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"MASTER OF STRATEGY ~
4
‘ /
‘THE STRATEGY GAME
_ OF THE DECADE ARRIVES
As a new Ice Age dawns in
Rainbird’s gigantic new classic,
Strategy gaming also enters a
new era. For Midwinter is a
genuinely original concept that
launches revolutionary
techniques onto the home
computer screen.
The scenario is convincingly
realistic as a new Ice Age grips
the world. Together with a small
group of pioneers you have
colonized the Midwinter Isle, a
160,000 square mile land mass
now under threat from invaders
intent on seizing your sanctuary.
Compelling action and strategy
take place across a spectacular
3D fractal generated landscape
with its stunning geographical
accuracy. You control 32
personalities, each with different
qualities, skills and complex
personal relationships. Enemy
movements can be tracked, and
battle plans made, using the
incredibly detailed on-screen
map.
In your bid to defend the life-
supporting heat mines, you can —
ski, hang-glide, travel by snow
buggy or cable car, snipe and
sabotage the enemy. There is
no easy way to win, but the
game’s unique depth and
absorbing complexity will keep
you trying until you do.
The deep Midwinter is upon us.
Be prepared for a long and
exciting battle against its
elements.
REVIEWS
INDEX
DEE GEAR cj ecsiccnss rues
AFTER THE WAR...........74
BGUANAGT | iicccseccssene
BAD COMPANY.............94
BATTLE OF AUSTERLITZ ..39
CONQUEROR ..........0404.28
DARK CENTARY.............86
DAY OF THE VIPER.......60
DEMON'S TOMB...........92
ENTERPRISE csicauito
EUROPEAN SPACE SIM..62
FIGHTER BOMBER ........58
FOOTBALLER OF THE YEAR 2.33
EN EFRODER (i. ccsccscscvscvecsset
UTEARDS coccinea
RINGS OF MEDUSA ......83
i criecearsi et
Oise oO
TOWER OF BABEL........68
WILD STREETS... ccsiieud0
INTRUDER
PAGE 84
French software
supremos, CBI Soft,
have created a surreal
shoot'em-up in the
shape of Intruder. Our
trigger-happy team
get down to some
serious blasting as
they test out this
action-packed,
colourful, horizontal
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extravaganza.
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Mystery.
BABEL PAGE 68
In a vain effort to meet their maker, man built the
Tower of Babel. Now, a group of extra-terrestrials
have become caught up in it. Can you save their
hides and escape?
COVER DISK
PAGE 15
This month we begin
a regular special
cover disk section.
Jason Spiller will be
wending his weary but
totally enthusiastic way
around
speaking to the developers
and programmers of games in their final stages
of production. The demos featured in this issue
are Aquanaut, Pipemania, and Theme Park
the’... country
WIN!
We've’ Absolutely
oodles of software up
for grabs. Not to
mention a rugged
mountain bike and a
super-duper, special
mystery prize.
CONQUEROR PAGE 28
Rainbow Arts' have pulled no stops in releasing
their tank battle simulator, Conqueror. Using the
same graphical techniques as the much
acclaimed Virus, you must command your tank
against the oncoming enemy forces.
TGA: CHAOS
STUNT CAR RAC
Crispy's done it again! Yep, Nick presents full
playing guides to two of the best games going.
Plus countless other handy hints and tips.
Led by Wing- Commander Crispy, we don our
flying goggles and take to the skies in order to
test Activision's latest offering, Bomber.
ROTOR
PAGE 71
Following in_ the
footsteps of Oids and
Thrust, Rotor requires
nerves of steel and a
steady hand.
DAY OF THE VIPE
PAGE 60
Robotic computer
subterfuge comes to
the ST in the shape of
Accolade's futuristic
Day of the Viper.
inhabitants of Earth fighting for survival, can
you reach the nearest interplanetary launch pad
and escape the aftermath of the holocaust?
Only and army of punks stand i in your way.
Peeacanaine ah
Bbaaat
AD COMPANY PAGE 54
Last month we brought the action-packed demo,
now check out the full story on Steve Bak's
Space Harrier-style, 3D Blast'em-up. With four
alien-packed levels, will it prove to be as frenetic
as Bak's past hits?
Published by: Interactive Publishing Ltd, Latham House, Quarry Lane, Chichester, West Sussex, PO19 2NY. Tel (0243) 532828.
Fax (0243) 533070. Publisher: Hugh Gollner The Team: Nick Clarkson, Jason Spiller, Pat Kelly, Alex Simmons, Andy Mitchell.
Artwork Production: Chris Stevens. Digital repro: Jane Gollner Electronic art consultant: Ian Tindale. Cover Art: Artistix Tel
(0705) 252125. Advertising: Jean Gollner Tel: (0243) 532828 Fax: (0243) 533070. Subscriptions: Carolyn Jones. Tel (0243)
532828. Printed in England. Please Note: No material from this publication may be reproduced in any way without the publishers
written consent. Correspondence: all enquiries or requests for information must be made by letter; we are unable to deal with
such requests by phone. Legal bif®: Whilst every care is taken, the publishers cannot be held responsible for errors contained
within this magazine.
ACTION
The editorial staff at ST Action take pride in producing our high-quality games magazine, while other
publications throw out their reviews in black ink. If we cannot present a game as carefully as it has
been programmed and produced, then why bother at all?
Our cover disk has received much acclaim, and future games have been pencilled in; although we
won’t reveal which titles or publishers, we can say that some of the big names in the business are
involved. We must apologise to our subscribers who were left unaware of what was happening with
cover disks. The price of the magazine has risen from £1.50 to £1.95; all current subscriptions will be
honoured. However, the disk which is optional to subscribers, is an added feature and adds £1.00 onto
the basic price of the magazine. Any subscriber wishing to receive the cover disk must request this
from the subscription department. Many subscribers have complained about having to pay for the
disks. Those subscribers, current and future, who have subscribed to receive the magazine will receive
the magazine; those who have subscribed to receive the magazine and disk will receive both magazine
and disk.
Also new to the scene is our GTGA Helpline. For many years now adventurers have had the luxury
of help, but what about the arcaders who are in need of assistance? Until now they have received very
little, but Nick has been looking through readers’ pleas and has been helping out. Anyone in need of
assistance should send their queries to the address printed in the GTGA: Helpline pages. The Helpline
is aimed at those readers requiring help and not those requiring cheats, however each request will be
looked into and the cheats printed in our small tips section.
HEWSON’S
THIRD
COLLECTION
Hewson Consultants have
announced the forthcoming
release of the third games
compilation. The pack is
suitably” -tithed «Premier
Collection 3, and should be
available now at a price of
£29.99. The four titles in this
pack are Quadralien,
Cybernoid II, Battle Ships, and
Archipalagos - Cybernoid II
being the only Hewson title.
The pack offers a mix of
shoot’em-up to strategy-type
games. Hewson seem to be
continuing the success of the
first two in their series, but will
the Premier Collection have
more sequels than Rambo?
To celebrate their forthcoming
releases, Hewson have decided to
sponsor a_e mystery. prize
competition in this issue. A shot of
Cybernoid Il, which is one of the
four games in their Premier
Collection 3 pack.
POST IT!!!
Every day ST Action receives
numerous telephone
enquiries, which could be
handled better if letters were
sent instead. Complaints, help
and general enquiries may not
seem to take much time to a
single caller, but when there
are sO many we cannot get on
with producing the magazine.
Many readers’ enquiries are
not actioned because their
records (taken over
teleplione) are lost or
misplaced. Please refrain from
calling and remember that the
Subscriptions Dept. is open
between 10.00am_— and
4.00pm, closing for lunch at
1.009m to 2.00 0m. [ose
requiring tips will be pleased
to see our new section, GIGA
Helpline, which will answer
our readers’ help enquiries as
far as games are concerned.
Complaints are best in writing
in any case, and a procedure
for dealing with them is intact
at our offices. Many readers,
after getting through,
comment on their difficulty in
doing so - | rest my case.
E,A, SET THEIR SIGHTS TOWARDS SPACE
Due out in March is Electronic
Arts’ space mega-game,
Starflight, reported in STA22
news, and now the company
has announced the imminent
release of another galaxian
strategy game, Imperium. This
“new sophisticated” release has
been developed in the U.K. by
Matthew Stibbe, the game's
designer who has previous
experience in the computer
Screen shots are currently
unavailable, but this press
shot gives Imperium a
The two
dubious characters are Nick
Wilson , with a short cut
dress, and Matthew Stibbe,
sporting a longer number.
futuristic feel.
The reader who sends the
most amusing caption will
win a copy of the game.
Captions should be
addressed to Imperial Fun,
ST Action, before 31st
March.
---STA jj
wargaming field. It has been
programmed by Nick Wilson
and the graphics have been
done by Karl Cropley. This is
Nick’s first 16-bit project, his
previous experience being
connected with 8-bit
conversion titles.
Imperium; a. - complex
strategy game, is set in the
year 2020 A.D. and it simulates
the next thousand years of
human development. The game
has been written so as to have a
“strong imperial feel” to it. As
the player, your aim is to
become the last surviving
emperor of the galaxy, and to
do this you must skilfully
manipulate economic, political,
diplomatic and military factors.
The game is due to be released
in late March for the ST and
priced at £24.99.
IMPRESSIONS, Chesham House, 29-30 Warwick Street, London WIR 5RD.
EMLYN QU
WHILE LO
Audiogenic Software have
announced the imminent
release of Emlyn Hughes's
Arcade Quiz. If you like pub-
style trivia machines then this
game will keep you occupied,
in the comfort of your own
home. However, this isn’t any
old quiz game, but one in which
you must travel across the
screen towards the WIN BAR
while the screen scrolls towards
the LOSE BAR; this is a race
against time! There are ten
levels which can be explored
and questions must be
answered from the six general
knowledge categories: Pop &
Rock; Sport; Entertainment;
Arts & Literature; People &
Places; and Pot Luck. The
game is played on a board on
which lie twisty routes and
dead ends and the aim is to
reach the WIN BAR and thus
enable you to play the cash
game. After winning money
you will have cash to play in
the next level, or you can skip
levels if you win enough cash.
There are loads of gimmicks,
with special ‘blocks’ on the
board revealing different
functions. There are a reported -
2200 questions with bonus and
cash games, a master game
and an arcade-style scrolling
track. The master game can
only be entered into after
winning enough money to
complete the inferior levels,
and it features a time limit in
which you must search a
screenful of question blocks for
the hidden magic gems. Find
the gems and a hidden code is
revealed, allowing entry into a
real-life competition! This Trivia
Quiz should be out late
February and will be priced at
£19.95.
Not one to sit down when
there’s publicity about, Emlyn
swaps his Pringle’ for a
Tracksuit in preparation for
another Audiogenic product,
Emlyn Hughes International
soccer. After a successful
release on the inferior 8-bits
last year, it has to be seen how
well this game will convert.
Apparently, Audiogenic are
releasing this game because
they have been swamped with
phone calls regarding the 16-
bit conversion, and | thought
that it was because of the fast-
approaching World Cup. Silly
me! Emlyn’s game will feature
artificial intelligence and will
“hit the streets” (I hope not
literally), again, late in
February and yet again at a
whopping fee of £19.95.
Another footballing figure,
not shy of some publicity, is
Lou Macari, Known as the ex-
manager of Swindon Town.
And what of him, you may ask?
Well, being a betting man
se
The World Cup is just around the corner and Emlyn Hughes and
Audiogenic are ready to jump on the bandwagon of international football
releases.
If you’re fed up with dropping your change into the pub trivia quizzes and
pressing the wrong buttons, why not try this alcohol-free trivia quiz board
game from Audiogenic?
myself, I’d put a wager on him
being the technical adviser to
Audiogenic “Football Mad”
Software’s forthcoming release,
‘Super League Manager’. In this
game you can sign up with
different teams during your
career: do well and you will be
headhunted, badly and you’ll
be fired. Lou’s advising that
you pay £19.95 for this football
management simulation and no
screenshots or release dates
are available.
ea
\] EF
Gollner Publishing's three titles,
or Action; “ST “World. and
Amiga Action have teamed up
with Database Publishing's
Atari ST User and Amiga
Computing to form a new
company - Interactive
Publishing Ltd.
Interactive Publishing, of
which Hugh Gollner has
become Managing Director, is
part of the Europress Group.
All subscriptions and suchlike
payments should be made to
Interactive Publishing Ltd.
Otherwise it's business as
usual and all staff will remain at
their current locations.
d.S. Gold have, under the
official Advanced Dungeons &
Dragons’ product banner,
announced the forthcoming
release of Champions of Krynn.
Champions of Krynn is not
linked with their previous
release, Pool of Radiance,
although the game system of
‘Pool’ has been enhanced. The
game is set in the world of
Krynn and the player guides
his party of eight in a mission
to defeat a ploy which enables
the dark Queen Takhisis to
become Ruler of Krynn. There
is no firm ST release date but
the price should be £29.99.
This is an Amiga shot, the ST version has still to be confirmed, although it
looks likely to be announced shortly. So hang on to your keyboards RPG
fans Krynn is a coming.
ba Fmd
’
--=STA {/
<1 STA --=
Not content with supplying us
with some big licences in 1989,
Domark are releasing a host of
new and original titles in the
early part of this year.
During the last year
Domark have supplied the
games software with a large
number of big coin-op licences,
film licences and original titles.
These titles range from APB,
Hard Drivin'', Dragon Spirit,
Licenced to Kill, Zybots, and
even more recently, another of
those missing 'g' games,
Toobin’. Prior to Christmas,
Domark released the Star Wars
trilogy, the popular wire-frame
vector graphic series of games.
The company are now set to
launch four new titles in the
very near future: these being
Cyberball, Escape from the
Planet of the Robot Monsters,
Wings of Fury (from the
German-based Broderbund
label), and they have also
slipped in a new licenced
product from Incentive, Castle
Master.
Castle Master, an Arcade
Adventure, offers solid 3-D
graphics, animated effects and
is set in 16th century England.
This adventure, where the main
plot is to rescue a captive
You must also rid the castle of evil
spirits who will come in many
different guises, either animal or
object. You must explore your
surroundings to make progress
and you will need keys to open
doors and chests, food to top up
your strength and messages and
clues to aid your quest.
© ve
entiae Sa
area
ERT IMR LER ROLE:
prince or princess within the
castle, has been licensed from
software developers, Incentive,
creators of Freescape. In fact,
this adventure boasts an
advanced form. of the
Freescape technique. The
game has loads of locations,
enough to keep any
adventurers occupied, with
loads of puzzles that become
harder to solve further into the
game. Each puzzle normally
has more than one solution.
Luckily, the game is supplied
with a 24-page booklet in
which clues may be found.
lan Andrews, of Incentive,
explained that this move, from
software publishers to software
developers, would enable them
to concentrate more effort into
producing games rather than
marketing them, a move which
most developers opted for
some years ago. Incentive's
past 'Freescape' games have
been Driller, Darkside, and
ETL LAOA TE IE: MEER ED Te PR
There are many locations, numerous floors and many rooms, but there are
only four towers where the prince or princess may be held captive! If you
listen for cries of help, a general direction can be obtained.
-~- STA
As you aproach the castle it shakes, and an eerie banshee wailing will be
heard. Your aim is to enter and free the captive prince or princess. Firstly,
you must lower the castle’s drawbridge then search around the castle for
clues.
The only way to kill spirits is to catapult rocks at them. The spirit’s
strength is displayed on the Spirit Level!
Total Eclipse. While this
licenced is believed to be a one
off agreement, don't discount
the possibilities of more
Incentive produced titles being
released under, the ever-
growing, Domark label.
- ce
=
4
Domark have set a release
date for the 5th of April for
Castle Master, and it will cost
£19.99 on the Atari ST. All
shots were supplied from the
Amiga and no ST shots were
available to display.
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FIRSTLY we’ll kick off with the
news that ANCO are set to
launch KICK OFF 2 in the not-
too-distant future. The BITMAP’S
are going to be designing and
producing SPEEDBALL 2, which
was logically a bit of a cert after
the success of the XENON duet.
Everything that this trio touches
seems to be coming up roses.
Talking of BLACK, have you
played last month’s demo of
BLACK TIGER and also BAD
COMPANY? Fab or what! Moving
on, VIRGIN/MASTERTRONIC are
rumoured to be releasing a game
based on the epic, DUNE. Let’s
hope that the manual is smaller
than the series of books.
PHOTON STORM will be
released later this year by ARC,
and JEFF MINTER holds the
credits. CARTHAGE won’t be
long in development now and
PSYGNOSIS have been working
on it for well over a -year.
DOMARK are set to release info
on their new BOND game, THE
ari WHO (LOVED Meas,
however, an old Roger Moore
movie. VIRGIN are following up
on their VIZ licence with even
more wacky games - DAN
DARE 3 and a more serious
release, RISK. OPERATION
THUNDERBOLT is now out, but
did you know that it was at No.4
in the ST only sellers’ chart of
ZERO’s February issue? Well,
those of us in the know can tell
you that this chart must have
been compiled at least one week
before that issue went on sale
around the 8th of January. Does
anyone care anyway? Tune in
next month for more idle gossip.
SPECTRAVIDEO
QUICKJOY
Spectravideo will now handle the
AK supplies of the Quickjoy
range of joysticks. What it means
to you, the public, is that if you
have any trouble finding these
joysticks, you should alert your
local computer dealer of the
suppliers. Spectravideo say that
the range will be considerably
increased over the next few
months.
The Quickjoy range features some
unusual and innovative designs.
The Final Battle will be upon us
shortly, and Imageworks are the
company responsible for starting
it all off. This 3-D isometric
adventure game is the long-
awaited follow-up to Legend of
the Sword.
Legend of the Sword was an
icon-driven text adventure and
was released for the ST, some
eighteen months ago, on the,
then, Telecomsoft label, Rainbird.
During Legend the hero had to
find and keep the legendary
sword and shield, both with
magical powers, and guard them
from the evil hands of the wizard,
Suzar. The Final Battle, being a
sequel, pitches Suzar escaping
from the tiny tear drop which had
imprisoned him since the end of
the first game. He has fled with
the, much coveted, sword and
shield to the distant castle of
Anar. The hero, however, is
captured, along with his merry
band of do-gooders, in the
opening scenes of the game and
imprisoned in an underground
cell. Another two of your party
members have been imprisoned
in a torture chamber several
locations away, the others,
however, have been disposed of
in a very inhumane manner. You
must escape from your cell, free
your two remaining party
members and track down Suzar,
who will be at the castle of Anar.
Will The Final Battle
(Amiga shot, above) and
Cadeva (ST shot, right)
herald the return of the 3-
D isometric view
adventures? There haven't
been many 3-D isometric
games, never mind
adventures for the ST,
Airball and Raffles being
the only
immediately spring to
two which
mind. These type of
games, however were very
popular with the 8-bit
scene for quite a while.
--STA j/j- STA--
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all
Once you have located Suzar
you must retrieve the sword and
shield and exterminate him from
the face of the planet. The game
features 3-D isometric views of
each significant location, similar
to those used in the Bitmap’s
Cadeva project. The Final Battle
will be available late April for the
ST.
Gravity, also from the
Imageworks label, should be in
the shops during the early weeks
in March. Gravity is an arcade
action game with more depth
than your average shoot'em-up.
The level of depth will be
calculated during gameplay and
will be directly proportional to
your skill level, therefore the
better you become at this game,
the harder the game will become,
HIZARD & STUpy :
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which seems to bring some
artificial intelligence into the
gameplay. Gravity is set in
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These screen shots
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Note the likeness to the Bitmap’s
Cadeva. Both games will be released
at £24.99.
space, your alien enemies are
sapping up all the planetary
suns that they can reach and, as
a result, galaxies are being
destroyed, leaving the black
holes where a once purposeful
sun was located. These black
holes are ever increasing on
your journey, and you must
avoid them at all costs or your
mission to destroy their growth
will come to a complete end.
Your overall mission is to create
planetary systems around the
universe and upgrade your craft
to meet the requirements which
will enable you to take on the
aliens at a level par, tackling the
aliens will be no means easy
until your craft is suitably
equipped. The game features an
isometric view of the
intergalactic landscape and the
strategy element features highly;
as such, each new game will be
different from the last, so that it
will have an appeal with those
games players who, after having
played a game once, see no
challenge left. Gravity should be
reviewed next month.
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OTT NE IRN SETI DS HENS TATA ED
of space, but the strategy
maps and features of the game. The aliens have far superior crafts so you
must visit planets and re-equip your vessel.
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This detailed map displays the depth of water around the island’s coast.
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PSS have recently released some
fine wargames for the avid ST
strategist; now another type of
simulation/strategy wargame has
been pencilled in for a March
release on the ST, namely,
Wolfpack. The era is during the
Second World War, 1942 to be
precise, and you can choose
between many well researched
scenarios which occurred in the
North Atlantic. The research for
Wolfpack has been very
thorough and you can actually
see how different actions would
have changed the outcome of
individual encounters. You are
the admiral of the whole fleet and
can move between, and control,
2
Kid Gloves looks to be one of
Logotron’s next releases on the
ST. The game is a cutesy-type
platform game. You are set as
the Kid, who has awoken in the
Amazon jungle. The last thing
that Kid remembers is that he
had pulled on his uncle’s old
boxing gloves while in his attic.
The gloves are the only hope the
Kid has of making it home;
luckily he’s still holding on to
them. The game has been
programmed by Timothy Closs,
previously of ‘I, Ball’ fame. There
STA ---
This control scene indicates the
detail that has been incorporated
into the graphics.
any vessels with ease. Wolfpack
boasts digitised animation
routines which add to the
realism. This arcade simulation
will be available soon at a price
of £24.99.
[OGOTRON SPORT THER NID LOVES
Is this game
set to be the
Rik
Dangerous of
the 90’s?
are five levels, each one set in a
different scenario, with weapons
to buy, coins and fruit to pick up,
amongst other things. The ST
version boasts Amiga-quality
sound. Kid Gloves is set for an
April launch and is priced at
£24.99.
Cloud Kingdoms again is a
cutesy-type game and is due for
a concurrent release. The game
has 32 levels and 8-way
scrolling. Priced at £24.99,
expect to see this reviewed soon.
SENSE UA OO ee RRS FP Be 5
Mark and Steve
travelled to
Silverstone for
the 9.00am start
at the John
Watson school
of racing. It was
a bit parky as the
wind whistled
across the race
track, but they
radiated
enthusiasm like
a couple of
Ready Brek kids.
9.15am: Steve and Mark
went into the all-
important briefing in
preparation for the
Formula Ford race. Then
with much expectation,
they clambered into the
cockpits of their
respective cars and with
the last piece of advice
ringing in their ears -
‘Whatever you do don’t
take your hands off the
steering wheel’.
Out on the circuit, Mark remembered well the briefing and sped around
the track like a real pro:
have another go?’
If you are searching for
educational software, then look
no further than B.Ware
Software, an educational outfit
who are releasing three new
titles. All the games follow
repeating patterns and will
teach your kids how to become
shoot’em-up heroes. The
programmes are cute and,
while they seem appealing to
the under-10’s, I can also see a
market for those out there who
like the simple kind of game -
but be warned: these games
are not easy when played at the
harder levels.
The first is Penguin, in which
you must control one to four
cutely drawn penguins from a
start point to the finish. To
hinder you are a number of
pitfalls which can be overcome
by using your limited utensils,
‘It's not as exciting as the Formula Ford -. can |
but with up to four penguins to
guide it becomes hard to keep
track of which penguin is going
where. The penguins must not
drop in the acid or they'll die,
and it will be all your fault.
-=-=— STA
é
U
Cast your mind back to the
5. Gold,. TurbeOutrun
competition in the December
issue (Iss.20) of ST Action. We
were literally inundated with
entries - and little wonder, for
the prizes were outstanding!
First two names out of the hat
became the proud owners of a
thrill of a lifetime - a day out at
Silverstone with professional
tuition in hotted-up saloon cars
and pucker Formula Ford
racing cars - ‘VRRROOOMMM!
The lucky winners are: Mark
Newman from Towbridge, and
Mr Steve Wood. from
Wolverhampton. Well done,
chaps - shame a few of you
girls didn’t go in for the
competition.
The next ten winners
receive the commiseration
prize. of a ‘remote. control
Ferrari-F40. They are: John
Cankwell, Northampton; Liam
Nash, Birmingham; Gaston
Smit, Netherlands; Tony
Zanelli, Nottinghamshire; W.J.
Hickford, Cleveland; Kevin
Taylor, Manningtree; David
Stanford, Derbyshire; David
Lewis, Swansea; J. Sultan,
High Wycombe; and A.Dewar,
High Wycombe.
Even the next ten winners
don’t go away empty-handed.
These winners receive a copy
of U.S. Gold’s wizard racing
gamély Turbo )-Oulrunm 4
tightfisted we’re not! They are:
Roger Brewster, Albrighton;
D.Nurney, Brandelholme;
Martin Crawford, Lundin Links;
Sara Maidstone, Norwich; Jack
Plage, South Wirral; Lee Taylor,
Darwen; Steve Bean,
Stoborough; P.A. Pittard, Milton
Keynes; Neil Evans,
Cheltenham; and R.G. Plant,
Tenbury Wells. Hard luck if you
entered but didn’t win - better
luck next time!
’
fn
ST
‘Steve described the sensation of travelling at 120 mph, a few inches from
the ground: ‘It’s really exhilarating and tiring - you feel every bump and
pothole!’ Successfully negotiating the chicane, Steve couldn’t contain
himself and demonstrated his feelings with a thumbs-up sign to the tutors
- at least | think it was a thumbs-up sign!
EDUCATE YOURSELVES WITH B.WARE’S PENGUINS
Second is Billy Bounce in
which you must bounce your
way through the levels whilst
picking up the keys. Jump
Jack is similar to Billy Bounce,
although instead of bouncing
Sat eee cw
Both Jump Jack and Billy Bounce
are reminiscent of early computer
games.
you must jump. All three
games are £19.95. Bearing in
mind that the games are too
hard for most under-10’s and
that this is a specialised market
having fewer sales, the asking
price appears appropriate.
These educational games could
be a blessing to distraught
parents. B.Ware Software can
be contacted on 0455-613377.
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“What a great game! UBI SOFT have taken a
video nasty and an arcade/aventure,
combined them, coming up with a real winner in
the process. Moving your four characters around |
the building, trying to find a way out, all the time
fighting off attacks from zombies, is very atmos-
pheric. There are some good puzzles to work out,
and a hell of a lot has gone into the game. By all
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For mysterious reasons, dead people come back
to life to feed themselves on the flesh
of human beings. The Earth is inhabited —
by millions of Zombies, who are
spreading terror, and by gangs.
of hooligans, who are ready:
to do anything to survive.
The nightmare has just begun
Yet four people didn't
lose hope and decided
to run away to new -
horizons.
Te ee
evabeehpineenabennneniibbady I
eeeeegeeeseeaayenenaeasanys
Accolade should have released
The Third Courier - if not,
expect it very soon. This game
is a Spy Role-
playing/Adventure game which
is set in Berlin. You are cast as
a secret agent codenamed
Moondancer; your mission is
critical. A main feature of the
game is that you are allowed to
choose your own character’s
occupation, background and
education level etc. and this
will decide your character and
skills. You must recover
NATO’s stolen defence plans
before they find their way to
Moscow. Two of the couriers
a ee ee
Ss emg -
BER han»
aS Sa She Th
& Ft.
CEC
Se RAS NO
entrusted with the plans are
dead, the third courier has been
traced to Berlin. You will find
yourself in both the East and
West sectors of the city, which
it is boasted as realistically
depicted, but after all the
changes there, | doubt it. Each
new game should differ and
there are many solutions to
recovering the plans. The game
will be priced at £24.99 on the
ST. The game review should be
in next month’s issue.
Accolade are also set to
release the ST version of Jack
Nicklaus’ Greatest 18 Holes of
Major Championship Golf,
th
a
Nicklaus’s Golf Sim looks more appealing than Leaderboard, but wait until
next month for a comparison on gameplay.
7 fi panhandler is but a breath away from
= bo
Ru'Bamm
Unarmed
known to us as Jack Nicklaus’
Golf. The game features the 18
most challenging holes in
major championship golf, all in
one package. Jack has also
slotted in two of the toughest
and most scenic courses that
he’s ever designed. The game
also features handy on-screen
tips from the Golden Bear
himself. Like Leaderboard, it
offers up to four players with an
option to play a computer-
This RPG/
Adventure
seems to pack
most of the
_ information
onto the
screen. As can
be seen, it
relies very
much on text,
but with the
addition of
graphics and
icon selectors.
exe
INTUITION
mrrencnns
i HEALTH
controlled Nicklaus. Priced at
£24.99 this game should also
be reviewed in our next issue.
You can
choose
which tee
to play
from,
another
nice touch
from the
Accolade
team.
new release, Ramrod. In this
game you must keep either
Ramrod or Rambot amused.
The whole object of the game is
to prevent them from becoming
bored. The boredom level is
measured in much the same
way as energy is on other
arcade games. If you keep
Ramrod occupied you prevent
him from becoming bored and
thus reducing his boredom
level. If, however, Ramrod
a
i
becomes bored, this will
increase his boredom level. The
game has several sub-games,
the arcade coin-ops, and to
participate in them you must
explore the map and pick up
coins, which are a form of
bonus. There are four levels for
you and Ramrod/Rambot to
conquer and each one has
been exclusively designed to
keep Ramrod from getting
bored. The four levels, in order,
are Hi-Tec, Lo-Tec, Aztec, and
iZ
i é
Meet Ramrod: it’s your job to keep this guy amused.
the fantasy level. There are four
different coin-ops, each with
three difficulty levels; these
coin-ops are fast and furious
shoot’em-ups with a time limit.
This game looks very Marble
Madness-ish, but with loads of
extra gimmicks and sub-games
which are planned to keep your
interest on the game. Available
in March for the ST and still to
be priced.
Also due for release from
Gremlin is SuperCars. This
game is out on the Amiga and
is a very polished version of its
genre. You view your car from
overhead, and race around the
track against three to seven
The scenario is well drawn and
Ramrod well animated.
yellow cars. If you win you will
receive prize money which you
can spend on accessories at
the shop. The accessories only
last for one race and some are
expensive, therefore not really
cost-effective until the later
stages - talking of which, there
are three, with nine tracks in
each.
Ramrod
and
Rambot
are both
very heavy
so it’s
advisable
to keep
them away
from the
water.
BARGAIN SOFTWARE
MAIL ORDER
GUARANTEED NEXT DAY DELIVERY
RING NOW ON
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RRP OUR
PRICE
PPB. cies envccecatns 19.99 14.99
Adidas Soccer 19.99 14.99
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Batman the Movie 19.99
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14.99
14.99
Damocles 24.99 16.99
Double Dragon II 19.99 14.99
Dragons of Flame 24.99
Drakkhen 29.99
Dungeon Master 24.99
Eye of Horus 24.99
F16 Combat Pilot 24.99
F29 Retaliator 24.99
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24.99
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Hound of Shadow 24.99
Interphase 24.99
Kick Off 19.99 13.99
Kick Off Extra Time......... DOO ci 6.99
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Lost Patrol
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Populous 24.99 16.99
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R.A.C. Lombard Rally...24.99......16.99
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Red Heat 19.99
Renegade III 19.99
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Run the Gauntlet 19.99
SEO iin ang se 29.99......21.99
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Super Cars
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Test Drive II
Tin Tin on the Moon 19.99
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Untouchables 19.99
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309 Goldhawk
Road
London W7
Open
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(01) 566-2325 10am - 8pm Mon - Sat
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(01) 741-1222 10am - 8pm Mon - Sat
COMPILATIONS
ACTION ST
Only £11.99
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LIGHT FORCE
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TRIAD
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MAGNUM 4
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Captain Blood
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WINNERS
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Thunderblade + Led Storm
Blasteroids
Impossible Mission II
The above are mail order prices only.
Shop prices may vary.
178 Archway
Road
London N6
Open
Mon - Sat
10am - 6pm
Unit 33/34
Romford Shop.
Hall, Romford
Open
Mon - Sat
9am - 5pm
(Half Day Thursday)
RRP OUR
PRICE
19:99 3.4.4 2.99
st: Sere 7.99
Action Service
African Raiders
Afterburner 19:99%%..%. 8.99
Archipelagos Pia: ee 5.99
Asterix 10.99
Barbarian II
Battle Valley
Billiards
Bio Challenge 1998 i: 5.99
Boulderdash Cons. Kit....9.99........ 6.99
Castle Warrior 19398 cc 5.99
Chariots of Wrath 24.99........ 7.99
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Dragon Spirit
Flying Shark 10S ons 7.99
1990 ioe: 5.99
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Goldrunner II
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Karate Kid II 1989» a5. 7.99
Kings Quest IV 14.99
M-Disc Plus
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Millenium 2.2 ................ 24.99 11.99
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Roll Out 19:90 i ssces 7.99
Safari Guns 10.99
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19:99 5 dices 4.99
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Open
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10am - 6pm
(Closed Thursday)
Tel: (0525) 371884
GO INTO THE FUTURE WITH UBISOFT'S BATMAN
B.A.T., the latest release from
CBI SOFT, is a one-player,
intergalactic, RPG/strategy
adventure which is set in the
22nd century. As an agent of
B.A.T., the Galaxy’s main law-
enforcing agency, your task is
to solve a blackmail plot which
is centred around Terrapolis,
the symbolic industrial capital
of the planet Selenia. Selenia is
the Galaxy’s only source of
Kerghol, the vital energy mat-
ter. So, this assignment is of
ultimate importance for the
survival of the Galaxy’s occu-
pying alien lifeforce.
The blackmailer, Vrangor
Viz is one of those magazines
that you either love or loathe.
