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[113 Tee (LRS 


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Y es, 


«-—The—center-..and-wide-receivers—break-th 


-All linemen turn to the inside when runn 


A. LOS 


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The center will be the first man to set up the huddle eight yards behind the ` 
ball - Hurry. l | o — — 


Remember we have only 40 seconds to get a play started. We must save all the 
time possible by being efficient in our huddling. Times starts as the referee 


brings his hand down. 


E P | ! 
Keep a constant huddle. The shape and appearance is the responsibility of each 
man. | peres 


The QB does the talking. All others Listen! The QB must talk straight out - 
not up in the air or down at the ground - see all of your men. 


Do not lean on other men in He huddle . [Pace y your hands (not your elbows) on. 
your knees. - | | A | ` | 


kn mk 


If you do not hear the signal the word is Check. Listen. Do not be a "checker". 
Look at QR: See what you hear. l 


- “then pause for "Checks'. 


After giving the play number the QB will say "Ra dy" 
All clap hands which is the. signal to PRESAS the hudále. 
Never loaf! | 


4 


inust run fast. Sometimes you must cover a lot of distance. The QB must check cov- 
erage immediately. 


ing to offensive position. Y move in front 
of QB to the side of the formation. Halfback always cross behind the Fullback. 


When sent in with information, get it to the OB. Do not leave the sidelines 
unless you thoroughly understand the information to be taken in. 


A clock located in the end zone and in full view of the players will be started 
at the referee's signal before each play RU 40 seconds to get the ball 
in play. à E 


whem the “snap Court is given. You 


I. 


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III. 


| — M" 


THE QB MAY PUT THE TEAM INTO ACTION IN FOUR WAYS 


A, Use of possible No Count adjus 


CADENCE IN THE HUDDLE 


d De ERE (6, 0 Up, etc. ) 


2. Play: Number of Play. (Slant 34, Flow 36, etc.) 
$. Give the snap count: (On 2, On Set, etc.) 


“4, Pause momentarily: (You must, listen - we will not keep men who 


are constant "Checkers". However, it is better to check than 
to go up to the line not knowing the play or snap count). 


Center and wide receivers will leave huddle during pause. 
5. Give command "Ready - Break". | 
6. All clap hands then jog to L.O.S. as instructed. 


yan Example of call in, huddle:  "6-Flow 36 - on 2 - (pause) - 
Ready -. Break". | | 


a Everyone will assume designated stance. 
` 2. QB will look over defense and decide if a check off is necessary. 


3. OB calls live or dead color (pause by OB) MEE 19 - 


ee 19". | 

A. Any shifting. of F — X, V 0r 2 Will be done on > 
he first color heard.. White 19 - White 19. 

| Any motion or fly will be started on the QB's heel. 

| “White 19.- (QB's Heel) - White CH | 

C. ¿Any shifting with motion or! "fly - Shift on first color - 
| Motion, and Fly on QB's Heel. 


E D. The QB can call e live color during the cadence. 


4. QB calls "Set". ere cadence. i 


5. HUT - HUT - HUT (non rhythmic) 


ly . Example of call on L.O.S. 


Color Play Color Play | gg Snap Numbers 
Green 62 Green 62 - Pause - "Set" HUT - HUT - HUT 


'l. On "2nd sound" (first sound will be cólor) Example - "Blue Go" 


2. On "Set" - Example - "White 19 White 19 "Set" 


Au On Ly 24 3, 4, etc. as previously described. | 
Example — "Yellow 50 Yellow 50 - Set - Hut, Hut, etc." 


tment. 


1 
ny 


5. HUT - HUT - HUT (non rhythmic) , 


4 


6. Example of'call on Pa eT 


Color Play Color Play | Snap Numbers 
Green 62 Green. 62 - Pause - "Set" HUT - HUT - HUT 


| | | 
7. Trying for Penalty - 4th & Short (No Brainer) 


This is a situation attempt to draw the defense offsides on a © 
"4th and Short" situation in the opponent's end of the field. 

We will probably be in field goal range, close enough so that 

a five yard "delay of game" penalty will not put us out of the 
field -goal range. | 


We will send in our Short Yardage/Goal Line team for the attempt. 

These are tne rules. to follow: 

is The. play in the huddle will be called "No Play On Infinity" 
(continuous snap count). Quarterback keep players in huddle 
till 15 seconds remain on "4) Second" clock. Players hustle 
to Line: of Scrimmage. | 


2. Line up as to run a play. 


3. Quarterback call normal cadence - using various emphasis on 
voice inflection (Do. Not use any type of head bob). 


4. After cadence reaches 4 - Halfback will go in motion either 
direction and then stop when near sidelines and get in a 
3 point Stance. Remain motionless. ! 


Quarterback. remain motionless-and-continue -cadence- xe 
"40 second" clock runs out. (We will receive a 5 yard 
delay of game penalty). 


6. Never snap the ball under any circumstances. (If a defender 
jumps offside, we must depend on him to touch one of our 
players to draw Eus penalty. Line use "Influence" technique. 


7. Everyone remain mòtioniesé until the referee blows the play 
| dead. i 


8. Quarterback - Do not pull away from, Center or call time out. 


o on Let the Geet stop the: play. 


Jap Snap Count - Voice inflection by QB (Blue “GOU in an 
“attempt to draw defense offsides. No foul by the defense, 
QB restarts count and. proceeds to count called in the huddle. 


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11. 


huddle - is (erased. The next num 


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CHECK-OPP SYSTEM 


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Play called at the line of scrimmage changing call made in 
huddle. The approach to the use of audibles is as follows: 


a. There. will be situations by game plan where the best way 


to take advantage of the defensive alignment will be with 
a check-orfr. 


Color designated as live will be used as check-off signal. 


If the QB calls any other color than the live color, then the 


piay called in the huddle will be run. The next number called 
will be a fake. | 


If the QB repeats the live NES the Lies called in the 
ber raised Will be the play Etta 


OB can also use the live color and dá in the huddle. Disregard’ 


“the color. Then call the designated live color on the line of | 
scrimmage. Offense will disregard the live color and run play.. 
called in the huddle. This will 2m anyone who might 


past up the Juve color: 


| - Check-o££ cannot be used if the play called in the ‘huddle was 


designated to go on 2nd sound. 


T 


AAA AMA 


If. the defense is shifting, it is imperative that Several. 
plays be run on the second sound. 


«ec A co espaço SE eror GE) 


second Saad. 


It isa good idea to go on second sound a few times early in 
the game. This keeps the defensive line tense and off balance. 


On 3rd down QB may use defensive front instead of "RED" to change play. 


Ex: "5 Down 88, 5 Down 88 Set-Hut-Hut" 
(Snap count would be on two) 


U 


WILL BE CALLED IN THE HUDDLE - - - FROM THE BENCH. 


ALL “CHECK WITH ME" PLAYS CAN BE CALLED ON “SET l, 2 om 3”, 


A FORMATION WILL BE CALLED - THEN “CHECK WITH ME" 76/35 


THE QB WILL HAVE A,MINIMUM NUMBER OF PLAYS FROM WHICH TO SELECT, 


THEY USUALLÝ WILL BE CALLED ACCORDING TO DEFENSIVE FRONTS OR 


COVERAGES. 


ELE OF. "CHECK WITH ME" CALL FROM THE BENCH WOULD BE. 


A. 0 SLOT, PUT. LODO" ON. Z. 


Any COLOR CAN BE USED IN ‘CADENCE, COLORS SHOULD BE CHANGED 
CONTINUOUSLY, - | 


EXAMPLE: HUDDLE CALL “6, CHECK WITH ME ON UNE”, 
"GREEN 56” (FLow 36 Is DESIGNATED Rant 
“GREEN 56” 

(PAUSE) "SET" 
"HuT" (BALL SNAPPED) 

"H UT“ A 


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THE USE OF THE "CHECK WITH ME” SYSTEM WILL .BE DEPENDENT UPON THE 
SPECIFIC OPPONENT, VERSUS SOME TEAMS "CHECK WITH ME” WILL NOT BE. 


PART OF THE GAME PLAN, VERSUS OTHERS IT WILL ,BE USED' VERY Fine Von le 


NO HUDDLE PLAYS = E. TEXAS - CAN BE CALLED BY THE QB, 
THE CODE WORD ALERTS THE TEAM TO QUICKLY ALIGN ON THE BALL IN THE 
FORMATION CALLED. BY THE QB, GB WILL.THEN CALE-THE PLAY AND 

SNAP COUNT WILL BE ON "2", m i 


EXAMPLE: “TEXAS - TEXAS” 
es Os " HEEN a S-35 
HN a "25 
SNAP COUNT IS "2" 


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b Holes.are eres even (0-2-4-6-B) to the Sight = odd dlss-Se7=D) to the 
left as in the diagram above. I AN 

2. On all base blocking, the hole is directly over the numbered man. 

|^ (Example - Slant 35). | | 

3. On all other blocking, 


the hole is cff the inside hip of the numbered 
man.  ! | l 


NUMBERING OF BALL-CARRIER 


dè Running plays will be SE from 10 thru 39, and called in backfield ` 
series by a word description. re ka slant 35 - Flow 38 - Ride 39). 


O O 


Odd 20's Even 20's 


oad o: s 
l Even 30! 


Odd 20's ^ Even 20's | 
© COD . | Teens © 


30's . . Odd 30's © | | Odd 30's | 


E F=Teen's 
. Even 30 


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u Za SS 10's-are draws. (FB)--—"H"-will designate- EE HII e Spe 
3. 50 thru 90 - Drop back passes: (50's = Blitz Audibles) 
4. 100 Series - are play-action passes with the QB setting up behind 
the fake within the tackle box. (Example - Slant 135 ) 


5. : 200 Series - are roll-out passes with the QB rolling out toward the 
| + faking back or backs. (Example - Flow 236). 


6. * 300 Series + are bootleg passes - with the QB rolling away from the 
a x faking back or backs. (Example - Flow 338). 


7. 400 Series - are running play passes with the designated back (H-F) 
as the passer. (Example - Flow 438). 


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8. 500 Series - are screen passes - both play attion and regular drop 
Moo back screens. (Example - 582 Screen Right to F - 


F=536 Screen Left to H). 


| 9. 'Special Passes - are passes that do not fit into any of the above 
UC | | | | Categories. They will be given names or unused numbers. 
(Example - Flea Flicker Right). 


BASIC INFORMATION 


SPACING 


| | No TP 


NormaliF)- 


Strong 


Weak - 


Load yo 


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HALFBACK 


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Position yourself 


Line up behind Quarterback with your toes 5 E from 
the sop of the paki 


Line up in the EE Ot TE (Y) straddling TN leg 
of.Offensive Tackle with your poes 5 peso from the hall. 


Line up to side away Irom TE(Y) Ste SA ae insidé leg of 
Offensive Tackle with your toes 5 yards from the ball. 


Position yourself l yard outside Offensive Tackle 
to weakside ana l yard deep off the TE 


Position yourself between Tackle and ai 1 yard dues SET LOS. 


Position yourself as a Wide Receiver opposite. EB TE(Y) and ` 
outside the, xX on Sne LOS. | l | c 


EUT A in a tight X position with a 2 foot split from 
„the cca a & | És n TE i 


Position nee a yard « outside TE (Y)' and 1 SC off 


bass 


“Align to TE. side on “LOS ka Take a 1 yard suiit to: allow 
TE to ae Peewee you. and Offensive Tackle.  : 
Position yourself as a Wide Receiver to the TE (1). side ` 
off the LOS. C5 d n f 
Position yourself 3 Yard outside Flood. 


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as a wide receiver 1 yard off LOS Between Y & Z. 


Line up in a 2 point stance behind the Quarterback. 
Depth will vary from 5 to 7 ange KEES on play and assignment. 


Line up to side away from TE (Y) straddTing inside leg of Tackle 
with your toes 5 yards from the ball. 


oa 


"Line up to the side of the TE(Y) straddling uer SS of Tackle 
with your toes 5 M from: “the ball. i p 


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ME | | ZEN = SPACING: (continued) 


SPLIT END - X 


Normal - Ball on far hash - Inside edge of numbers. 
Ball in middle of field - Middle of numbers. 
Ball on near hash outside edge of numbers. 


4 


Tight - l to 3 feet from Tackle. 

Near 7 l. to 3 yards from Tackle. 

Open = 3 to 6 yards from Tackle. 

Split - Position yourself between OT and back l yard off LOS 


. FLANKER - Z | 
Normal = Ball on far hash - Inside edge:of numbers. 
| | (Ball in middle of field - Middle of the numbers. 
Ball on near hash outside edge of numbers. 


Close A i to 3 yards from yel yard off LOS. 
Flank’ - 3 to 6 yards from Y - 1 yard off LOS. 
Slot - Align halfway between x and OftTensive Tackle = 
o ' wh. yara off Los. E | 
Over e Align outside of X - .i yard off LOS. 
Vl ee jan deep-behind-QB-in- breng" 


TIGHT END - Y 


Move 


Normal- - 2 foot SET from Tackle. 

Off/Box -~ Position EE 1 yard off LOS in oral position 
for formation called. 

Flex — Position yourself 2 to 5 yards from Tackle. 

Wide Position yourself like a normal xox ee 


Position yourself E eege - In Ge 
for going in motion. 


3. Two Tites - 


4. Detroit 


5. Heavy 


6. ‘Load 


7. Short Yardage | 


8." Goal Line r : 
9. i Sub” 


10. | 4 Wides 


11. Gun 
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PERSONNEL COMBINATIONS  —— 


3 


2 Backs, 2 WR's, A TES v E 


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Same As Regular with Designated Backs 


2 Backs, l WR, 2 TES (One Designated X or Z 
L l . Depending on Formation) 


1 Back, 2 WR's, 2 TE's (One Designated as F) 


1 


il Back, 1 WR (2), 3 TE's (One as X, One as F) 


l: Back, l WR (X), 3 TE's (One as Z, One as F) 


2 Backs, 2 TES, A Specified Player as Z 


2 Backs, 3 TE's (One'as X, One As Z) 


“L Back, 1 TE, 3 WR's (May Be Used On Any Down) ` 


1 Back, 4 WR's 


Y 2. Backs, 3 HR! s : 


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Back£ield . Ox 2nd TE. 


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SUBSTITUTED FORMATIONS (GUN, SUB, 4 W'S) 


mr a 
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^ — ZIP = Deep Motion Behind Backs 
m = Faking Run. 

(Hatf- Motion - Not crossing the MOTION = FLY ` (Half Fly - Not crossing the 
formation toward the TE) ` ZIP o. formation away from TE) 


¡OLE Y Fly 


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- SLANT 14 (STRONG) BASIC BLOCKING: pasr h. 


P FORMATIONS 
| D. Lee E, 


Z | Fly, Peel 
Z Fly Tite 
Z Motion 


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[| CP: S-l4 Fan Weak 3 


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S CARRIER: Sead prre - Expilda: off Mesh Point - Read OT's Block - Run to e = 
PALL —P =A 25 3 Read 


[BACK O : Block Outside Man 


y | : Explode into Sam - Drive - Work for Inside Position - Alert Calls 


x : Block Deep ae 
> cannes 


| —— k pose Motion or Fly / Cut Off — 

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= Kies SW YAP l g S Ge a 
| STAC IE OVER | 


Erg FEY TITRE. 


SCRAPE O BASE OBE BASE A SAE EE, Të 
[over STACK — | - E ||. OFF SET ST. 


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BASE OBE 5 


DR AAA NN 


| (Possible 
Base 
OBE) 


BASE SWAP 


| OB CHECK OFF: 


ee BASIC BLOCKING: 


QB ACTION AND ALERTS: 


Reverse Pivot - Get ball deep to ball carrier quickly - A 
Fake Slant 114/115 after hand off 


an 


| (Possible 
(possible). OBE 


DIAMOND OO po 38 DEL REDUCH 


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PLAY NUMBER. SLANT 35 (WEAK) = BASIC BLOCKING; BASE 


| (2 Back) 


0 

0 Wk 

8 

6 Change 


SS 


D 


Z-Motion 
Z-Peel 


+ BASE SLIP | 


chins Be BO SINE ke SOW E e 


BALL CARRIER: Open Step = Read blocking scheme for Break 
| BACK : Wk Guard Covered = Block Will LB — Wk Guard Bubble = Fan W 


x: Explode inside the # ef? Man On and Seal = Alert Calls 


Xoo + Block Force ^ 
Z à Block deep TELA IA | 


"OV" Wk 


EE ie e 


r 


| STACK OVER . 


E - : dëi "0" Slot Z Motion. 


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- IC BLOCKING: 
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| QB CHECK OFF: 


EO RE ees 


SLANT 34 "Fan 


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, Cal ALERT J UP = "BASE" 


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SENS n Xx N la ri L OCA L A yo a ka. NON 
: ' 


Reverse Pivot to ball carrier - Get ball to him deep - 
Continue Fake 134/135 play action | 


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BASE SWAP 


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PLAY NUMB 


* 
E 
BER : SLANT 38 | BASIC BLOCKIN 
- d : E S G ii 
= KK E E 0 EDER E EE Mene MS EE ESSE ASS SES TESTS TESEO EE UE E M ee PET oe ee OT E 
A 


| FORMATIONS | 


+ | O-Out (ZFT) 
| O-Slot Out (Z-Peel 
Eagie Bt (ZIT) . 


a 
ki T T res s E GE Se ag SR EE EE S, ben EE ti Bo E Md AEO Ae REPT ora ca e Merlo NEG ae ra MR A Cono ED one RED E EE KEE SRI K e a 
e Gaia A A S pyan = e: E 5 ki E B 


BALL CARRIER: Open | Angle Lead - Read Block of Tight End - Read 4, 6, B 
BACK Block Man On -  SS/Cornsr | Force cr. S. 


Base Block . SLB/DE - = Wall off and | Sustain - Alert Calls 


É kè 
| " i 
$b 


x : Block Deep M3 - CP - Detroit : Block | Force. 


S A AO IDEU OOTD OE 


. EAGLE RT. "Z" FLY TITE 


ONE 


EEE SN 
OVER à J IDE RED » 
N AAA o, — 


"OM OUT "Z" ELY TITE 


TEEN DD DNI ee ae 


OVER STACK _ "O" SLOT OUT’ d PEEL 


Eat 


RE TTT 


SS SE En E TT EAE A S AAEE a ETSA E ii MATCH UM I E S IU EE EC S RE CR COME NM 
g EE d AR EE: SE Se 


AP BASE" 


il. 


PLAY NUMBER: SLANT 39 EC 


| DB CHECK OFF: 


SCRAPE 


| OUT OF: 


EE EE EE IO OI 
B ACTION AND ALERTS: 
©» 
nú 


Reverse Pivot - Get Ball Deep to Ball Carrier Quickly - 
Set up for Play Action 


E TETE SCE CTT 


Base when we 


anticipate 
Slam) 


"BASE" 


be : [^ uw SLOT OUT MAR PEEL 


| | Ts m EW 
Somos Ty i H 


E R PET CE CET 


PDA qe Gs AER tee) "Xe m Qu œ 


| Weak 


3 Cl. 


0-0n (ZF) 

O Up SZM | 
Slot Z Motion zu 
Z Peel a 
Zu Fly o 
F Fly | 


Strong F Fly: 


Poss. Toss Play 


BALL — . (Slant) Open Angle Lead - 


BACK: Block End Man on LOS 


: x Block LN cC TCR II Ne DUREE NER 


£o Block k deep va a 


zu T das 
L te deg llo je 


21. — PLAY NUMBER: SLANT 38 (WEAK) BASIC BLOCKING: BASE (HOOK) — 
| | a (Op CHECK OFF: 


POWER E / PR. SCOOP 


QB ACTION AND ALERTS: . 
E Open Step - Get ball deep and wide to Back. Continue to set up 


34 SCRAPE o 34 UNDER 


34 OVER STACK a 


DI äng, E 


sino | S er 


DIAMOND m Lu Z PEEL — 34 DBL REDUCE. 


gel 


1D. 


LAY NUMBER: Slant 38 Boss 0000... BASIC BLOCKING; Base Hook  ć 


| FORMATIONS 


0 (Flood) 
O Strong 


- | O Up F-Motión 
om | O Weak F-Motion 


2. 

e Load. 

