SUPER ACTION May 1994 No.21 HAIR RESTORING PILLS? . . :, _ ^ EUROPRESS INTERACTIVE
i
^ glltVPRESS
World Cup Striker, Ryan Giggs, Madden '94, NHL '94, World Cup
USA '94, FIFA International Soccer, Shut Up & Jam, Jungle Book,
The Incredible Hulk. Buas Bunnv and much, much mace besides!
n
’)
J
JA
-HQ
mm
fonsistently providl
rersrfied game play.
e again
EDITOR
W hy do sport simulations exist? Why not just go out and do the
real thing? Surely it's better than staying at home playing a silly
game on the SNES? Maybe. But no-one I know has torn a
hamstring playing World Cup Striker. Nor has anyone ever smacked their
head against a goal post while playing FIFA International Soccer. And I
can't think of anyone who has half twisted their leg off while playing NHL
'94. Need I go on? So long as you regularly switch your SNES off there
won't even be the danger of a mild hand warming incident. So next time
you take to the field, remember that SNES carts cost a lot less than
whopping great bills from the physio - or do they? ALEX
This month s Dream Team theme is
about sport. Alex’s fave is soccer
(no surprise there) and he likes
nothing better than to have a
knock about with his pals and run
his little hairy legs off every
Monday at the Ball Park. Alex is ever so healthy.
DEPUTY EDITOR.
Jay has always been a watcher
rather than a doer and, when he got
Sky TV installed, his dream of
observing obscure sports from all
over the world became reality.
White water raisin racing and deep
sea sultana fishing are his current’ faves.
STAFF WRITER.
Black bass fishing is Neil’s fave
pastime. He spends endless hours
down at the waterfront, bagging up
all kinds of fresh water bootie to
take home for his tea. He plans to
buy a boat in the near future, so he
can do some deep sea bagging. Drop the buoy.
ART EDITOR.
Marc’s top sporting activity is
cross country running. He
practises his sprint starts every
morning as he dashes towards the
buttie van, and if his time is good,
he rewards himself with 68 bacon
and 30 cans of Coke. Unfortunately, the
barms are just for his Linford 1 posing pouch.
DEPUTY ART EDITOR.
As Lisa has a slight fetish for
shuttlecocks, she chose badminton
as her all time favourite sport. She
likes nothing better than smashing
a top loaded 'cock around her local
leisure centre, despite the strange
looks she gets from the elderly club members.
GUIDES EDITOR.
Swimming. That’s Dave’s sport. In
fact, you could shave his head and
call him Duncan that’s how much
swimming this guy does! He often
takes time out for a quick swim,
either in the morning or the
afternoon. It’s never to late to learn’ said Dave.
CORRESPONDENT.
Big Jase is well into horse racing.
He’s a regular face down at Aintree
race course and is often seen
hanging onto the back of a horse.
But his horse racing interests don t
just end at the track, oh no. Every
time we call his house, his wife always tells us he’s
out visiting his friend, William Hill. Neigh missus!
©1986 Universal City Studios Inc. and U Drive Productions, Inc. All rights reserved. © 1982 Mrs Brisby Ltd. Released through United
Artists Corporation. All rights reserved. © 1990 Goldcrest Animation. © 1989 Goldcrest & Sullivan Bluth Ltd. All rights reserved.
»fff NINTENDO SUPER NINTENDO SU
‘Another day goes
by and all I do is cry
whenever I’m deprived
of my copy of Super
Action magazine.’
Anon, April 1 1994 .
Side Pocket Compo.35
Now you can be as cool as Huggy Bear in a deep freeze
with this high quality pool table courtesy of Marubeni.
Winter Olympic Compo...44
Your chance to get your frozen hands on some totally
amazing Winter Olympic sportswear and carts.
Manga Compo......62
Join in the anime fun as you the reader could win even
more smart Manga videos and baseball caps.
Editor: Alex Lee
Deputy Editor: Jay Sharpies
Art Editor: Marc Keating
Deputy Art Editor: Lisa Cragg
Planet Nintendo.6 Empire Compo.70
Guides Editor: Dave Goodyear
Staff Writer: Neil Jones
Advertising Artwork: Steven Mattison
Contributors: Spider, Glen, Hobhith & Dils
OTE: Blag Burton & Miss Suzy Q
Scanning: Mark Forbes & Sarah Mac
Sales Director: Rita Keane
Commercial Director: Denise Wright
Group Ad Manager: Fiona Carey
Advertising Manager: Jonathan Lea
Advertising Sales Exec: Leila Caston
All the hot gossip from around the globe is here - just for
you! Super SF2, Mortal Kombat 2, Pele, Itchy &
Scratchy, Beethoven - we’ve got the lot!
World Cup Striker..12
Elite’s top selling football sim, Striker, has a baby
brother. Meet the latest edition to the Elite family in
this exclusive preview of World Cup Striker.
Interactive Football.16
We’ve struck up a deal with Elite, purveyors of World
Cup Striker, to bring you an amazing competition.
We have a big box full of Space Ace SNES carts and lots of
Don Bluth videos, so if you want one - enter the compo!
Dr Barry Diablo.80
Yes, it’s true! Dr Baz is back in town and he’s got a big
bag o’ cheats for all you SNES junkies.
Barry’s Guide...87
Barry slowly plods through the final bit of Jurassic Park.
Games Index...92
Another fully updated selection of the finest SNES carts.
Speed Freak: David Stewart
the world, only in
Planet Nintendo.
THE THINKING MAN’S PLAYER’S GUIDE.82
Super Street Fighter 2 - The New
Challengers is on its way! Yes, but
so s Mortal Kombat 2! Yes , / know.
But so is Virtual Bart and Itchy &
Scratchy! I know, but so’s Pele! Is it?
NEWS
SPECIALS
Live 94 is just one of
the amazing news
items we have for you
this month. Read
about the latest and
greatest SNES related
products from around
Curl Production: Karen Wright
Cheek Administrator: Glen Urquhart
Circulation Director: David Wren
Publishing Director: Don Lewis
Group Chairman: Derek Meakin
Europress Interactive Ltd,
Europa House, Adlington Park,
Macclesfield SK104NP
Tel: 0625 878888 Fax: 0625 876669
Printed by: BPCC Carlisle.
Distributed by COMAG
SPECIAL THANKS: Big Disher lor his comedy
dungarees, Mattel for Action Man, Preston for
nothing, PC Pete for trimming his goatee, Paul
Roundell for his festering feet, Oino for his
amusing 'Northern' accent, Nick Moron for hiding
Balloon help, Amy for the non-stop smile, Karen
Levy for movin’ on up, Impact for movin’ on out,
Woody for the strawberries, to the colour blue and
a large amount of respect to Jay Spiller.
While Europress Interactive Ltd. does its best to ensure that
all the information contained within the editorial and
advertising is correct. Super Action cannot be held
responsible for any inaccuracies or omissions. No part of this
magazine may be reproduced without written permission.
Super Action is an independent magazine has has no
connection with Nintendo Co., Ltd. “Nintendo”, “NES”,
“Super NES” and “Super Famicom” are trademarks of
Nintendo Co., Ltd.
All trademarks and copyrights are recognised.
ISSUE 21
SUPER ACTION
MAY 1994
E R NINTENDO SUPER NINTENDO SUPER NINTENDO SOI
Speed Racer..46
Here he comes, here
comes Speed Racer! Go
Speed go etc...
World Cup......48
Alex’s fave gets an airing
in this funky preview of
yet another sports sim!
Jungle Book...50
Mowgli gets thrown
around an interactive
jungle, thanks to Virgin.
Bugs Bunny.....52
Carrot chomping rabbit
in groovy console
conversion shocker!
Spectre..
Virtual battletanks
destroy 3D polygon
paperboys. Maybe.
Hurricanes.55
Soccer Kid gets ripped
off royal with this latest
football platform romp.
Trolls.56
Cute, hairy and on your
Nintendo! Afro goblins
cornin’ at ya big time!
All American
Football:.58
Good gridiron action
from Malibu Games.
The Hulk.60
US Gold pump some life
back into the lean,
green fighting machine.
rfc-a-M-s-
Desert
Fighter.........
System 3 spawn a
beauty of a game.
Fatal Fury 2...36
SF2 finally meets its
match - zike!
OTE...73
The man with all the
strokes shows us the
world in six easy pages.
FIFA Soccer....64
Ocean’s bid for the
footballing crown gets
a cool preview.
Manga. 61
We take a look at
Gunhed and Battle
Angel Alita this month
TETRIS BATTLE GAIDEN, FATAL FURY 2 & INSPECTOR GADGET were kindly lent to us by the amazing DREAM MACHINES 2.
You can find them at Boris House, Victoria Road, Hartlepool, Cleveland, or alternatively, give them a ring on 0429 869459.
LIVE AND DIRECT
Grab your passport for a Super
Action trip around the wonderful
world of the SNES. The hottest
news is cornin’ at ya right here.
Don’t forget your toothbrush!
L ive '93 attracted over 140,000
visitors last year, making it
one of the top UK public events. The
Consumer Electronics Show, as it is
otherwise known, ran for the first
time at Olympia, London.
The second annual show is to take
place at Earl's Court 20-25
September. This year's exhibitors
include Nintendo (hooray!), Sega
(boo!), Amiga and Sony among hun¬
dreds of others from all sectors of
the consumer electronics market.
Apart from the major names in
video gaming, there'll be stands
devoted to photography, television
and Hi-Fi. In fact, every
worthwhile electronics
company will be there
showing their wares.
Aimed primarily at 15-24
year old males. Live '94s
ticket prices are compara¬
ble to last year's event.
It's gonna cost a family
of two adults and up to
three children £16.00 for
one day's admission, the
same as last year, whereas single
adults can have a weekday ticket for
£4.00 instead of last year's £7 and
accompanied children will be
charged £3.00 - a £4.00 reduction on
last year's charge.
Live '94 has been conceived as a
high profile celebration of the home
electronics industry for the public.
Apart from being an enthralling
day out for the punter, trade visitors
have the opportunity to see first
hand what the public make of their
new products.
A whole host of special live events
are to take place to give Live '94
even more credence as one of the
year's biggest, most important and
exciting exhibitions.
The Capital FM and Capital
Gold radio stations will have a
strong presence, with a minimum
of three hours' worth of live
broadcast per day and a gig fea¬
turing a different top band each
and every night.
Finally, for the fans of The
Word and You've Been Framed,
there's the chance to be famous
for fifteen seconds.
TV crews from Granada TV,
Meridian, BBC and BSKYB will be
present throughout, so dry clean
your best bib 'n' tucker and hire
your hat early.
Below: An indication of just how
many people packed into last
year’s Live exhibition.
6 SUPER ACTION
TRAX ENTERTAINMENT! §i
T hose crazy console converters
down at THQ have snapped up
yet another TV licence for the Super
Nintendo. This time, instead of
revamping some unknown kids car¬
toon show, they have moved onto
converting unknown American
action heroes.
The hero in question is one
Captain Darian Lambert, Fugitive
Retrieval Officer. This dude is a big
star over in the states with his very
own action/adventure programme.
Time Trax.
In the SNES
game, you'll be sub¬
jected to numerous
armed and dangerous fugitives as
well as all the usual mad scientists
and warped robot assassins. The
fast paced action will take you
through 8 breathless levels of fun,
taking you from a secret laboratory
to a wild water chase off Hawaii.
The suggested retail price is a cool
£44.99 and it's expected to reach
our shores sometime around May.
Let's hope Time Trax proves to be a
better SNES product than the past
few releases that have crawled
pathetically out from the infamous
THQ stable. Finger crossed eh?
•w r . " m sr-
~5i
1
Buy The World
anchester based software
I supremos. Ocean, have added
yet another bundle of releases to
their bulging 1994 release schedule.
They only recently purchased Clay
Fighter, Rock 'n Roll Racing and
Claymates from Interplay and now
they have set their sights on
Electronic Arts. Scooping up all the
sports titles from EA meant that
Ocean are now ready to reap the
benefits from releasing FIFA
International Soccer on the SNES,
as well as all the other high quality
products EA had to offer.
The new signings are FIFA, John
Madden 95, NHL 95, Sydicate,
THeme Park, Mutant LEague
Hockey, Jordan's Adventure (a
Flashback scenario, but with basket¬
ball star, Michael Jordan!) and last
but not least, Shaq Fu, which
bizarre as it may seem, is a beat 'em
up starring no other than Shaquille
O'Neal! No firm release dates have
been set for any of the products,
except for FIFA which will be in the
shops on June 3rd. More news on
these fine carts next month.
FIFA International Soccer
and Syndicate are only a
part of the huge deal
recently signed by Ocean.
WOOF BARK!
Hi, I’m Darian Lambert
and I’m here to save
the world from escaped
prisoners from the
future, or something.
elieve or not, the world's most
Ifamous St Bernard (bar
Schnorbitz) has now got his own
game. The slobbering canine who
starred in his own 'comedy' movie
last year has finally hit the consoles.
Apparently, the game involves
Beethoven searching for his lost
puppies! Beethoven's search will
take him all over town, through four
strange worlds and hopefully, out
the other side again. He'll have a
special canine nose to sniff out his
babies with and all the super human
abilities that any ordi¬
nary St Bernard has too.
It's being billed as 'a
game the whole family
can howl over', and
judging by the state of
the screenshots we've
seen, the whole family
will be howling for
someone to take it
back to the shop.
More gossip on big
bad Beethoven and other ani¬
mal products as soon as we get it
m
Based
on the Hit
Movie!
PRES
VIRTUAL VIRGIN
The hot shots at Virgin
have snapped up the
icensing
Hudson Soft s Virtual
Soccer. The game was
reviewed in full in issue
18 of Super Action and
walked away with a
respectable score of 80%.
Virgin's sales and mar¬
keting director, Sean
Brennan, offered:
"Virtual Soccer has
already taken the market
by storm because it's
done what seemed
impossible - brought
new life and excitement
to the football genre.
People who thought
they'd seen it all before
are amazed when they
see Vitual Soccer. We can
only agree with all those
reviewers who have
decided that Virtual
Soccer is the only sensi¬
ble choice".
Virtual Soccer is com¬
peting with all the other
soccer sims being
released this year, so it
had better be in tip top
condition if it's going to
last the full 90 minutes.
FREEWHEELIN'
Logic 3's Freewheel is a
joyapd with a difference.
The difference being that
it's not a joypad at all -
it's a steering wheel.
The usual six buttons
are positioned on the
inside of the wheel at
'ten to two'.
To go forward, the
wheel must be angled
away from you, the
opposite applying to go
back. It's a laugh to use
and adds an extra dimen¬
sion to Nigel Mansell's
World Championship.
SUPER ACTION 7
Continues
• ••
H ot from Japan, Super Street
Fighter 2 Turbo - The New
Challengers will be shortly cornin'
at ya! Yes, it's true! News is floating
about that a SNES version of the
arcade original is currently in devel¬
opment over in Japan and that it
will hit our shores shortly after
Christmas (July being the release
date in Japan).
All the new characters will be
included in the game as well as all
the old favourites. The new editions
to the SF2 family tree are as fol¬
lows... T.Hawk (Mexico), Dee Jay
(Jamaica), Fei Long (Hong Kong)
and finally Cammy (UK).
As the game is only in produc¬
tion and far from completetion,
no set price or official release
date has been issued,
but as soon as we
hear anything, you
guys will be the first
to know. Keep it locked.
The legend
that is Super
SF2 Turbo
could be in
your front
room come
Christmas.
How
exciting!
Right: Mmmm, just look at all
those new characters. Which
one would choose? Well you
can decide when you get your
own personal copy.
T he first 16-bit Bart
game. Virtual Bart has
the bad boy from Sprinfield
accidentally activating a vir¬
tual-reality machine which
has been created for the
school science fair. Bart's
'inter-dimensional travels
take him on a journey where
he assumes such crazy per¬
sonas as
Jurassic Bart
Warrior Bart. To return to reality, or as
close to it as a typical Simpson scenario
will allow, Bart must ruin the class
photo. Back to the Future-style, pilot a
pelican across his backyard and climb
Mount Splashmore, or be trapped in VR
limbo forever. Despite the title which
suggest The Lawnmowerman-style
graphics, the game sticks with the car¬
toon-inspired graphics and platfrom-
style gameplay. Release is expected
mid-summer published by Acclaim.
Virtual Bart
offers the
gamesplayer the
chance to step
into some of
their favourite
Hollywood
movies.
Jurassic Park
and Mad Max
are a couple of
films that are
mocked in the
game.
WHO
T he greatest footballer the
world has ever known, Pele,
who scored 1,400 in 22 years of
professional soccer and In that
time the lifted the World Cup
three times. Accolade Sports is
set to release a game endorsed
by the maestro.
It has to be good if red-faced
embarrasment is to be avoid¬
ed, doesn't it? The game
adopts the current trend for
tv camera play perspective
and the game is based
around the World Cup, fea¬
turing the Brazilian squads.
Hopefully the design
team responsible for Pele
will be integrating indi¬
vidual skills into the
game with the flamboy¬
ant, acrobatic Brazilian
style which alone could
make this football
game different from
the rest of the carts
available. Its expected
UK release is June.
8 SUPER ACTION
Below: Power house, Jax,
throws Scorpion to the floor
with some force. Left: Only a
handfull of the original cast
will make it into the new and
improved MK2. But you do
have lots of new friends to
play with though.
MORTAL COMEBACK
P ossibly the most violent game
known to man is all set to hit
your Super Nintendo. The sequel to
the highly successful Mortal
Kombat is being converted onto
your SNES, but it's likely to be total¬
ly blood and gore free.
Sculptured Software (the team
behind the original Mortal Kombat)
have purchased the rights to the
bloodsoaked MK2, and are currently
working on the latest arcade con¬
version. It's a cert that big daddy
Nintendo will make sure that no
blood, guts or any of the amazing
'Babeality' moves will end up in the
finished versions, instantly losing
the bite and general feel of the
arcade game (as they did with the
original MK).
Whatever the outcome. Mortal
Kombat 2 is sure to sell by the
wagon load and Super Action is
sure to get all the hot gossip on it
before the rest! Speaking of hot
gossip, apparently there are plans
for a sequel to Ocean's comedy beat
'em up, Clayfighter.
The game is said to parody Mortal
Kombat by including several fatality
moves, known to all as ‘claytality’
moves. We will have more news on
MK2 and Clayfighter Part Deux as
soon as we get it.
Exploding eyeballs and dismembered mice
add a little realism to the game, thus making
it a joy to behold and a dream to play. Maybe.
SUPER ACTION 9
COLOUR GAME BOY It's A Net Attack!
W ould we lie to you? No.
Super Action can exclusively
reveal that on 6 June this year an
official Nintendo peripheral enabling
Game Boy games to be played in
colour will be launched.
1993 was Nintendo's best Game
Boy sales year and 1994 should be
even bigger with the announcement
of Super Game Boy.
Initially for US consumption, the
unit will cost $59.99. It's basically a
SNES convertor with a difference -
the difference being that Game Boy
carts can be plugged into the con¬
vertor and the games can be played
in colour.
Current Game Boy titles have four
different shades of grey. With the
Super Game Boy , screen and border
colours can be customized either by
selecting one of several pre-stored
designs or creating one through a
paint-type program. The SNES
sound chip will create SNES quality
sound for new Game Boy games.
Nintendo believes that the combi¬
nation of Game Boy and Super
Game Boy sales offers an unparal¬
leled opportunity to licensees and
developers in '94 and '95.
With so much emphasis being
placed upon the incredibly competi¬
tive 16Mbit market, the overwhelm¬
ing success of the Game Boy has
tended to have been overlooked.
Future Game Boy games will be
programmed to take advantage of
special Super Game Boy capabili¬
ties. The first new Game Boy title to
capitalise on Super Game Boy's
capabilities will be Donkey Kong, a
best seller in arcades. It will have a
simultaneous release with Super
Game Boy. Nintendo's licensees and
developers will receive develop¬
ment specifications immediately.
Nintendo expects Super Game
Boy to be one of its biggest selling
products ever.
Peter Main, Nintendo's vice presi¬
dent of marketing, states, 'When
you combine Game Boy's installed
base of 17 million with the SNES
installed base of 15 million, the
sales potential is tremendous. The
value and quality of game play will
be great for both kids and adults.'
Super Action and sister mag GB
Action will be covering all the news
on the Super Game Boy in months
to come. Stay with us for the most
informative Nintendo news..
FOR IMMEDIATE RELEASE
CONTACT: G0L1N HARRIS
Alison Holl Brommelkamp
EUabeth Losr
213-623*4200
NEW NINTENDO PRODUCT TRANSFORMS CAME BOY CARTRIDGES
INTO FULL-SIZE, COLOR VIDEO GAMES
Super Guide Boy Makes 350 Game Boy Titles Compatible With 16-hlt Super NES
SAN FRANCISCO, CA (MARCH 14, 1994) - Nintendo of America Inc. today unveiled »
new technologies] advance that will allow millions of video game enthusiasts to play more
than 350 Game Boy cartridges on the Super Nintendo Entertainment System (Super NES),
displaying them in full color on the television screen for the first time.
This new product, called Super Game Boy, innovatively links the capabilities of a
portable video game system with a home video game system. It is a Super NES cartridge
that contains a Gamp.Boy adapter. When a Game Boy cartridge is inserted into the product,
it is transformed from a 2-inch*by-2*inch, black-and-white game to a bright, multicolored
image on a big television screen complete with stereophonic sound, The product also ailowj
players le customize colors and designs.
Jules, the 13 year old girl who’s destined for
stardom. Catch her once a week on BBC2.
T he Net, a stylish new maga¬
zine series, starts on BBC2 on
April 13 at 8.00pm.
It's gonna feature the latest
games, cutting edge applications,
investigations into the dangers of
digital systems, advice on what to
buy, what not to buy and much
more. The 'much more' bit looks
like being the best part of the show
by far.
Featuring a previously unknown
13 year old as presenter. Net Attack
is an irreverent trip through deepest
Dorset. Knocking around the hills
with a scruffy dog, grunge girl Jules
offers her tips on video games
and life in general.
According to Net
Attack's producer Dan
Clapson, Jules is already
being sought by televi¬
sion companies all over
the gaff because of her out¬
rageously bubbly personality.
See next month's issue for a
behind the scenes on location look
at what could be the freshest show
of '94 - let's face it, Gamesmaster
isn't as good as it was.
RYU-KEN DANCE
G et into the groove! Following the success of the Ambassadors Of Funk 'SuperMarioLand'
single, Simon Harris has stepped into the studio once more to mix the chill sounds of dance
music with the annoying bleeps of videogames. His end product comes in the form of The World
Warriors - Street Fighter 2 (featuring MC Einstein). It will be available in your local music empori¬
um on March 28th. The 'tune' itself borrows samples of all your fave SF2 characters, mixing
heavy basslines and thumping break beats with the war cries of Guile, Vega and Chun Li! In con-
juction with the release of World Warriors, we have a smashing compo for you lucky
First prize is a SF2 T shirt, a SF2 lunchpack and a CD! There are ten runners up prizes of CDs
for grabs too, so just answer the question and you could be a winner!
Question: What colour is Vega's special torpedo attack?
Name
SF2
Action
Super
Europa
House
Address
Adlington
Macclesfield
Code
post
SKI O
4NP
Here
is
my
answer
Closing date 20 May. No correspondence will be entered into.
10 SUPER ACTION
CAN YOU TACKLE
THE BIG ONE?
FIFA International Soccer brings you
the full-throated big-match atmosphere,
compulsive gameplay and in depth
strategy for the ultimate soccer sim.
Select from 30 national sides and face up
to 8 opponents in a gruelling league
show-down. The speed's scorching, the
action flowing - pushing the award¬
winning game to its limits with a netfull
of new features.
The enhanced EA SPORTS
StadiumSound™ with its multiplexed
stereo sound reproduction will suck you
into the 3-D action as you control your
eleven with every trick in the book,
from acrobatic overheads to diving
headers.
To win, you'll need a head for tactics,
a nose for strategic substitutions and
a lethal left thumb.
FIFA International Soccer. If it's in the
GAME, it's in the GAME.
INTERNATIONAL
SOCCER
if
it's in
the GAME,
it's in
the GAME™
NEW FEATURES FOR THE SNES
•5 Player simultaneous play with
Hudsonsoft Super MultiTap
•New pass power meter for inch-perfect passing
•Enhanced EA SPORTS StadiumSound™
•Improved player graphics
•30 all new chants
•New reverse angle instant replay
•New slow motion replay
•New Man of the Match award
daSPORTS
FIFA
INTERNATIONAL
SOCCER
S\SPORTS
The FIFA logo is © 1977 FIFA/DEYHLE. Used under license by Electronic Arts. Super Multitap is a
- —- ■- --- J - L .—
trademark of Hudson Soft USA, Inc. All rights reserved. EA SPORTS, the EA SPORTS logo,
StadiumSound and If It's In The Game, It's In The Game are trademarks of Electronic Arts.
All rights reserved. Software © Electronic Arts 1994.
OCEAN SOFTWARE LTD • 2 CASTLE STREET • CASTLEFIELD • MANCHFSTFR • M3 41 7 • TFI FPHONF- 061 832 6633 ■ FAX- 061 834 0660
12 SUPER ACTION
DPTIMi
6 basic m
chrc
The rousing military rhythm from the original
has been replaced by a tinny house tune.
For now, it's worth mentioning a
few titbits to whet your appetite.
Among the options screens there
are some novel touches. For exam¬
ple, when selecting the 'referee
toughness' the unfortunate man in
black's face undergoes humorous
changes in appearance. The
strictest referee is given powerful
glasses, whereas the poorest refer¬
ee becomes blindfolded!
You'd have to be blindfolded not
to realise that Brazil, for example,
are a much stronger side than the
likes of Australia. The 'equal abili¬
ties' option, however, allows you to
.fPTI'IWo
^ Vff lf m> UiNHf.fP.i
i.
mm .»
.prya-y;
cl^c
The battery back-up allows past cup winners
to be saved and viewed as often as you like.
WT'BBK
W T ? r
I" JL &
mm . f
Records can always be wiped, however, if you
don’t like the look of them.
SUPER ACTION 13
w;
&
m
What, more options? Are you kidding? Flippin’
’eck, Tucker!
m
Everybody’s gone football crazy
and the bug’s bitten Elite for a
second time. The best-selling
Striker’s spawned a sequel.
mim
M —
fF _ m
V
urn mpm . 1 \
! —■* ii •
m%i %
iu m mm
* ‘ •«§
Et - ' t
clihc
■v; £
ebaf!
sight -
to the penalty
shoot out stage.
he success of Elite's
Striker is well document¬
ed. Still riding high in the
charts that it topped for
two months last year, its little bro
World Cup Striker (WCS) is due out
at the end of May.
So much critical acclaim has been
heaped on Striker that it would be
fair to say that the
sequel, WCS, is on a
hiding to nothing.
This can be given
further credence
when you realise
that come the time
of the World Cup
finals (three weeks
after WCS is due
out) there'll be
around half a dozen new footy
games all vying for glory.
The question is this. Is WCS
merely a World Cup bandwagon
release like a lot of the others, a
cynical marketing ploy to cash in
on the success of its
original, or a worth¬
while footy game in
its own right?
It would be
churlish to give a
straight answer to
the above at this
moment in time.
Like all products, a
thorough play is
needed to assess its
qualities as compared to those of
its predecessors and its contempo¬
raries. I'll leave that to Jay when he
reviews it next month.
World Cup Striker’s control
options can be customised any
way you like.
play a match in which the (real)
names of the players and their
team kits stay the same, but nei¬
ther side is put at an instant advan¬
tage or disadvantage.
Picking teams of contrasting abili¬
ties is a good way to provide a
handicapping system, but if you
want a closely fought contest with¬
out using the above method, why
not play indoors or outdoors in
muddy conditions?
Both options tend to lend parity
as the 6-a-side walled indoor game
is essentially an arcadey speedfest,
whereas the mud forces mistakes
from both sides.
As is standard for the vast majori¬
ty of modern SNES footy games,
WCS combines simulation border¬
ing on train-spotterdom with, para¬
doxically, instantly gratifying
gameplay. Football wouldn't be
football without a liberal sprinkling
of cliches, so as far as World Cup
Striker's chances of glory are con¬
cerned, it's just gonna have to take
every game as it comes.
A quick throw is often a
good way of initiating a
successful attack.
Don’t kick it that way whatever you do. Aim it upfield.
Here’s the statistical round up of the match.
Not a very exciting one by the looks.
As well as the 24 qualifying sides, there are
another eight to pick from.
The referee was born out of wedlock!
FIRST LOOK
zzzz
ir-13,
VBLU-UiU
. IfSpSii
lUTEpug:
As you can see from this screen shot, the new
sized sprites look just fine from any angle!
SQFJUiiiE
STATISTICAL HATCH AiflLYSIS
iTOET TEfiBS
FtNHLTILS
S* KDpfflS :
FFEEKIOS
’TEIEOH EflHBS
World Cup Striker can’t
be accused of looking
exactly like Striker. The
number of added extras
(some of them being
admittedly spurious)
almost immediately
takes WCS onto a high¬
er plane than its daddy.
Technically speaking,
WCS has an 8Mbit Rom
as opposed to Striker’s
4Mbits. It also has a
battery back-up, the
lack of which was
This is one of the bits I’m into. A digitised shot
of one of the national teams’ stadium.
Here’s one I saved earlier. The battery back¬
up’s a fine added extra.
The friendly. A match in which you can hack
each other down needlessly.
The World Cup - the ultimate footy accolade.
Not for English hands to touch.
Leagues and other championships can be
chosen if you’re not into the World Cup.
Striker’s biggest down¬
er. Speaking of down¬
ers, it’s difficult to find
any in WCS. Any fea¬
tures from the original
that could be improved
have been. With Striker
currently standing tall
as Super Action’s footy
benchmark, everything
augers well for its much
awaited sequel. A LEX
14 SUPER ACTION
IKS AND STOl
MAKE HIM Gl
ILL REALLY TH
* Hilarious head to head
1 or 2 player fighting action
* Huge 16 Meg cartridge
with unreal graphics &
fully digitised speech. ^^9
* Loads of mind ■
boggling hidden
combinations.
© 1993 Interplay Productions. Inc. All rights reserved.
CLAYFIGHTER is a trademark of Interplay Productions, Inc.
Super Action is proud to present
its first ever reader-interactive
football competition. Top software
house Elite are the sponsors,
giving away brand new World Cup
Striker carts to the best entries.
Everyone reckons they could man¬
age a team to win the World Cup.
It's true. And everyone reckons they
could pick an All-Time World XI to
grace the turf of any stadium and
beat the rest.
Now's your chance to try. This
month, you must pick your goal¬
keeper and four defenders and tell
us why you picked those particular
players. If you need a little help,
there's a list below that you may
want to refer to but your selections
needn't necessarily be taken from
these - the world's your oyster here.
In the June issue we'll print our
chosen 'keepers and back fours. In
the July issue we'll print some of
your best selections. You'll also be
given the chance to pick your mid¬
fielders and forwards to complete
I n conjunction with
Elite, Super Action is
proud to present
Interactive World Cup
Footy. Every Super
Action reader in the land now has
the chance to win one of five World
Cup Striker carts and other goodies
we may throw in.
The USA '94 World Cup com¬
mences on June 17. It consists of 24
football teams from around the
world battling it out to become
World Champions. There are six
groups of four teams. Sixteen of
these qualify for the next round.
The quarter finals follow, then the
semis, then the final. Exciting eh?
Enough of the factual nonsense.
Here's how you can win yourself a
load of top World Cup goodies.
SET THE WORLD CUP ELITE
SUPER ACTION
your team of worldbeaters. The August issue will
feature some of the most imaginative team names
along with our own complete final team selec¬
tions. Remember that if you explain the reasons
behind your selections you'll have a much greater
chance of winning.
If there's not enough room for your explanations
Gordon Banks, Ray Clemence, Peter Shilton, Chris Woods (all England), Neville Southall
(Wales), Lev Yashin, Rinat Dasayev (Russia), Sepp Maier (West Germany), Taffarel (Brazil), Dino
Zoff (Italy), Pat Jennings (N. Ireland), Ubaldo Fillol (Argentina), Ramon Quiroga (Peru), Rene
Higuita (Columbia), Tony Meola (USA).
on the entry coupon on the right, feel free to write
your thoughts on an extra sheet and attach it to p ..... _ _ , _
your form when you send it in Ray Wllson ' Geor 9 e Cohen - Stuar * Pearce, Viv Anderson (all England), Giacinto Faccheti,
The winners of the World Cup Striker carts will Jr™ (bo * h ltaly) ' Andreas Brehme ’ Paul Janes < both Germany), Jorghino, Djalma Santos
be printed in the September issue where we'll fea- B Jf. Z ‘ ' Di J nny McGra,n ( Scotlan d). Roland Nilsson, Orvar Bergmark (Sweden), Roger
ture the overall winning team in full! Nl,SSOn (Norway) ' Camacho (Spam).
Stay with Super Action and Elite for the build up
to the USA World Cup - don't miss out on the
chance to see your name and team over the next
few months.
As we're feeling generous, we at Super Action
undertake to print as many of your names and
Falcao (Brazil), Daniel Passarella, Ruggeri (Argentina),
Bobby. Moore, Jack Charlton, Dave Watson (England)
O'Leary, Kevin Moran (Eire), Rijkaard, Koeman (HoiI
McQueen, Alan Hansen (both Scotland).
