Also covers Lightsaber Duels™ ae -_ rv yo
for) Wii™! aS Ty j +\ rR WA
TEE TH ————=—St
GEONE
WARS,
PRIMA; OFFICIAL GAME GUIDE
Ms y
: = ae e.
For Nintendo 0S.
\
—"
JEDI ALLIANCE,
ee ee
LucasArts and the LucasArts logo arks of Lucasfilm Ltd. © 2008 ————. emery
- Lucasfilm Entertainment Company isfilmLtd)oIM as indicated.
Allrights reserved
BN 978-0-7615-6132-3 12: .
TTI BASED ON A GAME
™ RATED BY THE
ww.pegi.info ESRB
1s
| The Prima Games logo is a registered trademark of Random House, Inc., registered
9 "780761"561323 o""50694'29884"" 9 FRUGUMCUS SCONE UCI UIUC IE OUEST Se Rn Stic RCCL Lud
US. $19.99 Can. $22.95 UK £12.99 of Random House, Inc., registered in the United States. LUCASAK > =
Pprimagames.com®
EVERYONE 10
O
=~.
a
JiZiDU ALLUALNE
PRIMATOFFICIALYGAME (GUIDE
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__ An Imprint of Random House. fnc.
3000 Lava Ridge Court, Suite 100
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The Prima Games logo is a registered trademark of Random House,
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‘© 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights
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by any means, electronic or mechanical, including photocopying, recording, or
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LucasArts, a division of Lucasfilm Entertainment Company Ltd.
Senior Product Manager: Donato Tica
Associate Product Manager: John Browning
Manufacturing: Stephanie Sanchez
Design & Layout: Calibre Grafix
Acknowledgements
Vince Kudirka, Gavin Leung, Stephen Ervin. Rebecca Aghakhan-Mooshiabad,
Cai Jiahui.
All other trademarks are the property of their respective owners.
Please be advised that the ESRB Ratings icons, “EC? “E7* “E10+2° “T,”
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Important:
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ISBN: 978-0-7615-6132-3
Library of Congress Catalog Card Number: 2008937618
Printed in the United States of America
08 09 10 11 LL 10987654321
Return to Rodia...........
Christophsis
Dathomir..
Return to Christophsis.
Return to Dathomi
The Devastation...
Unlockables
Fernando “Red Star” Bueno (aka dukkhah) has been a
gamer since opening his first Atari, and has been writing
creatively since his early years in high school. During college
he combined his loves for gaming and writing and began
freelancing for popular gaming websites. The San Diego
native found his way to Northern California shortly after high w |
school. After graduating from the University of Californi:
Davis. with a dual degree in English and art history. he was able to land a job
as an editor for Prima Games. Though happy with his position as an editor, his
life called him to Las Vegas where he now resides. During the move to Nevada,
he also made the move to author and has since written a number of game
books, including Naruto Uzumaki Chronicles 2, Prince of Persia: Two Thrones.
Fight Night Round 3, and Stubbs the Zombie.
In his time off he enjoys the works of Hermann Hesse, Johann Van Goethe,
Franz Kafka, and EGM. When not writing for Prima. he continues to work on
his craft as a poet.
We want to hear from you! E-mail comments and feedback to
fbueno(@primagames.com.
STAR. WARS
a
CLONE
WARS
JED! ALLIANCE
JED! AMLIANCE.
a“ Touch the Touch * Screen)
The Clone Wars rage across the entire galaxy! The forces of the
Republic, led by the valiant Jedi Knights, must defend against
Count Dooku, General Grievous, and the Separatist Army.
When a cargo of precious lightsaber crystals is mysteriously Notes may not enhance your abilities or experience,
hijacked, Anakin Skywalker and his new Padawan, Ahsoka but they will provide information on the game or the
Tano, are sent to recover it. What begins as a routine inves- book. You can live without these, but if you thirst for
tigation leads to a test of will for the fearless Jedi. Anakin, knowledge, read them!
Ahsoka, and eventually Jedi Masters Obi-Wan Kenobi, Mace
Windu, Plo Kloon, and Kit Fisto must band together to face a
terrifying new enemy. The Jedi must combine their individual
powers in new ways to overcome a sinister force that can
match their skills with the lightsaber and even the Force!
The future of the entire Republic is at stake...will our heroes
prevail?
GAME OVERVIEW
At the start of each mission, you choose two Jedi from a
selection of six. The pairing of the Jedi gives you access to
abilities that are unique to each Jedi team.
Using this combination of the Jedis’ unique abilities,
you battle through nine action-packed levels that feature
innovative, stylus-based combat, unique environments, Jedi These sidebars are for true Star Wars fans. Each trivia
Master-level puzzles, and several different types of minigames! box contains little bits of info on the Jedi Alliance plot,
game, and the people who made it!
) THE. CAST CY
THE JEDI ORDER
The following section details all the playable characters in Jedi Alliance.
Qos
q
4
sal =, pt
&<
| a
Vitals
Allegiance: The Republic
Rank: Commander
Class: Padawan
Species: Togruta
Height: 1.61
Force Power: Environmental
Combo Attacks
Combo AIstHit 2ndHit 3rdHit 4th Hit
[JediCombot | Mid] Mid | High__|
[JediCombos [mid [mid [Mid tow
a
Ans’ 1
id
AnsokaCombo4 | High || Low
[ansoka Combos [tow [High | Mid |
Once you've stunned a melee enemy, you can
execute a combo by performing a variety of high,
mid, and low attacks. j
Bio
AhsokaTano is Anakin’s Padawan, and like her master, she is both highly skilled and
overly enthusiastic. She is strong with the Force and is empathetic toward others.
oni
aK SKYWALKER
=
PLO KOON
=
MACE WNDU
Satay
— j
[ose wan; Kena toi yi as
=
ng \} i re
1}
ee JED! ALLIANCE
CLONE a
WARS"
Vitals
Allegiance: The Republic
Rank: General
Class: Jedi Knight
Species: Human
Height: 1.88
Force Power: Combat
Combo Attacks
2
Combo Ist Hit 2nd Hit 3rd Hit 4th Hit é . 7
Fiediconbor [Mad | Mid | High | Hah |
Fesicombo2 | tow | tow | tow | Mid _|
[esiGonbos [Ma wis] [tow |
Fvesiconos | Mid | wid | wid | Hig _]
eiconbos [igh [High | ign [id |
FanekinCombor | Mid tow | High | Low |
FanekinComo2 | low [law] id [ah]
Fanekincombo3 [tow | _wigh [Mid] tow |
Farin Combo | —vigh [ig [wig [wis]
Fanekincombos | ish | wid] Low | wid |
Bio
Anakin is a powerful but impetuous Jedi Knight and general. His skills
are highly respected by the Jedi Council, but some worry about his ,
unpredictable behavior. 4 :
Sele CTOUTrI
PLOLKOON
Ct
MACE WNDU
rm
O A a:
} ANAKIN SKPYYALKER
a _
Vitals
Allegiance: The Republic
Rank: High General
Class: Jedi Knight
Species: Nautolan
Height: 1.96
Force Power: Environmental
Combo Attacks
Combo Ast Hit 2ndHit S3rdHit 4th Hit
FT A
Fedicombo2 [tow | Low _|
[edicontos | ma]
a
Fisto Combo 3
tow | 4
[rsoconbos [wis | a
ion |
Fisto Combo 5
Bio
Kit Fisto is a natural warrior. Equally
comfortable fighting on land and in
water, he is known for his trademark
smile that shows he relishes every
moment of battle.
BaKN SKIER
=
‘WHSOKE TANO
=
PHO) KOON
=
Fucr unou
ISELE CTAOUTEIT
STAR WARS
[Sy —
CLONE
WARS
JED! ALLIANCE
Vitals
Allegiance: The Republic
Rank: General
Class: Jedi Master
Species: Human
Height: 1.8
Force Power: Combat
Combo Attacks
Combo Ist Hit 2ndHit 3rd Hit 4th Hit
Fusdiconbor | Ms | Md | igh | High |
[esiconbos [Maw [tow]
Fesiconbos | mis] wid | mid] Hoh _]
[eciconos [igh Wig [igh i]
FwindsCantoz [tow [tow Wah Mid
windy ombo2 | Wigh | —wia_| Mid] Hi _|
[wind Combo [Mid High [Woh tow]
Fwingu contos | igh | wid | tow | Mid |
Bio
Mace Windu is the cool head of the Jedi
Council. Mace always seems to have the
weight of the galaxy on his shoulders.
In truth, he is constantly pondering the
depths of the Force.
Vitals
Allegiance: The Republic
Rank: General
Class: Jedi Master
Species: Human ,
Height: 1.8 f
Force Power: Combat
Combo Attacks
Combo Ist Hit 2ndHit 3rdHit 4th Hit
HeciConbot [Md | Md Nigh [High |
Ce a A
FieciConbos | Mid | Mid wid] Hah |
[sediGonbos | ¥igk | Wigh[_ gh wid]
[ouewenonboz |_wd | High] Won |
Obi-Wan Combos | High [High [tow
Obi: Wan Combo 5 Mid
Bio
Obi-Wan is a seasoned and compas-
sionate warrior and general. His
principles and charm make him a natural
leader.
‘WHSOKE TANO
=
#0 KOON
=
Eiasce win
=
Exmnsto.
=
SELECTIOUTEY
STAR. WARS
aa
CLONE
WARS
JED! ALLIANCE
Vitals
Allegiance: The Republic
Rank: General
At various points in the game, you will
Class: Lifetime member of the Jedi
Council also control droids C-3P0 and R2-D2.
R2-D2 is skilled in zapping droids and
tapping security consoles, while C-3P0
Height: 1.88 uses his renowned translation abilities
Force Power: Environmental and quick thinking to confuse and
irritate the opposition.
Species: Kel Dor
Combo 1st Hit 2nd Hit
Plo Koon is a high-ranking general of
the grand army of the Republic. He has Jedi Combo 1 | Mid | Mid __|
a strong sense of justice and is highly Jedi Combo 2 | tow | tow |
skilled in hand-to-hand fighting with his JediCombo3 | Mid | Mid _|
lightsaber. Jedi Combo 4 |__Mid_ | Mid_|
Jedi Combo 5 ae
aaa Toa Koon Combo 2 a a
=
— KeonConbo3 | mia __| tow |
= |
3rd Hit
Bio Combo Attacks
4th Hit
TO BAS Se
KITIFISTO
=
Move the stylus
on the lower touch
screen to move
Neltimestle-(oclm a
that direction.
Tap on the
indicators with
your stylus to jump
to that location.
Walk over an item
to automatically
collect and use
it. Items include
heaith-restoring
lum crystals and
Force orbs, which
replenish and
add Force power.
To collect Force
orbs, gather them
after breaking
destructible containers scattered throughout the levels.
E WAY OF THE SABER eo
THE WAY OF THE SABER
Certain objects will
glow to indicate
that you can
interact with them.
Tap on glowing
objects with your
stylus to perform
context-sensitive
actions. Some
interactive objects
can only be found
by using the Force
(@ or @)
COMBAT ACTIONS
Upon encountering
an enemy, you will
automatically draw
your lightsaber. At
that point, you can
engage the foe by
tapping on them
with your stylus.
AfoMeltt-laler-\e(-Micelag}
combat, simply tap
anywhere on the
screen behind you.
Tap high, mid, or
low on an enemy
with your stylus
to perform rapid
attacks with your
lightsaber. Some
enemies will block
these attacks until
they are stunned
F-Talemer-lamelal hy
be damaged by
performing combo
strikes.
— a)
STAR. WARS
CLONE
gab! ALLIANCE
Melee enemies
will block your
rapid attacks until
you breach their
defense. In order
to breach a melee
enemy's defense,
you must push
them backward by
skillfully executing
rapid attacks before
they have the
chance to attack you. Once an enemy is leaning backward, they
can be stunned by performing a few more well-timed rapid
attacks.
Melee enemies are those that can attack you with
melee strikes, Droids, for example, are not melee
enemies. Nightsisters are.
When fighting
melee enemies,
you may end up in
a Lightsaber Lock
with them. Quickly
tap anywhere on the
screen with your
stylus to push the
enemy backward to win the lock and prevent your
Jedi from taking damage.
Tap on the enemy
your partner is
currently fighting to
automatically join
in the battle.
©
To perform a
powerful counter-
strike, tap on your
Jedi at the moment
they are hit by a
melee attack.
Your Jedi will
Fell celanr-livercling
block all attacks
as long as they
aren't stunned
or currently
attacking an enemy.
However, your
Jedi’s Defense
meter will deplete
every time an
autoblock is
performed.
Tap on your Jedi as
they are about to
be hit by a ranged
Elitle SReilaal’
back to its source.
Hold @ or @) and
tap on an enemy
droid with your
stylus to perform a
Force Push. You can
only perform this
attack when you
are not currently
engaged with
an enemy and
when there is a
glow around the
intended target.
