NU 
CONFIG 
ftCTURN 

fvNSICrf JSWX c- 


Used primarily to change System Screen settings. 

RETURN 


TENSION MAX 
GUARD LEVEL 
DAMAGE DISP 


Returns you to the game screen. 

Locks the Tension Gauge in the maximum position. 

Lets you adjust the initial position of the Guard Level Gauge. 


Displays information such as character damage and numbers of 
combos used. 

CHARACTER SELECT 

Lets you change the character for training. 

KEY CONFIG 

Lets you rearrange attack buttons to your preference. 

COMMAND LIST 

Displays the move commands for your character. 

aulT 

Returns all CONFIG settings to their initial state. 

Returns you to the Title Screen. 









































This is used primarily for changing sparring partner settings. 

RETURN 

Returns you to the game screen. 

MODE 

Lets the CPU control your sparring partner. 

ENEMY STATE 

Lets you adjust the condition of your sparring partner to I of 3 settings. 


GUARD 


Lets you determine whether your 
sparring partner can guard against 
attacks or not. 

RECOVERY 

Lets you set your sparring partner’s ability 
to recoil from attacks at I of 4 levels. 

ATTACK MEMORY / _ 

When you switch this item to ON and exit the menu. "STANDBY" appears on the screen to prompt recording. 
Then push the Memory Button (LI Button) to begin recording. 

Recording time lasts 15 seconds. 

You can control the sparring partner during the recording period. Recording is completed when 15 seconds 
pass or you push the Memory Button a second time. 

Once recording is complete, you can make the sparring partner perform the recorded moves each time you 
push the Memory Button. This recorded action can be used indefinitely, as long as a new recording is not made. 
‘SHORTCUT: Depress the Memory Button for I second or more to call up the Record Standby state any time you 
want and bypass the menu screen. 


ENEMY LEVEL 


LIFE REGAIN 


DEFAULT 


When choosing “vsCPU” from the MODE, this lets you set the CPU 
opponents strength setting; the higher the level, the stronger the character. 

N 

Lets you determine whether the sparring partner recovers strength 
during play. 

Returns all ENEMY SETTING items to their initial settings. 


♦ ENEMY SETTING 


HEIGHT: 181 CM 
WEIGHT: 68 KG 
BLOOD TYPE: A 
EYE COLOR: ORIGINALLY BLUE 
BIRTHDAY: JANUARY 28 
ORIGIN: VILLAGE OF ASSASSINS. SPAIN 
HOBBY: GUESS WHO WROTE CERTAIN FLOWERY PHRASES 

The leader of an organization of 
assassins, Zato has gained the 
ability to manipulate shadows in 
exchange for his vision. But the 
constant battling in the previous 
Tournament took its toll on him, and 
the shadows seized control of his body. 
Now, his shadow possesses its own will 
and thought, and seeks out its brethren. 
With the word of a substantial amount 
of prize money, the shadow begins to 
follow the scent of the new Gear. 


1 Invite Hell 

M +@o,® 

Break the Law 

4 £ ^ Pressed Down 

Summon Ed die Return with same command 

*W + ® 0 ,© 0B @ o „(Q) 

1 Tiny Attack 

During Summon Eddie ^ 

1 Moving Attack 

During Summon Eddie 

Anti-Aerial Attack 

During Summon Eddie ^ 

Drill Special 

During Summon Eddie (^) 

Drunkard Shade 

+ @ 

Damned Fai1 2 0 O.irdn.cAnact ) 

Near Opponent ^ \ \l ^ (^) 

uverarive MiidCK j 

Executor 

Duringjump (§) | 

1 Amorphous 

-►Na ✓♦—►+©) 

Megalith Head --I 


| Black in Mind 

4W|V^+© 

































• Special Moves r 

Benten Gari - 
Continue to Axl Bomber 

+ +@0R®- 

^ ^ X (only© Benton Gari 

▼ ^ ^ linked to Axl Bomber) 

Rensen Geki 

4" Briefly Then ■+ ^ 

Kyokusa Geki 

During Rensen Geki f OR & Pressed Down 

Sensa Geki 

During Rensen Geki ^ OR ^1 Pressed Down 

Rasho Sen 

4" Briefly Then "4 + (Q) 

Tenhou Seki 

W«-+© 

Raiei Sageki 


l AX| BOI1lber ( Airdiim Allvl Y 

(During jump) >4 \ % + (Q) 

Hyakue Renshou { r— M) 

**-►***<- + © 

1 # ~ v Instant Killy- 

IMidairGami 



HEIGHT: 179 CM 

WEIGHT: 78 (SBBMiH 
BLOOD TYPE: B 
EYE COLOR: BLUE 
BIRTHDAY: DECEMBER 25 
ORIGIN: ENGLAND 
HOM Y: SHOOTING BILLIARDS H 
Axl is actually a man of the 
20th century. Due to a cruel 
twist of fate, he got sucked into 
a time slip that has been 
bouncing him around irregularly % 
through time and space. Unable to 
find a way back home, he continued 
to roam through time in search of an 
answer. During his journey, he 
learned of another time traveler just 
like him, known only as "The Man." 
Sensing the presence of "The Man" 
behind the incident with the Gear, he 
decides to enter the Tournament... 


