OGRAFX-CDj
f A
i
i
It's Like
Getting 50
Bucks to
Have Fun*
Suggested Retail Price
$299.99
See, it goes like this...
you trade in your old
16-bit unit
and get the brand new
Tunczn j^uD
for only $249.99.
That^s a $50 Savings!
Turbo Duo comes with:
•Two Free CD's loaded with these awesome gomes:
Gate of Thunder New!!!
Bonk's Adventure
Bonk's Revenge
Y's Book I + II
•Ninja Spirit (TurboChip)
•TurboForce Magazine and ten $5 coupons good towards any TurboChip,
CD game or accessory you buy.
Top 10 hot TurboGrafx-CD Titles.
□
Shape Shifter
9221800)306
$49.99
□
Prince Of Persia
92218001498
$49.99
□
Dragon Slayer
92218001542
$49.99
□
Shadow Of The Beast
92218001559
$49.99
□
Loom
922)8001658
$49.99
□
Forgotten Worlds
92218001665
$49.99
□
Camp California
Coming Soon
92218001351
$49.99
□
Lords Of Thunder
Coming Soon
92218001696
$49.99
□
Dungeon Explorer 2
Coming Soon
92218001702
$49.99
□
Riot Zone
Coming Soon
92218001719
$49.99
Ordering Instructions
Send this order coupon and game unit to:
TurboZone
Shipping Instructions:
P.O. Box 938
Santa Clarita, CA 91380-9038
Securely wrap game unit along with power
supply and controller. Include instruction manual
if available. Make sure to include your check,
money order, or credit card information
to the above listed address.
LEASE PRINT CLEARLY
D Mastercard / Visa
NAME Of CARDHOtDER
SIGNATURE Of CARDHOUJER
CH Personal check
n Money order #
Address:
Referred by:
DRIVER'S LICENSE #
Turbo Duo (only $249.99 with 16-bit trade in)
(only $269.99 with 8-bit trade in)
Subtotal of Software
S & H ($6.95/Residents of HI and Puerto Rico $8.95)
or
S & H ($11.95/2nd day Air service available)
8.25% Sales Tax for CA, NY residents
6.25% Sales Tax for IL residents
5.50% Sales Tax for GA residents
Total
Limit one Turbo Duo per customer while supplies lost.
_I
The units that apply for trade in value are TurboGrafx-16/ or other 16-bit video game systems.
Trade in your 8-bit system for a $30 discount and pay only $269.99 for the Turbo Duo.
1 -800-995-9203
(8:30 - 3:30 PST)
Prices and policies are subject to change without notice. We do not accept C.O.D. orders. We reserve the right to refuse any orders or purchases.
Some items may not be available when you read this. No refunds. Defective Turbo Duos replaced only after inspection by TurboZone.
We will not be responsible for freight charges incurred for return of defective merchandise. All shipping is via U.P.S.
PLEASE ALLOW 10-14 DAYS FOR DELIVERY. (CHECKS WILL TAKE LONGER TO PROCESS)
Offer available in the U.S. only.
TUrboComems: A Look inside
TurboPreviews
TurboSpotlight
Dragon Slayer.14
TURB9F0RCE
Number 3 — January 1993
TurboNews
COMDEX.4
Super CD Takes Off.5
J.T. says “hi” from COMDEX!
COMDEX — page 4
New Five-Player Chips.6
Sim Earth/Camp California....?
Lords of Thunder..8
Dungeon Explorer II.....10
Exile.12
Editor
Marc Camron
Art Director
Juli McMeekin
Assitant Editor
Terry Tang
Copy Editor
Jennifer Whitesides
Contributing Editors
Mike Valias, Joe Funk,
Jeremy Klein, Mr. L.A., Little Ricky,
A.Y.M., and Johnny Turbo
FOR ADVERTISING
INFORMATION CONTACT:
Brandon Harris
Eisenberg Communications Group
10920 Wilshire Blvd., Suite 1120
Los Angeles, CA 90024
(310) 824-5297
TurboStyles
Animation:
The Bubblegum Crisis.20
Cinema:
Dr. Butcher M.D. . .22
Music:
The Black Crowes.23
Technologies:
Laser Discs.24
Virtual Reality. 25
Special Report:
Fanzines.26
Coming Attractions
A look at games to come.28
Turbo Force (ISSN #1063-8334) is published quarterly by
Sendai Publishing Group, Inc., 1920 Highland Ave., Suite
222, Lombard, IL 60148. Subscription rate for U.S.: $9.99,
Canada and Mexico: $19.99, and all others by air mail only:
$40.00. single issue rates: $3.50. POSTMASTER: Send
address changes to Turbo Force, P.O. Box 7597, Red Oak,
lA 51591-0597. For subscription changes, change of
address, or correspondence concerning subscriptions write:
Turbo Force, P.O. Box 7597, Red Oak, lA 51591-0597. The
editors and the publisher are not responsible for unsolicited
materials. No part of this publication may be reproduced
with the expressed written permission of Sendai Publishing
Group, Inc. Copyright © 1992, Sendai Publishing Group,
Inc. All rights reserved. All materials listed in this magazine
are subject to manufacturers change and the publisher
assumes no responsibility for such changes. Printed with
pride in the U.S.A.
Stylin’ with the Bubblegum Crisis!
Anime — page 20
The sequel to Gate of Thunder!
Lords of thunder — page 8
The hottest RPG of 1992!
Dragon Slayer — page 14
The games presented in this issue
were provided by TTI and hold ihe
following copyrights.
Lords of Thunder: Dragon Slayer;
Dungeon Explorer II; World Sports
Competition: Bomberman ‘93;
Super Battle Lode Runner;
Sim Earth © 1992 Hudson Soft
Camp California © 1992
Camp California Inc.