During the late part of 1989 it
achieved good distribution on
the shelves of newsagents and,
as such, grew in popularity with
the immature British public.
Now the capers of Buster
Gonads and his unfeasibly
large testicles, Johnny
Fartipants and Biffa Bacon are
to be captured in a game from
the magazine. Probe are cur-
(an evil genius), is aided and
abetted by a petty crook known
by the name of Merigo, and
both have strategically planted
neutrobiogenic explosives
around Terrapolis. If the gov-
ernment of Selenia fail to hand
over property rights to their
planet, Vangor threatens to
blow up the citydome of
Terrapolis, and | for one believe
him! As in all good plots you
are the only person able to foil
the plans of this evil no-gooder
and, to add a twist to your
plight, you must trust not a
soul, as Vrangor has placed a
mole in B.A.T. and as such he
If you walk in
the park you
will find places
of interest
such as the
museum?
rently developing this
arcade/adventure for Virgin and
we can expect to see it in the
shops real soon now. Other
characters who will feature in
the arcade sub-games are Sid
the Sexist, the Fat Slags and
the Fascist Parky. Fulchester
will be home to the scenario
and on commentary will be the
diligent Roger Melly who will be
overseeing the action and
telling you what he thinks.
--- STA
may get to know of your pres-
ence on Selinia.
There are over 1100 vari-
ous locations including: an
underground town; an artificial
park; “bars: and -*a ‘jail.
Apparently the list is endless.
Fach location has its own blend
of alien beings, seven in total,
and these are Killer Robots,
Sticrobs, Globmups, Kradokids,
Xunxs, Humans and Cops.
There is also a DRAG at your
disposal and with this flying
craft you are able to fly across
the barren wastelands and
bys
Virgin on
the ridicu-
lous.
1 ST
Your
DRAG is
awaiting
you, but
you must
find your
way to the
Astroport.
deserts in true flight-simulator
style.
To aid you in your task you
have B.O.B., a programmable
computer which is part of your
arm. B.O.B. will warn you of
any approaching robots, enable
you to understand extra-terres-
trial lingo and accelerate your
heart rate when fighting or slow
it down when injured.
B.A.T. has been over
eighteen months in the making
and UBI SOFT claim that it has
a ‘futuristic atmosphere
provided by lifelike graphics
and sound effects’. B.A.T. is to
be released on the ST during
March and no firm price has
been released as yet.
Computer game magazines
have existed for more than a
decade, with their reviews
and criticisms of games
due to be released. But only
SO much information can be
conveyed through personal
comment and _ still screenshots -
although we at ST Action always try to
review the games as if we, ourselves,
were deciding which game to spend our
hard-earned money on. In the cinema, and on
video, the main feature is usually preceded by
forthcoming attractions. These short clips of the
movie show the type of film it is with action
scenes. This has proved very successful in the
cinema and now, a similar feature has been
introduced to the computer game world in the
form of front cover disks.
ST ACTION: THE DISK
When cover disks were first introduced on the
front of magazines, we discussed the idea with
various factions of the software industry, and
carried out an extensive reader survey, before
deciding that a front cover disk was beneficial
to both the reader and the software industry
alike. Disks which feature on other magazines
usually contain one playable demo of a
forthcoming release. But because they are
either multiple-format magazines, or not
dedicated to games, the rest of the disk space
is taken up with in-house programs or business
utilities. AS a reader of ST Action, you will have
enjoyed a full-colour magazine which deals
solely with ST games, and you will have
benefitted from the honesty and frankness of
the reviews. We are striving to extend this
quality to our front cover disk and separate
mini-mag which will refer to the front cover disk
DISKMANIA!
demos. This month, for example, it features
three major releases which cover a variety of
game styles to suit most tastes.
The playable demos have been designed to
convey the content game which is due for
release, display the quality and give the reader
the opportunity to decide whether or not its to
their taste. We also include a two page profile
and work-in-progress interview enabling the
reader to get to know the people behind the
game before playing the demo.
Now, and in the future, we intend to feature
games of a variety of themes and game-styles
on the front cover disk - the best, the most
playable, unusual and original games the
industry has to offer. | think you'll agree that the
opportunity of being able to try out a variety of
games each month is a real bonus and for the
software developers, both the front cover demo
and the two page feature is a great example of
their skills and abilities both to the reader and
to the industry. Finally, in featuring a playable
demo of a forthcoming release, the publishers
are demonstrating their faith in the product. Of
course, the best way of testing a game is to
actually play it, So you can guarantee that the
demos of games which will feature on the front
cover of ST Action will be of a good standard.
If in the unlikely event, your disk is faulty,
please return it to: " ST Action, Faulty Cover
Disk", Interactive Publishing Ltd, Latham
House, Quarry Lane, Chichester, West Sussex,
PO19 2NY. If you damage the disk yourself, but
would like another copy, return the disk to the
same address and include a cheque or postal
order for £1.50.
Subscribers to ST Action can choose,
whether or not, to have the front cover disk with
their monthly subscription for an extra £1.00 for
each month. Look for the Diskmania section in
future issues of ST Action.
COVERDISK SPECIAL: QUICK START
Disk SIDE ONE
*AQUANAUT - FISSIONCHIP SOFTWARE / ADDICTIVE
Boot up and click on Aquanaut.PRG. Joystick in port 1. Moving the joystick to the right
makes the diver swim: to the left makes him double back, and with up and down
movements, he dodges the ferocious fish. Pressing the firebutton activates his harpoon.
You must avoid contact with and shoot all sharks, jellyfish and swordfish. Avoid shooting
the dolphins as this reduces your score and grab a kiss from the mermaid.
e-PIPEMANIA - THE ASSEMBLY LINE / EMPIRE
Boot up and click on Pipemania.PRG. Joystick in port one. Mouse and joystick in their
respective ports. There are three levels of Pipemania in which you must construct a
pipeline to stop a Flooz flood. The pipes available are displayed to the left of the screen,
and the bottom one in the stack is the one you can use at that time.
Oiskxk SIDE TWO
eTHEME PARK - HOWARTH & IRMACK / IMAGEWORKS
Boot up and click on the folder labelled ‘Side 2’. This will reveal the icon marked
Themepark.PRG ,click on ait to start the demo. In the arcade, you control the character
with your joystick, but when you turn and face the machines, control switches to the
mouse. Now try different ways to get the machines started. Your objective is to win
tokens in order to see glimpses of scenes which will appear in the game.
Aptly named, Fissionchip,
take us down to Davey
Jones’ locker for a classic
deep-sea adventure called
Aquanaut, which is due for
release in April. You thought
jaws was scarey. This game
makes that old Great White look like
a right pansy.
PLAYING INSTRUCTIONS
When you boot up the disk which features on
the front cover of your ST Action, click on
AQUA.PRG, on the desktop screen to load the
demo of Aquanaut, which is on side A of the
disk. You can now play and enjoy the first of
three levels which is in the actual game. The
seaplane will have already dropped you in the
drink and, with the joystick in port 2, you control
the diver in this monumental battle against a
variety of fishy fiends. These beasts of the deep
try and stop you from completing your mission;
sharks long to run their razor-like teeth across
your skin, swordfish are just yearning to skewer
you like a kebab, while jellyfish do whatever
jellyfish do. Pressing the firebutton activates
your harpoon which sends a shaft of steel
thudding into fishy flesh - but you must avoid
the slightest contact with the deep sea nasties
mentioned. However, you do have allies in this
watery wilderness such as, dolphins who swim
by with a cheery grin playing about their beaks,
while a quick snog with the occasional
mermaid actually increases your energy.
Your support boat drops down a
consignment of supply pods and as they float
down, you must blast open the canisters and
collect tools, dynamite and other items you
might find useful in an underwater adventure.
Your objective, in this opening scene, is to
reach the enemy ship, plant dynamite on the
hull and blow it sky high. Your only hope of
As ST Action readers, you've
come to expect quality and
variety. Therefore, we have
extended this to the front cover
disk. Pipemania offers you
crazy, manic plumbing action,
Themepark holds a web of
intrigue in a surrealistic
environment. But Aquanaut is
an epic, salty arcade adventure
which ‘Il get you searching for
your swimming trunks. Here
are instructions for your front
cover disk demo and an in-
depth profile on the Aquanaut
production team.
The start of a classic sea adventure. Your
hero is dropped into the drink - for the rest
of the adventure he will be beneath the
wave.
sSuCCeSs
Good luck.
THE AQUANAUT TEAM -
FISSIONCHIPS
Fissionchip Software is proud to be
independent of big publishers and the team are
determined to develop games which are just
that little bit different from mainstream software,
as | discovered when | spoke to the creator of
the game, Rod Wyatt: ‘I had been in the States
for some time, designing the sets for ‘The
Kristal, when | had the opportunity to diversify
into game design. Mike Sutin asked me if I'd
come up with some ideas for a game and that’s
when we had the idea of doing The Kristal.
Concurrently, we've been developing a
completely different type of game called
Aquanaut. There are thousands of games set in
space and so | thought it would be different to
set an arcade adventure in the sea, comprising
all the sea-related icons which have been used
in numerous old sea movies. | drew up some
designs and suggested stylizing it like those
1940's heroic adventures such as, King of the
Rocket Men and Flash Gordon. | knew very little
about sprites and animation, but | used my
stage design experience to create the scene,
and the team interpreted my ideas. | must
stress that this was a team effort with everyone
throwing in ideas and working out how to
incorporate them in the game.’
The Fissionchip team is: graphic artist,
Wilson Sharp, and programmer, Adam Smith.
Wilson is a real character whose career has
covered art, music, off-shore pirate radio and
cartoons. Aquanaut is Wilson's first game
project, but he drew and animated all the
characters and backdrops: ‘The idea was to
feature different types of gameplay in Aquanaut
- level one is very much a shoot’em-up in which
is to complete each of the levels.
The labyrinth in subterranean caves was Wilson’s idea. ‘Watch out for the
Rockodile!’
you manoeuvre a diver and fire harpoons at
sharks and swordfish, replenish your energy by
kissing a mermaid, collect equipment and
ultimately blow up a boat. The next section is
perhaps a more original concept in a labyrinth
set in subterranean caverns. Here, you have to
collect dynamite to blast holes into the rock.and
replenish air supply by gulping down air
bubbles. Finally, in Atlantis, you have arcade
action with the battle against Mermen, and
adventure-style gameplay in order to find and
rescue hostages.’
Meanwhile, Adam is studying computer
science at University , but he has been
programming for years. ‘Even as a kid, | knew
games could be much better on machines line
|
the Spectrum and Atari's VCS, and so | taught
myself Z80 assembly language and_ started
making a living writing software.’ Over the years,
Adam has written quite a few original games and
most notably AHHH!!! and Dr Scrimes Spook
School, Miner Designer, The Kristal and now
Aquanaut.
With the Aquanaut team often working apart,
how did they coordinate production? Rod
answered: ‘We made the best of the meetings we
had and used production sheets to coordinate
progress. The game really evolved throughout
production - one of us would come with an idea
and the relevant ‘person would interpret it,
implement it and fine-tune it. For example, in the
front cover disk demo, you'll notice that the fish
attack in different formations, and some
even home in on the main sprite and take
chase. Although | thought up the overall
game, much of it is down to the production
team. For example, the subterranean
labyrinth was mainly Wilson’s idea. The
biggest problem was knowing where to
stop, what to keep and what to ditch. Being
tied down by memory restrictions Is very
frustrating. Nevertheless, we've tried and |
hope, succeeded in producing an original
game which contains both absorbing
arcade gameplay and puzzling adventure,
with plenty of lateral thinking involved.’ You
can enjoy the full game when Fissionchip
release it in April.
|
we
ARR I RNA REAR A EEN RNA NAO OR RANE
SESSA LEME SLES OOP DSR SEIS ONO N EO RN REO YIN ONT RNC
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think under
pressure?’ asks the
scenario. ‘Have you got
what it takes to be a manic
plumber. Pipemania is a
conceptually simple and
cheeky game which is incredibly
addictive - this is the sort of fast-
moving arcade action that will drive
you up the wall in frustration. The
objective is quite simple: make your pipe as
long as possible and stay ahead of an ever-
advancing flood of liquid, which is gushing
down the pipes in your direction. This liquid is a
potentially dangerous sewer cleaner called
Flooz, which is made by (who else?) Acme.
Your job is to quickly build an emergency
pipeline with the spare plumbing parts you
have at your disposal and keep Acme from
sinking beneath a sea of slimy Flooz. In the
finished game, which is due for release in April,
there will be 36 levels of increasing difficulty,
with variations in pipe supply and speed of
Flooz flow, and there are three playing modes:
basic, expert and two-plumber.
PLAYING INSTRUCTIONS
This little teaser of Pipemania contains three
levels from the actual game and, just to make it
even more infuriating, you have a one-minute
time limit in each level to save Acme from
disaster. Note: this time limit will not be present
in the final version. On the main menu screen,
clicking on Pipemania.PRG will load up the
game. The screen shows shows an empty play
area except for one piece of pipe, which is the
source piece, and to the left of the screen is
your supply of pipe parts and sections. With
joystick control, you can place a pipe anywhere
on screen, whether it connects with the existing
pipe or not. In fact, the key to the game is really
to plan ahead and use the available pipe to its
‘Can you
Fl: COOCCOO SFE:
best advantage. Eventually, you will learn to
place the pieces in a pattern that anticipates
connections five or even ten, moves in
advance. You cannot rotate the pipes nor can
you alter the order and come back to it later,
which is infuriating. So you have to play them
as they come. You can, however, ‘bomb’ a pipe
by positioning another pipe on top in the hope
that it will be more suitable and useful for the
pattern. The old pipe will then explode leaving
the new one it place. However, there is a time
penalty for replacing pipes and a loss of 50
points for this manoeuvre. Naturally, once a
pipe fills with Flooz, you cannot replace it. In
order to advance onto the next level, you must
get the Flooz to run through a certain number of
pipes and this number is displayed at the top of
the screen. Then, as you successfully add to
the pipeline, this number decreases to nought.
The parts available to you include basic
pipes, such as, a cross section, horizontal
straight, vertical straight and left and right dog
legs pointing up and down. In later levels, you
will have the added difficulty of one way pipes
in which the Flooz can only travel in one
direction, which decreases your options
considerably.
THE ASSEMBLY LINE
The Assembly Line may have only been formed
for a short while, but the list of games to their
credit, however brief, is an indication of this
talented quartet’s ability. The Bitmap Brothers
entrusted to them the complex coding for
Xenon Il, and one of their number, Adrian
Stephens, designed and produced the highly-
acclaimed 3D vector-graphic game,
Interohase. The other three members of the
team are Andy Beveridge, Martin Day and John
Dale who | interviewed for this feature: ‘We met
at university. Adrian had been writing games for
the BBC for years, many of which were
Here Lucasfilm's flair for presentation can be seen in full lurid detail. In later
levels in Pipemania, your pipeline is thwarted by a variety of hazards. In this
level impenetrable rock defies the enthusiastic plumber.
THE LUCASFILM CONNECTION
The original game was written in an incredibly short time. However, during the
year between its original conception and release, the team have worked
closely with Lucasfilm who have injected their flair into the game and a
constant communication by phone continued throughout the project.
published, and Andy was_ working for
Metacomco, and we decided to set up The
Assembly Line. Xenon Il was a great project - |
high profile - a real challenge. Then, of course,
there's Interohase which was an incredible 3D
showcase. Adrian had applied vector-graphic
effects such as 3D ellipses, eighteen months
before they were = achieved by his
contemporaries.’ Implementing the coding in
Xenon Il and Interohase speak for themselves.
But isn't Pipemania far more simple concept? ‘If
you think of all types games, the most
enjoyable are usually the most straightforward,
simple and adaptable and that certainly the
case with Pipemania. Most games either
appeal to someone or they don't, but the very
nature of Pipemania is immediately accessible
to play and instantly enjoyable.’ Simplicity can,
therefore, be a virtue.
| remember seeing Pipemania nearly a year
ago, how come its taken so long to release?:
‘The initial game took a weekend do to and
then there was another week to get rid of bugs.
Then, because the current environment was for
more highbrow entertainment and graphically
advanced games, we shelved it. But later, we
showed it to Entertainment International who
loved it and wanted it immediately and so we |
started polishing up and adding new levels and |
features. Then when we were in the States, we |
...After
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showed it to Lucasfilm and the response was
the same. Throughout the rest of the project
time, we communicated with Lucasfilm and
they had some great ideas. Then in the final
stages of the game, we flew all the
programmers to Lucas’s ranch where they
spent the next twenty days fine tuning it.’ The
results soeak for themselves.
TIPS FROM THE TEAM
The team candidly admitted that the reason
Pipemania took so long to produce was that
they were addicted to the game. When not
flying down the piste or relaxing on some exotic
beach, This most sought after design team just
couldn't keep a way from the game. This labour
of love is evident in the playable demo. There
tio for the game is to look at each pipe which
becomes available before placing it on screen.
Then plan a pipeline in advance using the
bends and straights. In the final version, This
becomes increasingly difficult as you are
thwarted by potholes, impenetrable rock and
one-way pipelines. The demo contains three of
the more straightforward pipes but we think
they are a good representation of the final
game. Enjoy this demo of Pipemania and what
ever you do, 'KEEP CALM!’
4 ‘ H 3 B 3 2
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The basic draft of the game took little more than a week to bash out. But it took
a year to fine-tune the game and think up the dozens of different features and
hazards. Here plumbing is halted by potholes.
THE TEAM AT LARGE
Nobody could accuse the Assembly
Line team of being boring programmer
types. Here are a few shots of the
team when they weren't’ writing
Pipemania. The team would like us to
point out that a programmers life is
not all sunshine and glamour!
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|
we SOFTSELLERS
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ST AMIGA AMIGA ST AMIGA
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| STAMARCH |
The crowds have deserted the
themepark, the arcade
gathers dust and cobwebs,
while the cogs and wheels
which once drove the rides
are rusted. What evil lurks in the
Themepark Mystery? You must
find the demons and return this to a
place of happiness and laughter.
HOW TO PLAY
The demo of Themepark features on ‘Side 2’ of
your ST Action cover disk and so only those of
you with a double-sided disk drive can play it.
First, click on the folder labelled ‘Side 2’, which
will reveal a PRG file labelled ‘Parkdemo. PRG’.
Now click on this to load the game.
You Nave just inherited the theme park and
you must find out why the crowds have
deserted the place. With joystick controls, you
can move your character from one machine to
another. First the fortune teller machine. How
does it work? Just think how arcade machines
work in real life remember when you were a kid,
skint but wanting to play the machines, what
would you do? If you manage to find a coin, try
out the fortune teller machine or drop it in the
scroll pouch in the center, click on ‘Past’ and try
the other machines. Perhaps the grabber will
THEME PARR
work? But are you clutching at straws here?
Next, the bagatelle machine. You set the power
of the spring with the joystick and release the
ball onto the bagatelle board. The ball shoots
around and drops hopefully in one of the points
cups - the higher the better. Score a hundred or
more on the bagatelle and you win tokens
which appear in the change tray. Pick up these
tokens in the same way and try them on the
other machines. Somewhere in the arcade
there are glimpses of scenes which will appear
in the final game, but where? Success in the
Victorian arcades will win you shots of some of
the venues, confrontations and puzzles you can
expect in the final game.
VARIATIONS ON A THEMEPARK
On the front cover demo, your character is
standing in a Victorian arcade with three
machines; a fortune teller, a grabber machine
and a bagatelle machine. I’m not going to give
anything away, but you must try different
methods of getting the machines to work - a tip
is to think about how you would get these
machines to work in real‘life. The machines in
this arcade, and particularly, the fortune teller,
is pivotal to the entire game. In the bagatelle
and grabber machines, you play for tokens
which will help you solve the mystery.’ What
i
7
Teoman Irmack and Brian Howarth. After so many projects in which they have
interpreted other people’s ideas, Theme Park Mystery is an outlet for their
imagination
Mystery? Game designer, Brian Howarth
explains: ‘You have inherited the themepark.
But before you can open it to the public and
make some money, you have to rid it of evil.’
What sort of gameplay can we expect? ‘It's a
combination of many styles ranging from the
traditional adventure, discovery, arcade and
role-playing, to strange and _ surrealistic
environments that cannot be categorized.’
Surrealistic? Brian loaded a section of the
game: ‘You're on a giant chess board and you
must challenge and smash the chess pieces to
see what they contain - some turn into snakes,
others into ladders which can be used to
bridge gaps that keep appearing - the board is
a minefield of surprises.’
THE THEMEPARK TEAM
The two-man team comprises Brian Howarth
and Teoman Irmack, game designers with an
enviable track record. Brian is surely one of the
industry’s veteran programmers having stayed
on the leading edge of game design for a
decade. Meanwhile, Teoman is no less a
slouch, coming from a commercial artist
background to create the graphics in some of
the finest games ever released, including
Gauntlet and Personal Nightmare. They first
teamed up in the mid 1980's and worked with
Adventure International, Scott Adam’s popular
adventures. Then followed a long list of
successful and award winning titles including;
Sorcerer of Claymore Castle, Spiderman,
Gremlins and Robin of Sherwood. Brian,
meanwhile, has channeled more and more of
his energy into composing and recording music
far companies such as Steinberg. But the team
have found time to produce the official AD+D
game Heroes of the Lance and their biggest
and best project yet, Themepark Mystery.
After eighteen months project time spent on
Theme Park Mystery, | asked Brian where the
idea for the game came from? ‘I guess there
was a number of influences for the game. | live
in Blackpool, near the themepark which is a
combination of modern rides and Victorian
arcadia. But Disneyworld is the most amazing
place - you really do go back to your childhood.
| guess the idea of different themes was_ very
inspirational - we wanted to create this feeling
in the game combined with the old arcade
atmosphere
The old arcade machines, you know, the
typical ones that you use to see on the pier, are
kind of antique and atmospheric. If you've seen
the Tom Hanks movie, ‘Big’ where he leaves the
modern fairground and is somehow
mesmerised by the old ‘Zoltan’ fortune teller
machine.’ This feeling of nostalgia plays an
important part in the game and features
strongly in the playable demo which features on
the front cover disk. But that is only a small part
of the overall game which transcends the past,
the present and the future. Teoman described
the game: ‘You have a character, an explorer if
you like, who is your vehicle through the past,
present and future - you make the decisions
and he complies. Imagine the arcade which
features in the demo is just a foryer into
numerous bizzare situations. The decisions you
make, your success at playing the arcade
machines, your ability to work out how the
machines work all contribute to your
performance in the game.’ But all this lies
beyond the Victorian foyer which features on
the front cover demo.
Until then, enjoy the antique atmosphere of
the arcade. Remember, this is just the foyer to a
vast, strange and sometimes frightening world
full of mystery and horror.
THEME PARK MYSTERY IN ACTION
Here is a gallery of some of the scenes which appear in themepark mystery which
transcend the past the present and the future. You have just inherrited a
themepark, but the crowds are staying away, Why? With few clues, you must rid
the thempark of the evil demons.
(Left) The
Victorian arcade
which features
on the front
cover disk. This
is the foyer to
the theme park.
Controlling the
character with
the joystick you
can walk up to
the three arcade
machines: a
fortune teller, a
grabber and a
Bagatelle
machine.
(Right) The
fortune-teller,
based on the
Zoltan machine
from the Tom
Hanks film, Big,
is pivotal to the
entire game.
Once you get the
machine to work
(no clues here)
this oracle
issues you with
clues and
information.
(Left) The
Grabber - this
tantalizing
machine in the
cc CCL ee grab a gold
i? . lighter which
would slip out of
the grasp of the
metal claws and
_ drop a rather
_—" zz a a “ . ~=chew in the tray.
a
(right) Next, the
bagatelle
machine. Get
this beauty to
work and win
tokens which’ll
take you through
the theme park
adventure.
NOTES
Sia
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ag pa - -_* fee? ae a om
7 é ss ef ee
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8
os 2
er ae, leis
es i es "3 Si Sie
a ;
* ise Be a ee ea ee
a
ey et ee ea ee ae
eee ee a ee tos Es i Bl
5 ig ide . ‘gi pie a
Mie
Now it’s your turn. What have you got to say for yourselves?
What do you feel about after-sales service?
Do you feel that today’s software offers value for money?
Just what would you like to see in ST Action?
If you’ve got any views, comments, or questions then drop us a line.
Don’t forget the most thought-provoking letter will win its writer the game of
his choice. Get scribbling! The Letters Desk, ST Action, Latham House,
Chichester, West Sussex, PO19 2NY.
Where Are They?
Please could you just answer two simple
questions for me? Firstly, what is the cheat
for Roger Rabbit? Secondly, is Rainbow
Islands coming out? All my friends say it
isn’t, but I’ve seen the reviews.
Nikki Cattaro,
Olney, Bucks.
Hi, Nikki. Here are your answers. First off,
we don’t know what the cheat for Roger
Rabbit is. But then again, seeing how the
game isn’t even available for the ST, there
wouldn’t be one, would there? As for
your second question, Rainbow Islands is
currently in limbo. It’s been programmed
by the Graftgold team. According to Steve
“brain the size of a small asteroid”
Merrett, the game will probably be
released sometime in March by software
supremos, Ocean. Then again, what does
he know?
Inquiries From A New
Owner
| have recently upgraded my Amstrad
-CPC464 to an Atari ST520FM. I then had
to decide which of the 16-bit magazines to
buy. I thought the best way to do this
would be to buy a copy of all the maga-
zines available. I then set about reading
them. | decided that your magazine was
the best on the market. Therefore, | am
turning to you for help with a few prob-
lems.
1. | have a couple of games: Time
Scanner and D.O.T.C. The games
run/play alright, the problem is when the
game loads, the disk light switches off but
ithe drive still spins. What I’d like to know
is will this damage my games or machine
in anyway?
2. Have you ever printed any pokes or
cheats for Electric Dreams’ R-Type or
Logotron’s Starray? If so, could you reprint
them? How about a section of old pokes
for people who have just joined the 16-bit
scene.
3. In your magazine there are a lot of
adverts for buying software by post. How
reliable are these companies? I have read
about people sending money and never
getting the software. The reason I’m ask-
ing is that I’m considering of buying soft-
ware by post from Castle Software. What
chance have | losing my money?
4.1 have been informed that at one
time you had a cover disk. Is this disk still
available and will there be anymore to
come? I realise that this will mean a price
increase to cover the cost of the disk.
5. | am thinking about taking out a
subscription with your magazine. When |
bought my computer I| got the Power Pack
with it. The free cheat disk you are offer-
ing with the subscription is for the
Summer Pack. Will there be a disk for the
Power Pack, and if so, will it be available
with the subscription?
Dean Hubbard,
Dewsbury, West Yorkshire.
Thanks for your questions, Dean. I’m glad
you think ours is the best ST magazine
around. Now, let’s answer thosé queries.
1. Although you can hear the disk
drive whirring, it isn’t actually reading
data. It’s probably just a fault by the pro-
grammers to tell the computer to switch
off the drive. You shouldn’t worry about it
as it shouldn’t damage either your
machine or your disks.
2. Yep, we’ve had cheats for both
games. See this month’s edition of our
tips section, Giving The Game Away, for
further details.
3. Mail order houses are a concern;
every nowW and again they disappoint
their customers. Not all are like this and
my advise is, if you find one that is reli-
able, stick with them. ST Action are quite
happy to handle complaints and are in
the process of setting up a complaints
department for our readers’ benefit.
4. Yes, we did have a cover disk. It
appeared on our August 1988 issue and
contains two games, Ammotrack and
Skulldiggery. The price did increase to
£2.95 to cover our costs, and because of
the favourable response we received,
every edition of ST Action will carry a
cover disk.
5. There has never been a better time
to subscribe. You can choose to subscribe
with or without the coverdisk and, just to
round off the deal, we'll offer you the
choice of one of our three full-price games.
absolutely free! See the subscriptions
page for this month’s great offers.
THE LETIERS DESK
Cas
Ca
Hubble Bubble Toil And
Trouble
Help! I’ve been trying to track down a
copy of my favourite coin-op game,
Bubble Bobble. Everywhere | go I either
get, “Sorry, I’ve never heard of it.” or,
“Sorry, it’s not available now.” and | can't
even find out the software house behind
the conversion. Please help me get a copy
to stop me going insane. Thanks for all the
advice you can give me.
P.S. Keep up the good games reviews
and if Bubble Bobble II is made, please
review it.
P. Billings,
Mansfield, Notts.
Hello there, Mr. Billings, I’ve some good
news. Bubble Bobble was converted from
the Taito coin-op by Firebird.
Unfortunately, Firebird were taken
over by Microprose and it’s from them
that you should try and get a copy of the
game. Try calling them on 0666 504326
for further details. Meanwhile, see the
answer to the next letter for details of
Bubble Bobble II - Rainbow Islands.
STE Incompatibility
Problems
My brother has owned an Atari ST520FM
computer for about a year. During this
time he has bought many top-quality
games which we have both enjoyed play-
ing on it.
For Christmas, he asked our local
dealer for an Atari ST520FM computer for
me, so that I could enjoy the machine and
its software without going over to his place
all the time.
The dealer provided me with an Atari
ST520E computer. I was very pleased with
it at first and bought a compilation box of
games labelled “Atari ST, for use with dou-
ble-sided drives only”.
According to the manual provided with
my computer (page 28), | have a machine
with a double-sided disk drive.
Knowing this, | bought the games.
Reputable games, “Elite Vol.3 - The Story
So Far”, containing four games on three
disks. Imagine my extreme disappoint-
ment when none of these games would
run on my ST520E.
| took the games over to my brother
who loaded and ran all four games per-
fectly on his ST520FM. We then got my
computer out and the games he had him-
self would not load on my computer.
There is no warning with my computer
that certain Atari ST software would not
run on ST520E computers and | think
there should have been - don’t you?
I took the games, bought from a reputable
source - a huge Boots store in Woking, to
the dealer from whom | bought my
machine. He tried the game on his
ST520E computer in the shop. Despite
loading on my brother’s computer, they
failed to load on the dealer’s ST520E.
The dealer had not told us that certain
Atari ST software would not run on the
“new”, “better” STE machine. We
informed him that I wasn’t satisfied and
that | wanted my STE replaced by a STFM
machine. In the meantime, I’m left without
a computer!
Malcolm Brown,
Walton-on-Thames, Surrey.
Hello, Malcolm. I’m sorry to hear of your
predicament. | have thought about your
problem and, as it would seem that no
software will run on your computer, !
think the fault may lie with your disk
drive. | have heard that some existing soft-
ware won’t run on the new STE but, by
and large, most of it will. Still, if you have
a STFM on order I'd stick with that.
More STE Blues
| recently bought an Atari Power Pack (an
Atari 520STE was in the pack), from a
high street store. At the same time I
bought three programs: T.V. Sports foot-
ball by Mirrorsoft, Kick Off by Anco, and
Super League Soccer from Impressions.
| unpacked and set up the computer as
instructed in the manual. First, | loaded in
the software supplied in the Power Pack -
all of the games loaded successfully.
However, when trying to load the three
aforementioned programs, only
Impressions’ Super League Soccer loaded.
The next day | returned to the shop.
The assistant tried both the non-working
games on his 520STFM computer, both
loaded perfectly. He willingly exchanged
the software for games of the same value.
However, my question is, why did these
two programs fail to work on my STE? |
would be most grateful if you, or any of
the software houses concerned, could
help.
Meanwhile, in the past 21 issues, have
you reviewed any other American Football
programs? If so, could you state where
and when.
Finally, have you reviewed any soft-
ware from mail order companies e.g.
Headcoach V3 from Coda or Boxing
Manager from Goliath?
M.P. Towell,
Cramlington, Northumberland.
Once again, the STE seems to have some
trouble with compatibility. At present, |
can’t tell you why these games don't
work with the new machine. I can only
suggest that you keep on good terms
with your local dealer who should
change any titles that don’t work on the
new machine. Meanwhile, we haven't
reviewed either of the two mail-order
games you mention, but Goliath have
made arrangements to show us Boxing
Manager so we'll bring you a full review
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Double-Sided Dismay
I read the review of North and South in the
January edition of your magazine. | was
so impressed that I went out and bought
the game the very next day. When | got it
back home | began to load it; several sec-
onds later | was told to insert disk two. I
looked in the box for another disk, but
could I find one? No, I could not! It was
then that | noticed a label on the front of
the box, telling me that this game was on
a double-sided disk, and of course my ST
doesn’t take double-sided disks. The next
day | took the game back to the shop in
order to swap it. The man there told me
they didn’t have North and South on sin-
gle-sided disks and, after looking around
every computer shop I know of, | have dis-
covered that no-one else has either.
However, I am sure that it does exist as in
the instructions for loading the game it
said, “When invited, insert disk 2”. To fur-
ther back up my theory, the advertisement
said, “Available on Amiga, Atari ST 2
disks”!
Daniel Bean,
Ouseburn, York.
Wotcha, Daniel. | must admit, North and
South is an excellent game. However, I’ve
looked at my copy and, sure enough, it’s
a double-sided disk. So, | had to turn to
Infogrames, the producers, for further
clues. Apparently, due to some mix-up,
there isn’t a single-sided version. So, for
the benefit of anyone who had purchased
the game and can’t use it, Infogrames will
be only too happy to offer a different
game. If you’ve got any troubles call
Infogrames on 01-364-0123, and they'll
deal with them.
Jones VS. McKracken
| am writing to you to complain about the
comments made when comparing the
Indiana Jones and the Last Crusade
adventure with Zak McKracken and the
Alien Mindbenders. I myself prefer Zak
McKracken. Now this probably comes as
quite a shock to you but I have got very
good reasons.
