fflf^MPHfP™
X^eox
-STAR.WAR£
JEDI KNIGHT:
JEDI ACADEMY"
"■ MBCttG
:-■■'-. i . ,,:, '- l vl" ; '''.' l -\ '"" "'"*-""'■ i
AdiVisioN
EDI KNIGHT:
JEDI ACADEMY"
J
Vicarious
80689.226.UK
About Photosensitive Seizures
Avery small percentage of people may experience a seizure when
exposed to certain visual images, including flashing lights or patterns that
may appear in video games. Even people who have no history of seizures or
epilepsy may have an undiagnosed condition that can cause these
"photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms including:
lightheadedness, altered vision, eye or face twitching, jerking or shaking of
arms or legs, disorientation, confusion, or momentary loss of awareness.
Seizures may also cause loss of consciousness or convulsions that can
lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any
of these symptoms. Parents should watch for or ask their children about
the above symptoms— children and teenagers are more tikely than
adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by:
■ sitting farther from the television screen,
• using a smaller television screen,
• playing in a we! I -I it room, and
• not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before piaying.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or
rear-projection types, can be damaged if any video games, including Xbox
games, are played on them. Static images presented during the normal
course of game play may "bum in" to the screen, causing a permanent
shadow of the static image to appear at all times, even when video games
are not being played. Similar damage may occur from static images
created when placing a video game on hold or pause. Consult your
television owner's manual to determine if video games can be safely played
on your set. If you are unable to find this information in the owner's manual,
contact your television dealer or the manufacturer to determine if video
games can be played on your set.
Other Important Health and Safety Information
/ The Xbox video game system documentation contains important
safety and health information that you should read and understand
before using this software.
Unauthorised copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy protection
is strictly prohibited.
CONNECT TO XBOX LIVE
WELCOME TO THE JEDI ACADEMY ..
MAIN MENU
CONTROLS
PLAYER SETUP .
MISSION OBJECTIVES
ONSCREEN INTERFACE (HUD)
INTELLIGENT TARGETING RETICLE....
THE LIGHTSABER _,
LIGHTSABER COMBAT MOVES...
ACROBATIC MOVES
LIGHTSABER COMBAT STYLES
USING THE FORCE
FORCE POWERS ,.
WEAPONS
MULTIPLAYER MENU
NEW MULTIPLAYER GAME TYPES......
CLASSIC MULTIPLAYER GAME TYPES.
GAMEPLAY TIPS
CREDITS
PRODUCT LICENSE AGREEMENT .......
CUSTOMER SUPPORT
SMS MARS JEDI KHIGHT: JEDI ACADEKV
i.
SMS MARS JEDI MIGHT: JED! AtACEMY
nnn
!— !BO!— ! I
Important! Before using this product, reod the Xbox Instruction Manual for
important safety information and health warnings. NOTE; You do not need Xbox
live™ to play Star Wors m Jedi KnToht™: Jedi Academy™.
STEP 1: CONNECT
To connect your Xbox console directly to broadband, see diagram A. Or, to shore
your broadband connection with o PC, see diagram B.
For more details and other home networking options, including Internet connection
sharing, see www.xbox.com/live.
A. Direct Connection
B. Shared Connection
STAR HARS JEDI KNIGHT: JEDI ACADEMY
STEP 2: GO LIVE
Important! Xbox live is a subscription service. You will need a subscription code to
set up an Xbox live account ond ploy online. To find out how to get a subscription
code, visit your local retailer or see www.xbox.com/live.
You'll need to set up an Xbox live account to ploy games online. Here's how:
1, Insert an Xbox live Starter Kit disc or game disc into the disc tray. Check game
packaging to see if the game supports Xbox Live ploy.
2. From within the game, select the option for Xbox live. At this point, the Xbox
console will try to go online, if it works, create your Xbox live account by following
the instructions on screen and entering your subscription code when prompted.
If the Xbox console can't go online automatically, you'll get an error message. Go
on to Step 3.
STEP 3: CONFIGURE (IF NECESSARY)
If you can't go online automatically, use Network Setup in the Xbox Dashboard to
enter some network settings. You may need to enter information such as a host
name, a MAC address, or an ISP user name ond password. Contact your broadband
service provider if you don't hove this information. Once you have the information,
enter it in the Xbox Dashboard.
NEED MORE HELP?
Should you have any problems connecting to the Xbox live service,, do not attempt
to take apart, service, or modify the Xbox console or peripherals in ony way. Doing
so could present the risk of serious injury or death from electric shock or fire and will
also void your warranty. For additional assistance see www.xbox.com/live or call
the Customer Support number:
■ UK Product Support Services: 0800 587 1102
• TTY (Text Telephone] users (requires special equipment for hard of hearing):
0800 5871103
STAR OARS JE01 KNIGHT; JEDI ACADEMY
Should you complete the training, you wilt represent the Jedi Order as a guardian
of peace and justice throughout the galaxy. The path before you is arduous, and not
all will be able to complete the trials that lie ahead. Know also that the path to Ine
dark side is ever present, and the temptations are many. Be mindful of your task ot
hand, and let the light guide you in all your decisions. Those who are successful will
enter a brand new world within themselves. May the Force be with you,
F=F=tr3F=ILiJF=ir-I dl=P^
MAIN MENU
NEW GAME
Select to start a new game.
LOAD GAME
Select to load □ previously saved game.
MULTIPLAYER
Select to begin an Xbox live, Bol Match, Split Screen or System Link Ploy multiplayer
game. See Multiplayer Menu, page 34, for more information.
CONTROLS
Select to adjust the controller setting. See Controls, page 6, for more information.
AUDIO/VIDEO
Select to adjust the oudio and video settings. See Audio/Video, page 9, for more
information.
STAB l/ARS JEDI KNIGHT; JEDI ACADEHV
Students can customise their control settings by odju sting the following options. To high-
light an option, press the directional pad I 1 ond 4*, and then press the directional pod
4- and -> to select a new setting.
NOTE: The control settings listed throughout the manual are the default settings.
THUMBST1CKS
In addition to Default, students may select from the following:
SOUTH PAW: Optimise the left and right thumbstick for use by left-handed students.
LEGACY: Assigns Look Left and Look Right functionality on the left thumbstick, ond
assigns Step Left and Step Right functionality on the right thumbstick.
SP LEGACY: Assigns Look Up and Look Down functionality on the left thumbstick,
and assigns Forward and Backward functionality on the right thumbstick.
INVERT AIM: Turn this option ON to flip the Y-axis for the right thumbstick.
BUTTONS
Students have their choice of the following options:
and -> on the directional pad to cycle through available
weopons, and press T ond 4- on the directional pad to cycle through Force powers.
FORCE BIAS: Press +- and ■* on the directional pad to cycle through Force power,
and press tand 4< on the directional pad to cycle through available weapons.
SOUTH PAW: Optimises the button controls for use by left-handed students.
TRIGGERS: Select from Default and South Paw.
ADVANCED CONTROLS
To access the Advanced Controls menu, press the X button. The following adjustable
options are available:
VIBRATION: Turn the vibration function ON/OFF.
WTO LEVEL: When turned ON, the reticle will automatically level as the student
moves throughout the world.
AUTO SWITCH WEAPONS: When turned ON, weapon will automatically switch
when a new one is picked up.
TURN SENSITIVITY: Press the directional pad *■ or -* to adjust the horizontal sen-
sitivity on the right thumbstick.
LOOK SENSITIVITY: Press the directional pad *■ or ■* to adjust the vertical sensitivity
on the riaht thumbstick.
JEDI MOVES
LEFT THUMBSTICK Control Jedi's movement. Click to activate selected
Force pwer
RIGHT THUMBSTICK Control Jedi's view. Click to crouch.
Y BUTTON Press to Use or interact with various items. A Hand
A BUTTON Tap to jump. When Force Jump is ocq-iired, press and hold to
jump higher.
B BUTTON Press to change saber stance, if applicable, j
X BUTTON Toqqle o Force power or weapon usirg the directional pad, on
X BUI ION ] aggie a Force power or weapon usirg the directional pad, ond
then press and hold the X button for ': second's to assign that
p owe r or wea po n : to the bit 1 1 on for in • tont use .
