Also covers Lightsaber Duels™ ae -_ rv yo for) Wii™! aS Ty j +\ rR WA TEE TH ————=—St GEONE WARS, PRIMA; OFFICIAL GAME GUIDE Ms y : = ae e. For Nintendo 0S. \ —" JEDI ALLIANCE, ee ee LucasArts and the LucasArts logo arks of Lucasfilm Ltd. © 2008 ————. emery - Lucasfilm Entertainment Company isfilmLtd)oIM as indicated. Allrights reserved BN 978-0-7615-6132-3 12: . TTI BASED ON A GAME ™ RATED BY THE ww.pegi.info ESRB 1s | The Prima Games logo is a registered trademark of Random House, Inc., registered 9 "780761"561323 o""50694'29884"" 9 FRUGUMCUS SCONE UCI UIUC IE OUEST Se Rn Stic RCCL Lud US. $19.99 Can. $22.95 UK £12.99 of Random House, Inc., registered in the United States. LUCASAK > = Pprimagames.com® EVERYONE 10 O =~. a JiZiDU ALLUALNE PRIMATOFFICIALYGAME (GUIDE Paeliemertitay __ An Imprint of Random House. fnc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames. com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is an imprint of Random House, Inc. ‘© 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from LucasArts, a division of Lucasfilm Entertainment Company Ltd. Senior Product Manager: Donato Tica Associate Product Manager: John Browning Manufacturing: Stephanie Sanchez Design & Layout: Calibre Grafix Acknowledgements Vince Kudirka, Gavin Leung, Stephen Ervin. Rebecca Aghakhan-Mooshiabad, Cai Jiahui. All other trademarks are the property of their respective owners. Please be advised that the ESRB Ratings icons, “EC? “E7* “E10+2° “T,” “M.” “AO? and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB. please visit www.esrb.org. For permission to use the Ratings icons. please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book: nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/ or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 978-0-7615-6132-3 Library of Congress Catalog Card Number: 2008937618 Printed in the United States of America 08 09 10 11 LL 10987654321 Return to Rodia........... Christophsis Dathomir.. Return to Christophsis. Return to Dathomi The Devastation... Unlockables Fernando “Red Star” Bueno (aka dukkhah) has been a gamer since opening his first Atari, and has been writing creatively since his early years in high school. During college he combined his loves for gaming and writing and began freelancing for popular gaming websites. The San Diego native found his way to Northern California shortly after high w | school. After graduating from the University of Californi: Davis. with a dual degree in English and art history. he was able to land a job as an editor for Prima Games. Though happy with his position as an editor, his life called him to Las Vegas where he now resides. During the move to Nevada, he also made the move to author and has since written a number of game books, including Naruto Uzumaki Chronicles 2, Prince of Persia: Two Thrones. Fight Night Round 3, and Stubbs the Zombie. In his time off he enjoys the works of Hermann Hesse, Johann Van Goethe, Franz Kafka, and EGM. When not writing for Prima. he continues to work on his craft as a poet. We want to hear from you! E-mail comments and feedback to fbueno(@primagames.com. STAR. WARS a CLONE WARS JED! ALLIANCE JED! AMLIANCE. a“ Touch the Touch * Screen) The Clone Wars rage across the entire galaxy! The forces of the Republic, led by the valiant Jedi Knights, must defend against Count Dooku, General Grievous, and the Separatist Army. When a cargo of precious lightsaber crystals is mysteriously Notes may not enhance your abilities or experience, hijacked, Anakin Skywalker and his new Padawan, Ahsoka but they will provide information on the game or the Tano, are sent to recover it. What begins as a routine inves- book. You can live without these, but if you thirst for tigation leads to a test of will for the fearless Jedi. Anakin, knowledge, read them! Ahsoka, and eventually Jedi Masters Obi-Wan Kenobi, Mace Windu, Plo Kloon, and Kit Fisto must band together to face a terrifying new enemy. The Jedi must combine their individual powers in new ways to overcome a sinister force that can match their skills with the lightsaber and even the Force! The future of the entire Republic is at stake...will our heroes prevail? GAME OVERVIEW At the start of each mission, you choose two Jedi from a selection of six. The pairing of the Jedi gives you access to abilities that are unique to each Jedi team. Using this combination of the Jedis’ unique abilities, you battle through nine action-packed levels that feature innovative, stylus-based combat, unique environments, Jedi These sidebars are for true Star Wars fans. Each trivia Master-level puzzles, and several different types of minigames! box contains little bits of info on the Jedi Alliance plot, game, and the people who made it! ) THE. CAST CY THE JEDI ORDER The following section details all the playable characters in Jedi Alliance. Qos q 4 sal =, pt &< | a Vitals Allegiance: The Republic Rank: Commander Class: Padawan Species: Togruta Height: 1.61 Force Power: Environmental Combo Attacks Combo AIstHit 2ndHit 3rdHit 4th Hit [JediCombot | Mid] Mid | High__| [JediCombos [mid [mid [Mid tow a Ans’ 1 id AnsokaCombo4 | High || Low [ansoka Combos [tow [High | Mid | Once you've stunned a melee enemy, you can execute a combo by performing a variety of high, mid, and low attacks. j Bio AhsokaTano is Anakin’s Padawan, and like her master, she is both highly skilled and overly enthusiastic. She is strong with the Force and is empathetic toward others. oni aK SKYWALKER = PLO KOON = MACE WNDU Satay — j [ose wan; Kena toi yi as = ng \} i re 1} ee JED! ALLIANCE CLONE a WARS" Vitals Allegiance: The Republic Rank: General Class: Jedi Knight Species: Human Height: 1.88 Force Power: Combat Combo Attacks 2 Combo Ist Hit 2nd Hit 3rd Hit 4th Hit é . 7 Fiediconbor [Mad | Mid | High | Hah | Fesicombo2 | tow | tow | tow | Mid _| [esiGonbos [Ma wis] [tow | Fvesiconos | Mid | wid | wid | Hig _] eiconbos [igh [High | ign [id | FanekinCombor | Mid tow | High | Low | FanekinComo2 | low [law] id [ah] Fanekincombo3 [tow | _wigh [Mid] tow | Farin Combo | —vigh [ig [wig [wis] Fanekincombos | ish | wid] Low | wid | Bio Anakin is a powerful but impetuous Jedi Knight and general. His skills are highly respected by the Jedi Council, but some worry about his , unpredictable behavior. 4 : Sele CTOUTrI PLOLKOON Ct MACE WNDU rm O A a: } ANAKIN SKPYYALKER a _ Vitals Allegiance: The Republic Rank: High General Class: Jedi Knight Species: Nautolan Height: 1.96 Force Power: Environmental Combo Attacks Combo Ast Hit 2ndHit S3rdHit 4th Hit FT A Fedicombo2 [tow | Low _| [edicontos | ma] a Fisto Combo 3 tow | 4 [rsoconbos [wis | a ion | Fisto Combo 5 Bio Kit Fisto is a natural warrior. Equally comfortable fighting on land and in water, he is known for his trademark smile that shows he relishes every moment of battle. BaKN SKIER = ‘WHSOKE TANO = PHO) KOON = Fucr unou ISELE CTAOUTEIT STAR WARS [Sy — CLONE WARS JED! ALLIANCE Vitals Allegiance: The Republic Rank: General Class: Jedi Master Species: Human Height: 1.8 Force Power: Combat Combo Attacks Combo Ist Hit 2ndHit 3rd Hit 4th Hit Fusdiconbor | Ms | Md | igh | High | [esiconbos [Maw [tow] Fesiconbos | mis] wid | mid] Hoh _] [eciconos [igh Wig [igh i] FwindsCantoz [tow [tow Wah Mid windy ombo2 | Wigh | —wia_| Mid] Hi _| [wind Combo [Mid High [Woh tow] Fwingu contos | igh | wid | tow | Mid | Bio Mace Windu is the cool head of the Jedi Council. Mace always seems to have the weight of the galaxy on his shoulders. In truth, he is constantly pondering the depths of the Force. Vitals Allegiance: The Republic Rank: General Class: Jedi Master Species: Human , Height: 1.8 f Force Power: Combat Combo Attacks Combo Ist Hit 2ndHit 3rdHit 4th Hit HeciConbot [Md | Md Nigh [High | Ce a A FieciConbos | Mid | Mid wid] Hah | [sediGonbos | ¥igk | Wigh[_ gh wid] [ouewenonboz |_wd | High] Won | Obi-Wan Combos | High [High [tow Obi: Wan Combo 5 Mid Bio Obi-Wan is a seasoned and compas- sionate warrior and general. His principles and charm make him a natural leader. ‘WHSOKE TANO = #0 KOON = Eiasce win = Exmnsto. = SELECTIOUTEY STAR. WARS aa CLONE WARS JED! ALLIANCE Vitals Allegiance: The Republic Rank: General At various points in the game, you will Class: Lifetime member of the Jedi Council also control droids C-3P0 and R2-D2. R2-D2 is skilled in zapping droids and tapping security consoles, while C-3P0 Height: 1.88 uses his renowned translation abilities Force Power: Environmental and quick thinking to confuse and irritate the opposition. Species: Kel Dor Combo 1st Hit 2nd Hit Plo Koon is a high-ranking general of the grand army of the Republic. He has Jedi Combo 1 | Mid | Mid __| a strong sense of justice and is highly Jedi Combo 2 | tow | tow | skilled in hand-to-hand fighting with his JediCombo3 | Mid | Mid _| lightsaber. Jedi Combo 4 |__Mid_ | Mid_| Jedi Combo 5 ae aaa Toa Koon Combo 2 a a = — KeonConbo3 | mia __| tow | = | 3rd Hit Bio Combo Attacks 4th Hit TO BAS Se KITIFISTO = Move the stylus on the lower touch screen to move Neltimestle-(oclm a that direction. Tap on the indicators with your stylus to jump to that location. Walk over an item to automatically collect and use it. Items include heaith-restoring lum crystals and Force orbs, which replenish and add Force power. To collect Force orbs, gather them after breaking destructible containers scattered throughout the levels. E WAY OF THE SABER eo THE WAY OF THE SABER Certain objects will glow to indicate that you can interact with them. Tap on glowing objects with your stylus to perform context-sensitive actions. Some interactive objects can only be found by using the Force (@ or @) COMBAT ACTIONS Upon encountering an enemy, you will automatically draw your lightsaber. At that point, you can engage the foe by tapping on them with your stylus. AfoMeltt-laler-\e(-Micelag} combat, simply tap anywhere on the screen behind you. Tap high, mid, or low on an enemy with your stylus to perform rapid attacks with your lightsaber. Some enemies will block these attacks until they are stunned F-Talemer-lamelal hy be damaged by performing combo strikes. — a) STAR. WARS CLONE gab! ALLIANCE Melee enemies will block your rapid attacks until you breach their defense. In order to breach a melee enemy's defense, you must push them backward by skillfully executing rapid attacks before they have the chance to attack you. Once an enemy is leaning backward, they can be stunned by performing a few more well-timed rapid attacks. Melee enemies are those that can attack you with melee strikes, Droids, for example, are not melee enemies. Nightsisters are. When fighting melee enemies, you may end up in a Lightsaber Lock with them. Quickly tap anywhere on the screen with your stylus to push the enemy backward to win the lock and prevent your Jedi from taking damage. Tap on the enemy your partner is currently fighting to automatically join in the battle. © To perform a powerful counter- strike, tap on your Jedi at the moment they are hit by a melee attack. Your Jedi will Fell celanr-livercling block all attacks as long as they aren't stunned or currently attacking an enemy. However, your Jedi’s Defense meter will deplete every time an autoblock is performed. Tap on your Jedi as they are about to be hit by a ranged Elitle SReilaal’ back to its source. Hold @ or @) and tap on an enemy droid with your stylus to perform a Force Push. You can only perform this attack when you are not currently engaged with an enemy and when there is a glow around the intended target. When your Force meter is full, hold your stylus on an enemy to perform an extremely powerful Team Up Combo. Each time you complete a mission using the same team of Jedi, their bond will strengthen and their Force meter will increase by one segment. The larger your Force meter, the more powerful your Team Up Combos will become, but you must have a full Force meter to use this action, and performing it will use all of your Force power. At specific points within each mission, there are areas that can only be accessed with the right team of Jedi. Each Jedi is strong in a specific part of the Force, and combining these different strengths will yield varying results. Use the stylus to trace the patterns that appear onscreen in the direction of the moving cursor. Touch the correct symbol with the stylus and drag it to its matching location when it is the correct color; avoid the other symbols when doing this. To cut a door open, tap on it with your stylus and draw the pattern that appears. With your stylus, tap on the white circle in the screen's center to extend R2-D2's folcolare rm inicelele | sm Ui-d openings in each ring. STAR. WARS aS Re) 5 WARS JED! ALLIANCE Deep in the far reaches of space, a Jedi cargo ship is under fire. Jedi Master Luminara watches over the cargo as a group of buzz droids cut into the hull and grant an invading ship access to the Jedi transport vessel. As the invading ship boards the Jedi cargo vessel, Master Luminara steps to the front of her clone troops’ line with her ‘saber raised and ready for combat. Just then, a mysterious figure disembarks the invading ship. It’s a Nightsister.... TRIVIA BOX The opening sequence pays homage to the opening shot in Star Wars: Episode 4—A New Hope. Cr) 7A LONG TIME AGO... THE SEDAWAN Amidst the turbulence of the Clone Wars years, the Jedi Council receives a distress call