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About Photosensitive Seizures 

Avery small percentage of people may experience a seizure when 
exposed to certain visual images, including flashing lights or patterns that 
may appear in video games. Even people who have no history of seizures or 
epilepsy may have an undiagnosed condition that can cause these 
"photosensitive epileptic seizures" while watching video games. 

These seizures may have a variety of symptoms including: 
lightheadedness, altered vision, eye or face twitching, jerking or shaking of 
arms or legs, disorientation, confusion, or momentary loss of awareness. 
Seizures may also cause loss of consciousness or convulsions that can 
lead to injury from falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any 
of these symptoms. Parents should watch for or ask their children about 
the above symptoms— children and teenagers are more tikely than 
adults to experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by: 

■ sitting farther from the television screen, 

• using a smaller television screen, 

• playing in a we! I -I it room, and 

• not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, 
consult a doctor before piaying. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially front- or 
rear-projection types, can be damaged if any video games, including Xbox 
games, are played on them. Static images presented during the normal 
course of game play may "bum in" to the screen, causing a permanent 
shadow of the static image to appear at all times, even when video games 
are not being played. Similar damage may occur from static images 
created when placing a video game on hold or pause. Consult your 
television owner's manual to determine if video games can be safely played 
on your set. If you are unable to find this information in the owner's manual, 
contact your television dealer or the manufacturer to determine if video 
games can be played on your set. 

Other Important Health and Safety Information 

/ The Xbox video game system documentation contains important 
safety and health information that you should read and understand 
before using this software. 

Unauthorised copying, reverse engineering, transmission, public 
performance, rental, pay for play, or circumvention of copy protection 
is strictly prohibited. 



CONNECT TO XBOX LIVE 

WELCOME TO THE JEDI ACADEMY .. 

MAIN MENU 

CONTROLS 

PLAYER SETUP . 

MISSION OBJECTIVES 

ONSCREEN INTERFACE (HUD) 

INTELLIGENT TARGETING RETICLE.... 

THE LIGHTSABER _, 

LIGHTSABER COMBAT MOVES... 

ACROBATIC MOVES 

LIGHTSABER COMBAT STYLES 

USING THE FORCE 

FORCE POWERS ,. 

WEAPONS 

MULTIPLAYER MENU 

NEW MULTIPLAYER GAME TYPES...... 

CLASSIC MULTIPLAYER GAME TYPES. 

GAMEPLAY TIPS 

CREDITS 

PRODUCT LICENSE AGREEMENT ....... 

CUSTOMER SUPPORT 



SMS MARS JEDI KHIGHT: JEDI ACADEKV 



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SMS MARS JEDI MIGHT: JED! AtACEMY 



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!— !BO!— ! I 

Important! Before using this product, reod the Xbox Instruction Manual for 

important safety information and health warnings. NOTE; You do not need Xbox 
live™ to play Star Wors m Jedi KnToht™: Jedi Academy™. 



STEP 1: CONNECT 

To connect your Xbox console directly to broadband, see diagram A. Or, to shore 
your broadband connection with o PC, see diagram B. 

For more details and other home networking options, including Internet connection 
sharing, see www.xbox.com/live. 



A. Direct Connection 




B. Shared Connection 




STAR HARS JEDI KNIGHT: JEDI ACADEMY 



STEP 2: GO LIVE 

Important! Xbox live is a subscription service. You will need a subscription code to 
set up an Xbox live account ond ploy online. To find out how to get a subscription 
code, visit your local retailer or see www.xbox.com/live. 

You'll need to set up an Xbox live account to ploy games online. Here's how: 

1, Insert an Xbox live Starter Kit disc or game disc into the disc tray. Check game 
packaging to see if the game supports Xbox Live ploy. 

2. From within the game, select the option for Xbox live. At this point, the Xbox 
console will try to go online, if it works, create your Xbox live account by following 
the instructions on screen and entering your subscription code when prompted. 

If the Xbox console can't go online automatically, you'll get an error message. Go 
on to Step 3. 

STEP 3: CONFIGURE (IF NECESSARY) 

If you can't go online automatically, use Network Setup in the Xbox Dashboard to 
enter some network settings. You may need to enter information such as a host 
name, a MAC address, or an ISP user name ond password. Contact your broadband 
service provider if you don't hove this information. Once you have the information, 
enter it in the Xbox Dashboard. 

NEED MORE HELP? 

Should you have any problems connecting to the Xbox live service,, do not attempt 
to take apart, service, or modify the Xbox console or peripherals in ony way. Doing 
so could present the risk of serious injury or death from electric shock or fire and will 
also void your warranty. For additional assistance see www.xbox.com/live or call 
the Customer Support number: 

■ UK Product Support Services: 0800 587 1102 

• TTY (Text Telephone] users (requires special equipment for hard of hearing): 
0800 5871103 



STAR OARS JE01 KNIGHT; JEDI ACADEMY 





Should you complete the training, you wilt represent the Jedi Order as a guardian 
of peace and justice throughout the galaxy. The path before you is arduous, and not 
all will be able to complete the trials that lie ahead. Know also that the path to Ine 
dark side is ever present, and the temptations are many. Be mindful of your task ot 
hand, and let the light guide you in all your decisions. Those who are successful will 
enter a brand new world within themselves. May the Force be with you, 

F=F=tr3F=ILiJF=ir-I dl=P^ 

MAIN MENU 

NEW GAME 

Select to start a new game. 

LOAD GAME 

Select to load □ previously saved game. 

MULTIPLAYER 

Select to begin an Xbox live, Bol Match, Split Screen or System Link Ploy multiplayer 

game. See Multiplayer Menu, page 34, for more information. 

CONTROLS 

Select to adjust the controller setting. See Controls, page 6, for more information. 

AUDIO/VIDEO 

Select to adjust the oudio and video settings. See Audio/Video, page 9, for more 

information. 



STAB l/ARS JEDI KNIGHT; JEDI ACADEHV 



Students can customise their control settings by odju sting the following options. To high- 
light an option, press the directional pad I 1 ond 4*, and then press the directional pod 
4- and -> to select a new setting. 
NOTE: The control settings listed throughout the manual are the default settings. 

THUMBST1CKS 

In addition to Default, students may select from the following: 

SOUTH PAW: Optimise the left and right thumbstick for use by left-handed students. 

LEGACY: Assigns Look Left and Look Right functionality on the left thumbstick, ond 

assigns Step Left and Step Right functionality on the right thumbstick. 

SP LEGACY: Assigns Look Up and Look Down functionality on the left thumbstick, 

and assigns Forward and Backward functionality on the right thumbstick. 

INVERT AIM: Turn this option ON to flip the Y-axis for the right thumbstick. 

BUTTONS 

Students have their choice of the following options: 

and -> on the directional pad to cycle through available 
weopons, and press T ond 4- on the directional pad to cycle through Force powers. 
FORCE BIAS: Press +- and ■* on the directional pad to cycle through Force power, 
and press tand 4< on the directional pad to cycle through available weapons. 
SOUTH PAW: Optimises the button controls for use by left-handed students. 
TRIGGERS: Select from Default and South Paw. 

ADVANCED CONTROLS 

To access the Advanced Controls menu, press the X button. The following adjustable 
options are available: 

VIBRATION: Turn the vibration function ON/OFF. 

WTO LEVEL: When turned ON, the reticle will automatically level as the student 
moves throughout the world. 

AUTO SWITCH WEAPONS: When turned ON, weapon will automatically switch 
when a new one is picked up. 

TURN SENSITIVITY: Press the directional pad *■ or -* to adjust the horizontal sen- 
sitivity on the right thumbstick. 