SURVIVAL 


r 


♦ SURVIVAL MODE _ 

A mode wherein you race to defeat one CPU opponent after 
another and rack up points. 

In this mode, you build up experience points to increase your abil¬ 
ity level whenever you bop an opponent. As your level rises, the 
opponents become stronger and you clear the game when your 
level reaches 100. When you clear a stage, your Life Bar is slight¬ 
ly restored. If you lose a round, though, the game ends. Compete 
for the highest total of cleared stages or the fastest time. 

*You cannot adjust the number of round 
or game difficulty in Survival Mode using 
the Game Options Mode. 




Current Level 



Level Up Display 









































RECORDING 




HEIGHT: 169 CM 
WEIGHT: 48 KG 
BLOOD TYPE: B 
EYE COLOR: BLUE 

BIRTHDAY: UNKNOWN BECAUSE SHE WAS ORPHANED 
ORIGIN: VILLAGE OF THE ASSASSINS, RUSSIA 

HHHHHftOBBY: chasing cats 

Losing both of her parents when she 
was still a child, Millia was trained by 
a group of assassins to use her hair as 
a weapon. However, a bout with her 
conscience caused her to quit the 
organization and eventually defeat 
its leader, Zato, in the last 
^ f Tournament. The complex 
feelings she experienced as 
W a result of this troubled her 
greatly, and so now she feels 
it’s time to settle the score 




Lust Shaker 

Tap Repeatedly 

Maximum Velocity Fall 

During Jump + (x) 

Tandem Top 

4.%^ + @ or © 

Bad Moon 

During Jump + (0) 

Forward Roll 

|V^ + ® 

Iron Saber 


Secret Garden _____ 

1 • Ih/ArnriwA AtM/-l/ \ 


Winger 


Emerald Rain ,_ s 


i ki • i v instsnt mii^/ 

Iron Maiden 



♦ 


RECORDING MODE 

This is a one-player mode wherein you can 
record one round’s worth of images played 
against a sparring partner. 

*You can save recorded rounds when a 
memory card is inserted into the console. 
One recording session requires 95 KB of the 
memory card’s (8MB)(For PlayStation®2) 
storage capacity. 


RECORDING 


RECORDING MODE 


REPLAY 


Select this to record a round 
from the start. If a memory 
card is not inserted, previous 
recordings will be deleted 
each time this item is 
selected. Recorded rounds are 
also deleted when the console 
is turned off. 


Replays rounds stored with RECORDING. Numerous files may be store 
when a memory card is inserted into the console. Select the file you 
want to see with the cursor. 


DATA DELETE 


TITLE 


Lets you delete rounds saved with RECORDING. When a memory card is 
inserted into the console, you can select any number of files you 
want to delete. 

Returns you to the Title Screen. 













































OPTIONS 



Briefly Then ^ + @ 0 R (Q) 


l Briefly Then f + @qr(Q) 


+ *\ + @ (OK During Jump) 


Change Direction 


Applause for the Victim ("ffl” 


Near opponent + ® 


Overhead Kiss 


- (•OverdriveAttack ) - 


Great Yamada Attack 


■ (•Instant Kill) - 


May and The Jolly Crew Near opponent 


BLOOD TYPE: B 


BIRTHDAY; MAY 5 (THE DAY SHE WAS FOUND) 


HOBBY DAYDREAMING ABOUT JOHNNY 

Having lost her parents at a young 
age. May was picked up 
by the pirate Johnny 
and raised as a 
chivalrous bandit. As 
00 time passed, she came 
to be charmed by her 
I new guardian’s kindness 
and fairness. After 
the previous 
Tournament, she 
had hoped to give 


Johnny a birthday 
present, but she 
realized she didn’t 
have money. Then, 
she learned of the 
huge bounty put on 
the Gear, and 
decided to vm 

head for the pi 

Tournament, mm 


OPTIONS MODE 


Lets you change various game settings. 



