S CAPCOM U.S.A. 2000 ALL RIGHTS RESERVED. CAPCOM and the G
of CAPCOM CO.. LTD. STREET FIGHTER is a registered trademark of
EX3 and CAPCOM EDGE are trademarks of CAPCOM CO.. LTD. ALL RIGHTS
Licensed for play on the PlayStation 2 computet '
only. PlayStation and the 'PS" Family logo are re
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DESIGNATION. U:S. A
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
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STREET FIGHTER EX3
STREET FIGHTER EX3
WARRANTY LIMITATIONS \
ANY APPLICABLE IMPLIED WAR- x
RANTIES, INCLUDING WARRANTIES 0f\
MERCHANTABILITY AND FITNESS FOR A\
PARTICULAR PURPOSE, ARE HEREBY LIMITED %
TO NINETY (90) DAYS FROM THE DATE OF PUR-\
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FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE'
LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES x
RESULTING FROM THE BREACH OF ANY EXPRESS 0R\
IMPLIED WARRANTIES. \
The provisions of this warranty are valid in the United States and \
Canada only. Some states and provinces do not allow limitations on
how long an implied warranty lasts or exclusions of consequential or
incidental damages, so the above limitations and exclusions may not
apply to you. This warranty gives you specific legal rights, and you
may have other rights, which vary, from state to state or province to
This product has been rated by the Entertainment Software Rating
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the appropriateness of the rating, please contact the ESRB at 1-800-
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Thank you for selecting STREET FIGHTER EX3 for your
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Setting lip .2
DUALSHOCK™2 Analog Controller .3
Game Controls .4
Game Rules .5
Game Screen .6
Starting a Game .8
Game Modes .13
Original Mode .13
Arena Mode .13
Character Edit Mode.16
Training Mode .18
Option Mode .19
Street Fighters .21
Capcom Edge .40
Set up your PlayStation®2 computer entertainment system according to the instructions
in the Instruction Manual. Make sure the MAIN POWER switch (located on the back
of the console) is turned on.
Press the RESET button. When the power indicator lights up, press the open button
and the disc tray will open. Place the STREET FIGHTER® EX3 disc on the disc tray
with the label side facing up. Press the open button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen
instructions and refer to this manual for information on using the software.
DUALSHOCK 2 ANALOG CONTROLLER
left analog stick
(L3 button when pushed down)
SELECT button -
ANALOG mode switch-
right analog stick-
(R3 button when pushed down)
This game supports the DUALSHOCK™2 analog controller, the DUALSHOCK™
analog controller and the standard controller. For one player, the controller should
be connected to Controller Port 1. For two players, the controllers should be connected
to Controller Ports 1 and 2. For 3 or 4 players, a Multitap (for PlayStation®2; sold
separately) is required.
DUALSHOCIC'2 ANALOG CONTROLLER
Use the Analog Mode Switch to switch between Analog (LED red) and Digital (LED dim)
Modes. The left analog stick and right analog stick are not used in this game.
All button functions on the standard digital controller are the same
as for the analog controller.
When VIBRATION in Option Mode is set to ON, the controller will vibrate in response
to player movement. The controller will vibrate in both Digital and Analog Modes.
The vibration function is not available on the standard controller._
These are the default button assignments. To change them, use the Key Config option
in Option Mode (see page 19). The left analog stick and right analog stick are not used
in this game.
L2 Button R2 Button
Heavy Kick (HK)
Triple Punch (PPP)
• Heavy Punch (HP)
i—A - Confirm selection
- Medium Punch (MP)
• - Confirm selection
Medium Kick (MK)
\— ■ - Confirm selection
Light Punch (LP)
*— X - Cancel selection
- Light Kick (LK)
• Start game / Skip demo
• Highlight selections on
screens and menus
• During play, move your character*:
4 s Vertical jump
~ Diagonal forward jump
Move backward / standing block
Diagonal backward jump
h When your character is facing right. If your character
is facing left, reverse the left/right controls.
SOFT RESET DURING GAMEPLAY
Press START to display the Pause menu, select RESET, and select YES to exit to the Game
Mode Select screen. Then press SELECT and START simultaneously to exit back
to the Title screen.
4^4 + P then + P
■*4^ + P
+ K then K
<-4^ + P then P
sp^4-^<- + P (also usable in air)
■» + LP LP ■> LK HP
The first team to drain the vitality of all characters on the opposing team wins the round.
When the Tag Gauge (see page 11) is full, you can change your characters. The red part
of the Vitality Gauge of the waiting character recovers gradually. (Rules may differ
depending on the match specifications.)
