[113 Tee (LRS
um m
Y es,
«-—The—center-..and-wide-receivers—break-th
-All linemen turn to the inside when runn
A. LOS
E
The center will be the first man to set up the huddle eight yards behind the `
ball - Hurry. l | o — —
Remember we have only 40 seconds to get a play started. We must save all the
time possible by being efficient in our huddling. Times starts as the referee
brings his hand down.
E P | !
Keep a constant huddle. The shape and appearance is the responsibility of each
man. | peres
The QB does the talking. All others Listen! The QB must talk straight out -
not up in the air or down at the ground - see all of your men.
Do not lean on other men in He huddle . [Pace y your hands (not your elbows) on.
your knees. - | | A | ` |
kn mk
If you do not hear the signal the word is Check. Listen. Do not be a "checker".
Look at QR: See what you hear. l
- “then pause for "Checks'.
After giving the play number the QB will say "Ra dy"
All clap hands which is the. signal to PRESAS the hudále.
Never loaf! |
4
inust run fast. Sometimes you must cover a lot of distance. The QB must check cov-
erage immediately.
ing to offensive position. Y move in front
of QB to the side of the formation. Halfback always cross behind the Fullback.
When sent in with information, get it to the OB. Do not leave the sidelines
unless you thoroughly understand the information to be taken in.
A clock located in the end zone and in full view of the players will be started
at the referee's signal before each play RU 40 seconds to get the ball
in play. à E
whem the “snap Court is given. You
I.
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II;
III.
| — M"
THE QB MAY PUT THE TEAM INTO ACTION IN FOUR WAYS
A, Use of possible No Count adjus
CADENCE IN THE HUDDLE
d De ERE (6, 0 Up, etc. )
2. Play: Number of Play. (Slant 34, Flow 36, etc.)
$. Give the snap count: (On 2, On Set, etc.)
“4, Pause momentarily: (You must, listen - we will not keep men who
are constant "Checkers". However, it is better to check than
to go up to the line not knowing the play or snap count).
Center and wide receivers will leave huddle during pause.
5. Give command "Ready - Break". |
6. All clap hands then jog to L.O.S. as instructed.
yan Example of call in, huddle: "6-Flow 36 - on 2 - (pause) -
Ready -. Break". | |
a Everyone will assume designated stance.
` 2. QB will look over defense and decide if a check off is necessary.
3. OB calls live or dead color (pause by OB) MEE 19 -
ee 19". |
A. Any shifting. of F — X, V 0r 2 Will be done on >
he first color heard.. White 19 - White 19.
| Any motion or fly will be started on the QB's heel.
| “White 19.- (QB's Heel) - White CH |
C. ¿Any shifting with motion or! "fly - Shift on first color -
| Motion, and Fly on QB's Heel.
E D. The QB can call e live color during the cadence.
4. QB calls "Set". ere cadence. i
5. HUT - HUT - HUT (non rhythmic)
ly . Example of call on L.O.S.
Color Play Color Play | gg Snap Numbers
Green 62 Green 62 - Pause - "Set" HUT - HUT - HUT
'l. On "2nd sound" (first sound will be cólor) Example - "Blue Go"
2. On "Set" - Example - "White 19 White 19 "Set"
Au On Ly 24 3, 4, etc. as previously described. |
Example — "Yellow 50 Yellow 50 - Set - Hut, Hut, etc."
tment.
1
ny
5. HUT - HUT - HUT (non rhythmic) ,
4
6. Example of'call on Pa eT
Color Play Color Play | Snap Numbers
Green 62 Green. 62 - Pause - "Set" HUT - HUT - HUT
| | |
7. Trying for Penalty - 4th & Short (No Brainer)
This is a situation attempt to draw the defense offsides on a ©
"4th and Short" situation in the opponent's end of the field.
We will probably be in field goal range, close enough so that
a five yard "delay of game" penalty will not put us out of the
field -goal range. |
We will send in our Short Yardage/Goal Line team for the attempt.
These are tne rules. to follow:
is The. play in the huddle will be called "No Play On Infinity"
(continuous snap count). Quarterback keep players in huddle
till 15 seconds remain on "4) Second" clock. Players hustle
to Line: of Scrimmage. |
2. Line up as to run a play.
3. Quarterback call normal cadence - using various emphasis on
voice inflection (Do. Not use any type of head bob).
4. After cadence reaches 4 - Halfback will go in motion either
direction and then stop when near sidelines and get in a
3 point Stance. Remain motionless. !
Quarterback. remain motionless-and-continue -cadence- xe
"40 second" clock runs out. (We will receive a 5 yard
delay of game penalty).
6. Never snap the ball under any circumstances. (If a defender
jumps offside, we must depend on him to touch one of our
players to draw Eus penalty. Line use "Influence" technique.
7. Everyone remain mòtioniesé until the referee blows the play
| dead. i
8. Quarterback - Do not pull away from, Center or call time out.
o on Let the Geet stop the: play.
Jap Snap Count - Voice inflection by QB (Blue “GOU in an
“attempt to draw defense offsides. No foul by the defense,
QB restarts count and. proceeds to count called in the huddle.
ds
Sa
Bi
e
11.
huddle - is (erased. The next num
a mëngen
(oi
CHECK-OPP SYSTEM
4
P
Play called at the line of scrimmage changing call made in
huddle. The approach to the use of audibles is as follows:
a. There. will be situations by game plan where the best way
to take advantage of the defensive alignment will be with
a check-orfr.
Color designated as live will be used as check-off signal.
If the QB calls any other color than the live color, then the
piay called in the huddle will be run. The next number called
will be a fake. |
If the QB repeats the live NES the Lies called in the
ber raised Will be the play Etta
OB can also use the live color and dá in the huddle. Disregard’
“the color. Then call the designated live color on the line of |
scrimmage. Offense will disregard the live color and run play..
called in the huddle. This will 2m anyone who might
past up the Juve color:
| - Check-o££ cannot be used if the play called in the ‘huddle was
designated to go on 2nd sound.
T
AAA AMA
If. the defense is shifting, it is imperative that Several.
plays be run on the second sound.
«ec A co espaço SE eror GE)
second Saad.
It isa good idea to go on second sound a few times early in
the game. This keeps the defensive line tense and off balance.
On 3rd down QB may use defensive front instead of "RED" to change play.
Ex: "5 Down 88, 5 Down 88 Set-Hut-Hut"
(Snap count would be on two)
U
WILL BE CALLED IN THE HUDDLE - - - FROM THE BENCH.
ALL “CHECK WITH ME" PLAYS CAN BE CALLED ON “SET l, 2 om 3”,
A FORMATION WILL BE CALLED - THEN “CHECK WITH ME" 76/35
THE QB WILL HAVE A,MINIMUM NUMBER OF PLAYS FROM WHICH TO SELECT,
THEY USUALLÝ WILL BE CALLED ACCORDING TO DEFENSIVE FRONTS OR
COVERAGES.
ELE OF. "CHECK WITH ME" CALL FROM THE BENCH WOULD BE.
A. 0 SLOT, PUT. LODO" ON. Z.
Any COLOR CAN BE USED IN ‘CADENCE, COLORS SHOULD BE CHANGED
CONTINUOUSLY, - |
EXAMPLE: HUDDLE CALL “6, CHECK WITH ME ON UNE”,
"GREEN 56” (FLow 36 Is DESIGNATED Rant
“GREEN 56”
(PAUSE) "SET"
"HuT" (BALL SNAPPED)
"H UT“ A
open ii sr EE ver H WE EE O ENEE zët Ip kok m
THE USE OF THE "CHECK WITH ME” SYSTEM WILL .BE DEPENDENT UPON THE
SPECIFIC OPPONENT, VERSUS SOME TEAMS "CHECK WITH ME” WILL NOT BE.
PART OF THE GAME PLAN, VERSUS OTHERS IT WILL ,BE USED' VERY Fine Von le
NO HUDDLE PLAYS = E. TEXAS - CAN BE CALLED BY THE QB,
THE CODE WORD ALERTS THE TEAM TO QUICKLY ALIGN ON THE BALL IN THE
FORMATION CALLED. BY THE QB, GB WILL.THEN CALE-THE PLAY AND
SNAP COUNT WILL BE ON "2", m i
EXAMPLE: “TEXAS - TEXAS”
es Os " HEEN a S-35
HN a "25
SNAP COUNT IS "2"
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b Holes.are eres even (0-2-4-6-B) to the Sight = odd dlss-Se7=D) to the
left as in the diagram above. I AN
2. On all base blocking, the hole is directly over the numbered man.
|^ (Example - Slant 35). | |
3. On all other blocking,
the hole is cff the inside hip of the numbered
man. ! | l
NUMBERING OF BALL-CARRIER
dè Running plays will be SE from 10 thru 39, and called in backfield `
series by a word description. re ka slant 35 - Flow 38 - Ride 39).
O O
Odd 20's Even 20's
oad o: s
l Even 30!
Odd 20's ^ Even 20's |
© COD . | Teens ©
30's . . Odd 30's © | | Odd 30's |
E F=Teen's
. Even 30
D
u Za SS 10's-are draws. (FB)--—"H"-will designate- EE HII e Spe
3. 50 thru 90 - Drop back passes: (50's = Blitz Audibles)
4. 100 Series - are play-action passes with the QB setting up behind
the fake within the tackle box. (Example - Slant 135 )
5. : 200 Series - are roll-out passes with the QB rolling out toward the
| + faking back or backs. (Example - Flow 236).
6. * 300 Series + are bootleg passes - with the QB rolling away from the
a x faking back or backs. (Example - Flow 338).
7. 400 Series - are running play passes with the designated back (H-F)
as the passer. (Example - Flow 438).
fe
8. 500 Series - are screen passes - both play attion and regular drop
Moo back screens. (Example - 582 Screen Right to F -
F=536 Screen Left to H).
| 9. 'Special Passes - are passes that do not fit into any of the above
UC | | | | Categories. They will be given names or unused numbers.
(Example - Flea Flicker Right).
BASIC INFORMATION
SPACING
| | No TP
NormaliF)-
Strong
Weak -
Load yo
ERT OS "Ee
HALFBACK
[co
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Kegel
Kg
Position yourself
Line up behind Quarterback with your toes 5 E from
the sop of the paki
Line up in the EE Ot TE (Y) straddling TN leg
of.Offensive Tackle with your poes 5 peso from the hall.
Line up to side away Irom TE(Y) Ste SA ae insidé leg of
Offensive Tackle with your toes 5 yards from the ball.
Position yourself l yard outside Offensive Tackle
to weakside ana l yard deep off the TE
Position yourself between Tackle and ai 1 yard dues SET LOS.
Position yourself as a Wide Receiver opposite. EB TE(Y) and `
outside the, xX on Sne LOS. | l | c
EUT A in a tight X position with a 2 foot split from
„the cca a & | És n TE i
Position nee a yard « outside TE (Y)' and 1 SC off
bass
“Align to TE. side on “LOS ka Take a 1 yard suiit to: allow
TE to ae Peewee you. and Offensive Tackle. :
Position yourself as a Wide Receiver to the TE (1). side `
off the LOS. C5 d n f
Position yourself 3 Yard outside Flood.
M
ET
as a wide receiver 1 yard off LOS Between Y & Z.
Line up in a 2 point stance behind the Quarterback.
Depth will vary from 5 to 7 ange KEES on play and assignment.
Line up to side away from TE (Y) straddTing inside leg of Tackle
with your toes 5 yards from the ball.
oa
"Line up to the side of the TE(Y) straddling uer SS of Tackle
with your toes 5 M from: “the ball. i p
um
ME | | ZEN = SPACING: (continued)
SPLIT END - X
Normal - Ball on far hash - Inside edge of numbers.
Ball in middle of field - Middle of numbers.
Ball on near hash outside edge of numbers.
4
Tight - l to 3 feet from Tackle.
Near 7 l. to 3 yards from Tackle.
Open = 3 to 6 yards from Tackle.
Split - Position yourself between OT and back l yard off LOS
. FLANKER - Z |
Normal = Ball on far hash - Inside edge:of numbers.
| | (Ball in middle of field - Middle of the numbers.
Ball on near hash outside edge of numbers.
Close A i to 3 yards from yel yard off LOS.
Flank’ - 3 to 6 yards from Y - 1 yard off LOS.
Slot - Align halfway between x and OftTensive Tackle =
o ' wh. yara off Los. E |
Over e Align outside of X - .i yard off LOS.
Vl ee jan deep-behind-QB-in- breng"
TIGHT END - Y
Move
Normal- - 2 foot SET from Tackle.
Off/Box -~ Position EE 1 yard off LOS in oral position
for formation called.
Flex — Position yourself 2 to 5 yards from Tackle.
Wide Position yourself like a normal xox ee
Position yourself E eege - In Ge
for going in motion.
3. Two Tites -
4. Detroit
5. Heavy
6. ‘Load
7. Short Yardage |
8." Goal Line r :
9. i Sub”
10. | 4 Wides
11. Gun
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PERSONNEL COMBINATIONS ——
3
2 Backs, 2 WR's, A TES v E
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Same As Regular with Designated Backs
2 Backs, l WR, 2 TES (One Designated X or Z
L l . Depending on Formation)
1 Back, 2 WR's, 2 TE's (One Designated as F)
1
il Back, 1 WR (2), 3 TE's (One as X, One as F)
l: Back, l WR (X), 3 TE's (One as Z, One as F)
2 Backs, 2 TES, A Specified Player as Z
2 Backs, 3 TE's (One'as X, One As Z)
“L Back, 1 TE, 3 WR's (May Be Used On Any Down) `
1 Back, 4 WR's
Y 2. Backs, 3 HR! s :
aqu 4 es rn mu
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Back£ield . Ox 2nd TE.
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SUBSTITUTED FORMATIONS (GUN, SUB, 4 W'S)
mr a
—
^ — ZIP = Deep Motion Behind Backs
m = Faking Run.
(Hatf- Motion - Not crossing the MOTION = FLY ` (Half Fly - Not crossing the
formation toward the TE) ` ZIP o. formation away from TE)
¡OLE Y Fly
E
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X peel d
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- SLANT 14 (STRONG) BASIC BLOCKING: pasr h.
P FORMATIONS
| D. Lee E,
Z | Fly, Peel
Z Fly Tite
Z Motion
| E
[| CP: S-l4 Fan Weak 3
ec Ld
fh ino Fc. qo Vt OS TIT SE A NÁ POK eee v, a TIT etu SIN RS CR D re nd O aa
S CARRIER: Sead prre - Expilda: off Mesh Point - Read OT's Block - Run to e =
PALL —P =A 25 3 Read
[BACK O : Block Outside Man
y | : Explode into Sam - Drive - Work for Inside Position - Alert Calls
x : Block Deep ae
> cannes
| —— k pose Motion or Fly / Cut Off —
EC i | m
Pw 14 Ti E
Q ee WO.
= Kies SW YAP l g S Ge a
| STAC IE OVER |
Erg FEY TITRE.
SCRAPE O BASE OBE BASE A SAE EE, Të
[over STACK — | - E ||. OFF SET ST.
É Ee
| Base .
Slip)
BASE OBE 5
DR AAA NN
| (Possible
Base
OBE)
BASE SWAP
| OB CHECK OFF:
ee BASIC BLOCKING:
QB ACTION AND ALERTS:
Reverse Pivot - Get ball deep to ball carrier quickly - A
Fake Slant 114/115 after hand off
an
| (Possible
(possible). OBE
DIAMOND OO po 38 DEL REDUCH
i (Possible
| Base E)
vs Dk eeh U ga B œB adm ` < S mie
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PLAY NUMBER. SLANT 35 (WEAK) = BASIC BLOCKING; BASE
| (2 Back)
0
0 Wk
8
6 Change
SS
D
Z-Motion
Z-Peel
+ BASE SLIP |
chins Be BO SINE ke SOW E e
BALL CARRIER: Open Step = Read blocking scheme for Break
| BACK : Wk Guard Covered = Block Will LB — Wk Guard Bubble = Fan W
x: Explode inside the # ef? Man On and Seal = Alert Calls
Xoo + Block Force ^
Z à Block deep TELA IA |
"OV" Wk
EE ie e
r
| STACK OVER .
E - : dëi "0" Slot Z Motion.
¡UNDER ea
"D"
i Peel |.
- IC BLOCKING:
Z 1 “ee. e
ZE S: di Es RE a a ii
nn
| QB CHECK OFF:
EO RE ees
SLANT 34 "Fan
EN
, Cal ALERT J UP = "BASE"
kri "ut
EE EE EE Hätt e ESSA E CO SAA BL we Faron ED YR Viti) Blades yi RE CT S | O ed a ALS deep a EIN
SENS n Xx N la ri L OCA L A yo a ka. NON
: '
Reverse Pivot to ball carrier - Get ball to him deep -
Continue Fake 134/135 play action |
ues ed
Pere oca EE
SE
1? T
BASE SWAP
-
wee mom on e wo
Dé.
Do
PLAY NUMB
*
E
BER : SLANT 38 | BASIC BLOCKIN
- d : E S G ii
= KK E E 0 EDER E EE Mene MS EE ESSE ASS SES TESTS TESEO EE UE E M ee PET oe ee OT E
A
| FORMATIONS |
+ | O-Out (ZFT)
| O-Slot Out (Z-Peel
Eagie Bt (ZIT) .
a
ki T T res s E GE Se ag SR EE EE S, ben EE ti Bo E Md AEO Ae REPT ora ca e Merlo NEG ae ra MR A Cono ED one RED E EE KEE SRI K e a
e Gaia A A S pyan = e: E 5 ki E B
BALL CARRIER: Open | Angle Lead - Read Block of Tight End - Read 4, 6, B
BACK Block Man On - SS/Cornsr | Force cr. S.
Base Block . SLB/DE - = Wall off and | Sustain - Alert Calls
É kè
| " i
$b
x : Block Deep M3 - CP - Detroit : Block | Force.
S A AO IDEU OOTD OE
. EAGLE RT. "Z" FLY TITE
ONE
EEE SN
OVER à J IDE RED »
N AAA o, —
"OM OUT "Z" ELY TITE
TEEN DD DNI ee ae
OVER STACK _ "O" SLOT OUT’ d PEEL
Eat
RE TTT
SS SE En E TT EAE A S AAEE a ETSA E ii MATCH UM I E S IU EE EC S RE CR COME NM
g EE d AR EE: SE Se
AP BASE"
il.