Franz Beckenl
Baresi (Italy!
ind), Terry Y<
m
team names of your personal All Time World Xls
where space permits, to give you a permanent
memento of your very own attempt at dominating
wnrIH football!
Centre Halfs
Closing date 4 May No correspondence will be entered into.
SPONSORED BY K23
Super Action,
Europe House,
Adlington Park,
Macclesfield,
SKI O 4NP
Team name _
Goalkeeper
Name_
Address
Post Code
Full Backs
SUPER ACTION
Acclaim’s very own
Jimmy Hill talks you
through the ins and outs
of the game in hand.
Below: This is an exact
replica of the above
shot, except the teams
are different. Okay?
England - land of the Yorkshire pudding,
Gazza, Take That and Edd the Duck.
Y ou've got hold of a smart
football cart, but because
the console market is cur¬
rently flooded with soccer
simulations, how are you going to
make the public sit up and take
notice of your product? Simple, you
get a well known sports star to put
his name to it.
In this instance. Acclaim have
decided that Man Utd golden boy,
Ryan Giggs, should be the boy on
the front of the game box. Young
Ryan is a pretty
well known lad
and most, if not
all, the country
have heard of
him already.
Whether or not
you actually like
Master Giggs is a
different matter
but you're going
to buy this cart
because you like
At the end of each match, the anchor man will
show you a fab instant replay of your goals.
it, not because of the nice picture
on the packaging.
The game itself is quite strange.
Acclaim have opted for the angled
side on view and to those of you
who haven't played a similar
angled game, it may initially feel
very weird.
Once you've got used to the over¬
all look of the game, you'll then
have to spend
the next few
hours working
out the control
configuration.
They are as fol¬
lows; the A but¬
ton will kick the
bail towards the
goal (if you have
possession),
attempt a sliding
tackle
He’s on the edge of the box and the crowd are
shouting 'man on' at high volume.
haven't got the ball) and perform
your special move (but only if the
ball is in the air).
Meanwhile, the B button will
allow you to pass the ball (if you
have possession), attempt to kick
the ball from the handler (if you're
without the ball) and pass the ball
(if the ball is in the air). The X but¬
ton will allow you to avoid defend¬
ers and give you short bursts of
Below: The main option screen isn’t the most
graphically gorgeous screen ever made. _
(massum
It’s a goal kick. Anyone with any football
knowledge would already know that.
Formations. So much fun, so little scope.
(if you
■■ If you absolutely hate
Manchester United and
you’re not too keen on the
JH Welsh either, then you
might as well turn the page boyo,
because here comes Giggsy!
ACCLAIM • £TBA • 1 - 2 PL
S*K1!_ I j
rUUJJ^blrJEIWJ
P’UULii Ll*J
Your goal keeper has an amazing three
different settings! Auto, semi and manual!
REVIEW
OFFICIAL
NOTCHES
FIE-D AND
THE C 0 IN
TH
F OR
•U £ L C 0 H E TO' -T HE to F IR bT *?£ AM
0 R 0 U P PL'H V. IN THIS FuUND
BRAZIL UIl-L F-iCE SWEDEN.
I R $21 L TS R P-'OU EF:H0 U S E T
There’s a bit of a scramble going on in the box,
but alas, no goals are being scored.
The highly detailed sprites show every angle
of the players. Watch them fall over, it’s fun.
The instant replay facility allows you to play
the action in rewind, forward and slow motion.
18 SUPER ACTION
The ever popular
head to head match
option is in here, so
the lifespan of this
game could go on for¬
ever (as long as you
and your pals take a
shine to it). But before
you lace up your boots
and bound onto the
pitch head first, take
time out to weigh up
the competition.
When you go to a
game store nowadays,
you're faced with a
multitude of football
sims - indoor, outdoor,
overhead view, side
view, angled view,
tournament carts,
world league, friendly
- there's a lot for you
to consider before you
buy. And if I had to go
out and buy a footy
sim from all the carts
out there, then I'm
afraid I wouldn't be
spending my money
on Giggsy.
Striker was, and still
is to many people, the
God of football sims.
Ryan is planning on
knocking Striker off
the top of the league.
He may well do that,
but since Ocean have
just snapped up the
licence for FIFA Soccer
on the SNES, I can't
see Ryan staying up
there for too long.
CHAMPIONS . ,
= ^' - Another footy game!
“(Jl B Oh joy! We’ve had
q u '* e a * ew soccer
fy □ sims in the office over
the past few months,
and to be honest, Ryan Giggs’
Champions is the best of the bunch -
so far. It has nice animation, the
sprites all move very fluidly and the
overall look of the game is very visu¬
ally appealing. Unfortunately, it
doesn’t have the addictive bite that
Striker has and that is what lets it
down. It’s a good football game, but
not my cup of tea. Sorry!
GRAPHICS//// 86)//
They can he very sluggish and V y
unresponsive at times. Beware.
SONICS///////( 83)/
There’s not much you can do with a y
foothall sample really.
LIFE SPAN///! 85)/
The one on one option will last you y
for years, as will any sports sim. _
GAMEPLAY/1 83//
Frustratingly slow moving sprites y V
leave you annoyed and dismayed.
OVERALL 82 %,
OFFICIAL^ REVIEW
It’s select your team time! And as this is Ryan
Giggs’ game, we chose Wales - and lost.
World League extravaganza. Play against
either the computer or your hapless pal.
An excellent save
from the keeper
leaves Brazil with &
blank score card.
He’s past the defence and he’s heading for
glory. Shoot I tell you, shoot!
speed, the Y button makes you
clear the ball and allows you to
shove the other players and the R
button will switch to either your
best defender or the player nearest
the ball. Simple really.
This cart is in fact a world cup
tournament. There are 32 high
quality teams for you to choose
from, ranging from world beaters
Germany, to the strangely monick-
ered United Arab Emirates.
Apparently, the most prized pos¬
session in world football today is
the Champions World Class Cup,
and this is awarded to the winners
of the tournament every four years.
It's a 24 nation, 52 game football
fest and the whole caboodle is
sponsored by FAFI, the Federation
Acclaim de Football Internationale.
Select your team, sort out the for¬
mation, choose your attack plan
and off you go.
Ryan Giggs' Champions looks
really, really good. You'll be com¬
paring it to FIFA Soccer because
the gameplay angle is virtually
identical but the fact of the matter
is that FIFA Soccer walks all over
Ryan and his army of Welsh wind¬
bags. The controls are very slug¬
gish in places here and it's nigh on
impossible to deliver a powerful
kick towards the goal posts. I'm
not saying Ryan's Champs is total
dross, it's just not nearly as impres¬
sive as FIFA.
Giggs' Champions is a better
football simulation than everything
else on the market (except Striker
of course) and if you can't be both¬
ered waiting for the official release
of FIFA, then I'd seriously consider
looking at Giggsy.
The game does have some very
nice animation and watching some
of the fancy footwork can be very
entertaining. You'll see lots of
amusing little extras in RGC too.
Check out your goalkeeper when
he lets in a simple goal - the guy
will start throwing a tantrum right
there on the pitch. When he's wav¬
ing his arms around and complain¬
ing to anyone within
listening distance, the rest
of your squad will stand
there, head in hands, com¬
pletely gutted.
Brazil are considered to be world beaters and Oh dear, the Brazilians are trailing behind and
are often selected by naff football players.
the ball has just hit the back of the net again.
The guy’s trying to throw the ball into play, but he prefers to balance it on his head.
A<<
■ « t.,
V
Below: Oh no! My wife’s
gonna kill me! The
entire Brazilian team
can’t believe their luck.
SUPER ACTION 19
He's going deep and there's
Dooopeerrr. Heading for the
end zone for that touchdown.
N
Above: Check out the
statistics - game
statistics that is!
Above: As the camera sweeps across the pitch
John gives us the low down on the two teams.
Above: The Giants plan their offensive strategy
while the Raiders plan their downfall.
replay mode
gives a chance to see
what worked and why.
The overhead perspective gives a
great view of the action as bodies
lay strewn across the turf.
£-
*-
$
9,
j £=£
w-
-
; ¥
map*
t*
•V Ml
The star signifies which player you control. It's
okay, some of your mates are on the way.
HOLD ON...
[ Okay, I admit this game looks
L \ 1 absolutely mint but at the end
L r| of the day it really is infuriat -
ingly slow. Having played
S il Madden on the Mega Drive it
was a little embarrasing to sit and watch
the players jog steadily up the field on my
SNES. American football is a game of
speed, power and excitement and I think
Madden NFL 94 was a little lacking.
Too slow to be a great game
OVERALL 79% y
A merica's main man Mr.
Madden is back with the
1994 season of NFL
action. This guy is looked
upon as the guru of gridiron. His
coaching skills are the most valued
in the whole sport. With this in
mind. Electronic Arts have seized
the opportunity to offer us a com¬
plete insight to America's (proba¬
bly) most famous sport.
Now American football is not the
most straightforward game ever to
grace a sports field, as devotees of
Channel Four's coverage will no
doubt be aware. Strategy and tac¬
tics can be as important as the abil¬
ities of the huge beefcakes carrying
out the various plays.
Madden '94 pitches you in as
Head coach of any one of 80 teams.
These include last years 28 NFL
teams, 12 all-time great 'franchise'
teams, 38 past Superbowl winners
and two of Madden's own selec¬
tions, called, funnily enough, the
All Madden teams.
Each of these teams has seperate
ratings for their quarter¬
backs, running backs and
linemen etc. What does this
give? Loads and loads of
variation, actually.
So you select your teams,
now what? With possession
decided by the toss of a coin
and the game underway it's
time to call plays. If you're
defending there are a choice
of defensive plays. These
include the Jet Blitz and Jam
Middle (honest, that's what
Cross plays, dummy
runs, fake passes.
Does anyone know
what's going on?
they're called). Each of these plays
is accompanied by a little illustra¬
tion of what should, in theory, hap¬
pen once the ball is snapped.
This little diagram helps a great
deal in the opening games since
most people won't have a clue
which play is which. With time of
Below: Madden gives his introduction to the
game of the day at snow covered Washington.
It's a great tackle. A bit of unnecessary
roughness can go down a treat.
20 SUPER ACTION
• 1-5 PLAYERS
OFFICIAL REVIEW
The Godfather of American
Football has gone and put
his name to yet another
NFL season of gridiron
Second and goal from the four yard line.
Careful deliberation over tactics is now vital.
_
GAflE SETUP i
*9
CGVvBOYS
Gum*? R^autor Gune
Howe Dal las Cowboys
Visitor' Buffalo Bills
Ouar t er 15 Mi outos
Field Ooen -
Heather Fair
Gross
Press START
Start the game set up. Who do you wannabe
and who're you gonna give a hammering to?
M1M
% * *
x -
*4* *
X
i?
Wait for your receivers to
break the defence. ‘A' is
looking good, wide open.
Diving to avoid the crunching
tackles the running backs can
gain valuable yardage.
84
OVERALL 88%
wn
Running backs roll out of the line and tear off
down the touchline. Well, that's the theory!
course you'll be
calling plays by
their technical
names at the drop
of a hat - really
impress your
mates at the pub
that will!
So, on to the field you go.
Play proper now begins. There's a
hut and a hut and you're off.
Chasing, barging, bashing and
bumping through a few seconds
frenzied activity. Then it's all over.
After each play, information
appears telling you exactly how
many yards were won or lost. Now
you must decide what went wrong,
before returning to your play book
and selecting what to try next.
Handy stars on the floor show
which player is under your control.
That player can tackle, dive, spin
and hurdle all at the touch of the
relevant button. Such power at
your fingertips - awesome!
Once you have selected your next
play, it's back on to the field to put
things in motion. When the opposi-
again. GLEN
tion line up if you don't real¬
ly like the look of their for¬
mation you have the chance
to change your plan. For
example, if you planned to
pass the ball to a running
back but the other team
seem to be defending a
pass, audible out to a run.
Once you have mastered
the controls,
passing takes a
bit of getting
used to, you'll
be running
plenty of dou¬
ble bluffs past
your mates. Oh
yeah, that
reminds me,
don't forget to
plug in your Super Multitap 5 play¬
er adapter for loads of fun with four
of your bestest buddies.
A new feature is the change of
graphics perspective when posses¬
sion swaps between the teams.
The view sweeps across over the
field before settling behind the new
offensive line. Quite impressive it is
too. So are the detailed graphics of
the players. Even in the
muddle of a midfield
pile up each player is
well defined.
The sonics and sam¬
pled speech is also
quite impressive with
old John chattering on
about how well or
poorly your team has
been that afternoon.
Very supportive he is
too after you've
received a com¬
plete drubbing!
Madden does
seem to play a
little slowly at
times but not
really to the
detrement of the
real life gridiron
experience.
As with most
sports sims
Madden comes
into it's own
with the multi¬
player features.
Having said that there're so many
teams to play for and against you
should be able to keep going on
your own for an age.
Overall, the main
improvements made
on Madden '94 are
effective and really do
add to the game.
If you're after a first
class American footie
simulation, then you
simply have to take a
long hard look at
Madden '94 before
you buy it.
Madden passes comment on the game.
After a good gain it's very close to a
first down. Out comes the measuring
tape and the offence come up inches
short. That'll be fourth and inches. Do
you go for it or settle for a punt?
Electronic Arts are
renowned for their
tfljs superb sports Simula-
tions and Madden ‘94
.'«ji ‘” "7^'y doesn t disappoint. It
may not look really, really stunning,
but you must remember that they have
covered every aspect of American
football! It’s an absolutely massive
game! The attention to detail is
tremendous with the sheer volume of
teams and plays giving huge variation.
For some top bone-crushing action,
combined with strategy and tactics,
then check this out.
GRAPHICS///]
Detailed, colourful, well defined.
Do you need much more?
SONICS////////
Good sampled speech plus plenty of
hut s and grunts do the trick nicely.
LIFE SPAN////
With 80 teams to play for and
against you should be kept busy.
GAMEPLAY//J
Once sussed it’s simple to play if
let down by being a touch slow.
/
SUPER ACTION 21
Below: Mr Blue isn’t doing too
well is he? Mr Pink on the other
hand is in the erm... pink!
Above: One of the Mexican
magic spells. Watch his
rumba, it kicks ass!
-jw—
REVIEW □ IMPORT
HOLD ON
^ Graphically, it's in the same
league as Pop W Twin bee.
But what's the point of great
graphics on something that is
basically a game of Tetris
spoilt? The spells give it far too much of a
random element and as a Tetris fan I can't
condone this type of behaviour...
and it's far too expensive,
OVERALL 82 %
BULLET PROOF SOFTWARE • £54.99 01-2 PLAYERS
Shaman
Princess
Aladdin
Despite the resemblance between the
Princess and our own lovely Lisa, the
Princess can be a royal pain in the butt.
She splits her stack in half! What cheek!
SPOTTY LITTLE MOON FACED HUNCHBACKS
There’s a guy in the place with a
bittersweet face and he goes by the name
of... No, it’s not Mr C but a tribal head
hunter. Watch out for his butt slapping!
These fellows don’t mess around. One
flick of the wrist and all hell lets loose!
Flashing stars and deadly arrows make
their blocks disappear within seconds!
The Ninja and Alberto his dancing
have numerous ninja moves to heli
on their mission. A swift samurai sword
will cut off his blocks willy nilly.
This bright pink bunny has many magical
spells. The main one consists of a weird
twistyturny background resulting in your
opponents blocks getting totally messed
up! A personal favourite of mine.
Halloween the pumpkin headed witch likes
nothing better than scaring her opponent.
By using her top spell, she can turn out all
the lights on her opponents blocks,
leaving them to sort it out in the dark!
No relation to won trom the uiamators,
this dude stops at nothing to win his
game. His magical sword will get him out
of many a scrape, and in turn, will turn his
opponents life into a nightmare.
Electricity spells are Aladdin’s fave. Large
bolts of energy rush over his blocks and
frequently knock them down a touch or
two. He does have several other spells,
but they aren’t too interesting.
IMPORT □ REVIEW
CHASE THE
DRAGON
Above: If you decide to play the game in
one player mode, this is what will face
you - the Tertis Battle Gaiden Map. Roam
around and beat all the spods - it's fun!
Beautiful. Just beauti
tut. Awash with gor-
% geous backdrops and
cuter than cute
Japanese cartoon
characters. Tetris Battle Gaiden
stands tall above any other puzzle
cart on the SNES. It’s got more crazy
magical moves and spectacular visual
imagery than you’d find in a psyche¬
delic porn shop and I love it! If you
own a Game Boy, sell it and buy this
cart. You won’t regret it.
GRAPHICS///
Superb in every detail. Bright
colours and slick scrolling. A OK.
SONICSff///ff(88)'
Cute little Japanese samples add a V y
little extra to this smart puzzler. I
LIFE SPAN/f/1 95
You can play this until your fingers V ^
drop off - it's that cool. I
GAME PLAY//
Easy peasy lemon squeezy. Simple
to pick up, impossible to put down.
(93)/
.OVERALL
/ This is what
awaits you if
you successfully
thrash all the rest of
the Gaiden posse. A
big green dragon
with a fetish for soft
drinks in cans.
magic may only wipe away one or
two lines from your 'stack', but if
your meter is brimming with little
balls, you can completely devastate
your opponent.
Why? Well you know how wound
up you get when you mess up on
Tetris? Well imagine that someone
else is messing up your stack - and
they are sat right next to you. It's
the ultimate annoying experience!
Wether you're rearranging their
lines or piling them up high, it's
bound to come to blows at the end
of the day. The magic can be help¬
ful to yourself, either by taking
blocks off your pile and giving
them to player two or by making a
large gap straight down the middle
of your stack - it's all very handy.
This cart is enjoyable, even as
enjoyable than the original
Tetris. At least you don't'
have to squint at a little Game
Boy anymore! It can become
totally addictive after a while, even
if it's just to see what your charac¬
ter will do next.
If Bullet Proof Software
were to release this offi¬
cially over here, I could
see it being a really
big seller. Not just to
the people who want '
another Tetris varia¬
tion, but to the thou¬
sands of people out
there who really do
detest Game Boys
(like myself!).
It's fun in one or
two player mode, it's
just as addictive as
the original and it's a
complete joy to play.
One of the simplest puzzle
games known to man
finally gets a ’94 revamp.
But what the hell is a
gaiden when it’s at home? JAY
Software are charging nearly £60
for this cart (the same price for a
Game Boy with Tetris) it had to
have something special added to it,
something that would convince the
general public that they weren't
buying another Tetris rip off.
And I'm glad to say
that they really
came up trumps
with this little beauty.
If you've ever
played the GB version in
two player mode, you will
know that those one on one
bouts tend to be a lot more
exciting than the single player
game. Well TBG allows you to get
all the thrills from the two player
mode, plus it's all in colour, plus
you've got loads of special spells!
As you start the game, you'll be
offered the choice of several quirky
little oriental char¬
acters. Each one
has highly
amusing fea¬
tures as well
as bag 'o
tricks.
Carefully
select
your man
and head
off for the
Tetris arena.
As you play
the game, cer¬
tain blocks (or
Tetriods if you want to
be technical) contain strange wee
balls. These balls are your special
magical weapons.
After you've cleared away a few
lines, your magic meter will begin
to fill up. Once full, you now have
the option to use your magic
against your opponent.
Depending on which Japanese
chap you pick, your special powers
will, surprisingly, do different magi¬
cal spells. If your meter is low, the
T etris. A very simple puzzle
game invented by some
haggered old Russian that,
in time, gripped the world
with its addictive game
play. Everyone knows
how to play
Tetris, in fact,
everyone has
played Tetris
at some time
in their life. So
why bother con¬
verting it onto
the SNES?
Well, this ver¬
sion isn't just a
straight forward conversion of the
Game Boy classic, this one has
magical extras. As Bullet Proof
Even though Mr Pink has had his blocks
to stone, Mr Blue is still losing badly.
The Ninja and his dancing frog celebrate.
££CTL*di:
- -
SUPER ACTION 23
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ELECTRONIC A
P ast attempts at simulating
ice hockey have failed to
capture the speed and bru¬
tality of the sport. So pre¬
mier sports-sim design house EA
Sports" brief was to set the record
straight with NHL Now the updat¬
ed sequel NHL 94 hits the ice.
Previous games have been an
uncontrollable mele of awkward
player sprites and a futile thrashing
of sticks. The award-winning sports
meisters from San Mateo, however,
employed some of the sprite-con¬
trol techniques devised in previous
simulations to give you a greater
level of control without sacrificing
the ferocious and frenzied battle for
the puck. That was the original
NHL, but what about NHL 94?
Production of the game was
helped along by some of the hard¬
est players in the world who updat¬
ed the design team on changes in
4 iHjnss£Hvnai
~~ EFtwrrM-ii" M-HTI
Skate into the opposition at high speed and
they will be injured for the rest of the game.
Above: Once you’ve
selected the length of the
game, you can now decide
on your team.
Left: In shootout mode, all
you have to do is skate
towards the net and shoot!
It’s face off time in the first period and the
scores are equal. Who will win? Who cares?
Above: This is Ron Barr. He’s a really famous
sports commentator over in America.
32 K. HPUDEY
33 P. POV
moirrpeAL |
ANH TB
34 John Vanbiesbrk
28 Go rd Mu rphy
B Joe Cirella
23 Andrei Lortak i n
39 Brian Skrudland
27 Scott: Mellanbtj
MATCHUPS
Lef t Mi
Advantage
4 ■ mIbvP 1 '" ~ mHHBK i i* * sNBBp
Kvf t m 1
i
''JLtamtmi JLmm J JL*’
3
|
1
26 SUPER ACTION
It may be a revamped and
improved version of the
classic original, but NHL 94
still shines through as the
best ice hockey sim you’re ever
likely to find. Pucker up! JASON
9
OFFICIAL
Left: Goooooal! At last,
I finally got one in the
net. It’s not as easy as
it looks you know.
? ! ! 1
£ d
8 B
Grab the puck and aim
for the goal. That’s if
you really want to be a
winner in f'
♦
OVERALL
MHL Praise is due to the EA
design team for
achieving such strong
-. rrr H player influence and
control over such a
slippery, unpredictable and ruleless
sport. The aim was a realistic simula¬
tion of the game, and this mission has
been accomplished with a nice snap¬
py arcade air to it.
The coach aspect can play as
prominent or perfunctory a role as the
players prefers and the balance of in¬
game strategy interface has been
wisely set so as not to unduly inter¬
fere. Footy sim fans will find a new
challenge with the stick, ice and
puck formula. Excellent.
The
action’s
swift in
NHL ’94
and the
animation
is very
fluid too.
RTS • £49.99 % 1-5 PLAYERS
During the game you
the league and offered advice on
re-evaluating player statistics. The
design team's brief was to make
this a legitimate sequel. They
ripped the guts out of the original,
analysed it and identified deficien¬
cies which resulted in a dozen or so
impressively enhanced features.
For example, players can now
control the goaltender, an unforgiv¬
able oversight in
the original.
In the sequel,
the bepadded net
guardians become
controllable when
the puck enters
their zone. You
can make netmin-
ders lunge, dive or
kick to get the
puck away. If you
decide you don't
fancy being a goalie for the day,
you can always switch the auto
control method back on.
The rest of the team hasn't been
left out with towards able to hit
'one-timer' volley shots which can
be a quite devastating attacking
weapon and certainly improves the
speed and flow of attack.
In response, defenders can inter¬
cept with powerful body checks
that can send an overzealous
attacker smashing into the boards
or even over them! The sprites are
also better defined and the controls
a little easy to use.
Off the ice, coaching features
include monitoring real NHL team
performances, featuring real
NHPLA players in actual league ros¬
ters, and the players have variable
ratings showing all their stats.
Superficial atmospherics add to
the fun with seventy-two different
pieces of that infernal 'oompa
oompa* Traviola-style organ music
which echoes around the ice, as
well as effects special to fans of dif¬
ferent teams, such as the Sharks
crowd 'chomping 1 behind the glass.
Americans, don't you just love 'em?
Action on the ice is quick fire
stuff. The pace is frantic and this is
complemented by slick and rapid
controls and impressively intelli¬
gent computer controlled players
who are quick to react to you
changing control of your player
and show real initiative.
The control-pad has been utilised
to the max with a digit-shuffling
array of button/control-pad config¬
urations which demand to be mas¬
tered if you're going to avoid a
futile flaying of
sticks. In a
defensive situa¬
tion, the aim is
to position a
defender cor¬
rectly and
choose to try
and hook, trip
or assert a full
bodycheck on
can edit your set up. °PP os rt' on -
In an offen¬
sive situation learning to regulate
hit-strength is the real key to accu¬
rate passing and effective shooting.
Because of the speed of the puck
in relation to the size of the ice,
learning the size of player zones
and identifying the player nearest
the puck as quickly as possible is a
massive advantage in gaining and
keeping posession. An exhaustive
button-pressing fest ensues, guar¬
anteed to cause digit fatigue.
At any skill level NHL 94 shows
Ice-Hockey to be a very suitable
theme of sport simulation and the
coaching/team management
aspect is a pleasant enough respite
from the ice.
This ranges from identifying team
problems during play and altering
player positions to suit, to substi¬
tuting fatigued players and disci¬
plining individuals for
overzealous play.
Those who find team
managment a big yawn
should not be put off as
this basic light-weight
stuff actually adds to the
feeling of involvement
and commitment. With
its 'oompa oompa 1
sounds, crazy crowd
antics and generally rule- Have you got what it takes to win the cup?
less play, NHL 94 is an
excellent party game,
a real ice-breaker and
the game supports the
Multi-tap adaptor
which allows up to
five players.
But for those who
haven't got the Multi¬
tap, let alone four
friends, EA Sports
claim that it is the
most competitive and
totally switched on
computer intelligence
ever integrated in a
sport simulation. This
is true enough. Ye
gods, a game that
actually lives up to all
the PR hype! A first!
Head to head at its
simplest level, NHL 94
can be enjoyed by all.
Its simple hacking
after the puck play
with very few rules
means that one can
get out on the ice
without almost any
preparation or manual
reference. But then as
a player progresses
elements of skill and
team tactics make this
a game of limitless
potential.
Overall, it's just a
reworked version of
the original. But going
by the latest ice hock¬
ey sim offerings, EA's
NHL 94 now leads the
crowd and certainly
sets the standard.
GRAPHICSf//(89)//
They look the same as last time. but X^ V
now they are new and improved. 1
SONICS 11IIII if 86V
Funky organ samples blast from V V
every corner of the rink - cool. ~
LIFE SPAN///(88)/
The two player mode will last you V V
forever, and even longer with five! 1
GAMEPLAY//(90)/
Everything a good ice hockey sim V V
should have. Simple to control.
SUPER ACTION 27
These are your advisors throughout your mission, and you'd better listen to them.
GREMLIN • £TBA • 1 PLAYER
BUILDING BLOCKS
•iSr,
Rsj!
This flux pod is impor¬
tant if you're to expand
your culture because it
stores generated power.
Ecologically unsound
but it's great for gener¬
ating power for those
life support systems.
Keep your populace
happy by constructing
recreational activities
like sports centres.
Chemical plants are
great for trade and
developing new
weaponary.
If you have a surplus of
food or refined material
then keep them in these
storage buildings.
This housing will con¬
struct tanks to defend
and attack neighbour¬
ing civilizations.
Si#
Build these to increase
your population of sci¬
entists. And remember
to give them money.
If anyone is taken ill
then they'll be rushed
to this hospital. So
they're quite important.
These solar panels are
great but the only trou¬
ble is what happens
during an eclipse?
These work houses will
boost your economy
with materials to trade
and keep if you wish.
This is the centre of
your world, this is the
command centre where
all decisions are made.
Living quarters are
very important so be
sure to build enough of
these.
The population of strategic
simulators continue to
flourish with Gremlin’s
latest attempt, Utopia. But
will it cut the mustard and achieve
classic status?
DAVE
U topia was originally creat¬
ed for the Amiga and ST
computers a couple of
years ago. It boasted that
it carried a new perspective into
the world of creation, a game that
allowed the player to really be able
to create a Utopian world. And I
must admit it was pretty good, but
I feel I have seen better.
Taking control of the current eco¬
logical disaster that mankind will
inevitably face in the years to
come, you must lead a small popu¬
lace of around 200 men and women
and move them into literally a new
world. But things are not without
their problems, because there are
other races out in the galaxy that
intend to do the same thing and
like you, they'll stop at nothing if
they feel their entire existence is
threatened by another race.
So not only are you to assist the
colonists in developing a new
world where they
can live happily and
peacefully, you're to
deal with the ever¬
growing threat from
your new neigh¬
bours. The 'aliens' as
they're referred to in
the game, are of dif¬
ferent natures and
intelligence, which
helps give the game
various different lev¬
els of play.
You must encour¬
age your race to
grow and expand with their con¬
structions whilst trying to increase
your level of technology to prevent
the same disasters that happened
on earth, and develop a community
that is incredibly happy with their
style of living. So everything is all
go from the start.
Along with your small populace
you're given a generous bank
account to play with. What's the
good of money you say? Well if
money wasn't included, the game
would be pointless as you'd go
ahead and build everything in flash.
Because everything costs money
in the game, you must be wary of
what you invest in.
If too much money is placed into
the hands of the population to
build with then you'll soon find
yourself dealing with the aliens
with literally, sticks and stones
There's not much to say really apart from this
28 SUPER ACTION
Ooh! Busy, busy, busy. Let's get those houses up, boys and girls.
Below: Set what you’re
going to keep or sell by
entering the money
VIZ Cfl UJr*+JLZ Ol/DOM/SOVO
• ME. SOLAR I Cl IPSE X5 NOU OVER
icon
Oh I see. You want to see more scientists. Well I disagree.
One of the most
annoying factors
around this game is
the joypad controls. If
you’ve got a mouse
then this game isn’t so bad to play but
with the standard pad it’s really slow
and tedious. The sound is quite poor
as well, just an annoying little repeti¬
tive tune that makes you go mad and
attack anyone in the near vicinity just
for being there. I would say try before
you buy but unless the shop assistant
is willing to let you play for a few
hours you’re honestly not going to
learn anything about this game in a
few minutes. It’s a nice game but it’s
hardly utopia for the SNES.
GRAPHICS///
They serve their purpose, but don't
motivate the SNES's graphics.
m u
SONICS///////1 34
Aaargh. for God’s sake man. turn V ^
the monitor down it’s killing me. |
LIFE SPAN 7/(80
It'll be some time before you finish V ^
it. But I don't have three years.
GAMEPLAY //(73
Easy with the mouse, but annoying V >
with the pad.
[OVERALL
76 y
Hmm. We appear to have a surplus...
because you haven't invested
enough into military research.
So the game is broken up into
three different aspects, you have
the population and their general
welfare, the military development
and of course the scientific devel¬
opments. The population is quite
easy to deal with, all you've got to
do is keep building new homes as
the population increases.
And to contin¬
ue in improving
their environ¬
ment by creat¬
ing new work
houses or recre¬
ational domes.
The military is
very easy to
take care of, but
infuriating
because of the
actual lack of
control of their inventions, all you
can do is to keep pumping money
into their grants and hope they
soon come up with a new weapon.
And the same applies to the sci¬
entists, they'll just turn up with a
fantastic new invention every once
in a while after you've invested
hideous amounts of money. Still I
suppose that's why I pay so much
tax in real life.
Your funds can be increased
through two ways. You can either
just tax the people or simply trade.
Taxing the people in effect is
defeating the object of the game, it
may be necessary to begin with but
eventually it should be decreased
to an absolute minimum to help
increase the happiness throughout
the community.
When the populace reaches 80%
happiness or bliss you have then
successfully finished that level.
Trading is not as complex as it may
first seem. As your people are min¬
ing and constructing things in the
workshops you can choose
whether to sell, keep or store the
fruits of their labour.
Selling is of course highly prof¬
itable but if too much is sold then
you'll soon be looking at a race that
has nothing to use for itself such as
weapons created in the labs.
To help you maintain a balance
throughout the world you have a
small staffing of advisors. These
clever chaps will inform you of any
necessary adjust¬
ments that they
feel should be
made. From the
council of five
you have the civil
engineer, this
chap will decide
whether more
hospitals, homes
or any civilian
used structures
should be built to
contend with the ever growing
populace of the land.
The science advisor is as he
sounds, he'll just decide whether
more money should be used to
fund their projects or if more top
secret laboratories should be con¬
structed. Sitting next to him is a
stern man who reveals your current
status as far as resources and
power is going.
If things aren't up to scratch he'll
advise you to build more power
units or hydroponic units to
increase the food surplus. Below
him in the front row is the military
advisor, he'll list all of
your available space¬
craft and tanks for
future encounters and
if he deems it worthy
to increase this
weaponry he'll do so.
And lastly there's the
psychiatrist who holds
the details of how
many people are in
which profession. After
all you don't want an
entire race of scien¬
tists because who'll
build the inventions?
The game struck as
being too complicated
to enjoy as a normal
game. But once I got
my head around the
problems of com¬
manding this new
world I found it
strangely enjoyable.
Mainly because I
prefer this kind of
game where you build
and expand rather
than just shooting
down aliens in the five
rings of fornax or
some other strange
location.
But it must be said
that this was a little
too slow for me. It
needed to be speeded
up just a little to keep
any sort of action
going. Maybe if they
used what Mega lo
Mania had, different
time scales that can
increase or slow down
the game to suit the
player and their needs.
Oh hold on got to go
now, something just
actually changed in
my game...
If you change the birth rate at the hospitals then
you can increase you population drastically.