Exile © 1992 Working Designs
TUrboNews: COMDEX
Prototype Only
Turbo Technologies gets
“Scuzzy” at COMDEX
If you were lucky enough to get a
pass to the recent COMDEX show
(Nov. 16-20) in Las Vegas, you
would be hard-pressed to believe
that we’re living in a recession.
Organizers of the super computer
trade show estimated attendance at
140,000, which would make the show
far larger than the giant Consumer
Electronics Show. The convention
At the show, TTI demonstrated
Turbo Duo’s ability to play Macintosh
formatted games, encyclopedias,
atlases, educational discs and more.
(For the technically inclined, the
adapter makes the Turbo Duo capa¬
ble of reading High Sierra and ISO
9660 formatted CD-ROM discs.)
The Intelligent Link is expected in
stores before next summer and will
probably retail for less than $100.
That makes the Turbo Duo an
extremely low-cost alternative to
more traditional CD-ROM drives. And
for the price of the player ($299) and
the Intelligent Link, you get all this:
the world’s first integrated chip/CD-
ROM based game system, more than
$250 worth of games and discount
coupons, and an all-purpose CD-
ROM drive for your computer. That’s
a whole lot of value!
TTI also displayed the Turbo Duo
in its purest form...connected up to a
TV and loaded with super games. It
proved to be an extremely popular
break for convention goers, who lined
up to try their hand at Bonk’s Adven¬
ture or Gate of Thunder.
craps table.
What does this have to do with
video games and with Turbo Tech¬
nologies?
Well, if you’re an owner of the new
Turbo Duo, your machine is about
ready to become
a powerful com¬
puter tool. And
that’s why TTI
was at the show,
previewing the
company’s new
Intelligent Link
cable and it will connect up with an
IBM-compatible, Macintosh, or Amiga
computer. The card, which simply
slides into the Turbo Duo chip slot,
contains everything needed to allow
you to play just about anyone’s disks.
The Intelligent Link will turn your Turbo Duo into a full-fledged multime¬
dia machine. You will be able to connect it to any PC with a SCSI port.
center and numerous hotel exhibit
areas were jammed with tekkies, pro¬
peller-heads, retailers, wholesalers,
manufacturers, press, and the odd,
bewildered gambler just trying to find
his way through the masses to the
The Intelligent Link will be about
the same size as a TTI chip-based
game (the size of a credit card), but
there will be a cable extending from
the exposed end of the card. This is
called a SCSI (pronounced scuzzy)
adapter that
turns the Turbo
Duo into an all¬
purpose CD-
ROM drive for
personal com¬
puters.
4 Turbo Force
Super CIMM>M Trices Off!
The Super (CD) Season
It’s finally here! The long awaited
TurboGrafx Super CD-ROM games.
These games, released along with
the hottest new Turbo system, the
Turbo Duo, represent the next step
in CD-ROM gaming. The Super CDs
take advantage of the increased
power and memory of the Turbo
Duo, as well as showing Turbo
Technologies commitment to bring¬
ing out great titles in support of their
new system.
The first titles released include
Shape Shifter, Shadow of the Beast,
Dragon Slayer, and Loom. One look
at these awesome games, and it
becomes apparent exactly how good
turbo games can actually be. These
games are the beginning of the
rebirth of the Turbo system as a
whole.
Super CD Upgrade
For those who already own an
original TurboGrafx CD-ROM and
don’t wish to purchase a whole new
system, there is good news on the
horizon. The folks at Turbo Tech¬
nologies have made it possible to
upgrade your existing system, to
play the new Super CD-ROM
games. The upgrade comes in the
form of a new system card, and is
available in two configurations.
The upgrade
can be bought
separately for
$65 or for $95,
value con¬
scious con¬
sumers will
receive the
upgrade card,
a three-in-one
CD with Bonk’s
Adventure,
Bonk’s
Revenge, and
Gate of Thun¬
der, and a
coupon book
worth $50 off of
future games
you buy.
The Super
System card is
now available
and can be obtained by calling 1 -
800-366-0136.
Turbo Bonus Club
For those who always wondered if
the money they spent buying games
and supporting the game comapnies
was noticed. Turbo
Technologies pre¬
sents the 7^ Team.
Whenever you buy
any Super CD-ROM
game, you will earn
points towards TTI
merchandise like
shirts, sports bags,
TVs, and of course
more Turbo games.
The club is open to
everyone who buys
Turbo games, and to
make filling out the
paperwork to join a
little easier, TTI will
throw in some bonus
starter points just for
joining. You even
get bonus points
CRED
FomH
UilllllHIIIIillillliilllMllllllin!
CD-ROM®
SUPER SYSTEM CARD
Ver3® \
when a friend
joins and uses
your number
as a referral.
You can find
the F points
on the back of
the instruction
books of every
Turbo Super CD.
Members will
receive a catalog of
awards, as well as
updates to the latest
Turbo games. You
will be the first to
know when hot new
Turbo games are
announced and
^ when they will
become available.
The 7^ Team
marks the first time
a game company in
the U.S. has given
customers a chance
to earn gifts just by
buying their games,
a move TTI should
be applauded for!
Turbo Force 5
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Bomberman is back, with more
bomber fun for up to five players. All
of the same great enemies have
returned, this time with more power¬
ful bosses and different worlds to
explore!
Bomberman was one of the most
popular five-player contests for the
TurboGrafx-16, and Bomberman ‘93
offers the same great fun as before.
Whether you are facing the terrors of
the maze alone, or you bring friends
along for a multiple bombing free-
for-all, Bomberman ‘93 is sure to
please. Are you fast enough, brave
enough, and tricky enough to sur¬
vive Bomberman’s latest adventure?
Great games don’t go away, they
come back in great sequels.
Lode Runner, a game made popu¬
lar in the old Atari 2600 days, is
back again for another round. This
time up to five people can play at
once, making Battle Lode Runner a
game to be reckoned with.
Collect the gold, bury the mon¬
sters, and make your way to the
next level. The action is as fast as it
gets, and there is no looking back.