PLAY NUMBER: SLANT 39 EC
| DB CHECK OFF:
SCRAPE
| OUT OF:
EE EE EE IO OI
B ACTION AND ALERTS:
©»
nú
Reverse Pivot - Get Ball Deep to Ball Carrier Quickly -
Set up for Play Action
E TETE SCE CTT
Base when we
anticipate
Slam)
"BASE"
be : [^ uw SLOT OUT MAR PEEL
| | Ts m EW
Somos Ty i H
E R PET CE CET
PDA qe Gs AER tee) "Xe m Qu œ
| Weak
3 Cl.
0-0n (ZF)
O Up SZM |
Slot Z Motion zu
Z Peel a
Zu Fly o
F Fly |
Strong F Fly:
Poss. Toss Play
BALL — . (Slant) Open Angle Lead -
BACK: Block End Man on LOS
: x Block LN cC TCR II Ne DUREE NER
£o Block k deep va a
zu T das
L te deg llo je
21. — PLAY NUMBER: SLANT 38 (WEAK) BASIC BLOCKING: BASE (HOOK) —
| | a (Op CHECK OFF:
POWER E / PR. SCOOP
QB ACTION AND ALERTS: .
E Open Step - Get ball deep and wide to Back. Continue to set up
34 SCRAPE o 34 UNDER
34 OVER STACK a
DI äng, E
sino | S er
DIAMOND m Lu Z PEEL — 34 DBL REDUCE.
gel
1D.
LAY NUMBER: Slant 38 Boss 0000... BASIC BLOCKING; Base Hook ć
| FORMATIONS
0 (Flood)
O Strong
- | O Up F-Motión
om | O Weak F-Motion
2.
e Load.
Slo | | Heavy
Z = iy Tite Close
Peel
B 1 it pe er
CP — 5-38:G (Possible "U“)
ky a
je El STD TS
E je Dead Head io e
BALL CARRIER: pen Ang e Lea a rte of Tight 1 end Read 4,.6, a
*
BACK A jus Defensive Alignment - Block SS/Corner Force - CP's
Yo, Base Hook SLB/DE - Wall Off & Sustain - Alert Calls —
ot Bkeek barner.
PUR |. , "Gone"
"O" Weak F-Motion
13. _BASIC BLOCKING: BASE HOOK
PLAY NUMBER: SLANT s BOSS Bede
ket E la es AE ai SC eg CS etno il
SE ZE SEE EE AT AREA e Beie?
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-
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+
OB ACTION AND ALERTS: +
4
Reverse Pivot - Get ball deep to ball carrier quickly - Set up for Play Action
5 l f a
ete ee ene id
ee S
grip
DO apaga Moda QU ko SU TT Ceci praia SS
— 34 DBL REDUCE
Der EE
Dees
13. B
RAY NUMBER: | TOSS/Slant 38 BOB — A SS BASE EE
E e 198 CHECK OFF: |
INTO:
| OUT OF:
PR. SCOOP
oe
WS
se
MENW
4
POWER E
EO UD puse Leute ET hae en tak HOPES REO FEST e OI ERES NONI
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OB ACTION AND ALERTS:
“Continue to set up -
Reverse Pivot - Get ball deep and wide to Back.
. Be alert to pick off backside rusher. | 2
—————————— Mi ERE EE
FORMATIONS
' O Wk. Slot (Z-Hot.)
vu 0 Wk. (Z-Half Fly) ¡As
. 7 |. 0 Strong Slot (Z-Mot.) d
..0 Strong, (Z-Half Fly) | e
. ^ One Back AS
O Up Slot (Z-Mot.)
0 Up (Z-Half Fly)
O On Slot (Z-Mot.)
0 On (Z-Half Fly)
| HO ———— — | — —
CARRIER: Open Step - Take’ ball deep - Read blocking scheme for break - 4-2-3
“BACK: Block end man on or off LOS,
| Y: : Explode into man on - work for inside position - C.P. No "TE
X Block Deep 1/3 .
Zo Block Force
| OFF SET ST
Ss
T d E. 9
à c ies
Ee
DH
BASIC BLOCKING: Base
| QB CHECK OFF:
QB ACTION AND ALERTS: — Open deep to ball carrier - Get ball to him deep -.
Continue faking ride 134/135 play action.
a
34 OFF SET ON M
| | a E, N
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Ka OBE
yan Gs
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PLAY NUMBER: RIDE COUNTER 35 SPECT Ao (LEAD) BASIC 3L2CXING: SPECIAL (LEAD)
| FORMATIONS
| 0-Flood :
sj ES
sc
-Sloc Qut
zalf£/Ticod/Zaci
Jelos CL” De
| Lead = 0 Strong
c
P
sd
| C? =- 57-55 G Lead | | TAG
9
D ato AC QUO iik Keg DA Ibo TALS Wm e nož Be X EA E Le decre Meet: AE RT AA o Pi A P ON ou TÈ EP
am TE A CEAR PRE EZ ER er ČOV AA A ndo
ap -= follow Back: side Tackle for cut/C? (Lead)
eae eae MEG KA ASK ESÈ
qa CARRIEE: Councer se
, Block ES I EE EN co: — A Tackle as
4
D P Block Force | |
| _: Block Deep 1/3 : or - Seal Backside CP Diamond.
tor SPLIT (8
dr SLOT OUT
SECHER
^ OFF BEI 3A
te an kou
EE EE
STRONG OFF SET EA
age
E oes
(UNDER |
13. e! Z |
orar ama ss: RIDE COUNTER 34 SPECIAL (LEAD) o. BASIC BLOCKING: SPECIAL
| | FS . | QB CHECK OFF:
É
| OUT OF:
c LEAD = FB replaces Offside Tackle as
; ACE Puller — Offside Tackle stays
ES NS A A a an ae ea Vlde sd mE Nl Ree el aar. a = > won
Ta er pr A ue eng Mn EE ZON q a MR vo KL ac ki SH FREN;
De LAM ca KN Lectin path t EE,
E o E e EE Wome
OB ACTION AND ALERTS: . |
Front out and slip ball to ball carrier as he comes out of his counter .
step - continue drop and set-up faking play action RC-134-135 Pass.
St e ANGE w 7
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18.
` FORMATIONS
0 WK |
| O WK SLT (Z MOT)
| OWK (Z HALF FLY) ,| >
O WK CLOSE |
COUNTER STEP - FOLLOW FB FOR CUT
STEP UP - READ GUARD S BLOCK AND LEAD INSIDE OR OUTSIDE FOR MLB
, Y? > BLOCK DOWN EXCEPT FOR TACKLE BUBBLE ` |
X: BLOCK DEEP US
'Z:: BLOCK FORCE C.P. O WK - CUT DOWN SPLIT
E E e
E UK CLOSE ne ae
Dd p pP c sa?
TAG TO WILL
BLUFF
OFF SET WK
E
yon | C.P.-T.END o
m — h
^ a ci |
BLUFF
UNDER `
PLAY NUMBER: FLOW-36 . BASIC BLOCKING: TAG OU
O - FLOOD - F PEEL |
O - STRONG’
e | 0 UP MOTION
b | e dé $
H
.[ BALL OPEN - CROSS OVER - FOLLOW G FOR CUT
| CARRIER: ONE BACK - SHORT JAB AWAY - THEN FOLLOW G | |
BLOCK OUT - POSSIBLE LOG.
BACK: DRIVE AT SAM LB'S INSIDE NUMBER.
Y:., CHECK FRONTS
X: BLOCK FS - NO CHANCE’ TURN BACK ON CORNER.
Z: BLOCK FORCE. -
CK OVER > |
D
EE
Lt, =
enn ee E OE EE
| QB CHECK OFF:
(QB ACTION AND ALERTS: RIDE BALL HANDLING
3 OPEN TO BACK - SLIP BALL TO HIM ON HIS DRIVE STEP
CONTINUE FAKING PLAY ACTION AFTER HAND OFF
34 UNDER.
S | QB CHECK OFF:
| IN TO:
OUT OF:
3
QB ACTION AND ALERTS: | E
OPEN FLAT TO BALL CARRIER. HAND OFF AND FAKE BOOTLEG/PLAY ACTION.
-ONE BACK REVERSE TO HB — HANDOFF SET UP PLAY ACTION OR BOOTLEG.
a
34 OFF SET-ON J |
SA E
34. DBL REDUCE
3 c 6.
Bock UOS SEE e
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t
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“PLAY NUMER
8
x
a
Slot, . a
. la xe
Slot Z Motion
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i : pr EN AR achete aa eum RAN reor 24 a IUD ICH sa Pe ER Eae E AT s RI AA
A an e VU Eh T IAS cer e Wat A rn
cepe qur xima dris pec RENE Nowe POMONA Ane je A
EE EE
| - Cross Over - Follow Guard for Cut CP's
BALL CARRIER: Pivot
| Drive at Sam LB's inside number - Block out or LOG - CP's
LI
pon
. " Block deep 1/3 . E
TÈS
a
a
SCH
Pree
Sen P EE
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Se RII A ERE
l——— EE S
"WIDE"
cma CSA ERA on ad
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SE ae cate Kl
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ei SC EE
ee
t EE EE Ema pa
MES qo an de O A A ot om
| OB CHECK OFF: |
| Used as Check Off vs.
game plan fronts |
RED 36-37
a RE
ge Maço E
| INTO: |
(Ex: Diamond)
| OUT OF:
ll. D
Li pcc ru B rus E oa > Se
EE
SOLID
ps Spee
A 1
de ` s
eh vet: bus und VR ARG eed” X: es EC EI pxcnc q KE PETITE GE papo em — mies SESS;
ETC t fagi. I UPPER UVE PE DP TA Sree EU ER e DA NOYE D a t pa Ne Go HA fc t RE UR IS TIC VA a or ELA FE EE P dee E 651 1555 rr leti TEE Pn EE bum
H
EE EE
“QB ACTION AND ALERTS:
é
H
Peer
— yn
Ň “Shireen
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EI
POWER TO MIKE >
E a.
34 OFF SET UN. Mj
Ey d
"7" SLOT Z PEEL
ES
a.
P ad
.| 6 CHANGE. o |
| 6 SLOT (Z MOT)
| O WK E
| O WK SLOT (Z MOT)
LU.
= BASIC BLOCKING: FLOW WK `
FORMATIONS |
4
“BALL 6 FORM - CROSSOVER AND SPRINT TO OUTSIDE - O FORM - “OPEN - STEP UP AND.
| CARRIER: PULL AWAY - GET WIDE QUICKLY - RUN OFF GUARD'S BLOCK
q
1: BACKSIDE OF PLAY - - BLOCK MAN OVER CUT OFF
X: CRACK on IST STACKED DEFENDER - c. Pè SPETI
I: BLOCK: DEEP 13 o Si M |
- 6 SLT Z MOT ©
QB CHECK OFF:
YS. 6-2
VS. 34 JACK UP
YS. UNDER REDUCED
IN TO:
| OUT OF:
=
08 ACTION AND ALERTS:
OPEN TO BALL. CARRIER - GET BALL TO HIM DEEP AND QUICK
. FAKE BOOTLEG ACTION | i |
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E
H PC E
D awa
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34 SCRAPE
OBE
34 OVER STACK |
ga a
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34 DBL REDUCE
l H 4 4 | Č. »
ann uvwerz. SPRINT 43 OR SPRINT-H- ~ BASIC atocrinc: BASE
— Mn E i EE EE EE EE sera sear de eS UREN O I I CD EE T a e po CET, e A E SEU EEE A NE ŠO Ge
wd d a b
2 (HM)
Q-UP (FM)
O-SLOT QUT (2x)
O-FLOOD ©
AUDIBLE OUT
a TT T T NET AAT ud Rs LL a K Apso A AA T ct S ga Ml lt Sai
Ú am CARRIES: TAKE TWO STEPS - SET BEHIND TACKLE - DELAY 1 COUNT AFTER GETTING BALL
BACK : WILL BE IN MOTION OR OUT. BLOCK DEEP 1/3
JÆ = TAKE BEST RELEASE AND BLOCK DEEP SAFETY - C.P. OVER SUNS Ze
|x BLOCK MAN OR
Z > BLOCK MAN ON — — — |
S purum
0-UP-F-MOTION
AUDIBLE OUT
E SECUN a DA E AE E ee ee ms
O-SLOT OUT-7-MOTTON
UOZ V EA
Rap A SA AU RSA O EET SEE
— +»
ranit are RS ONE ECARE EAN a E Ca eed Rd EEE ee ee eee
|. 0-FLOOD —
E aca (t
A E EZ o as REST OE E EDA a
Spa eite ege
VER STACK
B wet LAJ an D
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TUI GR ak DEE ERE VEL Ene RAIL AÇÃO s Cum
MIA (aima C ei Ex AP] vocate ad cioe e PA dedi a (er
RAE e E EES E
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| 95 CHECK OFF:
VS. 3 on LOS to
PLAYSIDE
e
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" T a 7 EE zj FESTEN EE alse, A A A AE E CF E tenn, eRe a e Se 3
2 e MITT NÁ Kan es WES QE Ra bt gne s ai R MM RN do me Ka UR ON Ros ore UN v d ooa Let Jiu 1 ELE E am hi RE E AED o po UL I ym T prts PACAS EFE & Pop da eM ole EN pal
Le RC ON NAM T ger s I Lar poa i. Pier Euri E E A EE EE EA E x 3
- E ACTION AND ALERTS:
QB - AUDIBLE OUT VS. 3 ON LOS (EX. 4- - SPRINT TO TACKLE BOX - SLIP BALL TO FB
` AND KEEP GOING ON SPRINT
— DBL REDUCE
| (SWITCH) BASIC BLOCKING: SLIDE mmm
PLAY NUMBER: H-42 ACE ISWITEE! er
Strong
k Fly..
Slot Z Motion
Close ZF
FORCE
TOE! (es Ayo DA a EE A ea End Se OUR A YO im NE Rd We AA e
imd. yo Read
— ead step then cross poem EG. ‘square up Bani da Tackle '
‘sant mmm, SCC FB's block for cut MEN ONES
Open lead - Drive at outside hip of Guard - Block list LB'er
| sack ©: from Center to strong side |
- penus Set ~ Take EMLOS wherever he. rusi les ks nim - CP C»
-kle Bubble
In: Block Man On |
Z o o Block Force | _- CP G Lead signet From QB —— NENNEN
| "O" STRONG (Z H FLY)
W éi
[I WE
S A) el
"6" (2 E FLY)
[OVER STACK . | wee (2 à FLY)
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| ES d | | QB CHECK OFF:
É
| INTO:
SWITCH = Y on Mike .. |OUT OF:
F on Sam
| | ACE
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OB ACTION AND ALERTS:
Reverse Pivot - Get ball deep to ball carrier -
Set up faking play action - 142/143
LS
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M FLY)
Ee
| "IL" STRONG (Z
SWITCH
à
A Fe *
OS Z Ti
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Le s
B 1 N
P
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Ben É 2
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H-42|ACE `
"3" (Zh FLY) |.
eee A UN
VERE TESES Ea Eege
wm 34. DBL REDU
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PLAY NUMBER: RIDE Mid 36 SPEC Z
FORMATIONS
| 0 NE
.| 0 WK SLT (Z MOT)
2 SLT (Z MOT)
O UP SLT (Z MOT)
CARRIER: TAKE CTR 36 SPEC STEPS. - HAND BALL TO Z COMING OVER TOP
BACK: SET UP TO CUT i END MAN ON LOS - INVITE HIM INSIDE: AND TAKE HIM
i LEE l — TACKLE BUBBLE BLOCK DOWN EXCEPT DIAMOND `
X: BLOCK MIDDLE P
o E vou a BALL CARRIER - - Ramee Sn BANK AND, RECETE BARL OVER d
PLAY NUMBER: — KIUE LIK 27 SPEL Z REV Ki: rr BASIC BLOCKING: SPECI
| | | QB CHECK OFF:
LINK TO:
| OUT OF:
QB ACTION AND ALERTS:
OPEN TO. BACK - RIDE CTR 36 and 37 SPECTAL STEPS - AFTER HANDING BALL OFF,
SEH AND BE A LEAD Kette FOR REVERSE
3A SCRAPE A ou» L1 WK SLT (Z MOT) UNDER
DIAMOND
d S
— Flare control with EB having a FREE RELEASE into the! pattern
- * while the FB has dual pick up - Mike to Sam. Y is Hot Receiver
on 2 St. Blitz.. The uncovered lineman will pick up Will.
(Vs. a 3-4, the On Guard and Center are responsible for the
Nose Tackle and Jack LB).
A. If the Mike and Sam do not blitz - and no variation.is called - the FB will
‘run his designated route. l M E
* B. Vs. Sub defenses, the FB has the first onside blitzer and then his triangie.
The uncovered lineman has Che first offside blitzer and then his triangle.
i +
C. If we want to change the assignment of the FB, we must add a tag to the call.
D. When we change the FB's assignment, he is no longer responsible for the onsi
triangle. Therefore the uncovered lineman must check his blitzer and then
support the triangle of the two middle blockers to give maximum strength tc
the middle of the protection. | | S
E. When the word "Quick" is added to pattern it equals 74-75 assignments
and 90 techniques. QB will use 3 step drop or 5 Quick. |
m"— mm
74 Slow Protection - Flare control changes - Y has man
wide look. "EE
m-— Ta
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75 74-75 PROTECTION ES HOT [POSSIBLE X SLON) qa
AA I PONE e
L JFREZ d
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DUAL
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DUAL . PACKER
3-4 WDER PO Ms TN |
i : l a aa
3-4 Double (Bd ay e — | —
OT EE PES ai
OVER STACK
RAL GREK EU e Ren k ROOT S alee ge MT QUEE nes T opa neem T: —
Mu Sem TEL osse e n ESI RA A IS EEA zg EE ERP
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A
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DUAL GE
7 STEP DROP - Y IS HOT/SA: FS WEAK - WORK STRONG, VS. COV. 2 WORK Y TO 4;
SECONDARY READ - F.S. IN C.F. - WORK WEAK. - |
DUAL M TO S — N.T. - RUN CHECK M |
— FREE RELEASE - RUN 6 YD. CROSS ROUTE |
ES SEAM READ - S/A VS. S&MGRS & 55
PATTERN E USED WHEN THE - UNDERNEATH ‘COVERAGE OVER à PLAYS | WEAK SEAM
Oruro
: 0-1 WK
goa FORMATI ons: 2-3/ Ge FLD FF Gt WA —— |
OUP FP-74
(oW
OSTR. FF-74.. M
TET M EE ER
(65) | E (64) on
5 Step Drop - Refer Read Sheet - Directional Read
|= > Dual Mike to Sam N.T. Execute a Check Thru Route
a Par :
Free release Execute a Flat Route
„>
x
E." . Execute a normal width Semi Curl - vs. Roll - Run Semi - Q.