Left: Although
you can't quite
see it, it's the
trading centre
where the
money is made.
Right: If there
aren't enough
spare colonists
you can't expand.
OFFICIAL DU REVIEW
Practice level is easy and recommended but not Gamma Lucra. It's too hard.
SUPER ACTION 29
REVIEW
^UhNUIML
Left: You had best
find a way out of
this little dilema
quickly before
those spikes turn
you into a Gadget
Kebab.
Down: In the Desert it's fairly
warm, so I don't see any
need for the heater Gadget.
czzn
Baa'll 1
Jump on the Brains shaped
balloons to traverse the gap.
►
Down: The
M.A.D. Agent
throws his
large mallet
at Gadgets
head.
Above: Inspector Gadget learns
of his nieces abduction and sets
off in search of her.
MR | p Mj
HUDSON SOFT
o Gadget go. Inspector G,
is on the case once more.
This extraordinary mem¬
ber of the fuzz is so
entirely devoted to his job that the
pursuit and capture of criminals is
all he lives for.
Gadget's complete single mind¬
edness often glosses over the fact
that he is a total gimp and it is this
ignorance to his own ineptitude
that allegedly spawns the laughs in
the cartoon series.
So why is this copper so unique?
Well apart from extendable
arms and legs, he has a
very small hat in which
there lurks a plethora of
strange, weird and won¬
derful contraptions that
make the process of crime
fighting so much more
amusing. Just imagine
having a huge magnifying
glass poke out of the top
of his head on an extend¬
able arm, or helicopter blades
sprouting from your hat if he had
just been hurled
off a cliff. Ha ha ha,
how we laughed.
Now just imag¬
ine, if you will,
how the roars
turned to screams
of laughter as the
helicopter hat
failed to work
properly and
Gadget plunged to
his imminent
death, only to be
saved at the last
moment by his
Above: Whoops there go my pants!
Gadget faces Claw with little to no
clothing on. Cheeky!
The not very convincing tree stumps are actually M.A.D.
s in disguise, you don't say!
Above: By hitting the rotating
golden blocks you'll enter the
hat bonus level.
Left: The brightly coloured
blocks in the bridge are going
to get struck by lightning, so
it's best to avoid them.
30 SUPER ACTION
Above: It's the old
fist on a spring
routine for the
Inspector, how
amusing!
• £ 44.99 • 1 PLAYER
f Doo bee doo bee doo
Inspector Gadget etc. Yes,
the elastic limbed fop is
back! This time around
M.A.D. agents have kidnapped his
niece! Mmmm, how original. NEIL
By holding down on the D pad Gadget will look
through his magnifying glass to look for hidden
icons and collectables.
loving niece. Penny, and her dog.
Brains. I think you know what I'm
getting at.
Okay, okay so I'm not a big fan of
the bumbling, -
bionic inspector
Clouseau rip off,
but he did have
the voice of that
American bloke
who was in that r\
60's comedy spy JJriS
program which J
no one else in
the office can
remember. A — -
small consola- Brams helps Gadget
tion I know, but a constellation all
the same.
As the latest in a huge long line
of cartoon tie-ins. Inspector Gadget
from Hudson Soft takes this unfun¬
ny, annoying little cartoon and
turns it into an unfunny, annoying
little SNES game. It could therefore
be described as a good solid con¬
version of the original I suppose!
Seriously though, if you liked the
cartoon series, you have a SNES
and you love platform games then
this will probably seem like an dis¬
tinctly average game. All the char¬
acters from the cartoon pop up in
the game at some point.
Doctor Claw, the archetypal
James Bond enemy and master¬
mind of the supreme agency of
crime, M.A.D. (an acronym of Mean
And Dirty) has kidnapped
Penny and you have
to save her. There
are plenty of
M.A.D. agents
out there
trying to batter Gadget and I don't
mean rolling him in flour and milk,
but despite his uncoordinated buf¬
foonery he always manages to foil
- the villains.
Gadget must
battle his way
through several
levels of plat¬
form action
J using his array
of mechanical
devices to reach
the final battle
with the evil Dr
Claw. Along the
tot a spot of bother. way yQU must
collect hats(?) and new, more
advanced, devices with which to
traverse any obstacles which you
may come across.
If Gadget is hit by any of the
M.A.D. agents or any falling
objects, then his clothes mysteri¬
ously fly off leaving him in only his
boxers. Exactly why this occurs I'm
still a little in the dark about, but
laugh? I nearly bought a round of
drinks! As we all know, real come¬
dy can only be about two things,
toilets and trousers that fly
off for no apparent rea¬
son whatsoever.
Inspector Gadget j
is a run of the mill / _
platform game
with a well known
cartoon char- ■4 **■—«#
acter trying to make
up for the fact that it's
actually quite crap.
In reality this rarely
(if ever) works and it
certainly doesn't in this
case. I wouldn't go as
far as saying that I
would rather eat my
own flesh than play
this game again, but
I'd like to give it a wide
berth in the future if at
all possible.
OFFICIAL
Average graphics,
« average gameplay,
and a serious lack of
H* .. originality. I imagine
BBBBSh j n fag non too distant
future a situation where-by games
programmers will work in large facto¬
ries on production lines churning out
games like this by the dozen.
Simply throw the standard ingredi¬
ents in one end, such as a cartoon
character (are there any left un-con-
soled?), platform gameplay, cute
characters and a brightly coloured
box. After a while, out pops yet
another naff cart for the game buying
public and the lack of choice means
you must buy it if you want to play.
It’s a conspiracy, big brother is
watching you, Aaarrrrghh!
GRAPHICS///! 70)//
Basic to say the least, hut I've
seen a lot worse before now.
SONICS IIIIIIII 64 >/
No Inspector Gadget theme tune,
but then is that a problem?
Penny has been
kidnapped by
M.A.D. agents
and is being
held captive at
Dr Claws
Mansion.
LIFE SPAN//// 59 >/
Not good. Not good at all as far as
I'm concerned
GAMEPLAY/// 65 >/
Basic (and I mean basic) platform
action, best avoided if possible.
OVERALL 62 %
SUPER ACTION 31
MINDSCAPE • £49.99 • 1 PLATER
Hello, what have we here?
Is it a Sim City clone?
violent Populous rip off.
Either way, it appears to be a war
mongering barrel of laughs. DAVE
NflR FUNDS
flBH
OVERALL
HOLD ON...
I agree to a certain extent
with Dave that the gameplay
in Metal Marines is pretty
Decent, but not as playable as
he's making out. Conversely, I
didn f find it as easy as he did although I
didn't play it as often as him. It's an hon¬
est, straightforward battle game with
insufficient embellishments to make it
great - although 62 % is a bit harsh.
Every now and then the
enemy will broadcast a
message threatening your
troops. Ah, turn it off.
A recent attack from the
enemy has left multiple
damaged missile silos and
other structural damage.
W ar. How many games
have we seen depicted
around this futile
struggle that mankind
has created for itself? In my eyes
far too many, but it's very rare that
a game of this nature is fun.
Cannon Fodder recently released
by Virgin is a very good example
(we have yet to wait for the SNES
version with bated breath), a clas¬
sic shooting game based around
war and its moral lapses. Metal
Marines is Mindscape's latest
adventure. And what a wonderful
adventure it is!
Playing the role of a commanding
officer of futuristic armies you must
battle against the evil Empire that
has risen from the ashes of a
nuclear war. Sounds original and
authentic doesn't it?
You see, thanks to the big nuclear
holocaust the world has been split
into two rulings, one is the federa¬
tion or the 'Empire' as it's referred
to in the game and the other is the
Rebels - the team you play.
You must guide your army of
rebels through the entire map of
the world eliminating all federal
forces, eventually releasing their
iron grip over the remaining
world's population. And as you
may have guessed it's not going to
be an easy task to undertake.
The game revolves around one
major aspect - money. Even in the
face of armaged-
don, the world
and its populace
still rely upon
currency making
Unknown to the rebels an enemy aircraft full
of marines breach the inner sanctum. Help!
your life a pain in the butt when
you need to increase your army's
supplies and power. This is where
the strategy leaps into play, you
must choose what to build and
hope that it coincides with your
master plan.
Looking at the control panels
you'll see multiple icons, each
depicting different structures or
installations to install on your cur¬
rent island. Each of these said
buildings require different sums of
money, so you'll need to make
some very hard choices.
Your money will continue to
increase but at a rate that's match¬
es your status. You will gain at
least one dollar every second or
there abouts, but this can be
increased by building supply
stores, however these cost money
and a fair whack at that.
So balance is required through¬
out this game, you'll have to decide
whether to construct gun pods to
defend your main bases from
enemy strikes
or build offen¬
sive weapons
to attack the
enemy with.
Here we can see a
missile silo in the
making. As soon as
it's built I'll launch
a surprise attack at
the enemy. Joy!
Using the
information
map you can
check which
part of the
island need
defence
adjustments.
■ -j.
• -~_
CM £fCGV
32 SUPER ACTION
OFFICIAL Ui! REVIEW
ICON ARCOLOGY
Now this is what I call superior fire power.
Loads of missiles at the ready. So let's fire!
But what ever you decide to do,
you'd best do it very quickly
because the enemy on the other
island won't bother waiting for you
to make the first move.
Like Sim City, you can actually
watch your installations being con¬
structed. After moving the cursor
to what ever part of the island you
choose, you can tell you army
forces through the control panels
to start building a new structure.
You have 12 choices of buildings,
ranging from missile silos to attack
the enemy with or Anti-Aircraft
bases that are able to destroy
incoming enemy craft or missile
strikes. And if you have sufficient
funds, you can
then increase
the potential of
each installation
by using the
'build up' icon
to literally dou¬
ble up their
total firepower.
One of the
most attractive
features about
the game is its
animations when you or the enemy
attacks. Whenever you launch any
missiles or marines into fierce com¬
bat, the main screen follows the
flight path of the projectiles to the
opponent's island.
The game then calculates
whether the missiles are shot
down by the opponent's AA's or if
they make it past the enemy's
defences, thus resulting in destruc¬
tion. And this is how it goes
through the duration of each
phase, tit for tat strikes until one
emerges victorious.
The game is of course with faults.
For a start you can't have a two-
player game which makes things a
little boring as far as long term play
goes. Also you can't turn the ani¬
mations off, although they're enter¬
taining for the first few islands
The marines are just itching to get over to the
enemy's base and give them a good hammering.
Missile five hundred and two is on its way sir!
Ooh, decisions, decisions. Where shall I put
my first base? Maybe I'll place it right here.
things seemed a little repetitive for
me and all I wanted to do was to
destroy the enemy as quickly as
possible. Maybe I'm just too short
with my patience.
All in all it is a
nice game, one of
the best and fun
strategies I've
had the pleasure
to witness. If only
they had thought
a little more with
the options it
would have made
this game a near
ultimate for strat¬
egy fans, but because of the lack of
their foresight and ideas I think
you'd be better off with something
like Powermonger or something
similar. Shame really.
These will alllow the
player to build missile
silos to destroy the
enemy with. $10 please.
These anti-aircraft mis¬
siles will shoot down
any incoming missiles
or enemy warships.
The ultimate in ground
strike units, building
these will improve both
offensive and defensive.
These hefty gun pods
will attempt to defend
any installation when
there's enemy’s nearby.
Quite useful when the
opposition has a lot of
marines, they're land
mines and very effective.
Confuse the enemy by
constructing multiple
dummy bases. Dead
useful at times.
The radar unit will
increase your defences
by tracking any incom¬
ing projectiles or craft.
The main offensive you
can have. By selecting
this icon you may con¬
struct a nuclear base.
This bag of money
denotes a supplies com
plex. Once built it will
increase your funds.
Like the bag of money
this alters the rate of
your energy status
allowing more strikes.
This factory icon will
provide your weapons
with faster supplies
allowing more attacks.
And this is where it all
happens. Through this
icon you can launch
any attack you desire.
At the end of each island
you'll get a pretty picture like
this, depicting the battles
you have just fought.
Left: the most impressive
feature, after many months of
research you'll eventually
launch a nuclear missile.
Right: Three of the enemy's
best marines have moved in
and destroyed on of my many
bases. Losers.
r
*
%\
AA-KAOAK
UP * 20
CHUAA MITR/1TC
Below: During the
introduction of the game
you'll learn what happens
after the holocaust.
§*£ ii i
.mi
• t ..
Oh no! This is all getting confusing.
Help me someone, please!
Disaster:ft minor border skirmish
between two nations sauj the -first use of
anti-matter weapons.
rpt- it was really good fun
** *$& ** & for the first few
islands, but then
things just fell apart
for the longevity
appeal. It soon became apparent to
me that you can win every island by
using one trick and that was just to
concentrate on building missile silos
only. It’s got some really nice touches
and I hope that Mindscape will pro¬
duce further products of this stan¬
dard, especially like they do on the
computers, but only if they include
multiple player options and other
options to alter the state of play to
suit the player. Nice try lads, close
but no cigar as they say.
graphics r//( 81)//
Crisp, colourful graphics give this V V
game an instant appeal. f ~
SONICS///////(85>/
Some corny tunes but they comple- V V
ment the game so well. Good stuff! T
LIFE SPAN//f(30V/
The password system isn't worth it. V V
You'll finish this in a single day. ~T~
GAMEPLAY//(9l)/
Well thought out controls increase V V
the ease of directing your battles. |
overall! 62 %,
SUPER ACTION 33
-^kaai il in an old reworked idea!'
OK, it’s another cartoon game, but
this one ain’t half bad! NEIL
diminish the gameplay much. The
main character sprites themselves
are both colourful and well animat¬
ed and are actually quite pleasant.
Together with some rather mar¬
vellous speech samples and zany
sound effects what you have is a
playable, fairly unique action/plat¬
form/strategy game that offers
more than the run and jump
approach to games.
E ek is one of the most popu¬
lar cartoon characters to
have ever graced the
American small screen. As
star of the 20th Century Fox
Saturday morning show millions of
American children tune in every
week to see the loveable purple
feline trying to help all his friends
out of their often bizarre dilemmas.
Unfortunately Eek's overly altruis¬
tic ways inevitably lead to him
landing himself in serious trouble.
No matter how many times poor
Eek gets pulverized, stretched,
trodden on, or electrocuted he still
willingly comes back for more.
Such characteristics would make
Eek perfect material for a console
conversion don't you think? Well
would you believe it but that's
exactly what Ocean have gone and
done. Clever chaps. Ocean.
In this new platform oriented
action/strategy game you take the
role of the kind hearted cat and
through six treacherous levels you
must selflessly guide a few of your
luckless mates to safety.
The tasks you will face along the
way will include saving your
Eek throws himself down the
hole to bridge the gap.
beloved girlfriend,
Annabelle, from alien
invaders and delivering
a lost Christmas pre¬
sent to an orphan after
Santa dropped it out of
his sleigh. This cat real-
ly will do anything for
absolutely anyone.
Sound easy? Well there are a few
brain bending puzzles to solve
along the journey which would
suggest otherwise. Apart from
guiding his chums, Eek must also
throw down his own life by making
a feline bridge across any chasms
or fending off assorted marauding
beasts. The word 'mug' springs
Above: Move before the
elephant blasts you with his
waterfilled trunk.
Right: Slide down
the neck and get
catapulted up.
a An original game con¬
cept that actually
works reasonably well,
combined with simple
but effective graphics
make Eek the Cat an agreeable and
playable game. Once you have mas¬
tered the controls it actually becomes
a challenge of gameplaying skill,
accuracy and timing. More levels
would make it better but this is a
good solid SNES cart that’s worth at
least some of your valuable time.
GRAPHICS///
Fairly basic sprites and backdrops,
but they're not terrible.
SONICS!//////( 82
Good speech samples and special
effects. Shame about the tunes.
LIFE SPAN///
Keen strategists will play and play.
For others thouyh it's debatable.
GAMEPLAY//( 80//
Oriyinal-ish platform style strateyy
yame with just a dash of action.
OVERALL 78%
I think the old woman should
be walking on that barrel and
not Eek! Never mind.
The scorpion
quite a fright
has given the old woman
so she's off.
:3 MM
The old woman looks blissfully unaware of the
serious danger she narrowly avoids.
In the Zoo there are plenty of dangerous wild
animals out to get you.
34 SUPER ACTION
CLOSING DATE
1 MAY
&XCE
POCKET
You may have seen the excellent review we did in issue 18 of Vic Tokai's
fabby pool simulator, Side Pocket. Well it scored an impressive 85% and
now Marubeni (the folks behind such console greats as Daffy Duck, Top
Gear 2 and Bugs Bunny) are releasing Side Pocket instead of Vic Tokai, and
JURASSIC PARK
to celebrate they have given us a smart 6ft x 3ft pool table (plus cues!) and
5 brilliant two-piece pool cues to give away! As usual, all you have to do to
win this fine felt covered conversation piece is correctly answer the
extremely tough pool related questions below. Good luck!
J ' ! /f \ ' * DUOWeibVr*
JURASSIC PA 1 ”'
■ m t >
\ a /1 n
Q1) In pool, what do the Americans call the
side cushions?
a) Rail
b) Track
c) Ridge
02) In snooker, who's the most boring player
known to man?
a) Steve Davies
b) Steve Hey
c) Steve Mattison
Q3) Who's the worst pool player in the Super
Action office?
a) Lisa 'Whirlwind' Cragg
b) Alex 'Hurricane' Lee
c) Dave 'Light breeze' Goodyear
NAME.
ADDRESS
EUROPA HOUSE
ADUNGTON PARK
MACCLESFIELD
SK10 4NP
□ / DO NOT WISH TO RECEIVE
PROMOTIONAL MATERIAL FROM
OTHER COMPANIES
All employees of Europress and their families are banned from entering. The
Editor's decision is final and no correspondence will be entered into.
SUPER ACTION 35
POST CODE
TEL
My answers are:
1 ).
Send your entries to:
SIDE POCKET COMPO
ws
71
’////// ACT!C
>A#
REVIEW
OFFICIAL t
That tank is a goner because my sights
have him locked in now.
Above: Choose your
targets carefully
when flying through
the city below.
The AGIO
will make
short work
of the
enemy
below with
its massive
Destroying
the airports
early will
help prevent
the presence
of enemy
planes later.
EttPTV
Roll over Top Gun, move
out Desert Strike because
System 3 are currently
launching their best yet,
Desert Fighter.
DAVE
D esert Fighter is System 3's
latest release for the
SNES and I must admit
before going anywhere it's
pretty good. Fantastic would per¬
haps describe it better.
Using the same storyline and
style of gameplay as Desert Strike,
Desert Fighter brings you a beefed
up version of EA's original. It's a
shame that this
isn't totally orig¬
inal in concept,
but then again
so what?
That would be
like saying that
all cars are the
same. Sure
they've got four
wheels and an
engine, but they
all differ in
design and performance. And this
is what it is, enhanced graphics
that actually take the SNES's
graphics chip into high resolution
for a change. Sound is also of
exceptional quality, but anyway
what does it play like?
The action takes place from a 3D
aerial view over the plane you con¬
trol and everything else. There's
three different ways to fly the plane
to influence its manoeuvres. The
main differences are that the speed
up and down buttons are config¬
ured differently whilst directing the
planes heading is determined
between two choices.
The first being a 360° control
method where the player can push
and hold a direction on the D pad
and wait until the plane moves
around to the
desired bearing, I
found this was a
bit too unfriendly
to the player so I
gave that option
up. The second is
much better, you
simply tilt the
plane with the
left and right
function on the D
pad, making
direction alterations much simpler.
There's two planes you can
choose to fly throughout the
course of the game, one is a F15
AGM-A Strike Eagle that can be
equipped with Maverick missiles or
Sidewinders, the difference being is
the later is only used for air com¬
bat. The secondary plane is an A10
AGM-A Thunderbolt MK II, this is
much more responsive than the
SYSTEM 3 • £49.99 • 1 PLAYER
liliiii
EttPTV
Above: Be
sure to aim
accurately
because you
only have so
many
missiles on
board.
Right:
Although
you can't
see it in this
picture, the
game is
really
exceptional.
Right: New bulletins appear
if you do anything wrong,
like shooting your troops.
The only
trouble
with the
FI5 is that
once you
run out of
Mavericks,
you're
nearly
useless.
Left: No missiles left eh?
Best head back to base then
and get re-loaded before
engaging the enemy any
further.
36 SUPER ACTION
1
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^ BF r,npuip twmr
OFFICIAL^ REVIEW
>95 mentioned the AGIO is not without fault, for
instance it engage the MIG that's pursuing.
former but unfortunately not as
quick and it is totally incapable of
air to air combat.
This plane can be equipped with
machine guns designed to hit
ground targets making it great for
raids on tank depots and airports.
Its missile capabilities are the best
though, you can have standard MK-
82 smart bombs that are similar to
the Mavericks or, you can choose to
take the cluster bombs.
These are great when destroying
large areas of buildings as they
have a carpet effect when they
explode. The action takes place in
the Gulf. To make things a little
subtle. System 3 have called the
enemy 'Karakis', maybe it's just a
coincidental variation of the name,
Iraqi's, but I doubt it.
Like the recent Gulf War in real
life you have to eliminate their
presence from innocent communi¬
ties that neighbour their home¬
lands. And as you may have
guessed it ain't easy. The game has
eight missions, each instructs the
pilot to go after different installa-
Before you taxi off the runway your
commanding officer wants a few words.
tions one at a time and must help
U.N. troops where ever possible.
Each target will be guarded by
numerous dangers to your aircraft
like Gannif A.A.'s (mobile anti-air¬
craft missiles) or T-80 tanks. These
can be destroyed by plane through
your computer systems, if the tar¬
get is in view long enough the
computer will reach a 'lock-on' and
you can launch you missile and
watch the fireworks from above.
Your aircraft is of course suscepti¬
ble to enemy fire. Your plane is
given an energy bar to represent its
current status, the
plane can be repaired if
you fly off the game's
map and take it back to
base. But once back
there you lose points
because you're running
up a hefty bill for the
United Nations.
So lives aren't appar¬
ent in this game only
degrees of losing
money during this conflict. To add
to your growing problems of this
intense and confusing combat you
have to keep a steady aim not to
hurt any civilians or U.N. troops
that are caught up in this miserable
affair. If too
many casual¬
ties are made
upon the inno¬
cents then the
army will have
to relieve you
of your duty
because people
back at home
are kicking up
about human
rights etc.
If at any time
you wish to leave your current
game then you can and not have to
worry about losing all of your
recent work because the game also
includes a battery back-up system.
This seems to be so important in so
many games these days especially
because of their cartridge form.
Ah, ha, ha, ha! Those factories are all mine!!!
'•nr- f
{
mmm
HI
In
44
The action is very fast paced and
brilliant to play. The people behind
this masterpiece have really
worked hard and it shows. Most of
toady's games
are either too
cute, too slow,
too fast or just
simply naff to
play. But Desert
Fighter holds
such a fine bal¬
ance in its diffi¬
culty curve that
it has to be
played to be
believed. The
graphics run in
a high resolution mode giving
superb 3D effects and the music
and sound is just dreamy when it's
running through a stack system.
Anyway must rush off now as my
C.O. is informing me that my F15 is
waiting to taxi off the runway and
there's countless live in danger at
the harbour.
QESrRJCTl ON RATE 000?.
Examine the map closely to
spot where the enemy lines
are weakest. Then attack.
This has to be in the
top five of best games
I’ve seen on the SNES.
:: ’ r * It just oozes quality
and gameplay. The
only thing that goes against it in my
eyes is the fact it isn’t completely
original. But as explained earlier in
the review I don’t think that matters
too much because at the end of the
day when you hand over fifty quid for
a game you expect quality, and this
really delivers. Fantastic control
methods gives way to a new gaming
experience, I hope with bated breath
in the future that they do a sequel,
only to see if they can better this
really classy product. Just be sure to
buy a copy or you’ll never know what
you’re missing.
GRAPHICS III
I've not seen anything better apart
from SFII and StarWing.
sonics ////;//
Top tunes that are only dwarfed by
the mighty Star Wars series.
LIFE SPAN HI
It will take some time before you
see the real ending. Trust me.
GAMEPLAY//
I just couldn't leave it. it constant¬
ly drew me back for more.
At the end of each mission your performance is
recorded through these three charts.
Just take a gander at those beautifully textured landscapes all done
in a fantastic 3-D effect. This is what the SNES can do and more.
.OVERALL
W'
( 90 )'
( 90 )/
( 93 )/
EM
SUPER ACTION 37
REVIEW □ IMPORT
THE CLOTHES SHOW
Terry Bogard
Faded jeans and a
cut-off bomber
jacket are the
order of the
day for soft
metal fan
Terry. His
bleached blond
haircut is a neo¬
seventies Roy Of
The Rovers
style.
Kim Kaphwan
A fan of legendary
Madchester Rave On
band, the Happy
Mondays, Kim sports a
casual curtain hairstyle
and wears a baggy sky
blue Karate suit with
dark blue trimmings.
Joe Higashi
Joe models red
satin Thai boxing
shorts coupled
with contrasting
white bandana,
ankle and wrist
strap set. His mus¬
cle definition is
lithe and wiry,
rather like Bruce
Lee.
Big Bear
Jobless since
appearances in
Every Which
Way But Loose
and Any Which
Way You Can, Big
Bear storms back
into the public’s
awareness with a
blue lycra catsuit
with reinforced
kneepads.
Cheng Sinzau
Self confessed wor¬
shipper of John
Goodman, Cheng
likes nothing better
than to wear ill-fitting
green shirts with horse
manure brown trousers
and steeltoecapped
lumberjack boots.
Jubei Yamada
Rumoured to be
a distant
cousin of Fatal
Fury’s Tung Fu
Rue,Jubei
plumps for a digni¬
fied oriental look.
His crimson sleeve¬
less tunic comple¬
ments his pristine
white Judo suit
beautifully.
\ _
Andy Bogard
Anyone thinking Ryu
is Ken’s greatest
rival think again. It’s
Andy Bogard. Both
fighters have their
hair cut at the same
salon and Ken just
can’t stand Andy’s
designer ski boots.
Mai Shiranui
After being beaten to
the part of Chun Li in
Streetfighter II, Mai
has gone for a slight
image change to show off
hor sensual figure. Her
fan is available at
all branches of
Miss Selfridge.
/
CRAZY
One of the many Streetfighter II
wannabes that didn’t quite cut the
mustard, Fatal Fury is a Neo Geo con¬
version. Although I was quite into it
at the time, I wasn’t working on Super
Action so I had no say in its rather
stingy score of 75%. The three main
dudes of Fatal Fury II, Andy, Terry and
Joe, were also in Fatal Fury - they
were the only characters that you
could be in control of.
\
TAKARA • £ 49.99 • 1 - 2 PLAYERS
B Andy, Terry and Joe are
here again. No, it’s not a
comeback by a sixties pop
band - it’s yet another
versus beat ’em up! ALEX
T he temptation of searching
out an old disk with a pre¬
vious versus beat 'em up
review on it and changing
the names of the characters has
had to be resisted once again.
The French language has little to
offer apart from the odd useful
phrase that comes in handy when
the English equivalent proves
nougatty. An example of this is the
term 'deja vu'. In case you didn't
know, this means 'already seen'.
Fatal Fury II (FFII) is so similar to
the original that it hardly seems
worth the both¬
er, especially if
you own a copy
of Fatal Fury.
The thing is,
however. I'm a
big fan of Fatal
Fury and I don't
actually own a
copy, or a SNES
for that matter.
Forget for now the other versus
beat 'em ups while this product is
reviewed as objectively as possible.
As per usual, there's a choice of
characters, backgrounds and tour-
There’s only one way to describe this move.
It’s a flash kick very similar to Guile’s.
Big Bear’s stranglehold is about as pleasant as
being strangled by a big, fat, sweaty oaf.
nament types. The single player
game, in which you can compete
against any one of
twelve opponents
including your own
alter ego clad in dif¬
ferent coloured
clothes, is a good
way of acquainting
yourself with the
myriad of special
moves availble.
A better way of
practising fighting techniques is to
select the two player option and
pan the crap out of whichever
adversary you prefer, although you
may be in for a shock when some¬
one picks up the joypad and starts
fighting back!
The third scrap option is the bat¬
tle royal which enables you to pick
each fighter in a set order against
another team of fighters in a set
order - a 'winner stays on' situa¬
tion. A similar option is available in
the Mega Drive version of
Streetfighter II Champion Edition
although fighters can't be pitted
against their alter egos like in FFII.
Another way in which FFII's case
could be argued against
Streetfighter II (SF 2) is that where
although SF 2 claims to be 3D, it
It’s not big or clever to beat
up girls in real life, but in
FFII anything goes. Go on
son, kick ’er ’ead in.
When Axel Hawk cops it, his
gumshield flies out and hits
the canvas. That’ll teach
him to eat so much lard.
38 SUPER ACTION
y' "Better than Art Of Fighting - just^N,
.OVERALL
never shows the fighters moving
'in' and 'out' of the screen as seen
in FFII and none of the backgrounds
in SF 2 move as beautifully as FFII's
moving train top scene in front of
Mount Rushmore.
All the conventions of versus
beat 'em ups are adhered to in FFII
to the letter. The token girl comes
in the shapely form of Mai Shiranui,
the big fat Zangief style fool is Big
Bear and Ken and Ryu are played
by Terry and Andy Bogard. There's
a handicapping system and plenty
of locations to choose from.
Unfortunately for FFII, it isn't as
good as SF 2 Turbo and it won't be
long before everyone realises. The
latter remains the King Of Beat 'Em
Ups but as a second purchase it
comes highly recommended.
Above:
Laurence
Blood is one
of the most
agile fighters.
Right: He may
be fat, but he
launches evil
sliding hot
spike attacks.
Right: Big Bear throws top mate
Terry to the ground without any
remorse whatsoever.
Andy performs one of his special moves. The pictures behind them can be smashed.
The smallest man in the game has no qualms
about throwing the only woman about.
gm The sound effects and
incidental music in
each location are
sussu some of the best I’ve
heard on the SNES.
The sprites are big, well drawn, ade¬
quately animated but move a little too
slow to enhance the gameplay.
There are plenty of special moves
which aren’t too difficult to pull off
and the handicapping system allows
for people of differing abilities to row
on equal terms.
Pagga addicts will appreciate FFII,
but until it becomes officially avail¬
able they won’t be well into the harsh
price tag. Longevity wise, FFII offers
the same as the rest to be brutally
frank - there’s no hiding that it’s not
as good as SF 2 Turbo.
It’s impossible not to compare such
similar products and, at the end of the
day when Mai Shiranui closes her fan,
HOLD ON...
Right: Billy Kane, a
survivor from the
original Fatal Fury,
takes a pasting next to
London bridge.
Obviously not on par with the
likes of Street Fighter, Turtles
and Mortal Kombat, but it's
still an enjoyable beat 'em up
bonanza. The backdrops
throughout the game are all very impres¬
sive, as are most of the special moves. I'm
not too keen on the moving in and out lark,
hut I'm sure that it will appeal to certain
pagga addicts around the world.
A. Krauser likes performing in front of
violinists for a daft laugh. What a boy!
THE FOUR MUCKY EARS
Axel Hawk
This Buster
Bloodvessel lookalike
will do the Can Can on
ya if you’re not care¬
ful. No, seriously, he’s
a tough boxer in the
Balrog mould.
\ __
Laurence Blood
Although in appear¬
ance Blood would seem
a Vega style scrapper,
his special moves are
more identifiable with
those of M. Bison.
Watch his cape whip.
Billy Kane
The only surviving
baddy from the origi¬
nal, Kane has since
become a member of a
right wing political
party and attacks
people with a stick.
W. Krauser
The cocky Krauser
chucks his fireballs at
ya at a really awkward
height. Apart from that
he’s not as hard as
he’d like to think. I’d
pan him in real life.
___ /
I’d much rather be controlling Blanka
than Jubei Yamada.
GRAPHICS///
Excellent backgrounds, but the
sprites don’t move well enough.
SONIC Slllllll
Soundtracks excellent, but spot
effects not sufficiently harsh.
LIFE SPAN III
Good enough but there are no real
hidden extras to be uncovered.
gameplay;/
Still lacks that final polish to make
the jump from good to great.
OVERALL
86 %
SUPER ACTION 39
mm
JVC may not pump out
thousands of SNES
titles each year, but
when they do release a
cart, the world sits up
and takes notice.
Purveyors of the
excellent Star Wars
series now have a
couple of software
beauties to stun the
globe with and we take
an sneak preview.
MAGIC BOY
SCGTIOfl one
«Hf 2. OHO
A smart password isn’t needed in Magic
Boy. You can access any level you want!
Hewlett
climbs the
vines and
spies a
roaming
dinosaur.
_
M,
DODD
Inner
J VC's shot at a platform
super icon arrives in the
shape of Magic Boy, a acci¬
dent prone apprentice wiz¬
ard. The game follows the exploits
of Hewlett (Magic Boy to you and
me) as he inadvertently lets thou¬
sands of maniac dinosaurs loose
and how he must spend the rest of
his time searching the land, desper¬
ately trying to get them all back
into their cages before his wizard
master returns
from the pub.
Young Hewlett
has a smart magic
wand to help him
on his quest.
Using the wand's
magical powers,
Hewlett can zap
each roaming dino
and secure it for
its journey home.
Each time a Dino
"ft
hits the floor, it will vanish and in
its place will be a small capsule.
These capsules contain enough
magical treats and surprises to sat¬
isfy any wouldbe Debbie Magee,
and they also help Hewlett no end
on his jurassic jaunt from hell.