Battle Lode Runner is a classic from
the past, rocketed into the future!
There’s no turning back now! Battle
Lode Runner is on the way, so be
sure and check this one out!
iilixiJa iDila ilLUJjjyj'
Some have dreams of one day
winning an Olympic medal. Being
the best in the event of their choice.
But for others, that is not enough.
World Sports Competition gives
you the chance to be the best in the
world in 18 different events. Shoot¬
ing, archery, swimming, rowing,
track and field - it’s all here!
Up to five players can compete at
this round of Olympic-style action.
Don’t fret, there are enough different
sports here for everyone to find a
favorite.
And who knows, with enough
practice, maybe one person - you -
can come out on the very top!
6 Turbo Force
Finally it’s here. One of the most
popular computer simulations has
arrived for the TurboGrafx Super
CD-ROM. Sim Earth is the game,
and all of the bells and whistles of
the computer version are here, as
only Super CD could provide them.
Take charge of a planet. You are
in control, you make the decisions.
What will the land look like? What
creatures will swim the oceans and
walk on the shores? Only time will
tell.
Choose from different periods of
mankind’s evolution, or even try and
terraform a planet that no one has
ever even visited. The choice is
yours.
Some games give you the powers
of a superhero, but only Sim Earth
lets you experience the biggest
power trip of all: supreme ruler of all
you survey!
With Sim Earth, the world is yours!
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Select a Timescale
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Garbage. It’s everywhere, and
even seems to be multiplying all by
itself. But some of us know better.
Camp California is probably the
first ever environmentally aware
game. Become a bear or a pelican,
and clean up the mess that has
been made. Your job is to pick up
cans, banana peels, and any other
trash you find that has not been
properly disposed of. Clean up the
land and reap the biggest reward of
all — a better place to live.
If all of this action isn’t enough, the
sounds in the CD are provided by
none other than the Beach Boys!
More jammin’ tunes have never
been heard in video-game-land.
So jump on the bandwagon, and
get ready for the jammin’est game of
the year. Camp California is the
name, and it adds up to environmen¬
tal awareness made fun!
Turbo Force 7
cl)e suaoRO
oeAOLg oaeAPonsl PouxeR cRyscAls
Due to the intense
reaction to the super
shooter pack-in for the
duo, the sequel has just
been announced and is
going to blow away any
forms of competition!
This time around, you are
not the brave soul piloting
the police
"hunting dog"
craft. This
sequel is going to be
up as a fantasy game,
casting you as a hand
some warrior with
some powerful
weaponry and a
whole lot of courage!
Instead of lasers, you
have magical blasts and
a sword with enough piz
zazz to bring down even
the toughest of
foes! Not only
that, but this
game is loaded
with cinematic dis¬
plays. The details to
the main plot are
sketchy at this point,
but with the power and
memory ot uu, you can oet that it
will be one dramatic and powerful
epic on a grand scale!
The graphics are some of the best
to be seen on the CD supersystem!
Combining many layers of parallax
scrolling to multi-scrolling backdrops
provides much more than a linear
side scrolling one-way effect.
And, as always, there is a boss
which needs to be dealt with before
entering the next stage. But be pre¬
fer some of the most graphi-
intense
boss¬
es ever
conceived! The
one alone is about half
size of the screen! Let
not forget the totally
CD sound-
that the chaps at
T.l. are going to add
n. It will keep you
' for a long
The sounds,
ics, game
, and
kickin' music
will set new
for
CD games!
Should you collect these,
they will boost the power of
your standard weapon!
DtAononos
Grab these nifty pieces and
watch your score skyrocket
into the outer limits!
In this super sequel to Gate of Thunder,
there will be many weapons available to
our hero. At present there are only a few,
but there are bound to be more!
THREE WAT
FORWARD FIRE
TWIN FLAMETHROWER
8 Turbo Force
Check out Stage One above
for some intense action!
Fly through a waterfall and come
into a cave of mystery!
At present, there are only four levels that are playable. You
can choose from six different lands to wreak havoc upon
before you go on to the final stage! Good luck!
Flame spurts and moving walls are
your main hazards to dodge!
Falling ice and other chilling
terrors lurk in this level!
Fly in front of the city above the sand
and head to the cave entrance.
This walking battle creature is only
vulnerable if you hit it in the head.
Once you get through the cave, you will
come to the palace of the first boss!
It ifiififi ftiT^ ft iiwiiiit ynn m nwR rif' (.ffUfiMi
At first, he arrives as
a mere mortal man.
But after a gigantic
discharge of energy,
he becomes one of the
most monstrous ene¬
mies ever to grace the
CD platform! He has
three attack styles, all
powerful enough to
drain the life out of
you! Watch for his
weak spot - it's just
under his neck!
Turbo Force 9
TUrboPmiew: Dungeon Exiilorer II
Q: What do you get when you take
one of the most popular TurboGrafx
games of all times, and cross it with
the power of the new Super CD-
ROM?
A-
* ¥■
A: Dungeon Explorer III
fighters, wiz¬
ards, and bar¬
barians.
Those familiar
with the original
Dungeon
Explorer will feel
right at home
with the sequel,
and those new
to the series are
in for a treat!
Dungeon
Explorer II is the
adventure of the
year, and it is
coming only for
the TurboGrafx
Super CD-ROM!
The adventure
of the year is
coming soon,
and its name is
Dungeon
Explorer II. Not
for the weak of
heart!
That’s right. Dungeon Explorer II is
coming in 1993, for the TurboGrafx
Super CD, and once you see this,
you will understand what the folks at
Turbo Force have known for a long
time...TurboGrafx Super CD is here
to stay!
With just the right blend of action
and adventure to keep the game
lively, and just enough role-playing
to make things interesting. Dungeon
Explorer II draws the player into a
world of fantasy beyond that of your
wildest imagination.