1. In Indy, the graphics, sound an ani-
mation are definitely far, far better than
Zak McKracken, but it’s the gameplay and
plot which I prefer in Zak. | can’t blame
C.S. Gold for the plot not being as good as
Zak since they just took it from the film,
but I can blame them for making the
gameplay worse. Zak holds a much more
interesting challenge than Indy. It also kept
me going for longer.
2. The reviewer “SM” said that, “The
Last Crusade offers a larger task than
Zak”, but I don’t agree. Zak has many
more places to go and visit and far more
puzzles to solve. In the Indy game, the
only places you go are Venice, Castle
Brunwald, Berlin (which is a very short
visit) and the Holy Temple.
3. In Zak you can change between four
characters where in Indy you can only
change between two and even then you
can only change to Henry near the end of
the game - I never even used him.
4. Graphic adventures normally do
have arcade sequences in them to add to
the atmosphere and make the game more
exciting (e.g. Sierra’s Space Quest III has
a great deal) but when you have a fight in
Indy, it’s not exciting - just frustrating.
* There is no strategy involved in it. When
the guard goes for a punch, he does it so
quickly that you have no time to block.
The only thing you can do is keep punch-
ing anywhere; | never even use the keys to
block. In my opinion, U:S. Gold should
have left the fighting out of Indy or, at the
very least, they should have made it so
that you don’t die every time you lose a
fight.
I’m not saying that everyone should
agree with the points above, but if you
haven’t bought Zak or Indy (which is most
unlikely) then consider what | have said.
P.S. You must admit that the three tests
in Indy are really stupid. | completed each
one the first time I came to them, without
any help.
R. Greenhill.
Ilford, Essex.
Greetings, Mr. Greenhill, and thank you
for your comments. Personally, | disagree
with most of your points. I couldn’t see
much difference in the gameplay, just a
change of scenarios and goals. I do admit
that Indy took me less time than Zak to
complete, but | had missed many of the
puzzles first time around. For this reason |
feel that perhaps SM (that’s Steve Merrett,
in case you were wondering) was correct
in saying Indy offers a larger challenge.
Meanwhile, Zak McKracken had the
option to switch between all four charac-
ters because you need to do so to com-
plete the game. I know you can finish
Indy without using Henry, then again,
who else would you expect to control? As
for there being no point in including the
fight sequences in Indy, what do you
mean? It is possible to complete the castle
by talking your way around the guards.
Indeed, shrewd players will have sussed
this. However, if you do find yourself
fighting, it is possible to beat the guards.
Try practising in the gym (one of the loca-
tions you failed to mention). I’ve actually
managed to knock-out Biff the Nazi, so
there!
Finally, may | bring to your attention
that U.S. Gold aren’t responsible for pro-
ducing either game. They’re both written
by Lucasfilm Games who also write the
exceptional Maniac Mansion. I’m sure
you'll agree that this company are
responsible for incredible software - long
may they continue.
Gieite PEE
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*WORLD 41+
‘ ateenty
ted): 6,@entral Street Menchestar SNISNS. é e106)
Under the command of General Patton,
the American army advanced unopposed
for a considerable distance and so did
Rommel. But when they met in the mid-
dle, all hell broke loose. Sherman tanks
tried to out-flank the King Tigers, but they
were out-gunned, so in came the
Pershings and obliterated the Tigers, only
to be surrounded by Panzers. And so this
went on, gradually chipping away at the
supply of tanks that each army owned.
Rainbow Art’s Conqueror on the other
hand, hope that it will be a one-sided bat-
tle in your favour. Conqueror is split into
three sections: Arcade, Attrition and
Strategy. There are three countries to
take sides with: the-all powerful
Americans; the mighty Russians, and, of
course, the devastating Germans.
Each country has four different tanks
to choose from, and they can be anything
from a light scout tank through to a main
battle tank. When in the arcade game,
only one tank will be available to your side
and under your control, and your goal
being to blast the opposition before they
blast you. As your skill at piloting increas-
Chaffee, cost 1456
Pershing, cost 4860
“In days of old, chariots used to race around the
countryside and do battle, but back in the twenti-
eth century, fifty-ton tanks crawl along, eliminat-
es, so does the enemy’s. Also your tank
changes to one that is bigger and more
heavily armoured. Control is by the joy-
stick, mouse or keyboard. A tank uses
two levers to control it, one for each track
and, true to life, two joysticks can be used
to represent these levers. Pushing one joy-
stick forward will turn the tank in that
direction, and pushing both sticks forward
at one time, will push your engine to the
full and it’s full speed ahead!
The next of
the three levels is
Attrition. This level
combines both the
ing anything that moves!”
oe ee RAINBOW ARTS £19.995 oon oe ee
arcade and the strategy element of each
of the other levels. Instead of a single tank
under your control, five are at your dispos-
al (two light, two medium and one heavy
tank). To begin with, the computer has a
force far inferior to yours at its present
state, but as your army decreases, his
army increases in power. Only one tank is
under your control at any one time, the
other being under the computer’s supervi-
sion. At any time, a map of the area can
be called up, revealing the positions of the
enemy, and also there is a short-range
scanner that examines the immediate
area.
ESHER HAE RR SS RRS SR ae
PARES EEE
araieW Aare
Virus had some of the most impressive and certainly the most innovative
graphics ever. But personally, I found the gameplay a little... how shall I put it -
off the wall. Not so with Conquerer! This is a no-fuss-and-nonsense tank battle
action set in the same incredible landscape that made Virus such a humdinger.
The action is great: similar I suppose to Battlezone, but enhanced tenfold by
this super 3D environment. Timeless gameplay set in incredible surroundings
has to be a winner - we don’t put turkeys on the front cover of your favourite
ST mag!
Another option is the strategy game.
This stage differs from its arcade counter-
part in a number of ways. For instance,
the enemy no longer show up on the map,
but a spotter plane has to be sent over to
give away their location, but this takes up
the precious points that could otherwise
be used to purchase extra tanks. It is also
possible to shell the enemy positions, and
this will affect their top armour which is
the weakest armour of the whole tank.
This, again, costs points to use, and there
is a catch. The shells land thirty seconds
after you have selected to use them, and
therefore, you have to plan where you
think the opposition will move to, and
shell that area.
Without a doubt, a tank game would
not be complete if it didn’t include the
large calibre guns they carry, and a nice
selection of scenery that you can demol-
ish. Depending on the size of the tank you
are driving, the gun will change, as will the
damage it does. Most guns don’t have the
penetration to blow a hole in the front of a
tank, so continuous blasting is needed
before you can disable the tank. The
JS
GRAPHICS: 80%
SOUND: 62%
scenery that is dotted around the land-
scape varies from clusters of detached
bungalows to a dense clump of trees, or
maybe a church with a spire that towers
above the surrounding area. Each of these
items can be damaged if you drive in to
them, but damage can be sustained on
your vehicle if you are travelling at high
speeds. But remember, they don’t make
tanks the way they used to!
5 CONQUEROR
HSé& POmnnChHC has seen Panzer IIl
Pershing has seen Panzer ITI
LASTING APPEAL: 80%
ADDICTIVENESS: 82%
DIFFICULTY: AVERAGE
IST DAY SCORE: 21870
Sherman Firefly has seen Panzer III
M36 98m
i to do battle
ain sometimes
of the turret
ips turret goes Up
ouin umbe
and, BLAMM!! 1
in flames left disabled. Only
ee CONQUEROK
Fee has seen Panzer I
H3e eee has seen Panzer III
Panzer III Knocked Out
---STA 2'3
“Here we go again - another day another few
thousand more aliens to slaughter! Oh well, it’s a
living I suppose!”
PANDORA 19.95)
Just when you thought computer games
were getting a bit too serious and intellec-
tual, along comes Pandora to remind us
that mindless fun is entertaining. The
aliens came in peace, says the scenario,
(well that makes a change), promising to
share with mankind their vast knowledge
of medicine. Anyway, it soon transpires
that the slimy blighters are not to be
trusted as they systematically set about
annihilating the Earth. Only a handful of
scientists survived by fleeing to Mars and,
many years later, the descendants of
Earth heard about the alien’s dastardly
deeds and set about equalling the score.
We join the action as the first wave of the
new alien attack swarms across the Earth.
The screen provides a typical, state-
of-the-art screen layout with a large
colourful border housing status and score
displays. Down the centre is a strip of
gameplay area with a vertically-scrolling
backdrop. On screen is your blasting tack-
le, a relatively small craft with a weedy,
one-barrelled, single-shot cannon which
makes the slaughter bloomin’ hard work.
Compared with the likes of Xenon 2, Outlands just doesn’t make the grade, due
mainly its dated graphics. | must say that | enjoyed the soundtrack, but only
sound effects were present during the action. As with most shoot ‘em-ups, the
usual selection of power-ups are available, as well as the end-of-level guardians
we come to expect from a game of this type. The action can be somewhat hectic
at times, but the unresponsive controls, | found the game tedious. Even with the
two-player option, the fails to impress.
DIFFICULTY: AVERAGE —
IST DAY SCORE: 49900
With slow-response joystick control, you
can manoeuvre the craft anywhere on
screen at a separate speed to the scroll in
a bid to curtail the onslaught. This vari-
form alien race come at you in all shapes
and sizes - some require a number of
shots to destroy, while others disguised as
weaponry pods which, when collected,
enhance your weaponry and shield status.
These pods can contain shield strength,
an extra life, double cannon or a return to
single cannon fire which, of course, should
be avoided.
If you think that’s pretty standard
stuff, there are some more exciting
weaponry features: take for example the
orbitals which rotate around the ship
bashing ten-bells out of the alien slime.
These orbitals, when collected, can also
fire plasmo bolts at the hapless aliens.
Add to this a laser net which launches two
pods attached by a laser beam, and you
can see that your pretty well equipped
against the invading force. If things start
to get a bit nasty, fear not! Just ask a
chum to join forces with you in a two-man
battle against the slimeballs - thanks to a
handy simultaneous two-player option!
Outlands looks like a typical, run-
of-the-mill, vertically-scrolling
shoot’em-up. But having endured
some over-intellectual computer
entertainment just recently, it
rekindled in me the fun side of
games in me. Physically, it’s real-
ly nothing special with small
sprites and not particularly excit-
ing controls. But the attack pat-
terns have been intelligently
implemented and there’s enough
alien fodder to keep the most avid
shoot’em-up expert busy. Also, the
simultaneous two-player option
adds a bit of fun. This is no Xenon
II or Blood Money, but as a
reminder of the traditional quali-
ties of shoot’em-up fun, it just
about warrants the twenty-quid
price tag - only just though!
Photograph | eproduced by kind permission of Halfords
Conqueror is the first of a load of tank simu-
lations set to be released for the ST, but will
the rest offer both arcade and strategy ele-
ments?...and a competition to boot.
Rainbow Arts are celebrating the release
of their new tank battle simulation,
Congueror. Congueror lets you take control
of one of twelve main battle tanks in an
arcade, attrition or strategy game. While
other tank simulations have yet to find their
way onto the ST, Conqueror puts you in the
thick of the action. The three types of game
will keep any type of wargamer/arcader
happy for hours on end. This game/simula-
tion features the graphical 3-D view first
demonstrated on the Archie in the game,
Zarch, later to be converted onto the ST as
Virus. Rainbow Arts have a fine string of qual-
ity releases and their next one, X-Out (Cross-
Out), an arcade shoot’em-up, has the possi-
ble beating of Xenon 2. It’s certainly an
The Excessively Difficult Questions
d PS iler Wh ct. See ote
impressive game. Rainbow Arts are giving
away a first prizes of a Mountain Bike.
There are also 10 runners-up prizes of
Rainbow Arts’ latest compilation, 3 for one.
This pack contains three games for the price
of one. The three games in the pack are
Grand Monster Slam(STA1 rated), Circus
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The answers to the Rainbow Arts competition are:
1) Which country do Rainbow Arts originate from?
a) Scotland b) Germany c) USA
d) England
Pl ie PZ tees eet, ana meWal de om
2) In Conqueror, the game, there are three armies to :
choose from. Name them?
3) Name any tank which features in the game.
ST Action Competition Rules
If your really interested and desperately want
to read the rules, they are the same as usual
and feature boldly in our other compo this
month.
E PURVES. 3 chee Sates odoin day da
d PE COG Oeics Pisa is ho, eee ees
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Attractions, and Spherical. If you haven't
played any of these games then this pack is
value at £24.95. Don’t buy it yet however,
you may be lucky enough to win it.
Get your entries to us by the 31st March.
Winners will be printed in Issue 26 of ST
Action.
Fun School 2 (over 8)
Fun School 2 o to 8
Fun School 2 (under 6)
TV Sports Football
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*Player Manager
Police Quest | or 2 9
Police Quest 1 or 2 Hint Books ....6.99
*Pool of Radiance 19.99
Garfield Winter
Gazza's Soccer
Ghostbusters 2
Axel's Magic Hammer
{Balance of Power 1990
Hawkeye
Hillsfar
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Indy Jones/Action
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Leisure Suit Larry 1 or2
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Light Force
Lombard RAC Rally
*Loom
Maniac Mansion
Manhunter New York Hint Book a
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New Zealand Story
Ninja Warriors
Precious Metal
Red Storm Rising
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Shufflepuck Cafe
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GRAPHICS: 61%
SOUND: 60%
LASTING APPEAL: 70%
ADDICTIVENESS: 73%
DIFFICULTY: AVERAGE
IST DAY SCORE: N/A
“Every year, the Football
Association award the
coveted ‘Footballer of the Year’ title to the individual whom,
they feel, has
excelled himself. Now, it’s your chance.”
mm GREMLIN (£19.95)
Footballer of the Year 2 is a playable little game. A fact that’s rather peculiar
when you consider what it entails. I played it for ages, but when | eventually
paused to think about the game, there is very little in it. The graphics aren’t
stunning and the sound isn’t breathtaking, so why did this game hold my
attention? I guess it’s just the way in which Gremlin have managed to capture
the big match atmosphere. The easy-to-use joystick controls make for a game in
which the flow of play isn’t interrupted and, although most footy games rely
heavily on league tables and the like, FOTY2 has been well designed. All in all,
FOTY2 is an excellent soccer management-style game that is fun to play.
Gremlin first scored with Footballer of the
Year in 1986. Now, with the arrival of
Footballer of the Year 2, it’s the sixteen-
bit computer owner’s chance to rise to the
challenge. You take on the role of a new-
comer to the football scene. At the begin-
ning of the game you’re invited to type in
your, or your hero’s, name. Next, you
must decide with which club you want to
start your career. Of course, if you’d
rather play for a club whose name isn’t
NC
mentioned, the game will allow you to
amend your club name.
As the season kicks off you discover
you have ten “goal-cards” to your credit.
These cards may be surrendered before
any match in return for training. Players
movements, yours included, are displayed
and, as long as you stick to the plan, you
should score every time. Goal-cards are
the key to the game. As the season pro-
gresses, the league table will sort itself
out and you will learn against whom to
use the precious cards. Naturally, extra
cards may be purchased, but only if you
have the necessary readies. Cash may be
earned in two ways. First, you receive
money for each game you play in, plus a
nice bonus for each goal you score. A
more risky, but profitable method, is to try
and “double your money” by answering a
number of soccer trivia questions.
Of course, should your goal-scoring
talent be recognized by a roaming scout,
you could stand a chance of being trans-
ferred. To stand a chance of being signed
up, you’ll have to satisfy the team’s condi-
tions. These are usually either to score a
set number of goals in your next match or
to answer a certain number of trivia ques-
tions correctly. Just in case you think a
club might want you, there is also an
option whereby you may pay to put your-
self on the transfer market. International
scouts are also on the lookout for talent.
Leading goal-scorers are quickly snapped
up by their country. Being picked for your
national squad is not only a great honour,
you also receive double wages!
At the end of the season a summary
of events is displayed including the nomi-
nations for the award, Footballer of the
Year. Pressing the firebutton once more
will reveal the lucky winner.
I’m not exactly what you’d call a
fan of football management
games, but Gremlin’s lighthearted
and uncomplicated approach to
Footballer of the Year shines a
whole new light on the subject.
They have combined well easy-to-
use team management features off
the pitch, with a really great angle
on field play that plucks the noto-
riously dull gameplay associated
with soccer management games
out of the doldrums and into the
realms of enjoyment. Highly
back,
JS
enjoyable, welcome
Gremlin!
5th Gear’s strong point is its
addictiveness: it will keep you
playing until you have at least fin-
ished the first race with time to
spare. Although the graphics are
weak, as is the sound, it is a joy
to play just because it is simple.
The controls were not to my liking
at first, but soon I found myself
bombing along the course as if
there was no tomorrow. Overall,
Sth Gear is a good little game that
will keep you amused whilst play-
ing it, but don’t expect brilliant
graphics and stupendous sound,
just simple gameplay.
You stand alone on the highway, with only
the wind making the slightest of noises.
Getting out of the car you call ‘Daisy’, you
pull up the bonnet and check the engine.
Everything seems to be working-good.
Walking around to the driver’s seat, you
slip the key in the ignition and turn on.
The engine purrs into life. Smoke pours
from the exhausts, so you decide to
reserve fuel and shut down. Closing the
hood, you admire the blue and yellow
paint scheme, with the large skull and
crossbones embossed on the hood. From
behind, you can hear the deep growl of
your opponent’s car racing towards you.
He pulls up beside your car, and a young
girl steps out and proceeds to explain the
rules: There aren’t any! Jumping in
‘Daisy’, you switch on and rev the engine.
Now that you are both lined up and raring
to go, the girl stands between the two
cars and raises her scarf. With only a few
moments to go, she drops the scarf and
the race begins.
Sth Gear is yet another racing game
with the intention of pitting your skill as a
daring racing driver against the might of
your loyal computer. But instead of racing
along a nicely-finished, tarmac surface,
the road is a long section of off-road track
with obstacles such as trees and pinna-
cles of solid rock that protrude from the
ground. You start with an inventory of five
cars, ten thousand dollars and a car-
mounted machine gun, which can be used
to shoot other road users. The time-limit
varies between each race, and can be any-
thing from five to six minutes. Along the
way, shops can be entered by driving onto
the forecourt and pressing the fire button.
There are four different types of shop that
are accessible: a weaponry store; garages
“I'd like to buy a turbo-assisted, water-tight
Corvette with helium-filled tyres and a couple of
propulsive motors.” “Very good, sir, that will be
for the illegal road race next week, I presume?”
mee eee ee PR BIRD (£24.95) oe ee ee
ae
wie CUE on
i meme
iptties
cy 3. GEE
Spy Hunter was one of the most successful arcade games of all time and
Hewson’s 5th Gear bears more than a passing resemblance to it. The popularity
of overhead racing games peaked about four years ago on eight-bit, and 5th
Gear is no real improvement on this once prolific theme. Apart from its some-
what hackneyed appearance, my main criticism of 5th Gear is the small field of
vision and far too many obstacles which, rather than adding to the challenge,
actually chokes the flow of the game. It has a dated appearance and, for me, it
didn't have the quality of gameplay to back it up, which might have saved the
game.
that enable you to repair the car; a refuel-
ing station and last but by no means
least; an ‘extras’ shop that allows you to
buy equipment like a water-tight chassis.
It is possible to score points and earn
money in a number of different ways. For
instance, if you jump over a hill or a river
you will be awarded a certain amount of
points depending on the distance travelled
in the air, and also shooting bushes and
the likes of enemy cars will earn points. To
oS a KE ae
CERES <SIaee
ch 2 CRCReRe
3 &.
JS
earn money, though, you have to complete
the lap. The more time you have remaining
on the clock, the more money you will
receive at the end of each race. Whatever
you do, drive fast and steer clear of enemy
fire! STA}
DIFFICULTY: AVE/HARD
IST DAY SCORE: 3000
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TEL: 0922 24821 TEL: 0785 41899
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OFTWARE CITY
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O
“The suburbs of downtown New York are packed
with pushers, thugs and all manner of ruthless
punks. Come with me and take a far-from-
leisurely walk on the wild side!”
WILD STREETS
oo TIT ds £ 1] 9, 99 :
in true commando style, you and your pet panther are lowered down by a single strand. Before long,
all kinds of rapscallions are bound to turn up and give you a knuckle sandwhich.
The year is 1998, the place is New York.
Although renowned for violent crime, New
York used to be respected for being one of
the most successful business markets
around, but now that has all changed.
Once a united city, it has now been split
into two: on one side the shanty towns,
and on the other, some of the most luxuri-
ous mansions ever to see the light of day.
Obviously, the criminals and other down-
and-outs seek shelter from the ruins, hop-
ing that tomorrow will be better than
today. Drug barons and mafia crime-lords
live in the comfort of their would-be
palaces, knowing that there will always be
buyers for their illegal goods. A plan to rid
the streets of villains was to be executed
by the CIA, but the leader of the mission,
John Steven, was
snatched from beneath
their feet, which left
them bewildered. Who
I wouldnt have thought that a
huge black panther and countless
humans would have been a good
combination, but boy, does Black
Virgin dispose of the enemy. As
with Titus’s other beat ‘em-up, the
sprites are well animated, and Im
glad to say that Wild Streets is
more fun to play than the previous
release. I think the screen should
scroll instead of flicking to the
next area, but it doesn’t detract
from the game’s overall appeal.
On the whole, Wild Streets is a
competent beat ‘em-up that is easy
to play yet hard to conquer!
had taken Steven? They didn’t know. It
could have been one of the street gangs
playing a prank, but on the other hand, it
could have been a homicidal maniac who
was willing to kill the CIA officer at the
drop of a hat. Whatever way you looked at
it, the future for Steven was dull.
What the d.S. government didn’t
know, was that he was kidnapped so that
the crime-lords could find out who was
aiding the uphill fight against crime. If
they could eliminate each of Steven’s offi-
cers, it would become possible to be even
more powerful, and the constant struggle
against the police would be over. They
didn’t count on a lone man and his pan-
ther returning Steven back to where he
belonged. You knew that you had to hit
hard and fast, and retrieve Steven with the
minimum of fuss.
Before you leave, you are briefed on
your mission: Penetrate the various parts
of the city and bring back Steven alive.
The obvious place to begin the retrieval is
in the area where Steven was last seen.
You and your panther are lowered out of
the helicopter in true commando style,
ready to do battle against the street gangs
of the Big Apple. Not only do you have a
panther at your side, but also your trusty
chrome .357 Magnum to increase your
Why use your fists when you can blow A
their heads off with your .357 iin
Magnum? Mind you, don’t run out of
bullets, though.
wf Black Virgin may just stroll around the
““™—, screen at times, but eventually she will
~~ pounce on an unsuspecting thug who
will consequently fall down and die.
After battling through each of the five levels, a large gang leader
walks on screen and prepares to give you a thrashing. As you put
up your dukes, you get ready to teach him a lesson, but watch out -
W for that iron bar he’s wielding.
feeling of security. You grew up in the
rough area of town, so you are strong in
the art of street-fighting, and at present,
you are in tip-top form. Steven on the
other hand, is a long way from being
tough. On the return journey, you have to
protect Steven, otherwise the criminals
will be that little bit closer to victory.
James Taylor is your name, and what
a hero you are! You have been on a num-
ber of operations before, all of which have
been successful. You are also renowned
for your powerful right hook, and you’re
not afraid to punch your way out of a
sticky situation. Your panther, Black
Virgin, is one big cat, and if you are on
the receiving end of her bite, you won’t
last long. She is trained to protect you, so
you should have no worries about men
bigger than you: just set her on them.
Anyway, you have also got the .357
Magnum to turn to.
All of the usual moves are present,
including high and low kicks, or, if more
appropriate, a quick jab in the stomach.
The natives are far from friendly, and,
GRAPHICS: 53%
SOUND: 57%
LASTING APPEAL: 56%
ADDICTIVENESS: 61%
DIFFICULTY: AVERAGE
IST DAY SCORE: 38692
given half the chance, they’ll attack you.
At the end of each stage is a leader of one
of the street gangs. Initially, you’ll find
that they can be disposed of with a few
rounds from your gun or after a couple of
low punches, but later on, they’ll still
remain standing even after you’ve released
a complete magazine from your gun.
Running out of ammo occurs frequently,
so don’t forget to pick up extra bullets left
by the departed enemy, every now and
then.
The game starts off rather pre-
dictably with the usual beat’em-
up hero in vest with big biceps
and straight back. But the slant
on this game is that you have a
guardian angel in the shape of a
black panther. Hmm, I dont really
know why the panther follows
you around and pounces on your
enemy, but it certainly makes the
game a lot easier when he does.
But is that a good thing? Surely, a
beat’em-up should be set at such a
high level that only blood, sweat
and determination will overcome
the enemy. Out of all the beat’em-
ups around I found this to be the
easiest. Artwork and animation is
commendable, the backdrops are
well drawn and the sonics are
impressive, but there is nothing
new here.
JS
Wild Streets hardly lives up to its name; perhaps Titus should have named it
Quite Pleasant Avenue. The sprites are large but poorly animated, and the ST’s
colour hasn’t been used to its full potential. The sound effects lack variety and
the title soundtrack sound muffled and bland. The gameplay offers little varia-
tion and the controls prove frustrating. Even with the added bounus of your
own panther as a companion, Wild Streets lacks that certain something.
Once you have fought your way up to John Steven, you have to escort him back to the pickup point.
He’s not very tough so keep an eye on him at all times.
---STA 7'j ST
Sass
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Oriental Games Bee Not nos ieakcavei tesacs 13.99 Mice OMEN 25as 5th ap epics ont va seeks 15:99
wince a ins SPECIAL OFFERS SPECIAL OFFERS NZ. SEOFY genre 399
Pusais of Racsanen, ae ae 18000) Aegean ae 9.99 Shadowgate .....sssssss 8.99 Shadow Gate -.......:::::00 7.99 pepaises rg eee a ae
Rainbow: sland. 1t 22sec cn. enccsse ce: 13°99 CONES Aes. oe eee. iosser este rectoes 7.99 Wnimyated s.c0308. Rasces te 8.99 rey oe te | 0 ade paar e oe 4.99 ulous Promised Lands........... 7.99
BREN RI So adeno. so ing Santen tabeant 13.99 TEE oo ons oa peceae panes 7.99 Running Man.................. 9.99 Strike Force Harrier.......4.99 PIR GOTOUS Ss ik sso oecssetetaiyse08 sth 16.99
shadow of the Beast.................-. 22.99 POWEr DIA. cnccescnsssisiecxeess 6.99 Wishbringer.............0..-+- 9.99 Hunt for Red October ...9.99 Robo dass etabt ee GE aR fees Nak 13.99
Space Ace rao Sop as gp e MNES coe Dragon Spirit. ::.:4:.......:: 7.99 Spellbreaker.................... 9.99 | BS (SS 11 eae eR 4.99 BROOCH PNT ooo esos tihen ante on se 16.99
rs Ja ara Ti Se ae 16.99 Sufflepuck Cafe.............. 7.99 SHRPIIOGE sic opcisscnscantonposticcts 9.99 Football Manager II....... 7.99 Sill eg su one a i Ge
Gils oh ak cod oh ee IO Rocket Ranget.............-+: - , S 9.99. Rings of Zilfin ................ O90. ere Aine Tx a GE Pe ae
eS Re ee ee NS a 13.99 hea Frozen Legacy .4.99 BaVAOG Sissi se inten ick 9.99 Phantasied 2 xnccss 9.99 hinobt oF ae 13.99
EES 2 RAE iad SPs 13.99 | RR EE Sead Sy 6.99 5 | eS ae ea a Sie 2.99 PHN {Stones ...sikse.sses.sceees O99 ease on ee :
EAS ty Re eae es Dark Castle 26. 02.50.005<.0.05: a gy ce. 2 ee 2.99 Airball Const. Kit........... és eee = "| Ee aS Cat
Le Seer . Chariots of Wrath.......... 4.99 LE tal SS eee ee Ae 2:99 The President is Missing...8.99 | Speedball) ...0c.....cccecsecesccconcouececeoee.
MIE PUNISHER, «55. 5 cs. ussntisisconaecooet 16.99 Tn) 1 eo a ei 6.99 Skull Diggery ..............+- 2.99 Millesinns: 2:2. 0-3... 8.99 ar Davis Snooker (inc. -cct.accs2.s 13.99
TAME. .-2---ssesesenereeseseeeeeteeses estes teens 18.99 Leaderboard ................... 6.99 yen gS Pi ie oa 2.99 PROGRAM N.2.4cirs ntscetes 7.99 SF. RED hws cvecinnn poavecessssscsedecoasessneonse 19:99
Ree a ees oe ee ; Casino Roulette.............: 3:99 PAA CK CE Tho. x, s3sscnocthdes citvn 2.99 PACH APTA Ai oosc. 5 5 cavertoeestivsnes 8.99 S.T-O.S. Compiler ..........-..:.::00+- 13.99
a ead < Sc fr ik, eae : Brain Cloughs Football .6.99 Hollywood Poker pro ...7.99 Carrier Command .........9.99 = oe Sahar aga amar 4
CRs at WE Soke Ea Strip Poker II Plus.......... 6:99" sJoan of Age. sjsiccciuscce! 7.99. Dark Castle... DID Neate cee eng 10:99
SN SO A cP AAG A gid Trivial Pursuits New Beginning .7.99 Re Dy DG eececcnt as -sacsesoendessse Oo Peter Beardsley's Soccer5.99 aoe of gest See
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Wp ee MEME Ne: rc ‘ Tanglewood ...............:...4.99 Super Hang on...............7.99 Marble Madness ............7.50 baie ee? Re, Eee
BE eo aanendaannte re cekiytese th acnacssseatas : Alternate Reality............ 5:99 Afler DUI ER. 5. 5c6005<0ces05000 7.99 Bara:s lalewl 2 2.525..a mld Mwah | Ly oe Oe ees, We Cane Com
eecbapicesccteecctetoteccessssesece . |) 69 PES ee Ag Mein ck ET BI 6,21, Sorceror Lord. .................6.99 Tee BAA pele Foe
Wa Ne Gretzky’ s Hockey .......... 14.99 Speedball oct, derive cenacs 11.99 Fernandez Must Die......5.99 EN PISO ATING, oasis 04ensgseevarnencne cae
WEIR L MCS «5 cieca Minvnd ce epoucncossenatt Se eld Mage ag gee ac FP AAP I ga ESR LOH RCE, SER A a Se ENS Sha eg 9 Oe RSAC, 2 FSG Ee Es aie a aces
ca ee, Sie Ne Nt ATS a et er : * PLEASE NOTE NOT ALLTHE TITLES IN THE FORTHCOMING ATTRACTIONS SECTION MAY BE RELEASED AT THE car a
SCHEDULED TIME, THESE WILL BE DESPATCHED WITHIN 24 HOURS OF RELEASE SUBJECT TO AVAILABILITY
i . Cyber Texture ‘ Mouse Mat (hard)
F29 Retaliator : APB : GFA Draft Plus : pat baiey ee Extentions :
Ripoalte , hea jae ‘ ST to Midi (2 leads) ‘
ocket Ranger : r Studio k
Forgotten Cyber Paint HARDWARE
Saint & Greavsie : ag Ninja : Cyber Controller : Philips 8833 monitor ;
Axel's Magic Hammer ali Spectrum 512 Star LC10 col. Printer
Turbo Outrun ; : Supercharged Easy Draw 2....£62. 00 Vision 4200 colour monitor
Chase HO... Poser, . Easy Draw 2 £39.95 Philips | Pro CM8852 mo
u onder : . tar LC10 printer inc lea
The Unisuchables : . UTILITIES / BUSINESS Star [624-10 printer
Gazza's Super Soccer ; Beach Volley é Atari 1 Meg Internal Drive
Switchblade. Populous Data Disk Personal Finance Manager NEC 1 Meg Internal Drive
: Xenon Il Epson LX800 printer
Jovencad Fuighy Siren See Sl 8 ccm
BMX Simulator ’
Treasure Island Dizzy ; STOS Compiler
Note Se Mastersound
Superbase Personal 2
Home Accounts
Galax est 3 ; Utilities Plus
Day of the Viper Cosmic Pirate A Word U
Light Force
Sargon lil Chess
Collossus Chess X Superbase Professional
STAC
Mark Williams C
5 : First Word Plus V3
New Zealand Stor : :
Postman Pat : Last Suit Larry 2 ; Word Perfect V4
he Pete Signum Il
hones o Kill Kings Datamanager Professional
Tal ACCESSORIES
Indy - The Adventure :
Manhunter II Devpac ST v2 : MILES BETTER SOFTWARE
Deja Vu 2 STOS 219/221 CANNOCK ROAD
: Conflict Europe ; Ori 1M Lead :
Star Wars Trilogy Quest for Timebird rl Ae ri CHADSMOOR, CANNOCK
Stunt Car Racer : GRAPHIC DESIGN / CAD Trackball : STAFFORDSHIRE, WS11 2DD
Robocop . ST Open ended lead :
TV Sports Football . Peabene c 3M Mouse Extension 3 OPENING HOURS
Populous peacint asenee MONDAY TO SATURDAY
Fun School Il iting 9.00am - 6.00pm callers welcome.
ALL PRICES INCLUDE POST AND PACKAGING AND VAT AT 15% ALL PRICES ARE SUBJECT TO AVAILABILITY
PLEASE MAKE CHEQUES PAYABLE TO: "MILES BETTER SOFTWARE"
PLEASE CALL IN AND SEE THE LARGEST SELECTION OF SOFTWARE IN THE MIDLANDS — (0543)
466577/8/9
GRAPHICS: 60%
SOUND: N/A
LASTING APPEAL: 76%
ADDICTIVENESS: 69%
DIFFICULTY: AVERAGE
IST DAY SCORE: N/A
2nd December 1805 - a few miles east of
Brunn in the province of Moldavia.
