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Testing Blade Runner with ScummVM
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Praetorian
ScummVM Developer
Testing Blade Runner with ScummVM
1 Thu Apr 11, 2019 9:27 am
Quick setup instructions (with screenshots)
32 posts [I] 2 3 >
First, here are some pages you can refer to for Blade Runner support in ScummVM:
• News announcement for testing Blade Runner with ScummVM: Blade Runners Needed!
• Blade Runner (ScummVM wiki)
• User Manual: Installing a game for use with ScummVM (Blade Runner)
• Required files for the game directory
• ScummVM Issue Tracker, to report any bugs you find
You don't need the third party installer or any patch to run Westwood's Blade Runner with ScummVM. You
also don't need to install the game from its original installer; the original installer will not work on
modern 64bit operating systems anyway.
Short summary
Grab the latest daily development build of ScummVM for your Operating System. Launch ScummVM and
press "Add Game...". You just have to navigate into the game folder and then press on the "Choose"
button. You won’t see anything in the folder itself from ScummVM, this is normal. Just press "Choose"
and then if the proper files are in the folder, ScummVM will open a window "Pick the game" with two
options. Choose the top one (simple "Blade Runner") rather than the "Blade Runner with restored
content".
Here's a How-to with screenshots
1. Download the most recent development build of ScummVM for your Operating System and platform,
and install it. You can always find the latest updates and bug fixes in these builds for the game, so you
check if a bug you’ve found in the game is already fixed by testing with the latest development build.
2. The screenshot below shows how the game folder looks in Windows 10 x64, after copying the required
data files from the 4 CDs and renaming the CDFRAMES.DAT file from each CD, as per the instructions to
CDFRAMES1.DAT, CDFRAMES2.DAT, CDFRAMES3.DAT, CDFRAMES4.DAT based on which CD they came from.
This game folder includes the SUBTITLES.MIX file, which is optional and provides support for subtitles in
the game. The SUBTITLES.MIX is found in the respective zip file that can be downloaded from the
ScummVM games downloads page.
Hll B |j - U Blade Runner
X
□
1
Home Share View
- of
1
* ^ « Westwood >
Blade Runner
v O Search Blade Runner fi
A
Name
Date modified
Type
Size
□ 1.TLK
01-Nov-97 04:22
TLK File
5,346 KB
□ 2.TLK
01 -Nov-97 04:23
TLK File
3 S, 050 KB
□ 3 .TLK
01-Nov-97 04:24
TLK File
34,307 KB
□ A.TLK
01-Nov-97 04:16
TLK File
77,544 KB
□ CDFRAMES1.DAT
29-Oct-97 16:27
DAT File
63,611 KB
□ CDFRAMES2.DAT
29-Oct-97 16:29
DAT File
228,999 KB
□ CDFRAMES3.DAT
29-Oct-97 16:31
DAT File
216,455 KB
□ CDFRAMES4.DAT
29-Oct-97 16:33
DAT File
170,502 KB
j COREANIM.DAT
29-Oct-97 16:27
DAT File
56,450 KB
□ MODE,MIX
01-Nov-97 03:54
MIX File
24,166 KB
□ MUSIC,MIX
01-Nov-97 03:55
MIX File
29,932 KB
j 0UTTAKE1.MIX
01-Nov-97 04:30
MIX File
193,546 KB
□ OUTTAKE2.MIX
01-Nov-97 04:31
MIX File
49,120 KB
j 0UTTAKE3.MIX
01-Nov-97 04:33
MIX File
33,436 KB
] 0UTTAKE4.MIX
01-Nov-97 04:36
MIX File
120,774 KB
□ SFX.MIX
01-Nov-97 03:55
MIX File
13,510 KB
□ SPCHSFX.TLK
01-Nov-97 03:55
TLK File
1,973 KB
□ STARTUP,MIX
01-Nov-97 03:56
MIX File
2,259 KB
] SUBTITLES.MIX
H-Jul-19 03:33
MIX File
1,522 KB
□ VQA1.MIX
01-Nov-97 03c 53
MIX File
33,950 KB
□ VQA2.MIX
01-Nov-97 04:03
MIX File
222,530 KB
□ VQA3.MIX
01-Nov-97 04:07
MIX File
163,443 KB
22 items
3. Launching ScummVM:
4. Select "Add Game.." from ScummVM:
5. Navigate into the game folder and press Choose. You probably won't see anything inside the game
folder from this ScummVM explorer window; this is normal:
Select directory with game data
X
<r
*
, j, « Westwo o d > B1 a d e Ru n n er v
0
Search Blade Runner fl
Organize T
New folder
Name
i== - €>
V
Date modified Type
No items match your search.
Westwood
Blade Runner
v <
Folder: Blade Runner
Choo:e
Cancel
6. Pick the first option for the original Blade Runner game and then click on Choose:
7. Then ScummVM will show you this Dialogue:
Start
Load...
Add Gama...
Edit Gama...
Remove Game
Options...
About...