Just like the first game, up to five
people can
compete togeth¬
er, playing such
characters as
JiBiptJn
!■< f-,
HP. ? 1
j i ^
10 Turbo Force
'HiitioPreview: Exile by Working Designs
Come forth to a savage
land in a savage time.
Come forth to a time of
war, death, and the strug¬
gle of good versus evil.
Come forth to a time of
great cursades, in the
name of uniting the world
under one god. Come
forth to Exile.
You are Sadler, the
hero the world has been waiting
for to save from darkness, and
lead into a new age of enlighten¬
ment. Before this can be done,
you must travel the world in
search of mysteries long past.
The Fight has Begun.
The quest of Exile will take you through vast lands, all of them filled with mystery and evil. In order for you to
emerge triumphant, you must destroy many powerful enemies who will stop at nothing to witness your defeat.
12 Turbo Force
HP^^—
l-ip. 4
Exile is a quest like no other. Combining strate¬
gy, action, and role-playing, for a perfect balance
of game play and story telling. You don’t just wan¬
der around killing beasts like many of the other
games out there. Instead, you are drawn into the
story of the game, thanks to an extensive use of
cinematic storytelling.
While you do not travel alone, your companions
are not able to assist you when the action
becomes intense. You must enter those situations
alone, and pray that the fates are on your side.
So take the role of Sadler, and join Kindi,
Fakhyle, and Rumi, to free the world from the
bonds that mankind has been tightening on each
other since the beginning of time. The peace of
the world lies within your hands. The fate of
mankind depends on your strength. May power
and fortitude be with you on your journey. May the
promise of peace drive you to success, and may
the world look forward to a time when all men can
live together in peace, under one flag and deity.
If such a world is possible.
Turbo Force 13
DliAOUsl ZjLAyiii
Siauf&t:
the boundries that man might make
and the artificial walls he would con¬
struct, but instead threatens to
encompass Isrenasa entirely, plung¬
ing it into darkness forever more.
Dragon S/ayer will take you
through four chapters, each with a
distinct purpose. There will be peo¬
ple to meet, items to find, and a rich
story to unfold. The world of Isrenasa
is huge, and you must travel by land.
Dragon Slayer Is the latest and
greatest role-play game for the Tur-
boGrafx Super CD-ROM. Brought to
you by the same people who cre¬
ated the most popular Turbo CD
of all time, Y’s Books One and
Twol
You are Prince Logan.
When you were just a child,
your father was killed defend¬
ing the land of Farlayne, on
the world of Isrenasa. Since
that time, you have been
raised on the island of Glen,
looking toward the day when
you will be crowned the King of
Farlayne, and
your family
would once
again possess
the royal crown
Now, as your
sixteenth birth¬
day approaches,
and you prepare
to take your
rightful place on
the throne,
something has
gone wrong. It
seems that the
Baron Drax,
your father’s
most trusted
advisor, is not
quite ready to let
you take over.
His fiendish
plans include
your permanent disposal, and wed¬
lock to your mother, thus making
him King of the land.
It is up to Logan to go forth, and
keep Drax from implementing his
fiendish plan. You will have some
help along the way, but the quest is
yours, whether you succeed or fail.
And don’t think that just the fate of
the Kingdom lay in your hands.
Indeed, this plot stems far beyond
air, and sea, to
search out the
answers to the
mysteries.
Experience is
important, but just
as vital is thought
and reason. Your
strength and agility
won’t solve the
puzzles when they
present them¬
selves, and there
is no time for idle
experimentation.
Why is the world
being over-run
with beasts? What
are the secrets
your companions
hold in their past?
Who is behind this
plot to destroy all of mankind, and to
have the world for itself?
It is up to you to answer these
questions. Isrenasa depends on the
salvation which can only come at the
hands of heros.
Go forth, and prove to the people -
to your friends, family, and compan¬
ions - that you are the one they have
been waiting for. You are the legend.
You are the Dragon Slayer!
14 Turbo Force
Destined to be Prince Logan’s
Queen... If the country survives.
Crown prince of Farlayne, awaiting
for the day he will be King.
An excellent spellcaster who seems
to enjoy avoiding work at all costs.
Who is he and what is he doing here?
Only time will answer this.
A leader to the resistance movement
She is a great asset to the battle.
A traveling monk who seems to be
hiding from the past and his true seif.
Turbo Force 15
What makes Dragon Slayer stand
above the rest of the RPGs now
crowding store shelves are the
numerous options allowed the play¬
ers. The game is riddled with items
for the adventurous player to find,
and experimentation with these
items and the various battle and sys¬
tem options will surely yield some
interesting results.
One of the more unique options is
auto-battle. In this mode, the com¬
puter picks the best means for fight¬
ing enemies when they attack. This
is particularly useful when fighting to
build up your experience points.
Another such useful option is auto-
heal, though this can backfire as the
computers strategy in this instance
is questionable at best.
The game provides the player with
items like the “Seeker Orb” (if you
can find it) to show you a map of the
world, and the “Spy Scope” to fill you
in on the location of all monsters
lurking about in the area.
There are also plenty of spells,
many of which perform the same
function as the objects you can find.
The most useful spell In the game is
probably the “Warp 2” spell, which
will instantly transport the entire
party to any location they have pre¬
viously visited (over forty by the end
of the game).
In short. Dragon Slayer is the most
advanced video-RPG to date, and
still simple to learn and to play.
There are so many things to find in Isrenasa, you'll wish there was a mall!
16 Turbo Force
The land of Isrenasa is massive,
and not a tour-guide in sight.
Would-be explorers should keep a
few things in mind.
1) Everything you bump into will
try to kill you.
2) The people in the towns may
or may-not be friendiy.
3) Things are not always what
they seem!
4) Whatever you do, spend as
much money as possible
before paying bribes!!!
By foiiowing these four bits of
wisdom, Logan may iive to see
his next birthday, it is nice to have
some friends on your side, but if
you depend mainiy on yourself,
you only have yourself to blame
when things go awry.