Positioned on the Pratzen Heights, the
forces of the Austro-Russian army. Facing
them between Santon Hill and the River
Bosenitz, Napoleon’s ‘Grand Armee’
prepares for the greatest battle in the
campaign. PSS utilize Dr Peter Turcan’s
wargaming system, which proved so
successful in Borodino and Waterloo.
Again, the screen is divided in two; the
upper section displaying a three-
dimensional representation of the
battlefield, the lower a command window.
Whether you assume the persona of
Emperor Napoleon or Czar Alexander,
commander of the Austro-Russian forces,
your commander is always positioned at
the bottom of the screen regardless of the
direction he is facing. Your effective vision
is two miles and the battlefield is
approximately 112 square miles. The
simulation is mouse-activated; aiming the
cursor at terrain features, army units and
villages will reveal details such as name,
distance or location and identifying
various units.
Two players can participate, or one
against a computer-controlled army.
Austerlitz is the latest edition in
the range of highly acclaimed
PSS strategy war games which
simulate the Napoleonic wars,
and PSS have implemented
Turcan’s design to equal effect.
There is no limit to the level that
Austerlitz can be played at, and
yet it maintains a simplicity and
comprehensiveness than can be
understood in no time.
Wargaming doesn’t appeal to
everyone, and it has gained a
rather stuffy elitist aura about it.
But like chess, it can be played at
any level of difficulty and as a
layman, I found the presentation
and structure of the system
promoted ease of use. Austerlitz
was a nice contrast to the less
cerebrally taxing games that I
usually play. To the right person,
this is longer interest stuff with
numerous Variations.
“Who could resist the opportunity of stepping
into the boots of the diminutive, Corsican-born
man who was the greatest Emperor in modern
history, Napoleon Bonaparte.”
AUSTERLITZ
ee @ PSS/MIRRORSOPFT (£24.95) 5 oo oo
As chief commander you survey the battlefield at Austerlitz in the distance the Czar’s army takes
position across the Pratzen heights while Napoleon’s Grand army prepare for their finest hour
between Santon Hill and the River Bosenitz.
You can select to include or leave out
various playing parameters, embargoes
and features before the battle. These
include displaying messages between
Generals and whether you can view the
battlefield from other positions. Also you
can disregard historically accurate orders.
As commander, the command window is
your communication with the armies and
there are two types of command used for
issuing orders: a system command which
tells the program that you want to do
something with the game such as ‘Look’:
and an actual battle order to one of your
commanders. All battle orders are specific
and complicated and so must be written in
sentences which are dispatched to the
commanders. Each order consists of two
parts: the action, such as battle, support,
report, transfer and strategy, and the
conditions, such as time, place or duration
which are relevant to the action. You can
also make the order specific to to one
commander: ‘Kienmayer order your
artillery to move half a mile north,
Langeron shell Kobeinitz for three hours;
or Murat at 2.30pm retreat.’
of Waterloo.
Back in issue 18 we followed the antics of the great French general, Napoleon,
on the Belgium battlefield of Waterloo. Now, PSS are proud to release the
further exploits of the little-big man. Austerlitz is basically a carbon copy of
Waterloo. The graphics are clear but still manage to offer the player with an
excellent view of the battle. The sound, or lack of it, did detract a little from the
game - I would at least like to hear the sound of the cannon blasting. All in all,
Austerlitz will appeal to all wargamers, especially those who enjoyed the thrill
The game works on the principle of
Napoleonic War which have been
transferred to table top wargaming
according to time-honoured tradition. At
its simplest level of play, this is a game of
troop movements, but conditions and
parameters such ass troop morale and the
calibre of officers demonstrate the the
massive and diverse responsibilities
placed on a commander in-chief’s
shoulders. STA|
The Czar orders a cavalry charge against the
Napoleonic lines. Napoleon responds by
ordering three hours of cannon bombardment
to weaken the infantry - he know’s his stuff!
NC
Software? No Colour Monitor?
NO PROBLEM!
Now you can run colour software without going to the expense of
buying a colour monitor.
THE ST MODULATOR IS THE ANSWER — THE PLUG-IN ANSWER
No need to send your machine for lengthy modifications, The
ST Modulator provides both UHF and Composite output
by plugging straight into your ST's monitor port.
THEN YOU JUST CONNECT THE ST DIRECTLY TOA
DOMESTIC TELEVISION SET OR VIDEO RECORDER.
Available from:
Lollt SOFTWAR
BATMAN...
BUGGY BOY...
BOMB JAC Te dah ate
LIVE AND tl | RCE Re ee
KNIGHTMARE. .....0.0.. 0. eee eee
RAMPAGE... adie
VOYAGER...
FLYING SHARK ....
GATO...
HELL RAISER...
MANIAX
eeseceee
ar
8
D.:. dee
MANHATTAN BEALE Ret cathe
KILL DOZERS.... sanlaareh
Nol aasnnmand-onaaanannnmo~:
BRBRARAASRRASRSSSARSSRRSSBRE BBE:
AUSTERLITZ....
FUTURE WARS ... spain
ROY OF THE ROVERG.....................
SHADOW GATE un... cesesecneee :
UNINVITED bate
Ds COMPILER. .cciceccecgusencegeccenel
STOS MAESTRO... eee
STOS MAESTRO PLUS................5
STOS SPRITES 600...
MASTER SOUND... :
GHOULS AND GHOSTS...............16.
TOWER GP BABEE iis. cecessccssee: 15.
HOUND OF SHADOW...................16.
TREASURE ISLAND DIZZY............4.
NITRO BOOST CHALLENGE...........4.
ADVANCED RUGBY SIM................4.
ao LS ee ee 16.95
BORODINO... sas eiets« eae
BATTLE CHESS ... 16.95
STAR WARS TRILOGY .. nc Oe
1 8 See Oe eee ae 19.95
MANCHESTER UNITED................ 15.95
FIGHTING SOCCER ........... 15.95
ne ci cee econ ae
VIGILANTE... .9.95
WATERLOO .... 15.95
TURBO OUTRUN... 14.95
HOLLYWOOD POKER PRO..............7.99
STEVE DAVIS SNOOKER ...............8.99
eee coo oie
ATERLOO.... ... 10.99
PHOENIX. <-0i
PASSING SHOT ... visi.Od
TUSKER .. Sa a ame |
PAPERBOY .... issisesdice OO
GHOSTBUSTERS 2... sono 1G.
FALCON ... Geissivesssoa) S50
PLAYER MANAGER... 13.99
THE UNTOUCHABLEG..................13.99
LIGHT FORCE ............... ... 16.99
BLOODWYCH... 15.99
XENON 2... ... 15.99
BEACH VOLLEY... eae Kh |
BATMAN THE MOVIE..... :..13.99
OPERATION WOLF... sosvesosee LOS
OPERATION THUNDERBOLT......13.99
POPULOUS... ere |
ROBOCOP... 13.99
STUNT CAR . 15.99
HONDA RVF... ... 15.99
F16 COMBAT PILOT .... 15.99
LOST PATROL...
—
nui
BR
TV. SPORTS FOOTBALL ...
FERNANDEZ MUST DIE... 99
DOGS OF WAR ............................13.99
KICK OFF EXTRA TIME...................7.99
Se AGE ick skccchiicccsmsseteessicnd 29.95
RED STORM RISING... veveeeee 1 4.95
F29 RETALIATOR... ..19.95
INDY JONES THE ADVENTURE...16.95
LAZER SQUAD... ... 14.95
RR cass eth a ccce Ma tvanr estan 3.95
SUPER i ale wee 19.95
GUNSHI 14.95
MICROPROSE SOCCER... ... 14.95
LOMBARD RALLY .................00..... 14.95
PIRATES... sighs teh Soares aeaine ee
LAST NINJA 2... ... 16.95
TURBO CUP P (¥CAR)... 7.99
R TYPE... Re Ef
POUR io ssisdscdl pooctencceihcatttecadietootsniois wilt 8.99
The ST Modulator when in use, showing its compact size.
Products Dept., ST World Magazine, Latham House, Quarry Lane, Chichester, West Sussex PO19 2NY.
PROFESSIONALS!!!
balance
ATARI ST NEW YEAR SPECIALS ATARI ST NEW YEAR fic aterm SALE TIME
MICKEY MOUSE...
BUTCHER HILL...
CYBER
DARK FUSION... eee
Sbressntdcongasoteoatee
pul e
ROAD BLASTERS..................0
POSTMAN PAT ..............cceeeeees
NIGHT RAIDER..........0.0
NORTH STAR..................
TURBO OUTRUN... 13.95
BISMARCK... <9
FOUNDATIONS WASTE... 99
WORLD CLASS LEADERBOARD .....7.99
ALIEN ye ale 99
99
99
HELLFIRE ATTACK... ae
HACKER 1 ae
KNIGHT FORCE...
POWER DRIFT...
HARD DRIVIN ...
CHASE HQ...
baie
ME costes ndoacaivqah yn tiny 6.99
Seis
era
on
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5.99
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to to
TH Te)
wee
CHAMBERS OF Prt ieee
TOOBIN
eee oweesccsesseseseosessosns
CONTINENTAL CIRCUS ...............
LEGEND OF THE SWORD..............6.99
TRACKER ... i itiagna ate
KNIGHT ORK... Th 8.99
DUNGEON MASTER....................15.95
CHAOS STRIKES BACK................13.95
Gok Lo Re ae 2.99
HYPER DOME... 2.99
SPACE QUEST 1... 9.99
SPACE QUEST 3... 19.99
OUTRUN .. Jae
BARDS TALE... 1.99
MINI GOLF... 6.99
JUG .. sn 9.99
RUNNING MAN... ee fo
TANGLE WOOD onc. iccsecesensesees 4.99
HITS DISK VOL 1. 9.99
POWER STRUGGLE.......................3.
SILENT SERVICE...
BLOOD MONEY
Preerererrrreryy)
FUN SCHOOL 2 UNDER 6............
FUN 2 6-8
wteucer Ui Setawnt ese SB
FUN SCHOOL 2 OVER 8B... “13.99
a DANGEROUS .......00000... 5.99
Piss 12.99
DOUBLE DRAGON 2.00... 14.99
ONSET Fo sicictehsccsecstavacavsnssabe 15.99
COMMANDO............ 13.99
GOLDEN PATH ... 3.99
THE GRALE ... 3.99
GMa EME cin saicsncs Srna ctstaaia Sidonasd
SOCCER SUPREMO ...............0.0
HOLLYWOOD POKER.....................4.
WAR MACHINE .....0....... eee
CYBERNOID 2.............. acne
CUSTODIAN, oo... ccsescssscssseecseseinegs DOO
MEISE chee Sptrasoiesnsactvececasvciciaies 6.99
SOLDIER OF LIGHT We)
D.. 6.99
_ 5 SES OOS Nae Semen es 14.95
i) ee ae Oe |
WHIRLIGIG.. eee 4.99
RETURN TO GENESIS... er Be
LN REY occa ace tvs cospeenesuarsnecg 13.99
IT 9 8 gt) Se 15.95
NEW ZEALAND STORY... 13.95
STUNT CAR ... vee 1 4.99
SAINT AND GREAVSIE... Disheedente 6.99
DARIUS... 495
INTERPHASE... 15.95
HUMAN KILLING MACHINE Sided 4.99
FERRARI FORMULA 1... Svaoscee Oe
TEENAGE QUEEN ..
sissy OS
FIRST PERSON PINBALL.............. 14.95
TIME SCANNER... amare
OIL IMPERIUM ...............-..-. eee 6.95
NORTH AND SOUTH(DUAL DRIVE ‘ i 6.95
KARATE KID 2 ...0.99
PETER BEARDSLEY SOCCER... pee 7.99
OMEGA... Sastaliss 19.95
CORRUPTION... saibbsoulsVwsdphés otyduatvcesns 8.99
ASH... aia ah ake ... 1.99
2 Williams Clowes Street
Burslem,
Stoke on Trent
ST6 3AP
IKKARI WARRIORS...
PRESIDENT IS MISSING ... 4 3
TERRY'S BIG ADVENTURE........... 7.99
WIAD sossastleincverdepaactseactooses 16.99
ORBITOR... . 6.99
ROCKET RANGER .... .9.99
CHARIOTS OF WRATH ... 3.99
FIRE ZONE ... 6.99
SORCEROR LORD... 6.99
TALESPIN .. Rost Meter |
IRON TRACKER... occ ccccscoer-eu-8.99
BS TENG ois ccgecscesctensscncons 73a
TIMESCANNER ..... eee eens 6.99
ANNALS OF ROME ...............000.
PGP ELIAS ssn iesopssesnasesonnieinsed
DTU LITE 2 on sc ackisacscececrnzer sansa
FUN EAPO eos Saisck csecesebicoptnedestn os Oe
dh sgphelde ct pet Ee ee ae ae 5.99
PACMANIA.............. sieaniqit hil ee
EAT MS MD vidosti nec vensvcosslctvisnobeanates
PURAE OE iepieta stern cijmwilaann 4.99
SARGON 3 CHESS ........................9.
STRIKE FORCE HARRIER ...
DOMINATOR ... bigterne
LITTLE COMPUTER PEOPLE..........4.
SPEEDBALL... suet eiepiscte eee
RISEN Gain stijossasans scsatcrtennt ssc 9.99
PRN MLN Ss idsheccescnensesdsterauseoneas 6.99
PIG Biss ssssndacctvorsscacoshesteantshe GOID
AR SS i oasci sen cossisseascocstessuece
LURKING HORROR .......................7.
SP EL EMEPIINEED boise wssnssodsorisesenasneoel
HOLLYWOOD HI JINX... A.
SEAS TARE ict. c0s stcsotinsoden sone
WITNESS..........
WICKED..............
GIVING | HE GAME AWAY
tugs NEW IMPROVED SECTION
THE GREAT SOFTWARE GIVEAWAY |
This new improved section of GTGA has taken more time and effort than usual, but we
are prepared to suffer to give you, the readers, the most comprehensive tips available.
But, we can't do it alone, we need you to send in your small tips, players' guides, maps
or your pleas for help. We will spend the long hours needed to help you, but we can't do
it alone. If your work is published we will be sending you a prize, so please read below
to find out what prize you are eligible for and write down what software you want on
your submission letters.
GTGA HELPLINE
Are you in need of assistance? Those readers requiring help should write to "GTGA:
Helpline". Are you stuck at an end of level guardian? Do you want to know how to blast
those aliens? If so you need the GTGA Helpline. For cheats and pokes see small tips
section.
GTGA SMALL TIPS
Why don't you send in your cheats, pokes, and methods to "GTGA: Small Tips", and if
we feel that your claims are valid, and we print them you'll win a game of your own
choice. If you need a cheat then write in and we may be able to print the cheat, or tell
you where you'll find it.
sate
Have you compiled a playing guide, a map or a list of instructions? If so you may be
able to pick up £60 worth of software of your own choice. That is of course if we
publish your work. Send your submissions to "GTGA: Playing Guides".
INDEX
HELPLINE
Indy Adventure
Xenon Il
Dungeon Master
Shinobi
Rick Dangerous
Future Wars
Snoopy
SMALL TIPS
Crazy Cars Il
Switchblade
Bio Challenge
Hard Drivin’
Chase HQ
Lass | es : lca Karate Kid Il
Nick ‘Crispy Clarkson may not look like the type of fellow youd ask to help you Super Wonderboy
with an annoying game, however give him a packet of salt n vinegar and a
bottle of Coke’ and he'll go into overdrive. Unfortunately, because of a freak # AWALG: i &
accident when he was young, Crispy has an aversion to telephones, so if youre PLA if cle gt UIDES
in need of assistance you'll have to drop him a line instead. Chaos Strikes Back
Write to: ST Action, Interactive Publishing, Latham House, Quarry Lane, Chichester, Stunt Car Racer
West Sussex, PO19 2NY .
-= STA STA ~~
Hello, and welcome to a new section of Giving The Game ‘aii The
aptly named Helpline has been set up to answer the numerous letters
we receive pleading for help with a particular game. If you are stuck
with a game and can’t continue, you now have an alternative to
relegating it to the back of your disk box. If you need help with a game,
old or new, then ask us. All pleas must be addressed to us at: GTGA
Helpline, ST Action, Latham House, Quarry Lane, Chichester, West
Sussex. PO19 2NY.
RICK DANGEROUS
Back in issue 17, you recommended a cheat for Rick Dangerous.
Quote: “Get a high-score and enter the name POOKY and you will be
able to continue from the level you died on.” I have done this but,
unfortunately, nothing happened in that or any subsequent try. |
would be grateful if you would clarify the cheat mode because, as
usual, | am incapable of making any sort of real progress without the
aid of such cheats.
W.A. Veitch, Hale Barns, Cheshire.
Ah ha! hello, Mr. Veitch. It seems that you have gotten hold of the
wrong end of the stick. The cheat does actually work. However, it
won't miraculously transport you between levels, it merely gives you
the option to continue from the last level you reached. I’m afraid you
will have to complete level 1, the Gooloo caves, in order to be given
the option. Personally, | used Romantic Robot’s ST Multiface to save
my position every so often and therefore managed to complete the
game in this fashion. Whichever way you decide on, good luck!
SNOOPY
I struggled with Garfield for
weeks. Once again, The Edge
have got me guessing with their
latest game, Snoopy. I’ve come
across a large pond with stepping
stones. The problem seems to be,
that when | try and get across,
one of the gaps is too large and |
fall into the water. Please tell me
how do I get across?
Paul Jones, Purley, Surrey.
Hi, Paul. This problem had me
stumped for a while, too. Still
after some lateral thinking, here’s
the answer. Go to Lucy’s house
and get the umbrella. Next, locate
the rain cloud and use the
umbrella to pass underneath it.
Once on the other side, drop the
brolly and pick up the ball. Kick
the ball past the cloud and use
the umbrella to pass back under
the cloud. Drop the umbrella and
pick up the ball. Make your way
to the stepping stones and stand
on the second one. Kick the ball
to the right and it will form a
home-made stepping stone on
which you can tread. Good Luck!
_ SHINOBI
i see a copy of Shinobi at
the last PC Show. No matter
how hard I try, | cannot manage
to defeat the big baddie (Ken
Oh) at the end of level one.
How do you do it? eee ee
me out of my misery.
Andy Denison, Eggleston, ¢ Co.
betel
Hi there, Andy. Here's how you
kill him: run forward towards
the giant. Throw your shuriken
at his eyes repeatedly until he
lobs a fireball at you (every time
you hit him, he'll take a step
backwards). Depending on the
height of it, either duck or run
to the left of the screen. Repeat
this process — until. ae
eventually kill him.
XENON 2 - MEGABLAST
This game has to be the ultimate shoot’em-up. I’ve been playing it
for months now, but still can’t get past the fourth level. | used your
players guide but | still don’t seem to have enough firepower. On
your review of the game you seemed to have a cheat mode working.
What is this cheat? Also, | use a Competition Pro 5000 joystick with
autofire, is this stick any good for this game?
Jane Waller, Birkenhead, Liverpool.
Hello, Jane. I’m sorry to hear you're having so much trouble, but | do
agree that this game is brilliant. Okay, firstly, we did use a cheat
when reviewing the game. Mirrorsoft issued us with a disk that
allowed you to replay any level you liked. That way we were able to
repeat level one, grabbing more and more dosh each time. Sadly,
there is no cheat in the final version. As for your joystick, | too used a
Competition Pro. Until, that is, | found a stick with a variable autofire
facility. Turning the autofire to full power caused a stream of
continucus fire to flood from my cannon. After only about half a
dozen tries | managed to complete the game, and very satisfying it
was too!
FQOTGRE WARS
On Christmas Day | was pleased to open a parcel containing Future
Wars. The first thing | did was to grab my Christmas edition of ST
Action. | read the reports by the reviewers and was pleased to see
that on NC’s report: “The puzzles seem quite logical.” Now, | am not
_a brilliant adventurer but after a while | got stuck in the room with the
desk, chair and military map in it. | opened two of the cupboards and
found some paper and a typewriter; | thought these were linked, but
obviously not. Please could you ask your reviewers to tell me how to
get to the next stage. | have spent many frustrating hours working on
this game. According to the review, when you sort out the boss with
the bucket, you’re supposed to go to the basement. | cannot do this,
please help! se
Stephen Wilson, Dalston, Carlisle.
Hmmm, hello, Stephen. It seems quite a few people are having
difficulty with the early stages of this game but, just to help you on
your way, here’s how to get to the time machine: Examine the
typewriter to obtain a secret code, get the paper and then examine
the map on the wall. A larger picture of the map will appear; you
should examine it carefully and insert the little red flag into the hole.
Should you do this successfully, a secret passage should open up. It
is advisable to save your game at this point. Now, walk through the
secret passage and quickly enter the secret code into the keypad.
This will stop the walls and ceiling from crushing you to death. Next,
enter the basement and insert the block of paper into the
photocopier-style machine. Press the green button, then the red one.
Retrieve the documents the machine produces and jump, quickly,
onto the teleporter pad. Et voila, you’ve done it!
--- STA
INDIANA JONES AND THE LAST
CRGOSADE
After just getting Indiana Jones and the Last Crusade and becoming
stuck under the library in Venice, I looked at your December issue and
saw three pages of hints. | thought my dreams had come true.
I filled the wine bottle with water, used it to unstick the torch etc. It
was all going great until, that is, | came to the room with a door and a
rack of musical skulls. | looked at the hints, and it said, “Again, you
should consult the diary. Examine the notes on the page and then
press the corresponding skulls.” Sounds very easy - it’s not! I’ve tried
comparing the notes on screen with the notes on a keyboard. Playing
the five notes on a keyboard gives a tune. So I repeated that tune on
the skulls: not a damn thing!
No-one I know, or know of, can complete this simple task. Please
can you help both me and the millions like me. | am cracking up.
S Bell, Fatfield, Tyne & Wear.
Okay, Stephen, here’s how you do it. From left to right, number the
skulls. Now look at the diary and see where each note occurs.
Remember, notes fall both on and in between the lines and so the
rightmost skull will correspond with the gap above the first line. Only
when you have activated the correct code, will the door open. Good
luck!
GIGA-S71UN 1] CAR RACER
Without doubt, Microstyle’s Stunt Car Racer captured the true feeling of
competitive, computer racing. In its one-player mode the game is good,
but in the two-player mode it’s out of this world. Many of you have
written in to tell us just what you think of it. Simon Healey of Bexley in
Kent, meanwhile, has compiled this - the ultimate guide. So without
further ado, here we go.
The overall aim of this guide is to allow you to race around the tracks
at the fastest possible speed without wrecking your car. Before we go
any further, Simon has one golden rule - ease off the turbo boosters,
otherwise you'll most certainly crash.
Now, down to the trackside where Simon reports on the individual
tracks and the top speeds that should be attained.
e
The ramps on the first length of
straight should be taken at over
200 mph or under 150 mph. In
order to attain a smooth landing
after the next ramp, make sure
you are travelling at about 150
mph. Meanwhile, take the
stepping stones at between 140
mph and 170 mph. Finally, when
you’ve cleared the last turn, race
DIVISIONS
to the end.
There’s not much to say about
this course. Race at top speed
around all of the course. Except,
that is, for the two small ramps
that should be taken at exactly
170 mph, and the huge ramp
which should be met at anything
over 200 mph.
DIVISION'S
The Little Ramp
Division four tracks are designed
with beginners in mind, and for
this reason it’s almost
impossible for you to wreck your
car. Therefore, it’s possible to
take most of the course at top
whack. The little ramp itself
must be taken at no less than
140 mph, while the hump
shouldn’t be taken at more than
200 mph. Remember, use your
boosts equally over all three laps
and you should be the first to
pass the chequered flag - no
problem.
The Hump Back
A little more thought is needed
to race on this track. Take the
first hump at any speed up to
around 230 mph. There are two
options when negotiating the
bumpy straight that follows.
Either take it at a sedate pace -
less than 150 mph - or put your
foot down and rocket over it at
any speed over 200 mph. Keep
your pedal on the metal for the
next hump before slowing down
for the next straight as there is a
sharp bend. Once past the final
turn, ignite the boosters and
sprint to the line.
SION 2
In order to clear the high jump,
you must be racing at over 200
mph. Otherwise, the angled
Straight should be taken at
about 170 mph and the rest of
the track at full speed.
The largest hill should be taken
at a maximum speed of 160
mph. Stay at that speed until
you are half way down the slope
and then open the throttle for
the rest of the track.
SION:
The Ski Jump
Start the race and travel at just
under 17 mph until you reach
the end of the third straight. Put
your foot down and remember,
you must take the ski jump at
over 200 mph.
The Drawbridge
Once again, this track is pretty
easy to complete. Attempt the
drawbridge at around 140 mph
and pelt around the rest of the
track at full speed.
Buliw Bow
Pian ret
High Filwer
Roller Coaster
GENERAL TIPS
1. If you find yourself a long way
behind your opponent, try to
race at top speed in order to win
a point for the fastest lap.
2. If, after five of the six
races, you are unbeatable - don’t
risk competing in the last race,
simply quit the season.
3. Always use the replay
option if you are relegated from
a division.
HOW DOES THIS
GRAB YOU
3.5" DISKS, BOXED ©
High quality disks, packed in 10's, in a prestige plastic
library case with labels.
REKEKRKEE SPECIAL OFFER kkkkkkke
Sony 3.5" DSDD branded disks
£9.82 per box of 10.
ALL PRICES INCLUDE P&P + VAT
Ring Jim Reddin on
243 788478 |
53 York Road,
Chichester,
West Sussex PO19 2NL
Fax: 0705 673647
SWITCHSOFT
PAINTPOT ST VIDEO REVIEW
THE NEW ST GRAPHICS CREATION | THE SMART WAY TO BUY GAMES
PACKAGE SOFTWARE
You can order now direct from A 3 hour VHS video tape
Switchsoft demonstrating 42 games.
* Any resolution You can now see the software for
* Any ST yourself before deciding to buy.
* Text Import Includes: — Hard Drivin’
* See the reviews or write to Populous
Switchsoft for further information Xenon 2
Price £19.95 Price £9.95
THE LIMPET SWITCHBOX
FOR ST & AMIGA COMPUTERS
The Limpet eliminates the
necessity to repeatedly plug
and unplug the mouse and
second joystick. Now just
swap between them at the
flick of a switch! Besides
being more convenient, the
Limpet prevents
malfunction of the ports. It
sticks to your computer with
the velcro supplied.
Price £19.95 Double Limpet (Plugs into Port 0 and Port 1) £23.95
ST TO HIFI CONNECTOR | Prices include P&P. Please make
your cheque or postal order payable
to SWITCHSOFT and send to:
Dept STA, 163A Woodland Road,
Darlington, Co Durham, DL3 OND.
Tel: 0325 482454
All items delivered from stock usually on
the day your order is received.
A four metre lead which connects your
ST to a hifi thus achieving superior
sound quality. It plugs into the monitor
socket but you can still use a monitor.
Two phono plugs at the other end
connect with your hifi.
Price £9.95
SWITCHSOFT
ss
13 or 14 pindin plugs: £3.50
13 or 14 pin din sockets: £4.50
— : : ging ee ork ; *ageee oss ae
GoundBiast® \ | :
Everyone knows that the ST has excellent sound capabilities. Televisions and monitors do not produce hi-fi sound
output, so until now it has been impossible to connect your ST to an amplifier to appreciate the sound quality.
The ST SOUNDBLASTER is a small amplifier that comes complete with two high quality 50 watt 3-way
speakers. It is easily connected to your ST and adds a new dimension to all your games.
The Amplifier
This unit has been designed and built in the UK specifically for use with the ST. It uses the latest
microchip technology to produce a hefty 5 watt per channel of high quality sound. Twin volume
controls allow both volume and balance to be set and a LED indicates that the unitis in operation.
The amplifier connects to the ST via the monitor socket. Italso has a through connector to allow
_ the amplifier and a monitor to be plugged in together.
The Speakers
The speakers that come with the SOUNDBLASTER are 50 watt 3 way Speakers and are contained
in an attractive hi-tec enclosure. The speakers sound.as superb as they look thanks to a powerful
3° woofer for all the low tones, a2" mid-range speaker for all the middle notes and a tiny 1° tweeter
for all the top of the scale tones. The speakers connect to the amplifier via 2.5M of cable.
AVAILABLE NOW ONLY £44.99 + £2 for postage
FREE STEREO HEADPHONES
We are giving away a pair of stereo headphones free with every SOUNDBLASTER for a limited
period. These headphones plug into the SOUNDBLASTER allowing you to listen without
disturbing the neighbours!
The SOUNDBLASTER package is completed with a mains adaptor to power the amplifier and full
instructions.
Payment is accepted over the telephone with VISA & ACCESS cards or through the post by
cheque, postal order, eurocheque, bank drafts etc.
Send to:- ,
SIREN SOFTWARE, 84-86 PRINCESS STREET, MANCHESTER M1 6NG
TEL: 061 228 1831
Hello, and a warm welcome to our tips section.
I would like to take this opportunity to remind
all our readers that we offer a software prize
for every tip we publish. Now on with the tips.
lan Melding of Skewen, South
Wales has come up with a
handy playing tip for Titus’s
trans-America race game. If you
are going fast on a straight
piece of road, just stay on your
line and when a police car
comes along, run into it. Your
Ferarri will undoubtedly blow up
but, if you press your fire button
vigorously you should appear at
exactly the same speed you
were travelling when you
collided. Cheers Ian.
Okay, how do you fancy being
able to access any of the five
levels in this extremely playable
platform romp? Now, thanks to
our very own Alex Simmons,
you can. It seems, Alex (he’s a
great fan of Garfield don’t you
Marcus Latham of Chorley in
Lancshire has come up with a
simple little tip for this cute
platform-style game. When you
approach the first door, the one
from which you receive the
sword and medicine, jump
repeatedly until some money
appears. Meanwhile, I’ve
discovered that jumping at the
last tree on the first level
releases an energy heart. Make
sure, however, you’ve disposed
of the meddlesome snake first.
know) tried typing the name
POOKY onto the game’s
highscore table and then
proceeded to press keys 1 to 5
to access the later levels - easy
eh?
French software producers,
Delphine, released this game
quite a while ago. Since then it’s
appeared on Ocean’s Light
Force compilations’ and,
undoubtedly, many of you are
finding it rather difficult. Well,
fear not, help has at last arrived
in the shape of Nathan Powell of
Beckenham in Kent. Nathan has
discovered that, while playing the
game, if you press the “G” key
you will advance a level. He also
mentions that pressing “ESC”
will pause the action. Cheers,
Nathan!
CHASE HQ - OCEAN
Once again, lan Melding from
Skewen, South Wales has come
up with a helpful playing tip for
all you Chase HQ fans.
Apparently, when you go round a
corner and start to _ skid,
straighten out your car. This
should allow you to turn easily at
top speed, thus making life
much easier. A big thank you to
lan for that one, too.
GIGA - SMALL TIPS...SMALL TIPS...
Okay, so it’s an old game, but
it’s a good one and Alex Swann
of Odiham in Hampshire has
come up with a cracking playing
guide.
On the main fighting screens you
battle with Taro and Toshio.
Although they seem quite tough,
these two wimps are easy meat
once you have a routine worked
out.
1. When confronting the
fighter, stay in one place and
crouch down. When the enemy
comes into range, sweep-kick
him off his feet.
2. Next, either somersault or
walk forward until you find
yourself behind him.
3. Now, perform either a
back or roundhouse kick to send
him reeling once again.
4. Just as your opponent’s
getting up, groin-punch him in
the back.
5. Finally, side-kick him
before finishing him off with a
flying kick.
As soon as you start, move to
the right and press the firebutton
rapidly, you should catch the fly
and collect 4999 points into the
bargain. As this doesn’t always
work, move the sticks over to
the top right-hand corner of the
screen and, once again, keep
pressing the firebutton. The fly
will eventually circle in this
position three times, and on one
of these circles you should trap
him and 3700 points!
Like
characters, Chozen is also a
both of the other
wimp. As_ everyone has
gathered, the secret of the drum
is to wiggle the joystick furiously
from left to right. Use the five
steps you should have used to
beat Taro and Toshio to conquer
Chozen. When the drum
appears, give it your best shot
and keep the firebutton going.
Now's no time to get cold feet.
Concentrait on your energy
metre, just remember to wiggle
the joystick as fast as possible
and, when at maximum speed,
hold down the firebutton. At the
cE. ON
very last moment, release the
button for a mighty chop and a
huge bonus. Timing is an all-
essential ingredient and so make
sure you let go at the right time.
Okay, if you’ve learned how to
beat your opponents fairly, you
shouldn’t need to resort to this
cheat. First you should attain a
high-score, instead of typing in
your own name, enter MYAGI.
Now you should find that if any
stage becomes too much for
you, pressing “P” will skip a
level.
HARD DRIVIN' - DOMARK
Oliver Bond of Keighly,
Yorkshire, has sent in some
helpful guidelines to all you
would-be Hard Drivers. The trick
is to select the stick option and
then go downhill at over 140
mph. When you get to a speed
at which you feel comfortable,
press “N” for neutral and you
should find that the car stays at
your desired speed. This also
gives infinite time as long as you
don’t change gear when the time
is up. You should be given extra
time when you pass either a
checkpoint or start-line. Other
features of this cheat are that
you will be able to pass through
buildings and other vehicles
without crashing; you won’t skid
and you won’t lose speed while
travelling uphill; you’ll also gain
ers
7 ¢ ST
sensitive steering.
Another cheat is to select the
stick option, then, whilst turning
a corner or jumping when in
fourth gear, repeatedly selecting
the fourth gear will cause an
error message to appear.
Clicking on the continue option
will give you a high score (this
process may have to be
repeated a few times).
Finally, lan Melding, (yes, the
guy from South Wales, again!)
suggests that when racing the
Phantom Photon, it is advisable
to go through the signs on the
speed track. That way you
should find yourself in front of
the Phantom. Now all you have
to do is to keep a clear head in
order to win.
