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Testing Blade Runner with ScummVM 

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Praetorian 

ScummVM Developer 

Testing Blade Runner with ScummVM 

1 Thu Apr 11, 2019 9:27 am 

Quick setup instructions (with screenshots) 


32 posts [I] 2 3 > 


First, here are some pages you can refer to for Blade Runner support in ScummVM: 

• News announcement for testing Blade Runner with ScummVM: Blade Runners Needed! 

• Blade Runner (ScummVM wiki) 

• User Manual: Installing a game for use with ScummVM (Blade Runner) 

• Required files for the game directory 

• ScummVM Issue Tracker, to report any bugs you find 

You don't need the third party installer or any patch to run Westwood's Blade Runner with ScummVM. You 
also don't need to install the game from its original installer; the original installer will not work on 
modern 64bit operating systems anyway. 


Short summary 

Grab the latest daily development build of ScummVM for your Operating System. Launch ScummVM and 
press "Add Game...". You just have to navigate into the game folder and then press on the "Choose" 
button. You won’t see anything in the folder itself from ScummVM, this is normal. Just press "Choose" 
and then if the proper files are in the folder, ScummVM will open a window "Pick the game" with two 
options. Choose the top one (simple "Blade Runner") rather than the "Blade Runner with restored 
content". 


Here's a How-to with screenshots 

1. Download the most recent development build of ScummVM for your Operating System and platform, 
and install it. You can always find the latest updates and bug fixes in these builds for the game, so you 
check if a bug you’ve found in the game is already fixed by testing with the latest development build. 

2. The screenshot below shows how the game folder looks in Windows 10 x64, after copying the required 
data files from the 4 CDs and renaming the CDFRAMES.DAT file from each CD, as per the instructions to 













CDFRAMES1.DAT, CDFRAMES2.DAT, CDFRAMES3.DAT, CDFRAMES4.DAT based on which CD they came from. 
This game folder includes the SUBTITLES.MIX file, which is optional and provides support for subtitles in 
the game. The SUBTITLES.MIX is found in the respective zip file that can be downloaded from the 

ScummVM games downloads page. 


