S CAPCOM U.S.A. 2000 ALL RIGHTS RESERVED. CAPCOM and the G
of CAPCOM CO.. LTD. STREET FIGHTER is a registered trademark of
EX3 and CAPCOM EDGE are trademarks of CAPCOM CO.. LTD. ALL RIGHTS
Licensed for play on the PlayStation 2 computet '
only. PlayStation and the 'PS" Family logo are re
The ratings icon is a trademark of the Interactive Digit
the U.S.A. THIS SOFTWARE IE-
DESIGNATION. U:S. A
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light
patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while
playing video games, including games played on the PlayStation 2 console, may induce an epileptic
seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms
even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has
an epileptic condition, consult your physician prior to playing. If you experience any of the following
symptoms while playing a video game - dizziness, altered vision, eye or muscle twitches, loss of aware¬
ness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and
consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for
your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America may dam¬
age your console and/or invalidate your warranty. Only official or licensed peripherals should be used in
the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This compact disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when
not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer
edge. Never use solvents or abrasive cleaners.
CREDITS \
Manual Design: Hanshaw Ink & Image; Marketing: Todd\
Thorson, Sean Mylett, Robert Johnson; Creative Services:\
Jennifer Deauville and Marion Clifford; Package Design: Michix^
Morita and Jamie Gibson; Translation: Masayuki Fukumoto; PR. \
Melinda Mongelluzzo. Matt Atwood and Carrie Megenity; Special thanks'
to: Tom Shiraiwa, Bill Gardner, Robert Lindsey and Customer Service.
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original
consumer that this PlayStation® CD-ROM (“CD-ROM”) from CAPCOM
shall be free from defects in material and workmanship for a period of
90 days from date of purchase. If a defect covered by this warranty
occurs during this 90-day warranty period, CAPCOM will replace the
CD-ROM free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem
requiring warranty service by calling (408) 774-0400. Our
Consumer Service Department is in operation from 8:30 a.m. to
5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by
phone, he/she will instruct you to return the entire CD-ROM to
CAPCOM freight prepaid at your own risk of damage or delivery. We
recommend sending your CD-ROM certified mail. Please include
your sales slip or similar proof-of-purchase within the 90-day
warranty period to:
CAPCOM
Consumer Service Department
475 Oakmead Parkway
Sunnyvale, CA 94086
This warranty shall not apply if the CD-ROM has been damaged by
negligence, accident, unreasonable use, modification, tampering or by
other causes unrelated to the defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the CD-ROM develops a problem after the 90-day warranty period,
you may contact the CAPCOM Consumer Service Department at the
phone number noted previously. If the CAPCOM service technician is
unable to solve the problem by phone, he/she may instruct you to
return the defective CD-ROM to CAPCOM freight prepaid at your own
risk of damage or delivery, enclosing a check or money for $20.00
(U.S. funds only) payable to CAPCOM. We recommend sending your
CD-ROM certified mail. CAPCOM will replace the CD-ROM, subject to
the conditions above. If replacement CD-ROMs are not available, the
defective product will be returned to you and the $20.00 payment
refunded.
STREET FIGHTER EX3
20
STREET FIGHTER EX3
WARRANTY LIMITATIONS \
ANY APPLICABLE IMPLIED WAR- x
RANTIES, INCLUDING WARRANTIES 0f\
MERCHANTABILITY AND FITNESS FOR A\
PARTICULAR PURPOSE, ARE HEREBY LIMITED %
TO NINETY (90) DAYS FROM THE DATE OF PUR-\
CHASE AND ARE SUBJECT TO THE CONDITIONS SET\
FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE'
LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES x
RESULTING FROM THE BREACH OF ANY EXPRESS 0R\
IMPLIED WARRANTIES. \
The provisions of this warranty are valid in the United States and \
Canada only. Some states and provinces do not allow limitations on
how long an implied warranty lasts or exclusions of consequential or
incidental damages, so the above limitations and exclusions may not
apply to you. This warranty gives you specific legal rights, and you
may have other rights, which vary, from state to state or province to
province.