from one of its ships, under attack from an unknown enemy. The holo-projection of the clone trooper reports that the ship was overwhelmed, and the stormtroopers could not fend off the invaders. yNelerolgeliare i co) Master Kenobi, the ship, the Sedawan, was carrying a load of lightsaber crystals from Hum. Just as the trooper finishes reporting, the holo-image is interrupted by a flash of a lightsaber cutting across the trooper’s gun. Whoever hijacked the Sedawan and stole the crystals is skilled with the ‘saber. Anakin suspects it is Count Dooku, but there is only one Area Comino mel lem inate (liom SELECTpOUIEI qh Select your two Jedi and proceed. For the first level, we've selected Anakin Skywalker as our primary Jedi and Ahsoka Tano as his partner. Storm into the corridor ahead and smash through the crates lining the sides of the hall. Go As you approach the Sedawan on a starfighter, the ship’s hull looks surprisingly clean from the outside. Still, you can sense that Master Luminara is in great danger. You land in the Sedawan’s hangar bay with your partner in tow. Walk up to the two crates in the hangar's top left corner and break them open with a few quick ‘saber slashes. Near the hangar’s bottom right corner are two more crates. Crack them open, then approach the door on the room’s north side. Tap on the blue ll arrows just in front of the door and Velen (-t-JeMelalvomanl-3 raised area. Lead your partner to the door and activate the glowing door switches by tapping on them. through the door at the hall’s far end and enter a shorter, more narrow corridor with red walkways. As soon as you enter, a reli me|cele) eels buzz droids comes ire) itaye mele) ae) ar-1a) adjacent hallway. Rush the droids Elaremelivinre(-myelels ‘saber into their Evanntelem Mt) om ixelan) droid to droid, assisting your partner as you destroy all droids in the hall. After demolishing the first wave of droids, a second wave will rush out from the hall. Finish them oli mee late m (tl-Me ele] ar-1a the hall's end will The next area is a large wide-open icclelpim Vitam Mlelare) winding walkway. On the walkway’s opposite side are several more buzz droids. Either deflect their blaster fire back at them from your position, or leap across the walkway to destroy them with several ‘saber strikes. Follow the ‘walkway to the room's northwest corner. Grab the green llum crystal there, then use your Force abilities to open the cracked hatch nearby. Proceed through the hatch into the next area. = a.) JED! ALLIANCE. The next room is even larger than the previous one. It has several interconnecting walkways with feswiclmr-lalemeleye\-1g levels. Follow the walkway left, then Ulgamare lal meyelcom tal) second catwalk (the first is broken). On the catwalk is a small glowing console. Activate it and your partner will automatically speed by and step onto the a small platform to your fare|aremiaremelt-lacelana raises your partner to the second-level walkway, where you then take control of your partner. As the second Jedi, rush up the second-level walkway toward the next glowing console. Activate the console to lower the platform on your right to the lower level Once the other platform is lowered, you regain control of the primary Jedi. Backtrack to the walkway along the far left wall and make a right. Follow it to the room’s north end and make ETavelaarclmafe lal melal Com caremealixe Rerolaar-Letlare Mer-1ay 7-1 emo) oom Ul) lowered platform and take it up to the second level, where you reunite with your partner. Follow the walkway left, then right to the next hatch. Dash through the doorway into the next room, where several battle droids are going about their business. Take your lightsaber and cut through the rickety droids to clear the room. On the room's opposite side is FM [ole to Molelol a Approach it and initiate the door- cutting minigame. Carefully slice through the door in a clockwise motion, making as close to a perfect circle as possible. If you do so without straying too far from the prompt on the top screen, the door will open. In the next hall, cut through crates and cylinders lining the walls and collect the Force orbs they release. Enter the bridge at the hall's end. Co) E> eee ee The Sedawan is a tuned-up version of the Rebel blockade runner. Upon reaching the bridge, you arrive just in time to find that all the escape pods have been jettisoned. Unfortunately, the pods’ destinations have been erased from the computer along with the onboard computer memory! Just then, a@ woman clad in red and toting a red ‘saber enters the bridge. You leap toward her with your lightsaber drawn, but she's too fast. A quick wave of her ‘saber sends you and your partner flying backward into the bridge's computers. And just as quickly as she arrived, she disappears back through the hatch through which she entered. Follow the mysterious woman through the hatch into the next corridor. As you go, the corridor erupts in a series of explosions behind you. The fires threaten to spread to the entire ship unless you find a way to contain them. Rush through the corridor into the next room and immediately pick up the lium crystal on the right. Inside the room is another rel fonwilare meelan elelcclm console. Use it and engage the falling symbol minigame Slide the matching symbols into place, and the hatch slams shut behind you, containing the fires to just that corridor. Exit through the doors on the room's left side and you'll enter a Jedi action sequence. The next room is ablaze as the core explodes. Follow the prompts from the Jedi action sequence, and draw an upward diagonal line to leap across the bFli flare Me (leary While in midair, draw a curved line to slash through the crumbling walkways. Finally, draw one more curved line to grab the falling walkway and swing i colte) (eel gelelare mm (ole) reunite with your partner—who leapt Elitcr-le Me) melt beer-larel you speed off, away from the crumbling room. STAR. WARS a CLONE WARS Draw one more curved line to leap across the large gap in the room, and land on the far walkway. Dash lilac imincme(elelg into the large room with two turrets. JED! ALLIANCE Step out into the room’s center, where the turrets’ fires cross. Either deflect their fire back at them or rush the turrets, allowing your ‘saber to block the fire as you go, then cut through the turrets’ armor. After destroying the two turrets, walk to the door at the room's bottom left corner. . a Use your Force powers on the blue locking mechanism olamiat-male ll a-lare! open the door in the turret room's bottom left corner. Speed into the corridor and follow it until you find a Sith holocron. Pick it up, then continue to the hall's end. The hall leads to a large cargo bay guarded by several battle droids. Cut through the small battalion of battle droids and engage the group of buzz droids as they rush in from the right. If you haven't destroyed all the battle droids before the buzz droids arrive, leave the remaining battle droids to your partner while you handle the pesky buzz droids. Hold your position near the center of the cargo bay and fend off the second and third waves of buzz droids before they can inflict any After you clear the bay of all enemies, a door at the bay's top left corner slides open. Break open the small crates in the far left corner of the lower level and collect the Force orbs inside. Leap atop the large crates in the room's north side and hop onto the higher level. Follow the top walkway left, past the open door, and around the corner into a small room. Pick up the lum crystal inside, then backtrack from the room toward the door that opened after you defeated all the droids on the lower level. Break open the cylinder in the corridor, then rush into the next room. A camera droid patrols the next room. If alerted, the droid will call some battle droids to stop intruders. Wait for the camera droid to fly by, then rush behind it into the small room on the right. Inside the room is a glowing console. Activate the console and successfully complete the falling symbol minigame to bypass the console’s security. Activate the console a second time to power up the crane system in the room outside, where the camera droid patrols. Rush back out into the main room and once again wait for the camera droid to zip by. When it does, head to the room's bottom right corner and activate the glowing console there. This sends the large hanging crate zipping down the room, crashing through the camera droid and busting open the hatch at the end. Dash into the next room and crush the crates in the corner. Grab the Force orbs they release and pick up the Ilum crystal at the room’s far end. Turn left into the long corridor with the orange ribbing. Follow it to the end, breaking the crates as you go. Turn left at the hall's end and enter the hangar. Upon entering the hangar, you catch the mysterious lady in red as she boards her ship. She attempts to slow you down by unleashing two of her Nightsisters on you and your partner! Engage the Nightsisters in battle. Use a series of high, mid, and low attacks to assault and deflect the Nightsister’s attacks. While you engage one sister, your partner will engage the other, so concentrate on your opponent. If you engage in a Lightsaber Lock, rapidly tap on your enemy to break the lock, then follow it up with a four-hit combo to inflict major damage. If your partner finishes her opponent before you defeat yours, she'll come to your aid. UseTeam Up Combos and your Jedi’s special combos to defeat the first pair of Nightsisters. Box The Nightsisters were first referenced in the made-for-TV movie Ewoks: The Battle for Endor. After defeating the first pair of Nightsisters, a second pair attempts to ambush you. Defeat them as you did the first pair to clean the Sedawan of enemy invaders. Though you defeated the Nightsisters, the mysterious woman ilamecte Mant-lar-le[-\em Ce} get away. With your mission complete, there is only one thing left to do. Report to the Jedi Council. wy ey During their investigation on the Sedawan, the BI-fol collate Mare) trace of its cargo of lightsaber crystals. Instead, they were attacked by a mysterious female who eluded capture, Determined to find their assailant, the Jedi are now heading to the planet Rodia. They report back to the Council that the mysterious woman was strong in the ways of the Force. VER im (oler-] is familiar with the woman. She is a Nightsister, and that troubles him deeply. The Jedi report that though the crystals were nowhere to be found, they suspect that they were ejected in the Sedawan’‘s escape pods. The Rodia... © ao JED! ALLIANCE investigating Jedi managed to attach a tracking device to the Nightsister's ship as she fled, but the signal was lost after she touched down on Rodia. In the meantime, Yoda also suggests that the Jedi search closer to home as well as inspecting For the second mission, we've selected Obi-Wan Kenobi and his former Padawan, Anakin Skywalker. You speed toward the Rodian city in eltim (r-larseleeacille} and prepare for landing. Unfortu- nately, someone has been alerted to your approach and quickly activates the city’s dome energy shield. Your A-wing crashes into it just as the dome rises over the city, but your Jedi skills are far too powerful. Just as your ship explodes, you and your partner leap off the ship and free-fall into the city! |ATION ON THE SEDAWA Meanwhile, the gunship that was escorting you barely manages to escape the dome. Upon your landing inside the city, your clone comrade Cody contacts you. He can't get through the dome shield. ia celtim (relele els going to take the Rodian city, you must first destroy the shield generator. A BOX es. And search closer to home we must. A possible ll ae - on't you worry, Cody. Shield generators are my = SELECT/OUTEIM Select a pair of Jedi to proceed. The Devastation battleship is the sister ship to the Malevolence, as featured in the TV shows. Walk left toward the brown crates and smash them open to grab a few Force orbs. Turn around and walk right, then make a left at the corner. As you walk up the narrow walkway, a group of battle droids storms out of the door ahead and opens fire! Rush the droids and slash them to bits. After destroying the first wave, backtrack down the walkway to engage the second wave. Help your partner cut them apart, then finish off the final group of droids by the door at the walkway’s far end. Activate the two glowing panels near the door to open it. Before entering the door, your partner expresses some concern over what may lay ahead. Inside, the large room is separated by a large pool with a submarine floating in the water. Guide your primary Jedi down to the crate in the bottom right corner Flale Meig-(e. a] aol ol-10 Take the Force orbs, then dive into the water on your left. Swim across the pool to the room's other side and hop out of the water. Break open the next crate and cylinder nearby to find an lum crystal, then activate the glowing console. This lowers a platform near your partner, and he automatically hops on. The platform rises and carries your partner over a small wall and drops him on the other side, near another glowing console. LA As the second ll Jedi, activate the felteyWiinre meelarel (om This time, instead of moving a folElacolgaamcom oy(e.au lo} your partner, the console activates a ie