Hll B |j - U Blade Runner 



X 

□ 

1 

Home Share View 



- of 

1 

* ^ « Westwood > 

Blade Runner 

v O Search Blade Runner fi 

A 

Name 

Date modified 

Type 

Size 

□ 1.TLK 

01-Nov-97 04:22 

TLK File 

5,346 KB 

□ 2.TLK 

01 -Nov-97 04:23 

TLK File 

3 S, 050 KB 

□ 3 .TLK 

01-Nov-97 04:24 

TLK File 

34,307 KB 

□ A.TLK 

01-Nov-97 04:16 

TLK File 

77,544 KB 

□ CDFRAMES1.DAT 

29-Oct-97 16:27 

DAT File 

63,611 KB 

□ CDFRAMES2.DAT 

29-Oct-97 16:29 

DAT File 

228,999 KB 

□ CDFRAMES3.DAT 

29-Oct-97 16:31 

DAT File 

216,455 KB 

□ CDFRAMES4.DAT 

29-Oct-97 16:33 

DAT File 

170,502 KB 

j COREANIM.DAT 

29-Oct-97 16:27 

DAT File 

56,450 KB 

□ MODE,MIX 

01-Nov-97 03:54 

MIX File 

24,166 KB 

□ MUSIC,MIX 

01-Nov-97 03:55 

MIX File 

29,932 KB 

j 0UTTAKE1.MIX 

01-Nov-97 04:30 

MIX File 

193,546 KB 

□ OUTTAKE2.MIX 

01-Nov-97 04:31 

MIX File 

49,120 KB 

j 0UTTAKE3.MIX 

01-Nov-97 04:33 

MIX File 

33,436 KB 

] 0UTTAKE4.MIX 

01-Nov-97 04:36 

MIX File 

120,774 KB 

□ SFX.MIX 

01-Nov-97 03:55 

MIX File 

13,510 KB 

□ SPCHSFX.TLK 

01-Nov-97 03:55 

TLK File 

1,973 KB 

□ STARTUP,MIX 

01-Nov-97 03:56 

MIX File 

2,259 KB 

] SUBTITLES.MIX 

H-Jul-19 03:33 

MIX File 

1,522 KB 

□ VQA1.MIX 

01-Nov-97 03c 53 

MIX File 

33,950 KB 

□ VQA2.MIX 

01-Nov-97 04:03 

MIX File 

222,530 KB 

□ VQA3.MIX 

01-Nov-97 04:07 

MIX File 

163,443 KB 

22 items 





3. Launching ScummVM: 











4. Select "Add Game.." from ScummVM: 



5. Navigate into the game folder and press Choose. You probably won't see anything inside the game 
folder from this ScummVM explorer window; this is normal: 




















Select directory with game data 


X 


<r 


* 



, j, « Westwo o d > B1 a d e Ru n n er v 

0 


Search Blade Runner fl 


Organize T 


New folder 


Name 


i== - €> 

V 

Date modified Type 


No items match your search. 


Westwood 
Blade Runner 


v < 


Folder: Blade Runner 


Choo:e 


Cancel 


6. Pick the first option for the original Blade Runner game and then click on Choose: 





























7. Then ScummVM will show you this Dialogue: 




Start 

Load... 

Add Gama... 
Edit Gama... 
Remove Game 

Options... 

About... 

Quit 


7a. From here you can optionally set some additional settings for the game. For example these are the 
recommended Graphic settings for the Graphics Tab: 



Game Engine Graphics Audio Volume 


MIDI 


MT-32 


Paths 


Q 


Override global graphic settings 
Graphics mode: <default> 

Render mode: <default> 

Stretc h mode: <defa u lt> 

Aspect ratio correction 
Fullscreen mode 
Filter graphics 


o 


o 


o 


Add Game... 

temove Gam- 

Options... 

About... 

Quit 


7b. And from the Audio Tab you can choose to have Speech and Subtitles (both) mode, if you have 





















installed the ScummVM subtitles. Enabling and disabling subtitles can also be done from in-game. 



8. Press OK in the first tab (or from any current tab in this ScummVM dialogue): 




Starl 

Load... 

Add Game... 
Edit Game... 
Remove Game 

Options... 

About... 

Quit 


9. Launch Blade Runner by selecting it from the list on the left (if not already highlighted) and pressing 
on Start: 


















Previous thread is here: Blade Runner [WIP] 


© 


Re: Testing Blade Runner with Scummy 

K Sun Jun 23, 2019 8:43 am 


Hi 

how it is possible to start Blade Runner in ScummVM? 


Thanks. 


© 


rootfather 

ScummVM Team 
Member 


Re: Testing Blade Runner with ScummVM 

1 Sun Jun 23, 2019 3:40 pm 
Hi Kirste, 



yes, the current development versions of ScummVM include support for Blade Runner. 


Check out https://buildbot.scummvm.org/builds.html and download the latest file for your system (g) 

© 


sturmk 


Re: Testing Blade Runner with Scui^nVM 

1 Sat Jun 29, 2019 9:48 am 














Hello 


Any Atari/Mint version planned ? 

Thanks 

© 


Anonymusx 

66 

Re: Testing Blade Runner with ScummVM 

1 Sat Jul 27, 2019 2:40 pm 

Hi! 


I want use subtitle the Blade runner, but not work. 


I use the mingw-w64-master-f1761567 scummvm, and copy the subtitles files, but not see the sub. 
What wrong me? 

© 


Anonymusx 


Praetorian 

ScummVM Developer 


Re: Testing Blade Runner with ScurryVM 

1 Sun Jul 28, 2019 9:14 am 

Today try again, but not work. 

I make on the subtitle in audio setting in scumvm. 

I use win 10 64 bit. The HDFRAMES.DAT 325 mb. 

© 


66 


Re: Testing Blade Runner with ScummVM 

1 Sun Jul 28, 2019 1:35 pm 


66 Anonymusx wrote: f 
Today try again, but not work. 

I make on the subtitle in audio setting in scumvm. 
I use win 10 64 bit. The HDFRAMES.DAT 325 mb. 


Hello. 