Slo | | Heavy 

Z = iy Tite Close 
Peel 


B 1 it pe er 
CP — 5-38:G (Possible "U“) 


ky a 
je El STD TS 


E je Dead Head io e 
BALL CARRIER: pen Ang e Lea a rte of Tight 1 end Read 4,.6, a 


* 


BACK A jus Defensive Alignment - Block SS/Corner Force - CP's 


Yo, Base Hook SLB/DE - Wall Off & Sustain - Alert Calls — 


ot Bkeek barner. 
PUR |. , "Gone" 


"O" Weak F-Motion 


13. _BASIC BLOCKING: BASE HOOK 


PLAY NUMBER: SLANT s BOSS Bede 
ket E la es AE ai SC eg CS etno il 
SE ZE SEE EE AT AREA e Beie? 
“n E 9 
- 
a m 
d 
4 
menn + 
Mem oe 
en 
- 


& 


MO a a T POIS MI SR NTs t fieri an cU UE AA INEA EE ee ee RUSSE 


DEV Saisie x Dui CD Gen, E E ES QT umm zo A po 
; e 


+ 


OB ACTION AND ALERTS: + 


4 


Reverse Pivot - Get ball deep to ball carrier quickly - Set up for Play Action 


5 l f a 


ete ee ene id 
ee S 


grip 


DO apaga Moda QU ko SU TT Ceci praia SS 


— 34 DBL REDUCE 


Der EE 


Dees 


13. B 
RAY NUMBER: | TOSS/Slant 38 BOB — A SS BASE EE 
E e 198 CHECK OFF: | 


INTO: 


| OUT OF: 


PR. SCOOP 


oe 
WS 
se 
MENW 
4 


POWER E 


EO UD puse Leute ET hae en tak HOPES REO FEST e OI ERES NONI 
H D * Sëtz caer Fi 


OB ACTION AND ALERTS: 
“Continue to set up - 


Reverse Pivot - Get ball deep and wide to Back. 
. Be alert to pick off backside rusher. | 2 


—————————— Mi ERE EE 


FORMATIONS 


' O Wk. Slot (Z-Hot.) 
vu 0 Wk. (Z-Half Fly) ¡As 
. 7 |. 0 Strong Slot (Z-Mot.) d 
..0 Strong, (Z-Half Fly) | e 
. ^ One Back AS 
O Up Slot (Z-Mot.) 
0 Up (Z-Half Fly) 
O On Slot (Z-Mot.) 
0 On (Z-Half Fly) 


| HO ———— — | — — 
CARRIER: Open Step - Take’ ball deep - Read blocking scheme for break - 4-2-3 


“BACK: Block end man on or off LOS, 


| Y: : Explode into man on - work for inside position - C.P. No "TE 


X Block Deep 1/3 . 


Zo Block Force 


| OFF SET ST 


Ss 
T d E. 9 
à c ies 


Ee 


DH 


BASIC BLOCKING: Base 


| QB CHECK OFF: 


QB ACTION AND ALERTS: — Open deep to ball carrier - Get ball to him deep -. 
Continue faking ride 134/135 play action. 


a 


34 OFF SET ON M 


| | a E, N 
MC... ki 
Ka OBE 


yan Gs 


0B 


n CONSER 
AME 


f Yo, Pa LM 


ao < P 
n" H 
-—— A pM. cU d A . 
an E 
oe d 
2 e 


t 
ei n 


ia 


PLAY NUMBER: RIDE COUNTER 35 SPECT Ao (LEAD) BASIC 3L2CXING: SPECIAL (LEAD) 


| FORMATIONS 

| 0-Flood : 
sj ES 

sc 

-Sloc Qut 
zalf£/Ticod/Zaci 

Jelos CL” De 

| Lead = 0 Strong 


c 
P 
sd 


| C? =- 57-55 G Lead | | TAG 


9 


D ato AC QUO iik Keg DA Ibo TALS Wm e nož Be X EA E Le decre Meet: AE RT AA o Pi A P ON ou TÈ EP 


am TE A CEAR PRE EZ ER er ČOV AA A ndo 


ap -= follow Back: side Tackle for cut/C? (Lead) 


eae eae MEG KA ASK ESÈ 


qa CARRIEE: Councer se 


, Block ES I EE EN co: — A Tackle as 


4 


D P Block Force | | 
| _: Block Deep 1/3 : or - Seal Backside CP Diamond. 


tor SPLIT (8 


dr SLOT OUT 


SECHER 
^ OFF BEI 3A 
te an kou 
EE EE 


STRONG OFF SET EA 


age 
E oes 


(UNDER | 


13. e! Z | 
orar ama ss: RIDE COUNTER 34 SPECIAL (LEAD) o. BASIC BLOCKING: SPECIAL 
| | FS . | QB CHECK OFF: 


É 


| OUT OF: 


c LEAD = FB replaces Offside Tackle as 
; ACE Puller — Offside Tackle stays 


ES NS A A a an ae ea Vlde sd mE Nl Ree el aar. a = > won 
Ta er pr A ue eng Mn EE ZON q a MR vo KL ac ki SH FREN; 
De LAM ca KN Lectin path t EE, 


E o E e EE Wome 


OB ACTION AND ALERTS: . | 


Front out and slip ball to ball carrier as he comes out of his counter . 
step - continue drop and set-up faking play action RC-134-135 Pass. 


St e ANGE w 7 


i : te go teni 
ee M WM č ao ur. | ee EE mec 
P M 


emn 
tcc , C ' Zeg | 
E a 1. 
a : y 
: x | ieee 
+ 


Rd uo, 
Ega 
Bert 


eon 


da 


34 OFF SET UN.? 


ba To m | uu 
S. ELUNE Y oo. SEM E E 
em DA ALR" 


— A 
dé UR 


^ 
© 


v 
La 
. EO 


SC 34 LEAD |. Vo | ral - 


18. 
` FORMATIONS 
0 WK | 
| O WK SLT (Z MOT) 
| OWK (Z HALF FLY) ,| > 
O WK CLOSE | 


COUNTER STEP - FOLLOW FB FOR CUT 


STEP UP - READ GUARD S BLOCK AND LEAD INSIDE OR OUTSIDE FOR MLB 


, Y? > BLOCK DOWN EXCEPT FOR TACKLE BUBBLE ` | 
X: BLOCK DEEP US 


'Z:: BLOCK FORCE C.P. O WK - CUT DOWN SPLIT 


E E e 


E UK CLOSE ne ae 
Dd p pP c sa? 


TAG TO WILL 


BLUFF 
OFF SET WK 


E 
yon | C.P.-T.END o 
m — h 
^ a ci | 
BLUFF 


UNDER ` 


PLAY NUMBER: FLOW-36 . BASIC BLOCKING: TAG OU 


O - FLOOD - F PEEL | 
O - STRONG’ 

e | 0 UP MOTION 

b | e dé $ 


H 


.[ BALL OPEN - CROSS OVER - FOLLOW G FOR CUT 
| CARRIER: ONE BACK - SHORT JAB AWAY - THEN FOLLOW G | | 
BLOCK OUT - POSSIBLE LOG. 


BACK: DRIVE AT SAM LB'S INSIDE NUMBER. 


Y:., CHECK FRONTS 
X: BLOCK FS - NO CHANCE’ TURN BACK ON CORNER. 


Z: BLOCK FORCE.  - 


CK OVER > | 


D 


EE 


Lt, = 


enn ee E OE EE 


| QB CHECK OFF: 


(QB ACTION AND ALERTS: RIDE BALL HANDLING 
3 OPEN TO BACK - SLIP BALL TO HIM ON HIS DRIVE STEP 
CONTINUE FAKING PLAY ACTION AFTER HAND OFF 


34 UNDER. 


S | QB CHECK OFF: 


| IN TO: 


OUT OF: 


3 
QB ACTION AND ALERTS: | E 
OPEN FLAT TO BALL CARRIER. HAND OFF AND FAKE BOOTLEG/PLAY ACTION. 
-ONE BACK REVERSE TO HB — HANDOFF SET UP PLAY ACTION OR BOOTLEG. 


a 


34 OFF SET-ON J | 
SA E 


34. DBL REDUCE 


3 c 6. 


Bock UOS SEE e 


TE 


PE 


E 
t 
LE] 


“PLAY NUMER 


8 
x 
a 
Slot, . a 
. la xe 
Slot Z Motion 
pm l 
a4-Pee 
F ] T E 
Y 
D 
a E ` $ 
i : pr EN AR achete aa eum RAN reor 24 a IUD ICH sa Pe ER Eae E AT s RI AA 
A an e VU Eh T IAS cer e Wat A rn 


cepe qur xima dris pec RENE Nowe POMONA Ane je A 


EE EE 


| - Cross Over - Follow Guard for Cut CP's 


BALL CARRIER: Pivot 
| Drive at Sam LB's inside number - Block out or LOG - CP's 


LI 


pon 


. " Block deep 1/3 . E 


TÈS 


a 
a 

SCH 
Pree 
Sen P EE 
* 


C ee ee 


Se RII A ERE 


l——— EE S 


"WIDE" 


cma CSA ERA on ad 


4 


SE ae cate Kl 


hence ere ee e 


[3 AA. 


ei SC EE 
ee 


t EE EE Ema pa 


MES qo an de O A A ot om 


| OB CHECK OFF: | 
| Used as Check Off vs. 
game plan fronts | 
RED 36-37 


a RE 


ge Maço E 


| INTO: | 
(Ex: Diamond) 


| OUT OF: 


ll. D 
Li pcc ru B rus E oa > Se 
EE 


SOLID 


ps Spee 


A 1 
de ` s 
eh vet: bus und VR ARG eed” X: es EC EI pxcnc q KE PETITE GE papo em — mies SESS; 
ETC t fagi. I UPPER UVE PE DP TA Sree EU ER e DA NOYE D a t pa Ne Go HA fc t RE UR IS TIC VA a or ELA FE EE P dee E 651 1555 rr leti TEE Pn EE bum 


H 


EE EE 


“QB ACTION AND ALERTS: 


é 


H 
Peer 


— yn 
Ň “Shireen 


FLY MIE 


EI 


POWER TO MIKE > 


E a. 


34 OFF SET UN. Mj 


Ey d 


"7" SLOT Z PEEL 


ES 


a. 


P ad 


.| 6 CHANGE. o | 
| 6 SLOT (Z MOT) 
| O WK E 
| O WK SLOT (Z MOT) 


LU. 


= BASIC BLOCKING: FLOW WK ` 


FORMATIONS | 


4 


“BALL 6 FORM - CROSSOVER AND SPRINT TO OUTSIDE - O FORM - “OPEN - STEP UP AND. 
| CARRIER: PULL AWAY - GET WIDE QUICKLY - RUN OFF GUARD'S BLOCK 


q 


1: BACKSIDE OF PLAY - - BLOCK MAN OVER CUT OFF 


X: CRACK on IST STACKED DEFENDER - c. Pè SPETI 


I: BLOCK: DEEP 13 o Si M | 


- 6 SLT Z MOT © 


QB CHECK OFF: 


YS. 6-2 
VS. 34 JACK UP 
YS. UNDER REDUCED 


IN TO: 


| OUT OF: 


= 


08 ACTION AND ALERTS: 


OPEN TO BALL. CARRIER - GET BALL TO HIM DEEP AND QUICK 
. FAKE BOOTLEG ACTION | i | 


"Pa 


E 
H PC E 

D awa 

U a 


34 SCRAPE 


OBE 


34 OVER STACK | 


ga a 

ALEA, A 

eA T Ce 

a ssa — 
eM 


34 DBL REDUCE 


l H 4 4 | Č. » 
ann uvwerz. SPRINT 43 OR SPRINT-H- ~ BASIC atocrinc: BASE 
— Mn E i EE EE EE EE sera sear de eS UREN O I I CD EE T a e po CET, e A E SEU EEE A NE ŠO Ge 

wd d a b 


2 (HM) 
Q-UP (FM) 
O-SLOT QUT (2x) 
O-FLOOD © 


AUDIBLE OUT 


a TT T T NET AAT ud Rs LL a K Apso A AA T ct S ga Ml lt Sai 


Ú am CARRIES: TAKE TWO STEPS - SET BEHIND TACKLE - DELAY 1 COUNT AFTER GETTING BALL 


BACK : WILL BE IN MOTION OR OUT. BLOCK DEEP 1/3 


JÆ = TAKE BEST RELEASE AND BLOCK DEEP SAFETY - C.P. OVER SUNS Ze 


|x BLOCK MAN OR 
Z > BLOCK MAN ON — — — | 


S purum 


0-UP-F-MOTION 


AUDIBLE OUT 


E SECUN a DA E AE E ee ee ms 


O-SLOT OUT-7-MOTTON 


UOZ V EA 
Rap A SA AU RSA O EET SEE 
— +» 


ranit are RS ONE ECARE EAN a E Ca eed Rd EEE ee ee eee 


|. 0-FLOOD — 


E aca (t 


A E EZ o as REST OE E EDA a 
Spa eite ege 
VER STACK 
B wet LAJ an D 
" 


TUI GR ak DEE ERE VEL Ene RAIL AÇÃO s Cum 


MIA (aima C ei Ex AP] vocate ad cioe e PA dedi a (er 
RAE e E EES E 


HR EM 


| 95 CHECK OFF: 


VS. 3 on LOS to 
PLAYSIDE 


e 
b E 
i emm 


| our OF: 


" T a 7 EE zj FESTEN EE alse, A A A AE E CF E tenn, eRe a e Se 3 
2 e MITT NÁ Kan es WES QE Ra bt gne s ai R MM RN do me Ka UR ON Ros ore UN v d ooa Let Jiu 1 ELE E am hi RE E AED o po UL I ym T prts PACAS EFE & Pop da eM ole EN pal 
Le RC ON NAM T ger s I Lar poa i. Pier Euri E E A EE EE EA E x 3 


- E ACTION AND ALERTS: 
QB - AUDIBLE OUT VS. 3 ON LOS (EX. 4- - SPRINT TO TACKLE BOX - SLIP BALL TO FB 
` AND KEEP GOING ON SPRINT 


— DBL REDUCE 


| (SWITCH) BASIC BLOCKING: SLIDE mmm 


PLAY NUMBER: H-42 ACE ISWITEE! er 


Strong 


k Fly.. 
Slot Z Motion 
Close ZF 


FORCE 


TOE! (es Ayo DA a EE A ea End Se OUR A YO im NE Rd We AA e 


imd. yo Read 


— ead step then cross poem EG. ‘square up Bani da Tackle ' 
‘sant mmm, SCC FB's block for cut MEN ONES 
Open lead - Drive at outside hip of Guard - Block list LB'er 


| sack ©: from Center to strong side | 
- penus Set ~ Take EMLOS wherever he. rusi les ks nim - CP C» 


-kle Bubble 


In: Block Man On | 
Z o o Block Force | _- CP G Lead signet From QB —— NENNEN 


| "O" STRONG (Z H FLY) 


W éi 
[I WE 


S A) el 


"6" (2 E FLY) 


[OVER STACK . | wee (2 à FLY) 


"w ER A ën, e 
^ ý t T E , H LN 
a a Ti Be 
peas H 
COS dud e M 
* 1 L a 
n h 
a RASI br A 
ae "B É è D 
* + 
a 
E ES 
pa e EN E PES 
i É : 2 i i 
: 3 sy A 
d b 
oan M 
Lë p SÉ 
Lë di EE, 
H 
4 x 
D 
“ 
5 
€ 
É 
L A 
x 
Y i : 


pod 
X gege Ser PE T EE EE o to oe: OR PRN e EE KN OLE i E ESS 


"o" (Z k FLY) 


( 


"ROTE Evol 


— 
: > 
— 
" FE 
5 Ss CS ai 
m 
© we pau 


EC e ere ee SS 


Xii 


| ES d | | QB CHECK OFF: 


É 


| INTO: 


SWITCH = Y on Mike .. |OUT OF: 
F on Sam 


| | ACE 


Gu ERN M MEE ILLA OIM Io, ER) Sp pu ABLE jose apo Ape E ET RU AC RENN UTE metres ENEE Ap SUAR Praia ENT ERES GA ERE ETT RE EP Mn cere Dësen 
= d < xe CEE ld Lars Ba EE 


moe 


OB ACTION AND ALERTS: 


Reverse Pivot - Get ball deep to ball carrier - 
Set up faking play action - 142/143 


LS 
We mu 


M FLY) 


Ee 


| "IL" STRONG (Z 


SWITCH 


à 
A Fe * 
OS Z Ti 
Mi 3 E 
Le s 
B 1 N 
P 
ži ` n 
E t 
> Z 


Ben É 2 
jt s d 
D A ^. 


H-42|ACE ` 


"3" (Zh FLY) |. 


eee A UN 


VERE TESES Ea Eege 


wm 34. DBL REDU 
Gan asi a 


PLAY NUMBER: RIDE Mid 36 SPEC Z 


FORMATIONS 

| 0 NE 

.| 0 WK SLT (Z MOT) 
2 SLT (Z MOT) 

O UP SLT (Z MOT) 


CARRIER: TAKE CTR 36 SPEC STEPS. - HAND BALL TO Z COMING OVER TOP 
BACK: SET UP TO CUT i END MAN ON LOS - INVITE HIM INSIDE: AND TAKE HIM 


i LEE l — TACKLE BUBBLE BLOCK DOWN EXCEPT DIAMOND ` 


X: BLOCK MIDDLE P 


o E vou a BALL CARRIER - - Ramee Sn BANK AND, RECETE BARL OVER d 


PLAY NUMBER: — KIUE LIK 27 SPEL Z REV Ki: rr BASIC BLOCKING: SPECI 
| | | QB CHECK OFF: 


LINK TO: 


| OUT OF: 


QB ACTION AND ALERTS: 


OPEN TO. BACK - RIDE CTR 36 and 37 SPECTAL STEPS - AFTER HANDING BALL OFF, 
SEH AND BE A LEAD Kette FOR REVERSE 


3A SCRAPE A ou» L1 WK SLT (Z MOT) UNDER 


DIAMOND 


d S 
— Flare control with EB having a FREE RELEASE into the! pattern 
- * while the FB has dual pick up - Mike to Sam. Y is Hot Receiver 
on 2 St. Blitz.. The uncovered lineman will pick up Will. 
(Vs. a 3-4, the On Guard and Center are responsible for the 
Nose Tackle and Jack LB). 
A. If the Mike and Sam do not blitz - and no variation.is called - the FB will 
‘run his designated route. l M E 
* B. Vs. Sub defenses, the FB has the first onside blitzer and then his triangie. 
The uncovered lineman has Che first offside blitzer and then his triangle. 
i + 
C. If we want to change the assignment of the FB, we must add a tag to the call. 
D. When we change the FB's assignment, he is no longer responsible for the onsi 
triangle. Therefore the uncovered lineman must check his blitzer and then 
support the triangle of the two middle blockers to give maximum strength tc 
the middle of the protection. | | S 
E. When the word "Quick" is added to pattern it equals 74-75 assignments 
and 90 techniques. QB will use 3 step drop or 5 Quick. | 
m"— mm 


74 Slow Protection - Flare control changes - Y has man 
wide look. "EE 


m-— Ta 

"en 

MEZI 

a KN 


75 74-75 PROTECTION ES HOT [POSSIBLE X SLON) qa 


AA I PONE e 


L JFREZ d 
"" (POSS. EVEN/GONE) | 


ires 
C) 
d 
"i 


DUAL 
ive sn a ES s 


Pattern) 


DUAL . PACKER 
3-4 WDER PO Ms TN | 
i : l a aa 


3-4 Double (Bd ay e — | — 


OT EE PES ai 


OVER STACK 


RAL GREK EU e Ren k ROOT S alee ge MT QUEE nes T opa neem T: — 
Mu Sem TEL osse e n ESI RA A IS EEA zg EE ERP 
| d 
A 
! . 
e 
4 A 
L l | | 


DUAL GE 


7 STEP DROP - Y IS HOT/SA: FS WEAK - WORK STRONG, VS. COV. 2 WORK Y TO 4; 
SECONDARY READ - F.S. IN C.F. - WORK WEAK. - | 


DUAL M TO S — N.T. - RUN CHECK M | 


— FREE RELEASE - RUN 6 YD. CROSS ROUTE | 


ES SEAM READ - S/A VS. S&MGRS & 55 
PATTERN E USED WHEN THE - UNDERNEATH ‘COVERAGE OVER à PLAYS | WEAK SEAM 


Oruro 


: 0-1 WK 


goa FORMATI ons: 2-3/ Ge FLD FF Gt WA —— | 
OUP FP-74 
(oW 


OSTR. FF-74.. M 


TET M EE ER 


(65) | E (64) on 


5 Step Drop - Refer Read Sheet - Directional Read 


|= > Dual Mike to Sam N.T. Execute a Check Thru Route 


a Par : 
Free release Execute a Flat Route 


„> 
x 


E." . Execute a normal width Semi Curl  - vs. Roll - Run Semi - Q. 