LOOK SENSITIVITY: Press the directional pad *■ or ■* to adjust the vertical sensitivity 
on the riaht thumbstick. 






JEDI MOVES 



LEFT THUMBSTICK Control Jedi's movement. Click to activate selected 

Force pwer 
RIGHT THUMBSTICK Control Jedi's view. Click to crouch. 
Y BUTTON Press to Use or interact with various items. A Hand 



A BUTTON Tap to jump. When Force Jump is ocq-iired, press and hold to 

jump higher. 

B BUTTON Press to change saber stance, if applicable, j 

X BUTTON Toqqle o Force power or weapon usirg the directional pad, on 



X BUI ION ] aggie a Force power or weapon usirg the directional pad, ond 
then press and hold the X button for ': second's to assign that 
p owe r or wea po n : to the bit 1 1 on for in • tont use . 

DIRECTIONAL PAD Press 1" or t> to:cycle through available Force powers. 
Press <- or -» to cycle through available weapons. 



LEFT TRIGGER 

RIGHT TRIGGER Primary tire 

BACK BUTTON Press to access (he Mission Objectives screen. Enable students to see 

currenl status of all applicable missior objectives, as well as view 
a moves list, Force power descriptions and weapons descriptions. 

START BUTTON Press to access the Pause Menu. | 

WHITE BUTTON Toggle a Force power or weapon using the directional pad, and 

then press and hold the White button for 3 seconds to assign thai 
power ar weapon to the button for instant use. 



BLACK BUTTON 


Toggle a Force power or weapon using the directional pad, and 




then press ond hold the Black button h' 3 seconds to assign that 




power or weapon to the button for instant use. 



FORCE POWER AND WEAPON BINDING 

Students can bind a Force power or weapon to the Black, White and X burtons for 
instant use. To do so, toggle a Force power or weapon using the directional pad during 
gameplay. While the Force power or weapon is still onscreer, press and hold the Black, 
White or X button for 3 seconds lo assign that power or weapon to the selected button. 



SUS WARS JEDI KNTSHT: JEDI ACADEH* 



STUDY THE SUM KNOWLEDGE 
OF ALL WHO HAVE COME BEFORE ' 





Students can customise their audio/video setting by adjusting the following options. To 

highlight on option, press the directional pad t and 4< , and then press the directional 

pad <~ and -» to adjust the slider to the desired level or toggle a new setting. 

EFFECTS VOLUME: To adjust in-game effects volume. 

MUSIC VOLUME: To adjust in -game music volume. 

VOICE VOLUME: To adjust in-game voice volume. 

BRIGHTNESS: To adjust the game's brightness. 

SUBTITLES: Choose to display subtitles In Cinematics only, for All Voiceovers or None. 



Before training can begin, all students must first customise their appearance select 

ing from the following options: 



SPECIES 



Choose between Human Male, Human Female, Twi'lelc 
Female, Zabrak Female, Kef Dor Male or Rodian Mole. 




HEADAORSO/LEGS Select an appearance for each from a variety of styles, colours 
and choices. 



COLOUR _ Select o clothing colour or a skin -tone colour from six choices. 



After selecting an appearance, press the A button to confirm selection. To return 
to the Main Menu screen, press the B button. 

LIGHTSABER SELECT 



DO OR DO NOT THERE IS NO TRY. 



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MISSION SELECT 

Once a student completes the bosic training course on Yawn 4, it's time to begin formal 
training. At the Mission Select screen, press the directional pad t or ^ to highlight a 
mission and press the A button. A Mission Brief is then displayed, To continue on with 
the selected mission, press the A button. To cancel and select another mission, press the 
B button, 

After accepting a mission, students will need to select a Force power. Press the 
directional pad 1" and J* to see a description of each available Force power, and 
then press the A button to confirm selection. Next, student must select two weapons 
and one explosive from the available list. Press the directional pod *■ and ■* 
to highlight a particular item and press the A button to confirm selection and begin 
the mission. 

MISSION FAILED 
if o student perishes during a mission, the following options are presented. Press the 
directional pad t or 4> to highlight an option, and then press the A button. 
LOAD CHECKPOINT: Load the game starting from the last checkpoint. 
LOAD SAVE GAME: Load a previously saved gome. 
NEW MISSION: Select to begin a new mission. 
QUIT GAME: Select to go back to the Main Menu. 

F=F=ILJ^ 

During training, press the START button to access the Pause menu. From here students 
can load o soved game, save the current game, adjust the controls and audio/video 
settings and quit the gome. Highlight a menu option by pressing the directional pod t 
or 1, and then pressing the START button or the A button to confirm selection. To 
return to the game, press the B button. 



YOUR EYES CAN DECEIVE YOU. 

DON'T TRUST THEM. 

STRETCH OUT WITH YOUR FEELINGS. 

BUT BEWARE OF THE DARK SIDE. 



STAR WSS JEOI KNIGHT: J[01 ACADEMY 



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By pressing the BACK button students can access the Mission Objectives screen. 
Upon activation, students may then review mission objectives os well as their current 



rorce powers [it 



available), weapons and combat moves. 



NOTE; Once completed, the circle next to the objective will be filled in. 

Once activated, the mission objectives are displayed in the text window. Students 
can also access the Following options, which are lound at the bottom of the screen. 



WEAPONS 



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Mlttfen Objtrf v.:: 

Cajrtu™ Lmnit S»rio. 

O Gain acc*xt to Hjcfi offif • building. 



^j MOVES 



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WHITE button 



Descriptions on how to perform acrobatic moves are 
displayed here. 



Press the directional pad T and 4< to select between Styles 
and Moves, and press the directional pad «- and •* to select 
a particular style or move. Press the right thumbsliek t or ■i 
to scroll throuah the text. 



Y button 



Press the directional pad *■ or -* to navigate through each and 
press the right thumb-stick t or 4< to scroll through the text. 



X button __ 

See descriptions of oil currentl y available weapons, 

Press the right thumbstick T or i to navigate the description 
in the text box, and press the directional pad +* or -> to select 
a particular weapon. 







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■ [h-n_ia] 

One of the most valuable tools a student has is the onscreen interface, or HUD. 
Some students may recognise this display from previous journeys. Those who aren't 
as familiar with the interface should take a moment to review this lesson. 



LER STATUS 

DISPLAY 



RIGHT STATUS 
DISPLAY 




This display shows a student's shield and health status. The number 
and bar appearing in red represent heolth. Full health equals 
100 units. When set to Jedi Master difficulty level, full health 
equals 50 units. The number ond bar appearing in green represents 
the student's personal shield strength. Shields absorb all 
energy-based attack damage, but do not function against damage 
caused by falling or being crushed. 



This display shows the student's current weapon ammunition 
with the orange number and status bar. This display is blank if o 
student is using a lightsaber or other weapon that does not have 
ammunition, The blue status bar and number show the student's 
current Force power strength, These bars fade out os Force powers 
are used. Once depleted, students will not be able to use Force 
powers for a short period of time. The bars will slowly recharge 
when Force powers are not being used. See the Force Powers 
section on page 7i for more information. 



SUf MRS JEDI KNIGHT- jFnj ACAOEM 



51 



LIGHT5ABER When wielding the lighlsaber, the Right Status Display shows the 

COMBAT STYLE Lightsaber Combat Style being used in place of the Ammo 
INDICATOR Indicator. Colours are Yellow (Medium), Blue (Fast) and Red (Strong), 



NOTE: When riding a vehicle or creature, a display will appear in the lower centre 
of the screen displaying the vehicle or creature's health, shield level (if any), ammo 
level (if any) ond turbo meter. The turbo meter is a small vertical bar on the left side 
of the HUD. When the turbo meter is green, press Alternate Attack (left trigger] to 
activate the turbo. Once depleted, students must wait for the bar to refill before 
using turbo again, 



T F=l FP Cj E -T =C I - 1 U3 F? 