TeetcMantelelacim carla lifts the submarine out of the water. Luckily, the submarine clears a swimming lane deeper into the room where your partner awaits. Hop back into the water and swim under the sub, to the room's north side. Climb out of the water and approach the glowing console at the room’s far north end. Activate it and the room's shutters automat- ically lock down! The room goes pitch- black, and the large submarine swings around to reveal a blaster turret! As soon as the turret comes online, your partner ducks behind the pillar on the left. Follow his lead and take cover behind the pillar on the right. Stay behind the pillar as the turret opens fire. When it does, the turret will fire a continuous beam and swing around the room. When the beam swings to your side of the room, your pillar will block it, keeping you safe. Wait for the turret to cease firing, then rush out from behind your cover and slash at the turret’s barrel. When you do, your partner will leap out from his cover and deliver a follow-up blow. Sprint back behind the pillar before the turret opens fire again. Repeat this two more times to defeat the turret. STAR WARS JED! ALLIANCE CLONE WARS After destroying the turret, a feleclacelgaam-ianlel-ie(o(<1e) into the north wall fol ce)ey-mcomelcelelare| level. With the bridge clear, walk over to the control console near the bridge’s center and activate it. Match the falling symbols to the three located at the screen's corners, and the dome shields first generator begins Step on the to fail. platform and activate the ellen aiare meelniacel| console. This lifts the platform back up to the second level. Break the crates nearby to grab more Force orbs, then follow the walkway right as it leads to an ornate doorway. Go through this door to exit the submarine room. Your antics don’t go unnoticed. Suddenly, a pair of turrets opens fire on you from the other side of iu-Beslinecelliiem You duck behind the console, just in time to avoid being hit, but now you're pinned! Follow the Jedi action sequence prompts as they appear on the bottom screen to leap across the canyon and slash the turret cannons off. After destroying il yr the turrets, follow the final prompt to hop down onto a small patch of grass below. Outside you are greeted by a group of battle droids and some super battle droids! Head toward the droids and cut through them with quick ‘saber strikes. If their blaster fire threatens to overwhelm you before you can reach them, deflect the fire back at them and destroy them from a distance. After destroying the first wave, turn around and sprint toward the second wave that appears behind you, Cut through them, melting their metal with your blade, then explore the bridge's far end. Bust open the crates there to find an llum crystal. a After you exit —T the water, Cody ns contacts you again. Fs He registers the a Rodian shields at 70 percent and has he shield is at 70% and our sensors register another ll Hoeeale Solas snerstor at the ton ot thic tower generator for you at the top of the tower you're currently in. Destroy the crates nearby to find more Force orbs, Elaremeie-lomeatemtllna) crystal near the room’s opposite side. Dive into the water and swim past the rising and falling mines. Wait until the mine drops, then swim past it and. hold your position. When the next mine drops, swim past it and hold again. Continue carefully navigating past the mines until you reach the wall on the other side. PNicctmere) creature} all the loot in the room, walk across the small bridge at the room's center and enter the filtration tower. Again, break all the crates in the room to find more Force orbs. y about your partner. They can hit the mines as they swim behind you, but as long as you don't take damage, you'll be able to continue. At the wall, turn i! 1 right and swim along the wall’s edge. Turn left into the hole in the wall and enter the next area. Here, the robotic mines don’t rise and fall; instead they swim Il ll left and right. Once again, wait for the mine to pass you by, then quickly swim by it. Stop before running into the next mine and swim past it as soon as it zips by. Continue doing so until you reach After collecting all the Force orbs, dive into the pool at the the far end of the room’s center and activate the switch. This makes the tower underwater cavern. Go through the hole in the cavern’s wall begin to fill up with water, carrying you to the top! and emerge out of the water back in the compound's interior. STAR. WARS SSS Re), = WARS” JED! ALLIANCE Follow the bridge right until it turns At the tower's north. Dash toward ll top, get out of the the small droid water and climb battalion ahead. onto the small Sever their servos catwalk lining the with several ‘saber far tower wall. strikes, then sprint Follow it right, past the pile of across the tower, parts until you to the glowing encounter another locked door.Tap the small group of door to drive your droids. lightsaber into it and initiate a door cutting minigame TRIVIA BOX Carefully “trace” = the prompt on The game locations Christophsis, Rodia, and Coruscant the top screen z : ahadeanea cle aldo featured in the TV show and in the Clone Wars clockwise on the bottom screen to break the door’s lock. With the door unlocked, activate the console behind it, and the water begins to rise again. This time, the ll droids are guarding the second shield generator. Cut through the droids’ ranks and either reflect their blaster fire back at them, or help your partner slash them one by one; whatever you do, dispatch them quickly, or their blaster fire will slowly eat away at your Health bar! PNicim elt he lr iicel the droids, break open all the crates on this side of the bridge. Take the Force orbs, then grab the Ilum crystal near the | bridge's far end. Finally, tap on the glowing spot on the shield generator to initiate the symbol-matching minigame. After you complete it successfully, the second generator goes offline. When the water stops rising, hop out of it and onto the narrow platform along the wall. Follow it left to the exit and walk out of the door to another bridge. Break open the next crate at the turn in the bridge, then make a right. Sabotaging the second generator gets you some unwanted heat, and a turret high on the tower opens fire on you! You barely manage to escape by rushing out of the way and onto a series of small broken ledges along the tower's left wall. Run along the ledges, leaping from ledge to ledge, as you stay ahead of the turret's blaster fire. Just as you reach the final ledge, the wall behind you begins to crumble and creates a small opening for you to escape. You immediately seize the opportunity and Lite) eRe loam icon =) ledge into a pool far below. Swim left to a small platform jutting out into the water and climb out of the water onto solid ground. Leap from the platform onto the large raised area on the left, then onto the small bridge. Break open the crates here. Collect the Force orbs and Ilum crystal, then approach the console near the bridge's center. From the safety of the bridge, you spy a large monster swimming in the water below. If you're to continue, you must first trap the monster where he can’t hurt you. Wait for the creature to swim under the lower right side of the bridge. When it does, activate the console and close the doors under the folgtelet-mmar-lele)inre} the creature on the other side. With the monster out of your way, walk to the bridge's lilelaracyie(-M-lare mate) e} down to where the monster was previously swimming. Dive into the water and swim to the small platform with the two glowing floor switches on it. Step on one and your partner will automatically step on the other. triggered, the gate on the wall nearby will slide up and reveal a large switch. Tap it and a missing section of the bridge you were previously on rises out of the water and slides into place. Dive back into the water and backtrack onto the bridge. This time, go to the bridge’s left end; cross the raised bridge. Make a right at the bridge's far end Flare mele] oMeley Va) onto the narrow walkway leading to the water. —7 a) STAR. WARS <a CLONE JED! ALLIANCE Finally, follow the last prompt to execute an upward slash and cut the beast’s belly. The final blow is too much for the monster, and it crashes headfirst into a cracked wall underwater, creating an opening for you to proceed. Dive into the water and swim into the hole left by the megacephalic monster to enter the chamber where you lost the signal from the Night- sister's ship. With no ship in sight, however, you must start looking for clues... Follow the walkway right as it leads down to a wide opening. Upon reaching it, you and your partner dive into the water and begin swimming across. Just as you reach the middle of the pool, the large aquatic abomination that you trapped earlier breaks free and attacks! ~ Stay calm as it approaches and keep a steady stylus. Follow the onscreen Jedi action sequence prompt when it appears, and dodge the beast’s first attack. Follow the second prompt to leap onto the creature's head, and run your ‘saber through its skull! While the search for the unknown female assailant continues on Rodia, the Jedi Council seeks aid on Coruscant. Ziro the Hutt holds the key to this endeavor. Royeve, le WHILE THE SEARCH FOR THE UNKNOWN FEMALE palace is uncharac- ant MIS A TH Tr teristically sealed off. Senator Padme Amidala reports to the Jedi Council that her contacts are keeping an eye on Ziro the Hutt. According to them, Ziro always has his ear to the ground when it comes to underground information. Unfor tunately, Amidala has been unable to contact Ziro, and his palace is on lockdown. Master Kit Fisto suspects that the Separatists must be involved. If the Jedi Council is to seek the help of the Nightsister Ros Lai, they must find a way to reach Ziro. With no way of knowing if Ros Lai is even still alive, the Jedi Council has no choice but to infiltrate Ziro’s palace. The Jedi Council will send two Jedi to investigate, but Senator Amidala offers to help grant them access by her own means. The Jedi you chose in the second mission are still on Rodia, so you must choose two new Jedi from the remaining four. We've chosen Jedi Masters Plo Koon and Mace Windu, respectively. While you're selecting your Jedi duo, Senator Amidala sends her two droids, C-3PO and R2-D2, into Ziro the Hutt's palace. The two droids calmly walk ess Padmé thinks we can up to the palace b alace wh can't doors and knock. A Separatist Magna guard opens the door and captures Padme’s protocol pals. Just then, you arrive with your partner at Ziro’s palace with no way to get in. hope Senator Al Back inside the palace, the captured droids are ina Hutt-sized heap of trouble. Before the Treadwell droids can reprogram the droid duo, R2 breaks free! As R2-D2, approach the Treadwell droids in the room and tap on them to zap them with electricity and destroy them. Once the coast is clear, you free C-3PO from his shackles and can freely communicate with the Jedi outside the palace walls. Zap the four ; ll crates scattered about the room to break them and collect the Force orbs inside. Then approach the glowing lock near the room's far left corner, and hack it to activate the R2 minigame. In this minigame, wait until the spinning gaps in the spinning rings are lined up with the center lock-, picking mechanism. When it does, tap on the center lock- picking mechanism to deploy the rods through the openings in the outer rings. Do this to all three rings before the time runs out and the door will unlock, granting the Jedi access into Ziro’s palace! (You automatically switch back to the Jedi at this point.) The little droid’s efforts pay off, and you gain access to the palace. Once inside Ziro’s bar, you find that the palace is almost entirely empty. One of Ziro’s Bith servants spots you Tato M atin -melimn (ol) immediately alert C-3PO that you've been spotted so that he can stop the sniveling Bith if he attempts to alert someone. Break the cylinders nearby and grab the Force orbs and the Ilum crystal in Ziro’s bar, then stand on the small glowing circle on the ground. When you do, your primary Jedi stands on the circle while you take control of the secondary Jedi. Use the Force to move the small pedestal on the sure how we might right, then step on the glowing circle revealed by the pedestal. The force field around the pedestal on the left deactivates. Back in control il of your primary Jedi, press the button on the left pedestal. The wall at the bar's rear opens to reveal a hidden passage. Rush into the corridor and bust open the cylinders and crates at the end of the first hall. Make a right at the hall’s end, breaking crates as you go, and pass under the small archway into a new hallway. As soon as you enter, the hallway ahead is sealed off by several red laser gates. You're trapped! You attempt to contact R2 only to find that the trap is interfering with your communications signal. (You now shift to controlling C-3P0.) TRIVIA BOX The Sedawan and the Devastation were designed exclu- sively for the game. Meanwhile, in another section of the palace, R2-D2 and C-3P0 run into EM UETelar-meltr-ine) and the Bith snitch. Luckily, the Bith cannot commu- nicate with the guard, so he needs you, C-3PO, to translate! Respond with the