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Lode Runner. 


An Action Game and Game Generator 
For the Apple II by Doug Smith 

DISK VERSION 



lode Runner. 


^ PLAYING THE GAME 

You are a Galactic Commando deep in enemy territory. Power hungry 
leaders of the repressive Bungeling Empire have stolen a fortune 
in gold from the people by means of excessive fast food taxes. Your 
task? To infiltrate each of 150 different treasury rooms, evade the 
deadly Bungeling guards, and recover every chest of Bungeling 
booty. 

TO START: 

After booting, the program automatically begins a self-playing demo 
of three different levels of play. Watch them to get a sense of game 
play. To begin play, press any key (except “return”) or push a joystick 
button. Your player will start to flash. Move your player or push a 
joystick button to begin game action. 

KEYBOARD COMMANDS: 

I = move up 
K = move down 
J = move left 
L = move right 
U = dig left 
0 = dig right 

GAME PLAY: 

To complete a level, you must collect all the gold chests in a scene. 
When you succeed, you may then climb a ladder to the top of the 
screen and enter the next level. You will also gain bonus points and 
earn an extra life for each level you complete. You start with 5 lives. 

You will use your laser drill pistol to drill pits and passageways 
through brick floors. You may dig through fissured bricks only, not 
through solid surfaces, and holes must be drilled all the way through 
to be effective. If a Bungeling guard falls into a pit and gets stuck, 
it will become safe (for a moment) for you to run over him; also, he 
will release any gold he is carrying. Any holes that you’ve drilled will 
fill in again after a period of time, and guards caught in them when 
they refill will die and be replenished by new guards at the top of 
the screen. Be careful: Guards can climb out of pits that do not close 
up around them. Your player, however, cannot climb out of pits and 
will die if trapped in a pit that is only a single brick wide. 


JOYSTICK COMMANDS: 

Up/Down/Left/Right 
Button 0 = dig left 
Button 1 = dig right 


2 


You will notice that gold chests carried by enemy guards cease to 
be visible. If you have picked up all the visible gold on the screen 
and the ladder leading to the next level has not yet appeared or you 
cannot reach the next level by climbing to the highest part of the 
screen, one or more of the guards is still carrying gold. You must 
trap the guards in a pit and pick up their gold. If an enemy carrying 
gold falls into a “dead end” that he and you are unable to leave, you 
will not be able to get that gold chest safely. If stuck in a “dead end,” 
press CTRL-A to continue (see below). 


SCORING: 

Completing a level 1500 points 

Picking up a gold chest 250 

Trapping an enemy 75 

Enemy dying in a hole 75 


HIGH SCORES: 

If you achieve a new high score, a high score list will appear on the 
screen at game’s end. Type in your initials then press RETURN. Note: 
You can use the left and right arrow keys to make corrections before 
pressing RETURN. 


SPECIAL KEYS: 


CTRL-A 

CTRL-J 

CTRL-K 

RETURN 

CTRL-R 

CTRL-S 


CTRL-X 

CTRL-Y 

ESC 


aborts man if stuck without means of 

death or escape 

sets game to joystick control 

sets game to keyboard control 

displays current high score list 

terminates current game (enter demo 

mode) 

toggles sound ON/OFF 

slows down overall game speed (press 

repeatedly) 

speeds up overall game speed (press 
repeatedly) 

flips x-axis on joystick 
flips y-axis on joystick 
freezes action until ESC hit again 


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Cheat keys: 

CTRL-SHIFT-N advances a level (CTRL-SHIFT-6 on lie) 
CTRL-SHIFT-P adds additional lives/players (CTRL- 
SHIFT-2 on lie) 

Using either of the two “cheat keys” forfeits your high score attempt 
for that game. So does beginning a session at any level other than 
the first (level 001). 

£ MAKING YOUR OWN GAMES 

The Game Generator (“Edit mode”) lets you design, move, erase, 
playtest, and save to disk your own unique Lode Runner games — 
with no programming knowledge required! You may also use this 
editor to access directly (then play) any of Lode Runner’s 150 dif- 
ferent game screens, as well as to erase high scores and prepare 
new data disks for use in saving your own game creations. Don’t 
panic. It’s all remarkably easy. 

The following chart summarizes the steps involved in making your 
own games. Detailed instructions are given in the sections that 
follow. 


HOW TO MAKE YOUR OWN GAMES: SUMMARY 



WHAT TO DO 

HOW TO DO IT 

1. 

Enter “Edit Mode” 

Press CTRL-E from demo mode 
(or CTRL-R then CTRL-E from 
game in progress) 

2. 

Put “Initialized” 
data disk into disk 
drive 

(See “Initializing Your Data Disk”) 



Use l-J-K-M keys to move cursor; 
Use 0-9 to make shapes 

4. 

Save Your Game 

Press CTRL-S 

5. 

Play Your Game 

Press CTRL-Q to “Quit” game 
generator; 

Press P (and RETURN) to “Play” 


4 
















1. ENTERING EDIT MODE: 

First you must enter Edit mode. If you are playing a game, press 
CTRL-R to end the game, then press CTRL-E (for “Edit”). If you are 
starting from the self-playing demo mode, simply press CTRL-E. The 
Lode Runner Board Editor screen will appear, allowing you to enter 
the following single-key editing commands: 

E (for “Edit”) 

P (for “Play”) 

I (for “Initialize”) 

C (for “Clear”) 

M (for “Move”) 

S (for “Score”) 

These commands are explained in the instructions below. 