The targeting reticle quickly indicates how Jedi students can interact with their envi- 
ronment. The reticle changes colour os it is moved over objects; the colour scheme is 



RED I ndi ca tes a n act ive en e my or dest ru cti ble ob iect . 



REEN Shows friendlv entity. 



BLUE SWiRL Indicates that Force powers con affect this object. 



\ JEDI USES THE FORCE 

FOR KNOWLEDGE 

AND DEFENCE— NEVER 

FOR ATTACK. 




□ FPL_r3 F=ir— TEH 



a mission, students should listen to non-player characters (NPCsl ond interact 
portant objects in the environment, like doors, consoles, keypads, elevators 
id buttons. To do so, approach an NPC or object and press Use (Y button|. 
OTE: On some missions students will need to protect allies. For instance, when 
orking with Chewbacca, his survival will be critical to completing the mission. Certain 
Hies may lend their assistance for a short period while they are being protected, 
1PORTANT: Some enemies, generally officers or other important characters, o"» 
jrrying keys necessary to progress through a given mission. Pick up these keys 
walking over the body of ihe fallen enemy. 









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In the herds ol a novice, the lightsaber is a clumsy tool, as much o clanger to the user 
as to the enemy. In the honds ol a Jedi Master, the lightsaber is like an artist's brush, 
both elegant and powerful. To learn more about how to effectively wield the 
lightsaber, see the following lessons. 

LIGHTSABER TECHNIQUES 

New students at the academy are only given the choice to use o standard lightsaber 
when beginning their training. As students develop their skills, other alternatives 
become available. The following descriptions discuss lightsaber types. 

STANDARD LIGHTSABER 

The use of a single lightsaber is the preferred fighting style for almost all Jedi. 

DUAL LIGHTSABERS 

Most Jedi have neither the skill nor the inclination to learn arcane fighting 
techniques, as o Jedi should not rely on combat to solve problems. Thus, even though 
many Jedi know of the dual-lightsaber style, few ever choose to practice it. if 
wielded correctly, a dual-lightsaber combatant is a very dangerous opponent, as 
the defender never knows which side of their body to protect. 

DOUBLE-BLADEO LIGHTSABER 

Although the dual lightsaber technique is considered rare, rarer still is the double- 
bladed lightsaber technique. Besides the skill needed to successfully wield such a 
dangerous weapon, a lightsaber must first be created. Many have failed trying to 
build a double-bladed lightsaber worthy ol using in combat. 




A JED! CAN FEEL THE FORCE 
FLOWING THROUGH HIM. 



STAR HAR$ JEDI KNIGHT: JEM ACADEMY 



F=IB 
=l~r mCDLJ 



The following moves can be performed by using the left thumbstick and by pressing 
the appropriate attack button. See Controls, page 6, for specific information on the 
default control scheme. Some moves require the student to use a particular 
lightsaber technique. 



BASIC ATTACKS 



FORWARD TO 



HORIZONTAL SWIPE ATTACK 



f Attack 
iiighi + Primary Attack 
DIAGONAL SLASH DOWN For* it eh + Primary Attack 

or forward + Step Right + Primary Attack 

DIAGONAL SLASH UP Backpedal + Step Left + Primary 

U Step Right + Pri 



STANDARD, DUAL AND DOUBLE-BLADED 
LIGHTSABER TECHNIQUES 

The following moves can be performed using all lightsaber techniques. 



ATTACK KATA 



ATTACK ENEMY ON GRO 



ROLLING STAB 



1 




i v Attack 
Site; None 
. Forward Roll, press Pr 
Prerequisite: None 




STANDARD LIGHTSABER ATTACKS 

The following attacks are performed using the standard lightsaber. The combat 
styles required are listed, as necessary. 



LUNGEATTACKM) 


Crouch* Forward + Primary Attack 


Prerequisite: None 


FORCE PULL IMPALE 
(Fast| 

' CARTWHEEL 


Force Pull + Primary Attack when enemy is relatively 

for away 

Prerequisite: Force Pull 3 


Force Pull + Primary Attack when enemy is close 

Prerequisite: Force Pull 3 

Jump + simultaneously press Primary Attack + Strafe 

Left or Step Right 

Prerequisite: Force Jump 1 



BARRIER 

r\1 I ill CTf 



DUAL STAB LEFT AND Rl< 



DUAL LIGHTSABER ATTACKS 

I attacks are performed using dual lightsabers. 

_____ 

+ Primary A I tacit 



._ Primary Attack + Alternate Attack 

Prerequisite' None 

Primary Attack + Forward or Backpedal 

Prerequisite: None 

left or Step Right 



J 



1 



DOUBLE-BLADED LIGHTSABER ATTACKS 

The following attacks are performed using the double-bladed lightsaber. 



BACK FLIP ATTACK 



SPLIT KICK 



SPIN KICK 



Prima7 Attack + Jump + Backpedal 
Prerequisite: None 
Crouch + Forward •' *■■■■■ 
Prerequisite: None 



Alternate Attack + any direction 
Prerequisite None 



Prerequisite: None 



Alternate - 
behind a student 



__ 




mi-3LJ^ 

In addition to specific lightsober combal techniques, students can also practice these 
combat moves, NOTE: Some moves specify prerequisites thai must be met befor 
be performed. 



JUMP UP FROM KNOCKDOWN When knoc 
__^__^ Prerequis 

JUMP KICK FROM KNOCKDOWN When Into..., 

or Backpedal. I 

"I Prerequisite: Force Jump I V 

ROLL While moving, press Crouch + Forward or Backpedal 

or Step Lefl or Step Right. 

Prerequisite: None [ 

ROLL FROM KNOCKDOWN When knocked down, hold Left or Right 

Prerequisite None 



__._ 



1 



I 



FORCE JUMP 



FORCE FLIP 



Hold Jump + Forward or Backpedal or Step lefl 
or Step Right, 
Prerequisite: Force Jump 1 



vard or Backpedal or Step Left 



Prerequisite: Force Jump 1 




SIDE-FLIP OFF WALL 



WALL-RUN 



WALL-GRAB JUMP 



RUN UP WALL BACKFLIP 



/— 



Run toward a wall ond quickly press Jump Iwke when 
neor the wall. 



Prerequisite: Force Jump 2 

Standing nexl to a wall, press Jump + Step Left or 

Step Right, depending on the direction the student 

is facing. 

Prerequisite: Force Jump 2 

Slrofe alongside a wall ond press Jump; press Jump 

again during run lo flip off wall. Press Forward or 

Backpedal during run to control the speed of the run. 

Prerequisite Fores Jump 2 

Press Jump, and then press Jump again + the 

direction the wall is in. 

Prerequisite: Force Jump 3 

Run at a woll, lap Jump twice and hold Forward. 

Release Forward or press Jump al any time to push 

off wall. 

Prerequisite: Force Jump 3 

Use Force Speed, ond then press Jump immediately. 

Prerequisite: Force Jump 3, Force Speed I 




.BRT 



All students begin with a standard lightsaber and fight using the medium style. Over 
time, students con learn additional combat styles, including Fast and Strong, Once 
the new style is acquired, press the B button to cycle between the two. 
NOTE: If using dual lightsabers or a double-bladed lightsaber, students cannot use 
fast or strong combat styles. 