following commands to trick the guard and betray the Bith: He saps there are Jedi in the palace 1. “He says that He sags that there are intruders in the palace the jazz band is late.” 2. "They owe him il credits and he demands that you assist him in their collection!” or “He says that no matter is too trivial when it comes to credit collection!” He saps that the jae band is late 3. “As a simple guard, he demands you assist him Make a left at the hall's end and dash past the next broken immediately or he will report you!” or “He inquires if you laser gate. Bust open the cylinders just behind the broken laser need a memory wipe, as your behavior pattern must be gate and collect a few more Force orbs. Next, speed past two faulty.” more malfunctioning laser gates on the left. 4. “He wonders if you would be more suited to work as a speed bump” 5. “He swears you are the sorriest excuse for a droid and would be more useful melted down." Once you dupe the guard, the laser gates trapping the Jedi begin to malfunction, granting them passage deeper into Ziro’s palace. (You now control the Jedi again.) As the Jedi, turn left in the hall and walk to its end. Break open the crates at the hall's end, then backtrack to the main passage. Carefully approach the malfunctioning gate and wait for the lasers to turn off. When they do, rush through the opening before they reactivate. Make a right in the next hall, and destroy the two consoles flanking the next laser gate to deactivate it. Break open the two cylinders at the hall's end to find more Force orbs, then backtrack to the hall's center and take the passage on the left. Break two more cylinders on the corridor’s south side, then break the console on the corridor’s north end to bring down the next laser gate. Finally, break the final two cylinders in the corridor ahead before making a Lteiemeleclo)eliare mtnlcy llum crystal on the ground, and exiting into the main hangar. The hall ends at a intersection. On the right are two more crates; break them open for more Force orbs, then make a left past the next malfunctioning laser gate. past the two control consoles on the five Lt eme-lave Ms) ¢-t-1.4 open the cylinders there. Backtrack to Just as you enter the hangar, you spy several Magna guards the two consoles on the level above. Without hesitation, they leap down for the and destroy themto attack! drop the laser gate, then proceed into the next corridor. ws awh With the hangar free from enemy resistance, head over to the control panels on the hangar’s far right corner and activate them to drop the laser gate on the right. The large Feleteliarem ex-leMi-r-[el3 back out to the busy skyways surrounding Ziro’s palace. JEDI ALLIANCE izle Meli molt rickety rivals by folelenawaccleyelinre mela} them to counter attack. Knock them back after winning a Lightsaber Lock, then attack with a vicious four-hit combo. If you take boleManeleamel-lasr-le lc from the Magna guards, rush to the hangar’s left side and pick up the llum crystal to refill your health. Once you're replenished, rejoin lulemilejale-lareMatcile) your partner finish off the first wave of Separatist robots After destroying the first wave, a second and third wave of guards arrives, ficealiaremcolm- mile luis Give it to them, and finish them off quickly with Jedi assist attacks and team-up combos. Back outside the palace, you must find another way back in. Follow the Jedi action sequence prompts to leap from skycar to skycar, and deftly climb up to another external entrance to il the palace. You find another entrance, but it’s blocked by more protective laser beams. Your only hope is to have R2-D2 and C-3PO deactivate them as they did the others. (You now take control of R2-D2.) Back in the palace, R2-D2 and C-3PO are under attack from more Treadwell droids. Tap on them to zap them with electricity and As R2-D2, roll into the hall on the far left corner. As you go, a trio of Treadwells will try to stop you. Fry their circuits as they approach and continue up the hall until you enter the next control room. Inside are another trio of Treadwells. Fry them like you did their companions, then grab the llum crystal in the room's far end. Glide over to the contro! panel on the room’s left and initiate another R2-D2 minigame. Slide the bolt through the spinning rings and unlock the doors blocking your Jedi buddies. The planet Dathomir is the home of the Nightsisters. The planet was uniquely redesigned to match the style of the TV Show. With R2-D2 holding up his end of the plan, you can sneak back into the palace—only to find another blocked passageway! Luckily, this is one you can handle. Walk up to the purple window on the right and use the Force to flip the switch on the other side. This deactivates the laser gates on your side of the passage but activates the laser gates on the other side. Once the gates are dropped, step into the room on the left and break open the crates inside. Take the Force orbs, then activate the control consoles in the room to bring up the window shutters. When the window shutters rise, they expose the switch on the window’s other side. Once again, flip the switch to deactivate the laser gates behind you. Walk into the next tunnel where a pair of large fans are spinning. With no way iCoMel-iaol-imaalc] spinning fans in one piece, you contact R2-D2 and ask him to hack the fan controls. Back in the control room, as C-3PO, sneak past the camera droid, using the niches along the wall to hide in, and activate the glowing switch at the hall's far right end. The switch unlocks the cell door. Backtrack to the control room (head south), where you'll take control of R2-D2. Activate the glowing console in the room’s far right corner and slow the fans to a manageable speed. Well, manageable for Jedi, anyway... If the camera droid spots you as sneak by, you'll have to restart the sneaking sequence! STAR. WARS SS CLONE WARS JED! ALLIANCE Back in the fan tunnel, carefully approach the first fan and use the Force to target it. Tap on the fan to destroy the blades with a Force attack, then rush past it. Do the same to the second fan, and grab the Ilum crystal on the ground. Turn right at the tunnel’s end and jump down into the shaft leading to Ziro’s throne room. When you arrive, elem ile W4l com tal-) Hutt shackled! He begs you to “make her stop,’ but who is “she”? Just then, you get your answer. Asajj Ventress, Dooku’s dome-headed drone. Ventress wastes little time in attacking. Before you can act, she assaults you with a Sith lightning attack! Dodge her attack by running away, and instead destroy one of her battle droid companions. Once the droid is downed, use the Force to hurl the droid's broken body at her. The blow knocks her off guard and creates an opening for you to attack. Rush Ventress while she’s stunned. Use combination ‘saber strikes and mulithit combos to whittle her health away. As you attack, keep a close watch on your Team-up Combo meter. When it's full, unleash a team-up combo to dish out major damage. Repeat this process several times until Ventress retreats like the coward she is. With Ventress gone, Ziro the Hutt is very grateful. Before he can offer you his deepest thanks, however, a mysterious woman Tamelit(melceloaia from the vents. It’s Ros Lai! After much delib- eration, and with some hesitation, Ros Lai agrees to help you, as long as you can smuggle her off Coruscant. Reluctant though she may be, you've made your first ally in the fight against Dooku and the Nightsisters.... il ;ody. What's your progress on breaking through the ield? As the Council begins their analysis of the intercepted Night- sister transmission on Ros Lai’s data chip, the Jedi find themselves digging deeper into the planet Rodia in their hunt for the female attacker from the Sedawan. Back on the planet Rodia, the two Jedi sent to investigate contact the clone commander Cody. Instead of getting a reply, though, they get nothing but static. The shield et's worry about that later! is interfering with communications between the Jedi generals and their troops. Before the Jedi can figure out a way to contact their clone troops, the pool from which they emerged into the Rodian compound is sealed off. The Jedi draw their ‘sabers as the mysterious Nightsister drops in from above with a small group of Nightsister lackeys! Before they can stop her, the Night- sister leader escapes through a tunnel at the chamber’s north end, leaving her followers to fend off the Jedi. You pick up the adventure with the same pair of Jedi you chose at the beginning of your second mission. Rush the Night- sisters and lash out at them with your lightsaber. Destroy the first three Nightsisters with your partner's help, then fend off the next two waves of attackers. Use several multihit combos and team-up combos to dispatch them quickly, then walk up to the hatch on the north wall. Enter the long blue tunnel and sprint north. Follow the tunnel until you're ambushed by a small group of Nightsisters. Hold your position and fight off the nasty Nightsisters. Act quickly —you're outnumbered! Activate the two consoles near the wall to open the hatch, STAR. WARS Ee — Re). /5 WARS WEL<e-marelng into the hall at the tunnel’s end, Follow the hall to its end and enter the large storehouse. Break all the crates and cylinders there to find plenty of Force orbs. Press the fel fehwalayemelelicelamela) the console near the room's far end and successfully complete the symbol-matching minigame. While you deactivate the final shield generator, the lead Nightsister unleashes more of her minions on you. The group of Nightsister lackeys waits for you in the large tunnel you used to enter the ES Colg-lalol 1m Bola disappoint them; backtrack to the tunnel and meet them in combat. Rush inside and stop at the hall's corner. Farther down the hall to the right, a turret opens fire on you! Rush into the hall, allowing your lightsaber to deflect the incoming fire, and either duck into the hall on the left or reflect the turret’s fire back at it. Break the crates open in the large room, then use the console against the far wall. Complete the symbol-matching minigame to disable the turret in the hall (if you haven't Eligsrlehmel-ciigey 7-H it Backtrack out |) to the hail with the now-disabled turret and make a left. Walk north to the hall's end. As you enter the room there, the Nightsister leader sabotages the train generator. She sprints away before you can catch her, but you formulate a plan to catch up to the speedy sister. Activate the two consoles in the room to unlock the door in the hall behind you. After defeating the group of Nightsisters in the tunnel, Backtrack into walk to the hatch near the tunnels middle and activate the the hall with door-cutting minigame. This time, instead of a circle, draw an the disabled turret, and turn left into the short hall with the upside-down triangle and cut the door open. now-unlocked door, In the next room is the large train that the Nightsister sabotaged. Dash around the train and tap on all four switches. Be quick, because the switches are timed. If you take too long before tapping all four, you'll have to redo it until you can get all four. Pe Nicimillsyeiaer-it four switches, the train takes off like a laser bolt and you speed after the fleeing Nightsister. While your primary Jedi stands on the floor switch, eURCL areal ice)! of the secondary Jedi. Jump into bist-M elele) Me-\ <1] (-10) by the open floor panels. Just as you dive into the water, a group of Night- sisters ambushes wall, and the small hatch on the floor slides open. your partner on the floor switch! The dastardly ll Nightsister realizes you've given chase and immediately booby-traps the train tracks with droids! Follow the prompts for the Jedi action sequence to cut through the droids, leap off the train, and narrowly avoid a head-on collision with a second train. Upon landing safely at the train station, you're reunited with your partner, who also narrowly missed the collision. Bust open the crates in the station, then go through the small doors on the far right wall. Speed up the hall, breaking crates as you go, until you reach the room at the end. Hop onto the glowing floor switch along the far The game features over 3,500 lines of recorded dialog, which has also been localized into recorded dialog for French, Spanish, and German. There's nothing ole mer-laMeloM-lelelela it now. The floor panels slide shut and you're underwater. Follow the underwater tunnel as it wends around. Stop at the laser gates and wait for them to disable lel-iiele-Melcele-i-rellare} past them. At the tunnel’s end, swim to the wall switch and activate it. When you do, the floor panels open again, and you revert back to controlling the primary Jedi. Cut the Night- sister attackers to ribbons with quick combos and fierce ‘saber slashes. After you defeat them all, hop down onto the main floor and dive into the pool after your partner. Rendezvous with your partner and flip the other switch on the wall to open the hatch at the tunnel’s end. STAR. WARS aa CLONE WARS JEDI ALLIANCE Lead your partner deeper into the tunnel, past more malfunctioning laser gates. When you reach the tunnels end, you rise out of the water into another large chamber. Once again, a small swarm of Nightsisters ambushes you. Defend against their attack and counter