ESRB RATING
This product has been rated by the Entertainment Software Rating
board. For information about the ESRB rating, or to comment about
the appropriateness of the rating, please contact the ESRB at 1-800-
771-3772.
STREET FIGHTEREX3
TAKE IT TO THE EDGE.
CAPCOM EDGE.
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EVERY TIME YOU BUY ANY SPECIALLY MARKED CAPCOM
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© CAPCOM CO., LTD. 2000. © CAPCOM U.S.A., INC. 2000 ALL
RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are
registered trademarks of CAPCOM CO.. LTD. CAPCOM EDGE is a
trademark of CAPCOM CO.. LTD.
www.capcom.com
CONTENTS
A Special Message from CAPCOM ENTERTAINMENT
Thank you for selecting STREET FIGHTER EX3 for your
PlayStation®2 computer entertainment system. We
at CAPCOM ENTERTAINMENT are proud to bring you
this new addition to your video game library.
CAPCOM ENTERTAINMENT, INC.
475 Oakmead Parkway, Sunnyvale, CA 94086
© CAPCOM CO., LT0. 2000 ALL RIGHTS RESERVED.
© CAPCOM U.S.A., INC. 2000 ALL RIGHTS RESERVED.
CAPCOM, the CAPCOM LOGO and STREET FIGHTER are
registered trademarks of CAPCOM CO., LTD. STREET FIGHTER
EX3 and CAPCOM EDGE are trademarks of CAPCOM CO., LTD.
The ratings icon is a registered trademark of the Interactive
Digital Software Association.
CAPCOM EDGE HINT LINE
Hints are available:
(1-900-976-3343)
$.99 per minute for 24-hr. pre-recorded information.
$1.35 per minute for live Game Counselor assistance.
From Canada: 1-900-677-2272 ($1.35 per minute).
Must be 18 years or older, or have parental permission.
Game Counselors available Monday - Friday 8:30 a.m. -
5:00 p.m. Pacific Time. This hint line supports games
produced by CAPCOM ENTERTAINMENT, INC. only. No
hints will be given on our Consumer Service line. You
must have a touch-tone phone to use this service.
CAPCOM ON-LINE
Visit our website to see all the great new CAPCOM
products or to check out featured games on-line!
You can also e-mail us at megamail@capcom.com
for technical help or to find out what's new at CAPCOM!
Setting lip .2
DUALSHOCK™2 Analog Controller .3
Game Controls .4
Game Rules .5
Game Screen .6
Starting a Game .8
Moves .9
Game Modes .13
Original Mode .13
Arena Mode .13
Character Edit Mode.16
Training Mode .18
Option Mode .19
Street Fighters .21
Ryu .22
Ken .23
Chun-Li .24
Guile .25
Dhalsim .26
Blanka .27
Zangief .28
Vega .29
Sakura .30
Hokuto .31
Skullomania .32
Doctrine Dark.33
lack .34
Sharon .35
Nanase .36
Capcom Edge .40
SETTING UP
Set up your PlayStation®2 computer entertainment system according to the instructions
in the Instruction Manual. Make sure the MAIN POWER switch (located on the back
of the console) is turned on.
Press the RESET button. When the power indicator lights up, press the open button
and the disc tray will open. Place the STREET FIGHTER® EX3 disc on the disc tray
with the label side facing up. Press the open button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen
instructions and refer to this manual for information on using the software.
2
39
DUALSHOCK 2 ANALOG CONTROLLER
directional -
buttons
A button
O button
X button
□ button
R2 button
R1 button
left analog stick
(L3 button when pushed down)
SELECT button -
ANALOG mode switch-
START button-
right analog stick-
(R3 button when pushed down)
This game supports the DUALSHOCK™2 analog controller, the DUALSHOCK™
analog controller and the standard controller. For one player, the controller should
be connected to Controller Port 1. For two players, the controllers should be connected
to Controller Ports 1 and 2. For 3 or 4 players, a Multitap (for PlayStation®2; sold
separately) is required.