■"veil incorporate 



iij style is the best fo 



This style is . 
motions allow 
is low due to 



AT STYLE 

™tod in ronge. The short, quiet 
follow-ups, but the damage inflicted 
if the strikes. This style is best suited for disEOtchina 



TYLE 

ttacks hove great range 



STRONG LIGHT 

This style uses powerful swings to breo 
and a large windup and follow -through 

the enemy is rarely able to block the attack ahd'moy be knocked down. If an enemy has 
a lightsaber, it may be knocked aside II is wise to use these attacks when fighting a lone 
lightsaber-wielding enemy. 



LIGHTSABER BLOCKS, 
DEFLECTIONS AND PARRIES 

Lightsaber attacks may not always be successful. Depending on the strength of the 
attack and the skill of the defender, attacks may be blocked, deflected or even 
parried. Students may only defend against an attack when their lightsaber is either 
in the ready pose or already in a defensive pose. If an enemy blocks or deflects an 
attack, the student will be able to transition to another attack quickly. If the ensuing 
attack is weak and the enemy's defensive skill is high, a parry is possible. In this 
case, the defender can knock a student's lightsaber away. As a result, the otlacker 
will hove to recover lor o few seconds before another offensive or defensive 
lightsaber move is possible. 



MB HAXS JEtl KNIGHT: JEDI ACA0EH1 



I 



, 






two lightsabers lock, the combatants 

ts must push against the other combatant by repeatedly tapping Primary 

(right trigger) and Alternate Attack (left trigger] to win the lock. The 

the combatant's offensive lightsaber skill, the harder they can push. If a 

I loses the lightsaber lock and is knocked down, press and hold Jump (A but- 

quickly get up, 

If a student has learned Level 3 Force Push, they can attempt to break o 

jer lock this way. However, there is no guarantee of success, and the student 

y suffer an attack against them. See Force/Push, page 24, for more information 
— J:„„ iL. „. V 




inc3 -ri-i 



•=□!=? 



Most Force powers ore not available when training begins. As students become more 
attuned to the Force, new powers will be granted, and existing powers can be strengthened. 
Once acquired, students can scroll through an available list by pressing the 
directional pad ' and ' (default) and then pressing down on the left thumbstick to use 
the chosen power. Each Force power depletes energy Irom a student's Force Meter, 
which con be seen on the right-hand Status Display, When no Force powers are 
being used, the Force Meter rechorges. Students, as well as Jecfi, may also bind or 
assign Force powers to the Black button, White button or X button for immediate 
use (see Force Power and Weapon Binding, page o, for more information). 
NOTE: The use of Force powers may be required to solve puzzles. 

FORCE POWER RANKS 

Eoch Force power has three ranks, beginning at one, and con then be strengthened 
by the student as the game progresses. Generally, the higher-ranking Force powers 
function the same as the lower-level powers, but the effect is usually more pro- 
nounced or depletes less energy from a pupil's Force Meter. Students can access the 
Mission Objectives screen (BACK button) to receive information on available Force 
powers, as well as to view each power's current rank. 



r=CHUJ 



FORCE PI 

, ,. i i- . ii 



Level 1: Pull certain leve 
pull one enemy t 
Level 2: In addition lo Level 1 features, > 

bonds of an enemy, provided ihe ■ 
Level 3: The strongest pull, Jedi can nov 
toward (hem. 



award himself or herself. 

ir targeting reticle. You can also 

II the we o pan out of I he 



! enemy is racing 



the we op 
a the Jedi. 



tiple enemies (and their weapons) 




. ..s (NPCs) arid world objects. 
re pushed into solid surfaces or off ledges, they'll take damage Can 
-I so be used to move certain objects, 
level 1: Knocks down targets. 

locks at this level. [For information, see Lighlsober Locking on page 23,) 



Size matters not, use the force. 



SIA» MRS JEDI KNIGHT: JE01 ACM1EM 



I 



FORCE GRIP 

When used, this Force power allows the Jed 



la choke a livinq being. 



Level Ir Select an enem 
until out ol f 

is immobilised but 
Level 2: Once an enemy is lorgeted, 
him off the ground. Hold down tbe'F 

and inflict d 
level 3: This is I he st 

while carrying and choking an enemy 



argeting reticle, and then choke the enemy 

.. by releasing the left thumbstick. The enemy 

•■■ ■ must remain still while choking the enemy . 

power will choke the enemy and also raise 

n lo Loop ihe enemy in ihe oir 



j.lli: 



I look around 




I 




FORCE JUMP (Hold Down the A button) 

This power enables the Jedi to make o tremendous vertical leap. Top Jump 
|A button) to do o normal jump, or bold down Jump to leap higher. 

Level ): Students con jump twice os high os o regular jump. 

Level 2: Students can jump approximately Four times as high as a regular jump. 

Level 3: The highest passible vertical leap, eight limes that al a regular jump. 

NOTE: Hold down the left ihumbslict (*•, t,-» or* (during the Force Jump to do a Force Flip. 



NH 



FORCE SPEED 

When activated, this Force power slows down the world around the Jedi, allow- 
ing him or her to gain a speed advantage over enemies. 

Level 1: World is slowed to 75 percent norma! speed for 10 seconds. 

Level 2: World is slowed to 50 percent normal speed for 10 seconds. 

level 3: World is slowed to 25 percent normal speed for 10 seconds. 

NOTE: In multiplayer games, the Force Speed effect only speeds up the Jedi's actions. It 

does not slow down the other players. 



ergy, physical, projectile, 



FORCE PROTECTION 

A , I lows Jedi to der"' 
«nd explosive sou.. 
Level 1: Jedi are protected ogainst 25 pen • ■ ■■ ■ domoge from physical and energy 

and projectile-based attacks, but not from Force based allocks. 
Level 2: Jedi ore protected against 50 percent of the damage from physical and energy 
**„J ~ M :~,.i:L_L».**d ^ri^A* L,* ™* t™** tUr*a t* n m^ giiocks 



Level 3: Jedi 



om physical and energy 
J attacks. 




1 ' I 



FORCE SENSE 

Allows Jedi to see enemies (including cloaked enemies], friendly characters, 
pickups and some world objects more clearly, even through walls, in the fol- 
spedra: 
Enemies: Appear in red. 
Friendly Characters: Appear in green. 
Items and Weapon Piclc-Ups: Appear in yellow 
Mission Objectives and Enemies Carrying Keys: Appear in blue 
Force Sense can also be used la see hidden merldngs and secrets needed to solve puzzles. 
Level 1: Enables Jedi to see enemies. Each use is active For ten seconds, covering a small 

arc in a short range. 
Level 2: Enables Jedi to see enemies and items. Each use is active for thirty seconds, 

covering a medium arc in a moderate range. 
Level 3: Enables Jedi to see enemies, item - -■-•-■■■ 
Each use is active for sixty secon 



IkBiOliiiUttLli 



laBlE 




FORCE DRAIN 

Allows Jedi to transfer a person's life essence to him or herself. Jedi must 
click and hold the left thumbsiick to continue to take energy from their target, 
level I: Jedi can drain life essence from another person and transfer it to him 

or herself by making direct p iloef with that person, 

level 2: Jedi con drain life essence from another person and transfer it to him or herself 
by making direct physical contact with the targeted character, or from a short 
distance away. 
Level 3: Jedi can drain life essence from another person a short distance away and transfer 
it to him or herself by making direct physical contact with the targeted character. 
From a distance, multiple people can be drained at once. 