One of Magic Boy's many impres¬
sive features is its colouring. JVC
have used upwards of 200 colours
to create the gorgeous screens you
see before you, and the game itself
can display every one of these 200
colours on screen at one time.
There's 68 levels, 32 secret
rooms, numerous power
ups and bonuses as well
as the excellent pass¬
word feature which
allows you access any of
the four levels at any
time. Magic Boy seems
to have it as far as plat¬
form carts are concerned
- he's quick, he's colour¬
ful and he's devilishly
cute. What more do you
need? Expect a full
review within the next
few months.
Don’t touch the dinosaurs or step into the
water. If you do, you’re a dead man.
Shoot the dinos with your wand, throw
them into a bag and then go home.
SUPER STAR WARS &
SUPER EMPIRE STRIKES
Han Solo shows up in SESB. ‘Mmm, does
he? That’s interesting’ - Reader’s voice.
T he award winning Super
Star Wars cart for the
SNES was greeted with
open arms when it was
first released way back in 1992.
Using Mode seven to its full capaci¬
ty, Star Wars brought a new lease
of life to the otherwise stale shoot
'em up scene.
Following the plot of the movie.
Super Star Wars took the Nintendo
gamesplayer to new heights, mix¬
ing platform, shoot 'em up and
arcade style adventures onto one
classy console cart.
The game received rave reviews,
each one scoring the game with a
90% plus rating. Gameplay wise,
the cart was criticised for being a
little on the repetitive side, but to
Shoot the Jawas and pick up the prizes.
Super Star Wars is so much fun.
anyone who actually sat down and
played the game as your average
punter would do, the cart was far
from being dull and boring.
Unless you're some kind of super
human gamester. Super Star Wars
will last you a good while, but if
you are one of the few who have
already completed it. Super Empire
Strikes Back has now arrived and it
offers a lot more than SSW did.
For starters. Empire is 50% bigger
than Star Wars. Making use of the
excellent Star Wars soundtrack as
well as all the other nips and tucks
they have made. Super Empire
ended up being a whopping 12meg
cart. In the first six months of
release. Super Star Wars world¬
wide sales rose in excess of 800,00
Left: The big Hoth
beastie from Super
Empire. Avoid his icy
breath if you can.
Cloud City? Dream City more like. An
amazing mode seven heaven bonanza.
Above: On his search for
Yoda, young master
Luke enters Dagobah.
He’s hairy, he’s hard and he’s available. Yes,
you can woven choose Chewie in SESB.
units and it's now anticipated that
Super Empire can match these very
impressive sales figures.
Empire offers the gamesplayer
the same three player perspectives
(you can still chose between Luke,
Han Solo and Chewie) as well as a
side view and a first person per¬
spective. The mission that lies
before you is a tricky one, so don't
be expecting to rush through
this cart in a couple of days.
You must defend the Alliance
against the evil galactic pow¬
ers and the almighty dark
emperor - Darth Vader.
Hold onto your hats as
you fly across the icy surface
of the planet Hoth, defend the
Rebel base as thundering
ATAT Walkers attack from
every angle, travel through
the bizarre swampland known as
Dagobah and finally make your
42 SUPER ACTION
NETWORK Q RA
This screen shot demonstrates the use of
the in car windscreen wipers...
And this screen shows that you can turn
off the windscreen wipers. Still reading?
VC of America will be
releasing Europress
Software's Network Q
Rally over in the states, but
it's not yet been confirmed
that they will be responsible
for its promotion over here.
The game is, as you'd
expect, a rally driving simu¬
lation and isn't 100% com¬
plete at the time of writing.
From what little we've
seen of the product, you'll
have a drivers view rather
than the 'behind car' angle
that so many of the current
driving sims opt for. Steering will
be applied by using your L and R
buttons instead of your D pad, and
this in itself is a nice change.
So if cross country rallying is
your bag or you just like the idea of
churning up some farmer's freshly
ploughed field, then Rally could be
the drivng cart for you.
Right: Hey you! Get off
the road you prat! And
you can put that cup of
tea down too!
Above: You will be
expected to drive
through allsorts of
tricky weather
conditions.
Right: What a
gorgeous intro
screen! Digitised
pictures and
everything.
I I
_
—
*
50
TIME COP
W,
You start the game in
search of your
Tauntaun , find it and
hop on it.
Left: Climb aboard a
Snowspeeder and blast
Stormtroopers from the sky.
way to Cloud City to face the ulti¬
mate confrontation between your¬
self and big Darth Vader.
Super Empire received a final
Super Action rating of 95% and to
think that only classic carts ever
gain a score so high (SF2, Starfox,
Mario etc) Empire must have some¬
thing going for it.
Mode seven has yet again been
stretched to its boundaries with
some very spectacular flying
sequences over the planet Hoth
and the Cloud city.
The release date was, as you
probably noticed by its absence
from the shops, set back. It's out
now and if I were you. I'd run down
the shops and buy a copy right
now. It's a very enjoyable game,
especially for those of you with a
slight Star Wars fetish, and I can
see Empire selling just as well as
Star Wars did, if not better. JVC
and Lucas Arts are currently play¬
ing around with ideas of a possi¬
ble SNES conversion of the much
acclaimed PC CD ROM title.
Rebel Assault.
The game itself is based heavily
on the Star Wars trilogies and
much of the gameplay involves
young master Luke Skywalker
wasting aliens willy nilly and
blasting Darth Vader's Tie
Fighters from the sky, all with
the aid of his super duper Rebel
X Wing spaceship.
A SNES conversion is only a
possiblity at the moment, due to
the fact that a CD ROM game,
such as Rebel Assult, would have
to undergo some pretty serious
tweaking and rethinking if it
would ever be successfully con¬
verted onto the home console.
T ime Cop will
be a realistic
action game
taken from
the forthcoming
blockbuster movie
starring our favourite
Belgian kick boxer,
big bad Jean Claude
Van Damme.
The cart will incor¬
porate elements of
platform, shoot 'em
up and, of course,
beat 'em up games
and mix the whole
caboodle up to pro¬
duce a stormer of a
SNES cart.
All the action will
be set out over nine
levels plus the usual
bonus levels. The
bonus round will be
in 3D perspective,
generated using the
excellent Mode 7 (as
use heavily in Super
Star Wars and Super
Empire) and it all
promises to be just as impres¬
sive as the Star Wars carts.
After complition of the first
three levels, you will then be
able to select which level you
would like to master first. The
main sprite (Van Damme) is cre¬
ated using similar techniques
used in Mortal Kombat, ie digiti¬
sation. Over 200 frames of ani¬
mation have been used to make
Before you write in, we know this is a piccy
from the A. W.O.L. movie. Who cares?
Claude look as fluid as the real
thing. And to think that Aladdin
only used up 36 frames of ani¬
mation, Time Cop looks set to
take the Super Nintendo by
storm. The game will be simula-
taniously released with the
movie. Watch this space for
more information.
SUPER ACTION 43
win win win win wiii win win wm will will win
Q2) Where will the next summer
Olympics be held?
a) Denton
b) Atlanta
c) Bredbury Town Centre
Q3) Can you name Britain's 'top'
Olympic ski jumper?
a) Eddie the Eagle
b) Eddie the Beagle
c) Eddie the Weasel
CHILL YOUfy*
BOOTS!
As the Winter Olympics are currently in progress, we at
Super Action decided to get together with top snow sports
simulators US Gold to offer you the prize of a lifetime. All you
have to do is answer the tricky questions correctly and you
could win, win, win!
Here's a rundown on the excellent booty up for grabs. First
prize: An official Lillehammer 94 Olympic tracksuit, complete
with Lillehammer 94 ski gloves and wallet, and to top it all
off, a copy of Winter Olympics for your SNES! The runner up A
prizes are several high quality Lillehammer 94 wallets, each
one with its own copy of Winter Olympics. Cool prizes eh?
Get yourself a pen and fill in the coupon below, you never
know what you could win!
Q1) What colour Olympic medal
did Torvill & Dean bring back
from Lillehammer?
a) Bronze
b) A lighter shade of pale
c) Bottle green
25 MAY
Send your entries to:
Mv answers are:
u WINTER OLYMPICS COMPO
3 ======== ULUsldsl
name . EUROPA HOUSE
ADDRESS ADUNGTON PARK
. MACCLESFIELD
SK10 4Np
nuo I UUUt.. O / DO NOT WISH TO RECEIVE
TF| PROMOTIONAL MATERIAL FROM
1 tB ". OTHER COMPANIES
All employees of Europress and their families are banned from entering. The Editor's decision is
final and no correspondence will be entered into.
44 SUPER ACTION
\A/in
iA/in
Deniz Ahmet -
Computer + Video Games-Dec 93
Deniz Ahmet -
Computer + Video
■r Co
ter l
:ashii
Speed Racer was apparently one
of the most popular cartoons of
the 60’s. Now it’s back with a
vengeance and there’s a SNES
conversion to follow shortly.
T he recent trend to look
towards the past for
inspiration has entered a
new dimension with the
airing of the cartoon series. Speed
Racer. The sixties hero has made an
unprecedented comeback in the
USA with MTV's reruns of the origi¬
nal cartoon and is on SKY TV's
Nickelodeon channel every week¬
day afternoon.
The response in the states has
been beyond phenomenal with the
media being flooded with talk of
Speed Racer and his many adven¬
tures. Merchandising deals are
being struck left, right and centre
to bring the character closer to not
only a nostalgic older audience but
hopefully a new and appreciative
one also.
Who is this Speed Racer (SR)
geezer then? Well for those who
MOST
don't know, he's a teenager born
into the high-tech, fast lane
lifestyle of International motor rac¬
ing. Speed isn't alone though he
has a trusty gang of cohorts that
go with him where ever he races.
There's his mechanic and best
friend Sparky, his girlfriend called
Trixie, his little brother Spridle,
Pops Racer (his dad and designer of
his amazing car, Mach-5 ), and a
mischievous little monkey called
Chim Chim.
Along with these is the mysteri¬
ous Racer X. Speed views him as
his greatest competitor but in reali¬
ty he is Rex Racer, Speed's older
brother and protector. Oh yes, he's
an undercover secret agent for
Interpol as well, so he's quite a
busy guy. Together they compete
around the world in the four
wheeled dream machines to win
MY
Right: More high speed
shenanigans with this
fearless hero. Here he
battles on top of a
speeding truck.
ACC
This time our hero faces his
enemies whilst running across the
top of a high speed locomotive.
i\UHiw
•... •
E
—
J; aowsc'
L*
i
c
—
ra — 1
)
Left: Avoid the road
blocks that lie before you.
Below: Mach-5 looks to be
in a spot of bother.
.////\\y
Speed takes on some villainous
scoundrels on what appears to a
sea faring vessel of some kind.
DANGEROUS ADVENTURE
000BS Km
fame and glory on the racing cir¬
cuit. For nearly quarter of a Century
millions of SR fans have apparently
been chanting the immortal words,
'Go Speed Racer, Go!' and now
you'll get the chance to do it your¬
self, if you want to that is.
Accolade have acquired the
license to bring this huge sixties
icon on to the SNES in a great new
game. Speed Racer in: My Most
Dangerous Adventures. It is a high
speed driving game in which you
take the role of Speed himself and
must race through seven progres¬
sively difficult levels each with six
different tracks based on scenes
from the original cartoon series.
To win any race you must pit
your driving skills against sixteen
of Speed's most arch enemies.
There is also a two player option
which allows you to take on your
mates in an exciting head to head
battle. Either way winning will
require you to equip mach-5 with a
whole host of power-ups and add
ons to protect and arm your car
against the onslaught of less hon¬
ourable racers such as Captain
Terror and Snake Oiler. These add
ons include chopper blades to cut
through obstacles, autojacks to
jump short distances and bullet
proof canopies for the car.
All the main characters from the
cartoon are in the
game and each will
help you along by
commenting on
your performance
and by alerting you
of imminent dan¬
gers. The game will
also feature the
apparently well
known theme tune 'Go Speed
Racer Go'.
I have to admit that I'd never
actually heard of the cartoon before
we saw the game, but considering
the attention the cartoon has
received of late I can't really under¬
stand why.
This is a big phenomenon, along
the lines of Teenage Mutant Ninja
Turtles, or Biker Mice from Mars.
The thing is Speed Racer has stood
the test of time and now it's been
Left: Excellent driving gameplay
looks to be the hallmark of the
Speed Racer game.
given a second chance it looks
more popular than ever.
My Most Dangerous Adventure is
released some time around May
and if the game turns out to be
even half as big as the hype sur¬
rounding the characters then we
should be set for a chart busting
scorcher for sure. We'll fight tooth
and nail to get you a full review of
this little beauty just as soon as we
possibly can. And that's a Super
Action promise.
FIRST LOOK
This is a racing game
with a serious amount
of attitude. With well
established and loved
characters this looks
set to be a huge game.
It should appeal to
those who know the
original cartoon as well
as those who are new
to the world of Speed
Racer.
Despite the hype sur¬
rounding the cartoon
this looks to be a game
with some real sub¬
stance which I’m sure
could stand alone in the
games market, but
being backed up by a
multi million dollar mer¬
chandising campaign
isn’t going to do it any
harm at all. NEIL
A
The offside rule is best switched off or else
the ref stops the game the whole time.
US GOLD
The footy game genre is becoming
as saturated as a waterlogged
pitch in February. World Cup USA
’94 could well prove to be the
final drop in the ocean.
W hen previewing a com¬
pleted game it's diffi¬
cult to assess it
objectively, especially if
the product on show is excessively
good or bad. World Cup USA '94
falls into one of the above cate¬
gories and it's definitely not the
latter. So forgive me when I
sing this game's praises - I
can't stop myself.
• The first World Cup was awarded to Uruguay in 1930 (the
defending Olympic champs) by FIFA president Jules Rimet.
• The World Cup has taken place every four -
years since 1930 except in the war years
1942 and 1946.
• Originally the tournament was fixed at 16
teams. This was increased to 24 for the
finals in 1982 to widen the scope of soccer
beyond Europe and South America.
• Nowadays, Africa is guaranteed
three entrants - Cameroon are the best.
• 3.6 million tickets will be made available
for the 1994 World Cup - the largest number
in World Cup history.
• The last World Cup (1990) attracted an
audience of 2.8 million.
• 26.7 billion people in 167 countries
watched the 1990 World Cup on TV.
• An average of 513 million television viewers watched
WorldCup
USA94
• An average of 53,216 fans attended
1990 World Cup - about two thirds of Wembley’s capacity.
- • The ’94 final is expected to have a TV
audience of around two billion.
• 141 nations went into the pot at the
Qualifying Draw ceremony in New York City
on December 8.
• The first ever indoor World Cup games will
occur this year at the Pontiac Silverdome -
the site of England’s dismal two-nil defeat at
the hands of the Yanks.
• Between matches, bands of 1000 watt
halogen lights will be placed six to eight
feet above the natural grass in the
Silverdome, to compensate for the natural
light deficiency.
• An anticipated 180 nations will televise
this year’s World Cup, with 31.2 billion people watching
the 52 game tournament.
each game of the 1990 World Cup.
> The World Cup is brilliant because it’s a month of footy.
There’s one thing about World Cup USA ’94 -
it’s option-tastic.
48 SUPER ACTION
Left: The
individual
members of the
team can be
moved all over.
Below: The coin toss! Heads
I win, tails you lose and all
that nonsense.
The flags of the favourite World Cup nations.
mmmiK
Available on nine formats (the
most all-encompassing computer
and video game ever) and simulta¬
neously released in plenty of time
for the commencement of the
World Cup, US Gold are obviously
thinking big. Their thoughts
already seem completely justified,
even after approximately only nine¬
ty minutes' gameplay.
From beginning to end this prod¬
uct screams 'Official' with glass
shattering clarity. The official
doggy-style mascot Striker (were
the American public thinking of
Elite when they chose the name?)
comes at ya from all angles.
There are more options than you
can shake a red card at. The choic¬
es of formation can be calibrated to
the tiniest detail with players cov¬
ering certain predetermined zones
of the pitch.
Or, if you pre- '
fer, the odd team member can stray
slightly from his rigidly defined role
in a traditional formation. Fiddle
with your set up until it's perfect.
The word doesn't exist, but 'cus¬
tomisable' would sum up World
Cup USA '94 perfectly. Each team
kit can be changed to suit even the
most outlandish of tastes - shirts,
shorts and socks can all be altered
separately! Furthermore, each side
has a squad of 16 imaginary players
to pick from - all with different
strengths and weaknesses.
The list of options is bordering on
the infinite, so more of these will
be covered when the game comes
in for review. For now, the final
option worthy of note is the 'ball
glue' selection.
Players can be given George
Best-like ball control or, at the
other end of the scale, be blessed
with the first touch of an elephant.
This means, in practise, that one
player can set up his team to play
in the style of Sensi set on easy
level with the other, if he so
desires, playing in the style of
Striker on difficult.
After having a few plays of World
- 1 Cup USA '94, the
FIRST LOOK
It’s a beauty! At least one fan is happy with
the goal that’s just flown in.
gameplay looks fully capable of
knocking its aforementioned com¬
petitors down a peg or 12. This is
Premier league stuff.
Predetermined set plays can be
called up in any dead ball situation,
dummy ball paths can also be used
and the all-important aftertouch is
another integral part of the game¬
play make-up.
The pitch, relative size of the
players and the view angle are all
reminiscent of Sensi although even
at this stage it would be hard, even
for any Sensi devotee, to argue a
convincing case against USA World
- 1 Cup '94. It's that good.
■Sena At the time of writing,
y | I Elite's World Cup Striker
H has not yet arrived in the
office. For now and
maybe for ever more, US
&£ Gold's potentially great¬
est release is the hot tip
for World Cup glory.
Them or Italy anyway.
Apart from World Cup matches and friendlies,
you can indulge in a spot of training.
The second from left icon at
the bottom is crucial. It
determines your ball control.
Each item of clothing can be customised
separately to create crazy kits.
As far as I’m con¬
cerned, the battle for
soccer supremacy on
the SNES is now
between World Cup USA
’94, World Cup Striker,
FIFA International
Soccer and Empire
Soccer. World Cup USA
’94 will eclipse all last
year’s SNES footy
games, including Sensi
and Striker.
Hours of gameplay of
all the above products
will be needed to ade¬
quately assess their
respective strengths
and weaknesses. So
long as they’re all of
similar standard to US
Gold’s World Cup USA
’94 I certainly won’t be
complaining. ALEX
SUPER ACTION 49
Left: Bounce on the
snakes to propel I you
higher into the dark
night sky.
Disney’s classic from yesteryear
may have had a ’90s makeover
from the boys at Virgin, but has it
got what it takes to be the king of
the console swingers?
Above: Arnie the unhappy
anteater blows
Mowgli off the cliff face.
E veryone on the planet has
seen Disney's Jungle Book
at least once in their life.
Either on the countless
occasions when it's been re-
released at the cinema or on your
very own copy of the vid.
It was a benchmark movie in the
world of animation and Disney
spent the next thirty years or so
reaping the benefits of it. Now
Virgin have snapped up the rights
to this potential blockbuster and
transformed it beautifully onto the
home console.
The second you turn on your
machine, you're bombarded by the
quirky and irritatingly catchy
theme tune from
the movie, so
if 'Whoo-be-
dooing' isn't your bag. I'd strongly
suggest you hit the volume button
straight away.
The spot effects are very impres¬
sive throughout the game, with
plenty of jungle background noises
and hilarious animal samples
cornin' at ya from every angle.
Whether it be the slurp of the
Anteaters or the chatter of King
Louie's henchmen - everything
sounds just perfect.
Perfection is the one word that
springs to mind frequently whilst
playing this cart. The backdrops
seem to have had hours upon
hours spent on their
detail and the
general
move¬
Young Mowgli is run over by a passing hog.
Move the rocks into position and climb on up.
Falling onto snakes isn’t big or
ment of every character in the
game is amazingly fluid.
You play the game as Mowgli the
Mancub. Ten year old Mowgli was
raised in the jungle by a pack of
wild wolves, and this, it seems, has
helped him adjust to his natural
surroundings and enabled him to
climb through jungle tree tops at a
furious pace.
I've never actually seen a wild
wolf swing from vine to vine with
the flair of your average Sunday
matinee Tarzan, but Mowgli seems
to have done just fine from his
'interesting' upbringing.
All these years roaming around
the jungle have finally come to
some good use. Mowgli must
sprint through the jungle at high
speed, tossing bananas, hopping
Leap onto the parrot’s back and he will take
you across the valley of doom.
Whilst onboard your flying parrot, fire your
bananas at any passing jungle beasts.
The Tree Village is full of nasty surprises and
sneaky snakes, so be on your guard.
Big blue baboons are always a problem. Simply
toss a banana his way to avoid any harm.
50 SUPER ACTION
Right: This roasted
chicken is in fact a
small jungle beast.
Mmm, really!
Below: Mowgli gets a bit frisky with a nearby
elephant. They both look happy enough.
Above:
Mowgli’s
amazing
underpants
save him ag
Above: Mowgli falls
from high above
and is rescued by
his amazing
underpants.
Above: The jungle infant shows us how to
swing with the best of them.
Below: Climb up, climb down, climb up, climb
down. Life’s a bitch and then you fall off.
Have I mentioned that the
Mowgli sprite is superbly animat¬
ed? Well it is! He runs like a
smoother version of Flashback's
Conrad Hart, he swings on vines
like a born trapeze artist and
skanks like a jungle-raised Cool
Spot - this guy is way slick!
The Mowgli sprite has obviously
had many late nights spent on it
and it looks like the time has been
very well spent. Leave young
Mowgli standing still for a while
and you'll be treated to his amaz¬
ing balancing banana trick.
He'll whip one of his many
bananas from his loincloth and pro¬
ceed to keep it steady on top of his
nose until you decide to
carry on. This little tricks'
only purpose in life is to ^H
Whoo-be-doo! This guy ain’t the king of the
swingers, and he ain’t no jungle V.I.P.
on wild plant life, avoiding avid ani¬
mals and generally keep himself
and his loincloth intact until he
reaches the end of the level.
Despite the obvious unwritten
laws of platform games (ie, don't
touch anything that moves and
don't fall down holes), it's advisable
to collect as many of the items
strewn about each level as possi¬
ble. These will help you in your
quest and give you the occassional
new weapon (such as a blow pipe
or boomerang).
Above: The jungle looks very nice
indeed around sunset. Doesn’t it? /
entertain you and it definite-/ I
ly succeeds. Other suchl V
entertaining little touches\ ^
include Mowgli's amazing\
tightrope tippy toe move and\
his awesome hand over hand\
vine climbing. \
All I can say about the gameplay
is that it's very, very difficult. As so
many graphically stunning, but
extremely easy, platformers have
recently hit the market, it looks like
Virgin have deliberately made JB
harder than your average movie
tie in. You'll have 12 incredibly
k tough levels to plough
Ik through and each one of
Hr them is trickier than the last.
Having something that
not only looks good, but
\ plays good too, should
V assure Virgin of yet
\ \0 another top selling
J title. In fact anything
with a Disney logo on it
sells, but you could strip
this game of everything
\ Disney-ish and it would
\\ \ still prove to be a very
\ \ \ ) popular and very enter-
k \ \Ly taining SNES cart.
FIRST LOOK
Pick up the glimmering diamonds, jump all the
gaps and swing from every vine - it’s easy!
so much fun! Check out his skinny belly!
At last! A movie conver¬
sion that works well!
Thank God THQ didn’t
get their hands on this
one. Anything that has
the combined talents of
Shere Khan, King Louie,
Bagheera and Baloo
must have something
going for it in my book.
It’s an excellent plat¬
form extravaganza that
oozes playability and
spurts graphical excel¬
lence from every ori¬
fice. This is going to
sell bucket loads. It’s
going to get high
scores across the board
and is going to be the
platform game of ’94.
Nuff said. JAY
SUPER ACTION 51
Freefailing chipmunks! what will those Acme
Loons come up with next? Crazy, crazeee guys.
Elmer regrets the day he ever tangled with the
smartest rabbit ever to be hunted.
SUNSOFT
Possibly the greatest cartoon
character absolutely ever makes a
succesful transition from celluloid
to silicon in this latest platform
adventure for the SNES.
When a character walks over one of the
targets a large object will fall on their head.
That gun is big enough to down an elephant let
alone a tiny little rabbit. Duck Bugs!
Too late. All you can say to the big geezer is,
watch out for the bones mate.
T hat wascally Warner
Brothers Wabbit appears
to be having a spot of
bother with his animator.
The wildly deranged artist seems
insistent on trying to admit our
Bugs to the Acme Lunatic asylum
by drawing him into the middle of
one strange situation after another.
What he hasn't taken into account
is that this ever resourceful rabbit
has a serious amount of cunning
and one or two tricks up his sleeve.
Bugs has the whole arsenal of
Acme weapons at his disposal to
defend himself against the host of
Loony tunes characters that the
animator draws before him. By col¬
lecting icons along the journey you
can collect all those wildly jocular
Acme bits and pieces that make the
Warner Brothers cartoons such a
pleasure to behold.
Exploding bones, falling anvils
and bullets with boxing gloves
inside - the list goes on and on and
the deafening guffaws won't die
down for ages.
In this particular adventure Bugs
must battle his way through nine
different hazard-filled levels on his
way to the final meeting with his
maker! All of Bugs' great adver¬
saries are there for you to fight
A LOAD OF OLD BULL
52 SUPER ACTION
Left: The dog
isn't being sick
he's just a little
dazed following
a run in with
Bugs.
Down: leaping
up and down
should mean
you'll find
more icons.
against. One moment you're bat¬
tling against Elmer Fudd, out hunt¬
ing wabbit with his dogs and the
next Yosamite Sam is waving his
evil-looking six shooter at you in a
rather threatening manner.
Suddenly you'll find yourself in a
wrestling ring with The Crusher, a
sizeable geezer with a serious taste
for bunny burgers. Or even in Spain
with a very, very
irate bull. If you'd
taken that left
turn at alberque
you could have
been relaxing on
Pismo beach with
all the clams you
could eat!
As bugs would
say, "You do of
course realise
that this means war!" and he has
plenty of attack moves to dispatch
the minor problems that stand
before him. Spinning attacks, kicks,
the ability to throw large cream
pies and other hilarious Acme
devices provide a fairly impressive
array of moves and animations.
As a platform game. Rabbit
Rampage looks to have a more
than ample quota of laughs, and a
suprising amount of gameplay for a
cart of this genre too. With colour¬
ful cartoon style backdrops and big
effectively animated characters it
certainly looked very similar to its
superb celluloid counterpart.
Lets face it, any game that ties in
with the brilliant Loony Tunes car¬
toons most definitely has a sub¬
stantial head start. Sales should
occur based on the name but this
cart thankfully appears to deliver
the goods and live up to it's name¬
sake. This is no
mean feat. Many
carts have fallen
foul of the idea
that if they con-
Left: I'm not sure which
is most gruesome, being
shot or being blugeoned
to death?
By jumping on the powder keg on the right of
the screen bugs will be blasted in the air.
Behind the red cape is a large anvil, but the
bull doesn't know that just yet.
There's Plaza de Torros problems a plenty for
this young wascally wabbit.
Laughs a plenty is prob¬
ably the best way to
describe this great
Above: Bugs takes a leisurely stroll up the bar
much to the annoyance of the barman.
FIRST LOOK
Right: Elmer Fudd is
out hunting wabbit but
Bugs is far too clever
for this half wit.
Above: The chipmunks
chuck acorns to try
and topple you from
the branches.
tain a big name or famous charac¬
ter it will automatically make it a
great game. We all know that just
isn't the case, don't we?
Anyhow, everyone knows and
loves all the characters and scenar¬
ios that appear in this game and
feeling like your part of that Warner
Brothers magic is quite a deeply
moving experience!
The cartoons seem to be ageless
and no matter how many times
you watch them hearty chortles are
assured. As for the game? Well I
like the look, sound and feel and
I'm sure that it's going to sell lots
and lots of carts.
When this comes up for review,
hopefully in the none too distant
future, I shall certainly try to get
my hands on this one first. How it
will fair up to closer scrutiny and a
more critical eye is anyones guess
but there's certainly a positive vibe
around Rabbit Rampage. I, for one,
look forward to playing it again.
See I didn't mention "What's up
Doc" once!
Kick the chimpmunks and watch them fall to
their deaths, Ha Ha Ha (psychotic laughter).
Once in mid-flight new levels and icons come
into view for you to collect.
looking Bugs Bunny
game from Sunsoft.
Cartoon style anima¬
tions and backdrops
plus an impressive
amount of gameplay
considering the basic
platform theme make
this a playable and
interesting cart.
Bugs is such a strong
well known character
that any game that tries
to emulate his inim-
Now the bull knows what was behind red
cape number one. Yoikes!
itable style would nor¬
mally be heavily
criticised. I find it diffi¬
cult to believe that
Rabbit Rampage will
get slated, or even criti¬
cised, but for a full
more in depth review
just keep your eyes
fixed on these Super
Action pages. NEIL
SUPER ACTION 53
'he cyber landscape is a bleak and
desolate place, a bit like Birmingham!
Use the radar in the top right to see where
other tanks are. Oh there's one now!
Blast the red tank and collect the flag to move
onto another level.
polygon environment of the
Cybernet? Yes, you probably do.
Have you got what it takes to
survive in the harsh futuristic
Two player split screen action, or at least it
was until they got wasted.
The green screen means you've taken a hit.
Too many of them and it's C-ya!
You can battle against one another or
combine against the drones.
Four different game options are available in
the two player mode.
Hiding behind objects
and leaping out at
unsuspecting moments
can be so much fun.
Clear yourself a path to reach that flag.
D o you remember the old
Atari vector graphics
games? I spent many a
happy hour blasting
away on games like Starwars in my
youth. Spectre, the new release
from Gametek is certainly reminis¬
cent of those old
style games, but
advances in tech¬
nology mean
that coloured
polygon graphics
are now the
order of the day.
More impor¬
tantly, they move
much faster and
smoother than the old lumbering,
valve-filled brutes ever did.
Spectre is a one or two player
game that sits you at the controls
of a futuristic battle tank. This is no
ordinary tank though, and this is no
ordinary battle. All the action takes
place in the computer generated
world of Cybernet.
Delving into the virtual world of
Spectre is quite an unnerving expe¬
rience. As you progress into the
unknown realms and artificial land¬
scapes of Cybernet, your cunning
will become your only guide. You
must collect flags and also stalk the
enemy opponents whose combat
tactics are controlled by a system
of realtime artificial intelligence.
This means that they may well
catch you in triangulated cross fires
or something.
Your fully customizable tank has
three main elements, it's speed,
strength and shield. Using different
combinations of
these will
require you to
utilise slightly
different battle
strategies to
maximise the
performance of
your machine.
Although your
tank is heavily
armed with grenade launchers
plasma guns and the ability to
bounce over other tanks and
oncoming missiles (remember this
is a virtual battle in a virtual world)
ammo and shields soon take a bat¬
tering and need replenishing.
This can be done fairly simply, by
manouvering your tank over one of
the many green squares dotted
around the cyberworld. It's always
a good idea to keep your eyes open
for your next green square in case
you are attacked by groups of
tanks or transient rogues.
Watch out for any red crosses -
they are land mines. Mistakenly dri¬
ving over them will decrease your
shields a lot, leaving
you open to being
picked off by nasty
enemy vehicles.
Also worth look¬
ing out for are the
bright blue teleport
. U ■ rU-cf ALL -
B5 POiNTS, YELLOW 50 ?OI
PLAYED lOO POINTS- THE F
PL AYrT? WITH IDUO PO INTS
squares which transport you off to
sample the delights of other levels.
In single player mode Spectre
looks pretty good but it really
comes into it's own in two player
mode. Here the screen is split and
both players can take a tank each.
Several options then become
available, you can battle in head to
head confrontations or pool your
tactical skills and go on a joint
enemy tank battering binge.
It's most enjoyable hunting down
and massacring the drone tanks
and this is especially true if you've
been stalking one for a while by
sneakily hiding behind the virtual
objects dotted around.
Visually, this game may look
basic but the graphics move
smoothly and much more would be
unnecessary. The mood of the
game stems mainly from the
sparse cyber plains, an agrophobics
hell where it is almost impossible
to hide. This leads to a great deal of
excitement and tension as you war¬
ily move through the numerous
levels of the game.
Spectre should be available soon
and I'm looking forward to the day
when I can venture back into the
world of the Cybernet and bring
you a full review of this top game.
| FIRST LOOK JB
Okay, so from the
screen shots this game
may not look much but
they disguise what is at
heart a very playable
game. As it happens the
never ending landscape
fits perfectly into the
mood of the cart and
adds to the suspense
and general furore of
this neat new game.
Spectre should be up
for review soon and I’m
well in the mood for
some more cyber tank
pranks but like myself
you must be patient
and wait for that. NEIL
54 SUPER ACTION
The lush backdrops really
add to that 'why am I
carrying a football around a
platform game' type feeling.
Oh dear, somebody else
is jumping on the soc¬
cer bandwagon. It cer¬
tainly seems as if all
the software houses in
the nation are more
than a little excited
about this year's World
Cup - and are releasing
software to tie in with
it. Now people have
started to mix two dif¬
ferent genres of game
together, the possibili¬
ties are endless.
Football blended with
platform action? What
next, a mode seven
soccer shoot 'em up?