DIRECTIONAL PAD Press 1" or t> to:cycle through available Force powers.
Press <- or -» to cycle through available weapons.
LEFT TRIGGER
RIGHT TRIGGER Primary tire
BACK BUTTON Press to access (he Mission Objectives screen. Enable students to see
currenl status of all applicable missior objectives, as well as view
a moves list, Force power descriptions and weapons descriptions.
START BUTTON Press to access the Pause Menu. |
WHITE BUTTON Toggle a Force power or weapon using the directional pad, and
then press and hold the White button for 3 seconds to assign thai
power ar weapon to the button for instant use.
BLACK BUTTON
Toggle a Force power or weapon using the directional pad, and
then press ond hold the Black button h' 3 seconds to assign that
power or weapon to the button for instant use.
FORCE POWER AND WEAPON BINDING
Students can bind a Force power or weapon to the Black, White and X burtons for
instant use. To do so, toggle a Force power or weapon using the directional pad during
gameplay. While the Force power or weapon is still onscreer, press and hold the Black,
White or X button for 3 seconds lo assign that power or weapon to the selected button.
SUS WARS JEDI KNTSHT: JEDI ACADEH*
STUDY THE SUM KNOWLEDGE
OF ALL WHO HAVE COME BEFORE '
Students can customise their audio/video setting by adjusting the following options. To
highlight on option, press the directional pad t and 4< , and then press the directional
pad <~ and -» to adjust the slider to the desired level or toggle a new setting.
EFFECTS VOLUME: To adjust in-game effects volume.
MUSIC VOLUME: To adjust in -game music volume.
VOICE VOLUME: To adjust in-game voice volume.
BRIGHTNESS: To adjust the game's brightness.
SUBTITLES: Choose to display subtitles In Cinematics only, for All Voiceovers or None.
Before training can begin, all students must first customise their appearance select
ing from the following options:
SPECIES
Choose between Human Male, Human Female, Twi'lelc
Female, Zabrak Female, Kef Dor Male or Rodian Mole.
HEADAORSO/LEGS Select an appearance for each from a variety of styles, colours
and choices.
COLOUR _ Select o clothing colour or a skin -tone colour from six choices.
After selecting an appearance, press the A button to confirm selection. To return
to the Main Menu screen, press the B button.
LIGHTSABER SELECT
DO OR DO NOT THERE IS NO TRY.
SUIt HAM JEBI KKIGBT: JED! *CA0£H*
mzsz
^□i— i
MISSION SELECT
Once a student completes the bosic training course on Yawn 4, it's time to begin formal
training. At the Mission Select screen, press the directional pad t or ^ to highlight a
mission and press the A button. A Mission Brief is then displayed, To continue on with
the selected mission, press the A button. To cancel and select another mission, press the
B button,
After accepting a mission, students will need to select a Force power. Press the
directional pad 1" and J* to see a description of each available Force power, and
then press the A button to confirm selection. Next, student must select two weapons
and one explosive from the available list. Press the directional pod *■ and ■*
to highlight a particular item and press the A button to confirm selection and begin
the mission.
MISSION FAILED
if o student perishes during a mission, the following options are presented. Press the
directional pad t or 4> to highlight an option, and then press the A button.
LOAD CHECKPOINT: Load the game starting from the last checkpoint.
LOAD SAVE GAME: Load a previously saved gome.
NEW MISSION: Select to begin a new mission.
QUIT GAME: Select to go back to the Main Menu.
F=F=ILJ^
During training, press the START button to access the Pause menu. From here students
can load o soved game, save the current game, adjust the controls and audio/video
settings and quit the gome. Highlight a menu option by pressing the directional pod t
or 1, and then pressing the START button or the A button to confirm selection. To
return to the game, press the B button.
YOUR EYES CAN DECEIVE YOU.
DON'T TRUST THEM.
STRETCH OUT WITH YOUR FEELINGS.
BUT BEWARE OF THE DARK SIDE.
STAR WSS JEOI KNIGHT: J[01 ACADEMY
m^
xnn db_i
By pressing the BACK button students can access the Mission Objectives screen.
Upon activation, students may then review mission objectives os well as their current
rorce powers [it
available), weapons and combat moves.
NOTE; Once completed, the circle next to the objective will be filled in.
Once activated, the mission objectives are displayed in the text window. Students
can also access the Following options, which are lound at the bottom of the screen.
WEAPONS
MLTJ10N
Mlttfen Objtrf v.::
Cajrtu™ Lmnit S»rio.
O Gain acc*xt to Hjcfi offif • building.
^j MOVES
Q FCHtCE
WHITE button
Descriptions on how to perform acrobatic moves are
displayed here.
Press the directional pad T and 4< to select between Styles
and Moves, and press the directional pad «- and •* to select
a particular style or move. Press the right thumbsliek t or ■i
to scroll throuah the text.
Y button
Press the directional pad *■ or -* to navigate through each and
press the right thumb-stick t or 4< to scroll through the text.
X button __
See descriptions of oil currentl y available weapons,
Press the right thumbstick T or i to navigate the description
in the text box, and press the directional pad +* or -> to select
a particular weapon.
V
em
■ [h-n_ia]
One of the most valuable tools a student has is the onscreen interface, or HUD.
Some students may recognise this display from previous journeys. Those who aren't
as familiar with the interface should take a moment to review this lesson.
LER STATUS
DISPLAY
RIGHT STATUS
DISPLAY
This display shows a student's shield and health status. The number
and bar appearing in red represent heolth. Full health equals
100 units. When set to Jedi Master difficulty level, full health
equals 50 units. The number ond bar appearing in green represents
the student's personal shield strength. Shields absorb all
energy-based attack damage, but do not function against damage
caused by falling or being crushed.
This display shows the student's current weapon ammunition
with the orange number and status bar. This display is blank if o
student is using a lightsaber or other weapon that does not have
ammunition, The blue status bar and number show the student's
current Force power strength, These bars fade out os Force powers
are used. Once depleted, students will not be able to use Force
powers for a short period of time. The bars will slowly recharge
when Force powers are not being used. See the Force Powers
section on page 7i for more information.
SUf MRS JEDI KNIGHT- jFnj ACAOEM
51
LIGHT5ABER When wielding the lighlsaber, the Right Status Display shows the
COMBAT STYLE Lightsaber Combat Style being used in place of the Ammo
INDICATOR Indicator. Colours are Yellow (Medium), Blue (Fast) and Red (Strong),
NOTE: When riding a vehicle or creature, a display will appear in the lower centre
of the screen displaying the vehicle or creature's health, shield level (if any), ammo
level (if any) ond turbo meter. The turbo meter is a small vertical bar on the left side
of the HUD. When the turbo meter is green, press Alternate Attack (left trigger] to
activate the turbo. Once depleted, students must wait for the bar to refill before
using turbo again,
T F=l FP Cj E -T =C I - 1 U3 F?
The targeting reticle quickly indicates how Jedi students can interact with their envi-
ronment. The reticle changes colour os it is moved over objects; the colour scheme is
RED I ndi ca tes a n act ive en e my or dest ru cti ble ob iect .
REEN Shows friendlv entity.
BLUE SWiRL Indicates that Force powers con affect this object.
\ JEDI USES THE FORCE
FOR KNOWLEDGE
AND DEFENCE— NEVER
FOR ATTACK.
□ FPL_r3 F=ir— TEH
a mission, students should listen to non-player characters (NPCsl ond interact
portant objects in the environment, like doors, consoles, keypads, elevators
id buttons. To do so, approach an NPC or object and press Use (Y button|.
OTE: On some missions students will need to protect allies. For instance, when
orking with Chewbacca, his survival will be critical to completing the mission. Certain
Hies may lend their assistance for a short period while they are being protected,
1PORTANT: Some enemies, generally officers or other important characters, o"»
jrrying keys necessary to progress through a given mission. Pick up these keys
walking over the body of ihe fallen enemy.