When your Force
meter is full, hold
your stylus on an
enemy to perform
an extremely
powerful Team
Up Combo. Each
time you complete
a mission using
the same team of
Jedi, their bond
will strengthen and
their Force meter will increase by one segment. The larger
your Force meter, the more powerful your Team Up Combos
will become, but you must have a full Force meter to use this
action, and performing it will use all of your Force power.
At specific points
within each
mission, there are
areas that can only
be accessed with
the right team of
Jedi. Each Jedi is
strong in a specific
part of the Force,
and combining
these different
strengths will yield
varying results.
Use the stylus to
trace the patterns
that appear
onscreen in the
direction of the
moving cursor.
Touch the correct
symbol with the
stylus and drag
it to its matching
location when it is
the correct color;
avoid the other
symbols when
doing this.
To cut a door open,
tap on it with your
stylus and draw
the pattern that
appears.
With your stylus,
tap on the white
circle in the
screen's center to
extend R2-D2's
folcolare rm inicelele | sm Ui-d
openings in each
ring.
STAR. WARS
aS
Re) 5
WARS
JED! ALLIANCE
Deep in the far
reaches of space,
a Jedi cargo ship
is under fire. Jedi
Master Luminara
watches over the
cargo as a group of
buzz droids cut into
the hull and grant
an invading ship
access to the Jedi
transport vessel.
As the invading
ship boards the
Jedi cargo vessel,
Master Luminara
steps to the front
of her clone troops’
line with her ‘saber
raised and ready
for combat.
Just then, a
mysterious figure
disembarks the
invading ship. It’s a
Nightsister....
TRIVIA BOX
The opening sequence pays homage to the opening shot
in Star Wars: Episode 4—A New Hope.
Cr) 7A LONG TIME AGO...
THE SEDAWAN
Amidst the
turbulence of the
Clone Wars years,
the Jedi Council
receives a distress
call from one of
its ships, under
attack from an
unknown enemy.
The holo-projection
of the clone
trooper reports
that the ship was
overwhelmed, and
the stormtroopers
could not fend
off the invaders.
yNelerolgeliare i co)
Master Kenobi, the
ship, the Sedawan,
was carrying a
load of lightsaber
crystals from Hum.
Just as the
trooper finishes
reporting, the
holo-image is
interrupted by a
flash of a lightsaber
cutting across the
trooper’s gun.
Whoever hijacked
the Sedawan and
stole the crystals
is skilled with the
‘saber. Anakin suspects it is Count Dooku, but there is only one
Area Comino mel lem inate (liom
SELECTpOUIEI
qh
Select your two
Jedi and proceed.
For the first level, we've selected Anakin Skywalker
as our primary Jedi and Ahsoka Tano as his partner.
Storm into the
corridor ahead and
smash through the
crates lining the
sides of the hall. Go
As you approach
the Sedawan on
a starfighter, the
ship’s hull looks
surprisingly clean
from the outside.
Still, you can
sense that Master
Luminara is in great
danger. You land
in the Sedawan’s
hangar bay with
your partner in tow.
Walk up to the
two crates in the
hangar's top left
corner and break
them open with a
few quick ‘saber
slashes. Near the
hangar’s bottom
right corner are two
more crates. Crack
them open, then approach the door on the room’s north side.
Tap on the blue
ll arrows just in front
of the door and
Velen (-t-JeMelalvomanl-3
raised area. Lead
your partner to the
door and activate
the glowing
door switches by
tapping on them.
through the door
at the hall’s far end
and enter a shorter,
more narrow
corridor with red
walkways. As soon
as you enter, a
reli me|cele) eels
buzz droids comes
ire) itaye mele) ae) ar-1a)
adjacent hallway.
Rush the droids
Elaremelivinre(-myelels
‘saber into their
Evanntelem Mt) om ixelan)
droid to droid,
assisting your
partner as you
destroy all droids
in the hall. After
demolishing the
first wave of droids,
a second wave will
rush out from the
hall. Finish them
oli mee late m (tl-Me ele] ar-1a
the hall's end will
The next area is
a large wide-open
icclelpim Vitam Mlelare)
winding walkway.
On the walkway’s
opposite side are
several more buzz
droids. Either
deflect their blaster
fire back at them
from your position,
or leap across the
walkway to destroy
them with several
‘saber strikes.
Follow the
‘walkway to the
room's northwest
corner. Grab the
green llum crystal
there, then use your
Force abilities to
open the cracked
hatch nearby. Proceed through the hatch into the next area.
= a.)
JED! ALLIANCE.
The next room
is even larger
than the previous
one. It has several
interconnecting
walkways with
feswiclmr-lalemeleye\-1g
levels.
Follow the
walkway left, then
Ulgamare lal meyelcom tal)
second catwalk
(the first is broken).
On the catwalk is
a small glowing
console. Activate
it and your partner
will automatically
speed by and step
onto the a small
platform to your
fare|aremiaremelt-lacelana
raises your partner
to the second-level
walkway, where
you then take
control of your
partner.
As the second
Jedi, rush up
the second-level
walkway toward the next glowing console. Activate the
console to lower the platform on your right to the lower level
Once the other platform is lowered, you regain control of the
primary Jedi. Backtrack to the walkway along the far left wall
and make a right. Follow it to the room’s north end and make
ETavelaarclmafe lal melal Com caremealixe Rerolaar-Letlare Mer-1ay 7-1 emo) oom Ul)
lowered platform and take it up to the second level, where you
reunite with your partner.
Follow the
walkway left,
then right to
the next hatch.
Dash through
the doorway into
the next room,
where several
battle droids are
going about their
business. Take your
lightsaber and cut
through the rickety
droids to clear the
room.
On the room's
opposite side is
FM [ole to Molelol a
Approach it and
initiate the door-
cutting minigame.
Carefully slice
through the door in
a clockwise motion,
making as close to
a perfect circle as
possible. If you do
so without straying
too far from the
prompt on the top
screen, the door
will open.
In the next hall,
cut through crates
and cylinders
lining the walls and
collect the Force
orbs they release.
Enter the bridge at
the hall's end.
Co) E> eee ee
The Sedawan is a tuned-up version of the Rebel blockade
runner.
Upon reaching
the bridge, you
arrive just in time
to find that all the
escape pods have
been jettisoned.
Unfortunately, the
pods’ destinations
have been erased
from the computer
along with the
onboard computer
memory! Just then,
a@ woman clad in
red and toting a red
‘saber enters the
bridge.
You leap toward
her with your
lightsaber drawn,
but she's too fast.
A quick wave of her
‘saber sends you
and your partner flying backward into the bridge's computers.
And just as quickly as she arrived, she disappears back
through the hatch through which she entered.
Follow the mysterious woman through the hatch into the
next corridor. As you go, the corridor erupts in a series of
explosions behind you. The fires threaten to spread to the
entire ship unless you find a way to contain them.
Rush through
the corridor into
the next room and
immediately pick
up the lium crystal
on the right. Inside
the room is another
rel fonwilare meelan elelcclm
console. Use it and
engage the falling
symbol minigame
Slide the matching
symbols into place,
and the hatch
slams shut behind
you, containing the
fires to just that
corridor.
Exit through
the doors on the
room's left side and
you'll enter a Jedi
action sequence.
The next room is
ablaze as the core
explodes. Follow
the prompts from
the Jedi action
sequence, and
draw an upward
diagonal line to
leap across the
bFli flare Me (leary
While in midair,
draw a curved line
to slash through
the crumbling
walkways.
Finally, draw one
more curved line
to grab the falling
walkway and swing
i colte) (eel gelelare mm (ole)
reunite with your
partner—who leapt
Elitcr-le Me) melt beer-larel
you speed off, away
from the crumbling
room.
STAR. WARS
a
CLONE
WARS
Draw one more
curved line to leap
across the large
gap in the room,
and land on the
far walkway. Dash
lilac imincme(elelg
into the large room
with two turrets.
JED! ALLIANCE
Step out into
the room’s center,
where the turrets’
fires cross. Either
deflect their fire
back at them or
rush the turrets,
allowing your
‘saber to block
the fire as you go,
then cut through
the turrets’ armor.
After destroying the two turrets, walk to the door at the room's
bottom left corner.
. a
Use your Force
powers on the blue
locking mechanism
olamiat-male ll a-lare!
open the door in
the turret room's
bottom left corner.
Speed into the
corridor and follow
it until you find a
Sith holocron. Pick
it up, then continue
to the hall's end.
The hall leads to
a large cargo bay
guarded by several
battle droids.
Cut through the small battalion of battle droids and engage
the group of buzz droids as they rush in from the right. If you
haven't destroyed all the battle droids before the buzz droids
arrive, leave the remaining battle droids to your partner while
you handle the pesky buzz droids.
Hold your
position near the
center of the cargo
bay and fend off
the second and
third waves of
buzz droids before
they can inflict any
After you clear
the bay of all
enemies, a door
at the bay's top
left corner slides
open. Break open
the small crates in
the far left corner
of the lower level
and collect the
Force orbs inside.
Leap atop the large
crates in the room's
north side and hop
onto the higher
level.
Follow the top
walkway left, past
the open door, and
around the corner
into a small room.
Pick up the lum
crystal inside, then
backtrack from the room toward the door that opened after
you defeated all the droids on the lower level.
Break open the cylinder in the corridor, then rush into the
next room.
A camera droid
patrols the next
room. If alerted,
the droid will call
some battle droids
to stop intruders.
Wait for the camera
droid to fly by, then
rush behind it into
the small room on
the right. Inside the
room is a glowing
console. Activate the console and successfully complete the
falling symbol minigame to bypass the console’s security.
Activate the console a second time to power up the crane
system in the room outside, where the camera droid patrols.
Rush back out into the main room and once again wait for
the camera droid to zip by. When it does, head to the room's
bottom right corner and activate the glowing console there.
This sends the large hanging crate zipping down the room,
crashing through the camera droid and busting open the hatch
at the end.
Dash into the next room and crush the crates in the corner.
Grab the Force orbs they release and pick up the Ilum crystal
at the room’s far end. Turn left into the long corridor with the
orange ribbing. Follow it to the end, breaking the crates as you
go. Turn left at the hall's end and enter the hangar.
Upon entering
the hangar,
you catch the
mysterious lady
in red as she
boards her ship.
She attempts to
slow you down by
unleashing two of
her Nightsisters
on you and your
partner! Engage
the Nightsisters
in battle. Use a
series of high, mid,
and low attacks to
assault and deflect
the Nightsister’s
attacks. While you
engage one sister,
your partner will
engage the other,
so concentrate on
your opponent.
If you engage in
a Lightsaber Lock,
rapidly tap on your
enemy to break the
lock, then follow it
up with a four-hit
combo to inflict
major damage. If
your partner finishes
her opponent before
you defeat yours,
she'll come to your aid. UseTeam Up Combos and your Jedi’s
special combos to defeat the first pair of Nightsisters.
Box
The Nightsisters were first referenced in the made-for-TV
movie Ewoks: The Battle for Endor.
After defeating
the first pair of
Nightsisters,
a second pair
attempts to ambush
you. Defeat them
as you did the first
pair to clean the
Sedawan of enemy
invaders. Though
you defeated the
Nightsisters, the
mysterious woman
ilamecte Mant-lar-le[-\em Ce}
get away. With your
mission complete,
there is only one
thing left to do.
Report to the Jedi
Council.
wy ey
During their
investigation on
the Sedawan, the
BI-fol collate Mare)
trace of its cargo
of lightsaber
crystals. Instead,
they were attacked
by a mysterious
female who
eluded capture,
Determined to find
their assailant,
the Jedi are now
heading to the
planet Rodia. They
report back to the
Council that the
mysterious woman
was strong in the
ways of the Force.
VER im (oler-]
is familiar with
the woman. She
is a Nightsister,
and that troubles
him deeply. The
Jedi report that
though the crystals
were nowhere to
be found, they
suspect that they
were ejected in
the Sedawan’‘s
escape pods. The
Rodia...
© ao
JED! ALLIANCE
investigating Jedi managed to attach a tracking device to the
Nightsister's ship as she fled, but the signal was lost after she
touched down on Rodia. In the meantime, Yoda also suggests
that the Jedi search closer to home as well as inspecting
For the second mission, we've selected Obi-Wan
Kenobi and his former Padawan, Anakin Skywalker.
You speed toward
the Rodian city in
eltim (r-larseleeacille}
and prepare for
landing. Unfortu-
nately, someone
has been alerted to
your approach and
quickly activates
the city’s dome
energy shield. Your
A-wing crashes
into it just as the
dome rises over the
city, but your Jedi
skills are far too
powerful. Just as
your ship explodes,
you and your
partner leap off the
ship and free-fall
into the city!
|ATION ON THE SEDAWA
Meanwhile, the
gunship that was
escorting you
barely manages
to escape the
dome. Upon your
landing inside the
city, your clone
comrade Cody
contacts you. He
can't get through
the dome shield.
ia celtim (relele els
going to take the Rodian city, you must first destroy the shield
generator.