Quit
7a. From here you can optionally set some additional settings for the game. For example these are the
recommended Graphic settings for the Graphics Tab:
Game Engine Graphics Audio Volume
MIDI
MT-32
Paths
Q
Override global graphic settings
Graphics mode: <default>
Render mode: <default>
Stretc h mode: <defa u lt>
Aspect ratio correction
Fullscreen mode
Filter graphics
o
o
o
Add Game...
temove Gam-
Options...
About...
Quit
7b. And from the Audio Tab you can choose to have Speech and Subtitles (both) mode, if you have
installed the ScummVM subtitles. Enabling and disabling subtitles can also be done from in-game.
8. Press OK in the first tab (or from any current tab in this ScummVM dialogue):
Starl
Load...
Add Game...
Edit Game...
Remove Game
Options...
About...
Quit
9. Launch Blade Runner by selecting it from the list on the left (if not already highlighted) and pressing
on Start:
Previous thread is here: Blade Runner [WIP]
©
Re: Testing Blade Runner with Scummy
K Sun Jun 23, 2019 8:43 am
Hi
how it is possible to start Blade Runner in ScummVM?
Thanks.
©
rootfather
ScummVM Team
Member
Re: Testing Blade Runner with ScummVM
1 Sun Jun 23, 2019 3:40 pm
Hi Kirste,
yes, the current development versions of ScummVM include support for Blade Runner.
Check out https://buildbot.scummvm.org/builds.html and download the latest file for your system (g)
©
sturmk
Re: Testing Blade Runner with Scui^nVM
1 Sat Jun 29, 2019 9:48 am
Hello
Any Atari/Mint version planned ?
Thanks
©
Anonymusx
66
Re: Testing Blade Runner with ScummVM
1 Sat Jul 27, 2019 2:40 pm
Hi!
I want use subtitle the Blade runner, but not work.
I use the mingw-w64-master-f1761567 scummvm, and copy the subtitles files, but not see the sub.
What wrong me?
©
Anonymusx
Praetorian
ScummVM Developer
Re: Testing Blade Runner with ScurryVM
1 Sun Jul 28, 2019 9:14 am
Today try again, but not work.
I make on the subtitle in audio setting in scumvm.
I use win 10 64 bit. The HDFRAMES.DAT 325 mb.
©
66
Re: Testing Blade Runner with ScummVM
1 Sun Jul 28, 2019 1:35 pm
66 Anonymusx wrote: f
Today try again, but not work.
I make on the subtitle in audio setting in scumvm.
I use win 10 64 bit. The HDFRAMES.DAT 325 mb.
Hello.
First step is to make sure you’ve extracted the Subtitles file in the Blade Runner game directory. Can you
see the SUBTITLES.MIX file in there in your folder like in the following image?
«- - ^ Li « Westwood > Blade Runner v ft Search Blade Runner
Name Date modified Type Size
□ 1.TLK
01-Nov-97 04:22
TLK File
5,346 KB
□ 2.TLK
01 -Nov-97 04:23
TLK File
33,050 KB
□ 3.TLK
01 -Nov-97 04:24
TLK File
34,307 KB
□ A.TLK
01-Nov-97 04:16
TLK File
77,544 KB
□ CDFRAMES1.DAT
29-Oct-97 1&27
DAT File
63,611 KB
□ CDFRAMES2.DAT
29-Oct-97 16:29
DAT File
223,999 KB
□ CDFRAMES3.DAT
29-Oct-97 16:31
DAT File
216,455 KB
□ CDFRAMES4.DAT
29-Oct-97 16: S3
DAT File
170,502 KB
□ COREANIM.DAT
29-Oct- 97 16:27
DAT File
56,450 KB
□ MODE.MIX
01-Nov-97 03:54
MIX File
24,166 KB
J MUSIC.MIX
01-Nov-97 03:55
MIX File
29,932 KB
□ OUTTAKE1.MIX
01 -Nov-97 04:30
MIX File
193,546 KB
□ OUTTAKE2.MIX
01-Nov-97 04:31
MIX File
49,120 KB
□ OUTTAKE3.MI
01-Nov-97 04:33
MIX File
33,436 KB
□ OUTTAKE4.MIX
01-Nov-97 04:36
MIX File
120,774 KB
J SFX.MIX
01-Nov-97 03:55
MIX File
13,510 KB
[ 1 SPCHSFX.TLK
01-Nov-97 03:55
TLK File
1,973 KB
□ STARTUP, MIX
01-Nov-97 03:56
MIX File
2,259 KB
□ SUBTITLES,MIX
2Z-Jul-19 09:35
MIX File
1,550 KB
□ VQA1.MIX
Type: MIX File 1
1 MIX File
33,950 KB
□ VQA2.MIX
H VQA3.MIX
Size: 1.51 MB
Date modified: 2Z-Jul-19 09:35 |
MIX File
I MIX File
222,530 KB
163,443 KB
ZZ items
!==
Then you could:
either activate both speech audio and subtitles from the ScummVM menu (Click Edit Game with
Blade Runner selected) like in the following image
Game Engine Graphics Audio Volume MIDI MT-32 Paths
Q Override globaI audlo settlngs
Music device: <defautt>
AdLI b e m u lator: < def a ulfc
Text and speech: "" Speech Subtitles ^ Both
Subtitle speed: 60
Start
Load...