HE
WmL Km
^^B
B 1 ■' 1 ff t
SskS ^^^^uttXlUUitiHiUXtiHlJi&&3!]2i£^l ByfivfrM
m
In the herds ol a novice, the lightsaber is a clumsy tool, as much o clanger to the user
as to the enemy. In the honds ol a Jedi Master, the lightsaber is like an artist's brush,
both elegant and powerful. To learn more about how to effectively wield the
lightsaber, see the following lessons.
LIGHTSABER TECHNIQUES
New students at the academy are only given the choice to use o standard lightsaber
when beginning their training. As students develop their skills, other alternatives
become available. The following descriptions discuss lightsaber types.
STANDARD LIGHTSABER
The use of a single lightsaber is the preferred fighting style for almost all Jedi.
DUAL LIGHTSABERS
Most Jedi have neither the skill nor the inclination to learn arcane fighting
techniques, as o Jedi should not rely on combat to solve problems. Thus, even though
many Jedi know of the dual-lightsaber style, few ever choose to practice it. if
wielded correctly, a dual-lightsaber combatant is a very dangerous opponent, as
the defender never knows which side of their body to protect.
DOUBLE-BLADEO LIGHTSABER
Although the dual lightsaber technique is considered rare, rarer still is the double-
bladed lightsaber technique. Besides the skill needed to successfully wield such a
dangerous weapon, a lightsaber must first be created. Many have failed trying to
build a double-bladed lightsaber worthy ol using in combat.
A JED! CAN FEEL THE FORCE
FLOWING THROUGH HIM.
STAR HAR$ JEDI KNIGHT: JEM ACADEMY
F=IB
=l~r mCDLJ
The following moves can be performed by using the left thumbstick and by pressing
the appropriate attack button. See Controls, page 6, for specific information on the
default control scheme. Some moves require the student to use a particular
lightsaber technique.
BASIC ATTACKS
FORWARD TO
HORIZONTAL SWIPE ATTACK
f Attack
iiighi + Primary Attack
DIAGONAL SLASH DOWN For* it eh + Primary Attack
or forward + Step Right + Primary Attack
DIAGONAL SLASH UP Backpedal + Step Left + Primary
U Step Right + Pri
STANDARD, DUAL AND DOUBLE-BLADED
LIGHTSABER TECHNIQUES
The following moves can be performed using all lightsaber techniques.
ATTACK KATA
ATTACK ENEMY ON GRO
ROLLING STAB
1
i v Attack
Site; None
. Forward Roll, press Pr
Prerequisite: None
STANDARD LIGHTSABER ATTACKS
The following attacks are performed using the standard lightsaber. The combat
styles required are listed, as necessary.
LUNGEATTACKM)
Crouch* Forward + Primary Attack
Prerequisite: None
FORCE PULL IMPALE
(Fast|
' CARTWHEEL
Force Pull + Primary Attack when enemy is relatively
for away
Prerequisite: Force Pull 3
Force Pull + Primary Attack when enemy is close
Prerequisite: Force Pull 3
Jump + simultaneously press Primary Attack + Strafe
Left or Step Right
Prerequisite: Force Jump 1
BARRIER
r\1 I ill CTf
DUAL STAB LEFT AND Rl<
DUAL LIGHTSABER ATTACKS
I attacks are performed using dual lightsabers.
_____
+ Primary A I tacit
._ Primary Attack + Alternate Attack
Prerequisite' None
Primary Attack + Forward or Backpedal
Prerequisite: None
left or Step Right
J
1
DOUBLE-BLADED LIGHTSABER ATTACKS
The following attacks are performed using the double-bladed lightsaber.
BACK FLIP ATTACK
SPLIT KICK
SPIN KICK
Prima7 Attack + Jump + Backpedal
Prerequisite: None
Crouch + Forward •' *■■■■■
Prerequisite: None
Alternate Attack + any direction
Prerequisite None
Prerequisite: None
Alternate -
behind a student
__
mi-3LJ^
In addition to specific lightsober combal techniques, students can also practice these
combat moves, NOTE: Some moves specify prerequisites thai must be met befor
be performed.
JUMP UP FROM KNOCKDOWN When knoc
__^__^ Prerequis
JUMP KICK FROM KNOCKDOWN When Into...,
or Backpedal. I
"I Prerequisite: Force Jump I V
ROLL While moving, press Crouch + Forward or Backpedal
or Step Lefl or Step Right.
Prerequisite: None [
ROLL FROM KNOCKDOWN When knocked down, hold Left or Right
Prerequisite None
__._
1
I
FORCE JUMP
FORCE FLIP
Hold Jump + Forward or Backpedal or Step lefl
or Step Right,
Prerequisite: Force Jump 1
vard or Backpedal or Step Left
Prerequisite: Force Jump 1
SIDE-FLIP OFF WALL
WALL-RUN
WALL-GRAB JUMP
RUN UP WALL BACKFLIP
/—
Run toward a wall ond quickly press Jump Iwke when
neor the wall.
Prerequisite: Force Jump 2
Standing nexl to a wall, press Jump + Step Left or
Step Right, depending on the direction the student
is facing.
Prerequisite: Force Jump 2
Slrofe alongside a wall ond press Jump; press Jump
again during run lo flip off wall. Press Forward or
Backpedal during run to control the speed of the run.
Prerequisite Fores Jump 2
Press Jump, and then press Jump again + the
direction the wall is in.
Prerequisite: Force Jump 3
Run at a woll, lap Jump twice and hold Forward.
Release Forward or press Jump al any time to push
off wall.
Prerequisite: Force Jump 3
Use Force Speed, ond then press Jump immediately.
Prerequisite: Force Jump 3, Force Speed I
.BRT
All students begin with a standard lightsaber and fight using the medium style. Over
time, students con learn additional combat styles, including Fast and Strong, Once
the new style is acquired, press the B button to cycle between the two.
NOTE: If using dual lightsabers or a double-bladed lightsaber, students cannot use
fast or strong combat styles.
■"veil incorporate
iij style is the best fo
This style is .
motions allow
is low due to
AT STYLE
™tod in ronge. The short, quiet
follow-ups, but the damage inflicted
if the strikes. This style is best suited for disEOtchina
TYLE
ttacks hove great range
STRONG LIGHT
This style uses powerful swings to breo
and a large windup and follow -through
the enemy is rarely able to block the attack ahd'moy be knocked down. If an enemy has
a lightsaber, it may be knocked aside II is wise to use these attacks when fighting a lone
lightsaber-wielding enemy.
LIGHTSABER BLOCKS,
DEFLECTIONS AND PARRIES
Lightsaber attacks may not always be successful. Depending on the strength of the
attack and the skill of the defender, attacks may be blocked, deflected or even
parried. Students may only defend against an attack when their lightsaber is either
in the ready pose or already in a defensive pose. If an enemy blocks or deflects an
attack, the student will be able to transition to another attack quickly. If the ensuing
attack is weak and the enemy's defensive skill is high, a parry is possible. In this
case, the defender can knock a student's lightsaber away. As a result, the otlacker
will hove to recover lor o few seconds before another offensive or defensive
lightsaber move is possible.
MB HAXS JEtl KNIGHT: JEDI ACA0EH1
I
,
two lightsabers lock, the combatants
ts must push against the other combatant by repeatedly tapping Primary
(right trigger) and Alternate Attack (left trigger] to win the lock. The
the combatant's offensive lightsaber skill, the harder they can push. If a
I loses the lightsaber lock and is knocked down, press and hold Jump (A but-
quickly get up,
If a student has learned Level 3 Force Push, they can attempt to break o
jer lock this way. However, there is no guarantee of success, and the student
y suffer an attack against them. See Force/Push, page 24, for more information
— J:„„ iL. „. V
inc3 -ri-i
•=□!=?
Most Force powers ore not available when training begins. As students become more
attuned to the Force, new powers will be granted, and existing powers can be strengthened.
Once acquired, students can scroll through an available list by pressing the
directional pad ' and ' (default) and then pressing down on the left thumbstick to use
the chosen power. Each Force power depletes energy Irom a student's Force Meter,
which con be seen on the right-hand Status Display, When no Force powers are
being used, the Force Meter rechorges. Students, as well as Jecfi, may also bind or
assign Force powers to the Black button, White button or X button for immediate
use (see Force Power and Weapon Binding, page o, for more information).
