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B. Sokal 













OVER A SECR 






JOURNEY ee 
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LAN 


"A Solid Pick." 
USA Today 


"Best Adventure Game of E3" 


JustAdventure 


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ADVENTURE, 
COMPANY! 








Epilepsy warning 


Please read before using this game or allowing your children to use it. 


When subject to certain types of light effects, some people are prone to epilepsy attacks, leading 
to loss of consciousness. This may be due to images flashing up in quick succession, simple 
geometric figures in repetitive movement, or lightening and explosion flashes. Such attacks 
can occur without warning when watching video games featuring these effects (even if the 
viewer has no previous medical history of epilepsy). If you or a member of your family has 
already shown epilepsy-related symptoms in the when subject to such lighting effects, you 
should consult your doctor before viewing this game. Parents should be particularly careful 
with children before playing video games. If you or your child experience the following 
symptoms: dizziness, problems focusing, eye or eye-muscle contractions, troubles balancing, 
involuntary movements or spasms, or momentary loss of consciousness - then you should stop 
playing immediately and consult your doctor. 


Precautions to take during use 


Do not stand too close to the screen. Sit a good distance away from the screen, as far 
away as 

the length of the cable allows. 

Preferably play the game on a small screen. 

Avoid playing if you are tired or have not had much sleep. 

Make sure that the room in which you are playing is well lit. 

Rest for at least 10 to 15 minutes per hour while playing a video game. 


Software Piracy 


N 


QCNNN 


Any non-authorized reproduction of this product, be it total or partial, is a crime. Software 
pirating harms consumers, developers, publishers and the legitimate distributors of this product. 
If you think this product is an illegal copy, or you have information about pirated products, 
please contact our Consumer Service by telephone: 33 (QO) 1 46 01 54 21. 








1- Installation 





1.1 - Minimum system requirements: 


Windows 95/98/Me/2000/XP 

Pentium II 350 MHz processor 

16 MB compatible Direct3D (DirectX 7) 3D graphics card 
64 MB RAM 

400 MB free on hard disk 

16X CD-Rom drive 

DirectX 7 compatible sound card 


Recommended system requirements: 


Pentium III 500 MHz processor 

32 Mb compatible Direct3D (DirectX 7) 3D graphics card 
128 Mb RAM 

CD-Rom 24X 


1.2 - Installing the game 


WARNING: Make sure all other applications are closed before starting the set-up program. 


SSS SNENS 


QCNNN 


Place CD-ROM 1 in your CD player. If set-up does not run immediately, double click on "My Computer", 
then on the CD-ROM player icon and run the Setup.exe program. Or click on the Start button in Windows 
and select the Run option. Type D:\SETUP in the dialogue box (if "D" is the letter representing your CD- 
ROM player) and click on "OK". 


Once the set-up program is launched, follow instructions displayed on the screen. 


Syberia will install itself, by default, into the C:\Program Files\Microids\Syberia\ directory. 
You may select another directory during set-up if you wish. 


1.3 - Starting the game 


You may start the game by: 


Y Double clicking on the game icon on your PC desktop; 
Y Clicking on the Windows Start menu, and selecting \Programs\Microids\S yberia\; 
Y Double clicking on the Syberia.exe icon in the directory where Syberia has been installed. 








2 - The Main Menu 


At the start of Syberia you have several options: 


2.1 - New game 


When you play for the first time, a cutscene is launched automatically explaining your context at the start of 
the adventure. 


2.2 - Load game 


Each saved game is represented by a picture and is dated the day and hour of saving. To resume a saved 
game, click with your left mouse button on the corresponding image. 


This option enables you to view the cutscenes that you have already played in the game. 


2.4 - Credits 
This option displays the game's credits. 


2.5 - Options 


This sub-menu enables you to adjust the various graphics and sound options of the game. 


This option halts the game and returns you to Windows. 


3 - Options 
3.1 - Sub-titles (Yes / No): 


To display (or not) the game's sub-titles at the bottom of the screen. 