I enjoy playing soccer
on the SNES, but having
a footballing sprite
knock a ball about a
platform romp isn’t my
idea of fun. Full review
cornin' at ya ASAP. JAY
FIRST LOOK
A lthough I've never actual¬
ly experienced the car¬
toon exploits of the
Hurricanes on Scottish
TV, I am lead to believe that it is a
highly successful show. US Gold
are planning on bringing the
Hurricanes to a wider audience.
Amanda Carey inherits her
father's football team, the
Hurricanes, when her dad's plane
mysteriously disappears. Located
on the Caribbean island of
Hispanola, Mr Carey's football club
ran as a tax write off. The team
itself was made up of assorted odd¬
balls, freaks and general no hopers.
That was until Amanda got hold
of the Hurricanes and really shook
them up. She whipped her team
into shape, no longer would they
be the underdogs of the footballing
world! They would beat allcomers!
No, it’s not another football sim,
it’s an everyday tale of an
International soccer team and their
babelicious teenage manager!
US GOLD
Below: During a fierce battle with the
swordfish, young Rod falls from the cliff face.
Above: It seems that Rod Stewart is an avid
fan of the Hurricanes, and a player too.
Below: Knock your football/weapon around
the screen to wipe out any nasty Gorons.
Now Stavros Garkos, the boss of
a rival team (the Gorgons) has
issued a challenge to Amanda and
her Hurricanes. He's invited them to
play his team on the island of
Garkos and the winning squad will
receive a whopping $100,000
cheque to boot!
The cartoon conversion involves
you selecting four of the best team
members and squaring them up
against the Gorons. Before you can
get round to having a good old
game of togger you must solve
numerous puzzles, defeat many a
mutated enemy and
avoid several fiendish
traps set for you by
the wonderfully kind
and caring Stavro.
Each level will be
split into stages. You
Below: It’s big boss time.
Beat up the fat guys and
steal the money.
must successfully complete each
stage section in order for you to
progress to the next level. The
game is being billed as an arcade
platformer and it initially sounds,
and looks remarkably like, Ocean's
Soccer Kid.
US Gold have Hurricanes pen¬
cilled in for a May release. It's a one
or two player side-scrolling plat¬
form romp and is set over five huge
levels. It looks like it could be food
but we'll see. Watch this space for
the full review from Super Action.
Below: The golden haired fop leaps into a
concrete bath without a care in world.
Above: In order for you to kill the Viking
footballer, shoot your balls at him.
SUPER ACTION 55
I ww l W 1
See how the colours stay vibrant throughout
the course of your adventures.
Don't make too much haste to reach the top of
the ladder, there's a water blob awaiting.
Sega geeks beware! Your ancient
hardware is about to take a sound
thrashing as Gametek reveals its
latest platform romp.
Above: That's more like it, all four of them
wide awake and ready for action.
Above: Don't dive into the water too far or the
crabs of the deep will get you with their pincers.
Above: Hmm. things aren't going too
well are they? Three are asleep.
GAMETEK
P latform games - they
make me shudder. It
seems, thanks to the con¬
sole boom, there's been
so many that it's spoilt the larger
portion of gaming entertainment.
What happened to originality? It
would seem fresh ideas are hard to
come by these days.
It's nearly impossible for all man¬
ufacturers to correctly claim they
have something new in their prod¬
uct. Admittedly the maps or the
graphics may be different, but the
layout will always be a bit of a
clone of another game.
Gametek themselves haven't
really broken any new ground with
their forthcoming release. Super
Troll Islands. It's a platformer, it has
a new cute cuddly sprite, the
graphics are well drawn and the
sound is cheerful. So what?
There's about
another hundred
games that
could quite easi¬
ly display the
same character¬
istics. But what
about the main
ingredient that
makes a game
good, playabili¬
ty. Without this
minor element
any game is
purely a waste
of time, and it's
a shame that it's
missing from so
many games we've seen recently.
This is where Gametek have done
well, they've gone for relatively
famous characters, the Trolls. This
trend has been recently set through
loads of toys based around these
That's stopped the
bird in mid-flight.
Aren't these cakes
wonderful?
mythological creatures that only
kids can see. And they have obvi¬
ously thought about how they can
produce a game around their pri¬
vate antics. The nearly-end result is
a colourful, speedy extravaganza
that could possibly prove to be
more fun than it may first appear.
Unlike Flair's attempt on the
Amiga some time ago, which to me
was nothing more than an
extremely dull platforming night¬
mare, Gametek have kept the plat¬
form concept, added a few ideas
(for the better) and used the SNES'
colour pallet to the full.
Instead of just running around
the game's area killing various nas¬
ties along the way you have to
colour in the scenery by using your
natural magic sources, and of
course killing the nasties.
Hey watchout for those spikes, they could
impede your speed and energy somewhat.
Above: What on earth is that creature
supposed to be? Is it a shadow? Who knows!
Above: With the whole
level coloured in, a
special bonus arrives, a
plethora of treasure
just for you. Oh joy!
Above: See how I'm going to throw this
sparkling gem at that shoe. Such fun.
56 SUPER ACTION
As I said before, this
game is quite a treat
for experienced and
new gamers. The graph¬
ics are well above aver¬
age with the colours
nice and bright. The
sound is just as comple¬
menting and what
makes this game really
stand out from the
crowd is its gameplay.
Gametek have started
to display what muscle
they've got when pro¬
ducing fine games such
as this. I'll be looking
forward to see the final
and boxed version of
Trolls and I hope that
nothing is changed in
the mean time. Read
next months issue for
the review DAVE
Left: Now that's
what I call a plate
of sandwiches.
Can I have one? -
Lisa.
Below: Oh I do love to be
beside the seaside, oh I do
love to be beside the sea...
Above: And so things looked pretty
bleak for the British Gas symbol.
Above: The
bonus levels
are crammed
with colour and
party hats.
Unknown to the Troll, the evil Cragg has
overwhelming desires for the sugar filled cake.
See, what's happened is that
things have become rather black
and white for our little populace of
Trolls. The cause of this is that an
evil mist has descended and
robbed all the plants and trees of
their natural colour.
Even the sea has lost its blue
sheen and has become a mass of
wobbling grey. That's not all, the
entire world has become overrun
by nasties of a despicable nature.
They must be banished.
The only thing that can get rid of
them is your custard pies. When
one of these sweet cakes hit their
target they become magically
Just like Tarzan, this Troll swings through the
air with such grace. Is that panic on his face?
engulfed in gooey custard,
leaving them vulnerable to
the Trolls' enchanted touch.
As they battle their way
through the hoards of ene¬
mies that await they
restore the lands' rightful
colour scheme bringing
peace and sunshine back to
this monochrome world.
Well, you may say, what's
so special about all of that then?
It's definitely the playability that
makes this game so worth while,
that and the crisp graphics make
for what looks like being a very
well worthwhile product, both for
its creators and for all you potential
customers out there.
What's more noticeable about
this game is its speed. Although
the game can be played at a
leisurely pace, due to the lack of a
timer, it can also be played at blind¬
ing speeds, leaving the player to
decide their difficulty rating. That's
what I like about it, simple in many
ways and yet all ages can play
without getting stressed out play¬
ing frustratingly complex levels.
Having said
that, the
game gets
challenging
later on.
The game has been presented
exceptionally well, there's some
really nice frames of animation on
the main sprite and others. The
range of colours on the screen
appear to be among the highest
I've seen for a long time.
At a rough guess I would say
from the blending graphics that
they've used at least a 128 colours
from the possible 32,000 shades
available. Which is pretty impres¬
sive but what about if they had
used a maximum of 256 from its
processor? If 256 has been used
then I'm very surprised, without
trying to sound too condescending
to the production team involved as
they've done a particularly splendid
job either way.
Well, it looks like we're all going
to have to wait until next month
for the full review on the final ver¬
sion to see just how good Trolls is
going to be.
I think I'm
playing safe
and by saying
that this is
going to do
rather well
when placed
alongside the
likes of Aero
the Acrobat
and Addams
Family 2.
One of the Trolls amazing abilities is to morph
into a invincible whirlwind like this.
You'll know when the game becomes tougher
because these sliding blocks will appear.
FIRST LOOK
SUPER ACTION 57
Above: Many plays Right: Get the ball
result in minor through the goal
scuffles between the posts and you 'll get a
players. valuable extra point.
Heaven be praised! At last an
American football game that
doesn’t require a doctorate in
gridiron gibberish to understand.
to run and where MY offence could
break holes in the oppositions
defence for MY Quarterback to get
through. Hey, I'm getting into this.
If you follow this advice the differ¬
ent play options invariably seemed
to work well.
This came as something of a
shock as I'm much more used to
randomly picking moves and pray¬
ing that they pay off. Similarly, it's
possible to adequately control the
defensive players so that it doesn't
just become a game of one player
scoring then the other player scor¬
ing, then back to the first player,
and so on.
Choosing a play couldn't be easier simply
watch the animated arrows for where to run.
Field goals are difficult (though not
to block as we can see here.
The two lines men mark out the ten yards you
must gain to make the down.
Goal line shenanigans. The brute force
approach appears to have payed off this time.
A merican football is such
an odd game. Compared
to soccer (which takes
the biscuit as possibly
the most annoying Americanism
ever) it's all just stopping, starting
and hype. There seems to be about
as much time spent watching naff
commercials or listening to cacky
Country and Western singers per¬
form huge concert pieces during
half time as there is watching any
actual footballing action.
As foolish as it may seem, the
Yanks absolutely love this sport
though and who am I to quibble
with over two hundred million indi¬
viduals? If you hadn't already
guessed I'm not a huge fan of this
ridiculously over the top sport so
when I was asked... no lets not
beat around the bush, forced at
knife point to preview this game I
wasn't well pleased.
I think my dislike of the game
stems almost
entirely from a
complete and
utter ignorance
of all the
moves and tac¬
tics involved.
Somehow
though when I
started playing
Right: Once you have
made the kick off, then
you must stop the
receiver asap.
this game I found
myself experi¬
encing magical
moments of
what can only be
described as a
totally enlighten¬
ing revelation.
Choosing a particular play, or
move, in a such a sports sim used
to mean staring in bemusement at
an incongruous diagram which
allegedly showed where your play¬
ers would run too.
The strange thing is, the dia¬
grams all made perfect sense to me
in Championship Football. This
could mean one of two things; first¬
ly that Malibu Games have actually
got it right, or secondly that I have
(without my conscious knowledge)
mysteriously acquired a fair under¬
standing of the game in question!
A flashing arrow indicates exactly
where MY player(s) are supposed
After completeing that well thought out pass
your players appear to be taking a rest break!
It's all about out witting and anticipating what
your opponent is going to do next.
58 SUPER ACTION
J-JDySTCjjJ
The scoreboard
provides all the
invaluable info about
the state of play and
recent touchdowns. It
is fairly dull though
isn't it?
COUNTER
STRONG PITC-H
Touchdown! A superb 25
yard run has just resulted
in that vital equaliser.
HftLFSftOK OPTIOM
By pressing start on the
option screen you can
take a timeout, cor! l » —
Graphically, the players move
well over a fairly basic field and
although the static crowd are a lit¬
tle on the "very crap' side, I feel the
visuals are generally more than
adequate. Sound wise, however, I
think it probably does leave a little
to be desired.
The basic sound effects and tinny
speech samples didn't really inspire
much excitement as far as I was
concerned but this games biggest
selling point has to be playability.
Even a confirmed American football
hater like myself certainly had his
head turned by this one.
The acid test for this game is sure
to be whether it's obvious playabili¬
ty stands the test of time and main¬
tains long term interest. Sadly this
preview is designed merely to whet
your appetite for a forthcoming
release but a fuller, more in-depth
review should be coming your way
soon. I shall certain- __
ly be looking closely
at this one in the
near future.
Stats and options.
Enough for everyone!
Yet another brawl ensues as the fight for
possesion gets heated following a fumble.
Well I think that's enough about
the controls, what about the game-
play? Well take away all the pomp
and ceremony of some other
American football sims I could
mention and you are left with All-
American Championship football.
This doesn't mean that this game
lacks anything, it merely concen¬
trates heavily on playability and
being understandable.
In a similar 'player friendly' vein,
the pitch scrolls diagonally and you
see the action at a sort of 'high up
in the stadium' view. This perspec¬
tive provides enough visual range
for you to see the slightly wider
picture. In practice this means it
doesn't become a confusing free for
all and you can pin point players on
the pitch at any time during a par¬
ticular move.
Hitz the offense and try to
tack the Quarterback. You
mow it m,
FIRST LOOK
T;u iEi.IjJ.CJ
Standings at the end of the first week of the
season. Not many games were there?
Left: The boxes
S mSS I1S25S indicate which
players you
£ can throw the
Sa« ball to. If they
HHSSHT are manned at
■■S5! all that is.
If you are on the fourth doen
and there's still yards to go.
Why not try a kick to gain some
valuable ground?
Two players look to have come
a cropper in a rather nasty head
on collision. Still there's plenty
more on the bench.
CALL IT IN THE AIR
X HLAD 1
This may well be the
game to bring me
through my deep seat¬
ed dislike of American
football simulations. It
looks very playable,
and more importantly
(to those of limited
intelligence like
myself) it’s easy to
understand. Within a
few short plays I was
Blitzing and Blocking
like a pro, and really
quite enjoying it too.
Even before the full
review I can categori¬
cally state that this
stands on a jewel
encrusted golden
pedestal way, way
above some of the
other, how should I say
it... erm, slightly poorer
gridiron releases. If you
are a true American
football fan you must
check out the full
review soon. NEIL
SUPER ACTION 59
The Hulk, with his immense power
and limited intelligence, is one of
Marvel's most memorable heroes.
His obvious appeal is his
ferocious brute force, but beauty
is only skin deep...
C aught in the gamma ray
blast of an atomic bomb,
physicist Dr Bruce Banner
undergoes a strange
metamorphosis altering his metab¬
olism. After the accident, every
time Banner becomes enraged he
transforms into the Incredible Hulk,
a mighty green being capable of
astonishing feats of strength.
It is only when Banner's anger
has subsided that he reverts back
to being Bruce.
The Hulk is one of Marvel
Entertainment's most popular and
enduring creations and has been
around for over 30 years. Now to
be the star of his own video game,
the plot goes something like this...
Having settled back on Earth, the
Leader has decided that he wants
the planet as his own. Using his
fiendish intellect, he designs and
creates a huge Robochemical army
capable of crushing the world at
the push of a button.
There's only one problem for the
Leader - this comes in the shape of
the Hulk, who has foiled his evil
genius many times in the past. To
avoid a similar fate, the Leader
decides to dispose of the Hulk
before his world domination plan
kickstarts in earnest.
He enlists the assistance of some
of the Hulk's deadliest foes to rid
the world of his greatest enemy.
Each of the gang of four (Tyrannus,
Absorbing Man, the Abomination
and the Rhino) amass their own
hellish armies to put the gargantu¬
an greenster firmly in his place.
The beautifully drawn and ani¬
mated Hulk is controlled by you in
a side scrolling platform/beat 'em
up environment reminiscent of
Spiderman and the X-Men. There
are five scenarios to battle
through, each complete with their
Left: The Hulk in
typical form.
He’s certainly
not green with
envy that’s for
sure.
Above: The Hulk is seen
here battling against the
mighty Rhino.
Above: This
villain
brandishes a
chair. The Hulk
can pick up
phone boxes.
This grip precludes a
violent backward throw.
60 SUPER ACTION
DON’T MAKE ME ANGRY...
Like the Sub-Mariner before him, the Hulk sometimes appears to be a bad guy with his
sporadic destructive rages. At the same time, however, the Hulk’s ugliness and lack of
brains make him a figure to be pitied.
When he first appeared in 1962, writer Stan Lee and artist Jack Kirby depicted the
Hulk as a crafty monster, but the early decision to diminish his brain power made him
more attractive to the readers. It provided a contrast with his
alter ego, Bruce Banner.
Another early change proved significant. Initially the
Hulk was nocturnal, summoned only by the sunset. Before Up
long, however, Banner’s emotions became the trigger that nj
transformed him into a rampaging monster. In a nutshell, the E
Hulk became symbolic of force being guided by feeling. jL- *
Bruce Banner, conversely, is almost pure intellect. He —
represents science in the service of the military - an alliance
symbolised by his relationship with a general’s daughter. 1 _ ^ .
Banner, employed to create weapons for the government, is out of touch with his feel¬
ings and unaware of the awesome power at his disposal.
It was only when Banner’s gamma bomb turned him into the Hulk that he was
forced to confront his deeper emotions. He needs his crude, embarrassing alter ego
more than it needs him and when an experiment temporarily divides man and beast
jj u^assix .n . w 1 w u\ into separate entities with independent existences Banner
j M begins to waste away.
* 9 Superficially, the Hulk embodies the dangers of anti-
A m intellectualism, but it’s noticeable that when he lashes out
jjj his targets are almost invariably evil. His instinctive violent
impulses serve as a reminder that our physical and emotional
i lives are not to be despised.
5*^ * fTji The u,timate irony is that Bruce Banner, builder of
J nuclear bombs > is far more dangerous to mankind than the
J Hulk could ever be.
own end-of-level boss. Gamma
bonuses are littered around in the
shape of purple and green capsules
which are revealed when objects
such as large wooden boxes are
wantonly destroyed.
These goodies power you up,
allowing you to smash robotic ene¬
mies with your bare hands.
US Gold have ensured that the
bounds of good taste aren't
breached by giving the Hulk foes in
the shape of mechanical monsters
and other obviously non-human
freaks. When you're controlling the
Hulk you're kicking the asses of
robots rather than drawing the
blood of humans and animals.
While the game's in progress,
you can make the Hulk cause plen¬
ty of damage with pile drivers,
uppercuts, charges, throws and
sonic slaps.
The scenery can be battered as
much as the Supervillains to reveal
other ways of progression and
US COLD
sometimes the aforementioned
gamma power pills.
Although incomplete as a whole,
some of the in-game animations
are (excuse the pun) marvellous.
The Hulk transforming into
Banner and vice versa are great
scenes. The muscle definition and
movement in particular are obvi¬
ously the result of a lot of hard
work and dedication to accuracy.
Stay with Super Action for a full,
unexpurgated review of what will
surely be a polished platform beat
'em up worthy of the Incredible
Hulk's name.
It’s telephone box tossing time! Bullets are no
match for a hard, green Superhero.
Although many adversaries are Marvel’s own,
these aliens are the artists’ own creations.
| FIRST LOOK
If anyone can tell me
why Dr Bruce Banner
was called Dr David
Banner in the television
series starring Bill
Bixby and Lou Ferrigno
I’d like to know.
There won’t be any
prizes, but I may well
print the name of the
person who sends in a
decent explanation.
Anyway, telly trivia
apart, US Gold’s The
Incredible Hulk should
marry platform, beat
’em up and puzzle solv¬
ing elements quite nice¬
ly when it bursts onto
the SNES scene in a
couple of months.
I just hope the film
turns out to be better
than the TV show. ALEX
mm
More than 15 million Marvel
comics are sold every month.
Marvel comics are sold through
more than 50,000 retail outlets.
Marvel comics are translated into
nearly 20 different languages and
sold in 44 countries.
The most popular Superheroes are
action oriented and topical.
The estimated readership of
Marvel comics is 40,000,000.
Typical Marvel consumers rent
videos, buy records and tapes and
own video games.
Comics in general are enjoying a
resurgence in popularity, with the
bulk of Marvel’s readers being aged
between 6-17.
The Incredible Hulk has already
had TV movies, series and cartoons
made about him. Universal are likely
to make a film about him.
Above right: This time, for once, the Hulk
is feeling a little subdued courtesy of that
little bald geek they call the Gargoyle.
He’s never wrong...
Right: The transformation from Hulk to
Banner can happen any time, any place,
anywhere. On this occasion, the Hulk
mellows out and changes back to Banner.
^HAHj THE V ANP THOUGH yVU y
GARGOYLE SE EM TOO UNiMPCXt-
IS NEVER TANT TO WASTE
W RONG/ ANOTHER PELLET
ON, t BELIEVE IN
T AXING NO CHANCES.'
Bur THEN, THE FIRST FAINT RATS
OF PAWN TOUCH 7 HE HULK. AS HE
SITS IN THE CABIN OF THE PLANE
WHICH THE REPS HAVE COPIED
FROM OUR OWN AMAZING X-IS/
And. as payught bathes
HIS brutal features, once
AGAIN A STARTLING, INCREDIBLE
CHANGE TAKES PLACE/
WHERE ONCE THE MIGHTY
HULA HAD BEEN, THE light
OF THE SUN NOW REVEALS
PR. BRUCE BANNER, AMERICAN
SCIENTIST/THE CHANGE »S
NOW COMPLETE I
SUPER ACTION 61
To toast the release of FIFA International
Software and Super Actigttfoave yet ago
fantastic prize.
Ql) In which season does the offi¬
cial English football season not
take place?
a) Summer
b) Winter
c) Autumn
goes perfectly with
vinegar to complement
flavour of fish and chips?
a) Paprika
b) Pepper
c) Salt
Q3) Complete the following:
Frankie Valli And The Four...
a) Kev Keegans
b) Seasons
c) Ronnies
|r on the Super Nintendo, Ocean
ined forces to bring you another
The winner of this smart compo will win a sea¬
son ticket to the team of his/her choice! Basically,
you can pick any UK soccer team from either the
Premiership, first, second or third division! Just
think, you could have the option to go to any
football match you want - all season! The
only thing stopping you winning this
funky football fest of a prize is the
usual tricky questions. If you answer
of them correctly and you're
the lucky one picked from the
bulging sack of correct
entries, you will win the
prize and you'll also be
the envy of all your
mates too
Good luck
CLOSING DATE
1JUNE
Send your entries to:
My answers are: ______
D FIFA COMPO
31 .. 1
NAME . EUROPA HOUSE
ADDRESS ADLINGTON PARK
. MACCLESFIELD
. . . SKIO 4NP
POST CODE . □ / DO NOT WISH TO RECEIVE
-|-pI PROMOTIONAL MATERIAL FROM
1 . OTHER COMPANIES
All employees of Europress and their families are banned from entering. The Editor's decision is
final and no correspondence will be entered into.
62 SUPER ACTION
m
■v>
jjg Jl
A
i L
ti
£
*
.-
GUAR
World's first 64-bit console, hot
from the USA!
£>Li/jrjOJ£j
+ Super Nin te n do
. <* wJrAuk
- ci.imc of,
■ -X
mm
imgpmm
0839 404098
Includes Starfleet Academy Jacket,
Caps, Phasers & more...!
iHIE mmm
fvSTot^JI
For latest information
Order Hotline Til : 0604 730032 Fax; 0604 603675
It's a different world!
NOW in the UK - for the Super Nintendo
©ir a
Order Form
J To InfoMedia: please forward_GameMage modules i
I at £34.99 + £2.99 p & p each. Total Endosed £_ 1
I Cheques payable to InfoMedia |
I Nam e ____ j
I Address I,
1 I
Postcode._
| Send to InfoMedia P0 Box 28 Northampton NN1 5DS. qA
— — — — — — — — Ajlow 14da^s for deliver^ ^ ^ ^ ^ ^
Dirty foul! Crop one of the opposition and he’ll
dive like Duncan Goodhew on a good day.
The instant replay facility allows you to relive
every single one of your amazing goals.
Once the teams have been selected it’s time to
decide which side you want to play on.
I personally prefer the 'Long Ball’ method of
play, but some prefer the 'Auto' one. Ho hum.
The best football simulation ever
to grace the Mega Drive has now
been given the full Super NES
conversion treatment. Move over
Striker, here comes FIFA.
It’s kick off
time down at
the ball park
and everyone’s
waiting for the
whistle. Peep!
Game on.
W hen this cart originally
appeared on the tacky
black plastic box of
doom it was received
with open arms and walked away
with some very high scores indeed.
Blending the thrill of an arcade
knock about with the essence of
Belgium soccer squad proved to be
a winning console formula.
Now the game has been excel¬
lently revamped, improved and
enhanced in its conversion to the
Super Nintendo. EA Sports were
initially going to release FIFA to the
eagerly awaited punters but Ocean
Software has yet again shoved its
foot in the door.
They've bought up the rights to
FIFA along with a whole load of
splendiferous sporting carts. John
Madden 95, NHL 95, Mario Andretti
Racing, Mutant League Hockey and
NBA Showtime are the other
sporty additions to
the Ocean stable.
EA don't just
make sports games
and Ocean have
also acquired
Syndicate, Theme
Park, Shaq Fu (yes,
it's a Shaq O'Neal
beat 'em up) and
Jordan's Adventure.
Ocean's deal with
OCEAN
Mmm. I think this tries to depict a 'throw in'
football move. Not exactly thrilling is it.
Electronic Arts will see them quick¬
ly become the world's largest inde¬
pendent Super Nintendo publisher.
Ocean's PR Manager, Nick
Clarkson, commented on this fabu¬
lous deal, "We at Ocean are aiming
to publish only the highest quality
games and the signing of these
superb EA titles only goes to
strengthen that commitment".
The SNES version of FIFA has
been enhanced beyond belief in
order to make this the best football
sim you've ever
seen. Everything
that was ever
moaned about
in the MD origi¬
nal has been
worked upon
and improved.
You can now
enjoy the smart
delights of slow
motion replays,
reverse angle
play, man of the
Options , options, options! Take your time and
select your choice of game carefully.
match awards, brand new passing
power meter for precision passing,
30 all new crowd chants to get you
in the mood and the hilarious play¬
er disappointments (players lying
down beating the pitch furiously
with their fist, etc).
The game itself plays like a
dream. Rig up the faithful old Multi
tap and you and four buddies can
dribble like crazy and relive endless
slow motion goals until the Anchor
butter cows come home.
Smooth and highly detailed ani¬
mation adds the feel of the game,
allowing you to gleefully ridicule
any player that rolls around on the
floor clutching
their leg in
'agony'. There
seems to be
more options
available to
you than in
other SNES
football carts.
Deciding on
your formation
and strategy
can take up to
an hour - zike!
The striker’s head is down, the shot’s on, he
shoots and the goalie performs a fancy save.
64 SUPER ACTION
Diving headers are common in
FIFA International Soccer.
The keeper may have gone the right way, he
just wasn’t quick enough! Lazy bleeder.
Where’s the ball gone? I’ve got people running
all over the pitch and there’s no ball! Help!
All the thrills of an arcade knock
about with the essence of Belgium
soccer squad.
You can even select how much area you’d like
your team to cover. Adjust your range boy.
FIRST LOOK
England’s number ten casually
strolls up towards the area
and is greeted by the Minister
of Silly Walks. Bizarre!
Pause the game during play and this is what
will appear on your screen. Interesting eh?
You could play around on this for
days on end without even getting
round to having a game. There's
just so much to choose from in this
new and improved version.
Having FIFA in the office for a few
hours had the entire Super Action
team in giggly fits of excitement
(except Lisa, cos she's a girl).
We all enjoyed knocking the ball
about the pitch and watching the
spectacular tip-over saves from the
energetic goalkeeper, and I can con¬
fidently say that FIFA got the
thumbs up from all who played it.
We'll have more news on Ocean's
latest releases next month, along
with a full in depth review of the
awesome and eagerly awaited FIFA
International Soccer. I don't know
about you lot, but I can't wait!
A death defying save from the fish-like keeper.
If only Jellyhead could reach the trifle ...
I’ll let you all in on a little secret. This
amazing long shot actually went in! Come on!
Taking your corner kick can be as easy as
falling over Gazza, but only in FIFA Soccer!
he’s erm... looking away from the goal. Mmm.
SUB ST | T O T SOW S'
**1 aner
Ricar-do Santana
Enrico Moeser
Luis Silva
Marco Pitzos
Ser-gio Minjos
Julios Barbetto
When Ocean’s Nick
Clarkson appeared on
our doorstep brandish¬
ing a nameless cart, we
were, to say the least,
a tad intrigued. When
he slammed the cart in
the machine and the
FIFA International
Soccer logo came
onscreen - oh joy!
Maximum overload!
It looks gorgeous,
sounds cool and plays
like a top quality foot¬
balling product should
do. Everyone loves it to
pieces. We might be
witnessing the death of
Striker here kids and
that, in the past, has
been seen as an impos¬
sible task in the world
of football sims. With
World Cup Striker on its
way it looks like this
summer is going to be a
huge battle of the foot¬
balling giants. JAY
SUPER ACTION 65
IDENTIFY THE DOMES WIN AND WIN A PRIZE
send your letters to:
GUY CUMBERBATCH, Super Action, Europe
House, Adlington Park, Macclesfield SKI 0 4NP
44 Phew! What a busy month I've had. After sorting out all
your queries, I had to spend the rest of the month jetting
around the country in my shiny green sports car observing
the mating calls of household ranksters! Most of them were
discovered in broom cuboards, with red bottoms and really
silly haircuts, shouting "Hobharp!" at high volume.*’
For those of you who entered last
month's Cumberbatch Corner, the
answers were NBA Jam ,
Championship Pool and Super
Tennis. This month's quiz is quite
different indeed. We want you to
identify the owners of the three
bald heads below. Simply jot down
who you think owns each glimmer¬
ing dome on a postcard and send
it to the usual address. Who ever
gets picked out of the hat will win
something really special for their
efforts. So good luck to all of you
and I'll reveal the answers next
month. See ya later dudes!
SWEENEY SPOP
Hey Guy!
Your magazine is brill and I
have got nearly every issue
since it was 99p, so please print
this letter and answer these
questions for me.
1) Why do people buy SEGA
machines instead of Nintendo?
2) What's the secret option
screen cheat for Cool Spot?
3) I like beat 'em ups, shoot 'em
ups and platformers. Are there
any good second hand games I
could get?
4) Why is there two Lost Vikings
in the Index?
5) Where in Lincolnshire can
you get import games?
Oliver Sweeney,
Lincolnshire
Good day to you Oliver, os
you've purchased nearly every
issue of Super Action, I'd be
thrilled to answer your puzzles.
1) People buy SEGA machines
because they're ill. There are
many stupid people in the world
Oily, just thank God that you're
not one of them.
2) On the Virgin logo screen,
hold down L&R and press
SELECT 30 times.
3) Oliver. Think about your ques¬
tions before you decide to both¬
er me with them. How am I
expected to know where every
second hand game in the world
is and whether the selection is
any good? JeezI
4) Because someone decided to
put in an extra one for a daft
laugh - but it wasn't very funny.
5) Oh dear, another one of
Oliver's 'impossible to answer'
questions. Sigh... Oliver, listen to
me now, YOU live in
Lincolnshire and I don't, so how
the hell am I meant to know
where the import game empori¬
um is in ruddy Lincolnshire! Why
don't you look in the local phone
book or better still, go and ask
at your nearest game store. And
the next time you write in,
THINK about what you're going
to ask. Next please.
SQUID ARMS
Dear Guy,
Many congrats on your amaz¬
ing mag and brilliant competi¬
tions. I have a couple of
questions I desperately hope
you could answer.
1) Will Lucas Arts bring out any
of the Monkey Islands series or
the amazing Day of the Tentacle
for the SNES, as I thoroughly
enjoyed playing them on the
Amiga and PC.
2) Which two carts should I buy
next out of: Empire Strikes Back,
NBA Jam, Sensible Soccer,
Clayfighter, Exhaust Heat 2 and
Lambourghini?
Alex Kirkley,
Warrington
Hello Alex, I'm so pleased that
you like our amazing competi¬
tions, but do you enter any of
them? You should do, otherwise
you won't win anything. Anyway,
back to your brain teasers.
1 j Well, rumour has it that a
unknown software house is
secretly converting a Super
Nintendo version of the funky
Monkey Islands, but we have no
news on a possible Day of the
Tentacle conversion though.
2) Using my vast knowledge of
today's video games, I have
decided that you should pur¬
chase the most excellent NBA
Jam and take advantage of the
Multi tap facility. In addition to
that, rush out and buy a copy of
Empire Strikes Back - it's very
enjoyable indeed.
66 SUPER ACTION
MANUAL KOMBAT
Dear Guy,
I really think your mag is great
and totally worth my hard
earned £1.99. Not only is it
cheap, but it's superb as well.
Could you please, please,
please answer my one and only
question. I have recently got
Mortal Kombat for Christmas
and in my instruction manual, it
says that when you see the
Mortal Kombat title screen you
will be given three choices:
Options, Tournament and
Exhibition. I seem to be faced
with only the Tournament and
the Options choices and I don't
know what happened to the
Exhibition mode. Could you tell
me why this is?
Craig Walker, Glasgow
Ho hum. Isn't it strange how
everyone starts their letters with
plenty of ass licking comments?
Is it some vain attempt to butter
me up? I don't know, you guys
are crazy. Anyway back to
Craig's Mortal Kombat night¬
mare. What's happened Craig?
simple - An Exhibition match is
where you and a friend play
against each other ; and as you
know, when you start up the
game and your pal wants to join
in, he/she has to press start in
order for him/her to choose their
character. That is why you don't
see Exhibition on the main start
up screen. Okay now?
DIGITISED
DILEMMA
Dear Guy,
I have a few questions I'd like
you to answer for me.
1) I've heard about Nintendo
producing a 64bit console
named Project Reality. Is this
true? If so, when is its release
and how much will it cost?
2) Does Mortal Kombat 2 have
digitised graphics, as I've seen
the arcade version and that guy
with the teeth the size of a wal¬
rus isn't exactly the average
person you'd meet on the street
now is he?
Rithard Barker,
Cleveland
I'd just like to say that this letter
was severely edited due the the
sheer amount of waffle and silly
banter that was displayed
throughout the letter from start to
finish. Now back to the ques¬
tions. Yes, Nintendo are working
on Project Reality and it all looks
amazing. Check out the fabby
feature in the news.