A BOX
es. And search closer to home we must. A possible ll
ae -
on't you worry, Cody. Shield generators are my
=
SELECT/OUTEIM
Select a pair of
Jedi to proceed.
The Devastation battleship is the sister ship to the
Malevolence, as featured in the TV shows.
Walk left toward
the brown crates
and smash them
open to grab a few
Force orbs. Turn
around and walk
right, then make a
left at the corner.
As you walk up the
narrow walkway,
a group of battle
droids storms out
of the door ahead
and opens fire!
Rush the droids
and slash them
to bits. After
destroying the first
wave, backtrack
down the walkway
to engage the
second wave. Help
your partner cut
them apart, then finish off the final group of droids by the door
at the walkway’s far end.
Activate the two
glowing panels
near the door to
open it. Before
entering the door,
your partner
expresses some
concern over what
may lay ahead.
Inside, the large
room is separated
by a large pool
with a submarine
floating in the
water. Guide your
primary Jedi down
to the crate in the
bottom right corner
Flale Meig-(e. a] aol ol-10
Take the Force
orbs, then dive into
the water on your
left. Swim across
the pool to the
room's other side
and hop out of the
water.
Break open the
next crate and
cylinder nearby to
find an lum crystal,
then activate the
glowing console. This lowers a platform near your partner, and
he automatically hops on. The platform rises and carries your
partner over a small wall and drops him on the other side,
near another glowing console.
LA
As the second
ll Jedi, activate the
felteyWiinre meelarel (om
This time, instead
of moving a
folElacolgaamcom oy(e.au lo}
your partner, the
console activates a
ie TeetcMantelelacim carla
lifts the submarine
out of the water.
Luckily, the
submarine clears
a swimming lane
deeper into the
room where your
partner awaits. Hop
back into the water
and swim under the
sub, to the room's
north side.
Climb out of the
water and approach
the glowing console
at the room’s far
north end. Activate
it and the room's
shutters automat-
ically lock down! The
room goes pitch-
black, and the large
submarine swings
around to reveal a
blaster turret!
As soon as the
turret comes online,
your partner ducks
behind the pillar
on the left. Follow
his lead and take
cover behind the
pillar on the right.
Stay behind the
pillar as the turret
opens fire. When it
does, the turret will
fire a continuous
beam and swing
around the room.
When the beam
swings to your side
of the room, your
pillar will block it,
keeping you safe.
Wait for the turret
to cease firing,
then rush out from
behind your cover and slash at the turret’s barrel. When you
do, your partner will leap out from his cover and deliver a
follow-up blow. Sprint back behind the pillar before the turret
opens fire again. Repeat this two more times to defeat the
turret.
STAR WARS JED! ALLIANCE
CLONE
WARS
After destroying
the turret, a
feleclacelgaam-ianlel-ie(o(<1e)
into the north wall
fol ce)ey-mcomelcelelare|
level.
With the bridge
clear, walk over
to the control
console near the
bridge’s center and
activate it. Match
the falling symbols
to the three located
at the screen's
corners, and the
dome shields first
generator begins
Step on the to fail.
platform and
activate the
ellen aiare meelniacel|
console. This lifts
the platform back
up to the second
level. Break the
crates nearby to
grab more Force
orbs, then follow
the walkway right
as it leads to an
ornate doorway.
Go through this
door to exit the
submarine room.
Your antics don’t
go unnoticed.
Suddenly, a pair
of turrets opens
fire on you from
the other side of
iu-Beslinecelliiem
You duck behind
the console, just in
time to avoid being
hit, but now you're
pinned!
Follow the Jedi
action sequence
prompts as they
appear on the
bottom screen to
leap across the
canyon and slash
the turret cannons
off. After destroying il yr
the turrets, follow
the final prompt to
hop down onto a
small patch of grass
below.
Outside you are
greeted by a group
of battle droids
and some super
battle droids! Head
toward the droids
and cut through
them with quick
‘saber strikes.
If their blaster
fire threatens to
overwhelm you
before you can reach them, deflect the fire back at them and
destroy them from a distance.
After destroying the first wave, turn around and sprint toward
the second wave that appears behind you, Cut through them,
melting their metal with your blade, then explore the bridge's
far end. Bust open the crates there to find an llum crystal.
a
After you exit
—T the water, Cody
ns contacts you again.
Fs He registers the
a Rodian shields at
70 percent and has
he shield is at 70% and our sensors register another ll Hoeeale Solas
snerstor at the ton ot thic tower generator for you at
the top of the tower
you're currently in.
Destroy the crates
nearby to find
more Force orbs,
Elaremeie-lomeatemtllna)
crystal near the
room’s opposite
side.
Dive into the water and swim past the rising and falling
mines. Wait until the mine drops, then swim past it and. hold
your position. When the next mine drops, swim past it and
hold again. Continue carefully navigating past the mines until
you reach the wall on the other side.
PNicctmere) creature}
all the loot in the
room, walk across
the small bridge at
the room's center
and enter the
filtration tower.
Again, break all the
crates in the room
to find more Force
orbs.
y about your partner. They can hit the
mines as they swim behind you, but as long as you
don't take damage, you'll be able to continue.
At the wall, turn i! 1
right and swim
along the wall’s
edge. Turn left into
the hole in the
wall and enter the
next area. Here,
the robotic mines
don’t rise and fall;
instead they swim Il ll
left and right. Once
again, wait for the
mine to pass you
by, then quickly
swim by it.
Stop before
running into the
next mine and
swim past it as
soon as it zips by.
Continue doing
so until you reach After collecting all the Force orbs, dive into the pool at the
the far end of the room’s center and activate the switch. This makes the tower
underwater cavern. Go through the hole in the cavern’s wall begin to fill up with water, carrying you to the top!
and emerge out of the water back in the compound's interior.
STAR. WARS
SSS
Re), =
WARS”
JED! ALLIANCE
Follow the bridge
right until it turns
At the tower's north. Dash toward
ll top, get out of the the small droid
water and climb battalion ahead.
onto the small Sever their servos
catwalk lining the with several ‘saber
far tower wall. strikes, then sprint
Follow it right, past the pile of
across the tower, parts until you
to the glowing encounter another
locked door.Tap the small group of
door to drive your droids.
lightsaber into it
and initiate a door
cutting minigame TRIVIA BOX
Carefully “trace” =
the prompt on The game locations Christophsis, Rodia, and Coruscant
the top screen z :
ahadeanea cle aldo featured in the TV show and in the Clone Wars
clockwise on the
bottom screen to
break the door’s
lock.
With the door
unlocked, activate the console behind it, and the water begins
to rise again.
This time, the
ll droids are guarding
the second shield
generator. Cut
through the droids’
ranks and either
reflect their blaster
fire back at them, or
help your partner
slash them one by
one; whatever you
do, dispatch them
quickly, or their
blaster fire will
slowly eat away at
your Health bar!
PNicim elt he lr iicel
the droids, break
open all the crates
on this side of the
bridge. Take the
Force orbs, then
grab the Ilum
crystal near the |
bridge's far end.
Finally, tap on the
glowing spot on the
shield generator
to initiate the
symbol-matching
minigame. After
you complete it
successfully, the
second generator
goes offline.
When the water
stops rising, hop
out of it and onto
the narrow platform
along the wall.
Follow it left to the
exit and walk out of
the door to another
bridge. Break open
the next crate at the
turn in the bridge,
then make a right.
Sabotaging the
second generator
gets you some
unwanted heat, and
a turret high on the
tower opens fire
on you! You barely
manage to escape
by rushing out of
the way and onto
a series of small
broken ledges
along the tower's left wall.
Run along the
ledges, leaping from
ledge to ledge, as
you stay ahead of
the turret's blaster
fire. Just as you
reach the final ledge,
the wall behind you
begins to crumble
and creates a small
opening for you
to escape. You
immediately seize
the opportunity and
Lite) eRe loam icon =)
ledge into a pool far
below.
Swim left to a
small platform
jutting out into the
water and climb
out of the water
onto solid ground.
Leap from the platform onto the large raised area on the left,
then onto the small bridge. Break open the crates here. Collect
the Force orbs and Ilum crystal, then approach the console
near the bridge's center.
From the safety
of the bridge, you
spy a large monster
swimming in the
water below. If
you're to continue,
you must first
trap the monster
where he can’t hurt
you. Wait for the
creature to swim
under the lower
right side of the
bridge. When it
does, activate the
console and close
the doors under the
folgtelet-mmar-lele)inre}
the creature on the
other side.
With the monster
out of your way,
walk to the bridge's
lilelaracyie(-M-lare mate) e}
down to where
the monster
was previously
swimming. Dive
into the water and
swim to the small
platform with the
two glowing floor
switches on it.
Step on one and
your partner will
automatically step on the other.
triggered, the gate
on the wall nearby
will slide up and
reveal a large
switch. Tap it and
a missing section
of the bridge you
were previously
on rises out of the
water and slides
into place.
Dive back into
the water and
backtrack onto the
bridge. This time,
go to the bridge’s
left end; cross
the raised bridge.
Make a right at the
bridge's far end
Flare mele] oMeley Va)
onto the narrow walkway leading to the water.
—7 a)
STAR. WARS
<a
CLONE
JED! ALLIANCE
Finally, follow
the last prompt to
execute an upward
slash and cut
the beast’s belly.
The final blow is
too much for the
monster, and it
crashes headfirst
into a cracked
wall underwater,
creating an
opening for you to
proceed.
Dive into the
water and swim
into the hole left by
the megacephalic
monster to enter
the chamber where
you lost the signal
from the Night-
sister's ship. With
no ship in sight, however, you must start looking for clues...
Follow the
walkway right as
it leads down to
a wide opening.
Upon reaching
it, you and your
partner dive into
the water and begin
swimming across.
Just as you reach
the middle of the
pool, the large
aquatic abomination that you trapped earlier breaks free and
attacks!
~
Stay calm as it approaches and keep a steady stylus. Follow
the onscreen Jedi action sequence prompt when it appears,
and dodge the beast’s first attack. Follow the second prompt
to leap onto the creature's head, and run your ‘saber through
its skull!
While the search
for the unknown
female assailant
continues on Rodia,
the Jedi Council
seeks aid on
Coruscant. Ziro the
Hutt holds the key
to this endeavor.
Royeve, le WHILE THE SEARCH FOR THE UNKNOWN FEMALE
palace is uncharac- ant MIS A TH Tr
teristically sealed
off. Senator Padme
Amidala reports to
the Jedi Council
that her contacts
are keeping an eye
on Ziro the Hutt.
According to them,
Ziro always has his
ear to the ground
when it comes
to underground
information. Unfor
tunately, Amidala
has been unable to
contact Ziro, and
his palace is on
lockdown.
Master Kit Fisto
suspects that the
Separatists must
be involved. If the
Jedi Council is to
seek the help of the
Nightsister Ros Lai, they must find a way to reach Ziro. With no
way of knowing if Ros Lai is even still alive, the Jedi Council
has no choice but to infiltrate Ziro’s palace. The Jedi Council
will send two Jedi to investigate, but Senator Amidala offers to
help grant them access by her own means.
The Jedi you chose in the second mission are still
on Rodia, so you must choose two new Jedi from
the remaining four. We've chosen Jedi Masters Plo
Koon and Mace Windu, respectively.
While you're
selecting your
Jedi duo, Senator
Amidala sends
her two droids,
C-3PO and R2-D2,
into Ziro the Hutt's
palace. The two
droids calmly walk ess Padmé thinks we can
up to the palace b alace wh can't
doors and knock. A
Separatist Magna
guard opens the
door and captures
Padme’s protocol
pals. Just then, you
arrive with your
partner at Ziro’s
palace with no way
to get in.
hope Senator Al
Back inside the palace, the captured droids are ina
Hutt-sized heap of trouble. Before the Treadwell droids can
reprogram the droid duo, R2 breaks free! As R2-D2, approach
the Treadwell droids in the room and tap on them to zap them
with electricity and destroy them. Once the coast is clear, you
free C-3PO from his shackles and can freely communicate with
the Jedi outside the palace walls.
Zap the four
; ll crates scattered
about the room
to break them
and collect the
Force orbs inside.
Then approach the
glowing lock near
the room's far left
corner, and hack it
to activate the R2
minigame. In this
minigame, wait until
the spinning gaps in
the spinning rings
are lined up with
the center lock-,
picking mechanism.
When it does, tap
on the center lock-
picking mechanism
to deploy the
rods through the
openings in the
outer rings. Do this to all three rings before the time runs out and
the door will unlock, granting the Jedi access into Ziro’s palace!
(You automatically switch back to the Jedi at this point.)
The little droid’s
efforts pay off, and
you gain access to
the palace. Once
inside Ziro’s bar,
you find that the
palace is almost
entirely empty.
One of Ziro’s Bith
servants spots you
Tato M atin -melimn (ol)
immediately alert
C-3PO that you've
been spotted so
that he can stop the
sniveling Bith if he
attempts to alert
someone.