The creatures in Dragon Slayer only exist to bring your journey to a halt!
' Chap. 2 THE CHASE ' I
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The worst part about going on a
iong trip, is carrying all of those
heavy weapons. Logan and Com¬
pany must keep up on all of the
latest trends in weapons and
armor if they are going to survive
in the Isrenasan countryside.
There are ali kinds of beasties
iurking about, ali set to bring your
quest to an immediate and perma¬
nent halt. Be swift and be brave!
immmnmi^
1 .v^
-v^
636
1 ICO
■ imi
■ ATTACH Sf€LL CEFEm
; ITEHS EQUIP AUTO
STATIC PUN
Turbo Force 17
The hordes of nasty beasts can’t
be left to run around unattended.
There must be supervision to
assure that the destruction is
even and orderly. Not to mention,
the game wouid be darn boring
without some bosses every now
and then for variety. Dragon Slay¬
er has the most frightening selec¬
tion of bosses ever! Don’t turn
your back, it may not be safe!
Isrenasa may be beautiful^ but it just isn't safe for women and children.
Isrenasa is a huge iand fiiled with
interesting piaces for your party
of warriors to explore. The quest
is long and will challenge the
most experienced roie-players.
The question isn’t “is the quest
large enough?” The question is,
“are you up to it?”
18 Turbo Force
Like all things in life, the quest must come
to an end. Logan will go forth as leader of
Farlayne, and learn to rule as well as he has
lead this party. And if evil ever comes forth
again in this land, he will be ready.
For Logan is more than just a Prince:
Logan is the Dragon Slayer!
7/i-i
^ 0 -
Turbo Force 19
TUrboStyles: Japanes
The Bubblegum Crisis
Artmic and Youmex are the creators of this animation master¬
piece. It was released in Japan in 1987, then in America in 1991
by a company called Animeigo. The Bubblegum Crisis is the story
of four incredible women who call themselves the Knight Sabers.
Priss is the strongest and most aggressive; Nene is the weakest
physically, but she makes up for it with her brains; Linna is the
quickest; and Sylia is the leader, brains, and coordinator of this
elite group.
The year is 2032 A.D. and Mega Tokyo is being taken over by
android like robots known as “Boomers”. These Boomers are
always causing some kind of trouble throughout the city. Trouble
so great that not even the advanced police (A.D. Police) can do
anything to stop it.
Nene works at the A.D. Police station with comput¬
ers and such, so she always knows when there is
trouble in the city. Once Nene knows, it’s only a mat¬
ter of time before the Knight Sabers show up. The
Knight Sabers, when not in their “hard-suits”, look
just like normal women, but when they have their
suits they are able to jump really high, withstand bul¬
lets, lasers, and almost anything that the Boomers
can dish out.
The battle scenes in this film make you feel like
you are right there within the action, with hard hitting
sound effects, truly great music, a unique perspec¬
tive, and incredibly detailed backdrops. The story will
captivate you with its many wonderful elements.
Each member of the Knight Sabers has her own-
great personality. Once you see one of these great
films (there are eight in all) you will definitely have to
see them all.
The Bubblegum Crisis has drama, action, violence,
and even comedy, and I recommend it to everyone.
4
1
20 Turbo Force
ie Animation Attacks
Japanese Animation Company Directory
Here are a couple of companies who translate Japanese Animation to English. They also
sell novelties of all your favorite Japanese characters.
Animeigo Inc.
Streamline Pictures
U.S. Renditions
RO. Box 989
P.O. Box 691418
1123 Dominguez Unit K
Willmington, NC
West Hollywood, CA
Carson, CA
28402-0989
90069
90746-3539
Phone #(919) 251-1850
Phone# (310) 657-7697
(310) 604-9702
Turbo Force 21
TUrboStyles Cinem
Dr. Butcher M.D. is rated NC-17 and is not intended for viewing by persons under the age of 17.
Dr. Butcher M.D. © Paragon Video Productions
IAN MCLIULLUUn
ALEXANDRA COLE
SHERRY BUCHANAN
PETER O’NEAL
and
DONALD O’BRIAN
as
DR. BUTCHER
In the high glitz world of Hollywood
there are not many movies (maybe
none) made for the sake of movie
making. Dr. Butcher M.D., was
made when there was some integrity
(if there ever was any) left in L.A. I
know about L.A., because we at
T.T.I. live here. Anyway, the movie
starts out in New York for no other
reason than New York is probably
where Donald O’Brian lived (and he
is...well, you know who he is). If you
watch the movie you’ll understand
there is no logical reason for any¬
thing that happens in Dr. Butcher
M.D...but a good movie like a good
life does not always need a purpose
or a direction and if you just want to
watch the greatest movie ever, then
Dr. Butcher is for you. But I’m
digressing.
The movie starts out in the big
apple
where
somebody
is stealing
body parts
from
cadavers in
a hospital.
The first
spectacular
scene (of
many spec¬
tacular
scenes) is of a guy who is caught
stealing and eating a cadaver’s
heart. He jumps out of the window
instead of confessing. From there a
female doctor who also just hap¬
pens to be an anthropology expert
concerning a certain cannibalistic
tribe, makes the connection that a
symbol found on the jumper, links
him to the tribe. So anyways, of
course the lady doctor deciphers
the symbol to mean “kito” or divine
island, so what would you do? Well
of course you would go to a South
East Asian Island with two investi¬
gators (who both act like Dan
Tanna), the female doctor, and a
journalist.
Now, before I give away too much
of the story, here is our board of
reviewers in
an open panel
round-table
discussion to
rate the
movie. In this
our Siskele-
bert type
forum, we
throw out gen¬
eral questions
about the
movie and our
experts just say what they feel. Very
spontaneous.
What was the best part of the
movie?
J.K.: Eye-gouging, guy jumping from
the building.
T.T.: The propeller to
the face.
AYM: All three
J.K.: It’s got to be all
three.