First step is to make sure you’ve extracted the Subtitles file in the Blade Runner game directory. Can you 
see the SUBTITLES.MIX file in there in your folder like in the following image? 






«- - ^ Li « Westwood > Blade Runner v ft Search Blade Runner 


Name Date modified Type Size 


□ 1.TLK 

01-Nov-97 04:22 

TLK File 

5,346 KB 

□ 2.TLK 

01 -Nov-97 04:23 

TLK File 

33,050 KB 

□ 3.TLK 

01 -Nov-97 04:24 

TLK File 

34,307 KB 

□ A.TLK 

01-Nov-97 04:16 

TLK File 

77,544 KB 

□ CDFRAMES1.DAT 

29-Oct-97 1&27 

DAT File 

63,611 KB 

□ CDFRAMES2.DAT 

29-Oct-97 16:29 

DAT File 

223,999 KB 

□ CDFRAMES3.DAT 

29-Oct-97 16:31 

DAT File 

216,455 KB 

□ CDFRAMES4.DAT 

29-Oct-97 16: S3 

DAT File 

170,502 KB 

□ COREANIM.DAT 

29-Oct- 97 16:27 

DAT File 

56,450 KB 

□ MODE.MIX 

01-Nov-97 03:54 

MIX File 

24,166 KB 

J MUSIC.MIX 

01-Nov-97 03:55 

MIX File 

29,932 KB 

□ OUTTAKE1.MIX 

01 -Nov-97 04:30 

MIX File 

193,546 KB 

□ OUTTAKE2.MIX 

01-Nov-97 04:31 

MIX File 

49,120 KB 

□ OUTTAKE3.MI 

01-Nov-97 04:33 

MIX File 

33,436 KB 

□ OUTTAKE4.MIX 

01-Nov-97 04:36 

MIX File 

120,774 KB 

J SFX.MIX 

01-Nov-97 03:55 

MIX File 

13,510 KB 

[ 1 SPCHSFX.TLK 

01-Nov-97 03:55 

TLK File 

1,973 KB 

□ STARTUP, MIX 

01-Nov-97 03:56 

MIX File 

2,259 KB 

□ SUBTITLES,MIX 

2Z-Jul-19 09:35 

MIX File 

1,550 KB 

□ VQA1.MIX 

Type: MIX File 1 

1 MIX File 

33,950 KB 

□ VQA2.MIX 

H VQA3.MIX 

Size: 1.51 MB 

Date modified: 2Z-Jul-19 09:35 | 

MIX File 

I MIX File 

222,530 KB 

163,443 KB 


ZZ items 


!== 


Then you could: 















either activate both speech audio and subtitles from the ScummVM menu (Click Edit Game with 
Blade Runner selected) like in the following image 



Game Engine Graphics Audio Volume MIDI MT-32 Paths 

Q Override globaI audlo settlngs 
Music device: <defautt> 

AdLI b e m u lator: < def a ulfc 

Text and speech: "" Speech Subtitles ^ Both 

Subtitle speed: 60 


Start 

Load... 

Add Game... 
Edit Game... 
Remove Game 

Options... 

About... 


Quit 





• Or launch the game, open the KIA (press Esc) and go to Options. You should see a Subtitles 
checkbox like in the following image. Make sure it is checked: 



LOUD 


LOUD 


iONUERSRTION CHOICES 


DESIGNER CUT 


Anonymusx 

u 


Re: Testing Blade Runner with ScummVM 

K Mon Jul 29, 2019 8:26 am 


1. yes, i copy the install subtitles file, but the file size diferent. 













3. i not see this options: 



free image hosting 


© 


1 


Raziel 

ScummV 
M Porter 


Re: Testing Blade Runner with ScummVM 

1 Mon Jul 29, 2019 9:27 am 







































©Preatorian 


I just wanted to do a quick test to see if i can reproduce ©Anoymousx' issue, but i only get a complete 
white screen when starting BladeRunner and lots of those errors in console 


66 

User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')... 

Looking for a plugin supporting this gameid... Blade Runner 
Starting 'Blade Runner with restored content' 

WARNING: GL ERROR: GL.INVALID.OPERATION on glTexlmage2D(0x0DE1, 0, _gllntFormat, .width, 

.height, 0, .glFormat, .glType,_null) (backends/graphics/opengl/texture.cpp:140)! 