Break the
cylinders nearby
and grab the Force
orbs and the Ilum
crystal in Ziro’s bar,
then stand on the
small glowing circle
on the ground.
When you do, your
primary Jedi stands
on the circle while
you take control
of the secondary
Jedi. Use the Force
to move the small
pedestal on the
sure how we might
right, then step on the glowing circle revealed by the pedestal.
The force field around the pedestal on the left deactivates.
Back in control
il of your primary
Jedi, press the
button on the left
pedestal. The wall
at the bar's rear
opens to reveal a
hidden passage.
Rush into the
corridor and bust
open the cylinders
and crates at the
end of the first hall.
Make a right at the
hall’s end, breaking
crates as you go,
and pass under the
small archway into
a new hallway.
As soon as you
enter, the hallway
ahead is sealed off
by several red laser
gates. You're trapped! You attempt to contact R2 only to find
that the trap is interfering with your communications signal.
(You now shift to controlling C-3P0.)
TRIVIA BOX
The Sedawan and the Devastation were designed exclu-
sively for the game.
Meanwhile, in
another section of
the palace, R2-D2
and C-3P0 run into
EM UETelar-meltr-ine)
and the Bith snitch.
Luckily, the Bith
cannot commu-
nicate with the
guard, so he needs
you, C-3PO, to
translate!
Respond with
the following
commands to trick
the guard and
betray the Bith:
He saps there are Jedi in the palace
1. “He says that He sags that there are intruders in the palace
the jazz band is
late.”
2. "They owe him il
credits and he
demands that
you assist him in their collection!” or “He says that no
matter is too trivial when it comes to credit collection!”
He saps that the jae band is late
3. “As a simple guard, he demands you assist him
Make a left at the hall's end and dash past the next broken
immediately or he will report you!” or “He inquires if you laser gate. Bust open the cylinders just behind the broken laser
need a memory wipe, as your behavior pattern must be gate and collect a few more Force orbs. Next, speed past two
faulty.” more malfunctioning laser gates on the left.
4. “He wonders if you would be more suited to work as a
speed bump”
5. “He swears you are the sorriest excuse for a droid and
would be more useful melted down."
Once you dupe the guard, the laser gates trapping the Jedi
begin to malfunction, granting them passage deeper into
Ziro’s palace. (You now control the Jedi again.)
As the Jedi,
turn left in the hall
and walk to its
end. Break open
the crates at the
hall's end, then
backtrack to the
main passage.
Carefully approach
the malfunctioning
gate and wait for
the lasers to turn
off. When they do,
rush through the
opening before
they reactivate.
Make a right in
the next hall, and
destroy the two
consoles flanking
the next laser gate
to deactivate it.
Break open the
two cylinders at the hall's end to find more Force orbs, then
backtrack to the hall's center and take the passage on the left.
Break two more
cylinders on the
corridor’s south
side, then break
the console on
the corridor’s
north end to bring
down the next
laser gate. Finally,
break the final two
cylinders in the
corridor ahead
before making a
Lteiemeleclo)eliare mtnlcy
llum crystal on the
ground, and exiting
into the main
hangar.
The hall ends at a intersection. On the right are two more
crates; break them open for more Force orbs, then make a left
past the next malfunctioning laser gate.
past the two control
consoles on the
five Lt eme-lave Ms) ¢-t-1.4
open the cylinders
there. Backtrack to Just as you enter the hangar, you spy several Magna guards
the two consoles on the level above. Without hesitation, they leap down for the
and destroy themto attack!
drop the laser gate,
then proceed into
the next corridor.
ws awh
With the hangar
free from enemy
resistance, head
over to the control
panels on the
hangar’s far right
corner and activate
them to drop the
laser gate on the
right. The large
Feleteliarem ex-leMi-r-[el3
back out to the busy
skyways surrounding Ziro’s palace.
JEDI ALLIANCE
izle Meli molt
rickety rivals by
folelenawaccleyelinre mela}
them to counter
attack. Knock them
back after winning
a Lightsaber Lock,
then attack with
a vicious four-hit
combo. If you take
boleManeleamel-lasr-le lc
from the Magna
guards, rush to the
hangar’s left side
and pick up the
llum crystal to refill
your health.
Once you're
replenished, rejoin
lulemilejale-lareMatcile)
your partner finish
off the first wave of
Separatist robots
After destroying the
first wave, a second
and third wave of
guards arrives,
ficealiaremcolm- mile luis
Give it to them,
and finish them off
quickly with Jedi
assist attacks and
team-up combos.
Back outside the
palace, you must
find another way
back in. Follow
the Jedi action
sequence prompts
to leap from skycar
to skycar, and deftly
climb up to another
external entrance to il
the palace. You find
another entrance,
but it’s blocked by
more protective
laser beams. Your
only hope is to
have R2-D2 and
C-3PO deactivate
them as they did
the others. (You
now take control of
R2-D2.)
Back in the
palace, R2-D2 and
C-3PO are under
attack from more
Treadwell droids.
Tap on them to
zap them with
electricity and
As R2-D2, roll
into the hall on the
far left corner. As
you go, a trio of
Treadwells will try
to stop you. Fry
their circuits as
they approach and
continue up the
hall until you enter
the next control
room. Inside are
another trio of
Treadwells. Fry
them like you did
their companions,
then grab the
llum crystal in the
room's far end.
Glide over to the
contro! panel on
the room’s left and
initiate another
R2-D2 minigame. Slide the bolt through the spinning rings and
unlock the doors blocking your Jedi buddies.
The planet Dathomir is the home of the Nightsisters. The
planet was uniquely redesigned to match the style of the
TV Show.
With R2-D2
holding up his end
of the plan, you can
sneak back into the
palace—only to find
another blocked
passageway!
Luckily, this is one
you can handle.
Walk up to the
purple window on
the right and use
the Force to flip
the switch on the
other side. This
deactivates the
laser gates on your
side of the passage
but activates the
laser gates on the
other side.
Once the gates
are dropped, step
into the room on the left and break open the crates inside. Take
the Force orbs, then activate the control consoles in the room
to bring up the window shutters. When the window shutters
rise, they expose the switch on the window’s other side. Once
again, flip the switch to deactivate the laser gates behind you.
Walk into the next tunnel where a pair of large fans are
spinning.
With no way
iCoMel-iaol-imaalc]
spinning fans in
one piece, you
contact R2-D2 and
ask him to hack
the fan controls.
Back in the control
room, as C-3PO,
sneak past the
camera droid,
using the niches
along the wall to hide in, and activate the glowing switch at
the hall's far right end.
The switch unlocks the cell door. Backtrack to the control
room (head south), where you'll take control of R2-D2. Activate
the glowing console in the room’s far right corner and slow
the fans to a manageable speed. Well, manageable for Jedi,
anyway...
If the camera droid spots you as sneak by, you'll
have to restart the sneaking sequence!
STAR. WARS
SS
CLONE
WARS
JED! ALLIANCE
Back in the fan
tunnel, carefully
approach the first
fan and use the
Force to target it.
Tap on the fan to
destroy the blades
with a Force attack,
then rush past it.
Do the same to
the second fan,
and grab the Ilum
crystal on the
ground. Turn right
at the tunnel’s end
and jump down
into the shaft
leading to Ziro’s
throne room.
When you arrive,
elem ile W4l com tal-)
Hutt shackled! He
begs you to “make
her stop,’ but who is “she”? Just then, you get your answer.
Asajj Ventress, Dooku’s dome-headed drone.
Ventress wastes
little time in
attacking. Before
you can act, she
assaults you with
a Sith lightning
attack! Dodge her
attack by running
away, and instead
destroy one of
her battle droid
companions.
Once the droid is
downed, use the
Force to hurl the
droid's broken
body at her. The
blow knocks her off
guard and creates
an opening for you
to attack.
Rush Ventress
while she’s
stunned. Use
combination ‘saber
strikes and mulithit
combos to whittle
her health away. As
you attack, keep a
close watch on your
Team-up Combo
meter. When it's
full, unleash a
team-up combo
to dish out major
damage. Repeat this process several times until Ventress
retreats like the coward she is.
With Ventress
gone, Ziro the Hutt
is very grateful.
Before he can offer
you his deepest
thanks, however, a
mysterious woman
Tamelit(melceloaia
from the vents. It’s
Ros Lai!
After much delib-
eration, and with
some hesitation,
Ros Lai agrees to
help you, as long
as you can smuggle
her off Coruscant.
Reluctant though
she may be, you've
made your first ally
in the fight against
Dooku and the
Nightsisters....
il ;ody. What's your progress on breaking through the
ield?
As the Council
begins their
analysis of the
intercepted Night-
sister transmission
on Ros Lai’s data
chip, the Jedi find
themselves digging
deeper into the
planet Rodia in
their hunt for the
female attacker
from the Sedawan.
Back on the planet
Rodia, the two Jedi
sent to investigate
contact the clone
commander Cody.
Instead of getting a
reply, though, they
get nothing but
static. The shield et's worry about that later!
is interfering with
communications
between the Jedi generals and their troops.
Before the Jedi can figure out a way to contact their clone
troops, the pool from which they emerged into the Rodian
compound is sealed off. The Jedi draw their ‘sabers as the
mysterious Nightsister drops in from above with a small group
of Nightsister lackeys! Before they can stop her, the Night-
sister leader escapes through a tunnel at the chamber’s north
end, leaving her followers to fend off the Jedi.
You pick up the adventure with the same pair of
Jedi you chose at the beginning of your second
mission.
Rush the Night-
sisters and lash
out at them with
your lightsaber.
Destroy the first
three Nightsisters
with your partner's
help, then fend off
the next two waves
of attackers. Use
several multihit
combos and
team-up combos
to dispatch them
quickly, then walk
up to the hatch on
the north wall.
Enter the long
blue tunnel and
sprint north. Follow
the tunnel until
you're ambushed
by a small group of
Nightsisters. Hold
your position and
fight off the nasty
Nightsisters. Act
quickly —you're
outnumbered!
Activate the two
consoles near the
wall to open the
hatch,
STAR. WARS
Ee
— Re). /5
WARS
WEL<e-marelng
into the hall at the
tunnel’s end, Follow
the hall to its end
and enter the large
storehouse. Break
all the crates and
cylinders there to
find plenty of Force
orbs. Press the
fel fehwalayemelelicelamela)
the console near
the room's far end
and successfully
complete the
symbol-matching
minigame.
While you
deactivate the final
shield generator,
the lead Nightsister
unleashes more
of her minions on
you. The group of
Nightsister lackeys
waits for you in the
large tunnel you
used to enter the
ES Colg-lalol 1m Bola
disappoint them;
backtrack to the
tunnel and meet
them in combat.
Rush inside and stop at the hall's corner. Farther down the
hall to the right, a turret opens fire on you! Rush into the hall,
allowing your lightsaber to deflect the incoming fire, and
either duck into the hall on the left or reflect the turret’s fire
back at it.
Break the crates open in the large room, then use the
console against the far wall. Complete the symbol-matching
minigame to disable the turret in the hall (if you haven't
Eligsrlehmel-ciigey 7-H it
Backtrack out
|) to the hail with
the now-disabled
turret and make
a left. Walk north
to the hall's end.
As you enter the
room there, the
Nightsister leader
sabotages the train
generator. She
sprints away before
you can catch her,
but you formulate
a plan to catch
up to the speedy
sister. Activate the
two consoles in
the room to unlock
the door in the hall
behind you.
After defeating the group of Nightsisters in the tunnel, Backtrack into
walk to the hatch near the tunnels middle and activate the the hall with
door-cutting minigame. This time, instead of a circle, draw an the disabled turret, and turn left into the short hall with the
upside-down triangle and cut the door open. now-unlocked door, In the next room is the large train that the
Nightsister sabotaged. Dash around the train and tap on all
four switches. Be quick, because the switches are timed. If you
take too long before tapping all four, you'll have to redo it until
you can get all four.
Pe Nicimillsyeiaer-it
four switches, the
train takes off like
a laser bolt and
you speed after the
fleeing Nightsister.
While your
primary Jedi stands
on the floor switch,
eURCL areal ice)!
of the secondary
Jedi. Jump into
bist-M elele) Me-\ <1] (-10)
by the open floor
panels. Just as you
dive into the water,
a group of Night-
sisters ambushes
wall, and the small hatch on the floor slides open.
your partner on the floor switch!
The dastardly
ll Nightsister realizes
you've given chase
and immediately
booby-traps the
train tracks with
droids! Follow
the prompts for
the Jedi action
sequence to cut
through the droids,
leap off the train,
and narrowly avoid
a head-on collision
with a second
train. Upon landing
safely at the train
station, you're
reunited with your
partner, who also
narrowly missed
the collision.
Bust open the
crates in the
station, then
go through the
small doors on
the far right wall.
Speed up the hall,
breaking crates as
you go, until you
reach the room at
the end. Hop onto
the glowing floor
switch along the far
The game features over 3,500 lines of recorded dialog,
which has also been localized into recorded dialog for
French, Spanish, and German.