with combos. Defeat the Night- sisters, then activate the two glowing consoles at the chamber’s far end. boxes as you go, and collect the Force orbs and lium crystal in the first room. Make a right into the hall and follow it until you reach the control room. Though the Night- sister manages to stay one step ahead of you, you're getting closer. Leave the control room through the door on the right and you'll automat- ically leap down to the area below and engage the first group of battle droids. Slash them to little bits, then dash left across the bridge. On the bridge's other side, flip the two glowing switches and go through the door into the next hallway. Sprint to the room at the hall's end and break open all the crates inside. Flip the switch on the console at the room's end and successfully complete the falling-symbol minigame. This unlocks the door on the left side of the control room. Backtrack out of the room, down the hall, and back to the bridge. There, you encounter several more Nightsisters. Swashbuckle past them on the bridge and destroy the Nightsisters before they can defeat you. Dash back into the control room, then go through the door on the left. Speed into the corridor on the left and follow it to its end. There, you finally catch up to the Night- sister and spy her communicating with Darth Sidious! She reports that the stolen crystals are absorbing the Force energy as expected. While the Nightsister communicates with Sidious, you attempt to reach Commander Cody again. Success! You finally reach your clone commander over the communications channel. Cody breaks through the shield and zeroes in on your position, but the gunship rocks the compound and exposes your position to the Nightsister! Fibcaratay Ure cone The Nightsister attacks from high above the ground. You can't reach her, so instead of wagging your lightsaber at her feet, attack the large crystal at the center of the large chamber. With each blow of your ‘saber, the crystal shoots smaller needlelike shards around the room. After knocking three Without a moment's hesitation, the Nightsister attacks. crystal shards to the floor, use the Force to hurl them at the high-flying fiend. After you hit the Nightsister three times, she falls to the floor, helpless. Rush the I Tfelaecs cimr-lare} attack with a flurry of combos. When she’s taken enough, the Nightsister floats back up and resumes attacking you with lightning blasts. Dodge her attacks and repeat the crystal and combos attacks until you defeat her. TRIVIA BOX The voices in the game are from the same actors as the TV show. STAR. WARS = CLONE Wily JEDI ALLIANCE 1DY-Tele) Wa axelele) (ciel by the discovery that the Night- sisters are in league with Dooku, the Jedi Council has once again enlisted Senator Amidala’‘s help, The analysis of Ros elting suspicious happening on Lai’s information us ft Aru appears to be points toward the planet Christophsis, where the senator's covert probes have confirmed the Council's suspicions. As Amidala reports on her findings—that the Separatists are mining for Ve appreciate you di something on a Christophsis—her transport ship crashes! The Jedi Council watches as the senator's holo-image is e “5 disrupted and goes ee offline. In a panic, Anakin demands that the Council send help. The Council agrees... & } ‘admé! We have to help her! Select a pair of Jedi before proceeding. and Anakin Skywalker. We've selected Obi-Wan Kenobi As your dropship approaches the Flatelisremereling on Christophsis, you encounter resistance. What at first seems like a beacon is actually incoming fire, and the ship is shot down. It crashes on the edge of a precipice and hangs precariously. Before you can act, a small group of battle droids arrives and opens fire on the ship. Follow the Jedi action sequence prompts as they appear onscreen CoM (-t-oR ice il! teetering ship and down the long canyon wall. As you felomm Volt Mel e-leReliig partner's hand and swing away from falling debris. Just when the coast seems to be clear, the dropship finally gives way and begins to tumble down the cliff, threatening to crush you. Continue following the felgelanl elem come lolelel 1 the ship, leap onto its rear, and hop to safety. You land safely on a ledge leading into the heart of the cliffside, but your thoughts are on your ship’s crew and leader, Commander Kree. The commander doesn’t respond to your message, so you've no choice but to continue on your mission. Crush the crate on the ledge, then step into the dark passageway ahead. Break open all the crates in the cave and approach the blast doors at the cave’s end. Run your ‘saber into the door and trace an upside- down triangle to cut through the lock. Run into the next section of the cave, still breaking open the crates as you go, until you reach a room full of droids. Crush the first few droids, then speed to the small glowing pillar on the left. Target it with the Force and destroy the pillar to bring the wall above it crumbling down. As it does, it blocks the transport hole for more droids! Destroy the pillar on the left as well, then finish off the remaining droids in the cavern. 25t GOOrS i 2 Cave’ Clear the room, then grab the llum crystal on the ground. Break the remaining crates and cylinders, then go through the door on the north wall. This leads to an elevator that quickly begins to rise, carrying you high into the cavern before coming to a screeching halt. You've been detected! As the battle droids prepare to open fire, successfully complete the cutting minigame and carve outa hole in the base of the elevator floor. Complete the Jedi action sequence to safely leap down the elevator shaft and land on the ground floor of the massive compound. Miitmelcel ine Milerels leads to an exit Walk outside and break open all the crates nearby. Double-jump onto the walkway on the left, then storm onto the narrow Lolatele(-mmer-leaiiare} Nightsisters and droids as you go First destroy the bothersome Nightsisters, then focus on the droids. While you dispatch the Nightsisters, the droids can safely land on the bridge and become easier to hit wm © yr BL) SC = CLONE WARS" If a droid is out of reach, use the Force to bring it down. With the bridge free of all enemies, cross it to the right, break open the containers, and collect the Force orbs. Turn left at the bridge's far end and follow it north to the large glowing panel at the end. Successfully complete the symbol-matching minigame, and three large pillars appear below, bridging the for-Jomelam iam elelicoluamilele ls The games cart size is a massive 256 megabytes! JED! ALLIANCE Backtrack across the bridge and defeat the second wave of Night- sisters Hop back down Com inl-melgel lal] floor and make a left. Hop across the newly risen pillars and reach the other side of the large chasm. There, activate the two glowing panels Tate al-t-lo ll sy-[e.9 inside the caves. Trek deeper into the caves, breaking the containers as you go. Collect the Force orbs, then exit back out to a large wide-open area. There, you are HT] FYanleleriat-teM os Manlel f=) Nightsisters and droids! Run your ‘saber through them and dispatch them quickly. Once the area is yours to roam freely, approach the three large crystals near the area’s center and tap them one by one. (J Tapping the three crystals activates them and sends three bright blue lights into the nearby cliffside. The cliff crumbles, creating a pillared path up the ‘|| cliffside. Hop up the pillars until you reach the entrance to the next cave. Enter and break the containers as you go. When you reach a bridge, you're ambushed again! This time, the Nightsisters bring a new friend to the battle. The blue Nightsister is a ranged-attack specialist. Dispatch her first, then take out the other pesky sisters. Continue crossing the bridge until you're greeted by a friendly dropship. It's Commaner Kree; he and the crew of your dropship survived! You command him to find a landing area while you continue the search for Senator Amidala. il Nore of these crystals Finish crossing the bridge and open the door at the end by flipping both switches. The next room is a large glowing chamber with two doors, one on each side, and three huge glowing crystals. Walk up to the ll base of the left crystal and wait for the room to glow green. When it does, press the button on the crystal’s base to unlock the green door. Rush out onto the long catwalk and engage the twisted sisters! Fight past the swarm of Night- sisters until you reach the walkway’s other side. Enter the room there, then use the Force to slide the small crystal pillar back. Once this crystal in place, the center crystal in the large glowing chamber is surrounded by a rising pedestal. ers on the catwalk Grab the llum crystal behind the smail pillar, then backtrack across the walkway to the glowing chamber. This time, open the blue door by tapping the right crystal when the room glows blue. Just as before, carefully cross the walkway as you duel past a small squad of sisters. Enter the small chamber at the walkway’s end and slide it into place just as you did the green one. Pick up the Ilum crystal, then backtrack across the bridge to the main room. Back in the main room, hop on the large pedestal, and it begins to rise. When it stops, creep into the corridor, break the crates in your way, and turn right at the end. Use the glowing consoles to enter the final room and find the senator, her clone comrade, C-3PO, and R2-D2 all behind laser gates. You deactivate the laser gate and free them from their prison, but there’s no time to rejoice. The senator overheard her captors talk about harvesting crystals from the planet core. The Separatists’ plans are even more sinister than first thought. First they stole the lightsaber crystal cargo, and now they’re harvesting them from the planet? With no time to waste, you contact Commander Kree and call for an evac Your mission here is complete...for now. TRIVIA BOX Adegan crystals are from the planet Ilum and are the power source of a lightsaber. STAR. WARS eH CLONE WARS" JED! ALLIANCE DATHOMIR The successful rescue of Senator Amidala on Chris- tophsis brings confirmation of the Separatists’ interest in the crystals on the planet However, much to the Jedi Council's dismay, Ros Lai’s information is incomplete. It is in this moment of uncertainty that Yoda reveals what the Jedi’s next move should be. While Senator Amidala is en route to Coruscant, the Jedi report to the Council. The alliance between Dooku and the Night- sisters troubles the Council deeply. The only place left to go is to the source itself—Dathomir, home of the Night- Select a pair of Jedi from the four remaining. The Jedi pair sent to Chris- tophsis remains there, so you can’t choose them again. We've chosen Plo Koon and Ahsoka Tano. Approach the compound's side door and step on the long yellow floor switch. When you do, your partner steps on the second switch and the doors slide open. You step into a large chamber with a small pool of water separating the room and a retracted bridge at the center. Step on the floor switch at the room's bottom right corner, This opens an underwater hatch FTeleM st -meelalicel| to your secondary Jedi. Upon landing on Dathomir, your clone scout spies several squads of battle droids accompanied by Nightsisters. In order to bypass the security, the scout suggests you infiltrate the facility through a side entrance. You agree and storm into the compound's side entrance while the clones hold position and create a diversion. As the secondary Jedi, dive into the water and swim through the newly opened hatch. Upon reaching the other side of the | underwater tunnel, your primary Jedi is attacked by Night- sisters! He steps In th d Zl el Sk aha and the water on : i your secondary ee. ck Jedi emerged from out of the water and the water, =e rush through the on the two floor door on the right to switches to open aid your ne the door on the left. aes Pick up the llum secre ne Y crystal in the hall chamber, you can see your partner surrounded by Nightsisters. Dash to the control console at the and head down the passage until you're reunited with your clone troopers. A trooper reports that they chamber’s bottom were ambushed left and activate it. and overwhelmed. Complete the symbol-matching game to extend the bridge at Despite the the room’s center, which connects both sides of the chamber. trooper's seemingly broken spirit, you command him to soldier up and get into a tight formation so that the troops can cover your advance into the compound. Rush into the next chamber and engage the Nightsisters in Loy-yed (om Mav -\ A eoM ole) (ellale MantelecMey Mm \Zole Lae (olat-m (cole) ol-eM ales) Cle cH) As you fight the Nightsisters, grab the two Ilum crystals in the chamber to replenish your health. Quickly destroy the several waves of Nightsisters and reunite your trooper squadron. Once you do, break all the orange tablets in the chamber to find some Force orbs. Once you're rejoined with your partner, you resume control over the primary Jedi. Quickly fend off the attacking Night- sisters and cross left over the bridge. eee eee eee A ) STAR. WARS == — CLONE WARS Walk up to the door on the chamber's far right and rendezvous with your clone troopers. The troopers report that they've detected a high amount of activity under- ground. The