T.T.: I agree
But why
were these
the best
parts of the
movie?
AYM: Well,
when other horror films leave
you hanging. Dr. Butcher
always follows through and
leaves nothing to the imagi¬
nation.
J.K.: That’s right. For
example, you get to see the guy who
jumps out the window actually hit the
ground.
T.T.: The propeller
goes through the
face.
AYM: The eye
gouge is followed
through.
Why is this movie
different?
T.T.: Other movies
have the prover¬
bial helpless
woman screaming
at everything, but not this one.
J.K.: Forget the stereotypes. In
“Butcher” women don’t always trip
and sprain their ankle at the worst
time.
AYM: That’s true. Even when the
heroine was surprised by a cannibal
in her room, she didn’t just sit there
helpless. She calmly put a machete
through the guys head.
J.K.: Even if a lady did scream. Dr.
Butcher just cut her vocal cords out
anyway. The doc put up with no
nonsense.
22 Turbo Force
a: Dr. Butcher M.D.
BEFORE
AFTER
If you had one sentence to
describe Dr. Butcher M.D., what
would it be?
T.T.: Eat your heart out.
J.K.: Donald O’Brian in his best
role yet.
AYM: The greatest movie ever.
Johnny Turbo’s
of the Month:
What made
you pick this
movie in the
video store?
T.T.: The title.
AYM: News¬
paper type
cover.
J.K.: Obscure
video compa¬
ny, back-cover
picture.
Cowardly Question
Final consensus from the panel:
The only part where Dr. Butcher
M.D. leaves you hanging and did not
follow through was at the end.
You’re never really sure if “Donald
The Doc’ O’Brian” perished.
Other comments heard about
Dr. Butcher M.D.:
D.B. is cold!
Edited like Benny Hill.
Better than Faces of Death.
Dr.Butcher
gives a good
play-by-play.
Films social
statement
from the
panel:
Dr. Butcher’s
cruel experi¬
ment was
his own
undoing.
Music: The Black Crows
A couple of months ago I saw two
guys driving down the street blaring
some heavy metal. I said to myself,
“what could those two long hairs with
the black concert T-shirts, find meaning¬
ful in the noise they were listening to.”
At about the same time I was condemn¬
ing them for their choice of song, I
remembered my driver’s license picture
from when I was 16. In it, I looked like
cousin It, and yes, I did have a black
concert T-shirt on to boot. The point of
this story is to tell you about a group
that brings me back to my “good old
days” when Led Zepplin and Lynyrd
Skynard were king. This group is the
Black Crowes. The two albums they
have out right now are Shake Your
Money Maker and The Southern Har¬
mony and Music Companion. If you like
blues/semi heavy metal music, the
Crowes have got it down. Even if you
don’t like the music, you’ll love their
psychedellic/dead head inside cover
layout. Anyway, check out the Crowes,
and play it very loud in the car.
Turbo Force 23
TM & © Paramount Pictures. All rights reserved.
People are becoming more and
more comfortable with the compact
disc as the storage medium of
choice for their music. And as they
do, they recognize the advantages
of the digital format.
The recording never fades or dis¬
torts, the sound is unsurpassed in
quality and clarity, and the digital for¬
mat allows for greater programming
flexibility.
Laser discs (LDs) boast the same
inherent benefits of CDs, except
they also include video. Lately, video
distribution companies have begun
manifesting that flexibility in special
edition LDs.
Special edition LDs have such
bonuses as behind-the-scenes looks
at actors, directors, or the making of
the film; a simulated theater screen
known as the "letterbox" format; or
extra scenes not found in the origi¬
nal big screen version of the film.
Film distributors have learned that
people who became fans of the the¬
atrical release of a particular film will
also likely pay to see an enhanced
version at home.
Aliens director James Cameron,
for example, reinserted nearly 20
minutes of footage on a widescreen
edition of the sci-fi thriller. The addi¬
tional scenes embellish the storyline
and make Aliens worth a re-watch.
a
In a Special
Widescreen Col¬
lector's Edition of
Aliens, the viewer
gets a glimpse of
Newt's family and
a better look at the
space colony
where they reside.
j
'v
*
it
■*'
Many owners of LD players are
looking forward to a collector's edi¬
tion of Cameron's Terminator 2:
Judgement Day. Several key scenes
were rumored to have been
chopped from the theatrical release
of the blockbuster film but they may
resurface on the special edition LD.
As the prices of LD players contin¬
ue to fall, (a
decent LD play¬
er currently
sells for about
$500)expect
more and more
movies to take
advantage of
the superior
technology.
With better
sights, sounds,
and durability
than videocas¬
settes, LDs are
destined to
become the
obvious choice
of the future for
storing and
viewing video.
This scene from Paramount's Hunt for Red October illustrates the letterbox format available on many LDs. With its
rectangular screen that simulates a theater, the movie doesn't have to be cropped for a square television screen.
24 Turbo Force
TM & © 20th Century Fox. All rights reserved.
that you sit
and do nothing
with) to inter¬
active content
(something
you take an
active part in).
Video games
“You're walking down the dimly lit are a precur-
corridor of the forbidding dungeon. sor to this, but
The stones feel cold and slippery are primitive in
beneath your feet. Suddenly, iron comparison to
gates creak shut on both ends of the the possibili-
corridor. You're trapped - alone. ties of VR.
Then you hear a grunt. Your pulse A child will
quickens - and as you come to the no longer sit
realization that maybe you're not with his or her
alone, a dragon rears his head up "electronic
from the depths of the darkness. babysitter", but
You'll have one swipe of your instead will Imagine being a brave knight fighting this fierce dragon in his lair ■
sword to sever his head, you think, have fantastic or whizzing down the tracks of a roller coaster with impossible
or you're just another drago-snack. " adventures twists and turns. With virtual reality, any scenario that can be imag-
Although it sounds like a bad with other chil- ined can be recreated using increasingly complex simulators.
dream, the following description fits
just as well in a virtual reality (VR)
environment. In fact, VR technology
is evolving so rapidly, that the line
between imagination and realization
is blurring.