3.2 - Level of detail (High / Low): 


Use this option to adjust the graphic quality of the game according to your computer's performance. Setting 
Level of detail to High enables you to get the most out of the visual effects of the game and will enhance 
your immersion in it. Setting Level of detail to Low will disable some of the optional visual effects 











3.3 - Screen depth (16 bits / 32 bits): 


This option offers another way of adjusting the quality of the game's graphics to suit your computer. In 32- 
bit mode, the game will use a wider range of colors and therefore the display will be optimal. On the other 
hand, in 16-bit mode you will improve performances but your color range will be more limited. 16-bit mode 
is particularly recommended for PCs with graphics cards lower than 32 Mb. 


The game should be re-booted for this option to take effect. 





3.4 - Anti-aliasing (Yes / No): 


This option enables you to soften the characters' contours and enhance their graphics. We recommend that 
you do not activate this option if your computer has limited capacities, as this may be detrimental to 
performances. 

The game should be re-booted for this option to take effect. 


3.5 - Sound volume: 


This menu enables you to adjust the volume of sound effects and voices. 


3.6 - Music volume: 


This menu enables you to adjust the volume of the background music. 


4 - How to play 


It is possible to play Syberia entirely with the mouse. 


Y = Left click for movement and actions. 

Y Right click to view the game menu, use an object from the inventory, consult documents 
or use your cell phone. 

Y = To jump a cutscene or a line in the dialogue, press the Esc button or right click with your 
mouse. 

Y = Torun, double left click on your mouse. 


as = 
aX f° et 
L SS ~ 





No action possible Action possible in this zone 


ox 


/ 


Move to this point o Change frame 
Talk to character Q Zoom in on a zone 


[Ss Zoom out 
in (of close up or reading of document) 


o-- Turn the pages of a document 


“oo 


Turn the pages of a document 


2 


6 - Menus and controls 


6.1 - The inventory menu 








To reach the end of your mission, you have to collect objects that will 
be automatically placed in your inventory. Right-click to access your 
inventory. 


To select an object, click on it with the left mouse button. The object 
selected will appear on the bottom left of the screen. To leave the 
inventory without selecting an object, right click on it with your 
mouse. 





To use an object, select it then click on the zone or the character on which you wish to use it. If the object 
selected cannot be used, the No Action Possible icon will appear. 





When Kate receives a telephone call, she will reply automatically. 


To call someone, click on the telephone icon in your inventory. The 
Cell Phone interface will open. Dial the 8 figure telephone number of 
the character to whom you wish to speak. There are also numbers in 
the telephone's repertoire that you may consult by clicking on the up 
and down arrows (c.f ®). When the 8 numbers have been entered or 
you have selected a number in the inventory, press the Call/Answer 
button (c.f ®). When you have finished your call and you do not want 
to make any others, click on the Off button (c.f ®). 





To consult or use your documents, click on the Documents icon 
of your inventory. 


= ay) 


To consult a document, click on the eye icon, then click on the 
document of your choice. 


To use a document, click on the hand icon, then click on the 
document of your choice. Documents are accessed in the same 
way as objects. 


6.4 - Dialogues 


If you direct the pointer at a character and it turns into a "Talk 
to character" icon, you can converse with a character. To engage 
in conversation with a character, click the left button of your 
mouse. Some characters have more to say than others. 


You can structure your conversations using the Dialogue 
notebook that appears on the left of the screen. There are various 
themes in the notebook. You can thus tackle themes relevant to 
your progression by clicking on them in the Dialogue notebook. 





When you want to bring the conversation to a close, click on the 
arrow at the bottom of your notebook. 

New and different themes will be added to your list as the adventure goes along. You will be notified of their 
availability by a sound and a notebook icon, which will appear for several seconds at the bottom left of the 
screen. 





