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SUPER ACTION May 1994 No.21 HAIR RESTORING PILLS? . . :, _ ^ EUROPRESS INTERACTIVE 


i 



^ glltVPRESS 


World Cup Striker, Ryan Giggs, Madden '94, NHL '94, World Cup 
USA '94, FIFA International Soccer, Shut Up & Jam, Jungle Book, 

The Incredible Hulk. Buas Bunnv and much, much mace besides! 



n 

’) 

J 

JA 



-HQ 


mm 































fonsistently providl 
rersrfied game play. 




e again 






























EDITOR 



W hy do sport simulations exist? Why not just go out and do the 
real thing? Surely it's better than staying at home playing a silly 
game on the SNES? Maybe. But no-one I know has torn a 
hamstring playing World Cup Striker. Nor has anyone ever smacked their 
head against a goal post while playing FIFA International Soccer. And I 
can't think of anyone who has half twisted their leg off while playing NHL 
'94. Need I go on? So long as you regularly switch your SNES off there 
won't even be the danger of a mild hand warming incident. So next time 
you take to the field, remember that SNES carts cost a lot less than 
whopping great bills from the physio - or do they? ALEX 




This month s Dream Team theme is 
about sport. Alex’s fave is soccer 
(no surprise there) and he likes 
nothing better than to have a 
knock about with his pals and run 
his little hairy legs off every 
Monday at the Ball Park. Alex is ever so healthy. 


DEPUTY EDITOR. 



Jay has always been a watcher 
rather than a doer and, when he got 
Sky TV installed, his dream of 
observing obscure sports from all 
over the world became reality. 
White water raisin racing and deep 
sea sultana fishing are his current’ faves. 


STAFF WRITER. 



Black bass fishing is Neil’s fave 
pastime. He spends endless hours 
down at the waterfront, bagging up 
all kinds of fresh water bootie to 
take home for his tea. He plans to 
buy a boat in the near future, so he 
can do some deep sea bagging. Drop the buoy. 


ART EDITOR. 


Marc’s top sporting activity is 
cross country running. He 
practises his sprint starts every 
morning as he dashes towards the 
buttie van, and if his time is good, 
he rewards himself with 68 bacon 
and 30 cans of Coke. Unfortunately, the 
barms are just for his Linford 1 posing pouch. 



DEPUTY ART EDITOR. 



As Lisa has a slight fetish for 
shuttlecocks, she chose badminton 
as her all time favourite sport. She 
likes nothing better than smashing 
a top loaded 'cock around her local 
leisure centre, despite the strange 
looks she gets from the elderly club members. 


GUIDES EDITOR. 



Swimming. That’s Dave’s sport. In 
fact, you could shave his head and 
call him Duncan that’s how much 
swimming this guy does! He often 
takes time out for a quick swim, 
either in the morning or the 
afternoon. It’s never to late to learn’ said Dave. 


CORRESPONDENT. 



Big Jase is well into horse racing. 
He’s a regular face down at Aintree 
race course and is often seen 
hanging onto the back of a horse. 
But his horse racing interests don t 
just end at the track, oh no. Every 
time we call his house, his wife always tells us he’s 
out visiting his friend, William Hill. Neigh missus! 


























©1986 Universal City Studios Inc. and U Drive Productions, Inc. All rights reserved. © 1982 Mrs Brisby Ltd. Released through United 
Artists Corporation. All rights reserved. © 1990 Goldcrest Animation. © 1989 Goldcrest & Sullivan Bluth Ltd. All rights reserved. 



»fff NINTENDO SUPER NINTENDO SU 


‘Another day goes 
by and all I do is cry 
whenever I’m deprived 
of my copy of Super 
Action magazine.’ 
Anon, April 1 1994 . 


Side Pocket Compo.35 

Now you can be as cool as Huggy Bear in a deep freeze 
with this high quality pool table courtesy of Marubeni. 


Winter Olympic Compo...44 


Your chance to get your frozen hands on some totally 
amazing Winter Olympic sportswear and carts. 


Manga Compo......62 


Join in the anime fun as you the reader could win even 
more smart Manga videos and baseball caps. 


Editor: Alex Lee 
Deputy Editor: Jay Sharpies 
Art Editor: Marc Keating 


Deputy Art Editor: Lisa Cragg 


Planet Nintendo.6 Empire Compo.70 


Guides Editor: Dave Goodyear 

Staff Writer: Neil Jones 
Advertising Artwork: Steven Mattison 
Contributors: Spider, Glen, Hobhith & Dils 
OTE: Blag Burton & Miss Suzy Q 
Scanning: Mark Forbes & Sarah Mac 
Sales Director: Rita Keane 
Commercial Director: Denise Wright 
Group Ad Manager: Fiona Carey 
Advertising Manager: Jonathan Lea 
Advertising Sales Exec: Leila Caston 


All the hot gossip from around the globe is here - just for 
you! Super SF2, Mortal Kombat 2, Pele, Itchy & 

Scratchy, Beethoven - we’ve got the lot! 

World Cup Striker..12 

Elite’s top selling football sim, Striker, has a baby 
brother. Meet the latest edition to the Elite family in 
this exclusive preview of World Cup Striker. 

Interactive Football.16 

We’ve struck up a deal with Elite, purveyors of World 
Cup Striker, to bring you an amazing competition. 


We have a big box full of Space Ace SNES carts and lots of 
Don Bluth videos, so if you want one - enter the compo! 

Dr Barry Diablo.80 

Yes, it’s true! Dr Baz is back in town and he’s got a big 
bag o’ cheats for all you SNES junkies. 

Barry’s Guide...87 

Barry slowly plods through the final bit of Jurassic Park. 

Games Index...92 

Another fully updated selection of the finest SNES carts. 


Speed Freak: David Stewart 



the world, only in 
Planet Nintendo. 


THE THINKING MAN’S PLAYER’S GUIDE.82 


Super Street Fighter 2 - The New 
Challengers is on its way! Yes, but 
so s Mortal Kombat 2! Yes , / know. 
But so is Virtual Bart and Itchy & 
Scratchy! I know, but so’s Pele! Is it? 


NEWS 


SPECIALS 


Live 94 is just one of 
the amazing news 
items we have for you 
this month. Read 
about the latest and 
greatest SNES related 
products from around 


Curl Production: Karen Wright 
Cheek Administrator: Glen Urquhart 
Circulation Director: David Wren 


Publishing Director: Don Lewis 
Group Chairman: Derek Meakin 


Europress Interactive Ltd, 

Europa House, Adlington Park, 

Macclesfield SK104NP 

Tel: 0625 878888 Fax: 0625 876669 


Printed by: BPCC Carlisle. 
Distributed by COMAG 


SPECIAL THANKS: Big Disher lor his comedy 
dungarees, Mattel for Action Man, Preston for 
nothing, PC Pete for trimming his goatee, Paul 
Roundell for his festering feet, Oino for his 
amusing 'Northern' accent, Nick Moron for hiding 
Balloon help, Amy for the non-stop smile, Karen 
Levy for movin’ on up, Impact for movin’ on out, 
Woody for the strawberries, to the colour blue and 
a large amount of respect to Jay Spiller. 


While Europress Interactive Ltd. does its best to ensure that 
all the information contained within the editorial and 
advertising is correct. Super Action cannot be held 
responsible for any inaccuracies or omissions. No part of this 
magazine may be reproduced without written permission. 
Super Action is an independent magazine has has no 
connection with Nintendo Co., Ltd. “Nintendo”, “NES”, 
“Super NES” and “Super Famicom” are trademarks of 
Nintendo Co., Ltd. 

All trademarks and copyrights are recognised. 






















ISSUE 21 
SUPER ACTION 
MAY 1994 


E R NINTENDO SUPER NINTENDO SUPER NINTENDO SOI 




Speed Racer..46 

Here he comes, here 
comes Speed Racer! Go 
Speed go etc... 


World Cup......48 

Alex’s fave gets an airing 
in this funky preview of 
yet another sports sim! 


Jungle Book...50 

Mowgli gets thrown 
around an interactive 
jungle, thanks to Virgin. 



Bugs Bunny.....52 

Carrot chomping rabbit 
in groovy console 
conversion shocker! 


Spectre.. 

Virtual battletanks 
destroy 3D polygon 
paperboys. Maybe. 


Hurricanes.55 

Soccer Kid gets ripped 
off royal with this latest 
football platform romp. 



Trolls.56 

Cute, hairy and on your 
Nintendo! Afro goblins 
cornin’ at ya big time! 


All American 
Football:.58 

Good gridiron action 
from Malibu Games. 


The Hulk.60 

US Gold pump some life 
back into the lean, 
green fighting machine. 



rfc-a-M-s- 


Desert 

Fighter......... 

System 3 spawn a 
beauty of a game. 


Fatal Fury 2...36 

SF2 finally meets its 
match - zike! 


OTE...73 

The man with all the 
strokes shows us the 
world in six easy pages. 


FIFA Soccer....64 

Ocean’s bid for the 
footballing crown gets 
a cool preview. 


Manga. 61 

We take a look at 
Gunhed and Battle 
Angel Alita this month 


TETRIS BATTLE GAIDEN, FATAL FURY 2 & INSPECTOR GADGET were kindly lent to us by the amazing DREAM MACHINES 2. 
You can find them at Boris House, Victoria Road, Hartlepool, Cleveland, or alternatively, give them a ring on 0429 869459. 















































































LIVE AND DIRECT 


Grab your passport for a Super 
Action trip around the wonderful 
world of the SNES. The hottest 
news is cornin’ at ya right here. 
Don’t forget your toothbrush! 


L ive '93 attracted over 140,000 
visitors last year, making it 
one of the top UK public events. The 
Consumer Electronics Show, as it is 
otherwise known, ran for the first 
time at Olympia, London. 

The second annual show is to take 
place at Earl's Court 20-25 


September. This year's exhibitors 
include Nintendo (hooray!), Sega 
(boo!), Amiga and Sony among hun¬ 
dreds of others from all sectors of 
the consumer electronics market. 

Apart from the major names in 
video gaming, there'll be stands 
devoted to photography, television 


and Hi-Fi. In fact, every 
worthwhile electronics 
company will be there 
showing their wares. 

Aimed primarily at 15-24 
year old males. Live '94s 
ticket prices are compara¬ 
ble to last year's event. 

It's gonna cost a family 
of two adults and up to 
three children £16.00 for 
one day's admission, the 
same as last year, whereas single 
adults can have a weekday ticket for 
£4.00 instead of last year's £7 and 
accompanied children will be 
charged £3.00 - a £4.00 reduction on 
last year's charge. 

Live '94 has been conceived as a 
high profile celebration of the home 
electronics industry for the public. 

Apart from being an enthralling 
day out for the punter, trade visitors 
have the opportunity to see first 
hand what the public make of their 
new products. 

A whole host of special live events 
are to take place to give Live '94 
even more credence as one of the 
year's biggest, most important and 
exciting exhibitions. 


The Capital FM and Capital 
Gold radio stations will have a 
strong presence, with a minimum 
of three hours' worth of live 
broadcast per day and a gig fea¬ 
turing a different top band each 
and every night. 

Finally, for the fans of The 
Word and You've Been Framed, 
there's the chance to be famous 
for fifteen seconds. 

TV crews from Granada TV, 
Meridian, BBC and BSKYB will be 
present throughout, so dry clean 
your best bib 'n' tucker and hire 
your hat early. 

Below: An indication of just how 
many people packed into last 
year’s Live exhibition. 


6 SUPER ACTION 



















TRAX ENTERTAINMENT! §i 





T hose crazy console converters 
down at THQ have snapped up 
yet another TV licence for the Super 
Nintendo. This time, instead of 
revamping some unknown kids car¬ 
toon show, they have moved onto 
converting unknown American 
action heroes. 

The hero in question is one 
Captain Darian Lambert, Fugitive 
Retrieval Officer. This dude is a big 
star over in the states with his very 
own action/adventure programme. 
Time Trax. 

In the SNES 
game, you'll be sub¬ 
jected to numerous 


armed and dangerous fugitives as 
well as all the usual mad scientists 
and warped robot assassins. The 
fast paced action will take you 
through 8 breathless levels of fun, 
taking you from a secret laboratory 
to a wild water chase off Hawaii. 

The suggested retail price is a cool 
£44.99 and it's expected to reach 
our shores sometime around May. 
Let's hope Time Trax proves to be a 
better SNES product than the past 
few releases that have crawled 
pathetically out from the infamous 
THQ stable. Finger crossed eh? 

•w r . " m sr- 

~5i 


1 





Buy The World 


anchester based software 
I supremos. Ocean, have added 
yet another bundle of releases to 
their bulging 1994 release schedule. 

They only recently purchased Clay 
Fighter, Rock 'n Roll Racing and 
Claymates from Interplay and now 
they have set their sights on 
Electronic Arts. Scooping up all the 
sports titles from EA meant that 
Ocean are now ready to reap the 
benefits from releasing FIFA 
International Soccer on the SNES, 
as well as all the other high quality 
products EA had to offer. 

The new signings are FIFA, John 
Madden 95, NHL 95, Sydicate, 
THeme Park, Mutant LEague 
Hockey, Jordan's Adventure (a 
Flashback scenario, but with basket¬ 
ball star, Michael Jordan!) and last 
but not least, Shaq Fu, which 


bizarre as it may seem, is a beat 'em 
up starring no other than Shaquille 
O'Neal! No firm release dates have 
been set for any of the products, 
except for FIFA which will be in the 
shops on June 3rd. More news on 
these fine carts next month. 



FIFA International Soccer 
and Syndicate are only a 
part of the huge deal 
recently signed by Ocean. 


WOOF BARK! 



Hi, I’m Darian Lambert 
and I’m here to save 
the world from escaped 
prisoners from the 
future, or something. 


elieve or not, the world's most 
Ifamous St Bernard (bar 
Schnorbitz) has now got his own 
game. The slobbering canine who 
starred in his own 'comedy' movie 
last year has finally hit the consoles. 

Apparently, the game involves 
Beethoven searching for his lost 
puppies! Beethoven's search will 
take him all over town, through four 
strange worlds and hopefully, out 
the other side again. He'll have a 
special canine nose to sniff out his 
babies with and all the super human 


abilities that any ordi¬ 
nary St Bernard has too. 

It's being billed as 'a 
game the whole family 
can howl over', and 
judging by the state of 
the screenshots we've 
seen, the whole family 
will be howling for 
someone to take it 
back to the shop. 

More gossip on big 
bad Beethoven and other ani¬ 
mal products as soon as we get it 




m 


Based 
on the Hit 
Movie! 


PRES 


VIRTUAL VIRGIN 
The hot shots at Virgin 
have snapped up the 


icensing 


Hudson Soft s Virtual 
Soccer. The game was 
reviewed in full in issue 
18 of Super Action and 
walked away with a 
respectable score of 80%. 
Virgin's sales and mar¬ 
keting director, Sean 
Brennan, offered: 
"Virtual Soccer has 
already taken the market 
by storm because it's 
done what seemed 
impossible - brought 
new life and excitement 
to the football genre. 

People who thought 
they'd seen it all before 
are amazed when they 
see Vitual Soccer. We can 
only agree with all those 
reviewers who have 
decided that Virtual 
Soccer is the only sensi¬ 
ble choice". 

Virtual Soccer is com¬ 
peting with all the other 
soccer sims being 
released this year, so it 
had better be in tip top 
condition if it's going to 
last the full 90 minutes. 

FREEWHEELIN' 

Logic 3's Freewheel is a 
joyapd with a difference. 
The difference being that 
it's not a joypad at all - 
it's a steering wheel. 

The usual six buttons 
are positioned on the 
inside of the wheel at 
'ten to two'. 

To go forward, the 
wheel must be angled 
away from you, the 
opposite applying to go 
back. It's a laugh to use 
and adds an extra dimen¬ 
sion to Nigel Mansell's 
World Championship. 


SUPER ACTION 7 

















































Continues 


• •• 


H ot from Japan, Super Street 
Fighter 2 Turbo - The New 
Challengers will be shortly cornin' 
at ya! Yes, it's true! News is floating 
about that a SNES version of the 
arcade original is currently in devel¬ 
opment over in Japan and that it 
will hit our shores shortly after 
Christmas (July being the release 
date in Japan). 

All the new characters will be 
included in the game as well as all 
the old favourites. The new editions 
to the SF2 family tree are as fol¬ 
lows... T.Hawk (Mexico), Dee Jay 
(Jamaica), Fei Long (Hong Kong) 
and finally Cammy (UK). 

As the game is only in produc¬ 
tion and far from completetion, 
no set price or official release 
date has been issued, 
but as soon as we 
hear anything, you 
guys will be the first 
to know. Keep it locked. 


The legend 
that is Super 
SF2 Turbo 
could be in 
your front 
room come 
Christmas. 

How 

exciting! 


Right: Mmmm, just look at all 
those new characters. Which 
one would choose? Well you 
can decide when you get your 
own personal copy. 




T he first 16-bit Bart 
game. Virtual Bart has 
the bad boy from Sprinfield 
accidentally activating a vir¬ 
tual-reality machine which 
has been created for the 
school science fair. Bart's 
'inter-dimensional travels 
take him on a journey where 
he assumes such crazy per¬ 
sonas as 
Jurassic Bart 




Warrior Bart. To return to reality, or as 
close to it as a typical Simpson scenario 
will allow, Bart must ruin the class 
photo. Back to the Future-style, pilot a 
pelican across his backyard and climb 
Mount Splashmore, or be trapped in VR 
limbo forever. Despite the title which 
suggest The Lawnmowerman-style 
graphics, the game sticks with the car¬ 
toon-inspired graphics and platfrom- 
style gameplay. Release is expected 
mid-summer published by Acclaim. 


Virtual Bart 
offers the 
gamesplayer the 
chance to step 
into some of 
their favourite 
Hollywood 
movies. 

Jurassic Park 
and Mad Max 
are a couple of 
films that are 
mocked in the 
game. 


WHO 

T he greatest footballer the 
world has ever known, Pele, 
who scored 1,400 in 22 years of 
professional soccer and In that 
time the lifted the World Cup 
three times. Accolade Sports is 
set to release a game endorsed 
by the maestro. 

It has to be good if red-faced 
embarrasment is to be avoid¬ 
ed, doesn't it? The game 
adopts the current trend for 
tv camera play perspective 
and the game is based 
around the World Cup, fea¬ 
turing the Brazilian squads. 

Hopefully the design 
team responsible for Pele 
will be integrating indi¬ 
vidual skills into the 
game with the flamboy¬ 
ant, acrobatic Brazilian 
style which alone could 
make this football 
game different from 
the rest of the carts 
available. Its expected 
UK release is June. 




8 SUPER ACTION 


































Below: Power house, Jax, 
throws Scorpion to the floor 
with some force. Left: Only a 
handfull of the original cast 
will make it into the new and 
improved MK2. But you do 
have lots of new friends to 
play with though. 


MORTAL COMEBACK 


P ossibly the most violent game 
known to man is all set to hit 
your Super Nintendo. The sequel to 
the highly successful Mortal 
Kombat is being converted onto 
your SNES, but it's likely to be total¬ 
ly blood and gore free. 

Sculptured Software (the team 
behind the original Mortal Kombat) 
have purchased the rights to the 
bloodsoaked MK2, and are currently 



working on the latest arcade con¬ 
version. It's a cert that big daddy 
Nintendo will make sure that no 
blood, guts or any of the amazing 
'Babeality' moves will end up in the 
finished versions, instantly losing 
the bite and general feel of the 
arcade game (as they did with the 
original MK). 

Whatever the outcome. Mortal 
Kombat 2 is sure to sell by the 
wagon load and Super Action is 
sure to get all the hot gossip on it 
before the rest! Speaking of hot 
gossip, apparently there are plans 
for a sequel to Ocean's comedy beat 
'em up, Clayfighter. 

The game is said to parody Mortal 
Kombat by including several fatality 
moves, known to all as ‘claytality’ 
moves. We will have more news on 
MK2 and Clayfighter Part Deux as 
soon as we get it. 




Exploding eyeballs and dismembered mice 
add a little realism to the game, thus making 
it a joy to behold and a dream to play. Maybe. 


SUPER ACTION 9 































COLOUR GAME BOY It's A Net Attack! 


W ould we lie to you? No. 

Super Action can exclusively 
reveal that on 6 June this year an 
official Nintendo peripheral enabling 
Game Boy games to be played in 
colour will be launched. 

1993 was Nintendo's best Game 
Boy sales year and 1994 should be 
even bigger with the announcement 
of Super Game Boy. 

Initially for US consumption, the 
unit will cost $59.99. It's basically a 
SNES convertor with a difference - 
the difference being that Game Boy 
carts can be plugged into the con¬ 
vertor and the games can be played 
in colour. 

Current Game Boy titles have four 
different shades of grey. With the 
Super Game Boy , screen and border 
colours can be customized either by 
selecting one of several pre-stored 
designs or creating one through a 
paint-type program. The SNES 
sound chip will create SNES quality 
sound for new Game Boy games. 

Nintendo believes that the combi¬ 
nation of Game Boy and Super 
Game Boy sales offers an unparal¬ 
leled opportunity to licensees and 
developers in '94 and '95. 

With so much emphasis being 
placed upon the incredibly competi¬ 
tive 16Mbit market, the overwhelm¬ 
ing success of the Game Boy has 
tended to have been overlooked. 

Future Game Boy games will be 
programmed to take advantage of 
special Super Game Boy capabili¬ 
ties. The first new Game Boy title to 
capitalise on Super Game Boy's 


capabilities will be Donkey Kong, a 
best seller in arcades. It will have a 
simultaneous release with Super 
Game Boy. Nintendo's licensees and 
developers will receive develop¬ 
ment specifications immediately. 

Nintendo expects Super Game 
Boy to be one of its biggest selling 
products ever. 

Peter Main, Nintendo's vice presi¬ 
dent of marketing, states, 'When 
you combine Game Boy's installed 
base of 17 million with the SNES 
installed base of 15 million, the 
sales potential is tremendous. The 
value and quality of game play will 
be great for both kids and adults.' 

Super Action and sister mag GB 
Action will be covering all the news 
on the Super Game Boy in months 
to come. Stay with us for the most 
informative Nintendo news.. 


FOR IMMEDIATE RELEASE 

CONTACT: G0L1N HARRIS 

Alison Holl Brommelkamp 
EUabeth Losr 
213-623*4200 

NEW NINTENDO PRODUCT TRANSFORMS CAME BOY CARTRIDGES 
INTO FULL-SIZE, COLOR VIDEO GAMES 

Super Guide Boy Makes 350 Game Boy Titles Compatible With 16-hlt Super NES 


SAN FRANCISCO, CA (MARCH 14, 1994) - Nintendo of America Inc. today unveiled » 
new technologies] advance that will allow millions of video game enthusiasts to play more 
than 350 Game Boy cartridges on the Super Nintendo Entertainment System (Super NES), 
displaying them in full color on the television screen for the first time. 

This new product, called Super Game Boy, innovatively links the capabilities of a 
portable video game system with a home video game system. It is a Super NES cartridge 
that contains a Gamp.Boy adapter. When a Game Boy cartridge is inserted into the product, 
it is transformed from a 2-inch*by-2*inch, black-and-white game to a bright, multicolored 
image on a big television screen complete with stereophonic sound, The product also ailowj 
players le customize colors and designs. 




Jules, the 13 year old girl who’s destined for 
stardom. Catch her once a week on BBC2. 


T he Net, a stylish new maga¬ 
zine series, starts on BBC2 on 
April 13 at 8.00pm. 

It's gonna feature the latest 
games, cutting edge applications, 
investigations into the dangers of 
digital systems, advice on what to 
buy, what not to buy and much 
more. The 'much more' bit looks 
like being the best part of the show 
by far. 

Featuring a previously unknown 
13 year old as presenter. Net Attack 
is an irreverent trip through deepest 
Dorset. Knocking around the hills 
with a scruffy dog, grunge girl Jules 


offers her tips on video games 
and life in general. 

According to Net 
Attack's producer Dan 
Clapson, Jules is already 
being sought by televi¬ 
sion companies all over 
the gaff because of her out¬ 
rageously bubbly personality. 

See next month's issue for a 
behind the scenes on location look 
at what could be the freshest show 
of '94 - let's face it, Gamesmaster 
isn't as good as it was. 



RYU-KEN DANCE 

G et into the groove! Following the success of the Ambassadors Of Funk 'SuperMarioLand' 
single, Simon Harris has stepped into the studio once more to mix the chill sounds of dance 
music with the annoying bleeps of videogames. His end product comes in the form of The World 
Warriors - Street Fighter 2 (featuring MC Einstein). It will be available in your local music empori¬ 
um on March 28th. The 'tune' itself borrows samples of all your fave SF2 characters, mixing 
heavy basslines and thumping break beats with the war cries of Guile, Vega and Chun Li! In con- 
juction with the release of World Warriors, we have a smashing compo for you lucky 
First prize is a SF2 T shirt, a SF2 lunchpack and a CD! There are ten runners up prizes of CDs 
for grabs too, so just answer the question and you could be a winner! 


Question: What colour is Vega's special torpedo attack? 


Name 


SF2 


Action 


Super 


Europa 


House 


Address 


Adlington 


Macclesfield 


Code 


post 


SKI O 


4NP 


Here 


is 


my 


answer 


Closing date 20 May. No correspondence will be entered into. 


10 SUPER ACTION 























CAN YOU TACKLE 
THE BIG ONE? 


FIFA International Soccer brings you 
the full-throated big-match atmosphere, 
compulsive gameplay and in depth 
strategy for the ultimate soccer sim. 
Select from 30 national sides and face up 
to 8 opponents in a gruelling league 
show-down. The speed's scorching, the 
action flowing - pushing the award¬ 
winning game to its limits with a netfull 
of new features. 

The enhanced EA SPORTS 
StadiumSound™ with its multiplexed 
stereo sound reproduction will suck you 
into the 3-D action as you control your 
eleven with every trick in the book, 
from acrobatic overheads to diving 
headers. 

To win, you'll need a head for tactics, 
a nose for strategic substitutions and 
a lethal left thumb. 

FIFA International Soccer. If it's in the 
GAME, it's in the GAME. 



INTERNATIONAL 


SOCCER 




if 

it's in 
the GAME, 
it's in 
the GAME™ 




NEW FEATURES FOR THE SNES 

•5 Player simultaneous play with 
Hudsonsoft Super MultiTap 
•New pass power meter for inch-perfect passing 
•Enhanced EA SPORTS StadiumSound™ 
•Improved player graphics 
•30 all new chants 
•New reverse angle instant replay 
•New slow motion replay 
•New Man of the Match award 


daSPORTS 


FIFA 


INTERNATIONAL 

SOCCER 


S\SPORTS 


The FIFA logo is © 1977 FIFA/DEYHLE. Used under license by Electronic Arts. Super Multitap is a 

- —- ■- --- J - L .— 


trademark of Hudson Soft USA, Inc. All rights reserved. EA SPORTS, the EA SPORTS logo, 
StadiumSound and If It's In The Game, It's In The Game are trademarks of Electronic Arts. 
All rights reserved. Software © Electronic Arts 1994. 


OCEAN SOFTWARE LTD • 2 CASTLE STREET • CASTLEFIELD • MANCHFSTFR • M3 41 7 • TFI FPHONF- 061 832 6633 ■ FAX- 061 834 0660 






















12 SUPER ACTION 





DPTIMi 


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The rousing military rhythm from the original 
has been replaced by a tinny house tune. 

For now, it's worth mentioning a 
few titbits to whet your appetite. 
Among the options screens there 
are some novel touches. For exam¬ 
ple, when selecting the 'referee 
toughness' the unfortunate man in 
black's face undergoes humorous 
changes in appearance. The 
strictest referee is given powerful 
glasses, whereas the poorest refer¬ 
ee becomes blindfolded! 

You'd have to be blindfolded not 
to realise that Brazil, for example, 
are a much stronger side than the 
likes of Australia. The 'equal abili¬ 
ties' option, however, allows you to 


.fPTI'IWo 


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The battery back-up allows past cup winners 
to be saved and viewed as often as you like. 




WT'BBK 


W T ? r 

I" JL & 

mm . f 


Records can always be wiped, however, if you 
don’t like the look of them. 

SUPER ACTION 13 


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What, more options? Are you kidding? Flippin’ 
’eck, Tucker! 


m 


Everybody’s gone football crazy 
and the bug’s bitten Elite for a 
second time. The best-selling 
Striker’s spawned a sequel. 



mim 



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V 

urn mpm . 1 \ 

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m%i % 

iu m mm 

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ebaf! 


sight - 


to the penalty 
shoot out stage. 


he success of Elite's 
Striker is well document¬ 
ed. Still riding high in the 
charts that it topped for 
two months last year, its little bro 
World Cup Striker (WCS) is due out 
at the end of May. 

So much critical acclaim has been 
heaped on Striker that it would be 
fair to say that the 
sequel, WCS, is on a 
hiding to nothing. 
This can be given 
further credence 
when you realise 
that come the time 
of the World Cup 
finals (three weeks 
after WCS is due 
out) there'll be 
around half a dozen new footy 
games all vying for glory. 

The question is this. Is WCS 
merely a World Cup bandwagon 
release like a lot of the others, a 
cynical marketing ploy to cash in 
on the success of its 
original, or a worth¬ 
while footy game in 
its own right? 

It would be 
churlish to give a 
straight answer to 
the above at this 
moment in time. 
Like all products, a 
thorough play is 
needed to assess its 
qualities as compared to those of 
its predecessors and its contempo¬ 
raries. I'll leave that to Jay when he 
reviews it next month. 























World Cup Striker’s control 
options can be customised any 
way you like. 


play a match in which the (real) 
names of the players and their 
team kits stay the same, but nei¬ 
ther side is put at an instant advan¬ 
tage or disadvantage. 

Picking teams of contrasting abili¬ 
ties is a good way to provide a 
handicapping system, but if you 
want a closely fought contest with¬ 
out using the above method, why 
not play indoors or outdoors in 
muddy conditions? 

Both options tend to lend parity 
as the 6-a-side walled indoor game 
is essentially an arcadey speedfest, 
whereas the mud forces mistakes 
from both sides. 

As is standard for the vast majori¬ 
ty of modern SNES footy games, 
WCS combines simulation border¬ 
ing on train-spotterdom with, para¬ 
doxically, instantly gratifying 
gameplay. Football wouldn't be 
football without a liberal sprinkling 
of cliches, so as far as World Cup 
Striker's chances of glory are con¬ 
cerned, it's just gonna have to take 
every game as it comes. 


A quick throw is often a 
good way of initiating a 
successful attack. 


Don’t kick it that way whatever you do. Aim it upfield. 




Here’s the statistical round up of the match. 
Not a very exciting one by the looks. 


As well as the 24 qualifying sides, there are 
another eight to pick from. 


The referee was born out of wedlock! 


FIRST LOOK 


zzzz 


ir-13, 

VBLU-UiU 


. IfSpSii 
lUTEpug: 


As you can see from this screen shot, the new 
sized sprites look just fine from any angle! 


SQFJUiiiE 


STATISTICAL HATCH AiflLYSIS 


iTOET TEfiBS 


FtNHLTILS 
S* KDpfflS : 
FFEEKIOS 

’TEIEOH EflHBS 


World Cup Striker can’t 
be accused of looking 
exactly like Striker. The 
number of added extras 
(some of them being 
admittedly spurious) 
almost immediately 
takes WCS onto a high¬ 
er plane than its daddy. 
Technically speaking, 
WCS has an 8Mbit Rom 
as opposed to Striker’s 
4Mbits. It also has a 
battery back-up, the 
lack of which was 


This is one of the bits I’m into. A digitised shot 
of one of the national teams’ stadium. 



Here’s one I saved earlier. The battery back¬ 
up’s a fine added extra. 



The friendly. A match in which you can hack 
each other down needlessly. 


The World Cup - the ultimate footy accolade. 
Not for English hands to touch. 



Leagues and other championships can be 
chosen if you’re not into the World Cup. 


Striker’s biggest down¬ 
er. Speaking of down¬ 
ers, it’s difficult to find 
any in WCS. Any fea¬ 
tures from the original 
that could be improved 
have been. With Striker 
currently standing tall 
as Super Action’s footy 
benchmark, everything 
augers well for its much 
awaited sequel. A LEX 


14 SUPER ACTION 






































































































IKS AND STOl 
MAKE HIM Gl 
ILL REALLY TH 


* Hilarious head to head 

1 or 2 player fighting action 

* Huge 16 Meg cartridge 
with unreal graphics & 
fully digitised speech. ^^9 

* Loads of mind ■ 
boggling hidden 

combinations. 


© 1993 Interplay Productions. Inc. All rights reserved. 
CLAYFIGHTER is a trademark of Interplay Productions, Inc. 










Super Action is proud to present 
its first ever reader-interactive 
football competition. Top software 
house Elite are the sponsors, 
giving away brand new World Cup 
Striker carts to the best entries. 


Everyone reckons they could man¬ 
age a team to win the World Cup. 
It's true. And everyone reckons they 
could pick an All-Time World XI to 
grace the turf of any stadium and 
beat the rest. 

Now's your chance to try. This 
month, you must pick your goal¬ 
keeper and four defenders and tell 
us why you picked those particular 
players. If you need a little help, 
there's a list below that you may 
want to refer to but your selections 
needn't necessarily be taken from 
these - the world's your oyster here. 

In the June issue we'll print our 
chosen 'keepers and back fours. In 
the July issue we'll print some of 
your best selections. You'll also be 
given the chance to pick your mid¬ 
fielders and forwards to complete 


I n conjunction with 
Elite, Super Action is 
proud to present 
Interactive World Cup 
Footy. Every Super 
Action reader in the land now has 
the chance to win one of five World 
Cup Striker carts and other goodies 
we may throw in. 

The USA '94 World Cup com¬ 
mences on June 17. It consists of 24 
football teams from around the 
world battling it out to become 
World Champions. There are six 
groups of four teams. Sixteen of 
these qualify for the next round. 
The quarter finals follow, then the 
semis, then the final. Exciting eh? 

Enough of the factual nonsense. 
Here's how you can win yourself a 
load of top World Cup goodies. 


SET THE WORLD CUP ELITE 



SUPER ACTION 




your team of worldbeaters. The August issue will 
feature some of the most imaginative team names 
along with our own complete final team selec¬ 
tions. Remember that if you explain the reasons 
behind your selections you'll have a much greater 
chance of winning. 

If there's not enough room for your explanations 


Gordon Banks, Ray Clemence, Peter Shilton, Chris Woods (all England), Neville Southall 
(Wales), Lev Yashin, Rinat Dasayev (Russia), Sepp Maier (West Germany), Taffarel (Brazil), Dino 
Zoff (Italy), Pat Jennings (N. Ireland), Ubaldo Fillol (Argentina), Ramon Quiroga (Peru), Rene 
Higuita (Columbia), Tony Meola (USA). 


on the entry coupon on the right, feel free to write 


your thoughts on an extra sheet and attach it to p ..... _ _ , _ 

your form when you send it in Ray Wllson ' Geor 9 e Cohen - Stuar * Pearce, Viv Anderson (all England), Giacinto Faccheti, 

The winners of the World Cup Striker carts will Jr™ (bo * h ltaly) ' Andreas Brehme ’ Paul Janes < both Germany), Jorghino, Djalma Santos 

be printed in the September issue where we'll fea- B Jf. Z ‘ ' Di J nny McGra,n ( Scotlan d). Roland Nilsson, Orvar Bergmark (Sweden), Roger 

ture the overall winning team in full! Nl,SSOn (Norway) ' Camacho (Spam). 


Stay with Super Action and Elite for the build up 


to the USA World Cup - don't miss out on the 
chance to see your name and team over the next 
few months. 

As we're feeling generous, we at Super Action 
undertake to print as many of your names and 


Falcao (Brazil), Daniel Passarella, Ruggeri (Argentina), 
Bobby. Moore, Jack Charlton, Dave Watson (England) 
O'Leary, Kevin Moran (Eire), Rijkaard, Koeman (HoiI 
McQueen, Alan Hansen (both Scotland). 


Franz Beckenl 
Baresi (Italy! 
ind), Terry Y< 


m 




team names of your personal All Time World Xls 


where space permits, to give you a permanent 




memento of your very own attempt at dominating 
wnrIH football! 