Add Game...
Edit Game...
Remove Game
Options...
About...
Quit
• Or launch the game, open the KIA (press Esc) and go to Options. You should see a Subtitles
checkbox like in the following image. Make sure it is checked:
LOUD
LOUD
iONUERSRTION CHOICES
DESIGNER CUT
Anonymusx
u
Re: Testing Blade Runner with ScummVM
K Mon Jul 29, 2019 8:26 am
1. yes, i copy the install subtitles file, but the file size diferent.
3. i not see this options:
free image hosting
©
1
Raziel
ScummV
M Porter
Re: Testing Blade Runner with ScummVM
1 Mon Jul 29, 2019 9:27 am
©Preatorian
I just wanted to do a quick test to see if i can reproduce ©Anoymousx' issue, but i only get a complete
white screen when starting BladeRunner and lots of those errors in console
66
User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
Looking for a plugin supporting this gameid... Blade Runner
Starting 'Blade Runner with restored content'
WARNING: GL ERROR: GL.INVALID.OPERATION on glTexlmage2D(0x0DE1, 0, _gllntFormat, .width,
.height, 0, .glFormat, .glType,_null) (backends/graphics/opengl/texture.cpp:140)!
WARNING: GL ERROR: GL.INVALID.OPERATION on glTexSublmage2D(0x0DE1, 0, 0, area.top, src.w,
area.heightQ, .glFormat, .glType, src.getBasePtr(0, area.top))
(backends/graphics/opengl/texture.cpp:168)!
Download SUBTITLES.MIX from ScummVM's website to enable subtitles
SliceAnimations::openFrames: FIDFRAMES.DAT resource not found. Falling back to using CDFRAMESx.DAT
files instead...
WARNING: numQueuedStreams: 0!
WARNING: GL ERROR: GL.INVALID.OPERATION on glTexSublmage2D(0x0DE1, 0, 0, area.top, src.w,
area.heightQ, .glFormat, .glType, src.getBasePtr(0, area.top))
(backends/graphics/opengl/texture.cpp:168)!
The last one is the one that keeps repeating while the game seems to run in the background.
That is with the OpenGL renderer and the "Game with restored content"
edit: Same with the "Normal" Game.
As soon as i pick any other renderer the game plays fine, so there seems to be a problem with OpenGL.
(I do remember having the very same problem with videos in "The Curse of Monkey Island" on residualvm,
so if you find the cause i could update my issue item there as well) (§>
Also, since OpenGL and SDL2 are still in development on my platform, i d be grateful for any pointers i
could pass along to the devs to maybe fix problems on our end...
©
Praetorian
ScummVM Developer
Re: Testing Blade Runner with ScummVM
K Mon Jul 29, 2019 11:10 am
66 Anonymusx wrote: |
1. yes, i copy the install subtitles file, but the file size diferent.
You have an old file. Can you download the newest from here please and try again?
https://www.scummvm.org/frs/extras/Blad ... Ies-v3.zip
66
Please make sure that you have added in ScummVM the above directory in your screenshot for Blade
Runner, and not another one. If the SUBTITLES.MIX file is there, it should detect it and show the option.
©
Praetorian
ScummVM Developer
Re: Testing Blade Runner with ScummVM
1 Mon Jul 29, 2019 11:12 am
u Raziel wrote: t
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console
Yes, I’ve just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens
but we'll look into it.
©
Anonymusx
Raziel
ScummV
M Porter
Re: Testing Blade Runner with ScummVM
1 Mon Jul 29, 2019 3:56 pm
Re: Testing Blade Runner with Scui^nVM
1 Mon Jul 29, 2019 3:03 pm
Thanks, now work...
©
66
66 Praetorian wrote: t
fifi Raziel wrote: t
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in
console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens
but we'll look into it.
I will not be available for testing the following week(s), but will report back once i'm home again.
Thank you for taking a look
©
Praetorian
ScummVM Developer
Re: Testing Blade Runner with ScummVM
1 Thu Aug 01, 2019 1:30 pm
fifi Raziel wrote: f
fifi Praetorian wrote: f
fifi Raziel wrote: f
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in
console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this
happens but we'll look into it.
I will not be available for testing the following week(s), but will report back once i'm home again.
Thank you for taking a look
©Raziel, did you have this issue on Windows 10 with Msys2 or on another platform / toolchain? Or was it
for an official development build?
I've pushed a PR fix for builds on Windows 10 with Msys2/Mingw(64 or 32). You can read about it here:
https://github.com/scummvm/scummvm/pull/1782
©
Re: Testing Blade Runner with ScummVM
K Thu Aug 01, 2019 8:50 pm
©Preatorian
Nope.
1
Raziel
ScummV
M Porter
Post Reply
a i-
Local build on AmigaOS4
©
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