Each round has a time limit. If the time limit is up and both teams still have vitality left,
the team with more vitality wins. You can turn the time limit ON/OFF in Option Mode.
See page 19.
A draw game occurs when both fighters lose all vitality at the same time (a double K.O.)
or when both fighters have the same amount of vitality left when time is up. A draw
game is won by decision.
Half Moon Kick
Gale Hammer Punch
W4r + K
4/ + K (after Half Moon Kick)
+ P then -> + P
"HAI + K
4^-H^4 + P (after Load)
+ K (^1£<- + K to cancel)
4^"^4^"^ + ppp
Grand Slam Smasher
4- (charge) + P
4r (charge) + K
(charge) -> + P
(charge) -^ + K
^<- + P
PPP or KKK (chargable)
360° motion + P (near opponent)
Identifies the character.
The fighter's remaining vitality. When the gauge runs out,
the character is K.O'd.
The color bar in the Super Combo Gauge builds up
as the fighter attacks or blocks. When full, the fighter can use
Special Attacks. You can increase the Super Combo Gauge
Level up to Level 3 in order to perform various attacks
such as Super Combo and Meteor Combo (see page 10).
The red part of the waiting character's Vitality Gauge
gradually recovers. The Super Combo Gauge increases
along with the fighting character's Super Combo Gauge.
Match time countdown.
Used to change characters. See page 11.
Your character's current score. In 2 Player games, shows
your character's wins.
Shows how many of your character's hits connected during
your latest attack.
When a bonus message appears, your Super Combo gauge
will increase. For example, "F(irst) ATTACK" is displayed for
the first attack that connects in the round; "TECH HIT" is
displayed when a fighter performs a throw escape.
A fighter's current score.
SUPER COMBO GAUGE
STARTING A GAME
Super Skullo Crusher
Super Skullo Slider
Neo Skullo Dream
Super Skullo Energy
■Ha + P then P
4-^4 + P
4,bl-H/ii-> + P (also usable in air)
W+W*- + K
4/1 £*-W<r + KKK
* Punch and Kick moves have three strength levels: Light, Medium and Heavy. Light
attacks are quick and allow you to work into the next move immediately. Heavy attacks
deliver maximum damage but slow the fighter down. Medium attacks are midway
between Light and Heavy.
Perform Special Moves by inputting a combo command (a Directional button move +
attack button). Special Moves reduce the opponent's vitality somewhat even if they are
blocked. See pages 22-36 for each character's special moves.
In the moves below, the Directional button presses refer to fighters facing right. Reverse
the left/right presses for fighters facing left.
Block or \L (for characters facing right)
You can use both standing and crouching blocks.
Throw or ^ + LP + LK (press simultaneously near opponent)
Throws are effective against an opponent who's always blocking
because throws cannot be blocked. Some characters can also throw
with MK or HK.
Throw Escape ^ or <- + LP + LK (press simultaneously)
To escape from a throw move, perform your own Throw
the moment the opponent tries to throw you. If you succeed,
the message "TECH HIT" will appear and your Super Combo
Gauge will increase.
Hard Attack MP + MK (press simultaneously)
If you hit an opponent with this attack while the opponent is
doing lower block, the opponent's block will be broken.
SUPER COMBO GAUGE
The color bar in the Super Combo Gauge
builds up as you attack. The gauge level
can increase up to level 3. When you have
a certain amount charged in the gauge, you
can perform various attacks such as Super
Combo and Meteor Combo.
More powerful than Special Moves, Super
Combos inflict great damage. They require
Level 1 in the Super Combo Gauge. Like
Special Moves, Super Combos reduce the
opponents vitality somewhat even if they
The most powerful move, requiring Level 3
in the Super Combo Gauge.
+ P (then ^ + P)
44K + P
P or <- + P after Chugekihou
K or ^ + K after Chugekihou
^^^4" + P
'^VLIr'W'lr + K
LP LP -» LK HP
Nekketsu Hadoken 4^*4^* + PPP
You use the Tag Gauge to change characters. By combining the Tag Gauge with the Super
Combo Gauge, you can perform powerful combination attacks. The Tag Gauge will drain
once it is used, but it will gradually recover. When the Tag Gauge is full, "STAND BY" is
displayed next to it.
Character Change HP + HK (press simultaneously)
Change characters using the Tag Gauge.
Critical Parade + HP + HK (press simultaneously)
This attack requires a Tag Gauge and Level 2 Super Combo Gauge
for both characters. During this attack, you can use unlimited
Super Combos. For your partner characters actions, you can
choose from MANUAL, SEMI AUTO, and MANUAL2P (see page 14).