GAME OPTIONS 


OPTIONS MODF 
GflM€ OPTIONS 


TIME LIMIT 


Lets you set the game difficulty 
of the Arcade Mode at I of 6 levels. 

Lets you set the game time at I 
of 4 times in the Arcade Mode 
and VS Mode. 


ROUND 


GAMF. OPTIONS 


GflMC l€V€l 

wmi 

n 


SriO^i. nrc 


I?-- *40i. nr* 



SHORT CUT 


Lets you set the number of rounds per match at I of 3 settings 
for the Arcade Mode and VS Mode. 


Lets you set whether you want to cut scenes, demos, and continue 
displays during play. 


MEDAL MODE 


DEFAULT 

EXIT 


Lets you set whether medals will be awarded for score levels in the 
Arcade Mode and Training Mode. 

Returns altered settings in Game Options to their initial state. 
Returns you to the Options Screen. 






































MEMORY CARO 


DATA SAVE 


Lets you save score rankings, 
character charts, option settings, 
etc., on the memory card. 70KBof 
memory are required to save this data. 


DATA LOAD 


Lets you load files saved on the memory card. 


HOBBY: COLLECTING TEA CUPS 


A charismatic and talented swordsman, 
Hfy was appointed leader of the Sacred 
Order of Holy Knights when he was only 
^ 16. Worshipping justice and order, he 
treasures peace above all. But 
after the previous 
Tournament, he began 
to question his sense 
and his 

^ belief that all 
WW Gears are evil. 

Upon receiving 
word of a Gear 
who may have no intention of 
hurting humans, he decides to 
embark on a new journey. 


AUTO SAVE 

Saves all sorts of data automatically when set to ON. 




During Jump 4**+@ 0> © 


■+*\ + @o«© 


Stun Edge Charge Attack 


Aerial Stun Edge 


Vapor Thrust (OK during jump) 


Stun Dipper 


* W+ 


■ 1 ^+© 




SOUND TEST 


Lets you listen to such things as the game 
soundtrack and special effects or change the 
output to stereo or mono. 


MEMORY CARD 


A separately sold memory card is required to save game data. Once the items above 
have been determined, push the directional button to select the memory card you 
want to use and push the ® Button to confirm. 


*Do not turn off the console, or remove/insert the memory card, other peripherals or 
the game controller while saving and loading data. 


special Moves 


Stun Edge 


Crescent Slash 


Ride the Lightning 

Rising Force 


- (•OverdriveAttack ) - 


- (•Instant Kill) - 

















































WEIGHT: 74 KG 


Sol was once a subject of biological weapon 
research. To conceal his past, he has 
spent the last 150 years living as a 
bounty hunter. To avert further A 
tragedy, he continues his quest to jttfe 
05 find and eliminate all Gears and 
their creator from the annals of 
history. Hearing news of a still¬ 
functioning Gear, he 


• Special Moves r 

Gun Flame 

4-W+© 

1 Volcanic Viper (OKMm) - Addition 

■+J^+@0R©-4V^+®| 

1 Grand Viper 

I 

1 Bandit Revolver (ouMm) 

|A^+(x) or (x) Keep on pressing \ 

Riot Stamp 

,1 

WildThr ° W (~Ovcrdrivi Attack ) 

Near opponent ^ ^ 

1 n , ,, v. uveranve flitacK j 

Dragon Install 


Tyrant Rave ,-I 


Napalm Death 



RANKING 


Lets you check scores, character charts, rankings, 
etc., from the Arcade Mode and Survival Mode. 

- Push the right and left directional buttons to 
cycle through the score menus. 

- Switch between ARCADE and SURVIVAL using 
the LI(L2)/RI(R2) buttons. 


RANKING 
ARCRDt iUtt 



ADJUST SETTINGS _ 

Lets you set the position of the game screen on 
your television. Select each item with the cursor 
and make adjustments by pushing the right and 
left directional buttons. 

POSITION V 

Lets you adjust the vertical 
positioning of the screen. 

POSITION H 

Lets you adjust the horizontal positioning of the screen. 

DEFAULT 

Returns the screen display to its initial position. 


KEY CONFIG _ 

Lets you assign various movements like punches and kicks, as well as special 
actions to the buttons you want. You can also use this to turn the Vibration 
function on or off. _ 


KFY CONFIG 


ADJUST SFTTINGS 
♦2 

POSITION H -1 


IP 

PUNCH 


2P 

PUNCH 











































anwmjJs^anjEWS 


m 


I commands are for characters facing the right of the screen. 