% 



KNIGHT; JEDI ACADtMV 




iRCE ABSORB 

, ,ien activated, this light side Force power will take damage from Force Push, 
Pull, Grip, Drain and Lightning attacks and turns iW energy into Force power 

Level 1; Absorbs one-third of the Force power i J by the attacker 
level 2: Absorbs two-thirds "' 
Level 3: Absorbs all ol the 
NOTE: Physical attacks and I 



into a maximum ol 25 health p 
Level 1: Jedi must slop ond meditate to 

a weapon. 
Level 2: Jedi can move wf 

a weapon. 
Level 3: Jedi con move ond 



of the Force 
ops when a Jedi moves or fires 
ps if the Jedi is hit or fires 
,...g process is sped up. 



racier they 
. A confirmation sound will 
they have been successfully 
tricked. Once alteded, the ch - :onfused and ignore the Jedi, if 

they walk post. However, aggressive c i noises will alert the enemy thereby 

spoiling the effect. Note ihcl the Jedi Mind Trick will not work on oil enemies. 
Level 1: Only one targeted enemy will be tricked for five seconds „ 

Level 2: Ten seconds of confusion. Jedi cause a distraction ihol offects all enemies nearby 
Level 3: Create a distraction OR target an enemy lo become the iedi's ally. Direct the 



| ^| | ^;: a ,w-..^:vv,,;^ ; ;^r^{,;,,^riP: Ji .-- lti ,^ ,-.,.,■, 



Force power enables Jedi to throw 
and return to the rightful owner 



LIGHTSABER THROW 

(Pull the left trigger when using ll 
The secondary attack for the li 
their lightsaber at enemies. It will eventua 

Level 1: Lightsaber flies forward, covering 

Level 2: Lightsaber flies out over a la! j it ange and spins foster. Jedi con aim their throw 

by changing their forward direclion. 
Level 3: The lightsaber spins even faster and the Jedi is able to easily seek out enemies 

lo hit by sensing them through ihe Force 
NOTE; It is possible for the lightsaber lo be knocked out oF a Jedi's control while in flight, 
causing the lightsaber to drop to the ground. To retrieve ihe lightsaber, press Primary 
Attack (pull right trigger). If the lightsaber is not located after an extended period of time, 
it will automatically return lo the Jedi. 




FORCE RAGE 

Affords Jedi protection against damage, an increase in speed, and on increase 
in damage potential, oil at the expense of the Jedi's.heolth Jedi need some 

recovery time after Force Rage ends. 

Level 1: The Jedi is protected against 50 percent of all damage, lias stronger attacks, and 
connot die. The Jedi loses o small amount of health, and must wail 10 seconds alter 
the rage before it can be used again. Jedi must have 25 health to use this power. 

Level 2: The Jedi is protected against 75 percent al all damage, attacks 25 percent foster, 
has stronger attacks, and cannot die The Jedi lose; health rapidly and must wait 
10 seconds after the rage before it con be used again. The Jedi must have 25 
health to use this power. 

Level 3: The Jedi is protected against 90 percent of all damage, attacks 50 percent faster, 
has stronger attacks, and cannot die. The Jedi loses a small amount of health, 
and must wait 10 seconds after the rage before it can be used again. The Jedi 
must hove 25 health to use this power. 



THE FORCE WILL BE WITH YOU... ALWAYS. 

DON'T UNDERESTIMATE 

THE POWER OF THE FORCE! 



'A )'M 






LUEnpnn 

Students can pick up weapons off the ground during gameplay by running or 
walking over them. If you can't get close enough to on object, press Use (Y button) to 
grab it. Ammo packs for weapons are picked up in a similar fashion. Students can 
sefect weopons they've acquired by pressing the directional pad #■ and ■*. They 
can also assign weapons to the Black, White or X buttons for immediate use (see 
Force Power and Weapon Binding on page 6 for more information.! 





F«MWMW!MWyw 



TrfBMreffMffffliffHESn 



ULSE 2 (DEMP 2) GUN 
wipe oul eleclricol systems. 
icd devices, although I he 

ing tissue. 

■ t iluns humans and damages droids. 
— 's, each level Creoles o larger 
thai domoges humanoids, 






if^?T?yTT , TT?gT?Wn?7ffl F f! 



ble of hitting multiple 
rate Sector Authority's 
ry shards ricocheting off surfaces, as 
may prove harmful. 



TiTiMiitl iMfiVniiI i tr-mA If r^XwoTiV 



lory Attack: Fire o spread of shot!. 
Alternate Attack; Launch two mines that bounce oFF surfaces Mines 



^^i^UQt^U£JUiU&13ttttSttltfl 









, 8 .he user, Sic, . 
ndory Attack: Fires an ev 



reods about 

^^^^^L_ 

ges everything 



awer beam designed to throw most 



living mote rial 

h ease. It is outlawed across the galaxy. 

■nary Attack; Single, fast-moving shot with a slow rate of fire. 

ernate Attack: Press lo activate (he weapon's scope. The longer 
>rnale Attack (left trigger) held, the further the scope zooms in. Press 
i hold Primary Attack (right trigger] to prepare a shot. The charge 
icalor on the bottom of the scope lets the student know when the 
upon is powered to its disintegration level, which is usually lethal to the 
• °-imory Attack (right trigger) to lire the shot. Press 
[left trigger] lo turn off the scope. 



S7XR MRS JED1 KNEGHTr JEDI ACADEMY 




ERR-SONN PLX-2M PORTABLE MISSILE SYSTEM 
dangerous weapon ihoi fires Arakyd 3T3 missiles, 
imary Attack: fires single missiles that sireok straight ahead and detonate. 
ternate Attack; Target-seeking missile. Press and hold Alternate Altack 
'■t trigge r| whe n an ep w in the larp^l ing reticle . Alle r a s hort 

J target, indicated by a full red 



«j!£^^^^^Uj.' '^M^All 



imo Type: Rockets 



JPUUYillll.,,!.^,'.,* 



of energy and heat thnt destroys everything oround it 

olayed grenade over a short distance. 

id then explodes after a few seconds. 

ock: Throws the grenade, which explodes on impact. 



raped explosive 
the casing and extends lo the 
is broken or the explosive casing 
mages anylhing in close proximity. 

rbeom. 

delonales after 



BEMHiTIBi iMM- MUM M *lffli 



dents con place 
explode them from a distance. 

sicolly used to ambush < nies or blow open sealed doors. 

mary Attack: look at surface where you wonl to place the detonation 
;k, IF it can't be attached there, the delonation pack drops to the ground, 
ernale Attack; Detonate oil dropped packs with remote trigger. 




ffllfflJSlnffirr^W 





■piJi.H.a 



rsped ive. 
.ing on player 

■emem. See page 17 Fai in Formation on Basic Attacks NOTE A student's 
Isaber ollack is also influenced by iheir Lightsober Combat Style. 

"'"ble, the ployer can perform a 
— illjr «tum to the player's hand. 
oin Force power. 



a^su^^yg,^^.t^Wfe4 



STA« IMBS JEDi XKISHT: 06(11 ACADEMY 



Press the directional pad + to highlight Multiplexer, and then press the A button to 
launch the Muttiplayer Menu, Next, press the directional pad t and 4< to highlight 
one of the following options and press the A button to confirm selection. 

XBOX LIVE LOBBY 

Upon entering the lobby, players are presented with the following gameplay options: 

QUICK MATCH 

Select to find a game type (Any, Siege, FFA, CTF, Duel, Power Duel, Team FFA) without 
specifying gameplay criteria. If no matches are found, a prompt will pop up giving 
the player the opportunity to host a game (see Host Game for more information!. 



OPTIMATCH 

Enables players to search for a rnultiplayer game by specifying exact gameplay 

criteria based on the following options: 

GAME TYPE: Select Any, Free for All, Duel, Power Duel, Team FFA, Capture the Flag 

or Siege, 

GAME MAP: Select Any or specify a map from the available lis). 