METEOR TAG COMBO
This attack can be performed only with certain combinations of characters.
It requires a Tag Gauge and Level 3 Super Combo Gauge.
Perform an additional attack by pressing a Punch or Kick button the moment
a Special Move hits an opponent.
When one of your characters is K.O.'d in a tag match, the remaining character takes over
the Super Combo Gauge of the K.O'd character. Now the remaining fighter becomes
able to attain up to Level 6 Super Combo Gauge.
After you perform a Basic Move, input a Special Move immediately. Practice this
technique in Training Mode until you get used to the timing.
After you perform a Special Move or Super Combo, input another Super Combo
immediately. You can link multiple Super Combos with this technique.
Rolling Crystal Flash
Flying Barcelona Attack
Sky High Claw
Grand Crystal Flash
Sky High Illusion
Rolling Izuna Drop
(charge) ■> + P
4^ (charge) 4 s + K then P
4^ (charge) + K then 4* + P (near opponent)
4/ (charge) 4 s + P
(charge) + P
1 1 (charge) + P
(charge) + K
I 1 (charge) + K then ^ + P (near opponent)
$j y&s&nt M<m
Quick Double Lariat
Screw Pile Driver
Final Atomic Buster
Aerial Russian Slam
Cosmic Final Atomic Buster
360° Motion + P (near opponent)
360° Motion + K (near opponent)
360° Motion + K (far from opponent)
P (during Russian Suplex)
360° Motion x 2 + P (near opponent)
+ K (^1^4" + K to cancel)
360° Motion x 2 + PPP (near opponent)
The objective of this mode is
to defeat the final boss, Bison.
You can make different characters mk
your partner by defeating them.
To play, choose ORIGINAL MODE
from the Game Mode Select screen,
choose your character, and then choose
a difficulty level. Finally, choose the team
you will fight.
Play with or against partners and/or
the computer. Complete missions to win
medals and work toward a hidden bonus.
First, select a match style:
TAG BATTLE Change fighters by
using the Tag Gauge.
DRAMATIC BATTLE Control two fighters
at the same time
Battle Mode Select
' leant Battle
" 'I '*1 n'll I
against one opponent, or play one fighter
against three opponents.
TEAM BATTLE Play evenly matched teams in unmatched combinations.
Choose your partners in their fighting order before the match.
MULTI PLAY MODE Two to four players with Multitap (for PlayStation®2) can join in
this mode in a variety of team combinations. For details on
connecting a Multitap (for PlayStation®2), see page 15.
After selecting a match style in Arcade Mode,
select your player setup. The options change
depending on the match style and number
of players participating.
Next, choose your player and then choose
your partner. Set handicaps for your player
and partner by reducing or adding to
the number of marks to make each player
weaker or stronger. Go on to select
an opponent and set his/her handicap.
Finally, choose a difficulty level.
During the match, the Partner Select screen appears before each stage. Select
your partner(s). Then select a control type for your partner character
with the Directional button
MANUAL Control everything yourself.
SEMI AUTO Your partner character is automatically controlled
during Dramatic Battle and Critical Parade.
MANUAL2P Control your partner character with the 2P controller. (If the game is
started with the 2P controller, this becomes MANUAL1P.)
If you complete a mission displayed in the Partner Select screen, you get a medal.
Collect the medals to receive a secret surprise. (Check how many medals you have
in the MEDAL GALLERY in Option Mode. See page 20.)
Back Step Rolling
Grand Shave Rolling
Super Electric Thunder
P (press rapidly)
4 - (charge) -> + P
s|/ (charge) + K
4 " (charge) ■> + K (P to cancel)
+ P (in air)
4 - (charge) -> 4 "-> + P
s|^+ P (in air)
4 - (charge) 44 ”> + K
Yoga Drill Kick
+ K (in air)
^4 + P
+ KKK (hold)
Arena Mode Pause Menu
When you pause the game in Arena Mode,
two additional options are available:
COMMAND LIST Review commands
for performing moves
(see page 9). Note
that the command list
is not available
in Tag Battle.
KEY COSEIG .
r»tM ST Mil T" HIT-
_ * _:_:_
CHARACTER Change your player
CHANGE and/or partner in mid-match.
Connecting a Multitap (for PlayStation®2)
When you play with more than two
controllers, make sure to insert a Multitap
(for PlayStation®2) into Controller Port 1
and insert all (up to four) controllers
into the Multitap (for PlayStation®2). When
you use a Memory Card (for PlayStation®2)
with a Multitap (for PlayStation®2), make sure
to insert the Memory Card (for PlayStation®2)
into Memory Card Slot A on the Multitap (for PlayStation®2).