We don't know how much it
will cost or when its release date
is yet, but as soon as we find
out, so will you. To answer your
stooopid question about MK2,
do you really think that Goro is
your average guy on the street
Rick? Just because MK is devel¬
oped using digitised graphics, it
doesn't mean that everything
that's been digitised has to be a
real life object. Goro was ani¬
mated using the digitisation tech¬
niques and was, in fact, a small
plasticine model which was
filmed frame by frame and then
digitised into the game. So to
answer your question, it doesn't
have to be alive to be digitised.
You didn't really think they were
real people did you?
VIOLENCE RULES!
Dear Guy,
I'm sure that you are sick of this
topic by now and I must admit
that it has not bothered me until
now. The topic I am referring to
is the censoring of video games.
I bought Mortal Kombat in Sept
93 and was not that concerned
when Nintendo decided to cut
out all the blood. After all, rip¬
ping someone's heart out is a
bit over the top don't you think?
After reading reviews in various
magazines, I have recently
bought Wolfenstein 3D. Where
on earth has the blood gone? I
rang Imagineer and asked them
why they have cut the blood out
and their answer was that they
have had too many complaints
about the violence.
What violence? You see a
few blocks of blood when you
shoot someone, I mean the
graphics are not that detailed
and it's not as if you can see
half their innards hanging out is
it? I think that some of the real¬
ism has gone out of the game
since the blood's been cut out.
Then you take a look at
Streetfighter, a game which is
admired by gamesplayers of all
ages. But what happens when
you get beat? That's right! A
detailed face of a character
which blood oozing from their
eyes, nose, mouth, even from
their ears! And Nintendo are
complaining about a few blocks
of blood!
"There's nothing clever about
shooting someone and seeing
blood spurt out" I hear you say,
but then again there's nothing
clever about punching and kick¬
ing someone until they are
dazed and can't even stand up.
Let's face it, violence is every¬
where, but it's okay in cartoon
type games eh? Eg Mario Kart,
okay no blood, but the intention
is to ram and shoot your oppo¬
nents off the road so you can
win the race.
To conclude, it seems that
Nintendo have got their priori¬
ties and their whole approach
to adult video games software
wrong. Violence is in all video
games and it always will be. By
the way, I'm 20 years old and I
work for the Social Services, so
don't class me as another
blood-crazed psychopath.
Jeremy Dakin,
Winsford
After thoroughly reading through
your letter Jeremy all I can say is
that Nintendo have the final say
on such matters. If they decide
they don't want blood in a
game, it doesn't have blood in it.
My main concern is that peo¬
ple, like yourself, feel that vio¬
lence (and in particular blood
and gutsj maketh a video game.
Just because a game has massive
amounts of blood pouring from
every characters orifices doesn't
mean it's a excellent cart.
I don't think that Mortal
Kombat would have scored any
higher if it had blood all over it
and neither would Mario Kart. I
feel that people who will dismiss
a game, purely on the fact that it
has no blood in it, should really
sit down and think about their
frame of mind.
Indeed, violence is every¬
where and it does play a promi¬
nent part in most people's lives as
well as in many of today's video
games, but that doesn't mean it's
cool to beat someone to a pulp
and stand by and watch them
bleed 1o death. Does it boy?
Farewell my lovelies, until next time.
fay
SUPER ACTION 67
‘Similarities to any person living or dead is purely coincidental.
As another month
descends upon
us, so do the
ever increasing
Manga Video
releases. This
month we take a
look at Manga’s
latest, and quite
possibly their
greatest
releases to date.
Starting with the
excellent
horror/techno
flick, Gunhed,
plus the
Robobabe
encounters of
. the luscious
Battle Angel
Alita. Enjoy!
68 SUPER ACTION
SUITS
GUNHED
Director: MASATO HARADA
Running time: 101 mins
Certificate: 12
If you enjoyed the futuristic exploits
of The Terminator and you find the
live action' Manga videos more to
your taste than the animated kind,
then you should love Gunhed. The
film was celebrated in William
Gibson's Virtual Light and it pro¬
jects the vision of a futuristic world
where robots and computers rule
the land.
Most Japanese movies, they take
a great deal of influence from
Western flicks, often manipulating
heavy Blade Runner and Terminator
style landscapes and special effects
into their cult sci-fi movies and this
one's no different. Check out the
surreal storyline to Gunhed and see
if you still fully understand it all at
the end of the movie.
By the end of the 21st Century,
man finds himself reaching a turn¬
ing point in his evolution. The age
of the robot is upon us and
mechanoids are in use everywhere.
Right from the household robot
cleaner to the massive sprawling
computer networks that control our
offices and everyday life - the
robots are here to stay.
Manufactured per automated sys¬
tem at the Mother Tower on island
8JO in the Pacific, the unmanned
robots have a new addition to the
robust family tree. These large,
powerful and often unmanned
robot units are called the Gunheds.
In 2025, after twenty years of
peace, the controller of 8JO, Chiron
5, suddenly declares war on the
world. The World Union
Government immediately sends out
a troop of Gunheds to attack the
control centre of Chiron 5. But on
the 373rd day of battle, the
guardians of the Mother Tower
finally destroyed the last Gunhed.
Now the men behind the Chiron 5
computer network must bow down
to the beast they created. After the
victory, Chiron 5 ceased operation
and 8JO was closed off as a conta¬
minated area. Thirteen years on, a
group of treasure hunters, lead by a
mad Japanese mechanic named
Brooklyn, visit the 8JO island to
claim the Chiron 5 computer chips
as their own.
But with the Mother Tower being
in isolation for many years, it seems
the Tower has become possessed.
As Brooklyn's group proceed
towards the Tower they are swiftly
attacked by a strange, looming
shadow which kills four of the
group members. As the remaining
group members flee from the Tower
they meet Nim, a sexy leather clad
Texas Ranger chick, who has been
stalking the 'biodroids'. These are
guilty of stealing a special ore from
the Dallas
Institute.
After a blood
thirsty and highly
violent fight in
the Mother
Tower, everyone
is brutally killed,
all except Nim
and Brooklyn. As
they gather their
senses Chiron 5
brings itself back
to life. Booting
up its own
defence system, it despatches Air
Robots to destroy the intruders, but
before they can reach Nim and
Brooklyn, the surviving pair find
themselves being rescued by two
children. These guys survived the
robot attack and have lived on the
remote island of 8JO ever since.
Guided by the children, Nim and
Brooklyn make their way back to
the Tower. They must destroy all
evidence of Chiron 5. On the way
they come across the last Gunhed,
Unit 507, which is damaged but
repairable. Brooklyn is a top
mechanic and sets about repairing
the Gunhed.
Chiron 5 is using the special ore
to erase everything that man has
ever created and it's down to
Brooklyn and his souped up
Gunhed to stop the main Chiron 5
unit, save the existing data, and, in
the process, save the world from
ultimate global destruction.
There's bags of excitement
throughout the film and you'll find
bucket loads of high tech special
effects thrown in here too. Gunhed
was an instant box office smash
when it was originally released in
Japan in 1989 and Manga Video are
hoping it will do the same in the
British cinemas.
The video will be available around
May, but if you can't wait that long
for your fix of Japanese cybervio¬
lence you could always check it out
on its tour of Britain. Tour dates are
as follows:
MARCH 18-24 Prince Charles
Cinema , London
APRIL 2 Cardiff Odeon
APRIL 9 Robins Hyde Park
Cinema, Leeds
APRIL 15 Birmingham Odeon
APRIL 16 Birmingham Odeon
APRIL 23 Manchester Odeon
APRIL 30 Glasgow Odeon
MAY 7 Edinburgh Odeon
MAY 14 Robins 051 Cinema
BATTLE ANGEL
ALITA
Director: YUKITO KISHIRO
Running time: 60 mins
Certificate: 18
If leather clad karate babes from
heaven are your bag you're gonna
love Alita. She may have started
life on an industrial scrap heap, but
after being rescued, rebuilt and
reborn - all courtesy of Dr Ido -
she's ready to kick ass with the
best of them.
All the action is set in a bleak
mechanical future (sounds familiar)
with the land mainly being inhabit¬
ed by cyborgs and bounty hunters.
One day, whilst on his travels
through the city's many trash
yards, a brilliant scientist (Dr Ido)
discovers the wreckage of an old
cyborg (Alita). He takes Alita home
and swiftly begins to painstakingly
rebuild her broken body.
Alita is successfully brought back
to life but has suffered massive
memory loss. She only realises her
true power when confronted by
one of the many roaming violent
cyborgs. Within seconds, Alita has
decapitated all the bad dudes and
saved Dr Ido in the process.
In a world where only the strong
survive, Alita must learn how to
deal with her long lost powers as
well as working out a plan to reach
Zarem, a germ free haven for the
social elite of the planet which
floats high above the rotting corpse
of the old city.
Based upon the successful graph¬
ic novels by Yukito Kishiro, Battle
Angel Alita will give all the Manga
junkies out there another robobabe
to drool over plus yet another clas¬
sic video to add to their collection.
Battle Angel Alita is priced £10.99
and will be ready for public con¬
sumption on April 11th.
Many thanks to Tina Partridge and
the rest of the Manga Video posse.
SUPER ACTION 69
M/in MfSn \A/in \ammw%
Above: Have you got what
it takes to Rock-A-Doodle?
Above: All dogs go
to heaven. As this
video would have
us believe.
Left: Would you be
able to find the
secret of N.I.M.H?
I wouldn’t.
70 SUPER ACTION
In conjunction with Empire Software, Super Action can exclusively bring you this stun¬
ning competition. Empire's Space Ace (rated 90%) is shortly due for release and to cel¬
ebrate, we have FIVE copies of the SNES version to give away, as well as a HUGE
selection of Don Bluth videos! The vids on offer are as follows: The Secret of N.I.M.H,
All Dogs Go To Heaven, Rock-A-Doodle, The Land Before Time and American Tail.
We have THREE copies of each video to give away and as mentioned earlier, FIVE
copies of Space Ace the game. As per, all you have to do is correctly answer the
questions below. Go for it!
COLUMBIA
TRISTAR
Q1) Can you name the big blue bad guy that appears
throughout Space Ace?
a) Borf
b) Barf
c) No, I can't. Sorry.
Q2) Empire Software will be shortly releasing which
famous Hanna Barbara character onto your SNES?
a) Yogi Bear
b) Deputy Dawg
c) Clive Dunn
Q3) Can you name the sequel to An American Tail?
a) Fievel Goes West
b) Fievel Does Dallas
c) Fievel Goes Bananas
Right: Fievel the
Russian mouse
demonstrates his
boating skills.
NAME.
ADDRESS.
POST CODE.
TEL.
EUROPA HOUSE
ADUNGTON PARK
MACCLESFIELD
SK10 4NP
□ / DO NOT WISH TO RECEIVE
PROMOTIONAL MATERIAL FROM
OTHER COMPANIES
All employees of Europress and their families are banned from entering. The Editor's decision is
final and no correspondence will be entered into.
My answers are:
1 ).
2 ).
3).
BLUTH COMPO
St
rm
a
//////A CTIC
>ISf
1/1/
Don't bo cal ion t
the latest previews
ib
5P‘ ►
%
\ I
- J
news
I • •
huge competitions
is
nm
One small buy for ma
for your Amiga... On
N uff respekt due to all the OTE fans who’ve shown their iSfc.
appreciation in the readers survey. Thanks! I also recieved a letter
from Ben Davies, a strapping young lad who claimed to be OTE's biggest fan. He came up
with some great ideas for the future of OTE. So with no expense spared I invited him into the HQ for a couple of weeks to help
out with what is arguably the best OTE to date. Enjoy the read, it's a good 'un. Anyway from myself and Ben-G, get scanning.
up for 23 long hours each
■ FINALLY TRACKED DOWN BARNES, A -
REFORMED CRIMINAL WHO'S BEEN "INSIDE' A
DOUBLE OE TIMES OVER THE LAST 1 O YEARS.
HE'S NOW NEARING 30 AND HE'S DETERMINED
TO GO STRAIGHT. PRISON LIFE AIN'T NO FUN AS
YOU’LL. FIND OUT FROM BARNES * STORY...
"I was young and foolish. I’d just dropped out
of college and I suppose some would say I’d
got in with the wrong crowd" he told me.
"Who could blame me - split between par¬
ents from the age of eight, life was difficult. It
was either a mum or a
44
Going home I walked past a car showroom,
and spotted a skip full of rubble. Grabbing
half a brick I launched it through the window,
shattering it on impact. It was the first time in
years that I felt in control. In my rage I hurled
more bricks, smash¬
BR ISON ISN
GLAMOROUS
HOLIDAY CAMB,
YOU RECKON IT
WHY NOT BOOK
YOURSELF IN?
IT'S SO EASY_
BRAD
dad but never both. It
was tough, but I was a
fighter and learned to
fend for myself. Then
dad threw me out after
some petty dispute.
For weeks I lived on
the streets, not really
having a direction or a
goal. After a few
weeks I headed back home, if that’s what you
could call it. Mum wouldn’t have me back, I
was disruptive or so she said. I couldn’t go
back to my dad’s, so I swallowed my pride
and stayed with my gran until I got back on
my feet. It was my 18th birthday and I’d
already had a few pints, so I decided to make
up with my dad.
"I headed for his local where we talked
and everything was cool, then the usual argu¬
ments started and I lost my rag and left the
boozer. I was angry. Every time I tried to do
something right, it went wrong. Was I so bad?
STIR CRAZY RULES
■ Written applications have to be sub¬
mitted if you want to grow a beard, or
shave your existing one off. Only if
official authorisation is given can you
go ahead with the change. This may
seem a little harsh, its purpose is so the
prisoner cannot change his apperance,
which could aid an escape attempt.
■ You are allowed one visit of an hour
each and every fortnight.
■ Correspondence is limited to seven
letters a week.
m
■ Anything found on your person, or
in your cell that was not officially
approved and purchased by you, will
be classed as contraband. Possesion of
contraband is a serious offence and
may result in disciplinary action.
T A
IF
IS,
ff
l ' - Tk x %T ‘Vi vXCSill
WHAT WOULD YOU LIKE OTE TO INVESTIGATE? WHY NOT LET ME KNOW? CALL CBRAD) 0625 878888
ing every single pane
of glass until the
alarm sounded.
"I should have
been away on my
toes, but I didn't
want to. Maybe I
wanted to get arrest¬
ed - I stood fast,
possibly through the
haze of alcohol, or sheer depression. In a
blaze of flashing lights and sirens the police
arrived, they bundled me into the van and
took me to the station. The law asked me to
give a statement about the incident.
"Why did you do it?" they asked. "Cos I
wanted to" I replied. I signed the statment.
With that sort of blase attitude the judge
wasn’t gonna do me any favours. He didn’t.
"Guilty. You’ve acted in an irresponsible man¬
ner" he said. "Three months imprisonment".
To him I was just another number, a case. He
knew nothing of my background, I could
expect no help from him. It came as no sur¬
prise to me that my parents weren’t present
at the hearing - were they embarrasssed? As
far as I was concerned it was their fault, after
all none of them seemed to want their son.
STRANGE WAYS !
"My first stay, at her Majesty’s pleasure was at
the notorious Strangeways in Manchester. It
was my first day, a rainy one and I recall look¬
ing out of the rear window of the prison van
as it drove through the main gates. Nothing
could have prepared me for prison life. This
was heavy. I was told to strip nude and was
escorted into a shower. Under the watchful
eye of a ‘screw’ (prison guard), I nervously
washed myself. On leaving the shower block I
was kitted out with my prison uniform, and
led to my new home.
I walked beside the screw who must have
used his bunch of keys at least seven times
before we finally made it to E wing, my home
for the next few months. The guard showed
me to my cell, and issued me with a rules and
regulations booklet. My cellmate, a scouser
known as Smiffy, introduced himself, and
44 take
AWAY
RADIO AND NEWS
BABERS
AND YOU
MIGHT AS WELL
LI1FE ON
MARS_^
asked me what I was inside for. He was
banged up on a couple of counts of burglary,
and like me classed as a YP (Young Prisoner)
which basically means you’re given a harder
time than the older cons.
SERIOUS BRESSURE
"It's an attempt to give young uns a short
sharp shock. Basically you get all the crap
jobs and get ordered about a lot. The cell
consists of a bunk and very little else and
each prisoner gets a plastic chamber pot.
Now imagine that in a small room, being left
for hours, while the flies buzz around it. Not
posey, and flies aren’t the only insect you’ve
to worry about. Within my first week I learned
how terrible this place was.
"Across the landing from my cell, there
was this guy who had a phobia of cockroach¬
es, and for one reason or another he wasn’t
well liked. Sometimes fellow’ inmates would
push a few of them through his spy hole and
it freaked him out. He used to scream like
hell. One night, it must have been about 3am I
heard the screams - they were louder and
more terrifying than I’ve ever heard before. I
jumped out of my bed and looked through
my spy hole. His cell was alight, as was he.
"The screws ran up to the cell and tried in
vain to save him, but he was already dead.
Before the guy got banged up he was no
doubt just a normal guy, no reason to take his
own life. Now that had all changed, he no
longer had reason nor the will to live - it does
that to you. I was lucky, I was physically
strong and able enough to look after myself,
but coping with mental pressure that’s the
real fight. In prison you’re forever looking
over your shoulder, violence could come from
one of many angles and regardless of how
good a fighter you were, a sockful of PP3 bat-
tries around the back of your head would
and every d a y n y
;—.
IT D BE
TO BELIEVE IT
GETS BETTER AS
TIME GOES ON
BUT IT DOES NT
■ T^S MX SAD
EXISTENCE
ARNES
CON
take you down. Keeping your nose clean is
essential, as loss of remand is something you
can do without. The days went slow and most
prisoners hung on to sanity by the thought of
their fortnightly, hour long visit from their
loved ones. Every Saturday, the screws used
to show a film. I didn't want anything from
them, so I didn’t go, a solitary stand against
the system. I know you’re in there to pay for
crimes, but we really were living like animals.
HORRIFIC VIOLENCE
"I got out after about three months for good
behaviour and tried to get my life back in
gear. It was tough - nobody wanted to
employ a criminal, so I turned to dealing
weed to make cash, not to much at first, but
then I got greedy.
"Bang. My front door was kicked in by the
DS (Drug Squad), who found enough of the
drug to charge me with possesion and intent
to sell. I was sentenced to 18 months, that
was it. I was determind to do my ‘bird’ (time)
and get on with my life.
"Over the next year I was witness to some
horrific injustices and violence more vicious
than any film I've ever watched. Prison life
isn’t clever and a record is nothing to be
proud of. Don’t get involved in crime. The
memories of prison will be with you a lot
longer than the portable 1 or the fast car.
"If I could turn back the clock, I’d have
followed through with my education and
aimed for a decent job. I realise that the
employment scene isn’t great at the moment,
but, resist the pull of easy money’. No
amount of monetary gain is worth it. I’ve
learned that the most valuable things in this
world are your family and your freedom.
Anyone who falls into the prison system, will
find it difficult to get out."
"■ JUST ROBE AFTER READING THIS IT GIVES
YOU SOME IDEA OF HOW BAD IT IS IN THERE.
LISTEN, I KNOW IFS TOUGH TO BE GOOD
SOMETIMES, AND YEA” WE ALL GET BORED,
SKINT AND DEPRESSED AND ITS DURING
THESE TIMES THAT WE MIGHT WANT TO DO
SOMETHING FOR A BUZZ OR TO GET SOME
‘EASY MONEY”. BUT IT”S ALL SHORT GAIN,
DON”T BE A LOSER, CRIME DOESN”T PAY. BUT
YOU”LL PAY FOR YOUR CRIMES. w ’ BRAD.
THANKS TO BARNES FOR HIS FULL CO OPERATION WITH THIS LARGE FEATURE. RESPEKT DUE TO YOU.
time for some---
d
Two years in the making, the first of its kind in
Europe, £10 million, and a total weight
Stucture of 440 tons, Nemesis is gonna blow
ya away. Alton Towers is host to the UK's
most exciting white knuckle ride to date.
Forget those conventional roller-coasters with
their 80's style architecture train type rides,
because instead of sitting down, Nemesis
places you in an open ski lift contraption
which takes foolhardy riders through a series
of drops and chilling inverted loops. It's
rumoured that you experience weightlessness
for four whole seconds and that's not all. It’ll
even pull you through a zero-G-roll the type
of which, only the elite fighter pilots of the
world will have experienced? Coo. It's true
you know. Being the top blagger you know
me to be. I've managed to aquire a special
ticket that enables me to ride on the official
first trip into the very heart of the beast. So
expect a hot report soon. Hey and whilst I'm
on the subject of funfairs and the like. I'm
gonna be hitting coasts up and down the
country this Summer checking out all the best
resorts, and rating them for their fun 'n' sun. I
can’t wait it’ll be a scream, only the freshest
stuff' hits the pages of OTE. Guaranteed!
Every month 10’s of the latest video releases are sent to me for review. This has to be
the most spectacular, at least for this month. Police Stop contains 50 action packed
minutes of real life road drama direct from the archives of Britain’s elite traffic police.
You’ll get to see high speed pursuits through busy city streets plus genuine footage
of a motorway pile-up. The action comes fast and is never predictable, testament to
that is the drunk who walks straight across the Ml during rush hour. Graham Cole,
otherwise known as Pc Tony Stamp from I.T.V’s The Bill 1 , is your host throughout the
running time and has no doubt been asked to put a bit of credibility to the video,
talking you through the incidents and offering token advice on how to avoid acci¬
dents like the ones you’ll see. It’s available now, so check it out.
BENTS VIEW
When I first saw this vid' I really didn’t know what to expect. I thought it was going
to be a sad case of some suspect home videos being plonked together onto a
tape in an effort to make some cash. How wrong could I have been? Some of the
crashes are top notch, the speeds the cars and bikes reach are quite unbelievable.
The near misses they make along their journey are "heart in the mouth" material.
Yea, if I were you, I’d get down to the video store and bag this baby. You won’t
get short changed, that I guarantee. Don’t be a fool — add it to ya collection now!
BRAD’S POINT
Yo, this is large. No
Hollywood action movie
comes close to the danger
and excitement you will see
in this cracking tape.
Genuine police chases, no
stunt drivers this is real life. If
it’s the thrill of the chase
you’re after, you’ll be well
into this... Big time!
AUAILAI
Cl O.OS
- FROM LABYRINTH MEDIA
CED EXEMPT
THE BEST IN THE UK?
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WHAT KIND OF ‘STUFF’ WOULD YOU LIKE TO SEE IN OlfER THE EDGE? LET W1E KNOW 0625-878888 X 314
fresh and
hot
s
hell*
MIDI 0081ONV' 3T8 SnQIUOlQN M '0 AAV3H
Phat bass lines and slammin 1 lyrics. Check it!
Shake baby, shake baby 1, 2, check. Ohhh
yeesss. This is large, NBA Jam session is a
clever little compilation album from MCA that
features nine dope tracks all about slamming,
-jumping and all
aspects of 'ball. Its
release shadows that
of the Nol conver¬
sion NBA Jam and its
Superstars. But wait till ya hear the reel stars.
timing is perfect to
mop up all the ‘Jam fans who have the Chicago Bull’s T, and the
Reebok Shaq’s, who are looking for their next piece of the NBA.
Artists featured include rappers Wreckx-N-Effect in a special
Rump-shaker re-mix called Rim-shaker, get the idea? There are
actually 10 tracks, one of which is a total duffer, the master of
cake retention Heavy D, wants to sack pretending he’s a top
ragga star on his tune, because it just don’t wash... Stick to won¬
dering what your gonna do now that you’ve found love, fat dude. Other than the one
downside this really does get you ready to slam 'dose babies home. Boomshakalaka, get it.
Wreckx are well in effect.
ALTAI LADLE ER
O
M MCA RECORDS C
1 1
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PLUGGING BUGGIK*
Whether you accept it or not, the use
of listening devices, ‘bugs’, in everyday
business is rife. They come in many
shapes and forms, generally though the
less conspicuious they are the more
they cost. This double plug for exam¬
ple contains a listening device and
costs a whopping £349, which is a lot in
itself but on top of that you'll need a
receiver costing roughly the same! Is it
really worth it? Although it’s not illegal
to own or purchase a radio transmitter,
it is an offence to transmit a radio sig¬
nal without the appropiate licence.
QUANTEK
ELECTRONICS « — * *
021-411-1821 * . • *
importantly how to
keep themselves fit
and healthy. It’s not
all steroid packed
hunks (allegedly)
and bronzed babes though, cos’ all the high energy events
associated with the programme are there for the testing.
Interested? Call the camp on 010-1-310-284-9123.
Over in America hundreds of kids are getting over excit¬
ed at the prospect of taking a vacation this Summer at
Camp Gladiators. A two week holiday themed around
the TV show American Gladiators, it’s a chance for rich
nippers to mingle with the stars of the show. It also
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IB KS S~
For years computer freaks have been fixated by the
whole concept of Virtual Reality. Now the ultimate
in computer technology is being used to simulate
the surf. 'Jacking* the minds and even the bodies
of users directly into the machines wave simulator
program. Apparently top class surfers world¬
wide are queueing to try the Sim, created
by UK based VR experts Denne
Developments. Denne aren't the only
British company specialising in the
leisure industry. Two other multi¬
million pound businesses are
already creating both hardware
and software for this market.
Imagine living life as a fish. It's
reality as far as VR is con¬
cerned. How do you know
your not plugged into a
highly advanced VR
machine right now?
Think about it.
For further details
contact the
companies direct.
From now on OTE moves up a gear. You can
expect all the usual and unusual stuff along
with some really hard hitting features, cov¬
ering all important issues of everyday life.
Don't misunderstand me though, this ain't
no moral platform, I'll tell it the way it is.
Next month you'll get to
see and read what hap-
pend when I played
Rugby League with t . 1^;
the pro's. Oh yea,
Ben's outta here
even though he's a 1
great asset, he just
had to go. Sniff, who
knows we may see him
again sometime in the
future. Keep the
comments and sug¬
gestions coming in,
who knows you
may find yourself
here at the HQ for
a couple of weeks.
A B C-YA. BRAD
Over The Edge HQ,
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>0874 P
W elcome meagre mortals.
Welcome to this month's tips
pages. There's no where else
in the world you'll get better tips
than these. Now my young learned
friends, pay heed to this ancient
proverb: A coffee in time saves nine.
Nine hours asleep that is. Well that's
it, until the next time we meet
again, be nice to each other. See ya!
AERO THE ACROBAT ZOOL
Circus antics ahoy with the
masked mammal. Like all half-
decent platform romps there's a
cheat hidden somewhere in the
game. And I'm happy to announce
that Aero has one, and it's a level
skip cheat. To activate this unique
find enter the options screen and
enter: Down, A, Down, Y, Down,
A, Down and Y. Start the game
again and then press Start and
Select together to warp to the end
of the level.
LAWNMOWER MAN
Pssst. Want to know some really
good cheats about this game? If so
read on. To activate the first of the
cheats play and pause the game
and then enter the following: B, R,
A, Select, Select, Y, A, B, Y, A
and B. Unpause the game and
then play on with untold bene¬
fits. And if that's not enough
for you pause the game a sec¬
ond time and punch in A, L, L for a
wonderous options screen that will
really take you into new found
places. If however you desire the
burden of immortality then pause
the game again and enter R, A,
Select and Y. And to round of this
collection of superb cheats, when
playing through the VR levels pause
the game and press A to skip to the
end of the level.
The ninja from the N'th dimension
makes its way to the consoles
bringing with him a level select
cheat as well! To gain access to
this marvellous section you'll have
to start the game as normal and
then wait until the message 'Level
1-1 Get Ready' appears. At this
point start pressing buttons L and R
alternately and quickly. If this has
been a successful operation then a
level select screen will appear
allowing you to visit any of the
worlds that await our Nth dimen¬
sion inter-galactic hero.
YOSHI'S SAFARI
Did you know that Nintendo have
used a cheat in one of their games
that allows you to play
extra game levels? It
seems to be a bit of a
•’ fdm pain in the 'you know
where' regions. If you
press and hold buttons L,
R, X, Y and Start on the
main title screen you
^ should be able to
I turn the
back-
^ ground
colour from
blue to pur¬
ple. Then
when you start the game you'll get
the Princess telling you of another
story and scenario to play.
MORTAL KOMBAT
Hey Nintendo! Get a life because
Mortal Kombat is now available
with blood. Yes, those little red
flecks are flying out of the sprites
as we speak and they're on your
machines. Unfortunately this trick
can only be used if you have
recently invested in an Action
Replay Mark 2. So if you have
been wise enough to do so then
enter the following codes to gain
access to this gore extravaganza;
1: DEAD CODE (This must be
entered to initialize the following)
2: 80E6 9B08
3: 08C2 30A2
4: 0000 A916
5: 009F3014
6: 80E8 E8E0
7: 0800 DOF2
8: 2808 E220
9: 9C21 215C
10: A1E6 8000
PINK GOES TO
HOLLYWOOD
Aah. Another game bites the dust
as we reveal its many secrets. This
time we discover the hidden skip
level cheat in this crazy platformer.
The worse bit about it is its simplic¬
ity, if you pause the game at any
point and then press Select, you'll
finish the level straight away,
crazy stuff eh kids?
SUPER STRIKE
EAGLE
There was a lot of conflict about
this game. A lot of people thought
it was naff for a flight sim, and I
partially agree. However some
people thought it was a mint mode
seven masterpiece with plenty of
top shooting action. Either way I
thought it was good, no matter
what its category intentions were,
but like all things there's a flaw.
The game was a little too easy for
my liking so to make things much
harder we can enter this code:
G6CH4228. With this code
entered you'll be embarking on a
new secret mission that's very diffi¬
cult, to say the least.
ACTRAISER 2
Normally there's something I could
say about a game, instead I'm just
going to give you the following
codes. No honestly I mean it;
INDUSTEN:
NO CODE
BENEFIC:
XZKC XBZM WTHC
TORTOISE ISLAND:
JCLD XYTX TMCT
ALTHERIA:
MLWK BPZW YJCW
MODERO:
MMFH MBKC FFTL
DEMON'S CAVE:
MSCY HKHD ZFHC
DEATHFIELD:
MFLT CMSP XWFZ
ALMETHA:
MFLH MFDS MXPS
PALACE 1:
MFMJ PLBW LPCX
PALACE 2:
MFMJ TTLK FPTP
GRATIS:
MFMJ TWSY HMTF
STORMROOK:
MFXT SHJT CYTP
TOWER OF SOULS:
MFCY BPXF DWKL
DEATH HELM:
MFCL SYMC MSXF
SUPER EMPIRE
STRIKES BACK
Darth and his army of evil follow¬
ers have returned in JVC's latest
instalment of the Star Wars trilogy.
80
Like last time they bear gifts of a
super natural origin like extra cred¬
its. By pressing X, Y, A, B, X and X
on the main title screen will
reward the faithful with seven cred¬
its as promised. And that's not all,
by entering Y four times you can
mess around with the scrolling text
at the beginning of the game with
the L and R buttons.
TURTLES TOURNA¬
MENT FIGHTERS
So the game isn't fast enough for
you eh? You think it's still too slow
even when set on the maximum
speed setting? Well listen up if you
press buttons Up, Up, Down,
Down, Left, Right, Left, Right, B
and then A on the main title screen
whilst using pad number two you'll
hear a voice cry out something. If
this is so then you are now able to
increase the speed setting until
you're reduced to tears.
SUPER WIDGET
It's got a widget... It's got a wid¬
get...etc. Yeah I know the songs
naff and so is the game come to
think of it. But I'm sure there's more
than a handful of people who
have bought this product and is
now requiring help and assis¬
tance. So I tell you what I'll do, I'll
give you the entire set of game
codes. How's that?;
BLUE BEACH: JHKBRR
WONDERLAND: WKRLWR
VOLCANO: JKLMRW
MOON: WBJHFW
RACHET'S CASTLE: JBJBHR
AQUA PLANET: WJRSHF
GIANT PLANET: JJJMHH
SEVEN COLOURS PLANET:
WSJHKL
PLANET DWARF: JSJBKL
HOME PLANET: WUSKL
FILM FLAN: JLWWBL
MORTAL KOMBAT
Here's a nice new trick that you
may want to know about. If you
move your character closer to the
enemy until you're nearly touch¬
ing, perform a flying kick so you
land right next to the opponent.
Then leap back again with another
flying kick and once again. So
with a total of three flying kicks get
ready for the next part. Just use a
normal jump on
your fourth go
and your
opponent
with any
luck should
be frozen.
With your
petrified
opponent
guide him (by
pushing) to the edge of the screen,
then use an uppercut and low
jabs. This should help you get a
few perfect rounds in.
WING COMMANDER
2: Secret Missions
Nice little game that appeals to
space fans although it could have
done with a bit more tweaking.
Despite this there's a cheat that
will enable the pilot to wipe out
the entire Kilrathi race in one
swoop. If you press L, R, Select
and Start on pad two on the main
title screen, you'll destroy all of the
enemy in record time. This allows
you and your friendly allies to suc¬
cessfully complete every single one
of the secret missions, plus you'll
complete them all with no casual¬
ties whatsoever! Bonus!
BOMBERMAN
The tips pages aren't quite com¬
plete without the presence of the
Action Replay codes now are
they? To start off we've got a
handy little selection for those
brave little bombermen.