door on the far right will lead you toward it However, in order to proceed, you need to distract the forces inside the compound. Your troopers agree to provide cover fire. JED! ALLIANCE Go through the door and up the corridor. Stop to destroy the tablets near the end, then enter the next chamber. Before leaving the large chamber, explore the room's west side. If you have one environmental Jedi and one combat Jedi, use a Team Up Environment ability on the wall to reveal a Sith holocron. Activate the small console near the retracted bridge and complete the symbol-matching minigame. When you do, the bridge extends across the wide gap and connects the two sides of the chamber. Dash across the bridge into the next large chamber. As you cross the small walkway in the next chamber, an explosion from below crumbles the walkway underneath your feet. Follow the Jedi action sequence prompts to safely navigate the falling rubble, and dodge the booby traps along the walls. Upon landing on the bottom of the tall chamber, you spy a pool guarded by laser gates. CC _—— As the secondary ll Jedi, leap into the pool and carefully swim past the blinking laser gates. Wait for the lasers to deactivate, then quickly swim past them. Once on the other side, get out of the water and step onto one of the floor switches. Once in place, take control of the primary Jedi and swim past the laser gates to join your partner on the second floor switch. The floor switches open a door on the room's opposite side. Swim back across the small pool and break the tablets on the room's other side, then go through the newly opened door. There is an llum crystal just right after entering the room, but don’t get it just yet. Instead, wait for the Nightsisters to drop in from above. When they do, rush at them and unleash your ‘saber combos. Use Team Up Combos to dispatch them quickly. Grab the Ilum crystal midfight if you take too much damage. After surviving the Nightsister ambush, walk up to the door on the far left and stand on the floor switches nearby to open it. Rush down the next hallway, collecting the Ilum crystal as you go. When you reach the next room—a large coffin-filled chamber—a pair of Nightsisters saunters in from the opposite end. Without warning, they leap into action! Destroy the Nightsister attackers, then break the tablets in the room's corners. After collecting the Force orbs, hop down onto the main floor of the coffin-filled chamber. As soon as you set foot on the tower level, more Nightsisters drop in from above. As you whittle their numbers down, also break the tablets and small spires on the bottom floor to collect more Force The TV show and the Nintendo DS game are produced in the same studio in Singapore. Flip the two glowing switches near the room’s north wall to open the door on the chamber’s upper level. 1M -¥-}o o}-[e ato) to the chamber’s higher level and walk into the newly opened passageway. When you do, a booby trap is triggered and the room begins to transform around you as pillars jut out of the walls, threatening to crush you! Follow the onscreen prompts to successfully complete the Jedi action sequence, and bound up and out of the booby- trapped room. Once you're safely across the booby trapped room, break the two tablets flanking the doorway and enter the passage on the far wall. Follow the winding tunnel as it leads deeper into the compound. As you go, break the small spires lining the walls to find more Force orbs. After making the first turn, follow the tunnel to its end, where a fallen piece (o)el-lolat-mo) (ele e-Malcele(-1aMelele] om OLt-M-M(-t-lagMOlom aa\Vicelalantclale ability with two environmental Jedis to reveal a secret chamber with a Sith holocron. You emerge from the tunnel into a large chamber. As you enter, you sense that there is something dark inside, but before you can act, the Nightsister waiting high above the ground unleashes a powerful Force blast at the ceiling! Suddenly, the ceiling begins to crumble and give way. You try to run, but the floor cracks under your feet and gives way. You LF] | Me(1-) oN lalcom tul-Mear-ranlelsim col iavel-1 (el Mer-lare Mm UnlMeccl (ave mCcllomela} top of you. The Nightsister, pleased with her work, laughs and struts away. You're trapped. —7 a a JED! ALLIANCE The Nightsister home planet of Dathomir proves as hostile as the witches, and the Jedi find themselves engaged in intense confrontation. Meanwhile, on Christophsis, the Council's investi- gation leads farther into the depths of the planet's core. As the two Jedi prepare to infiltrate stal-Meolanl rele Lalo] on Christophsis, Senator Amidala departs with the injured Commander Rex. The Jedi pair decide to split up with the droids, allowing them to venture to the compound's main computer. There, hil-Melnol(ekmuelsl(omel ag vital information. he compoun ed tag looks like it extends much further. We 0 the hatinm of th in this mission, you play as R2-D2 and C-3P0. There's no need to choose a Jedi pair. As R2-D2, pass by the chatty battle droids and turn left up the hall. At the hall's end, you're met by two more battle droids that confuse you for a pair of new configuration droids and send you into the room behind them. In the room, youre tasked with configuring fresh battle droids and equipping them for war. Once you're alone in the room, you contact your Jedi Generals, who suggest you Fs leleietel Men -melselield by configuring them to be as least threatening as possible. Break open the crates in the room, then begin your task by approaching the glowing console on the left. Activate the console and initiate the R2-D2 minigame. Match the colored notches in the spinning rings to the colored slots on the outer ring to complete the minigame successfully. After completing the R2-D2 minigame, a screen will flash showing the required piece of equipment for the battle droids. To sabotage them, use C-3PO to pick up useless items from the bins on the far right wall that are comparable in size to the ones onscreen; equip them on the droids. If the image is of a blaster rifle, equip the droids with the broom (the item in the first bin from the top). When the screen calls for a small blaster pistol, equip them with the drum item. When the image calls for a wrench, equip them with a spoon. jz 2 : ve heard that one before. Move it before | blast you! il \c—_————mmmmeee@) cummed) = | comensnmmeememenctl The only way to access the computer in the adjoining room Ele maro)ame[-1mer-l0 lela) atm comcel| Mola Comola-Melm Cal Mi lolol molec 1G) switches in front of the crystal console. C-3PO will automat- ically step on the other pressure switch. This returns the crystal to a light blue color, which indicates its temperature is nominal. Immediately leave the pressure switch, and speed into one of the four small lit alcoves on the room's sides. This makes a panel retract and reveals a glowing console. Use the glowing console to complete the R2-D2 minigame, then rush back to the crystal console to raise the crystal’s temperature The R2-D2 console minigame will keep restarting if you fail. The C-3P0 part of the puzzle cannot fail, so if C-3P0 attempts to pick up the wrong item, R2-D2 will complain until the correct item is chosen. Plo Koon is Dave Filoni’s (the director of the TV show) favorite Jedi. After repeating the process three times and sabotaging the battle droids, the pair of droids that sent you into the room come storming back in with a new task — uiet! We've got something even a protocol droid for you. iL ep sa The bothersome ll battle droids escort you into a temperature- regulating room. In order to regulate the temperature of the large crystal in the room, you must stand on the two floor switches in front of the crystal. When your battle droid escorts leave you to your new task, Senator Amidala contacts you in need of information, She requests coordinates for a safe landing spot for Commander Gree. In the adjoining room is a computer console that R2-D2 can use to find such coordinates. Unfor- tunately, you’re tied up in this room having to regulate the crystal’s temperature. If you allow the crystal to overheat, the battle droids outside will rush into the room and fire at you. before it turns red. Do this four times, one for each of the four alcoves in the room, to open Hilcmcelel@ciiteliare} doors blocking the entrance to the adjoining room. Break all the crates in the room, grab the Force orbs and flum crystal, then dash into the adjoining room. This R2 unit has been trouble ever since we met! There's something wrong with his programming! We thought we detected something in here. Or rather, the R2 unit did! I didn't want to come in here, but my counterpart insisted! He ean be ever so stubborn! responses to avoid becoming a pile of junk parts. “We thought we detected something in here. Or rather, the R2 unit did!” “You're absolutely right! But he insisted something was awry!” “Please don’t! He was trying to remedy an error! Otherwise the whole system would have overloaded” Grab the Sith iT] holocron in the computer room, then use the computer console to complete the R2-D2 minigame. PNiccimeelan fe) (-tiiale} it, you’re able to fele-lalmeiciar-lcole Amidala’s request. Exit the room, back to the temperature- regulating room where you're confronted by two very irate battle droids. When they ask why you weren't at your post, answer them with ital-micoll te Uiare] _— Sn a.) STAR. WARS erat Ak] teceremeell CLONE WARS ——— “He's no simple droid! Beneath those rusty dents is a truly remarkable exemplar of engineering finesse.” “R2-D2 detected a system malfunction! If he hadn't halted a failing process, we'd have been vaporized!” Satisfied with your explanation, the two battle droids go back to their post. Just then, one of the Jedi Generals contacts you and requests that you open a factory door to create an escape route for him and his partner. While accessing the computer earlier, you spied another computer terminal nearby. oe After the message from the Jedi General, you resume your adventure in a long hallway. ine, just hurry. We're not sure how long we can hold Head up the ll hall and turn left into the first small alcove. Activate the computer in the alcove to grant the Jedi’s request. While accessing the computer, you also find plans for a new Separatist weapon! You report your findings to the Jedi Generals, then to the Jedi Council The Jedi Generals send you to another computer terminal in case they need further help. Follow the hall up and enter the room at the end. The room contains three colored consoles: one red, one yellow, and one blue. When you tap on one of the three colors, the console emits a high-, mid-, or low-pitched tone. Step into the area with the three consoles and wait for the main computer to emit the first set of tones. When they do, respond by pressing on the colored consoles to match the tones emitted by the main computer. ‘9 After completing the lights and sounds minigame, the door at the room’s far end will open. Break the crates in the room before you go, and grab the Sith lt il holocron near the center, Enter the newly opened door and roll north, into the hall. As you strut into the next room, your Jedi counterparts are in another part of the complex being ambushed by battle droids! Suddenly, to make matters worse, you're being chased — by a droid as well. pot tan, ee You speed into the next room and shut the hatch behind you. Activate the glowing console at the room’s center. This initiates an R2-D2 lock puzzle. Complete it quickly and note the four symbols at the screen's bottom. After completing the puzzle as R2-D2, you take control of C-3PO. As C-3PO, flip the switches along the wall in the same order as the symbols that appeared after completing the R2-D2 minigame. When you do, a large machine drops on the droids surrounding your Jedi friends, crushing them into little droid pancakes. Your Jedi friends are saved! You slowly travel down the next hall and into a new chamber while the Jedi Generals infiltrate deep into the compound. Leuuueeseesd) j§.