DUALSHOCIC'2 ANALOG CONTROLLER
Use the Analog Mode Switch to switch between Analog (LED red) and Digital (LED dim)
Modes. The left analog stick and right analog stick are not used in this game.
STANDARD CONTROLLER
All button functions on the standard digital controller are the same
as for the analog controller.
VIBRATION FUNCTION
When VIBRATION in Option Mode is set to ON, the controller will vibrate in response
to player movement. The controller will vibrate in both Digital and Analog Modes.
The vibration function is not available on the standard controller._
38
3
GAME CONTROLS
These are the default button assignments. To change them, use the Key Config option
in Option Mode (see page 19). The left analog stick and right analog stick are not used
in this game.
L2 Button R2 Button
Heavy Kick (HK)
LI Button
Triple Punch (PPP)
R1 Button
• Heavy Punch (HP)
i—A - Confirm selection
- Medium Punch (MP)
• - Confirm selection
Medium Kick (MK)
\— ■ - Confirm selection
Light Punch (LP)
*— X - Cancel selection
- Light Kick (LK)
START Button
• Start game / Skip demo
• Pause/Unpause
Directional Buttons
• Highlight selections on
screens and menus
• During play, move your character*:
4 s Vertical jump
~ Diagonal forward jump
Move forward
Crouch
Crouch
Crouching block
Move backward / standing block
Diagonal backward jump
h When your character is facing right. If your character
is facing left, reverse the left/right controls.
7 \
*
£
<r
K
SOFT RESET DURING GAMEPLAY
Press START to display the Pause menu, select RESET, and select YES to exit to the Game
Mode Select screen. Then press SELECT and START simultaneously to exit back
to the Title screen.
3
4^4 + P then + P
■*4^ + P
+ K then K
<-4^ + P then P
sp^4-^<- + P (also usable in air)
+ P
■» + LP LP ■> LK HP
SyzsZsil Mvn
Sanrenkon
Tenshokon
Kasumi Oroshi
Gekkyoubotan
Sajpcs? <SmJ£fr
Yayoi Toukongi
Izayoi Rekkon
Machiyoi Tenkyugeki
WINNING
The first team to drain the vitality of all characters on the opposing team wins the round.
When the Tag Gauge (see page 11) is full, you can change your characters. The red part
of the Vitality Gauge of the waiting character recovers gradually. (Rules may differ
depending on the match specifications.)
TIME LIMIT
Each round has a time limit. If the time limit is up and both teams still have vitality left,
the team with more vitality wins. You can turn the time limit ON/OFF in Option Mode.
See page 19.
DRAW GAME
A draw game occurs when both fighters lose all vitality at the same time (a double K.O.)
or when both fighters have the same amount of vitality left when time is up. A draw
game is won by decision.
36
5
Hits
Half Moon Kick
Prisoner Scissors
Gale Hammer Punch
Bermuda Symphony
S&jpaP <&«&&»
Shuttle Combination
Load
Hell Fire
Sharon Special
Ms&w <£«&&»
Assault Rifle
W4r + K
4/ + K (after Half Moon Kick)
+ P then -> + P
"HAI + K
+ p
+ P
4^-H^4 + P (after Load)
+ K (^1£<- + K to cancel)
4^"^4^"^ + ppp
6
35
Batting Hero
lack Hammer
Saipsi? (Sm&»
Homerun Hero
Crazy Jack
Raging Buffalo
Grand Slam Smasher
Homerun King
+ P
4- (charge) + P
4r (charge) + K
+ K
+ kkk
(charge) -> + P
(charge) -^ + K
^<- + P
PPP or KKK (chargable)
+ P
360° motion + P (near opponent)
Dash Straight
Dash Uppercut
Faint Dash
Final Punch
FIGHTER'S NAME
VITALITY GAUGE
Identifies the character.
The fighter's remaining vitality. When the gauge runs out,
the character is K.O'd.