CHAOS STRIKES BACK
THE PRISON
We find that it is usually best to use your own characters with Chaos Strikes Back. It is,
however, advisable to look around the prison just to make sure the captives behind the mirrors
aren't stronger than the members in your original party. So, to save you time and trouble we've
listed all the new champions-to-be along with their various attributes.
Name Skills Hith Stam Mana
KAZAI ADEPT FIGHTER - 1ST LEVEL MASTER NINJA 350 285 121
- SHADOW WARRIOR ARTISAN PRIEST - ARTISAN WIZARD
LOR 1ST LEVEL MASTER FIGHTER - ARTISAN NINJA 370 335 110
- CHAMPION OF GOOD
TALON
AIRWING
AROC
LETA
PLAGUE
NECRO
DETH
SKELAR
- THE SLAYER
TUNDA
- THE SUREFOOTED
LANA
ITZA
- WARLORD OF UXMAL
TULA
- PRINCESS OF UXMAL
PETAL
ADEPT PRIEST - ARTISAN WIZARD
ADEPT FIGHTER - ADEPT NINJA
ARTISAN PRIEST - ADEPT WIZARD
ADEPT FIGHTER - ADEPT NINJA
ARTISAN PRIEST - ADEPT WIZARD
ADEPT FIGHTER - ADEPT NINJA
ADEPT PRIEST - EXPERT WIZARD
ARTISAN FIGHTER - ADEPT NINJA
EXPERT PRIEST - ADEPT WIZARD
EXPERT FIGHTER - ARTISAN NINJA
EXPERT PRIEST - ARTISAN WIZARD
ARTISAN FIGHTER - ADEPT NINJA
ARTISAN PRIEST - EXPERT WIZARD
EXPERT FIGHTER - EXPERT NINJA
CRAFTSMAN PRIEST - ARTISAN WIZARD
EXPERT FIGHTER - EXPERT NINJA
ARTISAN PRIEST - ADEPT WIZARD
ADEPT FIGHTER - ADEPT NINJA
ADEPT PRIEST - ADEPT WIZARD
ADEPT FIGHTER - ADEPT NINJA
ADEPT PRIEST - ADEPT WIZARD
EXPERT FIGHTER - ADEPT NINJA
ARTISAN PRIEST - ADEPT WIZARD
ADEPT FIGHTER - ADEPT NINJA
ADEPT PRIEST - ADEPT WIZARD
240
300
270
230
410
376
385
430
350
320
300
240
202
189
200
230
150
165
245
270
305
345
245
143
250
85
70
RE §
ARREARS RRR:
JOURNEYMAN FIGHTER - CRAFTSMAN NINJA 247
EXPERT PRIEST - 1ST LEVEL MASTER WIZARD
JOURNEY MAN FIGHTER - CRAFTSMAN NINJA 280 163
EXPERT PRIEST - EXPERT WIZARD
ARTISAN FIGHTER - ADEPT NINJA 200 223
EXPERT PRIEST - EXPERT WIZARD
ADEPT FIGHTER - ADEPT NINJA 205 261
EXPERT PRIEST - ADEPT WIZARD
SLOGAR EXPERT FIGHTER - EXPERT NINJA 250 265 70
_- WEBBER OF ARACHNIA ~— ADEPT PRIEST - ARTISAN WIZARD
STING ADEPT FIGHTER - ADEPT NINJA 300 270 68
ADEPT PRIEST - ARTISAN WIZARD
TOADROT ADEPT FIGHTER - EXPERT NINJA 250 189 92
- PRINCE OF SKULASH ARTISAN PRIEST - ADEPT WIZARD
VEN CRAFTSMAN FIGHTER - ADEPT NINJA 207 170 150
-- HIGH PRIEST OF SSHA EXPERT PRIEST - ADEPT WIZARD :
ALGOR EXPERT FIGHTER - EXPERT NINJA 300 250 80
- MARSH HUNTER ARTISAN PRIEST - ARTISAN WIZARD
DEMA ADEPT FIGHTER - ADEPT NINJA 2979. 6 76S
- CHAMPION OF IISSH ADEPT PRIEST - ADEPT WIZARD
LEVELS OF EXPERTISE
Your champions start off with absolutely no skills. As they battle
through the dungeon they will attain new levels of skills. In order for
you to recognise how powerful your characters are, here are the
levels:
Neophyte, Novice, Apprentice, Journeyman, Craftsman, Artisan,
Adept, Expert, 1st Level Master, 2nd Level Master, 3rd Level Master,
Ath Level Master, 5th Level Master, 6th Level Master, ArchMaster.
BUZZZZZ
MANTIA
- SPELLWEAVER OF KELT
GNATU
- SPEARWING OF LEEF
--- STA
will do the trick. _
OITU - H brids
= mn. hy taow firek alls. ak clouds of =
but I suggest. you jeave them well Bone .
spells will | harm m the n
---STA ‘jj STA---
THIRD COAST ATARI HARD DRIVES
& TAPE BACK-UP DEVICES
Software
TURBO-CHARGE PROCESSOR ACCELERATOR
YOUR ATARI ST
Hypercache ST. 16MHZ CPU. UPTO 100%
; Performance increase guaranteed to at least double
the speed of any application. Includes full utilities. Manual, Hardware 8-16 MHZ
switch and Cache disable option to emulate an 8MHZ processor. 100% compatible
with all applications. Compatible with all Atari ST's 520. 1040 and Mega
£189 Fitted £209
THIRD COAST RAM UPGRADES FOR
ATARI ST RANGE
520STFM Board + Chips Expands to 4 Megs (no soldering)
520STFM Board Unpopulated
520STFM Upgrade to 1040 Full Kit
520STFM Upgrade to 1040 Fitted by TCT
520STFM Solderless Board + Ram
2 Meg Board Upgrades 1040 to 2 Megs
(Expandable to 4 Megs)
2 Meg Board Unpopulated takes 32 (256K D-Rams)
4 Meg Board 2.5 Installed for 1040 520
4 Meg Board 4 Megs Installed for 520 1040
4 Meg Board Unpopulated
Mega 2.4 Upgrade Professionally Fitted
Mega 1.2 Upgrade Professionally Fitted
Mega 1.4 Upgrade Professionally Fitted
520 STE-1040 STE Plug-in upgrade boards expands to 1 Meg
520 STE-2.5 Meg Plug-in upgrade board, no soldering
520 STE 4Meg Ram plug-in upgrade board, no soldering
All Ram is 100 Nanosecond or faster. All Upgrade kits come with Ram
Checker, Ram Disk, and Print Spooler. All kits and Boards carry a full 12
Months Warranty.
STAR LC10
* Four NLQ Fonts
* Paper Parking
* IBM/Parallel Interface
* 4k Buffer
* 96 NLQ Print Combination
* 144/36cps speed
* Colour Version available
MONO £169 COLOUR £215
Inc VAT
DIGITISERS + SCANNERS
Kempston Data Scan 105mm wide scanner
Replacement ST Mouse
Trackball ST
Video Digitiser for Atari ST (inc Colour Soft)
Professional Video Digitiser (inc Colour Soft)
RGB Colour Splitter for Colour Cameras
Videotext/Teletext Adapters
Videotext/T eletext Adapter Built in Tuner
Professional Scanner 200 DPI (Copier, Scanner, Printer)
Professional Scanner 300 DPI 64 Grey inc Paint Soft
Professional Scanner 300 DPI OCR Reading Soft
(32 Grey Levels Calamus compatible)
Scanner Canon 1X21 300 DPI
Atari ST Real Time Clock Mega Compatible
Tweety Board Perfect Sound on any Atari
Multiface Copier/Backup Device
Happy ST Copier will back-up anything
STE Ram
Upgrades
NOW
AVAILABLE
Faster by a factor
of 2-3 over the
Megafile 30/60
Now available
with high-speed
cacheing software
* Will support Second Drive
* ca aah Full Auto Booting
* 65 Watt PSU
* Sree! Backed Clock
* Full 12 Months Warranty
* Up to 14 Partitions
* Supports Tape Drive
* 38 Inch DMA Lead
* Robust Design Slides under Monitor
* Six Months free phone support
* Over 60 Management Hard Drive
utilities ICD
22 Megabyte Formatted Hard Drive Full SCSI .. ... £369.00
22 Megabyte 25 Milliseconds SCSI Head Park/Head Lock £419.00
32 Megabyte Formatted SCSI Head Park .. sesonsseseie SMORIOU
32 Megabyte 25 Milliseconds Head Park/Head Lock ......... £479.00
45 Megabyte 25 Milliseconds Head Park/Head Lock .......... £499.00
50 Megabyte 25 Milliseconds Head Park/Head Lock .......... £549.00
65 Megabyte 38 Milisaconds Head Park/Head Lock £589.00 | tana ne uO PAN)
65 Megabyte 25 Milliseconds Head Park/Head Lock .......... £599.00 | 45 Meg 25ms (auto park)...
tted)
INTERNAL MEGA
ST HARD DRIVES
22 Meg 25ms (auto park) ...
(fitted
85 Megabyte 25 Milliseconds Head Park/Head Lock .......... £699.00
106 Megabyte 15 Milliseconds Auto Park ... seseseeesees £899.00 | 50 Meg 25ms (auto park) ................ £525
150 Megabyte 16 Milliseconds Head Park/Head Lock .. £1249.00 fit
200 Megabyte 16 Milliseconds Head Park/Head Lock .....£1699.00 | 65 Meg 25ms (auto park) £549
210 Megabyte 15 Milliseconds Auto Park ...........ccs0ssesee . (fitted)
251 Megabyte 15 Milliseconds Auto Park .........ccccssceseen 85 ie oo (auto park) £659
Syquest 44 Megabyte Removable Cartridge Drive *
45 Megabyte with 155 Megabyte Tape Drive oo... ay aa (AULO Park) ......-.... £B69
65 Megabyte with 155 Megabyte Tape Drive ...................
Megafile 44 Based on Syquest Mechanism... eo oe
155 M/BYTE TAPE BACK-UP FOR ATARI
ST COMPLETE HARD DRIVE RANGE
Compatible with Atari SH204/205, Megafile 20/30/60, Third Coast Drive, Supra
Drive,cumana Drive backs up 155mb in 20 minutes, 20mb in 2 minutes
External enclosure off DMA IN/OUT
Battery backed clock
50 way SCI OUT
SCSI ID selector
Comes complete with own case & power supply and Host Adaptboard
Will support internal SCS! Hard drive
Installation simply involves connection tape drive into Atari then connecting Hard Drive
into output of tape drive.
Offers long awaited DMA outport for Atari SH204 users wishing to connect to laser printer
FOR IMMEDIATE DELIVERY £699 INC. VAT
THIRD COAST DIY KITS
(Everything to build your own Drive)
DMA/SCSI! Host Boards — allows connection of up to 8 SCS! Hard Drives or ST506 IBM
Compatible drives, comes complete with clock DMA in and out over 50 copyright commercial
hard drive utilities
+t + + HH
*
Complete kit including all above with cable and mounting brackets for controller £199.99
Above kit cased in our drive cabinet offering support of up to four hard drives, this basically is one
of our drives without the Hard Drive
RLL Adaptec 4070 or Omti 3527 controllers (giving 50% more out of any drive + twice
the speed)
Complete Kit to Interface Embedded SCSI Drive to Atari ST
Astec 65 watt PSU's
Upgrade your Atari SH204/5, Megafile 20/30, Supra, Cumana. 45 M/Byte
Mechanical Head Auto-park. Fast installation, all data copied to new drive. You
will get your old drive cabinet back with the new drive fully warranted and ready
to go. Upgrade yields over 100% more performance from your old drive.
Upgrade to 45 Megabytes
Upgrade to 65 Megabytes
1 Meg Internal Floppy (No adjustment required, 84 track)
External 1 Meg Floppy (80 Track Court)
1 Meg Internal Floppy 86 Trck Drive
1Meg External 80 Track Drive
J\. ATARI Hardware Offers
520 STFM/E POWER PACK
Amazing value, all-new special ST package from Atari, includes 520STFM with 1 Meg
drive, joystick, mouse, user guide, plus an incredible selection of chart-topping software
worth over £500. Software included is:
R-T P Out Ru Nebulu
Afterburner Stargider Somikizel Seersden All £349 00
Double Dragon SuperHuey = Xenon First Music for *
Super Hangon Eliminator Gauntiet Il First Basic ’
Space Harrier Predator Black Lamp Organiser on ly inc VAT
Overlander Bombjack Starray
Re ross agers eRe RT
SRR AU AAA AAG AAA TAT T
MONITORS
Philips 8833 (In stock) New type stereo sound with stereo putput ...£269.00
Atari SM124 Hi Res
520STFM Explorer Pack
520 STE Explorer Pack
520STFM Power Pack
1040 STE. iicccccsencs ni RIES SECA es LO 7S SANA aT BREE OSE ET Ee ona
1040STFM (without monitor)
1040STFM + SC1224 Monitor
1040STFM + SM124 Monitor
1040STFM + Explorer Pack + Monitor
1040STFM + Explorer Pack + SC1224
1040STFM Professional Pack
Mega 1 + Mono SM124
Mega 2 + Mono SM124
Mega 4 + Mono SM124
Happy ST copier backs-up all software
NEW PRODUCTS
3 GENLOCKS NOW AVAILABLE
GENLOCK GENLOCK
ATARI ST
Features:
Encoded resolution capability 625 lines video signal, PAL on scart, output
signal, PAL + RGB on connector. Key enable switches computers image. Key
invert.
£499.00
Full Fader Control + VHS Super Compatible. All the above plus many more
features.
£849.00
Broadcast Quality Genlock works with all Formats, Beta, Philips, VHS, VHS
Super. Too many features to list. Call for details.
£1795.00
Megafile 44 Cartridge Drive
(includes 1 cartridge)
NEW Megafile 30 £425.00
gn0]9] 0103 kim, Megafile 60....... “Gv a ost £539.00
PC-Speed (fitted)
520-1040 Ram Upgrade
520-1040 Ram Upgrade (fitted)
New Full Colour Turbo Digital ST (Digitiser)
Optional Retouche Software
Professional Monochrome Digitiser, low, medium and high res
digitising
Digisound Professional Sampler
Beat Box ST (Drum machine and sequencer, a new concept in Digital
Sound)
(Requires additional shifter, includes sample software)
Professional Video Digitiser including colour S/W
2.5 M/b Upgrade 520 (will go up to a 4 M/b)
* Network now available for all Atari's — very low cost — call for details)
Processor accelerator 16MHZ (not hypercache), will support MC6888)
co-processor, blitter, fast TOS 1.4 roms Average speed increase 50% ..
Maths co-processor MC68881 (with language
for Mega ST only) Simply clips over blitter
THIRD COAST TECHNOLOGIES
Unit 8, Bradley Hall Trading Estate
Standish, Wigan WN6 O0XQ
Tel: 0257 472444
Third Coast Technologies reserve the right to alter any prices.
Wun 0
Required for
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atti
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EK ¥ All prices are correct at time of going to press. E +0E =
EN Fax: 0257 426577
ext adventures seem to be a
lying breed, so I was only too
a py to take a look at Melbourne
ouse’s Demon’s Tomb. As text
ventures go, Demon’s Tomb did -
inspire me to keep playing. The
_ overall plot has been well thought —
out and implemented. The game
does contain a number of well
drawn, yet somewhat small, illus-
trations, but when compared to |
_the likes of Magnetic Scrolls
adventures they pale a little. Allin |
all, Demon’s Tomb is like a breath
of fresh air, the story is intriguing
and the text parser works well.
NC
Set in the near future, Demon’s Tomb is
based around the Lynton family. It starts
on Sunday 20th March of this year.
Edward Lynton is on an archaeological dig
in the heart of Devonshire, in the depths
of a dense forest. One evening, Edward
was in the tomb upon which he had stum-
bled, and the lamp which illuminated the
room, flickered and threw eerie shadows.
Lynton scanned the room with his eyes, .
and then proceeded to work, thinking
nothing more of it. When Lynton had
entered the tomb, he made sure the heavy
iron door was securely held open, so he
was Startled to hear the door slam behind
him. When he spun round, the oil lamp fell
to the ground where it promptly ignited
the dry leaves and debris that lay scat-
tered across the floor. He knew now that
there was no escape and that he had to
rescue his findings and put them in a safe
place. He needed somewhere cool, and
then he thought of the empty coffin.
Opening the coffin, he bundled his belong-
ings into it and slammed the lid down.
The flames leapt into the burial chamber,
and he was finding it hard to breathe.
Before long, Lynton was overwhelmed by
DIFFICULTY: AVERAGE
1ST DAY SCORE: N/A
DEMON’ TOME » THE ANAKENING
“The leaders of text adventures must be either
Infocom or Magnetic Scrolls, but now Virgin and
Melbourne House have come up with Demon’s
Tomb to give you your Worst nightmare!”
MELBOURNE HOUSE (£19.95)
When you
begin, the
tomb you
stand in is
filled with
smoke. A
hole nearby
fans the
flames that
are gradually
creeping
towards you.
| wonder
how you
could block
the hole?
Maybe you
could use
the sleeping
bag?
..a hole in the roof.
the smoke and collapsed to the ground,
only to be consumed in a writhing mass of
flame.
You begin your quest in the aforemen-
tioned tomb, in the role of Edward Lynton.
Having to retrieve as many of his archaeo-
logical findings as possible is hard
enough, but you have to store them in a
safe place as well. If you succeed in pre-
serving enough clues, you can then play
the part of his son, who can then continue
where his father left off. Thankfully,
Demon’s Tomb gives you the option to
save your game and replay it at any time,
so you don’t have to sit down and play it
in one, lengthy sitting. Not only does the
game entail an extensive parser, but also a
painstakingly drawn view of your current
position, with one picture for nearly every
location! It is possible to recall past sen-
tences by using the arrow keys, or exe-
cute the last action by typing in ‘again’.
There are also a number of other small
features, like being able to change the
colours on screen, or press F2 to freeze
the computer while you do something
else, during which time nothing will work
J" +a cali of very. Sheet e brain.
Your faithful companion, Sani will i diwave be by
your side. Unless, of course, a large, juicy bone
tempts his somewhat endless appetite.
---STA %<' STA---
until F2 is pressed again. Just in case you
find the game too hard, a complete play-
er’s guide is included in the back of the
manual; but I warn you: it is written in a
very strange language indeed!
-.@ gold plaque. .
inside one of the rooms, a gold plaque ares on
the wall. It maybe of some importance, but you
are going to have to battle your way through
thick smoke and flames if you are to reach it.
It’s a long time since I have been
able to get my hands on a good
text adventure, but I’m pleased to
report that Demon’s Tomb had me
captivated all the while I was
playing it. I must admit that the
graphics aren't as large or as good
as the highly detailed pictures in
each of the Magnetic Scrolls
adventures, but as they say, it’s
the thought that counts! Overall,
Demon's Tomb is a game to keep
text adventurers happy, at least
until someone brings out another!
AS
sia
io
isa
paneer sisensleRR ONE
sa are
At last! The ST Action
12 issue binder has
arrived. Just perfect
for keeping all those
back issues intact. The specially
produced STA binder can hold
up to 12 copies of your favourite
computer games magazine (yes,
that means ST Action!) safe and
secure. Sporting a catching livery of
silver grey and a red ST Action logo
resplendant on the cover. For just
£5.00 the handsome STA binder can be
yours - just send a cheque or postal order
made payable to Interactive Publishing —
You have eight crack commandos to choose from. All have been trained from birth to kill and sur-
vive.
“SHADpes* Henk iKksci)
Biu, BLACK APD BAD. “iTH
A ISPRESSIVE ALLITARY
HisTvRY. His TOUGHNESS »
DE TERT LWT LON LY, MLAPUI
Kiros LEput is Hiult. ‘
“It’s another do- eats eiiaticn. and this t time
you’ve been volunteered for the job.”
BAD COMPANY
LOGOTRON (£19.95)
In many ways Bad Company is very similar to Sega’s Space Harrier, except that
it sports original graphics plus new weapons and power-ups. Flying proved to
be a major part of the content of Space Harrier’s gameplay, but Bad Company
allows the heroes to run across the ground, which | found to be rather limiting.
The graphics are colourful, with the sprites being drawn and animated to a high
standard. Sadly, | found Bad Company to be lacking in long-term interest, and
after completing the first two levels, there was nothing new to hold my interest.
AS
The inevitable has started to happen: after
centuries of abuse, Earth has finally
begun to die. Years of pollution have lead
to the planet’s rapid decline and, unless
mankind can find an alternative home, the
people of the earth are doomed.
Fortunately, one of the exploratory deep
space probes has found four moons ready
for possible colonization. The faint trans-
missions have been successfully decoded
at : and a scout ship sent
i=é L | gga to investigate the sit-
_=— _= © || uation further.
It seems that
the probe was correct
in assuming the plan-
ets were ideal for
human colonization;
——_-, Nowever, a rather
; Having selected which planet you wish to invade, you are
=, transported to the surface. Let's Rock!
Shooting the black spheres releases extra weapons.
Unfortunately, you’ll have to destroy that mid-level
guardian.
ou happy for a while.
important detail wasn’t relayed. All of the
four new worlds are already inhabited and
the creatures are putting up some pretty
stiff resistance. Earth has one final hope -
you! As the Commander of an elite troop
of warriors, you have been assigned the
task of clearing the new worlds of their
current inhabitants. You can choose either
to go it alone, or to recruit another hero
from your fearless party. Whatever option
you choose you'll be safe in the knowledge
that all your fighters are crack comman-
dos, trained from birth to kill and survive.
It’s up to you; remember the team’s
motto: “No mercy. No surrender!”
There are eight different heroes to
choose from, each with their own level of
agility, strength and stamina - the weaker
warriors cannot use all of the weapons but
usually make up for this shortfall by being
quicker on their feet. Having selected my
champion I was presented with an image
of the four new worlds. Each of the stages
is progressively more difficult, the later
ones carrying a larger point bonus for a
successful mission. After choosing where
to begin my onslaught, I was ferried down
to the planet surface to start my mission.
Various gun-toting nasties scroll down
the screen, shooting as they go. Aerial
attacks are also commonplace and should
be avoided wherever possible. Some of the
aliens seem half intelligent as they hide
behind the numerous obstructions, thus
making them harder to kill. As progress is
made through a level you’ll encounter larg-
er beasties which require several direct
hits before they die and you’re allowed to
pass. Lost energy can be replaced by
With Bad Company, it was inevitable that people were going to make compar-
isons with Space Harrier, and quite rightly so. Intrinsically, | suppose it is simi-
lar. But a closer inspection reveals a game which is quite original in its own
right. Gameplay is unadulterated arcade action - shooting and dodging ‘orrible | _
beasties being the order of the day. There’s a great selection of weaponry to col- |
lect and the action is never short of frenetic. Steve Bak wanted to produce a
commando-style game from a different perspective and I must say that the
action has transferred well.
GRAPHICS: 68%
SOUND: 58%
stepping into a force field and weapons style construction rises from the sea.
can be exchanged by shooting black Before you can destroy its main structure, : )
spheres which are occasionally dropped a number of well-aimed shots must be LASTING APPEAL: 65%
from the skies. All of the weapons have made on its gun turrets. Strategic shots ADDICTIVENESS: 70%
two levels of power. By collecting orange eventually send the creature to its death
power-up symbols, players can enhance and players are whisked away to the next
both their firepower and their chances of planet to once again do battle. DIFFICULTY: AVERAGE
survival. Enhanced guns prove a great The game proves great fun in its one- x
advantage as they either allow you to player mode, but it’s the simultaneous ] ST DAY SCORE: 57 7 500
blast away land-based creatures with two-player option that makes for really
ease, or they enable you to destroy the frantic gameplay.
previously unavoidable sky-bound mon- The first level
sters. acts as a prac-
At the end of each level, players will tise mission but
discover that the planets are protected by __ the later ones
huge guardians. Several shots are really test your
required to send the creatures to their metal.
deaths. On the first level a huge robot-
REO GAI IGA IES PRIS A IAC IARI ESE ISAC SSPE GAR NGA RAST RI TORRE OSS PGI A HIG AREAS) SOE IT RRS
FRITS REGU OU PCRE BOAO Co eI
It’s & Amid-level guardian blocks
double #P™, your path. Several direct hits
“™ trou- ; * are required to send him into
ble. Bad oblivion.
Company is
best played
SInUNeneoUs- The end-of-level guardian for the first
sal ag level is a metallic monster. Shoot the
commandos.
smaller towers before trying to
assault the central one.
It has been a long time coming, but now the ‘enhanced’
ST is a real product which was recently put on sale in
the UK. Dave Stewart, Editor of ST World, examines
Atari’s revamped ST, the STE, and considers the worth
of its new features.
The STE was, in fact, hinted at
as far back as 1986, when the
‘ST Plus’ was said to be under
development. After nearly three
years of apparent inactivity, the
new ST has arrived. So what
are the ‘old’ STs ..main
weaknesses?
In a nutshell, sound and
graphics. The machine has
always offered a fast processor,
plenty of memory, a good
selection of I/O ports, and a
relatively . clean system
architecture, but the mediocrity
of its less-than-sparkling sound
The STE’s
stereo DMA
sound
system
allows high-
quality
sampled
sound
effects to be
used in
games.
yaszsyne te
“ yp Bveser on. 24
PRE SORE
AAT
capabilities and average colour
graphics modes have been well
documented over the years.
New Chips - Better
Sound
The sound data, stored as
numbers in memory, is fetched
and fed through a digital-to-
analog converter (DAC). Once
the DAC has done its job, the
signal is filtered, fed through a
programmable volume and
tone controller and out to the
audio sockets for connection to
tie fe Wi be We eS B
D ST
an amplifier, headphones or
tape recorder.
STE Sound
The ST’s Yamaha YM2149F
sound chip has always been
criticised for its inadequacy,
although it has coped well over
the years. The STE puts this
criticism to rights by having an
8-bit stereo PCM (pulse code
modulation) sound system
coupled to a special volume
and tone controller chip. This
is, to all intents and purposes, a
built-in sound sampler which
only plays samples and cannot
record them. Playing sound
samples through the original
ST sound chip has always been
a processor-intensive
operation, but the STE uses a
DMA (direct memory access)
interface which basically
means that you tell the system
where the sound sample data
is, and it will retrieve that data
under its own steam and play
the sample without disturbing
the. “CPU. The-only. real
disadvantage with this system
If you want more memory in
your STE, just plug in extra
memory boards. Simple!
is the large amounts of
memory... Whichs: can. be
consumed by sound sample
data.
In order to ;stay fully
compatible with existing STs,
the STE retains the old Yamaha
sound generator which can still
be used in parallel with the
DMA sound hardware. The
sound is mixed with the PCM
sound, both of which feed to
thie. oo) Bs Mromior: ap Ev
speaker or to the stereo output
sockets.
STE Graphics
No really significant changes
have been made to the STE’s
graphics capabilities. However,
the colour palette has been
extended from a maximum of
512 colours, to 4096 colours -
a match for the Amiga.
Unfortunately, it is still only
possible to display a maximum
of 16 colours on screen at
once, although clever palette
switching techniques, already
used by many games, can still
be used to increase this.
Perhaps the most important
feature of STE graphics is what
has been billed as hardware
scrolling. Although not literally
_hardware scrolling as you
might imagine it to be done,
the facility is nonetheless
achieved by merely allowing
the screen’s memory address
register to be set to point to
finer memory increments,
together with the provision of a
These stereo audio sockets allow the STE’s PCM sound system
to feed directly into an external amplifier for louder, better-quality
audio effects.
couple of extra screen-handling
registers.
The new screen control
facilities will enable games
programmers to implement
much better graphical effects,
including smooth scrolling in
any direction and split-screen
effects. A number of leading
software houses have taken on
STE-specific development and
the likely outcome should be
the release of a series of new
STE-enhanced games towards
the latter half of this year, many
of which will detect the new
machine automatically and use
the extra facilities, if running on
an STE.
The new controller ports,
situated on the left-hand side of
the machine, can also be used
to take two extra joysticks, per
socket. This means that six-
player games will be possible!
But an adapter is needed and,
of course, games will have to
be specially designed and
programmed for six-player use.
Another big improvement
to the hardware architecture of
the STE, is the provision of four
SIMM (Single In-line Memory
Module) sockets, which will
allow cheap and easy user-
installable memory expansion
by simply plugging in compact
SIMM boards. This is a first for
Atari.
The STE has already been
touted as an ‘Amiga basher’,
although not officially by Atari
themselves. In terms of
graphics support, this is clearly
not the case. However, the STE
does have much to offer and
whilst not exactly a quantum
leap in technology, it is a
welcome refinement with many
valuable assets, including more
raw processing power than the
~sagOB
equivalent Amiga.
Atari have achieved a
remarkable level of
. compatibility with this machine.
Some software, has been
reported as being incompatible.
However, these are in cases
where developers have not
followed Atari’s directives and,
as in the early days of the
Amiga, these are being quickly
ironed out.
The. 520STE will eventually
phase out the 520STFM, priced
at the same level - £399 in a
‘Power Pack’. When STA
recently ordered a 520STFM
we were supplied with a
S2US (ey this came-ftram a
premature STE shipment which
was brought in by Atari UK to
cope with the Christmas 1989
demand. Curiously, ordinary
STFMs are expected to filter
back into the shops until the
main STE shipments start in
autumn of this year. The
1040STEs will replace the
existing 1040ST at’&499.
In some ways, the STE is a
bit of a curiosity. It is the best-
equipped ST yet for games and
graphics-related applications,
yet it has much on offer to
threaten the Megas: easy
memory expansion; a more
efficient operating system; an
external genlocking capability;
a blitter as standard; and so on.
At the end of the day, however,
the STE is another great all-
rounder from Atari which can
play even better games.
The full review and more
technical details of the STE can
be found in previous and
forthcoming issues of our sister
magazine, ST World.
The Curtis E LeMay Bombing Trophy is
one of the most prestigious prizes a
bombing squadron can hope to win. It was
first presented to the 92nd Bomb Wing of
the GSAF in 1958. They won it by flying a
B-52D Bomber to its limits; since then
technology has leapt forward, but the tro-
phy still stands as a symbol of excellence.
Now, it’s your turn. Can you shoot down
the competition and fly off with this
esteemed award?
You begin your quest at Ellsworth air-
base in South Dakota. After signing in,
you have to decide which of the seven
top-class aircraft you want to pilot. There
really is a wide choice, too. How’s about a
McDonnell Douglas F-15E Strike Eagle, or
perhaps a General Dynamics F-111F
AArdvark? Maybe you'd like a shot at a
Soviet MiG-27 Flogger-D, a Swedish Saab
AJ37 Viggen, or the grand-daddy of them
all, the legendary F-4E Phantom. Having
selected your own plane, you must decide
what beast your opponent will control.
Again, there are seven top-notch jets to
choose from, ranging from the ever-popu-
_ gases FT
the ability to refuel in mid-air. Not
- only does this manoeuvre require
pin-point accuracy, but it is also essential
for some of the longer-haul missions.
One of Bomber’s unique features is
Flying high,
your F-4E
Phantom
majestically
swoops over
Mount
Rushmore,
just one of
the highly
detailed
pieces of
scenery.
“Activision, together with Vektor Grafix, have
been hailing Fighter Bomber as the ultimate in
flight simulators. We test the game behind the
claim.”
IGATER BOMBER
eee ACTIVISION (£29.99) —_ = ee
lar American F-14 Tom-Cat to the
formidable Soviet MiG-31 Foxhound.
After choosing your aircraft, you have
the option to use the game’s “free-flight”
option. When selecting this mode, players
are invited to choose a starting point from
which their aircraft will begin the flight.
There are two main reasons for selecting
“free-flight”: firstly, it allows you to famil-
iarize yourself with the bomber’s controls
whilst in a non-aggressive environment;
secondly, it lets you take a leisurely look
around the 3D world in which you'll be
competing.
Having become fully accustomed with
your aircraft, you’ll be ready to start the
missions. Sixteen missions, each progres-
sively more difficult, may be attempted.
Should you complete all the raids, there is
also a mission designer with which you
can create your own tests. Before you
start a mission, you’ll be informed of your
objectives. A map of the area showing tar-
get positions and your suggested route is
displayed on the screen. Having memo-
rized your objectives, you move on to the
armaments stage. Here, you may either
select which missiles and bombs you want
to carry or, if you’re a little unsure, you
may select the auto-arm option. Once
everything has been loaded, you’re ready
for take-off.
It’s at this point that players will dis-
cover the game’s greatest shortfall. Most
flight simulators include a highly detailed
flight manual. Unfortunately, Activision
have decided to omit this vital informa-
tion. Novice pilots will have to fly “blind”,
HDG 180
You’ll have to fly against an
opponent, but at least you'll be
able to decide which plane he
will pilot. The fearsome
F16 Faicon is just one of
the enemy jets.
--- STA
Depart enor SLOTS OF
The skies are darkened by the wings of the solid 3D vector-graphic squadron,
led by Squadron Leader Bomber. As their name suggests, Vektor Grafix are
undoubtedly one of the most advanced exponents of vector graphic design and
as a showcase, Bomber demonstrates this quite admirably. But the question is:
are they trying to achieve too much on the ST? In flight, the scroll update is
quite adequate, but when there is a large section of vector graphics, such as the
visually stunning Mount Rushmore, the game nearly grinds to a halt - only to
be expected really. The gameplay is at its best when there’s not too much on
screen, such as in the dogfights which are great fun. As a simulation, however,
Bomber is no Falcon or F16, as it leans further towards shoot’em-up than accu-
rate simulation - which is no crime. In my book, Vektor Grafix have achieved
what they set out to do. Bomber is a visually impressive game and thoroughly
entertaining.