Centre Halfs 


Closing date 4 May No correspondence will be entered into. 


SPONSORED BY K23 


Super Action, 
Europe House, 
Adlington Park, 
Macclesfield, 
SKI O 4NP 


Team name _ 
Goalkeeper 


Name_ 

Address 


Post Code 


Full Backs 


SUPER ACTION 
























Acclaim’s very own 
Jimmy Hill talks you 
through the ins and outs 
of the game in hand. 


Below: This is an exact 
replica of the above 
shot, except the teams 
are different. Okay? 


England - land of the Yorkshire pudding, 

Gazza, Take That and Edd the Duck. 

Y ou've got hold of a smart 
football cart, but because 
the console market is cur¬ 
rently flooded with soccer 
simulations, how are you going to 
make the public sit up and take 
notice of your product? Simple, you 
get a well known sports star to put 
his name to it. 

In this instance. Acclaim have 
decided that Man Utd golden boy, 
Ryan Giggs, should be the boy on 
the front of the game box. Young 
Ryan is a pretty 
well known lad 
and most, if not 
all, the country 
have heard of 
him already. 

Whether or not 
you actually like 
Master Giggs is a 
different matter 
but you're going 
to buy this cart 
because you like 


At the end of each match, the anchor man will 
show you a fab instant replay of your goals. 


it, not because of the nice picture 
on the packaging. 

The game itself is quite strange. 
Acclaim have opted for the angled 
side on view and to those of you 
who haven't played a similar 
angled game, it may initially feel 
very weird. 

Once you've got used to the over¬ 
all look of the game, you'll then 
have to spend 
the next few 
hours working 
out the control 
configuration. 
They are as fol¬ 
lows; the A but¬ 
ton will kick the 
bail towards the 
goal (if you have 
possession), 
attempt a sliding 
tackle 


He’s on the edge of the box and the crowd are 
shouting 'man on' at high volume. 


haven't got the ball) and perform 
your special move (but only if the 
ball is in the air). 

Meanwhile, the B button will 
allow you to pass the ball (if you 
have possession), attempt to kick 
the ball from the handler (if you're 
without the ball) and pass the ball 
(if the ball is in the air). The X but¬ 
ton will allow you to avoid defend¬ 
ers and give you short bursts of 

Below: The main option screen isn’t the most 
graphically gorgeous screen ever made. _ 


(massum 


It’s a goal kick. Anyone with any football 

knowledge would already know that. 


Formations. So much fun, so little scope. 


(if you 

■■ If you absolutely hate 
Manchester United and 
you’re not too keen on the 
JH Welsh either, then you 
might as well turn the page boyo, 
because here comes Giggsy! 

ACCLAIM • £TBA • 1 - 2 PL 


S*K1!_ I j 


rUUJJ^blrJEIWJ 


P’UULii Ll*J 


Your goal keeper has an amazing three 
different settings! Auto, semi and manual! 


REVIEW 


OFFICIAL 


NOTCHES 


FIE-D AND 
THE C 0 IN 


TH 
F OR 


•U £ L C 0 H E TO' -T HE to F IR bT *?£ AM 
0 R 0 U P PL'H V. IN THIS FuUND 
BRAZIL UIl-L F-iCE SWEDEN. 
I R $21 L TS R P-'OU EF:H0 U S E T 




There’s a bit of a scramble going on in the box, 
but alas, no goals are being scored. 




The highly detailed sprites show every angle 
of the players. Watch them fall over, it’s fun. 



The instant replay facility allows you to play 
the action in rewind, forward and slow motion. 


18 SUPER ACTION 
























































































































The ever popular 
head to head match 
option is in here, so 
the lifespan of this 
game could go on for¬ 
ever (as long as you 
and your pals take a 
shine to it). But before 
you lace up your boots 
and bound onto the 
pitch head first, take 
time out to weigh up 
the competition. 

When you go to a 
game store nowadays, 
you're faced with a 
multitude of football 
sims - indoor, outdoor, 
overhead view, side 
view, angled view, 
tournament carts, 
world league, friendly 
- there's a lot for you 
to consider before you 
buy. And if I had to go 
out and buy a footy 
sim from all the carts 
out there, then I'm 
afraid I wouldn't be 
spending my money 
on Giggsy. 

Striker was, and still 
is to many people, the 
God of football sims. 
Ryan is planning on 
knocking Striker off 
the top of the league. 
He may well do that, 
but since Ocean have 
just snapped up the 
licence for FIFA Soccer 
on the SNES, I can't 
see Ryan staying up 
there for too long. 


CHAMPIONS . , 

= ^' - Another footy game! 
“(Jl B Oh joy! We’ve had 

q u '* e a * ew soccer 

fy □ sims in the office over 

the past few months, 
and to be honest, Ryan Giggs’ 
Champions is the best of the bunch - 
so far. It has nice animation, the 
sprites all move very fluidly and the 
overall look of the game is very visu¬ 
ally appealing. Unfortunately, it 
doesn’t have the addictive bite that 
Striker has and that is what lets it 
down. It’s a good football game, but 
not my cup of tea. Sorry! 


GRAPHICS//// 86)// 

They can he very sluggish and V y 

unresponsive at times. Beware. 

SONICS///////( 83)/ 

There’s not much you can do with a y 
foothall sample really. 


LIFE SPAN///! 85)/ 

The one on one option will last you y 
for years, as will any sports sim. _ 


GAMEPLAY/1 83// 

Frustratingly slow moving sprites y V 
leave you annoyed and dismayed. 


OVERALL 82 %, 


OFFICIAL^ REVIEW 


It’s select your team time! And as this is Ryan 
Giggs’ game, we chose Wales - and lost. 


World League extravaganza. Play against 
either the computer or your hapless pal. 


An excellent save 
from the keeper 
leaves Brazil with & 
blank score card. 


He’s past the defence and he’s heading for 
glory. Shoot I tell you, shoot! 


speed, the Y button makes you 
clear the ball and allows you to 
shove the other players and the R 
button will switch to either your 
best defender or the player nearest 
the ball. Simple really. 

This cart is in fact a world cup 
tournament. There are 32 high 
quality teams for you to choose 
from, ranging from world beaters 
Germany, to the strangely monick- 
ered United Arab Emirates. 
Apparently, the most prized pos¬ 
session in world football today is 
the Champions World Class Cup, 
and this is awarded to the winners 
of the tournament every four years. 

It's a 24 nation, 52 game football 
fest and the whole caboodle is 
sponsored by FAFI, the Federation 
Acclaim de Football Internationale. 
Select your team, sort out the for¬ 
mation, choose your attack plan 
and off you go. 


Ryan Giggs' Champions looks 
really, really good. You'll be com¬ 
paring it to FIFA Soccer because 
the gameplay angle is virtually 
identical but the fact of the matter 
is that FIFA Soccer walks all over 
Ryan and his army of Welsh wind¬ 
bags. The controls are very slug¬ 
gish in places here and it's nigh on 
impossible to deliver a powerful 
kick towards the goal posts. I'm 
not saying Ryan's Champs is total 
dross, it's just not nearly as impres¬ 
sive as FIFA. 

Giggs' Champions is a better 
football simulation than everything 
else on the market (except Striker 
of course) and if you can't be both¬ 
ered waiting for the official release 
of FIFA, then I'd seriously consider 
looking at Giggsy. 

The game does have some very 
nice animation and watching some 
of the fancy footwork can be very 
entertaining. You'll see lots of 
amusing little extras in RGC too. 
Check out your goalkeeper when 
he lets in a simple goal - the guy 
will start throwing a tantrum right 
there on the pitch. When he's wav¬ 
ing his arms around and complain¬ 
ing to anyone within 
listening distance, the rest 
of your squad will stand 
there, head in hands, com¬ 
pletely gutted. 


Brazil are considered to be world beaters and Oh dear, the Brazilians are trailing behind and 


are often selected by naff football players. 


the ball has just hit the back of the net again. 


The guy’s trying to throw the ball into play, but he prefers to balance it on his head. 




A<< 




■ « t., 

V 


Below: Oh no! My wife’s 
gonna kill me! The 
entire Brazilian team 
can’t believe their luck. 




SUPER ACTION 19 










































































































































He's going deep and there's 
Dooopeerrr. Heading for the 
end zone for that touchdown. 


N 


Above: Check out the 
statistics - game 
statistics that is! 


Above: As the camera sweeps across the pitch 
John gives us the low down on the two teams. 


Above: The Giants plan their offensive strategy 
while the Raiders plan their downfall. 


replay mode 
gives a chance to see 
what worked and why. 


The overhead perspective gives a 
great view of the action as bodies 
lay strewn across the turf. 


£- 


*- 

$ 



9, 

j £=£ 





w- 

- 

; ¥ 


map* 

t* 


•V Ml 



The star signifies which player you control. It's 
okay, some of your mates are on the way. 


HOLD ON... 


[ Okay, I admit this game looks 

L \ 1 absolutely mint but at the end 
L r| of the day it really is infuriat - 
ingly slow. Having played 
S il Madden on the Mega Drive it 
was a little embarrasing to sit and watch 
the players jog steadily up the field on my 
SNES. American football is a game of 
speed, power and excitement and I think 
Madden NFL 94 was a little lacking. 


Too slow to be a great game 


OVERALL 79% y 






A merica's main man Mr. 

Madden is back with the 
1994 season of NFL 
action. This guy is looked 
upon as the guru of gridiron. His 
coaching skills are the most valued 
in the whole sport. With this in 
mind. Electronic Arts have seized 
the opportunity to offer us a com¬ 
plete insight to America's (proba¬ 
bly) most famous sport. 

Now American football is not the 
most straightforward game ever to 
grace a sports field, as devotees of 
Channel Four's coverage will no 
doubt be aware. Strategy and tac¬ 
tics can be as important as the abil¬ 
ities of the huge beefcakes carrying 
out the various plays. 

Madden '94 pitches you in as 
Head coach of any one of 80 teams. 
These include last years 28 NFL 
teams, 12 all-time great 'franchise' 
teams, 38 past Superbowl winners 
and two of Madden's own selec¬ 
tions, called, funnily enough, the 
All Madden teams. 

Each of these teams has seperate 
ratings for their quarter¬ 
backs, running backs and 
linemen etc. What does this 
give? Loads and loads of 
variation, actually. 

So you select your teams, 
now what? With possession 
decided by the toss of a coin 
and the game underway it's 
time to call plays. If you're 
defending there are a choice 
of defensive plays. These 
include the Jet Blitz and Jam 
Middle (honest, that's what 


Cross plays, dummy 
runs, fake passes. 
Does anyone know 
what's going on? 


they're called). Each of these plays 
is accompanied by a little illustra¬ 
tion of what should, in theory, hap¬ 
pen once the ball is snapped. 

This little diagram helps a great 
deal in the opening games since 
most people won't have a clue 
which play is which. With time of 


Below: Madden gives his introduction to the 
game of the day at snow covered Washington. 


It's a great tackle. A bit of unnecessary 
roughness can go down a treat. 


20 SUPER ACTION 




























































































• 1-5 PLAYERS 


OFFICIAL REVIEW 




The Godfather of American 
Football has gone and put 
his name to yet another 
NFL season of gridiron 



Second and goal from the four yard line. 
Careful deliberation over tactics is now vital. 


_ 

GAflE SETUP i 

*9 


CGVvBOYS 


Gum*? R^autor Gune 

Howe Dal las Cowboys 

Visitor' Buffalo Bills 
Ouar t er 15 Mi outos 
Field Ooen - 
Heather Fair 


Gross 


Press START 


Start the game set up. Who do you wannabe 
and who're you gonna give a hammering to? 






M1M 

% * * 


x - 

*4* * 

X 

i? 


Wait for your receivers to 
break the defence. ‘A' is 
looking good, wide open. 


Diving to avoid the crunching 
tackles the running backs can 
gain valuable yardage. 


84 


OVERALL 88% 


wn 




Running backs roll out of the line and tear off 


down the touchline. Well, that's the theory! 


course you'll be 
calling plays by 
their technical 
names at the drop 
of a hat - really 
impress your 
mates at the pub 
that will! 

So, on to the field you go. 
Play proper now begins. There's a 
hut and a hut and you're off. 
Chasing, barging, bashing and 
bumping through a few seconds 
frenzied activity. Then it's all over. 

After each play, information 
appears telling you exactly how 
many yards were won or lost. Now 
you must decide what went wrong, 
before returning to your play book 
and selecting what to try next. 

Handy stars on the floor show 
which player is under your control. 
That player can tackle, dive, spin 
and hurdle all at the touch of the 
relevant button. Such power at 
your fingertips - awesome! 

Once you have selected your next 
play, it's back on to the field to put 
things in motion. When the opposi- 


again. GLEN 


tion line up if you don't real¬ 
ly like the look of their for¬ 
mation you have the chance 
to change your plan. For 
example, if you planned to 
pass the ball to a running 
back but the other team 
seem to be defending a 
pass, audible out to a run. 
Once you have mastered 
the controls, 
passing takes a 
bit of getting 
used to, you'll 
be running 
plenty of dou¬ 
ble bluffs past 
your mates. Oh 
yeah, that 
reminds me, 
don't forget to 


plug in your Super Multitap 5 play¬ 
er adapter for loads of fun with four 
of your bestest buddies. 

A new feature is the change of 
graphics perspective when posses¬ 
sion swaps between the teams. 
The view sweeps across over the 
field before settling behind the new 
offensive line. Quite impressive it is 
too. So are the detailed graphics of 
the players. Even in the 
muddle of a midfield 
pile up each player is 
well defined. 

The sonics and sam¬ 
pled speech is also 
quite impressive with 
old John chattering on 
about how well or 
poorly your team has 
been that afternoon. 

Very supportive he is 


too after you've 
received a com¬ 
plete drubbing! 

Madden does 
seem to play a 
little slowly at 
times but not 
really to the 
detrement of the 
real life gridiron 
experience. 

As with most 
sports sims 
Madden comes 
into it's own 
with the multi¬ 
player features. 

Having said that there're so many 
teams to play for and against you 
should be able to keep going on 
your own for an age. 

Overall, the main 
improvements made 
on Madden '94 are 
effective and really do 
add to the game. 

If you're after a first 
class American footie 
simulation, then you 
simply have to take a 
long hard look at 
Madden '94 before 
you buy it. 


Madden passes comment on the game. 


After a good gain it's very close to a 
first down. Out comes the measuring 
tape and the offence come up inches 
short. That'll be fourth and inches. Do 
you go for it or settle for a punt? 


Electronic Arts are 
renowned for their 
tfljs superb sports Simula- 

tions and Madden ‘94 
.'«ji ‘” "7^'y doesn t disappoint. It 
may not look really, really stunning, 
but you must remember that they have 
covered every aspect of American 
football! It’s an absolutely massive 
game! The attention to detail is 
tremendous with the sheer volume of 
teams and plays giving huge variation. 
For some top bone-crushing action, 
combined with strategy and tactics, 
then check this out. 


GRAPHICS///] 

Detailed, colourful, well defined. 

Do you need much more? 

SONICS//////// 

Good sampled speech plus plenty of 
hut s and grunts do the trick nicely. 

LIFE SPAN//// 

With 80 teams to play for and 
against you should be kept busy. 

GAMEPLAY//J 

Once sussed it’s simple to play if 
let down by being a touch slow. 


/ 


SUPER ACTION 21 



















































Below: Mr Blue isn’t doing too 
well is he? Mr Pink on the other 
hand is in the erm... pink! 


Above: One of the Mexican 
magic spells. Watch his 
rumba, it kicks ass! 


-jw— 


REVIEW □ IMPORT 


HOLD ON 


^ Graphically, it's in the same 
league as Pop W Twin bee. 
But what's the point of great 
graphics on something that is 
basically a game of Tetris 
spoilt? The spells give it far too much of a 
random element and as a Tetris fan I can't 
condone this type of behaviour... 


and it's far too expensive, 


OVERALL 82 % 


BULLET PROOF SOFTWARE • £54.99 01-2 PLAYERS 






Shaman 


Princess 


Aladdin 


Despite the resemblance between the 
Princess and our own lovely Lisa, the 
Princess can be a royal pain in the butt. 
She splits her stack in half! What cheek! 


SPOTTY LITTLE MOON FACED HUNCHBACKS 


There’s a guy in the place with a 
bittersweet face and he goes by the name 
of... No, it’s not Mr C but a tribal head 
hunter. Watch out for his butt slapping! 


These fellows don’t mess around. One 
flick of the wrist and all hell lets loose! 
Flashing stars and deadly arrows make 
their blocks disappear within seconds! 


The Ninja and Alberto his dancing 
have numerous ninja moves to heli 
on their mission. A swift samurai sword 
will cut off his blocks willy nilly. 


This bright pink bunny has many magical 
spells. The main one consists of a weird 
twistyturny background resulting in your 
opponents blocks getting totally messed 
up! A personal favourite of mine. 


Halloween the pumpkin headed witch likes 
nothing better than scaring her opponent. 
By using her top spell, she can turn out all 
the lights on her opponents blocks, 
leaving them to sort it out in the dark! 


No relation to won trom the uiamators, 
this dude stops at nothing to win his 
game. His magical sword will get him out 
of many a scrape, and in turn, will turn his 
opponents life into a nightmare. 


Electricity spells are Aladdin’s fave. Large 
bolts of energy rush over his blocks and 
frequently knock them down a touch or 
two. He does have several other spells, 
but they aren’t too interesting. 
















































































































IMPORT □ REVIEW 


CHASE THE 
DRAGON 


Above: If you decide to play the game in 
one player mode, this is what will face 
you - the Tertis Battle Gaiden Map. Roam 
around and beat all the spods - it's fun! 


Beautiful. Just beauti 
tut. Awash with gor- 
% geous backdrops and 
cuter than cute 
Japanese cartoon 
characters. Tetris Battle Gaiden 
stands tall above any other puzzle 
cart on the SNES. It’s got more crazy 
magical moves and spectacular visual 
imagery than you’d find in a psyche¬ 
delic porn shop and I love it! If you 
own a Game Boy, sell it and buy this 
cart. You won’t regret it. 


GRAPHICS/// 

Superb in every detail. Bright 
colours and slick scrolling. A OK. 


SONICSff///ff(88)' 

Cute little Japanese samples add a V y 
little extra to this smart puzzler. I 


LIFE SPAN/f/1 95 

You can play this until your fingers V ^ 
drop off - it's that cool. I 


GAME PLAY// 

Easy peasy lemon squeezy. Simple 
to pick up, impossible to put down. 


(93)/ 


.OVERALL 


/ This is what 
awaits you if 
you successfully 
thrash all the rest of 
the Gaiden posse. A 
big green dragon 
with a fetish for soft 
drinks in cans. 


magic may only wipe away one or 
two lines from your 'stack', but if 
your meter is brimming with little 
balls, you can completely devastate 
your opponent. 

Why? Well you know how wound 
up you get when you mess up on 
Tetris? Well imagine that someone 
else is messing up your stack - and 
they are sat right next to you. It's 
the ultimate annoying experience! 

Wether you're rearranging their 
lines or piling them up high, it's 
bound to come to blows at the end 
of the day. The magic can be help¬ 
ful to yourself, either by taking 
blocks off your pile and giving 
them to player two or by making a 
large gap straight down the middle 
of your stack - it's all very handy. 

This cart is enjoyable, even as 
enjoyable than the original 
Tetris. At least you don't' 
have to squint at a little Game 
Boy anymore! It can become 
totally addictive after a while, even 
if it's just to see what your charac¬ 
ter will do next. 

If Bullet Proof Software 
were to release this offi¬ 
cially over here, I could 
see it being a really 
big seller. Not just to 
the people who want ' 
another Tetris varia¬ 
tion, but to the thou¬ 
sands of people out 
there who really do 
detest Game Boys 
(like myself!). 

It's fun in one or 
two player mode, it's 
just as addictive as 
the original and it's a 
complete joy to play. 


One of the simplest puzzle 
games known to man 
finally gets a ’94 revamp. 
But what the hell is a 
gaiden when it’s at home? JAY 


Software are charging nearly £60 
for this cart (the same price for a 
Game Boy with Tetris) it had to 
have something special added to it, 
something that would convince the 
general public that they weren't 
buying another Tetris rip off. 

And I'm glad to say 
that they really 
came up trumps 
with this little beauty. 
If you've ever 
played the GB version in 
two player mode, you will 
know that those one on one 
bouts tend to be a lot more 
exciting than the single player 
game. Well TBG allows you to get 
all the thrills from the two player 
mode, plus it's all in colour, plus 
you've got loads of special spells! 

As you start the game, you'll be 
offered the choice of several quirky 
little oriental char¬ 
acters. Each one 
has highly 
amusing fea¬ 
tures as well 
as bag 'o 
tricks. 
Carefully 
select 
your man 
and head 
off for the 
Tetris arena. 
As you play 
the game, cer¬ 
tain blocks (or 
Tetriods if you want to 
be technical) contain strange wee 
balls. These balls are your special 
magical weapons. 

After you've cleared away a few 
lines, your magic meter will begin 
to fill up. Once full, you now have 
the option to use your magic 
against your opponent. 

Depending on which Japanese 
chap you pick, your special powers 
will, surprisingly, do different magi¬ 
cal spells. If your meter is low, the 


T etris. A very simple puzzle 
game invented by some 
haggered old Russian that, 
in time, gripped the world 
with its addictive game 
play. Everyone knows 
how to play 
Tetris, in fact, 
everyone has 
played Tetris 
at some time 
in their life. So 
why bother con¬ 
verting it onto 
the SNES? 

Well, this ver¬ 
sion isn't just a 
straight forward conversion of the 
Game Boy classic, this one has 
magical extras. As Bullet Proof 


Even though Mr Pink has had his blocks 
to stone, Mr Blue is still losing badly. 


The Ninja and his dancing frog celebrate. 


££CTL*di: 

- - 


SUPER ACTION 23 























































































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ELECTRONIC A 


P ast attempts at simulating 
ice hockey have failed to 
capture the speed and bru¬ 
tality of the sport. So pre¬ 
mier sports-sim design house EA 
Sports" brief was to set the record 
straight with NHL Now the updat¬ 
ed sequel NHL 94 hits the ice. 

Previous games have been an 
uncontrollable mele of awkward 
player sprites and a futile thrashing 
of sticks. The award-winning sports 
meisters from San Mateo, however, 
employed some of the sprite-con¬ 
trol techniques devised in previous 
simulations to give you a greater 
level of control without sacrificing 
the ferocious and frenzied battle for 
the puck. That was the original 
NHL, but what about NHL 94? 

Production of the game was 
helped along by some of the hard¬ 
est players in the world who updat¬ 
ed the design team on changes in 


4 iHjnss£Hvnai 

~~ EFtwrrM-ii" M-HTI 


Skate into the opposition at high speed and 
they will be injured for the rest of the game. 




Above: Once you’ve 
selected the length of the 
game, you can now decide 
on your team. 

Left: In shootout mode, all 
you have to do is skate 
towards the net and shoot! 


It’s face off time in the first period and the 
scores are equal. Who will win? Who cares? 


Above: This is Ron Barr. He’s a really famous 
sports commentator over in America. 


32 K. HPUDEY 


33 P. POV 
moirrpeAL | 


ANH TB 


34 John Vanbiesbrk 

28 Go rd Mu rphy 
B Joe Cirella 


23 Andrei Lortak i n 


39 Brian Skrudland 
27 Scott: Mellanbtj 


MATCHUPS 


Lef t Mi 
Advantage 


4 ■ mIbvP 1 '" ~ mHHBK i i* * sNBBp 



Kvf t m 1 












i 


''JLtamtmi JLmm J JL*’ 

3 

| 



1 










26 SUPER ACTION 




































































It may be a revamped and 
improved version of the 
classic original, but NHL 94 
still shines through as the 
best ice hockey sim you’re ever 
likely to find. Pucker up! JASON 

9 




OFFICIAL 







Left: Goooooal! At last, 
I finally got one in the 
net. It’s not as easy as 
it looks you know. 


? ! ! 1 




£ d 

8 B 


Grab the puck and aim 
for the goal. That’s if 
you really want to be a 
winner in f' 


♦ 





OVERALL 


MHL Praise is due to the EA 
design team for 
achieving such strong 
-. rrr H player influence and 
control over such a 
slippery, unpredictable and ruleless 
sport. The aim was a realistic simula¬ 
tion of the game, and this mission has 
been accomplished with a nice snap¬ 
py arcade air to it. 

The coach aspect can play as 
prominent or perfunctory a role as the 
players prefers and the balance of in¬ 
game strategy interface has been 
wisely set so as not to unduly inter¬ 
fere. Footy sim fans will find a new 
challenge with the stick, ice and 
puck formula. Excellent. 




The 

action’s 
swift in 
NHL ’94 
and the 
animation 
is very 
fluid too. 


RTS • £49.99 % 1-5 PLAYERS 


During the game you 


the league and offered advice on 
re-evaluating player statistics. The 
design team's brief was to make 
this a legitimate sequel. They 
ripped the guts out of the original, 
analysed it and identified deficien¬ 
cies which resulted in a dozen or so 
impressively enhanced features. 

For example, players can now 
control the goaltender, an unforgiv¬ 
able oversight in 
the original. 

In the sequel, 
the bepadded net 
guardians become 
controllable when 
the puck enters 
their zone. You 
can make netmin- 
ders lunge, dive or 
kick to get the 
puck away. If you 
decide you don't 
fancy being a goalie for the day, 
you can always switch the auto 
control method back on. 

The rest of the team hasn't been 
left out with towards able to hit 
'one-timer' volley shots which can 
be a quite devastating attacking 
weapon and certainly improves the 
speed and flow of attack. 

In response, defenders can inter¬ 
cept with powerful body checks 
that can send an overzealous 
attacker smashing into the boards 
or even over them! The sprites are 
also better defined and the controls 
a little easy to use. 

Off the ice, coaching features 
include monitoring real NHL team 
performances, featuring real 
NHPLA players in actual league ros¬ 
ters, and the players have variable 
ratings showing all their stats. 

Superficial atmospherics add to 
the fun with seventy-two different 
pieces of that infernal 'oompa 
oompa* Traviola-style organ music 
which echoes around the ice, as 
well as effects special to fans of dif¬ 
ferent teams, such as the Sharks 
crowd 'chomping 1 behind the glass. 
Americans, don't you just love 'em? 

Action on the ice is quick fire 
stuff. The pace is frantic and this is 
complemented by slick and rapid 


controls and impressively intelli¬ 
gent computer controlled players 
who are quick to react to you 
changing control of your player 
and show real initiative. 

The control-pad has been utilised 
to the max with a digit-shuffling 
array of button/control-pad config¬ 
urations which demand to be mas¬ 
tered if you're going to avoid a 
futile flaying of 
sticks. In a 
defensive situa¬ 
tion, the aim is 
to position a 
defender cor¬ 
rectly and 
choose to try 
and hook, trip 
or assert a full 
bodycheck on 

can edit your set up. °PP os rt' on - 

In an offen¬ 
sive situation learning to regulate 
hit-strength is the real key to accu¬ 
rate passing and effective shooting. 

Because of the speed of the puck 
in relation to the size of the ice, 
learning the size of player zones 
and identifying the player nearest 
the puck as quickly as possible is a 
massive advantage in gaining and 
keeping posession. An exhaustive 
button-pressing fest ensues, guar¬ 
anteed to cause digit fatigue. 

At any skill level NHL 94 shows 
Ice-Hockey to be a very suitable 
theme of sport simulation and the 
coaching/team management 
aspect is a pleasant enough respite 
from the ice. 

This ranges from identifying team 
problems during play and altering 
player positions to suit, to substi¬ 
tuting fatigued players and disci¬ 
plining individuals for 
overzealous play. 

Those who find team 
managment a big yawn 
should not be put off as 
this basic light-weight 
stuff actually adds to the 
feeling of involvement 
and commitment. With 
its 'oompa oompa 1 
sounds, crazy crowd 
antics and generally rule- Have you got what it takes to win the cup? 


less play, NHL 94 is an 
excellent party game, 
a real ice-breaker and 
the game supports the 
Multi-tap adaptor 
which allows up to 
five players. 

But for those who 
haven't got the Multi¬ 
tap, let alone four 
friends, EA Sports 
claim that it is the 
most competitive and 
totally switched on 
computer intelligence 
ever integrated in a 
sport simulation. This 
is true enough. Ye 
gods, a game that 
actually lives up to all 
the PR hype! A first! 

Head to head at its 
simplest level, NHL 94 
can be enjoyed by all. 
Its simple hacking 
after the puck play 
with very few rules 
means that one can 
get out on the ice 
without almost any 
preparation or manual 
reference. But then as 
a player progresses 
elements of skill and 
team tactics make this 
a game of limitless 
potential. 

Overall, it's just a 
reworked version of 
the original. But going 
by the latest ice hock¬ 
ey sim offerings, EA's 
NHL 94 now leads the 
crowd and certainly 
sets the standard. 


GRAPHICSf//(89)// 

They look the same as last time. but X^ V 
now they are new and improved. 1 

SONICS 11IIII if 86V 

Funky organ samples blast from V V 
every corner of the rink - cool. ~ 

LIFE SPAN///(88)/ 

The two player mode will last you V V 
forever, and even longer with five! 1 

GAMEPLAY//(90)/ 

Everything a good ice hockey sim V V 
should have. Simple to control. 


SUPER ACTION 27 












































These are your advisors throughout your mission, and you'd better listen to them. 


GREMLIN • £TBA • 1 PLAYER 



BUILDING BLOCKS 









•iSr, 


Rsj! 



This flux pod is impor¬ 
tant if you're to expand 
your culture because it 
stores generated power. 

Ecologically unsound 
but it's great for gener¬ 
ating power for those 
life support systems. 

Keep your populace 
happy by constructing 
recreational activities 
like sports centres. 

Chemical plants are 
great for trade and 
developing new 
weaponary. 

If you have a surplus of 
food or refined material 
then keep them in these 
storage buildings. 

This housing will con¬ 
struct tanks to defend 
and attack neighbour¬ 
ing civilizations. 


Si# 






Build these to increase 
your population of sci¬ 
entists. And remember 
to give them money. 

If anyone is taken ill 
then they'll be rushed 
to this hospital. So 
they're quite important. 

These solar panels are 
great but the only trou¬ 
ble is what happens 
during an eclipse? 

These work houses will 
boost your economy 
with materials to trade 
and keep if you wish. 

This is the centre of 
your world, this is the 
command centre where 
all decisions are made. 

Living quarters are 
very important so be 
sure to build enough of 
these. 


The population of strategic 
simulators continue to 
flourish with Gremlin’s 
latest attempt, Utopia. But 
will it cut the mustard and achieve 



classic status? 


DAVE 


U topia was originally creat¬ 
ed for the Amiga and ST 
computers a couple of 
years ago. It boasted that 
it carried a new perspective into 
the world of creation, a game that 
allowed the player to really be able 
to create a Utopian world. And I 
must admit it was pretty good, but 
I feel I have seen better. 

Taking control of the current eco¬ 
logical disaster that mankind will 
inevitably face in the years to 
come, you must lead a small popu¬ 
lace of around 200 men and women 
and move them into literally a new 
world. But things are not without 
their problems, because there are 
other races out in the galaxy that 
intend to do the same thing and 
like you, they'll stop at nothing if 
they feel their entire existence is 
threatened by another race. 

So not only are you to assist the 
colonists in developing a new 
world where they 
can live happily and 
peacefully, you're to 
deal with the ever¬ 
growing threat from 
your new neigh¬ 
bours. The 'aliens' as 
they're referred to in 
the game, are of dif¬ 
ferent natures and 
intelligence, which 
helps give the game 
various different lev¬ 
els of play. 

You must encour¬ 
age your race to 


grow and expand with their con¬ 
structions whilst trying to increase 
your level of technology to prevent 
the same disasters that happened 
on earth, and develop a community 
that is incredibly happy with their 
style of living. So everything is all 
go from the start. 

Along with your small populace 
you're given a generous bank 
account to play with. What's the 
good of money you say? Well if 
money wasn't included, the game 
would be pointless as you'd go 
ahead and build everything in flash. 

Because everything costs money 
in the game, you must be wary of 
what you invest in. 

If too much money is placed into 
the hands of the population to 
build with then you'll soon find 
yourself dealing with the aliens 
with literally, sticks and stones 

There's not much to say really apart from this 



28 SUPER ACTION 




















Ooh! Busy, busy, busy. Let's get those houses up, boys and girls. 


Below: Set what you’re 
going to keep or sell by 
entering the money 


VIZ Cfl UJr*+JLZ Ol/DOM/SOVO 


• ME. SOLAR I Cl IPSE X5 NOU OVER 


icon 


Oh I see. You want to see more scientists. Well I disagree. 


One of the most 
annoying factors 
around this game is 
the joypad controls. If 
you’ve got a mouse 
then this game isn’t so bad to play but 
with the standard pad it’s really slow 
and tedious. The sound is quite poor 
as well, just an annoying little repeti¬ 
tive tune that makes you go mad and 
attack anyone in the near vicinity just 
for being there. I would say try before 
you buy but unless the shop assistant 
is willing to let you play for a few 
hours you’re honestly not going to 
learn anything about this game in a 
few minutes. It’s a nice game but it’s 
hardly utopia for the SNES. 


GRAPHICS/// 

They serve their purpose, but don't 
motivate the SNES's graphics. 


m u 


SONICS///////1 34 

Aaargh. for God’s sake man. turn V ^ 
the monitor down it’s killing me. | 


LIFE SPAN 7/(80 

It'll be some time before you finish V ^ 
it. But I don't have three years. 

GAMEPLAY //(73 

Easy with the mouse, but annoying V > 
with the pad. 


[OVERALL 


76 y 


Hmm. We appear to have a surplus... 


because you haven't invested 
enough into military research. 

So the game is broken up into 
three different aspects, you have 
the population and their general 
welfare, the military development 
and of course the scientific devel¬ 
opments. The population is quite 
easy to deal with, all you've got to 
do is keep building new homes as 
the population increases. 

And to contin¬ 
ue in improving 
their environ¬ 
ment by creat¬ 
ing new work 
houses or recre¬ 
ational domes. 

The military is 
very easy to 
take care of, but 
infuriating 
because of the 
actual lack of 
control of their inventions, all you 
can do is to keep pumping money 
into their grants and hope they 
soon come up with a new weapon. 

And the same applies to the sci¬ 
entists, they'll just turn up with a 
fantastic new invention every once 
in a while after you've invested 
hideous amounts of money. Still I 
suppose that's why I pay so much 
tax in real life. 

Your funds can be increased 
through two ways. You can either 
just tax the people or simply trade. 
Taxing the people in effect is 
defeating the object of the game, it 
may be necessary to begin with but 
eventually it should be decreased 
to an absolute minimum to help 
increase the happiness throughout 
the community. 

When the populace reaches 80% 
happiness or bliss you have then 
successfully finished that level. 
Trading is not as complex as it may 
first seem. As your people are min¬ 
ing and constructing things in the 
workshops you can choose 


whether to sell, keep or store the 
fruits of their labour. 

Selling is of course highly prof¬ 
itable but if too much is sold then 
you'll soon be looking at a race that 
has nothing to use for itself such as 
weapons created in the labs. 

To help you maintain a balance 
throughout the world you have a 
small staffing of advisors. These 
clever chaps will inform you of any 
necessary adjust¬ 
ments that they 
feel should be 
made. From the 
council of five 
you have the civil 
engineer, this 
chap will decide 
whether more 
hospitals, homes 
or any civilian 
used structures 
should be built to 
contend with the ever growing 
populace of the land. 

The science advisor is as he 
sounds, he'll just decide whether 
more money should be used to 
fund their projects or if more top 
secret laboratories should be con¬ 
structed. Sitting next to him is a 
stern man who reveals your current 
status as far as resources and 
power is going. 

If things aren't up to scratch he'll 
advise you to build more power 
units or hydroponic units to 
increase the food surplus. Below 
him in the front row is the military 
advisor, he'll list all of 
your available space¬ 
craft and tanks for 
future encounters and 
if he deems it worthy 
to increase this 
weaponry he'll do so. 

And lastly there's the 
psychiatrist who holds 
the details of how 
many people are in 
which profession. After 


all you don't want an 
entire race of scien¬ 
tists because who'll 
build the inventions? 