The color bar in the Super Combo Gauge builds up
as the fighter attacks or blocks. When full, the fighter can use
Special Attacks. You can increase the Super Combo Gauge
Level up to Level 3 in order to perform various attacks
such as Super Combo and Meteor Combo (see page 10).
The red part of the waiting character's Vitality Gauge
gradually recovers. The Super Combo Gauge increases
along with the fighting character's Super Combo Gauge.
Match time countdown.
TAG GAUGE
SCORE/WINS
HITS
BONUS MESSAGE
SCORE
7
Used to change characters. See page 11.
Your character's current score. In 2 Player games, shows
your character's wins.
Shows how many of your character's hits connected during
your latest attack.
When a bonus message appears, your Super Combo gauge
will increase. For example, "F(irst) ATTACK" is displayed for
the first attack that connects in the round; "TECH HIT" is
displayed when a fighter performs a throw escape.
A fighter's current score.
SUPER COMBO GAUGE
WAITING CHARACTER
TIMER
9QP
STARTING A GAME
8
33
Skullo Head
Skullo Crusher
Skullo Slider
Skullo Tocachev
Super Skullo Crusher
Super Skullo Slider
Neo Skullo Dream
Skullo Energy
Skullo Ball
Mcs&w
Super Skullo Energy
■Ha + P then P
4-^4 + P
+ K
4,bl-H/ii-> + P (also usable in air)
+ K
LP LP4LKHP
W+W*- + K
+ P
4/1 £*-W<r + KKK
32
MOVES
BASIC MOVES
* Punch and Kick moves have three strength levels: Light, Medium and Heavy. Light
attacks are quick and allow you to work into the next move immediately. Heavy attacks
deliver maximum damage but slow the fighter down. Medium attacks are midway
between Light and Heavy.
SPECIAL MOVES
Perform Special Moves by inputting a combo command (a Directional button move +
attack button). Special Moves reduce the opponent's vitality somewhat even if they are
blocked. See pages 22-36 for each character's special moves.
ADVANCED MOVES
In the moves below, the Directional button presses refer to fighters facing right. Reverse
the left/right presses for fighters facing left.
Block or \L (for characters facing right)
You can use both standing and crouching blocks.
Throw or ^ + LP + LK (press simultaneously near opponent)
Throws are effective against an opponent who's always blocking
because throws cannot be blocked. Some characters can also throw
with MK or HK.
Throw Escape ^ or <- + LP + LK (press simultaneously)
To escape from a throw move, perform your own Throw
the moment the opponent tries to throw you. If you succeed,
the message "TECH HIT" will appear and your Super Combo
Gauge will increase.
Hard Attack MP + MK (press simultaneously)
If you hit an opponent with this attack while the opponent is
doing lower block, the opponent's block will be broken.
9
SUPER COMBO GAUGE
The color bar in the Super Combo Gauge
builds up as you attack. The gauge level
can increase up to level 3. When you have
a certain amount charged in the gauge, you
can perform various attacks such as Super
Combo and Meteor Combo.
SUPER COMBO
More powerful than Special Moves, Super
Combos inflict great damage. They require
Level 1 in the Super Combo Gauge. Like
Special Moves, Super Combos reduce the
opponents vitality somewhat even if they
are blocked.
METEOR COMBO
The most powerful move, requiring Level 3
in the Super Combo Gauge.
Chugekihou
Gokyakukou
Shinkugeki
Shinkyakugeki
Kireneki
Kyakuhogi
Kakusei
Shirase Katana
+ P (then ^ + P)
44K + P
P or <- + P after Chugekihou
K or ^ + K after Chugekihou
^^^4" + P
spl+ K
+ K
+ KKK
10
31
Mem
Hadoken
Shouoken
Shunpukyaku
My-i? <&«&&»
Shinku Hadoken
Midare Zakura
Ham Ichiban
Shungokusatsu
+ P
+ K
'^VLIr'W'lr + K
LP LP -» LK HP
+ P
*4*1+ P
+ K
Nekketsu Hadoken 4^*4^* + PPP
30
TAG GAUGE
You use the Tag Gauge to change characters. By combining the Tag Gauge with the Super
Combo Gauge, you can perform powerful combination attacks. The Tag Gauge will drain
once it is used, but it will gradually recover. When the Tag Gauge is full, "STAND BY" is
displayed next to it.