Z- | | Execute a normal width Semi Curl ^ Alert S/A Sam - 55 Blitz 


Execute a Flat Route - Alert Hot Vs. Mike/Sam - Alert S/A Sam WER 


8 


[FORMATIONS : est, VP. „9-1 Fld F- Ely. ~z .YzMotión.2-1.Up, 0-l out 2P, EB -Rt/Lt-ZF 


no otp "emm emo ep qe vm 


zr — 74 Slov Semi D-pick 2 = 74 Semi X-Curl ber S príd F-Fly-74- -/5 Qui ck D-Si: 


9 
e. d i | dii 
000006 | O "E M DOHO 
al | 1] © | ss 


om OF Id F-Fiy474-75 Semi D-Q | y Estot = e Delay ee 


la 


al 


E 


. 12 YARD FLAG ROUTE ` 


lo 91017 ZA A BME (ILUS 


S 2 2 E 


. . ALERT FB ON CHECKDOWN OVER THE BALL 
DUAL MIKE/SAM N/A -CHECK - OVER BALL 


FREE RELEASE RUN "M" ROUTE 


"EN, 


EXECUTE RETURN ROUTE C.P. SA WEAK SAFETY BLITZ 


LA 252 21 4 až ATE J 


12 


C.P. HOT VS. 2 STRONG POSSIBLE SLOW 


L 
mao œ EE rre ia BR gr TER tee Kre ts nr a o aro sod anh OS m © 


COCO 
O 


9010. 
Q 


1 STG 75 SEMI CURL 


HB s Step Drop. - Secondary Read - 3 Deep - Z-Y-F Back-X on Thin Post 2 Deep or 
Seam Y-F Back X on K - Man Z-X on Curl - SA - Z Strong 


Free Release Arrow Route 


Dual Mike to Sam then 5 yard stop route 


X Execute An "IN" Route at 15 '- Alert S/A Weak Safety Blitz 
VS. Roll Run Semi - Q 2 a. | | 


= ! | | Se ! 
= Execute 12 yard Semi Curl - Alert S/A Sam - 55 Blitz 


= Execute Seam Read - Alert Hot Vs. Mike/Sam - Alert Sam/SS Blitz 


B. a C NNNM NENNEN TN 


EE 
A geg EEN ees KE (9 RRR Re s n i e A u mente na a 


OOUOO goo. 1 OOELIOO 
O ge O 


1L. 


E 


_75 Dbl Delay 


le - © E. Step Drop — gone Read M EX M. Es or Strong, Think Weak, 
| Flag to Delay - FS Weak, think Strong, Flag, Delay - 
. Check M Vs. W Cov. 2, think Weak ye meneame 


3 A Free Releasê, Execute a Flag Route 


= kee to Sam, NT - Execute a Check M 


z=. — Width, Execute A pales Read Route - Alert SA FS Blitz 


t 


Normal Width; Execute a | Delay Route, Automatic. Return - 
— Alert SA balan Blitz 


Outside Releasé, : Execute: a Flag Route - 
Alert Hot Vs. Mike/Sam,. SA S5/Sam aê 


O DE 


COMMENTS : Delay Receiver to. the side of "she: ‘Cheek MO - “Automatic pen 
| Delay Receiver away from the Flare Control has a true Man- -Zone Read 


€—  — à at pm ` 


mnm— PG E m—— P n aren, 


"FORMATIONS + Any 2- 2 formation allowing quick releases for the Flag Routes = 


ER-ZP - - 74 Dbl Delay . | d 0-SO-ZHM - - 74 061 ‘De 
(76) 


the - 


a rae — s a TER a 


14. 


“n 
— cem K 
Lo 

Pe s ld 

a ne 


z + tm a 
d mee 


76-77 e RCRUM 


nn 


a 


76 Protection .- Identical to 74(75) Protec tion -— 76(77) will be used from One a 
Formations or Motion to a One Back Set, We will adjust this prétedtisn Ses 
£ "Solo" call) (made by the Center) if a weakside cover linebacker is removed. 

$ The uncovered lineman will pick up the first LB'er, weak to strong. 

PE À " “The FB will pick Up the second LB'er. This call will be used vs. 6 Man fronts. 
Cote e: (C.P. vs. 34 "Solo" equals Scan protection) + 


a 
> 
D 
£g 
a 


Pá 
d Buick Protection - When the word “Quick: 15 TT to pattern it equals 76- nra 
| assignments with 90 techniques. QB will use 3 step drop or 5 Quick 


"Base" call will be used vs. Diamond fronts when a LB'er or Safety leaves the 
box -.leaving 7 men in the. box. 


_(7 MAN FRONTS) | E nem l (8 MAN FRONTS) i 


C ds SC? 
M dd 


25HM 76 (us. 3-4) Fš.. E | 2sm 76 (vs. Diamond) FS- ou 


No Adjustments by LB'ers = Same EE I No' Adjustments by S/S - Same assignments 
as 74. | TE | as 74. 


45/5- Ee 


LB Leaves S/S Leaves 
"Solo" Call by OL when Jack leaves. t "Base" Call by OL when S/S leaves. 


> (Cancels SE call) 


RETA rn KU. UR. oe Kl ua. Aa fo = 
E T 


FB = Mike Uncovered(OT) = Scan S & | 


eem Kë 


m 15. 


> 
. Déi 
>. ~~ 


76-77 PROTECTION 
BOLO REN 


ED EE M POP RATE MERLE RINT RESTA MOO MONA CIUS Ee eg Serer 
a 


4-3 


OE reer eS 


OVER STACK 


xe: ba rh Bre A "un ~ 
i DM 


EE E a 
UNDER ' 
ME EE 


u BASE" 


15. 


77 SEMI Y-HOOK — | 76 SEMI Y-HOOK 


287 5. Step Drop - Progression:  Y(Hook), F(Turn), H(M) - 
| | Alert Press on Z, or FS To Y i 


RA 


EB 7 Free release,- Execute a semi Route Stay Wide Force Outside Release 


Dual Mike to Sam N.T. - Execute an M Route 


Execute a Delay Read Care Alert S/A Weak Safety Blitz 


I- Execute a Seam Read - Alert S/A Weak Safety Blitz 


Execute the Hook Concept - C.P. - Alert Hot Vs. Mike/Sam 


U 


 |coMMENTS : 
l 4 
d | A 


—|romMxTIONS:-2-3-SHM 8-9. SO m 0021780 0-1, 8-9-Out-Z-Fly—— 22222 


76 Y-HOOK - GO T A SEa | - 76 Semi L Y-Hook 


X-Poss. d 
Z-Chute Read | ER m Rae suis 


iii ei em PES AA RIN gas AENA EE eeneg A 


050 - 76  —— Es 7" Under | NO Split - 76 Semi Y-Hook 


i2 | 


8 I3 


7 


B 


PUR 


1S0-7X - 77 QK FLOOD SLANT 


5 Step Drop - Secondary Read - 3 Deep - Go to X-Y - 2 Deep or Seam - Y to Z 
Back on M - Man Pick a Side X or F - SA 2 Strong 
6 Yards Slant ` 


4 


- Dual Mike to Sam - N.T. "M" Route 
6 Yards Slant CP. SA Weak Safety Blitz 


Fiat Route 3 to D yards 


Execute 6 yard return ( Hot vs. Mike/Sam, SA Vs. Sam/SS) 


| FORMATIONS: O — 


QSO - 80 SEMI 


geg 


HB ` 5 Step Drop - Secondary Read - 3 Deep - X to Z - Back - 2 Deep or Seam 
 LtoX- Back - Alert Seam Route - Game Plan Semi Side 


WEE | | 
MEN Free. Release - Semi at 12 yards 


"B — Block Responsibility Will, N.T. - Stop Route 


SES. 
^ P 


| X Execute Semi Route at i2.yards - Alert S/A FS Blitz 


am]. 


Execute Seam Read - Alert S/A FS Blitz 


mn 


| 


! Block Responsibility Sam (Zone) N.T. Check Down 


0 - Qut - Eagle - Split z 5 


U 


o Up Slot - 80 emi Swinc 


—————— rr r C e r K C X ma oc 
- 


- 80 Semi Flood | , 


00000 
i 


2 (p 
DA 


FF = BüSemiHSeam| — - 


0000 
GP 


6 Tight-FF — 80 Semi HAngle|, 6 Tight- 


eem 


7 Step Drop - Refer Read Sheet. 
„ply Motion Outside X - Execute a Go Route 


E Check Will.-.N.T. Run check M - C.P. Alert Rip/Liz 


Open split, Run 8 yard Hook/Out C.P. Alert S/A Weak Safety Blitz 


Sd Execute an In Cut Alert S/A Sam - SS Blitz 


Check Sam - N.T. Run 5 yard check Flat - C.P. Alert Rip/Liz 


¥ 


|FORMATIONS: 0-1 Split, 2-3°HF RS | 


ooo 0 K-Flag 


ege o rem 


^ O-On-XM - 81,2-Pick Out 


4 


Se 4 


— VARIAT 


^. BACKS FIRE 


Backs "pop" respect 
Bia ce pick-up, then 
release into checkdowi 
and immediately alert 
for ball. 


RIP or LIZ 
(Used only vs. a 3-4 defen. 


Back to side of call wil: 
have pick-up if both 
backers come. If only 
one backer comes, releas: 
into pattern.: Guard to 
Side of call will have 
dual pick-up on backers 
his side. > 


3 


ROGER or LOUIE 
(Usad vs. Sub defense) 


Vs. Sub defenses normally 
uncovered lineman has no 
blitz pick-up. On call 
of Roger or Louie, 
;uncovered-lineman-has - 
lst blitzer to side of 
call. Back to that side 
has second blitzer. 


zi 


A a ae RE MA AS ere 


SCAN 
(Used vs. a 3-4 defense oly) 


Both backs will have. 
pick-up only if both 
backers to their respecti, 
sides come. If only ons 
comes, they will release 
into pattern. Guards wi] 
nave dual pick-up on 
backers to their sides. 


NOTE - All BO Passes 
without a Tag will be 


83 SCA N $ 


82-85. PROTECTION 


e 
STAN 
. _GONE LEFT 
3-4. OVER SIKÈ ab A A 
a O: 


p LN get JERRY EE E EE E tae DT 
A 
; 


GONE RIGET d o o 


K SÚDE EO TOO UZDE ea ee eS CR meio PRE E SEN PRESSE er 
is? 
7 X 
: F = 
E U 
e um 


| OVER STACK) ) Zz Sic: tae E. 


a (E : 


T SCAN 
(S E W) 


83 SEMI 


82 SEMI 
sao 
regen 


k Oe pe 


l 8-10 1 
¡ 8-10 LN 


QB 5 Sten Drop - EEN Read - SC ZÈV ao ES or Seam Y-X-H - P Fades on 
i Man - Z or-X - Game Plan s. | 


Ke Scan - N.T. Run 5 yards - Stop 1 yard inside numbers - C.P. 


BB Sean - W.T. Run 5 yards - Stop 1 yard inside numbers - C.P. 


[>< | 


Execute a Semi Route RES Fade vs. Roll - ; Mert S/A Weak Safety Blitz 


cum 


fra] 


Execute a Semi Route C.P. Fade vs. Roll - ae S/A Sam - SS Blitz 


— Run 8-10 yard Curl over ball C.P. Shoot vs. 2 Deep - Alert S/A Sam - SSBlitz 


| coments: Possible 82 Semi Stutter or Move Go - | 


FORMATIONS: As 
82 Semi—G0 à ie 


pP 


Sem Ain 


S 7 ~ 83 F-Angle | | ; 6 - 82 F-Angle 


QB ~ 7 Step Drop - Recognize zone vs. Man Coverage - Vs. Zone, Progression: 
If CF, F to Y - No CF, Y, Z, X - Vs. Man, Think 4 - Y .(G.P.X.) 


| po " Scan - NT - Execute an Angle Route C.P. - Possible Return 


Kn Scan - NT -*. Execute a Stop Route 


Execute an. 45 Yard Comeback Route - Alert S/A WS Blitz | 


| | Z. Execute an-15 vard Comeback Route. - Alert S/A SS - Sam BI1EZ 


Inside Release sa. Execute a ES Bene - FS in Middle of Field 


dec 


De 


à aant Designed as.a Zone. Pass - Alert Car s Vs. Man - FB must beat. 
Sam or Mike, Inside T A e 


FORMATIONS: 0-1 Up E-Motion, EE = i stron 
6 - 82 H-Dela: | 


1955; 


t 


Refer to Read Sheet . 


| FB - Block Sam N/T - Run a Flat 


HB - Block Will N/T - Run a 5 Yd. Crossing Route 


Y - Inside Release Run In Cut at 10 Yards Keep Going 


ETC 


| FORMATIONS: -o o auam 
6 Flex - 82 Dig 6-82 X In. 
S eror EL Gaang a n 2o SETS | SUNT 


an ————— o Di ka 


A | Q $ 


08 - 7 Step Dróp - Secondary Read - 3 Deep Y-Z-H Se 


CX - Normal Split - Rün Post Route - Alert S/A FS Blitz 


d oonooe K 


- 6 FL- 82 Semi H-Close .;| O WK SL - 82 Y Bend In 
, 5 FL - 82 Semi Htlose q = X 


` 6 - 82 Di 


T1 Str. - 83 Semi Y HK. - 


d M A mo m» mmen mona o] 


C X49 5 


Wc 


100... © 1 Str. S-ZHM - 83 Y/X Cress ^ ^X 6 S-ZHM - 82 Y/X Cross 


Q8 - 7 Step Drop - Progression Read - rt? | 
Refer to Read Sheet 


[a 


- Block Outside Backer N/T Run 5 Yd. Flat - 


"ii 
My 


HB . Block Outside Backer N/T Run 5 Yd. Flat or Ck. M if Behind Q.B. 


>< | 


Allow Z to Clear - Run Cross Under LB's - Alert C/FS/SS Blitz Look.For Ball 


«> 
~ d 


INÍ 


HM — Push Upfield Run "In" Route - S/A C/FS/SS Blitz 


Going | : m | 


0 Str.-82 Y/X Cross | A Str, 5-83 Y Cross. O Str. ZHF-82 Z/X Cross. 


—— ap ga ani Uh ind 


Hy 


90 SERIES PROTECTION 


Pass -protection - Will be our Quick Pass Protection with 


“the OB taking a 3 or 3 pius quick 2 steps and releasing the 
' “ball. Flare control has the HB and FB with pick-up on their 


respective outside LB's. If their LB's do not blitz, they 
execute designated patterns. The line blocks solid and High Fire 


their assigned rushers aggressively. - 
NOTE: 1 Back Rule - Y = Slow Back = Block LB away from Y. 


90-91 


4 


4 


92-95 Protection - Same protection assignments as 90-91, except Y is 
slow pnly if called. Line will use High Fire technique. 


In certain formations Y replaces the FB. He must tell his tackle 
that an "area" situation exists. | 


$ 


"Fire" - a call for H or F. Pop assigned blitzer. then release into 
checkdown and be immediately alert for ball... E 


90-91 Solid Protection - Y blocks End Man, N/T help. 
H checks Will, N/T help. F checks F/S, S/S, N/T help. 


Line - Base 


= Bounce S/S 
& Release 


90-91 PROTECTION 
lah Fire 


4-3 


ROGER 


| OFFSET - 


| STACK OVER 


on TV mer 


H 


2 


\ 


"ES | 
K A 
\ 


T Scan S/M P 
MIKE ( 


a 91. HITCH | 90 HITCH d. 


d 
$ 


hoonoo 


o X3 T 
Ooto 


3 Step Drop - Refer Read Sheet 


Ma 


Check Sam - N.T. Run 3 yard Check Down 
d. - Check Will - N.T. Run 3 yard Stop 


Execute a Hitch Route - No S/A necessary ` 


Z Execute a Hitch Route - No S/A necessary 


Execute a Quick Seam Route - No S/A necessary. 
M. One Back Rule = Block Sam » 0 (0 «€ .»-. 
|COMMENTS : | 


. |FORMATIONS: o-i Half, 0-1 SO, 2-3 SO ^ // SSS 


eme sn e t o A ATUS epe eraot mm t vt Rb du APR in RAD a te S rr À 


err mm 


ode tm em tmn li D wë 


"Oso - 90 Hitch" 


00000 ^" 90000 
e E QO l 


| | 90-91 SOLID PROTECTION 5. 
S 91 SOLID High Fire 1 90 SOLID 


SLOW SLOW 


FS-SS - Help mM co W - Help | W einen FS-SS - RE 


E l E n 


| ROGER 


W - Help | FS- 55 - Hel 


o e d Kra hina a 


| F OFFSET 
| 4-3 | 


F5—5 - - Help "A o W- Help 
3-4 UNDER | 


ad 


Be + c PN 
3-4 DOUBLE. REDUCE? i 


rcm —————Á— 
s 
U ga i 
x x Eege " 


O 


m 


MIKE 


3 Step Drop - Refer Read Sheet 


pe Check Sam - N.T. Run 3 yard Check down 


Check Will - N.T. Run an Arrow Route 


Execute a Slant Route - No S/A necessary 


I - Execute a Slant Route - No S/A necessary 


E: Execute an Arrow Route - No S/A necessary 


Een Do t m PE 


- [FORMATIONS : 


EE 


IT 
(Possible X-K) | 


. O-Out-ZE ~ 94 


O—"—O—————————T mm———— MEE 
€——— Ag 0 varg 


| 


D 


a 
eec a 


Effective Play Action Passes require Aggressive (High Fire) Technique 
from the Linemen and Quick Aggressive Play Fakes by the Backs. 
Play Action Passes will be called only on Run Downs (lst & 10 and 
end a Short) to catch the Defense in Run oriented Defensive Fronts - 
and minimize Pass Rush Twists. 


d'W 
100 Weakside Protection 
(115/114,- 135/134 - 145/144) 


Play Action Pass designated by 5/4 hole number. 
Y.is Slow. One Back has a Free release, the other 
Back Fakes to 4 or 5 hole and has pick-up. Fan 
Protection for Line and Faking Back. 


100 Strongside Protection 


2.4... 


Play Action Pass designated by 2/3, 6/7, or 8/9 hole number. 
Backs fake a Run Action and are responsible for the 
Onsid-e Linebackers (C.P. or Linemen). The Linemen 

turn aggressively away from the hole number. (C.P. — Alert 
Calls for various alignments). 


Quarterback will set up at Seven Steps (9 Yds) directly behind 
the Center or slightly to the Number. Sight Adjust strong Safety 
and Weak Safety Blitzes by Game Plan. . 
C.P. - "118 Slow" : | | Z 


Ê 


ee ee 


Play Action Pass with descriptive terms ahead of the play number 
and the word "Pass" after the number designating a blocking scheme 
that. is the same as the running play of the same name. 
Examples:. Ride Counter 136 Pass | te 


Quick 135 Trap Pass 


100 Draw Protection | 
(140 Slow - 142 -"143 Double Fan - Lag.125/124) 


“Play Action Pass with a Draw Fake and. less aggressive technique by the line. 