There's nothing
ole mer-laMeloM-lelelela
it now. The floor
panels slide
shut and you're
underwater. Follow
the underwater
tunnel as it wends
around. Stop at the
laser gates and wait
for them to disable
lel-iiele-Melcele-i-rellare}
past them. At the
tunnel’s end, swim
to the wall switch
and activate it.
When you do,
the floor panels
open again, and
you revert back
to controlling the
primary Jedi.
Cut the Night-
sister attackers to ribbons with quick combos and fierce ‘saber
slashes. After you defeat them all, hop down onto the main
floor and dive into the pool after your partner.
Rendezvous with your partner and flip the other switch on
the wall to open the hatch at the tunnel’s end.
STAR. WARS
aa
CLONE
WARS
JEDI ALLIANCE
Lead your partner
deeper into the
tunnel, past more
malfunctioning
laser gates. When
you reach the
tunnels end, you
rise out of the water
into another large
chamber. Once
again, a small swarm
of Nightsisters
ambushes you.
Defend against
their attack and
counter with combos.
Defeat the Night-
sisters, then activate
the two glowing
consoles at the
chamber’s far end.
boxes as you go,
and collect the
Force orbs and lium
crystal in the first
room. Make a right
into the hall and
follow it until you
reach the control
room.
Though the Night-
sister manages to
stay one step ahead
of you, you're
getting closer.
Leave the control
room through the
door on the right
and you'll automat-
ically leap down
to the area below
and engage the
first group of battle
droids. Slash them
to little bits, then
dash left across the
bridge.
On the bridge's
other side, flip
the two glowing
switches and go
through the door
into the next
hallway. Sprint to the room at the hall's end and break open all
the crates inside.
Flip the switch
on the console at
the room's end
and successfully
complete the
falling-symbol
minigame. This
unlocks the door on
the left side of the
control room.
Backtrack out
of the room,
down the hall,
and back to the
bridge. There, you
encounter several
more Nightsisters.
Swashbuckle past
them on the bridge
and destroy the
Nightsisters before
they can defeat
you.
Dash back into
the control room,
then go through
the door on the left.
Speed into the
corridor on the
left and follow it
to its end. There,
you finally catch
up to the Night-
sister and spy her
communicating
with Darth Sidious!
She reports that
the stolen crystals
are absorbing the
Force energy as
expected. While
the Nightsister
communicates
with Sidious, you
attempt to reach
Commander Cody
again. Success!
You finally
reach your clone
commander over
the communications channel. Cody breaks through the shield
and zeroes in on your position, but the gunship rocks the
compound and exposes your position to the Nightsister!
Fibcaratay Ure cone
The Nightsister
attacks from high
above the ground.
You can't reach
her, so instead
of wagging your
lightsaber at her
feet, attack the
large crystal at the
center of the large
chamber. With each
blow of your ‘saber,
the crystal shoots
smaller needlelike
shards around
the room. After
knocking three
Without a moment's hesitation, the Nightsister attacks. crystal shards to
the floor, use the
Force to hurl them
at the high-flying
fiend.
After you hit
the Nightsister
three times, she
falls to the floor,
helpless. Rush the
I Tfelaecs cimr-lare}
attack with a flurry
of combos. When
she’s taken enough,
the Nightsister
floats back up and
resumes attacking
you with lightning
blasts. Dodge her attacks and repeat the crystal and combos
attacks until you defeat her.
TRIVIA BOX
The voices in the game are from the same actors as the
TV show.
STAR. WARS
=
CLONE
Wily
JEDI ALLIANCE
1DY-Tele) Wa axelele) (ciel
by the discovery
that the Night-
sisters are in
league with Dooku,
the Jedi Council
has once again
enlisted Senator
Amidala’‘s help,
The analysis of Ros elting suspicious happening on
Lai’s information us ft Aru appears to be
points toward the
planet Christophsis,
where the senator's
covert probes
have confirmed
the Council's
suspicions. As
Amidala reports on
her findings—that
the Separatists
are mining for Ve appreciate you di
something on a
Christophsis—her
transport ship
crashes!
The Jedi
Council watches
as the senator's
holo-image is e “5
disrupted and goes ee
offline. In a panic,
Anakin demands
that the Council
send help. The
Council agrees...
& }
‘admé! We have to help her!
Select a pair
of Jedi before
proceeding.
and Anakin
Skywalker.
We've selected
Obi-Wan Kenobi
As your dropship
approaches the
Flatelisremereling
on Christophsis,
you encounter
resistance. What at
first seems like a
beacon is actually
incoming fire, and
the ship is shot
down. It crashes
on the edge of
a precipice and
hangs precariously.
Before you can
act, a small group
of battle droids
arrives and opens
fire on the ship.
Follow the Jedi
action sequence
prompts as they
appear onscreen
CoM (-t-oR ice il!
teetering ship and
down the long
canyon wall. As you
felomm Volt Mel e-leReliig
partner's hand and
swing away from
falling debris.
Just when the
coast seems to be
clear, the dropship
finally gives way
and begins to
tumble down the
cliff, threatening to
crush you. Continue
following the
felgelanl elem come lolelel 1
the ship, leap onto
its rear, and hop to safety.
You land safely
on a ledge leading
into the heart of
the cliffside, but
your thoughts
are on your ship’s
crew and leader,
Commander Kree.
The commander
doesn’t respond to
your message, so
you've no choice
but to continue on your mission.
Crush the crate
on the ledge, then
step into the dark
passageway ahead.
Break open all
the crates in the
cave and approach
the blast doors
at the cave’s end.
Run your ‘saber
into the door and
trace an upside-
down triangle to
cut through the
lock. Run into the
next section of the
cave, still breaking
open the crates as
you go, until you
reach a room full of
droids.
Crush the first
few droids, then
speed to the small
glowing pillar on
the left. Target it
with the Force and
destroy the pillar
to bring the wall
above it crumbling
down. As it does, it
blocks the transport
hole for more
droids! Destroy the
pillar on the left as
well, then finish off the remaining droids in the cavern.
25t GOOrS i 2 Cave’
Clear the room,
then grab the llum
crystal on the
ground. Break the
remaining crates
and cylinders, then
go through the
door on the north
wall. This leads to
an elevator that
quickly begins to
rise, carrying you
high into the cavern
before coming
to a screeching
halt. You've been
detected! As the
battle droids
prepare to open
fire, successfully
complete the
cutting minigame
and carve outa
hole in the base of
the elevator floor.
Complete
the Jedi action
sequence to safely
leap down the
elevator shaft and
land on the ground
floor of the massive
compound.
Miitmelcel ine Milerels
leads to an exit
Walk outside and
break open all
the crates nearby.
Double-jump onto
the walkway on
the left, then storm
onto the narrow
Lolatele(-mmer-leaiiare}
Nightsisters and
droids as you go
First destroy the bothersome Nightsisters, then focus on the
droids. While you dispatch the Nightsisters, the droids can
safely land on the bridge and become easier to hit
wm ©
yr BL)
SC =
CLONE
WARS"
If a droid is out of reach, use the Force to bring it down.
With the bridge free of all enemies, cross it to the right, break
open the containers, and collect the Force orbs. Turn left at
the bridge's far end and follow it north to the large glowing
panel at the end. Successfully complete the symbol-matching
minigame, and three large pillars appear below, bridging the
for-Jomelam iam elelicoluamilele ls
The games cart size is a massive 256 megabytes!
JED! ALLIANCE
Backtrack across
the bridge and
defeat the second
wave of Night-
sisters
Hop back down
Com inl-melgel lal]
floor and make a
left. Hop across
the newly risen
pillars and reach
the other side of
the large chasm.
There, activate the
two glowing panels
Tate al-t-lo ll sy-[e.9
inside the caves.
Trek deeper into
the caves, breaking
the containers as
you go. Collect the
Force orbs, then
exit back out to a
large wide-open
area.
There, you are
HT] FYanleleriat-teM os Manlel f=)
Nightsisters and
droids! Run your ‘saber through them and dispatch them quickly.
Once the area is yours to roam freely, approach the three large
crystals near the area’s center and tap them one by one.
(J
Tapping the three
crystals activates
them and sends
three bright blue
lights into the
nearby cliffside.
The cliff crumbles,
creating a pillared
path up the
‘|| cliffside.
Hop up the
pillars until you
reach the entrance
to the next cave.
Enter and break
the containers as
you go. When you
reach a bridge,
you're ambushed
again! This time,
the Nightsisters
bring a new friend
to the battle. The
blue Nightsister
is a ranged-attack
specialist. Dispatch
her first, then take
out the other pesky
sisters.
Continue crossing
the bridge until
you're greeted by a
friendly dropship.
It's Commaner Kree; he and the crew of your dropship
survived! You command him to find a landing area while you
continue the search for Senator Amidala.
il Nore of these crystals
Finish crossing the bridge and open the door at the end
by flipping both switches. The next room is a large glowing
chamber with two doors, one on each side, and three huge
glowing crystals.
Walk up to the
ll base of the left
crystal and wait
for the room to
glow green. When
it does, press the
button on the
crystal’s base to
unlock the green
door. Rush out
onto the long
catwalk and engage
the twisted sisters!
Fight past the
swarm of Night-
sisters until you
reach the walkway’s
other side.
Enter the room
there, then use
the Force to slide
the small crystal
pillar back. Once
this crystal in place, the center crystal in the large glowing
chamber is surrounded by a rising pedestal.
ers on the catwalk
Grab the llum
crystal behind the
smail pillar, then
backtrack across
the walkway to the
glowing chamber.
This time, open
the blue door by
tapping the right
crystal when the
room glows blue.
Just as before,
carefully cross the
walkway as you
duel past a small
squad of sisters.
Enter the small
chamber at the
walkway’s end and
slide it into place
just as you did the
green one. Pick up
the Ilum crystal,
then backtrack
across the bridge to
the main room.
Back in the main
room, hop on the
large pedestal, and
it begins to rise.
When it stops,
creep into the
corridor, break the
crates in your way,
and turn right at the end.
Use the glowing
consoles to enter
the final room and
find the senator,
her clone comrade,
C-3PO, and R2-D2 all
behind laser gates.
You deactivate the
laser gate and free
them from their
prison, but there’s
no time to rejoice.
The senator overheard her captors talk about harvesting crystals
from the planet core. The Separatists’ plans are even more
sinister than first thought. First they stole the lightsaber crystal
cargo, and now they’re harvesting them from the planet? With no
time to waste, you contact Commander Kree and call for an evac
Your mission here is complete...for now.
TRIVIA BOX
Adegan crystals are from the planet Ilum and are the
power source of a lightsaber.
STAR. WARS
eH
CLONE
WARS"
JED! ALLIANCE
DATHOMIR
The successful
rescue of Senator
Amidala on Chris-
tophsis brings
confirmation of the
Separatists’ interest
in the crystals
on the planet
However, much to
the Jedi Council's
dismay, Ros Lai’s
information is
incomplete. It is
in this moment of
uncertainty that
Yoda reveals what
the Jedi’s next
move should be.
While Senator
Amidala is en route
to Coruscant, the
Jedi report to the
Council.
The alliance
between Dooku
and the Night-
sisters troubles the
Council deeply. The
only place left to
go is to the source
itself—Dathomir,
home of the Night-
Select a pair of
Jedi from the four
remaining. The Jedi
pair sent to Chris-
tophsis remains
there, so you can’t
choose them again.
We've chosen Plo
Koon and Ahsoka
Tano.
Approach the
compound's side
door and step on
the long yellow
floor switch. When
you do, your
partner steps on
the second switch
and the doors slide
open. You step into
a large chamber
with a small pool
of water separating
the room and a
retracted bridge
at the center. Step
on the floor switch
at the room's
bottom right corner,
This opens an
underwater hatch
FTeleM st -meelalicel|
to your secondary
Jedi.
Upon landing
on Dathomir, your
clone scout spies
several squads
of battle droids
accompanied by
Nightsisters. In
order to bypass
the security, the
scout suggests you
infiltrate the facility
through a side
entrance.
You agree and
storm into the
compound's side
entrance while
the clones hold
position and create
a diversion.
As the secondary
Jedi, dive into the
water and swim
through the newly
opened hatch.
Upon reaching
the other side of the |
underwater tunnel,
your primary Jedi is
attacked by Night-
sisters! He steps
In th d
Zl el Sk aha
and the water on :
i your secondary
ee. ck Jedi emerged from
out of the water and the water, =e
rush through the on the two floor
door on the right to switches to open
aid your ne the door on the left.
aes Pick up the llum
secre ne Y crystal in the hall
chamber, you can
see your partner
surrounded by
Nightsisters. Dash
to the control
console at the
and head down
the passage until
you're reunited
with your clone
troopers. A trooper
reports that they
chamber’s bottom were ambushed
left and activate it. and overwhelmed.
Complete the symbol-matching game to extend the bridge at Despite the
the room’s center, which connects both sides of the chamber. trooper's seemingly
broken spirit, you
command him
to soldier up and
get into a tight
formation so that the troops can cover your advance into the
compound.