§ (suusemenemenesd a In the next room, break the containers to collect more Force orbs and an Ilum crystal, then use the felfos aleve meolantolelcig at the room's far left corner. Successfully complete the R2-D2 minigame and the first red light atop the far door turns blue. As C-3PO, activate the glowing console on the room's far right corner and successfully complete the symbol-matching minigame. When you do, the second red light turns blue. Continue switching back and forth between the two droids, completing console minigames until all four red lights are blue ETomtul-Me lolol mela lole.cm The minigames increase in difficulty as you bounce back and forth between them. Your efforts pay off, and the Jedi pair press on deeper into the orlanielelelae Meaty they speed along, el rotate mel eller as they go, they’re interrupted by none other than Count Dooku! The Jedi inform Dooku that as they speak, the location of his secret weapon, the Separatist Battle Station, is being sent to the Jedi Council. The Jedi draw their lightsabers, but Dooku acts quickly! He distracts them with a surge of Sith lightning and escapes.... There are 30 possible playable combinations of Jedi for each mission. STAR. WARS a CLONE WARS JED! ALLIANCE The confrontation with Dooku on Christophsis comes with the horrific revelation of the Separatist’s latest weapon, a battleship weaponry system powered by the Force. With the dissemination of this information across all Jedi Council members, the mission of the Jedi on Dathomir takes on a much graver urgency. Back on Dathomir, the two Jedi sent to 3 investigate emerge atists are. from their rubble —— prison with only a few bumps and bruises. As you recover Liclanm ella temporary tomb, you receive a holo- transmission from VER im Colel-ilal-) informs you about the Force-powered Separatist weapon. Most frightening of all is Yoda’s sudden revelation that the Nightsisters must be charging the crystals harvested from Dathomir, Christophsis, and Rodia. Your mission is clear—stop the Nightsisters! You resume the mission on Dathomir with the Jedi | you chose for the sixth mission. We chose Plo Koon and Ahsoka Tano for the sixth mission, so we assume control over them once again. _—— 2 RETURN TO DATHO As the primary Jedi, resume your mission on Dathomir by first breaking all the tablets nearby late Mere) | (clout iarem calcd Force orbs. Exit the chamber through the passageway on the far wall. In the next chamber, a small SS olganlicele) slag squadron is engaged with a hulking rancor beast. Rush up the passage, breaking tablets as you go, and make a sharp left at the corner. The rancor beast sees you and gives chase. Follow the . kee |] prompts for the Jedi action sequence as they Eye) sll lene ele lel the first two booby traps. The rancor crushes through the wall spikes as you speed down the hall. Continue dashing down bit-mer-lalel-leelt ty passageway as the rancor beast follows. Leap over chasms and swing across spikes as you continue following the Jedi action sequence prompts. When you reach the chasm’s opposite end, the rancor beast fails to make it all the way across, and your lose the bothersome beast. i RETURN TO DATHOMIR Break the tablets on the chasm’s other side, then tap on the glowing switch by the door to open it up. Immediately upon entering the next room, you're ambushed by a group of Night- sisters. Focus on the dark Night- sisters first, then eliminate the red Nightsisters. With the foes eliminated, step on the floor switch on the room's left side. When you do, the nearby door will ES ife(-Me) ol-1ame-Tlel your secondary Jedi will automat- ically leap onto the FS (lelel-temelelelanc-ha3 and climb up to the chamber’s second level. Nightsisters use a modified version of the lightsaber design. The long swords have an additional two-prong fork at the hilt. The Nightsisters also use a short-sword variant. As the primary |] Jedi, walk into the newly opened room and step on the floor switch on the walkway’s right. This slides open Stil-me (olelm elm elt ig partner, allowing him or her access into the upper level. As the secondary ll Jedi, run into the room and flip the first glowing switch. When it deactivates the force field on the level below, you can run down the walkway as the primary Jedi and flip the switch on the bottom level. Continue switching back and forth between the two Jedi as you folveyomiolge-Milclle ls) and slowly move forward. When you reach the walkway’s end, leap from beam to beam as they pop in and out of the wall, and storm across the long chasm. At the next chasm, wait for the pillars to jut out of the ground. As soon as they do, leap onto the first one and press the glowing switch to drop the force field for your partner above you. Then use the next pillar to jump across the chasm to safety. Round the next ll corner and jump onto the ledge high above you, reuniting with your partner. Wait for the force fields ahead to drop, then carefully speed past each one. When you reach the end, you bilse melee t-ilmel-le.4 in the main room where the Night- sisters ambushed you. There are iWon Eelge [sy o) [aval iare) wheels that open EMFIse [8 celal-Me lolol at the center. This time, step on the two floor switches on the room's right side. — STAR. WARS Se i Rush onto the bridge in the next room and engage the blue Night- sisters, Destroy them as you move across all the bridge's crossing sections. Break open the small spires on the bridge to find Force orbs and two llum crystals. After defeating all the Nightsisters on the bridge, turn left onto the left crossing section and step on the two floor switches flanking the doorway. Dash through the door when it opens, and storm deeper into the compound. Make a left into the next section of the long winding chamber. Follow the walkway up, then left again, breaking spires as you go, until you reach a tall stepped wall. Break the tablets on both sides of the wall, then leap up the steps until you're on the chamber’s next level. You emerge back in the main room once again, but this time, the second large wheel lifts the final stone door and reveals a passage deeper into the compound. Enter the long, ribbed hallway. @ Crush the Night- sisters in the room, then break open the tablets and spires nearby to collect more Force orbs. e Destroy the stone < ll tablets and spires as you rush up the orange-hued hall, and collect all the Force orbs they release. Follow the hall to its end, where you reach a large chamber. There, a group of Nightsisters drops in on you and attacks! Fend off the feisty sisters. During battle, one of the blue Night- sisters unleashes a Force attack on you that sends you bibgiaremelcelele iF wall. On the wall’s other side, you find yourself in a long chamber with a series of precarious broken walkways Stretching across a long chasm. One of the Nightsisters struts into the room with you and challenges you to a fight. She’s nota part of your mission, yet, so instead you decide to leap across the chasm. Follow the onscreen Jedi action sequence prompts to leap across the crumbling walkways. While you leap and swing across, the Nightsister uses the Force to bring the rest of the room crumbling down around you. Upon reaching the chasm’s other side, a clone trooper battalion drops in and provides cover fire from the Night- sister's attacks! Rush to the back of the chamber and activate the glowing switch. Over 200 concept art pieces were created for the game. Some of this concept art can be unlocked and viewed in the Extras menu. Tr? The switch makes 7 ll two other switches light up. When they do, activate them b oMe) sem cal-Melelelg at the room’s rear. Go through the door into the next chamber. Here, you find Master Luminara held in stasis by the Force. Meanwhile, small PeuIELeM sleyemelomeltig of the floor. The only way to free Master Luminara is to attack the glowing pillar while your partner jumps on one of the other pillars. Rush around the stasis pillars and strike the glowing pillars. If they are surrounded by a red force field, move on to the next glowing pillar. After you destroy all four pillars, Master Luminara is released and falls to the ground. When this happens, the Nightsister boss, Sai Sircu, jumps down and confronts you. The Nightsister tempo- rarily escapes while you check to see if Master Luminara is okay. After checking on Master Luminara, rush after the cowardly Night- sister. You finally catch her, pinned by your clone troopers’ fire. Engage her in battle and use combos to fill yourTeam Up Combo meter. Once the meter is full, unleash aTeam Up Combo to slice off a huge chunk of her health. Dodge her Force blast, then counter with quick combos. After taking a bit of damage, Sai Sircu flees again. This time she cuts the chains holding up the chamber door and slows you down. On the door’s other side, Sai Sircu sends a communi- cation stating that the crystals are charged and ready iColmte-latjelelam conta) Devastation starship. = O JED! ALLIANCE As the Jedi set off to stop the Separatist battle cruiser, the Devastation, Yoda presses upon them the urgency of succeeding in their mission. However, unbeknownst to anyone, the uneasy alliance between Dooku's Separatist forces and the Nightsisters takes an unexpected turn. The game features a scene with the Jedi being chased by After the crystals a rancor. The rancor is indigenous to Dathomir, the home from the planets ‘ 2 Christophsis and of the Nightsisters. Dathomir have been installed into the battle cruiser’s main weapon chamber, only the Rodian crystals are missing. Sai Sircu knocks Hal-Mer-ticieel melt le) into a separate chamber of the Devastation’s bridge and locks them out. She then redirects the Devastation toward Meanwhile, back at the Jedi Council chamber on Coruscant, the Council convenes from across the galaxy via holo- communication. Yoda, the only one actually in the Council chamber, stresses the importance of stopping the Devas- tation. The various Jedi are paired up and prepare to launch an all-out assault on the Devastation. This is their only hope.... In spite of the Rodian crystals being missing, the Nightsister is confident that she can boost the power of the Dathomir crystals. Lord Sidious conveys his disappointment through the holo-communication device, but Count Dooku is confident that the weapon is actually more powerful than expected, despite the missing crystals. At this point, you take control of the first pair of i Jedi. Throughout the mission, you will control the Asajj Ventress suggests that they demonstrate the weapon's entire cast of Jedi by leading different pairs into power to Lord Sidious. He likes the suggestion and orders battle. Dooku to set course for Dathomir. While Ventress sets the coordinates to the Nightsister home planet, Sai Sircu takes exception to Sidious's suggested target and she quietly sneaks away. As she does, she charges her Force powers, then unleashes a Force blast on both Dooku and Ventress! : You arrive at the Devastation via Starfighter and rush into the cruiser's landing bay, where you're greeted by a battalion of super battle droids! Reflect their fire back at them, or deflect their blaster fire away as you approach them and get within ‘saber range. After destroying the super battle droids, a group of Magna guards rushes into battle. Take them out with a few quick strikes of your ‘saber and clear the hangar bay of all enemies. Before leaving the hangar bay, break all the containers in it to find some Force orbs. Run up to the hangar’s far end and ll & hop on the small is platform along the right wall. Press the red button on the platform, and ride it up to the second level. When you reach the second level, a group of battle droids enter through a nearby door. Rush the droids and chop them up. Press the glowing consoles flanking the door along the far wall, then head into the corridor. Grab the Ilum crystal as you go, then enter the room at the hall's end, which houses two large turrets and several droids. Hold your position ll and reflect the turrets’ blaster fire back at them. If you can’t reflect the turrets’ fire, then sprint up to them and destroy them with the Force. After demolishing the turrets, turn your attention to the attacking droids. Once the room is clear of enemies, crush open the crates to collect more Force orbs. Flip the two switches by the door at the far end, then enter the passage into the new area. In the next corridor, approach the red force field Elite Meltr-lel(-Mial oy] cutting through the white beams next to it. Farther down the next hall, there is a camera droid buzzing back and forth, Wait for it to turn around and float away from you, then rush into the hall. Follow the droid up the hall. If the droid turns around, hide behind one of the walls jutting out along the corridor and let it pass you by. Pass the camera droid and turn right at the hall's end. Enter the next room and step on the large elevator at the center. Press left, left, down, then down again on the screen to lower the elevator to the proper floor and exit. STAR. WARS a JED! ALLIANCE In the next room, you're greeted by Asajj Ventress. To defeat Ventress, don’t engage her directly. In fact, your priority isn’t Ventress but the Foleime lee melee Gli section of the ship. When the battle begins, destroy a battle droid, then Force Throw it at Ventress to stun her. While she is stunned, run to the bridge’s north section and activate one of the glowing consoles. The switch lowers the biletol ano selecinre misled of the power grid. Destroy the power grids by repeatedly slashing them, then return to the fight against Ventress. Step off the lift and enter the next hallway. Break the containers as you storm up the hall, and collect the Force orbs and llum crystal. About halfway up the hall, you're attacked by several buzz droids. Rush the rotund robots Flalematlamelllg lightsaber through them. Attack with quick combos and leap from droid to droid as you demolish them. Rush right, into the corridor from where the droids Eyeyel-s-lacte par Tare | crack the containers open. Collect more Force orbs, then run to the hall's end. Repeat the process two more times for the other power grids, and leave the hand-to-hand battle against Ventress to your partner. Once all three power grids have been destroyed, Ventress accidentally hints at a backup power grid elsewhere on the ship. Before you can resume the battle against Ventress, Sai Sircu arrives and attacks the bald-headed baddy! Meanwhile, elsewhere on the ship, a second pair of Jedi land on the Devastation. As the new primary Jedi, attack the Magna guards as they rush into the