The game struck as 
being too complicated 
to enjoy as a normal 
game. But once I got 
my head around the 
problems of com¬ 
manding this new 
world I found it 
strangely enjoyable. 

Mainly because I 
prefer this kind of 
game where you build 
and expand rather 
than just shooting 
down aliens in the five 
rings of fornax or 
some other strange 
location. 

But it must be said 
that this was a little 
too slow for me. It 
needed to be speeded 
up just a little to keep 
any sort of action 
going. Maybe if they 
used what Mega lo 
Mania had, different 
time scales that can 
increase or slow down 
the game to suit the 
player and their needs. 

Oh hold on got to go 
now, something just 
actually changed in 
my game... 


If you change the birth rate at the hospitals then 
you can increase you population drastically. 


Left: Although 
you can't quite 
see it, it's the 
trading centre 
where the 
money is made. 


Right: If there 
aren't enough 
spare colonists 
you can't expand. 




OFFICIAL DU REVIEW 


Practice level is easy and recommended but not Gamma Lucra. It's too hard. 


SUPER ACTION 29 






























REVIEW 


^UhNUIML 


Left: You had best 
find a way out of 
this little dilema 
quickly before 
those spikes turn 
you into a Gadget 
Kebab. 






Down: In the Desert it's fairly 
warm, so I don't see any 
need for the heater Gadget. 


czzn 


Baa'll 1 


Jump on the Brains shaped 
balloons to traverse the gap. 


► 


Down: The 
M.A.D. Agent 
throws his 
large mallet 
at Gadgets 
head. 


Above: Inspector Gadget learns 
of his nieces abduction and sets 
off in search of her. 


MR | p Mj 


HUDSON SOFT 

o Gadget go. Inspector G, 
is on the case once more. 
This extraordinary mem¬ 
ber of the fuzz is so 
entirely devoted to his job that the 
pursuit and capture of criminals is 
all he lives for. 

Gadget's complete single mind¬ 
edness often glosses over the fact 
that he is a total gimp and it is this 
ignorance to his own ineptitude 
that allegedly spawns the laughs in 
the cartoon series. 

So why is this copper so unique? 
Well apart from extendable 
arms and legs, he has a 
very small hat in which 
there lurks a plethora of 
strange, weird and won¬ 
derful contraptions that 
make the process of crime 
fighting so much more 
amusing. Just imagine 
having a huge magnifying 
glass poke out of the top 
of his head on an extend¬ 
able arm, or helicopter blades 
sprouting from your hat if he had 
just been hurled 
off a cliff. Ha ha ha, 
how we laughed. 

Now just imag¬ 
ine, if you will, 
how the roars 
turned to screams 
of laughter as the 
helicopter hat 
failed to work 
properly and 
Gadget plunged to 
his imminent 
death, only to be 
saved at the last 
moment by his 






Above: Whoops there go my pants! 
Gadget faces Claw with little to no 
clothing on. Cheeky! 


The not very convincing tree stumps are actually M.A.D. 


s in disguise, you don't say! 


Above: By hitting the rotating 
golden blocks you'll enter the 
hat bonus level. 


Left: The brightly coloured 
blocks in the bridge are going 
to get struck by lightning, so 
it's best to avoid them. 


30 SUPER ACTION 
































































Above: It's the old 
fist on a spring 
routine for the 
Inspector, how 
amusing! 


• £ 44.99 • 1 PLAYER 

f Doo bee doo bee doo 

Inspector Gadget etc. Yes, 
the elastic limbed fop is 
back! This time around 
M.A.D. agents have kidnapped his 
niece! Mmmm, how original. NEIL 


By holding down on the D pad Gadget will look 
through his magnifying glass to look for hidden 
icons and collectables. 


loving niece. Penny, and her dog. 
Brains. I think you know what I'm 
getting at. 

Okay, okay so I'm not a big fan of 

the bumbling, - 

bionic inspector 

Clouseau rip off, 

but he did have 

the voice of that 

American bloke 

who was in that r\ 

60's comedy spy JJriS 

program which J 

no one else in 

the office can 

remember. A — - 

small consola- Brams helps Gadget 

tion I know, but a constellation all 
the same. 

As the latest in a huge long line 
of cartoon tie-ins. Inspector Gadget 
from Hudson Soft takes this unfun¬ 
ny, annoying little cartoon and 
turns it into an unfunny, annoying 
little SNES game. It could therefore 
be described as a good solid con¬ 
version of the original I suppose! 

Seriously though, if you liked the 
cartoon series, you have a SNES 
and you love platform games then 
this will probably seem like an dis¬ 
tinctly average game. All the char¬ 
acters from the cartoon pop up in 
the game at some point. 

Doctor Claw, the archetypal 
James Bond enemy and master¬ 
mind of the supreme agency of 
crime, M.A.D. (an acronym of Mean 
And Dirty) has kidnapped 
Penny and you have 
to save her. There 
are plenty of 
M.A.D. agents 
out there 


trying to batter Gadget and I don't 
mean rolling him in flour and milk, 
but despite his uncoordinated buf¬ 
foonery he always manages to foil 

- the villains. 

Gadget must 
battle his way 
through several 
levels of plat¬ 
form action 

J using his array 
of mechanical 
devices to reach 
the final battle 
with the evil Dr 

Claw. Along the 
tot a spot of bother. way yQU must 

collect hats(?) and new, more 
advanced, devices with which to 
traverse any obstacles which you 
may come across. 

If Gadget is hit by any of the 
M.A.D. agents or any falling 
objects, then his clothes mysteri¬ 
ously fly off leaving him in only his 
boxers. Exactly why this occurs I'm 
still a little in the dark about, but 
laugh? I nearly bought a round of 
drinks! As we all know, real come¬ 
dy can only be about two things, 
toilets and trousers that fly 
off for no apparent rea¬ 
son whatsoever. 

Inspector Gadget j 

is a run of the mill / _ 

platform game 
with a well known 
cartoon char- ■4 **■—«# 


acter trying to make 
up for the fact that it's 
actually quite crap. 

In reality this rarely 
(if ever) works and it 
certainly doesn't in this 
case. I wouldn't go as 
far as saying that I 
would rather eat my 
own flesh than play 
this game again, but 
I'd like to give it a wide 
berth in the future if at 
all possible. 


OFFICIAL 


Average graphics, 

« average gameplay, 

and a serious lack of 
H* .. originality. I imagine 
BBBBSh j n fag non too distant 

future a situation where-by games 
programmers will work in large facto¬ 
ries on production lines churning out 
games like this by the dozen. 

Simply throw the standard ingredi¬ 
ents in one end, such as a cartoon 
character (are there any left un-con- 
soled?), platform gameplay, cute 
characters and a brightly coloured 
box. After a while, out pops yet 
another naff cart for the game buying 
public and the lack of choice means 
you must buy it if you want to play. 
It’s a conspiracy, big brother is 
watching you, Aaarrrrghh! 


GRAPHICS///! 70)// 


Basic to say the least, hut I've 
seen a lot worse before now. 


SONICS IIIIIIII 64 >/ 


No Inspector Gadget theme tune, 
but then is that a problem? 


Penny has been 
kidnapped by 
M.A.D. agents 
and is being 
held captive at 
Dr Claws 
Mansion. 


LIFE SPAN//// 59 >/ 


Not good. Not good at all as far as 
I'm concerned 


GAMEPLAY/// 65 >/ 


Basic (and I mean basic) platform 
action, best avoided if possible. 


OVERALL 62 % 


SUPER ACTION 31 
































MINDSCAPE • £49.99 • 1 PLATER 


Hello, what have we here? 
Is it a Sim City clone? 


violent Populous rip off. 
Either way, it appears to be a war 
mongering barrel of laughs. DAVE 




NflR FUNDS 

flBH 


OVERALL 


HOLD ON... 


I agree to a certain extent 
with Dave that the gameplay 
in Metal Marines is pretty 
Decent, but not as playable as 
he's making out. Conversely, I 
didn f find it as easy as he did although I 
didn't play it as often as him. It's an hon¬ 
est, straightforward battle game with 
insufficient embellishments to make it 
great - although 62 % is a bit harsh. 


Every now and then the 
enemy will broadcast a 
message threatening your 
troops. Ah, turn it off. 


A recent attack from the 
enemy has left multiple 
damaged missile silos and 
other structural damage. 


W ar. How many games 
have we seen depicted 
around this futile 
struggle that mankind 
has created for itself? In my eyes 
far too many, but it's very rare that 
a game of this nature is fun. 

Cannon Fodder recently released 
by Virgin is a very good example 
(we have yet to wait for the SNES 
version with bated breath), a clas¬ 
sic shooting game based around 
war and its moral lapses. Metal 
Marines is Mindscape's latest 
adventure. And what a wonderful 
adventure it is! 

Playing the role of a commanding 
officer of futuristic armies you must 
battle against the evil Empire that 
has risen from the ashes of a 
nuclear war. Sounds original and 
authentic doesn't it? 

You see, thanks to the big nuclear 
holocaust the world has been split 
into two rulings, one is the federa¬ 
tion or the 'Empire' as it's referred 
to in the game and the other is the 
Rebels - the team you play. 

You must guide your army of 
rebels through the entire map of 
the world eliminating all federal 
forces, eventually releasing their 
iron grip over the remaining 
world's population. And as you 
may have guessed it's not going to 
be an easy task to undertake. 

The game revolves around one 
major aspect - money. Even in the 
face of armaged- 
don, the world 
and its populace 
still rely upon 
currency making 


Unknown to the rebels an enemy aircraft full 
of marines breach the inner sanctum. Help! 


your life a pain in the butt when 
you need to increase your army's 
supplies and power. This is where 
the strategy leaps into play, you 
must choose what to build and 
hope that it coincides with your 
master plan. 

Looking at the control panels 
you'll see multiple icons, each 
depicting different structures or 
installations to install on your cur¬ 
rent island. Each of these said 
buildings require different sums of 
money, so you'll need to make 
some very hard choices. 

Your money will continue to 
increase but at a rate that's match¬ 
es your status. You will gain at 
least one dollar every second or 
there abouts, but this can be 
increased by building supply 
stores, however these cost money 
and a fair whack at that. 

So balance is required through¬ 
out this game, you'll have to decide 
whether to construct gun pods to 
defend your main bases from 
enemy strikes 
or build offen¬ 
sive weapons 
to attack the 
enemy with. 

Here we can see a 
missile silo in the 
making. As soon as 
it's built I'll launch 
a surprise attack at 
the enemy. Joy! 






Using the 
information 
map you can 
check which 
part of the 
island need 
defence 
adjustments. 


■ -j. 




• -~_ 




CM £fCGV 




32 SUPER ACTION 










































































OFFICIAL Ui! REVIEW 


ICON ARCOLOGY 


Now this is what I call superior fire power. 
Loads of missiles at the ready. So let's fire! 

But what ever you decide to do, 
you'd best do it very quickly 
because the enemy on the other 
island won't bother waiting for you 
to make the first move. 

Like Sim City, you can actually 
watch your installations being con¬ 
structed. After moving the cursor 
to what ever part of the island you 
choose, you can tell you army 
forces through the control panels 
to start building a new structure. 

You have 12 choices of buildings, 
ranging from missile silos to attack 
the enemy with or Anti-Aircraft 
bases that are able to destroy 
incoming enemy craft or missile 
strikes. And if you have sufficient 
funds, you can 
then increase 
the potential of 
each installation 
by using the 
'build up' icon 
to literally dou¬ 
ble up their 
total firepower. 

One of the 
most attractive 
features about 
the game is its 
animations when you or the enemy 
attacks. Whenever you launch any 
missiles or marines into fierce com¬ 
bat, the main screen follows the 
flight path of the projectiles to the 
opponent's island. 

The game then calculates 
whether the missiles are shot 
down by the opponent's AA's or if 
they make it past the enemy's 
defences, thus resulting in destruc¬ 
tion. And this is how it goes 
through the duration of each 
phase, tit for tat strikes until one 
emerges victorious. 

The game is of course with faults. 
For a start you can't have a two- 
player game which makes things a 
little boring as far as long term play 
goes. Also you can't turn the ani¬ 
mations off, although they're enter¬ 
taining for the first few islands 


The marines are just itching to get over to the 
enemy's base and give them a good hammering. 




Missile five hundred and two is on its way sir! 


Ooh, decisions, decisions. Where shall I put 
my first base? Maybe I'll place it right here. 

things seemed a little repetitive for 
me and all I wanted to do was to 
destroy the enemy as quickly as 
possible. Maybe I'm just too short 
with my patience. 
All in all it is a 
nice game, one of 
the best and fun 
strategies I've 
had the pleasure 
to witness. If only 
they had thought 
a little more with 
the options it 
would have made 
this game a near 
ultimate for strat¬ 
egy fans, but because of the lack of 
their foresight and ideas I think 
you'd be better off with something 
like Powermonger or something 
similar. Shame really. 


These will alllow the 
player to build missile 
silos to destroy the 
enemy with. $10 please. 

These anti-aircraft mis¬ 
siles will shoot down 
any incoming missiles 
or enemy warships. 

The ultimate in ground 
strike units, building 
these will improve both 
offensive and defensive. 

These hefty gun pods 
will attempt to defend 
any installation when 
there's enemy’s nearby. 

Quite useful when the 
opposition has a lot of 
marines, they're land 
mines and very effective. 

Confuse the enemy by 
constructing multiple 
dummy bases. Dead 
useful at times. 


The radar unit will 
increase your defences 
by tracking any incom¬ 
ing projectiles or craft. 

The main offensive you 
can have. By selecting 
this icon you may con¬ 
struct a nuclear base. 

This bag of money 
denotes a supplies com 
plex. Once built it will 
increase your funds. 

Like the bag of money 
this alters the rate of 
your energy status 
allowing more strikes. 

This factory icon will 
provide your weapons 
with faster supplies 
allowing more attacks. 

And this is where it all 
happens. Through this 
icon you can launch 
any attack you desire. 



At the end of each island 
you'll get a pretty picture like 
this, depicting the battles 
you have just fought. 


Left: the most impressive 
feature, after many months of 
research you'll eventually 
launch a nuclear missile. 


Right: Three of the enemy's 
best marines have moved in 
and destroyed on of my many 
bases. Losers. 


r 

* 

%\ 


AA-KAOAK 

UP * 20 

CHUAA MITR/1TC 




Below: During the 
introduction of the game 
you'll learn what happens 
after the holocaust. 


§*£ ii i 

.mi 

• t .. 


Oh no! This is all getting confusing. 
Help me someone, please! 


Disaster:ft minor border skirmish 
between two nations sauj the -first use of 
anti-matter weapons. 


rpt- it was really good fun 

** *$& ** & for the first few 
islands, but then 
things just fell apart 
for the longevity 

appeal. It soon became apparent to 
me that you can win every island by 
using one trick and that was just to 
concentrate on building missile silos 
only. It’s got some really nice touches 
and I hope that Mindscape will pro¬ 
duce further products of this stan¬ 
dard, especially like they do on the 
computers, but only if they include 
multiple player options and other 
options to alter the state of play to 
suit the player. Nice try lads, close 
but no cigar as they say. 


graphics r//( 81)// 

Crisp, colourful graphics give this V V 
game an instant appeal. f ~ 

SONICS///////(85>/ 

Some corny tunes but they comple- V V 
ment the game so well. Good stuff! T 

LIFE SPAN//f(30V/ 

The password system isn't worth it. V V 
You'll finish this in a single day. ~T~ 

GAMEPLAY//(9l)/ 

Well thought out controls increase V V 
the ease of directing your battles. | 

overall! 62 %, 


SUPER ACTION 33 










































































































-^kaai il in an old reworked idea!' 
OK, it’s another cartoon game, but 
this one ain’t half bad! NEIL 


diminish the gameplay much. The 
main character sprites themselves 
are both colourful and well animat¬ 
ed and are actually quite pleasant. 

Together with some rather mar¬ 
vellous speech samples and zany 
sound effects what you have is a 
playable, fairly unique action/plat¬ 
form/strategy game that offers 
more than the run and jump 
approach to games. 


E ek is one of the most popu¬ 
lar cartoon characters to 
have ever graced the 
American small screen. As 
star of the 20th Century Fox 
Saturday morning show millions of 
American children tune in every 
week to see the loveable purple 
feline trying to help all his friends 
out of their often bizarre dilemmas. 

Unfortunately Eek's overly altruis¬ 
tic ways inevitably lead to him 
landing himself in serious trouble. 
No matter how many times poor 
Eek gets pulverized, stretched, 
trodden on, or electrocuted he still 
willingly comes back for more. 

Such characteristics would make 
Eek perfect material for a console 
conversion don't you think? Well 
would you believe it but that's 
exactly what Ocean have gone and 
done. Clever chaps. Ocean. 

In this new platform oriented 
action/strategy game you take the 
role of the kind hearted cat and 
through six treacherous levels you 
must selflessly guide a few of your 
luckless mates to safety. 

The tasks you will face along the 
way will include saving your 


Eek throws himself down the 
hole to bridge the gap. 

beloved girlfriend, 

Annabelle, from alien 
invaders and delivering 
a lost Christmas pre¬ 
sent to an orphan after 
Santa dropped it out of 
his sleigh. This cat real- 
ly will do anything for 
absolutely anyone. 

Sound easy? Well there are a few 
brain bending puzzles to solve 
along the journey which would 
suggest otherwise. Apart from 
guiding his chums, Eek must also 
throw down his own life by making 
a feline bridge across any chasms 
or fending off assorted marauding 
beasts. The word 'mug' springs 


Above: Move before the 
elephant blasts you with his 
waterfilled trunk. 


Right: Slide down 
the neck and get 
catapulted up. 


a An original game con¬ 
cept that actually 
works reasonably well, 
combined with simple 
but effective graphics 
make Eek the Cat an agreeable and 
playable game. Once you have mas¬ 
tered the controls it actually becomes 
a challenge of gameplaying skill, 
accuracy and timing. More levels 
would make it better but this is a 
good solid SNES cart that’s worth at 
least some of your valuable time. 


GRAPHICS/// 


Fairly basic sprites and backdrops, 
but they're not terrible. 


SONICS!//////( 82 


Good speech samples and special 
effects. Shame about the tunes. 


LIFE SPAN/// 


Keen strategists will play and play. 
For others thouyh it's debatable. 


GAMEPLAY//( 80// 


Oriyinal-ish platform style strateyy 
yame with just a dash of action. 


OVERALL 78% 


I think the old woman should 
be walking on that barrel and 
not Eek! Never mind. 


The scorpion 
quite a fright 

has given the old woman 
so she's off. 

:3 MM 




The old woman looks blissfully unaware of the 
serious danger she narrowly avoids. 



In the Zoo there are plenty of dangerous wild 
animals out to get you. 


34 SUPER ACTION 



















































CLOSING DATE 

1 MAY 


&XCE 

POCKET 


You may have seen the excellent review we did in issue 18 of Vic Tokai's 
fabby pool simulator, Side Pocket. Well it scored an impressive 85% and 
now Marubeni (the folks behind such console greats as Daffy Duck, Top 
Gear 2 and Bugs Bunny) are releasing Side Pocket instead of Vic Tokai, and 


JURASSIC PARK 


to celebrate they have given us a smart 6ft x 3ft pool table (plus cues!) and 
5 brilliant two-piece pool cues to give away! As usual, all you have to do to 
win this fine felt covered conversation piece is correctly answer the 
extremely tough pool related questions below. Good luck! 

J ' ! /f \ ' * DUOWeibVr* 


JURASSIC PA 1 ”' 


■ m t > 


\ a /1 n 


Q1) In pool, what do the Americans call the 
side cushions? 

a) Rail 

b) Track 

c) Ridge 


02) In snooker, who's the most boring player 
known to man? 

a) Steve Davies 

b) Steve Hey 

c) Steve Mattison 


Q3) Who's the worst pool player in the Super 
Action office? 

a) Lisa 'Whirlwind' Cragg 

b) Alex 'Hurricane' Lee 

c) Dave 'Light breeze' Goodyear 




NAME. 

ADDRESS 


EUROPA HOUSE 
ADUNGTON PARK 


MACCLESFIELD 


SK10 4NP 

□ / DO NOT WISH TO RECEIVE 
PROMOTIONAL MATERIAL FROM 
OTHER COMPANIES 


All employees of Europress and their families are banned from entering. The 
Editor's decision is final and no correspondence will be entered into. 

SUPER ACTION 35 


POST CODE 


TEL 


My answers are: 
1 ). 


Send your entries to: 
SIDE POCKET COMPO 



ws 

71 

’////// ACT!C 

>A# 























REVIEW 


OFFICIAL t 



That tank is a goner because my sights 
have him locked in now. 


Above: Choose your 
targets carefully 
when flying through 
the city below. 


The AGIO 
will make 
short work 
of the 
enemy 
below with 
its massive 


Destroying 
the airports 
early will 
help prevent 
the presence 
of enemy 
planes later. 


EttPTV 



Roll over Top Gun, move 
out Desert Strike because 
System 3 are currently 
launching their best yet, 


Desert Fighter. 


DAVE 


D esert Fighter is System 3's 
latest release for the 
SNES and I must admit 
before going anywhere it's 
pretty good. Fantastic would per¬ 
haps describe it better. 

Using the same storyline and 
style of gameplay as Desert Strike, 
Desert Fighter brings you a beefed 
up version of EA's original. It's a 
shame that this 
isn't totally orig¬ 
inal in concept, 
but then again 
so what? 

That would be 
like saying that 
all cars are the 
same. Sure 
they've got four 
wheels and an 
engine, but they 
all differ in 
design and performance. And this 
is what it is, enhanced graphics 
that actually take the SNES's 
graphics chip into high resolution 
for a change. Sound is also of 
exceptional quality, but anyway 
what does it play like? 

The action takes place from a 3D 
aerial view over the plane you con¬ 
trol and everything else. There's 
three different ways to fly the plane 


to influence its manoeuvres. The 
main differences are that the speed 
up and down buttons are config¬ 
ured differently whilst directing the 
planes heading is determined 
between two choices. 

The first being a 360° control 
method where the player can push 
and hold a direction on the D pad 
and wait until the plane moves 
around to the 
desired bearing, I 
found this was a 
bit too unfriendly 
to the player so I 
gave that option 
up. The second is 
much better, you 

simply tilt the 

plane with the 

left and right 
function on the D 
pad, making 
direction alterations much simpler. 

There's two planes you can 

choose to fly throughout the 

course of the game, one is a F15 
AGM-A Strike Eagle that can be 
equipped with Maverick missiles or 
Sidewinders, the difference being is 
the later is only used for air com¬ 
bat. The secondary plane is an A10 
AGM-A Thunderbolt MK II, this is 
much more responsive than the 




SYSTEM 3 • £49.99 • 1 PLAYER 



liliiii 


EttPTV 




Above: Be 
sure to aim 
accurately 
because you 
only have so 
many 

missiles on 
board. 


Right: 
Although 
you can't 
see it in this 
picture, the 
game is 
really 
exceptional. 






Right: New bulletins appear 
if you do anything wrong, 
like shooting your troops. 


The only 
trouble 
with the 
FI5 is that 
once you 
run out of 
Mavericks, 
you're 
nearly 
useless. 


Left: No missiles left eh? 
Best head back to base then 
and get re-loaded before 
engaging the enemy any 
further. 


36 SUPER ACTION 

































































































1 

- 1 

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m - 




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^ BF r,npuip twmr 


OFFICIAL^ REVIEW 


>95 mentioned the AGIO is not without fault, for 
instance it engage the MIG that's pursuing. 

former but unfortunately not as 
quick and it is totally incapable of 
air to air combat. 

This plane can be equipped with 
machine guns designed to hit 
ground targets making it great for 
raids on tank depots and airports. 
Its missile capabilities are the best 
though, you can have standard MK- 
82 smart bombs that are similar to 
the Mavericks or, you can choose to 
take the cluster bombs. 

These are great when destroying 
large areas of buildings as they 
have a carpet effect when they 
explode. The action takes place in 
the Gulf. To make things a little 
subtle. System 3 have called the 
enemy 'Karakis', maybe it's just a 
coincidental variation of the name, 
Iraqi's, but I doubt it. 

Like the recent Gulf War in real 
life you have to eliminate their 
presence from innocent communi¬ 
ties that neighbour their home¬ 
lands. And as you may have 
guessed it ain't easy. The game has 
eight missions, each instructs the 
pilot to go after different installa- 


Before you taxi off the runway your 
commanding officer wants a few words. 

tions one at a time and must help 
U.N. troops where ever possible. 

Each target will be guarded by 
numerous dangers to your aircraft 
like Gannif A.A.'s (mobile anti-air¬ 
craft missiles) or T-80 tanks. These 
can be destroyed by plane through 
your computer systems, if the tar¬ 
get is in view long enough the 
computer will reach a 'lock-on' and 
you can launch you missile and 
watch the fireworks from above. 

Your aircraft is of course suscepti¬ 
ble to enemy fire. Your plane is 
given an energy bar to represent its 
current status, the 
plane can be repaired if 
you fly off the game's 
map and take it back to 
base. But once back 
there you lose points 
because you're running 
up a hefty bill for the 
United Nations. 

So lives aren't appar¬ 
ent in this game only 
degrees of losing 
money during this conflict. To add 
to your growing problems of this 


intense and confusing combat you 
have to keep a steady aim not to 
hurt any civilians or U.N. troops 
that are caught up in this miserable 
affair. If too 
many casual¬ 
ties are made 
upon the inno¬ 
cents then the 
army will have 
to relieve you 
of your duty 
because people 
back at home 
are kicking up 
about human 
rights etc. 

If at any time 
you wish to leave your current 
game then you can and not have to 
worry about losing all of your 
recent work because the game also 
includes a battery back-up system. 
This seems to be so important in so 
many games these days especially 
because of their cartridge form. 



Ah, ha, ha, ha! Those factories are all mine!!! 


'•nr- f 

{ 

mmm 


HI 


In 

44 



The action is very fast paced and 
brilliant to play. The people behind 
this masterpiece have really 
worked hard and it shows. Most of 
toady's games 
are either too 
cute, too slow, 
too fast or just 
simply naff to 
play. But Desert 
Fighter holds 
such a fine bal¬ 
ance in its diffi¬ 
culty curve that 
it has to be 
played to be 
believed. The 
graphics run in 
a high resolution mode giving 
superb 3D effects and the music 
and sound is just dreamy when it's 
running through a stack system. 

Anyway must rush off now as my 
C.O. is informing me that my F15 is 
waiting to taxi off the runway and 
there's countless live in danger at 
the harbour. 


QESrRJCTl ON RATE 000?. 


Examine the map closely to 
spot where the enemy lines 
are weakest. Then attack. 



This has to be in the 
top five of best games 
I’ve seen on the SNES. 
:: ’ r * It just oozes quality 

and gameplay. The 
only thing that goes against it in my 
eyes is the fact it isn’t completely 
original. But as explained earlier in 
the review I don’t think that matters 
too much because at the end of the 
day when you hand over fifty quid for 
a game you expect quality, and this 
really delivers. Fantastic control 
methods gives way to a new gaming 
experience, I hope with bated breath 
in the future that they do a sequel, 
only to see if they can better this 
really classy product. Just be sure to 
buy a copy or you’ll never know what 
you’re missing. 


GRAPHICS III 


I've not seen anything better apart 
from SFII and StarWing. 


sonics ////;// 


Top tunes that are only dwarfed by 
the mighty Star Wars series. 


LIFE SPAN HI 


It will take some time before you 
see the real ending. Trust me. 


GAMEPLAY// 


I just couldn't leave it. it constant¬ 
ly drew me back for more. 


At the end of each mission your performance is 
recorded through these three charts. 


Just take a gander at those beautifully textured landscapes all done 
in a fantastic 3-D effect. This is what the SNES can do and more. 


.OVERALL 


W' 


( 90 )' 


( 90 )/ 


( 93 )/ 


EM 


SUPER ACTION 37 






























































REVIEW □ IMPORT 



THE CLOTHES SHOW 



Terry Bogard 

Faded jeans and a 
cut-off bomber 
jacket are the 
order of the 
day for soft 
metal fan 
Terry. His 
bleached blond 
haircut is a neo¬ 
seventies Roy Of 
The Rovers 
style. 


Kim Kaphwan 

A fan of legendary 
Madchester Rave On 
band, the Happy 
Mondays, Kim sports a 
casual curtain hairstyle 
and wears a baggy sky 
blue Karate suit with 
dark blue trimmings. 



Joe Higashi 
Joe models red 
satin Thai boxing 
shorts coupled 
with contrasting 
white bandana, 
ankle and wrist 
strap set. His mus¬ 
cle definition is 
lithe and wiry, 
rather like Bruce 
Lee. 




Big Bear 

Jobless since 
appearances in 
Every Which 
Way But Loose 
and Any Which 
Way You Can, Big 
Bear storms back 
into the public’s 
awareness with a 
blue lycra catsuit 
with reinforced 
kneepads. 




Cheng Sinzau 

Self confessed wor¬ 
shipper of John 
Goodman, Cheng 
likes nothing better 
than to wear ill-fitting 
green shirts with horse 
manure brown trousers 
and steeltoecapped 
lumberjack boots. 


Jubei Yamada 

Rumoured to be 
a distant 
cousin of Fatal 
Fury’s Tung Fu 
Rue,Jubei 
plumps for a digni¬ 
fied oriental look. 
His crimson sleeve¬ 
less tunic comple¬ 
ments his pristine 
white Judo suit 
beautifully. 

\ _ 




Andy Bogard 

Anyone thinking Ryu 
is Ken’s greatest 
rival think again. It’s 
Andy Bogard. Both 
fighters have their 
hair cut at the same 
salon and Ken just 
can’t stand Andy’s 
designer ski boots. 


Mai Shiranui 

After being beaten to 
the part of Chun Li in 
Streetfighter II, Mai 
has gone for a slight 
image change to show off 
hor sensual figure. Her 
fan is available at 
all branches of 
Miss Selfridge. 


/ 


CRAZY 


One of the many Streetfighter II 
wannabes that didn’t quite cut the 
mustard, Fatal Fury is a Neo Geo con¬ 
version. Although I was quite into it 
at the time, I wasn’t working on Super 
Action so I had no say in its rather 
stingy score of 75%. The three main 
dudes of Fatal Fury II, Andy, Terry and 
Joe, were also in Fatal Fury - they 
were the only characters that you 
could be in control of. 


\ 




TAKARA • £ 49.99 • 1 - 2 PLAYERS 


B Andy, Terry and Joe are 
here again. No, it’s not a 
comeback by a sixties pop 
band - it’s yet another 
versus beat ’em up! ALEX 






T he temptation of searching 
out an old disk with a pre¬ 
vious versus beat 'em up 
review on it and changing 
the names of the characters has 
had to be resisted once again. 

The French language has little to 
offer apart from the odd useful 
phrase that comes in handy when 
the English equivalent proves 
nougatty. An example of this is the 
term 'deja vu'. In case you didn't 
know, this means 'already seen'. 

Fatal Fury II (FFII) is so similar to 
the original that it hardly seems 
worth the both¬ 
er, especially if 
you own a copy 
of Fatal Fury. 

The thing is, 
however. I'm a 
big fan of Fatal 
Fury and I don't 
actually own a 
copy, or a SNES 
for that matter. 

Forget for now the other versus 
beat 'em ups while this product is 
reviewed as objectively as possible. 

As per usual, there's a choice of 
characters, backgrounds and tour- 


There’s only one way to describe this move. 
It’s a flash kick very similar to Guile’s. 


Big Bear’s stranglehold is about as pleasant as 
being strangled by a big, fat, sweaty oaf. 

nament types. The single player 
game, in which you can compete 
against any one of 
twelve opponents 
including your own 
alter ego clad in dif¬ 
ferent coloured 
clothes, is a good 
way of acquainting 
yourself with the 
myriad of special 
moves availble. 

A better way of 
practising fighting techniques is to 
select the two player option and 
pan the crap out of whichever 
adversary you prefer, although you 
may be in for a shock when some¬ 
one picks up the joypad and starts 
fighting back! 

The third scrap option is the bat¬ 
tle royal which enables you to pick 
each fighter in a set order against 
another team of fighters in a set 
order - a 'winner stays on' situa¬ 
tion. A similar option is available in 
the Mega Drive version of 
Streetfighter II Champion Edition 
although fighters can't be pitted 
against their alter egos like in FFII. 

Another way in which FFII's case 
could be argued against 
Streetfighter II (SF 2) is that where 
although SF 2 claims to be 3D, it 


It’s not big or clever to beat 
up girls in real life, but in 
FFII anything goes. Go on 
son, kick ’er ’ead in. 


When Axel Hawk cops it, his 
gumshield flies out and hits 
the canvas. That’ll teach 
him to eat so much lard. 


38 SUPER ACTION 




















































y' "Better than Art Of Fighting - just^N, 


.OVERALL 


never shows the fighters moving 
'in' and 'out' of the screen as seen 
in FFII and none of the backgrounds 
in SF 2 move as beautifully as FFII's 
moving train top scene in front of 
Mount Rushmore. 

All the conventions of versus 
beat 'em ups are adhered to in FFII 
to the letter. The token girl comes 
in the shapely form of Mai Shiranui, 
the big fat Zangief style fool is Big 
Bear and Ken and Ryu are played 
by Terry and Andy Bogard. There's 
a handicapping system and plenty 
of locations to choose from. 

Unfortunately for FFII, it isn't as 
good as SF 2 Turbo and it won't be 
long before everyone realises. The 
latter remains the King Of Beat 'Em 
Ups but as a second purchase it 
comes highly recommended. 


Above: 
Laurence 
Blood is one 
of the most 
agile fighters. 


Right: He may 
be fat, but he 
launches evil 
sliding hot 
spike attacks. 


Right: Big Bear throws top mate 
Terry to the ground without any 
remorse whatsoever. 


Andy performs one of his special moves. The pictures behind them can be smashed. 


The smallest man in the game has no qualms 
about throwing the only woman about. 


gm The sound effects and 

incidental music in 
each location are 

sussu some of the best I’ve 

heard on the SNES. 

The sprites are big, well drawn, ade¬ 
quately animated but move a little too 
slow to enhance the gameplay. 

There are plenty of special moves 
which aren’t too difficult to pull off 
and the handicapping system allows 
for people of differing abilities to row 
on equal terms. 

Pagga addicts will appreciate FFII, 
but until it becomes officially avail¬ 
able they won’t be well into the harsh 
price tag. Longevity wise, FFII offers 
the same as the rest to be brutally 
frank - there’s no hiding that it’s not 
as good as SF 2 Turbo. 

It’s impossible not to compare such 
similar products and, at the end of the 
day when Mai Shiranui closes her fan, 


HOLD ON... 


Right: Billy Kane, a 
survivor from the 
original Fatal Fury, 
takes a pasting next to 
London bridge. 


Obviously not on par with the 
likes of Street Fighter, Turtles 
and Mortal Kombat, but it's 
still an enjoyable beat 'em up 
bonanza. The backdrops 
throughout the game are all very impres¬ 
sive, as are most of the special moves. I'm 
not too keen on the moving in and out lark, 
hut I'm sure that it will appeal to certain 
pagga addicts around the world. 


A. Krauser likes performing in front of 
violinists for a daft laugh. What a boy! 



THE FOUR MUCKY EARS 


Axel Hawk 
This Buster 
Bloodvessel lookalike 
will do the Can Can on 
ya if you’re not care¬ 
ful. No, seriously, he’s 
a tough boxer in the 
Balrog mould. 

\ __ 


Laurence Blood 

Although in appear¬ 
ance Blood would seem 
a Vega style scrapper, 
his special moves are 
more identifiable with 
those of M. Bison. 
Watch his cape whip. 


Billy Kane 

The only surviving 
baddy from the origi¬ 
nal, Kane has since 
become a member of a 
right wing political 
party and attacks 
people with a stick. 


W. Krauser 
The cocky Krauser 
chucks his fireballs at 
ya at a really awkward 
height. Apart from that 
he’s not as hard as 
he’d like to think. I’d 
pan him in real life. 
___ / 


I’d much rather be controlling Blanka 
than Jubei Yamada. 


GRAPHICS/// 


Excellent backgrounds, but the 
sprites don’t move well enough. 


SONIC Slllllll 


Soundtracks excellent, but spot 
effects not sufficiently harsh. 


LIFE SPAN III 


Good enough but there are no real 
hidden extras to be uncovered. 


gameplay;/ 

Still lacks that final polish to make 
the jump from good to great. 