Call out "Draw" after ball is snapped. | 


nm———€——Ó9r ^ a 


wert 


adn 


TA T 


SLOW E 


und 
kota < 


Tays by Game Plan 


SLO 


TB = WILL 


TB = WILL. M 


| stace over JÉ 


Es 


o Om Së E sú TACK pies A - Ee YT 


| TB = MIKE 


59 


SLOW 


tn 


" R/S 134 Z-POST (X-K) NEN R/S 135 Z-POST (X-K) 


15544 ^ 


W T ER 
Á e 
i Be 
Wi OL 
QB ~- Fake Ride/Slant 35 - 7 | Step Teepe = Progression Read - WS Ki CP 
c | to F (in ERA No WS in CF - Go to Z 


Free Release - Run 5 yard Flat 


Fake. R/S-35. ~ Block ist LB'er Weakside - N.T. Run 5 yard Check Down: 


Execute a K Route - Alert S/A Weak Safety Blitz (X Individual Route Call 


Z - Execute a Post Route - Alert S/A Sam - SS Blitz - With Motion, Peel 
= Check SS Blitz - Now.Release into the Route | | 


nnd Block - N.T. Help/Check Down 


[coments : 


E 


onda dies Dat Place F-Flv, 0-1 Wk, Y-Motion 0-1 Wk 


ie — l | 


3 — Lag i24 x-Curl  . | £ - Lag 125 X-Curl 


QB - Fake Lag 24-25 - ee Read is Curl: to Flat. - 
Alert - No one inc. F,. Post | 


[P - Free Release - Release through Weakside Bubble - Execute a Flat Route 


HB Fake Lag 24-25 - Block lst LB'er Weak.- NT - Check down 


Lom 


Execute a 16 Yard Curl Route - Alert S/A Wk Safety Blitz - 
G. P. Decision whether to E 


== Peu e a Post Route — Alert S/A Sam SS Blitz 


Y Block Sam - NT - Release Flat 


FORMATIONS: 2-3 Slot 


25 = Lag 125 A-CB l 
fe (X-Curl) 
4 


a gra Kra ` A ano e Men 
oné cp 


re Pt vaen Pih ratio ^ 
n 
5 
H D L 


2 RIDE 119 DUAL DOUBLE SEAM kou 2 RIDE 118 DUAL DOUBLE RE 1 
e RIDE 137 | po RIDE 136 


OB - m | 8 1 Step Drop - Secondary Read - 3 Deep H to E EQ e 
| e a Z. Deep or Seam - Y to ka to LEE Down - Man, - H- Y- a - SA í strong 


AN 


Fake R-14 —. Block Mike to Sam - N.T. Run 5 Yard Check Down 


Free Release - Run Seam 


SEENEN 
Ee Execute a Go Route - Alert S/A Weak Safety Blitz 


Execute an In Cut at 15 yards - Alert S/A Sam - SS Blitz 


Run Seam Bead - CP - Hot Vs. Mike - Sam 


[FORMATIONS : 0-1 Ub, 0-1 Fld F- Fly = 


O Str - R- 18 Dual Y Bou Out, | 
a Rã 


3 
—— d — m 


Ge EE i 


- Ride 118 Slow Hitch | 
Ride 136 


soplos 


QR men CU 


SÓTICO 
Q- 


3-4 DOUBLE RED e 


OFFSET - 


4-3 


^ sé 
= Wi ES 


Sat 
z 
o o perce: 


Sa 


an 


E 
ERES 


LOU (SLIDE) 


peut É 
Yè SC F 
FL. o SE e 
= E "— " VM, 
and W 
o 


LOU (SLIDE) 


OFFSET 
4-3 


+ 3 & É 
ee eee ' 3 d B 
i E : a 
] é E 
ERG e En E 1 E a ra de 
"s a ` Cu" E: LA A , 2 = a 
pn & E ZÈ nn E t 
E NEL E t 7 = ¡AO E t 
E Ê a j S a Ď Ç S 
—— x $ I4 ae MA 
* d 
* # 


(PACKER) LOU (SLIDE) 


E EE BET a e? 


pS ee, o Si ado ITEM e 1127957 
FA Sech 
| STACK OVER la ) 2» 
P P Ee s ND 
B ONE: . LA > 
ad E E 


T Geesen E 


EVEN (GIANT) 


N 


OO 


E » + Ee v 
É 
x i 
"Pt ——— o o ; së 


^ (POSSIBLE PACKER) | 


Mta an ND TT TE T a aa aaa on Se A A A e: 


EVEN 


(PACKER) 


Tere 


DOWN 


B k 3 E C 
S n E * É 
i eo on > É E 
a wi èv RIORUM D EN YO e oa 
sequent Gs À E . T 
E bar Sat enc c STARS ASA a” e fè NR SECHER 


PACKER 


en mp uge pç ap a aços eg 
ES 


bes 
Pos, 
E) 


FLOW 137 | pe FLOW 136 
o | (RIDE 139) So lo 25 , (RIDE 138) 


ES = | A “7 Step Drop - Progression Read - Z to Y to Check Down 
Fake Flow 36 Alert X on Post - No FS | | 


Block Sam - N.T. Triangle Run 5 yard Check Flat 


ned 


Block Mike - N.T. Run 5 yard Check Down © 


po Execute a Post Route |` 


Z.- Half JY - Run 5- 25 Eod Cross Route | 


| Y- Block End = Run: 5-6 q. Cross Route 


"ud | | 
| "Can. use Ride 138 Protection with these routes | 


|FORMATIONS : TEE. 


e 


uf — 
Ja, 
unt 9 b 
; E 
a d k ki ja 
La Ji 
D a ` 
, ° F) e 
5 G Pn o 
F + 
at -— "o SE 


OODOO 
CH 


anes, 


œ ien M dos Hades kan mp ND 


FLOW 137 X-IN 
(RIDE 139) 


Fake Flow 36 - Refer Read Sheet . MES 


Block Sam RO Triangle R Run 5 yard Check Flat 


"ee, 
Gei di 


] Block Mike ~. ON. T.' Run 5 dee Check Down 


IX." Execute an In Cut - Aert: s/a Weak Safety Blitz 


Z . Execute a Post Route - Alert S/A Sam - ss Blitz 


Block End - Run 5-6 yard Cross " Alert Sam - SS Blitz 


Tw 


anc use B-138 Protection with. these routes i 


[FORMATIONS : sè | 2 
: A ST Hal 8 yo ———— eege - Ñ 


do mm ^» p mr P pr A œ EE e 


A” (R-138) 


^ portus toin BE m 
| © i 
` 
ka Q e EN 
` 


NES | 20. 
“= O Flood, F-Fly, Ride Counter 136 Z-In' 


Y i5 


|gB - Fake Ride Counter 36-37 - Sit ‘directly behind the Center - 
Progression is In to Post 


Fly Motion - Block EMOL - NT - Execute an Arrow Route 


e NE EENS 
ee? Fake Ride Counter 36-37 - Block SS - NT - Execute a Wide Route 


= 


Execute a Post Route - Alert S/A Weak Safety Blitz 


Z- Execute’ an In Route - Alert Sam - SS Blitz is | picked AP. no Ed Tore 


= Block Ride Counter 36-37 - Block down - Tackle üncovered block 
; man over - Seal LOS. | 


ro r a —————Ó———— 


aune 4 ES ON + x OD A r tr: pr ed a agn Tet 


ee [FORMATIONS + NR A 
| 1 Flood, SE 1 -RC 137 Z-In . 


15 


aser ds l 


Goong C 


RIDE 139 SEMI zm RIDE 138 SEMI 
de (Flow 137) | SC (Flow 136) 


a 
l C.P. 


Dee. uc E RE 


5 Step Drop - Secondary Read - 3 Deep K or Z - "Y to F on Check 
Fake Ride 38- 2 Deep or Seam Y to X to F on Check Down - Alert fades on Roll 
AM | Man - X or Z | | 


Block Mike e. Na Le Run 5: yard Check Down Weak 


w oo an : | 
KE: Block Sam = N.T. ` -Triangie Sun Check M 


Execute a Semi' Route - CP - Alert S/A Weak SAfety Blitz 


~- 7 Execute a Semi Route - CP - Alert S/A Sam - SS Blitz 


y Run 12 yard Curl over On Guard E.P.  - Alert S/A Sam - SS Blitz 


[FORMATIONS : 


BidaslaB temido ut ae —-]5—Ride. 38 YoSeam- 


Da 


geck E R38 CHBK— 


Lë ] 


Double 


n 


ad 
& 


S RIDE 139 DIG Y-UNDER m RIDE 138 DIG Y-UNDER Z 


(Flow 137) | Gab (Flow 136) 
| l | sn 15 > 


ga l 
2 


Fake Ride 38 -. 7 Step Drop - Progression Read - Y to Z to "X - Alert Check Down 


D 

WI 

DA 
ki a 


Block Mike “.N.T. Run 5 yard Check Down 


. BLOCK Sam = NOT. Triangle Run Check N 


D 
a 


“Run 17-18 yard In Cut 


Z.- Run 10-12 yard In Cut i 


E Y - Block End - Run 5-6 yard Cross 


[COMMENTS + 
o Routes can be run with F-136 Protection 


A bemani A, ED. Ep ERR EE rre € ONO O e K: 


Ň 
{FORMATION muove 
comico À Én EC S 
D i ; A. 


2s m Ride 138. 1 mem 


00000 
O 


143 X-IN | |o t42 STN ?5. 


Fake H-42 Ace - 7 Step Drop - Progression | Read X to Y to F on Check Down 
Ee O O 


| Block Mike See, RUD 5 Yard Check BOW: 


Block Sam - N.T. Run 5 Yard Check drift > 


Run 17 Yard In Cut 


Z Run 12-14 Yard Post e 


Run 5 to 6 Yard Cross E : 


[FORMATIONS : | -———.— 


O O UO O 
d 


O0000 


2j. 


6 ~ 143 Dbl Fan Dig 


7 — 142 Dbl Fan Dig 


ATEN 

+ E E 
B. di 
q | i: 


@ => 


+ 


E? 


Fake 43-42 = Progression is Y-Z-F PS vacates, Alert Post - Alert S/. 


"M 


Squeeze NT - Block Mike - NT - Execute a Flat Route 


Execute a Post Route - Alert S/A FS Blitz 
- Alert S/A Sam - SS Blitz 


Z. Execute an In Route 
Execute an In Route - Alert S/A Sam - SS Blitz 


ui 


COMMENTS: Used Vs. 3-4 Teams 


DBI Fan CH B'S CES N 


FORMATIONS: | 6-7, 2-3. 
pn a 
| IS 1 


O.O UO O. 
e 


R 334-359 NAKED ue | 


BOOTLEG R 334 NAKED 


3-4 RIP | 7 oom | 


SARA 


PEA PENES 


STACK OVER 


a are 


3-4 DOUBLE REDUCED" Jo | OVER. STACK S 


5 * - 


DM 


AAA TES TE SS BND E DEIN EHI NINE ETT VI a a EE ep 


=. Poema OS 


E 


4 O UP-SZM - R-334 EEN | 
Da ¿12 


: 19-12 


O FLD-FF - R-334 NAKED 


1 FLD- 


98 . Fake R-34/35 - Gain Depth to an ARC course 10 yards - Deep 
Progression is: F(Flat) Y (Cross) >. | 


Scrape Tech - Release into the Flat gaining very little depth 


je 
v. 


HE Fake Ride 34/35 - Seal the LOS 


{ Normal Width - Execute a Go Route - Alert SA FS Blitz . 


= Execute a Post Route - Alert SA SS/Sam Blitz 


[sna 


Inside Release - Execute a Crossing Route at a depth of 10-12 yards 


COMMENTS: Full Reach Protection 


FORMATIONS: 


Men | 
COVERED | DEFENSIVE LINEMAN or LINE- 
l BACKER head on, & on LOS. 
SE WEE A T E A EET 
| Call or: term to indicate no 
UNCOVERED | DEFENSIVE LINEMAN head on 
(OG BUBBLE) | the GUARD on LOS. 
taf 


ish o SASS EN E ee oe GS Se quu En ey SEA SES em “+ enp «ga eae Aa defun Benn A MURR O A sey Ge, ety, V tf sy ES ts hoe, e EE ep em aes En eg ea en no GE "E sumo estreia. mg e e enfia, Gë me 


Call or term to indicate no 
DEFENSIVE LINEMAN heed on 
the TACKLE on the LOS. 

“Defensive alignment that 
leaves the CENTER 
UNCOVERED. 

E with 
the. SE 


UNCOVERED a. 
(OT BUBBLE). 


meo KE EE GREND GD A MA ches A e amo A cements Hee 


qui aE pam eed seenen ie tite MEE O A A O A A Ge 


mas kinan geg dm, ve eae deen, TIS Mamo Glee ums SSR es qua Suas Sus SE Seo e ES TED indue se Ges Gees A SEES ces ee 


The space between two 
OFFENSIVE LINEMEN. 


musco chalga Mèb Mrs NOS qusc icu Xu A Ae nus Deum ve, vn ve RSS SENTO curse Urbe mean SEED RS ritum E Se Spec at Te mm 


Defensive alignment with & 
DEFENSIVE LINEMAN OFFSET on 
shoulder, or in the gap. 


e GE GEB eee CERP Su) cuis Gee) eet dota ee O CE EE ee 


ta o q a r n o da et ee qc a — cee ey —À on t vá 


Call or term to indicate 
“that each man blocks the | 
man OVER him. 

OFF GUARD STAYS to block 
the inside gap rather than 
pull. (STAY = OFF). 


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. OH GUARD HOLDS to block 
inside gap rather than 
pull. (HOLD = QN). 


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THEN GUARD OR TACKLE COME OFF ON LB' ER 


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OFFENSIVE LINE PLA 


+ 


Effective line play begins in the huddle. “Upon hearing the 

play called by the quarterback, you should begin concentrating on 
the most important part of the play, YOUR ASSIGNMENT. Your mind 
must be clear and receptive. You must be able to put thoughts 
about the last play and your opponent aside so that your mind can 
play successful. Know exactly;what the most important:part of your 
job is and get yourself in position to do that first. Visualize the 
possible defenses, calls and possible adjustments. Communicate with 
your teammates on the-way to the line of Scrimmage. Keep the snap 
count continually in mind. One of the marks of a great offensive line. 
is the ability of each player to burst from his stance -at.exactly the - 
Same instant that the-ball is snapped. If you are Slow coming off the 
ball or uncertain about anything, you will not achieve the togetherness 
and aagressiveness that is required to defeat your opponent. The ` 

o Sã style of football is marked by tremendous AGGRESSIVENESS. 
In order to win the SUPER BOWL we must always be determined to play 
with more AGGRESSIVENESS than our opponent.  . | E 


Intelligent, aggressive line play is vital to the success of a 
great offensive football team. Each and every lineman should feel . 
that the team's success is dependent upon his ability to handle the: 
man across the line from him. No detail should be overlooked regardless 
of how minute it may seem on the surface. Each one of you should have | 
your own individual "Game Plan" for your opponent. © Ask yourself these 
questions-about him: 00000 mE EN WR 
1. Is he a "reader" that is flexed off the line and. 
‘reacts? What is he reading? My stance, my head 
or the blocking scheme? ' | : | 


2. Is he a "blower" that charges recklessly across | 
, he line of penetration? NET SÉNG p 


. 3. Does he charge high? or low? 


= * &- Can He step firstewith either foot?” Does/hé play —— ^ 
from a right or left handed stance? 


| £j 


9: Does he use his hands well? Does he get them up 
quickly when his ball is snapped? 


6: Does he seem to use his.right arm and shoulder. more 
than his left? | — 


7. Does his stance or alignment tip off stunts or 
games? Does the alignment of his teammates tip 
off any stunts or games? ^ r 


8: Can he be cut? On which plays can I cut him? 
How does he play.a cut block? a | RN 


Mo, H 
DEED 


joue —m— plit: Normal split = 2 feet 


9. Ls: he protecting an injury? What is it? 


10. What are his strengths and weaknesses? Speed, 
quickness, reactions, strength, size, experience, 
|, pursuit, conditioning, effort and Hustle? 
11. What does he do best? Play the run or“rush 
the passer? ` | m i 


12. What are his best pass rush moves? Slap-arm-under, 
Slap-arm-over, Head-butt-jerk, or Power-rush? 
What is the best way for me to pass block him: 


13. What is his name and number?. (You need to know 
it because . will ask you). 


- Each of our practices is planned to prepare you for the situations 
that you Will face during the game. You must prepare yourself for each 
practice. „Have a PRACTICE PLAN for each practice.“ Know what plays and 
situations we will be working on and what to expect from the defense. 
Talk to the pláyers that you practice against and tell them what 
techniques you. want them to use so that you can get the best simulated 
picture of what ydu will be facing in the game. Pick out something that 
you need to improve on and work on it prior to practice. Get someone 
else to help give you the right picture. If you have a problem during 
practice, stay after and work on it until-you have it perfected. 
Football is your profession and, if you are willing to perfect your 
skills to become an authority on your position, you will have a long 
and successful career. Everything that we do on the practice field. 


. is designed to make you a better player and the +. a better team. ` 


Push yourself to practice hard and with a purpose so that you will be 
totally prepared for every game situation. Never go into a game or 
practice undecided about how to handle any situation that can occur. 


Fundamentals 


Short yardage (vs. 3-4) = 18 inches 

Short yardage (vs. 601) + Goal line = 6 inches 
Keep your stance wide enough (it makes defenders 
nervous when you split them). Keep it consistent. 


Alignment: GUARDS and TACKLES, align yourself so that your 
É HAND is EVEN with the stripes on the CENTER'S 
shoes: This alignment will give you some depth 
off the line of scrimmage so that your man is not 
as close to you. On short yardage and goal line 
move up and get all of the ball.» 


enter So 
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- Stance:.. You must continually check yourself to be sure that 
i your stance ig consistent. Be able- to- make all the 
. necessary movements from one stance. Defenders are 
constantly etudying you to see if you are tipping 
off plays with your stance, split or alignment on 
or off the ball. i i 
Your stance may be altered to allow for physical 
differences but it must he consistent. We will 
alter our stances on short yardage, goal line and. 
SE E situations. 
2 Feet: j Take a. Ee Masť tesi with your feet 
* l 'nearly parallel, aproximately shoulder 
ee width, pointed straight ahead, and in 
S E alignment with your knees. Align your feet 
^. . heel to toe to allow you to.step first with 
Pe either foot, (RG/RT- right foot back, LG/LT= 
* left foot back). Distribute your weight 
evenly'on the balls of your feet. You 
should De able to feel your weight on the 
| | — balls of your feet and concentrate on 
d UN a -. pushing off the balls of your feet as you " 
burst out. of your, etance. | | | | a 


b 


Hands: : Ycur TN hand Shout be the same side as 
your back foot. Place your hand on the 
‘ground with the fingers extended and. very" 
little weight on it. You should be able to 
lift your band without disturbing iud 


r yelght POI ANNE. ki 
Body: Raise your tail so that your back is 
oo. O parallel to the ground. Bow your neck eo 
Qs that your+head is up and you are able to W 


look upfield. You must be able to see your 
apponent as veil as the other defenders in 
your area while you are in your stance. 


Blocking EA: 


Always etrive to make the defender wake the eege possible 
path to the ball carrier. Know where the play is designed to. ge. 
Hit your man aggressively and position yourself se that he can't 
make the tackle. Never allow your man an angle on the ball 


^. Carrier. Once you have gained the position that- iz required on Eu 


each play, you must battle your man to maintain it ‘long enough 
for the ball carrier to get through the hele. You ehould alvays 
etrive to sustain each block for 4 seconds. Check yourself at 
the end of each play to see if you have prevented your man from 
making the tackle (this is how you will bé evaluated). 


D 
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pat 
KSE 


You must have a good understanding of the basic defensives. 
alignments ec. that you can recognize them immediately. 


“You must also be prepared to anticipate which gtunts and 
blitzes are used with each defensive alignment as well as the 
gituations in which they most frequently occur. You must know 
which alignmente will require a call to change the blocking 
echeme to get the best possible blocking angles for. each play. 
You must also know which elignments will require a check-off to 
another play as well as which play ve will check to. 


Based on viewing game tapes and reviewing past experiences 
we will agree on the best method for handling each situation and 
each defensive’ man so that you have the best chance of defeating 
him. YS" ur 7 | 7 


eee fa 
Head Priority: On each running play, you will be given a 
head priority, which indicates the target spot where your head 
should end up. ~ This head priority is designed to give you the 
leverage to force the defender to take the long pursuit angle to 
the ball carrier. You must be determined to get your head where 
1t belongs on each play. | 
Eyes: Before the snap, visualize the target point on your 
“man. : At the snap, locate the target point with your eyes and 
direct your head into the proper. head priority position. You 
must keep your eyes open and "look your eyes" and head all the 
„way into your man. "Looking your eyes in" will allow your body 
“and feet to automatically make the proper adjustments. 
Concentrate your eyes on where your heed is to go and fight with 
everything you have to get it there on each play. Learn to keep 
your eyes OPEN | eae tb o 
| Quickness: Always work for quickness. Everything ve do | 
"will be based on our ability to beat our opponents to the 
"punch". Never hesitate, read or feel your vay. Make your 
——— opponent react to you. We are on offense. + 


Pop: I£ executed properly, the "pop" will momentarily stop 
or stun your opponent and enable you to control his charge. 
"Pop" should be delivered up and through your man with the head 
first, then the hand, arm and shoulder rip, timed a split second 
later to get the maximum control. The "rip up" of the arms 


should never precede the "pop'. When it does, over-extension 
results. 
Hands: The proper hit and arm rip is designed to get your 


hands into the.body of the defender. Work hard.to get your hands 
into his cheat. Once you get them there, keep them there. Use 


them to feel his reaction to your block and to control his 
movement. This is called the "forklift" technique. 


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Blocking Progression: You must always use the sá ieran 


progression ‘in exactly. the order-in which it is presented. Never 


try to climb, wall or stick your man before yan nit him. 


| kè Hit: “Hit with a quick, controlled Eas extension at 
the moment of contact. It is not absolutely neceesary to be 
bigger or stronger than your opponent to get enough  "hit* to 
control his charge. "Hit" is a matter of quickness, timing, and 
leverage. You must always hit with your head lower than your 


opponent ‘a. 


4 


Za Climb: The proper hit will put you into good. 


position to "climb" your. man. Control your body so that your 


head, shoulders, arme and hands are ripping and lifting up and 
through. your opponent. Roll your tail under you and bring your 
feet with you as you prepare to wall him off from the play. 