Z- | | Execute a normal width Semi Curl ^ Alert S/A Sam - 55 Blitz
Execute a Flat Route - Alert Hot Vs. Mike/Sam - Alert S/A Sam WER
8
[FORMATIONS : est, VP. „9-1 Fld F- Ely. ~z .YzMotión.2-1.Up, 0-l out 2P, EB -Rt/Lt-ZF
no otp "emm emo ep qe vm
zr — 74 Slov Semi D-pick 2 = 74 Semi X-Curl ber S príd F-Fly-74- -/5 Qui ck D-Si:
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al | 1] © | ss
om OF Id F-Fiy474-75 Semi D-Q | y Estot = e Delay ee
la
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. 12 YARD FLAG ROUTE `
lo 91017 ZA A BME (ILUS
S 2 2 E
. . ALERT FB ON CHECKDOWN OVER THE BALL
DUAL MIKE/SAM N/A -CHECK - OVER BALL
FREE RELEASE RUN "M" ROUTE
"EN,
EXECUTE RETURN ROUTE C.P. SA WEAK SAFETY BLITZ
LA 252 21 4 až ATE J
12
C.P. HOT VS. 2 STRONG POSSIBLE SLOW
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Q
1 STG 75 SEMI CURL
HB s Step Drop. - Secondary Read - 3 Deep - Z-Y-F Back-X on Thin Post 2 Deep or
Seam Y-F Back X on K - Man Z-X on Curl - SA - Z Strong
Free Release Arrow Route
Dual Mike to Sam then 5 yard stop route
X Execute An "IN" Route at 15 '- Alert S/A Weak Safety Blitz
VS. Roll Run Semi - Q 2 a. | |
= ! | | Se !
= Execute 12 yard Semi Curl - Alert S/A Sam - 55 Blitz
= Execute Seam Read - Alert Hot Vs. Mike/Sam - Alert Sam/SS Blitz
B. a C NNNM NENNEN TN
EE
A geg EEN ees KE (9 RRR Re s n i e A u mente na a
OOUOO goo. 1 OOELIOO
O ge O
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E
_75 Dbl Delay
le - © E. Step Drop — gone Read M EX M. Es or Strong, Think Weak,
| Flag to Delay - FS Weak, think Strong, Flag, Delay -
. Check M Vs. W Cov. 2, think Weak ye meneame
3 A Free Releasê, Execute a Flag Route
= kee to Sam, NT - Execute a Check M
z=. — Width, Execute A pales Read Route - Alert SA FS Blitz
t
Normal Width; Execute a | Delay Route, Automatic. Return -
— Alert SA balan Blitz
Outside Releasé, : Execute: a Flag Route -
Alert Hot Vs. Mike/Sam,. SA S5/Sam aê
O DE
COMMENTS : Delay Receiver to. the side of "she: ‘Cheek MO - “Automatic pen
| Delay Receiver away from the Flare Control has a true Man- -Zone Read
€— — à at pm `
mnm— PG E m—— P n aren,
"FORMATIONS + Any 2- 2 formation allowing quick releases for the Flag Routes =
ER-ZP - - 74 Dbl Delay . | d 0-SO-ZHM - - 74 061 ‘De
(76)
the -
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76-77 e RCRUM
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76 Protection .- Identical to 74(75) Protec tion -— 76(77) will be used from One a
Formations or Motion to a One Back Set, We will adjust this prétedtisn Ses
£ "Solo" call) (made by the Center) if a weakside cover linebacker is removed.
$ The uncovered lineman will pick up the first LB'er, weak to strong.
PE À " “The FB will pick Up the second LB'er. This call will be used vs. 6 Man fronts.
Cote e: (C.P. vs. 34 "Solo" equals Scan protection) +
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a
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d Buick Protection - When the word “Quick: 15 TT to pattern it equals 76- nra
| assignments with 90 techniques. QB will use 3 step drop or 5 Quick
"Base" call will be used vs. Diamond fronts when a LB'er or Safety leaves the
box -.leaving 7 men in the. box.
_(7 MAN FRONTS) | E nem l (8 MAN FRONTS) i
C ds SC?
M dd
25HM 76 (us. 3-4) Fš.. E | 2sm 76 (vs. Diamond) FS- ou
No Adjustments by LB'ers = Same EE I No' Adjustments by S/S - Same assignments
as 74. | TE | as 74.
45/5- Ee
LB Leaves S/S Leaves
"Solo" Call by OL when Jack leaves. t "Base" Call by OL when S/S leaves.
> (Cancels SE call)
RETA rn KU. UR. oe Kl ua. Aa fo =
E T
FB = Mike Uncovered(OT) = Scan S & |
eem Kë
m 15.
>
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76-77 PROTECTION
BOLO REN
ED EE M POP RATE MERLE RINT RESTA MOO MONA CIUS Ee eg Serer
a
4-3
OE reer eS
OVER STACK
xe: ba rh Bre A "un ~
i DM
EE E a
UNDER '
ME EE
u BASE"
15.
77 SEMI Y-HOOK — | 76 SEMI Y-HOOK
287 5. Step Drop - Progression: Y(Hook), F(Turn), H(M) -
| | Alert Press on Z, or FS To Y i
RA
EB 7 Free release,- Execute a semi Route Stay Wide Force Outside Release
Dual Mike to Sam N.T. - Execute an M Route
Execute a Delay Read Care Alert S/A Weak Safety Blitz
I- Execute a Seam Read - Alert S/A Weak Safety Blitz
Execute the Hook Concept - C.P. - Alert Hot Vs. Mike/Sam
U
|coMMENTS :
l 4
d | A
—|romMxTIONS:-2-3-SHM 8-9. SO m 0021780 0-1, 8-9-Out-Z-Fly—— 22222
76 Y-HOOK - GO T A SEa | - 76 Semi L Y-Hook
X-Poss. d
Z-Chute Read | ER m Rae suis
iii ei em PES AA RIN gas AENA EE eeneg A
050 - 76 —— Es 7" Under | NO Split - 76 Semi Y-Hook
i2 |
8 I3
7
B
PUR
1S0-7X - 77 QK FLOOD SLANT
5 Step Drop - Secondary Read - 3 Deep - Go to X-Y - 2 Deep or Seam - Y to Z
Back on M - Man Pick a Side X or F - SA 2 Strong
6 Yards Slant `
4
- Dual Mike to Sam - N.T. "M" Route
6 Yards Slant CP. SA Weak Safety Blitz
Fiat Route 3 to D yards
Execute 6 yard return ( Hot vs. Mike/Sam, SA Vs. Sam/SS)
| FORMATIONS: O —
QSO - 80 SEMI
geg
HB ` 5 Step Drop - Secondary Read - 3 Deep - X to Z - Back - 2 Deep or Seam
LtoX- Back - Alert Seam Route - Game Plan Semi Side
WEE | |
MEN Free. Release - Semi at 12 yards
"B — Block Responsibility Will, N.T. - Stop Route
SES.
^ P
| X Execute Semi Route at i2.yards - Alert S/A FS Blitz
am].
Execute Seam Read - Alert S/A FS Blitz
mn
|
! Block Responsibility Sam (Zone) N.T. Check Down
0 - Qut - Eagle - Split z 5
U
o Up Slot - 80 emi Swinc
—————— rr r C e r K C X ma oc
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- 80 Semi Flood | ,
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0000
GP
6 Tight-FF — 80 Semi HAngle|, 6 Tight-
eem
7 Step Drop - Refer Read Sheet.
„ply Motion Outside X - Execute a Go Route
E Check Will.-.N.T. Run check M - C.P. Alert Rip/Liz
Open split, Run 8 yard Hook/Out C.P. Alert S/A Weak Safety Blitz
Sd Execute an In Cut Alert S/A Sam - SS Blitz
Check Sam - N.T. Run 5 yard check Flat - C.P. Alert Rip/Liz
¥
|FORMATIONS: 0-1 Split, 2-3°HF RS |
ooo 0 K-Flag
ege o rem
^ O-On-XM - 81,2-Pick Out
4
Se 4
— VARIAT
^. BACKS FIRE
Backs "pop" respect
Bia ce pick-up, then
release into checkdowi
and immediately alert
for ball.
RIP or LIZ
(Used only vs. a 3-4 defen.
Back to side of call wil:
have pick-up if both
backers come. If only
one backer comes, releas:
into pattern.: Guard to
Side of call will have
dual pick-up on backers
his side. >
3
ROGER or LOUIE
(Usad vs. Sub defense)
Vs. Sub defenses normally
uncovered lineman has no
blitz pick-up. On call
of Roger or Louie,
;uncovered-lineman-has -
lst blitzer to side of
call. Back to that side
has second blitzer.
zi
A a ae RE MA AS ere
SCAN
(Used vs. a 3-4 defense oly)
Both backs will have.
pick-up only if both
backers to their respecti,
sides come. If only ons
comes, they will release
into pattern. Guards wi]
nave dual pick-up on
backers to their sides.
NOTE - All BO Passes
without a Tag will be
83 SCA N $
82-85. PROTECTION
e
STAN
. _GONE LEFT
3-4. OVER SIKÈ ab A A
a O:
p LN get JERRY EE E EE E tae DT
A
;
GONE RIGET d o o
K SÚDE EO TOO UZDE ea ee eS CR meio PRE E SEN PRESSE er
is?
7 X
: F =
E U
e um
| OVER STACK) ) Zz Sic: tae E.
a (E :
T SCAN
(S E W)
83 SEMI
82 SEMI
sao
regen
k Oe pe
l 8-10 1
¡ 8-10 LN
QB 5 Sten Drop - EEN Read - SC ZÈV ao ES or Seam Y-X-H - P Fades on
i Man - Z or-X - Game Plan s. |
Ke Scan - N.T. Run 5 yards - Stop 1 yard inside numbers - C.P.
BB Sean - W.T. Run 5 yards - Stop 1 yard inside numbers - C.P.
[>< |
Execute a Semi Route RES Fade vs. Roll - ; Mert S/A Weak Safety Blitz
cum
fra]
Execute a Semi Route C.P. Fade vs. Roll - ae S/A Sam - SS Blitz
— Run 8-10 yard Curl over ball C.P. Shoot vs. 2 Deep - Alert S/A Sam - SSBlitz
| coments: Possible 82 Semi Stutter or Move Go - |
FORMATIONS: As
82 Semi—G0 à ie
pP
Sem Ain
S 7 ~ 83 F-Angle | | ; 6 - 82 F-Angle
QB ~ 7 Step Drop - Recognize zone vs. Man Coverage - Vs. Zone, Progression:
If CF, F to Y - No CF, Y, Z, X - Vs. Man, Think 4 - Y .(G.P.X.)
| po " Scan - NT - Execute an Angle Route C.P. - Possible Return
Kn Scan - NT -*. Execute a Stop Route
Execute an. 45 Yard Comeback Route - Alert S/A WS Blitz |
| | Z. Execute an-15 vard Comeback Route. - Alert S/A SS - Sam BI1EZ
Inside Release sa. Execute a ES Bene - FS in Middle of Field
dec
De
à aant Designed as.a Zone. Pass - Alert Car s Vs. Man - FB must beat.
Sam or Mike, Inside T A e
FORMATIONS: 0-1 Up E-Motion, EE = i stron
6 - 82 H-Dela: |
1955;
t
Refer to Read Sheet .
| FB - Block Sam N/T - Run a Flat
HB - Block Will N/T - Run a 5 Yd. Crossing Route
Y - Inside Release Run In Cut at 10 Yards Keep Going
ETC
| FORMATIONS: -o o auam
6 Flex - 82 Dig 6-82 X In.
S eror EL Gaang a n 2o SETS | SUNT
an ————— o Di ka
A | Q $
08 - 7 Step Dróp - Secondary Read - 3 Deep Y-Z-H Se
CX - Normal Split - Rün Post Route - Alert S/A FS Blitz
d oonooe K
- 6 FL- 82 Semi H-Close .;| O WK SL - 82 Y Bend In
, 5 FL - 82 Semi Htlose q = X
` 6 - 82 Di
T1 Str. - 83 Semi Y HK. -
d M A mo m» mmen mona o]
C X49 5
Wc
100... © 1 Str. S-ZHM - 83 Y/X Cress ^ ^X 6 S-ZHM - 82 Y/X Cross
Q8 - 7 Step Drop - Progression Read - rt? |
Refer to Read Sheet
[a
- Block Outside Backer N/T Run 5 Yd. Flat -
"ii
My
HB . Block Outside Backer N/T Run 5 Yd. Flat or Ck. M if Behind Q.B.
>< |
Allow Z to Clear - Run Cross Under LB's - Alert C/FS/SS Blitz Look.For Ball
«>
~ d
INÍ
HM — Push Upfield Run "In" Route - S/A C/FS/SS Blitz
Going | : m |
0 Str.-82 Y/X Cross | A Str, 5-83 Y Cross. O Str. ZHF-82 Z/X Cross.
—— ap ga ani Uh ind
Hy
90 SERIES PROTECTION
Pass -protection - Will be our Quick Pass Protection with
“the OB taking a 3 or 3 pius quick 2 steps and releasing the
' “ball. Flare control has the HB and FB with pick-up on their
respective outside LB's. If their LB's do not blitz, they
execute designated patterns. The line blocks solid and High Fire
their assigned rushers aggressively. -
NOTE: 1 Back Rule - Y = Slow Back = Block LB away from Y.
90-91
4
4
92-95 Protection - Same protection assignments as 90-91, except Y is
slow pnly if called. Line will use High Fire technique.
In certain formations Y replaces the FB. He must tell his tackle
that an "area" situation exists. |
$
"Fire" - a call for H or F. Pop assigned blitzer. then release into
checkdown and be immediately alert for ball... E
90-91 Solid Protection - Y blocks End Man, N/T help.
H checks Will, N/T help. F checks F/S, S/S, N/T help.
Line - Base
= Bounce S/S
& Release
90-91 PROTECTION
lah Fire
4-3
ROGER
| OFFSET -
| STACK OVER
on TV mer
H
2
\
"ES |
K A
\
T Scan S/M P
MIKE (
a 91. HITCH | 90 HITCH d.
d
$
hoonoo
o X3 T
Ooto
3 Step Drop - Refer Read Sheet
Ma
Check Sam - N.T. Run 3 yard Check Down
d. - Check Will - N.T. Run 3 yard Stop
Execute a Hitch Route - No S/A necessary `
Z Execute a Hitch Route - No S/A necessary
Execute a Quick Seam Route - No S/A necessary.
M. One Back Rule = Block Sam » 0 (0 «€ .»-.
|COMMENTS : |
. |FORMATIONS: o-i Half, 0-1 SO, 2-3 SO ^ // SSS
eme sn e t o A ATUS epe eraot mm t vt Rb du APR in RAD a te S rr À
err mm
ode tm em tmn li D wë
"Oso - 90 Hitch"
00000 ^" 90000
e E QO l
| | 90-91 SOLID PROTECTION 5.
S 91 SOLID High Fire 1 90 SOLID
SLOW SLOW
FS-SS - Help mM co W - Help | W einen FS-SS - RE
E l E n
| ROGER
W - Help | FS- 55 - Hel
o e d Kra hina a
| F OFFSET
| 4-3 |
F5—5 - - Help "A o W- Help
3-4 UNDER |
ad
Be + c PN
3-4 DOUBLE. REDUCE? i
rcm —————Á—
s
U ga i
x x Eege "
O
m
MIKE
3 Step Drop - Refer Read Sheet
pe Check Sam - N.T. Run 3 yard Check down
Check Will - N.T. Run an Arrow Route
Execute a Slant Route - No S/A necessary
I - Execute a Slant Route - No S/A necessary
E: Execute an Arrow Route - No S/A necessary
Een Do t m PE
- [FORMATIONS :
EE
IT
(Possible X-K) |
. O-Out-ZE ~ 94
O—"—O—————————T mm———— MEE
€——— Ag 0 varg
|
D
a
eec a
Effective Play Action Passes require Aggressive (High Fire) Technique
from the Linemen and Quick Aggressive Play Fakes by the Backs.
Play Action Passes will be called only on Run Downs (lst & 10 and
end a Short) to catch the Defense in Run oriented Defensive Fronts -
and minimize Pass Rush Twists.
d'W
100 Weakside Protection
(115/114,- 135/134 - 145/144)
Play Action Pass designated by 5/4 hole number.
Y.is Slow. One Back has a Free release, the other
Back Fakes to 4 or 5 hole and has pick-up. Fan
Protection for Line and Faking Back.
100 Strongside Protection
2.4...
Play Action Pass designated by 2/3, 6/7, or 8/9 hole number.
Backs fake a Run Action and are responsible for the
Onsid-e Linebackers (C.P. or Linemen). The Linemen
turn aggressively away from the hole number. (C.P. — Alert
Calls for various alignments).
Quarterback will set up at Seven Steps (9 Yds) directly behind
the Center or slightly to the Number. Sight Adjust strong Safety
and Weak Safety Blitzes by Game Plan. .
C.P. - "118 Slow" : | | Z
Ê
ee ee
Play Action Pass with descriptive terms ahead of the play number
and the word "Pass" after the number designating a blocking scheme
that. is the same as the running play of the same name.
Examples:. Ride Counter 136 Pass | te
Quick 135 Trap Pass
100 Draw Protection |
(140 Slow - 142 -"143 Double Fan - Lag.125/124)
“Play Action Pass with a Draw Fake and. less aggressive technique by the line.
