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VSIERRA 



3-D ANIMATED ADVENTURE GAME 
REFERENCE CARD FOR MS DOS 



Sierra's 3-D animated adventures represent a totally new approach to computer 
gaming -- a third generation in computer adventure. They feature colorful hi-res 
graphics, with animated characters moving through three dimensional background 
screens. The improved parser lets you talk to the computer in whole sentences. 

Sierra's new series of adventures are interactive, changing as you explore and solve 
the puzzles. New facets are revealed as you delve into the game. In fact, you can 
play the game many times over and never play the same game twice. 

NOTE: IF THE GAME SHOWS UP ON A 
COLOR SYSTEM IN BLACK AND WHITE: 

Inside your computer you have a graphics card installed known as the Color 
Graphics Adapter With an RGB monitor, you will be unable to produce 16 color 
graphics. (A composite color monitor will produce 16 color graphics with a CGA 
card.) The most your CGA/RGB configuration can produce is 4 color graphics. To 
toggle graphics modes enter CTRL-R at any point during play. An alternate graphics 
card, the Enhanced Graphics Adapter, is now available from many sources. This will 
upgrade your computer to 16 color capability This EGA card is definitely 
recommended for Sierra games and you will find it also has advantages with other 
software. 



GETTING STARTED: FLOPPY DRIVE(S) 

Note: If you will be playing from floppy disks (not hard disk), before starting to play 
you should format one or more saved game disks and make backup copies of your 
program masters. Sierra's 3-D animated adventures support both SV*" and 3W 
disk drives. 

FORMATTING A DISK 

1. Load MS-DOS. 

2. At the prompt, with the DOS disk in drive a:, type "format b:" (even if you have 
one drive) and press ENTER (some systems may respond only to the command 
"format"). When prompted, insert the disk you want to format into the drive 
indicated and press ENTER. Note: formatting will destroy any data that may be 
on the disk. 

BACKING UP YOUR PROGRAM MASTERS 

1. Format a disk using MS-DOS (described above) 

2. At the prompt, type "copy a:'.' b:". 

3. If you have one drive, insert the source disk first, then enter the copy command. If 
you have two drives, insert the source disk in drive a and the formatted disk in 
drive b, then enter the copy command. 

4. Repeat procedure to copy all program masters. 

5. If you are using a 5Va" drive and a 3Vz" drive, you may copy the contents of two 
5'/4" disks onto one 3V2" disk. 

LOADING INSTRUCTIONS (from floppy disk) 

1. Load MS-DOS. It is recommended that you enter the current date and time 
information, 

2. At the prompt, insert your backup program disk 1 , label side up, into the drive. 
Close the door to the drive. 

3. Type "sierra" and press ENTER. 

4. You will be prompted to briefly swap the backup disk with your original program 
master so that authenticity may be verified. 

5. To bypass the opening sequence, press any key. 

6. If the picture isn't centered on your screen, hold down the CTRL and ALT keys 
and press the left or right arrow keys (on number pad) to center the graphic 
display. 



GETTING STARTED: HARD DISK 



INSTALLATION AND LOADING 

1 Turn on the computer and allow DOS to boot. 

2. Insert the original program disk 1 in a floppy drive. Change the DOS prompt to 
the letter of the floppy drive containing the original program disk 1 by typing the 
letter of the drive followed by ":" and ENTER. 

3. From tne floppy drive containing your original program disk 1, enter the 
command "installh c:" where your hard disk is designated as drive c:. If your 
hard disk has a letter designation other than c:. use it instead. 

4. Follow the screen prompts to begin the hard disk installation. You will be 
prompted to insert subsequent game disks, one at a time, to complete the 
transfer. 

5 You will receive booting instructions on screen after the installation. Please note 
those instructions for later use. 

SPECIAL NOTE FOR PCjr USERS WITH EXTENDED MEMORY 

IBM PCjrs with memory expansion beyond 128K require special instructions to run a 
Sierra 3-D animated adventure. We have included these utilities as part of our 
normal start-up program. If you boot your machine with a "special" version of DOS 
(one provided by the manufacturer of the memory expansion), you may experience 
problems. If this is the case, please try booting your machine with the standard 
unmodified DOS disk that came with your system, and attempt to run our program 
again. If you still have problems, call our Customer Service Department at 
(209) 683-6858 for further assistance. 



COMMANDS FOR YOUR HERO 

A joystick or the number pad/arrow keys on your keyboard moves the main 
character, north, south, east, west or diagonally. PCjr adventurers may move 
diagonally by holding down the FN key and pressing the appropriate arrow key (see 
below). Tandy users must depress their NUM LOCK key to use the number pad. To 
halt your character's steps with the keypad, press the last direction key again or the 
number 5 




During the game you may change control modes by stopping the main character 
(see above) and resuming either joystick or keyboard control. (If you've never used 
the joystick before in the game, press Control-J to to activate it.) 