Character Change HP + HK (press simultaneously)
Change characters using the Tag Gauge.
Critical Parade + HP + HK (press simultaneously)
This attack requires a Tag Gauge and Level 2 Super Combo Gauge
for both characters. During this attack, you can use unlimited
Super Combos. For your partner characters actions, you can
choose from MANUAL, SEMI AUTO, and MANUAL2P (see page 14).
METEOR TAG COMBO
This attack can be performed only with certain combinations of characters.
It requires a Tag Gauge and Level 3 Super Combo Gauge.
\\
MOMENTARY COMBO
Perform an additional attack by pressing a Punch or Kick button the moment
a Special Move hits an opponent.
EMOTIONAL FLOW
When one of your characters is K.O.'d in a tag match, the remaining character takes over
the Super Combo Gauge of the K.O'd character. Now the remaining fighter becomes
able to attain up to Level 6 Super Combo Gauge.
CANCEL
After you perform a Basic Move, input a Special Move immediately. Practice this
technique in Training Mode until you get used to the timing.
SUPER CANCEL
After you perform a Special Move or Super Combo, input another Super Combo
immediately. You can link multiple Super Combos with this technique.
12
Rolling Crystal Flash
Flying Barcelona Attack
Izuna Drop
Sky High Claw
Grand Crystal Flash
Sky High Illusion
Scarlet Terror
Rolling Izuna Drop
(charge) ■> + P
4^ (charge) 4 s + K then P
4^ (charge) + K then 4* + P (near opponent)
4/ (charge) 4 s + P
(charge) + P
1 1 (charge) + P
(charge) + K
I 1 (charge) + K then ^ + P (near opponent)
29
$j y&s&nt M<m
Double Lariat
Quick Double Lariat
Screw Pile Driver
Atomic Suplex
Russian Suplex
Bear Hug
Final Atomic Buster
Super Stomping
Aerial Russian Slam
Cosmic Final Atomic Buster
PPP
KKK
360° Motion + P (near opponent)
360° Motion + K (near opponent)
360° Motion + K (far from opponent)
P (during Russian Suplex)
360° Motion x 2 + P (near opponent)
+ K (^1^4" + K to cancel)
+ K
360° Motion x 2 + PPP (near opponent)
28
GAME MODES
Next Battle
ORIGINAL MODE
The objective of this mode is
to defeat the final boss, Bison.
You can make different characters mk
your partner by defeating them.
To play, choose ORIGINAL MODE
from the Game Mode Select screen,
choose your character, and then choose
a difficulty level. Finally, choose the team
you will fight.
UK
ARENA MODE
Play with or against partners and/or
the computer. Complete missions to win
medals and work toward a hidden bonus.
First, select a match style:
TAG BATTLE Change fighters by
using the Tag Gauge.
DRAMATIC BATTLE Control two fighters
at the same time
Battle Mode Select
lag Battle
Dramatic Battle
' leant Battle
Multi HtyMode
" 'I '*1 n'll I
against one opponent, or play one fighter
against three opponents.
TEAM BATTLE Play evenly matched teams in unmatched combinations.
Choose your partners in their fighting order before the match.
MULTI PLAY MODE Two to four players with Multitap (for PlayStation®2) can join in
this mode in a variety of team combinations. For details on
connecting a Multitap (for PlayStation®2), see page 15.
13
H
After selecting a match style in Arcade Mode,
select your player setup. The options change
depending on the match style and number
of players participating.
Next, choose your player and then choose
your partner. Set handicaps for your player
and partner by reducing or adding to
the number of marks to make each player
weaker or stronger. Go on to select
an opponent and set his/her handicap.
Finally, choose a difficulty level.