7E0D 736F: This will give detona¬
tor bombs to player one
7E0D B36F: For player two, too
7E0D F36F: For player three too
7E0D D36F: And not forgetting
poor old player four
TOP GEAR 2
Vroom, vroom. Kemco's brilliant
sequel gets its dose of Action
Replay buggery with these fol¬
lowing yet brilliant codes;
008A 3D01 + 01 F8 0580:
This will allow usage of an
American cartridge on a
British SNES.
7E1 E 5D29: This is special top
secret code. What happens when
you enter it, nobody knows!
Well that seems to be it for the
month but before we go here
are a few Game Genie codes;
Mortal Kombat
BDB4 DD07: Sweat into blood
E62F 3044: Liu Kang's uppercut
really kills
DC61 1400: Enables the player
to begin with Goro, cool huh?
DIAD-HIP
CHEATS GALORE
•I E f
(LAST WEEK'S MESSAGE ■ 0891 101 235)
NINTENDO CHEATLINE.0891 445 769
CONSOLE GAME TIPS.0891 445 772
GAMEBOY & GAMEGEAR CHEATLINE .....0891 445 771
STREET FIGHTER 2.0891 445 940
DESERT/JUNGLE STRIKE.0891 445 957
MORTAL KOMBAT.0891 445 987
SUPER MARIO WORLD..0891 455 924
IF YOU'RE HAVING PROBLEMS WITH A GAME, WHY NOT CALL OUR
QUESTIONS AND ANSWERS SERVICE TO SEE IF WE CAN HELP
0891 445 768
FOR FREE MEMBERSHIP TO THE CHEAT CLUB
0891 445 939
(ALL CALLERS ON THIS LINE WILL RECEIVE A FREE SOFT¬
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IF YOU'RE UNDER 18 PLEASE ASK PERMISSION
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CALLS COST 39 p PER MINUTE CHEAP RATE AND 49p PER MINUTE ALL OTHER TIMES.
81
VIRGIN • £44.99 • OUT NOW
YOUNG MERLIN
Well here we go
with the first part
of a top player’s
guide to that
superb new RPG,
Young Merlin.
There’s plenty to
get to grips with so
I really want your
undivided attention
for a while, okay?
Good. Let’s begin.
X#
controls
A) Alternate between weapons
B) Use array of weapons
Y) Use other items (not weapons)
X) N/A
Save time and
trouble walking
to the mine cart,
simply hop into
the warp hole
here and come
out at the other
green spot.
If you throw the
red gem into the
rainbow pond at
the beginning of
the game, you'll
receive a lovely
new bubble
wand. Wow!
The blue lines are
normal ladders.
Spend some time
exploring the
area to find extra
hearts but watch
out for the ugly
little trolls.
It's worth your
while going
through the
secret passage
and collecting
the extra bottle
cos you’ll need it
later on.
Jump on the mine
cart here and
then follow the
highlighted track
to reach the exit
and then smash
your way into the
next level.
The pink lines
represent broken
ladders. To climb
these you will
need the balloon.
Simply inflate
yourself and
you'll float up.
82 supeI
The second pond
not only provides
energy restoring
water for you to
drink, just next to
-
the
yellow
flower
The fairy pond. Funnily enough this
is where the fairy lives. You’ll find
a flower on the left hand side and
in a later stage of the game you'll
need some water from here.
Just past the second tree is where
you’ll find the meanies who have
stolen the fairy’s reflection. Use
the bubble wand to get rid of these
annoying little blighters.
The lantern is needed before you
can get anywhere in the mine
level. By lighting the way it
allows you to see any dangers
that lie ahead.
PREPARATION FOR MINE CART RIDE
First get the lantern next to the river so you can see in the dark mine.
Once you have collected the red gem in the top right of the mine (see map) you
must exchange it for the bubble wand at the rainbow pond. The wand is used to
get rid of the meanies have captured the fairy’s reflection. Once it has been
returned to the fairy you can safely enter Pinedale by following the path. In
Pinedale you will find the spanner at the old man’s house in the South and the
key and red rose in the maze to the North. Exchange this key for the fishbowl at
the Wizard’s house.
AT THE MINE
Use the spanner to remove the wheel from the cart at the entrance to the mine,
then enter and find the working minecart in the top left (see map). The yellow
represents the rail track network. Simply follow the highlighted path to reach
the exit in the mine. At the end the cart will crash through the wall and leave a
hole for you to walk through.
The ‘Boss Battering at a glance’ chart.
THE GIANT PIG
Use the magic dust to freeze the pig then
fire stars at him. It should take about six
hits for you to get more pork scratchings
than you’ll know what to do with.
THE SECOND TREE
Just wade in and blast the mother to
kingdom come.
THE GREEN BLOB
‘Divide and conquer’ as the old saying
goes. Hit it hard, and I mean hard, with a
heavy barrage of magic until it breaks
into separate pieces. Then freeze each
bit with magic dust and blast away till
it’s history.
THE MIRROR KNIGHT
Unfortunately he can’t be killed. What
you will need is the mirror acquired using
the Green Gem found in the Caverns
around you, once thrown in the rainbow
pond you get a lovely hand held mirror.
This will confuse this iron clad clot long
enough for you to scarper right past him.
THE TROLL KING
Keep killing the eyes (you’ll be attacked
by about three waves). If you have
‘Match’ then use this, it will speed up
the process.
THE SPIDER
Use ‘Ice Magic’ to freeze the arachnoid
beast. Once frozen you should lay into
the nest using the Blue Star. After about
eight hits, this mean spider will become
an ex-spider.
THE DRAGON
To kill him use the hour glass which will
freeze him. Walk behind the Dragon and
as it unfreezes use the lightening to
shoot him in the back.
THE FINAL BOSS
As a collection of many of the earlier
bosses, there is a correct pattern of
attack. First destroy three waves of eye¬
balls with the match. Next avoid the
bombs by using the balloon icon. The
room will then darken so use the match
to light it up again. Then use the balloon
again to dodge the lightening balls and
shoot the Pearl to release the Princess.
She will hand you a lovely bracelet type
thing which has the power to barbecue
the final dragon boss.
action 83
The red rose can
be found here
near the central
fountain.
Collect the key
and exchange it
with the wizard
for the bowl.
Return any golden
hearts to the heart
shrine.
SHU
Collect the blue
gem here. You'll
need the spring
to make it to the
other side of the
cavern and enter
the temple.
The Wizard’s
goldfish. You’ll
need the goldfish
bowl to collect it,
but for returning
his pet, the
Wizard will give
you the spring.
Extra oxygen can be obtained by snogging the mermaids that inhabit
some of the underwater caves. Look for a second way out, indicated by
an area of light and once situated under it, you can resurface using the
balloon icon.
The blue gem is found in the sunken cavern after the underwater stage
and if it is thrown into the rainbow pool you will receive the divers hel¬
met which amazingly allows you to breath for longer underwater.
Hidden in the bottom left of the underwater stage is the wizards gold¬
fish, collect this using the bowl and return it to the wizard. He will in
return give you a spring which will allow you to make the jump to the
other side of the subterranean cavern and collect the multi-key.
When you return
to this room after
collecting the
purple gem,
you’ll have to
face the big Troll
king before you
can escape.
Collect the gold ore and then
jump on the buckets to go back
up to the refining machine.
— ^ -- ---
- 1
Itf, c*
9 j
* w
(Si
IN THE TEMPLE
Fill three bottles with water from the three different ponds; the rainbow pool, the bottle
pool and the fairy pond. Place the contents of each bottle into the corresponding fonts
and this should put the fire out.
Once in the temple you must solve various puzzles by moving objects around to allow
you access to different areas. Make your way to the bottom right to find the green gem.
Next head for the top left and find the silver key.
Return to the rainbow pond (oh joy!) and exchange the green gem for the mirror. This
can be used to get past the Mirror Knight. Then free the elf with the silver key and jump
down the hole on the left.
On the mine cart, follow route 1 (a very rough guide) and collect the golden ore. Turn
this into the purple gem in the refining machine and then it's back to that bloody rainbow
pond again. Here you'll get the match and the rainbow gem which will allow you through
the rainbow gate in the centre of Pinedale.
86 supe
By Neil Jones
OCEAN • £49.
Welcome back to
Jurassic Park. As
promised last month*
we’ve brought you
the conclusive
episode of this
great guide. Now
read the
following pages and !
study hard.
Something a little
different next time.
PART 2
A bit of a git to find this building. Inside is an ID card that is
important to you in many ways. Without this card you won’t be
able to boot up the main computer network and thus no access
to the raptor’s pen, the park’s controls and definitely no way of
gaining access to the communications. Although small com¬
pared to the other buildings this sunken complex holds many
surprises, especially in the dark, so don’t go anywhere unless
you have night vision goggles.
CONTROLS
A) Use primary weapon
B) Jump
Y) Use secondary weapon
X) Pick up items
BEACH HUT
DENNIS NEDRYS I D. — -
card , ground! floor
LIFT
BOLAS RIFLE!
AMMO EXTRA
ENERGY
EXIT
O
j "n
AMMO AND BATTERY
FOR NIGHT VISION
GOGGLES
o
r-
W
L'
LIFT
C PARK (part 2)
EXIT
BOLAS "
AMMO ■
There’s an item of great interest in the
bowels of this building, a special kind of
nerve gas bomb. This lethal weapon is to
be used when battling the raptors in their
nest. Also, as a bonus there’s an extra
man to be found. Aren’t you lucky! Oh
yeah, your buddies the raptors and spit-
ters are waiting for you somewhere in
here so tread carefully.
SPITTERS
By far the biggest and most confusing building of them all. Inside are untold
dangers and weaponry. Amongst all of the great attractions like the incubator
room there’s a computer console that will allow you to enable the park’s con¬
trols like opening the gates to the raptor’s nest (but don’t do this unless you
are ready to go in there). Otherwise the population of raptors will grow quite
considerably. Don’t forget to check on top of the roof, there could be some¬
thing worth going for.
LIFT
EXTRA
LiFE
LABORATORY
|GAsT|
BOMB
DR. WU'S I D. 1
CARD REQUIRED
VISITOR CENTRE FLO
HEALTH PACK
■ f : k * -
VISITOR CEI
•U
LIFT
FOOD & AMMO
INCUBATOR
ROOM
DENNIS NEDRYS
I D. NEEDED
EXIT
Kll
ENERGY,
AMMO
HO'i
WBM MICElilTRES
IB LEVEL 1
1 i—
-n
| H ,
FOOD AMD AMMO
!
■ r- 1
*n
J
ix 1
ROCKET AMMO
™ mmmmmm \ -- mmm
S<
1 4>-
1 ^ O I
Z I
1
S WEST
■RAPTOR'S NEST
Not much to say about this level apart from that
it’s infested from wall to wall with Raptors of
all ages and sizes. What is of interest is the
nest that they have in the corner of this mas¬
sive lair. This nest must be destroyed otherwise
the Raptors population will be too vast for any¬
one to enter the island. And to do this you must
use the gas bomb from the north utility shed.
Good luck, you’ll need it.
j
I
If you’re still a little unsure on what to do in this game then
read the following mission list. This list will describe exactly
what to do if you’re going to complete this game.
1: From the start go to the Nublar shed and turn on the main
generator, this will operate all computer systems.
2: Then proceed to the Beach shed for Nedry's ID card.
3: Next get Hammond's ID card from the roof of the Visitors' Centre.
4: Reboot the computer network with the console on the first floor of
the Visitors' Centre.
5: Then retrieve the battery for the night vision goggles from the
ground floor of the Raptor Pen.
6: Proceed further into the Raptor Pen and get Malcolm's ID card
from the upper floor.
7: Descend to sub level one of the Raptor Pen for Muldoon's ID card.
8: Go to the Nublar shed and get Geraro's ID card.
9: Enter the Beach Utility shed and get the battery from the sub level
to power your night vision goggles further.
10: Staying in the Beach shed get Arnold's ID card from the sub level.
11: Return into the Visitors' Centre and get another battery from sub
level one.
12: Move back up to the ground floor of the Visitors' Centre and get
Grant's ID.
13: Travel to the ship in the south western part of the island and get
the last battery from the entry level.
14: Find Dr Wu's ID card from sub level one of the ship.
15: Go back to the Raptor Pen and push the crate against the door in
sub level two.
16: Gain security level one from the console in the ground floor of the
Visitors' Centre.
17: Leave quickly and head for sub level three of the ship for
wonderful security level two.
18: Clear the ship of all remaining dinosaurs.
19: Get the gas bomb from the North Utility shed.
20: Place the bomb in the Raptor’s lair where all the eggs are by
simply walking over them.
21: Run back to the ship and use the computer communications in the
bottom level to call for help from the mainland.
22: Check to see if you have recovered all the Raptor eggs from the
main map.
23: With all the above finished make your way to the helipad. There’ll
be a helicopter waiting for you, ready to take you home.
(0703) 652222
WT-
!==
5 *
A
Am
Dark World and drags you with
him. Now the adventure begins!
Once again, your map comes in
useful. Call it up and 'Nol' flashes
inside a crystal. This is the location
of the first palace in Dark World -
The Dark Palace. The Dark Palace is
not the nightmare
that everybody thinks
it is. All it takes is a lill
little thought and it's
a piece of cake.
The first
S it. Enough of my brag¬
ging. Once you have the
Master Sword, your best
bet is to call up the map
and on it you'll see a
_ flashing skull in the mid¬
dle of Hyrule Castle. This
BB, is where you must now
■ go, obviously, because
you've just received a
telepathic message from
Sahasrahla telling you the
same thing. Once in
- Hyrule Castle, head for
the bottom right corner of ther first
floor and exit onto the terrace. Here
you will find a door blocked by an
electric beam.
One swipe with the Master
Sword and the barrier is broken.
Enter here and work your way up
to the seventh floor.
When you reach the seventh
floor, Agahnim makes Zelda disap¬
pear. He then teleports himself
from the room. You're now strand¬
ed in a room with no exit!
Not really. All you do is hit the
top wall (the one covered with cur¬
tains) to reveal a doorway leading
to the next room.
Here you must fight Agahnim. To
defeat him all you must do is
deflect his magic back towards him
with your sword. When you've
defeated him, he warps back into
- ■■
minor
problemette is nego-
tiating the maze to
get to the palace.
When you have
reached the entrance
don't enter at the
bottom, follow the
_
path round to the left
hand side and you'll find another
entrance there.
Enter the maze and work your
way through to the right hand side.
When you leave the maze, a little
monkey called Kiki will latch him¬
self onto you. Pay him 10 rupees to
stay with you. Now go to the
entrance of the Dark Palace and
pay Kiki 100 rupees to open the
door. Now we're in. Things are
looking weird, but don't give up
hope although this palace is a tad
harder than the last. We will have
more Zelda hints next month. Cya!
Right, so you have the Master
Sword (providing you bought
last month's Super Action) and
you've been waiting desperately
for this next part in the All
Singing, All Dancing Rough
Guide To Zelda.
To be honest I don't see how
everybody manages to get stuck
in this game - I completed it in
four days the first time I played
Miritendo
PENDftNTS
1
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1 Y».'
■ v-Vfi
if“
*
Efrall-
m
E3E3S
◄ ◄ ► ◄ © © ©
THE ULTIMATE GUIDE TO GAMES BUYING
There are so many
SNES games
around that the
Index is evolving
into a 'best of’
list. When new
games are
released and
score 85% or
more they go
straight in. Games
scoring less come
out. Look out for
the Yellow flash -
it’s Super Action’s
seal of approval.
GALLUP
NON MOVER
A. UP ▼ DOWN ©
©i)
Renaqade/Sony 85%
© 2 )
JVC 95%
3)
Acclaim 92%
4)
US Gold 81%
5) SUPEI
Nintendo 94%
6 )
Capcom 88%
7)
Elite # 6 '%
8 )
Nintendo 92%
9) T.M.N.1
Konami 93%
© 10 )
Capcom 95%
92 SUPER ACTION
BEAT ’EM UPS
LOOKING FOR FAST,
FURIOUS AND VIOLENT
ACTION? IT’S HERE.
ALIEN VS PREDATOR
Activision
Jap import 59%
Oh dear. A top licence gets the
banal treatment as yet another
Final Fight rip off insults your
Super Nintendo. This one is less
interesting than most, with
indistinct graphics and not
much else to recommend it.
Avoid it at all costs.
BATMAN RETURNS
Konami
Jap import 91%
Fight and schwing with
Catwoman, rescue the Ice
Princess from the evil Penguin
and battle against his hordes of
destructive and twisted clowns.
This film licence is one of the
most playable that we’ve had in
the office. The music is taken
from the film and it looks gor¬
geous. You’ll play this one until
your finger drop off.
BEST OF THE BEST
CHAMPIONSHIP
KARATE
Electro Brain
US import 89%
Classic kick boxing action with
loads of environmental options
and the essential training
screens. A fantastic amount of
kicks and punches to inflict
upon your best mate with gut
wrenching sound effects. Good,
but the sprites are a bit small.
DOOMSDAY WARRIOR
Renovation
Products
US Import 81%
The characters are sufficiently
different from each other in
looks and in movement to war¬
rant praise. Along with this the
soundtrack is full of Eastern
promise and there is a two play¬
er option to enhance the game.
It’s not another StreetFighter 2,
but it’s not all that bad.
FATAL FURY
Takara
Jap import 75%
Street Fighter clone with chunky
graphics and great sound. Less
button commands than its big
brother so there are fewer spe¬
cial moves. Less characters to
choose from and those selec¬
table lack the background and
animation of Street Fighter.
FINAL FIGHT
Capcom
Official 88%
Simplistic action is more than
made up for by spectacular
graphics. Although it lacks long
lasting challenge, it’s a game
you’ll often return to. One
strange thing is that Guy, the
third character in the arcade
game, is mysteriously missing.
FINAL FIGHT 2
Capcom
Official 72%
Not the most original beat ’em
up on the market, but definately
one of the best looking ones.
Basically it’s too easy and really
is not worthy of your hard
earned cash.
FIST OF NORTH STAR
Toei Animation Co.
Jap import 70%
Although this game seems shal¬
low and poor, you’ll soon get
iinto the swing of things. Like all
two player games, you can glean
hours of fun and frolics from
beating up a mate. Sad and
pathetic in one player mode.
CLAYFIGHTER
Ocean
Official 82%
Realistically, this isn’t going to
give SF 2 a serious run for its
money-there’s not enough
playability for that. But it still
offers something new and fairy
original to those tired of endless
SF 2 clones. Some of the moves
will have you rolling around.
KING OF THE
MONSTERS
Takara
Jap Import 80%
Some hugely enjoyable monster
fun as you take control of some
very dodgy looking characters.
Graphically, this is nothing to
write home about and its lasting
appeal for a single player is
questionable. Two player games
though, are massively addictive
and great fun. A worthy pur¬
chase and a fantastic laugh.
Godzilla meets Streetfighter!
LAST FIGHTER
Banpresto
Jap import 70%
Weird Japanese cartoon charac¬
ters in Super Deformed mode
(this is where they make cartoon
figures small and cute to appeal
to younger kids). It looks won¬
derful, nice sprites and often
gorgeous backgrounds. Sadly
though, there are too few moves
and it’s far too easy. Quite fun in
two player mode though, but
best suited to young kids.
MORTAL KOMBAT
Acclaim
Official 90%
Does not quite claim the SF2
crown, but is still a dream to
play. The digitised graphics are
top notch, with loads of new and
exciting characters to suss out
and play to the death. Better
than most on the market, but
the novelty soon wears off.
RANMA !4
Masaya
Jap import 89%
A rather brilliant Streetfighter
inspired beat ’em up based on
Japanese cartoon characters.
The wide variety of characters
and moves available are backed
up by fluid gameplay and
sparkling graphics. Sound
effects are striking and humor¬
ous and the whole thing is
incredibly slick. A definite con¬
sideration for those of you who
have grown tired of big daddy
Streetfighter 2.
RANMA 2'A
Masaya
Jap import 84%
This game is a brilliant follow up
to the original, but not sufficient¬
ly different to rate as highly. The
graphics are crisp and sweet and
cool. Kung Fu fun!
RIVAL TURF
Jaleco
Official 81%
A cross between Double Dragon
and Final Fight. Visually very
similar to Final Fight but with
small characters and two player
gameplay. There are loads of
features including a limited, but
fun one on one mode and some
nice use of mode seven.
SONIC BLASTMAN
Taito
Jap import 89%
Not a conversion of the arcade
game, but a brilliant use of the
characters nonetheless. Looking
very much like Final Fight but
with slightly better graphics and
hilarious special effects.
STREETFIGHTER 2
Capcom
Official 95%
Possibly the best SNES title
today. Unmatchable gameplay
combined with arcade perfect
graphics and sound. This is a
true classic and an amazing
demonstration of what the
Super Nintendo is capable of.
You must have this, it’s just as
simple as that.
STREETFIGHTER 2
TURBO
RRm
Official 95%
Totally addictive head bashing
fun. Quicker, slicker and even
more gorgeous than the origi¬
nal. The only sure way to get an
arcade quality beat ’em up in
your very own bedroom. If you
have the first version, trade it in
and buy this one.
SUPER DOUBLE
DRAGON
Technos
US import 83%
Unexpectedly brilliant scrolling
beat ’em up with rather nice
graphics and a lot of sparkle.
The addition of blocking and
throwing moves adds a huge
amount of variety to this title.
The music and sound effects are
very smart and it’s all very pol¬
ished. Questionable testability
for a single player, but the best
game of its kind for two fighters.
TKO BOXING
Sofel
US import 70%
A reasonable boxing game. The
graphics, while slick and fluid,
do little to convey the atmos¬
phere of real boxing. There are
some nice samples and lots of
guitar, it plays well but gets
repetitive quickly. Saving grace
is the training option - on win¬
ning you can pump some iron
and increase everything about
your various attributes.
TURTLES IN TIME
Konami
Official 85%
This gives the Turtles a new
breath of life. Beautiful looks
and wonderful sounds as you
guide the Turtles through a
world filled with terror. Travel
backwards and forwards in time
as you try to rescue April O’Neill.
Look out for the F-Zero style
level where you mount a turtle
surfboard and head off along a
superfast highway.
TUFF E NUFF
Jaleco
Official 85%
If there had been no SFII then
this would be the benchmark for
beat ’em ups. The sprites are so
manic at times it’s scary.
They all move around the screen
with bizarre individual character¬
istics in front of superb scrolling
backgrounds. Plenty of special
moves for extended fun.
ULTRAMAN
Bandai
Official 65%
Great big rubbery sprites wob¬
ble around on unconvincing
backgrounds, exactly like the
Japanese TV show it’s based on.
One of the first games available
and it shows. Still, it has a die
hard following and it’s good for
a laugh. I’d question the merits
of actually shelling out any of
my dosh on it though.
WWF ROYAL RUMBLE
LJN
US import 49%
A sure fire hit, despite its pitiful
score. It is a bit of a laugh but it
just isn’t worth shelling out any
cash for. If you really must have
a wrestling game get WWF
Wrestlemania, see below.
TURTLES TOURNAMENT
FIGHTERS
Konami
Official 93%
An SF2 Turbo clone that isn't
bobbins! Unbelieve I know but
Tournament Fighters has top
notch graphics, crystal clear
sonics, special moves galore
and excellent gameplay. A fight¬
ing game to rival the master!
DRIVING GAMES
STICK YOUR KEY IN THE
IGNITION AND PUT THE
PEDAL TO THE METAL.
AGURISUZUKI
FORMULA ONE
LOZC
Jap import 81%
Ooh! Ooh! This is the first split
screen mode seven driving
game, arriving just a tad before
Super Mario Kart and to much
critical acclaim. It’s all nice and
fast and the graphics are attrac¬
tive though it doesn’t have the
same humour appeal as the for¬
mer champion of racing games.
F-ZERO
Nintendo
Official 91%
Still regarded by many as the
top SNES racer, this mode
seven special is as addictive as
it’s attractive. Superlatives are
apt for every aspect of the
game. Its only failing is the lack
of a two player option. This is
the benchmark for racing games
- if you haven’t got it then you
can’t have seen it, let alone
played it. The recommendation
for this game is unreserved...
are you convinced yet?
NIGEL MANSELL’S
WORLD
CHAMPIONSHIP
Gametek
US Import 85%
One of the best ‘realistic’ driving
simulations you could possibly
get your grubby little mitts on.
It’s fast, smooth and it really
captures some of that formula
one racing excitement. Above
all, World Championship is great
fun to play and provides all the
thrills and spills of the worlds
greatest racing circuits.
FI EXHAUST HEAT II
Seta
US import 95%
Here it is the amazing DSP chip
in all its wondrous glory. This is
super fast and smooth and the
perspective faultless. There’s
enough gameplay to last a life¬
time and enough excitement to
frazzle your brain. It looks like
the SNES was definately made
for racing games.
KING OF THE RALLY
Meldac
Jap import 87%
The easiest way to descibe this
is to say that it’s like controlling
a remote control car.
Ip ■
_ ilp; '
' here are ten sections to com¬
plete and it all makes a rather
nice racing change.
OUTLANDER
Mindscape
Official 83%
Racing through the desert, bat¬
tling bikers and visiting radioac¬
tive towns. This is like Mad Max
Rides Again. There are lots of
different weapons and lots of
helpless victims to shoot- it’s all
very playable stuff though it can
be a tad repetitive.
TOP GEAR 2
Marubeni
Official 93%
Top Gear 2 leaves all its split
screen racing rivals floundering
in the pit lane. It has single
handedly improved the standard
of the SNES two player car rac¬
ing genre. A massive improve¬
ment on the classy original with
endless new and exciting
options to keep all you budding
road hogs amused for hours
and hours. This game is excel¬
lent in every department. Rev it
up and burn some rubber!
LAMBORGHINI
Titus
Official 83%
Contributor chap Jason loved
this game. The rest of us went
hmmm, it’s not exactly Top Gear
2 is it? Still, if you love rear-view
racing games, like the idea of
betting on your races and own a
SuperScope then this is well
worth checking out. Let’s say
it’s a servicable racer with a
couple of added extras.
SUPER FI HERO
Varie Corporaton
Jap import 74%
This has to fall into the average
category, it is incredibly unre¬
markable despite being playable
enough to hold your attention for
an hour or two. You slip into the
shoes of Satoru Nakajina, that
most famous of FI heroes, and
have to go through the regular
jive of fitting your car together
before you race. It has a turbo
feature that is worth mentioning
but that’s about it.
SUPER MARIO KART
Nintendo
Official 94%
You probably know the verdict
for this one already. Perhaps the
best driving game ever. Choose
between eight of the most
famous Mario characters. Split
screen, 2 player, stop the traff¬
ic, rock ’n’ roll action. Spectac¬
ular graphics, unbelievable
sound and some of the best
gameplay ever. You have to
have this, it’s utterly superb and
it gives you the horn.
SUPER OFF ROAD
Tradewest
US import 84%
Iron Man Ivan Stewart is a popu¬
lar off-road racer in America and
completely unknown over here.
The game is based on his dirt
racing antics and is a mildly
addictive Super Sprint variant.
The graphics are simplistic and
at times, rough, but the anima¬
tion is nice and slick. If anything,
it’s a little too easy but two play¬
er racing makes up for it.
TAZ MANIA
THQ
Official 87%
If you’ve ever been in the half¬
pipe with Sonic (boo!) and Tails
and enjoyed it, have a good
wash and buy this.
It’s as bright and colourful a
game as anybody could wish
for. Hairy, bird-eating and ulti¬
mately manic Taz has come to
the Super NES and is ready to
race, leap and spin his way into
your open heart.
TOP GEAR
Gremlin
Official 93%
Back to the good old days of Out
Run, only this time with split
screen two player mode. The
graphics don’t rely on mode
seven and, as a result, it looks a
bit like Lotus Turbo Challenge
(the game it’s based on) but
they are fast and fairly smooth.
A solid racer with plenty of fea¬
tures. If it weren’t for the two
player mode then the mark
would drop but frankly if you’ve
got a copy of this and a copy of
F-Zero then you’re fully kitted up
for racing games.
SHOOT’EM UPS
THIS IS A FAST REACTION
AREA. STRONG NERVES
ONLY NEED APPLY.
TOTAL CARNAGE
THQ
Official 80%
Not the best game ever wit¬
nessed but packed full of some
of the wildest and most grue¬
some action you’re ever going
to see on the Super NES. It’s
similar to Super Smash TV. Neil
prefers Total Carnage.
ALIEN 3
Acclaim
Official 90%
An excellent film tie in that is
different each time you play it.
Everything oozes class - as well
as slime. A quality game and
a definite benchmark in this
kind of category.
AXELAY
Konami
Official 91%
Axelay has the best graphics of
any SNES game. Incredible par¬
allax, amazing use of mode
seven and addictive gameplay.
Probably the best blaster on the
SNES. A couple more levels and
this would have been perfect.
Brilliant shoot ’em up stuff.
LETHAL ENFORCERS
Konami
Official 87%
Its high price tag might put off
quite a few potential punters,
but if I were you I’d seriously
consider this purchase. It’s the
best shoot ’em up you’re likely
to see for a while and it can be a
laugh being Dirty Harry.
R-TYPE III
Official
84%
An age old gaming genre that
has been imaginatively
redesigned to create scrolling
shoot ’em up action at its very
best. Great use of mode 7
means that slowdown which has
plagued so many before is now
a thing of the past. Particularly
atmospheric tunes and detailed
backdrops only add to the
excitement of this totally wild
blasting fest.
COSMO GANG
Namco
Jap Import 82%
This incredibly funny shooter is
based on those bash the mole
games but takes the form of an
advanced Galaga clone.
The graphics are very, very
amusing, as is the rather hysteri¬
cal Japanese sampled commen¬
tary. It might not look much, but
it’s one of the best shoot ’em ups
we’ve played.
CYBERNATOR
Konami
Official 91%
Clumping around in a large suit
blasting the living daylights out
of aliens. This is what video
games shoulb be all about.
INDEX GUIDE
FLASH
If you want to know the score Keep an eye out for
- check the index. seal of quality.
Sofel m
US import 70%-*
Reason*le boxing game with lit¬
tle to diWnguish it from any
other bcling game. The graphics,
convey the atmosphere of real
boxing. There are some nice
samples and lots ofjuitar, it
quickly. Saving grace is the train¬
ing option - on winning you can
pump some iron and increase
everything about your various
attributes.
Game Title
Software Company
Super Action's score: This is
checked regulary in case the
game loses its flavour.
Game Staus: Official or
Import (Japanese or
American)
Review: We have tried to
include all the relevant
information. Obviously In the
interest of space it has been
pared down but our views are
still worth taking note of.
DON’T Buy a game until
you’ve read about it here.
The price of games is no joke and we are well aware of it. If
you are thinking of buying a game then check it out here first.
If it gets a duff review and you are still keen, try before you
buy. If it gets a good review show the people who are paying
and they may part with the cash a little more easily.
F-ZERO X
UnfencJt /
Official/ 91%
Still regapefed by many as
the tofPsiMES racer, this
moXseven special is as
adaictive as it’s attractive.
Anywhere you see a yellow flash take
note. These are games of rare and
noteworthy breeding. Games that have
been reviewed in Super Action and
rise above the crowd. A Yellow Flash
is awarded only after a game has been
popular with the Super Action team for
a long time. Also this may clash with
the initial score. The yellow flash is
the indication of a MUST BUY. .
SUPER ACTION 93
There is an incredible amount of
attention to detail and it is more
than complex enough to have
you playing it for quite some
time to come.
DARIUS TWIN
Taito
Official 88%
A shoot ’em up that wins sup¬
port for a lot of reasons, but
mainly the simultaneous two
player option. In single player
mode, it’s challenging and fre¬
netic although the graphics are
hard to see. It looks better the
further you get with 2020 vision.
DESERT STRIKE
Electronic Arts
Official 92%
Put Mega Drive owners to
shame with this slick and fluid
version of the desert conflicts
you always wanted to take part
in. The helicopter is a joy to fly
with plenty of missions to test
out your skills! Good graphics
and some great sound effects.
GRADIUS 3
Konami
Jap import 90%
The good news is that this is
one of the finest blasters avail¬
able on the Super Nintendo. The
bad news is that Konami will
probably never release it here,
citing that it’s “old hat”. The
graphics are wonderful, detailed
and colourful, but some serious
sprite slowdown occurs on
busier screens. Check it out
though, it’s a real winner.
EMPIRE STRIKES BACK
JVC
Official 95%
Jay got excited about this and
not surprising with super slick
and super creamy graphics,
dream sounds and ream game-
play. A Huge amount of levels
will keep you at it for months
and although the platform bits
can get a tad repetitive it’s still
one of the games of the year. ♦
MECH WARRIOR
Activision
Official 87%
An excellent combination of
strategy and shoot ’em up.
There’s enough action to keep
the ardent bloodfest addict
happy along with stuff that
trainspotters will go weak at the
knees for. An enjoyable and
involving game with a save
game facility. Good job, because
you’ll need it.
CHOPUFTER 3
Opean
Official 89%
Top graphics, a fluid and
responsive control method,
plenty of targets, millions of
missions and lots and lots of
blood free fun. What more could
you ask for? If you don’t like
this game you need your head
testing.
PLOK
Nintendo
Official 80%
There are some imaginative
ideas here, but at heart this is a
run, jump and shoot platform
game the likes of which we have
seen on innumerable occasions
before.
PARODIUS
Konami
Official 91%
Easily the cutest game ever, this
classy shoot ’em up should be
used as a benchmark by other
programmers. There is so much
to it, from the wonderful graph¬
ics to the near-perfect sound. A
must have for all SNES blast
fans. You’d better bring a sick
bag with you though.