J
DIFFICULTY: AVERAGE
IST DAY SCORE: N/A
learning from their mistakes. Life-saving
combat details, such as releasing flares
against heat-seeking missiles, have also ing safely to your home base. Naturally of the longer-haul raids. Failure to refuel
been overlooked. All pilots will benefit enough, the game is predominantly about will mean failure so it’s wise to learn the
from the quick reference key-guide which bombing runs. However, during your mis- essential moves while in the “free-flight”
has been included in the package. sion you may be intercepted by enemy air mode.
Having found out how to get your bird support. Extra merit is gained from down- Having destroyed all the necessary
off the ground, you'll discover that your ing hostile aircraft, but pilots should targets and landed safely at your home-
plane can be controlled by either the joy- remember that the ground sites are prima- _ base you’ll be de-briefed and, depending
stick or the keyboard. The latter being ry targets. on whether or not your mission was suc-
preferable for delicate manoeuvres. One of Bomber’s unique features is cessful, you’ll be allowed to progress to
Missions are broken into stages and, to the ability to refuel in mid-air. Not only the next mission.
be successful, you have to destroy all of does this manoeuvre require pin-point
the predetermined targets before return- accuracy, but it is also essential for some
It seems an eternity since the
release of Fighter Bomber was
first announced, but I’m glad to
say it was worth the wait.
Although I don't think it is as real-
istic as, say, Falcon, the sheer
variety of planes to fly and fight
against keeps you coming back
for more. The update onscreen is
smooth, but tends to jerk when
the screen becomes cluttered. | did
think that the inclusion of a com-
prehensive manual would have
been helpful, but it is easy to get |__|
the hang of things once you have | ae HARM
been up amongst the clouds for a | a... 7 '
while. If all you want to do is pilot
your plane on a Sunday after-
noon, Bomber is not for you. But if
action is your scene you cant get
much better. A real high-flyer!
AS
“Metallic mayhem and ravenous robots are all
part of the fun and frolics found in Accolade’s
Day of the Viper!”
oem mee et ACCOLADE (£19.95) = at ee ee
Set in the not-to-distant future, the idea
of a bio-technical race had come up in a
conversation. Thé prototype of G.A.R.-1
was built, combining the mind of a com-
puter with the brawn of an assault vehicle.
All went well for a while, but then G.A.R.
went haywire. He started to rampage
through the defences of the Sun League
Defence Force, and as he had a massive
intellect, he knew that if he spawned an
army of replicas based on himself, he
would be unstoppable. G.A.R. had pro-
duced the most technically advanced
weaponry and defensive equipment that
you can think of: equipment more power-
ful than any the army could use. Being a
hero type, in you come, guns blazing, to
stop the menacing G.A.R. in his tracks.
The only operative Viper android is under
At first glance Day of the Viper
doesn’t inspire much excitement.
However, having played the game
for some time I soon found its
charm. The game is well thought
out and should take gamesplayers
quite some time to crack. The
action reminded me somewhat of
that old Activision classic, Hacker
II. The graphics did seem a little
dated while the sound comple-
mented the action well. Despite its
unappealing looks, Day of the
Viper is highly addictive and I for
one still enjoy trying to destroy
G.A.R. To sum up, Day Of the
Viper is a challenging game that [|
should keep you busy for quite >
some time to come.
| ®
your control, and by docking with G.A.R.’s
ship, you have to seek and destroy the
master and minions.
Viewed from first-person perspective,
Day of the Viper allows you to move freely
around each of the five floors in each of
the five buildings. Movement is either by
the mouse or the arrow keys, and to
enable you to shoot, you have to access
the weaponry systems and by moving the
mouse over the right-hand monitor, a set
of cross-hairs will appear, allowing you to
blast anything on screen. It is possible to
pick up to ten items that you find along
the way. A continuous map can be drawn
using the plotter display unit, and floor
coordinates and the current heading are
also displayed. A short-range scanner will
warn you of any immediate danger and the
scanner button will scan an entire floor
area.
The Viper is also equipped with a
shield, but this contraption soaks up ener-
DIFFICULTY: AVERAGE
1ST DAY SCORE: N/A
Accolade’s titles, both past and
present, seem to be based around
the automobile, but the Day of the
Viper has a totally new look and
feel. Although the graphics aren't
superb, the sound effects are well
implemented and the game play
is addictive: once you have played
and understood the game, you'll
be there for ages trying to defeat
G.A.R. Overall, it is a pleasant
surprise to see a game Of this
depth coming from Accolade, and
I can truthfully say that I enjoyed
every minute of it.
AS
gy as if the supply was limitless. The
Viper includes a circuit board, and if one
of the chips is damaged, you have to
search the levels for a replacement. Watch
out, though, because the G.A.R.goyles will
not rest until they have made sure of your
extermination!
INFESTATION
Are you ready for a new level of realism in computer games? Are you prepared
for an atmospheric experience yo
complete environm
You are completely
objects just as yo
unlike those on E
eal...
Your task as Kal S
ll, investigate and er
as the mother alien a
computer systems, rad
INFESTATIONis a truly 2
alone ... it may well be yo
Screen Shots from the At
PSYGNOSIS -
ou will never ‘forget? Can you cope with super-
ning and Tonauiieg
are not alone. Only,
is to travel to Alpha
n easy one. As well
hostile droids and
AMIGA/ATARI ST £24.95
GAMES PEOPLE PLAY
PSYGNOSIS
FREEPOST
LIVERPOOL L3 3AB
UNITED KINGDOM
Tel: 051-709 5755
aircraft, but now, courtesy of Tomahawk, you
can fly your own space shuttle!”
TOMAHAWK £24.95
Behind the scenes at mission control. From here, you can equip the shuttle and choose your spe-
cialist crew members, but don’t forget to activate the life support machines for them!
parc: 01.04.2008 |
SATELLITE : Hh
Ta T ees: eo
K.CUS : 2HO0HD 7
ATARI, _ AERA EA ORATOR ATER
“adn diaitateen nam yaaramanerermeniioren marae "Taare an aRaaaerarnianERama rE REE
The Russian cosmonauts and the
American astronauts are constantly trying
to overtake each other in the space race,
and now the old space rockets are out of
the window to make way for the space
shuttle. Europe is beginning to make a
name for itself and is blasting off into the
unknown! The game is actually set in the
year 2010, and the European shuttle is
widely used but, alas, is sadly beginning
to age. Not only does E.S.S. simulate a
shuttle, but it also allows the operator to
carry satellites into space, and then return
at a later date to repair them. Space sta-
tions are, in E.S.S., being manufactured
Some of my favourite games are
simulations, but I’m sad to say
that European Space Simulator
didn't impress me. The presenta-
tion of the game was good, but !
found it too monotonous for my
liking. The graphics were drawn
and animated to a high standard,
but didn't improve the overall feel
of the game. I’m afraid E.S.S. is
not of the quality to label it as a
superb simulation, and | found
myself unable to warm to it. All in
all, E.S.S. has a lot of potential;
potential that sadly hasn't been
used to the full.
AS
| ca tee sreneensR mei:
"ROR RR iaea RR eae
FRR ORCS ART ROE OR SERENATA
i
and therefore they also play a part in this
astronautical simulation. First of all, your
aim is to collect the various parts from
mission control, blast off and then, and
only then, assemble the station.
Before you can even climb into the
cockpit, you must equip the shuttle with
the specialist crew, the satellite or
repaired parts of the space station and,
last but by no means least, the amount of
energy channelled into the life support, the
saad Ari
yer BIG
“« Mod. 2 3
waits a Ge
7 SIE a Ee
EUROPEAN SPACE SINULATOR
“There are simulations of cars and simulations of
oe
“ISTDAY SCORE: N/A |
approach energy and the orbit energy.
With a limit on weight as well as cash, it is
not easy to judge which objects to take
with you. It is possible to view the statis-
tics of each satellite at any time from
headquarters, as well as reading the
progress report of the space stations.
Once everything has been selected and is
in total working order, then it is time to
take off. After the usual ten-second
countdown, your ship is last seen as it
rockets off towards the stars. After a brief
disk shuffle, the screen changes to a rep-
resentation of the shuttle orbiting the
planet Earth. In order to place a satellite in
the correct position, you have to make
your way towards one of the orbit points.
This is done by two power-thrusts from
the main engines, and if calculated cor-
rectly, you will be in position to unload the
The shuttle can be stocked up with satellites or spare parts for space stations. Each item depletes
both your cargo space and the budget for the mission, so more than one trip will have to be made.
---STA (2 STA---
mechanical
Re earation
figte
Engineer
kg
rn Bi
Se! ee"
hit
[CANCEL = it
' Each of the crew members specializes in
a areas of science and engineering.
lecting the mechanical engineer will be
if repairs have to be made on a satellite.
Once you have biasted off, a map showing your
current position in orbit will be revealed. By firing
the rockets, you can make your way to an
orbit point where you can unload the
space-station parts.
object.
Everything costs money in E.S.S. This
money is subtracted from your budget
and therefore your capital, so you have to
think carefully before you equip your shut-
tle or decide to land under manual control
(you might crash!). There is a vast
number of options open to you when you
are in space. For instance, once you have
reached the area that contains a damaged
satellite, it is possible for you to choose a
crew member, who only requires a suit for
| The only other space-shuttle simu- >
lation I can remember was the
_ Great Space Race (I forget who did
it) which was the worst game
ever. I acknowledge, therefore,
- Tomohawk’s courage in attempt-
ing to do the subject justice. The
presentation, artwork and
animation are quite impressive
_and the structure of the game is
well thought out - an immense
improvement on GSP. But hang
on, there’s something wrong here
- I didn’t actually enjoy playing
_ the game! I really tried to get into
_ it, following the instructions etc.
But honestly, I just couldn’tget
anything out of the game. After
two attempts at simulating shut-
tle flight, perhaps it’s better to for-
get it.
Taking control of the shuttle is the highlight of the game, and obvious
money and the lives of highly-trained space exp
protection, to repair the satellite in space.
Outside the shuttle, the controls switch
over to the suit, which you can manouvre
across to the satellite. After grabbing your
tool box a quick tune and a squirt of oil
should have the machine back on line. If,
however, it still ceases to operate correct-
ly, the space probe will have to be taken
back on board, and then repaired back on
good ol’ Earth. Alternatively you can
choose to destroy the satellite using the
on-board lasers, but this wastes a lot of
money.
What goes up must come down, and
landing is a vital stage during each mis-
sion. For the less gallant of you, by hold-
ing down the space bar and pressing the
‘land’ icon, the computer will take over.
Suddenly your feet will be back on firm
ground and you'll be back at mission
headquarters before you know it. But tak-
ing the control of the shuttle into your own
hands is much more fun. Using the arrow
keys, you have to guide the shuttle in gen-
tly, and then lower the landing gear. If you
fall too low, more money will be lost due
to a wrecked ship. If you manage to keep
your cool and land properly, apply the
sly, you have to glide down
safely to the landing strip. If your approach is too low or you do not come in at the correct angle,
lorers will be wasted.
brakes and you will be awarded money for
a successful landing. You can then begin
your next task!
start Ho ting around unc ontes ably. By using
ack-pack thruster, you have to make your
way to ott 1 probe, repair it and climb back on
board before your oxygen supply runs out.
I wasn’t looking forward to play-
ing Tomohawk’s E.S.S., especially
after I’d experienced Spectrum
Holobyte’s dreadful Orbiter.
However, I’m glad to report that
E.S.S. isn’t cluttered with trivial
detail. Graphically, the game is
well presented and the icon-driven
control system makes for an easy
game. The sound, meanwhile, is
adequate. As for the overall playa-
bility, E.S.S. is simple to access
and easy to play. I particularly
liked the business aspect of the
game and the space-walking
sequence. All in all, E.S.S. is a
competent strategy-style game -
not a complete simulation, nor an
arcade extravaganza.
NC
Our battle formation placed Evil Edna
and | in the two rear positions, with the
Dragon and the Troll in front carrying
the heavy weapons. The plan was to
edge our way cautiously into the dark-
ness, but typically the Troll insisted on
running off, screaming war-cries and
head-butting the walls in an effort to find
the secret passageways. It’s true, he did
find quite a few, but he found even more
invisible pits - and we’ve all got the
bruises to prove it!
I think it’s too early to start giving
out solutions to the problems we have
overcome, as this game is too good to
rush. Remember how long we have
waited for this creation, so let’s savour
its mysteries and delights and try not to
rush things. I’m sure you don’t need to
be told, but | will mention that the new
Dungeon is riddled with illusionary
walls, so do bash about a bit, you'll be
surprised how often you'll fall sideways
into a new room.
At the time of writing this scroll |
don’t know what the ST Action’s scoring
system is going to produce for CHAOS
STRIKES BACK, but I do know that if it
was up to the Dungeon Crew you would
be looking at the first game to score
100%
The Troll has again been complain-
ing about my artistic abilities. I did
spend some time redrawing the portraits
of the Crew using the drawing package
that is part of the Chaos package, but
the Troll reckons he could have done
better using a dog’s hind leg. So once
again | appeal to the more artistic read-
ers of the column to produce a better
effort and send them to the Troll. | look
forward to seeing what you think we all
Zak McKracken is a really zany game, who would have thought he'd end up on Mars?
look like.
But what about those of you who
can’t draw for toffee? One way that the
Dungeon Crew like to pass the time is
thinking up new ideas which we would
like to see implemented in future
Dungeon Master sequels. What I would
like is the ability to write my own simple
scrolls and drop them in rooms to be
read on my return. That way | could
remind myself of things I want to do
later or things I must avoid doing. The
Dragon would like the ability to scrape
his sword along the walls as he walked
so as to discover illusions more easily.
The Troll is so sick of tumbling down
illusion pits that his wish is for a new
STA ---
spell that dispels illusions for a short
time. What’s your great idea? Perhaps
you could design a new monster and
make a list of what characteristics it
should have and what weapons would
affect it. Or perhaps you have an idea
for a great spell. Either way, write and
let us know. You can be sure that any
good ideas will be sent to FTL, and who
knows, your idea just might appear in
some future dungeon.
This month has also been spent
wrestling with the arcade adventure,
FUTURE WARS. Whilst the game is
beautifully drawn and has some great
music and sound effects, it also has
some sneaky puzzles which had us
Waiting at the pier, Gwideon looks out to sea. If he's learned his spells
correctly, he'll be able to emulate Dr. Doolittle
D. Ferrari and R.
stumped. Luckily,
Perry from Teddington in Middlesex
have come up trumps and sent us a
complete solution. Thanks.a lot fellas,
you've saved our sanity. The game was
too good to be put aside and it was driv-
ing us mad that we couldn’t finish it.
TROLL LETTERS
Slimeball Champion
of the Month
You asked in the Jan issue - “Is their
anyone out there who has scored maxi-
mum points in Leisure Suit Larry I>?” |
enclose the complete solution and claim
the ‘Slimeball of the Month’ Award
(Fnar, Fnar!) As a reward, please tell me
how to get past the two Hari KGB
Krishna at the airport in Larry II.
Roy Merrikin, Feltham.
Congratulations, only a genuine slime-
ball could have discovered all these
tacky solutions. | see from your answer
sheet that points are to be gained from
sitting on a Whoopee cushion in the
nightclub, and for ringing the Sierra
helpline (209-683-6858) using the tele-
phone outside the drugstore. Pretty
smart, | had never heard of these tricks
before.
In Larry II what you need is the
flower from the centre of the animated
jungle sequence. Give this flower to the
Krishna agents and they will be so flab-
bergasted they'll let you past.
Facing up to the
Problem in Zak
McKracken
In ZAK McKracken, how do you switch
off the force field in the huge face build-
ing on Mars?
May your bridge remain secure.
Allen & Mark Errington, Durham.
What you need to do is find the key in
the shape of an ankh which is behind
Sludge Vohaul's asteroid fortress is a menacing sight and soon, swash-
bucklinh space hero, Roger Wilco will find out its perils.
eeesh58
one of the three doors inside the face
building. This key fits the ankh shape
on the control panel and turns off the
field.
Ask a Rat about the
Treasure within Kings
Quest Ill
I have reached the beach in the ship and
put the pirates to sleep. | have searched
the ship and not found anything of use
except the shovel, but when I get to the
sand and start to dig | can’t find any
treasure. Later on, when I get to the
dragon and make myself invisible, |
don’t seem to be able to do anything.
Where do I go from here?
S. Wilkinson, London.
There certainly is a treasure chest on
the small beach. Finding it is not essen-
tial, but it will get you some bonus
points. As only a real rat would tell you
where it is buried, that’s who I suggest
to speak to. Use the spell which allows
you to talk to animals, then have a nice
chat with the ship’s rats. As for your
second problem, well the ST Dragon
won't thank me for telling you this, but
he is terrified of thunder and lightning.
The reason for his fear is that he saw
what happened to the dragon in this
game when we used the Storm Spell. |
suggest you try it and see why.
BMW Poser in
Magnetic Scrolls
Corruption
I recently splashed out on that excellent
Magnetic Scrolls adventure, CORRUP-
TION. However, it has problems which
keep me awake at night.
Can | ever use my BMW ‘cos when |
try to leave the car park I’m told that the
traffic along the London Rd won't let me
out so I have to return to my parking
place. Later on, | can’t use the car as the
engine misfires pretty badly; and |
thought BMWs were such good cars...
If | get no response to this letter | shall
be giving the local beauty salon your
address. You have been warned!
Jonathan Lambert, London.
| thought you knew that humans in the
city don’t buy BMWs to drive - they are
for posing in. Forget about driving, the
BMW contains two main things of inter-
est - a screwdriver and a cassette play-
er. The screwdriver for smashing your
way into the nearby Volvo, and the cas-
sette player to play the cassette which
you should have found in someone’s
office. As for the beauty salon, | love it
there. I go there each Saturday for a
mudpack, and they pay me a fiver to
leave by the back door!
Guild of Thieves
I am stuck with the marvellous game,
The Guild of Thieves, so | am writing to
your equally marvellous column for
help. How do you get past the glowing
hot coals inside the mountain.
Guild of Kerovnian Removal
Operatives.
This is another one of those problems
which is difficult for humans, but cre-
ates no problems for Trolls. Mitch and.
the Dragon are forever complaining that
I don’t wash my socks, but if you had a
pair of socks like mine you too could
walk over hot coals and never feel a
thing. The sweaty patches do make
them sizzle a bit, but apart from going ©
slightly crunchy around the toes they
don’t seem to suffer at all. Assuming
you don’t have such useful items, | sug-
gest you pay a visit to the greenhouse
and look at the cacti. If you rub the
juice of the succulents on your feet it
will have the same effect. Don’t expect
them to smell as nice, though.
Stuck Up the Walls of
Space Quest Il
I am trapped in a room in the asteroid
ship. The room has a sliding floor which
; do you sort out the problems with the cars in the basement?
af
eveals ih pool Boros think setting off
: one sprinklers won’t help with
acid peat pa they help with
Screaming Mad in
Dungeon Master
e's a other Dungeon Master tip from
(yawn). When your character is
pr ue (expert and up) many monsters
| run away if you give a war cry. This
true even for the spiders, golden scor-
ons, Red Dragon and Chaos. The
invisibility spell is useful against Wasps,
Chaos Knights and Stone Giants.
enk van der Lee, Netherlands.
a info comes in very useful when
egin ene CHAOS STRIKES
Praying for Future
Wars
im stuck in the medieval monastery
hin Future Wars. I have tried to enter
2 circle of light in the centre of the
om containing the three monks, but
they kill me before I get there.
| have completed Demon’s Winter if
you would like a copy of the solution.
M. Roberts, Clwyd.
Well, you certainly fell for the trap that
the game’s author set for you. They
deliberately made that circle of light
look identical to the one used as the
entrance to the time travel device, but in
this case it has nothing to do with it.
What you need to do is return to the
wine cellar where you went to get a
cup of wine for the Head Friar - or was it
the Chip-Monk? Climb the ladder and
use the remote control device on the top
barrel.
And yes, | will have the Demon’s
Winter solution - it’s about time you
lazy lot offered me something.
A strange scroll was slipped under the
Troll Bridge this month bearing the sig-
the trophy for being first. to ap
pleted the game. oe Price,
commiserate with you.
going to do now? I’m
C/O The Dungeon
29, Blackthorn Driv:
$
) mortals would ran. a
Ocean Software Limited - 6 Central Street - Manchester: M2 5NS - Telephone: 061 832 6633 - Telex: 669977 OCEANS G - Fax: 061 834 0650
Tower of Babel is a great
_ puzzle/strategy game. The pro-
grammers have come up with
some infuriating problems, none
of which can be solved solely by
luck. The graphics are well pro-
_ duced: I particularly liked the idea
of using polygons instead of the
usual sprite-style graphics. The
sound, however, seemed some-
what sparse. Still, for a game of
this style, who needs fancy effects
and tunes? The gameplay proved
first-class, the mouse controls
smooth and responsive. To sum
up, Tower of Babel is a top-notch
stategy game that will keep even
the most logical thinkers amongst ©
you busy for quite some time.
NC
“Prepare to reach new
cerebral heights as you
attempt to uncover the
secrets of Rainbird’s
latest puzzler.”
Centuries after the flooding of the earth,
the people of the world began to gather at
a place known as Shinar. There they built
a huge tower that rose high above the
clouds. The original purpose of the tower
was so that anyone could climb to its
summit, there to communicate with God.
So much for the theory, for instead of
gaining God’s attention, the gigantic con-
struction was noticed by a passing space
cruiser from the planet Zantor. Now, the
Zantorians, being an inquisitive bunch,
decided to take a closer look at mankind’s
great folly. They learnt of man’s desire to
build even higher and, in an effort to cre-
ate a good diplomatic relationship, the
Zantorian Commander left three spider-
like robots to help with the work.
Unfortunately, human nature being
what it is, instead of welcoming the new
technology offered by the robots, the
workers shunned their new-found friends.
Nevertheless, both the humans and the
"GRAPHICS: 69%
_ SOUND: 53%
- LASTING APPEAL: 72%
ADDICTIVENESS: 68%
DIFFICULTY: AVE/HARD
1ST DAY SCORE: 2090 ©
Using the compass cameras it is possible to view all of the obstacles before you begin your moves.
— eae nea edi oa ec aera ee te Ne aE
But Cameras Give The Game Away (Maze 1D
iRAINBIRD (£24.99)
robots continued to build high into the
skies. Until, that is, a group of degenerate
workers devised a plan to destroy the
ever-helpful visitors. They devised intrigu-
ing puzzles and devices to trap and
destroy the robots.
You, fearing a hefty retaliatory strike,
have decided to aid the spider-robots in
their escape. The question is, can you
guide the robots past all the obstacles,
collecting power sources as you go, and
reach the summit?
The three robots each have their own
characteristics: the Zapper has a laser
cannon which may be used to destroy
obstructions; the Pusher obviously shoves
items around; and the Grabber can be
made to drag objects. Controlling the
robots, via the.mouse, you must retrieve a
predetermined number of Klondikes
(that’s the technical term for power
sources), from each of the tower’s levels.
To hinder your progress, a number of
enemy droids have been strategically
placed around the various constructions;
each has one objective - your destruction.
Only clever manipulation of the objects
and some serious lateral thinking will help
you win the day.
In addition to viewing the puzzles from
the robot’s perspective, you also have the
opportunity to select a compass point
---STA ic STA---
from which to spy the numerous obsta-
cles. Many of the problems are set against
a strict time or move limit, and so the use
of the spy feature and, indeed, the robot
program function can greatly improve your
chances.
Finally, should you conquer all the lev-
els provided by the programmers, the
game also has a level designer allowing
you to create your own fiendish puzzles. A
save-game facility is included so you can
even set tests of intelligence for your
friends. [STA)
The Klondies are perhaps the most important
items within the game. Here, we see the
Grabber collecting the energy-enhancing
rocks.
Full Featured, Top Quality
| External 2nd Floppy Drive
". @ very smart looking drive indeed ... a very slim and
- quiet device ... it is very keenly priced too."
e. ST WORLD, September 1989
sEvesham
SUPER
All prices include UE!
2nd drive for the PRICE!
VA I and Delivery Atari ST at an ultra low : £79.95
price - complete with its own plug-in external power #
Supply! Based around a Teac/Citizen drive @ ; ludi VAT |
mechanism, this drive gives the full 720K formatted # inciuding :
capacity. Quiet in operation, neat slimline design, § and delivery - |
colour matched to the ST, with along connection #
cable for location left or right of the computer. #
An external
920 ST POWER PACK
Amazing value, special ST package from Atari! Includes the latest 520ST with 1MEG drive,
joystick, mouse, user guide, 5 disks of public domain software, plus an Incredible selection
of chart-topping software (£500 RRP) ! Software included is:
R-T
Pacmania Out Run Nebulus A iT]
Afterourner Starglider Bombuzal Stargoose
Double Dragon Super Huey Xenon First Music for F339 00
Peal A n ee rear Il aba Basic oa
ce Harner Lamp anise
Overlander Bombjack _Star»ray ‘gansor_ ONLY Inc VAT & delivery
11040 STFM SUPER PACK
Clearance bargain !!! Package comprises of a 1040STFM with 1Mb
internal drive, games joystick and mouse, user guide, 5 disks of public
domain software, plus 21 software titles (£450 RRP)! Software includes:
Marble Madness Test Drive Chopper X
Thundercats Buagy Poy Ra vhs |
Summer Olympiad Xenon Genesis on y oa 00
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karl Warriors * rg ~ cnener Business S/ware Inc VAT & delivery
1040 STE 1040 STE
Latest model includes 1Mb drive, 1 Mb HYPER PACK
RAM, PCM stereo sound, enhanced Package includes ‘Hyper Paint’. ‘Hyper
graphics plus built-in TV modulator Draw’, ‘First BASIC’ plus ‘Organiser for
GFA
Data Manager . : GFA BASIC Version 2 (inc. compiler) .. £34.95
Data Manager Professional : GFA BASIC Version 3 £37.95
Desktop Publisher : GFA BASIC Compiler :
GFA Draft Plus
First Word Plus : :
GST C Compiler i Antic
Macro Assembler A Cyber Studio (CAD 2.0)............ssccsceseees £67.95
Cyber Control (animator) £44.95
Se on DEEP sictstinieUiscestisedsccisncouconcees £54.95
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Track 24 £60.00 Greetings Cards
: : Calendars & Stationary
Games & Simulations Art Lil 1 (cli
Carrier Command 9 ary 2 (clip art
ge ee Era itecstutessenier £18.95
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inshi Easy Draw 2
£399.00 £429.00 Fast Basic ROM
With mono monitor With mono monitor
£509.00 £539.00 STOS Compl £14.95
520ST EXPLORER PACK Package includes the latest 520ST with oc ee te
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2
:
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Way back in 1980 Andrew Hewson start-
ed to explore the computer as a games
machine. Andrew had spent a lot of
money on home computers and set about
exploring them with one aim in mind: to
earn back the money he had spent on his
equipment - and more! No-one would
deny that he has been successful, espe-
cially when you consider that he is the
only software producer remaining from
those early days.
Hewson have progressed and are
‘The Hewson Questions
Vhat is is the: Christian name of the founder of Hewson
| Consultants?
2. Don’t name the Hewson game, ‘ha the name of the
compilation pack in which it will be available (Picture A)?
at the Hewson is this game (Picture B)?
at's the title of this Hewson game (Picture C)? —
lev son me! What's the Gane: tees D)?
i have read this magazine from front to back and the
Hewson Answers are:-
ee ete
Answer 1
Answer 2
Answer 3
cos lait ese ale
Ei Rea ee
Answer 4
Answer 5
i paieetreesieneaa
The Hewson Mystery PriZe.............:ccccceeeeeees
Secret eae I ee
about to release a third Premier Collection
games pack, featuring Hewson’s own
Cybernoid II, Battleships, Archipelagos
and Quadralien. Lately, they have
released Fifth Gear and Onslaught with
previous titles, including Netherworld,
Stormliord, Zynaps, Nebulus, Slayer and
Custodian. Hewson have also kept a
strong release schedule for the 8-bit mar-
ket.
Hewson Consultants, as the company
are now v known, are offering a lucky read-
Gi
<a
er the chance of making something out of
their computer knowledge. All that you
have to do is answer the questions and
write down the mystery prize, This can be
discovered by answering the questions
and extracting the boxed letters, which
form an anagram. There are ten second
prizes of the game Fifth Gear, five third
prizes of Premier Collection 3 and five
fourth prizes of Onslaught. The winner
of the mystery prize will also receive
copies of these runners-up prizes.
The Editor’s decision is final and no correspondence will be
entered into regarding competitions or the results of competi-
tions. All prizes are offered believing them to be available. If,
however, a prize is unavailable we reserve the right to substi-
tute a prize of comparable value. No cash alternatives will be
given. Results will be published as soon as possible and
prizes despatched as quickly as possible. Please refrain
from phoning regarding competition results or prize delivery.
Employees of Interactive Publishing Ltd and companies par-
ticipating in competitions are not eligible to enter. Closing
date is 31st March, 1990.
Hay ouT?
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£2. $5 98 8
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te & = i =
| E =) “tLiolelils 0000 0)i>e0
AA PAUSED
“So, Hot Shot, you want to win the Rotor Elite
medal, do you? Well, you'll have to prove your-
self first, and it ain't easy out there.”
me ae ee ARCANA (£19.99) a0 Sam en ee
Okay, so you’ve made it out of college;
you're fully qualified, bright, young and
energetic. So what do you want to do with
your life? Well, unfortunately, due to the
poor economic state of the planet, there
are only two options left open to you. You
can either live the rest of your life as a
slave in the hostile conditions of the
antarctic mineral mines of the north, or
292) ROVOR EGNEKED «ace
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Patron SeneGh
HANCUEDRE SHNULANOR
GoMGHl &
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you can enlist as one of the elite Roto-
Raiders’ attack-force pilots.
Not fancying your chances as a pilot,
you ask the droid at the employment
agency for a mining contract. Not bother-
ing to read the small print you sign on the
dotted line and return the document.
Moments later you find yourself onboard a
shuttle bound for the Roto-Raiders’ base.
Apparently, you stood in the wrong queue
- boy, you hate Mondays!
Of course, before you can graduate as
a Roto-Raider, you must first prove you’ve
got the right stuff by mastering the base’s
simulators. Before you begin a flight you
must first consult your pocket computer.
Your silicon friend will keep track of your
progress and allow you to enter flight
mode. There are two simulators available:
flight and combat. The first sees you pilot-
ing your ship through tricky caverns, col-
lecting items as you go. The second,
meanwhile, sees you not only collecting
items but also having to avoid and destroy
enemy defences.
Control of your ship is via the joystick
Rotor is reminiscent of a variety of other games, including the classic, Ojids.
Many clones have appeared but sadly don’t keep the immense gameplay that
the original Thrust had; but Rotor seems to play like a dream. The graphics are
somewhat bland, and the sprite of your ship looks as if it has been taken
straight out of Palace’s Cosmic Pirate, but happily, it doesn’t diminish from the
overall feel of the game. The basic idea behind Rotor is not an original one, and
I think it is too dated for the game to keep Oid’s immense long-term appeal.
or keys. You can rotate your ship using
left and right movements; the firebutton
will launch a missile; pushing forward will
activate your thrusters; and pulling back
will activate a tractor beam. Your ship is
prone to inertia and gravity, so restricted
use of thrusters is recommended.
As you complete missions you'll be
awarded “prestige units”. Only when you
have collected a number of these will you
be able to volunteer for a real mission.
These involve flying into an enemy base
and destroying its defences while stealing
all its valuables. Your ultimate goal is to
gain the government’s highest seal of
approval - the Rotor Elite medal and a
well-earned pension.
The laser disk spectacular,
Dragon’s Lair, marked an
exciting new era in the arcades.
Now, the Don Bluth Studios’
sixteen-bit productions are no
less a quantum leap in graphic
and sonic advancement. Many
doubted it could be done, but
few could ignore the stunning
effects, cartoon-quality
graphics, animation and sonics
achieved on sixteen-bit. Bluth’s
audiences, however, fall into
two distinct groups - avid
fanatics and staunch critics.
The fans realise that the team
are on the threshold of a new
dimension in entertainment,
namely, interactive movies. But
there are those who criticize the
aspect of physical gameplay in
the games - the argument
being that watching cartoons
and playing computer games
are two distinctly separate
entities and never the twain
shall meet. A short-sighted
view perhaps, but commercial
success further
pays for
advancement. For Bluth and
his team, however, the
objective is obvious and they
seem determined to reach it.
Don Bluth was born and
brought up in the rural and
remote area of Utah, where the
cinema was one of the only
windows to the outside world.
As Bluth puts it: ‘I’d ride my
horse miles into town every
Saturday morning to watch the
movies.’ Bluth loved animated
cartoons and took a particular
interest in the Disney Studio
productions: ‘I really looked
forward to Disney cartoons and
bought all the comics | could
find, redrew the characters
again and again and animated
them.’.Even then, Bluth’s one
ambition was to become a
Disney animator and so the rest
of his education was in
preparation for this. After
graduation, he showed his
portfolio to Disney and landed
~—— STA
the job as assistant animator to
John Lounsebery and worked
on ‘Sleeping Beauty’. After the
‘Beauty’ project, Bluth
considered himself too young
to be tied to the animator’s
board. So he left Disney and for
the next decade, he travelled,
set up a theatre and formed a
touring young people’s singing
group called the ‘New
Generation’. But every time he
saw a cartoon feature film, he
yearned to get back to the
drawing board. Finally, he
rejoined the animated movie
world again, first at Filmation
Studios, and then back to
Disney in 1971.