Call out "Draw" after ball is snapped. |
nm———€——Ó9r ^ a
wert
adn
TA T
SLOW E
und
kota <
Tays by Game Plan
SLO
TB = WILL
TB = WILL. M
| stace over JÉ
Es
o Om Së E sú TACK pies A - Ee YT
| TB = MIKE
59
SLOW
tn
" R/S 134 Z-POST (X-K) NEN R/S 135 Z-POST (X-K)
15544 ^
W T ER
Á e
i Be
Wi OL
QB ~- Fake Ride/Slant 35 - 7 | Step Teepe = Progression Read - WS Ki CP
c | to F (in ERA No WS in CF - Go to Z
Free Release - Run 5 yard Flat
Fake. R/S-35. ~ Block ist LB'er Weakside - N.T. Run 5 yard Check Down:
Execute a K Route - Alert S/A Weak Safety Blitz (X Individual Route Call
Z - Execute a Post Route - Alert S/A Sam - SS Blitz - With Motion, Peel
= Check SS Blitz - Now.Release into the Route | |
nnd Block - N.T. Help/Check Down
[coments :
E
onda dies Dat Place F-Flv, 0-1 Wk, Y-Motion 0-1 Wk
ie — l |
3 — Lag i24 x-Curl . | £ - Lag 125 X-Curl
QB - Fake Lag 24-25 - ee Read is Curl: to Flat. -
Alert - No one inc. F,. Post |
[P - Free Release - Release through Weakside Bubble - Execute a Flat Route
HB Fake Lag 24-25 - Block lst LB'er Weak.- NT - Check down
Lom
Execute a 16 Yard Curl Route - Alert S/A Wk Safety Blitz -
G. P. Decision whether to E
== Peu e a Post Route — Alert S/A Sam SS Blitz
Y Block Sam - NT - Release Flat
FORMATIONS: 2-3 Slot
25 = Lag 125 A-CB l
fe (X-Curl)
4
a gra Kra ` A ano e Men
oné cp
re Pt vaen Pih ratio ^
n
5
H D L
2 RIDE 119 DUAL DOUBLE SEAM kou 2 RIDE 118 DUAL DOUBLE RE 1
e RIDE 137 | po RIDE 136
OB - m | 8 1 Step Drop - Secondary Read - 3 Deep H to E EQ e
| e a Z. Deep or Seam - Y to ka to LEE Down - Man, - H- Y- a - SA í strong
AN
Fake R-14 —. Block Mike to Sam - N.T. Run 5 Yard Check Down
Free Release - Run Seam
SEENEN
Ee Execute a Go Route - Alert S/A Weak Safety Blitz
Execute an In Cut at 15 yards - Alert S/A Sam - SS Blitz
Run Seam Bead - CP - Hot Vs. Mike - Sam
[FORMATIONS : 0-1 Ub, 0-1 Fld F- Fly =
O Str - R- 18 Dual Y Bou Out, |
a Rã
3
—— d — m
Ge EE i
- Ride 118 Slow Hitch |
Ride 136
soplos
QR men CU
SÓTICO
Q-
3-4 DOUBLE RED e
OFFSET -
4-3
^ sé
= Wi ES
Sat
z
o o perce:
Sa
an
E
ERES
LOU (SLIDE)
peut É
Yè SC F
FL. o SE e
= E "— " VM,
and W
o
LOU (SLIDE)
OFFSET
4-3
+ 3 & É
ee eee ' 3 d B
i E : a
] é E
ERG e En E 1 E a ra de
"s a ` Cu" E: LA A , 2 = a
pn & E ZÈ nn E t
E NEL E t 7 = ¡AO E t
E Ê a j S a Ď Ç S
—— x $ I4 ae MA
* d
* #
(PACKER) LOU (SLIDE)
E EE BET a e?
pS ee, o Si ado ITEM e 1127957
FA Sech
| STACK OVER la ) 2»
P P Ee s ND
B ONE: . LA >
ad E E
T Geesen E
EVEN (GIANT)
N
OO
E » + Ee v
É
x i
"Pt ——— o o ; së
^ (POSSIBLE PACKER) |
Mta an ND TT TE T a aa aaa on Se A A A e:
EVEN
(PACKER)
Tere
DOWN
B k 3 E C
S n E * É
i eo on > É E
a wi èv RIORUM D EN YO e oa
sequent Gs À E . T
E bar Sat enc c STARS ASA a” e fè NR SECHER
PACKER
en mp uge pç ap a aços eg
ES
bes
Pos,
E)
FLOW 137 | pe FLOW 136
o | (RIDE 139) So lo 25 , (RIDE 138)
ES = | A “7 Step Drop - Progression Read - Z to Y to Check Down
Fake Flow 36 Alert X on Post - No FS | |
Block Sam - N.T. Triangle Run 5 yard Check Flat
ned
Block Mike - N.T. Run 5 yard Check Down ©
po Execute a Post Route |`
Z.- Half JY - Run 5- 25 Eod Cross Route |
| Y- Block End = Run: 5-6 q. Cross Route
"ud | |
| "Can. use Ride 138 Protection with these routes |
|FORMATIONS : TEE.
e
uf —
Ja,
unt 9 b
; E
a d k ki ja
La Ji
D a `
, ° F) e
5 G Pn o
F +
at -— "o SE
OODOO
CH
anes,
œ ien M dos Hades kan mp ND
FLOW 137 X-IN
(RIDE 139)
Fake Flow 36 - Refer Read Sheet . MES
Block Sam RO Triangle R Run 5 yard Check Flat
"ee,
Gei di
] Block Mike ~. ON. T.' Run 5 dee Check Down
IX." Execute an In Cut - Aert: s/a Weak Safety Blitz
Z . Execute a Post Route - Alert S/A Sam - ss Blitz
Block End - Run 5-6 yard Cross " Alert Sam - SS Blitz
Tw
anc use B-138 Protection with. these routes i
[FORMATIONS : sè | 2
: A ST Hal 8 yo ———— eege - Ñ
do mm ^» p mr P pr A œ EE e
A” (R-138)
^ portus toin BE m
| © i
`
ka Q e EN
`
NES | 20.
“= O Flood, F-Fly, Ride Counter 136 Z-In'
Y i5
|gB - Fake Ride Counter 36-37 - Sit ‘directly behind the Center -
Progression is In to Post
Fly Motion - Block EMOL - NT - Execute an Arrow Route
e NE EENS
ee? Fake Ride Counter 36-37 - Block SS - NT - Execute a Wide Route
=
Execute a Post Route - Alert S/A Weak Safety Blitz
Z- Execute’ an In Route - Alert Sam - SS Blitz is | picked AP. no Ed Tore
= Block Ride Counter 36-37 - Block down - Tackle üncovered block
; man over - Seal LOS. |
ro r a —————Ó————
aune 4 ES ON + x OD A r tr: pr ed a agn Tet
ee [FORMATIONS + NR A
| 1 Flood, SE 1 -RC 137 Z-In .
15
aser ds l
Goong C
RIDE 139 SEMI zm RIDE 138 SEMI
de (Flow 137) | SC (Flow 136)
a
l C.P.
Dee. uc E RE
5 Step Drop - Secondary Read - 3 Deep K or Z - "Y to F on Check
Fake Ride 38- 2 Deep or Seam Y to X to F on Check Down - Alert fades on Roll
AM | Man - X or Z | |
Block Mike e. Na Le Run 5: yard Check Down Weak
w oo an : |
KE: Block Sam = N.T. ` -Triangie Sun Check M
Execute a Semi' Route - CP - Alert S/A Weak SAfety Blitz
~- 7 Execute a Semi Route - CP - Alert S/A Sam - SS Blitz
y Run 12 yard Curl over On Guard E.P. - Alert S/A Sam - SS Blitz
[FORMATIONS :
BidaslaB temido ut ae —-]5—Ride. 38 YoSeam-
Da
geck E R38 CHBK—
Lë ]
Double
n
ad
&
S RIDE 139 DIG Y-UNDER m RIDE 138 DIG Y-UNDER Z
(Flow 137) | Gab (Flow 136)
| l | sn 15 >
ga l
2
Fake Ride 38 -. 7 Step Drop - Progression Read - Y to Z to "X - Alert Check Down
D
WI
DA
ki a
Block Mike “.N.T. Run 5 yard Check Down
. BLOCK Sam = NOT. Triangle Run Check N
D
a
“Run 17-18 yard In Cut
Z.- Run 10-12 yard In Cut i
E Y - Block End - Run 5-6 yard Cross
[COMMENTS +
o Routes can be run with F-136 Protection
A bemani A, ED. Ep ERR EE rre € ONO O e K:
Ň
{FORMATION muove
comico À Én EC S
D i ; A.
2s m Ride 138. 1 mem
00000
O
143 X-IN | |o t42 STN ?5.
Fake H-42 Ace - 7 Step Drop - Progression | Read X to Y to F on Check Down
Ee O O
| Block Mike See, RUD 5 Yard Check BOW:
Block Sam - N.T. Run 5 Yard Check drift >
Run 17 Yard In Cut
Z Run 12-14 Yard Post e
Run 5 to 6 Yard Cross E :
[FORMATIONS : | -———.—
O O UO O
d
O0000
2j.
6 ~ 143 Dbl Fan Dig
7 — 142 Dbl Fan Dig
ATEN
+ E E
B. di
q | i:
@ =>
+
E?
Fake 43-42 = Progression is Y-Z-F PS vacates, Alert Post - Alert S/.
"M
Squeeze NT - Block Mike - NT - Execute a Flat Route
Execute a Post Route - Alert S/A FS Blitz
- Alert S/A Sam - SS Blitz
Z. Execute an In Route
Execute an In Route - Alert S/A Sam - SS Blitz
ui
COMMENTS: Used Vs. 3-4 Teams
DBI Fan CH B'S CES N
FORMATIONS: | 6-7, 2-3.
pn a
| IS 1
O.O UO O.
e
R 334-359 NAKED ue |
BOOTLEG R 334 NAKED
3-4 RIP | 7 oom |
SARA
PEA PENES
STACK OVER
a are
3-4 DOUBLE REDUCED" Jo | OVER. STACK S
5 * -
DM
AAA TES TE SS BND E DEIN EHI NINE ETT VI a a EE ep
=. Poema OS
E
4 O UP-SZM - R-334 EEN |
Da ¿12
: 19-12
O FLD-FF - R-334 NAKED
1 FLD-
98 . Fake R-34/35 - Gain Depth to an ARC course 10 yards - Deep
Progression is: F(Flat) Y (Cross) >. |
Scrape Tech - Release into the Flat gaining very little depth
je
v.
HE Fake Ride 34/35 - Seal the LOS
{ Normal Width - Execute a Go Route - Alert SA FS Blitz .
= Execute a Post Route - Alert SA SS/Sam Blitz
[sna
Inside Release - Execute a Crossing Route at a depth of 10-12 yards
COMMENTS: Full Reach Protection
FORMATIONS:
Men |
COVERED | DEFENSIVE LINEMAN or LINE-
l BACKER head on, & on LOS.
SE WEE A T E A EET
| Call or: term to indicate no
UNCOVERED | DEFENSIVE LINEMAN head on
(OG BUBBLE) | the GUARD on LOS.
taf
ish o SASS EN E ee oe GS Se quu En ey SEA SES em “+ enp «ga eae Aa defun Benn A MURR O A sey Ge, ety, V tf sy ES ts hoe, e EE ep em aes En eg ea en no GE "E sumo estreia. mg e e enfia, Gë me
Call or term to indicate no
DEFENSIVE LINEMAN heed on
the TACKLE on the LOS.
“Defensive alignment that
leaves the CENTER
UNCOVERED.
E with
the. SE
UNCOVERED a.
(OT BUBBLE).
meo KE EE GREND GD A MA ches A e amo A cements Hee
qui aE pam eed seenen ie tite MEE O A A O A A Ge
mas kinan geg dm, ve eae deen, TIS Mamo Glee ums SSR es qua Suas Sus SE Seo e ES TED indue se Ges Gees A SEES ces ee
The space between two
OFFENSIVE LINEMEN.
musco chalga Mèb Mrs NOS qusc icu Xu A Ae nus Deum ve, vn ve RSS SENTO curse Urbe mean SEED RS ritum E Se Spec at Te mm
Defensive alignment with &
DEFENSIVE LINEMAN OFFSET on
shoulder, or in the gap.
e GE GEB eee CERP Su) cuis Gee) eet dota ee O CE EE ee
ta o q a r n o da et ee qc a — cee ey —À on t vá
Call or term to indicate
“that each man blocks the |
man OVER him.
OFF GUARD STAYS to block
the inside gap rather than
pull. (STAY = OFF).
gun dë Cia ee tte chee Can te T eee Ee EE Een Ee
war, frm ve, O INI Oy vt AN RN NN. aN en EE E Gees Lo anas pu ranm e qus CESTOS venus aep kinn cuius END re ET
. OH GUARD HOLDS to block
inside gap rather than
pull. (HOLD = QN).
Zeen A avan gen ESSE E GR E ESSA gaa E qu meo eem
A pi a
mm e ` ve ` em ` wm ` vm ` vm ` vm GAD ` vm, al wg ` ge ` me "mmm ` vm gen E cnn om e om om ` op ` A
PO A `
no
A
|
l
|
|
ech | OM GUARD = “ON, TACKLE. DOUBLE: DT
GonoOoo | INTO STACK LB'ER. MOVEMENT 1ST
|
|
i
|
|
SOLE A Gh Ges Sas Ses Sees See ee eS ia SS CEEE GE NOS MERLO vèn comeu «sintas CD en ee quam. E QUEE NUM TIRA HN
& 5o. rar v oo
DOUBLE (D)
quee GEIS inui) ENNS CESTO) cee ees au Č uide eR ES adendo Aus»
THEN GUARD OR TACKLE COME OFF ON LB' ER
CONE US Ga GEE O WEN ftint. aa A AE A O Een SECH Mi Gee ep Gi ^ s RE URIS mn GEN den GEE Ree TES Een Gide qua EA e Ge? Glad SERA REST een GEED SE EEE GEES we ces PET nid
D
D. omg ae 2 A ÉÉ A A
=
men, GY Qucm EYEE green uso GRE SES GR uitio Ge O ee [D 1 P Gh Ge eee GSS ER GER Ces GEES ei ën MR ER ete en QE Ae vn ttn ANE KOUS ED MD A NN AEE RED REND. —— P p CEN O Gë "rg nee ER ria SS SS E
OFFENSIVE LINE PLA
+
Effective line play begins in the huddle. “Upon hearing the
play called by the quarterback, you should begin concentrating on
the most important part of the play, YOUR ASSIGNMENT. Your mind
must be clear and receptive. You must be able to put thoughts
about the last play and your opponent aside so that your mind can
play successful. Know exactly;what the most important:part of your
job is and get yourself in position to do that first. Visualize the
possible defenses, calls and possible adjustments. Communicate with
your teammates on the-way to the line of Scrimmage. Keep the snap
count continually in mind. One of the marks of a great offensive line.
is the ability of each player to burst from his stance -at.exactly the -
Same instant that the-ball is snapped. If you are Slow coming off the
ball or uncertain about anything, you will not achieve the togetherness
and aagressiveness that is required to defeat your opponent. The `
o Sã style of football is marked by tremendous AGGRESSIVENESS.
In order to win the SUPER BOWL we must always be determined to play
with more AGGRESSIVENESS than our opponent. . | E
Intelligent, aggressive line play is vital to the success of a
great offensive football team. Each and every lineman should feel .
that the team's success is dependent upon his ability to handle the:
man across the line from him. No detail should be overlooked regardless
of how minute it may seem on the surface. Each one of you should have |
your own individual "Game Plan" for your opponent. © Ask yourself these
questions-about him: 00000 mE EN WR
1. Is he a "reader" that is flexed off the line and.
‘reacts? What is he reading? My stance, my head
or the blocking scheme? ' | : |
2. Is he a "blower" that charges recklessly across |
, he line of penetration? NET SÉNG p
. 3. Does he charge high? or low?
= * &- Can He step firstewith either foot?” Does/hé play —— ^
from a right or left handed stance?
| £j
9: Does he use his hands well? Does he get them up
quickly when his ball is snapped?
6: Does he seem to use his.right arm and shoulder. more
than his left? | —
7. Does his stance or alignment tip off stunts or
games? Does the alignment of his teammates tip
off any stunts or games? ^ r
8: Can he be cut? On which plays can I cut him?
How does he play.a cut block? a | RN
Mo, H
DEED
joue —m— plit: Normal split = 2 feet
9. Ls: he protecting an injury? What is it?
10. What are his strengths and weaknesses? Speed,
quickness, reactions, strength, size, experience,
|, pursuit, conditioning, effort and Hustle?
11. What does he do best? Play the run or“rush
the passer? ` | m i
12. What are his best pass rush moves? Slap-arm-under,
Slap-arm-over, Head-butt-jerk, or Power-rush?
What is the best way for me to pass block him:
13. What is his name and number?. (You need to know
it because . will ask you).
- Each of our practices is planned to prepare you for the situations
that you Will face during the game. You must prepare yourself for each
practice. „Have a PRACTICE PLAN for each practice.“ Know what plays and
situations we will be working on and what to expect from the defense.
Talk to the pláyers that you practice against and tell them what
techniques you. want them to use so that you can get the best simulated
picture of what ydu will be facing in the game. Pick out something that
you need to improve on and work on it prior to practice. Get someone
else to help give you the right picture. If you have a problem during
practice, stay after and work on it until-you have it perfected.
Football is your profession and, if you are willing to perfect your
skills to become an authority on your position, you will have a long
and successful career. Everything that we do on the practice field.
. is designed to make you a better player and the +. a better team. `
Push yourself to practice hard and with a purpose so that you will be
totally prepared for every game situation. Never go into a game or
practice undecided about how to handle any situation that can occur.
Fundamentals
Short yardage (vs. 3-4) = 18 inches
Short yardage (vs. 601) + Goal line = 6 inches
Keep your stance wide enough (it makes defenders
nervous when you split them). Keep it consistent.
Alignment: GUARDS and TACKLES, align yourself so that your
É HAND is EVEN with the stripes on the CENTER'S
shoes: This alignment will give you some depth
off the line of scrimmage so that your man is not
as close to you. On short yardage and goal line
move up and get all of the ball.»
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- Stance:.. You must continually check yourself to be sure that
i your stance ig consistent. Be able- to- make all the
. necessary movements from one stance. Defenders are
constantly etudying you to see if you are tipping
off plays with your stance, split or alignment on
or off the ball. i i
Your stance may be altered to allow for physical
differences but it must he consistent. We will
alter our stances on short yardage, goal line and.
SE E situations.
2 Feet: j Take a. Ee Masť tesi with your feet
* l 'nearly parallel, aproximately shoulder
ee width, pointed straight ahead, and in
S E alignment with your knees. Align your feet
^. . heel to toe to allow you to.step first with
Pe either foot, (RG/RT- right foot back, LG/LT=
* left foot back). Distribute your weight
evenly'on the balls of your feet. You
should De able to feel your weight on the
| | — balls of your feet and concentrate on
d UN a -. pushing off the balls of your feet as you "
burst out. of your, etance. | | | | a
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Hands: : Ycur TN hand Shout be the same side as
your back foot. Place your hand on the
‘ground with the fingers extended and. very"
little weight on it. You should be able to
lift your band without disturbing iud
r yelght POI ANNE. ki
Body: Raise your tail so that your back is
oo. O parallel to the ground. Bow your neck eo
Qs that your+head is up and you are able to W
look upfield. You must be able to see your
apponent as veil as the other defenders in
your area while you are in your stance.
Blocking EA:
Always etrive to make the defender wake the eege possible
path to the ball carrier. Know where the play is designed to. ge.
Hit your man aggressively and position yourself se that he can't
make the tackle. Never allow your man an angle on the ball
^. Carrier. Once you have gained the position that- iz required on Eu
each play, you must battle your man to maintain it ‘long enough
for the ball carrier to get through the hele. You ehould alvays
etrive to sustain each block for 4 seconds. Check yourself at
the end of each play to see if you have prevented your man from
making the tackle (this is how you will bé evaluated).
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You must have a good understanding of the basic defensives.
alignments ec. that you can recognize them immediately.
“You must also be prepared to anticipate which gtunts and
blitzes are used with each defensive alignment as well as the
gituations in which they most frequently occur. You must know
which alignmente will require a call to change the blocking
echeme to get the best possible blocking angles for. each play.
You must also know which elignments will require a check-off to
another play as well as which play ve will check to.