NOTE: The use of Force powers may be required to solve puzzles.
FORCE POWER RANKS
Eoch Force power has three ranks, beginning at one, and con then be strengthened
by the student as the game progresses. Generally, the higher-ranking Force powers
function the same as the lower-level powers, but the effect is usually more pro-
nounced or depletes less energy from a pupil's Force Meter. Students can access the
Mission Objectives screen (BACK button) to receive information on available Force
powers, as well as to view each power's current rank.
r=CHUJ
FORCE PI
, ,. i i- . ii
Level 1: Pull certain leve
pull one enemy t
Level 2: In addition lo Level 1 features, >
bonds of an enemy, provided ihe ■
Level 3: The strongest pull, Jedi can nov
toward (hem.
award himself or herself.
ir targeting reticle. You can also
II the we o pan out of I he
! enemy is racing
the we op
a the Jedi.
tiple enemies (and their weapons)
. ..s (NPCs) arid world objects.
re pushed into solid surfaces or off ledges, they'll take damage Can
-I so be used to move certain objects,
level 1: Knocks down targets.
locks at this level. [For information, see Lighlsober Locking on page 23,)
Size matters not, use the force.
SIA» MRS JEDI KNIGHT: JE01 ACM1EM
I
FORCE GRIP
When used, this Force power allows the Jed
la choke a livinq being.
Level Ir Select an enem
until out ol f
is immobilised but
Level 2: Once an enemy is lorgeted,
him off the ground. Hold down tbe'F
and inflict d
level 3: This is I he st
while carrying and choking an enemy
argeting reticle, and then choke the enemy
.. by releasing the left thumbstick. The enemy
•■■ ■ must remain still while choking the enemy .
power will choke the enemy and also raise
n lo Loop ihe enemy in ihe oir
j.lli:
I look around
I
FORCE JUMP (Hold Down the A button)
This power enables the Jedi to make o tremendous vertical leap. Top Jump
|A button) to do o normal jump, or bold down Jump to leap higher.
Level ): Students con jump twice os high os o regular jump.
Level 2: Students can jump approximately Four times as high as a regular jump.
Level 3: The highest passible vertical leap, eight limes that al a regular jump.
NOTE: Hold down the left ihumbslict (*•, t,-» or* (during the Force Jump to do a Force Flip.
NH
FORCE SPEED
When activated, this Force power slows down the world around the Jedi, allow-
ing him or her to gain a speed advantage over enemies.
Level 1: World is slowed to 75 percent norma! speed for 10 seconds.
Level 2: World is slowed to 50 percent normal speed for 10 seconds.
level 3: World is slowed to 25 percent normal speed for 10 seconds.
NOTE: In multiplayer games, the Force Speed effect only speeds up the Jedi's actions. It
does not slow down the other players.
ergy, physical, projectile,
FORCE PROTECTION
A , I lows Jedi to der"'
«nd explosive sou..
Level 1: Jedi are protected ogainst 25 pen • ■ ■■ ■ domoge from physical and energy
and projectile-based attacks, but not from Force based allocks.
Level 2: Jedi ore protected against 50 percent of the damage from physical and energy
**„J ~ M :~,.i:L_L».**d ^ri^A* L,* ™* t™** tUr*a t* n m^ giiocks
Level 3: Jedi
om physical and energy
J attacks.
1 ' I
FORCE SENSE
Allows Jedi to see enemies (including cloaked enemies], friendly characters,
pickups and some world objects more clearly, even through walls, in the fol-
spedra:
Enemies: Appear in red.
Friendly Characters: Appear in green.
Items and Weapon Piclc-Ups: Appear in yellow
Mission Objectives and Enemies Carrying Keys: Appear in blue
Force Sense can also be used la see hidden merldngs and secrets needed to solve puzzles.
Level 1: Enables Jedi to see enemies. Each use is active For ten seconds, covering a small
arc in a short range.
Level 2: Enables Jedi to see enemies and items. Each use is active for thirty seconds,
covering a medium arc in a moderate range.
Level 3: Enables Jedi to see enemies, item - -■-•-■■■
Each use is active for sixty secon
IkBiOliiiUttLli
laBlE
FORCE DRAIN
Allows Jedi to transfer a person's life essence to him or herself. Jedi must
click and hold the left thumbsiick to continue to take energy from their target,
level I: Jedi can drain life essence from another person and transfer it to him
or herself by making direct p iloef with that person,
level 2: Jedi con drain life essence from another person and transfer it to him or herself
by making direct physical contact with the targeted character, or from a short
distance away.
Level 3: Jedi can drain life essence from another person a short distance away and transfer
it to him or herself by making direct physical contact with the targeted character.
From a distance, multiple people can be drained at once.
%
KNIGHT; JEDI ACADtMV
iRCE ABSORB
, ,ien activated, this light side Force power will take damage from Force Push,
Pull, Grip, Drain and Lightning attacks and turns iW energy into Force power
Level 1; Absorbs one-third of the Force power i J by the attacker
level 2: Absorbs two-thirds "'
Level 3: Absorbs all ol the
NOTE: Physical attacks and I
into a maximum ol 25 health p
Level 1: Jedi must slop ond meditate to
a weapon.
Level 2: Jedi can move wf
a weapon.
Level 3: Jedi con move ond
of the Force
ops when a Jedi moves or fires
ps if the Jedi is hit or fires
,...g process is sped up.
racier they
. A confirmation sound will
they have been successfully
tricked. Once alteded, the ch - :onfused and ignore the Jedi, if
they walk post. However, aggressive c i noises will alert the enemy thereby
spoiling the effect. Note ihcl the Jedi Mind Trick will not work on oil enemies.
Level 1: Only one targeted enemy will be tricked for five seconds „
Level 2: Ten seconds of confusion. Jedi cause a distraction ihol offects all enemies nearby
Level 3: Create a distraction OR target an enemy lo become the iedi's ally. Direct the
| ^| | ^;: a ,w-..^:vv,,;^ ; ;^r^{,;,,^riP: Ji .-- lti ,^ ,-.,.,■,
Force power enables Jedi to throw
and return to the rightful owner
LIGHTSABER THROW
(Pull the left trigger when using ll
The secondary attack for the li
their lightsaber at enemies. It will eventua
Level 1: Lightsaber flies forward, covering
Level 2: Lightsaber flies out over a la! j it ange and spins foster. Jedi con aim their throw
by changing their forward direclion.
Level 3: The lightsaber spins even faster and the Jedi is able to easily seek out enemies
lo hit by sensing them through ihe Force
NOTE; It is possible for the lightsaber lo be knocked out oF a Jedi's control while in flight,
causing the lightsaber to drop to the ground. To retrieve ihe lightsaber, press Primary
Attack (pull right trigger). If the lightsaber is not located after an extended period of time,
it will automatically return lo the Jedi.
FORCE RAGE
Affords Jedi protection against damage, an increase in speed, and on increase
in damage potential, oil at the expense of the Jedi's.heolth Jedi need some
recovery time after Force Rage ends.
Level 1: The Jedi is protected against 50 percent of all damage, lias stronger attacks, and
connot die. The Jedi loses o small amount of health, and must wail 10 seconds alter
the rage before it can be used again. Jedi must have 25 health to use this power.
Level 2: The Jedi is protected against 75 percent al all damage, attacks 25 percent foster,
has stronger attacks, and cannot die The Jedi lose; health rapidly and must wait
10 seconds after the rage before it con be used again. The Jedi must have 25
health to use this power.
Level 3: The Jedi is protected against 90 percent of all damage, attacks 50 percent faster,
has stronger attacks, and cannot die. The Jedi loses a small amount of health,
and must wait 10 seconds after the rage before it can be used again. The Jedi
must hove 25 health to use this power.
THE FORCE WILL BE WITH YOU... ALWAYS.
DON'T UNDERESTIMATE
THE POWER OF THE FORCE!