EL Je Wall After the proper hit and Einb has controlled 
your opponent's pera you must now "vall* him by working your 


feet and body ‘around him to "get between him and the ball carrier. 


e Eo g 4; Sticks After NEE le proper [ra RE and 
wall, you must "stick" vith your opponent. Stay on your feet, 


keep them driving to keep pressure with your head, shoulders and 


“hands: an your opponent. Keep the proper head. priority and: E 
sustain it by churning your legs until the whistle blows. Unless _ 


you sustain your block long enough for the ball carrier to get 


“through the hole, it is useless. Always strive to knock your 


Opponent off the line of scrimmage, we want the ground that he 


stands on.. If you are unable to vall: your man, the runner can 


often cut back if you run him past the hole. 
Keeping your hands inside on his body and feeling how he is 


trying to fight out of. the block, will signal you to wall him the 


ee ai 


—— other way. To 


Drive block: This block is used uten you are at the point 
of attack. On the enap count, roll your weight forward and push 
off of your front foot, while stepping first with your rear foot. 
Hit with your head in the middle aiming your head at the middle 
ef, the tops of the opponent's jersey numbers. Climb him quickly. 
and wail him the way he wants to escape. Stick and sustain your 
Leg drive. Good drive blockere knock their men off the line of 
scrimmage consistently, regardless of the EES 


Hook block: This block is used-vhen ve “are: running 
outside of your position. Step forward with the oütside- foot, 
aiming your head with your eyes at the top of the outside number 
of your opponent's jersey. Hit with your head and hands 
simultaneously. Rip your hands into his body so that you can get 
control of him and feel how he is reacting. You must knock him 
eff the line of scrimmage so that the ball carrier has plenty of 
room to make NER cut. Work your feet and body around and wall 


him off. 


o v Bed Y" a ma rm 


Stay u up on your opponent; do: not do into a "eut unless. we have 


“previously agreed to do so on this opponent. Going to the ground 


is a one-shot all-or-nothing situation which we want to avoid. 


Stay on your feet. If, after running with the defender, you find 


that he won't let himself be hooked, “farkiifting” your hands 


inside on his body will enable you to feel when the ball carrier 


is cutting inside. Turn your opponent out, work your feet and 
body inside and wall him Se | 


Beach Block: This block ls a vital — of mate 
blocks,and ig used when your assigned man is one man removed from 
you ta the playside. Open outalde fant, am in pulling, corona nver 


‘with inside foot, to get it in the middle of his stance. Aim 


your head at the defender’s outside shoulder pad, and punch his 
inside riba with your inside hand (to prevent missing him on a 
rip). Square up on the third step, sustaining your leg drive, and 


finish off ag ye aki e ai a hook black. 


Down block (cat): | This block is used vhen your assigned, 
man is aligned in your inside gap or on the man inside of you, 
and ve are running to the oustide. Lead step with the inside 
foot down the line of scrimmage, aiming your head at his inside 
knee. Get your head and upper body in front of him to stop his. 
penetration. Hit with your head and outside shoulder, then drive 


your. outside knee and hip around his legs forcing your, outside 


hip. into his outside hip (hip to hip), and cut him down. Scramble 
and crab along the ground to sustain the block. s 


Angle block (stay up): "This block is used when your 
assigned man is offset or. one man removed from you, away from the 
play, and you are at the point of attack. Angle atep with the 
near foot, aiming your head at the V of your opponents neck, if 
he EI? a pene n Hove the cr back to the corner of. 
your hands ete arms, follow #hregch with your far foot and wall 
him off from the play. You must attack with quickness and force 
rather than reading and alloving your opponent to react to your 
Block. | 


: Cut off block: You will use tro types of cut off blocks. 


. one is for outside runs, 849 hole plays, on which you will cut 


vour opponent. The second is for inside or cut back runs, 4&5 
and 647 hole plays, on which you will stay up and run with your 
opponent to cut of his pursuit. 


am SÉ l BEEN 


8/9 hole (cut): | Pull ish gome FA „down the 
line of scrimmage aiming your head in front of your opponents 
inside knee. force yourself to take an extra step to get your 


head past his legs, then circle your head upfield as you make 
contact with your outside shoulder. You must exagerrate your 
angle of approach and realize that if he stunts away from the 
play, and you miss him, he can not catch the play. : 


Ae vue a ann œ ararac oren A Nea Te H Eon pv in r 


17 stay up) | Step forward with your ` 

inside tose. “driving your head at your opponents: inside shoulder 
pad. Hit with your head and hands simultaneously. Rip your hands 
into his body, to feel his reaction to the block.. Knock him off 
the line of scrimmage and work your feet and body around and vall 
him off. Stay on your feet and sustain your leg drive. If, after: 
running with the defender, you find that your opponent won’t let 
himmself be cut off, "forklifting" with your hands will enable 
you to feel when the ball carrier ig cutting back, then turn your 

man in, work your feet and body outside and wall him in. 


Sgrade Block: This block is used by the offside tackle 
a whose assignment, on most plays, is to block off the pursuit on 
the backside, either the defensive end or linebacker, when the 
linebacker is “aligned outside of your position. The foot that 
you step with varies with their alignment. Aim your head at the 
ingide shoulder pad of the defensive end. | Rip up with your 
outside hand and feel how. he is playing the:block. If.he tries 
to two gap and fight through your biock, continue your block on 
_ him and fight to wall him out. I he charges. outside and. 
upfield, continue through and get a cut off position on the 
linebacker. If the linebacker is aligned in a stack position 
where you. can’ t get to dee vill need to make a "SWAP". call 
and mate with the guard. | P Pus x 


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-Stab Block: This isca technique for an uncovered lineman to 
check and stop a run through by thé Linebacker before blocking 

— — — —*Vhe-—next—down- lineman: offside.— GCross-step first with- ygur-onside 
foot, as you check, then vith your offside foot and angle block 
the lineman. lí: the linebacker does run through, you must block 
him. This technique is also used by the lineman at the point of 
attack on the defensive lineman that ve vant to influence on a 
"SUCKER WHAM" PLAY. Vë 


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E. TE. T ES ET |^ T" ES 
ao. 800.0 | O 000 
STAB | SUCKER WHAM ` 
“E. Pulling: Speed and quicknese are very important, be 


especially conscious of getting out exactly on the snap count > 
when pulling.  Constantiy check your stance to be eure that it is 
consistent and you are not "tipping" your pull by; ehifting your 
weight back, evening your feet, aligning deeper, or closing.your 
split. In order to be an expert puller you must; concentrate on 
moving fluidly, know your opponent's location so that you can be 
decisive with your path, and stay on your feet through traffic so 
that you can make adjustments. There are three fundamentale 
which must be accomplished as you pull: 


od a Mnfrs 


Far. foot: . “Mentally concentrate your body weight on ` 


ane far foot (avay from the pull). Pivot an the far foot pushing 
off of it as you leave your stance. 
a - Near footti- Take a jab step with the near foot with 
the proper depth for the SR play. 


Locate your man: “Turn your head and isnsdistuly focus 
your eyes on your assigned defender. „Running to him quickly with 
your eyes fixed on him will enable your feet and body to adjust 
automatically tò the proper angle of approach and position for 
contact. Look your eyes into the proper head pas Yen and your 
footwork will take care of EE 

Concentration on these points will Help you Esta false 
stepping and hópping. Every step of your pull should take you 
closer to your assignment. Your pull shouid be a continuous 
fluid movement. B o | S 


, Option pull: Sted laterally, with your a tie foot, 
and with enough depth to clear your teammate. Fix your eyes on 
your opponent and keep them on him. React to his pursuit 


angle and get around quickly, find the place to turn up with your 


peripheral vision (you may use your hands on your teammates as 
feelers) and hit the linébacker quickly. The object is to get 
turned upfield ahead of the linebacker and wall him to the | 
ingide. If he crosses your face by running laterally to the 
outside before you can get to him, turn up and wall him to the 
outside. Once: you get turned upfield you may cut the: linebacker 
by throwing your head and shoulders at his highs: If you cut at 
him, you must get him on the ground. l 


Trap pull: Step laterally with just enough depth to 
clear your teammate's down block. Find your assigned man 
immediately by looking at the point of attack 'and seeing who 18 
unblocked. You are to kick your man out so that we can run 
inside your block and outside the down block. You should bow 
your path toward the line of scrimmage to gain an inside out 
angle on the defender. Aim your head in front of him so that you 
make contact with vôur far shoulder. Just before impact, dip. 
lower and explode up and through the defender. Swing your knee 
up into his groin and follow through on your feet. You should 
alvaye approach your man on an inside/out (bowed) path. If. he 
closes the hole without penetrating and cannot be trapped, adjust 
to log and hook him, but never anticipate a log with your path or 
you von't ever get the kick out angie that is required each time 
a trap play is called. Note: this technique is also used on G. 

Wo M e 
E 


-Special pull: The OFF TACKLE'S pull on SPECIAL must be 


pan "With speed, the back is running on your block; don't slow 


him down. You must pull with a little mere depth than the OFF 
GUARD. you are following so that you can clear any penetration and 
read his block. Locate the man that the guard is going to trap 


on your first step. If he penetrates, be ready to turn up inside 


his block. If he closes, be ready to go around the guard's log. 
Once your decision is made turn'up and look back inside for your 
onside linebacker N/T continue da E for the safety. 


Fold pull: Step back iii your near ES and raise 
up to ailow your teammate enough room for his angle block. Ae 
6001 ag you plant. the near foot, dip down by bending your knees 
on the second step. ‘Locate. the linebacker, hit: him in the middle 
of the tope of his jersey numbers. Rip with the hands and arma,. 


swing your knee up into bis: groin and knock him backwards. : Wall 


him 05.4 and sas Your leg drive.: 


n 


Flow 38/39 pull: ON GUARD, tet Masi TA the near 
foot, on an angle sufficient to clear the fullback’s “block oh the 
end man with out forcing him too wide. This is the deepest anglé 


„that you vill-have to take on any pull, and the play requires 


that you get out in. front of the bali carrier with speed. 


————— P o mi > neta e eee er bin mto rr 


D 


Gain depth until you have passed the.fullback, then 


` run parrallel to the line of scrimmage, locate the forceman and, 


just before you get to him, bow your. path tovards the line of. 
scrimmage and kick bin out, You must quickly recognize who the 


force man is: (DIAMOND = LINEBACKER, WIDE = DEFENSIVE END, STRONG 


SAFETY or CORNER), and vary your seth accordingly. The FULLBACK 

will cut the linebacker over the TIGHT END. If the sam runs to a 
the outside, turn up inside the FULLBACK and block the STRONG | ORE 
SAFETY. i | | : EM. 


DMSO vo A a NR Rr COH e pem 


Flow 36/37 puil: OFF. GUARD, . you have three possible 
agsignmentg.on this pull ("G" tells you to stay and 
QBE,or SWAP): i | | 


ey 


do 


"SOLID": Tells you to pull — t€ the TIDHT END'S 
block on the end man for the force (STRONG SAFETY, or 
CORNER). The fullback will cross your path and you 
should dip slightly deeper to avoid him rather than 
glowing down to let him pass (the ball carrier is 
nun os on your block se don't glow SECH down). 


„ "POWER": Tells you to read the FULLBACK'S block an ` 
the end man. If he widens, turn up inside the 
FULLBACK'S block -for the STRONG SAFETY. If.he closes, 
go sround the FULLBACK’ S block and block one Torce 
(STRONG SAFETY or CORNER). 
S7S 


| TOTS Tells you to turn up and hlási the MIKE 
linebacker, over the ONSIDE GUARD. The FULLBACK. will 
go outeide and black the force. 
A en —__ _ 2 


H 


a : ; 

| Blocking linebackers: An assignment on a linebacker is- 
vital. They are usually emaller and quicker athletes than 
offensive linemen; and the defenses in this league are designed 
to allow them pursuit angles to use their athletic ability to 
make plays. It is our job to get them blocked: Know how your: 
opponents are taught to play your block (Rt/Lt shoulder or hand 
shiver) as. vell as their pyrene angle (behind linemen or: 
“running through). . 


ae Eo a ack Roll off the ball re and 
hard, fercing draci? to stay Los enough to. hit with your head 
under the linebacker'g head. Your feet should be-shoulder idunt, 
Look your eyes into the top of. his jersey numbers, pop him. with. 
your head and rip with your hands and arms, (forklift i a: 
Keep your feet moving and take him where-he-wante to goe .... 


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Know which shoulder he favors and always get EE 4 
= dens! cond odes ui isa cee Release. be the ' 
line at a sufficient angle to get your head in front as the 
linebacker flows with the play, however, if you are involved in a 
mate block with your teammate on the offside, your angle must not 
be so flat that your teammate cannot get a. sufficient angle to 
cut off the down lineman. Take away the linebacker’s angle of. 
pursuit and make him escape by taking the Ge tee route to the. 
ball carrier. 
' | Maintain your base and knee bend to stay lov. The 
linebacker will probably try to fake one way and go the opposite 
Be sure that you know how he plays this block and vary your depth 
so that you are, in position to block him. ` Focus you eyes on his 
jersey numbers and keep your feet moving to react to his path. 
You may cut the. Rp ká an` 8/9 hole EE 


Blocking. Wee backs: EE hustle and determination 
are all that is. necessary to become a successful downfield 
blocker. Locate the man you are to block on your first step and 
go after him with your eyes fixed on him. Expect every play.to 
break for long yardage with the idea that your block vill be the 
one that will spring the ball carrier all the way. Never assume 
that the ball carrier has been tackled until you hear the © 
whistle. Always make your best effort to block downfield until ` 
the whistle blowa. Th | 


Blocking outside on intus poe your — € ag if 
you are going to hook the defender. Make him think that the play 
is going outside of. him.; -Approximately five yards in front of 
him, circle into position, ingide out, to give him only one way: 
to go. Most forcemen fake inside and then force from the 

Suen ESE 2 They are usually taught not to let anything outside af 
"— Cie AS you get close to him, dip andéekplode up and through | 

hin. Forcing your self to take another step'and swinging your 
knee into his groin will allow you to run over him without 
breaking stride. Your eyes should look into his numbers. . Keep 
them open. You ehould hit with your. head in front so that 


contact is made with your inside shoulder (further back if he is ` 


asepinner). Get your hands inside and control him. 


Blocking downfield: Strive to stay on your feet and 


run through and over the defender. Look your eyes and head into 
hig numbers. Get aa close to the defender as possible with the 
take-off. foot before hitting. Get close enough to step on his. 
toes. Bring your body under control without slowing up.“ The 
defender may try to.fake you either vay because you are SEH 
straight upfield at him. Just before contact, dip down ` 
(genuflect), and explode up and through him. Swing your knee up. 
into his groin and run over him without breaking gtride. A cross 
body block may be-used if you are not in position to.biock him 
with your head and shoulders. Concentrate om driving your hip 
across and through the far hin of the defender, aim high enough 
eso that he cannot jump over your block. Your body control and. 
angle of approach vill determine the. type of. block that you use. 


LL 


1d. 


| Throw:all blocks with force. Unload up end through the defender. 
We" want him on the ground. Sustain open field blocks by staying 
up in his face, rolling or scrambling and crabbing ‘after him on 
sil fours. If you can not get ahead of the ball carrier, use 

good judgement of when to peel back. Never clip and cost us a 
long gain, especially if the ball carrier has scored or ig about 
to score. Never lock back for the ball carrier. It his his job 
to set up and cut off of your block. Throw your block anyway vou“ 
can assuming that the ball carrier is right ene you. 


é 


Pride: „To be a great blocker, you must always take pride 
in the details of your aesignment. Know your opponent and the 
philosophy of the defense that they play. Play every play with 


the: utmost ! intensity. Let'a find out what will happen if we give 
everything we have, every time the ball is snapped. 


ep. 
sa 
Néi 
KM 
s, 
E s 
^". 


A 1^ E 


| “MATE BLOCKS 
Our offensive system is based on the principle of two or 
more blockers being responsible for reading the relative | 
alignment of two or more defenderá in an area and making the: 
appropriate calls that enable you to gain the best blocking 
angles for the play. To accomplish this, both blockers must see 
both defenders. The mate blocks are named ta. specify which two 
blockers are involved in the block. 


Technique: Start the block by double teaming the down 
‘lineman. The onside blocker should fire out straight ahead, | 
aiming your head at the down lineman's onside shoulder pad, (you 
have backside: help). The offside blocker should step laterally, 
to. the down lineman. Keep your eyes focused on the. 

linebacker while aiming your head into the middle of the suh 

| lineman's numbers. Both of you should rip vp and through the 
defender with your hands (offside blocker-use one hand on DL 
until the LB fast flows, then use two hands on DL. Knock the 
defender off the line of scrimmage! You will be told to usse 
either "BASE", "POWER", or “CUT”. technique depending ‘on the type 
-af play and the point of attack. a e | 


| Base: Indicates that you are at the point Gto & 
attack, a read is involved, and the onside blocker’s head should 
be in the middle of the down lineman. Either blocker will come 
off on the. linebacker' depending on the charge and play of the 
down lineman. Both blockers must knock the defender off the line _ 
of ecrimmage, and gain controi of the defender with youn hande to ` 
feel who Ge come off. 


4 


Power: Indicates that the point of stiek is | 
outside your area. The onside blocker should pover through the: 
dovn -lineman's outside shoulder, knocking him off the line of 
&crimmage, and then come off for the linebacker. The inside 


Blocker nm ld step flatter to take over the block on the down SE 


 linéman and pugh the oútkide blocker off on“ the linebacker. If s 
the defender ui out of the black", the inside blocker should 
adjust up on the. linebacker. Dus 


| Cut: Indicates that you are on the offside of a 
wide play and we want the defensive lineman cut tothe ground. 
‘The onside Blocker should power through to the linebacker. The 
offside blocker should pull down the line, aim your head past the 
down lineman's far knee, and execute a running cut block on him. 
Expect to run 4 or S steps before cutting him. The rules allow 
you to clip him on this block. P | 


Rule 3, Section 5 CLIPPING | DA 


; Cuida is throving the body across the back of the 
leg of an opponent or charging or falling into the back of an 
opponent belot the waist after approaching him from behind, 
provided the opponent ig not a runner or it is not close line 


play. 


Rule 12, Section 2, Article 9 CLIPPING 


H 


There shall be no clipping from behind below the waist. 
This does not apply to offensive. blocking in cloge line Prey or a 
runner. ; 


Penalty: For clipping: Logs af 15 yards ` 


Close line play is that which occurs in an area 
extending laterally to the position originally occupied by the 
offensive tackles.and longitudinally three yards on either side 
of each line of ecrimmage.. 

EXCEPTION: “An offensive lineman may not clip a defender who, 
at the enap, is aligned on the line of ecrimmage opposite another 
offensive liheman vho is more than one position away when the 
defender is responding to the: flow of the ball away from the 
blocker. EXAMPLE:  TACKLE cannot clip NOSE TACKLE cn sweep play. 


doe 
bad 
Wi 


T 


` 
4 AN ad i 
RE 


The closer you are to the BÈ md of — the more any mate 
block becomes a "double- -team" block, (the reverse is also true). 
Never leave a down lineman until your ‘companion blocker has him 
under control. Before the snap, make the appropriate call for 
the alignment of the defense. Always note the alignment of the 
linebacker, to. give yourself a ciue as to any etunt that may take 
place, eo that you can vary your approach angle ta anticipate the 
stunt. After the enap, read and adjust to any stunt that takes 
place. Successful adjustments require teamvork, timing, and 
intensity by all of us. We must firet knock the defender off the 
line of scrimmage before we can make an adjustment. 


Calls can be made, - changed or called off ("BASE") by either 
man. Use the last call made. The inside blocker should call 


— T TET A4f-the- linebacker-walke- -up-into-the line This-tetis tte 


ongide blocker that the mate block is off and he won't get any 
help from you. 


"Fa = Involves the TIGHT END, ON TACKLE and ON GUARD. 

EZ Ra Ae | a 

T sf : ` s qe — ti KR Ey 
Bo ki Z ad 


"F"tvg. ot bubble) "Fº(va. og bubble) "BASE" "F*on the move 


A 


wi v 


"SCOOP? = Involves the ON TACKLE and ON GUARD. 