During the match, the Partner Select screen appears before each stage. Select
your partner(s). Then select a control type for your partner character
with the Directional button
MANUAL Control everything yourself.
SEMI AUTO Your partner character is automatically controlled
during Dramatic Battle and Critical Parade.
MANUAL2P Control your partner character with the 2P controller. (If the game is
started with the 2P controller, this becomes MANUAL1P.)
Medallion System
If you complete a mission displayed in the Partner Select screen, you get a medal.
Collect the medals to receive a secret surprise. (Check how many medals you have
in the MEDAL GALLERY in Option Mode. See page 20.)
14
Electric Thunder
Rolling Attack
Vertical Rolling
Back Step Rolling
Aerial Rolling
Grand Shave Rolling
Beast Hurricane
jungle Beat
Super Electric Thunder
P (press rapidly)
4 - (charge) -> + P
s|/ (charge) + K
4 " (charge) ■> + K (P to cancel)
+ P (in air)
4 - (charge) -> 4 "-> + P
s|^+ P (in air)
4 - (charge) 44 ”> + K
+ kkk
Yoga Fire
Yoga Flame
Yoga Blast
Yoga Catch
Yoga Fake
Yoga Drill Kick
Yoga Legend
Yoga Inferno
+ K (in air)
+ k
+ PPF
^4 + P
+ P
s^l+ K
+ KKK (hold)
26
Arena Mode Pause Menu
When you pause the game in Arena Mode,
two additional options are available:
COMMAND LIST Review commands
for performing moves
(see page 9). Note
that the command list
is not available
in Tag Battle.
COMMASl) LIST
CHARACTER CHASOE
KEY COSEIG .
RESET
r»tM ST Mil T" HIT-
_ * _:_:_
CHARACTER Change your player
CHANGE and/or partner in mid-match.
Connecting a Multitap (for PlayStation®2)
When you play with more than two
controllers, make sure to insert a Multitap
(for PlayStation®2) into Controller Port 1
and insert all (up to four) controllers
into the Multitap (for PlayStation®2). When
you use a Memory Card (for PlayStation®2)
with a Multitap (for PlayStation®2), make sure
to insert the Memory Card (for PlayStation®2)
into Memory Card Slot A on the Multitap (for PlayStation®2).
15
CHARACTER EDIT MODE
Edit the new character Ace into your own
customized character. (When you select Ace
on the Character Select screen, you can
choose him as the LEFT SIDE or RIGHT
SIDE fighter.)
Character Edit Mode Flow
TRIAL Save EXP (experience) points here. Use your EXP to learn moves
(see below).
PURCHASE
EDIT
TEST
SAVE
Purchase moves.
Set the moves on your character.
Check out the moves.
Save your character to use in Original Mode and Arena Mode.
Trial
Complete the missions from several categories to get EXP points. Each category has
different types of missions and difficulty levels.
Sonic Boom 4r (charge) + P
Somersault Kick ^ (charge) 4 s + K
Opening Gambit (charge) + P
Double Somersault Kick \L (charge) + K
Purchase (§<$$&&&
Learn moves with the EXP you have earned. Each move has its own rank. » S on j c g oom Typhoon (charge) + KKK
16
25
Sj postal
Hyakuretsu Kyaku
K (press rapidly)
Kikoken
4- (charge) + P
Hienshu
4^<- + K
Spinning Bird Kick
Gomen ne
LP LP LK HP
Senretsukyaku
+ K
Kikosho
+ P
Hazan Tenshokyaku
+ K
Kikosho Goku
+ PPP
Edit
Set moves for your character here
in order to use them in matches.
To set a move, select it from the
window on the right side and press
the • button, then move it to the
window on the left side and press
the • button again. Ace can be
equipped with a total of three
Special Moves, two Super Combos
and a Meteor Combo. When moves
use the same command (such as
Super Hadoken and Kikosho),
you can only equip one of them
at a time.
Test
This is a training mode for your edit
character. Check the moves your
character has equipped.