For the next seven years he
was involved in all the major
releases, animating ‘Robin
Hood’ and ‘Winnie the Pooh’
and directing ‘The Rescuers’
and ‘Pete’s Dragon’, which
combined cartoon characters,
‘animation and. backdrops with
real actors. Bluth’s final film for
Disney was ‘The Fox and the
Hounds’. But midway through
the project, he resigned. He
explained why: ‘When I joined
EE:
Disney in 1971, I also set up
my own animation company in
my garage, with Gary Goldman
and John Pomery, with the
intention of restoring the
classical animation techniques,
such as shadowing, which |
thought had been neglected in
the more recent Disney
productions.’ Bluth’s team
produced a number of
featurettes including ‘Banjo the
Woodpile Cat’. But then came
the much-publicized split at
Disney over creative quality,
headed by Bluth himself. He
left to set up his studios in
California and drew up the
plans for his dream project, a
full-length animated movie
featuring the richness of
traditional animation qualities.
This movie was the highly
successful and artistically
acclaimed. “The Secret.of
Nimh’. Bluth and his team
began experimenting with ways
of combining cartoon
animation with computer
technology. Bluth explained:
‘To me this was the next logical
progression to entertainment in
the future - movies that you are
actually involved in. -
‘interactive movies’. He joined
forces with Magicom and in
1983, produced the first
animated, interactive, laser-
disk arcade game, ‘Dragon’s
Lair’.
Bluth had won great
acclaim and numerous awards
for animating and was now set
to stun the arcade world with
the first new application for
animation since the early
Disney innovations. Using laser
technology, the team
implemented interactive movie
gameplay which relied on the
speed of decision making - a
press of a button slayed a
serpent or fiend and a wrench
of the joystick saw Dirk safely
across a fiery chasm. Bluth’s
wveteny 1S" 2 Sth Ain tne
evolutionary stages, but the
possibilities are unlimited.
Dragon’s Lair is twenty-five
minutes of classical animation,
drawn, filmed and _ then
transferred to videotape, which
is then programmed onto the
surface of the laser disc. It is
the ability of the laser beam to
move quickly from one point of
the disk to another, (random
access), which enables the
game player to make any one
of several decisions, actions
and conclusions. In Dragon’s
Lair there was a delay because
of the spaces in the disk, but
this was rectified for Space
Ace.
With ‘Dragon’s Lair’ scooping
the ‘Arkie’ award for best
arcade visuals, Bluth released
Space Ace which was fifty
percent faster with enhanced
gameplay, greater control and
considerably more decisions to
be made. Bluth explains: ‘The
level of difficulty in Space Ace
was considerably higher with
constantly changing angle and
perspective to throw the game
player off balance.’ Also the
main characters in Dragon’s
Lair, the hero and heroine Dirk
and Daphne, were a few
sandwiches short of a picnic.
But in Space Ace, Dexter and
Kimberly have got more than
diaphanous feathers between
the ears. After a lifetime career
dedicated to cartoon
entertainment, Bluth is now on
the leading edge of
entertainment technology. But
he manages to rationalize and
simplify it with this comment:
‘Everyone wants to feel as if
they’re in control of their
destinies and reality only allows
that in limited amounts. These
games are an escape with
avenues of growth in them.’
For the first time, Bluth has
combined the dynamic
qualities of cartoon animation
and sound with arcade control
and, incredibly, the effect has
been transferred to sixteen-bit
home computer - a radical
achievement!
DIFFICULTY: HARD
_ IST DAY SCORE: 74750
“They did it: they really
Chain-wielding thugs and savage dogs attempt to stop you in your tracks. It’s wise to try and get a
chain to fight back with.
B Rabie TTS
w% ESE. sotats
pressed the button! Nuclear holocaust wrecked your once proud city and
now there’s only one chance of survival.”
ALTER Hs WAR
Hi there! I’m Jonathan Rogers, “Jungle
Rogers” to those who know me. Yeh, life
on Earth has certainly deteriorated during
the twenty-first century. Most of my
friends left some time ago; most of them
now live high in the stars, aboard huge
space stations. But that ain’t the life for
me. Nah, here I’m the king of the asphalt
jungle. Life on the edge - it’s the only way.
Well, now’s your chance to take on the
role of the roughie-toughie New Yorker,
Jonathan Rogers. However, things have
changed slightly: the world has been rav-
aged by nuclear war. Nobody knows who
started it, or why. In fact, nobody really
cares. The once proud city of New York
lies in ruins, from your tattered home in
downtown Manhattan, you figure out a
way to leave the god-forsaken planet. As
Roller-skat-
ing hoods
wave base-
ball bats
while gun-
toting cra-
zies fire ran-
domly in
your direc-
tion. Keep a
calm head
or you'll be
dead.
oe eet ee ee DINAMIC £19,995 ooo eee eee ee ee ee ee ee ee ee
After the War must rate as the best game to come from Dinamic. me Sr ephas
animation be ckccpuohsllz detailed, The so nd didn’t tinpiess me too much, but pp
the obligatory conta and thuds all raised their heads. The GOrenrors are Lie
| Personally, 7 think that jhe game | is Nae: a foach a dif-
heak. Nevertheless, After the War i is an eee let game that offers quite a chal-
lenge:
you recall, there is an Xv-238 launching
platform on the edge of the city and if it’s
still operational you could blast off into
space in order to rendezvous with an orbit-
ing station - if!
As you leave your home you become
aware of the full extent of the blast.
Meanwhile, it seems you are not the only
survivor. Hoodlums now roam the scared
streets. Food is scarce and many of the
gangs have resorted to cannibalism to
satisfy their hunger. The first people you
encounter are simple street thugs.
Nonetheless, they’re now desperate and
you fall victim to their attacks. Using your
extensive training you must fend off
would-be assailants. Still, your knowledge
of the martial arts gets you through - just.
As you progress though the punk-rid-
den streets you encounter all manner of
ruthless thugs: chunky, chain-wielding
bully-boys; gun-toting members of the
militia; savage, rabid hounds; and roller-
skating, baseball-bat-swinging crazies.
Along your route there are extras which
can be collected. Clocks decrease the
effect of the radiation on you, cans of cola
replenish spent energy, figurines of the
Statue of Liberty carry large bonuses, and
Dynamic symbols give extra lives.
However, it is the items carried by your
assailants that are probably the most
used. Successfully beating your enemy
can part them from their weapons which
you can then use for yourself; chains,
baseball-bats, even hand guns are there
for the taking. At the end of each of the
three zones, you'll be confronted by a
huge street-wise thug. Only after you’ve
taught him a lesson will you be able to
proceed.
Having battled your way through the
first part of the game you'll be issued with
a code that will, theoretically, allow you
access to Professor McJerin’s complex. In
actual fact, you have to re-boot your
machine and select to load the second
part separately. As the action begins you
will find yourself within the complex and,
instead of having to use your fists, you’ve
somehow managed to get your hands on
a high-powered, fully-automatic machine-
gun.
The screen scrolls from left to right as
you make your way through the con-
course. Along the route your progress is
hampered by numerous guards and death-
dealing creatures. Blasting them with your
cannon-style gun, you must make you
way to the first level guard - a huge robot-
type creature with guns equally as big.
Successfully disabling the machine will
allow you to continue on your way. Finally,
after many bloody encounters, you'll come
face to face with a huge tank-like crea-
ture. Only after you’ve destroyed this
obstruction will you finally make it to the
launching platform.
A The mid-level
F _ guardian of the
second stage is a
Robocopesque machine
with just one objective in
mind - your demise.
_# \nside the scientific
< complex you’re con-
“™. fronted by guards,
mutants and robot
defences. Squeezing the
trigger of your machine
gun, you blow them away.
A A vicious, street-wise dude stands in
wm your way of progress. Behind him, the
ruined Statue of Liberty lies as witness to the
sorry state of affairs.
_w@ \nside the secret complex guards every-
_ where are out to get you. Turning to a
shot-gun-wielding maniac's, you blast him away.
After the War is pretty representa-
tive of the dozens of beat’em-ups
which have been released over the
past couple of years. The back-
drops are typical, ranging from
city ruins to city ruins; the opposi-
tion are a constant flow of adver-
saries who all look the same -
starting with the weedy blonde
hoods and leading onto chain-
wielding thugs and armed cops,
and finally culminating in the
end-of-level giant who can take a
few more punches than the others.
Joystick control is quite good with
responsive firebutton pressing, but
after a while I found it easy to play
because it’s so similar to the many
other beat’em-ups I’ve played
before.
JS
A decent beat ‘em-up is a rarity these days, but I’m glad to say that After the
War is one of the few that impress me. The graphics are superb, with the atten-
tion to detail being most outstanding. The sound, although good in some areas,
tends to be weak as a whole. That aside, the main tune is of a high standard
and complements the game's overall theme. What made it for me, was the sec-
ond level - it’s brilliant. Level two could be a whole game by itself and be worth
the asking price. As a beat’em-up, After the War is as good as any - / thorough-
ly recommend it!
AS
---STA ‘/', STA---
“Next time you’re posing around some trendy ski
resort and some 6’6 German tells you to
‘Skidoo’, he may not strictly mean: ‘Please
vacate the premises you worthless fellow.”
The game
begins ina
jovial fash-
ion with vari-
ous strange
characters
riding
Skidoos.
This has no
relevance to
the game but
it'll keep the
kids amused
| suppose.
Skidoo is the ski brat-pack’s term for a
harum-scareum race on snow scooters.
Tomahawk set their snowy hi-jinks on the
Canadian border where you, a professional
skidoo-driver are in search of competition
and prize money. The game opens with an
amusing display of skidoo hijinx. First
some acrobatics, then a snowman at the
wheel, followed by Father Christmas and
a teddy bear then all of them in a family-
sized Skidoo. Then a shark fin moves
menacingly across the snow as if to
squeeze the last mildly amusing gag out
of the theme. But enough of this - to the
race! The screen shows a rearview of your
skidoo and driver and in this respect it is
to many car-racing games.
GRAPHICS: 54%
SOUND: 73%
LASTING APPEAL: 54%
ADDICTIVENESS: 55%
DIFFICULTY: AVERAGE
1ST DAY SCORE: N/A
SRIDOOE
ot ee ee TOMAHAWK (£19.95) @ oo oe ee
An accompanying map pinpoints the
race venues as well as terrain detail such
as roads, mountains, a forest, a plateau
and lakes. This map is grid referenced and
can be used for navigation. There are 25
venues where you compete on a variety of
ice circuits against up to nine computer-
controlled competitors, but first you’ve
got to get there. Studying the map, you
can check on the reference bearing by a
digital compass mounted on the skidoo.
Additionally, there’s a speedometer and a
position display which shows your ‘old’
and ‘new’ positions as well as a food,
drink, fuel and heat gauge. Pressing the
firebutton Selects the only gear forward
and and pushing forward sends it skim-
ming across the snow. The joystick acts
as an accelerator and brake while nudging
(and I mean nudging) to the left and right
steers it.
As the blades of your skidoo rattle
across the snowy wastes, you must avoid
trees, stumps, crevices and thin ice. The
You set out across the snowy wastes in search
of the race and the prize money. It’s best to
keep to the road in order to follow the signs and
you must replenish fuel and energy levels at the
igloos dotted across the wilderness.
---STA ‘jf, STA---
pene Bi in toge
didn’t have isies Spar
Hole for m me.
skidoo can be manoeuvred over moguls,
but it’s best to avoid collisions. To avoid
getting lost in the snowy wastes, you can
keep to the road and follow the signposts
to the venues. Meanwhile, you must moni-
tor your status display constantly, and
look out for supply igloos to replenish lev-
els of food, liquid and fuel for the skidoo.
You’ve made it to a race venue where the
ice circuit is marked out with haystacks
and first you complete a test circuit before
the race. The race is on and the same
controls apply, but this time you have the
added hazard of your competitors who
jockey for position, shunt each other and
try to separate you from your Skidoo.
Baars sabe.
.
RAS Fain os 2
‘Look out for the tree!’ Small moguls and
crevices can be ridden, but when skidoo col-
lides with tree, it doesn’t take a genius to work
out which will come off the worst.
WORLD: WERLDWIDE por
SOFTWARE SOFTWARE
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OVERSEAS EXPRESS SERVICE NOW AVAILABLE OVERSEAS EXPRESS SERVICE NOW AVAILABLE
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By popular demand, we are pleased to announce that as of issue 22
ST Action will feature a cover disk every month. Each disk will
contain fully playable demos of the latest game releases offering
hours of entertainment as well as a valuable insight into the
coming months top products. Games featured on the disk will be
accompanied by an article explaining how they were created
complete with interviews with their programmers.
Just to be democratic we are giving subscribers the choice of
whether they wish to spend the extra £12 per year in order to
receive the cover disk every issue, just tick the relevant box on the
form below and add £12 to your total payment.
As an extra special bonus
this month, when you
subscribe to ST Action you
will receive any one of three
stunning Infogrames games.
Again - its your choice:
KCLT or
HOSTAGES or
NORTH & SOUTH
PHONE HOTLINE
If you have a VISA or ACCESS
card you can phone your
subscription order through to
Carolyn on (0243) 532828 or
you could even fax your order
on (0243) 533070.
MAIL ORDER
The form below can be used to
order a subscription, Just fill in
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Publishing Ltd, Latham House,
Quarry Lane, Chichester, West
Sussex PO19 2NY. England.
“Prepare to blast off into the unknown. Before
you aWaits a mission which you must complete.
The human race is depending on it.”
ARC (£19.95)
As the centuries passed, the human
race slowly migrated throughout the
galaxy. As man ventured further into
the unknown, partly in order to mine
new ores and partly to search for new
habitable planets, his place of origin
slowly became lost in the annals of
time. One of the main candidates for
the origin of mankind was Sola Ill, a
pleasant planet much like our own.
Indeed, Sola Ill is still an important
seat of regional government, however,
due to the slow failure of the planet’s
ozone layer, life on Sola III has been
put in jeopardy.
Over the centuries a method of
actually stabilizing the ozone was
developed, allowing the planet to con-
stantly remain inhabited. The method
of maintaining the thin layer involved
the use of large orbiting stations which
directed a steady stream of sub-atom-
ic particles into the upper regions of
the atmosphere. As these particles
reacted with the radiation from Sola
III’s sun, a complex series of chemical
reactions helped to recreate additional
ozone and destroy any harmful pollu-
tants from the atmosphere.
GRAPHICS: 50%
SOUND: 48%
LASTING APPEAL: 69%
ADDICTIVENESS: 65%
DIFFICULTY: AVERAGE
1ST DAY SCORE: N/A
In order to maintain this life-saving
process, six nuclei must be used.
Under closely defined conditions, the
nuclei remain stable. However, due to
the expansion of certain undesirable
alien races, Sola III has come under
direct fire. The nuclei have been
destroyed and the planet, along with
its inhabitants, left for dead. As both
the political and economic situations
continue to threaten life on the planet
fresh supplies become more scarce.
As Commander of the Enterprise,
the Federation has charged you with
the task of locating all six of the vital
nuclei needed to sustain life on the
planet. All that’s known is that all six
nuclei are found growing naturally on
different planets. It’s up to you to dis-
cover which ones. Against you there
will be countless alien attacks and the
like and all you have to aid you in your
mission is your skill and your ship’s
advanced, computer aided capabilities.
Enterprise is one of the new wave of games to appear from ARC and Atari.
Controlled solely via the mouse, the game is basically that of exploration.
Personally, I found the game rather slow, there being little to do. However, col-
lecting the six nuclei will take some time as they must be scattered far and
wide throughout the galaxy - | only managed to locate one in all my travels.
The numerous alien attacks proved to be somewhat annoying as my energy lev-
els sank to near zero. All in all, Enterprise is a competent space exploration
game that should do well for Atari.
NC
The plane skims low across the harbour and drops our nautical hero into the drink.
“You'd think Fissionchips Software would be
more interested in deep-fried tasties, such as cod
and huss, rather than deep-sea nasties like
sharks and jellyfish.”
AQUANAUT
. ADDICTIVE £24.95 = — nm
Here’s a nautical little number which’ll
have you reminiscing about those salty,
but glamorous, 70’s movies starring Lloyd
Bridges. By way of a change from outer-
space, appropriately-named, Fissionchips,
take us beneath the ‘bootiful briny’ for a
typically far-fetched nautical adventure.
The game opens with some suitably
urgent digitized music, as a plane skims
low across the bay and drops our hero
into the water. The screen switches to
beneath the waves just as the daring hero
GRAPHICS: 67%
SOUND: 68%
LASTING APPEAL: 70%
ADDICTIVENESS: 69%
DIFFICULTY: AVERAGE
1ST DAY SCORE: N/A
poon repeater, a press of the firebutton
sends an explosive torpedo thudding into
fishy flesh, clearing the way for our hero.
In this scene, you can administer more
damage to marine life than a Japanese
whaler does in a year. Further on, your
comrades drop a consignment of tools
and supplies which you must bust open
with harpoon fire and collect as they drop
to the ocean floor. These tools are essen-
tial for your mission. But the disturbance
in the water calls a hunting pack of sharks
and the slightest bloodshed will cause a
frenzied attack. You continue, avoiding
harmless creatures such as dolphins, and
pausing to kiss the occasional mermaid
which replenishes your energy. However,
you only have a limited supply of oxygen
and so you must reach a diving bell to
grab a lungful.
In the next scene, our diving belle
(pardon the pun) is trapped in a maze of
subterranean caverns, and picking up
some gelignite, you venture through the
jagged rocks. The cave walls close in.... a
‘rockodile’ appears, opens its jaws and
snaps - bye-bye hero! Fortunately, you’ve
got another chance, but you must continu-
ously replenish your oxygen levels.
plunges into the water. The joystick has
swift and responsive control over the diver
as he flaps his flippers and prepares to
face the perils of the deep.
Suddenly, sharks appear from deep
within the designer’s warped imagination
and take chase. Then jellyfish, gossamer
bodies shimmering in the shafts of sun-
light (what poetry) prepare to sting our
hapless diver to death. Armed with a har-
The camera switches to beneath the waves and, as the diver plunges and the bubbles clear, the joy-
stick takes control.
---STA fii ST
Three levels with variation of
gameplay is not a feature every
game can boast, but I’m glad to
say Aquanaut can. There is noth-
ing above-average about either
the sound or graphics in
Aquanaut, but the gameplay has
a Stable basis of a maze game as
well as a shoot ‘em-up and a
search-and-retrieve level. I didn't
find myself hooked, and therefore
question the game’s addictive-
ness. Aquanaut has a lot to offer,
but personally, | found this aquat-
ic arcade-adventure too shallow
for my liking.
AS
However, one thing a subterranean cave is
short of is oxygen and so you must find
gasses, emitted by flatulent hermit crabs
presumably, and gulp em up - yuk! You’re
lost, there’s no way out and your path is
blocked by fiendish mutant crustraceans -
what does it all mean - the ‘seanario’ gets
murkier.
By now, ‘the bends’ will be leaping
through our hero’s veins, but he manages
to keep a cheery disposition as he
emerges in the ancient lost city of
Atlantis - which, strangely enough, looks
more like a hi-tech subterranean base - oh
well! An army of Aquaphibians roam the
corridors trying to lay their poisonous
clammy hands on our hero. We reach the
final scene and in typical, nautical adven-
ture style, our hero must singlehandedly
take on the evil forces of the deep. These
scaley underlords must be eliminated as
you search for hostages in the
labyrinthine, subterranean base. You must
search through a confusion of rooms, cor-
ridors and floors to find keys to other
_ Into the
« subter-
ranean cavern,
our hero blasts a
hole to gain
access to the
inner chambers
and swims
straight into the
jaws of a ‘rock-
odile’ - great pil-
lock!
Blasting sharks, jellyfish and swordfish, you must avoid hurting dolphins and have a quick snog
with a passing mermaid to replenish your energy - ‘Come ‘ere darlin”
areas of the base. Inside a prison cell,
security robots confront you, but one blast
from our hero’s harpoon renders him as
useless as a wireless without batteries.
Movment around the base is only achiev-
able with keys,
passes and a
proccess of discovery. Add to this the
omnipresent Aquaphibeans breathing
down your neck, and you have a salty
adventure of epic proportions. STA
Finally, you make it to the ancient
lost city of Atlantis which has
recently been updated as you can see.
Aquaphibian guards roam the corridors
like great useless chunks of seaweed, but
one touch from their clammy paws and
it’s bye-bye skipper! ‘Wearing a natty pair
of trunks, you continue: ‘Scuse me mate!
‘Ave ya got 10p for the locker?’
* Meanwhile, back in the caverns, it
looks like curtains for this diver at
. the tentacles of the slimy seafaring
mutants - ‘so long, sucker!’
Can you For the
afford not serious
to join? gamer!
¢ Bi-monthly Buyer's Guides, each with reviews of 40 games. Members of Official Secrets get all the benefits of
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Guide, with up-to-the-minute release information. ¢ Confidential. Our 32 page bi-monthly magazine is
¢ Catalogue, Membership Card and Folder ee sks: re a essential reading for those interested in adventures or
¢ Fast despatch of stock items, normally the nee | role playing games. Written by experts, Confidential
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Most fit through your letter-box. Master Spy known as "The Boss Upstairs", seek out
¢ 7-day hotline, until 8pm weekdays, 10 to 5.30 the secrets of RPG's, FRP's, MUG's, PBM's, Leisure
Saturdays, 11 to 5 Sundays. Suit Larry, The Russians, Elvira..... and more.
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¢« No commitment, no obligation to buy. is a small adventure set in Ancient Greece. In it you'll
* The best games, carefully selected, meet The Ferryman, cheat Death and face the nine-
available at extraordinary prices. ,,. Neaded Hydra. Myth includes the famous
All for iu st , e \ 7 f ~~ Magnetic Scrolls parser and graphics and is
J : oie a . z included in the price of membership.
Annual membership. ' atl ee) _ © Help-Line. Manned weekdays until 8pm
i= ¥ ;
and Sundays. The Help-Line can help you
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* Gnome Ranger. Level 9's brilliant 3-part
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Atari ST Software Myth Quotes
=f "An excellent adventure... witty, cunning and just plain
BOIPOOE ei isanithabacnsdenes costae 15.49 pope oe WING aaa 12.99 Belntihwnticibteot eat 13.99 : d . n! | if r k d i hI | "I b bl r k thi
Pr: PLB souesige dics yeaosacdsnest oot 12.99 HOSTBUSTERS 2 t2546.52600603 15.99 ERSONAL NIGHTMARE ...... 18.99 =
ALTERED BEAST i... :<<c-csse08 12.99 GHOULS 'N' map be oe Ne 13.49 Paes BUSS) sect ones laces 17.49 = ae u th you IKe Hf you ‘ eo a ¥ IKE IS,
AMERICAN ICE HOCKEY ...... 15.49 GNOME RANGER (LEVEL 9) ...9.99 HOBIA NG: crscuscpereacts axtogerss 12.49 >
BAD COMPANY............:000c0008 12.99 GOLD RUSH! (SIERRA) ......... 16.49 PIGTIONARY 6c acscitests.tasereeee 16.49 Se ecause ey’ re very J Ly ar in s y e. you may even
BALANCE OF POWER ......... 16.99 GREGNORMAN'S GOLF ......16.99 PIRATES ........s.scccseesseesteenee 15.99 prefer Myth it's that good!
BALANCE OF GRIDIRON (U.S FOOTBALL) ...15.49 PLANET BUSTERS ................ 15.49 , j
POWER 1990 (1 MEG)............ 15.49 GUILD OF THIEVES............... 13.90 PLANETFALL ..20.c.i0:...sescsce0ess 16.49 Amiga Format
BARBARIAN 2 (PALACE) ...... 15.49 GUINSEN Po Baec ape sates ssarctoncdone 15.49 esi ladies at i cud eehaesive 12.99 E iiss Bee M th . d ti d : b l eer
BARDS TALE! 1 cal. ccet ecb ovracsoes 7.99 FIARDIDRIVIN, ooccessncrcascpccowen 12.99 POLICE QUEST 1 (SIERRA) ...15.99 4
BATMAN THE MOVIE ............ , HEWSON PREMIER VOL1...... 17.99 POLICE QUEST 2 (SIERRA) .. ” 49 | ¥ IS desune 0 become a Classic .
BATTLE OF AUSTERLITZ HEWSON PREMIER VOL2......17.99 POPULOUS .........cssesseeseees 49 Crash Maga zine
BAUTEE NAGLE! iiselsscicsavesaes : HILESEAR (SSI) oite 8 cect. 17.49 POPULOUS PROMISED LANDS. 99 -
BATTLECHESS ..........00sc0s0e0 HONDA RVF 750... ..cceecseees 15.49 POWER DRIFT ..........ccccesee- 15.99 | M th Re views
BATTLETECH (INFOCOM) ......16. HOUND OF SHADOW ............ 16.99 PRO TENNIS TOUR............... 16.49 | y
BEACH VOLLEY _............ sakes INDIANA JONES ACTION ...... 11.99 PROTEXT 0 0 5 0 0
BLADE WARRIOR. ............+- INDIANA JONES ADV ............ 16.99 | WORD PROCESSOR ............ 47.99 Crash Smash 01 My CU 00) Mo Ami f d Format 87 Mo TGM 85 My
BLOOD MONEY. +0. 050c0s0s0css0s0 3 INFESTATION fcc nssccsc:s.teoecoaes 14.99 QUEST FOR THE TIMEBIRD ...16.99 j j 5
BEOQODWYCH | iaccvas sccSeeteJecuzes ‘ INTERPHASE <0... c0ctsscensuccest 15.99 QUESTRON 2 (SSI) ............... 17.49
BLOODWYCH DATA DISK I IRONILORD® cncsere. scons osisetsoost 16.49 RALLY CROSS CHALLENGE ...12.99 TIME & MAGIK (LEVEL 9) ...... 13.49
IB og, onset seit ; JINXTER (M/SCROLLS) ......... 13.99 RED LIGHTNING (SSI) .......... 19.99 TIMESOFLORE ................. 16.49
BRIDGE PLAYER 2150 ......... 18.49 KICKS OEP sincteteessdessasterscees 12.99 RED STORM RISING ............ 16.49 TIMEWORKS DESK TOP
Rete lo. 13.49 KICK OFF EXPANSION DISK ...7.49 RICK DANGEROUS............... 1549 PUBLISHER ................ 74.99 pecia S
CARRIER COMMAND ............ 16.49 KINGS QUEST 1,2&3. ......... 22.49 BUSK siyctoetrcsscatyadetstuchn cases esees 12.99 TINTINON THE MOON ......... 12.99
CHAMBERS OF SHAOLIN ......12.49 KINGS QUEST 4 (SIERRA)......21.49 © ROBOCOP .........ccsceccesesesenes 12.99 TOWEROFBABEL ............. 16.49
CHAMP BASKETBALL ............. 9.99 KNIGHTFORCE............000000 15,09 - . ROCIO N ROLL ick cecesence 12.99 TRIAD VOL2 AFTERBURNER ...........:se0000 a EE Ee AR 6.99
CHAOS STRIKES BACK ......... 15.99 LANCELOT (LEVEL 9)............ 13.49 SCAPEGHOST (LEVEL 9) ...... 12.49 (MENACE, BAAL, TETRIS) ...... 14,99 BAAL u........sscecsssssnssccccesenses 6.99 PACMANIA subdgscsasseascceacpastaseetae 5.99
CHASE. Qinisisesseredeasersescesees 12.99 ERASER SQUAD)... <icccestassoseck 12.99 SHINOBU soos 0.05503 ccsdenveededetues' 12.99 TRINITY (INFOCOM) ............ 16.49 BALLISTIX...........:sscssesccse F PANDORA, ....dccccscsesccsscnsesnsecess 5.49
CHESSMASTER 2000............ 15.49 LEADERBOARD BIRDIE.......... 13.49 SHOOT'EM-UP CONSTR'KIT 18.49 TURBOOUTRUN .............. 43.49 BALLYHOO (INFOCOM)..... PASSING SHOT (TENNIS) ..
COLLOSUS CHESS X.......:.... 15.49. LEISURE SUIT LARRY 1......... 18.99 MTRAR So ae 1849 BEYOND ZORK (INFOCOM) PLUNDERED HEARTS .....
GONFEIGT-EUROPE. =. ...5....<0: 16.49 -LEISURE SUIT LARRY 2......... 18.99 MON ITO = STAN D 1 UMS - UNIVERSAL MILITARY BLACK LAMP. ............0000+ PURPLE SATURN DAY ..... '
CONTINENTAL CIRCUS ......... 12.99 LIGHT FORCE (R-TYPE, VOYAGER, : EARRATOR: |. 7. 45:00 ONMIIL oa scsersmersadesaonsvers es. (ae
CORRUPTION (M/SCROLLS) 13.99 BIO-CHALLENGE, IK+) ......... emccmmme F1TS OVER ST OR AMIGA UMS GIVIL WAR DISK... 949 CHAMP (USA) FOOTBALL ...... 4.99 REAL GHOSTBUSTERG............ 7.49
CV BERBAB er .05. cscs. ncctesteccses 12.99 LIVERPOOL cons ateees eds 11.99 UMS VIETNAM DISK .... 9.49 CHRONO QUEST...............004 9.49 RETURN OF THE JEDI ............. 7.49
DAMOGLES [o..0.cdctcsnsececctsres 15.49 LOMBARD RAC RALLY ......... 14.99 “BILRWOWRME regteascinccrasserst 12.99 UNTOUCHABLES ...... “2.99 DEFENDER OF THE CROWN ...... B. 49 ROCKET RANGER ................-. 8.49
DAY OF THE VIPER............... 16.49 MAGNUM 4 (COMPILATION) ...18.99 SORCERER (INFOCOM)......... 16.49 \WERMINATOR ......... 15,99 DESA VU...............0cccceccrecrrceeee 5.99 RUNNING MAN..............c:ccceeees 7.49
DEADLINE (INFOCOM) ......... 16.49 | MANHUNTER NEW YORK......18.49 SPACE ACE .......-....sseeseeeeees 27.49 WaRIN MIDDLE EARTH 45.49 DRAGONNINJA uu... 8.99 SDI (ACTIVISION)...........s+eseseee 8.49
DBIAVUNO aos setiaice ui secshe shes, 15.49 | MANHUNTER S/FRANCISCO 18.49 SPACE QUEST 1 (SIERRA) ...1649 war snip LS ae eR ie 149.99 EDDIE EDWARDS SK ............ 6.49 SHADOWGATE..............cescceeees 7.49
DEMONS TOMB. ............c0000 12.99 MANIAC MANSION ..............- 16.99 SPACE QUEST 2(SIERRA) ...16.49 WARGAMES CONSTR’ SET 17.49 ELIMINATOR ...........seeseeseseeseeee 5. 49 SILICON DREAMS (LEVEL 9) ......5.99
DEMONS WINTER (SSI)......... 17.49 MATRIX MARAUDERB...........: 12.49 SPACE QUEST3(SIERRA) ...1949 WaTERIOO $e ats 5 INN sires dhcp edna iceopensebs cio ADD) PERV, ince sacensansvssoespconss 7.49
DOUBLE DRAGON 2 ............ 13.49 MAVIS BEACON TYPING ...... 17.99 SPELL BOOK (4-6 YEARS)......13.49 WayNE GRETZKV HOCKEY 1599 16 FALCON MISSION DISK...... 8. 99 SPEEDBALL .............scscsceseesees 8.99
DR. DOOM'S REVENGE ......... 16.49 | MICROPROSE SOCCER ...... 15.99 | SPELL BOOK (7+ YEARS) ...... 13.49 WITNESS (INFOCOM)............ 16.49 FLYING SHARK. ............ eee 6.99 SPELLBREAKER. ............cccccc00 9.99
DRAGONS OF FLAME (SSI) ...17.49 MIDWINTHERG, 4: ct.. Gelecdesverons 15.99 ST ADVENTURE CREATOR ...26.99 VENOMOROH (co. a, 15.49 FM2 EXPANSION KET cotcpnseastany 6.99) ) POTARGEIDEN Givcusissenssucvaressves 6.49
DRAKKHEN?; ciicsdvsecdsdecsccctaeee 16.99 MINI OFFICE PRO' STAR BLAZE: 505.0. ccdagoo0 accesses A XENON II, MEGABLAST ......... 15.49 FOOTBALL MANAGER 2 ......... 8.49 STATIONFALL (INFOCOM) f
DRIVING FORCE ...........:0000 16.49 | COMMUNICATIONG............... 17.49 STAR COMMAND (SSI) ......... MAES ee ee 4299 GATO (SUBMARINE SIM) . 7. SUPER HANG ON... eeeeeeeeees 8.49
DUNGEON MASTER ............. 15.49 MINI OFFICE PRO' GRAPHICS 17.49 STAR WARS TRILOGY .........15. HELLFIRE ATTACK ........ TALESPIN ADV CREATOR ......