Mes 
a. Sc | É aj šo 


"SCOOP" "3 SCOOP" (vem. CRASH) "BASE" : 


b 


"SLIP" = Involves the ON GUARD and CENTER. | | 


td o 
"SLIP? "E 3. SLIP" (ve. over) . "BASE" 
"OBE? Involves the CENTER and OFF GUARD. 
R Ja . ` * x W x 
, "e qeu © J Pd 
wow: ooo | ALÁ 000 Gong 
, "OBE" "3 OBE" (vs. under/diamond) "BASE" 
' "SWAP" = Involves the OFF GUARD and OFF TACKLE. 
Voe, | OVÁ (on 
E: Së | d E Doi eee 
E san un lid 2 | Mos C1 back. 
ek : OT |.» play) 
"SWAP", | | S "BASE" o "SWAP TAG". | 
(TET = Involves the OFF TACKLE and TIGHT END. É 
Za F . sis, a i 
‘Sr SÉ | | : 
oa "ERO TE" (to S/S) 
"ELEPHANT? E E the OFF GUARD, OFE TACKLE, TIGHT 
í END, and Z (used in SY and CL situations). 
EECH E 
i 
"ELEPHANT" 
"SCRAPE" = IB a technique for the OFF TACKLE that may 
i or may not involve the BLOCKING BACK. 
W i | 
LI | p 
ASCRAPE" | "SCRAPE? 
"CHUCK" = ls.a technique for the OFF TACKLE vs. OLB/DE. E 
Ks | | sm 
ão 0: | o 2s NE 
" CHUCK” i | gi 


i "PAN" = Isa scheme for. the ON TACKLE and ON GUARD. 


YE OT= Step v/inside foot to read DE &.LB. 


OG= Angle block DE, adjust off for LB. 


‘ "BASE" (vhen LB walks up) 


| 


| Double team blocks are used at the point of attack. We 
expect you to get movement on the down Lineman. Both blockers 
must work together to get movement and control of the down 
lineman, then feel who is to come off for the linebacker. 


POST (Inside man)- You are responsible for: 
i. Run through by the linebacker (possible "down" 
call). 


2.. Stopping penetration by the down Lineman. 
3. Preventing him from "eplitting" the two of 
you. > . 

Step flat oss the inaide foot, showing the down 
lineman that your head is going ingide, if he ig 
reading your head, he vill react inside. As he reacts 
inside and the drive man blocks down, uge your outside 
hand, arm and shoulder to throw him down inside,: 
pulling your head back and valling him in. During the 

— block, you snould be looking inside “af him in order to 
pick off a linebacker running under your block. 


DRIVE (Quteide man)- You are |awcHSlblS fori 
ile Bumping the dovn lineman, and pushing him aff 
the line of scrimmage, using your hands on 
` him. , 
2. Reading the pursuit of the linebacker, and 
coming off and walling him in when he scrapes. 
ds. Staying on the down lineman jf a linebacker 
runs underneath. | 
Look at the outside hip of the down lineman. Step 
down with your inside foot. Drive your head and. 
ghoulder into his hip, then slide outside and slightly 
away from the post man. Hit slightly higher than the 
post man and lock your arms out so that you can read 
the linebacker*s.path of pursuit. We-are running 
outside your block, so you don't need to be in a hurry 
to come off, but be under control to stop and wall the 
linebacker when he gets there. 


(€ speed r 


BE 
í 


Tra 


wo. 0 If. the linebacker walks 
|^ scrimmage, the post man will 
| you that he is oz UM down 

^ without his help. 


S "TEAM" =. Involves the TIGHT 
` makes the call. 
D | M ké x 
T E | i 
oo "TEAM" 


U 


ut 


"POWER". Involves the TIGHT 
h makes the call. 


Tessi ML WTI Ma 
"Es = T UDAY- GE 
CI. O "Uo QUO 0.0.9: 4 


"POWER" (ta JACK) "POWER" (to WILL) 


"TAG" = 


+ 


maker ‘the. call. 


cro a 
"TAG" (to MIKE), TAB" (to WILL) 


“MACE = 
bi the call. 


Involves. SCH ON TACKLE 


“NAME? 


Involves, the ON GUARD and CENTER. 


up into the line of. .. 
call "YOUR NAME", telling 
and you should earned down 


END and the Z. TIGHT END 


Cc U 


TE y : 
Q "NAME" 


END and ON TACKLE. TACKLE 


"NAME" — "POWER" (to MIKE) 


and ON GUARD. 


Te sig E E 
E A d | | | 
O: LI B cR 4 

i vd 


"TAG(to NOSE) 


GUARD 


CENTER makes 


e - 
"ACE" (to JACK) "ACE"(to WILL) "ACE" (to MIKE) 
Re. o 
S. 4 A H 
Gin ` "NAME" 
"BUMP" = Involves the CENTER and OFF GUARD. CENTER 
| makes the call. . 
Wee, E a | 
t w Ti TT Wa: 4 | i 
mb U o 
"BUMP" (to. WILL) "BUMP" (to. FLEXED END) "NAME" "SE 


———————— a + REENEN D PP 
a 


IFAN” Involves the OFF GUARD and' OFF AGREES . TACKLE 
makes the call. 


"FAN" (to WILL) — "FAN" (to WILL) 


CROSS BLOCKS | l 


Cross blocks are used at the point of attack. They are 
schemes that involve two or more blockers. Qne blocker will go 
first on a; down or angle block, and another blocker will pull 
around and“trap or log. ` These cross blocks are used to create a. 
running lane by taking advantage of the weakness in the alignment 
of the defense. One of you will be responsible for making the 
call, when the: defense is in the specific alignment for the play 
that is called. 0 


TU? = Involves the TIGHT END and ON TACKLE. The TIGHT 
END calls the TACKLE'S "NAME", and blocks DOWN on 
the defensive end. The ON TACKLE pulls and 
blocks the sam Linebacker, in or out. The TIGHT 
END makes the call. when he can’ t heok Ene sam. 


e S . Ň | Ň 
| | Qo ati FU" (8/3 hole) FU" (6/7 hole) 
"SLOW U "= TIGHT END and TACKLE.both pass set, if man over 
? the TE does not rush, the TE then blocks down on 
the man rushing on the TACKLE. The TACKLE must 
lock arms out to keep the rugher avay. When the 


ae le the man over the TE. 


E si ap 
3. O gx, Be 


"SLOW.U” | "SLOW. U" 


rg arra RSE (€ I r PN Z 
` 


| E A | 
"U CRACK" z Involvem the ON TACKLE, TE.&.Ftflood). The TE-& 
| F black down leaving the outside forceman for the 
TACKLE to kick out as he pulle behind their 
blocks. 


"U CRACK? ig.alvays called in the-huddle. 


Los 


Mac g 
S 


` AEVEN/ODD" = Are called by the CENTER vs. an even 


"X" = Involves the ON TACKLE and ON GUARD. The TACKLE 
| calls the GUARD’S INAME”", and blocks DOWN on the 
defensive end or tackle. : The ON GUARD pulls and 
blocks the linebacker over the TACKLE. The 
TACKLE makes the call by rule when you are 
uncovered on certain playa. | 


RE ar x E T KLS) v 
Z) le IA 


H 
mm ub. e à "Ya : 


"EVEN" = Involves the CENTER in the "X" block, with the 
n ON TACKLE. The CENTER calls "EVEN" when he 

8 anticipates a atunt by the two down linemen. 
OT= Angle block, adjust 

off an nose if stunt 
occurs. 

© 025. “| Q€= Step flat to get head 
EVEN" 0 US p An front 


front, vhen the ON GUARD is pulling. On | 
"EVEN?, the CENTER reach blocks the defensive | 
tackle, and the TACKLE steps. down and through 
for the linebacker. On "ODD", the TACKLE ' 
biócks down on the defensive lineman, and the 
CENTER goes throtigh on the linebacker., The 
CENTER makes the“ “talle. ,` | 


"EVEN" 


*0*= Involves the CENTER and BOTH GUARDS. This scheme 
is. called in the huddle. 


ON G & CENTER = "ACE". 
OFF G = PULL & trap LB. 


ON T = Block doun when 
uncovered. 


GU 


"gr = Involves a change in EVERY BLOCKER'S assignment. 
B TEM We will use this scheme on FLOW 36/37. It has 
| been the best way to create a running lane 
against the DIAMOND defense. It is the: 
op aia ce of the ON TACKLE to call out 
". when you are UNCOVERED, so that EVERYONE 


ZG, 
. can hear it. Everyone pase the call Jan; 


S/S H TE= Drive sam off the LOS. 
EY m x W ON T=DOWN, or EVEN block. 
d ON G=Pull, kick force out. 
A FB=Through for linebacker. 
ss OC-Hook nose, or "EVEN". 
| OFF G/T=SWAP (no pull). 
Mi . "G" (DIAMOND) | 


"G* (DOUBLE REDUCE) | nG" (for FORCE) 


"(3 LEAD"- Involves the TIGHT END, ON TACKLE, ON GUARD 
| and the FULLBACK. TACKLE makes call when you 
are uncovered. 


TE=Block out on FORCE. 

ON T=Down, or EVEN block. 
ON G=Pull, kick out sam. 
FB=Through for linebaker. 


FG. LEAD" 


ue teg em) MA ki acn Re K r SE r ca Sa ey L hne ` EE 


su gegen 
besen land ae AH mt} pi Gr es 


"GUT?= Involves the ONSIDE or OFFSIDE GUARD and TACKLE. 
This call is made by the TACKLE when the 
defensive end ia lined up head on you. it can 
also be a huddle call. 


A d | QG =.Angle block out DE.. 
W- E T E S |J. OT Pull around for LB. 
a O Call "BASE" if DE 


aligne outside. 


" d 


"GUT" "GUT " | 


"FOLD"= Involves the CENTER and the OFF GUARD. 


QC.= Angle block OFFSIDE. 
é Eon OFF G = Pull around for LB. 
D 0 | Call "BASE if DT 
aligns outside. 


"FOLD" 


mo re tr tr, O Aa str (EE cy a nm + 


rs Involves the CENTER and” the ON GUARD. 
= dil: block ONSIDE. 
ON S E: G = Pull around GOT" LB 
BO CAD O O° * . Call "BASE" i£ DT 
| | | aligns outside. 


LRON*/*LON"- Involves the CENTER DE EEN around the ON 
ME GUARD. The CENTER makes the call. 


W= E "TES WE Ee 
og oo o OOO 
l | 
Ay 
; "RON? "LON" 


: ` "BACK YOU"= The CENTER makes this call to teli the OFF: 
, TACKLE "to block down and cut off the DT.. 


A pi a pè 
A -- 


NOTE: "BACK" tells the OM 


E | GUARD to block down .. 
x“ mE on the NOSE, alone. , 
| "BACK YOU* 

ZR "BACK ME"= The CENTER DEE E call ké eas the OFF 

a d TACKLE to go through on the Linebacker. S 
O o LES NE Ore ete, ee 
Y oa?“ ji 

E "BACK ME" 


"DOWN/DOWN” = OC call to teil the ON GUARD“ and ON TACKLE 


to block down. ' 
o So E^ m " 
, "DOWN /DOWN* | | | ' E | E 
"BACKER" = call by OT to the OFF GUARD to turn up. for pe É 
LS and not ka DL. | S) 


"BACKER” 


23. 


"BASE" OU A Oú 


O” E 
[ F/Z l ; 
| — TEONE" "ü" — / — | 


.. SPRINT/SLANT 38 BOSS 
sis. | 


4 


CENTER FUNDAMENTALS 


8 


The CENTER must be the leader of the OFFENSIVE LINE. The 


majority of the line calls are to he made by the CENTER, and to 


do this he must first have a clear understanding of the concept 
of the plays that ve will use. He must know the assignments and 
the adjustments of all the offensive positions. He must be. able 


to recognize and call out the defensive fronts and be able to 
quickly determine which calle to make to gain the best blocking 
: The CENTER must also be quick and consistent. Work to 
improve your quickness in every drill. Our whole emphasis will 
be to establish consistent, high quality performance and 
everything must étart with the CENTER. 


angles. 


I 


i1. 


STANCE 
Aa The feet should be ag even as possible to enable 


kk? 


be spread wider than the shoulders and pointing 
etraight ahead. ! 


` e mts DAP restes An V im mm 


F. 


etepping firgt with either foot. Both feet should 


The kneeg should be comfortably spread and flexed 
glightly. | m | 


The hips are as high as possible while still 


allowing you to be able to charge forward. Keep 
your back parallel to the. ground. 


Have your hend up. Be able to scan and recognize 
the defense for proper calls. Don't tip your 
block with your eyes. | DE 


If. you use one hand to snap, regt the forearm of 
your free arm on your, knee. You may use two hands 
on the ball if you wish. | 


CAS po ki a AN mamas RT OE o o L ^ T Y T 


Your weignt should be balanced on the balls of 
hoth feet (Little or no weight on the ball). 


Be able to move laterally to either side or 


forward or backward, without cheating or tipping 
your stance. 2 SE | 


H 


THE BALL 


A; 


Bs. 


POSITION- The ball should be positioned slightiy 
to the right and forward of-your-head. Extending 
the ball in front of you will give you better cut- 
off angles, because the defenders will not be ag 
close to you ar your teammates. 


LACES- The ball should be held with the laces up 
and the needle vaive in the palm of your hand or 
by the quarterback's preference. 


24. 


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"The arm should be extended: but not strained (never 
bent). . ! Breq. Ap La A D | 


Fork the front part of the ball with the thumb and 
forefinger, keeping your vriat straight. The 
thumb should be against the far lace cn the bail. 


IV. EXCHANGE 


Ac 


à 
1 Cr 
von E 


E: 


e o ee nm REN pg: SEN o ST 


COUNT- Listen to the Quarte&rback.Do not 

anticipate the count. , Snapping the ball early, 
penalizes the rest of the offensive team by giving 
the defense the advantage. Pass the ball on the 


"Hut". 


SHAP- Lift the ball directly into the 
quarterback'e hand bending your elbow only 
elightly. The action should be one quick 
movement. |  - QE p a | 


The position of the ball is at a 43 degree ‘angle 


in the crotch. Make no effort to turn the ball, E 
ag it will turn naturally. K . | o 
Make the ball slap against the quarterback’s hand. 
Hold onto the ball until it hits the quarterback’s 
hand. Hear the pop. Never throw the ball up to 
the quarterback. 

D aa MMC 1 à 
Be stepping to your &ssignment as the bail leaves 
the ground. Drive from your stance on the "Hut". 
All of this is one movement- the smack of the ball 


“and the moving of your foot AB you hear the hat 


Vo MAKING CALLS 


As 


Make the calle loud and clear. Repeat them if 
necessary. . Identify the defense as quickly as 
possible to allow your teammates to make their 
awn adjustments. Make. enough false calls so that 
the defenee cannot key in on your calls. 


On. first or second sound cadences, make the calls 
before the linemen are set on thelline of | "E 
scrimmage. E A pa 


Neyer make calls without first seeing the 


alignment of the defense. 
k 


|. I you can pass block well, you can play in the NATIONAL. 
FOOTBALL LEAGUE. o Ke o E 


In order to maintain CONSISTENCY.in our passing attack, we 
must develop tremendous personal PRIDE in our ability to PROTECT 
the PASSER. We must work INDIVIDUALLY and COLLECTIVELY as ONE 
WELL COORDINATED UNIT to become the BEST IN THE BUSINESS. We 
must develop the ability to ANTICIPATE each other a moves and be 
able to make the PROPER ADJUSTHENTS without: HESITATION. We must 

also be able to ANTICIPATE and ADJUST to any type of defensive 
manuever. To do this with any degree of efficiency, requires 
that we.KNOW every possibie DETAIL available about our OPPONENT. 


PASS PROTECTION, in its eimplest farm, can be reduced to. 
your having MORE DESIRE to keep your man off. the. passer, than he 
hag to get to the passer. Each time a pass play is called, EVERY 
OFFENSIVE LINEMAN should have a feeling in the pit of his stomach 
that he REFUSES td be beaten. "NOT ME, HOT NOW, I'LL DO HY JOB 
“AND MY MAN WON'T GET THERE". All the technique in the world can 
not help you if you don't have this kind of. DETERMINATION to get 
the job done. Think of yourself as an ALL-PRO. Then think. of. 
how an ALL-PRO pass blocks. It ta true that a person IS Or 
BECOMES what he THINKS ABOUT. Successful people are guccessful 
because they have made EXCELLENCE their way of life. In order 
for ua to become the. BEST IN THE BUSINESS, we- must first think of 
ourselves as the BEST IN THE BUSINESS. This pattern of thought 
should begin NOW. | | 


While it is generally thought that the offensive lineman’s 
role in pass protection must be that of passive resistence to the 
pass rusher, who has all the advantages, it does not have to be 
that way if you are AGGRESSIVE in your technique. With our 
technique of page protection, we can CONTROL the rusher with our 


————————ÀM L mE ————Pal— ER een a si. 


— —— ANDE and DICTATE TO HIM the moves he can and can not make. We 


WILL NOT simply set back and let them THROW us around like rag 
dolls. With the proper techniques and YOUR AGGRESSIVENESS, ve- 
vill be able to PUNISH the rughers as well as keep them OFF THE. 
QUARTERBACK. This requires a unique blend of DETERMINATION, ` 
CONTROL, CLEVERNESS, CUNNING and PATIENCE. | | 
TN ? 

Football is a COLLISION sport, and anyone who plays it must 
be ready to.ovecome gome PAIN to get some GAIN. You must be | 
ready to INFLICT PAIN on the RUSHER, who is trying to TAKE YOUR 
BREAD AND BUTTER by eacking OUR QUARTERBACK. Té: become the BEST 
IN THE BUSINESS, we are going to become the. MOST ‘AGGRESSIVE pass 
blockers in the league. , You will be given GLOVES to protect your 
HANDS. Learn to use them to PUNCH the rushers in their d 
unprotected areas. Make them pay for every sniff that they get 
on OUR QUARTERBACK. 


4 


ka 


RULE 3, SECTION 3, BLOCKING (PASS) 


has - During a legal. block, contact can be made with the head, 


hande and/or outer surface of the forearm, or any other part of 
tne body. , | | 


m 


2. Hands open or cloged) can be thrust forward to inpr fait. 


contact an rcl on or outside the opponent'sg frame, but the 


blocker must work to bring his hands on or inside the frame. 
Blocker cannot use his hands or arme to push from behind, hang 


onto, or encircle an opponent in a manner that restricts his 
movement ag ad ER develops. i 


SH Hands Sanne: be thrust farwerd above the frame TO san (et an 
opponent on the neck, face or head. 
Note: The frame is defined ag the part of the opponent’s body 
SEN the -neck that ie presented to the blocker. 


4. As CHÈ play ‘develops, a blocker is permitted to work for and 
maintain position on an opponent as long as he, does not push from 
behind or clip (outside “legal clip zone). A“blocker lined up 


. more. than two yards outside the tackle is subject, also, to the, 


crackback rule and cânhot move into the clip zone and push or > _ 


„clip from behind. 


protection, for a lineman, is SETTING QUICKLY from your stance’ to 


Da 


Ss By the use of up énd down action of the stit ie: the blocker 
is permitted to vard off the di č E attempt. to grasp his 
jersey or arms., | 


(SE PASS SET 
The first and most fundamental element of pass 


a. good FUNDAMENTAL POSITION to take on the rusher. The manner of 
getting depends on the ALIDNHENT and CAPABILITIES of the 
opponent. Getting, and then maintaining proper body position 
(BETWEEN the RUSHER and the PASSER), is the first basis for 
getting the job done. Get out of your stance as QUICKLY as.you 
can, into a good FUNDAMENTAL POSITION with both FEET in.contact ' 
with the ground and the body under CONTROL and in GOOD BALANCE. 

The. CENTER and GUARDS ahould set OM THE LINE OF SCRIMMAGE and 

SQUARE UP on your man. The TACKLES should VARY the DEPTH of your 
set with the WIDTH of the defender and ATTACK him from the INSIDE 
QUT.  QUICKNESS ia: the key to-getting set properly. GET OFF OH 

THE SNAP COUNT!  If.the rusher is.abie to contact you before you 

are SET, he will have the advantage throughout the play. Your 

HANDS must come up: QUICKLY go. that you can use them to PUNISH 

him. 


Ela. FEET 


EN Your weight should be distributed across the baila of 
your feet like a dancer. Ve, two gap alignment, jab step first. 
with the inside foot to take away an inside move. Otherwise," 
„step first with the outside foot backwards: The depth of your 
get depends on the width of the rusher’s alignment. SLIDE and 
SHUFFLE your feet QUICKLY as if feeling the ground with them. Do 
not pump them up and down as if running up stairs. The more your 
feet are in CONTACT with the GROUND, yet still MOVING, the FASTER 
you are able to PUSH off the ground when REACTING to your man. A. 
body in motion tends to stay in motion and a body at rest tends 
to stay at rest. You can not pass block at rest. Keep your feet 
MOVING, even LÊ you must wait for a delayed rusher or a blitzer. 