OVERALL 



86 % 


SUPER ACTION 39 





























































mm 


JVC may not pump out 
thousands of SNES 
titles each year, but 
when they do release a 
cart, the world sits up 
and takes notice. 
Purveyors of the 
excellent Star Wars 
series now have a 
couple of software 
beauties to stun the 
globe with and we take 
an sneak preview. 
































MAGIC BOY 


SCGTIOfl one 

«Hf 2. OHO 


A smart password isn’t needed in Magic 
Boy. You can access any level you want! 


Hewlett 
climbs the 
vines and 
spies a 
roaming 
dinosaur. 


_ 


M, 


DODD 

Inner 


J VC's shot at a platform 
super icon arrives in the 
shape of Magic Boy, a acci¬ 
dent prone apprentice wiz¬ 
ard. The game follows the exploits 
of Hewlett (Magic Boy to you and 
me) as he inadvertently lets thou¬ 
sands of maniac dinosaurs loose 
and how he must spend the rest of 
his time searching the land, desper¬ 
ately trying to get them all back 
into their cages before his wizard 
master returns 
from the pub. 

Young Hewlett 
has a smart magic 
wand to help him 
on his quest. 
Using the wand's 
magical powers, 
Hewlett can zap 
each roaming dino 
and secure it for 
its journey home. 
Each time a Dino 


"ft 


hits the floor, it will vanish and in 
its place will be a small capsule. 
These capsules contain enough 
magical treats and surprises to sat¬ 
isfy any wouldbe Debbie Magee, 
and they also help Hewlett no end 
on his jurassic jaunt from hell. 

One of Magic Boy's many impres¬ 
sive features is its colouring. JVC 
have used upwards of 200 colours 
to create the gorgeous screens you 
see before you, and the game itself 
can display every one of these 200 
colours on screen at one time. 

There's 68 levels, 32 secret 
rooms, numerous power 
ups and bonuses as well 
as the excellent pass¬ 
word feature which 
allows you access any of 
the four levels at any 
time. Magic Boy seems 
to have it as far as plat¬ 
form carts are concerned 
- he's quick, he's colour¬ 
ful and he's devilishly 
cute. What more do you 
need? Expect a full 
review within the next 
few months. 




Don’t touch the dinosaurs or step into the 
water. If you do, you’re a dead man. 


Shoot the dinos with your wand, throw 
them into a bag and then go home. 





SUPER STAR WARS & 
SUPER EMPIRE STRIKES 



Han Solo shows up in SESB. ‘Mmm, does 
he? That’s interesting’ - Reader’s voice. 



T he award winning Super 
Star Wars cart for the 
SNES was greeted with 
open arms when it was 
first released way back in 1992. 
Using Mode seven to its full capaci¬ 
ty, Star Wars brought a new lease 
of life to the otherwise stale shoot 
'em up scene. 

Following the plot of the movie. 
Super Star Wars took the Nintendo 
gamesplayer to new heights, mix¬ 
ing platform, shoot 'em up and 
arcade style adventures onto one 
classy console cart. 

The game received rave reviews, 
each one scoring the game with a 
90% plus rating. Gameplay wise, 
the cart was criticised for being a 
little on the repetitive side, but to 


Shoot the Jawas and pick up the prizes. 
Super Star Wars is so much fun. 


anyone who actually sat down and 
played the game as your average 
punter would do, the cart was far 
from being dull and boring. 

Unless you're some kind of super 
human gamester. Super Star Wars 
will last you a good while, but if 
you are one of the few who have 
already completed it. Super Empire 
Strikes Back has now arrived and it 
offers a lot more than SSW did. 

For starters. Empire is 50% bigger 
than Star Wars. Making use of the 
excellent Star Wars soundtrack as 
well as all the other nips and tucks 
they have made. Super Empire 
ended up being a whopping 12meg 
cart. In the first six months of 
release. Super Star Wars world¬ 
wide sales rose in excess of 800,00 


Left: The big Hoth 
beastie from Super 
Empire. Avoid his icy 
breath if you can. 




Cloud City? Dream City more like. An 
amazing mode seven heaven bonanza. 



Above: On his search for 
Yoda, young master 
Luke enters Dagobah. 


He’s hairy, he’s hard and he’s available. Yes, 
you can woven choose Chewie in SESB. 

units and it's now anticipated that 
Super Empire can match these very 
impressive sales figures. 

Empire offers the gamesplayer 
the same three player perspectives 
(you can still chose between Luke, 
Han Solo and Chewie) as well as a 
side view and a first person per¬ 
spective. The mission that lies 
before you is a tricky one, so don't 
be expecting to rush through 
this cart in a couple of days. 
You must defend the Alliance 
against the evil galactic pow¬ 
ers and the almighty dark 
emperor - Darth Vader. 

Hold onto your hats as 
you fly across the icy surface 
of the planet Hoth, defend the 
Rebel base as thundering 
ATAT Walkers attack from 
every angle, travel through 
the bizarre swampland known as 
Dagobah and finally make your 


42 SUPER ACTION 









































































NETWORK Q RA 


This screen shot demonstrates the use of 
the in car windscreen wipers... 






And this screen shows that you can turn 
off the windscreen wipers. Still reading? 


VC of America will be 
releasing Europress 
Software's Network Q 
Rally over in the states, but 
it's not yet been confirmed 
that they will be responsible 
for its promotion over here. 

The game is, as you'd 
expect, a rally driving simu¬ 
lation and isn't 100% com¬ 
plete at the time of writing. 

From what little we've 
seen of the product, you'll 
have a drivers view rather 
than the 'behind car' angle 
that so many of the current 
driving sims opt for. Steering will 
be applied by using your L and R 
buttons instead of your D pad, and 
this in itself is a nice change. 

So if cross country rallying is 
your bag or you just like the idea of 
churning up some farmer's freshly 
ploughed field, then Rally could be 
the drivng cart for you. 


Right: Hey you! Get off 
the road you prat! And 
you can put that cup of 
tea down too! 


Above: You will be 
expected to drive 
through allsorts of 
tricky weather 
conditions. 


Right: What a 
gorgeous intro 
screen! Digitised 
pictures and 
everything. 


I I 


_ 


— 




* 


50 




TIME COP 


W, 




You start the game in 
search of your 
Tauntaun , find it and 
hop on it. 


Left: Climb aboard a 
Snowspeeder and blast 
Stormtroopers from the sky. 


way to Cloud City to face the ulti¬ 
mate confrontation between your¬ 
self and big Darth Vader. 

Super Empire received a final 
Super Action rating of 95% and to 
think that only classic carts ever 
gain a score so high (SF2, Starfox, 
Mario etc) Empire must have some¬ 
thing going for it. 

Mode seven has yet again been 
stretched to its boundaries with 
some very spectacular flying 
sequences over the planet Hoth 
and the Cloud city. 

The release date was, as you 
probably noticed by its absence 
from the shops, set back. It's out 
now and if I were you. I'd run down 
the shops and buy a copy right 
now. It's a very enjoyable game, 
especially for those of you with a 
slight Star Wars fetish, and I can 
see Empire selling just as well as 


Star Wars did, if not better. JVC 
and Lucas Arts are currently play¬ 
ing around with ideas of a possi¬ 
ble SNES conversion of the much 
acclaimed PC CD ROM title. 
Rebel Assault. 

The game itself is based heavily 
on the Star Wars trilogies and 
much of the gameplay involves 
young master Luke Skywalker 
wasting aliens willy nilly and 
blasting Darth Vader's Tie 
Fighters from the sky, all with 
the aid of his super duper Rebel 
X Wing spaceship. 

A SNES conversion is only a 
possiblity at the moment, due to 
the fact that a CD ROM game, 
such as Rebel Assult, would have 
to undergo some pretty serious 
tweaking and rethinking if it 
would ever be successfully con¬ 
verted onto the home console. 


T ime Cop will 
be a realistic 
action game 
taken from 
the forthcoming 
blockbuster movie 
starring our favourite 
Belgian kick boxer, 
big bad Jean Claude 
Van Damme. 

The cart will incor¬ 
porate elements of 
platform, shoot 'em 
up and, of course, 
beat 'em up games 
and mix the whole 
caboodle up to pro¬ 
duce a stormer of a 
SNES cart. 

All the action will 
be set out over nine 
levels plus the usual 
bonus levels. The 
bonus round will be 
in 3D perspective, 
generated using the 
excellent Mode 7 (as 
use heavily in Super 
Star Wars and Super 
Empire) and it all 
promises to be just as impres¬ 
sive as the Star Wars carts. 

After complition of the first 
three levels, you will then be 
able to select which level you 
would like to master first. The 
main sprite (Van Damme) is cre¬ 
ated using similar techniques 
used in Mortal Kombat, ie digiti¬ 
sation. Over 200 frames of ani¬ 
mation have been used to make 


Before you write in, we know this is a piccy 
from the A. W.O.L. movie. Who cares? 

Claude look as fluid as the real 
thing. And to think that Aladdin 
only used up 36 frames of ani¬ 
mation, Time Cop looks set to 
take the Super Nintendo by 
storm. The game will be simula- 
taniously released with the 
movie. Watch this space for 
more information. 


SUPER ACTION 43 










































































win win win win wiii win win wm will will win 




Q2) Where will the next summer 
Olympics be held? 

a) Denton 

b) Atlanta 

c) Bredbury Town Centre 


Q3) Can you name Britain's 'top' 
Olympic ski jumper? 

a) Eddie the Eagle 

b) Eddie the Beagle 

c) Eddie the Weasel 


CHILL YOUfy* 
BOOTS! 

As the Winter Olympics are currently in progress, we at 
Super Action decided to get together with top snow sports 
simulators US Gold to offer you the prize of a lifetime. All you 
have to do is answer the tricky questions correctly and you 
could win, win, win! 

Here's a rundown on the excellent booty up for grabs. First 
prize: An official Lillehammer 94 Olympic tracksuit, complete 
with Lillehammer 94 ski gloves and wallet, and to top it all 
off, a copy of Winter Olympics for your SNES! The runner up A 
prizes are several high quality Lillehammer 94 wallets, each 
one with its own copy of Winter Olympics. Cool prizes eh? 

Get yourself a pen and fill in the coupon below, you never 
know what you could win! 


Q1) What colour Olympic medal 
did Torvill & Dean bring back 
from Lillehammer? 

a) Bronze 

b) A lighter shade of pale 

c) Bottle green 


25 MAY 




Send your entries to: 

Mv answers are: 

u WINTER OLYMPICS COMPO 

3 ======== ULUsldsl 

name . EUROPA HOUSE 

ADDRESS ADUNGTON PARK 

. MACCLESFIELD 

SK10 4Np 

nuo I UUUt.. O / DO NOT WISH TO RECEIVE 

TF| PROMOTIONAL MATERIAL FROM 

1 tB ". OTHER COMPANIES 

All employees of Europress and their families are banned from entering. The Editor's decision is 
final and no correspondence will be entered into. 

44 SUPER ACTION 


\A/in 


iA/in 






































Deniz Ahmet - 

Computer + Video Games-Dec 93 


Deniz Ahmet - 
Computer + Video 


■r Co 
ter l 

:ashii 










Speed Racer was apparently one 
of the most popular cartoons of 
the 60’s. Now it’s back with a 
vengeance and there’s a SNES 
conversion to follow shortly. 


T he recent trend to look 
towards the past for 
inspiration has entered a 
new dimension with the 
airing of the cartoon series. Speed 
Racer. The sixties hero has made an 
unprecedented comeback in the 
USA with MTV's reruns of the origi¬ 
nal cartoon and is on SKY TV's 
Nickelodeon channel every week¬ 
day afternoon. 

The response in the states has 
been beyond phenomenal with the 
media being flooded with talk of 
Speed Racer and his many adven¬ 
tures. Merchandising deals are 
being struck left, right and centre 
to bring the character closer to not 
only a nostalgic older audience but 
hopefully a new and appreciative 
one also. 

Who is this Speed Racer (SR) 
geezer then? Well for those who 


MOST 


don't know, he's a teenager born 
into the high-tech, fast lane 
lifestyle of International motor rac¬ 
ing. Speed isn't alone though he 
has a trusty gang of cohorts that 
go with him where ever he races. 

There's his mechanic and best 
friend Sparky, his girlfriend called 
Trixie, his little brother Spridle, 
Pops Racer (his dad and designer of 
his amazing car, Mach-5 ), and a 
mischievous little monkey called 
Chim Chim. 

Along with these is the mysteri¬ 
ous Racer X. Speed views him as 
his greatest competitor but in reali¬ 
ty he is Rex Racer, Speed's older 
brother and protector. Oh yes, he's 
an undercover secret agent for 
Interpol as well, so he's quite a 
busy guy. Together they compete 
around the world in the four 
wheeled dream machines to win 


MY 


Right: More high speed 
shenanigans with this 
fearless hero. Here he 
battles on top of a 
speeding truck. 


ACC 



This time our hero faces his 
enemies whilst running across the 
top of a high speed locomotive. 


i\UHiw 


•... • 

E 


— 

J; aowsc' 

L* 

i 


c 


— 

ra — 1 





























) 



Left: Avoid the road 
blocks that lie before you. 
Below: Mach-5 looks to be 
in a spot of bother. 


.////\\y 


Speed takes on some villainous 
scoundrels on what appears to a 
sea faring vessel of some kind. 


DANGEROUS ADVENTURE 











000BS Km 


fame and glory on the racing cir¬ 
cuit. For nearly quarter of a Century 
millions of SR fans have apparently 
been chanting the immortal words, 
'Go Speed Racer, Go!' and now 
you'll get the chance to do it your¬ 
self, if you want to that is. 

Accolade have acquired the 
license to bring this huge sixties 
icon on to the SNES in a great new 
game. Speed Racer in: My Most 
Dangerous Adventures. It is a high 
speed driving game in which you 
take the role of Speed himself and 
must race through seven progres¬ 
sively difficult levels each with six 
different tracks based on scenes 
from the original cartoon series. 

To win any race you must pit 
your driving skills against sixteen 
of Speed's most arch enemies. 
There is also a two player option 
which allows you to take on your 


mates in an exciting head to head 
battle. Either way winning will 
require you to equip mach-5 with a 
whole host of power-ups and add 
ons to protect and arm your car 
against the onslaught of less hon¬ 
ourable racers such as Captain 
Terror and Snake Oiler. These add 
ons include chopper blades to cut 
through obstacles, autojacks to 
jump short distances and bullet 
proof canopies for the car. 

All the main characters from the 
cartoon are in the 
game and each will 
help you along by 
commenting on 
your performance 
and by alerting you 
of imminent dan¬ 
gers. The game will 
also feature the 
apparently well 


known theme tune 'Go Speed 
Racer Go'. 

I have to admit that I'd never 
actually heard of the cartoon before 
we saw the game, but considering 
the attention the cartoon has 
received of late I can't really under¬ 
stand why. 

This is a big phenomenon, along 
the lines of Teenage Mutant Ninja 
Turtles, or Biker Mice from Mars. 
The thing is Speed Racer has stood 
the test of time and now it's been 


Left: Excellent driving gameplay 
looks to be the hallmark of the 
Speed Racer game. 


given a second chance it looks 
more popular than ever. 

My Most Dangerous Adventure is 
released some time around May 
and if the game turns out to be 
even half as big as the hype sur¬ 
rounding the characters then we 
should be set for a chart busting 
scorcher for sure. We'll fight tooth 
and nail to get you a full review of 
this little beauty just as soon as we 
possibly can. And that's a Super 
Action promise. 


FIRST LOOK 


This is a racing game 
with a serious amount 
of attitude. With well 
established and loved 
characters this looks 
set to be a huge game. 
It should appeal to 
those who know the 
original cartoon as well 
as those who are new 
to the world of Speed 
Racer. 

Despite the hype sur¬ 
rounding the cartoon 
this looks to be a game 
with some real sub¬ 
stance which I’m sure 
could stand alone in the 
games market, but 
being backed up by a 
multi million dollar mer¬ 
chandising campaign 
isn’t going to do it any 
harm at all. NEIL 



A 





























The offside rule is best switched off or else 
the ref stops the game the whole time. 


US GOLD 


The footy game genre is becoming 
as saturated as a waterlogged 
pitch in February. World Cup USA 
’94 could well prove to be the 
final drop in the ocean. 


W hen previewing a com¬ 
pleted game it's diffi¬ 
cult to assess it 
objectively, especially if 
the product on show is excessively 
good or bad. World Cup USA '94 
falls into one of the above cate¬ 
gories and it's definitely not the 
latter. So forgive me when I 
sing this game's praises - I 
can't stop myself. 


• The first World Cup was awarded to Uruguay in 1930 (the 
defending Olympic champs) by FIFA president Jules Rimet. 

• The World Cup has taken place every four - 

years since 1930 except in the war years 
1942 and 1946. 

• Originally the tournament was fixed at 16 
teams. This was increased to 24 for the 
finals in 1982 to widen the scope of soccer 
beyond Europe and South America. 

• Nowadays, Africa is guaranteed 
three entrants - Cameroon are the best. 

• 3.6 million tickets will be made available 
for the 1994 World Cup - the largest number 
in World Cup history. 

• The last World Cup (1990) attracted an 
audience of 2.8 million. 

• 26.7 billion people in 167 countries 
watched the 1990 World Cup on TV. 

• An average of 513 million television viewers watched 


WorldCup 


USA94 




• An average of 53,216 fans attended 
1990 World Cup - about two thirds of Wembley’s capacity. 

- • The ’94 final is expected to have a TV 

audience of around two billion. 

• 141 nations went into the pot at the 
Qualifying Draw ceremony in New York City 
on December 8. 

• The first ever indoor World Cup games will 
occur this year at the Pontiac Silverdome - 
the site of England’s dismal two-nil defeat at 
the hands of the Yanks. 

• Between matches, bands of 1000 watt 
halogen lights will be placed six to eight 
feet above the natural grass in the 
Silverdome, to compensate for the natural 
light deficiency. 

• An anticipated 180 nations will televise 
this year’s World Cup, with 31.2 billion people watching 
the 52 game tournament. 


each game of the 1990 World Cup. 


> The World Cup is brilliant because it’s a month of footy. 


There’s one thing about World Cup USA ’94 - 
it’s option-tastic. 


48 SUPER ACTION 













































Left: The 
individual 
members of the 
team can be 
moved all over. 


Below: The coin toss! Heads 
I win, tails you lose and all 
that nonsense. 


The flags of the favourite World Cup nations. 


mmmiK 


Available on nine formats (the 
most all-encompassing computer 
and video game ever) and simulta¬ 
neously released in plenty of time 
for the commencement of the 
World Cup, US Gold are obviously 
thinking big. Their thoughts 
already seem completely justified, 
even after approximately only nine¬ 
ty minutes' gameplay. 

From beginning to end this prod¬ 
uct screams 'Official' with glass 
shattering clarity. The official 
doggy-style mascot Striker (were 
the American public thinking of 
Elite when they chose the name?) 
comes at ya from all angles. 

There are more options than you 
can shake a red card at. The choic¬ 
es of formation can be calibrated to 
the tiniest detail with players cov¬ 
ering certain predetermined zones 


of the pitch. 

Or, if you pre- ' 

fer, the odd team member can stray 
slightly from his rigidly defined role 
in a traditional formation. Fiddle 
with your set up until it's perfect. 

The word doesn't exist, but 'cus¬ 
tomisable' would sum up World 
Cup USA '94 perfectly. Each team 
kit can be changed to suit even the 
most outlandish of tastes - shirts, 
shorts and socks can all be altered 
separately! Furthermore, each side 
has a squad of 16 imaginary players 
to pick from - all with different 
strengths and weaknesses. 

The list of options is bordering on 
the infinite, so more of these will 
be covered when the game comes 
in for review. For now, the final 
option worthy of note is the 'ball 
glue' selection. 

Players can be given George 
Best-like ball control or, at the 
other end of the scale, be blessed 
with the first touch of an elephant. 
This means, in practise, that one 
player can set up his team to play 
in the style of Sensi set on easy 
level with the other, if he so 
desires, playing in the style of 
Striker on difficult. 

After having a few plays of World 
- 1 Cup USA '94, the 




FIRST LOOK 


It’s a beauty! At least one fan is happy with 
the goal that’s just flown in. 

gameplay looks fully capable of 
knocking its aforementioned com¬ 
petitors down a peg or 12. This is 
Premier league stuff. 

Predetermined set plays can be 
called up in any dead ball situation, 
dummy ball paths can also be used 
and the all-important aftertouch is 
another integral part of the game¬ 
play make-up. 

The pitch, relative size of the 
players and the view angle are all 
reminiscent of Sensi although even 
at this stage it would be hard, even 
for any Sensi devotee, to argue a 
convincing case against USA World 

- 1 Cup '94. It's that good. 

■Sena At the time of writing, 

y | I Elite's World Cup Striker 

H has not yet arrived in the 
office. For now and 
maybe for ever more, US 
&£ Gold's potentially great¬ 

est release is the hot tip 
for World Cup glory. 
Them or Italy anyway. 


Apart from World Cup matches and friendlies, 
you can indulge in a spot of training. 


The second from left icon at 
the bottom is crucial. It 
determines your ball control. 


Each item of clothing can be customised 
separately to create crazy kits. 


As far as I’m con¬ 
cerned, the battle for 
soccer supremacy on 
the SNES is now 
between World Cup USA 
’94, World Cup Striker, 
FIFA International 
Soccer and Empire 
Soccer. World Cup USA 
’94 will eclipse all last 
year’s SNES footy 
games, including Sensi 
and Striker. 

Hours of gameplay of 
all the above products 
will be needed to ade¬ 
quately assess their 
respective strengths 
and weaknesses. So 
long as they’re all of 
similar standard to US 
Gold’s World Cup USA 
’94 I certainly won’t be 
complaining. ALEX 


SUPER ACTION 49 
















































































































Left: Bounce on the 
snakes to propel I you 
higher into the dark 
night sky. 


Disney’s classic from yesteryear 
may have had a ’90s makeover 
from the boys at Virgin, but has it 
got what it takes to be the king of 
the console swingers? 


Above: Arnie the unhappy 
anteater blows 
Mowgli off the cliff face. 




E veryone on the planet has 
seen Disney's Jungle Book 
at least once in their life. 
Either on the countless 
occasions when it's been re- 
released at the cinema or on your 
very own copy of the vid. 

It was a benchmark movie in the 
world of animation and Disney 
spent the next thirty years or so 
reaping the benefits of it. Now 
Virgin have snapped up the rights 
to this potential blockbuster and 
transformed it beautifully onto the 
home console. 

The second you turn on your 
machine, you're bombarded by the 
quirky and irritatingly catchy 
theme tune from 
the movie, so 
if 'Whoo-be- 


dooing' isn't your bag. I'd strongly 
suggest you hit the volume button 
straight away. 

The spot effects are very impres¬ 
sive throughout the game, with 
plenty of jungle background noises 
and hilarious animal samples 
cornin' at ya from every angle. 
Whether it be the slurp of the 
Anteaters or the chatter of King 
Louie's henchmen - everything 
sounds just perfect. 

Perfection is the one word that 
springs to mind frequently whilst 
playing this cart. The backdrops 
seem to have had hours upon 
hours spent on their 
detail and the 
general 
move¬ 


Young Mowgli is run over by a passing hog. 


Move the rocks into position and climb on up. 


Falling onto snakes isn’t big or 


ment of every character in the 
game is amazingly fluid. 

You play the game as Mowgli the 
Mancub. Ten year old Mowgli was 
raised in the jungle by a pack of 
wild wolves, and this, it seems, has 
helped him adjust to his natural 
surroundings and enabled him to 
climb through jungle tree tops at a 
furious pace. 

I've never actually seen a wild 
wolf swing from vine to vine with 
the flair of your average Sunday 
matinee Tarzan, but Mowgli seems 
to have done just fine from his 
'interesting' upbringing. 

All these years roaming around 
the jungle have finally come to 
some good use. Mowgli must 
sprint through the jungle at high 
speed, tossing bananas, hopping 



Leap onto the parrot’s back and he will take 
you across the valley of doom. 



Whilst onboard your flying parrot, fire your 
bananas at any passing jungle beasts. 



The Tree Village is full of nasty surprises and 
sneaky snakes, so be on your guard. 



Big blue baboons are always a problem. Simply 
toss a banana his way to avoid any harm. 


50 SUPER ACTION 



























































Right: This roasted 
chicken is in fact a 
small jungle beast. 
Mmm, really! 


Below: Mowgli gets a bit frisky with a nearby 
elephant. They both look happy enough. 


Above: 
Mowgli’s 
amazing 
underpants 
save him ag 


Above: Mowgli falls 
from high above 
and is rescued by 
his amazing 
underpants. 


Above: The jungle infant shows us how to 
swing with the best of them. 


Below: Climb up, climb down, climb up, climb 
down. Life’s a bitch and then you fall off. 


Have I mentioned that the 
Mowgli sprite is superbly animat¬ 
ed? Well it is! He runs like a 
smoother version of Flashback's 
Conrad Hart, he swings on vines 
like a born trapeze artist and 
skanks like a jungle-raised Cool 
Spot - this guy is way slick! 

The Mowgli sprite has obviously 
had many late nights spent on it 
and it looks like the time has been 
very well spent. Leave young 
Mowgli standing still for a while 
and you'll be treated to his amaz¬ 
ing balancing banana trick. 

He'll whip one of his many 
bananas from his loincloth and pro¬ 
ceed to keep it steady on top of his 
nose until you decide to 
carry on. This little tricks' 
only purpose in life is to ^H 


Whoo-be-doo! This guy ain’t the king of the 
swingers, and he ain’t no jungle V.I.P. 

on wild plant life, avoiding avid ani¬ 
mals and generally keep himself 
and his loincloth intact until he 
reaches the end of the level. 

Despite the obvious unwritten 
laws of platform games (ie, don't 
touch anything that moves and 
don't fall down holes), it's advisable 
to collect as many of the items 
strewn about each level as possi¬ 
ble. These will help you in your 
quest and give you the occassional 
new weapon (such as a blow pipe 
or boomerang). 


Above: The jungle looks very nice 
indeed around sunset. Doesn’t it? / 

entertain you and it definite-/ I 
ly succeeds. Other suchl V 
entertaining little touches\ ^ 

include Mowgli's amazing\ 
tightrope tippy toe move and\ 
his awesome hand over hand\ 
vine climbing. \ 

All I can say about the gameplay 
is that it's very, very difficult. As so 
many graphically stunning, but 
extremely easy, platformers have 
recently hit the market, it looks like 
Virgin have deliberately made JB 
harder than your average movie 
tie in. You'll have 12 incredibly 
k tough levels to plough 

Ik through and each one of 

Hr them is trickier than the last. 

Having something that 
not only looks good, but 
\ plays good too, should 

V assure Virgin of yet 
\ \0 another top selling 

J title. In fact anything 
with a Disney logo on it 
sells, but you could strip 
this game of everything 
\ Disney-ish and it would 

\\ \ still prove to be a very 
\ \ \ ) popular and very enter- 

k \ \Ly taining SNES cart. 


FIRST LOOK 


Pick up the glimmering diamonds, jump all the 
gaps and swing from every vine - it’s easy! 


so much fun! Check out his skinny belly! 


At last! A movie conver¬ 
sion that works well! 
Thank God THQ didn’t 
get their hands on this 
one. Anything that has 
the combined talents of 
Shere Khan, King Louie, 
Bagheera and Baloo 
must have something 
going for it in my book. 

It’s an excellent plat¬ 
form extravaganza that 
oozes playability and 
spurts graphical excel¬ 
lence from every ori¬ 
fice. This is going to 
sell bucket loads. It’s 
going to get high 
scores across the board 
and is going to be the 
platform game of ’94. 
Nuff said. JAY 


SUPER ACTION 51 



























































Freefailing chipmunks! what will those Acme 
Loons come up with next? Crazy, crazeee guys. 


Elmer regrets the day he ever tangled with the 
smartest rabbit ever to be hunted. 


SUNSOFT 



Possibly the greatest cartoon 
character absolutely ever makes a 
succesful transition from celluloid 
to silicon in this latest platform 
adventure for the SNES. 




When a character walks over one of the 
targets a large object will fall on their head. 


That gun is big enough to down an elephant let 
alone a tiny little rabbit. Duck Bugs! 



Too late. All you can say to the big geezer is, 
watch out for the bones mate. 


T hat wascally Warner 
Brothers Wabbit appears 
to be having a spot of 
bother with his animator. 
The wildly deranged artist seems 
insistent on trying to admit our 
Bugs to the Acme Lunatic asylum 
by drawing him into the middle of 
one strange situation after another. 
What he hasn't taken into account 
is that this ever resourceful rabbit 
has a serious amount of cunning 
and one or two tricks up his sleeve. 

Bugs has the whole arsenal of 
Acme weapons at his disposal to 
defend himself against the host of 
Loony tunes characters that the 


animator draws before him. By col¬ 
lecting icons along the journey you 
can collect all those wildly jocular 
Acme bits and pieces that make the 
Warner Brothers cartoons such a 
pleasure to behold. 

Exploding bones, falling anvils 
and bullets with boxing gloves 
inside - the list goes on and on and 
the deafening guffaws won't die 
down for ages. 

In this particular adventure Bugs 
must battle his way through nine 
different hazard-filled levels on his 
way to the final meeting with his 
maker! All of Bugs' great adver¬ 
saries are there for you to fight 


A LOAD OF OLD BULL 



52 SUPER ACTION 
















































































Left: The dog 
isn't being sick 
he's just a little 
dazed following 
a run in with 
Bugs. 


Down: leaping 
up and down 
should mean 
you'll find 
more icons. 


against. One moment you're bat¬ 
tling against Elmer Fudd, out hunt¬ 
ing wabbit with his dogs and the 
next Yosamite Sam is waving his 
evil-looking six shooter at you in a 
rather threatening manner. 

Suddenly you'll find yourself in a 
wrestling ring with The Crusher, a 
sizeable geezer with a serious taste 
for bunny burgers. Or even in Spain 
with a very, very 
irate bull. If you'd 
taken that left 
turn at alberque 
you could have 
been relaxing on 
Pismo beach with 
all the clams you 
could eat! 

As bugs would 
say, "You do of 
course realise 
that this means war!" and he has 
plenty of attack moves to dispatch 
the minor problems that stand 
before him. Spinning attacks, kicks, 
the ability to throw large cream 
pies and other hilarious Acme 
devices provide a fairly impressive 
array of moves and animations. 

As a platform game. Rabbit 
Rampage looks to have a more 


than ample quota of laughs, and a 
suprising amount of gameplay for a 
cart of this genre too. With colour¬ 
ful cartoon style backdrops and big 
effectively animated characters it 
certainly looked very similar to its 
superb celluloid counterpart. 

Lets face it, any game that ties in 
with the brilliant Loony Tunes car¬ 
toons most definitely has a sub¬ 
stantial head start. Sales should 
occur based on the name but this 
cart thankfully appears to deliver 
the goods and live up to it's name¬ 
sake. This is no 
mean feat. Many 
carts have fallen 
foul of the idea 
that if they con- 

Left: I'm not sure which 
is most gruesome, being 
shot or being blugeoned 
to death? 


By jumping on the powder keg on the right of 
the screen bugs will be blasted in the air. 



Behind the red cape is a large anvil, but the 
bull doesn't know that just yet. 



There's Plaza de Torros problems a plenty for 
this young wascally wabbit. 




Laughs a plenty is prob¬ 
ably the best way to 
describe this great 


Above: Bugs takes a leisurely stroll up the bar 
much to the annoyance of the barman. 


FIRST LOOK 


Right: Elmer Fudd is 
out hunting wabbit but 
Bugs is far too clever 
for this half wit. 


Above: The chipmunks 
chuck acorns to try 
and topple you from 
the branches. 


tain a big name or famous charac¬ 
ter it will automatically make it a 
great game. We all know that just 
isn't the case, don't we? 

Anyhow, everyone knows and 
loves all the characters and scenar¬ 
ios that appear in this game and 
feeling like your part of that Warner 
Brothers magic is quite a deeply 
moving experience! 

The cartoons seem to be ageless 
and no matter how many times 
you watch them hearty chortles are 
assured. As for the game? Well I 
like the look, sound and feel and 
I'm sure that it's going to sell lots 
and lots of carts. 

When this comes up for review, 
hopefully in the none too distant 
future, I shall certainly try to get 
my hands on this one first. How it 
will fair up to closer scrutiny and a 
more critical eye is anyones guess 
but there's certainly a positive vibe 
around Rabbit Rampage. I, for one, 
look forward to playing it again. 
See I didn't mention "What's up 
Doc" once! 


Kick the chimpmunks and watch them fall to 
their deaths, Ha Ha Ha (psychotic laughter). 



Once in mid-flight new levels and icons come 
into view for you to collect. 


looking Bugs Bunny 
game from Sunsoft. 
Cartoon style anima¬ 
tions and backdrops 
plus an impressive 
amount of gameplay 
considering the basic 
platform theme make 
this a playable and 
interesting cart. 

Bugs is such a strong 


well known character 
that any game that tries 


to emulate his inim- 



Now the bull knows what was behind red 
cape number one. Yoikes! 


itable style would nor¬ 
mally be heavily 
criticised. I find it diffi¬ 
cult to believe that 
Rabbit Rampage will 
get slated, or even criti¬ 
cised, but for a full 
more in depth review 
just keep your eyes 
fixed on these Super 
Action pages. NEIL 


SUPER ACTION 53 






































































'he cyber landscape is a bleak and 
desolate place, a bit like Birmingham! 


Use the radar in the top right to see where 
other tanks are. Oh there's one now! 


Blast the red tank and collect the flag to move 
onto another level. 







polygon environment of the 
Cybernet? Yes, you probably do. 


Have you got what it takes to 
survive in the harsh futuristic 


Two player split screen action, or at least it 
was until they got wasted. 


The green screen means you've taken a hit. 
Too many of them and it's C-ya! 

You can battle against one another or 
combine against the drones. 


Four different game options are available in 
the two player mode. 


Hiding behind objects 
and leaping out at 
unsuspecting moments 
can be so much fun. 


Clear yourself a path to reach that flag. 


D o you remember the old 
Atari vector graphics 
games? I spent many a 
happy hour blasting 
away on games like Starwars in my 
youth. Spectre, the new release 
from Gametek is certainly reminis¬ 
cent of those old 
style games, but 
advances in tech¬ 
nology mean 
that coloured 
polygon graphics 
are now the 
order of the day. 

More impor¬ 
tantly, they move 
much faster and 
smoother than the old lumbering, 
valve-filled brutes ever did. 

Spectre is a one or two player 
game that sits you at the controls 
of a futuristic battle tank. This is no 
ordinary tank though, and this is no 
ordinary battle. All the action takes 
place in the computer generated 
world of Cybernet. 

Delving into the virtual world of 
Spectre is quite an unnerving expe¬ 
rience. As you progress into the 
unknown realms and artificial land¬ 
scapes of Cybernet, your cunning 
will become your only guide. You 
must collect flags and also stalk the 
enemy opponents whose combat 
tactics are controlled by a system 


of realtime artificial intelligence. 
This means that they may well 
catch you in triangulated cross fires 
or something. 

Your fully customizable tank has 
three main elements, it's speed, 
strength and shield. Using different 
combinations of 
these will 

require you to 
utilise slightly 
different battle 
strategies to 
maximise the 
performance of 
your machine. 
Although your 
tank is heavily 
armed with grenade launchers 
plasma guns and the ability to 
bounce over other tanks and 
oncoming missiles (remember this 
is a virtual battle in a virtual world) 
ammo and shields soon take a bat¬ 
tering and need replenishing. 

This can be done fairly simply, by 
manouvering your tank over one of 
the many green squares dotted 
around the cyberworld. It's always 
a good idea to keep your eyes open 
for your next green square in case 
you are attacked by groups of 
tanks or transient rogues. 

Watch out for any red crosses - 
they are land mines. Mistakenly dri¬ 
ving over them will decrease your 
shields a lot, leaving 
you open to being 
picked off by nasty 
enemy vehicles. 

Also worth look¬ 
ing out for are the 
bright blue teleport 


. U ■ rU-cf ALL - 

B5 POiNTS, YELLOW 50 ?OI 
PLAYED lOO POINTS- THE F 
PL AYrT? WITH IDUO PO INTS 


squares which transport you off to 
sample the delights of other levels. 