MINIMUM PLAYERS: Designate the minimum number of players 

MAXIMUM PLAYERS: Designate the maximum number of players. A dedicated server 

can support up to ten players; a non-dedicated server can support up to eight players 

(Xbox Live Host Game only). 

FRIENDLY FIRE: Choose Any/ON/OFF. When set to ON, team members will be 

vulnerable to their teammate's attacks. When set to OFF, teammates won't be able 

to hurt each other; their weapons fire, Force power attacks and lightsaber attacks 

will only affect members of the other team. 

FORCE MASTERY: Choose the level of Force power players will have, from Disabled 

(lowest) to Jedi Master (highest], 

SABER ONLY; Choose Any/ON/OFF. Limits the games' weapon type to the 

lighlsober. When set to ON, all other weapons [blasters, explosives, et al) are 

removed from the map. 

DEDICATED HOST: When enabled, the gome will be hosted in a special dedicated 

system mode that will improve overall performance of the game. NOTE: You cannot 

play from an Xbox game system that is hosting a dedicated server. You will need to 

connect to the dedicated server from another Xbox game system. 



HOST GAME 
Enables players 



oyer gome and specify all gameplay crite 



SUS IMJ?S JEDI KNIGflT: JEDI ACADEMY 



See Basic Setup on page 36 and Advanced Rules on page 37 for a list of criteria. 

FRIENDS 

Instantly see all the friends that are included- on your list who are currently online. 

ONLINE OPTIONS 

Enabfes players to set the following options: • 

VOICE: Through TV or OFF. This option will be greyed out if players ore using 

a headset. 

VOICE MASKING: ON/OFF. This option will be greyed out if players are not using 

a headset. 

APPEAR ONLINE: NO /YES. Select NO to have your online name hidden from other 

players; select YES to have your online name visible to other players. 

CONTROLS 

Select to adjust the controller setting. See Controls, page 6, lor more information. 

AUDIO/VIDEO 

Select to adjust the audio and video settings. See Audio/Video, page 9, for more 

information. 



IZ5F=im 



In addition to Xbox Live play, players can also participate in the following rnultiplayer 
variations. 

BOT MATCH 

Select to ploy a "warm up" rnultiplayer match where a single player battles against 
Bots (computer-controlled characters). See Basic Setup on page 36 and Advanced 
Rules on page 37 for a list of criteria. 

SPLIT SCREEN 

Select to play a one-on-one match against another player on a television via o split 
screen. See Basic Setup on poge 36 and Advanced Rules on page 37 for a list of criteria. 

SYSTEM LINK PLAY 

Select to join o game from an available list that is already set up or to host o game 
and specify all gameplay criteria. See Bosic Setup on page 36 ond Advanced Rules 
on poge 37 for more information for a list of criteria. 



STAB H JEOI KNIGHT: JEDI ACADEH* 



□F=-r:rc3n 

Customise select options for controls, audio, video and more. 



CONTROLS 

The control settings for the multiplexer games of Star Wars Jedi Knight: Jedi 
Academy are the same as those in the single-player game. See page 6 for complete 
information on how to adjust the available options. 

AUDIO/VIDEO 

'he audio/video settings for the mulliplayer games of Star Wars Jedi Knight: Jedi 
Academy are the same as those in the single-ployer game. See page 9 for complete 
information on how to adjust the available options. NOTE: Subtitles are not an 

available option for multiplexer games. 



Select Rules to access detailed descriptions about each mulliplayer game type, 
Force powers, weapons, items (such as Medpacs and BioTech Bacta Canisters) and 
all the moves that con be performed during gameploy (provided the Jedi meets 
the prerequisites). 

BASIC SETUP 

The following adjustable options are available when setting up a mulliplayer game, 
NOTE: Not all options are available for all games or game types. See where noted. 

GAME TYPE: Select the type of gome to be played. 

MAP: Select the map to battle on. Supported by all game types. 

FORCE MASTERY: Choose the level of Force power players will have, from Disabled 

(lowest) to Jedi Master (highest). Supported by FFA, Team FFA, Duel, Power Duel 

and CTF. 

PUBLIC SLOTS: Slots designated as Public will allow anyone to join your game as 

long as public slots are free. Supported by all game types (Xbox Live Host Game only), 

PRIVATE SLOTS: Slots designated as Private will be reserved for people you invite 

through your Friends List. Supported by all gome types (Xbox Live Host Game only). 

NUMBER OF BOTS: Select the number of Bots to fight against. Supported by all 

game types except Siege. 

TIME LIMIT: The number of minutes the match will last. Once the limit is reached the 

match will end. Whoever das the highest score [or the team with the most points) will 

win the match. Supported by FFA, Team FFA and CTF. 



STAR W(S JECI KNIGHT: JEDI ACADEHT 



KILL LIMIT: Set number of kills required to win the molch. The player that reaches th< 
number first is the winner of the match. Supported by FFA and Team FFA. 
CAPTURE LIMIT: The number of times a flag must be captured for a team to win the 
match, Supported by CTF only. 

DUEL LIMIT; The number of successful rounds (duels) required for a player to win the 
match. Supported by Duel and Power Duel. 

ADVANCED RULES 

From the Basic Setup screen, press the X button to access the following options, 

ENABLE VOTING: Setting this option to YES allows players to coll for o vote to kick 
players off the server, change maps and game types, and more. Setting this option 
to NO restricts all voting, Supported by all game types [Host Gome only). 
AUTO MAP CYCLE: When set to YES, the server will go to the next map when a 
match is completed. When set to NO, the server will reset the scores, spawn play- 
ers in the same map ond start the match over. To change mops in this case a vote 
must be called. Supported by all game types. 

DEDICATED HOST: When enabled, the game will be hosted in a special dedicated 
system mode that will improve overall performance of the game. NOTE: You cannot 
play from an Xbox game system that is hosting a dedicated server. You will need to 
connect to the dedicated server from another Xbox game system. Supported by all 
game types (Host Gome only). 

NUMBER OF BOTS: Select the number of Bots to fight against. Supported by all 
game types except Siege (Split Screen and System Link Ploy). NOTE: As players join 
the gome, the added Bots will be replaced. 

BOT SKILL: Choose how skilled the Bot opponents will be, from Initiate (lowest) to 
Jedi Master (highest). 

SABER LOCKING: Turn locking between lighlsaber combatants ON/OFF. Supported 
by all game types. 

FRIENDLY FIRE: When set to NO, teammates won't be able to hurt each other; their 
weapons fire, Force powers and lightsaber attacks will only affect members of the 
other leom. When set to YES, team members will be vulnerable to their teammate's 
attacks. Supported by Siege, Power Duel, Teom FFA and CTF. 
LIGHT/DARK TEAMS: Setting this option to YES forces the Red Teom to only use the 
dark side of the Force and the Blue Team to use the light side of the Force. Supported 
by Team FFA and CTF. 



STAR H*R5 JED] KNIGHT: JEDI ACADEMY 



LLI I 

C3F=)rn 

SIEGE 

The objective of Siege is for on attacking team to complete multiple objectives in a 
designated time limit while a defending team prevents them from doing so. After one 
match is finished, the teams switch with the new attacking team trying to complete the 
objectives in less time than the first teom did. Two matches make up one game of Siege. 

Siege maps are set up so that the defending team has a stronghold or location to 
defend against an attacking teom. There are multiple objectives on each map, with 
each objective getting successively more difficult to capture. 

Siege incorporates specific teams and a player-class system, Default teams are 
set on a per map basis. Thus, if the map is Hoth, the teams will be Rebels and 
Imperials (as opposed to Mercenaries and Jedi|. 