CHARACTER EDIT MODE
Edit the new character Ace into your own
customized character. (When you select Ace
on the Character Select screen, you can
choose him as the LEFT SIDE or RIGHT
Character Edit Mode Flow
TRIAL Save EXP (experience) points here. Use your EXP to learn moves
Set the moves on your character.
Check out the moves.
Save your character to use in Original Mode and Arena Mode.
Complete the missions from several categories to get EXP points. Each category has
different types of missions and difficulty levels.
Sonic Boom 4r (charge) + P
Somersault Kick ^ (charge) 4 s + K
Opening Gambit (charge) + P
Double Somersault Kick \L (charge) + K
Learn moves with the EXP you have earned. Each move has its own rank. » S on j c g oom Typhoon (charge) + KKK
K (press rapidly)
4- (charge) + P
4^<- + K
Spinning Bird Kick
LP LP LK HP
Set moves for your character here
in order to use them in matches.
To set a move, select it from the
window on the right side and press
the • button, then move it to the
window on the left side and press
the • button again. Ace can be
equipped with a total of three
Special Moves, two Super Combos
and a Meteor Combo. When moves
use the same command (such as
Super Hadoken and Kikosho),
you can only equip one of them
at a time.
This is a training mode for your edit
character. Check the moves your
character has equipped.
Save your edit character using the MEMORY CARD (PS2)/ENTRY option
in Option Mode. Once a character is saved, you can use that fighter
$ in Original Mode and Arena Mode.
Practice your Special Moves
and Super Combos.
During training, press START to open a menu with the following options:
DATA CLEAR Reset damage and other data to zero.
CHARACTER CHANGE Return to the Player Select screen where you can
choose different fighters.
SUPER COMBO GAUGE
SUPER CANCEL LIMIT
Set your sparring partners action.
Set your sparring partner's block type.
Turn the damage data display ON/OFF.
Adjust the Super Combo Gauge charges.
When OFF, you can Super Cancel the same Super Combo.
When ON, you can juggle your sparring partner.
Change button assignments and turn vibration ON/OFF.
Return all options to their default settings.
4^"^ + P
+ K (also usable in air)
4^"^4^ + P
4^-H^i + k
+ K + K to cancel)
4/1 i<rW<r + KKK
V ■rY'J X T I
+ K then + K
Shinku Tatsumaki Senpukyaku
+ K (also usable in air)
Adjust game settings. Select a main option
and press the ■, A, or • button to go
to a submenu. Your Option settings are
preserved when you save game data.
* ,w r s 2
Bxk to tb# WOE SLELI *rr»ri.
press x amw jd exit.
Choose a NORMAL or HARD difficulty level.
Adjust the damage level of attacks.
Turn the time limit ON/OFF.
Change button assignments and turn vibration ON/OFF.
Turn on/off Vitality Gauge display, etc.
Adjust screen settings.
Reset all Game options to default status.
Return to the Option Menu.
f Sound Opiion
Choose STEREO or MONAURAL.
Adjust the background music volume.
Adjust the sound effects volume.
Sample background music.
Reset all Sound options to default status.
Return to the Option Menu.
Memory Card (for PlayStation®2)
DATA SAVE Save your play data to a Memory Card (for PlayStation®2).
DATA LOAD Load data previously saved on a Memory Card (for PlayStation®2).
AUTO SAVE Toggle the Auto Save function ON/OFF. When ON, your data is
automatically saved when you end each game mode.
ENTRY Save your edit character data to a Memory Card
(for PlayStation®2). You can only save two edit characters
on one Memory Card (for PlayStation®2). To save your data,
an optional Memory Card (for PlayStation®2) is required.
Make sure to insert a Memory Card (for PlayStation®2)
into Memory Card Slot 1. This game requires 16KB free space
on a Memory Card (for PlayStation®2) to save data.
EXIT Return to the Option Menu.
MEDAL GALLERY Review how many medals you have acquired by completing
missions (see page 14).
SCORE RANKING Check out Original Mode score rankings.
EXIT Return to the Option Menu.
REGISTER ONLINE AT WWW.CAPCOM.COM
This section shows the Special Moves, Super Combos and Meteor Combos
for the 15 fighters available at the beginning of the game. The Directional button
moves shown are for characters facing right. Reverse the left/right moves
when characters are facing left. In this section, P = Punch and K = Kick.