'A )'M
LUEnpnn
Students can pick up weapons off the ground during gameplay by running or
walking over them. If you can't get close enough to on object, press Use (Y button) to
grab it. Ammo packs for weapons are picked up in a similar fashion. Students can
sefect weopons they've acquired by pressing the directional pad #■ and ■*. They
can also assign weapons to the Black, White or X buttons for immediate use (see
Force Power and Weapon Binding on page 6 for more information.!
F«MWMW!MWyw
TrfBMreffMffffliffHESn
ULSE 2 (DEMP 2) GUN
wipe oul eleclricol systems.
icd devices, although I he
ing tissue.
■ t iluns humans and damages droids.
— 's, each level Creoles o larger
thai domoges humanoids,
if^?T?yTT , TT?gT?Wn?7ffl F f!
ble of hitting multiple
rate Sector Authority's
ry shards ricocheting off surfaces, as
may prove harmful.
TiTiMiitl iMfiVniiI i tr-mA If r^XwoTiV
lory Attack: Fire o spread of shot!.
Alternate Attack; Launch two mines that bounce oFF surfaces Mines
^^i^UQt^U£JUiU&13ttttSttltfl
, 8 .he user, Sic, .
ndory Attack: Fires an ev
reods about
^^^^^L_
ges everything
awer beam designed to throw most
living mote rial
h ease. It is outlawed across the galaxy.
■nary Attack; Single, fast-moving shot with a slow rate of fire.
ernate Attack: Press lo activate (he weapon's scope. The longer
>rnale Attack (left trigger) held, the further the scope zooms in. Press
i hold Primary Attack (right trigger] to prepare a shot. The charge
icalor on the bottom of the scope lets the student know when the
upon is powered to its disintegration level, which is usually lethal to the
• °-imory Attack (right trigger) to lire the shot. Press
[left trigger] lo turn off the scope.
S7XR MRS JED1 KNEGHTr JEDI ACADEMY
ERR-SONN PLX-2M PORTABLE MISSILE SYSTEM
dangerous weapon ihoi fires Arakyd 3T3 missiles,
imary Attack: fires single missiles that sireok straight ahead and detonate.
ternate Attack; Target-seeking missile. Press and hold Alternate Altack
'■t trigge r| whe n an ep w in the larp^l ing reticle . Alle r a s hort
J target, indicated by a full red
«j!£^^^^^Uj.' '^M^All
imo Type: Rockets
JPUUYillll.,,!.^,'.,*
of energy and heat thnt destroys everything oround it
olayed grenade over a short distance.
id then explodes after a few seconds.
ock: Throws the grenade, which explodes on impact.
raped explosive
the casing and extends lo the
is broken or the explosive casing
mages anylhing in close proximity.
rbeom.
delonales after
BEMHiTIBi iMM- MUM M *lffli
dents con place
explode them from a distance.
sicolly used to ambush < nies or blow open sealed doors.
mary Attack: look at surface where you wonl to place the detonation
;k, IF it can't be attached there, the delonation pack drops to the ground,
ernale Attack; Detonate oil dropped packs with remote trigger.
ffllfflJSlnffirr^W
■piJi.H.a
rsped ive.
.ing on player
■emem. See page 17 Fai in Formation on Basic Attacks NOTE A student's
Isaber ollack is also influenced by iheir Lightsober Combat Style.
"'"ble, the ployer can perform a
— illjr «tum to the player's hand.
oin Force power.
a^su^^yg,^^.t^Wfe4
STA« IMBS JEDi XKISHT: 06(11 ACADEMY
Press the directional pad + to highlight Multiplexer, and then press the A button to
launch the Muttiplayer Menu, Next, press the directional pad t and 4< to highlight
one of the following options and press the A button to confirm selection.
XBOX LIVE LOBBY
Upon entering the lobby, players are presented with the following gameplay options:
QUICK MATCH
Select to find a game type (Any, Siege, FFA, CTF, Duel, Power Duel, Team FFA) without
specifying gameplay criteria. If no matches are found, a prompt will pop up giving
the player the opportunity to host a game (see Host Game for more information!.
OPTIMATCH
Enables players to search for a rnultiplayer game by specifying exact gameplay
criteria based on the following options:
GAME TYPE: Select Any, Free for All, Duel, Power Duel, Team FFA, Capture the Flag
or Siege,
GAME MAP: Select Any or specify a map from the available lis).
MINIMUM PLAYERS: Designate the minimum number of players
MAXIMUM PLAYERS: Designate the maximum number of players. A dedicated server
can support up to ten players; a non-dedicated server can support up to eight players
(Xbox Live Host Game only).
FRIENDLY FIRE: Choose Any/ON/OFF. When set to ON, team members will be
vulnerable to their teammate's attacks. When set to OFF, teammates won't be able
to hurt each other; their weapons fire, Force power attacks and lightsaber attacks
will only affect members of the other team.
FORCE MASTERY: Choose the level of Force power players will have, from Disabled
(lowest) to Jedi Master (highest],
SABER ONLY; Choose Any/ON/OFF. Limits the games' weapon type to the
lighlsober. When set to ON, all other weapons [blasters, explosives, et al) are
removed from the map.
DEDICATED HOST: When enabled, the gome will be hosted in a special dedicated
system mode that will improve overall performance of the game. NOTE: You cannot
play from an Xbox game system that is hosting a dedicated server. You will need to
connect to the dedicated server from another Xbox game system.
HOST GAME
Enables players
oyer gome and specify all gameplay crite
SUS IMJ?S JEDI KNIGflT: JEDI ACADEMY
See Basic Setup on page 36 and Advanced Rules on page 37 for a list of criteria.
FRIENDS
Instantly see all the friends that are included- on your list who are currently online.
ONLINE OPTIONS
Enabfes players to set the following options: •
VOICE: Through TV or OFF. This option will be greyed out if players ore using
a headset.
VOICE MASKING: ON/OFF. This option will be greyed out if players are not using
a headset.
APPEAR ONLINE: NO /YES. Select NO to have your online name hidden from other
players; select YES to have your online name visible to other players.
CONTROLS
Select to adjust the controller setting. See Controls, page 6, lor more information.
AUDIO/VIDEO
Select to adjust the audio and video settings. See Audio/Video, page 9, for more
information.
IZ5F=im
In addition to Xbox Live play, players can also participate in the following rnultiplayer
variations.
BOT MATCH
Select to ploy a "warm up" rnultiplayer match where a single player battles against
Bots (computer-controlled characters). See Basic Setup on page 36 and Advanced
Rules on page 37 for a list of criteria.
SPLIT SCREEN
Select to play a one-on-one match against another player on a television via o split
screen. See Basic Setup on poge 36 and Advanced Rules on page 37 for a list of criteria.
SYSTEM LINK PLAY
Select to join o game from an available list that is already set up or to host o game
and specify all gameplay criteria. See Bosic Setup on page 36 ond Advanced Rules
on poge 37 for more information for a list of criteria.
STAB H JEOI KNIGHT: JEDI ACADEH*
□F=-r:rc3n
Customise select options for controls, audio, video and more.
CONTROLS
The control settings for the multiplexer games of Star Wars Jedi Knight: Jedi
Academy are the same as those in the single-player game. See page 6 for complete
information on how to adjust the available options.
AUDIO/VIDEO
'he audio/video settings for the mulliplayer games of Star Wars Jedi Knight: Jedi
Academy are the same as those in the single-ployer game. See page 9 for complete
information on how to adjust the available options. NOTE: Subtitles are not an
available option for multiplexer games.
Select Rules to access detailed descriptions about each mulliplayer game type,
Force powers, weapons, items (such as Medpacs and BioTech Bacta Canisters) and
all the moves that con be performed during gameploy (provided the Jedi meets
the prerequisites).
BASIC SETUP
The following adjustable options are available when setting up a mulliplayer game,
NOTE: Not all options are available for all games or game types. See where noted.
GAME TYPE: Select the type of gome to be played.
MAP: Select the map to battle on. Supported by all game types.
FORCE MASTERY: Choose the level of Force power players will have, from Disabled
(lowest) to Jedi Master (highest). Supported by FFA, Team FFA, Duel, Power Duel
and CTF.