WARNING: GL ERROR: GL.INVALID.OPERATION on glTexSublmage2D(0x0DE1, 0, 0, area.top, src.w, 
area.heightQ, .glFormat, .glType, src.getBasePtr(0, area.top)) 
(backends/graphics/opengl/texture.cpp:168)! 

Download SUBTITLES.MIX from ScummVM's website to enable subtitles 

SliceAnimations::openFrames: FIDFRAMES.DAT resource not found. Falling back to using CDFRAMESx.DAT 
files instead... 

WARNING: numQueuedStreams: 0! 

WARNING: GL ERROR: GL.INVALID.OPERATION on glTexSublmage2D(0x0DE1, 0, 0, area.top, src.w, 
area.heightQ, .glFormat, .glType, src.getBasePtr(0, area.top)) 
(backends/graphics/opengl/texture.cpp:168)! 


The last one is the one that keeps repeating while the game seems to run in the background. 

That is with the OpenGL renderer and the "Game with restored content" 

edit: Same with the "Normal" Game. 

As soon as i pick any other renderer the game plays fine, so there seems to be a problem with OpenGL. 

(I do remember having the very same problem with videos in "The Curse of Monkey Island" on residualvm, 
so if you find the cause i could update my issue item there as well) (§> 

Also, since OpenGL and SDL2 are still in development on my platform, i d be grateful for any pointers i 
could pass along to the devs to maybe fix problems on our end... 

© 


Praetorian 

ScummVM Developer 



Re: Testing Blade Runner with ScummVM 

K Mon Jul 29, 2019 11:10 am 


66 Anonymusx wrote: | 

1. yes, i copy the install subtitles file, but the file size diferent. 


You have an old file. Can you download the newest from here please and try again? 

https://www.scummvm.org/frs/extras/Blad ... Ies-v3.zip 


66 










Please make sure that you have added in ScummVM the above directory in your screenshot for Blade 
Runner, and not another one. If the SUBTITLES.MIX file is there, it should detect it and show the option. 

© 


Praetorian 

ScummVM Developer 



Re: Testing Blade Runner with ScummVM 

1 Mon Jul 29, 2019 11:12 am 


u Raziel wrote: t 

(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console 


Yes, I’ve just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens 
but we'll look into it. 

© 


Anonymusx 


Raziel 

ScummV 
M Porter 

Re: Testing Blade Runner with ScummVM 

1 Mon Jul 29, 2019 3:56 pm 


Re: Testing Blade Runner with Scui^nVM 

1 Mon Jul 29, 2019 3:03 pm 

Thanks, now work... 

© 

66 



66 Praetorian wrote: t 














fifi Raziel wrote: t 

(...) i only get a complete white screen when starting BladeRunner and lots of those errors in 
console 

Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens 
but we'll look into it. 


I will not be available for testing the following week(s), but will report back once i'm home again. 

Thank you for taking a look 

© 


Praetorian 

ScummVM Developer 



Re: Testing Blade Runner with ScummVM 

1 Thu Aug 01, 2019 1:30 pm 


fifi Raziel wrote: f 

fifi Praetorian wrote: f 
fifi Raziel wrote: f 

(...) i only get a complete white screen when starting BladeRunner and lots of those errors in 
console 

Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this 
happens but we'll look into it. 

I will not be available for testing the following week(s), but will report back once i'm home again. 
Thank you for taking a look 


©Raziel, did you have this issue on Windows 10 with Msys2 or on another platform / toolchain? Or was it 
for an official development build? 

I've pushed a PR fix for builds on Windows 10 with Msys2/Mingw(64 or 32). You can read about it here: 

https://github.com/scummvm/scummvm/pull/1782 

© 

Re: Testing Blade Runner with ScummVM 

K Thu Aug 01, 2019 8:50 pm 
©Preatorian 

Nope. 


1 


Raziel 

ScummV 
M Porter 


Post Reply 


a i- 


Local build on AmigaOS4 


© 
















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