3-D ANIMATED ADVENTURE GAME
REFERENCE CARD FOR MS DOS
Sierra's 3-D animated adventures represent a totally new approach to computer
gaming -- a third generation in computer adventure. They feature colorful hi-res
graphics, with animated characters moving through three dimensional background
screens. The improved parser lets you talk to the computer in whole sentences.
Sierra's new series of adventures are interactive, changing as you explore and solve
the puzzles. New facets are revealed as you delve into the game. In fact, you can
play the game many times over and never play the same game twice.
NOTE: IF THE GAME SHOWS UP ON A
COLOR SYSTEM IN BLACK AND WHITE:
Inside your computer you have a graphics card installed known as the Color
Graphics Adapter With an RGB monitor, you will be unable to produce 16 color
graphics. (A composite color monitor will produce 16 color graphics with a CGA
card.) The most your CGA/RGB configuration can produce is 4 color graphics. To
toggle graphics modes enter CTRL-R at any point during play. An alternate graphics
card, the Enhanced Graphics Adapter, is now available from many sources. This will
upgrade your computer to 16 color capability This EGA card is definitely
recommended for Sierra games and you will find it also has advantages with other
GETTING STARTED: FLOPPY DRIVE(S)
Note: If you will be playing from floppy disks (not hard disk), before starting to play
you should format one or more saved game disks and make backup copies of your
program masters. Sierra's 3-D animated adventures support both SV*" and 3W
FORMATTING A DISK
1. Load MS-DOS.
2. At the prompt, with the DOS disk in drive a:, type "format b:" (even if you have
one drive) and press ENTER (some systems may respond only to the command
"format"). When prompted, insert the disk you want to format into the drive
indicated and press ENTER. Note: formatting will destroy any data that may be
on the disk.
BACKING UP YOUR PROGRAM MASTERS
1. Format a disk using MS-DOS (described above)
2. At the prompt, type "copy a:'.' b:".
3. If you have one drive, insert the source disk first, then enter the copy command. If
you have two drives, insert the source disk in drive a and the formatted disk in
drive b, then enter the copy command.
4. Repeat procedure to copy all program masters.
5. If you are using a 5Va" drive and a 3Vz" drive, you may copy the contents of two
5'/4" disks onto one 3V2" disk.
LOADING INSTRUCTIONS (from floppy disk)
1. Load MS-DOS. It is recommended that you enter the current date and time
2. At the prompt, insert your backup program disk 1 , label side up, into the drive.
Close the door to the drive.
3. Type "sierra" and press ENTER.
4. You will be prompted to briefly swap the backup disk with your original program
master so that authenticity may be verified.
5. To bypass the opening sequence, press any key.
6. If the picture isn't centered on your screen, hold down the CTRL and ALT keys
and press the left or right arrow keys (on number pad) to center the graphic
GETTING STARTED: HARD DISK
INSTALLATION AND LOADING
1 Turn on the computer and allow DOS to boot.
2. Insert the original program disk 1 in a floppy drive. Change the DOS prompt to
the letter of the floppy drive containing the original program disk 1 by typing the
letter of the drive followed by ":" and ENTER.
3. From tne floppy drive containing your original program disk 1, enter the
command "installh c:" where your hard disk is designated as drive c:. If your
hard disk has a letter designation other than c:. use it instead.
4. Follow the screen prompts to begin the hard disk installation. You will be
prompted to insert subsequent game disks, one at a time, to complete the
5 You will receive booting instructions on screen after the installation. Please note
those instructions for later use.
SPECIAL NOTE FOR PCjr USERS WITH EXTENDED MEMORY
IBM PCjrs with memory expansion beyond 128K require special instructions to run a
Sierra 3-D animated adventure. We have included these utilities as part of our
normal start-up program. If you boot your machine with a "special" version of DOS
(one provided by the manufacturer of the memory expansion), you may experience
problems. If this is the case, please try booting your machine with the standard
unmodified DOS disk that came with your system, and attempt to run our program
again. If you still have problems, call our Customer Service Department at
(209) 683-6858 for further assistance.