Stand 4* or Crouch # 


Push the directional button opposite of 
the direction of your opponent to guard 
against attacks. There are standing and 
crouching guards which you must use 
according to your opponents’ attacks. 
Standing guards are used to defend 
against nigh and mid-level attacks, while 
crouching guards are used against low 
attacks. You can use guards during 
jumps, but these are basically useless if 
your opponent is attacking on the ground. 




l 




Push 4 attack buttons simultaneously and enter special character commands. 


As the name implies, these are the ultimate deadly attack that 
can do away with opponents with a single blast. As these moves 
are awesomely powerful, they take a long time to unleash. 


first push down all 4 attack buttons. 


The Tension Gauge changes from its normal condi¬ 
tion to the INSTANf KILL GAUGE to prepare for the 
INSTANT KILL The energy level of the INSTANT Kill 
GAUGE is the same as the Tension Gauge level was 
before activation. The INSTANT KILL GAUGE decreas¬ 


es with time, and when the gauge is emptied, char¬ 
acter strength starts to be consumed. If you push all 
4 attack buttons again in this state, you can return 
to the normal Tension Gauge state. 




To unleash the Instant Kill attack, enter the 
special commands in this state. (See pp. 24 to 37). 


as 





Unleashing an Instant Kill attack, completely depletes the Tension Gauge. That is, 
if this move misses your opponent, during the rest of the round you won’t be able 
to use various actions that require the Tension Gauge. 

































aa 



A method of linking normal moves 
together as combo attacks. The moment 
you hit an opponent with a normal 
attack, enter the commands for another 
normal attack to create combos. The 
number of moves that can be used in 
combos vary with each character. Find 
out which attacks can be linked together! 



% 


« 



OVERDRIVE ATTACK 


These are awesomely 
powerful attacks that 
use up 50% of the 
Tension Gauge. The 
commands for this 
move vary with each 
character. (See 
24 to 37. 


Enter special commands unique to characters 


0 


tj 


_ 


- 



Press the down then up directional 
buttons quickly to jump higher than 
the usual jumps. However, you 
cannot use a Two-Level Jump after 
a High Jump. 




+ Attack Button 


With a Punch or Heavy Slash 
common to all characters, keep 
the right directional button 
pressed down while attacking 
to transform attacks. 

^Certain characters can use this with kicks, 
too. 


m 



During Guard + Any 2 Attack Buttons Pushed Simultaneously 


At the instant you’ve guarded against 
an opponent’s attack, push any 2 
attack buttons simultaneously while 
pushing down on the right directional 
button to counterattack from 
the guard position. 

*The Tension Gauge must be at 50% or 
above for this move. 







































0 ® 



By pushing a Slash and Heavy Slash button you can use attacks that break crouching 
guards. Opponents attacked with this move will be spun around and knocked down, 
becoming temporarily defenseless. At this time, push up on the directional button to 
pounce on your opponent. It’s a perfect chance to strike back with a combo attack. 


Push a Slash and Heavy Slash button simultaneously while standing. 



Push a Slash and Heavy Slash button simultaneously while crouching. 


Push a Slash and Heavy Slash button while 
in crouch to use the Sweep move. If this 
attack hits vour opponent, he cannot 
bounce back from the attack with a 
Recovery move. 


TENSION GUAGE 


The Tension Gauge is a gauge that shows a character’s hostility, which holds the key to victory. The 
power of this gauge increases when you use aggressive moves like moving forward, dashing, forward 
jumps, and attacks. As the power of this gauge increases, the moves listed below can be used. 

CONSUMPTION RATE 

50% 

Gradually decreases while in use. 
50% 

50% 




MOVE NAME 

Overdrive Attack (See p.22) 

Faultless Defense (Seep.38) 

De ad Angle Attack (See p.1 9) 

Roman Cancel (See p. 38) 


« 

i 




When knocked down after being attacked, 
push any 2 attack buttons simultaneously 
while in the air to regain your balance. 
This move enables you to quickly ready 
yourself against the next attack. 


Push the right or left directional button 
near an opponent and push the Heavy 
Slash button to activate this special 
attack. It’s a risky move because you 
have to be right near an opponent, but 
because he/sne can’t guard against this, 
it’s an effective move to mix in with 
normal attacks. 


- Heavy Slash while near opponent 


NEGATIVE PENALTIES 

Negative penalties are levied against 

£ ers wno use moves contrary to those 
d in the Tension Gauge section. If your 
attacks fail to hit their mark, or you do 
things like lingering too long at the side 
of the screen and backing away from 
opponents, all of the energy may drain 
from your Tension Gauge. 

In short: if you wimp out, you’ll lose out--