PUBLIC SLOTS: Slots designated as Public will allow anyone to join your game as
long as public slots are free. Supported by all game types (Xbox Live Host Game only),
PRIVATE SLOTS: Slots designated as Private will be reserved for people you invite
through your Friends List. Supported by all gome types (Xbox Live Host Game only).
NUMBER OF BOTS: Select the number of Bots to fight against. Supported by all
game types except Siege.
TIME LIMIT: The number of minutes the match will last. Once the limit is reached the
match will end. Whoever das the highest score [or the team with the most points) will
win the match. Supported by FFA, Team FFA and CTF.
STAR W(S JECI KNIGHT: JEDI ACADEHT
KILL LIMIT: Set number of kills required to win the molch. The player that reaches th<
number first is the winner of the match. Supported by FFA and Team FFA.
CAPTURE LIMIT: The number of times a flag must be captured for a team to win the
match, Supported by CTF only.
DUEL LIMIT; The number of successful rounds (duels) required for a player to win the
match. Supported by Duel and Power Duel.
ADVANCED RULES
From the Basic Setup screen, press the X button to access the following options,
ENABLE VOTING: Setting this option to YES allows players to coll for o vote to kick
players off the server, change maps and game types, and more. Setting this option
to NO restricts all voting, Supported by all game types [Host Gome only).
AUTO MAP CYCLE: When set to YES, the server will go to the next map when a
match is completed. When set to NO, the server will reset the scores, spawn play-
ers in the same map ond start the match over. To change mops in this case a vote
must be called. Supported by all game types.
DEDICATED HOST: When enabled, the game will be hosted in a special dedicated
system mode that will improve overall performance of the game. NOTE: You cannot
play from an Xbox game system that is hosting a dedicated server. You will need to
connect to the dedicated server from another Xbox game system. Supported by all
game types (Host Gome only).
NUMBER OF BOTS: Select the number of Bots to fight against. Supported by all
game types except Siege (Split Screen and System Link Ploy). NOTE: As players join
the gome, the added Bots will be replaced.
BOT SKILL: Choose how skilled the Bot opponents will be, from Initiate (lowest) to
Jedi Master (highest).
SABER LOCKING: Turn locking between lighlsaber combatants ON/OFF. Supported
by all game types.
FRIENDLY FIRE: When set to NO, teammates won't be able to hurt each other; their
weapons fire, Force powers and lightsaber attacks will only affect members of the
other leom. When set to YES, team members will be vulnerable to their teammate's
attacks. Supported by Siege, Power Duel, Teom FFA and CTF.
LIGHT/DARK TEAMS: Setting this option to YES forces the Red Teom to only use the
dark side of the Force and the Blue Team to use the light side of the Force. Supported
by Team FFA and CTF.
STAR H*R5 JED] KNIGHT: JEDI ACADEMY
LLI I
C3F=)rn
SIEGE
The objective of Siege is for on attacking team to complete multiple objectives in a
designated time limit while a defending team prevents them from doing so. After one
match is finished, the teams switch with the new attacking team trying to complete the
objectives in less time than the first teom did. Two matches make up one game of Siege.
Siege maps are set up so that the defending team has a stronghold or location to
defend against an attacking teom. There are multiple objectives on each map, with
each objective getting successively more difficult to capture.
Siege incorporates specific teams and a player-class system, Default teams are
set on a per map basis. Thus, if the map is Hoth, the teams will be Rebels and
Imperials (as opposed to Mercenaries and Jedi|.
RULES
Upon entering a Siege game, players are required to pick a class; classes that are
available depend on which teom the player joins. All teoms have the following class
categories:
» ASSAULT: An all-around offensive/defensive class. Classes that fall into this
category ore well armed with either weapons or Force powers, making them
formidable opponents in combat,
» HEAVY WEAPONS: This class specialises in extremely high and concentrated
damage output. Heavy weapons classes are armed with the most destructive
weapons and Force powers, including the Merr Sonn missile launcher and the
Stouker concussion rifle.
» DEMOLITIONS: This class specialises in wreaking havoc on destructible objectives
while utilising grenade-type weapons, including trip mines, thermal detonators and
del packs.
» SCOUT: The scout class specialises in sniping and espionage. The Jedi version of a
scout uses Mind Trick and Force Speed to confuse enemies and achieve objectives.
» TECH: Tech classes have many different abilities. Most can give ammo, some can
heol other players, while some versions of the class can even bypass locks
allowing for easy entry into a side-door on a map.
» JEDI: The Jedi classes are warriors who do not utilise conventional weapons in battle,
but instead choose to use Force powers and a lightsaber to engage opponents.
NOTE: To use available items with a class that does not have any Force powers,
press the directional pad «- and ■* (default), and then click the left ihumbstick.
STM MAS JEDI KHIGHT: JEOI ACADEMY
SCORING
Killing a member of the enemy team
Killing yourself or a team member
Completing an objective +20 points
When the round is won, everyone on the winning team receives +10 points
~ GAME END
Via capturing oil objectives within set time limit [Attacking Team]
Via holding at leost one objective within set time limit (Defending Teom]
POWER DUEL
Power Duel re-creates epic lightsaber battles by pitting two opponents against a
stronger opponent in a two-on-one death match. All competitors start a round with
full health and their lightsabers, but the lone opponent has an edge in health and
Force ability. Therefore, the teamed opponents must work together to defeat their
stronger foe.
Any number of players can participate in Power Duel, but only three are in the
arena at any given time. Remaining players observe until a match is complete. A
match is completed when either side is eliminated. The loser is put at the end of the
Spectator queue, and the next person or persons in line are brought in to fight the
winner, if a member of the paired team is killed but the dual teom wins, that ployer
is still sent to the bottom of the list. The surviving ployer or players are the only ones
who stay in the game.
All competitors are fully replenished with health and equipment. The winner or
winners continue to compete against new opponents, scoring points until he or she
I — 1=1
FREE FO
very per*
no one co.
acquired in the field, unless «
w he I her to allow Force '
ayers score points by eliminating
t Weapons and equipment are
server. Some options include
Duel pits two combatants d arena to battle with lightsobers. Both
competitors start a round with full health, their lighlsabers, and a blaster pistol (server
option], ond must face off agoinst one another. Any number of plovers can participate m
Duel, but only two are in the orena at once. Remaining players observe until a match is
complete; the loser is pulal the end of the observer queue, and the rest person in line is brought
in to fight the winner. Once again, both competitors ore fully replenished with health. The
winner continues to compete against new opponents, scoring points until he or she is
eliminated or the match limit is reached.
Team Free For All pits two Jedi ■■- ■ sortie ot supremacy, Each
player scores points lor eliminating opponents, but players on the same team can wort
together 10 eliminate tougher foes. All playenon a team combine their scores lor a single
team score. Weapons and equipment are acquired in the field, unless otherwise specified
on the server. Some options include whether to allow Force powers or not ond the
maximum Force level available.
ing team and
return it to iheir home base. / apposing team's flog.
When ihe (lag is taken, all plovers on the map ore alerted to the event. The flag carrier
must then escape from the enemy's territory and return the Hag to their own base to score.
If the flag carrier is eliminated, the Hag is dropped at the point of elimination. Il a
member of the flag owner's team touches the Hog, il is automatically returned to their
base. If o member of the eliminated player's team picks it up, they can continue lo (7 to
return it to their home base. The Hag carrier's own flag must be 'home* at its base
position for the carrier to score with the opposing team's flog.
STAR VARS JEM KNIGHT: JEDI ACADEHI
1=1 nz
Star Wars Jedi Knight: Jedi Academy's Bots are computer -controlled characters
meant to simulate human opponents in the multiplexer gome. Some Bots use their
lightsaber and attack head-on, while others tend fa run around and gather every
weapon before launching an offensive.
r=i , -r J r=F= l -
i F^OLUEzFP
The multiplayer game contains the following Force powers that aren't available in the
single-player game.
TEAM HEAL
Team Heal allows the Jedi to restore a certain amount of health to allies within a certain
radius of his/her body. The Jedi can restore 50 points of health to one ally, 33 points each
to two allies and 25 points each to three or more allies.