In single player mode Spectre 
looks pretty good but it really 
comes into it's own in two player 
mode. Here the screen is split and 
both players can take a tank each. 

Several options then become 
available, you can battle in head to 
head confrontations or pool your 
tactical skills and go on a joint 
enemy tank battering binge. 

It's most enjoyable hunting down 
and massacring the drone tanks 
and this is especially true if you've 
been stalking one for a while by 
sneakily hiding behind the virtual 
objects dotted around. 

Visually, this game may look 
basic but the graphics move 
smoothly and much more would be 
unnecessary. The mood of the 
game stems mainly from the 
sparse cyber plains, an agrophobics 
hell where it is almost impossible 
to hide. This leads to a great deal of 
excitement and tension as you war¬ 
ily move through the numerous 
levels of the game. 

Spectre should be available soon 
and I'm looking forward to the day 
when I can venture back into the 
world of the Cybernet and bring 
you a full review of this top game. 

| FIRST LOOK JB 


Okay, so from the 
screen shots this game 
may not look much but 
they disguise what is at 
heart a very playable 
game. As it happens the 
never ending landscape 
fits perfectly into the 
mood of the cart and 
adds to the suspense 
and general furore of 
this neat new game. 

Spectre should be up 
for review soon and I’m 
well in the mood for 
some more cyber tank 
pranks but like myself 
you must be patient 
and wait for that. NEIL 


54 SUPER ACTION 



































The lush backdrops really 
add to that 'why am I 
carrying a football around a 
platform game' type feeling. 











Oh dear, somebody else 
is jumping on the soc¬ 
cer bandwagon. It cer¬ 
tainly seems as if all 
the software houses in 
the nation are more 
than a little excited 
about this year's World 
Cup - and are releasing 
software to tie in with 
it. Now people have 
started to mix two dif¬ 
ferent genres of game 
together, the possibili¬ 
ties are endless. 

Football blended with 
platform action? What 
next, a mode seven 
soccer shoot 'em up? 

I enjoy playing soccer 
on the SNES, but having 
a footballing sprite 
knock a ball about a 
platform romp isn’t my 
idea of fun. Full review 
cornin' at ya ASAP. JAY 


FIRST LOOK 


A lthough I've never actual¬ 
ly experienced the car¬ 
toon exploits of the 
Hurricanes on Scottish 
TV, I am lead to believe that it is a 
highly successful show. US Gold 
are planning on bringing the 
Hurricanes to a wider audience. 

Amanda Carey inherits her 
father's football team, the 
Hurricanes, when her dad's plane 
mysteriously disappears. Located 
on the Caribbean island of 
Hispanola, Mr Carey's football club 
ran as a tax write off. The team 
itself was made up of assorted odd¬ 
balls, freaks and general no hopers. 

That was until Amanda got hold 
of the Hurricanes and really shook 
them up. She whipped her team 
into shape, no longer would they 
be the underdogs of the footballing 
world! They would beat allcomers! 


No, it’s not another football sim, 
it’s an everyday tale of an 
International soccer team and their 
babelicious teenage manager! 


US GOLD 


Below: During a fierce battle with the 
swordfish, young Rod falls from the cliff face. 


Above: It seems that Rod Stewart is an avid 
fan of the Hurricanes, and a player too. 

Below: Knock your football/weapon around 
the screen to wipe out any nasty Gorons. 


Now Stavros Garkos, the boss of 
a rival team (the Gorgons) has 
issued a challenge to Amanda and 
her Hurricanes. He's invited them to 
play his team on the island of 
Garkos and the winning squad will 
receive a whopping $100,000 
cheque to boot! 

The cartoon conversion involves 
you selecting four of the best team 
members and squaring them up 
against the Gorons. Before you can 
get round to having a good old 
game of togger you must solve 
numerous puzzles, defeat many a 
mutated enemy and 
avoid several fiendish 
traps set for you by 
the wonderfully kind 
and caring Stavro. 

Each level will be 
split into stages. You 

Below: It’s big boss time. 

Beat up the fat guys and 
steal the money. 


must successfully complete each 
stage section in order for you to 
progress to the next level. The 
game is being billed as an arcade 
platformer and it initially sounds, 
and looks remarkably like, Ocean's 
Soccer Kid. 

US Gold have Hurricanes pen¬ 
cilled in for a May release. It's a one 
or two player side-scrolling plat¬ 
form romp and is set over five huge 
levels. It looks like it could be food 
but we'll see. Watch this space for 
the full review from Super Action. 


Below: The golden haired fop leaps into a 
concrete bath without a care in world. 


Above: In order for you to kill the Viking 
footballer, shoot your balls at him. 


SUPER ACTION 55 


















































I ww l W 1 


See how the colours stay vibrant throughout 
the course of your adventures. 


Don't make too much haste to reach the top of 
the ladder, there's a water blob awaiting. 


Sega geeks beware! Your ancient 
hardware is about to take a sound 
thrashing as Gametek reveals its 
latest platform romp. 






Above: That's more like it, all four of them 
wide awake and ready for action. 




Above: Don't dive into the water too far or the 
crabs of the deep will get you with their pincers. 


Above: Hmm. things aren't going too 
well are they? Three are asleep. 


GAMETEK 


P latform games - they 
make me shudder. It 
seems, thanks to the con¬ 
sole boom, there's been 
so many that it's spoilt the larger 
portion of gaming entertainment. 
What happened to originality? It 
would seem fresh ideas are hard to 
come by these days. 

It's nearly impossible for all man¬ 
ufacturers to correctly claim they 
have something new in their prod¬ 
uct. Admittedly the maps or the 
graphics may be different, but the 
layout will always be a bit of a 
clone of another game. 

Gametek themselves haven't 
really broken any new ground with 
their forthcoming release. Super 
Troll Islands. It's a platformer, it has 
a new cute cuddly sprite, the 
graphics are well drawn and the 
sound is cheerful. So what? 

There's about 
another hundred 
games that 
could quite easi¬ 
ly display the 
same character¬ 
istics. But what 
about the main 
ingredient that 
makes a game 
good, playabili¬ 
ty. Without this 
minor element 
any game is 
purely a waste 
of time, and it's 
a shame that it's 
missing from so 
many games we've seen recently. 

This is where Gametek have done 
well, they've gone for relatively 
famous characters, the Trolls. This 
trend has been recently set through 
loads of toys based around these 


That's stopped the 
bird in mid-flight. 
Aren't these cakes 
wonderful? 


mythological creatures that only 
kids can see. And they have obvi¬ 
ously thought about how they can 
produce a game around their pri¬ 
vate antics. The nearly-end result is 
a colourful, speedy extravaganza 
that could possibly prove to be 
more fun than it may first appear. 

Unlike Flair's attempt on the 
Amiga some time ago, which to me 
was nothing more than an 
extremely dull platforming night¬ 
mare, Gametek have kept the plat¬ 
form concept, added a few ideas 
(for the better) and used the SNES' 
colour pallet to the full. 

Instead of just running around 
the game's area killing various nas¬ 
ties along the way you have to 
colour in the scenery by using your 
natural magic sources, and of 
course killing the nasties. 


Hey watchout for those spikes, they could 
impede your speed and energy somewhat. 


Above: What on earth is that creature 
supposed to be? Is it a shadow? Who knows! 


Above: With the whole 
level coloured in, a 
special bonus arrives, a 
plethora of treasure 
just for you. Oh joy! 


Above: See how I'm going to throw this 
sparkling gem at that shoe. Such fun. 


56 SUPER ACTION 















































As I said before, this 
game is quite a treat 
for experienced and 
new gamers. The graph¬ 
ics are well above aver¬ 
age with the colours 
nice and bright. The 
sound is just as comple¬ 
menting and what 
makes this game really 
stand out from the 
crowd is its gameplay. 
Gametek have started 
to display what muscle 
they've got when pro¬ 
ducing fine games such 
as this. I'll be looking 
forward to see the final 
and boxed version of 
Trolls and I hope that 
nothing is changed in 
the mean time. Read 
next months issue for 
the review DAVE 


Left: Now that's 
what I call a plate 
of sandwiches. 
Can I have one? - 
Lisa. 


Below: Oh I do love to be 
beside the seaside, oh I do 
love to be beside the sea... 


Above: And so things looked pretty 
bleak for the British Gas symbol. 


Above: The 
bonus levels 
are crammed 
with colour and 
party hats. 


Unknown to the Troll, the evil Cragg has 
overwhelming desires for the sugar filled cake. 

See, what's happened is that 
things have become rather black 
and white for our little populace of 
Trolls. The cause of this is that an 
evil mist has descended and 
robbed all the plants and trees of 
their natural colour. 

Even the sea has lost its blue 
sheen and has become a mass of 
wobbling grey. That's not all, the 
entire world has become overrun 
by nasties of a despicable nature. 
They must be banished. 

The only thing that can get rid of 
them is your custard pies. When 
one of these sweet cakes hit their 
target they become magically 


Just like Tarzan, this Troll swings through the 
air with such grace. Is that panic on his face? 


engulfed in gooey custard, 
leaving them vulnerable to 
the Trolls' enchanted touch. 
As they battle their way 
through the hoards of ene¬ 
mies that await they 
restore the lands' rightful 
colour scheme bringing 
peace and sunshine back to 
this monochrome world. 
Well, you may say, what's 
so special about all of that then? 
It's definitely the playability that 
makes this game so worth while, 
that and the crisp graphics make 
for what looks like being a very 
well worthwhile product, both for 
its creators and for all you potential 
customers out there. 

What's more noticeable about 
this game is its speed. Although 
the game can be played at a 
leisurely pace, due to the lack of a 
timer, it can also be played at blind¬ 
ing speeds, leaving the player to 
decide their difficulty rating. That's 
what I like about it, simple in many 
ways and yet all ages can play 
without getting stressed out play¬ 
ing frustratingly complex levels. 

Having said 
that, the 
game gets 
challenging 
later on. 


The game has been presented 
exceptionally well, there's some 
really nice frames of animation on 
the main sprite and others. The 
range of colours on the screen 
appear to be among the highest 
I've seen for a long time. 

At a rough guess I would say 
from the blending graphics that 
they've used at least a 128 colours 
from the possible 32,000 shades 
available. Which is pretty impres¬ 
sive but what about if they had 
used a maximum of 256 from its 
processor? If 256 has been used 
then I'm very surprised, without 
trying to sound too condescending 
to the production team involved as 
they've done a particularly splendid 
job either way. 

Well, it looks like we're all going 
to have to wait until next month 
for the full review on the final ver¬ 
sion to see just how good Trolls is 
going to be. 

I think I'm 
playing safe 
and by saying 
that this is 
going to do 
rather well 
when placed 
alongside the 
likes of Aero 
the Acrobat 
and Addams 
Family 2. 


One of the Trolls amazing abilities is to morph 
into a invincible whirlwind like this. 


You'll know when the game becomes tougher 
because these sliding blocks will appear. 


FIRST LOOK 


SUPER ACTION 57 



































Above: Many plays Right: Get the ball 

result in minor through the goal 

scuffles between the posts and you 'll get a 
players. valuable extra point. 


Heaven be praised! At last an 
American football game that 
doesn’t require a doctorate in 
gridiron gibberish to understand. 


to run and where MY offence could 
break holes in the oppositions 
defence for MY Quarterback to get 
through. Hey, I'm getting into this. 
If you follow this advice the differ¬ 
ent play options invariably seemed 
to work well. 

This came as something of a 
shock as I'm much more used to 
randomly picking moves and pray¬ 
ing that they pay off. Similarly, it's 
possible to adequately control the 
defensive players so that it doesn't 
just become a game of one player 
scoring then the other player scor¬ 
ing, then back to the first player, 
and so on. 


Choosing a play couldn't be easier simply 
watch the animated arrows for where to run. 


Field goals are difficult (though not 
to block as we can see here. 


The two lines men mark out the ten yards you 
must gain to make the down. 


Goal line shenanigans. The brute force 
approach appears to have payed off this time. 


A merican football is such 
an odd game. Compared 
to soccer (which takes 
the biscuit as possibly 
the most annoying Americanism 
ever) it's all just stopping, starting 
and hype. There seems to be about 
as much time spent watching naff 
commercials or listening to cacky 
Country and Western singers per¬ 
form huge concert pieces during 
half time as there is watching any 
actual footballing action. 

As foolish as it may seem, the 
Yanks absolutely love this sport 
though and who am I to quibble 
with over two hundred million indi¬ 
viduals? If you hadn't already 
guessed I'm not a huge fan of this 
ridiculously over the top sport so 
when I was asked... no lets not 
beat around the bush, forced at 
knife point to preview this game I 
wasn't well pleased. 

I think my dislike of the game 
stems almost 
entirely from a 
complete and 
utter ignorance 
of all the 
moves and tac¬ 
tics involved. 
Somehow 
though when I 
started playing 


Right: Once you have 
made the kick off, then 
you must stop the 
receiver asap. 


this game I found 
myself experi¬ 
encing magical 
moments of 
what can only be 
described as a 
totally enlighten¬ 
ing revelation. 

Choosing a particular play, or 
move, in a such a sports sim used 
to mean staring in bemusement at 
an incongruous diagram which 
allegedly showed where your play¬ 
ers would run too. 

The strange thing is, the dia¬ 
grams all made perfect sense to me 
in Championship Football. This 
could mean one of two things; first¬ 
ly that Malibu Games have actually 
got it right, or secondly that I have 
(without my conscious knowledge) 
mysteriously acquired a fair under¬ 
standing of the game in question! 

A flashing arrow indicates exactly 
where MY player(s) are supposed 


After completeing that well thought out pass 
your players appear to be taking a rest break! 


It's all about out witting and anticipating what 
your opponent is going to do next. 


58 SUPER ACTION 



































J-JDySTCjjJ 


The scoreboard 
provides all the 
invaluable info about 
the state of play and 
recent touchdowns. It 
is fairly dull though 
isn't it? 


COUNTER 


STRONG PITC-H 


Touchdown! A superb 25 
yard run has just resulted 
in that vital equaliser. 


HftLFSftOK OPTIOM 


By pressing start on the 
option screen you can 

take a timeout, cor! l » — 

Graphically, the players move 
well over a fairly basic field and 
although the static crowd are a lit¬ 
tle on the "very crap' side, I feel the 
visuals are generally more than 
adequate. Sound wise, however, I 
think it probably does leave a little 
to be desired. 

The basic sound effects and tinny 
speech samples didn't really inspire 
much excitement as far as I was 
concerned but this games biggest 
selling point has to be playability. 
Even a confirmed American football 
hater like myself certainly had his 
head turned by this one. 

The acid test for this game is sure 
to be whether it's obvious playabili¬ 
ty stands the test of time and main¬ 
tains long term interest. Sadly this 
preview is designed merely to whet 
your appetite for a forthcoming 
release but a fuller, more in-depth 
review should be coming your way 

soon. I shall certain- __ 

ly be looking closely 
at this one in the 
near future. 


Stats and options. 
Enough for everyone! 


Yet another brawl ensues as the fight for 
possesion gets heated following a fumble. 

Well I think that's enough about 
the controls, what about the game- 
play? Well take away all the pomp 
and ceremony of some other 
American football sims I could 
mention and you are left with All- 
American Championship football. 
This doesn't mean that this game 
lacks anything, it merely concen¬ 
trates heavily on playability and 
being understandable. 

In a similar 'player friendly' vein, 
the pitch scrolls diagonally and you 
see the action at a sort of 'high up 
in the stadium' view. This perspec¬ 
tive provides enough visual range 
for you to see the slightly wider 
picture. In practice this means it 
doesn't become a confusing free for 
all and you can pin point players on 
the pitch at any time during a par¬ 
ticular move. 


Hitz the offense and try to 
tack the Quarterback. You 
mow it m, 


FIRST LOOK 


T;u iEi.IjJ.CJ 


Standings at the end of the first week of the 
season. Not many games were there? 

Left: The boxes 
S mSS I1S25S indicate which 

players you 
£ can throw the 

Sa« ball to. If they 

HHSSHT are manned at 

■■S5! all that is. 


If you are on the fourth doen 
and there's still yards to go. 
Why not try a kick to gain some 
valuable ground? 


Two players look to have come 
a cropper in a rather nasty head 
on collision. Still there's plenty 
more on the bench. 


CALL IT IN THE AIR 


X HLAD 1 


This may well be the 
game to bring me 
through my deep seat¬ 
ed dislike of American 
football simulations. It 
looks very playable, 
and more importantly 
(to those of limited 
intelligence like 
myself) it’s easy to 
understand. Within a 
few short plays I was 
Blitzing and Blocking 
like a pro, and really 
quite enjoying it too. 

Even before the full 
review I can categori¬ 
cally state that this 
stands on a jewel 
encrusted golden 
pedestal way, way 
above some of the 
other, how should I say 
it... erm, slightly poorer 
gridiron releases. If you 
are a true American 
football fan you must 
check out the full 
review soon. NEIL 


SUPER ACTION 59 






























































































The Hulk, with his immense power 
and limited intelligence, is one of 
Marvel's most memorable heroes. 
His obvious appeal is his 
ferocious brute force, but beauty 
is only skin deep... 


C aught in the gamma ray 
blast of an atomic bomb, 
physicist Dr Bruce Banner 
undergoes a strange 
metamorphosis altering his metab¬ 
olism. After the accident, every 
time Banner becomes enraged he 
transforms into the Incredible Hulk, 
a mighty green being capable of 
astonishing feats of strength. 

It is only when Banner's anger 
has subsided that he reverts back 
to being Bruce. 

The Hulk is one of Marvel 
Entertainment's most popular and 
enduring creations and has been 
around for over 30 years. Now to 
be the star of his own video game, 
the plot goes something like this... 

Having settled back on Earth, the 
Leader has decided that he wants 
the planet as his own. Using his 
fiendish intellect, he designs and 
creates a huge Robochemical army 
capable of crushing the world at 
the push of a button. 


There's only one problem for the 
Leader - this comes in the shape of 
the Hulk, who has foiled his evil 
genius many times in the past. To 
avoid a similar fate, the Leader 
decides to dispose of the Hulk 
before his world domination plan 
kickstarts in earnest. 

He enlists the assistance of some 
of the Hulk's deadliest foes to rid 
the world of his greatest enemy. 
Each of the gang of four (Tyrannus, 
Absorbing Man, the Abomination 
and the Rhino) amass their own 
hellish armies to put the gargantu¬ 
an greenster firmly in his place. 

The beautifully drawn and ani¬ 
mated Hulk is controlled by you in 
a side scrolling platform/beat 'em 
up environment reminiscent of 
Spiderman and the X-Men. There 
are five scenarios to battle 
through, each complete with their 


Left: The Hulk in 
typical form. 
He’s certainly 
not green with 
envy that’s for 
sure. 


Above: The Hulk is seen 
here battling against the 
mighty Rhino. 


Above: This 
villain 

brandishes a 
chair. The Hulk 
can pick up 
phone boxes. 


This grip precludes a 

violent backward throw. 


60 SUPER ACTION 



















































DON’T MAKE ME ANGRY... 


Like the Sub-Mariner before him, the Hulk sometimes appears to be a bad guy with his 
sporadic destructive rages. At the same time, however, the Hulk’s ugliness and lack of 
brains make him a figure to be pitied. 

When he first appeared in 1962, writer Stan Lee and artist Jack Kirby depicted the 
Hulk as a crafty monster, but the early decision to diminish his brain power made him 
more attractive to the readers. It provided a contrast with his 
alter ego, Bruce Banner. 

Another early change proved significant. Initially the 
Hulk was nocturnal, summoned only by the sunset. Before Up 
long, however, Banner’s emotions became the trigger that nj 
transformed him into a rampaging monster. In a nutshell, the E 
Hulk became symbolic of force being guided by feeling. jL- * 

Bruce Banner, conversely, is almost pure intellect. He — 

represents science in the service of the military - an alliance 
symbolised by his relationship with a general’s daughter. 1 _ ^ . 


Banner, employed to create weapons for the government, is out of touch with his feel¬ 
ings and unaware of the awesome power at his disposal. 

It was only when Banner’s gamma bomb turned him into the Hulk that he was 
forced to confront his deeper emotions. He needs his crude, embarrassing alter ego 
more than it needs him and when an experiment temporarily divides man and beast 
jj u^assix .n . w 1 w u\ into separate entities with independent existences Banner 
j M begins to waste away. 

* 9 Superficially, the Hulk embodies the dangers of anti- 

A m intellectualism, but it’s noticeable that when he lashes out 

jjj his targets are almost invariably evil. His instinctive violent 
impulses serve as a reminder that our physical and emotional 
i lives are not to be despised. 

5*^ * fTji The u,timate irony is that Bruce Banner, builder of 

J nuclear bombs > is far more dangerous to mankind than the 
J Hulk could ever be. 



own end-of-level boss. Gamma 
bonuses are littered around in the 
shape of purple and green capsules 
which are revealed when objects 
such as large wooden boxes are 
wantonly destroyed. 

These goodies power you up, 
allowing you to smash robotic ene¬ 
mies with your bare hands. 

US Gold have ensured that the 
bounds of good taste aren't 
breached by giving the Hulk foes in 
the shape of mechanical monsters 


and other obviously non-human 
freaks. When you're controlling the 
Hulk you're kicking the asses of 
robots rather than drawing the 
blood of humans and animals. 

While the game's in progress, 
you can make the Hulk cause plen¬ 
ty of damage with pile drivers, 
uppercuts, charges, throws and 
sonic slaps. 

The scenery can be battered as 
much as the Supervillains to reveal 
other ways of progression and 


US COLD 

sometimes the aforementioned 
gamma power pills. 

Although incomplete as a whole, 
some of the in-game animations 
are (excuse the pun) marvellous. 

The Hulk transforming into 
Banner and vice versa are great 
scenes. The muscle definition and 
movement in particular are obvi¬ 
ously the result of a lot of hard 
work and dedication to accuracy. 

Stay with Super Action for a full, 
unexpurgated review of what will 
surely be a polished platform beat 
'em up worthy of the Incredible 
Hulk's name. 



It’s telephone box tossing time! Bullets are no 
match for a hard, green Superhero. 



Although many adversaries are Marvel’s own, 
these aliens are the artists’ own creations. 


| FIRST LOOK 


If anyone can tell me 
why Dr Bruce Banner 
was called Dr David 
Banner in the television 
series starring Bill 
Bixby and Lou Ferrigno 
I’d like to know. 

There won’t be any 
prizes, but I may well 
print the name of the 
person who sends in a 
decent explanation. 

Anyway, telly trivia 
apart, US Gold’s The 
Incredible Hulk should 
marry platform, beat 
’em up and puzzle solv¬ 
ing elements quite nice¬ 
ly when it bursts onto 
the SNES scene in a 
couple of months. 

I just hope the film 
turns out to be better 
than the TV show. ALEX 


mm 


More than 15 million Marvel 
comics are sold every month. 

Marvel comics are sold through 
more than 50,000 retail outlets. 

Marvel comics are translated into 
nearly 20 different languages and 
sold in 44 countries. 

The most popular Superheroes are 
action oriented and topical. 

The estimated readership of 
Marvel comics is 40,000,000. 

Typical Marvel consumers rent 
videos, buy records and tapes and 
own video games. 

Comics in general are enjoying a 
resurgence in popularity, with the 
bulk of Marvel’s readers being aged 
between 6-17. 

The Incredible Hulk has already 
had TV movies, series and cartoons 
made about him. Universal are likely 
to make a film about him. 


Above right: This time, for once, the Hulk 
is feeling a little subdued courtesy of that 
little bald geek they call the Gargoyle. 

He’s never wrong... 


Right: The transformation from Hulk to 
Banner can happen any time, any place, 
anywhere. On this occasion, the Hulk 
mellows out and changes back to Banner. 


^HAHj THE V ANP THOUGH yVU y 

GARGOYLE SE EM TOO UNiMPCXt- 
IS NEVER TANT TO WASTE 
W RONG/ ANOTHER PELLET 
ON, t BELIEVE IN 
T AXING NO CHANCES.' 



Bur THEN, THE FIRST FAINT RATS 
OF PAWN TOUCH 7 HE HULK. AS HE 
SITS IN THE CABIN OF THE PLANE 
WHICH THE REPS HAVE COPIED 
FROM OUR OWN AMAZING X-IS/ 


And. as payught bathes 
HIS brutal features, once 

AGAIN A STARTLING, INCREDIBLE 
CHANGE TAKES PLACE/ 


WHERE ONCE THE MIGHTY 
HULA HAD BEEN, THE light 
OF THE SUN NOW REVEALS 
PR. BRUCE BANNER, AMERICAN 
SCIENTIST/THE CHANGE »S 
NOW COMPLETE I 



SUPER ACTION 61 




















































To toast the release of FIFA International 
Software and Super Actigttfoave yet ago 
fantastic prize. 


Ql) In which season does the offi¬ 
cial English football season not 
take place? 


a) Summer 


b) Winter 


c) Autumn 


goes perfectly with 
vinegar to complement 
flavour of fish and chips? 

a) Paprika 

b) Pepper 

c) Salt 

Q3) Complete the following: 
Frankie Valli And The Four... 

a) Kev Keegans 

b) Seasons 

c) Ronnies 



|r on the Super Nintendo, Ocean 
ined forces to bring you another 

The winner of this smart compo will win a sea¬ 
son ticket to the team of his/her choice! Basically, 
you can pick any UK soccer team from either the 
Premiership, first, second or third division! Just 
think, you could have the option to go to any 


football match you want - all season! The 


only thing stopping you winning this 


funky football fest of a prize is the 


usual tricky questions. If you answer 


of them correctly and you're 


the lucky one picked from the 


bulging sack of correct 


entries, you will win the 


prize and you'll also be 


the envy of all your 


mates too 


Good luck 


CLOSING DATE 
1JUNE 


Send your entries to: 

My answers are: ______ 

D FIFA COMPO 

31 .. 1 

NAME . EUROPA HOUSE 

ADDRESS ADLINGTON PARK 

. MACCLESFIELD 

. . . SKIO 4NP 

POST CODE . □ / DO NOT WISH TO RECEIVE 

-|-pI PROMOTIONAL MATERIAL FROM 

1 . OTHER COMPANIES 

All employees of Europress and their families are banned from entering. The Editor's decision is 
final and no correspondence will be entered into. 

62 SUPER ACTION 


m 


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A 




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GUAR 


World's first 64-bit console, hot 
from the USA! 


£>Li/jrjOJ£j 
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0839 404098 


Includes Starfleet Academy Jacket, 
Caps, Phasers & more...! 


iHIE mmm 



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For latest information 


Order Hotline Til : 0604 730032 Fax; 0604 603675 


It's a different world! 

NOW in the UK - for the Super Nintendo 


©ir a 


Order Form 

J To InfoMedia: please forward_GameMage modules i 

I at £34.99 + £2.99 p & p each. Total Endosed £_ 1 

I Cheques payable to InfoMedia | 

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| Send to InfoMedia P0 Box 28 Northampton NN1 5DS. qA 

— — — — — — — — Ajlow 14da^s for deliver^ ^ ^ ^ ^ ^ 



















































Dirty foul! Crop one of the opposition and he’ll 
dive like Duncan Goodhew on a good day. 


The instant replay facility allows you to relive 
every single one of your amazing goals. 


Once the teams have been selected it’s time to 
decide which side you want to play on. 


I personally prefer the 'Long Ball’ method of 
play, but some prefer the 'Auto' one. Ho hum. 




The best football simulation ever 
to grace the Mega Drive has now 
been given the full Super NES 
conversion treatment. Move over 
Striker, here comes FIFA. 



It’s kick off 
time down at 
the ball park 
and everyone’s 
waiting for the 
whistle. Peep! 

Game on. 


W hen this cart originally 
appeared on the tacky 
black plastic box of 
doom it was received 
with open arms and walked away 
with some very high scores indeed. 
Blending the thrill of an arcade 
knock about with the essence of 
Belgium soccer squad proved to be 
a winning console formula. 

Now the game has been excel¬ 
lently revamped, improved and 
enhanced in its conversion to the 
Super Nintendo. EA Sports were 
initially going to release FIFA to the 
eagerly awaited punters but Ocean 
Software has yet again shoved its 
foot in the door. 

They've bought up the rights to 
FIFA along with a whole load of 
splendiferous sporting carts. John 
Madden 95, NHL 95, Mario Andretti 
Racing, Mutant League Hockey and 
NBA Showtime are the other 
sporty additions to 
the Ocean stable. 

EA don't just 
make sports games 
and Ocean have 
also acquired 
Syndicate, Theme 
Park, Shaq Fu (yes, 
it's a Shaq O'Neal 
beat 'em up) and 
Jordan's Adventure. 
Ocean's deal with 


OCEAN 



Mmm. I think this tries to depict a 'throw in' 
football move. Not exactly thrilling is it. 



Electronic Arts will see them quick¬ 
ly become the world's largest inde¬ 
pendent Super Nintendo publisher. 

Ocean's PR Manager, Nick 
Clarkson, commented on this fabu¬ 
lous deal, "We at Ocean are aiming 
to publish only the highest quality 
games and the signing of these 
superb EA titles only goes to 
strengthen that commitment". 

The SNES version of FIFA has 
been enhanced beyond belief in 
order to make this the best football 
sim you've ever 
seen. Everything 
that was ever 
moaned about 
in the MD origi¬ 
nal has been 
worked upon 
and improved. 

You can now 
enjoy the smart 
delights of slow 
motion replays, 
reverse angle 
play, man of the 


Options , options, options! Take your time and 
select your choice of game carefully. 

match awards, brand new passing 
power meter for precision passing, 
30 all new crowd chants to get you 
in the mood and the hilarious play¬ 
er disappointments (players lying 
down beating the pitch furiously 
with their fist, etc). 

The game itself plays like a 
dream. Rig up the faithful old Multi 
tap and you and four buddies can 
dribble like crazy and relive endless 
slow motion goals until the Anchor 
butter cows come home. 

Smooth and highly detailed ani¬ 
mation adds the feel of the game, 
allowing you to gleefully ridicule 
any player that rolls around on the 
floor clutching 
their leg in 
'agony'. There 
seems to be 
more options 
available to 
you than in 
other SNES 
football carts. 
Deciding on 
your formation 
and strategy 
can take up to 
an hour - zike! 



The striker’s head is down, the shot’s on, he 
shoots and the goalie performs a fancy save. 


64 SUPER ACTION 















































Diving headers are common in 
FIFA International Soccer. 


The keeper may have gone the right way, he 
just wasn’t quick enough! Lazy bleeder. 


Where’s the ball gone? I’ve got people running 
all over the pitch and there’s no ball! Help! 




All the thrills of an arcade knock 
about with the essence of Belgium 
soccer squad. 


You can even select how much area you’d like 
your team to cover. Adjust your range boy. 


FIRST LOOK 


England’s number ten casually 
strolls up towards the area 
and is greeted by the Minister 
of Silly Walks. Bizarre! 


Pause the game during play and this is what 
will appear on your screen. Interesting eh? 


You could play around on this for 
days on end without even getting 
round to having a game. There's 
just so much to choose from in this 
new and improved version. 

Having FIFA in the office for a few 
hours had the entire Super Action 
team in giggly fits of excitement 
(except Lisa, cos she's a girl). 

We all enjoyed knocking the ball 
about the pitch and watching the 
spectacular tip-over saves from the 
energetic goalkeeper, and I can con¬ 
fidently say that FIFA got the 
thumbs up from all who played it. 

We'll have more news on Ocean's 
latest releases next month, along 
with a full in depth review of the 
awesome and eagerly awaited FIFA 
International Soccer. I don't know 
about you lot, but I can't wait! 


A death defying save from the fish-like keeper. 
If only Jellyhead could reach the trifle ... 


I’ll let you all in on a little secret. This 
amazing long shot actually went in! Come on! 


Taking your corner kick can be as easy as 
falling over Gazza, but only in FIFA Soccer! 


he’s erm... looking away from the goal. Mmm. 


SUB ST | T O T SOW S' 


**1 aner 

Ricar-do Santana 
Enrico Moeser 
Luis Silva 
Marco Pitzos 
Ser-gio Minjos 
Julios Barbetto 


When Ocean’s Nick 
Clarkson appeared on 
our doorstep brandish¬ 
ing a nameless cart, we 
were, to say the least, 
a tad intrigued. When 
he slammed the cart in 
the machine and the 
FIFA International 
Soccer logo came 
onscreen - oh joy! 
Maximum overload! 

It looks gorgeous, 
sounds cool and plays 
like a top quality foot¬ 
balling product should 
do. Everyone loves it to 
pieces. We might be 
witnessing the death of 
Striker here kids and 
that, in the past, has 
been seen as an impos¬ 
sible task in the world 
of football sims. With 
World Cup Striker on its 
way it looks like this 
summer is going to be a 
huge battle of the foot¬ 
balling giants. JAY 


SUPER ACTION 65 


























































IDENTIFY THE DOMES WIN AND WIN A PRIZE 


send your letters to: 

GUY CUMBERBATCH, Super Action, Europe 
House, Adlington Park, Macclesfield SKI 0 4NP 



44 Phew! What a busy month I've had. After sorting out all 
your queries, I had to spend the rest of the month jetting 
around the country in my shiny green sports car observing 
the mating calls of household ranksters! Most of them were 
discovered in broom cuboards, with red bottoms and really 
silly haircuts, shouting "Hobharp!" at high volume.*’ 


For those of you who entered last 
month's Cumberbatch Corner, the 
answers were NBA Jam , 
Championship Pool and Super 
Tennis. This month's quiz is quite 
different indeed. We want you to 
identify the owners of the three 
bald heads below. Simply jot down 
who you think owns each glimmer¬ 
ing dome on a postcard and send 
it to the usual address. Who ever 
gets picked out of the hat will win 
something really special for their 
efforts. So good luck to all of you 
and I'll reveal the answers next 
month. See ya later dudes! 



SWEENEY SPOP 

Hey Guy! 

Your magazine is brill and I 
have got nearly every issue 
since it was 99p, so please print 
this letter and answer these 
questions for me. 

1) Why do people buy SEGA 
machines instead of Nintendo? 

2) What's the secret option 
screen cheat for Cool Spot? 

3) I like beat 'em ups, shoot 'em 
ups and platformers. Are there 
any good second hand games I 
could get? 

4) Why is there two Lost Vikings 
in the Index? 

5) Where in Lincolnshire can 
you get import games? 

Oliver Sweeney, 
Lincolnshire 

Good day to you Oliver, os 
you've purchased nearly every 
issue of Super Action, I'd be 
thrilled to answer your puzzles. 

1) People buy SEGA machines 
because they're ill. There are 
many stupid people in the world 
Oily, just thank God that you're 
not one of them. 

2) On the Virgin logo screen, 
hold down L&R and press 
SELECT 30 times. 


3) Oliver. Think about your ques¬ 
tions before you decide to both¬ 
er me with them. How am I 
expected to know where every 
second hand game in the world 
is and whether the selection is 
any good? JeezI 

4) Because someone decided to 
put in an extra one for a daft 
laugh - but it wasn't very funny. 

5) Oh dear, another one of 
Oliver's 'impossible to answer' 
questions. Sigh... Oliver, listen to 
me now, YOU live in 
Lincolnshire and I don't, so how 
the hell am I meant to know 
where the import game empori¬ 
um is in ruddy Lincolnshire! Why 
don't you look in the local phone 
book or better still, go and ask 
at your nearest game store. And 
the next time you write in, 

THINK about what you're going 
to ask. Next please. 

SQUID ARMS 

Dear Guy, 

Many congrats on your amaz¬ 
ing mag and brilliant competi¬ 
tions. I have a couple of 
questions I desperately hope 
you could answer. 

1) Will Lucas Arts bring out any 
of the Monkey Islands series or 


the amazing Day of the Tentacle 
for the SNES, as I thoroughly 
enjoyed playing them on the 
Amiga and PC. 

2) Which two carts should I buy 
next out of: Empire Strikes Back, 
NBA Jam, Sensible Soccer, 
Clayfighter, Exhaust Heat 2 and 
Lambourghini? 

Alex Kirkley, 
Warrington 

Hello Alex, I'm so pleased that 
you like our amazing competi¬ 
tions, but do you enter any of 
them? You should do, otherwise 
you won't win anything. Anyway, 
back to your brain teasers. 