PHALANX
Kemco
Jap import 84%
Much maligned blaster with
quite a few nice touches.
Ignored largely due to bland
graphics, this has some very
nice and very challenging levels.
Nice weapons that add to the
strategy required in this game
and some nice tunes to back it
up. Don’t be put off by appear¬
ances-this is a gem.
POP ’N TWINBEE
Konami
Jap Import 92%
There’s no blood here kids, just
plenty of frantic shoot ’em up
fun. You almost feel sorry for
the furry pandas and happy
teddy bears as they disappear
under a .hail of fire. Better than
Parodius, and that was quite a
good little cart.
STAR WING
Nimendo
Official 96%
It wasn’t the best move in the
world to change the name of
this from Starfox to Starwing
but that’s its only fault. The first
game to use the Super FX chip,
it has scaled sprites and fluid
polygons. It’s a fast game that
has you hooked from the start
and seems to go on forever. If
this is the shape of things to
come then it won’t be long
before that little black box (the
Megadrive) curls up and dies.
This game excels.
STRIKE GUNNER
NT VIC
US import 85%
More vertically scrolling action
as you take on the forces of an
alien empire (just for a change)
with the usual extra weapons
and stuff. Not very inspiring, but
technically adequate blaster.
SUPER ALESTE
Toho
Official 89%
At last, PC Engine Gunhed gets
an airing on the Super NES and
what a job! Amazing mode
seven graphics that add greatly
to the challenging pyrotechnic
hell fire action.
SUPER PANG
Capcom
Jap import 89%
Not strictly a shooter, but you
do have to blast things. Pop the
bubbles until they disappear and
that’s about it. Sounds dull, but
in reality it’s one of the most
addictive SNES games yet. Great
graphics help and the music and
sound effects are just fine.
Multiple worries as each bubble
you do manage to burst prompt¬
ly splits into many others, leav¬
ing a small nightmare
happening right there in the pri¬
vacy of your own home.
SUPER R-TYPE
Irem
Official 81%
Very classy looking, highly
attractive shoot ’em up. Lots of
nice bits and a few interesting
bad guys, but not much in the
way of originality. It looks and
sounds superb but the constant
jerky scrolling and lots of slow¬
down mean that this is a heavily
overated title.
SUPER SMASH TV
Acclaim
Official 90%
Fabulous conversion of the coin¬
op, helped massively by the fact
that a Super Nintendo control
pad has four buttons. Neat
graphics and smart sound are
totally eclipsed by the frantic, at
times insane, gameplay. Spot-on
and one of the closest conver¬
sions ever seen.
SUPER STAR WARS
JVC
Official 93%
It’s fun, it’s exciting and it’s an
excellent film licence. The best
shootie you can buy with state of
the art graphics, bags of levels
and plenty of diversions. You can
play as Luke running and jumping
spin and even get under
Chewbacca’s skin. One of the
most complete games we’ve had
in the office with a diffculty level
to tax the best gamers.
SUPER SWIV
Storm
Official 90%
Play on land as a jeep or sky-
bound as a helicopter in this
quality shooty that should hook
you from the start. With great
graphics and sound it’s a sure¬
fire winner on the SNES.
SUPER TURRICAN
Vic Tokai
Official 88%
Loads of levels and loads of
harshly coloured backdrops.
There’s plenty of Probotector
influences, so if you’re into
those kind of things this just
might be right up your street.
94 SUPER ACTION
SUPER PROBOTECTOR
Konami
Official 89%
SuperProbotector was the very
first review to appear in
SuperAction. Graphics, sound
and gameplay are all pretty bril¬
liant as you bounce around
blasting everything in sight.
Miles better than ghouls and
ghosts and one of the top ten
essential purchases a year ago.
THE TERMINATOR
Mindscape
Official 82%
This is let down by the ‘mean
and moody’ graphics which in
reality are just dark. Not a bad lit¬
tle game and it does have a dri¬
ving scene that changes the pace
of it all. None of it steals the
show though. Yawn.
TOYS
Absolute
Entertainment
US Import 80%
The initial thrill of the lively and
well drawn toys coupled with
their individual sounds and
characteristics subsides after
constant repetition of the same
theme. Graphically, sonically
and in terms of longevity it’s a
good product. Lack of exciting
and varied gameplay prevents
this cart being great.
UN SQUADRON
Capcom
Jap import 89%
Based on Japanese comics of
the same name, this is a conver¬
sion of a Capcom coin-op. There
are loads of differences between
this and the original, but most of
them are improvements. Nice
graphics, excellent music and
loads and loads of firepower. A
fast, exciting and very difficult
future shock blast.
WING COMMANDER
Mindscape
Official 81%
Over shoulder view of various
battles in space with you as the
only saviour of mankind. Loads
of missions to be assigned to
with various types of craft to
pilot. Graphics and sound are
too similar to the PC version to
be anything astounding but the
game runs fast and is quite a
tricky challenge.
WINGS 2
Namco
US import 82%
WWI air time with the crates of
the Royal Flying Corps. Power
up your squadron to complete
missions in strafing, dog fight¬
ing and bombing. Chunky
graphics and deeply arousing
patriotic music make this one of
the best flight sims available.
r STRATEGY
GET THE OLD GREY
MATTER ON THE BOIL WITH
i A TAXING CHALLENGE. ,
LOST VIKINGS
Interplay
Official 89%
A SNES release that requires lat¬
eral thinking, patience and
endurance. What a refreshing
change! Good enough to make
you burst into song. Ohhhhhhh,
the graphics are beefy and
bright and the sounds are uplift¬
ing alright, the gameplay is as
sound as Olaf is round but the
end is a wonderful sight. That’s
quite enough of that.
CAMELTRY
Taito
Jap/US import86%
In the old days, we would have
called this a maze game. Rotate
the screen and move a small
ball through the level.
Challenging, original and fun,
mm
V vT
jrn
**
X
x^m
X
X i
x 2
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make sure you get the vastly
enhanced and much bigger US
version. It has far more levels
than the otherwise fabby
Japanese version.
SUPER PUTTY
System 3
Official 86%
Yes, you’ll be amazed at the
graphics and yes, you’ll have a
top laugh playing it for hours,
but once you’ve reached a cer¬
tain level of difficulty you proba¬
bly won’t be quite so keen to
continue playing. This game has
everything except enough long
lasting appeal.
FACEBALL 2000
Bullet Proof
Software
US import 87%
Wander around a maze in pur¬
suit of enemy smileys or your
best mate. There’s also a hidden
game only accesible through a
HEfBflk
wierd password combinati
Simple graphics with some
basic sound effects.
LEMMINGS
Sunsoft
Official 87%
A spot on conversion of the com¬
puter original and believe it or
not, an improved control system.
The graphics are functional
rather than gorgeous, but saving
the lives of hundreds of
Lemmings is enormously addic¬
tive. Good music too and a top
quality classy game.
YOUNG MERLIN
Virgin
Official 89%
What an absolute whopper! A
truly huge game which provides
a most enjoyable alternative to
the Zelda series of carts, and in
many ways is a whole lot more
playable. Pleasing graphics, a
good sound track and plenty of
puzzles, challenges and varia¬
tions make this a polished little
game with plenty of lasting
appeal.
MARIO IS MISSING
Mindscape
Official 86%
The first of a spate of ‘edutain¬
ment’ titles for the little ones. An
excellent way to teach the tod¬
dlers some geography and quite
taxing for gradutes as well.
Travel the globe finding famous
landmarks. Seven’s and up.
TRODDLERS
Sales Curve
Official 90%
Addictive puzzler that will keep
you in the house for weeks. Go
and find the missing troddlers
that are scattered around hun¬
dreds of different rooms. Move
blocks, catch the little folk and
get home in time for tea.
POPULOUS
Imagineer
Official 90%
This game moved mountains
when it arrived on home com¬
puters a couple of years ago and
the SNES version is excellent.
Excellent music and some very
interesting graphics. Lots to do,
lots to see and lots to keep you
going for ages.
PUSHOVER
Ocean
Official 86%
A very frustrating and addictive
game involving an ant and some
very special blocks. To complete
each level you must knock over
every block like dominoes.
There are several types of block
and carefull strategy is required
to achieve the goal against the
all important clock.
Q-BERT
NTVIC
US import 84%
Hop around with glee avoiding
all manner of strange creatures
in an attempt to colour tiles in
an odd shaped enviroment. A
strange and qwirky control
method means initial frustration
with the tasks. Good graphics
with great backdrops and nice
sound to boot. Was the arcade
version really that long ago?
RAMPART
Electronic Arts
US import 90%
An original blend of puzzle and
war. Construct castles to house
your guns then blast the opposi¬
tion out the playing area.
Graphics and sound are ade¬
quate to the job. Don’t expect
anything spectacular, although
there is a spot of Mode seven.
It’s very entertaining and it’s
enormously playable.
SIM CITY
Nintendo
Official 92%
Gorgeous, involving and utterly
fabulous conversion of the clas¬
sic home computer favourite.
Build yourself a city, keep it
going and if you get bored,
knock it to the ground using an
array of natural (and supernat¬
ural) disasters. The graphics
and sounds are just about up to
the job, but this deserves its
score on its enthralling and
excellent gameplay alone.
SPINDIZZY WORLDS
Activision
Official 87%
As old as the hills this game but
it doesn’t suffer because of it.
Guide a glittering spinning top
around mazes of trapdoors,
short cuts, lifts and all manner
of awkward obstructions.
SUPER BOMBERMAN
Hudson Soft
Official 95%
One Jf the best SNES games
available. Bound around the
arena blowing up all of your hot
headed mates without a care in
the world. Excellent.
WORDTRIS
Spectrum Holobyte
US import 87%
Imagine a game like Tetris but
with words and a timer and a
vocabulary the size of
Kilimanjaro. It’s fast, infuriating
and lots of fun - just don’t kid
yourself that it’s an educational
and you’ll do fine.
YOSHI’S COOKIE
Bullet Proof
Official 82%
Mario’s jurassic pal takes on
Tetris in yet another scarey
cloning incident. Highly addic¬
tive with a nice little learning
curve. Should keep you busy for
a fair bit. Well, I quite enjoyed it.
r ADVENTURE
HERE BE DRAGONS. THIS
IS THE REALM OF SWORDS
l AND SORCERERS.
ACTRAISER
Enix
Official 90%
It’s hard to know quite what sec¬
tion to put this in. At first, it
appears to be a side-on slasher
in the mould of Rastan Saga.
Delve a little deeper and you’ll
discover that this is in fact a
huge, sprawling RPG with ele¬
ments of Zelda and Populous.
Classic stuff and still one of the
best SNES soundtracks.
JURASSIC PARK
Ocean
Official 91%
An excellent combination of var¬
ious game styles so brilliantly
put together that it leaves you
with that good all round action
packed extravaganza feeling.
Blast those dinosaurs to hell and
make your way to the mainland.
It will take plenty of frustrating
hours until completion.
PALADINS QUEST
OFFICIAL
85%
Dave describes the gameplay as,
and I quote, “brilliant”. Now
believe me, he’s not one for
banding around words of such a
complimentary nature in any cir¬
cumstances, so this must be
particularly good. All a decent
RPG should be, gripping story¬
line, lots of action, and loads of
puzzles to solve. This is up there
with the RPG big boys, so check
it out!
FINAL FANTASY 2
Squaresoft
US import 89%
Although this looks incredibly
dull, the sheer depth and scope of
the game make it an instant clas¬
sic. Shoddy graphics are greatly
enhanced by the addition of a
stunning soundtrack. Lots of puz¬
zle solving and fighting and a fair
bit of wandering around.
MIGHT AND
MAGIC 2
Elite
Official 90%
Dave orginally wanted to give
this 96% but we tied him down,
poured lots of hot coffee into his
system and his deranged mind
eventually floated back to the
realm of reality. Worth 90%.
SECRET OF MANA
OFFICIAL
88%
Another of Dave’s specials this
one. This is role playing perfec¬
tion even more so than all the
other RPGs that Dave has
reviewed and claimed to be
superb! Glossy graphics and
soothing grooves are merely the
cherries on top of a substantial
gameplaying cake. A mon¬
strously huge game that’ll take
ages to complete, but don’t
sweat it, there’s plenty to main¬
tain your interest.
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LEGEND OF THE
MYSTICAL NINJA
Konami
US import 90%
Gorgeous looking, brilliant
sounding RPG combined with
some fun arcade sections. The
challenge is larger and more dif¬
ficult than it first seems - you’ll
play this into the small hours.
Entirely wholesome stuff.
SHADOWRUN
Laserbeam
Official 90%
An innovative and addictive
cyberpunk RPG. At last a game
that shrugs off the trainspotter
stigma. Arcade style shooting
throughout ensures the best of
both worlds.
SOUL BLAZER
Enix
US import 93%
This absolutely fabulous
(dahling) role playing game is
easy to get into and will have
you playing it at all hours. It’s
the grown up version of Zelda.
The plot is dark and mysterious
thus giving it plenty of atmos¬
phere. You’ll be playing this for
weeks. The graphics are detailed
and often stunning, with good
use made of the Super Nintendo
hardware. The music is fine and
the gameplay is deep and
involving. This represents excel¬
lent value for money.
YS 111
Tonkin House
US import 86%
Fabulous RPG with nice graph¬
ics and a huge adventure to
complete. Everything about this
reeks of quality and the only
thing that really lets it down is a
somewhat weak plot. Check it
out though, it’s among the best
RPGs that you’ll find on the
Super Nintendo.
ZELDA3
Nintendo
Official 95%
Last and certainly not least.
Zelda 3 is the office favourite.
This is the creation of Mario
programmer Shigeru Miyamoto.
Even if you’re not interested in
RPGs, the combination of
arcade action and clever puzzles
is a joy to behold. This is one of
the finest video games ever and
you simply must have this.
Gorgeous graphics, great game¬
play and months of challenge.
PLATFORM
AS WIDE RANGING A
CATEGORY AS EVER GOT
INTO AN INDEX.
CLAYMATES
Interplay
Official 89%
Enjoyable and amazingly addic¬
tive plasticine platform romp.
Excellent claymation graphics
with just a little twist of harsh
gameplay make this one a treat.
DUCK DODGERS:
MARVIN MISSIONS
Marubeni
Official 90%
Daffy Duck appears as Duck
Dodgers in the 24 1/2 Century in
this space age adventure with a
difference. Mostly platform
action with bags and bags of
Warner Bros hilarity. Top notch
graphics, plenty of gameplay,
an absolutely wicked soundtrack
and those wonderful speech
samples. Mother!
ADDAMS FAMILY 2
Ocean
Official 88%
Pugsley’s Scavenger Hunt isn’t
as large as the first and there is
a stronger puzzle element to it.
Yet again though the graphics
are great, the music ooky and
kooky and everything moves
perfectly. It certainly isn’t a two
minute platform game this one.
ADVENTURE ISLAND
Hudsonsoft
Official 87%
This bouncy game has the best
music that you will find on any
game for the SNES. The game¬
play is a bit dodgy and a touch
easy at times but it’s worth a
L-—_-_
play. Just try to calm any fears
you might have about cutesy
graphics and you shouldn’t do
too badly with this.
ANOTHER WORLD
Interplay
Official 91 %
More platforms than blasting
mean that Another World nar¬
rowly makes it into this catego¬
ry. The graphics are very
unusual polygons, but are put to
good use and exceptionally real¬
istic. The music is atmospheric
and superb and the gameplay is
deep and complex. Once fin¬
ished, you’ll try to do it faster
and better than before and enjoy
it hugely. Highly recommended.
ASTERIX
Infogrames
Official 92%
Excellent platform romp around
the globe with the wee french
lad who we all love. This one will
last you a lifetime, what with all
the levels, baddies and animals
you have to contend with. No
battery back up, but still a class
act and very addictive.
B.O.B
Electronic Arts
Official 90%
Although this will win no awards
for originality it won us over in
other departments. It is quirky,
humorous and fun to play.
The graphics are excellent and
the progression is just right. Not
just another platform game.
CHUCK ROCK
Sony Imagesoft
US import 90%
Cartoon style capers in the land
time forgot all about completely
and failed to include in the his¬
tory books. More’s the pity as
there is plenty to do with rock
tossing, belly bashing, eating
anything with a pulse and of
course saving your beloved
Ophelia from the evil dinosaurs
and the nasty bogey men.
DRAGON’S LAIR
Elite
Official 91%
Striking platform slasher with
some very nice graphics. It’s
very unusual in appearance and
the control method takes quite a
while to get used to. Once
you’ve mastered it though,
you’re in for a nice treat. It’s just
a shame it wasn’t just that bit
bigger though.
ALADDIN
Capcom
Official 88%
Beautifully animated sprites that
move fluidly over superbly
detailed backdrops. Sounds like
a treat doesn’t it? Unfortunately
Aladdin is not as magical as it
could or should have been. It’s
all mouth and no trousers, gor¬
geous graphics but no real sub¬
stance or serious challenge for
experienced gamesplayer.
Marubeni
Official 89%
A classic game from way back in
the mists of time. It’s a mystical
platform adventure with a little
twist of oriental magic. A tad
low on levels but full of playabil¬
ity and fine sound effects, t
GODS
Mindscape
Official 82%
A platform shootie with a few
puzzles thrown in and some
commendable graphics. It’s just
too samey to lift it above the
heads of the crowd.
LAWNMOWER MAN
Sales Curve
Official 86%
3D cyberworlds in yerface! Join
Dr Angelo on a virtual mission
to hell and back. Battle armed
soldiers, fit through virtual
worlds and work out tricky puz¬
zles. An excellent chill out game.
HOOK
Sony
Jap/US import87%
Although this can be slow, it still
manages to keep you interested.
The graphics are lovely, with
depth and character and
although the gameplay has been
done fifty squillion times before,
you’ll probably love it anyway.
It’s one of the most fluid,
playable and attractive games
available on the SNES. Don’t
forget to pack your tights.
MR. NUTZ
Ocean
Official 93%
An exremely classy platform
romp to rival the likes of King
Mario. A super powered squirrel
with one hell of an attitude and a
mighty big tail storms his way
through endless beautiful levels
to battle the evil and
massiveYeti.
BUBSY ,
Accolade
Official 87%
The fur ball with attitude is here
to save the day. Help Bubsy rid
the world of the horrible
woolies. Collect up the yarn
balls, squish the bad guys and
jump the gaps. An average plat¬
form romp basically.
JOE AND MAC
Elite
Official 90%
Spot on conversion of the Data
East coin-op and a credit to the
British team who did the job.
Hampered only by the limita¬
tions of the original, this is an
attractive and playable romp.
Nice graphics, excellent sound
and a whole load of gameplay.
JOE AND MAC 2
Irem
Jap Import 82%
A gorgeous looking semi-sequel
converted from the arcade ver¬
sion. It’s funny and fun and
quite quirky to boot. Have a go
it’s just possible that you’ll
never look back.
KRUSTY’S SUPER
FUNHOUSE
Acclaim
Official 84%
Krusty is a clown from the local
TV station who specialises in
showing violent cartoon shows.
In this game, you must rid
Krusty’s Fun House of the rats
who now infest it. This is classic
platform action.
SOCCER KID
Ocean
Official 84%
There’s plenty to this game to
keep you going for ages and if
you decide to leave it for a day
you may resume play as there’s
a password system available.
COOL SPOT
Virgin
Official 94%
Take^i stroll down quality street
and the kids will be playing Cool
Spot on their SNES. Utterly
wonderful graphics and a char¬
acter with so much charm that
people sit around and watch
others playing the game. The
gameplay isn’t perfect but even
platform-hater Alex loved this
game. Cool Spot is a true star.
MARIO ALLSTARS
Nintendo
Official 92%
All fcxir ancient Mazza games
revamped and slapped onto one
cart. An immensely creative cart
with more levels than you can
shake a NES at. A tough chal¬
lenge for anyone.
MICKEY MOUSE
Capcom
Jap import 90%
Anything from Capcom means
the seal of quality and good
looks for the SNES. Mickey
Mouse is no exception with fan¬
tastic worlds to explore and
amazing graphics. One small
winge might be that the game is
a little too easy to completebut
you get your money’s worth.
SUPER ACTION 95
There’s no certainly no doubt
about that kids.
MEGA MAN X
Capcom
Official 87%
This is Mega Man’s 16Mbit
debut and it has made quite an
impression on us. Excellent
graphics, as we’ve come to
expect from Capcom releases,
and imaginative platform action
make this look and play very
well. Can we have some more of
this please?
PRINCE OF PERSIA
NCS
Jap import 90%
Utterly fabulous in every
respect, this game has proved
to be a perrenial office favourite.
You’ll come back to it time and
time again as the game is
absolutely huge. Masses of
action and lush graphics are
combined with one of the most
atmospheric and brilliant SNES
soundtracks to date.
ROADRUNNER
Sunsoft
US import 88%
Cartoon capers with Road
Runner evading the hungry
coyote at the expense of every¬
one’s patience. Great graphics,
brilliant animations but let down
by the control method. Wile E
Coyote is still hilarious though.
ROBOCOD
Ocean
Official 90%
Theses are some of the scrum-
miest, most candy striped
graphics you will ever find on a
SNES (until Zool comes out).
Frantic action is complemented
by an enormous and challenging
game. The transportation ele¬
ments add a touch of variety,
which is much needed in plat¬
form games of this ilk. Fast, furi¬
ous, frantic fun. Try it out.
ROBOCOP
Ocean
Official 89%
The graphics in this game are
fantastic, and the gameplay,
while fun is hindered by the dif¬
ficulty level. It’s one of the
toughest games we’ve ever had
in. You can complete it though -
well you can if have a Game
Genie or Action Replay.
SKUUAGGER
4SC
US Import 80%
Bizarre plot and dodgy graphics
mask a simple and enjoyable
platform romp. There isn’t
much to it and variety (not
Bobby Davro/Bruce Forsyth)
fans will soon grow bored.
Nothing drastically wrong with
it, but it doesn’t shine.
SUPER CASTLEVANIA 4
Konami
Official 92%
You’ll run out of superlatives
very quickly as you try to
describe to your pals the huge,
sprawling and mindlessly addic¬
tive nature of this game.
Fabulous in every respect and
very, very urmm... large. Play as
the tough Simon Belmont, vam¬
pire killer extraordinaire.
SUPER GHOULS ’N’
GHOSTS
Capcom
Official 92%
Capcom’s first effort on the
Super Nintendo Entertainment
System and still one of the all
time greats. Fantastic graphics
combined with creepy, orches¬
tral music in this fabulous remix
of the Capcom coin-op.
SUPER MARIO WORLD
Nintendo
Official 95%
This game is synonymous with
the greatest console in the
world, so it’s going to have to
be a stonker isn’t it? As much
platform playability and hilarity
you can get out of a cartridge.
Good king Mario is here with all
his merry chums and this game
is totally fantastic.
TINY TOONS
Konami
Official 90%
One of the most fabulous games
to wander into Super Action
Towers. Massive gorgeous
graphics, smart tunes and some
unbelievable gameplay. The car¬
toon tie in has already shifted
plenty of these but it’s worth it.
SPACE ACE
OFFICIAL
90%
With trim perspectivised 3D
graphics, challenging gameplay
(frustratingly so at times) and
pleasing graphic sequences
from the actual arcade game,
Space Ace is most definitely a
top of the range SNES game. It
is a difficult one to place into
any particular genre because
there are so many varied gam¬
ing styles within the one cart. It
therefore falls in the catch-all
category of adventure, but there
are also platform sections,
scrolling shoot 'em up sections
and puzzlers galore. Well you
know what they always say,
variety is the spice of lifel.
AERO THE ACROBAT
Sunsoft
Official 87%
A weird platform adventure with
just the right amount of addic¬
tive pulling power to keep you
hooked for a long while. The
size of the arena means you’re
probably gonna get lost occa¬
sionally but what the heck you
can deal with that. Some people
may like it more than others.
SPORTS GAMES
ARMCHAIR SPORTS
FREAKS STEP THIS WAY,
IT’S PARTY TIME.
CHAMPIONSHIP POOL
Mindscape
Official 91%
An age old game brought back
to life in this amazing simulator.
Silky smooth graphics and
excellent gameplay make this
game just too addictive. Buy it
now and you won’t leave the
house for months!
NBA JAM
Acclaim
Official 92%
If you buy a copy of this, it’ll be
one of the best purchases you’ll
ever make. You can fake the
funk on a nasty dunk on a nasty
dunk if you want, but I’ll be play¬
ing boo ya with the big boys.
SIDE POCKET
Vic Tokai
Official 85%
As pool simulations go, this is
quite the most ridiculously over
the top game you are ever likely
to see - and we love it. You can
do bizarre things with the cue
ball, perform impossible feats of
cue control and still have time
for the odd trick shot or two.
Realism goes out of the window
but this is still a brilliantly
playable and interesting game.
BOXING LEGENDS OF
THE RING
Electro Brain
US Import 87%
An excellent boxing simulation
with more than it’s fair share of
action and playability. Massive
well animated sprites, great
sound effects and a tad of
blood/saliva thrown in for good
measure. This has to be one of
the best sports sims available
for the SNES and should provide
hours of nose crushing, jaw
shattering entertainment. By fair
means or foul you must get a
copy of this cart, you won’t
regret it, we promise.
CAL RIPKEN JNR
Mindscape
Official 85%
The only thing that lets Cal
down is that it is a Baseball
game. If you let that fact colour
your thinking you’ll be missing a
tense two player bonanza that
will rise your blood pressure.
DAVID CRANE’S
AMAZING TENNIS
Absolute
US import 92%
Fortunately for David Crane,
this really is amazing. The
graphics are stunning, the
sound effects totally convinc¬
ing and the gameplay superb.
Easily on par with Super
Tennis, but in order to pull that
off it is unfortunately almost
identical in play.
PILOTWINGS
Nintendo
Official 93%
The first game to show off the
sense of depth and realism that
mode seven backgounds create.
A top combo of tests in any
form of flying imaginable, it’s
over a year old but still addic¬
tive. Each event presents a more
engrossing challenge and if you
can stop playing before you fin¬
ish it you’ve got no soul.
HOLE IN ONE GOLF
HAL
Jap import 91 %
The first golf game available for
the Super Nintendo and still eas¬
ily one of the best. The overhead
view of the course may not be
as realistic as the polygons
employed by other golf games
but it’s effective just the same.
Nice use of Mode 7 but some
tragic music.
MAJOR TITLE
Kiss UK
Official 89%
Nothing to do with Hannibal
Lecter, this is golf! Play for cash
o cr
■ : JS
t (direction i
and thrill to the amazing mode
seven graphics. It’s great in play
and the competitive aspect adds
to the proceedings-certain
Europress staff have been
known to play this for real
money. One of the best all round
golfing titles.
JIMMY CONNORS PRO
TENNIS
UBI Soft
US import 89%
A great tennis game with loads
of options. Whizz around the
world playing on various sur¬
faces in your attempt to become
the number one seed. Not quite
as good as Super Tennis but
worth a look.
BRETT HULL HOCKEY
OFFICIAL
86%
Graphically not as good as NHL
Stanley Cup, but at least you
have some idea of what is going
on, and those speech samples...
they’re superb! Not to put too
fine a point on it, this is a pretty
dang good sports sim with plen¬
ty of skating action and body
checking amusement to be had
by all. What more could you
possibly ask for?
KEVIN KEEGAN’S
PLAYER MANAGER
Anco
Official 81%
Don your curly perm wig and
you are Kevin Keegan! An excel¬
lent balance of skill and strategy
to please all those footie fans
that have been craving for a
good player manager game for
the past million years.
SUPER KICK OFF
Imagineer
Official 83%
Amiga and ST owners will relate
to this as it is a vast improve¬
ment on their version. A compli¬
cated and hard game that has
depth and oodles of lasting
actually but that isn’t the point
as it isn’t trying to break any
new ground. Until Kevin
Keegan’s Player Manager came
out it was nevertheless an
essential purchase.
NCAA BASKETBALL
Nintendo
US import 90%
When this game came in the
office everybody was trans
formed in to hi-top wearing
giants. The sound is smart, the
graphics are good but the game¬
play is amazing. Total addiction.
The best Basketball available on
the SNES and no doubt it will be
for a long time to come, this is
way ahead of the field.
NHLPA HOCKEY
Electronic Arts
Official 84%
Almost a direct copy of the
Mega Drive version and it
shows, what with jerky graph¬
ics and small sprites. Good
gameplay though with plenty
of options and the classic head
to head. Added features
include fighting and the “look
what I did” action replay.
SENSIBLE SOCCER
Sony Imagesoft
Official 85%
The classic football game from
way back hits the SNES with a
less than large smash. It’s a
good middle of the road football
cart but doesn’t have that Striker
shine. It’s quite sensible though.
PEBBLE BEACH
GOLF LINKS
T & E Soft
US Import 90%
As professional as Langer, Faldo
and Ballesteros rolled into one.
Even the hefty manual is worthy
of commendation. The statistics
storage facility, amongst the
multiplicity of good points, is a
brilliant feature. Although there’s
only one main course for you to
play about on, you’ll definitely
come back for a quick round
time and time again. Excellent.
STRIKER
Elite
Official 86%
The best football game on the
Super Nintendo. It looks like
football, it sounds like football
and most important of all it
THIS GHRE PAK
IS HOT DESIGNED
FOR YOUR
SUPER F BRICOn
ELITE SYSTEMS LIMITED
plays like football. The options
available widen the game and
give you the chance to cus¬
tomise everything from hair
shades to player’s names.
SUPER BOWLING
Athena
US import 88%
No fun at all for a single player,
yet hugely enjoyable with a cou¬
ple of pals. Great graphics and
sound but just a little too easy in
the long run.
PINBALL DREAMS
Gametek
Official 89%
The first real pinball simulator
on the Super Nintendo and it’s a
good one, well it’s the only one,
so you’ll have to like it or lump it
anyway! Simple graphics with
very advanced scrolling and
excellent sound effects make
this look and feel like the real
thing. With four different tables
to choose from, you’ll find this
to be everything you could want
in a pinball game.
SUPER TENNIS
Nintendo
Official 92%
Still the best Tennis game avail¬
able for the Super Nintendo and
indeed, on any machine ever. The
computer plays a challenging
game, but this release really
comes into its own in the two
player mode. Fast and furious
tennis action at it's absolute
finest.
RIDDICK BOWE
BOXING
Extreme
Import 88%
Big butch comedy boxers scuff
it out in a revamped idea from
yesteryear. Spend a little time
with this release and you’ll soon
be hit by its addictive punch.
Having said that, you won’t be
reeling on the ropes by its
graphics or music score, but it’s
enjoyable to play with or without
a partner. Frankly Harry, we’re
pretty HP with this.
96 SUPER ACTION
mm
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NEXT MONTH IN ISSUE 22 OF SUPER ACTION
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Yes, the lean, green
•. f fighting machine will
lb be lumbering into the
Super Action office
m next month, spilling
someone’s pint and
\ then making some-
WRk thing of it in the
adjoining car park.
tewljlBv. Don’t miss it!
Vanext month!
SUPER TROLL ISLANDS
Those cheeky wild haired scamps will be
attaching themselves to various novelty items
around the Super Action office and passing
themselves off as keyrings.
BUBSY 2
The long awaited sequel to the platform clas¬
sic will be with us next month. As will several
other fine Accolade products - if we get 'em
on time that is!
g/.-y-;-
SUPER HOCKEY
The ice hockey equivalent of Super Tennis will
be cornin’ at us from five different angles next
month! Can you handle all these high quality
products? I doubt it.
EciRope s BIGGEST
and Best Event fou
Game rs
An Extravaganza of
Fan For Yoa and
Your Family
lUth - 15th May 1PP4
PonCfns Holiday Centra, Camber Sands,
Nean Hastings, Sussex, England
Y og can become fhe EciRopear 2 AD&D™
Champion, DUNGEONS & DRAGONS ^'
Champion an6 compete in oneR 30 diffenent
RoLe-pLa ( yin£j and Boqr 6 GameTouRnamenfs!
Compaten and Video £james, boaRdpames, cuaR
games, comics, the aen ( y best in czeLebnity
guests, semi nans and monk shops!
COME ALONG FOR THE WEEKEND
OR FOR ALL FOUR DAYS!
- HOW MUCH CAN YOU HANDLE?
Contact TSR Limited NOW fon yoan
Eanopean GEN CON ni 1P94 infoRmation pack
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Telephone: 02 25 212.417 (International 44 2 25 212517)
Fax: 02 2 3 24UOGG (InteRnationol 44 225 2 480(5 cn
TM
AND ® DESIGNATES TRADEMARKS OWNED BY TSR. INC ®1994. ALL RIGHTS RESERVED
sum mm
{ENTERTAINMENT SYSTEMl
Head out tor the highway in the rockingest
TAKE
race to hit this side of the universe!
Heel the steel and put your max power to
the test as you scream through the
meanest streets on Earth... and beyond!
attempt to wipe out the opposition... j
<D
the more wins you clock up • the more ”
weapons you buy, and with each victory
o
you progress to the next amazing moon. ^
And the incredible digitised sound tracks,
© 1992 Interplay Productions, Ine.
All rights reserved
ROCK N’ ROLL RACING is a trademark
of Interplay Productions. Inc.
2 CASTLE STREET ■ CASTLEFIELD ■ MANCHESTER • M3 4LZ • TELEPHONE: 061 832 6633 • FAX: 061 834 0650