Rank I: Normal range
Rank 2: One and a half times normal range
Rank 3: Two times normal range
TEAM ENERGISE
Team Energise allows the Jedi to restore certain amount of Force Power to allies
within a certain radius of his or her body. The Jedi can restore 50 points of Force Power
to one ally, 33 points each to two allies and 25 points each to three or more allies.
Rank !: Normal ronge
Rank 2: One and a half times normal range
Rank 3: Two limes normal range
NOTE: Some multiplayer Force powers will work slightly different from their
singleployer counterparts. Read the rules section in-game to find out the
specifics of how a multiplayer Force power is supposed to work.
STAR HARS JEDI KNIGHT: JEDI HCAtlEMI
{
9
WISDOM FOR THE SINGLE PLAYER
SHOOTING ALLIES AND OT,
Allies are critical to your mission. Check your fire!
EXPERIMENT WITH THE ALTERNATE ATTACKS.
Every weapon has an alternate attack accessible via I he left trigger.
Being familior with all the functions of /our weapons can mean
the difference between survival and a date with an interrogator droit).
ONCE YOU MASTER Tl
Sometimes it's the only edge you have to conquer the overwhelming enemy forces.
REMEMBER: YOU WILL NEED TO USE FORCE POWERS TO PROGRESS THROUGH THE GAME.
Some powers, like Farce Push, can be used to manipulate slic 1- *"
buttons ond objects in the environment.
IF IT SEEMS LIKE YOU ARE STUCK WITH NOWHERE TO GO,
try pressing Use (Y button) on consoles, doors, and what may be buttons or levers.
Also, look for air ducts or other passageways that might lead out of the area.
u YTTENTION TO THE COLOUR OF YOUR CROSS HAIR.
It will tip you off to how you can interact with the environment.
(Allies turn the cross hairs green.)
. _ . ITING A SQUAD OF IMPERIALS, TRY TO TAKE OUT THE OFFICERS
and high-ranting storm troopers firs I. This may cause remaining troops to ponic or retreat.
USE THE JEDI MIND TRICK OFTEN TO SNEAK THROUGH AN AREA.
It allows you to momentarily avoid enemy detection.
BE SURE TO LOOK UP AND DOWN.
Students do not live in a two-dimensional world, and neither do their enemies,
YOU CAN USE FORCE SENSE
to find hidden passages and puzzle items.
DON'T FORGET TO SEARCH
officers ond other fallen enemies for keys. Search them by walking over their fallen bodies.
IAVING A LOT OF TROUBLE ON A TIER MISSION,
on the Mission fail screen you can select a new mission lo play. You con always
return to thai mission later when yau have learned new Force powers.
SMR MRS JEDI KNIGHT; JEDI AC40EM1
WISDOM FOR THE MULTIPLAYER
KEEP MOVING.
Slaying put invites death. Besides, no one likes a "camper.*
KNOW THE MAPS.
The player with a deep understanding of the multiplexer maps
will dominate the other ployers.
BOTS ARE GOOD, HUMANS ARE BETTER.
Ploying a multiplayer game with Bots can be fun, but even (he best Bat
to the unpredictable and infinitely odoptable nature of real people.
ADJUST YOUR PLAYING STYLE AND FORCE POWERS TO THE GAME
type and mops you're playing. The way you play Free-for-All should differ slightly
from how you play the team-based Capture the Flag.
REMEMBER, YOU'RE PLAYING WITH OTHER PEOPLE.
Try to conduct yourself in a non-offensive manner. Profanily is offensive
ond con ruin other players' experiences with the game.
ON SIEGE MAPS, KNOW YOUR OBJECTIVES.
Learning the objectives of a siege map should be your first aim as a new player.
Be sure you know where each objective is, and what is to be done with the objective
you know howto best defend <r
team's goals.
VICARIOUS
VISIONS
CEO/Chief Creative
Officer
KorM Bab
VP Prodvct
Dtvelopmnnl
Tobi Sa !. Ii i .(■ r
RAVEN
SOFTWARE
Pro j-ecl Lead*
Sieve flaffel
JonZuk
Lead Designer
Chris Foster
Designers
Robert Geileaberg
ford Dye
Milce W.aje-rnik
Scoll McNutt
Justin Negrete
Slu 'W'ecsrl
Lead Artist
LUCASARTS
Producer
Brett Tosli
Sound Design
Julian Kwcsnesk
Associate Producer
Dan Peilir
Asiistont Producer
tfeotbsrlogas
Script Ed liars
Techntcol Director
Compatibility
Superior
Lynn Taylor
Compalibllity
Projecl Management
Loud Program*
Brian Ojman
Programmers
Lead Programme
James Monroe
GWChildi
Krislfe Gorher
Brad Grantham
Kim Jordin
Quality Sl : vice-
Technician
John Carsey
Lead Network
Compatibility
Launcher
and Ins (filler
Progro mining
CharlieW.SmFl
Product Marketing
Manage r
Logon Parr
Aurelio Rets
Additional
Programming
Jeff0ijchl«r
Multiplexer
Programming
Marketing
Coordinator
Greg Rosenfeld
Public Rotation j
Director
Tom Sarris
Public Re lotion i
Manager
Heal her Phillips,
Public Relation*
Specialist
AWi Mervin
Internet Community
Relations: Special ill
Rondo Scott
tni emotional
Asiiuani Producer
Huan-Hua Chye
Mcnuol Editor
Broil Sector
Inlernel Manager
Jim PaSsalacquo
Benjamin Raymond
Additional Design
Bret Dunham
Justin *JD* Devone,
More Janas, Andrew
McnWe
Additional
Multiplanar
Programming
67a n Dirbe
Kick Jobnian
Nathan McKenzfe
Sound Design
Kevin Schifder
Raven Studio Head
Brian Rallel
Director of Product
Development
Director of Sale*
Moredilh Cahill
Channel Marketing
Manager
Tim Moore
Associate Channel
Marketing Manager
Koly Wolden
Sales Caordinalor
Mike Maguire
Soles Assistant
Aly* Huynh
Safes Anary jl
Greg Robles
DirecloroF Soles
Operation
Jason Harjtman
Producl Support
Supervisor
Jay Geraci
Hin1 Line Supervisor
Tobilha Tosli
QA Supervisor
Chip Hinneiiberg
Special Thanks
Kerry GoffeyjLaruen
Costello, Nehme
Frangie, Dole
California Seedless
Raisins
Lasl bui not least
Jonathan Herrmann
Admin is! rot ive
Aisislanl
Kate Sleinmeti
Duel, f FA and OF
Map* by Threewave
Software
Mkhoel 'Cosey'
Gaadtaad
Dan Gold
Don Pitts
Pre rendered
Cinema! ics by
Crept Sludios
Natasha Kholiavko
DoneelPrOusline
AvenirSniatkov
Manager of
Quality Services
Paul Purdy
Lucas Arts logo
Animation
Poirkk Pavbylo
MUSIC CREDITS
Original Star Wan
music composed by
John WJIioms. ®&©
lucasMm Lid. ft TM
All rights, reserved.
Used under authoriza-
lion. Published by
lonlflo Muiic IBM,,
Administered hy and/
or co ■ published vrilh
Worner-Tpmarbne
Musk Publishing Corp.
Very Special Thanks
George Lucas
STAR MRS JED! KNIGHT; JEDI ACADEMY
ACTIVISION, INC.
PRODUCTON
Senior Producer
Graham Fuchs
Associate Producers
Srelon Duff
Sam Nburiani
Production
Coordinators
Aaron Gray
Steve Holmes
Kekoa Lee-Creel
Production Tester
Donny Taylor
Senior Executive
Producer
laird Mqlamed
VA North American
Studios
Mark Lamia
Executive VP
Worldwide Studios
Larry Goldberg
VOICE CAST
Jadea Kar, Male
Phil Ion: in 1
Jaden Kor, Female
Jennifer Hale
Rash Penin
Jason Marsden
KyleKatarn,
Saboteur J
Jeff Bennett
tvke Skywatktr
AGIVISION UK
5-enior VP Europeon
Publishing
Scoll Dodlins
General Manager -
UK
Roger Wolkden
Alison Turner
Head of Publishing
Services
Nathalie Ranson
Senior Localisalion
Project Manager
Tannin lucos
Marketing General
Manager, LucosArts
Europe
Sarah Ewing
Senior Brand
Manager
Keefy Srenrrer
Mead of European
Communications
Tim Renting
PR Manager
Suzanne Pcnier
Localization!