1 j Well, rumour has it that a 
unknown software house is 
secretly converting a Super 
Nintendo version of the funky 
Monkey Islands, but we have no 
news on a possible Day of the 
Tentacle conversion though. 

2) Using my vast knowledge of 
today's video games, I have 
decided that you should pur¬ 
chase the most excellent NBA 
Jam and take advantage of the 
Multi tap facility. In addition to 
that, rush out and buy a copy of 
Empire Strikes Back - it's very 
enjoyable indeed. 


66 SUPER ACTION 















MANUAL KOMBAT 

Dear Guy, 

I really think your mag is great 
and totally worth my hard 
earned £1.99. Not only is it 
cheap, but it's superb as well. 
Could you please, please, 
please answer my one and only 
question. I have recently got 
Mortal Kombat for Christmas 
and in my instruction manual, it 
says that when you see the 
Mortal Kombat title screen you 
will be given three choices: 
Options, Tournament and 
Exhibition. I seem to be faced 
with only the Tournament and 
the Options choices and I don't 
know what happened to the 
Exhibition mode. Could you tell 
me why this is? 

Craig Walker, Glasgow 


Ho hum. Isn't it strange how 
everyone starts their letters with 
plenty of ass licking comments? 

Is it some vain attempt to butter 
me up? I don't know, you guys 
are crazy. Anyway back to 
Craig's Mortal Kombat night¬ 
mare. What's happened Craig? 
simple - An Exhibition match is 
where you and a friend play 
against each other ; and as you 
know, when you start up the 
game and your pal wants to join 
in, he/she has to press start in 
order for him/her to choose their 
character. That is why you don't 
see Exhibition on the main start 
up screen. Okay now? 


DIGITISED 


DILEMMA 


Dear Guy, 

I have a few questions I'd like 
you to answer for me. 

1) I've heard about Nintendo 
producing a 64bit console 


named Project Reality. Is this 
true? If so, when is its release 
and how much will it cost? 

2) Does Mortal Kombat 2 have 
digitised graphics, as I've seen 
the arcade version and that guy 
with the teeth the size of a wal¬ 
rus isn't exactly the average 
person you'd meet on the street 
now is he? 

Rithard Barker, 
Cleveland 

I'd just like to say that this letter 
was severely edited due the the 
sheer amount of waffle and silly 
banter that was displayed 
throughout the letter from start to 
finish. Now back to the ques¬ 
tions. Yes, Nintendo are working 
on Project Reality and it all looks 
amazing. Check out the fabby 
feature in the news. 

We don't know how much it 
will cost or when its release date 
is yet, but as soon as we find 
out, so will you. To answer your 
stooopid question about MK2, 
do you really think that Goro is 
your average guy on the street 
Rick? Just because MK is devel¬ 
oped using digitised graphics, it 
doesn't mean that everything 
that's been digitised has to be a 
real life object. Goro was ani¬ 
mated using the digitisation tech¬ 
niques and was, in fact, a small 
plasticine model which was 
filmed frame by frame and then 
digitised into the game. So to 
answer your question, it doesn't 
have to be alive to be digitised. 
You didn't really think they were 
real people did you? 

VIOLENCE RULES! 

Dear Guy, 

I'm sure that you are sick of this 
topic by now and I must admit 


that it has not bothered me until 
now. The topic I am referring to 
is the censoring of video games. 

I bought Mortal Kombat in Sept 
93 and was not that concerned 
when Nintendo decided to cut 
out all the blood. After all, rip¬ 
ping someone's heart out is a 
bit over the top don't you think? 
After reading reviews in various 
magazines, I have recently 
bought Wolfenstein 3D. Where 
on earth has the blood gone? I 
rang Imagineer and asked them 
why they have cut the blood out 
and their answer was that they 
have had too many complaints 
about the violence. 

What violence? You see a 
few blocks of blood when you 
shoot someone, I mean the 
graphics are not that detailed 
and it's not as if you can see 
half their innards hanging out is 
it? I think that some of the real¬ 
ism has gone out of the game 
since the blood's been cut out. 

Then you take a look at 
Streetfighter, a game which is 
admired by gamesplayers of all 
ages. But what happens when 
you get beat? That's right! A 
detailed face of a character 
which blood oozing from their 
eyes, nose, mouth, even from 
their ears! And Nintendo are 
complaining about a few blocks 
of blood! 

"There's nothing clever about 
shooting someone and seeing 
blood spurt out" I hear you say, 
but then again there's nothing 
clever about punching and kick¬ 
ing someone until they are 
dazed and can't even stand up. 
Let's face it, violence is every¬ 
where, but it's okay in cartoon 
type games eh? Eg Mario Kart, 
okay no blood, but the intention 


is to ram and shoot your oppo¬ 
nents off the road so you can 
win the race. 

To conclude, it seems that 
Nintendo have got their priori¬ 
ties and their whole approach 
to adult video games software 
wrong. Violence is in all video 
games and it always will be. By 
the way, I'm 20 years old and I 
work for the Social Services, so 
don't class me as another 
blood-crazed psychopath. 

Jeremy Dakin, 
Winsford 

After thoroughly reading through 
your letter Jeremy all I can say is 
that Nintendo have the final say 
on such matters. If they decide 
they don't want blood in a 
game, it doesn't have blood in it. 

My main concern is that peo¬ 
ple, like yourself, feel that vio¬ 
lence (and in particular blood 
and gutsj maketh a video game. 
Just because a game has massive 
amounts of blood pouring from 
every characters orifices doesn't 
mean it's a excellent cart. 

I don't think that Mortal 
Kombat would have scored any 
higher if it had blood all over it 
and neither would Mario Kart. I 
feel that people who will dismiss 
a game, purely on the fact that it 
has no blood in it, should really 
sit down and think about their 
frame of mind. 

Indeed, violence is every¬ 
where and it does play a promi¬ 
nent part in most people's lives as 
well as in many of today's video 
games, but that doesn't mean it's 
cool to beat someone to a pulp 
and stand by and watch them 
bleed 1o death. Does it boy? 
Farewell my lovelies, until next time. 

fay 


SUPER ACTION 67 


‘Similarities to any person living or dead is purely coincidental. 







As another month 
descends upon 
us, so do the 
ever increasing 
Manga Video 
releases. This 
month we take a 
look at Manga’s 
latest, and quite 
possibly their 
greatest 
releases to date. 
Starting with the 
excellent 
horror/techno 
flick, Gunhed, 
plus the 
Robobabe 
encounters of 
. the luscious 
Battle Angel 
Alita. Enjoy! 


68 SUPER ACTION 

















SUITS 



GUNHED 

Director: MASATO HARADA 

Running time: 101 mins 

Certificate: 12 

If you enjoyed the futuristic exploits 
of The Terminator and you find the 
live action' Manga videos more to 
your taste than the animated kind, 
then you should love Gunhed. The 
film was celebrated in William 
Gibson's Virtual Light and it pro¬ 
jects the vision of a futuristic world 
where robots and computers rule 
the land. 

Most Japanese movies, they take 
a great deal of influence from 
Western flicks, often manipulating 
heavy Blade Runner and Terminator 
style landscapes and special effects 
into their cult sci-fi movies and this 
one's no different. Check out the 
surreal storyline to Gunhed and see 
if you still fully understand it all at 
the end of the movie. 

By the end of the 21st Century, 
man finds himself reaching a turn¬ 
ing point in his evolution. The age 
of the robot is upon us and 
mechanoids are in use everywhere. 
Right from the household robot 
cleaner to the massive sprawling 
computer networks that control our 
offices and everyday life - the 
robots are here to stay. 

Manufactured per automated sys¬ 
tem at the Mother Tower on island 
8JO in the Pacific, the unmanned 


robots have a new addition to the 
robust family tree. These large, 
powerful and often unmanned 
robot units are called the Gunheds. 

In 2025, after twenty years of 
peace, the controller of 8JO, Chiron 
5, suddenly declares war on the 
world. The World Union 
Government immediately sends out 
a troop of Gunheds to attack the 
control centre of Chiron 5. But on 
the 373rd day of battle, the 
guardians of the Mother Tower 
finally destroyed the last Gunhed. 

Now the men behind the Chiron 5 
computer network must bow down 
to the beast they created. After the 
victory, Chiron 5 ceased operation 
and 8JO was closed off as a conta¬ 
minated area. Thirteen years on, a 
group of treasure hunters, lead by a 
mad Japanese mechanic named 
Brooklyn, visit the 8JO island to 
claim the Chiron 5 computer chips 
as their own. 

But with the Mother Tower being 
in isolation for many years, it seems 
the Tower has become possessed. 
As Brooklyn's group proceed 
towards the Tower they are swiftly 
attacked by a strange, looming 
shadow which kills four of the 
group members. As the remaining 
group members flee from the Tower 
they meet Nim, a sexy leather clad 
Texas Ranger chick, who has been 
stalking the 'biodroids'. These are 
guilty of stealing a special ore from 
the Dallas 
Institute. 

After a blood 
thirsty and highly 
violent fight in 
the Mother 
Tower, everyone 
is brutally killed, 
all except Nim 
and Brooklyn. As 
they gather their 
senses Chiron 5 
brings itself back 
to life. Booting 
up its own 


defence system, it despatches Air 
Robots to destroy the intruders, but 
before they can reach Nim and 
Brooklyn, the surviving pair find 
themselves being rescued by two 
children. These guys survived the 
robot attack and have lived on the 
remote island of 8JO ever since. 

Guided by the children, Nim and 
Brooklyn make their way back to 
the Tower. They must destroy all 
evidence of Chiron 5. On the way 
they come across the last Gunhed, 
Unit 507, which is damaged but 
repairable. Brooklyn is a top 
mechanic and sets about repairing 
the Gunhed. 

Chiron 5 is using the special ore 
to erase everything that man has 
ever created and it's down to 
Brooklyn and his souped up 
Gunhed to stop the main Chiron 5 
unit, save the existing data, and, in 
the process, save the world from 
ultimate global destruction. 

There's bags of excitement 
throughout the film and you'll find 
bucket loads of high tech special 
effects thrown in here too. Gunhed 
was an instant box office smash 
when it was originally released in 
Japan in 1989 and Manga Video are 
hoping it will do the same in the 
British cinemas. 

The video will be available around 
May, but if you can't wait that long 
for your fix of Japanese cybervio¬ 
lence you could always check it out 
on its tour of Britain. Tour dates are 
as follows: 

MARCH 18-24 Prince Charles 
Cinema , London 
APRIL 2 Cardiff Odeon 
APRIL 9 Robins Hyde Park 
Cinema, Leeds 

APRIL 15 Birmingham Odeon 
APRIL 16 Birmingham Odeon 
APRIL 23 Manchester Odeon 
APRIL 30 Glasgow Odeon 
MAY 7 Edinburgh Odeon 
MAY 14 Robins 051 Cinema 


BATTLE ANGEL 
ALITA 

Director: YUKITO KISHIRO 

Running time: 60 mins 

Certificate: 18 

If leather clad karate babes from 
heaven are your bag you're gonna 
love Alita. She may have started 
life on an industrial scrap heap, but 
after being rescued, rebuilt and 
reborn - all courtesy of Dr Ido - 
she's ready to kick ass with the 
best of them. 

All the action is set in a bleak 
mechanical future (sounds familiar) 
with the land mainly being inhabit¬ 
ed by cyborgs and bounty hunters. 
One day, whilst on his travels 
through the city's many trash 
yards, a brilliant scientist (Dr Ido) 
discovers the wreckage of an old 
cyborg (Alita). He takes Alita home 
and swiftly begins to painstakingly 
rebuild her broken body. 

Alita is successfully brought back 
to life but has suffered massive 
memory loss. She only realises her 
true power when confronted by 
one of the many roaming violent 
cyborgs. Within seconds, Alita has 
decapitated all the bad dudes and 
saved Dr Ido in the process. 

In a world where only the strong 
survive, Alita must learn how to 
deal with her long lost powers as 
well as working out a plan to reach 
Zarem, a germ free haven for the 
social elite of the planet which 
floats high above the rotting corpse 
of the old city. 

Based upon the successful graph¬ 
ic novels by Yukito Kishiro, Battle 
Angel Alita will give all the Manga 
junkies out there another robobabe 
to drool over plus yet another clas¬ 
sic video to add to their collection. 
Battle Angel Alita is priced £10.99 
and will be ready for public con¬ 
sumption on April 11th. 

Many thanks to Tina Partridge and 
the rest of the Manga Video posse. 



SUPER ACTION 69 



















M/in MfSn \A/in \ammw% 


Above: Have you got what 
it takes to Rock-A-Doodle? 


Above: All dogs go 
to heaven. As this 
video would have 
us believe. 


Left: Would you be 
able to find the 
secret of N.I.M.H? 
I wouldn’t. 


70 SUPER ACTION 


In conjunction with Empire Software, Super Action can exclusively bring you this stun¬ 
ning competition. Empire's Space Ace (rated 90%) is shortly due for release and to cel¬ 
ebrate, we have FIVE copies of the SNES version to give away, as well as a HUGE 
selection of Don Bluth videos! The vids on offer are as follows: The Secret of N.I.M.H, 
All Dogs Go To Heaven, Rock-A-Doodle, The Land Before Time and American Tail. 
We have THREE copies of each video to give away and as mentioned earlier, FIVE 
copies of Space Ace the game. As per, all you have to do is correctly answer the 
questions below. Go for it! 


COLUMBIA 

TRISTAR 


Q1) Can you name the big blue bad guy that appears 
throughout Space Ace? 

a) Borf 

b) Barf 

c) No, I can't. Sorry. 

Q2) Empire Software will be shortly releasing which 
famous Hanna Barbara character onto your SNES? 

a) Yogi Bear 

b) Deputy Dawg 

c) Clive Dunn 

Q3) Can you name the sequel to An American Tail? 

a) Fievel Goes West 

b) Fievel Does Dallas 

c) Fievel Goes Bananas 


Right: Fievel the 
Russian mouse 
demonstrates his 
boating skills. 


NAME. 

ADDRESS. 

POST CODE. 
TEL. 


EUROPA HOUSE 
ADUNGTON PARK 
MACCLESFIELD 
SK10 4NP 

□ / DO NOT WISH TO RECEIVE 
PROMOTIONAL MATERIAL FROM 
OTHER COMPANIES 


All employees of Europress and their families are banned from entering. The Editor's decision is 
final and no correspondence will be entered into. 


My answers are: 

1 ). 

2 ). 

3). 


BLUTH COMPO 


St 

rm 

a 

//////A CTIC 

>ISf 


1/1/ 

































Don't bo cal ion t 


the latest previews 



ib 

5P‘ ► 

% 



\ I 


- J 


news 










I • • 

huge competitions 


is 



nm 


One small buy for ma 
for your Amiga... On 





















































N uff respekt due to all the OTE fans who’ve shown their iSfc. 
appreciation in the readers survey. Thanks! I also recieved a letter 
from Ben Davies, a strapping young lad who claimed to be OTE's biggest fan. He came up 

with some great ideas for the future of OTE. So with no expense spared I invited him into the HQ for a couple of weeks to help 
out with what is arguably the best OTE to date. Enjoy the read, it's a good 'un. Anyway from myself and Ben-G, get scanning. 


















up for 23 long hours each 


■ FINALLY TRACKED DOWN BARNES, A - 

REFORMED CRIMINAL WHO'S BEEN "INSIDE' A 
DOUBLE OE TIMES OVER THE LAST 1 O YEARS. 
HE'S NOW NEARING 30 AND HE'S DETERMINED 
TO GO STRAIGHT. PRISON LIFE AIN'T NO FUN AS 
YOU’LL. FIND OUT FROM BARNES * STORY... 


"I was young and foolish. I’d just dropped out 
of college and I suppose some would say I’d 
got in with the wrong crowd" he told me. 
"Who could blame me - split between par¬ 
ents from the age of eight, life was difficult. It 
was either a mum or a 


44 


Going home I walked past a car showroom, 
and spotted a skip full of rubble. Grabbing 
half a brick I launched it through the window, 
shattering it on impact. It was the first time in 
years that I felt in control. In my rage I hurled 
more bricks, smash¬ 


BR ISON ISN 
GLAMOROUS 
HOLIDAY CAMB, 
YOU RECKON IT 
WHY NOT BOOK 
YOURSELF IN? 
IT'S SO EASY_ 


BRAD 


dad but never both. It 
was tough, but I was a 
fighter and learned to 
fend for myself. Then 
dad threw me out after 
some petty dispute. 

For weeks I lived on 
the streets, not really 
having a direction or a 
goal. After a few 
weeks I headed back home, if that’s what you 
could call it. Mum wouldn’t have me back, I 
was disruptive or so she said. I couldn’t go 
back to my dad’s, so I swallowed my pride 
and stayed with my gran until I got back on 
my feet. It was my 18th birthday and I’d 
already had a few pints, so I decided to make 
up with my dad. 

"I headed for his local where we talked 
and everything was cool, then the usual argu¬ 
ments started and I lost my rag and left the 
boozer. I was angry. Every time I tried to do 
something right, it went wrong. Was I so bad? 


STIR CRAZY RULES 

■ Written applications have to be sub¬ 
mitted if you want to grow a beard, or 
shave your existing one off. Only if 
official authorisation is given can you 
go ahead with the change. This may 
seem a little harsh, its purpose is so the 
prisoner cannot change his apperance, 
which could aid an escape attempt. 

■ You are allowed one visit of an hour 
each and every fortnight. 

■ Correspondence is limited to seven 
letters a week. 

m 

■ Anything found on your person, or 
in your cell that was not officially 
approved and purchased by you, will 
be classed as contraband. Possesion of 
contraband is a serious offence and 
may result in disciplinary action. 


T A 


IF 

IS, 


ff 


l ' - Tk x %T ‘Vi vXCSill 

WHAT WOULD YOU LIKE OTE TO INVESTIGATE? WHY NOT LET ME KNOW? CALL CBRAD) 0625 878888 


ing every single pane 
of glass until the 
alarm sounded. 

"I should have 
been away on my 
toes, but I didn't 
want to. Maybe I 
wanted to get arrest¬ 
ed - I stood fast, 
possibly through the 
haze of alcohol, or sheer depression. In a 
blaze of flashing lights and sirens the police 
arrived, they bundled me into the van and 
took me to the station. The law asked me to 
give a statement about the incident. 

"Why did you do it?" they asked. "Cos I 
wanted to" I replied. I signed the statment. 
With that sort of blase attitude the judge 
wasn’t gonna do me any favours. He didn’t. 
"Guilty. You’ve acted in an irresponsible man¬ 
ner" he said. "Three months imprisonment". 
To him I was just another number, a case. He 
knew nothing of my background, I could 
expect no help from him. It came as no sur¬ 
prise to me that my parents weren’t present 
at the hearing - were they embarrasssed? As 
far as I was concerned it was their fault, after 
all none of them seemed to want their son. 
STRANGE WAYS ! 

"My first stay, at her Majesty’s pleasure was at 
the notorious Strangeways in Manchester. It 
was my first day, a rainy one and I recall look¬ 
ing out of the rear window of the prison van 
as it drove through the main gates. Nothing 
could have prepared me for prison life. This 
was heavy. I was told to strip nude and was 
escorted into a shower. Under the watchful 
eye of a ‘screw’ (prison guard), I nervously 
washed myself. On leaving the shower block I 
was kitted out with my prison uniform, and 
led to my new home. 

I walked beside the screw who must have 
used his bunch of keys at least seven times 
before we finally made it to E wing, my home 
for the next few months. The guard showed 
me to my cell, and issued me with a rules and 
regulations booklet. My cellmate, a scouser 
known as Smiffy, introduced himself, and 


44 take 

AWAY 

RADIO AND NEWS 

BABERS 

AND YOU 

MIGHT AS WELL 

LI1FE ON 

MARS_^ 


asked me what I was inside for. He was 
banged up on a couple of counts of burglary, 
and like me classed as a YP (Young Prisoner) 
which basically means you’re given a harder 
time than the older cons. 

SERIOUS BRESSURE 
"It's an attempt to give young uns a short 
sharp shock. Basically you get all the crap 
jobs and get ordered about a lot. The cell 
consists of a bunk and very little else and 
each prisoner gets a plastic chamber pot. 

Now imagine that in a small room, being left 
for hours, while the flies buzz around it. Not 
posey, and flies aren’t the only insect you’ve 
to worry about. Within my first week I learned 
how terrible this place was. 

"Across the landing from my cell, there 
was this guy who had a phobia of cockroach¬ 
es, and for one reason or another he wasn’t 
well liked. Sometimes fellow’ inmates would 
push a few of them through his spy hole and 
it freaked him out. He used to scream like 
hell. One night, it must have been about 3am I 
heard the screams - they were louder and 
more terrifying than I’ve ever heard before. I 
jumped out of my bed and looked through 
my spy hole. His cell was alight, as was he. 

"The screws ran up to the cell and tried in 
vain to save him, but he was already dead. 
Before the guy got banged up he was no 
doubt just a normal guy, no reason to take his 
own life. Now that had all changed, he no 
longer had reason nor the will to live - it does 
that to you. I was lucky, I was physically 
strong and able enough to look after myself, 
but coping with mental pressure that’s the 
real fight. In prison you’re forever looking 
over your shoulder, violence could come from 
one of many angles and regardless of how 
good a fighter you were, a sockful of PP3 bat- 
tries around the back of your head would 


















and every d a y n y 




;—. 


IT D BE 


TO BELIEVE IT 


GETS BETTER AS 


TIME GOES ON 


BUT IT DOES NT 


■ T^S MX SAD 


EXISTENCE 


ARNES 


CON 



take you down. Keeping your nose clean is 
essential, as loss of remand is something you 
can do without. The days went slow and most 
prisoners hung on to sanity by the thought of 
their fortnightly, hour long visit from their 
loved ones. Every Saturday, the screws used 
to show a film. I didn't want anything from 
them, so I didn’t go, a solitary stand against 
the system. I know you’re in there to pay for 
crimes, but we really were living like animals. 
HORRIFIC VIOLENCE 
"I got out after about three months for good 
behaviour and tried to get my life back in 
gear. It was tough - nobody wanted to 
employ a criminal, so I turned to dealing 
weed to make cash, not to much at first, but 
then I got greedy. 

"Bang. My front door was kicked in by the 
DS (Drug Squad), who found enough of the 
drug to charge me with possesion and intent 
to sell. I was sentenced to 18 months, that 
was it. I was determind to do my ‘bird’ (time) 


and get on with my life. 

"Over the next year I was witness to some 
horrific injustices and violence more vicious 
than any film I've ever watched. Prison life 
isn’t clever and a record is nothing to be 
proud of. Don’t get involved in crime. The 
memories of prison will be with you a lot 
longer than the portable 1 or the fast car. 

"If I could turn back the clock, I’d have 


followed through with my education and 
aimed for a decent job. I realise that the 
employment scene isn’t great at the moment, 
but, resist the pull of easy money’. No 
amount of monetary gain is worth it. I’ve 
learned that the most valuable things in this 
world are your family and your freedom. 
Anyone who falls into the prison system, will 
find it difficult to get out." 


"■ JUST ROBE AFTER READING THIS IT GIVES 
YOU SOME IDEA OF HOW BAD IT IS IN THERE. 
LISTEN, I KNOW IFS TOUGH TO BE GOOD 
SOMETIMES, AND YEA” WE ALL GET BORED, 
SKINT AND DEPRESSED AND ITS DURING 
THESE TIMES THAT WE MIGHT WANT TO DO 
SOMETHING FOR A BUZZ OR TO GET SOME 
‘EASY MONEY”. BUT IT”S ALL SHORT GAIN, 
DON”T BE A LOSER, CRIME DOESN”T PAY. BUT 
YOU”LL PAY FOR YOUR CRIMES. w ’ BRAD. 



THANKS TO BARNES FOR HIS FULL CO OPERATION WITH THIS LARGE FEATURE. RESPEKT DUE TO YOU. 















time for some--- 


d 


Two years in the making, the first of its kind in 
Europe, £10 million, and a total weight 
Stucture of 440 tons, Nemesis is gonna blow 
ya away. Alton Towers is host to the UK's 
most exciting white knuckle ride to date. 
Forget those conventional roller-coasters with 
their 80's style architecture train type rides, 
because instead of sitting down, Nemesis 
places you in an open ski lift contraption 
which takes foolhardy riders through a series 
of drops and chilling inverted loops. It's 
rumoured that you experience weightlessness 
for four whole seconds and that's not all. It’ll 
even pull you through a zero-G-roll the type 
of which, only the elite fighter pilots of the 
world will have experienced? Coo. It's true 
you know. Being the top blagger you know 
me to be. I've managed to aquire a special 
ticket that enables me to ride on the official 
first trip into the very heart of the beast. So 
expect a hot report soon. Hey and whilst I'm 
on the subject of funfairs and the like. I'm 
gonna be hitting coasts up and down the 
country this Summer checking out all the best 
resorts, and rating them for their fun 'n' sun. I 
can’t wait it’ll be a scream, only the freshest 
stuff' hits the pages of OTE. Guaranteed! 


Every month 10’s of the latest video releases are sent to me for review. This has to be 
the most spectacular, at least for this month. Police Stop contains 50 action packed 
minutes of real life road drama direct from the archives of Britain’s elite traffic police. 
You’ll get to see high speed pursuits through busy city streets plus genuine footage 
of a motorway pile-up. The action comes fast and is never predictable, testament to 
that is the drunk who walks straight across the Ml during rush hour. Graham Cole, 
otherwise known as Pc Tony Stamp from I.T.V’s The Bill 1 , is your host throughout the 
running time and has no doubt been asked to put a bit of credibility to the video, 
talking you through the incidents and offering token advice on how to avoid acci¬ 
dents like the ones you’ll see. It’s available now, so check it out. 


BENTS VIEW 

When I first saw this vid' I really didn’t know what to expect. I thought it was going 
to be a sad case of some suspect home videos being plonked together onto a 
tape in an effort to make some cash. How wrong could I have been? Some of the 
crashes are top notch, the speeds the cars and bikes reach are quite unbelievable. 
The near misses they make along their journey are "heart in the mouth" material. 
Yea, if I were you, I’d get down to the video store and bag this baby. You won’t 
get short changed, that I guarantee. Don’t be a fool — add it to ya collection now! 


BRAD’S POINT 

Yo, this is large. No 
Hollywood action movie 
comes close to the danger 
and excitement you will see 
in this cracking tape. 

Genuine police chases, no 
stunt drivers this is real life. If 
it’s the thrill of the chase 
you’re after, you’ll be well 
into this... Big time! 


AUAILAI 
Cl O.OS 


- FROM LABYRINTH MEDIA 
CED EXEMPT 


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cake retention Heavy D, wants to sack pretending he’s a top 
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For years computer freaks have been fixated by the 
whole concept of Virtual Reality. Now the ultimate 
in computer technology is being used to simulate 
the surf. 'Jacking* the minds and even the bodies 
of users directly into the machines wave simulator 
program. Apparently top class surfers world¬ 
wide are queueing to try the Sim, created 
by UK based VR experts Denne 
Developments. Denne aren't the only 
British company specialising in the 
leisure industry. Two other multi¬ 
million pound businesses are 
already creating both hardware 
and software for this market. 
Imagine living life as a fish. It's 
reality as far as VR is con¬ 
cerned. How do you know 
your not plugged into a 
highly advanced VR 
machine right now? 
Think about it. 
For further details 
contact the 
companies direct. 


From now on OTE moves up a gear. You can 
expect all the usual and unusual stuff along 
with some really hard hitting features, cov¬ 
ering all important issues of everyday life. 
Don't misunderstand me though, this ain't 
no moral platform, I'll tell it the way it is. 
Next month you'll get to 
see and read what hap- 
pend when I played 
Rugby League with t . 1^; 

the pro's. Oh yea, 

Ben's outta here 
even though he's a 1 
great asset, he just 
had to go. Sniff, who 
knows we may see him 
again sometime in the 
future. Keep the 
comments and sug¬ 
gestions coming in, 
who knows you 
may find yourself 
here at the HQ for 
a couple of weeks. 

A B C-YA. BRAD 


Over The Edge HQ, 

Europress 

Interactive, 

Europa House, 
Adlington Park, 
Macclesfield 
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W elcome meagre mortals. 

Welcome to this month's tips 
pages. There's no where else 
in the world you'll get better tips 
than these. Now my young learned 


friends, pay heed to this ancient 
proverb: A coffee in time saves nine. 
Nine hours asleep that is. Well that's 
it, until the next time we meet 
again, be nice to each other. See ya! 


AERO THE ACROBAT ZOOL 

Circus antics ahoy with the 
masked mammal. Like all half- 
decent platform romps there's a 
cheat hidden somewhere in the 
game. And I'm happy to announce 
that Aero has one, and it's a level 
skip cheat. To activate this unique 
find enter the options screen and 
enter: Down, A, Down, Y, Down, 


A, Down and Y. Start the game 
again and then press Start and 
Select together to warp to the end 
of the level. 

LAWNMOWER MAN 

Pssst. Want to know some really 
good cheats about this game? If so 
read on. To activate the first of the 
cheats play and pause the game 
and then enter the following: B, R, 
A, Select, Select, Y, A, B, Y, A 
and B. Unpause the game and 
then play on with untold bene¬ 
fits. And if that's not enough 
for you pause the game a sec¬ 
ond time and punch in A, L, L for a 
wonderous options screen that will 
really take you into new found 
places. If however you desire the 
burden of immortality then pause 
the game again and enter R, A, 
Select and Y. And to round of this 
collection of superb cheats, when 
playing through the VR levels pause 
the game and press A to skip to the 
end of the level. 



The ninja from the N'th dimension 
makes its way to the consoles 
bringing with him a level select 
cheat as well! To gain access to 
this marvellous section you'll have 
to start the game as normal and 
then wait until the message 'Level 
1-1 Get Ready' appears. At this 
point start pressing buttons L and R 
alternately and quickly. If this has 
been a successful operation then a 
level select screen will appear 
allowing you to visit any of the 
worlds that await our Nth dimen¬ 
sion inter-galactic hero. 

YOSHI'S SAFARI 

Did you know that Nintendo have 
used a cheat in one of their games 
that allows you to play 
extra game levels? It 
seems to be a bit of a 
•’ fdm pain in the 'you know 
where' regions. If you 
press and hold buttons L, 
R, X, Y and Start on the 
main title screen you 


^ should be able to 
I turn the 

back- 
^ ground 
colour from 
blue to pur¬ 
ple. Then 

when you start the game you'll get 
the Princess telling you of another 
story and scenario to play. 


MORTAL KOMBAT 

Hey Nintendo! Get a life because 
Mortal Kombat is now available 
with blood. Yes, those little red 
flecks are flying out of the sprites 
as we speak and they're on your 
machines. Unfortunately this trick 
can only be used if you have 
recently invested in an Action 
Replay Mark 2. So if you have 
been wise enough to do so then 
enter the following codes to gain 
access to this gore extravaganza; 

1: DEAD CODE (This must be 

entered to initialize the following) 

2: 80E6 9B08 

3: 08C2 30A2 

4: 0000 A916 

5: 009F3014 

6: 80E8 E8E0 

7: 0800 DOF2 

8: 2808 E220 

9: 9C21 215C 

10: A1E6 8000 

PINK GOES TO 
HOLLYWOOD 

Aah. Another game bites the dust 
as we reveal its many secrets. This 
time we discover the hidden skip 
level cheat in this crazy platformer. 
The worse bit about it is its simplic¬ 
ity, if you pause the game at any 
point and then press Select, you'll 
finish the level straight away, 
crazy stuff eh kids? 

SUPER STRIKE 
EAGLE 

There was a lot of conflict about 
this game. A lot of people thought 
it was naff for a flight sim, and I 
partially agree. However some 
people thought it was a mint mode 
seven masterpiece with plenty of 
top shooting action. Either way I 
thought it was good, no matter 
what its category intentions were, 


but like all things there's a flaw. 

The game was a little too easy for 
my liking so to make things much 
harder we can enter this code: 
G6CH4228. With this code 
entered you'll be embarking on a 
new secret mission that's very diffi¬ 
cult, to say the least. 

ACTRAISER 2 

Normally there's something I could 
say about a game, instead I'm just 
going to give you the following 
codes. No honestly I mean it; 
INDUSTEN: 

NO CODE 

BENEFIC: 

XZKC XBZM WTHC 

TORTOISE ISLAND: 

JCLD XYTX TMCT 

ALTHERIA: 

MLWK BPZW YJCW 

MODERO: 

MMFH MBKC FFTL 

DEMON'S CAVE: 

MSCY HKHD ZFHC 

DEATHFIELD: 

MFLT CMSP XWFZ 

ALMETHA: 

MFLH MFDS MXPS 

PALACE 1: 

MFMJ PLBW LPCX 

PALACE 2: 

MFMJ TTLK FPTP 

GRATIS: 

MFMJ TWSY HMTF 

STORMROOK: 

MFXT SHJT CYTP 

TOWER OF SOULS: 

MFCY BPXF DWKL 

DEATH HELM: 

MFCL SYMC MSXF 

SUPER EMPIRE 
STRIKES BACK 

Darth and his army of evil follow¬ 
ers have returned in JVC's latest 
instalment of the Star Wars trilogy. 


80 






Like last time they bear gifts of a 
super natural origin like extra cred¬ 
its. By pressing X, Y, A, B, X and X 
on the main title screen will 
reward the faithful with seven cred¬ 
its as promised. And that's not all, 
by entering Y four times you can 
mess around with the scrolling text 
at the beginning of the game with 
the L and R buttons. 

TURTLES TOURNA¬ 
MENT FIGHTERS 

So the game isn't fast enough for 
you eh? You think it's still too slow 
even when set on the maximum 
speed setting? Well listen up if you 
press buttons Up, Up, Down, 

Down, Left, Right, Left, Right, B 
and then A on the main title screen 
whilst using pad number two you'll 
hear a voice cry out something. If 



this is so then you are now able to 
increase the speed setting until 
you're reduced to tears. 

SUPER WIDGET 

It's got a widget... It's got a wid¬ 
get...etc. Yeah I know the songs 
naff and so is the game come to 
think of it. But I'm sure there's more 
than a handful of people who 
have bought this product and is 
now requiring help and assis¬ 
tance. So I tell you what I'll do, I'll 
give you the entire set of game 
codes. How's that?; 

BLUE BEACH: JHKBRR 
WONDERLAND: WKRLWR 
VOLCANO: JKLMRW 
MOON: WBJHFW 
RACHET'S CASTLE: JBJBHR 
AQUA PLANET: WJRSHF 
GIANT PLANET: JJJMHH 
SEVEN COLOURS PLANET: 
WSJHKL 

PLANET DWARF: JSJBKL 


HOME PLANET: WUSKL 
FILM FLAN: JLWWBL 

MORTAL KOMBAT 

Here's a nice new trick that you 
may want to know about. If you 
move your character closer to the 
enemy until you're nearly touch¬ 
ing, perform a flying kick so you 
land right next to the opponent. 
Then leap back again with another 
flying kick and once again. So 
with a total of three flying kicks get 
ready for the next part. Just use a 
normal jump on 
your fourth go 
and your 
opponent 
with any 
luck should 
be frozen. 

With your 
petrified 
opponent 
guide him (by 
pushing) to the edge of the screen, 
then use an uppercut and low 
jabs. This should help you get a 
few perfect rounds in. 

WING COMMANDER 
2: Secret Missions 

Nice little game that appeals to 
space fans although it could have 
done with a bit more tweaking. 
Despite this there's a cheat that 
will enable the pilot to wipe out 
the entire Kilrathi race in one 
swoop. If you press L, R, Select 



and Start on pad two on the main 
title screen, you'll destroy all of the 
enemy in record time. This allows 
you and your friendly allies to suc¬ 
cessfully complete every single one 
of the secret missions, plus you'll 
complete them all with no casual¬ 
ties whatsoever! Bonus! 


BOMBERMAN 

The tips pages aren't quite com¬ 
plete without the presence of the 
Action Replay codes now are 
they? To start off we've got a 
handy little selection for those 
brave little bombermen. 

7E0D 736F: This will give detona¬ 
tor bombs to player one 
7E0D B36F: For player two, too 
7E0D F36F: For player three too 
7E0D D36F: And not forgetting 
poor old player four 

TOP GEAR 2 

Vroom, vroom. Kemco's brilliant 
sequel gets its dose of Action 
Replay buggery with these fol¬ 
lowing yet brilliant codes; 
008A 3D01 + 01 F8 0580: 
This will allow usage of an 
American cartridge on a 
British SNES. 