DUNGEON MASTER EDITOR ...7.49 | MINI OFFICE PRO' STARCROSS (INFOCOM) ...... 16.49 HITCH HIKERS GUIDE .. TEENAGE QUEEN ............ H
DYNAMIC DEBUGGER ......... 16.49 SPREADSHEET. .............006-- 17.49 SIARGEIDER 2. i casescontavyecss 15.49 HOLLYWOOD HIJINX ..... : ikea MW eh caceaet ap ntenrarencuaaceren 8.49
DYNAMITE'DUX ©. os caccecsceserene 13.49 MOOMMIST (INFOCOM) ......... 16.49 ' HA at SNOOKER ...... gh iteigle asad pe eaecsr rsa by pes aan Se Saaeancddoncarguccuscd 5. ms
HY eae cterstbes dogs cnedecsssnecduaen 15.49 — . pees | S| OFSINILOIN) 2s ccs stnoscnsscosseesse ‘99 |BARDS TALE 1 .....................3.99 | INC SHRINKING SPHERE .........7.99 | THUNDERBIRDS ...................0. 8.4
TOON [= Ve Sie Ri Bhatti 19.49 S 0 N VY 3 5" STOS (GAMES CREATOR)...... 17.49 INFIDEL (INFOCOM) ...........00+ 9:08" TIM BANDIT wi cccscsccterscccescness 5.99
EYEIOF-HORUS « jicci. ccnsessssses 15.99 : SILOS COMPILERS ticss.s0e+-cye5- 12.49 INGRID'S BACK (LEVEL 9) ...... PE vey HERG AEWESER cree vssmauibssssconcenteceus cee 5.49
F16 COMBAT PILOT ............ 15.99 STOS GAMES FISHUSOLUTIONS ©. ccccsiaaseanse 2.50 | INTERNATIONAL KARATE +...... BAG TIE MGM: hi ceanasscccsancieacoctades 9.49
PIGIEFALCONS ic. seaveeescaxcecess 15.49 DS/D D D | SK GALORE (4 GAMES) ............ 12.49 GOLDRUSH” co. ccnysrssccsereaveenet 6.99 | JEWELS OF DARKNESS ......... 6.99 TURBO CUP (WITH CAR) ......... 7.49
29 RETALIATOR:, ..2-00s2.c0c0ate 15.99 STOS MAESTRO ...............44. 14.99 GUILD OF THIEVES ¢...2.-027.5. 2.50 | KNIGHT ORC (LEVEL 9)............ 5.99 TV SPORTS FOOTBALL ......... 10.99
FED OF FREE TRADERS ...... 19.49 STOS MAESTRO RPRICHLNL sais dnsscseneescecstusaacbesvc 14.99 UNINVITED .........cccccseeeseeeeeees 5.99
FERRARI FORMULA 1_......... 16.49 MOONWALKER ............22-00800 16.99 PLUS HARDWARE ............... 47.49 RMLs T) ac sassuneceudresshyassrnudedutavanes GOs, he MIS estat saaraivarsssacrousesessticecss 5.99
FIENDISH FRED'S BIG TOP ...17.49. NEVERMIND.................0000 12.49 STOS SPRITES 600 ............... 9.99 LEATHER GODDESSES ......... GOO re MUREN Mian shuns snc sad asviveaustansnespeed 4.49
FIFTH GEAR ...........c0ccceeeeeee 15.99 NEW ZEALAND STORY .......... 12.99 SURIDER A eiite.-5. ty terasey ee 13.49 LEGEND OF THE SWORD......... B99 VOVAGIEE caivhspecussobsscenanasascaues 8.99
FIRST CONTACE iicc.cciescneesese 16.49 NINJA WARRIORS. .........-.20+ 12.99 STV Khon ec cassatssseseconadesoosins 12.49 LURKING HORROR .............+. 9.90 — NVPIENGIG (do cepuetcctacnsascesscesdess 5.99
FIRST WORD PLUS................ 58.99 OIL IMPERIUM ; STUNT CAR RACER ............ 15.99 ! MRE esustasenecadiedssusstsecdcnuees Dee UNIGINGSES eanvsueeccrcestssansecatscastions 8.99
FISH! (M/SCROLLS)............... 13.99 OMEGA 3.5.2.2. APE Tf SUPER LEAGUE SOCCER...... 15.49 MANHUNTER NEW YORK ...... 6.99 | MICKEY MOUSE .... 5.99 WISHBRINGER pone esas 9.99
FLIGHT SIMULATOR 2 ......... 25.49 ONSLAUGHT........ ahs SUPER WONDERBOY ......... 12.99 PAWN : MILLENIUM 2.2.......... 6.99 ZORK 1 (INFOCOM)...
FUN SCHOOL 2 (2-6) ..........4. 12.49 OOZ ED ste diese ext pepe cntetadeekasa SUSPENDED (INFOCOM) ...... 16.49 NIGEL MANSELL'S G.P. 4.99 ZORK 2 (INFOCOM).... 9.99
FUN SCHOOL 2 (6-8) ............ 12.49 OPERATION THUNDERBOLT 12.99 SWITCHBLADE cs. 22 secsvsceondess 16.99 : NORTH AND SOUTH............... 10.49 ZORK 3 (INFOCOM)............008 9.99
FUN SCHOOL 2 (8+) ........... 12.49 OUTPANDSs savicceitsccccsetze veer ee 12.49 THE EOSTPATROEN: iicicceteses 12.99 :
FUTURE WARSG..............000000 16.49 P47 THUNDERBOLT ............ 16.49 THINGS TO DO WITH NUMBERS 13.49 ;
GALDREGON'S DOMAIN ...... 12.49 PACKANDD vacccediescosdesstyiste agate 11.99 THINGS TO DO WITH WORDS ...13.49 TV S PO RTS FOOTBAL A 1 0. 9
GAUINTIET 2c. feos ocac tres coctawe 13.49 PAPERBOY ioc. citieccdsbseensntane 12.99 TUE 2 sal acs hPL See deaspouace 18.99 SPACE QUEST: 3) 255. -cctsecssvced 6.99
SALES LINES 0279 600204. PLEASE NOTE THAT THERE IS A SURCHARGE OF 50P PER GAME FOR ORDERS PLACED BY TELEPHONE.
INNEVITABLY, SOME OF THE ABOVE GAMES MAY NOT YET BE RELEASED. ALL GAMES ARE DESPATCHED AS SOON AS POSSIBLE.
Special Reserve membership £5 UK, £6 EEC, £7 World or
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Or der F OFT Non-members please add the membership fee __ Existing members please write your number in this ne ae
£
Name
with Gnome Ranger and Myth or with Shadowgate and Myth
Address : ? ae 3 ,
| ty nag 1 Gil oy tes ome eee ae Item STACT |
| Post: Code... - —.... > Phone Wo ee ee e |
Computer | RO AeRVGONTIARE, 0.0 ee ee |
' Payable to: Special Reserve or Official Secrets :
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game and s rategy game. At firs _
without an army to call my own
and only a paltry three thousand |
groats to my name, my task
seemed impossible. Indeed, initial —
progress with the game proved -
painfully slow. However, after sev- —
eral gambling sessions | managed
to make life more bearable and I
even managed to win my first bat- _
_tle. Graphically the game is very —
well presented, the sound, too, is
good, alhengl I did have to resort ©
ain-tune-off option. All in
all, Rings of Medusa is a complex —
game that needs a lot oy time and
perseverance. ; _
“The demon queen,
The land of Morenor seems quiet and peaceful, but during your travels you'll come across cities that
have fallen under the thrall of the demon queen. In such cases, only a bloody battle will free the
enslaved inhabitants.
Medusa, has begun her reign 7 terror. Can you muster an . army, uncover
the five rings, and save the land.”
THE NGS OF MEDUSA
STARBYTE (£29.99)
Long, long ago, when the kingdom of
Morenor was at its peak, everything
seemed to be right with the world.
Together with his family, King Aldor
reigned wisely over his people and all was
well. Well, that is, until the bitter Gnion
War when the king’s sons tried to protect
the stranded queen from the advancing
rebels. During that bloody skirmish the
king lost not only his beloved queen but
his eldest son and heir. Soon after the
country’s differences were resolved, the
king and his youngest son, Prince Cirion,
constantly found themselves arguing. As
a result of the rift, Prince Cirion left the
DIFFICULTY: HARD
RED AY SCORE N/A
kingdom to follow a life of adventure.
The king grew old alone until, one day,
Dalrin the court magician, discovered that
there had been a shift between the bal-
ance of good and evil. He detected the
presence and influence of a mighty demon
who was affecting the land. The stories
and rumours travelled fast and, as the sit-
uation grew worse, the king sent word to
his son.
Cirion reluctantly gave up his cam-
paign and embarked on the long arduous
journey home. Upon his arrival, instead of
being met by cheering crowds, the prince
and his party were set upon by a rogue
band of Orcs. Avoiding the confrontation,
Cirion managed to ride to his father’s cas-
tle where he discovered the full extent of
the situation.
The king’s frailty amazed even his own
son. Aldor charged his son with the rule of
the kingdom and begged him to gather up
an army to destroy the attackers. Dalrin
explained that the demon queen, Medusa,
RABRACES
tiecoeee: &
Many options can be found in the city. The park
is probably the best place to recruit men, while
a bank loan is only a street away.
---STA (-j-| ST
was behind the turmoil. He informed
Cirion that the only way of defeating the
intruder was to uncover the five mystical
rings hidden throughout the kingdom and
use them to force her to appear in her
mortal form. Then, and only then, could
they defeat her army.
Rings of Medusa is a fully icon-driven
game in which you play the role of Cirion.
As the game begins, you must gain men
and money as you search for the fabled
rings. Battles and encounters occur fre-
quently and, unless you’re correctly pre-
pared, can have serious consequences.
Trading is also necessary as you strive to
meet your army’s wages. As each of the
rings are unearthed, so you gain in magi-
cal power until you have all five and the
final confrontation occurs.
I had never heard of The Rings on
Medusa until we received it at the
office, so | was not sure what to
expect. It is not an easy game to
get into, so it’s not recommended
to impatient people; but once you
have learned the tricks of the
trade, it is a nice game to play. It
is best described as a trading
game, with a hint of war to spice
up the action. The graphics and
sound are of a high standard, but
I’m afraid that doesn't quite com-
pensate for a certain lack of game-
play.
AS
Li OL ¢
PS RRERLTSCCUS SAR 3 Se URN rae cans
SCORE = NU sil 5 ENERGY
112665 "4rd é sam
SB ile hy Side: Sable HRN an hy: Hh” $4
A OS MM ci aa i ee we ag Si im See's ia i cages
"DIFFICULTY: AVERAGE ff
IST DAY SCORE: 294407 |
“Once again, you are the meanest of star war-
riors and, single-handedly, you have to defeat the
alien horde. A hero’s work is never done!”
oe ee ee CIB) SOFT (£24.99) on ee
It all started on a fine day in September
2269, somewhere between Mars and
Jupiter. Once again the blasted coffee
machine had broken down and had gladly
swallowed up your money and gave noth-
ing in return. Earlier that same day, one of
the ship’s vacuum cleaners had attacked
the ship’s nurse and by the time they had
managed to wrench the darn contraption
off, she had been sucked in up to the
waist. It had then proceeded to blow out
the rubbish, which consequently took
three days to clear up. After that, the
whole ship had gone crazy and every Intruder is an out-of-the-ordinary level. Objects can be found along the way
| As s shooty shooty games go, truc
isa very disappointing n release fro
mechanical appliance, ranging from an shoot ‘em-up: different because the which work against you. For instance, a
electric toothbrush to the main computer, —_ enemy can be anything from toothbrushes __ certain object makes the screen go black
had decided to pack up. to flower pots. You control a small, flying if you collect it, as if someone had
Later on, when they were all relaxing cockpit, and as in virtually every other switched out the lights. Bonuses are
in the lounge, the alarm came on and the modern shoot ‘em-up, it is possible to bolt | gained when you shoot the aliens, but
lights cut out. They drew their laser pis- on extra weaponry such as high-powered some take away the hyper-destructive
tols as the emergency lights flickered on. flamers. The controls are simple: the joy- power that you acquired earlier. :
All was quiet as they walked down the stick provides movement and the button
passageway until they neared a junction. initiates firing, but gravity is present on
They hear a noise that was getting louder each world, so constant movement of the
and louder when, suddenly, a giant hot- joystick is necessary if you are to stay at Although Intruder doesn’t look
_ dog bounced across the floor and splat- the same level. End-of-level guardians much, it hides a very playable
tered against the wall. That was the final wreak havoc when you near them, as do game underneath. All of the
straw. This meant war! the mega-machines half way through each things that make a good shoot
‘em-up are present, namely, the
end-of-level-guardians and vari-
ous power-ups. | particularly liked
the background to the game: It
humourously explain how it hap-
pened, and the ship’s computer
continues the one-liners through-
oul. | must confess to turning the
sound down on the monitor as it
began to bore me. Intruder is a
competent little shoot ‘em-up, one
of the better ones of late.
AS
“Astounding just to look at, with
the fastest, smoothest, most
detailed and realistic 3D graphics
seen... but it’s the sheer depth
that makes F29 the best combat/
flight simulation I've seen.
The wealth of missions is
_ incredible ... giving
- enormous lasting
-. brilliant action and a scenario depth that ll
leave you gasping in awe; there are99
different missions ... Retaliator is even better
than Falcon, and it’s certainly much bigger...
A brand new, and rather brilliant fighter/
bomber simulation.” Zero 94
i
ae ie
‘ever
ae -
3 YOUR
PELLET EOLA E LS
sae SiG
ite
6 Central Street - Manchester - M2 5NS
Telephone: 061 832 6633
Telex: 669977 OCEANS G - Fax: 061 834 0650
DARK CENTURY
“Dark Century is the first game to use ray-traced
graphics, but does it play as good as it looks?”
TITUS (£19.99)
instead of just racing around the landscape at full whack, you will need to try and position your tank
so that you have the perfect chance to open fire on an enemy. Once you have him in your sights,
open fire. After you have destroyed him, you are almost bound to come up against even more tanks.
Can you imagine what it would be like if
all of the tanks in Britain, including main
battle tanks like the Challenger, were sub-
stituted for mobile Ion cannons that race
around on two wheels at speeds of up to
200kmh? Well, the landscape may be
rather flat, but boy, do they move! The
FJT 207 tank is now the one and only
tank used in the armed forces, mainly
because they are robotic, which means no
lives are lost every time one of them is
destroyed. They combine speed and
Gameplaywise, Titus’s Dark
Century failed to impress me,
Sure enough, the game plays well
and is enjoyable for a while.
However, it’s basically a direct
clone of the immensely popular,
but somewhat dated, Battle-Zone
_ by Atari. Having said that, Dark
| nigel ws stoned new eeidlisale in
‘ins ign ‘Weenies
eae
dltimately, Dark Century displays —
what the ST is capable of, but —
somewhere along the line some- |
one neglected the wiciei cise:
L sn: nice sh
into
WE: 5
PRESS ISDE LIOR EISELE REALLE OG LIES EET EAI NIEL PERRI BAD ASSOLE IRONED SPIED GI OSEE §
manoeuvrability with fire-power that far
outweighs that of an armoured vehicle in
this day and age. You control one of these
tanks, but remember to keep your cool
whilst in the hot seat, because they don’t
take prisoners!
To begin with, the number of players
has to be chosen - either one or two. The
computer opponent is a hardened warrior
and needs constant blasting to destroy -
otherwise you may find yourself exploding
across the screen. The number of tanks
included in each battle is optional as well,
with a total of six that can be divided up in
whatever way you want: This means you
The main menu offers the chance of playing in
either one or two-player mode. If you take too
long over making your decision, the tank at the
top of the screen will blow your one to pieces!
---STA i STA---
The graphics on Dark Century are
impressive, that must be said; but
all in all, it is just a souped-up
version of Atari’s oldie, Battle-
Zone. Dark Century is the first of a
new genre of games that will
hopefully use ray-traced graphics
to the full, because they can look
very impressive if used correctly.
The sound is sparse to say the
least: it consists of a single theme
tune and a poor variety of spot
sound effects. The idea behind
Dark Century used to be a good
one, but in my opinion, it is now
too old.
if you decide to change the tank to your own
specifications, you will need to read the manual
first so you understand the modification pro-
cess to the full.
could outnumber your opponent and there-
fore make the game easier.
It is possible to change the statistics
of each tank, and maybe give up some of
your speed in order to give your tank more
firepower. This is easier said than done,
and you will need to read the manual
before you can begin to design the tank of
your dreams. Once you have selected the
number of tanks on the field, you can take
over the controls and trundle out onto the
battlefield. A small radar appears in the
corner of the screen; this lets you know if
there are any tanks, friend or foe, in the
vicinity. You have to guide your tank into a
position that you think is advantageous,
and then advance forward whilst firing. A
brief explosion as his tank gets nuked,
and all falls quiet. Before long, there will
be another enemy that will most definitely
give you hassle.
~ DIFFICULTY: AVERAGE —
"IST DAY SCORE: N/A
020ST-FM SUPER PACK
ATARI $20 STM ARE
WITH OVER £450 WORTH HOES sO
The Atari Super Pack is ideal for you if you want to get off to a flying start
with the best in entertainment software. The Pack includes a 520ST-FM
with ‘Mb RAM, a built-in 1Mb disk drive, over £450 of top games and a
joystick. If you buy the Super Pack at Silica Shop, we will add our own ST
Starter Kit (worth over £200), Free Of Charge. Return the coupon for details.
With SM124 mono monitor: £498 is
NOW WITH TV MODULATOR
For the serious home user and the small business, we are
pleased to announce a new package based around the
1040ST-FM. The 1040ST-FM has 1Mbyte RAM and a
{Mbyte built-in disk drive. In addition, the 1040ST-FM
now comes with a TV modulator built-in. (The previously
available 1040ST-F was designed for use with a monitor
only and did not come with a modulator.) This modulator
allows the 1040ST-F to be plugged directly into any
domestic TV set, and comes complete with a lead to
allow you to do so. The new ‘Professional Pack’ from
Silica includes the new 1040ST-FM with modulator plus
four high quality software packages including a spread-
sheet, database, word processor and programming lang-
uage. This ‘Professional Pack’ software will enable you to
get straight down to business with your new computer. In
addition to this software (worth £384.84), if you buy the
Professional Pack from Silica Shop, you will also receive
ARCADE GAMES
Arkanoid II Imagine
Beyond The Ice Palace
Black Lamp
Buggy Boy
Chopper X
Ikari Warriors
Marble Madness
Quadralien
Ranarama
Return To Genesis
Roadwars
Starquake
Test Drive
£19.95
£19.95
£19.95
£19.95
£9.99
£14.95
£24.95
£19.95
£19.95
£19.95
£19.95
£19.95
£24.95
£9.95
£19.95
£19.95
£19.95
£19.99
Logotron
Hewson Consultants
Firebird
Melbourne House
Mandarin
Electronic Arts
Firebird
xenon .._....... ....... Melbourne House
Zynaps Hewson Consultants
SPORTS SIMULATIONS
Eddie Edwards Super Ski Elite
Seconds Out Tynesoft £19.95
Summer Olympiad ’88 Tynesoft £19.95
PRODUCTIVITY SOFTWARE
Organiser Triangle Publishing £49.95
JOYSTICK
Atari CX40 Joystick Atari Corp £4.99
£19.95
FREE ATARI BUNDLE VALUE:£458.97
With SC1224 colour monitor: £698 ti?
the Silica ST Starter Kit (worth over £200), Free Of |
Charge. Return the coupon for further information.
£499
oo LINCLUOING VA
With SM124 mono monitor: _. £598'NS
With SC1224 colour monitor: .. £798V%
ATARI 1040ST-FM
VIP PROFESSIONAL (Spreadsheet) £149.95
MICROSOFT WRITE .... (Word Processor) £149.95
SUPERBASE PERSONAL (Database) £59.95
BASIC DISK & MANUAL
NORMAL RRP: £884.82
LESS DISCOUNT: - £385.82
(Computer) £499.99
PROFESSIONAL PACK PRICE: £499.00
2Mb & 4MbD MEGA ST
The MEGA ST computers are styled as as lightweight keyboard with a separate CPU,
connected by a coiled telephone style cable. There are two versions of the MEGA ST,
one with 2Mbytes of RAM and the other with 4Mbytes. Each version has a 1Mbyte
double sided disk drive built-in to the CPU unit. The MEGA ST’s do not come with
modulator built-in and must therefore be used with a monitor. With every MEGA ST
purchased, we will add the ‘Professional Pack’ software (worth £384.83) detailed
above, plus the Sil-
ica ST Starter Kit
(worth over £200)
both Free Of Charge.
Return the coupon
for further details.
+mono monitor =£998
+colour monitor=£1198
+mono monitor=£1298
+colour monitor=£1498
DIP PageStream £149-.
Desktop Publishing (DTP) is one of the fastest growing applications for personal
computers. We are pleased to announce a powerful low cost package for the Atari ST
called PageStream. PageStream costs only £149 (+VAT=£171.35) and, because it
works with an Atari 1040ST and a Seikosha SP-180Al printer, you can be up and
running with a complete system for less than £1000. Some of the features of
PageStream are fisted to the right. If you would like further information on this
| program, complete and return the coupon below, ticking the ‘DTP’ box in the corner.
DO YOU OWN AN ATARI ST?
If you already own an Atari ST computer and would like to be registered on our mailing list as an
ST user, let us know. We will be pleased to send you copies of our price lists and newsletters
FREE OF CHARGE as they become available. Complete the coupon and return it to our Sidcup
branch and begin experiencing a specialist ST service that is second to none.
___—sSSILICA SHOP:
SIDCUP (& Mail Order)
1-4 The Mews, Hatherley Road, Sidcup, Kent, DA14 4DX
LATE NIGHT: FRIDAY 9am - 7pm
i 01-580 4000
OPEN: MON-SAT 9am - 5.30pm
MOD ENE Ee PNR hes ar ee ese ee
52 Tottenham Court Road, London, W1P OBA
LATE NIGHT: NONE
01-629 1234 ext 3914
Selfridges (1st floor), Oxford Street, London, W1A 1AB
LATE NIGHT: THURSDAY 9am - 8pm
OPEN: MON-SAT 9.30am - 6.00pm
LONDON 000s...
OPEN: MON-SAT 9am - 6.00pm
* TEXT-FLOW AROUND GRAPHICS
* ROTATION OF TEXT & GRAPHICS
* SLANT OR TWIST ANY OBJECT
* POSTSCRIPT COMPATIBLE
* TAG FUNCTION
* GROUPING OF OBJECTS
Mr/Mrs/Ms:
01-309 1111
(Language) £24.98
* AUTO/MANUAL KERNING & HYPHENATION
..... Initials:
Address: ___.....
Do you already own a computer
If so, which one do you own?
ST COMPUTERS
The range of Atari ST computers offers something for everyone. From the games enthusiast
who wants the challenge of the very best in arcade action, to the businessman who wants to
make financial forecasts or faultless presentations. The ST offers high quality graphics,
sound and speed for the gamer, whilst providing a fast, user friendly and affordable solution
to business. The ST is now firmly established in the home environment and boasts a wealth
of users in education, local government, television, and a variety of different businesses.
Software for the range stretches to cover applications as diverse as ENTERTAINMENT,
ACCOUNTS, ART, COMMUNICATIONS, COMPUTER AIDED DESIGN, DATABASES,
DESKTOP PUBLISHING, EDUCATION, MUSIC, PROGRAMMING, SPREADSHEETS, WORD
PROCESSING and more. For a full list of the software available, as well as details of the ST
range, complete and return the coupon below. All prices correct at the time of going to press. E&OE.
520ST-FM EXPLORER PACK
WITH BUILT-IN 1Mb DISK DRIVE
The value for money offered by the Atari ST range is reflected in the Explorer Pack
featuring the 520ST-FM computer with 512K RAM. The 520ST-FM computer now
comes with a built-in 1 Mb double sided disk drive as well as a free mouse controller
and a built-in TV modulator. The new 520ST-FM Explorer Pack includes the 520ST-
FM computer, the arcade game Ranarama, a tutorial program and some useful
desktop accessories. In addition, if you buy the Explorer Pack from Silica, we will
give you the Silica ST Starter Kit worth over £200, FREE OF CHARGE. Return the
coupon for details of our Starter Kit and of the full ST range.
RETURN COUPON
FOR DETAILS
+ SM124 mono monitor: £398 va + $C1224 colour monitor: £598 ix
SILICA STARTER KIT: Worth over £200, FREE
with every Atari ST computer bought from Silica.
PROFESSIONAL PACK: Free business software
with 1040ST-FM and MEGA ST's bought from Silica.
DEDICATED SERVICING: 7 full-time Atari trained
staff with years of experience on Atari servicing.
THE FULL STOCK RANGE: All of your Atari
requirements from one place.
AFTER SALES SUPPORT: The staff at Silica are
dedicated to help you get the best from your ST.
FREE CATALOGUES: Mailed direct to your home
as soon as we print them, featuring offers as well
as all of the new releases.
FREE OVERNIGHT DELIVERY: On all hardware
orders shipped within the UK mainland.
PRICE MATCH PROMISE: We will match comp-
etitors on a ‘same product same price’ basis.
FREE TECHNICAL HELPLINE: Full time team of
Atari technical experts always at your service.
Before you decide when to buy your new Atari ST
computer, we suggest you consider very carefully WHERE
you buy it. There are MANY companies who can offer
you a computer, a few peripherals and the top ten selling
titles. There are FEWER companies who can offer a wide
range of products for your computer and expert advice
and help when you need it. There is ONLY ONE
company who can provide the largest range of Atari ST
related products in the UK, a full time Atari ST specialist
technical helpline and in-depth after sales support, inc-
luding free newsletters and brochures delivered to your
door for as long as you require after you purchase your
computer. That one company is Silica Shop. We have
been established in the home computer field for ten years
with an annual turnover in excess of £8 million and can
now claim to meet our customers requirements with an
accuracy and understanding which is second to none.
But don’t just take our word for it. Complete and return
the coupon below for our latest literature and begin to
experience the Silica Shop specialist Atari service.
WITH EVERY ST - RETURN COUPON FOR’ DETAILS
ALL PRICES QUOTED INCLUDE FREE UK DELIVERY
To: Silica Shop Ltd, Dept STACT0390, 1-4 The Mews, Hatherley Road, Sidcup, Kent, DA14 4DX
PLEASE SEND FREE LITERATURE ON THE ATARI ST
Surname:
} ‘Greetings fellow sie sictreaks
Wales! The endless drizzle is _
falling, the sheep are soggy and
the end of my drive is ankle-
deep, but still I'm happy - I've
got a Lynx!! Finally, | got my own
Lynx (but only after a severe
later).
I've finished Photon Storm —
now, and a couple of days after
I'd finished | received the Mark Il
version of the Konix dev system.
I've been ready for this hardware
since the erid of August, and
with Konix going into financial
difficulties and all, | thought I'd
never see it. The day before |
went away for Christmas it final-
_ ly turned up; since I've been
back I've been busy transferring
ans 4
%,
f So nea) ea
SAA op
ree
- | commands are slightly different -
and all the 10 is at different
addresses). To get the code run-
ning on the 8086-based machine
took a couple of days of swear-
ing, not because it’s particularly
difficult, mainly because | have a
buggy version of PDS which —
crashes requiring reboot after
each assembly, and (worst of all)
the FIND command doesn’t
_ work, which is a real bugger |
when you need to do a lot of
_ hunting thru your code, chang-
ing all references to a particular
thingie.
_ The 8086 Konix is really
FAST! I'd been hearing about the
3x speed increase, but it doesn’t
really sink in until you see the
game running on the new hard-
_ware - everything's alot —
smoother, even with 16 bullets
and loads of enemies and the
-sound-FX modules running. On
the old 8088 system, if | activat-
ed everything I'd run out of rasta
time; the new Konix does it all
“with no problems. Now! can ~
"- finally get down to finishing off
_ Mutant Camels. I'm going to —
- sprites as fast on my faithful ST!
[finally got my Lynx. | received it
on Christmas Eve, and spent a _
_ lot of time playing California _
Games (the game which comes
- with Lynx, and the only game | -
had...) and getting through the |
_Duracells (the Lynx sold in Japan
| doesn't come with a mains
\ adapter). For a few days I was as
pleased as a dog with two tails
and forty megabytes, until the
day after Boxing Day... my
__and suddenly it crashed,
Knowing how the Lynx eats bat-
from an exceedingly damp bit of — S
-message: INSERT GAME. | tried
amount of hassle, of which more _
_only the one game, there was no
_and try a different ROM, so|
‘tions and shorts, jiggled the car-
_ROMs, but on the day | went
my AMC code onto it (the blitter |
_ friend of mine sent me his least
_ though!) and it’s brilliant! It’s like
Impossible Mission but done
lecting weapons and logging on
~ locked doors (you can even play
: terminals). You know how some-
can actually be a bit of an anticli-
_ Well, with the Lynx it’s the oppo-
_you believed possible! | haven’t
_been so freaked-out on a piece —
enjoy it - 1 sure wish | could draw — _ of hardware in all the time I've
Like | said at the start of this,
____ really is there and it only costs
- you can hold it in your hands.
__ The best colour LCD display I've
for gameplay - forget the ST, for-
____ burns ‘em. It is totally, utterly
brother was Surfing i in CalGames : bei ablad and wicked. I’m in
_ shock!
_ mean forget the ST; I'll never do
__ that (at least not for a while,
__ anyway). Indeed, I've just
teries, | assumed it was a power
failure and changed the cells.
Turned it on, and all | got was a
explaining to my Lynx politely
and succinctly that there was
already a game inserted, but still
INSERT GAME was all | got. So
something was bust; either the
game ROM or my Lynx! As | had
way | could do the obvious thing
took the back off the Lynx,
checked for obvious disconnec-
200 quid and uses two STs so -
you can run the code in the tar-
get machine and keep your
source safely uncrashed on the ee
Mega.Thisistheideabehind
tridge port where it attaches to
the PCB: INSERT GAME. As soon
as Atari reopened after New Year e
| went up to try one of their
PDS, but for PDS you need a PC |
and | hate the PDS editor (espe-
ciallywhenthe FINDcommand =
failstofunction).AsI(musedto ts
Devpacllonthe ST, it'llbegreat
to have the convenience of the
GEM-based editor I’m used to
with the luxury of downloading
_ to aremote machine for code
testing. Should speed up the old
edit/assemble cycle no end; I'll
let you know how good it is.
when | get it running.
I've also just got a Parsec
graphics system; at the moment
I've still to get it interfaced to
my PC VGA monitor so | haven't
done anything with it yet. As
soon as | get the interface sorted.
and the ST version of the TMS
assembler, I'll be into some seri-
ous fun with graphix. I'd like to
see how fast the Parsec can be
made to generate a Mandelbrot
set. I'll have to get my mate
Hendy to come up and have a
hack; he has written the fastest
Mandy I’ve yet seen on the ST
(six seconds for the basic set)
and I'd like to see what he can
do with 50MHz..
__. I want to use the system to’
implement some lightsynth stuff,
which should be awesome given
the speed of the beastie; and if |
get the time | may even get |
some game routines together ;
it’ll be like programming arcade
hardware, the system can draw
sprites and vectors so fast. Yum.
Well, | had better finish, |
feel another game of Electrocop
coming on - this time I'll get a
bit of graph paper and start
mapping it. By next month
(hopefully by next week!) |
should have Gates OF endocon
and Blue Lightning on the Lynx;
next month I'll give youa
detailed comparison of these
- two games against some of their
~__ ST counterparts (like Zendocon
against Xenon Il for example).
Yours in hardware heaven
there they didn’t have a single
ROM in the place... Meanwhile
I'm going crazy, | have this
amazing machine I've been
dying to get since September
and it’s knackered!! Finally a
favourite Lynx game to try | got
it in the post yesterday morning,
whopped it in the Lynx, pressed
ON. and it worked!! Since then
I've done nothing but play
Electro Cop (I went out and
bought a mains adapter first,
with the most amazing 3D, full
perspective scroll; you lope
around inside a multi-level com-
plex blasting rogue robots, col-
to computer terminals to open
Asteroids and Breakout on the
times when you get something
you've waited a long time for, it
max when you finally get it?
site - the reality is better than
been into videogames. I’m used
to seeing the latest technology
and getting blown away by awe-
some hardware, but the Lynx is
so good it's hard to believe it
130 quid. A console almost as _
powerful as an arcade game and
ever subjected my retinas to. As
get the Amiga, the Lynx just
‘Of course, | don’t really
rdered myself some rather nice
‘software, namely Devpac
per's S version, his costs
DOUBLE DRAGON —
Join in deadly combat
with the savage street gang of the
infamous Shadow Boss. Use whatever
weapons come to hand as you pursue the gang
through the siums, factories, and wooded outskirts
of the city to reach the Black Warrior hideout, for the
final confrontation with the Shadow Boss himself!
© 1988 Mastertronic international, Inc.
AFTERBURNER —
You've played the
arcade smash - now
experience the white-
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supersonic dogfight at
home!
Using your heat-seeking
missiles and laser anti-air-
~ craft fire, can you be top gun
against supersonic swarm?
AFTERBURNER TM SEGA © are trade-
marks Of SEGA ENTERPRISES LTD.
OPERATION WOLF —
“Not only has all the
action and game play
been captured, but so
has the excitement,
making it one of
the most satis-
fying and com-
pulsive shoot-
o>
em-ups to f
have ee
/ appeared — ae pa Ne a i. Tae ke g | h
/ ina long —_— Fo, : CN ee Oe > = ee
- time’ACE /( | Ges ae % Oe Pct) WX ; ee) : “SBATMAN tite
licensed from
BILE OCU Witt
Ocean Software Limited - 6 Central Street. Maflehester - M2 5NS - Telephone: 061 832 6633 - Telex: 669977 OCEANS G : Fax: 061 834 0650
Harness
Superb fast action gameplay featuring real teams from the Football Leagues.
Each team defined with the correct strips.
Create your own superleagues, cup competitions and build your strongest squad.
Each player in the team has his own characteristics- skill level, speed and
style of play. The skill level of your team can be improved through playing well.
Realistic ball control allowing you to chip over, curl round or dribble through
the opposition. The unique “Boot-O-Meter” enables you to vary the strength, height
and spin of any kick.
Full control of corners, free kicks and goal kicks.
Heading, tackling and fouling.
Full, realistic control of goalkeepers.
Superb one or two player action.
Play in a whole range of league, cup and practice matches or just practice
penalties, free kicks and corners.
The Country's most exciting computer game, endorsed by the country's most
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Available for Amiga, Atari ST, Spectrum, Amstrad and C64
Liverpoogi