Author and 
Art Director 
Benoit Sokal 


Production Manager 
Stéphane Grefford 


Technical Manager 
Didier Poulain 


Project Manager 
Marie-Sol Beaudry 


Lead Modeler 
Nicolas Cantin 


Lead Animator 
Frédéric Gagné 


Lead Programmer 
Rémi Veilleux 


Lead 
Integrator 
Marc-Antoine Lussier 


France-Canada 
Coordinator 
Catherine Peyrot 


Game Designers 
Dominic Mercure, Patrik Méthé 


Editor 
Catherine Peyrot 


Set Design 
Alex Touikan 


Modeling and 
Texture Art / 
Environment 
Mathieu Aerni 
Steve Beaudoin 
Johanne Drolet 
Maxime Pelletier 
Mélanie Tremblay 


Characters 
Jean-Fran¢ois Carrier 
Yanick Cloutier 


Animation Cutscenes 
Rifaat Dagher 

Patrick Gosselin 
Jean-René Trudel 


Animation In-game 
Luc Lanteigne 
Marc Lepage 
Richard Néron 


Programming 
Benjamin Contant 
Luc Tremblay 


Integration 
Stéphane Cyr 
Israel Duschene 
Vincent Lamarche 
David L'Heureux 
Eric Martel 
Gaélec Simard 


Mo-Cap Director 
Susannah Skerl 


Mo-cap Actors 
Genevieve Bélisle 
Joél Melangon 


Q/A Manager 
Rémi Hachoud 


Testers 

Renaud Léonard 
Frédéric Richard 
Vincent Roy 


Additional Crew 
Jean-Sébastien Brazeau 
Rémi Breton 

Michel Cadieux 

David Chapados 
Olivier Décarie 
Stéphane Gaudette 
Sébastien Jean 

Patrick Ménard 
Marjolaine Phillibert-Lajoie 
Pascal Sauvineau 
Frédéric Simard 
Francois Tétreault 
Johannes Thé 


Focus group 
Martin Poirier, 
Angelos Vernucci 
Marie-Eve Dufour 
Patrick Collas 


Audio Production / Sound Design / 
Music / Recordings / Localizations 
KBP - Paris 


Artistic Direction, Cast & 
Production (KBP) 
Dimitri Bodiansky 


Sound design 
& lead sound engineer 
Bruno Guéracgague 


Music 
Nick Varley, Dimitri Bodiansky 


Production Assistant 
Ariane Lacroix 


Audio Post production 
Karoll Cafardy, Nick Varley 
Christophe Grémiot 

Bruno Guéracgague 





Voice talents (FR) 

Francoise Cadol, Luc Gentil, 
Caroline Daparo, Danielle 
Hazan, Marie Vincent, 

Claire Guyot, Céline Monsarrat, 
Cédric Dumond, Manu Garijo, 
Marc Moro, Christian 
Fisher-Naudin, Hubert Drac, 
Nick Mead, Michel Barbey; 
Jackie Berger, Stéphane Godin, 
Jean-Louis Faure. 


Localization Team Manager 
Véronique Négre 


Localization Manager 
Véronique Neégre, Julia Lenze 
Nick Underwood, 

Giorgio Papetti (Jingle Bell), 
Alessandra Neve (Jingle Bell) 


Localization / 
Microids coordination 
Héleéne Touly 


Product Manager 
Frédéric Pons 


VP Marketing 
Michel Bams 


Packaging & Printed 
Eric Royou 
Audrey Odent 


Network administration 
Elliot Gozansky 
Rami Darwish. 


Thanks to 

Chantal Couture, Martine 
Sokal, 

Nicolas Augustin, Franscisco 
Cabrita, Vincent Brisebois, 
Josée Bellehumeur, 

Karine Boulianne, 

Maryse Bouchard, Jeff Roberts. 


Syberia, produit par 
Olivier Fontenay 
Microitds Canada inc. 


Uses Bink Video. Copyright 
© 1997-2002 by RAD Game 
Tools, Inc.