Based on viewing game tapes and reviewing past experiences
we will agree on the best method for handling each situation and
each defensive’ man so that you have the best chance of defeating
him. YS" ur 7 | 7
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Head Priority: On each running play, you will be given a
head priority, which indicates the target spot where your head
should end up. ~ This head priority is designed to give you the
leverage to force the defender to take the long pursuit angle to
the ball carrier. You must be determined to get your head where
1t belongs on each play. |
Eyes: Before the snap, visualize the target point on your
“man. : At the snap, locate the target point with your eyes and
direct your head into the proper. head priority position. You
must keep your eyes open and "look your eyes" and head all the
„way into your man. "Looking your eyes in" will allow your body
“and feet to automatically make the proper adjustments.
Concentrate your eyes on where your heed is to go and fight with
everything you have to get it there on each play. Learn to keep
your eyes OPEN | eae tb o
| Quickness: Always work for quickness. Everything ve do |
"will be based on our ability to beat our opponents to the
"punch". Never hesitate, read or feel your vay. Make your
——— opponent react to you. We are on offense. +
Pop: I£ executed properly, the "pop" will momentarily stop
or stun your opponent and enable you to control his charge.
"Pop" should be delivered up and through your man with the head
first, then the hand, arm and shoulder rip, timed a split second
later to get the maximum control. The "rip up" of the arms
should never precede the "pop'. When it does, over-extension
results.
Hands: The proper hit and arm rip is designed to get your
hands into the.body of the defender. Work hard.to get your hands
into his cheat. Once you get them there, keep them there. Use
them to feel his reaction to your block and to control his
movement. This is called the "forklift" technique.
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Blocking Progression: You must always use the sá ieran
progression ‘in exactly. the order-in which it is presented. Never
try to climb, wall or stick your man before yan nit him.
| kè Hit: “Hit with a quick, controlled Eas extension at
the moment of contact. It is not absolutely neceesary to be
bigger or stronger than your opponent to get enough "hit* to
control his charge. "Hit" is a matter of quickness, timing, and
leverage. You must always hit with your head lower than your
opponent ‘a.
4
Za Climb: The proper hit will put you into good.
position to "climb" your. man. Control your body so that your
head, shoulders, arme and hands are ripping and lifting up and
through. your opponent. Roll your tail under you and bring your
feet with you as you prepare to wall him off from the play.
EL Je Wall After the proper hit and Einb has controlled
your opponent's pera you must now "vall* him by working your
feet and body ‘around him to "get between him and the ball carrier.
e Eo g 4; Sticks After NEE le proper [ra RE and
wall, you must "stick" vith your opponent. Stay on your feet,
keep them driving to keep pressure with your head, shoulders and
“hands: an your opponent. Keep the proper head. priority and: E
sustain it by churning your legs until the whistle blows. Unless _
you sustain your block long enough for the ball carrier to get
“through the hole, it is useless. Always strive to knock your
Opponent off the line of scrimmage, we want the ground that he
stands on.. If you are unable to vall: your man, the runner can
often cut back if you run him past the hole.
Keeping your hands inside on his body and feeling how he is
trying to fight out of. the block, will signal you to wall him the
ee ai
—— other way. To
Drive block: This block is used uten you are at the point
of attack. On the enap count, roll your weight forward and push
off of your front foot, while stepping first with your rear foot.
Hit with your head in the middle aiming your head at the middle
ef, the tops of the opponent's jersey numbers. Climb him quickly.
and wail him the way he wants to escape. Stick and sustain your
Leg drive. Good drive blockere knock their men off the line of
scrimmage consistently, regardless of the EES
Hook block: This block is used-vhen ve “are: running
outside of your position. Step forward with the oütside- foot,
aiming your head with your eyes at the top of the outside number
of your opponent's jersey. Hit with your head and hands
simultaneously. Rip your hands into his body so that you can get
control of him and feel how he is reacting. You must knock him
eff the line of scrimmage so that the ball carrier has plenty of
room to make NER cut. Work your feet and body around and wall
him off.
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Stay u up on your opponent; do: not do into a "eut unless. we have
“previously agreed to do so on this opponent. Going to the ground
is a one-shot all-or-nothing situation which we want to avoid.
Stay on your feet. If, after running with the defender, you find
that he won't let himself be hooked, “farkiifting” your hands
inside on his body will enable you to feel when the ball carrier
is cutting inside. Turn your opponent out, work your feet and
body inside and wall him Se |
Beach Block: This block ls a vital — of mate
blocks,and ig used when your assigned man is one man removed from
you ta the playside. Open outalde fant, am in pulling, corona nver
‘with inside foot, to get it in the middle of his stance. Aim
your head at the defender’s outside shoulder pad, and punch his
inside riba with your inside hand (to prevent missing him on a
rip). Square up on the third step, sustaining your leg drive, and
finish off ag ye aki e ai a hook black.
Down block (cat): | This block is used vhen your assigned,
man is aligned in your inside gap or on the man inside of you,
and ve are running to the oustide. Lead step with the inside
foot down the line of scrimmage, aiming your head at his inside
knee. Get your head and upper body in front of him to stop his.
penetration. Hit with your head and outside shoulder, then drive
your. outside knee and hip around his legs forcing your, outside
hip. into his outside hip (hip to hip), and cut him down. Scramble
and crab along the ground to sustain the block. s
Angle block (stay up): "This block is used when your
assigned man is offset or. one man removed from you, away from the
play, and you are at the point of attack. Angle atep with the
near foot, aiming your head at the V of your opponents neck, if
he EI? a pene n Hove the cr back to the corner of.
your hands ete arms, follow #hregch with your far foot and wall
him off from the play. You must attack with quickness and force
rather than reading and alloving your opponent to react to your
Block. |
: Cut off block: You will use tro types of cut off blocks.
. one is for outside runs, 849 hole plays, on which you will cut
vour opponent. The second is for inside or cut back runs, 4&5
and 647 hole plays, on which you will stay up and run with your
opponent to cut of his pursuit.
am SÉ l BEEN
8/9 hole (cut): | Pull ish gome FA „down the
line of scrimmage aiming your head in front of your opponents
inside knee. force yourself to take an extra step to get your
head past his legs, then circle your head upfield as you make
contact with your outside shoulder. You must exagerrate your
angle of approach and realize that if he stunts away from the
play, and you miss him, he can not catch the play. :
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17 stay up) | Step forward with your `
inside tose. “driving your head at your opponents: inside shoulder
pad. Hit with your head and hands simultaneously. Rip your hands
into his body, to feel his reaction to the block.. Knock him off
the line of scrimmage and work your feet and body around and vall
him off. Stay on your feet and sustain your leg drive. If, after:
running with the defender, you find that your opponent won’t let
himmself be cut off, "forklifting" with your hands will enable
you to feel when the ball carrier ig cutting back, then turn your
man in, work your feet and body outside and wall him in.
Sgrade Block: This block is used by the offside tackle
a whose assignment, on most plays, is to block off the pursuit on
the backside, either the defensive end or linebacker, when the
linebacker is “aligned outside of your position. The foot that
you step with varies with their alignment. Aim your head at the
ingide shoulder pad of the defensive end. | Rip up with your
outside hand and feel how. he is playing the:block. If.he tries
to two gap and fight through your biock, continue your block on
_ him and fight to wall him out. I he charges. outside and.
upfield, continue through and get a cut off position on the
linebacker. If the linebacker is aligned in a stack position
where you. can’ t get to dee vill need to make a "SWAP". call
and mate with the guard. | P Pus x
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-Stab Block: This isca technique for an uncovered lineman to
check and stop a run through by thé Linebacker before blocking
— — — —*Vhe-—next—down- lineman: offside.— GCross-step first with- ygur-onside
foot, as you check, then vith your offside foot and angle block
the lineman. lí: the linebacker does run through, you must block
him. This technique is also used by the lineman at the point of
attack on the defensive lineman that ve vant to influence on a
"SUCKER WHAM" PLAY. Vë
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“E. Pulling: Speed and quicknese are very important, be
especially conscious of getting out exactly on the snap count >
when pulling. Constantiy check your stance to be eure that it is
consistent and you are not "tipping" your pull by; ehifting your
weight back, evening your feet, aligning deeper, or closing.your
split. In order to be an expert puller you must; concentrate on
moving fluidly, know your opponent's location so that you can be
decisive with your path, and stay on your feet through traffic so
that you can make adjustments. There are three fundamentale
which must be accomplished as you pull:
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Far. foot: . “Mentally concentrate your body weight on `
ane far foot (avay from the pull). Pivot an the far foot pushing
off of it as you leave your stance.
a - Near footti- Take a jab step with the near foot with
the proper depth for the SR play.
Locate your man: “Turn your head and isnsdistuly focus
your eyes on your assigned defender. „Running to him quickly with
your eyes fixed on him will enable your feet and body to adjust
automatically tò the proper angle of approach and position for
contact. Look your eyes into the proper head pas Yen and your
footwork will take care of EE
Concentration on these points will Help you Esta false
stepping and hópping. Every step of your pull should take you
closer to your assignment. Your pull shouid be a continuous
fluid movement. B o | S
, Option pull: Sted laterally, with your a tie foot,
and with enough depth to clear your teammate. Fix your eyes on
your opponent and keep them on him. React to his pursuit
angle and get around quickly, find the place to turn up with your
peripheral vision (you may use your hands on your teammates as
feelers) and hit the linébacker quickly. The object is to get
turned upfield ahead of the linebacker and wall him to the |
ingide. If he crosses your face by running laterally to the
outside before you can get to him, turn up and wall him to the
outside. Once: you get turned upfield you may cut the: linebacker
by throwing your head and shoulders at his highs: If you cut at
him, you must get him on the ground. l
Trap pull: Step laterally with just enough depth to
clear your teammate's down block. Find your assigned man
immediately by looking at the point of attack 'and seeing who 18
unblocked. You are to kick your man out so that we can run
inside your block and outside the down block. You should bow
your path toward the line of scrimmage to gain an inside out
angle on the defender. Aim your head in front of him so that you
make contact with vôur far shoulder. Just before impact, dip.
lower and explode up and through the defender. Swing your knee
up into his groin and follow through on your feet. You should
alvaye approach your man on an inside/out (bowed) path. If. he
closes the hole without penetrating and cannot be trapped, adjust
to log and hook him, but never anticipate a log with your path or
you von't ever get the kick out angie that is required each time
a trap play is called. Note: this technique is also used on G.
Wo M e
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-Special pull: The OFF TACKLE'S pull on SPECIAL must be
pan "With speed, the back is running on your block; don't slow
him down. You must pull with a little mere depth than the OFF
GUARD. you are following so that you can clear any penetration and
read his block. Locate the man that the guard is going to trap
on your first step. If he penetrates, be ready to turn up inside
his block. If he closes, be ready to go around the guard's log.
Once your decision is made turn'up and look back inside for your
onside linebacker N/T continue da E for the safety.
Fold pull: Step back iii your near ES and raise
up to ailow your teammate enough room for his angle block. Ae
6001 ag you plant. the near foot, dip down by bending your knees
on the second step. ‘Locate. the linebacker, hit: him in the middle
of the tope of his jersey numbers. Rip with the hands and arma,.
swing your knee up into bis: groin and knock him backwards. : Wall
him 05.4 and sas Your leg drive.:
n
Flow 38/39 pull: ON GUARD, tet Masi TA the near
foot, on an angle sufficient to clear the fullback’s “block oh the
end man with out forcing him too wide. This is the deepest anglé
„that you vill-have to take on any pull, and the play requires
that you get out in. front of the bali carrier with speed.
————— P o mi > neta e eee er bin mto rr
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Gain depth until you have passed the.fullback, then
` run parrallel to the line of scrimmage, locate the forceman and,
just before you get to him, bow your. path tovards the line of.
scrimmage and kick bin out, You must quickly recognize who the
force man is: (DIAMOND = LINEBACKER, WIDE = DEFENSIVE END, STRONG
SAFETY or CORNER), and vary your seth accordingly. The FULLBACK
will cut the linebacker over the TIGHT END. If the sam runs to a
the outside, turn up inside the FULLBACK and block the STRONG | ORE
SAFETY. i | | : EM.
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Flow 36/37 puil: OFF. GUARD, . you have three possible
agsignmentg.on this pull ("G" tells you to stay and
QBE,or SWAP): i | |
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"SOLID": Tells you to pull — t€ the TIDHT END'S
block on the end man for the force (STRONG SAFETY, or
CORNER). The fullback will cross your path and you
should dip slightly deeper to avoid him rather than
glowing down to let him pass (the ball carrier is
nun os on your block se don't glow SECH down).
„ "POWER": Tells you to read the FULLBACK'S block an `
the end man. If he widens, turn up inside the
FULLBACK'S block -for the STRONG SAFETY. If.he closes,
go sround the FULLBACK’ S block and block one Torce
(STRONG SAFETY or CORNER).
S7S
| TOTS Tells you to turn up and hlási the MIKE
linebacker, over the ONSIDE GUARD. The FULLBACK. will
go outeide and black the force.
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| Blocking linebackers: An assignment on a linebacker is-
vital. They are usually emaller and quicker athletes than
offensive linemen; and the defenses in this league are designed
to allow them pursuit angles to use their athletic ability to
make plays. It is our job to get them blocked: Know how your:
opponents are taught to play your block (Rt/Lt shoulder or hand
shiver) as. vell as their pyrene angle (behind linemen or:
“running through). .
ae Eo a ack Roll off the ball re and
hard, fercing draci? to stay Los enough to. hit with your head
under the linebacker'g head. Your feet should be-shoulder idunt,
Look your eyes into the top of. his jersey numbers, pop him. with.
your head and rip with your hands and arms, (forklift i a:
Keep your feet moving and take him where-he-wante to goe ....
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Know which shoulder he favors and always get EE 4
= dens! cond odes ui isa cee Release. be the '
line at a sufficient angle to get your head in front as the
linebacker flows with the play, however, if you are involved in a
mate block with your teammate on the offside, your angle must not
be so flat that your teammate cannot get a. sufficient angle to
cut off the down lineman. Take away the linebacker’s angle of.
pursuit and make him escape by taking the Ge tee route to the.
ball carrier.
' | Maintain your base and knee bend to stay lov. The
linebacker will probably try to fake one way and go the opposite
Be sure that you know how he plays this block and vary your depth
so that you are, in position to block him. ` Focus you eyes on his
jersey numbers and keep your feet moving to react to his path.
You may cut the. Rp ká an` 8/9 hole EE
Blocking. Wee backs: EE hustle and determination
are all that is. necessary to become a successful downfield
blocker. Locate the man you are to block on your first step and
go after him with your eyes fixed on him. Expect every play.to
break for long yardage with the idea that your block vill be the
one that will spring the ball carrier all the way. Never assume
that the ball carrier has been tackled until you hear the ©
whistle. Always make your best effort to block downfield until `
the whistle blowa. Th |
Blocking outside on intus poe your — € ag if
you are going to hook the defender. Make him think that the play
is going outside of. him.; -Approximately five yards in front of
him, circle into position, ingide out, to give him only one way:
to go. Most forcemen fake inside and then force from the
Suen ESE 2 They are usually taught not to let anything outside af
"— Cie AS you get close to him, dip andéekplode up and through |
hin. Forcing your self to take another step'and swinging your
knee into his groin will allow you to run over him without
breaking stride. Your eyes should look into his numbers. . Keep
them open. You ehould hit with your. head in front so that
contact is made with your inside shoulder (further back if he is `
asepinner). Get your hands inside and control him.
Blocking downfield: Strive to stay on your feet and
run through and over the defender. Look your eyes and head into
hig numbers. Get aa close to the defender as possible with the
take-off. foot before hitting. Get close enough to step on his.
toes. Bring your body under control without slowing up.“ The
defender may try to.fake you either vay because you are SEH
straight upfield at him. Just before contact, dip down `
(genuflect), and explode up and through him. Swing your knee up.
into his groin and run over him without breaking gtride. A cross
body block may be-used if you are not in position to.biock him
with your head and shoulders. Concentrate om driving your hip
across and through the far hin of the defender, aim high enough
eso that he cannot jump over your block. Your body control and.
angle of approach vill determine the. type of. block that you use.
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| Throw:all blocks with force. Unload up end through the defender.
We" want him on the ground. Sustain open field blocks by staying
up in his face, rolling or scrambling and crabbing ‘after him on
sil fours. If you can not get ahead of the ball carrier, use
good judgement of when to peel back. Never clip and cost us a
long gain, especially if the ball carrier has scored or ig about
to score. Never lock back for the ball carrier. It his his job
to set up and cut off of your block. Throw your block anyway vou“
can assuming that the ball carrier is right ene you.
é
Pride: „To be a great blocker, you must always take pride
in the details of your aesignment. Know your opponent and the
philosophy of the defense that they play. Play every play with
the: utmost ! intensity. Let'a find out what will happen if we give
everything we have, every time the ball is snapped.
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| “MATE BLOCKS
Our offensive system is based on the principle of two or
more blockers being responsible for reading the relative |
alignment of two or more defenderá in an area and making the:
appropriate calls that enable you to gain the best blocking
angles for the play. To accomplish this, both blockers must see
both defenders. The mate blocks are named ta. specify which two
blockers are involved in the block.
Technique: Start the block by double teaming the down
‘lineman. The onside blocker should fire out straight ahead, |
aiming your head at the down lineman's onside shoulder pad, (you
have backside: help). The offside blocker should step laterally,
to. the down lineman. Keep your eyes focused on the.
linebacker while aiming your head into the middle of the suh
| lineman's numbers. Both of you should rip vp and through the
defender with your hands (offside blocker-use one hand on DL
until the LB fast flows, then use two hands on DL. Knock the
defender off the line of scrimmage! You will be told to usse
either "BASE", "POWER", or “CUT”. technique depending ‘on the type
-af play and the point of attack. a e |
| Base: Indicates that you are at the point Gto &
attack, a read is involved, and the onside blocker’s head should
be in the middle of the down lineman. Either blocker will come
off on the. linebacker' depending on the charge and play of the
down lineman. Both blockers must knock the defender off the line _
of ecrimmage, and gain controi of the defender with youn hande to `
feel who Ge come off.
4
Power: Indicates that the point of stiek is |
outside your area. The onside blocker should pover through the:
dovn -lineman's outside shoulder, knocking him off the line of
&crimmage, and then come off for the linebacker. The inside
Blocker nm ld step flatter to take over the block on the down SE
linéman and pugh the oútkide blocker off on“ the linebacker. If s
the defender ui out of the black", the inside blocker should
adjust up on the. linebacker. Dus
| Cut: Indicates that you are on the offside of a
wide play and we want the defensive lineman cut tothe ground.
‘The onside Blocker should power through to the linebacker. The
offside blocker should pull down the line, aim your head past the
down lineman's far knee, and execute a running cut block on him.