7E1 E 5D29: This is special top 
secret code. What happens when 
you enter it, nobody knows! 




Well that seems to be it for the 
month but before we go here 
are a few Game Genie codes; 
Mortal Kombat 
BDB4 DD07: Sweat into blood 
E62F 3044: Liu Kang's uppercut 
really kills 

DC61 1400: Enables the player 
to begin with Goro, cool huh? 


DIAD-HIP 

CHEATS GALORE 


•I E f 


(LAST WEEK'S MESSAGE ■ 0891 101 235) 


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CONSOLE GAME TIPS.0891 445 772 

GAMEBOY & GAMEGEAR CHEATLINE .....0891 445 771 

STREET FIGHTER 2.0891 445 940 

DESERT/JUNGLE STRIKE.0891 445 957 

MORTAL KOMBAT.0891 445 987 

SUPER MARIO WORLD..0891 455 924 


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QUESTIONS AND ANSWERS SERVICE TO SEE IF WE CAN HELP 

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YOUNG MERLIN 

Well here we go 
with the first part 
of a top player’s 
guide to that 
superb new RPG, 

Young Merlin. 

There’s plenty to 
get to grips with so 
I really want your 
undivided attention 
for a while, okay? 

Good. Let’s begin. 




X# 




controls 

A) Alternate between weapons 

B) Use array of weapons 

Y) Use other items (not weapons) 
X) N/A 



Save time and 
trouble walking 
to the mine cart, 
simply hop into 
the warp hole 
here and come 
out at the other 
green spot. 


If you throw the 
red gem into the 
rainbow pond at 
the beginning of 
the game, you'll 
receive a lovely 
new bubble 
wand. Wow! 


The blue lines are 
normal ladders. 
Spend some time 
exploring the 
area to find extra 
hearts but watch 
out for the ugly 
little trolls. 


It's worth your 
while going 
through the 
secret passage 
and collecting 
the extra bottle 
cos you’ll need it 
later on. 


Jump on the mine 
cart here and 
then follow the 
highlighted track 
to reach the exit 
and then smash 
your way into the 
next level. 


The pink lines 
represent broken 
ladders. To climb 
these you will 
need the balloon. 
Simply inflate 
yourself and 
you'll float up. 


82 supeI 
































































The second pond 
not only provides 
energy restoring 
water for you to 
drink, just next to 


- 




the 


yellow 


flower 








The fairy pond. Funnily enough this 
is where the fairy lives. You’ll find 
a flower on the left hand side and 
in a later stage of the game you'll 
need some water from here. 


Just past the second tree is where 
you’ll find the meanies who have 
stolen the fairy’s reflection. Use 
the bubble wand to get rid of these 
annoying little blighters. 


The lantern is needed before you 
can get anywhere in the mine 
level. By lighting the way it 
allows you to see any dangers 
that lie ahead. 


PREPARATION FOR MINE CART RIDE 

First get the lantern next to the river so you can see in the dark mine. 

Once you have collected the red gem in the top right of the mine (see map) you 
must exchange it for the bubble wand at the rainbow pond. The wand is used to 
get rid of the meanies have captured the fairy’s reflection. Once it has been 
returned to the fairy you can safely enter Pinedale by following the path. In 
Pinedale you will find the spanner at the old man’s house in the South and the 
key and red rose in the maze to the North. Exchange this key for the fishbowl at 
the Wizard’s house. 

AT THE MINE 

Use the spanner to remove the wheel from the cart at the entrance to the mine, 
then enter and find the working minecart in the top left (see map). The yellow 
represents the rail track network. Simply follow the highlighted path to reach 
the exit in the mine. At the end the cart will crash through the wall and leave a 
hole for you to walk through. 


The ‘Boss Battering at a glance’ chart. 

THE GIANT PIG 

Use the magic dust to freeze the pig then 
fire stars at him. It should take about six 
hits for you to get more pork scratchings 
than you’ll know what to do with. 

THE SECOND TREE 

Just wade in and blast the mother to 
kingdom come. 

THE GREEN BLOB 

‘Divide and conquer’ as the old saying 
goes. Hit it hard, and I mean hard, with a 
heavy barrage of magic until it breaks 
into separate pieces. Then freeze each 
bit with magic dust and blast away till 
it’s history. 

THE MIRROR KNIGHT 

Unfortunately he can’t be killed. What 
you will need is the mirror acquired using 
the Green Gem found in the Caverns 
around you, once thrown in the rainbow 
pond you get a lovely hand held mirror. 
This will confuse this iron clad clot long 
enough for you to scarper right past him. 

THE TROLL KING 

Keep killing the eyes (you’ll be attacked 
by about three waves). If you have 
‘Match’ then use this, it will speed up 
the process. 

THE SPIDER 

Use ‘Ice Magic’ to freeze the arachnoid 
beast. Once frozen you should lay into 
the nest using the Blue Star. After about 
eight hits, this mean spider will become 
an ex-spider. 

THE DRAGON 

To kill him use the hour glass which will 
freeze him. Walk behind the Dragon and 
as it unfreezes use the lightening to 
shoot him in the back. 

THE FINAL BOSS 

As a collection of many of the earlier 
bosses, there is a correct pattern of 
attack. First destroy three waves of eye¬ 
balls with the match. Next avoid the 
bombs by using the balloon icon. The 
room will then darken so use the match 
to light it up again. Then use the balloon 
again to dodge the lightening balls and 
shoot the Pearl to release the Princess. 
She will hand you a lovely bracelet type 
thing which has the power to barbecue 
the final dragon boss. 


action 83 
















The red rose can 
be found here 
near the central 
fountain. 


Collect the key 
and exchange it 
with the wizard 
for the bowl. 


Return any golden 
hearts to the heart 
shrine. 


SHU 













Collect the blue 
gem here. You'll 
need the spring 
to make it to the 
other side of the 
cavern and enter 
the temple. 


The Wizard’s 
goldfish. You’ll 
need the goldfish 
bowl to collect it, 
but for returning 
his pet, the 
Wizard will give 
you the spring. 


Extra oxygen can be obtained by snogging the mermaids that inhabit 
some of the underwater caves. Look for a second way out, indicated by 
an area of light and once situated under it, you can resurface using the 
balloon icon. 

The blue gem is found in the sunken cavern after the underwater stage 
and if it is thrown into the rainbow pool you will receive the divers hel¬ 
met which amazingly allows you to breath for longer underwater. 

Hidden in the bottom left of the underwater stage is the wizards gold¬ 
fish, collect this using the bowl and return it to the wizard. He will in 
return give you a spring which will allow you to make the jump to the 
other side of the subterranean cavern and collect the multi-key. 














When you return 
to this room after 
collecting the 
purple gem, 
you’ll have to 
face the big Troll 
king before you 
can escape. 


Collect the gold ore and then 
jump on the buckets to go back 
up to the refining machine. 


— ^ -- --- 



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(Si 


IN THE TEMPLE 

Fill three bottles with water from the three different ponds; the rainbow pool, the bottle 
pool and the fairy pond. Place the contents of each bottle into the corresponding fonts 
and this should put the fire out. 

Once in the temple you must solve various puzzles by moving objects around to allow 
you access to different areas. Make your way to the bottom right to find the green gem. 
Next head for the top left and find the silver key. 

Return to the rainbow pond (oh joy!) and exchange the green gem for the mirror. This 
can be used to get past the Mirror Knight. Then free the elf with the silver key and jump 
down the hole on the left. 

On the mine cart, follow route 1 (a very rough guide) and collect the golden ore. Turn 
this into the purple gem in the refining machine and then it's back to that bloody rainbow 
pond again. Here you'll get the match and the rainbow gem which will allow you through 
the rainbow gate in the centre of Pinedale. 


86 supe 


By Neil Jones 



































OCEAN • £49. 




Welcome back to 
Jurassic Park. As 
promised last month* 
we’ve brought you 
the conclusive 
episode of this 
great guide. Now 
read the 

following pages and ! 
study hard. 
Something a little 
different next time. 


PART 2 

A bit of a git to find this building. Inside is an ID card that is 
important to you in many ways. Without this card you won’t be 
able to boot up the main computer network and thus no access 
to the raptor’s pen, the park’s controls and definitely no way of 
gaining access to the communications. Although small com¬ 
pared to the other buildings this sunken complex holds many 
surprises, especially in the dark, so don’t go anywhere unless 
you have night vision goggles. 


CONTROLS 


A) Use primary weapon 

B) Jump 

Y) Use secondary weapon 
X) Pick up items 


BEACH HUT 


DENNIS NEDRYS I D. — - 

card , ground! floor 


LIFT 


BOLAS RIFLE! 

AMMO EXTRA 

ENERGY 


EXIT 


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AMMO AND BATTERY 
FOR NIGHT VISION 
GOGGLES 


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EXIT 


BOLAS " 
AMMO ■ 


There’s an item of great interest in the 
bowels of this building, a special kind of 
nerve gas bomb. This lethal weapon is to 
be used when battling the raptors in their 
nest. Also, as a bonus there’s an extra 
man to be found. Aren’t you lucky! Oh 
yeah, your buddies the raptors and spit- 
ters are waiting for you somewhere in 
here so tread carefully. 



SPITTERS 


By far the biggest and most confusing building of them all. Inside are untold 
dangers and weaponry. Amongst all of the great attractions like the incubator 
room there’s a computer console that will allow you to enable the park’s con¬ 
trols like opening the gates to the raptor’s nest (but don’t do this unless you 
are ready to go in there). Otherwise the population of raptors will grow quite 
considerably. Don’t forget to check on top of the roof, there could be some¬ 
thing worth going for. 


LIFT 


EXTRA 

LiFE 


LABORATORY 


|GAsT| 

BOMB 


DR. WU'S I D. 1 
CARD REQUIRED 


VISITOR CENTRE FLO 


HEALTH PACK 


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LIFT 


FOOD & AMMO 


INCUBATOR 

ROOM 


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S WEST 





■RAPTOR'S NEST 


Not much to say about this level apart from that 
it’s infested from wall to wall with Raptors of 
all ages and sizes. What is of interest is the 
nest that they have in the corner of this mas¬ 
sive lair. This nest must be destroyed otherwise 
the Raptors population will be too vast for any¬ 
one to enter the island. And to do this you must 
use the gas bomb from the north utility shed. 
Good luck, you’ll need it. 



j 


I 




If you’re still a little unsure on what to do in this game then 
read the following mission list. This list will describe exactly 
what to do if you’re going to complete this game. 

1: From the start go to the Nublar shed and turn on the main 
generator, this will operate all computer systems. 

2: Then proceed to the Beach shed for Nedry's ID card. 

3: Next get Hammond's ID card from the roof of the Visitors' Centre. 

4: Reboot the computer network with the console on the first floor of 
the Visitors' Centre. 

5: Then retrieve the battery for the night vision goggles from the 
ground floor of the Raptor Pen. 

6: Proceed further into the Raptor Pen and get Malcolm's ID card 
from the upper floor. 

7: Descend to sub level one of the Raptor Pen for Muldoon's ID card. 

8: Go to the Nublar shed and get Geraro's ID card. 

9: Enter the Beach Utility shed and get the battery from the sub level 
to power your night vision goggles further. 

10: Staying in the Beach shed get Arnold's ID card from the sub level. 

11: Return into the Visitors' Centre and get another battery from sub 
level one. 

12: Move back up to the ground floor of the Visitors' Centre and get 
Grant's ID. 

13: Travel to the ship in the south western part of the island and get 
the last battery from the entry level. 

14: Find Dr Wu's ID card from sub level one of the ship. 

15: Go back to the Raptor Pen and push the crate against the door in 
sub level two. 

16: Gain security level one from the console in the ground floor of the 
Visitors' Centre. 

17: Leave quickly and head for sub level three of the ship for 
wonderful security level two. 

18: Clear the ship of all remaining dinosaurs. 

19: Get the gas bomb from the North Utility shed. 

20: Place the bomb in the Raptor’s lair where all the eggs are by 
simply walking over them. 

21: Run back to the ship and use the computer communications in the 
bottom level to call for help from the mainland. 

22: Check to see if you have recovered all the Raptor eggs from the 
main map. 

23: With all the above finished make your way to the helipad. There’ll 
be a helicopter waiting for you, ready to take you home. 


































(0703) 652222 



WT- 

!== 

5 * 




A 


Am 














































Dark World and drags you with 
him. Now the adventure begins! 

Once again, your map comes in 
useful. Call it up and 'Nol' flashes 
inside a crystal. This is the location 
of the first palace in Dark World - 
The Dark Palace. The Dark Palace is 
not the nightmare 
that everybody thinks 
it is. All it takes is a lill 

little thought and it's 
a piece of cake. 

The first 


S it. Enough of my brag¬ 
ging. Once you have the 
Master Sword, your best 
bet is to call up the map 
and on it you'll see a 
_ flashing skull in the mid¬ 
dle of Hyrule Castle. This 
BB, is where you must now 

■ go, obviously, because 

you've just received a 
telepathic message from 
Sahasrahla telling you the 
same thing. Once in 

- Hyrule Castle, head for 

the bottom right corner of ther first 
floor and exit onto the terrace. Here 
you will find a door blocked by an 
electric beam. 

One swipe with the Master 
Sword and the barrier is broken. 
Enter here and work your way up 
to the seventh floor. 

When you reach the seventh 
floor, Agahnim makes Zelda disap¬ 
pear. He then teleports himself 
from the room. You're now strand¬ 
ed in a room with no exit! 

Not really. All you do is hit the 
top wall (the one covered with cur¬ 
tains) to reveal a doorway leading 
to the next room. 

Here you must fight Agahnim. To 
defeat him all you must do is 
deflect his magic back towards him 
with your sword. When you've 
defeated him, he warps back into 


- ■■ 


minor 
problemette is nego- 
tiating the maze to 
get to the palace. 

When you have 
reached the entrance 
don't enter at the 
bottom, follow the 

_ 

path round to the left 

hand side and you'll find another 

entrance there. 

Enter the maze and work your 
way through to the right hand side. 
When you leave the maze, a little 
monkey called Kiki will latch him¬ 
self onto you. Pay him 10 rupees to 
stay with you. Now go to the 
entrance of the Dark Palace and 
pay Kiki 100 rupees to open the 
door. Now we're in. Things are 
looking weird, but don't give up 
hope although this palace is a tad 
harder than the last. We will have 
more Zelda hints next month. Cya! 


Right, so you have the Master 
Sword (providing you bought 
last month's Super Action) and 
you've been waiting desperately 
for this next part in the All 
Singing, All Dancing Rough 
Guide To Zelda. 

To be honest I don't see how 
everybody manages to get stuck 
in this game - I completed it in 
four days the first time I played 


Miritendo 


PENDftNTS 




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◄ ◄ ► ◄ © © © 




THE ULTIMATE GUIDE TO GAMES BUYING 


There are so many 
SNES games 
around that the 
Index is evolving 
into a 'best of’ 
list. When new 
games are 
released and 
score 85% or 
more they go 
straight in. Games 
scoring less come 
out. Look out for 
the Yellow flash - 
it’s Super Action’s 
seal of approval. 


GALLUP 


NON MOVER 


A. UP ▼ DOWN © 


©i) 

Renaqade/Sony 85% 

© 2 ) 

JVC 95% 

3) 

Acclaim 92% 

4) 

US Gold 81% 

5) SUPEI 

Nintendo 94% 

6 ) 

Capcom 88% 

7) 

Elite # 6 '% 

8 ) 

Nintendo 92% 

9) T.M.N.1 

Konami 93% 
© 10 ) 

Capcom 95% 


92 SUPER ACTION 


BEAT ’EM UPS 

LOOKING FOR FAST, 
FURIOUS AND VIOLENT 
ACTION? IT’S HERE. 


ALIEN VS PREDATOR 

Activision 

Jap import 59% 

Oh dear. A top licence gets the 
banal treatment as yet another 
Final Fight rip off insults your 
Super Nintendo. This one is less 



interesting than most, with 
indistinct graphics and not 
much else to recommend it. 
Avoid it at all costs. 

BATMAN RETURNS 

Konami 

Jap import 91% 

Fight and schwing with 
Catwoman, rescue the Ice 
Princess from the evil Penguin 
and battle against his hordes of 
destructive and twisted clowns. 



This film licence is one of the 
most playable that we’ve had in 
the office. The music is taken 
from the film and it looks gor¬ 
geous. You’ll play this one until 
your finger drop off. 

BEST OF THE BEST 

CHAMPIONSHIP 

KARATE 

Electro Brain 

US import 89% 

Classic kick boxing action with 
loads of environmental options 
and the essential training 
screens. A fantastic amount of 
kicks and punches to inflict 
upon your best mate with gut 
wrenching sound effects. Good, 
but the sprites are a bit small. 

DOOMSDAY WARRIOR 

Renovation 

Products 

US Import 81% 

The characters are sufficiently 
different from each other in 
looks and in movement to war¬ 
rant praise. Along with this the 
soundtrack is full of Eastern 
promise and there is a two play¬ 
er option to enhance the game. 



It’s not another StreetFighter 2, 
but it’s not all that bad. 

FATAL FURY 

Takara 

Jap import 75% 

Street Fighter clone with chunky 
graphics and great sound. Less 
button commands than its big 
brother so there are fewer spe¬ 
cial moves. Less characters to 
choose from and those selec¬ 
table lack the background and 
animation of Street Fighter. 

FINAL FIGHT 

Capcom 

Official 88% 

Simplistic action is more than 
made up for by spectacular 
graphics. Although it lacks long 
lasting challenge, it’s a game 
you’ll often return to. One 
strange thing is that Guy, the 
third character in the arcade 
game, is mysteriously missing. 

FINAL FIGHT 2 

Capcom 

Official 72% 

Not the most original beat ’em 
up on the market, but definately 
one of the best looking ones. 
Basically it’s too easy and really 
is not worthy of your hard 
earned cash. 

FIST OF NORTH STAR 

Toei Animation Co. 

Jap import 70% 

Although this game seems shal¬ 
low and poor, you’ll soon get 
iinto the swing of things. Like all 
two player games, you can glean 



hours of fun and frolics from 
beating up a mate. Sad and 
pathetic in one player mode. 

CLAYFIGHTER 

Ocean 

Official 82% 

Realistically, this isn’t going to 
give SF 2 a serious run for its 
money-there’s not enough 
playability for that. But it still 
offers something new and fairy 
original to those tired of endless 
SF 2 clones. Some of the moves 
will have you rolling around. 


KING OF THE 
MONSTERS 

Takara 

Jap Import 80% 

Some hugely enjoyable monster 
fun as you take control of some 
very dodgy looking characters. 
Graphically, this is nothing to 
write home about and its lasting 
appeal for a single player is 
questionable. Two player games 
though, are massively addictive 
and great fun. A worthy pur¬ 
chase and a fantastic laugh. 
Godzilla meets Streetfighter! 

LAST FIGHTER 

Banpresto 

Jap import 70% 

Weird Japanese cartoon charac¬ 
ters in Super Deformed mode 
(this is where they make cartoon 
figures small and cute to appeal 
to younger kids). It looks won¬ 
derful, nice sprites and often 
gorgeous backgrounds. Sadly 
though, there are too few moves 
and it’s far too easy. Quite fun in 
two player mode though, but 
best suited to young kids. 

MORTAL KOMBAT 

Acclaim 

Official 90% 

Does not quite claim the SF2 
crown, but is still a dream to 
play. The digitised graphics are 
top notch, with loads of new and 
exciting characters to suss out 
and play to the death. Better 
than most on the market, but 
the novelty soon wears off. 

RANMA !4 

Masaya 

Jap import 89% 

A rather brilliant Streetfighter 
inspired beat ’em up based on 
Japanese cartoon characters. 
The wide variety of characters 
and moves available are backed 
up by fluid gameplay and 
sparkling graphics. Sound 
effects are striking and humor¬ 
ous and the whole thing is 
incredibly slick. A definite con¬ 
sideration for those of you who 
have grown tired of big daddy 
Streetfighter 2. 

RANMA 2'A 

Masaya 

Jap import 84% 

This game is a brilliant follow up 
to the original, but not sufficient¬ 
ly different to rate as highly. The 
graphics are crisp and sweet and 
cool. Kung Fu fun! 

RIVAL TURF 

Jaleco 

Official 81% 

A cross between Double Dragon 
and Final Fight. Visually very 
similar to Final Fight but with 


small characters and two player 
gameplay. There are loads of 
features including a limited, but 
fun one on one mode and some 
nice use of mode seven. 

SONIC BLASTMAN 

Taito 

Jap import 89% 

Not a conversion of the arcade 
game, but a brilliant use of the 
characters nonetheless. Looking 
very much like Final Fight but 
with slightly better graphics and 
hilarious special effects. 

STREETFIGHTER 2 

Capcom 

Official 95% 

Possibly the best SNES title 
today. Unmatchable gameplay 
combined with arcade perfect 
graphics and sound. This is a 



true classic and an amazing 
demonstration of what the 
Super Nintendo is capable of. 
You must have this, it’s just as 
simple as that. 

STREETFIGHTER 2 
TURBO 

RRm 

Official 95% 

Totally addictive head bashing 
fun. Quicker, slicker and even 
more gorgeous than the origi¬ 
nal. The only sure way to get an 
arcade quality beat ’em up in 
your very own bedroom. If you 
have the first version, trade it in 
and buy this one. 

SUPER DOUBLE 
DRAGON 

Technos 

US import 83% 

Unexpectedly brilliant scrolling 
beat ’em up with rather nice 
graphics and a lot of sparkle. 

The addition of blocking and 
throwing moves adds a huge 
amount of variety to this title. 
The music and sound effects are 
very smart and it’s all very pol¬ 
ished. Questionable testability 
for a single player, but the best 
game of its kind for two fighters. 

TKO BOXING 

Sofel 

US import 70% 

A reasonable boxing game. The 
graphics, while slick and fluid, 
do little to convey the atmos¬ 
phere of real boxing. There are 
some nice samples and lots of 
guitar, it plays well but gets 




































repetitive quickly. Saving grace 
is the training option - on win¬ 
ning you can pump some iron 
and increase everything about 
your various attributes. 

TURTLES IN TIME 

Konami 

Official 85% 

This gives the Turtles a new 
breath of life. Beautiful looks 
and wonderful sounds as you 
guide the Turtles through a 
world filled with terror. Travel 
backwards and forwards in time 
as you try to rescue April O’Neill. 
Look out for the F-Zero style 
level where you mount a turtle 
surfboard and head off along a 
superfast highway. 

TUFF E NUFF 

Jaleco 

Official 85% 

If there had been no SFII then 
this would be the benchmark for 
beat ’em ups. The sprites are so 
manic at times it’s scary. 



They all move around the screen 
with bizarre individual character¬ 
istics in front of superb scrolling 
backgrounds. Plenty of special 
moves for extended fun. 


ULTRAMAN 

Bandai 

Official 65% 

Great big rubbery sprites wob¬ 
ble around on unconvincing 
backgrounds, exactly like the 
Japanese TV show it’s based on. 
One of the first games available 
and it shows. Still, it has a die 
hard following and it’s good for 
a laugh. I’d question the merits 
of actually shelling out any of 
my dosh on it though. 

WWF ROYAL RUMBLE 

LJN 

US import 49% 

A sure fire hit, despite its pitiful 
score. It is a bit of a laugh but it 
just isn’t worth shelling out any 
cash for. If you really must have 
a wrestling game get WWF 
Wrestlemania, see below. 

TURTLES TOURNAMENT 
FIGHTERS 

Konami 

Official 93% 

An SF2 Turbo clone that isn't 
bobbins! Unbelieve I know but 
Tournament Fighters has top 
notch graphics, crystal clear 
sonics, special moves galore 
and excellent gameplay. A fight¬ 
ing game to rival the master! 


DRIVING GAMES 

STICK YOUR KEY IN THE 
IGNITION AND PUT THE 
PEDAL TO THE METAL. 


AGURISUZUKI 
FORMULA ONE 

LOZC 

Jap import 81% 

Ooh! Ooh! This is the first split 
screen mode seven driving 
game, arriving just a tad before 


Super Mario Kart and to much 
critical acclaim. It’s all nice and 
fast and the graphics are attrac¬ 
tive though it doesn’t have the 
same humour appeal as the for¬ 
mer champion of racing games. 

F-ZERO 


Nintendo 

Official 91% 

Still regarded by many as the 
top SNES racer, this mode 
seven special is as addictive as 
it’s attractive. Superlatives are 
apt for every aspect of the 
game. Its only failing is the lack 
of a two player option. This is 
the benchmark for racing games 
- if you haven’t got it then you 
can’t have seen it, let alone 
played it. The recommendation 
for this game is unreserved... 
are you convinced yet? 

NIGEL MANSELL’S 
WORLD 

CHAMPIONSHIP 

Gametek 

US Import 85% 

One of the best ‘realistic’ driving 
simulations you could possibly 
get your grubby little mitts on. 
It’s fast, smooth and it really 
captures some of that formula 
one racing excitement. Above 
all, World Championship is great 
fun to play and provides all the 
thrills and spills of the worlds 
greatest racing circuits. 

FI EXHAUST HEAT II 

Seta 

US import 95% 

Here it is the amazing DSP chip 
in all its wondrous glory. This is 
super fast and smooth and the 
perspective faultless. There’s 



enough gameplay to last a life¬ 
time and enough excitement to 
frazzle your brain. It looks like 
the SNES was definately made 
for racing games. 


KING OF THE RALLY 

Meldac 

Jap import 87% 

The easiest way to descibe this 
is to say that it’s like controlling 
a remote control car. 



Ip ■ 

_ ilp; ' 


' here are ten sections to com¬ 
plete and it all makes a rather 
nice racing change. 

OUTLANDER 


Mindscape 

Official 83% 

Racing through the desert, bat¬ 
tling bikers and visiting radioac¬ 
tive towns. This is like Mad Max 
Rides Again. There are lots of 
different weapons and lots of 
helpless victims to shoot- it’s all 
very playable stuff though it can 
be a tad repetitive. 


TOP GEAR 2 

Marubeni 

Official 93% 

Top Gear 2 leaves all its split 
screen racing rivals floundering 
in the pit lane. It has single 
handedly improved the standard 
of the SNES two player car rac¬ 
ing genre. A massive improve¬ 
ment on the classy original with 
endless new and exciting 
options to keep all you budding 
road hogs amused for hours 
and hours. This game is excel¬ 
lent in every department. Rev it 
up and burn some rubber! 

LAMBORGHINI 

Titus 

Official 83% 

Contributor chap Jason loved 
this game. The rest of us went 
hmmm, it’s not exactly Top Gear 
2 is it? Still, if you love rear-view 
racing games, like the idea of 
betting on your races and own a 
SuperScope then this is well 
worth checking out. Let’s say 
it’s a servicable racer with a 
couple of added extras. 

SUPER FI HERO 

Varie Corporaton 

Jap import 74% 

This has to fall into the average 
category, it is incredibly unre¬ 
markable despite being playable 
enough to hold your attention for 
an hour or two. You slip into the 
shoes of Satoru Nakajina, that 
most famous of FI heroes, and 
have to go through the regular 
jive of fitting your car together 
before you race. It has a turbo 
feature that is worth mentioning 
but that’s about it. 

SUPER MARIO KART 

Nintendo 

Official 94% 

You probably know the verdict 
for this one already. Perhaps the 
best driving game ever. Choose 
between eight of the most 
famous Mario characters. Split 
screen, 2 player, stop the traff¬ 
ic, rock ’n’ roll action. Spectac¬ 
ular graphics, unbelievable 



sound and some of the best 
gameplay ever. You have to 
have this, it’s utterly superb and 
it gives you the horn. 

SUPER OFF ROAD 

Tradewest 

US import 84% 

Iron Man Ivan Stewart is a popu¬ 
lar off-road racer in America and 
completely unknown over here. 
The game is based on his dirt 
racing antics and is a mildly 
addictive Super Sprint variant. 
The graphics are simplistic and 
at times, rough, but the anima¬ 
tion is nice and slick. If anything, 
it’s a little too easy but two play¬ 
er racing makes up for it. 

TAZ MANIA 

THQ 

Official 87% 

If you’ve ever been in the half¬ 
pipe with Sonic (boo!) and Tails 
and enjoyed it, have a good 
wash and buy this. 

It’s as bright and colourful a 
game as anybody could wish 
for. Hairy, bird-eating and ulti¬ 
mately manic Taz has come to 
the Super NES and is ready to 
race, leap and spin his way into 
your open heart. 



TOP GEAR 

Gremlin 

Official 93% 

Back to the good old days of Out 
Run, only this time with split 
screen two player mode. The 


graphics don’t rely on mode 
seven and, as a result, it looks a 
bit like Lotus Turbo Challenge 
(the game it’s based on) but 
they are fast and fairly smooth. 

A solid racer with plenty of fea¬ 
tures. If it weren’t for the two 
player mode then the mark 
would drop but frankly if you’ve 
got a copy of this and a copy of 
F-Zero then you’re fully kitted up 
for racing games. 


SHOOT’EM UPS 

THIS IS A FAST REACTION 
AREA. STRONG NERVES 
ONLY NEED APPLY. 


TOTAL CARNAGE 

THQ 

Official 80% 

Not the best game ever wit¬ 
nessed but packed full of some 
of the wildest and most grue¬ 
some action you’re ever going 
to see on the Super NES. It’s 
similar to Super Smash TV. Neil 
prefers Total Carnage. 

ALIEN 3 

Acclaim 

Official 90% 

An excellent film tie in that is 
different each time you play it. 
Everything oozes class - as well 
as slime. A quality game and 
a definite benchmark in this 
kind of category. 

AXELAY 

Konami 

Official 91% 

Axelay has the best graphics of 
any SNES game. Incredible par¬ 
allax, amazing use of mode 
seven and addictive gameplay. 
Probably the best blaster on the 
SNES. A couple more levels and 
this would have been perfect. 
Brilliant shoot ’em up stuff. 

LETHAL ENFORCERS 

Konami 

Official 87% 

Its high price tag might put off 
quite a few potential punters, 
but if I were you I’d seriously 
consider this purchase. It’s the 


best shoot ’em up you’re likely 
to see for a while and it can be a 
laugh being Dirty Harry. 

R-TYPE III 

Official 

84% 

An age old gaming genre that 
has been imaginatively 
redesigned to create scrolling 
shoot ’em up action at its very 
best. Great use of mode 7 
means that slowdown which has 
plagued so many before is now 
a thing of the past. Particularly 
atmospheric tunes and detailed 
backdrops only add to the 
excitement of this totally wild 
blasting fest. 



COSMO GANG 


Namco 

Jap Import 82% 

This incredibly funny shooter is 
based on those bash the mole 
games but takes the form of an 
advanced Galaga clone. 

The graphics are very, very 
amusing, as is the rather hysteri¬ 
cal Japanese sampled commen¬ 
tary. It might not look much, but 
it’s one of the best shoot ’em ups 
we’ve played. 



CYBERNATOR 

Konami 

Official 91% 

Clumping around in a large suit 
blasting the living daylights out 
of aliens. This is what video 
games shoulb be all about. 


INDEX GUIDE 


FLASH 


If you want to know the score Keep an eye out for 
- check the index. seal of quality. 






Sofel m 

US import 70%-* 

Reason*le boxing game with lit¬ 
tle to diWnguish it from any 
other bcling game. The graphics, 


convey the atmosphere of real 
boxing. There are some nice 
samples and lots ofjuitar, it 


quickly. Saving grace is the train¬ 
ing option - on winning you can 
pump some iron and increase 
everything about your various 
attributes. 



Game Title 

Software Company 

Super Action's score: This is 
checked regulary in case the 
game loses its flavour. 


Game Staus: Official or 
Import (Japanese or 
American) 

Review: We have tried to 
include all the relevant 
information. Obviously In the 
interest of space it has been 
pared down but our views are 
still worth taking note of. 
DON’T Buy a game until 
you’ve read about it here. 




The price of games is no joke and we are well aware of it. If 
you are thinking of buying a game then check it out here first. 
If it gets a duff review and you are still keen, try before you 
buy. If it gets a good review show the people who are paying 
and they may part with the cash a little more easily. 


F-ZERO X 

UnfencJt / 

Official/ 91% 

Still regapefed by many as 
the tofPsiMES racer, this 
moXseven special is as 
adaictive as it’s attractive. 

Anywhere you see a yellow flash take 
note. These are games of rare and 
noteworthy breeding. Games that have 
been reviewed in Super Action and 
rise above the crowd. A Yellow Flash 
is awarded only after a game has been 
popular with the Super Action team for 
a long time. Also this may clash with 
the initial score. The yellow flash is 
the indication of a MUST BUY. . 


SUPER ACTION 93 

















































There is an incredible amount of 
attention to detail and it is more 
than complex enough to have 



you playing it for quite some 
time to come. 


DARIUS TWIN 

Taito 

Official 88% 

A shoot ’em up that wins sup¬ 
port for a lot of reasons, but 
mainly the simultaneous two 
player option. In single player 
mode, it’s challenging and fre¬ 
netic although the graphics are 
hard to see. It looks better the 
further you get with 2020 vision. 

DESERT STRIKE 

Electronic Arts 

Official 92% 

Put Mega Drive owners to 
shame with this slick and fluid 
version of the desert conflicts 
you always wanted to take part 
in. The helicopter is a joy to fly 
with plenty of missions to test 
out your skills! Good graphics 
and some great sound effects. 

GRADIUS 3 

Konami 

Jap import 90% 

The good news is that this is 
one of the finest blasters avail¬ 
able on the Super Nintendo. The 
bad news is that Konami will 
probably never release it here, 
citing that it’s “old hat”. The 
graphics are wonderful, detailed 
and colourful, but some serious 
sprite slowdown occurs on 
busier screens. Check it out 
though, it’s a real winner. 

EMPIRE STRIKES BACK 

JVC 

Official 95% 

Jay got excited about this and 
not surprising with super slick 
and super creamy graphics, 
dream sounds and ream game- 
play. A Huge amount of levels 
will keep you at it for months 
and although the platform bits 
can get a tad repetitive it’s still 
one of the games of the year. ♦ 

MECH WARRIOR 

Activision 

Official 87% 

An excellent combination of 
strategy and shoot ’em up. 
There’s enough action to keep 
the ardent bloodfest addict 
happy along with stuff that 
trainspotters will go weak at the 
knees for. An enjoyable and 
involving game with a save 
game facility. Good job, because 
you’ll need it. 

CHOPUFTER 3 

Opean 

Official 89% 

Top graphics, a fluid and 
responsive control method, 
plenty of targets, millions of 
missions and lots and lots of 
blood free fun. What more could 
you ask for? If you don’t like 
this game you need your head 
testing. 


PLOK 

Nintendo 

Official 80% 

There are some imaginative 
ideas here, but at heart this is a 
run, jump and shoot platform 
game the likes of which we have 
seen on innumerable occasions 
before. 

PARODIUS 

Konami 

Official 91% 

Easily the cutest game ever, this 
classy shoot ’em up should be 
used as a benchmark by other 
programmers. There is so much 
to it, from the wonderful graph¬ 
ics to the near-perfect sound. A 
must have for all SNES blast 



fans. You’d better bring a sick 
bag with you though. 

PHALANX 

Kemco 

Jap import 84% 

Much maligned blaster with 
quite a few nice touches. 

Ignored largely due to bland 
graphics, this has some very 
nice and very challenging levels. 
Nice weapons that add to the 
strategy required in this game 
and some nice tunes to back it 
up. Don’t be put off by appear¬ 
ances-this is a gem. 

POP ’N TWINBEE 

Konami 

Jap Import 92% 

There’s no blood here kids, just 
plenty of frantic shoot ’em up 
fun. You almost feel sorry for 
the furry pandas and happy 
teddy bears as they disappear 
under a .hail of fire. Better than 
Parodius, and that was quite a 
good little cart. 

STAR WING 

Nimendo 

Official 96% 

It wasn’t the best move in the 
world to change the name of 
this from Starfox to Starwing 
but that’s its only fault. The first 
game to use the Super FX chip, 
it has scaled sprites and fluid 
polygons. It’s a fast game that 
has you hooked from the start 
and seems to go on forever. If 
this is the shape of things to 
come then it won’t be long 
before that little black box (the 
Megadrive) curls up and dies. 
This game excels. 