Rush into the next chamber and engage the Nightsisters in
Loy-yed (om Mav -\ A eoM ole) (ellale MantelecMey Mm \Zole Lae (olat-m (cole) ol-eM ales) Cle cH)
As you fight the Nightsisters, grab the two Ilum crystals in the
chamber to replenish your health. Quickly destroy the several
waves of Nightsisters and reunite your trooper squadron.
Once you do, break all the orange tablets in the chamber to
find some Force orbs.
Once you're rejoined with your partner, you resume control
over the primary Jedi. Quickly fend off the attacking Night-
sisters and cross left over the bridge.
eee eee eee A )
STAR. WARS
== —
CLONE
WARS
Walk up to
the door on the
chamber's far right
and rendezvous
with your clone
troopers. The
troopers report that
they've detected
a high amount
of activity under-
ground. The door
on the far right will
lead you toward it
However, in order
to proceed, you
need to distract the
forces inside the
compound. Your
troopers agree to
provide cover fire.
JED! ALLIANCE
Go through the
door and up the
corridor. Stop to
destroy the tablets near the end, then enter the next chamber.
Before leaving the large chamber, explore the room's west
side. If you have one environmental Jedi and one combat Jedi,
use a Team Up Environment ability on the wall to reveal a Sith
holocron.
Activate the
small console near
the retracted bridge
and complete the
symbol-matching
minigame. When
you do, the bridge
extends across
the wide gap
and connects the
two sides of the
chamber. Dash
across the bridge
into the next large
chamber.
As you cross the
small walkway in
the next chamber,
an explosion from
below crumbles
the walkway
underneath your
feet. Follow the
Jedi action sequence prompts to safely navigate the falling
rubble, and dodge the booby traps along the walls. Upon
landing on the bottom of the tall chamber, you spy a pool
guarded by laser gates.
CC _——
As the secondary
ll Jedi, leap into the
pool and carefully
swim past the
blinking laser gates.
Wait for the lasers
to deactivate, then
quickly swim past
them. Once on the
other side, get out
of the water and
step onto one of
the floor switches. Once in place, take control of the primary
Jedi and swim past the laser gates to join your partner on the
second floor switch. The floor switches open a door on the
room's opposite side.
Swim back across
the small pool and
break the tablets
on the room's
other side, then go
through the newly
opened door. There
is an llum crystal
just right after
entering the room,
but don’t get it just
yet. Instead, wait
for the Nightsisters
to drop in from
above. When they
do, rush at them
and unleash your
‘saber combos.
Use Team Up
Combos to dispatch
them quickly. Grab
the Ilum crystal
midfight if you take
too much damage. After surviving the Nightsister ambush,
walk up to the door on the far left and stand on the floor
switches nearby to open it.
Rush down
the next hallway,
collecting the Ilum
crystal as you go.
When you reach
the next room—a
large coffin-filled
chamber—a pair
of Nightsisters
saunters in from
the opposite end.
Without warning,
they leap into
action! Destroy
the Nightsister
attackers, then
break the tablets in
the room's corners.
After collecting
the Force orbs,
hop down onto
the main floor of
the coffin-filled
chamber.
As soon as you
set foot on the
tower level, more
Nightsisters drop
in from above. As
you whittle their
numbers down,
also break the
tablets and small
spires on the
bottom floor to
collect more Force
The TV show and the Nintendo DS game are produced in
the same studio in Singapore.
Flip the two glowing switches near the room’s north wall to
open the door on the chamber’s upper level.
1M -¥-}o o}-[e ato)
to the chamber’s
higher level and
walk into the
newly opened
passageway. When
you do, a booby
trap is triggered
and the room
begins to transform
around you as
pillars jut out of the
walls, threatening to crush you!
Follow the onscreen prompts to successfully complete the
Jedi action sequence, and bound up and out of the booby-
trapped room. Once you're safely across the booby trapped
room, break the two tablets flanking the doorway and enter
the passage on the far wall.
Follow the
winding tunnel as
it leads deeper into
the compound. As
you go, break the
small spires lining
the walls to find
more Force orbs.
After making the
first turn, follow the
tunnel to its end,
where a fallen piece
(o)el-lolat-mo) (ele e-Malcele(-1aMelele] om OLt-M-M(-t-lagMOlom aa\Vicelalantclale
ability with two environmental Jedis to reveal a secret
chamber with a Sith holocron.
You emerge from the tunnel into a large chamber. As you
enter, you sense that there is something dark inside, but
before you can act, the Nightsister waiting high above the
ground unleashes a powerful Force blast at the ceiling!
Suddenly, the ceiling begins to crumble and give way. You try
to run, but the floor cracks under your feet and gives way. You
LF] | Me(1-) oN lalcom tul-Mear-ranlelsim col iavel-1 (el Mer-lare Mm UnlMeccl (ave mCcllomela}
top of you. The Nightsister, pleased with her work, laughs and
struts away. You're trapped.
—7 a
a
JED! ALLIANCE
The Nightsister
home planet
of Dathomir
proves as hostile
as the witches,
and the Jedi
find themselves
engaged in intense
confrontation.
Meanwhile, on
Christophsis, the
Council's investi-
gation leads farther
into the depths of
the planet's core.
As the two Jedi
prepare to infiltrate
stal-Meolanl rele Lalo]
on Christophsis,
Senator Amidala
departs with
the injured
Commander Rex.
The Jedi pair
decide to split up
with the droids,
allowing them
to venture to the
compound's main
computer. There,
hil-Melnol(ekmuelsl(omel ag
vital information.
he compoun
ed tag
looks like it extends much further. We
0 the hatinm of th
in this mission, you
play as R2-D2 and
C-3P0. There's no
need to choose a
Jedi pair.
As R2-D2, pass by the chatty battle droids and turn left up the
hall.
At the hall's end,
you're met by two
more battle droids
that confuse you
for a pair of new
configuration
droids and send
you into the room
behind them. In the
room, youre tasked
with configuring
fresh battle droids
and equipping
them for war. Once
you're alone in the
room, you contact
your Jedi Generals,
who suggest you
Fs leleietel Men -melselield
by configuring
them to be as least
threatening as
possible.
Break open the
crates in the room,
then begin your
task by approaching
the glowing console
on the left. Activate
the console and
initiate the R2-D2
minigame. Match
the colored notches
in the spinning
rings to the colored
slots on the outer ring to complete the minigame successfully.
After completing the R2-D2 minigame, a screen will flash
showing the required piece of equipment for the battle droids.
To sabotage them, use C-3PO to pick up useless items from the
bins on the far right wall that are comparable in size to the ones
onscreen; equip them on the droids. If the image is of a blaster
rifle, equip the droids with the broom (the item in the first bin
from the top). When the screen calls for a small blaster pistol,
equip them with the drum item. When the image calls for a
wrench, equip them with a spoon.
jz 2 :
ve heard that one before. Move it before | blast you! il
\c—_————mmmmeee@) cummed) = | comensnmmeememenctl
The only way to access the computer in the adjoining room
Ele maro)ame[-1mer-l0 lela) atm comcel| Mola Comola-Melm Cal Mi lolol molec 1G)
switches in front of the crystal console. C-3PO will automat-
ically step on the other pressure switch. This returns the
crystal to a light blue color, which indicates its temperature is
nominal. Immediately leave the pressure switch, and speed
into one of the four small lit alcoves on the room's sides. This
makes a panel retract and reveals a glowing console. Use the
glowing console to complete the R2-D2 minigame, then rush
back to the crystal console to raise the crystal’s temperature
The R2-D2 console minigame will keep restarting if
you fail. The C-3P0 part of the puzzle cannot fail, so
if C-3P0 attempts to pick up the wrong item, R2-D2
will complain until the correct item is chosen.
Plo Koon is Dave Filoni’s (the director of the TV show)
favorite Jedi.
After repeating
the process
three times and
sabotaging the
battle droids, the
pair of droids
that sent you into
the room come
storming back in
with a new task —
uiet! We've got something even a protocol droid
for you. iL ep sa
The bothersome
ll battle droids
escort you into
a temperature-
regulating room. In
order to regulate
the temperature
of the large crystal
in the room, you
must stand on the
two floor switches
in front of the
crystal. When your
battle droid escorts
leave you to your
new task, Senator
Amidala contacts
you in need of
information,
She requests
coordinates for a
safe landing spot
for Commander
Gree. In the
adjoining room is a
computer console
that R2-D2 can
use to find such
coordinates. Unfor-
tunately, you’re
tied up in this room
having to regulate
the crystal’s
temperature. If you
allow the crystal to
overheat, the battle droids outside will rush into the room and
fire at you.
before it turns red.
Do this four
times, one for
each of the four
alcoves in the
room, to open
Hilcmcelel@ciiteliare}
doors blocking the
entrance to the
adjoining room.
Break all the crates
in the room, grab
the Force orbs and
flum crystal, then dash into the adjoining room.
This R2 unit has been trouble ever since we met!
There's something wrong with his programming!
We thought we detected something in here.
Or rather, the R2 unit did!
I didn't want to come in here, but my counterpart
insisted! He ean be ever so stubborn!
responses to avoid becoming a pile of junk parts.
“We thought we detected something in here. Or rather, the
R2 unit did!”
“You're absolutely right! But he insisted something was
awry!”
“Please don’t! He was trying to remedy an error!
Otherwise the whole system would have overloaded”
Grab the Sith
iT] holocron in the
computer room,
then use the
computer console
to complete the
R2-D2 minigame.
PNiccimeelan fe) (-tiiale}
it, you’re able to
fele-lalmeiciar-lcole
Amidala’s request.
Exit the room, back
to the temperature-
regulating room
where you're
confronted by two
very irate battle
droids.
When they ask
why you weren't
at your post,
answer them with
ital-micoll te Uiare]
_— Sn a.)
STAR. WARS
erat Ak] teceremeell
CLONE
WARS
———
“He's no simple droid! Beneath those rusty dents is a truly
remarkable exemplar of engineering finesse.”
“R2-D2 detected a system malfunction! If he hadn't halted
a failing process, we'd have been vaporized!”
Satisfied with
your explanation,
the two battle
droids go back to
their post. Just
then, one of the
Jedi Generals
contacts you and
requests that you
open a factory door
to create an escape
route for him and
his partner. While accessing the computer earlier, you spied
another computer terminal nearby.
oe
After the message from the Jedi General, you
resume your adventure in a long hallway.
ine, just hurry. We're not sure how long we can hold
Head up the
ll hall and turn left
into the first small
alcove. Activate
the computer in
the alcove to grant
the Jedi’s request.
While accessing
the computer, you
also find plans for
a new Separatist
weapon! You report
your findings to the
Jedi Generals, then
to the Jedi Council
The Jedi Generals
send you to another
computer terminal
in case they need
further help. Follow
the hall up and
enter the room at
the end.
The room contains three colored consoles: one red, one
yellow, and one blue. When you tap on one of the three colors,
the console emits a high-, mid-, or low-pitched tone. Step
into the area with the three consoles and wait for the main
computer to emit the first set of tones. When they do, respond
by pressing on the colored consoles to match the tones
emitted by the main computer.
‘9
After completing
the lights and
sounds minigame,
the door at the
room’s far end will
open. Break the
crates in the room
before you go,
and grab the Sith lt il
holocron near the
center, Enter the
newly opened door
and roll north, into
the hall.
As you strut into
the next room, your
Jedi counterparts
are in another part
of the complex
being ambushed
by battle droids!
Suddenly, to make
matters worse,
you're being chased —
by a droid as well. pot tan, ee
You speed into the
next room and shut the hatch behind you.
Activate the
glowing console at
the room’s center.
This initiates an
R2-D2 lock puzzle.
Complete it quickly
and note the four
symbols at the
screen's bottom.
After completing
the puzzle as
R2-D2, you take
control of C-3PO.
As C-3PO, flip
the switches along
the wall in the
same order as
the symbols that
appeared after
completing the
R2-D2 minigame.
When you do, a
large machine
drops on the droids surrounding your Jedi friends, crushing
them into little droid pancakes.
Your Jedi friends are saved! You slowly travel down the next
hall and into a new chamber while the Jedi Generals infiltrate
deep into the compound.
Leuuueeseesd) j§.§ (suusemenemenesd
a
In the next
room, break the
containers to
collect more Force
orbs and an Ilum
crystal, then use the
felfos aleve meolantolelcig
at the room's far left
corner. Successfully
complete the
R2-D2 minigame
and the first red
light atop the far
door turns blue. As
C-3PO, activate the
glowing console
on the room's
far right corner
and successfully
complete the
symbol-matching
minigame. When
you do, the second
red light turns blue.
Continue switching back and forth between the two droids,
completing console minigames until all four red lights are blue
ETomtul-Me lolol mela lole.cm
The minigames increase in difficulty as you bounce
back and forth between them.