2. INITIALIZING YOUR DATA DISK: 

Before designing your first game board, you must prepare a Lode 
Runner data disk on which to save your creations. Enter the Edit 
mode (if you haven’t done so already) and press I for “Initialize.” 
Remove your Lode Runner disk and insert a blank disk of your own 
into the drive. Press Y (for “Yes”) in response to the screen question 
(“Are you sure?”) When the disk drive stops whirring, your data disk 
is ready to use, and you can use it to create and save 150 different 
boards without reinitializing. Note: Use this I command with cau- 
tion as it erases the entire data disk! By the way, the program will 
prevent you from initializing (and erasing) your Lode Runner master 
disk. 

3. DESIGNING YOUR OWN GAME BOARDS: 

Now that you have an initialized data disk, you are ready to create 
your own games. From the Lode Runner Board Editor screen, press 
E (for “Edit”). You will be asked to type in the number of the game 
board you want to work on (001-150). For your first board, use 001. 
Type in the number, then press RETURN. The selected screen will 
appear. 

NOTE: Whenever you type in board numbers in response to prompts 
in the Board Editor, you must type the entire three digit number 
before pressing RETURN (i.e. 3 must be entered as 003, 47 as 047, 
etc.) You may use the forward and back arrow keys to skip over digits 
or to make corrections before pressing RETURN. 


5 



The process of designing your own boards is simple. There are nine 
basic shapes that make up all Lode Runner game boards. Each of 
these shapes is controlled by one of nine number keys (1-9). Zero 
(0) makes a blank. To design a game screen, you simply move the 
cursor around the screen with the cursor movement keys and place 
the shapes where you want them by pressing the appropriate number 
keys. 

Remember: You MUST have an initialized data disk on hand if you 
are going to save your creations to disk; you cannot use the Lode 
Runner master disk for this purpose. 

IMPORTANT: SEE TIPS ON SAVING YOUR CREATIONS BELOW. 
YOU MUST SAVE YOUR GAME EACH TIME YOU QUIT THE GAME 
GENERATOR, EVEN TO PLAYTEST. 

CURSOR MOVEMENT CONTROLS: 

I = up a line 
M = down a line 
J = left a character 
K = right a character 

LODE RUNNER SHAPES: 


0 = blank 

1 = diggable floor 

Hill 2 ~ undiggable floor 
^ 3 = ladder 

— 4 = hand over hand bar 


~i~ 5 = trap door 

^ 6 = ladder that appears 

after getting all gold 

H 7 = gold chest 
■jfc 8 = enemy 
df 9 = player 


6 


There are a few practical limitations regarding the number of ob- 
jects you can use: 

YOU MUST HAVE ONE “PLAYER” ON YOUR GAME BOARD FOR 
YOUR GAME TO BE PLAYABLE -i.e. NO MORE, NO LESS THAN 
ONE LODE RUNNER COMMANDO (SHAPE #9) MUST BE INCLUD- 
ED IN YOUR GAME BOARD DESIGN. OTHERWISE, WHEN YOU TRY 
PLAYING YOUR GAME, YOU WILL BE RETURNED TO DEMO MODE. 

You may have 1, 2, 3, 4 or 5 enemy guards (shape #8) on a board. 
No more than five, no less than one. 

The other shapes (1-7) also have numerical limits, though you are 
not likely to exceed them. If you do, the program will simply ignore 
the excess. 

From within the game generator, you may also view adjacent Lode 
Runner boards by pressing the forward or back arrow keys. 

4. SAVING YOUR CREATIONS: 

When you finish designing a screen or when you want to play test 
it or take a break ... 

YOU MUST SAVE THE BOARD ON YOUR INITIAL- 
IZED DATA DISK BY TYPING CTRL-S (for “Save”). IF 
YOU DO NOT SAVE THE GAME ON A DATA DISK, 

THE BOARD WILL BE LOST WHEN YOU EXIT THE 
GAME GENERATOR! 

5. PLAYING YOUR GAME: 

After you have saved a board (using CTRL-S), type CTRL-Q (for “Quit”). 
CTRL-Q returns you to the Board Editor screen. From there simply 
type P (for “Play”) and RETURN to play the game board you’ve 
created. 

OTHER EDIT MODE COMMANDS: 

The other single-key commands available from the Board Editor 
(CTRL-E screen) are as follows: 

P (Play) — Lets you select any game board you desire. After press- 
ing P, you will be asked to enter the three digit number of the level 
you wish to play (001-150). Type in the number and press RETURN. 
Note: If you attempt to enter Play mode using a disk that has no 


7 



level 001, control is returned to demo mode. To resolve this, enter 
Edit mode and create a first level. 

S (Score) — Clears high scores from the disk; you start high scores 
over again with a clean slate. 

C (Clear) — Erases a game board from the disk (blanks the board). 

M (Move) -Copies a board to another level number. 

Note: You cannot Clear, Move, or Edit the game boards on the master 
disk. These functions are available for use with a data disk only. 

TROUBLESHOOTING: 

Whenever there is a disk error, the game will return to demo mode. 
If this happens, check to see if the Lode Runner master disk is in 
the disk drive and if the drive door is shut. If this doesn’t resolve 
the problem, check to see if you have a level 001 on your game disk. 
If not, create one. 

Playtest your own board creations to make sure they are beatable. 
If you want to refine or improve them, simply return to the editor. 

Remember, as mentioned in “Game Play," if a player becomes stuck 
in a “dead end” with no way out, press CTRL-A to Sacrifice that “life” 
and to resume play- 





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