STRIKE GUNNER 

NT VIC 

US import 85% 

More vertically scrolling action 
as you take on the forces of an 
alien empire (just for a change) 
with the usual extra weapons 
and stuff. Not very inspiring, but 
technically adequate blaster. 

SUPER ALESTE 

Toho 

Official 89% 

At last, PC Engine Gunhed gets 
an airing on the Super NES and 
what a job! Amazing mode 


seven graphics that add greatly 
to the challenging pyrotechnic 
hell fire action. 

SUPER PANG 

Capcom 

Jap import 89% 

Not strictly a shooter, but you 
do have to blast things. Pop the 
bubbles until they disappear and 
that’s about it. Sounds dull, but 
in reality it’s one of the most 
addictive SNES games yet. Great 
graphics help and the music and 
sound effects are just fine. 
Multiple worries as each bubble 
you do manage to burst prompt¬ 
ly splits into many others, leav¬ 
ing a small nightmare 
happening right there in the pri¬ 
vacy of your own home. 

SUPER R-TYPE 

Irem 

Official 81% 

Very classy looking, highly 
attractive shoot ’em up. Lots of 
nice bits and a few interesting 
bad guys, but not much in the 
way of originality. It looks and 
sounds superb but the constant 
jerky scrolling and lots of slow¬ 
down mean that this is a heavily 
overated title. 

SUPER SMASH TV 

Acclaim 

Official 90% 

Fabulous conversion of the coin¬ 
op, helped massively by the fact 
that a Super Nintendo control 
pad has four buttons. Neat 
graphics and smart sound are 
totally eclipsed by the frantic, at 
times insane, gameplay. Spot-on 
and one of the closest conver¬ 
sions ever seen. 

SUPER STAR WARS 

JVC 

Official 93% 

It’s fun, it’s exciting and it’s an 
excellent film licence. The best 
shootie you can buy with state of 
the art graphics, bags of levels 
and plenty of diversions. You can 
play as Luke running and jumping 



spin and even get under 
Chewbacca’s skin. One of the 
most complete games we’ve had 
in the office with a diffculty level 
to tax the best gamers. 

SUPER SWIV 

Storm 

Official 90% 

Play on land as a jeep or sky- 
bound as a helicopter in this 
quality shooty that should hook 
you from the start. With great 
graphics and sound it’s a sure¬ 
fire winner on the SNES. 

SUPER TURRICAN 

Vic Tokai 

Official 88% 

Loads of levels and loads of 
harshly coloured backdrops. 
There’s plenty of Probotector 
influences, so if you’re into 
those kind of things this just 
might be right up your street. 


94 SUPER ACTION 


SUPER PROBOTECTOR 

Konami 

Official 89% 

SuperProbotector was the very 
first review to appear in 
SuperAction. Graphics, sound 
and gameplay are all pretty bril¬ 
liant as you bounce around 
blasting everything in sight. 

Miles better than ghouls and 
ghosts and one of the top ten 
essential purchases a year ago. 

THE TERMINATOR 

Mindscape 

Official 82% 

This is let down by the ‘mean 
and moody’ graphics which in 
reality are just dark. Not a bad lit¬ 
tle game and it does have a dri¬ 
ving scene that changes the pace 
of it all. None of it steals the 
show though. Yawn. 

TOYS 

Absolute 

Entertainment 

US Import 80% 

The initial thrill of the lively and 
well drawn toys coupled with 
their individual sounds and 
characteristics subsides after 
constant repetition of the same 
theme. Graphically, sonically 
and in terms of longevity it’s a 
good product. Lack of exciting 
and varied gameplay prevents 
this cart being great. 

UN SQUADRON 

Capcom 

Jap import 89% 

Based on Japanese comics of 
the same name, this is a conver¬ 
sion of a Capcom coin-op. There 
are loads of differences between 
this and the original, but most of 
them are improvements. Nice 
graphics, excellent music and 
loads and loads of firepower. A 
fast, exciting and very difficult 
future shock blast. 

WING COMMANDER 

Mindscape 

Official 81% 

Over shoulder view of various 
battles in space with you as the 
only saviour of mankind. Loads 
of missions to be assigned to 
with various types of craft to 
pilot. Graphics and sound are 
too similar to the PC version to 
be anything astounding but the 
game runs fast and is quite a 
tricky challenge. 

WINGS 2 

Namco 

US import 82% 

WWI air time with the crates of 
the Royal Flying Corps. Power 
up your squadron to complete 
missions in strafing, dog fight¬ 
ing and bombing. Chunky 
graphics and deeply arousing 
patriotic music make this one of 
the best flight sims available. 


r STRATEGY 

GET THE OLD GREY 
MATTER ON THE BOIL WITH 
i A TAXING CHALLENGE. , 


LOST VIKINGS 

Interplay 

Official 89% 

A SNES release that requires lat¬ 
eral thinking, patience and 
endurance. What a refreshing 


change! Good enough to make 
you burst into song. Ohhhhhhh, 
the graphics are beefy and 
bright and the sounds are uplift¬ 
ing alright, the gameplay is as 
sound as Olaf is round but the 
end is a wonderful sight. That’s 
quite enough of that. 

CAMELTRY 

Taito 

Jap/US import86% 

In the old days, we would have 
called this a maze game. Rotate 
the screen and move a small 
ball through the level. 
Challenging, original and fun, 



mm 

V vT 

jrn 

** 

X 

x^m 

X 

X i 

x 2 
x a 


make sure you get the vastly 
enhanced and much bigger US 
version. It has far more levels 
than the otherwise fabby 
Japanese version. 

SUPER PUTTY 

System 3 

Official 86% 

Yes, you’ll be amazed at the 
graphics and yes, you’ll have a 
top laugh playing it for hours, 
but once you’ve reached a cer¬ 
tain level of difficulty you proba¬ 
bly won’t be quite so keen to 
continue playing. This game has 
everything except enough long 
lasting appeal. 

FACEBALL 2000 

Bullet Proof 


Software 

US import 87% 

Wander around a maze in pur¬ 
suit of enemy smileys or your 
best mate. There’s also a hidden 
game only accesible through a 



HEfBflk 


wierd password combinati 
Simple graphics with some 
basic sound effects. 


LEMMINGS 


Sunsoft 

Official 87% 

A spot on conversion of the com¬ 
puter original and believe it or 
not, an improved control system. 
The graphics are functional 
rather than gorgeous, but saving 
the lives of hundreds of 
Lemmings is enormously addic¬ 
tive. Good music too and a top 
quality classy game. 

YOUNG MERLIN 


Virgin 

Official 89% 

What an absolute whopper! A 
truly huge game which provides 
a most enjoyable alternative to 
the Zelda series of carts, and in 
many ways is a whole lot more 
playable. Pleasing graphics, a 
good sound track and plenty of 
puzzles, challenges and varia¬ 
tions make this a polished little 
game with plenty of lasting 
appeal. 


MARIO IS MISSING 

Mindscape 

Official 86% 

The first of a spate of ‘edutain¬ 
ment’ titles for the little ones. An 
excellent way to teach the tod¬ 
dlers some geography and quite 
taxing for gradutes as well. 

Travel the globe finding famous 
landmarks. Seven’s and up. 

TRODDLERS 

Sales Curve 

Official 90% 

Addictive puzzler that will keep 
you in the house for weeks. Go 
and find the missing troddlers 
that are scattered around hun¬ 
dreds of different rooms. Move 
blocks, catch the little folk and 
get home in time for tea. 

POPULOUS 

Imagineer 

Official 90% 

This game moved mountains 
when it arrived on home com¬ 
puters a couple of years ago and 
the SNES version is excellent. 
Excellent music and some very 
interesting graphics. Lots to do, 
lots to see and lots to keep you 
going for ages. 

PUSHOVER 

Ocean 

Official 86% 

A very frustrating and addictive 
game involving an ant and some 
very special blocks. To complete 
each level you must knock over 
every block like dominoes. 

There are several types of block 
and carefull strategy is required 
to achieve the goal against the 
all important clock. 

Q-BERT 

NTVIC 

US import 84% 

Hop around with glee avoiding 
all manner of strange creatures 
in an attempt to colour tiles in 
an odd shaped enviroment. A 
strange and qwirky control 
method means initial frustration 
with the tasks. Good graphics 
with great backdrops and nice 
sound to boot. Was the arcade 
version really that long ago? 

RAMPART 

Electronic Arts 

US import 90% 

An original blend of puzzle and 
war. Construct castles to house 
your guns then blast the opposi¬ 
tion out the playing area. 
Graphics and sound are ade¬ 
quate to the job. Don’t expect 
anything spectacular, although 
there is a spot of Mode seven. 
It’s very entertaining and it’s 
enormously playable. 

SIM CITY 

Nintendo 

Official 92% 

Gorgeous, involving and utterly 
fabulous conversion of the clas¬ 
sic home computer favourite. 
Build yourself a city, keep it 
going and if you get bored, 
knock it to the ground using an 
array of natural (and supernat¬ 
ural) disasters. The graphics 
and sounds are just about up to 
the job, but this deserves its 
score on its enthralling and 
excellent gameplay alone. 

































SPINDIZZY WORLDS 

Activision 

Official 87% 

As old as the hills this game but 
it doesn’t suffer because of it. 
Guide a glittering spinning top 
around mazes of trapdoors, 
short cuts, lifts and all manner 
of awkward obstructions. 

SUPER BOMBERMAN 

Hudson Soft 

Official 95% 

One Jf the best SNES games 
available. Bound around the 
arena blowing up all of your hot 
headed mates without a care in 
the world. Excellent. 

WORDTRIS 

Spectrum Holobyte 

US import 87% 

Imagine a game like Tetris but 
with words and a timer and a 
vocabulary the size of 
Kilimanjaro. It’s fast, infuriating 



and lots of fun - just don’t kid 
yourself that it’s an educational 
and you’ll do fine. 


YOSHI’S COOKIE 

Bullet Proof 

Official 82% 

Mario’s jurassic pal takes on 
Tetris in yet another scarey 
cloning incident. Highly addic¬ 
tive with a nice little learning 
curve. Should keep you busy for 
a fair bit. Well, I quite enjoyed it. 


r ADVENTURE 

HERE BE DRAGONS. THIS 
IS THE REALM OF SWORDS 
l AND SORCERERS. 


ACTRAISER 

Enix 

Official 90% 

It’s hard to know quite what sec¬ 
tion to put this in. At first, it 
appears to be a side-on slasher 
in the mould of Rastan Saga. 
Delve a little deeper and you’ll 
discover that this is in fact a 
huge, sprawling RPG with ele¬ 
ments of Zelda and Populous. 
Classic stuff and still one of the 
best SNES soundtracks. 

JURASSIC PARK 

Ocean 

Official 91% 

An excellent combination of var¬ 
ious game styles so brilliantly 
put together that it leaves you 
with that good all round action 
packed extravaganza feeling. 
Blast those dinosaurs to hell and 
make your way to the mainland. 
It will take plenty of frustrating 
hours until completion. 

PALADINS QUEST 

OFFICIAL 

85% 

Dave describes the gameplay as, 
and I quote, “brilliant”. Now 
believe me, he’s not one for 
banding around words of such a 
complimentary nature in any cir¬ 
cumstances, so this must be 


particularly good. All a decent 
RPG should be, gripping story¬ 
line, lots of action, and loads of 
puzzles to solve. This is up there 
with the RPG big boys, so check 
it out! 

FINAL FANTASY 2 

Squaresoft 

US import 89% 

Although this looks incredibly 
dull, the sheer depth and scope of 
the game make it an instant clas¬ 



sic. Shoddy graphics are greatly 
enhanced by the addition of a 
stunning soundtrack. Lots of puz¬ 
zle solving and fighting and a fair 
bit of wandering around. 

MIGHT AND 
MAGIC 2 

Elite 

Official 90% 

Dave orginally wanted to give 
this 96% but we tied him down, 
poured lots of hot coffee into his 
system and his deranged mind 
eventually floated back to the 
realm of reality. Worth 90%. 

SECRET OF MANA 

OFFICIAL 

88% 

Another of Dave’s specials this 
one. This is role playing perfec¬ 
tion even more so than all the 
other RPGs that Dave has 
reviewed and claimed to be 
superb! Glossy graphics and 
soothing grooves are merely the 
cherries on top of a substantial 
gameplaying cake. A mon¬ 
strously huge game that’ll take 
ages to complete, but don’t 
sweat it, there’s plenty to main¬ 
tain your interest. 


s , 

£3 

. lip 

. . ....Mi 


y 'ySe&SSBSSRS 

dM Ski O 

[SWIG ■ 

LEGEND OF THE 


MYSTICAL NINJA 

Konami 

US import 90% 

Gorgeous looking, brilliant 
sounding RPG combined with 
some fun arcade sections. The 
challenge is larger and more dif¬ 
ficult than it first seems - you’ll 
play this into the small hours. 
Entirely wholesome stuff. 

SHADOWRUN 

Laserbeam 

Official 90% 

An innovative and addictive 
cyberpunk RPG. At last a game 
that shrugs off the trainspotter 
stigma. Arcade style shooting 
throughout ensures the best of 
both worlds. 

SOUL BLAZER 

Enix 

US import 93% 

This absolutely fabulous 
(dahling) role playing game is 


easy to get into and will have 
you playing it at all hours. It’s 
the grown up version of Zelda. 
The plot is dark and mysterious 
thus giving it plenty of atmos¬ 
phere. You’ll be playing this for 
weeks. The graphics are detailed 
and often stunning, with good 
use made of the Super Nintendo 
hardware. The music is fine and 
the gameplay is deep and 
involving. This represents excel¬ 
lent value for money. 

YS 111 

Tonkin House 

US import 86% 

Fabulous RPG with nice graph¬ 
ics and a huge adventure to 
complete. Everything about this 
reeks of quality and the only 



thing that really lets it down is a 
somewhat weak plot. Check it 
out though, it’s among the best 
RPGs that you’ll find on the 
Super Nintendo. 

ZELDA3 

Nintendo 

Official 95% 

Last and certainly not least. 
Zelda 3 is the office favourite. 
This is the creation of Mario 
programmer Shigeru Miyamoto. 
Even if you’re not interested in 
RPGs, the combination of 
arcade action and clever puzzles 
is a joy to behold. This is one of 
the finest video games ever and 
you simply must have this. 
Gorgeous graphics, great game¬ 
play and months of challenge. 


PLATFORM 

AS WIDE RANGING A 
CATEGORY AS EVER GOT 
INTO AN INDEX. 


CLAYMATES 

Interplay 

Official 89% 

Enjoyable and amazingly addic¬ 
tive plasticine platform romp. 
Excellent claymation graphics 
with just a little twist of harsh 
gameplay make this one a treat. 

DUCK DODGERS: 
MARVIN MISSIONS 

Marubeni 

Official 90% 

Daffy Duck appears as Duck 
Dodgers in the 24 1/2 Century in 
this space age adventure with a 
difference. Mostly platform 
action with bags and bags of 
Warner Bros hilarity. Top notch 
graphics, plenty of gameplay, 
an absolutely wicked soundtrack 
and those wonderful speech 
samples. Mother! 

ADDAMS FAMILY 2 

Ocean 

Official 88% 

Pugsley’s Scavenger Hunt isn’t 
as large as the first and there is 
a stronger puzzle element to it. 
Yet again though the graphics 
are great, the music ooky and 
kooky and everything moves 
perfectly. It certainly isn’t a two 
minute platform game this one. 


ADVENTURE ISLAND 

Hudsonsoft 

Official 87% 

This bouncy game has the best 
music that you will find on any 
game for the SNES. The game¬ 
play is a bit dodgy and a touch 
easy at times but it’s worth a 





L-—_-_ 

play. Just try to calm any fears 
you might have about cutesy 
graphics and you shouldn’t do 
too badly with this. 

ANOTHER WORLD 

Interplay 

Official 91 % 

More platforms than blasting 
mean that Another World nar¬ 
rowly makes it into this catego¬ 
ry. The graphics are very 
unusual polygons, but are put to 



good use and exceptionally real¬ 
istic. The music is atmospheric 
and superb and the gameplay is 
deep and complex. Once fin¬ 
ished, you’ll try to do it faster 
and better than before and enjoy 
it hugely. Highly recommended. 

ASTERIX 

Infogrames 

Official 92% 

Excellent platform romp around 
the globe with the wee french 
lad who we all love. This one will 
last you a lifetime, what with all 
the levels, baddies and animals 
you have to contend with. No 
battery back up, but still a class 
act and very addictive. 

B.O.B 

Electronic Arts 

Official 90% 

Although this will win no awards 
for originality it won us over in 
other departments. It is quirky, 
humorous and fun to play. 



The graphics are excellent and 
the progression is just right. Not 
just another platform game. 


CHUCK ROCK 

Sony Imagesoft 

US import 90% 

Cartoon style capers in the land 
time forgot all about completely 
and failed to include in the his¬ 
tory books. More’s the pity as 
there is plenty to do with rock 
tossing, belly bashing, eating 
anything with a pulse and of 
course saving your beloved 
Ophelia from the evil dinosaurs 
and the nasty bogey men. 


DRAGON’S LAIR 

Elite 

Official 91% 

Striking platform slasher with 
some very nice graphics. It’s 
very unusual in appearance and 
the control method takes quite a 
while to get used to. Once 
you’ve mastered it though, 
you’re in for a nice treat. It’s just 
a shame it wasn’t just that bit 
bigger though. 

ALADDIN 

Capcom 

Official 88% 

Beautifully animated sprites that 
move fluidly over superbly 
detailed backdrops. Sounds like 
a treat doesn’t it? Unfortunately 
Aladdin is not as magical as it 
could or should have been. It’s 
all mouth and no trousers, gor¬ 
geous graphics but no real sub¬ 
stance or serious challenge for 
experienced gamesplayer. 



Marubeni 

Official 89% 

A classic game from way back in 
the mists of time. It’s a mystical 
platform adventure with a little 
twist of oriental magic. A tad 
low on levels but full of playabil¬ 
ity and fine sound effects, t 

GODS 

Mindscape 

Official 82% 

A platform shootie with a few 
puzzles thrown in and some 
commendable graphics. It’s just 
too samey to lift it above the 
heads of the crowd. 

LAWNMOWER MAN 

Sales Curve 

Official 86% 

3D cyberworlds in yerface! Join 
Dr Angelo on a virtual mission 
to hell and back. Battle armed 
soldiers, fit through virtual 
worlds and work out tricky puz¬ 
zles. An excellent chill out game. 

HOOK 

Sony 

Jap/US import87% 

Although this can be slow, it still 
manages to keep you interested. 
The graphics are lovely, with 
depth and character and 
although the gameplay has been 
done fifty squillion times before, 
you’ll probably love it anyway. 
It’s one of the most fluid, 
playable and attractive games 
available on the SNES. Don’t 
forget to pack your tights. 

MR. NUTZ 

Ocean 

Official 93% 

An exremely classy platform 
romp to rival the likes of King 
Mario. A super powered squirrel 
with one hell of an attitude and a 
mighty big tail storms his way 
through endless beautiful levels 
to battle the evil and 
massiveYeti. 


BUBSY , 

Accolade 

Official 87% 

The fur ball with attitude is here 
to save the day. Help Bubsy rid 
the world of the horrible 
woolies. Collect up the yarn 
balls, squish the bad guys and 
jump the gaps. An average plat¬ 
form romp basically. 

JOE AND MAC 

Elite 

Official 90% 

Spot on conversion of the Data 
East coin-op and a credit to the 
British team who did the job. 
Hampered only by the limita¬ 
tions of the original, this is an 
attractive and playable romp. 

Nice graphics, excellent sound 
and a whole load of gameplay. 

JOE AND MAC 2 

Irem 

Jap Import 82% 

A gorgeous looking semi-sequel 
converted from the arcade ver¬ 
sion. It’s funny and fun and 
quite quirky to boot. Have a go 
it’s just possible that you’ll 
never look back. 

KRUSTY’S SUPER 
FUNHOUSE 

Acclaim 

Official 84% 

Krusty is a clown from the local 
TV station who specialises in 
showing violent cartoon shows. 
In this game, you must rid 
Krusty’s Fun House of the rats 
who now infest it. This is classic 
platform action. 

SOCCER KID 

Ocean 

Official 84% 

There’s plenty to this game to 
keep you going for ages and if 
you decide to leave it for a day 
you may resume play as there’s 
a password system available. 

COOL SPOT 

Virgin 

Official 94% 

Take^i stroll down quality street 
and the kids will be playing Cool 
Spot on their SNES. Utterly 
wonderful graphics and a char¬ 
acter with so much charm that 
people sit around and watch 
others playing the game. The 
gameplay isn’t perfect but even 
platform-hater Alex loved this 
game. Cool Spot is a true star. 

MARIO ALLSTARS 

Nintendo 

Official 92% 

All fcxir ancient Mazza games 
revamped and slapped onto one 
cart. An immensely creative cart 
with more levels than you can 
shake a NES at. A tough chal¬ 
lenge for anyone. 

MICKEY MOUSE 

Capcom 

Jap import 90% 

Anything from Capcom means 
the seal of quality and good 
looks for the SNES. Mickey 
Mouse is no exception with fan¬ 
tastic worlds to explore and 
amazing graphics. One small 
winge might be that the game is 
a little too easy to completebut 
you get your money’s worth. 


SUPER ACTION 95 
















































There’s no certainly no doubt 
about that kids. 


MEGA MAN X 

Capcom 

Official 87% 

This is Mega Man’s 16Mbit 
debut and it has made quite an 
impression on us. Excellent 
graphics, as we’ve come to 
expect from Capcom releases, 
and imaginative platform action 
make this look and play very 
well. Can we have some more of 
this please? 

PRINCE OF PERSIA 

NCS 

Jap import 90% 

Utterly fabulous in every 
respect, this game has proved 



to be a perrenial office favourite. 
You’ll come back to it time and 
time again as the game is 


absolutely huge. Masses of 
action and lush graphics are 
combined with one of the most 
atmospheric and brilliant SNES 
soundtracks to date. 

ROADRUNNER 

Sunsoft 

US import 88% 

Cartoon capers with Road 
Runner evading the hungry 
coyote at the expense of every¬ 
one’s patience. Great graphics, 
brilliant animations but let down 
by the control method. Wile E 
Coyote is still hilarious though. 

ROBOCOD 

Ocean 

Official 90% 

Theses are some of the scrum- 
miest, most candy striped 
graphics you will ever find on a 
SNES (until Zool comes out). 
Frantic action is complemented 



by an enormous and challenging 
game. The transportation ele¬ 
ments add a touch of variety, 
which is much needed in plat¬ 
form games of this ilk. Fast, furi¬ 
ous, frantic fun. Try it out. 

ROBOCOP 

Ocean 

Official 89% 

The graphics in this game are 
fantastic, and the gameplay, 
while fun is hindered by the dif¬ 
ficulty level. It’s one of the 
toughest games we’ve ever had 
in. You can complete it though - 
well you can if have a Game 
Genie or Action Replay. 


SKUUAGGER 

4SC 

US Import 80% 

Bizarre plot and dodgy graphics 
mask a simple and enjoyable 
platform romp. There isn’t 
much to it and variety (not 
Bobby Davro/Bruce Forsyth) 
fans will soon grow bored. 
Nothing drastically wrong with 
it, but it doesn’t shine. 

SUPER CASTLEVANIA 4 

Konami 

Official 92% 

You’ll run out of superlatives 
very quickly as you try to 
describe to your pals the huge, 
sprawling and mindlessly addic¬ 
tive nature of this game. 
Fabulous in every respect and 
very, very urmm... large. Play as 
the tough Simon Belmont, vam¬ 
pire killer extraordinaire. 

SUPER GHOULS ’N’ 
GHOSTS 

Capcom 

Official 92% 

Capcom’s first effort on the 
Super Nintendo Entertainment 
System and still one of the all 
time greats. Fantastic graphics 
combined with creepy, orches¬ 
tral music in this fabulous remix 
of the Capcom coin-op. 

SUPER MARIO WORLD 

Nintendo 

Official 95% 

This game is synonymous with 
the greatest console in the 
world, so it’s going to have to 
be a stonker isn’t it? As much 
platform playability and hilarity 
you can get out of a cartridge. 
Good king Mario is here with all 
his merry chums and this game 
is totally fantastic. 

TINY TOONS 

Konami 

Official 90% 

One of the most fabulous games 
to wander into Super Action 
Towers. Massive gorgeous 
graphics, smart tunes and some 



unbelievable gameplay. The car¬ 
toon tie in has already shifted 
plenty of these but it’s worth it. 

SPACE ACE 

OFFICIAL 

90% 

With trim perspectivised 3D 
graphics, challenging gameplay 
(frustratingly so at times) and 
pleasing graphic sequences 
from the actual arcade game, 
Space Ace is most definitely a 
top of the range SNES game. It 
is a difficult one to place into 
any particular genre because 
there are so many varied gam¬ 
ing styles within the one cart. It 
therefore falls in the catch-all 
category of adventure, but there 
are also platform sections, 
scrolling shoot 'em up sections 
and puzzlers galore. Well you 
know what they always say, 
variety is the spice of lifel. 


AERO THE ACROBAT 

Sunsoft 

Official 87% 

A weird platform adventure with 
just the right amount of addic¬ 
tive pulling power to keep you 
hooked for a long while. The 
size of the arena means you’re 
probably gonna get lost occa¬ 
sionally but what the heck you 
can deal with that. Some people 
may like it more than others. 


SPORTS GAMES 

ARMCHAIR SPORTS 
FREAKS STEP THIS WAY, 
IT’S PARTY TIME. 


CHAMPIONSHIP POOL 

Mindscape 

Official 91% 

An age old game brought back 
to life in this amazing simulator. 
Silky smooth graphics and 
excellent gameplay make this 
game just too addictive. Buy it 
now and you won’t leave the 
house for months! 

NBA JAM 

Acclaim 

Official 92% 

If you buy a copy of this, it’ll be 
one of the best purchases you’ll 
ever make. You can fake the 
funk on a nasty dunk on a nasty 
dunk if you want, but I’ll be play¬ 
ing boo ya with the big boys. 

SIDE POCKET 

Vic Tokai 

Official 85% 

As pool simulations go, this is 
quite the most ridiculously over 
the top game you are ever likely 
to see - and we love it. You can 
do bizarre things with the cue 
ball, perform impossible feats of 
cue control and still have time 
for the odd trick shot or two. 
Realism goes out of the window 
but this is still a brilliantly 
playable and interesting game. 

BOXING LEGENDS OF 
THE RING 

Electro Brain 

US Import 87% 

An excellent boxing simulation 
with more than it’s fair share of 
action and playability. Massive 
well animated sprites, great 
sound effects and a tad of 
blood/saliva thrown in for good 
measure. This has to be one of 
the best sports sims available 
for the SNES and should provide 
hours of nose crushing, jaw 
shattering entertainment. By fair 
means or foul you must get a 
copy of this cart, you won’t 
regret it, we promise. 

CAL RIPKEN JNR 

Mindscape 

Official 85% 

The only thing that lets Cal 
down is that it is a Baseball 



game. If you let that fact colour 


your thinking you’ll be missing a 
tense two player bonanza that 
will rise your blood pressure. 


DAVID CRANE’S 
AMAZING TENNIS 

Absolute 

US import 92% 

Fortunately for David Crane, 
this really is amazing. The 
graphics are stunning, the 
sound effects totally convinc¬ 
ing and the gameplay superb. 
Easily on par with Super 
Tennis, but in order to pull that 
off it is unfortunately almost 
identical in play. 

PILOTWINGS 

Nintendo 

Official 93% 

The first game to show off the 
sense of depth and realism that 
mode seven backgounds create. 
A top combo of tests in any 
form of flying imaginable, it’s 
over a year old but still addic¬ 
tive. Each event presents a more 
engrossing challenge and if you 
can stop playing before you fin¬ 
ish it you’ve got no soul. 

HOLE IN ONE GOLF 

HAL 

Jap import 91 % 

The first golf game available for 
the Super Nintendo and still eas¬ 
ily one of the best. The overhead 
view of the course may not be 
as realistic as the polygons 
employed by other golf games 
but it’s effective just the same. 
Nice use of Mode 7 but some 
tragic music. 

MAJOR TITLE 

Kiss UK 


Official 89% 

Nothing to do with Hannibal 
Lecter, this is golf! Play for cash 


o cr 

■ : JS 


t (direction i 



and thrill to the amazing mode 
seven graphics. It’s great in play 
and the competitive aspect adds 
to the proceedings-certain 
Europress staff have been 
known to play this for real 
money. One of the best all round 
golfing titles. 

JIMMY CONNORS PRO 
TENNIS 

UBI Soft 

US import 89% 

A great tennis game with loads 
of options. Whizz around the 
world playing on various sur¬ 
faces in your attempt to become 
the number one seed. Not quite 
as good as Super Tennis but 
worth a look. 

BRETT HULL HOCKEY 

OFFICIAL 

86% 

Graphically not as good as NHL 
Stanley Cup, but at least you 
have some idea of what is going 
on, and those speech samples... 
they’re superb! Not to put too 
fine a point on it, this is a pretty 
dang good sports sim with plen¬ 
ty of skating action and body 
checking amusement to be had 
by all. What more could you 
possibly ask for? 


KEVIN KEEGAN’S 
PLAYER MANAGER 

Anco 

Official 81% 

Don your curly perm wig and 
you are Kevin Keegan! An excel¬ 
lent balance of skill and strategy 
to please all those footie fans 
that have been craving for a 
good player manager game for 
the past million years. 

SUPER KICK OFF 

Imagineer 

Official 83% 

Amiga and ST owners will relate 
to this as it is a vast improve¬ 
ment on their version. A compli¬ 
cated and hard game that has 
depth and oodles of lasting 



actually but that isn’t the point 
as it isn’t trying to break any 
new ground. Until Kevin 
Keegan’s Player Manager came 
out it was nevertheless an 
essential purchase. 

NCAA BASKETBALL 

Nintendo 

US import 90% 

When this game came in the 
office everybody was trans 
formed in to hi-top wearing 
giants. The sound is smart, the 
graphics are good but the game¬ 
play is amazing. Total addiction. 
The best Basketball available on 
the SNES and no doubt it will be 
for a long time to come, this is 
way ahead of the field. 

NHLPA HOCKEY 

Electronic Arts 

Official 84% 

Almost a direct copy of the 
Mega Drive version and it 
shows, what with jerky graph¬ 



ics and small sprites. Good 
gameplay though with plenty 
of options and the classic head 
to head. Added features 
include fighting and the “look 
what I did” action replay. 

SENSIBLE SOCCER 

Sony Imagesoft 

Official 85% 

The classic football game from 
way back hits the SNES with a 
less than large smash. It’s a 
good middle of the road football 
cart but doesn’t have that Striker 
shine. It’s quite sensible though. 

PEBBLE BEACH 
GOLF LINKS 

T & E Soft 

US Import 90% 

As professional as Langer, Faldo 
and Ballesteros rolled into one. 
Even the hefty manual is worthy 


of commendation. The statistics 
storage facility, amongst the 
multiplicity of good points, is a 
brilliant feature. Although there’s 
only one main course for you to 
play about on, you’ll definitely 
come back for a quick round 
time and time again. Excellent. 

STRIKER 

Elite 

Official 86% 

The best football game on the 
Super Nintendo. It looks like 
football, it sounds like football 
and most important of all it 


THIS GHRE PAK 
IS HOT DESIGNED 
FOR YOUR 
SUPER F BRICOn 

ELITE SYSTEMS LIMITED 


plays like football. The options 
available widen the game and 
give you the chance to cus¬ 
tomise everything from hair 
shades to player’s names. 

SUPER BOWLING 

Athena 

US import 88% 

No fun at all for a single player, 
yet hugely enjoyable with a cou¬ 
ple of pals. Great graphics and 
sound but just a little too easy in 
the long run. 

PINBALL DREAMS 

Gametek 

Official 89% 

The first real pinball simulator 
on the Super Nintendo and it’s a 
good one, well it’s the only one, 
so you’ll have to like it or lump it 
anyway! Simple graphics with 
very advanced scrolling and 
excellent sound effects make 
this look and feel like the real 
thing. With four different tables 
to choose from, you’ll find this 
to be everything you could want 
in a pinball game. 

SUPER TENNIS 

Nintendo 

Official 92% 

Still the best Tennis game avail¬ 
able for the Super Nintendo and 
indeed, on any machine ever. The 
computer plays a challenging 
game, but this release really 
comes into its own in the two 
player mode. Fast and furious 
tennis action at it's absolute 
finest. 

RIDDICK BOWE 
BOXING 

Extreme 

Import 88% 

Big butch comedy boxers scuff 
it out in a revamped idea from 
yesteryear. Spend a little time 
with this release and you’ll soon 
be hit by its addictive punch. 
Having said that, you won’t be 
reeling on the ropes by its 
graphics or music score, but it’s 
enjoyable to play with or without 
a partner. Frankly Harry, we’re 
pretty HP with this. 



96 SUPER ACTION 




















































mm 


■HU 


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NEXT MONTH IN ISSUE 22 OF SUPER ACTION 







*;i-i •***,-. 

* \,V 4 fO 


RESERVE YOUR 


SUPER ACTION 


Dear Newsagent, 

Please would you reserve/deliver* a copy 
of SUPER ACTION every month for: 

NAME. 

ADDRESS. 

POST CODE. 

Note to newsagent: SUPER ACTION is available on a 
sale or return basis from COMAG 

*Delete as appropriate 




Yes, the lean, green 
•. f fighting machine will 
lb be lumbering into the 
Super Action office 
m next month, spilling 
someone’s pint and 
\ then making some- 
WRk thing of it in the 

adjoining car park. 
tewljlBv. Don’t miss it! 

Vanext month! 


SUPER TROLL ISLANDS 

Those cheeky wild haired scamps will be 
attaching themselves to various novelty items 
around the Super Action office and passing 
themselves off as keyrings. 


BUBSY 2 

The long awaited sequel to the platform clas¬ 
sic will be with us next month. As will several 
other fine Accolade products - if we get 'em 
on time that is! 




g/.-y-;- 


SUPER HOCKEY 

The ice hockey equivalent of Super Tennis will 
be cornin’ at us from five different angles next 
month! Can you handle all these high quality 
products? I doubt it. 































EciRope s BIGGEST 
and Best Event fou 
Game rs 

An Extravaganza of 
Fan For Yoa and 
Your Family 



lUth - 15th May 1PP4 
PonCfns Holiday Centra, Camber Sands, 
Nean Hastings, Sussex, England 


Y og can become fhe EciRopear 2 AD&D™ 
Champion, DUNGEONS & DRAGONS ^' 
Champion an6 compete in oneR 30 diffenent 
RoLe-pLa ( yin£j and Boqr 6 GameTouRnamenfs! 


Compaten and Video £james, boaRdpames, cuaR 
games, comics, the aen ( y best in czeLebnity 
guests, semi nans and monk shops! 


COME ALONG FOR THE WEEKEND 
OR FOR ALL FOUR DAYS! 

- HOW MUCH CAN YOU HANDLE? 


Contact TSR Limited NOW fon yoan 
Eanopean GEN CON ni 1P94 infoRmation pack 

15£0 ChciRcb End, CbeRR t y Hinton, CambRidge, CB1 3LB, En^jLand. 
Telephone: 02 25 212.417 (International 44 2 25 212517) 
Fax: 02 2 3 24UOGG (InteRnationol 44 225 2 480(5 cn 


TM 


AND ® DESIGNATES TRADEMARKS OWNED BY TSR. INC ®1994. ALL RIGHTS RESERVED 







sum mm 


{ENTERTAINMENT SYSTEMl 


Head out tor the highway in the rockingest 


TAKE 


race to hit this side of the universe! 


Heel the steel and put your max power to 
the test as you scream through the 
meanest streets on Earth... and beyond! 





attempt to wipe out the opposition... j 

<D 

the more wins you clock up • the more ” 


weapons you buy, and with each victory 

o 

you progress to the next amazing moon. ^ 





And the incredible digitised sound tracks, 




© 1992 Interplay Productions, Ine. 
All rights reserved 


ROCK N’ ROLL RACING is a trademark 


of Interplay Productions. Inc. 


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