Despite the many technological
advances in the last 50 years, virtual
reality truly represents a revolution.
VR makes the fundamental shift
from passive content ( a television
dren and fami¬
lies.
Instead of going on vacation for a
weekend, a person will be able to
bypass all the hassles of travel with
VR. He or she will have the ability to
be thrust into an adventure of
choice; a dragon-battling knight in
medieval times, a 200 ton mecha¬
nized warrior in 2112, or a top secret
international spy (for further descrip¬
tion, see the film
duke it out on an electronic battle¬
field. Each person controlling a
mech warrior on the battlefield has a
view as if he or she was the robot,
and the environment revolves
around them accordingly.
A symbol of the progress in VR,
the Battletech Center recently
upgraded its system. Monitors have
twice the graphic resolution of the
ones they replaced,
and the battleground
environments have
even more variety.
5 T* As computers come
|p closer to catching up
t * 4 with our imaginations,
^ ^ look for VR to
' r become an increas-
prominent tech-
' ^ is surface
Ir 1 f has only been
M. . ' i * scratched, and for
■ij» i VR, the best is cer-
}g tainly yet to come.
Total Recall).
Such endeavors
already exist, albeit
on a smaller scale.
The Battletech cen¬
ter in Chicago
enables participants
to choose from a list
of robots, and then
How would you like to be a robot that can
transform into a race car? As virtual reality
technology advances, simulations and games
will blur the line between fantasy and reality.
© Miramar Images. All rights reserved.
Turbo Force 25
Evans & Sutherland. All rights reserved. ® Miramar Images. All rights reserved.
TUrttoSMes: Famines
Two Big Reasons to
Read a Fanzine
According to Webster’s Dictionary,
1986 edition, a fanzine is a maga¬
zine produced by amateurs.
Fanzines are usually put together
with cost efficiency in mind: They
are printed on inexpensive paper;
they usually have no advertising;
rely on for income), but their articles
are often unedited and uncut, which
means the writers speak exactly
what’s on their unpaid minds. So if
you want reviews that are direct and
in language you can understand,
you’ll find it in a fanzine.
Why do the fanzines exist? Good
question. For the answer, let’s speak
to the editor of Next Generation,
Casey Loe:
LR: Do you have a job other than
working on NG7
CL: Not right now, no.
LR: Do you go to school?
CL: Yes. I’m a senior right now.
LR: Oh yeah? Which college?
CL: Actually, I’m in high school.
LR: Really? You sound a lot older
than that. (Maybe I should explain
this lame comment. You see, I was
actually impressed by the fact that
someone who hasn’t even graduat¬
ed from high school is editor and
chief of such a high quality, under¬
ground publication. It had nothing to
do with the way he sounded on the
phone.)
Fanzine editors have unique opin¬
ions on how their publications
should function. Ed Finkler, who has
worked on several fanzines, says
the zines should be as creative as
possible. It is the type of publication
that isn’t influenced by the game
manufacturers and should reflect the
editor’s personality. “A faned
(fanzine editor) should be able to
write about whatever he wants to
write about, such as music or poli¬
tics, not just video games,” says Fin¬
kler. “You learn more about a person
that way.”
Fanzine Quality and the
Two Big Reasons
(sounds like a movie title, doesn’t it?)
Fanzines can be as different as
night and day. In all video game
fanzines, you find reviews, game
hints and letters to the editor. But
some publications go further than
that. Phanzine Star, for example,
offers several other features, such
as an on-going comic strip, movie
reviews, and a section called “Crys¬
tal Ball,” which tries to predict future
trends. Game Zero offers a section
called “Head to Head” which com¬
pares different versions of a single
they are put together on a home
computer; and one staple in the
upper left corner holds them
together.
But don’t let appearances fool you,
Actually, the publications are often
quite interesting. Not only do these
little collections of underground writ¬
ings contain no advertising (which,
by the way, most major publications
LR: So Casey, why
did you decide to
create a fanzine?
CL: At first it was
for fun, and I also
liked to write. Then
I got to review
games and see
what was coming
out. I really enjoy it
a lot.
LR: Do you aspire
to work for a major
publication?
CL: Actually, I
would like to make
this a major publi¬
cation.
LR: What one thing
do you think sepa¬
rates fanzines from
the major publica¬
tions, other than
the obvious cos¬
metic differences?
CL: To me, the
major publications
look good and
have lots of pic¬
tures to look at, but
there usually isn’t a lot to read. In a
fanzine, you’ll find more articles than
pictures.
LR: What is the circulation of your
particular publication?
CL: The last time we published
(number 10), we printed 110 issues.
From what we understand, at least
three people read each issue, so it’s
at about 330.
26 Turbo Force
video game produced for sev¬
eral systems. In the issue I
have (number 2), Game Zero
also has a section called
“Remember When” which is
kind of an editorial look back
at past gaming trends.
Fanzines are just as good as
the major publications, yet
they’re usually cheaper. This
brings me to the two big rea¬
sons you should buy a
fanzine: Firstly, all fanzines
are up to date with what’s new
on the gaming market. If
there’s a game coming out,
they’ll know about it. They are
as relialbe as the major publi¬
cations, but without the bud¬
get.
Secondly, fanzines offer
clear options. For example,
have you ever sat down to
read a review in a major publi-
cation but can’t understand a
word they’re saying? When
you’re finally through with the
article, you don’t know if the
game is worth buying or not.
With a fanzine, you won’t find
that. Each writer approaches the
game head on. If they didn’t like
the graphics, they’ll tell you so.
You’ll find no confusion here.
The quality of each fanzine
varies tremendously. The only
true way you’re going to find one
you like is by trying them out
one at a time. There are so
many fanzines around that
you’re sure to find one or two to
your liking.