RULES 

Upon entering a Siege game, players are required to pick a class; classes that are 

available depend on which teom the player joins. All teoms have the following class 

categories: 

» ASSAULT: An all-around offensive/defensive class. Classes that fall into this 

category ore well armed with either weapons or Force powers, making them 

formidable opponents in combat, 
» HEAVY WEAPONS: This class specialises in extremely high and concentrated 

damage output. Heavy weapons classes are armed with the most destructive 

weapons and Force powers, including the Merr Sonn missile launcher and the 

Stouker concussion rifle. 
» DEMOLITIONS: This class specialises in wreaking havoc on destructible objectives 

while utilising grenade-type weapons, including trip mines, thermal detonators and 

del packs. 
» SCOUT: The scout class specialises in sniping and espionage. The Jedi version of a 

scout uses Mind Trick and Force Speed to confuse enemies and achieve objectives. 
» TECH: Tech classes have many different abilities. Most can give ammo, some can 

heol other players, while some versions of the class can even bypass locks 

allowing for easy entry into a side-door on a map. 
» JEDI: The Jedi classes are warriors who do not utilise conventional weapons in battle, 

but instead choose to use Force powers and a lightsaber to engage opponents. 

NOTE: To use available items with a class that does not have any Force powers, 
press the directional pad «- and ■* (default), and then click the left ihumbstick. 



STM MAS JEDI KHIGHT: JEOI ACADEMY 



SCORING 
Killing a member of the enemy team 
Killing yourself or a team member 

Completing an objective +20 points 

When the round is won, everyone on the winning team receives +10 points 

~ GAME END 

Via capturing oil objectives within set time limit [Attacking Team] 
Via holding at leost one objective within set time limit (Defending Teom] 



POWER DUEL 

Power Duel re-creates epic lightsaber battles by pitting two opponents against a 
stronger opponent in a two-on-one death match. All competitors start a round with 
full health and their lightsabers, but the lone opponent has an edge in health and 
Force ability. Therefore, the teamed opponents must work together to defeat their 
stronger foe. 

Any number of players can participate in Power Duel, but only three are in the 
arena at any given time. Remaining players observe until a match is complete. A 
match is completed when either side is eliminated. The loser is put at the end of the 
Spectator queue, and the next person or persons in line are brought in to fight the 
winner, if a member of the paired team is killed but the dual teom wins, that ployer 
is still sent to the bottom of the list. The surviving ployer or players are the only ones 
who stay in the game. 

All competitors are fully replenished with health and equipment. The winner or 
winners continue to compete against new opponents, scoring points until he or she 



I — 1=1 



FREE FO 



very per* 
no one co. 
acquired in the field, unless « 
w he I her to allow Force ' 



ayers score points by eliminating 

t Weapons and equipment are 
server. Some options include 



Duel pits two combatants d arena to battle with lightsobers. Both 

competitors start a round with full health, their lighlsabers, and a blaster pistol (server 
option], ond must face off agoinst one another. Any number of plovers can participate m 
Duel, but only two are in the orena at once. Remaining players observe until a match is 
complete; the loser is pulal the end of the observer queue, and the rest person in line is brought 
in to fight the winner. Once again, both competitors ore fully replenished with health. The 
winner continues to compete against new opponents, scoring points until he or she is 
eliminated or the match limit is reached. 



Team Free For All pits two Jedi ■■- ■ sortie ot supremacy, Each 

player scores points lor eliminating opponents, but players on the same team can wort 
together 10 eliminate tougher foes. All playenon a team combine their scores lor a single 
team score. Weapons and equipment are acquired in the field, unless otherwise specified 
on the server. Some options include whether to allow Force powers or not ond the 
maximum Force level available. 




ing team and 
return it to iheir home base. / apposing team's flog. 

When ihe (lag is taken, all plovers on the map ore alerted to the event. The flag carrier 
must then escape from the enemy's territory and return the Hag to their own base to score. 
If the flag carrier is eliminated, the Hag is dropped at the point of elimination. Il a 
member of the flag owner's team touches the Hog, il is automatically returned to their 
base. If o member of the eliminated player's team picks it up, they can continue lo (7 to 
return it to their home base. The Hag carrier's own flag must be 'home* at its base 
position for the carrier to score with the opposing team's flog. 



STAR VARS JEM KNIGHT: JEDI ACADEHI 



1=1 nz 



Star Wars Jedi Knight: Jedi Academy's Bots are computer -controlled characters 
meant to simulate human opponents in the multiplexer gome. Some Bots use their 
lightsaber and attack head-on, while others tend fa run around and gather every 
weapon before launching an offensive. 



r=i , -r J r=F= l - 
i F^OLUEzFP 

The multiplayer game contains the following Force powers that aren't available in the 
single-player game. 

TEAM HEAL 

Team Heal allows the Jedi to restore a certain amount of health to allies within a certain 
radius of his/her body. The Jedi can restore 50 points of health to one ally, 33 points each 
to two allies and 25 points each to three or more allies. 

Rank I: Normal range 

Rank 2: One and a half times normal range 

Rank 3: Two times normal range 



TEAM ENERGISE 

Team Energise allows the Jedi to restore certain amount of Force Power to allies 
within a certain radius of his or her body. The Jedi can restore 50 points of Force Power 
to one ally, 33 points each to two allies and 25 points each to three or more allies. 

Rank !: Normal ronge 

Rank 2: One and a half times normal range 

Rank 3: Two limes normal range 

NOTE: Some multiplayer Force powers will work slightly different from their 
singleployer counterparts. Read the rules section in-game to find out the 
specifics of how a multiplayer Force power is supposed to work. 



STAR HARS JEDI KNIGHT: JEDI HCAtlEMI 



{ 



9 



WISDOM FOR THE SINGLE PLAYER 

SHOOTING ALLIES AND OT, 

Allies are critical to your mission. Check your fire! 

EXPERIMENT WITH THE ALTERNATE ATTACKS. 
Every weapon has an alternate attack accessible via I he left trigger. 

Being familior with all the functions of /our weapons can mean 
the difference between survival and a date with an interrogator droit). 

ONCE YOU MASTER Tl 
Sometimes it's the only edge you have to conquer the overwhelming enemy forces. 

REMEMBER: YOU WILL NEED TO USE FORCE POWERS TO PROGRESS THROUGH THE GAME. 

Some powers, like Farce Push, can be used to manipulate slic 1- *" 

buttons ond objects in the environment. 

IF IT SEEMS LIKE YOU ARE STUCK WITH NOWHERE TO GO, 

try pressing Use (Y button) on consoles, doors, and what may be buttons or levers. 

Also, look for air ducts or other passageways that might lead out of the area. 

u YTTENTION TO THE COLOUR OF YOUR CROSS HAIR. 
It will tip you off to how you can interact with the environment. 
(Allies turn the cross hairs green.) 

. _ . ITING A SQUAD OF IMPERIALS, TRY TO TAKE OUT THE OFFICERS 
and high-ranting storm troopers firs I. This may cause remaining troops to ponic or retreat. 

USE THE JEDI MIND TRICK OFTEN TO SNEAK THROUGH AN AREA. 
It allows you to momentarily avoid enemy detection. 

BE SURE TO LOOK UP AND DOWN. 
Students do not live in a two-dimensional world, and neither do their enemies, 

YOU CAN USE FORCE SENSE 
to find hidden passages and puzzle items. 

DON'T FORGET TO SEARCH 
officers ond other fallen enemies for keys. Search them by walking over their fallen bodies. 

IAVING A LOT OF TROUBLE ON A TIER MISSION, 
on the Mission fail screen you can select a new mission lo play. You con always 
return to thai mission later when yau have learned new Force powers. 