Expect to run 4 or S steps before cutting him. The rules allow
you to clip him on this block. P |
Rule 3, Section 5 CLIPPING | DA
; Cuida is throving the body across the back of the
leg of an opponent or charging or falling into the back of an
opponent belot the waist after approaching him from behind,
provided the opponent ig not a runner or it is not close line
play.
Rule 12, Section 2, Article 9 CLIPPING
H
There shall be no clipping from behind below the waist.
This does not apply to offensive. blocking in cloge line Prey or a
runner. ;
Penalty: For clipping: Logs af 15 yards `
Close line play is that which occurs in an area
extending laterally to the position originally occupied by the
offensive tackles.and longitudinally three yards on either side
of each line of ecrimmage..
EXCEPTION: “An offensive lineman may not clip a defender who,
at the enap, is aligned on the line of ecrimmage opposite another
offensive liheman vho is more than one position away when the
defender is responding to the: flow of the ball away from the
blocker. EXAMPLE: TACKLE cannot clip NOSE TACKLE cn sweep play.
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The closer you are to the BÈ md of — the more any mate
block becomes a "double- -team" block, (the reverse is also true).
Never leave a down lineman until your ‘companion blocker has him
under control. Before the snap, make the appropriate call for
the alignment of the defense. Always note the alignment of the
linebacker, to. give yourself a ciue as to any etunt that may take
place, eo that you can vary your approach angle ta anticipate the
stunt. After the enap, read and adjust to any stunt that takes
place. Successful adjustments require teamvork, timing, and
intensity by all of us. We must firet knock the defender off the
line of scrimmage before we can make an adjustment.
Calls can be made, - changed or called off ("BASE") by either
man. Use the last call made. The inside blocker should call
— T TET A4f-the- linebacker-walke- -up-into-the line This-tetis tte
ongide blocker that the mate block is off and he won't get any
help from you.
"Fa = Involves the TIGHT END, ON TACKLE and ON GUARD.
EZ Ra Ae | a
T sf : ` s qe — ti KR Ey
Bo ki Z ad
"F"tvg. ot bubble) "Fº(va. og bubble) "BASE" "F*on the move
A
wi v
"SCOOP? = Involves the ON TACKLE and ON GUARD.
Mes
a. Sc | É aj šo
"SCOOP" "3 SCOOP" (vem. CRASH) "BASE" :
b
"SLIP" = Involves the ON GUARD and CENTER. | |
td o
"SLIP? "E 3. SLIP" (ve. over) . "BASE"
"OBE? Involves the CENTER and OFF GUARD.
R Ja . ` * x W x
, "e qeu © J Pd
wow: ooo | ALÁ 000 Gong
, "OBE" "3 OBE" (vs. under/diamond) "BASE"
' "SWAP" = Involves the OFF GUARD and OFF TACKLE.
Voe, | OVÁ (on
E: Së | d E Doi eee
E san un lid 2 | Mos C1 back.
ek : OT |.» play)
"SWAP", | | S "BASE" o "SWAP TAG". |
(TET = Involves the OFF TACKLE and TIGHT END. É
Za F . sis, a i
‘Sr SÉ | | :
oa "ERO TE" (to S/S)
"ELEPHANT? E E the OFF GUARD, OFE TACKLE, TIGHT
í END, and Z (used in SY and CL situations).
EECH E
i
"ELEPHANT"
"SCRAPE" = IB a technique for the OFF TACKLE that may
i or may not involve the BLOCKING BACK.
W i |
LI | p
ASCRAPE" | "SCRAPE?
"CHUCK" = ls.a technique for the OFF TACKLE vs. OLB/DE. E
Ks | | sm
ão 0: | o 2s NE
" CHUCK” i | gi
i "PAN" = Isa scheme for. the ON TACKLE and ON GUARD.
YE OT= Step v/inside foot to read DE &.LB.
OG= Angle block DE, adjust off for LB.
‘ "BASE" (vhen LB walks up)
|
| Double team blocks are used at the point of attack. We
expect you to get movement on the down Lineman. Both blockers
must work together to get movement and control of the down
lineman, then feel who is to come off for the linebacker.
POST (Inside man)- You are responsible for:
i. Run through by the linebacker (possible "down"
call).
2.. Stopping penetration by the down Lineman.
3. Preventing him from "eplitting" the two of
you. > .
Step flat oss the inaide foot, showing the down
lineman that your head is going ingide, if he ig
reading your head, he vill react inside. As he reacts
inside and the drive man blocks down, uge your outside
hand, arm and shoulder to throw him down inside,:
pulling your head back and valling him in. During the
— block, you snould be looking inside “af him in order to
pick off a linebacker running under your block.
DRIVE (Quteide man)- You are |awcHSlblS fori
ile Bumping the dovn lineman, and pushing him aff
the line of scrimmage, using your hands on
` him. ,
2. Reading the pursuit of the linebacker, and
coming off and walling him in when he scrapes.
ds. Staying on the down lineman jf a linebacker
runs underneath. |
Look at the outside hip of the down lineman. Step
down with your inside foot. Drive your head and.
ghoulder into his hip, then slide outside and slightly
away from the post man. Hit slightly higher than the
post man and lock your arms out so that you can read
the linebacker*s.path of pursuit. We-are running
outside your block, so you don't need to be in a hurry
to come off, but be under control to stop and wall the
linebacker when he gets there.
(€ speed r
BE
í
Tra
wo. 0 If. the linebacker walks
|^ scrimmage, the post man will
| you that he is oz UM down
^ without his help.
S "TEAM" =. Involves the TIGHT
` makes the call.
D | M ké x
T E | i
oo "TEAM"
U
ut
"POWER". Involves the TIGHT
h makes the call.
Tessi ML WTI Ma
"Es = T UDAY- GE
CI. O "Uo QUO 0.0.9: 4
"POWER" (ta JACK) "POWER" (to WILL)
"TAG" =
+
maker ‘the. call.
cro a
"TAG" (to MIKE), TAB" (to WILL)
“MACE =
bi the call.
Involves. SCH ON TACKLE
“NAME?
Involves, the ON GUARD and CENTER.
up into the line of. ..
call "YOUR NAME", telling
and you should earned down
END and the Z. TIGHT END
Cc U
TE y :
Q "NAME"
END and ON TACKLE. TACKLE
"NAME" — "POWER" (to MIKE)
and ON GUARD.
Te sig E E
E A d | | |
O: LI B cR 4
i vd
"TAG(to NOSE)
GUARD
CENTER makes
e -
"ACE" (to JACK) "ACE"(to WILL) "ACE" (to MIKE)
Re. o
S. 4 A H
Gin ` "NAME"
"BUMP" = Involves the CENTER and OFF GUARD. CENTER
| makes the call. .
Wee, E a |
t w Ti TT Wa: 4 | i
mb U o
"BUMP" (to. WILL) "BUMP" (to. FLEXED END) "NAME" "SE
———————— a + REENEN D PP
a
IFAN” Involves the OFF GUARD and' OFF AGREES . TACKLE
makes the call.
"FAN" (to WILL) — "FAN" (to WILL)
CROSS BLOCKS | l
Cross blocks are used at the point of attack. They are
schemes that involve two or more blockers. Qne blocker will go
first on a; down or angle block, and another blocker will pull
around and“trap or log. ` These cross blocks are used to create a.
running lane by taking advantage of the weakness in the alignment
of the defense. One of you will be responsible for making the
call, when the: defense is in the specific alignment for the play
that is called. 0
TU? = Involves the TIGHT END and ON TACKLE. The TIGHT
END calls the TACKLE'S "NAME", and blocks DOWN on
the defensive end. The ON TACKLE pulls and
blocks the sam Linebacker, in or out. The TIGHT
END makes the call. when he can’ t heok Ene sam.
e S . Ň | Ň
| | Qo ati FU" (8/3 hole) FU" (6/7 hole)
"SLOW U "= TIGHT END and TACKLE.both pass set, if man over
? the TE does not rush, the TE then blocks down on
the man rushing on the TACKLE. The TACKLE must
lock arms out to keep the rugher avay. When the
ae le the man over the TE.
E si ap
3. O gx, Be
"SLOW.U” | "SLOW. U"
rg arra RSE (€ I r PN Z
`
| E A |
"U CRACK" z Involvem the ON TACKLE, TE.&.Ftflood). The TE-&
| F black down leaving the outside forceman for the
TACKLE to kick out as he pulle behind their
blocks.
"U CRACK? ig.alvays called in the-huddle.
Los
Mac g
S
` AEVEN/ODD" = Are called by the CENTER vs. an even
"X" = Involves the ON TACKLE and ON GUARD. The TACKLE
| calls the GUARD’S INAME”", and blocks DOWN on the
defensive end or tackle. : The ON GUARD pulls and
blocks the linebacker over the TACKLE. The
TACKLE makes the call by rule when you are
uncovered on certain playa. |
RE ar x E T KLS) v
Z) le IA
H
mm ub. e à "Ya :
"EVEN" = Involves the CENTER in the "X" block, with the
n ON TACKLE. The CENTER calls "EVEN" when he
8 anticipates a atunt by the two down linemen.
OT= Angle block, adjust
off an nose if stunt
occurs.
© 025. “| Q€= Step flat to get head
EVEN" 0 US p An front
front, vhen the ON GUARD is pulling. On |
"EVEN?, the CENTER reach blocks the defensive |
tackle, and the TACKLE steps. down and through
for the linebacker. On "ODD", the TACKLE '
biócks down on the defensive lineman, and the
CENTER goes throtigh on the linebacker., The
CENTER makes the“ “talle. ,` |
"EVEN"
*0*= Involves the CENTER and BOTH GUARDS. This scheme
is. called in the huddle.
ON G & CENTER = "ACE".
OFF G = PULL & trap LB.
ON T = Block doun when
uncovered.
GU
"gr = Involves a change in EVERY BLOCKER'S assignment.
B TEM We will use this scheme on FLOW 36/37. It has
| been the best way to create a running lane
against the DIAMOND defense. It is the:
op aia ce of the ON TACKLE to call out
". when you are UNCOVERED, so that EVERYONE
ZG,
. can hear it. Everyone pase the call Jan;
S/S H TE= Drive sam off the LOS.
EY m x W ON T=DOWN, or EVEN block.
d ON G=Pull, kick force out.
A FB=Through for linebacker.
ss OC-Hook nose, or "EVEN".
| OFF G/T=SWAP (no pull).
Mi . "G" (DIAMOND) |
"G* (DOUBLE REDUCE) | nG" (for FORCE)
"(3 LEAD"- Involves the TIGHT END, ON TACKLE, ON GUARD
| and the FULLBACK. TACKLE makes call when you
are uncovered.
TE=Block out on FORCE.
ON T=Down, or EVEN block.
ON G=Pull, kick out sam.
FB=Through for linebaker.
FG. LEAD"
ue teg em) MA ki acn Re K r SE r ca Sa ey L hne ` EE
su gegen
besen land ae AH mt} pi Gr es
"GUT?= Involves the ONSIDE or OFFSIDE GUARD and TACKLE.
This call is made by the TACKLE when the
defensive end ia lined up head on you. it can
also be a huddle call.
A d | QG =.Angle block out DE..
W- E T E S |J. OT Pull around for LB.
a O Call "BASE" if DE
aligne outside.
" d
"GUT" "GUT " |
"FOLD"= Involves the CENTER and the OFF GUARD.
QC.= Angle block OFFSIDE.
é Eon OFF G = Pull around for LB.
D 0 | Call "BASE if DT
aligns outside.
"FOLD"
mo re tr tr, O Aa str (EE cy a nm +
rs Involves the CENTER and” the ON GUARD.
= dil: block ONSIDE.
ON S E: G = Pull around GOT" LB
BO CAD O O° * . Call "BASE" i£ DT
| | | aligns outside.
LRON*/*LON"- Involves the CENTER DE EEN around the ON
ME GUARD. The CENTER makes the call.
W= E "TES WE Ee
og oo o OOO
l |
Ay
; "RON? "LON"
: ` "BACK YOU"= The CENTER makes this call to teli the OFF:
, TACKLE "to block down and cut off the DT..
A pi a pè
A --
NOTE: "BACK" tells the OM
E | GUARD to block down ..
x“ mE on the NOSE, alone. ,
| "BACK YOU*
ZR "BACK ME"= The CENTER DEE E call ké eas the OFF
a d TACKLE to go through on the Linebacker. S
O o LES NE Ore ete, ee
Y oa?“ ji
E "BACK ME"
"DOWN/DOWN” = OC call to teil the ON GUARD“ and ON TACKLE
to block down. '
o So E^ m "
, "DOWN /DOWN* | | | ' E | E
"BACKER" = call by OT to the OFF GUARD to turn up. for pe É
LS and not ka DL. | S)
"BACKER”
23.
"BASE" OU A Oú
O” E
[ F/Z l ;
| — TEONE" "ü" — / — |
.. SPRINT/SLANT 38 BOSS
sis. |
4
CENTER FUNDAMENTALS
8
The CENTER must be the leader of the OFFENSIVE LINE. The
majority of the line calls are to he made by the CENTER, and to
do this he must first have a clear understanding of the concept
of the plays that ve will use. He must know the assignments and
the adjustments of all the offensive positions. He must be. able
to recognize and call out the defensive fronts and be able to
quickly determine which calle to make to gain the best blocking
: The CENTER must also be quick and consistent. Work to
improve your quickness in every drill. Our whole emphasis will
be to establish consistent, high quality performance and
everything must étart with the CENTER.
angles.
I
i1.
STANCE
Aa The feet should be ag even as possible to enable
kk?
be spread wider than the shoulders and pointing
etraight ahead. !
` e mts DAP restes An V im mm
F.
etepping firgt with either foot. Both feet should
The kneeg should be comfortably spread and flexed
glightly. | m |
The hips are as high as possible while still
allowing you to be able to charge forward. Keep
your back parallel to the. ground.
Have your hend up. Be able to scan and recognize
the defense for proper calls. Don't tip your
block with your eyes. | DE
If. you use one hand to snap, regt the forearm of
your free arm on your, knee. You may use two hands
on the ball if you wish. |
CAS po ki a AN mamas RT OE o o L ^ T Y T
Your weignt should be balanced on the balls of
hoth feet (Little or no weight on the ball).
Be able to move laterally to either side or
forward or backward, without cheating or tipping
your stance. 2 SE |
H
THE BALL
A;
Bs.
POSITION- The ball should be positioned slightiy
to the right and forward of-your-head. Extending
the ball in front of you will give you better cut-
off angles, because the defenders will not be ag
close to you ar your teammates.
LACES- The ball should be held with the laces up
and the needle vaive in the palm of your hand or
by the quarterback's preference.
24.
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"The arm should be extended: but not strained (never
bent). . ! Breq. Ap La A D |
Fork the front part of the ball with the thumb and
forefinger, keeping your vriat straight. The
thumb should be against the far lace cn the bail.
IV. EXCHANGE
Ac
à
1 Cr
von E
E:
e o ee nm REN pg: SEN o ST
COUNT- Listen to the Quarte&rback.Do not
anticipate the count. , Snapping the ball early,
penalizes the rest of the offensive team by giving
the defense the advantage. Pass the ball on the
"Hut".
SHAP- Lift the ball directly into the
quarterback'e hand bending your elbow only
elightly. The action should be one quick
movement. | - QE p a |
The position of the ball is at a 43 degree ‘angle
in the crotch. Make no effort to turn the ball, E
ag it will turn naturally. K . | o
Make the ball slap against the quarterback’s hand.
Hold onto the ball until it hits the quarterback’s
hand. Hear the pop. Never throw the ball up to
the quarterback.
D aa MMC 1 à
Be stepping to your &ssignment as the bail leaves
the ground. Drive from your stance on the "Hut".
All of this is one movement- the smack of the ball
“and the moving of your foot AB you hear the hat
Vo MAKING CALLS
As
Make the calle loud and clear. Repeat them if
necessary. . Identify the defense as quickly as
possible to allow your teammates to make their
awn adjustments. Make. enough false calls so that
the defenee cannot key in on your calls.
On. first or second sound cadences, make the calls
before the linemen are set on thelline of | "E
scrimmage. E A pa
Neyer make calls without first seeing the
alignment of the defense.
k
|. I you can pass block well, you can play in the NATIONAL.
FOOTBALL LEAGUE. o Ke o E
In order to maintain CONSISTENCY.in our passing attack, we
must develop tremendous personal PRIDE in our ability to PROTECT
the PASSER. We must work INDIVIDUALLY and COLLECTIVELY as ONE
WELL COORDINATED UNIT to become the BEST IN THE BUSINESS. We
must develop the ability to ANTICIPATE each other a moves and be
able to make the PROPER ADJUSTHENTS without: HESITATION. We must
also be able to ANTICIPATE and ADJUST to any type of defensive
manuever. To do this with any degree of efficiency, requires
that we.KNOW every possibie DETAIL available about our OPPONENT.
PASS PROTECTION, in its eimplest farm, can be reduced to.
your having MORE DESIRE to keep your man off. the. passer, than he
hag to get to the passer. Each time a pass play is called, EVERY
OFFENSIVE LINEMAN should have a feeling in the pit of his stomach
that he REFUSES td be beaten. "NOT ME, HOT NOW, I'LL DO HY JOB
“AND MY MAN WON'T GET THERE". All the technique in the world can
not help you if you don't have this kind of. DETERMINATION to get
the job done. Think of yourself as an ALL-PRO. Then think. of.
how an ALL-PRO pass blocks. It ta true that a person IS Or
BECOMES what he THINKS ABOUT. Successful people are guccessful
because they have made EXCELLENCE their way of life. In order
for ua to become the. BEST IN THE BUSINESS, we- must first think of
ourselves as the BEST IN THE BUSINESS. This pattern of thought
should begin NOW. | |
While it is generally thought that the offensive lineman’s
role in pass protection must be that of passive resistence to the
pass rusher, who has all the advantages, it does not have to be
that way if you are AGGRESSIVE in your technique. With our
technique of page protection, we can CONTROL the rusher with our
————————ÀM L mE ————Pal— ER een a si.
— —— ANDE and DICTATE TO HIM the moves he can and can not make. We
WILL NOT simply set back and let them THROW us around like rag
dolls. With the proper techniques and YOUR AGGRESSIVENESS, ve-
vill be able to PUNISH the rughers as well as keep them OFF THE.
QUARTERBACK. This requires a unique blend of DETERMINATION, `
CONTROL, CLEVERNESS, CUNNING and PATIENCE. | |
TN ?
Football is a COLLISION sport, and anyone who plays it must
be ready to.ovecome gome PAIN to get some GAIN. You must be |
ready to INFLICT PAIN on the RUSHER, who is trying to TAKE YOUR
BREAD AND BUTTER by eacking OUR QUARTERBACK. Té: become the BEST
IN THE BUSINESS, we are going to become the. MOST ‘AGGRESSIVE pass
blockers in the league. , You will be given GLOVES to protect your
HANDS. Learn to use them to PUNCH the rushers in their d
unprotected areas. Make them pay for every sniff that they get
on OUR QUARTERBACK.