So there you have it, the two
big reasons to hunt down a
fanzine — any fanzine, just get
one. And to help you on your
way, we offer a list of fanzines
we have found.
MiDfy m
'J
Mind Storm
Game Zero
Random Access
9474 Fallson Ct.
P.O. Box 169
21 Aden Way
Blue Ash, OH 45242
Columbus, OH 43216
West Hartford, CT 06117
Irregular - $1 per issue
Bimonthly - 65c per issue
Unsure - $2 per issue or
Aaron Buckner
Codename:
Eric Cohen
Panic Zone
MegaZine
Duo-Dimensions
3217 23rd Ave., S.E.
1209 Frisina
10 East Prescott St.
Rio Rancho, NM 87124
Pawnee, IL 62558
Westword, MA 01886
Irregular - $1 per isue or
6 times per year - $7.50 per year
Bimonthly - First issue free
$2.50 for 3 issues
Chris Larson
$1 per issue after
Chris Larson
Shape of Gaming
Michael D. Babcock
Paradox
to Come
Power Piay
316 E. 11th Ave.
12311 Conservation Trail
14 Stratford Drive
Naperville, IL 60563
Utica, Ml 48315
Brick, NJ 08724
Monthly - $1 per issue
Bimonthly - $5 per year
Bimonthly - $2 per issue or
Paradox Publishing
Darren A. Krolewski
$8 per year
Chris Ritzer
Next Generation
Phanzine Star
5961 Cannon Ct.
4436 E. 5th Street
Zapp
Ventura, CA 93003
Long Beach, CA 90814
135 Ten Rod Road
Every 6 weeks - $3.50 per issue or
Bimonthly - $2 per issue or
Exeter, Rl 02922
$10 for 10 issues or
$10 per year Quarterly - $1.25 per issue or
$24 for 8 issues
$4.75 per year
Casey Loe
Scott N. Weller
This, of course, is but a fraction of the complete list of fanzines available. If you would like more information about
fanzines or fandom in general, please contact the National Association of Electronic Gaming Enthusiasts (NAEGE),
P.O. Box 240523, Honolulu, HI 96824. The cost for membership to NAEGE is $10 per year. With this cost, you may
also request a complete list of fanzines for your browsing pleasure.
Turbo Force 27
Bonk III: Bonk’s Big Adventure
Bonk III: Bonk’s Big Adventure
Darkwing Duck
January
Buster Brothers (CD)
February
Darkwing Duck (Chip)
Legend of Hero Tonma (Chip)
Lords of Thunder (SCD)
World Sports Competition (Chip)
March
Bomberman ‘93 (Chip)
Riot Zone (SCD)
April
Bonk III: Bonk’s Big Adventure (SCD)
Magical Chase (Chip)
Super Battle Lode Runner (Chip)
Sim Earth (SCD)
Other Releases
Dates Unknown
Subject to change or cancelation.
Beyond Shadowgate (SCD)
Blood Gear (SCD)
Camp California (SCD)
CD-Zonk (SCD)
Cosmic Fantasy 3 (SCD) - Working Designs
Cotton (SCD)
Dangerous Journey (SCD)
Dungeon Explorer II (SCD)
Dungeon Master (SCD)
Dynastic Hero (SCD)
Exile II (SCD) - Working Designs
John Madden Football (SCD)
Might and Magic 3 (SCD)
Military Madness 2 (SCD)
Power Golf 2 (SCD)
Legend of Hero Tonma
Legend of Hero Tonma
Cotton
28 Turbo Force
with SUPER CD-ROM'
Bundled Software
\\ ill) lli(‘ I III l><> Diio. \(Mi r,‘iM
II lo Noiii hiNonIr iiiiisic
CD-Rom Drive
|MM’SO|l<‘ll ('<HII|Mll<M nild IIS(' il il.^ il <
(iiil(‘i hu (‘ ii(hi|)lrr ii\iiil«il)l<' IdU;})
CD View Window
l^oiik s \(l\(‘iiliii(‘ niid Ijoiik s l\
CD Release Dutton
Front View
© 1992 RED
— Player Port w/
5 player oompatibility
TurboChip Drive
Him* nr jicn‘ss(n \ \nil
Prince of Persia Forgotten Worlds
Dragon Slayer
w ^ Turbo Technologies. Inc.
Available through Sears Catalogue. To order, call Sears’ 24-hour toll free number, 1-800-366-3000
TurboGrafx-CD Super System Card
©1992 RED
For the super low
price of
$65
you could choose
the Super System
Card without the
extra software.
|\C®
But, for the low price of
$95
you get the Super
System Card
+
You will also receive three
games in one CD:
Gate of Thunder
Bonk’s Adventure
Bonk’s Revenge
+
The Super System Card will add to your thrills with the addition of
four times the memory capacity of the older TurboGrafx-CD games.
With this increased storage, you will experience incredible sound and
scaling graphics. TurboGrafx-CD system users have no worries! With
the Super System Card you will have all the power of a Turbo Duo
System. It completely enhances the TurboGrafx-CD system so
you can play all the awesome CD games!
These Super CD Games
COMING SOON!
$50 Value *•,
/ Coupon Booklet *.
• •
* This coupon booklet gives you *
ten $5 coupons for savings on any
TurboChip or CD software for use
^ in the TurboGrafx systems. This offer ,
• is a great way to expand your game •
software library. Your only problem /
• is choosing which games to
*• use the coupons on! •
Dragon Slayer
Shadow of the Beast
Loom
Shape Shifter
Prince of Persia
Available Now
Available Now
Available Now
Available Now
Available Now
$49.99
Forgotten Worlds
Available Now
$49.99
$49.99
Camp California
January '93
$49.99
$49.99
Lords of Thunder
February '93
$49.99
$49.99
$49.99
Dungeon Explorer II
March '93
$49.99
Riot Zone
March '93
$49.99
To order call:
1 - 800 - 995-9203