SMR MRS JEDI KNIGHT; JEDI AC40EM1 



WISDOM FOR THE MULTIPLAYER 

KEEP MOVING. 
Slaying put invites death. Besides, no one likes a "camper.* 

KNOW THE MAPS. 

The player with a deep understanding of the multiplexer maps 
will dominate the other ployers. 

BOTS ARE GOOD, HUMANS ARE BETTER. 
Ploying a multiplayer game with Bots can be fun, but even (he best Bat 

to the unpredictable and infinitely odoptable nature of real people. 



ADJUST YOUR PLAYING STYLE AND FORCE POWERS TO THE GAME 

type and mops you're playing. The way you play Free-for-All should differ slightly 

from how you play the team-based Capture the Flag. 

REMEMBER, YOU'RE PLAYING WITH OTHER PEOPLE. 

Try to conduct yourself in a non-offensive manner. Profanily is offensive 

ond con ruin other players' experiences with the game. 

ON SIEGE MAPS, KNOW YOUR OBJECTIVES. 
Learning the objectives of a siege map should be your first aim as a new player. 
Be sure you know where each objective is, and what is to be done with the objective 



you know howto best defend <r 



team's goals. 




VICARIOUS 
VISIONS 

CEO/Chief Creative 
Officer 
KorM Bab 
VP Prodvct 
Dtvelopmnnl 
Tobi Sa !. Ii i .(■ r 



RAVEN 
SOFTWARE 
Pro j-ecl Lead* 
Sieve flaffel 
JonZuk 

Lead Designer 
Chris Foster 
Designers 
Robert Geileaberg 
ford Dye 
Milce W.aje-rnik 
Scoll McNutt 
Justin Negrete 
Slu 'W'ecsrl 
Lead Artist 



LUCASARTS 

Producer 
Brett Tosli 
Sound Design 
Julian Kwcsnesk 



Associate Producer 
Dan Peilir 

Asiistont Producer 
tfeotbsrlogas 
Script Ed liars 



Techntcol Director 



Compatibility 
Superior 
Lynn Taylor 
Compalibllity 



Projecl Management 



Loud Program* 
Brian Ojman 
Programmers 



Lead Programme 
James Monroe 



GWChildi 
Krislfe Gorher 
Brad Grantham 
Kim Jordin 

Quality Sl : vice- 
Technician 
John Carsey 
Lead Network 

Compatibility 



Launcher 
and Ins (filler 
Progro mining 
CharlieW.SmFl 



Product Marketing 
Manage r 

Logon Parr 



Aurelio Rets 
Additional 



Programming 
Jeff0ijchl«r 



Multiplexer 

Programming 



Marketing 
Coordinator 

Greg Rosenfeld 
Public Rotation j 
Director 
Tom Sarris 
Public Re lotion i 
Manager 
Heal her Phillips, 
Public Relation* 
Specialist 
AWi Mervin 
Internet Community 
Relations: Special ill 
Rondo Scott 
tni emotional 
Asiiuani Producer 
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Mcnuol Editor 
Broil Sector 



Inlernel Manager 
Jim PaSsalacquo 



Benjamin Raymond 
Additional Design 
Bret Dunham 



Justin *JD* Devone, 
More Janas, Andrew 
McnWe 

Additional 
Multiplanar 

Programming 
67a n Dirbe 
Kick Jobnian 
Nathan McKenzfe 
Sound Design 
Kevin Schifder 
Raven Studio Head 
Brian Rallel 
Director of Product 
Development 



Director of Sale* 
Moredilh Cahill 
Channel Marketing 
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Tim Moore 
Associate Channel 
Marketing Manager 
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Sales Caordinalor 

Mike Maguire 
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Safes Anary jl 
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DirecloroF Soles 
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Producl Support 
Supervisor 

Jay Geraci 

Hin1 Line Supervisor 
Tobilha Tosli 
QA Supervisor 

Chip Hinneiiberg 



Special Thanks 
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Costello, Nehme 
Frangie, Dole 
California Seedless 
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Lasl bui not least 
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Admin is! rot ive 
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Kate Sleinmeti 
Duel, f FA and OF 
Map* by Threewave 
Software 

Mkhoel 'Cosey' 
Gaadtaad 
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Don Pitts 
Pre rendered 
Cinema! ics by 
Crept Sludios 
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DoneelPrOusline 
AvenirSniatkov 



Manager of 
Quality Services 
Paul Purdy 

Lucas Arts logo 
Animation 
Poirkk Pavbylo 

MUSIC CREDITS 
Original Star Wan 
music composed by 
John WJIioms. ®&© 
lucasMm Lid. ft TM 
All rights, reserved. 
Used under authoriza- 
lion. Published by 
lonlflo Muiic IBM,, 
Administered hy and/ 
or co ■ published vrilh 
Worner-Tpmarbne 
Musk Publishing Corp. 
Very Special Thanks 
George Lucas 



STAR MRS JED! KNIGHT; JEDI ACADEMY 



ACTIVISION, INC. 

PRODUCTON 
Senior Producer 
Graham Fuchs 
Associate Producers 
Srelon Duff 
Sam Nburiani 
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Coordinators 
Aaron Gray 
Steve Holmes 
Kekoa Lee-Creel 
Production Tester 
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laird Mqlamed 
VA North American 
Studios 
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Larry Goldberg 



VOICE CAST 
Jadea Kar, Male 
Phil Ion: in 1 

Jaden Kor, Female 
Jennifer Hale 
Rash Penin 
Jason Marsden 
KyleKatarn, 
Saboteur J 
Jeff Bennett 
tvke Skywatktr 



AGIVISION UK 

5-enior VP Europeon 

Publishing 

Scoll Dodlins 

General Manager - 

UK 

Roger Wolkden 



Alison Turner 
Head of Publishing 

Services 
Nathalie Ranson 
Senior Localisalion 
Project Manager 

Tannin lucos 



Marketing General 
Manager, LucosArts 
Europe 
Sarah Ewing 
Senior Brand 
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Keefy Srenrrer 
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Toms in luces 
GA/CUSTOMER 
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Afore, Jedi Female 

Grey Delis!* 

Bobo Fait, Citlthl 3, 

Stomtfooper I, 

Roofiart 

Tom Kane 



Chris Cox 
Chtwhocca 
Him sell 

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Simon Dawes, Mor 

Null 

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Jackie Sullen 

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Trevor Burrowj 

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Heather Clarke 

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NEght Shifi Hoar Leod; 



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To/lor Livingston 
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Rax Jorif, Rocket- 
traaper Officer, 
Stemiroopef 2, 
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Gregg fterger 
jfeff % Reborn % 
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agivision 
Germany 

Marketing Manoger 



PR-Manager 

BerndReinarii 



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MarkuiNpumann 
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Customer 
Svpport Leads. 
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Michael Hill L 
Rob Utn 

CS/QA Special 
Thanks 
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Theujilloi, Ed Clgne, 



Middieton, Todd 
Komesu, Neil Barizo, 
Willie Bolion r Jennifer 
Vilielb.MikeRixfard., 
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Artdrien Lee. 



Reborn l t Cvllit*2, 
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Alastair Duncan 
Voice Director 
Kris Zimmerman 



ACTIVISION 
FRANCE 

Marketing Director 
Bernard Sezey 
Marketing Group 
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Gjil'rj'jme Lairan 
Brand Manager 
Thomas, Grellier 
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P 



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-rnmi=i=p 

CUSTOMER AND TECHNICAL SUPPORT IN 
EUROPE 

Online Services with Activision Forums, E-Mail and Fife Library Support 
We advise for cost efficiency thai you use our online web support, 

WEB SUPPORT 

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f Company Ltd. 



STAR UARS JEDI KttlGHT: JEDI ACA0EHY 



3JS3