hangar. While you engage the Magna guards, a group of battle droids opens fire from a nearby turret. Either reflect the turret's fire back at it, or Force Throw crates at it and destroy it. Step on the platform at the hangar's north end and ride it to the top level. Crush the battle droids on the second level, then activate the two glowing switches along the north wall. A passage opens up, granting you entry into the next corridor. TRIVIA BOX The game's original title was Day of the Nightsisters, reference to LucasArt's classic Day of the Tentacle. THE DEVASTATION in the next hall, sever the white beam to bring down the red force field. Creep up the corridor and hide behind the large barrels to avoid being detected by the camera droid buzzing by. Quickly defeat any buzz droids that appear, then press the glowing button on the right wall. The camera droid buzzes away, and the next red force field deactivates. Sneak past another camera droid and turn right at the hall's end. In the next room, ll you find the ship's reactor core. It is bi Fela) <-tem oyvan Oye) (olololecmlcr-lel tare male) smaller rooms and guarded by two camera droids. While avoiding the camera droids, dash into the right corridor. Walk to the end and tap on the glowing console. Complete the symbol-matching minigame to partially activate the console in the reactor room. Return to the reactor room, but this time, sneak past the camera droid on the left and into the left room. The console in this room has three levers. Pull on them in the following order— left, middle, middle so that the colors above them match what is displayed on the wall. The console in the main reactor room lights up, and the computer console becomes active. ye aL) Return to the reactor room and sneak past the camera droids again, toward the main computer, Activate the computer to overload the reactor, then get some cover behind the large barricade at the room’s rear. in | When the reactor explodes, it reveals a passage behind it. Defeat the battle droids that spill out of the passage, then grab the Ilum crystal on the room's far right corner. Break open the crates nearby to collect more Force orbs, then saunter into the passage. Follow the corridor to its end, collecting more Force orbs as ele me lomminl-lamel-1me)a) the lift. Press right, then down to move the lift into position, and enter the next corridor. JED! ALLIANCE Like the recent battle with Ventress, during the battle against Dooku, the villain is not your priority. Instead, destroy the six targeting consoles on the upper level. Avoid direct combat with Dooku—that is for another episode. Instead, destroy the battle droids that join the fight, and throw them at the Count. While he is stunned, jump up to the higher level Elateme (=< ceMelatcy of the six glowing consoles. Repeat Walk to the hall’s far end and enter the room there. You find Count Dooku talking to Darth Sidious via holo- communication. The traitorous Sith Lords are angered by Sai Sircu’s betrayal. During their discussion, you hear Dooku mention the battle cruiser's new target—Coruscant! You rush in with your ‘saber ready for battle! Walk up the the process five corridor, breaking More times until more containers as ll Six targeting you go, and destroy consoles are the buzz droidsin destroyed. your way. After you destroy the consoles, Sai Sircu joins the fight. She hits you and Dooku with a powerful Force blast that knocks you out. In the attack, Dooku flees and she gets away. With the second i} pair of Jedi knocked uncon- scious, the hopes of the mission rest on the third pair of Jedi on the Devastation. As they land in the hangar bay, they are met by Magna guards. As the new primary Jedi, attack the Magna guard and dispatch them quickly. Rush through the rear hangar door into a large storage room and break open the crates inside. Turn left and walk past the malfunctioning force fields. Wait for the fields to deactivate, then rush past them. Grab the Ilum crystal on the left as you go. Destroy the droids at the hall’s end and trundle into the next section of the hall. As you enter, you can sense a dark force nearby. Follow the hall to the bend and turn right. Enter the elevator room at the hall's end and hop on the lift. Press left twice, then up twice to reach your destination. Get off the lift. In the next hall, you're greeted by several more buzz droids. Instead of staying and fighting, however, you sneak into a ventilation shaft. Follow the onscreen Jedi action sequence prompts to leap across the long shaft and destroy the droids on the other side. Continue following the prompts to leap from security droid to security droid. Climb up the tall shaft and onto an entryway back into the facility. Back inside the facility, you're met by a group of Magna guards. Cut your way past them to the opposite side of the large room. Break open the crates and collect the Ilum crystals on the ground. =f @ eR a JEDI ALLIANCE CLONE WARS Run into the next room and confront Sai Sircu, There, you find Sai Sircu fel-inenl-romallelam-lele) Yc} the ground atop a tall ledge. She greets you with a Force blast that almost knocks you off your feet. She's fitoaliave Colm ml oy-} calc) and quickly attacks from a platform above you. Between you and her, there is a force field that turns on and off. Along the room’s sides, crates periodically trickle down the wall from EMerela\-s'fel ml o\-11 6 When the battle begins, use the Force to throw crates at Sai Sircu while the force field is not active. The crates will hit one of the four supporting beams olamalcime)i-lecolena melee} destroy it. Once she’s on the ground, Sircu begins attacking you with direct Force blasts. Dodge her assaults and instead attack the large crystals on the lower level—they are the source of Sai Sircu's power. Move clockwise or counterclockwise and attack each crystal with your ‘saber. After hitting all four crystals, Sircu is unable to focus her Force energy and is temporarily stunned. Continue stunning her until her Health bar appears and she engages you in ‘saber battle. Immediately ll unleash aleam Up Combo when you engage her in battle. After hitting her with aTeam Up Combo, back away and let your partner whittle her down a bit. Join your partner in battle and begin filling up yourTeam Up Combo meter again. Once it's full, hit her again with another Team Up Combo. Dretele Malis attacks and occasionally let Mroltiger-lstul-ime(e) some damage. After a few more exchanges, Sai Sircu can take no more. Dodge Sai Sircu’s Force blasts while you pepper her platform with crates until you destroy all four support beams. © = The development team is truly multinational with over 15 countries represented. Once she's sustained too much damage, Sai Sircu backs away and falls to her knees. The energy beam surrounds her and slowly lifts her into the air. The Force energy flows from her to the four surrounding crystals and quickly amplifies! Suddenly, ina beam of light, Sai Sircu is joined with the Force... permanently. The Jedi all rush to their cS cclailelalccie-w-lale| escape the Devas- tation just as the large battle cruiser explodes! ft a | a a The following secret Je on how to unlock all pie How to Get It Description Unlocks bonus costume for Anakin Unlocks bonus costume for Ahsoka Unlocks bonus costume for Plo Koon Unlocks bonus costume fr Kt isto Unlocks bonus costume for Mace Windu Unlocks bonus costume for Obi-Wan Unlocks 2nd bonus costume for Anakin Unlocks 2nd bonus costume for Obi-Wan Unlock 2nd bonis woes for Aloka Unlocks model of battle droid in the Extras screen Unlocks model of buzz droid in the Extras screen Unlocks model of super buzz droid in the Extras screen Urilocks model of Ziro the Hutt in the Extras screen Unlocks model of camera droid in the Extras screen Unlocks model of Luminara in the Extras screen Unlocks model of Magna guard in the Extras screen Livaek tunnel inst celia teense scree Unlocks model of Darth Sidious in the Extras screen Unlocks model of Commander Cody in the Extras screen Unlocks model of the gunship in the Extras screen Unlocks model of Nightsister 1 in the Extras screen Unlocks model of Nightsister 2 in the Extras screen Unlocks model of boss miner droid in the Extras screen Unlocks model of Padmé Amidala in the Extras screen Uniocksnnlelof rancor nthe tarasteraen Unlocks model of Sai Sircu in the Extras screen Unlocks model of Count Dooku in the Extras screen Unlocks model of Ahsoka Tano in the Extras screen Unlocks model of Anakin Skywalker in the Extras screen Unlocks model of C-3P0 in the Extras screen Unlocks model of R2-D2 in the Extras screen Unlocks model of Mace Windu in the Extras screen Unlocks model of Plo Koon in the Extras screen Unlocks model of Kit Fisto in the Extras screen Unlocks model of Obi-Wan Kenobi in the Extras screen Unlocks model of a clone in the Extras screen Unlocks Satewarl2 conesrtatt Wihe Brad scteen (lacks Salananid Gunceqtart hithe Dares eoTsen Uafoeks Conecant? concept arin ehres rb Unlocks Coruscant 1 concept art in the Extras screen Unlocks Christophsis 3 concept art in the Extras screen Unlocks Dathomird concept ertin the Extras screen Uskaced Chnienaphais cones alt acta Bares scan Unlocks Dathomir 10 concept art in the Bares screen (Se Unlocks Sedawan 1 concept art in the Extras screen Unlocks Sedawan 3 concept art in the Extras screen Coruscant 4 concept art in the Extras screen How to Get It Description efeat 100 total enemies in Christophsis Mission 1 Defeat 100 total enemies in Dathomic Mission 1 Complete Chrstophsis Mission 1 Complete Dathomir Mission 1 Christophsis Mission 2 omplete Dathomir Mission 2 clo ololelolels|elols|o ] EN ERES ENF aRaLa & Fi Ay S ts fo foje s/s |o 8 g Eom fom fom Fo bol baal bd e 8 als lals alslalelelsletelele 2/2 8181818 | 8 13 jo }2 |= )=)= s 8 =|s |Z]s|s|sis g @121/81> [2/2 |2 2 #)2/8)° 131313 § 3 |=\s a \o'|s 5 SF |8) 1818 |8 8 g 5/5 |5 5 s slole > Vs sisiz 2 2/5 |5 312 |2 a s ]2./3 = 8 |>]2, % a g $1518 g FA 3 gis ~ S 1a nile 8 x Unlocks Nightsister transport ship concept art in the Extras screen Unlocks Concept Art 2 in the Extras screen Finish Rodia Mission 1 without picking up any items Unlocks Concept Art 16 in the Extras screen ° ray a 3 g 8 o @ 2 3 2 S. 6 s Sich dha Masi? Mod Beta Bo aty Rams Finish Christophsis Mission 1 without picking up any items Finish Dathomir Mission 1 without picking up any items Finish Dathomir Mission 2 without picking up any items Finish Devastation without picking up any items Chanda Sadie tithont icing’ all your healt Complete Rodia Mission 1 without losing all your health Cosibits Coiiecant Mpesion ivahode lasing al your ehith Complete Christophsis Mission 1 without Ising all your health Complete Dathomir Mission 1 without losing all your health n nm n 5 5 3, S & g ° ° a EA 8 a 2 € by 3 g = 3 3 3 a 3 a z 5 = ABE g 3 5 o 3 ro, s = 3 n = ia = Fio la = 2 < 6 5 hal tad rs. 3 iS 6 = = = = 2 3 5 3 Ce} = a Ss < ‘S 2 @ 2 2 Py 3 : 8 g a a o § 3 Ss g s z 2 8. 5 = 2 3 s f Es 3 5 = 3. 5 a 2 [- rs § = 2 Es Complete Christophsis Mission 2 without losing all your health Complete Dathomir Mission 2 without losing all your health [Sats Sinan aio lessoy ol your cath Complete Rodia Mission 1 with all pairings Complete Coruscant Mission 1 with all pairings Fane Complete Rodia Mission 2 with al pairings aslo Cofics PATE i Sa Esa cTAEN An TNL SIRE EE SP Complete Christophsis Mission 1 with all pairings IS “s Complete Dathomir Mission 1 witha pairings Complete Christophsis Mission 2 with all pairings Coniplets Dathonair Mion Zeit Bl paving FUsiocks ConeeetAr ota Thales steer sei Hawt ee Complete Devastation with all pairings [Unlocks Devastation 2conceptartintheExtrasscreen g 3 g it n o a & = 5 5 & i] £. 3 5 e ‘a Defeat all enemies in Sedawan Unlock Super Enemies tweak in the Extras screen. Your enemies will be stronger. Defeat all anémies tn Hodia Mission'l Unlock Super Lightsaber tweak in the Extras screen. Your lightsaber will be more powerful. Nolectail enemies in Cordecant Wesson Unlock Super Team Up Combat tweak in the Extras screen. Double the rate you acquire Force energy. Defect all enemiexin Hodia Messin? ee Super Block tweak in the Extras screen. Double the stopping power of your Defeat all enemies in Christophsis Mission 1 Ralpce Soret Force Attack tweak in the Extras screen. A single Force attack defeats Unlock Auto Laser Deflect tweak in the Extras screen. Automatically deflect lasers back at their source. Defeat all enemies in Christophsis Mission 2 area ane Chain tweak in the Extras screen. You'll have more time to continue Defeat all enemies in Dathomir Mission 1 Detcetallenemies in Dathomir Mission 2 Unlock Health Restore tweak in the Extras screen. Instantly recover all your health after combat. Hates nkanenuas in Luvacthtion ee tweak in the Extras screen. You're immune to all but the Power STAR. WARS JED! ALLIANCE SN INOS Also|covers Jedi Alliance™) for/Nintendo|DS™! Made with love by <EIKCMAG- COUT Choe TS ko) SOA GENS Miclxe) CEM MEC ELMS SO Wiel they! are) not lost permanently: People interested in helping out in any capacity, OEESOMSUS cl iolmeElefSxolnh Noy oN MATES Tene Kol=y iON MESS SETA, akore Koy We) COLiiele Clava alae} EWENEVO IS) tion) Uns) OUTS nee eS ES i NOW CON EKCKOSS clone) SAI Mine) (ACESS iol) EMTS STUGY, (OVS) CoKo) TnKohe SU oy oxoyne avedan) clare | okey ASUS | Cavey’ Thank you!