Talk to your computer in commands of one or two words, or even simple sentences. 
Unless otherwise instructed, follow all commands with the ENTER key. 



You may meet others who have 
messages for you. Command them 
to speak. Type: 

You may later need objects you see 

along the way. Type: 

Pay attention to details. To see an 

ob|ect closely, type: 

Use the objects you find along the 

way. Type: 



TALK TO THE GNOME 

GET THE KEY 

LOOK AT THE SHIP 

GIVE THE BASKET TO THE GIRL 



To fully savor a scene you en|oy watching or negotiate a narrow path, you can slow 
down the animation. Speed up the animation to make the main character walk 
(aster. To change the speed, type "slow" or "fast" and press ENTER To return to 
the original speed, type "normal" and press ENTER. Function and control keys 
shortcut these common commands: 



F1 


HpId shows list of control kpvs finrliirtinn somp ^nprifir In vrrnr namp 




which mav not be mentioned hprp* 


F2 


Toggle sound on/off 


F3 


Echo (repeat) previous command 


F5 


Save game 


F7 


Restore game 


F9 


Restart game 


CTRL-C 


Cancel typed input 


CTRL-J 


Reset joystick 


CTRL-R 


Toggle RGB/composite graphics mode (most MS DOS machines) 


ALT-Z 


Quit game 


TAB 


Inventory 



CTRL-ALT-right or left arrow Shift display (right or left) 
POP UP MENUS 

Press ESC and a menu bar will appear at the top of your screen. Use the left or right 
arrow keys to choose a menu Use the up or down arrow keys to highlight a menu 
item. Press ENTER to select a highlighted item or press ESC to go back to the 
game 

ESC Pops up menus 

ARROW 

KEYS Highlights menus/menu items 

ENTER Chooses highlighted item 

SAVING AND RESTORING THE GAME 

To allow for errors in judgment, and also for some pretty creative exploration, we 
make it possible for you to save and restore the game. Before you try something that 
looks dangerous, or just because you've been playing awhile and you don't want to 
lose what progress you've made through some chance encounter, save your game. 

If you're playing from floppy disks, you must already have formatted a saved game 
disk before you can save a game. 

SAVING A GAME 

Type "save game" and press ENTER, or press F5 to save your current game 
location. This can be done at any time during your game 



SINGLE DISK DRIVE USERS 

When you receive the prompt asking which directory to save your game location, 
press ENTER and follow the prompts. You will be asked to substitute your game disk 
for a formatted disk on which your game location may be saved. Make sure you 
FORMAT a blank disk before you begin play. 

TWO DISK DRIVE USERS 

When you receive the prompt asking which directory to save your game location, 
backspace through the suggested and enter b: instead. This will cause your game 
location to be saved onto the disk in drive b. Make sure you FORMAT a blank disk 
and put it into drive b before you begin. You may save to any valid drive on your 
system. If you want to save more than 12 games, create additional saved game 
directories on your saved game disk (or just start another saved game disk), Consult 
your DOS manual to make multiple directories on your saved game disk. 

HARD DISK USERS 

You need only to press ENTER when prompted about the directory in which to save 
your game position. If you want to save more than 1 2 games, create additional saved 
game directories. Consult your DOS manual to make new directories on your hard 
disk. 

IN GENERAL 

Although your game position is stored on disk as a normal DOS file, we do not 
require you to follow MS DOS file naming conventions in identifying your saved 
game position. If you are standing before a tree when you save a game, call your 
saved game "STANDING BEFORE A TREE" or whatever has meaning to you. You 
are permitted to save up to 12 different game locations per directory 

If you "run out" of saved game positions (you want to save more than 12 games), 
just use a different saved game directory, saved game disk, or reuse (save over) one 
of the 12 positions you've already saved. To change the name of a previously saved 
game, gust enter Control-C and lype a new name 

RESTORING A GAME 

Type "restore game" and press ENTER. (You can also press F7.) 

You will be asked where you saved the game. To accepl the default directory, press 
ENTER. Otherwise, clear the line with Control-C. type the drive or directory on which 
you saved the game (example: "b."), and press ENTER. Now select the game you 
wish to restore by moving the pointer and pressing ENTER, 

C'SIERRA 

sierra on-line inc • coarse gold ca wen • i?09i ses-eese 
Stena is a registered trademark ol Sierra On-Lme. Inc 1967 Sierra On-Line. Inc AAD-65S