4
ka
RULE 3, SECTION 3, BLOCKING (PASS)
has - During a legal. block, contact can be made with the head,
hande and/or outer surface of the forearm, or any other part of
tne body. , | |
m
2. Hands open or cloged) can be thrust forward to inpr fait.
contact an rcl on or outside the opponent'sg frame, but the
blocker must work to bring his hands on or inside the frame.
Blocker cannot use his hands or arme to push from behind, hang
onto, or encircle an opponent in a manner that restricts his
movement ag ad ER develops. i
SH Hands Sanne: be thrust farwerd above the frame TO san (et an
opponent on the neck, face or head.
Note: The frame is defined ag the part of the opponent’s body
SEN the -neck that ie presented to the blocker.
4. As CHÈ play ‘develops, a blocker is permitted to work for and
maintain position on an opponent as long as he, does not push from
behind or clip (outside “legal clip zone). A“blocker lined up
. more. than two yards outside the tackle is subject, also, to the,
crackback rule and cânhot move into the clip zone and push or > _
„clip from behind.
protection, for a lineman, is SETTING QUICKLY from your stance’ to
Da
Ss By the use of up énd down action of the stit ie: the blocker
is permitted to vard off the di č E attempt. to grasp his
jersey or arms., |
(SE PASS SET
The first and most fundamental element of pass
a. good FUNDAMENTAL POSITION to take on the rusher. The manner of
getting depends on the ALIDNHENT and CAPABILITIES of the
opponent. Getting, and then maintaining proper body position
(BETWEEN the RUSHER and the PASSER), is the first basis for
getting the job done. Get out of your stance as QUICKLY as.you
can, into a good FUNDAMENTAL POSITION with both FEET in.contact '
with the ground and the body under CONTROL and in GOOD BALANCE.
The. CENTER and GUARDS ahould set OM THE LINE OF SCRIMMAGE and
SQUARE UP on your man. The TACKLES should VARY the DEPTH of your
set with the WIDTH of the defender and ATTACK him from the INSIDE
QUT. QUICKNESS ia: the key to-getting set properly. GET OFF OH
THE SNAP COUNT! If.the rusher is.abie to contact you before you
are SET, he will have the advantage throughout the play. Your
HANDS must come up: QUICKLY go. that you can use them to PUNISH
him.
Ela. FEET
EN Your weight should be distributed across the baila of
your feet like a dancer. Ve, two gap alignment, jab step first.
with the inside foot to take away an inside move. Otherwise,"
„step first with the outside foot backwards: The depth of your
get depends on the width of the rusher’s alignment. SLIDE and
SHUFFLE your feet QUICKLY as if feeling the ground with them. Do
not pump them up and down as if running up stairs. The more your
feet are in CONTACT with the GROUND, yet still MOVING, the FASTER
you are able to PUSH off the ground when REACTING to your man. A.
body in motion tends to stay in motion and a body at rest tends
to stay at rest. You can not pass block at rest. Keep your feet
MOVING, even LÊ you must wait for a delayed rusher or a blitzer.
Kasp your feet APART ta ayiti crossing over. If you
can not avoid crossing over, at least strive to delay it as long
as possible. You are more susceptible to being thrown off
balance when yoür feet are crossed. Keep yor legs FLEXED and
your head UP to. avoid overextension. Leave your feet only as a
last resort." Dependence on cutting will only get you into
trouble. dë ^ |
It is better to give up a little ground, to maintain
and adjust your position, than to over-commit and lose your man
too quickly. Yau must follow any commitment by immediately
fighting to regain the fundamental position. Make your
correction immediately before he can take advantage of you.
KEEP YOUR FEET MOVING! | |
Lll. POSITION
Keep the CENTER of your body DEE BETWEEN the
RUSHER and the PASSER (basketball him). The CENTER and GUARDS
should keep your HEAD in the MIDDLE and MIRROR your man with your
SHOULDERS and FEET SQUARE to the LINE OF SCRIMMAGE. PUNCH both
HANDS inte the rusher's CHEST to form a TRIANGLE of RESISTENCE.
The TACKLES ahould favor your HEAD slightly OUTSIDE and MIRROR.
your man with your SHOULDERS and FEET TURNED only at a 45 degree
angle from the LINE OF SCRIMMAGE. Punch your INSIDE HAND into
his ARM PIT to prevent an inside move and to FEEL. what he is
trying to do. Use your OUTSIDE HAND to ward oft. Bis attempt to
grab your jersey.
You must DISCIPLINE yourself to set CONSISTENTLY and
IMMEDIATELY react AGGRESSIVELY to his first move. Take and
respect all INSIDE moves by SQUARING UP and SLIDING to the
INSIDE, but never chase an OUTSIDE fake by the rüsher. Merely
SLIDE to a favorable position to intercept him and: STAY BETWEEN
HIM and THE PASSER. If your have erred in your positioning and
lest your man, PIVOT and RACE to a cut off spot IN FRONT of the
QUARTERBACK. The quarterback will feel the pressure and. step to
avoid the:rusher, giving you room to recover and finish your
"block.
When no rusher comes and you are FREE, SLIDE BACK with o
iepth to pick up a DELAYED rusher or to HELP pick up an ` `
3 rusher. SLIDE BEHIND «the msn you are to help.so ‘that you
> him in EITHER direction. Never stsy ON“the line.of |
je.
H
When blocking a LINEBACKER or a DEEP BACK blitzing,
ve that they are usually 30 to 80 pounds smaller and
icker than you are. They will try to fake you out of
4 and go around you, rather than allowing you to hit them.
N your POSITION in FRONT of the PASSER and force them to
UGH you to get to him. vou must have PATIENCE to be a good '
ocker. p 9A | |
[ | C
B. Kä
s first charge with a RISING POP with
Make him start over again. .
maintain your BALANCE
PUNCHING and PUSHING `
| STOP the rusher’
CE UP.and in the MIDDLE.
. yourself as you POP him-so that you
STTION. PUNISH him with your HANDS,
H
recover as you POP.,
| | m e L da `
EM
ANCE; 27.7 MEME ae o VE ee L
LOCK your ARMS to prevent the rusher from getting into
ody and forcing you into an upright position. You will ;
our. ability to CONTRÓL your man if, you don't keep him AWAY —
iz you are unable to det away from him, give ground
ngly, and work your body down low again into a good . ' . |
ental position, Regain your balance by rocking your weight `
rds on your feet as you work down low on the rusher.. Never
n your man, it is impossible to lean on your man and fight
back into a good fundamental position at the game time.
IN your BALANCE. BALANCE and BODY CONTROL prevents leaning
les the rusher to throw you off balance.
ou RU Mi
4 E ii ce oS
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(AND POSITION
ou.
i
PUNCH your hands in front of and above the rugher’s
Get your hands THUMB TO THUMB and use a QUICK SIX INCH
¿Bo
on him as he comes out of his stance. Keep using this.
jab technique to maintain.your ATTACK on him. Your hands
always contact him WITHIN the FRAME that he presente to you.
ey slip outside the frame, pull them back and punch him
go that you avoid a penalty. You must continually work for
HESS ag you ATTACK the. rusher. LOCK your arms in front of
o keep him from getting to your body. Ali arm and hand
ents must be made from the INSIDE OUT on the rusher. ` PO | PPS
H'S LAND an“ ED
: pe Me CIBO STEM:
E Fe iN
rback sets up on each pase play.
Know where the quarte
l as. hoy deep you can be without "
which side to favor as.wel
= Bu o e Po» D
DÉI Pop TÈT man e ?
Mab mou A wf PMR. N P
gn WË DE ora A LAK A + wi P
M NIT oe
whe PA AS Aa SP Y
Ee
D
fering with his vision or throwing motion.
E CN cOn the basic dropback pass, the quarterback will go
'1" back SEVEN STEPS (NINE YARDS), and set up STRAIGHT BEHIND the
CENTER. -We muet. provide a CUSHION of at least FIVE YARDS for him:
:. to have room to step up and throw. The CENTER and GUARDS are
- responsible for the DEPTH of the pocket and the. TACKLES are
responsible for'the WIDTH of the pocket. , -
It is the DUTY of every LINEMAN to prevent the
defensive men from penetrating NO MAN'S LAND. NO MAN'S LAND is
an area with a depth of THREE to NINE yards from the line of
scrimmage with the OUTSIDE SHOULDERS of the OFFENSIVE TACKLES
forming the GUTSIDE af the rectangle.
3>mx00
a
= ss «kwen e ES
s [1 0 >
n Make your initial stand on the line of scrimmage.
| Alvaye check your initial shoulder and foot position in relation
to the line of scrimmage. The GUARDS and CENTER should be
PARALLEL or SQUARE. The TACKLES should be at sa SLIGHT ANGLE, but
NEVER facing the sidelines until you are as deep as the ©
quarterback. (STAY BETWEEN YOUR MAN AND THE PASSER!
INDIVIDUAL TECHNIQUES
cd cut pe, O A rre A a tn a m r: B ei eno m br t t mo. Sarji m n Ñ ^
g ' + ema Gwan m en WÈ e kek ven mr mm acte mwn LÁ VET O gto a a gut iot Da rp mm
e e A .. `
TACKLES. . “ RE
1. Set quickly in a fundamental position with your feet
‘apart, weight low and head up. Get your hands up in
front of you and STAB the rusher quickly. Be ready
to glide either way to meet the rusher in the |
" MIDDLE. ' M
o: Use a shuffle step to maintain your position. You
must be conscious of the movement of your OUTSIDE
(rear) foot, striving to keep it WIDE. Do not allow
“yourself to turn so much that you give avay the |
‘OUTSIDE. Keep your head in the middle to the
outeide of his body. Look at the top of his OUTSIDE
jersey number. |
E t
3. Keep one foot on the ground while ehužfling
- your feet. Do not hop up and down. © DO not cross
your feet. Keep them moving.
+ osae a a e o
mann en bestem konfi kn
GUARDS
1 e
bk,
Lk
Always. work to caia the WIDTH of the pocket.
Control the. man. ‘by. continually | STABBING your. hands
“into his body.“ Pass: protection is a BATTLE that ve
will win if you continue to ATTACK ‘the rushers
throughout the play. Ea
Know vhen you have help from an uncovered lineman, a.
back or the tight end to your side, and know where
that help will he coming from. The rusher may vary
his path when he sees that you have help.
x
tU ss
Seu
Set ¿best and square on the Line of scrimmage. Get
+ “your hands up quickly and STAB the rusher to stop
* his initial charge. Shuffle your feet either way to
Le
oe the rusher’s moves.
Get: “your head in the MIDDLE of him and look at the
middle of the Ra of his jersey RIME
: CENTER
5;
Keep punching him with your hands to stop his
momentum and make him DORT over,
vi Give ground grudgingiy and never be forced deeper `
than FOUR vards from the line of: Bcrimmage. You
must not allow penetration to EITHER gap.
During the enap, PUNCH Out with your free hand to.
control the nogeman. Get your feet moving `
immediately on the snap count.
pe E
E:
After smacking the quarterback’ e "hand with the ball,
PUNCH out with the snapping hand.“
Y Continue to Punch him with your hands to stop his
momentum and make him etart over.
Shuffle your feet and keep your head in the MIDDLE
of him. Look at the middle of the tops of his
jersey numbers.
Keep your shoulders and.feet square to the line af
scrimmage and work ta maintain the depth of the
- pocket.
Know which guard is uncovered. and take away the
opposite side from the rusher, farcing him to go
where you may have help.
A mn
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32.
UNCOVERED MAN | i
„AREA TECHNIQUE.
If your only blitz responsibility is in the bubble.in
front of you, make an "AREA" call, to teil the lineman dn either
gide of you that you will AREA block any twist that takes place.
Take a quick set close to the line of scrimmage. Check your
blitz responsibility, n/t scan with your head and eyes, looking
for anyone coming into your area. Always hit sameone hard enough
` so that he knows he has been hit, to square him up on your
Prem E mum rar ir Weër e EK
teammate, then look for someone else to.hit. Make the rushers
pay for rushing into your are&. Never drop off so deep thst
you interfere with the quarterback. 7
SCAN TECHNIQUE
e
If your blitz responsibility takes you QUT of your
area, make a "GONE RIGHT" or "GONE LEFT" call, to teil the
linemen on either. side of you that you are leaving the area and
they must area any twist between their men without your help.
Step back with your near foot pushing off of your far foot to get
depth. Your eyes should initially be on your first
responsibility. AB soon a you eliminate him, shuffle to your
next responsibility, scanning for an outside blitzer. Always
maintain INSIDE/OUT position on the autside rusher. ‘Never set so
deep that he has a TWO WAY rush lane. „Go towards him and punch
him vith your hands and head to stop his momentum and make him
start over. Continue punching him to control his movement. If
neither one rushes, and you are free, help the tackle in front Gf
you. If he is in good shape go back inside and help the center or
guard. Always HIT someone...
è
1. REGULAR TECHNIQUE (60's/ 70'8/ 80'e)
Use the technique described above. The
t
quarterback will go back SEVEN stepa and throw
from a depth of NINE .yards, straight behind the
CENTER. gd m
x $ 4
Za FIRE TECHNIQUE (SEMI/ 50'S/100'5S/200'5/300'5)
The quarterback vill go back FIVE. stepe and step
up and threw on rhythum from a:depth of SIX yards.
Butt the rusher AGGRESSIVELY with: your...head and |
hande simultaneously. LOOK your. eyes in as if dt
is: a running play. . Beat the defender on the SNAP :
COUNT. STRIKE out QUICKLY and hit UP and THROUGH
your man. BUTT him vith the forehead surface of
- your helmet UNDER his CHIN and your facemask in.
hie STERNUM. Either hit and maintain contact, or
‘butt and push away to. recover for. his next charge.
You will-use-THREE-types of pase protection techniqueBr 7" P 7
COACHING POINTS |
1. Hit and: BER back in one step. | You will get
pulled or thrown "Df you over-extenc.-
2.. Punch out with BOTH hands as you hit, stopping
the rugher's momentum. Regain your balance and
position and continue to PUNCH with your hands ta
keep control and to. PUNISH the rusner.
3. GUARDS 4 CENTER (&.TACKLE'S vs 2 gap)-Aim your
head at the middle of the tops of defenders |
numbers, stepping first with the INSIDE foot.
A de TACKLE” S (va. outaide SE your —
Tm at the top of the rusher’s: outside number,
din Ab first with the OUTSIDE foot.
5: TACKLE"S (ve. wide alignment)-Aim your ead at
the: top of the rusher’s outside number, but use a.
shuffle Ge sus at him, striking and, recoiling.
Es Keep your heads LOY on the FIRST step, and
never allow EENS to your inside gap.
Ke? UNCOVERED MEN- stay SHALLOW eo you won ^t
interfere, with the quarter: sack. `
obs DA weg
The quarterback will ge back THREE ee See; step up
and throw on rhythum from a depth of FOUR yards.
F He will release the bail: in 1.7 SECONDS. Fire out
from your stance an the anap count, aa in FIRE
TECHNIQUE. Butt your head and hands into your
__opponent’s chest. Your aggressiveness will keep
ën gs o o SA
3. BUTT AND CUT TECHNIQUE (90'S)
EE as renas ra A. etenn oren m
his hands down. After you have atopped his
initial charge, "push off with your hande, recover
your balance, note which way he is going and cut
him at the KNEES. PUT HIM ON THE GROUND.
Remember, the quarterback is only going back THREE
steps. STAY ON OR NEAR THE LINE OF SCRIMMAGE.
?
ADDITIONAL COACHING POINTS |
i. The key WORDS in pase protection are:
QUICKNESS
AGGRESSIVENESS
BALANCE
CONTROL
POSITION
PATIENCE
POISE
CONSISTENCY | i
Còntinually concentrating on these points will help you
to avoid problems. |
a, -
seg ad
34,
2. Stay after your man. Never quit or let up until you hear
the WHISTLE. Da not be HON downfield to see who ig
- open.
3. Carry aut your assignment ALONE. Never be. dependent on
an uncovered man to do your job. He may not be able ta
help you. i
4, When helping on an escaping rusher, HIT him before he.
escapes. Make him know that he has been hit.
Anticipate. |
5. If your man slips Ba is at your feet, ATTACK him and
take your best LEGAL shot at him BEFORE he can recover.
He would do the same to you.
6. If he jumps up in front of you, DRIVE your helmet and
hande into his mid-section to keep his hands down. Never
let him get away, painlessly, with batting down our pasa.
7. Keep your poise, even if you break. down. Immediately.
begin concentrating on the NEXT PLAY go that you don't
make a series of mistakes while you are. thinking about
something that already happened. Between series, on the
gidelines, analyze your technique and that of your
opponent and come up with a plan for the next series of
plays. (Example: What did I do to cause the breakdown?
What did he do to beat me? What oc d can I use to
counter his moves next time?
8. Your ability to accurately analyze your technique saniat
be over-emphasized. Be FLEXIBLE in your method of
ATTACK. Alvays have a PRIMARY PLAN and at least one
SECONDARY PLAN that you can go. to. If you are having.
trouble with a.technique, you must make some changes.
However, you must have CONFIDENCE in your techniques and
execute them with tremendóus EE for SUM to be
effective.
9. Pass protection FUNDAMENTALS are what you must |
consisténtly concentrate and work on for as long as you
play in the NFL. The tougher the situation and your
————————À——Ggponent, the 1658 you experiment, and the more you must
emphasize the. BASIC FUMDAMENTALS.
iQ. we realize that you can only keep your man out for &
limited period of time, but as linemen, you must accept
. the responsibility. of providing whatever time is
NECESSARY to get the ball off. Never use the excuse or
alibi that you blocked your man long enough. If. the |
QUARTERBACK gets HIT, we all failed. VE WILL NOT FAIL
BECAUSE WE ARE THE BEST IN THE BUSINESS!
neger eegene TRANCE NSA v O EEN
SIDE as tea es a t ie Sn mi eh eK or ra e
e 1 a ern ee
* M9:
DASS. a ee CALLS :
SEMI- © Term used by the quarterback to indicate a 5 STEP
"(7 yard) dropback pase. It tells the linemen-to use FIRE
^ TECHNIQUE. DO NOT allow: PENETRATION to, your INSIDE GAP.
SCAN- An assignment for the UNCOVERED lineman (CENTER,
GUARDS, or TACKLES) requiring that you set with depth behind
the line of scrimmage and check for more than one blitzer.
The direction of your scan ie determined by the play and can
- be INSIDE/OUT, TO THE NUMBER or AWAY FROM`the NUMBER.