Kasp your feet APART ta ayiti crossing over. If you 
can not avoid crossing over, at least strive to delay it as long 
as possible. You are more susceptible to being thrown off 


balance when yoür feet are crossed. Keep yor legs FLEXED and 
your head UP to. avoid overextension. Leave your feet only as a 
last resort." Dependence on cutting will only get you into 
trouble. dë ^ | 


It is better to give up a little ground, to maintain 
and adjust your position, than to over-commit and lose your man 
too quickly. Yau must follow any commitment by immediately 
fighting to regain the fundamental position. Make your 
correction immediately before he can take advantage of you. 
KEEP YOUR FEET MOVING! | | 


Lll. POSITION 

Keep the CENTER of your body DEE BETWEEN the 
RUSHER and the PASSER (basketball him). The CENTER and GUARDS 
should keep your HEAD in the MIDDLE and MIRROR your man with your 
SHOULDERS and FEET SQUARE to the LINE OF SCRIMMAGE. PUNCH both 
HANDS inte the rusher's CHEST to form a TRIANGLE of RESISTENCE. 
The TACKLES ahould favor your HEAD slightly OUTSIDE and MIRROR. 
your man with your SHOULDERS and FEET TURNED only at a 45 degree 
angle from the LINE OF SCRIMMAGE. Punch your INSIDE HAND into 
his ARM PIT to prevent an inside move and to FEEL. what he is 
trying to do. Use your OUTSIDE HAND to ward oft. Bis attempt to 
grab your jersey. 


You must DISCIPLINE yourself to set CONSISTENTLY and 
IMMEDIATELY react AGGRESSIVELY to his first move. Take and 
respect all INSIDE moves by SQUARING UP and SLIDING to the 
INSIDE, but never chase an OUTSIDE fake by the rüsher. Merely 
SLIDE to a favorable position to intercept him and: STAY BETWEEN 
HIM and THE PASSER. If your have erred in your positioning and 
lest your man, PIVOT and RACE to a cut off spot IN FRONT of the 
QUARTERBACK. The quarterback will feel the pressure and. step to 
avoid the:rusher, giving you room to recover and finish your 
"block. 


When no rusher comes and you are FREE, SLIDE BACK with o 
iepth to pick up a DELAYED rusher or to HELP pick up an ` ` 
3 rusher. SLIDE BEHIND «the msn you are to help.so ‘that you 
> him in EITHER direction. Never stsy ON“the line.of | 


je. 


H 


When blocking a LINEBACKER or a DEEP BACK blitzing, 

ve that they are usually 30 to 80 pounds smaller and 
icker than you are. They will try to fake you out of 

4 and go around you, rather than allowing you to hit them. 
N your POSITION in FRONT of the PASSER and force them to 


UGH you to get to him. vou must have PATIENCE to be a good ' 
ocker. p 9A | | 

[ | C 

B. Kä 


s first charge with a RISING POP with 
Make him start over again. . 
maintain your BALANCE 
PUNCHING and PUSHING ` 


| STOP the rusher’ 
CE UP.and in the MIDDLE. 
. yourself as you POP him-so that you 
STTION. PUNISH him with your HANDS, 


H 


recover as you POP., 
| | m e L da ` 


EM 


ANCE; 27.7 MEME ae o VE ee L 
LOCK your ARMS to prevent the rusher from getting into 

ody and forcing you into an upright position. You will  ; 

our. ability to CONTRÓL your man if, you don't keep him AWAY — 

iz you are unable to det away from him, give ground 

ngly, and work your body down low again into a good . ' . | 

ental position, Regain your balance by rocking your weight ` 

rds on your feet as you work down low on the rusher.. Never 

n your man, it is impossible to lean on your man and fight 

back into a good fundamental position at the game time. 
IN your BALANCE. BALANCE and BODY CONTROL prevents leaning 


les the rusher to throw you off balance. 
ou RU Mi 


4 E ii ce oS 
av 
. 
$ H c À—MÀáMÀÀ 
d : E AS 
A ga - mi 
fs 


(AND POSITION 


ou. 


i 


PUNCH your hands in front of and above the rugher’s 
Get your hands THUMB TO THUMB and use a QUICK SIX INCH 


¿Bo 
on him as he comes out of his stance. Keep using this. 


jab technique to maintain.your ATTACK on him. Your hands 
always contact him WITHIN the FRAME that he presente to you. 
ey slip outside the frame, pull them back and punch him 

go that you avoid a penalty. You must continually work for 


HESS ag you ATTACK the. rusher. LOCK your arms in front of 


o keep him from getting to your body. Ali arm and hand 
ents must be made from the INSIDE OUT on the rusher. ` PO | PPS 
H'S LAND an“ ED 
: pe Me CIBO STEM: 
E Fe iN 


rback sets up on each pase play. 


Know where the quarte 
l as. hoy deep you can be without " 


which side to favor as.wel 


= Bu o e Po» D 
DÉI Pop TÈT man e ? 
Mab mou A wf PMR. N P 
gn WË DE ora A LAK A + wi P 
M NIT oe 
whe PA AS Aa SP Y 
Ee 
D 


fering with his vision or throwing motion. 


E CN cOn the basic dropback pass, the quarterback will go 
'1" back SEVEN STEPS (NINE YARDS), and set up STRAIGHT BEHIND the 
CENTER. -We muet. provide a CUSHION of at least FIVE YARDS for him: 
:. to have room to step up and throw. The CENTER and GUARDS are 
- responsible for the DEPTH of the pocket and the. TACKLES are 
responsible for'the WIDTH of the pocket. , - 


It is the DUTY of every LINEMAN to prevent the 
defensive men from penetrating NO MAN'S LAND. NO MAN'S LAND is 
an area with a depth of THREE to NINE yards from the line of 
scrimmage with the OUTSIDE SHOULDERS of the OFFENSIVE TACKLES 
forming the GUTSIDE af the rectangle. 


3>mx00 


a 
= ss «kwen e ES 


s [1 0 > 


n Make your initial stand on the line of scrimmage. 
| Alvaye check your initial shoulder and foot position in relation 
to the line of scrimmage. The GUARDS and CENTER should be 
PARALLEL or SQUARE. The TACKLES should be at sa SLIGHT ANGLE, but 
NEVER facing the sidelines until you are as deep as the © 


quarterback. (STAY BETWEEN YOUR MAN AND THE PASSER! 


INDIVIDUAL TECHNIQUES 


cd cut pe, O A rre A a tn a m r: B ei eno m br t t mo. Sarji m n Ñ ^ 
g ' + ema Gwan m en WÈ e kek ven mr mm acte mwn LÁ VET O gto a a gut iot Da rp mm 
e e A .. ` 


TACKLES. . “ RE 


1. Set quickly in a fundamental position with your feet 
‘apart, weight low and head up. Get your hands up in 
front of you and STAB the rusher quickly. Be ready 
to glide either way to meet the rusher in the | 
" MIDDLE. ' M 


o: Use a shuffle step to maintain your position. You 
must be conscious of the movement of your OUTSIDE 
(rear) foot, striving to keep it WIDE. Do not allow 
“yourself to turn so much that you give avay the | 
‘OUTSIDE. Keep your head in the middle to the 
outeide of his body. Look at the top of his OUTSIDE 
jersey number. | 


E t 

3. Keep one foot on the ground while ehužfling 
- your feet. Do not hop up and down. © DO not cross 
your feet. Keep them moving. 


+ osae a a e o 


mann en bestem konfi kn 


GUARDS 


1 e 
bk, 
Lk 


Always. work to caia the WIDTH of the pocket. 


Control the. man. ‘by. continually | STABBING your. hands 


“into his body.“ Pass: protection is a BATTLE that ve 


will win if you continue to ATTACK ‘the rushers 
throughout the play. Ea 


Know vhen you have help from an uncovered lineman, a. 
back or the tight end to your side, and know where 
that help will he coming from. The rusher may vary 
his path when he sees that you have help. 


x 
tU ss 
Seu 


Set ¿best and square on the Line of scrimmage. Get 


+ “your hands up quickly and STAB the rusher to stop 


* his initial charge. Shuffle your feet either way to 


Le 


oe the rusher’s moves. 


Get: “your head in the MIDDLE of him and look at the 


middle of the Ra of his jersey RIME 


: CENTER 


5; 


Keep punching him with your hands to stop his 


momentum and make him DORT over, 


vi Give ground grudgingiy and never be forced deeper ` 
than FOUR vards from the line of: Bcrimmage. You 


must not allow penetration to EITHER gap. 


During the enap, PUNCH Out with your free hand to. 
control the nogeman. Get your feet moving ` 
immediately on the snap count. 


pe E 


E: 
After smacking the quarterback’ e "hand with the ball, 
PUNCH out with the snapping hand.“ 


Y Continue to Punch him with your hands to stop his 


momentum and make him etart over. 


Shuffle your feet and keep your head in the MIDDLE 
of him. Look at the middle of the tops of his 
jersey numbers. 


Keep your shoulders and.feet square to the line af 
scrimmage and work ta maintain the depth of the 


- pocket. 


Know which guard is uncovered. and take away the 
opposite side from the rusher, farcing him to go 
where you may have help. 


A mn 
Gei 
G 


32. 


UNCOVERED MAN | i 


„AREA TECHNIQUE. 


If your only blitz responsibility is in the bubble.in 
front of you, make an "AREA" call, to teil the lineman dn either 
gide of you that you will AREA block any twist that takes place. 
Take a quick set close to the line of scrimmage. Check your 
blitz responsibility, n/t scan with your head and eyes, looking 
for anyone coming into your area. Always hit sameone hard enough 


` so that he knows he has been hit, to square him up on your 


Prem E mum rar ir Weër e EK 


teammate, then look for someone else to.hit. Make the rushers 
pay for rushing into your are&. Never drop off so deep thst 


you interfere with the quarterback. 7 


SCAN TECHNIQUE 


e 


If your blitz responsibility takes you QUT of your 
area, make a "GONE RIGHT" or "GONE LEFT" call, to teil the 
linemen on either. side of you that you are leaving the area and 
they must area any twist between their men without your help. 
Step back with your near foot pushing off of your far foot to get 
depth. Your eyes should initially be on your first 


responsibility. AB soon a you eliminate him, shuffle to your 


next responsibility, scanning for an outside blitzer. Always 
maintain INSIDE/OUT position on the autside rusher. ‘Never set so 
deep that he has a TWO WAY rush lane. „Go towards him and punch 
him vith your hands and head to stop his momentum and make him 
start over. Continue punching him to control his movement. If 
neither one rushes, and you are free, help the tackle in front Gf 
you. If he is in good shape go back inside and help the center or 


guard. Always HIT someone... 


è 


1. REGULAR TECHNIQUE (60's/ 70'8/ 80'e) 
Use the technique described above. The 


t 


quarterback will go back SEVEN stepa and throw 
from a depth of NINE .yards, straight behind the 
CENTER. gd m 


x $ 4 


Za FIRE TECHNIQUE (SEMI/ 50'S/100'5S/200'5/300'5) 

The quarterback vill go back FIVE. stepe and step 
up and threw on rhythum from a:depth of SIX yards. 
Butt the rusher AGGRESSIVELY with: your...head and | 
hande simultaneously. LOOK your. eyes in as if dt 
is: a running play. . Beat the defender on the SNAP : 
COUNT. STRIKE out QUICKLY and hit UP and THROUGH 
your man.  BUTT him vith the forehead surface of 

- your helmet UNDER his CHIN and your facemask in. 
hie STERNUM. Either hit and maintain contact, or 
‘butt and push away to. recover for. his next charge. 


You will-use-THREE-types of pase protection techniqueBr 7" P 7 


COACHING POINTS | 
1. Hit and: BER back in one step. | You will get 
pulled or thrown "Df you over-extenc.- 


2.. Punch out with BOTH hands as you hit, stopping 
the rugher's momentum. Regain your balance and 
position and continue to PUNCH with your hands ta 
keep control and to. PUNISH the rusner. 


3. GUARDS 4 CENTER (&.TACKLE'S vs 2 gap)-Aim your 
head at the middle of the tops of defenders | 
numbers, stepping first with the INSIDE foot. 


A de TACKLE” S (va. outaide SE your — 
Tm at the top of the rusher’s: outside number, 
din Ab first with the OUTSIDE foot. 


5: TACKLE"S (ve. wide alignment)-Aim your ead at 
the: top of the rusher’s outside number, but use a. 
shuffle Ge sus at him, striking and, recoiling. 


Es Keep your heads LOY on the FIRST step, and 
never allow EENS to your inside gap. 


Ke? UNCOVERED MEN- stay SHALLOW eo you won ^t 
interfere, with the quarter: sack. ` 


obs DA weg 


The quarterback will ge back THREE ee See; step up 
and throw on rhythum from a depth of FOUR yards. 

F He will release the bail: in 1.7 SECONDS. Fire out 
from your stance an the anap count, aa in FIRE 
TECHNIQUE. Butt your head and hands into your 
__opponent’s chest. Your aggressiveness will keep 


ën gs o o SA 


3. BUTT AND CUT TECHNIQUE (90'S) 


EE as renas ra A. etenn oren m 


his hands down. After you have atopped his 
initial charge, "push off with your hande, recover 
your balance, note which way he is going and cut 
him at the KNEES. PUT HIM ON THE GROUND. 

Remember, the quarterback is only going back THREE 
steps. STAY ON OR NEAR THE LINE OF SCRIMMAGE. 


? 


ADDITIONAL COACHING POINTS | 


i. The key WORDS in pase protection are: 
QUICKNESS 

AGGRESSIVENESS 

BALANCE 

CONTROL 

POSITION 

PATIENCE 

POISE 

CONSISTENCY | i 
Còntinually concentrating on these points will help you 
to avoid problems. | 


a, - 
seg ad 


34, 


2. Stay after your man. Never quit or let up until you hear 
the WHISTLE. Da not be HON downfield to see who ig 
- open. 
3. Carry aut your assignment ALONE. Never be. dependent on 
an uncovered man to do your job. He may not be able ta 
help you. i 


4, When helping on an escaping rusher, HIT him before he. 
escapes. Make him know that he has been hit. 
Anticipate. | 

5. If your man slips Ba is at your feet, ATTACK him and 
take your best LEGAL shot at him BEFORE he can recover. 
He would do the same to you. 

6. If he jumps up in front of you, DRIVE your helmet and 


hande into his mid-section to keep his hands down. Never 
let him get away, painlessly, with batting down our pasa. 
7. Keep your poise, even if you break. down. Immediately. 


begin concentrating on the NEXT PLAY go that you don't 
make a series of mistakes while you are. thinking about 
something that already happened. Between series, on the 
gidelines, analyze your technique and that of your 
opponent and come up with a plan for the next series of 
plays. (Example: What did I do to cause the breakdown? 
What did he do to beat me? What oc d can I use to 
counter his moves next time? 

8. Your ability to accurately analyze your technique saniat 
be over-emphasized. Be FLEXIBLE in your method of 
ATTACK. Alvays have a PRIMARY PLAN and at least one 
SECONDARY PLAN that you can go. to. If you are having. 
trouble with a.technique, you must make some changes. 
However, you must have CONFIDENCE in your techniques and 
execute them with tremendóus EE for SUM to be 
effective. 

9. Pass protection FUNDAMENTALS are what you must | 
consisténtly concentrate and work on for as long as you 
play in the NFL. The tougher the situation and your 

————————À——Ggponent, the 1658 you experiment, and the more you must 
emphasize the. BASIC FUMDAMENTALS. 

iQ. we realize that you can only keep your man out for & 
limited period of time, but as linemen, you must accept 
. the responsibility. of providing whatever time is 
NECESSARY to get the ball off. Never use the excuse or 
alibi that you blocked your man long enough. If. the | 
QUARTERBACK gets HIT, we all failed. VE WILL NOT FAIL 
BECAUSE WE ARE THE BEST IN THE BUSINESS! 


neger eegene TRANCE NSA v O EEN 


SIDE as tea es a t ie Sn mi eh eK or ra e 


e 1 a ern ee 


* M9: 


DASS. a ee CALLS : 


SEMI- © Term used by the quarterback to indicate a 5 STEP 


"(7 yard) dropback pase. It tells the linemen-to use FIRE 
^ TECHNIQUE. DO NOT allow: PENETRATION to, your INSIDE GAP. 


SCAN- An assignment for the UNCOVERED lineman (CENTER, 

GUARDS, or TACKLES) requiring that you set with depth behind 
the line of scrimmage and check for more than one blitzer. 
The direction of your scan ie determined by the play and can 
- be INSIDE/OUT, TO THE NUMBER or AWAY FROM`the NUMBER. 


INSIDE OUT- vs.. 3-4 (60*8/80'8) 


J M 
i AE E 


GUARD SCAN —— "TACKLE SCAN 


"GONE RIGHT" /"GONE. LEFT"- Call ES? the UNCOVERED lineman TELEPE 
the lineman on gither side that he is: vacating his ares for 
a:biitz responsibility.. The linemen to either side will now 
ARER any twist across the ‘BUBBLE. nd a E dra nep 


"DOWN? - Meat by the Mesuesed TACKLE Eua e shifte the SCAN. | 
En L to the GUARD, vhen the linebacker steps up in 
the GUARD’S gap and the TACKLE can not set back and block 
him. The TACKLE steps down aggressively and squares up. The 
GUARD sets inside for the linebacker. Lë the linebacker,’ 
drops off the GUARD ecans outside. , . 


D 
reen ene 


€ "RE SW I" 
> C3 p Q E: 
"DOWN" 


TRIANGLE- Term used to describe the area behind the GUARD/TACKLE 
, ‘GAP. The uncovered lineman who is SCANNING. should settle 
down in this area if no blitz occurs.  Be.in a position to 
help the TACKLE te. hie inside or outside. 


B 
i 


= DB R MÈ 
Ti Peet ee AIT 


i | TRIANGLE TRIANGLE - “TRIANGLE 


P "RIPM/*LIZ"— , Pass protection huddle call to;tell the uncovered 
HU dt „Linéman ta scan from inside to outside. "RIP"= RIGHT SIDE, 
2 "LIZ*"- LEFT SIDE. This system ig used only against 3-4 


defenses. FEE oe | 
N N ; 
SE! T E oo 
Dee Er ap 0,0 
E a" 
SLIZ": "RIP" 
"ME/YOU"- Call by the CENTER to the GEORGE GAPPED GUARD 


telling him who has the man in'the gap. "ME"= the CENTER 

has the gap, the Guard scans. . "YOU"- the GUARD has the gap, 
the CENTER scans. Ve. DOUBLE GEORGE (both.gaps), CENTER use 
"NAME": to tell which GUARD has the gap. 


DR An B. DB.DB B DB | B 
wo. Df ES NESTE NE SL TD 
o 00 EC "s POE onna Mert “cab 
| 4 "ule. M-— M^ 
"ME" yo À "YOU" AMEN 


"CVEN"/"ODD"- Call by the CENTER to the UNCOVERED GUARD. = 
"EVEN"- Block like an even defense, GUARD=nose, CENTER=scan. 
(Should be used when CENTER anticipates no T/T TWIST). 


y B DB B: B | | | no DB. 
E VE 11.1 E: | E TT) Es 

| o Gë? Q 0.0 2L 
PREVER" — | SEVEN?" 


"ODD"= Block like an odd defense, CENTER=nose, GUARD=scan. 
(Should be used when CENTER anticipates T/T TWIST). 


oe ti e a 


anala Anne ação SP mod 


—— run 


ci antt te ipt Medi NO NDS Dort o am hieme. bos rs MAH Qu KEL deni = e MUR c IR rna tt E o ui FEES 


VE: E. TUTÍ E./ 
0.074 0,0 7 
h.c ho dá 


"ODD" 


"LOU"/"RAY"- Cail by the uncovered CENTER to the GUARD (to the 
direction he is scanning) when a LINEBACKER walks up into 
the B gap telling the GUARD to scan. The CENTER blocks over 

aggressively on the defensive tackle. 


en 


37. 


"GAP" - ‘Cari... by the GUARD (away from the scan), to the 
BACK when the BACK'S LINEBACKER valks up into the A GAP. | 
The GUARD stepa. inside and ‘blocks the A GAP, the BACK then 
blocks the B GAP. We will Only use "GAP" calls when the. 
QUARTERBACK is UNDER the CENTER, not when he is in SHOTGUN, 


. . B DB DB B 
E TB TO E "EL. a BS E 
Ds 0.8 : o ora 
a i, A gg 
“= RGAP® n | "GAP" 


SLIDE TECHNIQUE-/" 2,3, 4 or 5 linemen step laterally to the gapa 
AWAY from the NUMBER. All the. linemen, involved should ` 
remain at the game depth and block the. rusher charging to: 

their offside gap, (no Scan is involved). Area block p. 


twists. 
"EAN" S Call, KS the GUARD: to the TACKLE when the tvo of you 
‘are responsible for: the DEFENSIVE END and the OUTSIDE 
` LINEBACKER. , Ce | = 
AM 
WE 4 TT ES | 
p“0 O 0 0: 0 d 
[ " 
cuve MILI E SECH e — Ó 
. "FAN? 