Your efforts
pay off, and the
Jedi pair press on
deeper into the
orlanielelelae Meaty
they speed along,
el rotate mel eller
as they go, they’re
interrupted by none
other than Count
Dooku! The Jedi
inform Dooku that
as they speak, the location of his secret weapon, the Separatist
Battle Station, is being sent to the Jedi Council.
The Jedi draw
their lightsabers,
but Dooku acts
quickly! He
distracts them
with a surge of
Sith lightning and
escapes....
There are 30 possible playable combinations of Jedi for
each mission.
STAR. WARS
a
CLONE
WARS
JED! ALLIANCE
The confrontation
with Dooku on
Christophsis
comes with the
horrific revelation
of the Separatist’s
latest weapon,
a battleship
weaponry system
powered by the
Force. With the
dissemination of
this information
across all Jedi
Council members,
the mission of the
Jedi on Dathomir
takes on a much
graver urgency.
Back on Dathomir,
the two Jedi sent to 3
investigate emerge atists are.
from their rubble ——
prison with only
a few bumps and
bruises.
As you recover
Liclanm ella
temporary tomb,
you receive a holo-
transmission from
VER im Colel-ilal-)
informs you about
the Force-powered
Separatist weapon.
Most frightening of all is Yoda’s sudden revelation that the
Nightsisters must be charging the crystals harvested from
Dathomir, Christophsis, and Rodia. Your mission is clear—stop
the Nightsisters!
You resume the mission on Dathomir with the Jedi
| you chose for the sixth mission. We chose Plo
Koon and Ahsoka Tano for the sixth mission, so we
assume control over them once again.
_——
2 RETURN TO DATHO
As the primary
Jedi, resume
your mission on
Dathomir by first
breaking all the
tablets nearby
late Mere) | (clout iarem calcd
Force orbs. Exit the
chamber through
the passageway on
the far wall.
In the next
chamber, a small
SS olganlicele) slag
squadron is
engaged with a
hulking rancor
beast. Rush up the
passage, breaking
tablets as you go,
and make a sharp
left at the corner.
The rancor beast
sees you and gives chase.
Follow the
. kee |] prompts for
the Jedi action
sequence as they
Eye) sll lene ele lel
the first two booby
traps. The rancor
crushes through
the wall spikes as
you speed down
the hall. Continue
dashing down
bit-mer-lalel-leelt ty
passageway as
the rancor beast
follows. Leap over
chasms and swing
across spikes
as you continue
following the Jedi
action sequence
prompts. When you
reach the chasm’s
opposite end, the
rancor beast fails to make it all the way across, and your lose
the bothersome beast.
i
RETURN TO DATHOMIR
Break the tablets
on the chasm’s
other side, then
tap on the glowing
switch by the door
to open it up.
Immediately
upon entering the
next room, you're
ambushed by a
group of Night-
sisters. Focus on
the dark Night-
sisters first, then
eliminate the red
Nightsisters. With
the foes eliminated,
step on the floor
switch on the
room's left side.
When you do, the
nearby door will
ES ife(-Me) ol-1ame-Tlel
your secondary
Jedi will automat-
ically leap onto the
FS (lelel-temelelelanc-ha3
and climb up to the
chamber’s second
level.
Nightsisters use a modified version of the lightsaber
design. The long swords have an additional two-prong
fork at the hilt. The Nightsisters also use a short-sword
variant.
As the primary
|] Jedi, walk into
the newly opened
room and step on
the floor switch on
the walkway’s right.
This slides open
Stil-me (olelm elm elt ig
partner, allowing
him or her access
into the upper level.
As the secondary
ll Jedi, run into the
room and flip
the first glowing
switch. When it
deactivates the
force field on the
level below, you
can run down the
walkway as the
primary Jedi and
flip the switch
on the bottom
level. Continue
switching back and
forth between the
two Jedi as you
folveyomiolge-Milclle ls)
and slowly move
forward.
When you reach
the walkway’s end,
leap from beam to
beam as they pop in and out of the wall, and storm across the
long chasm.
At the next
chasm, wait for the
pillars to jut out
of the ground. As
soon as they do,
leap onto the first
one and press the
glowing switch to
drop the force field
for your partner
above you. Then
use the next pillar
to jump across the chasm to safety.
Round the next
ll corner and jump
onto the ledge
high above you,
reuniting with your
partner. Wait for
the force fields
ahead to drop, then
carefully speed past
each one. When you
reach the end, you
bilse melee t-ilmel-le.4
in the main room
where the Night-
sisters ambushed
you. There are
iWon Eelge [sy o) [aval iare)
wheels that open
EMFIse [8 celal-Me lolol
at the center. This
time, step on the
two floor switches
on the room's
right side.
—
STAR. WARS
Se i
Rush onto the
bridge in the next
room and engage
the blue Night-
sisters, Destroy
them as you move
across all the
bridge's crossing
sections. Break
open the small
spires on the bridge
to find Force orbs
and two llum crystals. After defeating all the Nightsisters on
the bridge, turn left onto the left crossing section and step on
the two floor switches flanking the doorway. Dash through the
door when it opens, and storm deeper into the compound.
Make a left into
the next section of
the long winding
chamber. Follow the
walkway up, then
left again, breaking
spires as you go,
until you reach a
tall stepped wall.
Break the tablets
on both sides
of the wall, then
leap up the steps
until you're on the
chamber’s next
level. You emerge
back in the main
room once again,
but this time, the
second large wheel
lifts the final stone
door and reveals
a passage deeper
into the compound.
Enter the long, ribbed hallway.
@
Crush the Night-
sisters in the room,
then break open the
tablets and spires
nearby to collect
more Force orbs.
e Destroy the stone
< ll tablets and spires
as you rush up the
orange-hued hall,
and collect all the
Force orbs they
release. Follow
the hall to its end,
where you reach
a large chamber.
There, a group of
Nightsisters drops
in on you and
attacks! Fend off
the feisty sisters.
During battle, one
of the blue Night-
sisters unleashes
a Force attack on
you that sends you
bibgiaremelcelele iF
wall.
On the wall’s
other side, you find
yourself in a long
chamber with a
series of precarious
broken walkways
Stretching across
a long chasm. One
of the Nightsisters
struts into the
room with you and
challenges you to
a fight. She’s nota
part of your mission, yet, so instead you decide to leap across
the chasm.
Follow the onscreen Jedi action sequence prompts to leap
across the crumbling walkways. While you leap and swing
across, the Nightsister uses the Force to bring the rest of the
room crumbling down around you.
Upon reaching the chasm’s other side, a clone trooper
battalion drops in and provides cover fire from the Night-
sister's attacks!
Rush to the back
of the chamber
and activate the
glowing switch.
Over 200 concept art pieces were created for the game.
Some of this concept art can be unlocked and viewed in
the Extras menu.
Tr? The switch makes
7 ll two other switches
light up. When they
do, activate them
b oMe) sem cal-Melelelg
at the room’s rear.
Go through the
door into the next
chamber. Here,
you find Master
Luminara held in
stasis by the Force.
Meanwhile, small
PeuIELeM sleyemelomeltig
of the floor. The
only way to free
Master Luminara
is to attack the
glowing pillar while
your partner jumps
on one of the other
pillars.
Rush around the stasis pillars and strike the glowing pillars.
If they are surrounded by a red force field, move on to the next
glowing pillar.
After you destroy
all four pillars,
Master Luminara
is released and
falls to the ground.
When this happens,
the Nightsister
boss, Sai Sircu,
jumps down and
confronts you. The
Nightsister tempo-
rarily escapes while
you check to see if
Master Luminara is
okay.
After checking on
Master Luminara,
rush after the
cowardly Night-
sister. You finally
catch her, pinned
by your clone
troopers’ fire.
Engage her in battle
and use combos to
fill yourTeam Up
Combo meter. Once
the meter is full,
unleash aTeam Up
Combo to slice off
a huge chunk of her
health. Dodge her
Force blast, then
counter with quick
combos.
After taking a
bit of damage, Sai
Sircu flees again.
This time she cuts
the chains holding
up the chamber
door and slows
you down. On
the door’s other
side, Sai Sircu
sends a communi-
cation stating that
the crystals are
charged and ready
iColmte-latjelelam conta)
Devastation starship.
= O
JED! ALLIANCE
As the Jedi set
off to stop the
Separatist battle
cruiser, the
Devastation, Yoda
presses upon them
the urgency of
succeeding in their
mission. However,
unbeknownst to
anyone, the uneasy
alliance between
Dooku's Separatist
forces and the
Nightsisters takes
an unexpected turn. The game features a scene with the Jedi being chased by
After the crystals a rancor. The rancor is indigenous to Dathomir, the home
from the planets ‘ 2
Christophsis and of the Nightsisters.
Dathomir have
been installed into
the battle cruiser’s
main weapon
chamber, only the
Rodian crystals are
missing.
Sai Sircu knocks
Hal-Mer-ticieel melt le)
into a separate
chamber of the
Devastation’s
bridge and locks
them out. She
then redirects the
Devastation toward
Meanwhile,
back at the Jedi
Council chamber
on Coruscant, the
Council convenes
from across the
galaxy via holo-
communication.
Yoda, the only
one actually
in the Council
chamber, stresses
the importance of
stopping the Devas-
tation. The various
Jedi are paired
up and prepare to
launch an all-out
assault on the
Devastation. This is
their only hope....
In spite of the
Rodian crystals
being missing,
the Nightsister
is confident that
she can boost
the power of the
Dathomir crystals.
Lord Sidious
conveys his disappointment through the holo-communication
device, but Count Dooku is confident that the weapon is
actually more powerful than expected, despite the missing
crystals.
At this point, you take control of the first pair of
i Jedi. Throughout the mission, you will control the
Asajj Ventress suggests that they demonstrate the weapon's entire cast of Jedi by leading different pairs into
power to Lord Sidious. He likes the suggestion and orders battle.
Dooku to set course for Dathomir. While Ventress sets the
coordinates to the Nightsister home planet, Sai Sircu takes
exception to Sidious's suggested target and she quietly
sneaks away. As she does, she charges her Force powers, then
unleashes a Force blast on both Dooku and Ventress!
:
You arrive at the
Devastation via
Starfighter and rush
into the cruiser's
landing bay, where
you're greeted
by a battalion of
super battle droids!
Reflect their fire
back at them, or
deflect their blaster
fire away as you
approach them
and get within
‘saber range. After
destroying the
super battle droids,
a group of Magna
guards rushes
into battle. Take
them out with a
few quick strikes
of your ‘saber and
clear the hangar
bay of all enemies.
Before leaving
the hangar bay,
break all the
containers in it to
find some Force
orbs.
Run up to the
hangar’s far end and ll &
hop on the small is
platform along the
right wall. Press the
red button on the
platform, and ride
it up to the second
level. When you
reach the second
level, a group of
battle droids enter
through a nearby door. Rush the droids and chop them up.
Press the glowing consoles flanking the door along the far
wall, then head into the corridor. Grab the Ilum crystal as you
go, then enter the room at the hall's end, which houses two
large turrets and several droids.
Hold your position
ll and reflect the
turrets’ blaster fire
back at them. If you
can’t reflect the
turrets’ fire, then
sprint up to them
and destroy them
with the Force. After
demolishing the
turrets, turn your
attention to the
attacking droids.
Once the room is
clear of enemies,
crush open the
crates to collect
more Force orbs.
Flip the two switches
by the door at the
far end, then enter
the passage into the
new area.
In the next
corridor, approach
the red force field
Elite Meltr-lel(-Mial oy]
cutting through the
white beams next
to it.
Farther down
the next hall, there
is a camera droid
buzzing back and
forth, Wait for it to
turn around and
float away from
you, then rush into
the hall. Follow the
droid up the hall.
If the droid turns
around, hide behind
one of the walls
jutting out along
the corridor and let
it pass you by.
Pass the camera
droid and turn
right at the hall's
end. Enter the next
room and step on
the large elevator
at the center. Press
left, left, down, then down again on the screen to lower the
elevator to the proper floor and exit.
STAR. WARS
a
JED! ALLIANCE
In the next room,
you're greeted by
Asajj Ventress. To
defeat Ventress,
don’t engage her
directly. In fact,
your priority isn’t
Ventress but the
Foleime lee melee Gli
section of the ship.
When the battle
begins, destroy a
battle droid, then
Force Throw it at
Ventress to stun
her. While she is
stunned, run to
the bridge’s north
section and activate
one of the glowing
consoles. The
switch lowers the
biletol ano selecinre misled
of the power grid.
Destroy the power
grids by repeatedly
slashing them, then
return to the fight
against Ventress.
Step off the lift and enter the next hallway. Break the
containers as you storm up the hall, and collect the Force orbs
and llum crystal.
About halfway
up the hall, you're
attacked by several
buzz droids. Rush
the rotund robots
Flalematlamelllg
lightsaber through
them. Attack with
quick combos and
leap from droid
to droid as you
demolish them.
Rush right, into
the corridor from
where the droids
Eyeyel-s-lacte par Tare |
crack the containers
open. Collect more
Force orbs, then run
to the hall's end.