INSIDE OUT- vs.. 3-4 (60*8/80'8)
J M
i AE E
GUARD SCAN —— "TACKLE SCAN
"GONE RIGHT" /"GONE. LEFT"- Call ES? the UNCOVERED lineman TELEPE
the lineman on gither side that he is: vacating his ares for
a:biitz responsibility.. The linemen to either side will now
ARER any twist across the ‘BUBBLE. nd a E dra nep
"DOWN? - Meat by the Mesuesed TACKLE Eua e shifte the SCAN. |
En L to the GUARD, vhen the linebacker steps up in
the GUARD’S gap and the TACKLE can not set back and block
him. The TACKLE steps down aggressively and squares up. The
GUARD sets inside for the linebacker. Lë the linebacker,’
drops off the GUARD ecans outside. , .
D
reen ene
€ "RE SW I"
> C3 p Q E:
"DOWN"
TRIANGLE- Term used to describe the area behind the GUARD/TACKLE
, ‘GAP. The uncovered lineman who is SCANNING. should settle
down in this area if no blitz occurs. Be.in a position to
help the TACKLE te. hie inside or outside.
B
i
= DB R MÈ
Ti Peet ee AIT
i | TRIANGLE TRIANGLE - “TRIANGLE
P "RIPM/*LIZ"— , Pass protection huddle call to;tell the uncovered
HU dt „Linéman ta scan from inside to outside. "RIP"= RIGHT SIDE,
2 "LIZ*"- LEFT SIDE. This system ig used only against 3-4
defenses. FEE oe |
N N ;
SE! T E oo
Dee Er ap 0,0
E a"
SLIZ": "RIP"
"ME/YOU"- Call by the CENTER to the GEORGE GAPPED GUARD
telling him who has the man in'the gap. "ME"= the CENTER
has the gap, the Guard scans. . "YOU"- the GUARD has the gap,
the CENTER scans. Ve. DOUBLE GEORGE (both.gaps), CENTER use
"NAME": to tell which GUARD has the gap.
DR An B. DB.DB B DB | B
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"ME" yo À "YOU" AMEN
"CVEN"/"ODD"- Call by the CENTER to the UNCOVERED GUARD. =
"EVEN"- Block like an even defense, GUARD=nose, CENTER=scan.
(Should be used when CENTER anticipates no T/T TWIST).
y B DB B: B | | | no DB.
E VE 11.1 E: | E TT) Es
| o Gë? Q 0.0 2L
PREVER" — | SEVEN?"
"ODD"= Block like an odd defense, CENTER=nose, GUARD=scan.
(Should be used when CENTER anticipates T/T TWIST).
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"ODD"
"LOU"/"RAY"- Cail by the uncovered CENTER to the GUARD (to the
direction he is scanning) when a LINEBACKER walks up into
the B gap telling the GUARD to scan. The CENTER blocks over
aggressively on the defensive tackle.
en
37.
"GAP" - ‘Cari... by the GUARD (away from the scan), to the
BACK when the BACK'S LINEBACKER valks up into the A GAP. |
The GUARD stepa. inside and ‘blocks the A GAP, the BACK then
blocks the B GAP. We will Only use "GAP" calls when the.
QUARTERBACK is UNDER the CENTER, not when he is in SHOTGUN,
. . B DB DB B
E TB TO E "EL. a BS E
Ds 0.8 : o ora
a i, A gg
“= RGAP® n | "GAP"
SLIDE TECHNIQUE-/" 2,3, 4 or 5 linemen step laterally to the gapa
AWAY from the NUMBER. All the. linemen, involved should `
remain at the game depth and block the. rusher charging to:
their offside gap, (no Scan is involved). Area block p.
twists.
"EAN" S Call, KS the GUARD: to the TACKLE when the tvo of you
‘are responsible for: the DEFENSIVE END and the OUTSIDE
` LINEBACKER. , Ce | =
AM
WE 4 TT ES |
p“0 O 0 0: 0 d
[ "
cuve MILI E SECH e — Ó
. "FAN?
Notes If the BACK is resposibie for the INSIDE LINEBACKER,
and he walks up into the line of scrimmage the GUARD should
call "BASE" and take the BUBBLE BACKER. The TACKLE vane
the END and the BACK takes the OUTSIDE LINEBACKER.
WE, T TES SIE T THF W.
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38.
„SA Ie also a call by the GUARD to the: TACKLE and the SES, :
against: 3-4 defenses (when the END reduces down on the E
GUARD). The GUARD ia telling the TACKLE to FAN to the
OUTSIDE LINEBACKER and the .BACK to take the INSIDE
LINEBACKER, thus changing SCAN to FAN protection. l
du aii He EN
W v TE S S EAT EW
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Fé aN » N
"FAN" "FAN" SPAN" SEAN?
CEIZ RIP” Is a call by the CENTER to the GUARD
and TACKLE (against an even defense) when the three of you:
are responsible for the DEFENSIVE END, TACKLE and LINEBACKER
to that side. |
ve
We. M | gd R <N
E NATI T ES, | S E T T+ E
4,9000: | G.O 0 CY"&O
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"SLIDE LEFT" | | "SLIDE RIGHT"
. "GIANT. LEFT*/?GIANT RIGHT" - “Call by the CENTER to BOTH GUARDS
and the TACKLE (against UNDER defenses) when the four of you
are regponeible for the DEFENSIVE END, _ TACKLES and the
GUTSIDE LINEBACKER to that side.
Meme e aa st n e E Ka ke r, Gr tnc tt a Emma MH o + vi
"GIANT LEFT" À | GIANT RIGHT”
"PACKER LEFT"/"PACKER RIGHT"- Call by the CENTER to BOTH GUARDS
and BOTH TACKLES (against DIAMOND/DOUBLE REDUCE defenses)
when the five of you are responsible for the FOUR DEFENSIVE
kop and the OUTSIDE LINEBACKER to that side.
S/s. En BR
ES ATST E SW 7 E
po OT o A
"PACKER LEFT" "PACKER RIGHT"
H
"PIVÉ DOWN®— Call by the quarterback to indicate that both OG?S
and OC are covered. We will block five on five vs. this
alignment (HO SCAN).
Fi
ES 15 77
"5 ror
C rd elt
yè ag
ALTE .
"HARD" - Call by the CENTER ton a "SLIDE"/"GIANT"/"PACKER) to
tell the TACKLE that he muet take the E on the line
oF scrimmage outside his DISPENSE END. GE |
t ES S.
ooo | 30
"HARD SLIDE" "HARD GIANT? - "HARD PACKER”
" GUT" - Call by the GENTER (after he has called "HARD") vhen
another potential blitzer valks up inside the OUTSIDE
LINEBACKER. This tells the TACKLE tg take his END and the
CENTER now will SCAN both blitzers to that side.
FS OM
NEU Q o
"GUT" (SLIDE OFF). | vue (GIANT OFF) "GUT" (PACKER OFF)
"SLOW*- ' Call by thé TIGHT. END to the TACKLE "rr
is to stay in and Block. . M D
S l E T : To E S S
"LL SLOW” : "SLOW?
| P AREA” Call by—the-TACKLE- —to-the-GUARD
UNCOVERED and the TIGHT END is "SLOW". GUARD and TACKLE
AREA block a blitz by the BUBBLE BACKER..
"WIDE?- Call by the TACKLE to indicate that his END is -aligned
outside the TIGHT END. The TACKLE is: responsible: for the
WIDE END on every pass even if the TIGHT END is SLOW.
Ro jen H- We
Ex T = ANY Te E:
Ss”
Go fò Aa copo oo.
"WIDE? as
when the TACKLE is -===
40.
."WIDE”- Is also a Call by the ONSIDE TACKLE. on 62-63 SPECIAL
^ telling everyone that the defense is aligned for the SPECIAL
blocking scheme (TACKLE is UNCOVERED and a COVER DEFENDER is
aligned on the TIGHT END). The TACKLE blocks out | '
aggressively on the COVER DEFENDER and the UNCOVERED LINERAN
stays in. € É TS i zast ee - di
W | E
E n T l a OS TWE eee hy
5 = KG A
| E om VA |
62 SPECIAL 1 | 63 SPECIAL
SIFI= . Is an ‘assignment for the ONSIDE GUARD on 62-63 SPECIAL
when the TACKLE makes a "WIDE" call and the CENTER is
COVERED. The GUARD sets back and blocks the INSIDE of TWO
DEFENDERS, if they both rush.
S/S vit | Mé — S/s
JES d^ A JE SR WS Ey T T E
oo a Goo oo 000
| e | a.
(SIFT) © (SIFT)
B. y O: | -—E a.
"WIDE" "WIDE"
SQUEEZE- Is an assignment for the OFFSIDE TACKLE, OFFSIDE GUARD
.and the CENTER ve. WEAKSIDE REDUCE alignment on 4 man front.
GT and OG SQUEEZE down and area block HIKE blitz.
Tt te Aba tud Ag OBERE YE ru «v o D em pa MNT, rapis TT -— o’
d
4. E W
"SQUEEZE RIGHT" | “SQUEEZE LEFT".
SOLO - Ja: a call by: the CENTER to indicate that a. coverage
linebacker or defensive hack (who would be our blitz
responsibility) has either moved to the other side of the
ball or valked out and is not a threat to blitz. Thie call
takes off any SLIDE, GIANT, or PACKER call and in effect "OO
tells all the linemen to block BASE. — Ro |
a | | JI He
We E \ T, ES
"Ho Cj m 0,0
# .
W LL lof ^ o u E PIN
TWIST- Term used to describe a defensive pass rush maneuver in
EN
which one 'or: more defenderg LOOP around one or more other
defenders. We will strive to AREA BLOCK all twists if.
possible. We must work together, at the same LEVEL, and
COMMUNICATE with each other QUICKLY, to be effective against
twists. As you set for the pass and the defenders begin
their pass rush, the LINEMAN whose rusher ig etarting to
LOOP around must call out "TWIST", and immediately slide TO
THE DIRECTION that his man is LOGPING. HIT the penetrating
defender hard to knock off his grip on your teammate and
also push your- teammate off so that he is in position to
pick up the looper. One of the main reasons for locking our
arms out and stabbing the rushers away is that if we keep
the rushers from getting into our bodies, their twists will
not work. It is very important that we allow NO PENETRATION
by the defender going FIRST on the twiet. NEVER RELEASE your
man to your teammate until you FEEL that he. has CONTROL of
him. You will usually have more time to pick up the LOOPER
than you think. BE PATIENT! When the defendera go into.
their twist late: and: you are on different levels, STAY with
YOUR defender end MAN the twist.
"PICK"- Call by the TACKLE (id he has time to make ity when aie
"END shifts into the GAP, NEXT. TO a DEFENSIVE TACKLE, so that
the defenders can run,a quick, twist. The TACKLE will fire!
out aggressively and equare up on the defender going FIRST,
and the GUARD will set and block the LOOPER. Even if.the '
TACKLE doeen’ t make the, cail, ‘the GUARD should recognize the
shift and block it this WAY. tert: Be sure that the END has
shifted NEXT. to the TACKLE and l : to. DIAMOND or 7UP.
"PICK" (va E/T) "PICK" (vs T7E)
"COVERED" -CALL BY THE GUARD (3-4) TO TELL. THE OTHER GUARD THAT
HIS LINEBACKER HAS WALKED UP INTO THE LINE OF SCRIMMAGE OR
THE. DEFENSIVE END HAS SHIFTED DOWN ON HIM. THE OTHER GUARD
NOW COMES OVER FOR THE OUTSIDE LINEBACKER.
M*
SIE TI LEW
0:0 Qo b
"COVERED" " COVERED"
€
H
| TSOLID*-
HUDDLE. CALL THAT TELLS THE TIGHT END TO SLOW BLOCK,
HB TO BLOCK WILL,
THE FB TO. BLOCK F/S OR 5/5,
STAY IN AND HELP IF THERE IS NO. BLITZ.
PROTECTION.
THE
ARD ALL THREE
“THE LINE BLOCKS BASE
FS ` * d FS. .
Ji M S/S Wo 1 MO S/S
wei't, ES ^ E' ech ir ES '
6011088! “a © rá re,’
1 jeu e 7 as AR "i
g "SOLID" "SOLID"
— 76277
DROP BACK PASS PROTECTION RULES
E A
B | NE >
sem dp? dr masa Ve tse Ge does EE dE AA O ER dE ake re gn cg E ee ene ON ESTES ER an me mmh ch AN MN a mm o H e mn mm ae mn E GR EN SD a Eh ENED os o mo as A A o At A
4-3 DEFENSE
UNCOVERED RULE
cs cus os usem at a q SS HERE
- PROTECTION
pun as Ss es A A TEOR
META RA MAA Ga RES O O GE O Oe A oe
Ve?
SY d Get EE SE CE eS CERES e GEN DEER 005 «guess eg EE CEOD qE00 Pg wt Mem eet ein Alo op Ap eme, RS SD wee a Wie GL pen VEER den Ree dps deen A Vegan ae ee wë CARED geen, wën E, ig, coms dë quis
SAME RULES AS 74-75 PROTECTION EXCEPT:
“SULOT
IF LB OVER
Saas mm qa nous cumes co MEE a E ss es ue S
80-81 (SLOW)
par ën E SERS GE 00 O A Se A TÁ Gee SB cee
62-83. SLOW
Q
et Vv
rut vm `
"ërem uuu. EE GED ENS Gen mee ER EE de EE A, cos, ee ee
esca i q a at wi Saja cs SS a
3-4 DEFENSE
GUARD TO #
“SCAN H-S-8/8
(FAN REDUCE/
OT SCAN 3).
“CHECK M7 7
RELEASE, TO &
SIFT REDUCE.
SCAN J-W OR
FAN BY G. PLAN}
"FAN" REDUCE |
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FAM BY G.PLAN!
"FAN" REDUCE |
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IS ALIGNED ON THE T.E., THE ON G, ON T & T.E.
"AREA" BLOCK THE DT, SAM & DE. ' | s
76-77 "SOLO" ~~ “*S5L0*=BASE 1 1SOLOTIBASE | *S0L0"2 BASE mE
"FAN" REDUCE! "FAN" REDUCE | AREA MIKE
SOSIT REA del r — dd ad a EUN
AREA MIKE . | SCAN J-W OR | AREA MIKE
"AREA" REDUCE! FAN BY G. PLAN!
; 1 "FAN" REDUCE |, ;
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SCAN M-S-S/S | SCAN J-W OR | AREA MIKE
"FAN" REDUCE | FAN BY G. PLAN!
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AREA MIKE. | SCAN J-W OR | AREA MIKE
-TAREA? REDUCE|1 -FAN-BY-G-PLAH-——.>—— ———————
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AREA MIKE | SCAN J-W OR | AREA MIKE
"AREA" REDUCE! FAM BY G. PLAN!
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SECHS FONTES
AREA MIKE I AREA JACK | AREA MIKE
"FAN" REDUCE | "FAN" REDUCE |
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AREA MIKE | AREA JACK | AREA MIKE
"AREA" REDUCE! "FAN" REDUCE: |
Bee AAA
AREA MIKE | AREA JACK | AREA HIKE
"AREA" REDUCE! "FAN" REDUCE |
EES A AI
AREA MIKE | AREA JACK | AREA MIKE
"FAN" REDUCE | "FAN" REDUCE |
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FAN/AWAY `
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"FAN" REDUCE |
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"GIANT"/AWAY | "FAN" AWAY | FAN/SLIDE/GIANT/
FROM £& | | FROM # | PACKER/AWAY FROM #
PACKER REDUCE! "FAN? REDUCE |
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emeng ea O e ver ODO: dE GEES RS AR A CEE ee A uuu
FLOW 136-137
RIDE 138-139
142 ("DRAW")
RIDE 118-119.
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| ALIGNED ON THE T.E., THE ON G, ON TE T. E.
| "AREA" BLOCK THE DT, SAM 4 DE.
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| FAN TO NUMBER] AREA MIKE-OBE! WON'T USE vs. 4-3
„1A "FAN" REDUCE | "AREA" REDUCE!
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RIDE 132-133 64-3 ONLY | 4-3 ONLY FAN/SLIDE/GIANT/
| l PACKER/AWAY FROM #
EE AAA, A A a a ke a a ae
143 DOUBLE FAN À FAN | “HARD” SLIDE/FAN
FAN | “FAN” REDUCE | "FAN" REDUCE AWAY # F.B.- MIKE
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PULL TO # &
BLOCK SAN
"TAG? /PACET / "BACK?
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SLANT COUNTER
136-137 PASS
"ACE" /* BACK"
"DOWN/DOWN?
(RUN IT) PULL TG # & BLOCK“
HB» S/S) MAN OVER T.E.
RIDE7SLANT ^ 1 FAN TO NUMBER! AREA MIKE OBE! IF ON G=UNCOVERED,
FAN TO # `
115-114 (SLOW)! "FAN" REDUCE | "AREA" REDUCE
IF OC, OFF G OR
RIDE/SLANT |
„135-134 (SLOW)! | OFF T- UNCOVERED,
LAG 125-124
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CEG EE O A GSE cee ener Aguda wine A GE CE SEE SEUS ESSE AEE eee Gao FERNER e
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QUICK 135-134 Ol "ACE*/*BACK*
ar CS LT A ANA EE ER EE e GE «dioit A EE e
PULL TO " &.
(RUN IT) | "DOWN/DOWN" BLOCK lat "DOWN/DOWN?. OFF G
(HB = END MAN i BUBBLE LB. PULL TO # & BLOCK
Let BUBBLE LB/DE. .
3382259 (SLOW) | CHECK MIKE/ 1 CHECK JACK/ | CHECK MIKE/PULL —
(TIE. &.ON Tei PULL TO + PULL TO # TO. NUHBER.
SLOW U BLOCK)! "FAN? REDUCE “FAN” REDUCE
OR GD EE AAA CENTO AEE GRE GIUM) EN ca HEUS GE SEER eae KEES Senp o Ge A Grën Ee GE A A apium vn ee A AMEND cae rin gem teg ver, ADO: dE eeh ER Gh e EE mme "E
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ery Miny ER ES GED PEG ER Sees PO a Cie Geom cum CRC A CERED Ge ame e
FLOW 336-337 [PULL AWAY FROMIPULL AWAY FROMI -PULL AWAY FROM THE
: (NUMBER, BLOCK | NUMBER, BLOCK NUMBER, BLOCK WILL
IJACK/ALERT IWILL/ALERT "PACKER" DIAMOND.
| "COVERED" /WILLI "COVERED"
iPACKER REDUCE | "FAN REDUCE
sil aa wi etc ea sash a a ao i: sea Goa Geom one TS O EE [ eem A A En A eme no, css pe, ESRD USE, no tn bt SD GS cer eee, gS een «nway VEN EES «RANN enr ETC MEL, GUETO O SEES RED. GEES TES EUR UE CERs» SED aliam ses
RIDE 334-335 ¡ALL LINEMEN BLOCK OVER ONE MAN TO THE HOLE #
NAKED IREGARDLESS OF THE FRONT.
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