Notes If the BACK is resposibie for the INSIDE LINEBACKER, 
and he walks up into the line of scrimmage the GUARD should 
call "BASE" and take the BUBBLE BACKER. The TACKLE vane 
the END and the BACK takes the OUTSIDE LINEBACKER. 


WE, T TES SIE T THF W. 
ee Goa čo oo td” 


5 q eo * PRAET 
| ~ O a 
S x S 
` d 
, "mI E 
ope LTH S D 
"d MU É 
van m - 4 ` 
" -— 054 


38. 


„SA Ie also a call by the GUARD to the: TACKLE and the SES, : 
against: 3-4 defenses (when the END reduces down on the E 
GUARD). The GUARD ia telling the TACKLE to FAN to the 
OUTSIDE LINEBACKER and the .BACK to take the INSIDE 
LINEBACKER, thus changing SCAN to FAN protection. l 


du aii He EN 
W v TE S S EAT EW 
do bo io? o0 oto bi O (Pos 
Fé aN » N 
"FAN" "FAN" SPAN" SEAN? 
CEIZ RIP” Is a call by the CENTER to the GUARD 


and TACKLE (against an even defense) when the three of you: 
are responsible for the DEFENSIVE END, TACKLE and LINEBACKER 
to that side. | 


ve 


We. M | gd R <N 
E NATI T ES, | S E T T+ E 
4,9000: | G.O 0 CY"&O 
x O. 
"SLIDE LEFT" | | "SLIDE RIGHT" 
. "GIANT. LEFT*/?GIANT RIGHT" - “Call by the CENTER to BOTH GUARDS 


and the TACKLE (against UNDER defenses) when the four of you 
are regponeible for the DEFENSIVE END, _ TACKLES and the 
GUTSIDE LINEBACKER to that side. 


Meme e aa st n e E Ka ke r, Gr tnc tt a Emma MH o + vi 


"GIANT LEFT" À | GIANT RIGHT” 


"PACKER LEFT"/"PACKER RIGHT"- Call by the CENTER to BOTH GUARDS 
and BOTH TACKLES (against DIAMOND/DOUBLE REDUCE defenses) 
when the five of you are responsible for the FOUR DEFENSIVE 
kop and the OUTSIDE LINEBACKER to that side. 


S/s. En BR 

ES ATST E SW 7 E 
po OT o A 

"PACKER LEFT" "PACKER RIGHT" 


H 


"PIVÉ DOWN®— Call by the quarterback to indicate that both OG?S 
and OC are covered. We will block five on five vs. this 
alignment (HO SCAN). 


Fi 


ES 15 77 
"5 ror 


C rd elt 
yè ag 
ALTE . 


"HARD" - Call by the CENTER ton a "SLIDE"/"GIANT"/"PACKER) to 
tell the TACKLE that he muet take the E on the line 
oF scrimmage outside his DISPENSE END. GE | 


t ES S. 
ooo | 30 
"HARD SLIDE" "HARD GIANT? - "HARD PACKER” 
" GUT" - Call by the GENTER (after he has called "HARD") vhen 


another potential blitzer valks up inside the OUTSIDE 
LINEBACKER. This tells the TACKLE tg take his END and the 
CENTER now will SCAN both blitzers to that side. 


FS OM 


NEU Q o 


"GUT" (SLIDE OFF). | vue (GIANT OFF) "GUT" (PACKER OFF) 


"SLOW*- ' Call by thé TIGHT. END to the TACKLE "rr 
is to stay in and Block. . M D 


S l E T : To E S S 
"LL SLOW” : "SLOW? 


| P AREA” Call by—the-TACKLE- —to-the-GUARD 
UNCOVERED and the TIGHT END is "SLOW". GUARD and TACKLE 
AREA block a blitz by the BUBBLE BACKER.. 


"WIDE?- Call by the TACKLE to indicate that his END is -aligned 
outside the TIGHT END. The TACKLE is: responsible: for the 
WIDE END on every pass even if the TIGHT END is SLOW. 


Ro jen H- We 
Ex T = ANY Te E: 


Ss” 
Go fò Aa copo oo. 


"WIDE? as 


when the TACKLE is -=== 


40. 


."WIDE”- Is also a Call by the ONSIDE TACKLE. on 62-63 SPECIAL 

^ telling everyone that the defense is aligned for the SPECIAL 
blocking scheme (TACKLE is UNCOVERED and a COVER DEFENDER is 
aligned on the TIGHT END). The TACKLE blocks out | ' 
aggressively on the COVER DEFENDER and the UNCOVERED LINERAN 
stays in. € É TS i zast ee - di 


W | E 
E n T l a OS TWE eee hy 
5 = KG A 
| E om VA | 
62 SPECIAL 1 | 63 SPECIAL 
SIFI= . Is an ‘assignment for the ONSIDE GUARD on 62-63 SPECIAL 


when the TACKLE makes a "WIDE" call and the CENTER is 
COVERED. The GUARD sets back and blocks the INSIDE of TWO 
DEFENDERS, if they both rush. 


S/S vit | Mé — S/s 
JES d^ A JE SR WS Ey T T E 
oo a Goo oo 000 

| e | a. 
(SIFT) © (SIFT) 

B. y O: | -—E a. 
"WIDE" "WIDE" 


SQUEEZE- Is an assignment for the OFFSIDE TACKLE, OFFSIDE GUARD 
.and the CENTER ve. WEAKSIDE REDUCE alignment on 4 man front. 
GT and OG SQUEEZE down and area block HIKE blitz. 


Tt te Aba tud Ag OBERE YE ru «v o D em pa MNT, rapis TT -— o’ 


d 


4. E W 
"SQUEEZE RIGHT" | “SQUEEZE LEFT". 
SOLO - Ja: a call by: the CENTER to indicate that a. coverage 


linebacker or defensive hack (who would be our blitz 
responsibility) has either moved to the other side of the 
ball or valked out and is not a threat to blitz. Thie call 


takes off any SLIDE, GIANT, or PACKER call and in effect "OO 
tells all the linemen to block BASE. — Ro | 
a | | JI He 
We E \ T, ES 
"Ho Cj m 0,0 
# . 
W LL lof ^ o u E PIN 


TWIST- Term used to describe a defensive pass rush maneuver in 


EN 


which one 'or: more defenderg LOOP around one or more other 
defenders. We will strive to AREA BLOCK all twists if. 
possible. We must work together, at the same LEVEL, and 
COMMUNICATE with each other QUICKLY, to be effective against 
twists. As you set for the pass and the defenders begin 
their pass rush, the LINEMAN whose rusher ig etarting to 
LOOP around must call out "TWIST", and immediately slide TO 
THE DIRECTION that his man is LOGPING. HIT the penetrating 
defender hard to knock off his grip on your teammate and 
also push your- teammate off so that he is in position to 
pick up the looper. One of the main reasons for locking our 
arms out and stabbing the rushers away is that if we keep 
the rushers from getting into our bodies, their twists will 
not work. It is very important that we allow NO PENETRATION 
by the defender going FIRST on the twiet. NEVER RELEASE your 
man to your teammate until you FEEL that he. has CONTROL of 
him. You will usually have more time to pick up the LOOPER 
than you think. BE PATIENT! When the defendera go into. 
their twist late: and: you are on different levels, STAY with 
YOUR defender end MAN the twist. 


"PICK"- Call by the TACKLE (id he has time to make ity when aie 


"END shifts into the GAP, NEXT. TO a DEFENSIVE TACKLE, so that 
the defenders can run,a quick, twist. The TACKLE will fire! 
out aggressively and equare up on the defender going FIRST, 
and the GUARD will set and block the LOOPER. Even if.the ' 
TACKLE doeen’ t make the, cail, ‘the GUARD should recognize the 
shift and block it this WAY. tert: Be sure that the END has 
shifted NEXT. to the TACKLE and l : to. DIAMOND or 7UP. 


"PICK" (va E/T) "PICK" (vs T7E) 


"COVERED" -CALL BY THE GUARD (3-4) TO TELL. THE OTHER GUARD THAT 


HIS LINEBACKER HAS WALKED UP INTO THE LINE OF SCRIMMAGE OR 
THE. DEFENSIVE END HAS SHIFTED DOWN ON HIM. THE OTHER GUARD 
NOW COMES OVER FOR THE OUTSIDE LINEBACKER. 


M* 
SIE TI LEW 
0:0 Qo b 


"COVERED" " COVERED" 


€ 


H 


| TSOLID*- 


HUDDLE. CALL THAT TELLS THE TIGHT END TO SLOW BLOCK, 
HB TO BLOCK WILL, 


THE FB TO. BLOCK F/S OR 5/5, 
STAY IN AND HELP IF THERE IS NO. BLITZ. 
PROTECTION. 


THE 
ARD ALL THREE 
“THE LINE BLOCKS BASE 
FS ` * d FS. . 

Ji M S/S Wo 1 MO S/S 
wei't, ES ^ E' ech ir ES ' 
6011088! “a © rá re,’ 

1 jeu e 7 as AR "i 
g "SOLID" "SOLID" 


— 76277 


DROP BACK PASS PROTECTION RULES 


E A 
B | NE > 
sem dp? dr masa Ve tse Ge does EE dE AA O ER dE ake re gn cg E ee ene ON ESTES ER an me mmh ch AN MN a mm o H e mn mm ae mn E GR EN SD a Eh ENED os o mo as A A o At A 


4-3 DEFENSE 
UNCOVERED RULE 


cs cus os usem at a q SS HERE 


- PROTECTION 


pun as Ss es A A TEOR 


META RA MAA Ga RES O O GE O Oe A oe 


Ve? 
SY d Get EE SE CE eS CERES e GEN DEER 005 «guess eg EE CEOD qE00 Pg wt Mem eet ein Alo op Ap eme, RS SD wee a Wie GL pen VEER den Ree dps deen A Vegan ae ee wë CARED geen, wën E, ig, coms dë quis 


SAME RULES AS 74-75 PROTECTION EXCEPT: 


“SULOT 
IF LB OVER 


Saas mm qa nous cumes co MEE a E ss es ue S 


80-81 (SLOW) 


par ën E SERS GE 00 O A Se A TÁ Gee SB cee 


62-83. SLOW 


Q 
et Vv 
rut vm ` 


"ërem uuu. EE GED ENS Gen mee ER EE de EE A, cos, ee ee 


esca i q a at wi Saja cs SS a 


3-4 DEFENSE 


GUARD TO # 
“SCAN H-S-8/8 
(FAN REDUCE/ 
OT SCAN 3). 
“CHECK M7 7 
RELEASE, TO & 
SIFT REDUCE. 


SCAN J-W OR 
FAN BY G. PLAN} 
"FAN" REDUCE | 


i 
AWAY FROM # | 
i 
i 


FAM BY G.PLAN! 
"FAN" REDUCE | 


TRG GEE CORD SAN thes cua EE EE Ven d, Geen dies EN tenn RCN RENE RY EE MTN EE, MENS dtan dësem vert ER, A cines Eemer 


"GIANT*7AWAY 
FROM # 
PACKER REDUCE 


ae T lazr EH ES n eem a ento n AO rs EE Ee VOJ ANA aen 


SEES GS “aR CES ca A GE MERAS EE A RE OEE deen ome Cee Revie SE EE em eres CATES GRE ea AA CE em ee, GE eels 


90-91 (SLOW) 


| 
(BUTTECUT) 1 
| 


[OA ERS aS eee VID ae CE TE SI Gee O ee E ee re den E A ppt CEE EP En EECH LO dE I Arer ee 


90-91 SOLID 


(BUTT&CUT) 


os A AO O O A O E O A O CRA O S 


IS ALIGNED ON THE T.E., THE ON G, ON T & T.E. 
"AREA" BLOCK THE DT, SAM & DE. ' | s 
76-77 "SOLO" ~~ “*S5L0*=BASE 1 1SOLOTIBASE | *S0L0"2 BASE mE 
"FAN" REDUCE! "FAN" REDUCE | AREA MIKE 
SOSIT REA del r — dd ad a EUN 
AREA MIKE . | SCAN J-W OR | AREA MIKE 
"AREA" REDUCE! FAN BY G. PLAN! 
; 1 "FAN" REDUCE |, ; 
ee ———— AA ER 
SCAN M-S-S/S | SCAN J-W OR | AREA MIKE 
"FAN" REDUCE | FAN BY G. PLAN! 
LR d | "FAN" REDUCE | + 
SE AAA AAA 
AREA MIKE. | SCAN J-W OR | AREA MIKE 
-TAREA? REDUCE|1 -FAN-BY-G-PLAH-——.>—— ——————— 
l "FAN" REDUCE | 
in pk E al A AA 
AREA MIKE | SCAN J-W OR | AREA MIKE 
"AREA" REDUCE! FAM BY G. PLAN! 
l "FAN" REDUCE | 
SECHS FONTES 
AREA MIKE I AREA JACK | AREA MIKE 
"FAN" REDUCE | "FAN" REDUCE | 
AAA o ti ta 
AREA MIKE | AREA JACK | AREA MIKE 
"AREA" REDUCE! "FAN" REDUCE: | 
Bee AAA 
AREA MIKE | AREA JACK | AREA HIKE 
"AREA" REDUCE! "FAN" REDUCE | 
EES A AI 
AREA MIKE | AREA JACK | AREA MIKE 
"FAN" REDUCE | "FAN" REDUCE | 
| | 


l 


 FAN/AWAY ` 


| 
FROM # 
"FAN" REDUCE | 


Sosa E conis IUUD Ge O eines Ca U ESTE CE ER HED Ee, Sre, psum See an ge TES tere E ee O O Gee fames wende OE 


Pe dé OON din 


KEN 


"em remm emm en ën df mm Ue ep gea ef em Ers (esa AS ES SS VEDO co Ver E E GER Se E ER ES UP gen ou wen entry 


TO #/SCREEN TECH. 


ALERT 


Weeer 


FAR/SLIDE/GIANT/ 
PACKER/AWAY FROM & 


IF A DE 


“o 
e OI ÉS Quos Stee SER SE > SER URSS Ss Co Ss CUT GER Ep Sum cum cum 


PLAY ACTION PASS PROTECTION RULES 


UNCOVERED MAN'S RULES ` 


MH II a pi wm gë, U. deem, wem mpr men eme ce O Case et deeg af Zë: mem, ve pets Sen E ES Cem Ge em pe A deeg ëm A eee omg Ven AO eme quem 


3-4 DEFENSE. A 4-3 DEFENSE 
GUARD.TO & | AWAY FROM # | UNCOVERED RULE 
E ANN, Visca 


su CRS GE ce A eo A Eë O O den SR KE mg grat. SARER eu “NS EY CN AN RRC gen a CR, ffe Ee RA ee RS A ME ER KY ED A A DAA SER CE SE GE EE dcs op mme n 


"GIANT"/AWAY | "FAN" AWAY | FAN/SLIDE/GIANT/ 
FROM £& | | FROM # | PACKER/AWAY FROM # 
PACKER REDUCE! "FAN? REDUCE | 

' | 


emeng ea O e ver ODO: dE GEES RS AR A CEE ee A uuu 


FLOW 136-137 
RIDE 138-139 
142 ("DRAW") 
RIDE 118-119. 


ememr v Rainn NÝ erg CD AO GR EES CE Hie GE aU CONES EE beet EN teg EUA gn cule eine RR eme (ANN england empre did A Bury izn dreem age, VA NOC. ewe, Gëss teg RS ween rrm Pen EE m m ene EE EE E AP sp sai 


| 

| 

| 

i 

| 

| 

i 

| 

| SAME RULES AS ABOVE EXCEPTION: IF A DE IS 

| ALIGNED ON THE T.E., THE ON G, ON TE T. E. 

| "AREA" BLOCK THE DT, SAM 4 DE. 

i 

| FAN TO NUMBER] AREA MIKE-OBE! WON'T USE vs. 4-3 

„1A "FAN" REDUCE | "AREA" REDUCE! 

1 

| 

| 

| 

i 

i 

i 

i 

| 

| 

i 

l 

i 


€—€——ÓÀÀ——— como aS espa pao coesa 


uuu nucis che CEP TS ERES aus QUESO nus dass Guns expo (uses Č goste P—À— CRG Gee eee eme CET CESP SED RE CRS E A A eee CR A AS ibant a Gee AO Go Eee He MA ENE deen, ES Ges DEE EE, CNES) ence de ee: REE AA DED Mn. a ee ETES A 


RIDE 132-133 64-3 ONLY | 4-3 ONLY FAN/SLIDE/GIANT/ 
| l  PACKER/AWAY FROM # 
EE AAA, A A a a ke a a ae 
143 DOUBLE FAN À FAN | “HARD” SLIDE/FAN 
FAN | “FAN” REDUCE | "FAN" REDUCE AWAY # F.B.- MIKE 


AEE <i a CE GE > Cu ei SUDO Gee eee mu cu ms Sua er Re Eee eae GE ee CANIS A ee eee Se exime E neufs tamos UN eme vier IG As eterna ET A ERA digi A A RSS eben eet een ESD ESE <a CENSUS GEE IE ADO NE < Sete nef em een eS epee 


PULL TO # & 
BLOCK SAN 


"TAG? /PACET / "BACK? 
"*DOWH/DOWN". OFF G 


SLANT COUNTER 
136-137 PASS 


"ACE" /* BACK" 
"DOWN/DOWN? 


(RUN IT) PULL TG # & BLOCK“ 
HB» S/S) MAN OVER T.E. 
RIDE7SLANT ^ 1 FAN TO NUMBER! AREA MIKE OBE! IF ON G=UNCOVERED, 


FAN TO # ` 


115-114 (SLOW)! "FAN" REDUCE | "AREA" REDUCE 
IF OC, OFF G OR 


RIDE/SLANT | 
„135-134 (SLOW)! | OFF T- UNCOVERED, 
LAG 125-124 

“AS LO Wi a o e o 1 sè E e EES a a emp rem dão, a PI a ct o Dee 


CEG EE O A GSE cee ener Aguda wine A GE CE SEE SEUS ESSE AEE eee Gao FERNER e 


. "TAG"/"ACE"/" BACK" 


AEREO ES dE Cots E nin I I > ULCUS GE Se Se e SEE Sosa qu eee a TEST esmo TREO GESTO beren E A GC RA 


QUICK 135-134 Ol "ACE*/*BACK* 


ar CS LT A ANA EE ER EE e GE «dioit A EE e 


PULL TO " &. 


(RUN IT) | "DOWN/DOWN" BLOCK lat "DOWN/DOWN?. OFF G 
(HB = END MAN i BUBBLE LB. PULL TO # & BLOCK 
Let BUBBLE LB/DE. . 

3382259 (SLOW) | CHECK MIKE/ 1 CHECK JACK/ | CHECK MIKE/PULL — 


(TIE. &.ON Tei PULL TO + PULL TO # TO. NUHBER. 


SLOW U BLOCK)! "FAN? REDUCE “FAN” REDUCE 


OR GD EE AAA CENTO AEE GRE GIUM) EN ca HEUS GE SEER eae KEES Senp o Ge A Grën Ee GE A A apium vn ee A AMEND cae rin gem teg ver, ADO: dE eeh ER Gh e EE mme "E 


i 

i 

| 

| i 

GN LOS). | | | 
| | 

| 

| 

| 


ery Miny ER ES GED PEG ER Sees PO a Cie Geom cum CRC A CERED Ge ame e 


FLOW 336-337 [PULL AWAY FROMIPULL AWAY FROMI -PULL AWAY FROM THE 
: (NUMBER, BLOCK | NUMBER, BLOCK NUMBER, BLOCK WILL 
IJACK/ALERT IWILL/ALERT "PACKER" DIAMOND. 


| "COVERED" /WILLI "COVERED" 
iPACKER REDUCE | "FAN REDUCE 


sil aa wi etc ea sash a a ao i: sea Goa Geom one TS O EE [ eem A A En A eme no, css pe, ESRD USE, no tn bt SD GS cer eee, gS een «nway VEN EES «RANN enr ETC MEL, GUETO O SEES RED. GEES TES EUR UE CERs» SED aliam ses 


RIDE 334-335 ¡ALL LINEMEN BLOCK OVER ONE MAN TO THE HOLE # 
NAKED IREGARDLESS OF THE FRONT. 


i 
| 
| 
| 
| 
| 
| 
| 
p. 
| 
i 
| 
| 
| 
| 
| "AREA® MIKE 
| 
| 
| 
l 
i 
l 
| 
| 
| 
| 
E 
| 
: 
| 


AS.