Repeat the process two more times for the other power
grids, and leave the hand-to-hand battle against Ventress to
your partner. Once all three power grids have been destroyed,
Ventress accidentally hints at a backup power grid elsewhere
on the ship.
Before you can
resume the battle
against Ventress,
Sai Sircu arrives
and attacks the
bald-headed
baddy!
Meanwhile,
elsewhere on the
ship, a second pair
of Jedi land on the
Devastation. As
the new primary
Jedi, attack the
Magna guards as
they rush into the
hangar. While you
engage the Magna
guards, a group of
battle droids opens
fire from a nearby
turret.
Either reflect the
turret's fire back at
it, or Force Throw
crates at it and
destroy it. Step on
the platform at the
hangar's north end
and ride it to the
top level.
Crush the battle droids on the second level, then activate the
two glowing switches along the north wall. A passage opens
up, granting you entry into the next corridor.
TRIVIA BOX
The game's original title was Day of the Nightsisters,
reference to LucasArt's classic Day of the Tentacle.
THE DEVASTATION
in the next hall, sever the white beam to bring down the red
force field. Creep up the corridor and hide behind the large
barrels to avoid being detected by the camera droid buzzing
by. Quickly defeat any buzz droids that appear, then press the
glowing button on the right wall. The camera droid buzzes
away, and the next red force field deactivates. Sneak past
another camera droid and turn right at the hall's end.
In the next room,
ll you find the ship's
reactor core. It is
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(olololecmlcr-lel tare male)
smaller rooms and
guarded by two
camera droids.
While avoiding
the camera droids,
dash into the right
corridor. Walk to the
end and tap on the
glowing console.
Complete the
symbol-matching
minigame to
partially activate
the console in the
reactor room.
Return to the
reactor room, but
this time, sneak
past the camera
droid on the left
and into the left
room. The console
in this room has
three levers. Pull
on them in the
following order—
left, middle, middle
so that the colors
above them match
what is displayed
on the wall. The console in the main reactor room lights up,
and the computer console becomes active.
ye aL)
Return to the
reactor room and
sneak past the
camera droids
again, toward the
main computer,
Activate the
computer to
overload the
reactor, then get
some cover behind
the large barricade
at the room’s rear.
in
|
When the reactor
explodes, it reveals
a passage behind
it. Defeat the battle
droids that spill
out of the passage,
then grab the Ilum
crystal on the
room's far right
corner. Break open
the crates nearby to
collect more Force
orbs, then saunter
into the passage.
Follow the corridor
to its end, collecting
more Force orbs as
ele me lomminl-lamel-1me)a)
the lift. Press right,
then down to move
the lift into position,
and enter the next
corridor.
JED! ALLIANCE
Like the recent
battle with
Ventress, during
the battle against
Dooku, the villain
is not your priority.
Instead, destroy
the six targeting
consoles on the
upper level. Avoid
direct combat with
Dooku—that is for
another episode.
Instead, destroy the
battle droids that
join the fight, and
throw them at the
Count.
While he is
stunned, jump up
to the higher level
Elateme (=< ceMelatcy
of the six glowing
consoles. Repeat
Walk to the hall’s
far end and enter
the room there. You
find Count Dooku
talking to Darth
Sidious via holo-
communication.
The traitorous Sith
Lords are angered
by Sai Sircu’s
betrayal. During
their discussion,
you hear Dooku
mention the battle
cruiser's new
target—Coruscant!
You rush in with
your ‘saber ready
for battle!
Walk up the the process five
corridor, breaking More times until
more containers as ll Six targeting
you go, and destroy consoles are
the buzz droidsin destroyed.
your way.
After you destroy the consoles, Sai Sircu joins the fight. She
hits you and Dooku with a powerful Force blast that knocks
you out. In the attack, Dooku flees and she gets away.
With the second
i} pair of Jedi
knocked uncon-
scious, the hopes
of the mission
rest on the third
pair of Jedi on the
Devastation. As
they land in the
hangar bay, they
are met by Magna
guards. As the new
primary Jedi, attack
the Magna guard
and dispatch them
quickly.
Rush through
the rear hangar
door into a large
storage room and
break open the
crates inside. Turn
left and walk past
the malfunctioning force fields. Wait for the fields to deactivate,
then rush past them. Grab the Ilum crystal on the left as you go.
Destroy the
droids at the hall’s
end and trundle
into the next section
of the hall. As you
enter, you can
sense a dark force
nearby. Follow the
hall to the bend and
turn right. Enter the
elevator room at the
hall's end and hop
on the lift. Press
left twice, then up
twice to reach your
destination. Get off
the lift.
In the next hall,
you're greeted by
several more buzz
droids. Instead
of staying and
fighting, however,
you sneak into
a ventilation
shaft. Follow the
onscreen Jedi
action sequence
prompts to leap
across the long
shaft and destroy
the droids on
the other side.
Continue following
the prompts to leap
from security droid to security droid. Climb up the tall shaft
and onto an entryway back into the facility.
Back inside the facility, you're met by a group of Magna
guards. Cut your way past them to the opposite side of the
large room. Break open the crates and collect the Ilum crystals
on the ground.
=f @
eR a JEDI ALLIANCE
CLONE
WARS
Run into the next
room and confront
Sai Sircu, There,
you find Sai Sircu
fel-inenl-romallelam-lele) Yc}
the ground atop
a tall ledge. She
greets you with
a Force blast that
almost knocks you
off your feet. She's
fitoaliave Colm ml oy-} calc)
and quickly attacks
from a platform
above you.
Between you and
her, there is a force
field that turns on
and off.
Along the room’s
sides, crates
periodically trickle
down the wall from
EMerela\-s'fel ml o\-11 6
When the battle
begins, use the
Force to throw
crates at Sai Sircu
while the force
field is not active.
The crates will hit
one of the four
supporting beams
olamalcime)i-lecolena melee}
destroy it.
Once she’s on
the ground, Sircu
begins attacking
you with direct
Force blasts. Dodge
her assaults and
instead attack
the large crystals
on the lower
level—they are
the source of Sai
Sircu's power.
Move clockwise or
counterclockwise
and attack each
crystal with your
‘saber.
After hitting all
four crystals, Sircu
is unable to focus
her Force energy
and is temporarily
stunned. Continue
stunning her until
her Health bar
appears and she
engages you in
‘saber battle.
Immediately
ll unleash aleam
Up Combo when
you engage her in
battle. After hitting
her with aTeam
Up Combo, back
away and let your
partner whittle her
down a bit. Join
your partner in
battle and begin
filling up yourTeam
Up Combo meter
again. Once it's full,
hit her again with
another Team Up
Combo.
Dretele Malis
attacks and
occasionally let
Mroltiger-lstul-ime(e)
some damage.
After a few more exchanges, Sai Sircu can take no more.
Dodge Sai Sircu’s Force blasts while you pepper her
platform with crates until you destroy all four support beams.
© =
The development team is truly multinational with over 15
countries represented.
Once she's
sustained too much
damage, Sai Sircu
backs away and
falls to her knees.
The energy beam
surrounds her and
slowly lifts her
into the air. The
Force energy flows
from her to the
four surrounding
crystals and quickly
amplifies!
Suddenly, ina
beam of light, Sai
Sircu is joined
with the Force...
permanently. The
Jedi all rush to their
cS cclailelalccie-w-lale|
escape the Devas-
tation just as the
large battle cruiser
explodes!
ft a
| a
a
The following secret Je
on how to unlock all pie
How to Get It Description
Unlocks bonus costume for Anakin
Unlocks bonus costume for Ahsoka
Unlocks bonus costume for Plo Koon
Unlocks bonus costume fr Kt isto
Unlocks bonus costume for Mace Windu
Unlocks bonus costume for Obi-Wan
Unlocks 2nd bonus costume for Anakin
Unlocks 2nd bonus costume for Obi-Wan
Unlock 2nd bonis woes for Aloka
Unlocks model of battle droid in the Extras screen
Unlocks model of buzz droid in the Extras screen
Unlocks model of super buzz droid in the Extras screen
Urilocks model of Ziro the Hutt in the Extras screen
Unlocks model of camera droid in the Extras screen
Unlocks model of Luminara in the Extras screen
Unlocks model of Magna guard in the Extras screen
Livaek tunnel inst celia teense scree
Unlocks model of Darth Sidious in the Extras screen
Unlocks model of Commander Cody in the Extras screen
Unlocks model of the gunship in the Extras screen
Unlocks model of Nightsister 1 in the Extras screen
Unlocks model of Nightsister 2 in the Extras screen
Unlocks model of boss miner droid in the Extras screen
Unlocks model of Padmé Amidala in the Extras screen
Uniocksnnlelof rancor nthe tarasteraen
Unlocks model of Sai Sircu in the Extras screen
Unlocks model of Count Dooku in the Extras screen
Unlocks model of Ahsoka Tano in the Extras screen
Unlocks model of Anakin Skywalker in the Extras screen
Unlocks model of C-3P0 in the Extras screen
Unlocks model of R2-D2 in the Extras screen
Unlocks model of Mace Windu in the Extras screen
Unlocks model of Plo Koon in the Extras screen
Unlocks model of Kit Fisto in the Extras screen
Unlocks model of Obi-Wan Kenobi in the Extras screen
Unlocks model of a clone in the Extras screen
Unlocks Satewarl2 conesrtatt Wihe Brad scteen
(lacks Salananid Gunceqtart hithe Dares eoTsen
Uafoeks Conecant? concept arin ehres rb
Unlocks Coruscant 1 concept art in the Extras screen
Unlocks Christophsis 3 concept art in the Extras screen
Unlocks Dathomird concept ertin the Extras screen
Uskaced Chnienaphais cones alt acta Bares scan
Unlocks Dathomir 10 concept art in the Bares screen
(Se
Unlocks Sedawan 1 concept art in the Extras screen
Unlocks Sedawan 3 concept art in the Extras screen
Coruscant 4 concept art in the Extras screen
How to Get It Description
efeat 100 total enemies in Christophsis Mission 1
Defeat 100 total enemies in Dathomic Mission 1
Complete Chrstophsis Mission 1
Complete Dathomir Mission 1
Christophsis Mission 2
omplete Dathomir Mission 2
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Unlocks Nightsister transport ship concept art in the Extras screen
Unlocks Concept Art 2 in the Extras screen
Finish Rodia Mission 1 without picking up any items Unlocks Concept Art 16 in the Extras screen
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Finish Christophsis Mission 1 without picking up any items
Finish Dathomir Mission 1 without picking up any items
Finish Dathomir Mission 2 without picking up any items
Finish Devastation without picking up any items
Chanda Sadie tithont icing’ all your healt
Complete Rodia Mission 1 without losing all your health
Cosibits Coiiecant Mpesion ivahode lasing al your ehith
Complete Christophsis Mission 1 without Ising all your health
Complete Dathomir Mission 1 without losing all your health
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Complete Christophsis Mission 2 without losing all your health
Complete Dathomir Mission 2 without losing all your health
[Sats Sinan aio lessoy ol your cath
Complete Rodia Mission 1 with all pairings
Complete Coruscant Mission 1 with all pairings Fane
Complete Rodia Mission 2 with al pairings aslo Cofics PATE i Sa Esa cTAEN An TNL SIRE EE SP
Complete Christophsis Mission 1 with all pairings IS “s
Complete Dathomir Mission 1 witha pairings
Complete Christophsis Mission 2 with all pairings
Coniplets Dathonair Mion Zeit Bl paving FUsiocks ConeeetAr ota Thales steer sei Hawt ee
Complete Devastation with all pairings [Unlocks Devastation 2conceptartintheExtrasscreen
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Defeat all enemies in Sedawan Unlock Super Enemies tweak in the Extras screen. Your enemies will be stronger.
Defeat all anémies tn Hodia Mission'l Unlock Super Lightsaber tweak in the Extras screen. Your lightsaber will be more
powerful.
Nolectail enemies in Cordecant Wesson Unlock Super Team Up Combat tweak in the Extras screen. Double the rate you
acquire Force energy.
Defect all enemiexin Hodia Messin? ee Super Block tweak in the Extras screen. Double the stopping power of your
Defeat all enemies in Christophsis Mission 1 Ralpce Soret Force Attack tweak in the Extras screen. A single Force attack defeats
Unlock Auto Laser Deflect tweak in the Extras screen. Automatically deflect lasers
back at their source.
Defeat all enemies in Christophsis Mission 2 area ane Chain tweak in the Extras screen. You'll have more time to continue
Defeat all enemies in Dathomir Mission 1
Detcetallenemies in Dathomir Mission 2 Unlock Health Restore tweak in the Extras screen. Instantly recover all your health
after combat.
Hates nkanenuas in Luvacthtion ee tweak in the Extras screen. You're immune to all but the Power
STAR. WARS
JED! ALLIANCE
SN INOS
Also|covers Jedi Alliance™)
for/Nintendo|DS™!
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