COMMANDS FOR YOUR HERO
A joystick or the number pad/arrow keys on your keyboard moves the main
character, north, south, east, west or diagonally. PCjr adventurers may move
diagonally by holding down the FN key and pressing the appropriate arrow key (see
below). Tandy users must depress their NUM LOCK key to use the number pad. To
halt your character's steps with the keypad, press the last direction key again or the
During the game you may change control modes by stopping the main character
(see above) and resuming either joystick or keyboard control. (If you've never used
the joystick before in the game, press Control-J to to activate it.)
Talk to your computer in commands of one or two words, or even simple sentences.
Unless otherwise instructed, follow all commands with the ENTER key.
You may meet others who have
messages for you. Command them
to speak. Type:
You may later need objects you see
along the way. Type:
Pay attention to details. To see an
ob|ect closely, type:
Use the objects you find along the
TALK TO THE GNOME
GET THE KEY
LOOK AT THE SHIP
GIVE THE BASKET TO THE GIRL
To fully savor a scene you en|oy watching or negotiate a narrow path, you can slow
down the animation. Speed up the animation to make the main character walk
(aster. To change the speed, type "slow" or "fast" and press ENTER To return to
the original speed, type "normal" and press ENTER. Function and control keys
shortcut these common commands:
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Toggle sound on/off
Echo (repeat) previous command
Cancel typed input
Toggle RGB/composite graphics mode (most MS DOS machines)
CTRL-ALT-right or left arrow Shift display (right or left)
POP UP MENUS
Press ESC and a menu bar will appear at the top of your screen. Use the left or right
arrow keys to choose a menu Use the up or down arrow keys to highlight a menu
item. Press ENTER to select a highlighted item or press ESC to go back to the
ESC Pops up menus
KEYS Highlights menus/menu items
ENTER Chooses highlighted item
SAVING AND RESTORING THE GAME
To allow for errors in judgment, and also for some pretty creative exploration, we
make it possible for you to save and restore the game. Before you try something that
looks dangerous, or just because you've been playing awhile and you don't want to
lose what progress you've made through some chance encounter, save your game.
If you're playing from floppy disks, you must already have formatted a saved game
disk before you can save a game.
SAVING A GAME
Type "save game" and press ENTER, or press F5 to save your current game
location. This can be done at any time during your game
SINGLE DISK DRIVE USERS
When you receive the prompt asking which directory to save your game location,
press ENTER and follow the prompts. You will be asked to substitute your game disk
for a formatted disk on which your game location may be saved. Make sure you
FORMAT a blank disk before you begin play.
TWO DISK DRIVE USERS
When you receive the prompt asking which directory to save your game location,
backspace through the suggested and enter b: instead. This will cause your game
location to be saved onto the disk in drive b. Make sure you FORMAT a blank disk
and put it into drive b before you begin. You may save to any valid drive on your
system. If you want to save more than 12 games, create additional saved game
directories on your saved game disk (or just start another saved game disk), Consult
your DOS manual to make multiple directories on your saved game disk.
HARD DISK USERS
You need only to press ENTER when prompted about the directory in which to save
your game position. If you want to save more than 1 2 games, create additional saved
game directories. Consult your DOS manual to make new directories on your hard
Although your game position is stored on disk as a normal DOS file, we do not
require you to follow MS DOS file naming conventions in identifying your saved
game position. If you are standing before a tree when you save a game, call your
saved game "STANDING BEFORE A TREE" or whatever has meaning to you. You
are permitted to save up to 12 different game locations per directory
If you "run out" of saved game positions (you want to save more than 12 games),
just use a different saved game directory, saved game disk, or reuse (save over) one
of the 12 positions you've already saved. To change the name of a previously saved
game, gust enter Control-C and lype a new name
RESTORING A GAME
Type "restore game" and press ENTER. (You can also press F7.)
You will be asked where you saved the game. To accepl the default directory, press
ENTER. Otherwise, clear the line with Control-C. type the drive or directory on which
you saved the game (example: "b."), and press ENTER. Now select the game you
wish to restore by moving the pointer and pressing ENTER,
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