Save
Save your edit character using the MEMORY CARD (PS2)/ENTRY option
in Option Mode. Once a character is saved, you can use that fighter
$ in Original Mode and Arena Mode.
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17
TRAINING MODE
Practice your Special Moves
and Super Combos.
Training Option
During training, press START to open a menu with the following options:
DATA CLEAR Reset damage and other data to zero.
CHARACTER CHANGE Return to the Player Select screen where you can
choose different fighters.
ENEMY ACTION
GUARD
DATA DISPLAY
SUPER COMBO GAUGE
SUPER CANCEL LIMIT
OTEDAMA
KEY CONFIG
RESET
Set your sparring partners action.
Set your sparring partner's block type.
Turn the damage data display ON/OFF.
Adjust the Super Combo Gauge charges.
When OFF, you can Super Cancel the same Super Combo.
When ON, you can juggle your sparring partner.
Change button assignments and turn vibration ON/OFF.
Return all options to their default settings.
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Shoryu Reppa
Shinryuken
Shippu Jinraikyaku
Kuzuryu Reppa
4^"^ + P
+ P
+ K (also usable in air)
4^"^4^ + P
4^-H^i + k
+ K + K to cancel)
4/1 i<rW<r + KKK
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23
V ■rY'J X T I
+ p
+ K then + K
OtldKltilCliU IldUUIN.CH
Shoryuken
Tatsumaki Senpukyaku
S&fcjpcSiP 'QrX'J/Z
Shinku Hadoken
Shinku Tatsumaki Senpukyaku
Shin-Shoryuken
+ P
+ K (also usable in air)
+ KKK
OPTION MODE
Adjust game settings. Select a main option
and press the ■, A, or • button to go
to a submenu. Your Option settings are
preserved when you save game data.
OPTION MODE
game brnus
—$tbfffiDfjpnas
* ,w r s 2
JJAJAMSLi
Bxk to tb# WOE SLELI *rr»ri.
press x amw jd exit.
Game Oi>tions
DIFFICULTY
DAMAGE
TIME COUNT
KEY CONFIG
COCKPIT
SCREEN ADJUST
DEFAULT
Choose a NORMAL or HARD difficulty level.
Adjust the damage level of attacks.
Turn the time limit ON/OFF.
Change button assignments and turn vibration ON/OFF.
Turn on/off Vitality Gauge display, etc.
Adjust screen settings.
Reset all Game options to default status.
Return to the Option Menu.
f Sound Opiion
SOUND MODE
BGM VOLUME
r
SE VOLUME
BGM TEST
DEFAULT
Choose STEREO or MONAURAL.
Adjust the background music volume.
Adjust the sound effects volume.
Sample background music.
Reset all Sound options to default status.
Return to the Option Menu.
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19
Memory Card (for PlayStation®2)
DATA SAVE Save your play data to a Memory Card (for PlayStation®2).
DATA LOAD Load data previously saved on a Memory Card (for PlayStation®2).
AUTO SAVE Toggle the Auto Save function ON/OFF. When ON, your data is
automatically saved when you end each game mode.
ENTRY Save your edit character data to a Memory Card
(for PlayStation®2). You can only save two edit characters
on one Memory Card (for PlayStation®2). To save your data,
an optional Memory Card (for PlayStation®2) is required.
Make sure to insert a Memory Card (for PlayStation®2)
into Memory Card Slot 1. This game requires 16KB free space
on a Memory Card (for PlayStation®2) to save data.
EXIT Return to the Option Menu.
Data Base
MEDAL GALLERY Review how many medals you have acquired by completing
missions (see page 14).
SCORE RANKING Check out Original Mode score rankings.
EXIT Return to the Option Menu.
REGISTER ONLINE AT WWW.CAPCOM.COM
20
STREET FIGHTERS
This section shows the Special Moves, Super Combos and Meteor Combos
for the 15 fighters available at the beginning of the game. The Directional button
moves shown are for characters facing right. Reverse the left/right moves
when characters are facing left. In this section, P = Punch and K = Kick.
21