Simon Dawes
Toms in luces
GA/CUSTOMER
SUPPORT
Project Leads
Stephen Pelersan
Henry P. Villanueva
Senior Project Lead
Glenn Vistonte
Afore, Jedi Female
Grey Delis!*
Bobo Fait, Citlthl 3,
Stomtfooper I,
Roofiart
Tom Kane
Chris Cox
Chtwhocca
Him sell
Localisation Project
Managers
Simon Dawes, Mor
Null
Creative Sirvices
Manager
Jackie Sullen
Publishing Services
Coord inalor
Trevor Burrowj
European
Operations
Manager
Heather Clarke
Production Planners
Victoria f Eslwr
Lynn Masi
Night Shift Senior
Project Lead
Anthony Kcrotko
QA Manager
Marilena -Rrxford
Night Shift Manage:
Adam Horlsfield
NEght Shifi Hoar Leod;
Chru LamptwIE
Mike Castillo-Walsh
AnnDorfa
John Harvey
Imperial Worker
VilKatlm,
Marka Ragivas
Peter Lurie
Protocol Braid,
Cuftist I
Spanish Tronslotio
Services
DL Multimedia
Italian Translation
Services
Bryon Jordan
Cbris M«l
George Ngo
Palrkk Ortiz
Justin Taber
Shown Wineholt
Tachnical
Kequ ire meals Group
Senior Lead
Technical
Require meals Group
Aaron Camrxbo
Robert Lara
To/lor Livingston
MarcVillanueva
Rax Jorif, Rocket-
traaper Officer,
Stemiroopef 2,
Merchant }
Gregg fterger
jfeff % Reborn %
Roclcettroaper
Officer, Nogrhr
Dee Baker
agivision
Germany
Marketing Manoger
PR-Manager
BerndReinarii
Brond Manager
SiefotiiSeiriel
Brand Manager
LucosArts
MarkuiNpumann
IT & Web Manager
Thorsten Hubschmann
German LocoEisalior
Network Lab
Chris Keim
Manager,
Customer Support
Bob McPhersofi
Customer
Svpport Leads.
Gary Bolduc
Michael Hill L
Rob Utn
CS/QA Special
Thanks
Jim Summers, Jason
Theujilloi, Ed Clgne,
Middieton, Todd
Komesu, Neil Barizo,
Willie Bolion r Jennifer
Vilielb.MikeRixfard.,
Joanne Shinozakt,
Artdrien Lee.
Reborn l t Cvllit*2,
Imperial Offi
Alastair Duncan
Voice Director
Kris Zimmerman
ACTIVISION
FRANCE
Marketing Director
Bernard Sezey
Marketing Group
Manager
Gjil'rj'jme Lairan
Brand Manager
Thomas, Grellier
PR Manager
Diane de Domecy
P
IMPORTANT ■ READ CAREFULLY: USE OFTHIS PROGRAM 15 SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH B&OW.
LUDES THE SOFTWARf INCLUDED WITH TH$ AGREEMENT, THE ASSOCIATED MEDIA, AMY PRINTED
MATERIALS, AND ANY ON-UNE OR ELECTRONIC DOCUMENTATION, AND ANY AND All CORES AND DERIVATIVE WORKS
OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE
TERMS OFTHIS LICENSE WITH ACTM£TON r INC. rACTMSIGN'].
LIMITED USE LICENSE. Acllvision grants yair the non-exclusive, non- transferable, limited right and I 'cer.se lo use one copy of
this Progfom solely and excEv>ively for your par sonal uw. All righl s not specifically gra attd itncfcr this Agree men! are reserved
by Activision,, Tliii Program ij licensed, not sold. Your license conFefj no Im or ownership in this Program and should nor be
construed os a : c k- of any rights m this Program.
OWNERSHIP. All litle, ownership rigbis and intellectual property rights in and lo this Program and any and al copses thereof
fmduding but not Itmiled loony filfes, computer code, |hemes r objects, cfwraders, diorocter names, storks, dwfog, catch phrases,
'xotions, concepts,, artwork, animation sounds, musical compositions, audfovtswol effects, nwlJiods of operation, maral rights,
and any related documentation, incorpctfoled into ihis Progromj ore owned by Adjviiion or lis licensors.. This Program is
protected by fa copyright lows of ihe United Stales, international copyright treaties and coiwenlions end other Laws. This Program
conta ins certain licensed maleiiali and ActmsioVi licensors may pooled their r igM j in ihe event of ony violation of Ina Agreement.
YOU SHALL NOT:
■ Exploit this Program or any of its parti commercially, including bui not limited Jo use at a cyber cafe, computer gomtng
cenlre or any oilier location-based site. Activision may offer o separate Siie license Agreement lo permit you ta mob this
Program available for commercial use; see the contact information he low,
■ Sell, rent, lease, license, distribute or otherwise tronsfer ihis Progrom, or ony copies of ihis Program, withcwl ihe express
r lor wrillen cansenl of Attn
?verse cng^ee*, derive sourer
cade, modify, decompile, disassemble, or create derivative works ol this Program^ in whale
Remove, disable or circumvent any proprieiory notices or labels contained on or wilkm the Program.
Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulalians.
PROGRAM UTILITIES. This Pr t
in design, programming and processing utilities, tools, assets and other
ogram thai allow you ta create customized new game fevels and other
:t«n with the Program ['New Gome Materials') The use of the Program
elated game materials tar personal use m connection with the Program ['New tome Materwls |. Ihe use ot trie Program
Hilities is subject to the following additional license restrictions:
You ogree thai, as a condition lo your using the Program Utilities yov wiH nal use or allow third parlies to use the Progr-
Utilities and ihe New Game Materials created by you far any commercial purposes, including but not limited to selling,
renting, leasing, licensing, distributing, or otherwise transferring the ownership or sveh New Game Materials, whether on a
stand alone basis or packaged in combination with (he New Gome Materials created by others, through any and all
distribution channels, including, without limitation, retail sole* ond on-line electronic- distribution. You agree nol ta solicit,
initiate or encourage any proposal or offer from ony person or entity ta create any New Game Materials for commercial
distribution. You ogree ta promptly inform Activision in writing of ony instances of your receipt of any such proposal or offer.
If you decide lo make available the use of the New Game Materials created by you to olher gamers, you agree to do so
solely without charge.
New Game Materials shall nol contain modifications to any COM, EtEar DU files or lo ony other executable Product files.
STAR MRS J£DI KNIGHT: JED! ACADtHY
New Game Materials may be created only if such New Game Materials con be used exclusively in combination wrth the
retail version of Ihe Program. New Game Materials may not be designed ta be used os a sfonif n ' rtn '* *""!'"■*
New Gome Materials mvst not contain any illegal, obscene or defamatory materials, materials il
and publicity of third parties or [without appropriate irrevocable licenses granted specifi
trademark, copyright-protected worts or other properties of third parlies.
All New Game Materials must contain prominent identification at least in any an-line
description and wrtfi reasonable duration on ihe opening screen: [a] ihe name and E-mail
address of ihe New Game Materials' creatof [s| ond ft] the words THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTMSION.' 1
UMTTFD WARRANTY. Activision warrants to the original consumer purchaser of Ihis Program thai the recording medium on
which ihe program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
If the recording medium is found defective within 00 doys of original purchase, Activision agrees to repface, free af charge,
ony program discovered lo be defective wilhin such period upon its receipt of the Progrom, postage paid, with proof of the
date of purdiose r os long as \h Program is still being manufactured by Adivision. In the event lint the Progrom is no longer
available, Activision retains live right lo substitute a similar program of equal or greater value.
This warranty is limited ta the recording medium containing the Program as originally provided by Activision ond is not
Applicable to normal wear and lear. This warranty shall not be applicable and shall be void if ihe def eel has arisen through abuse,
mistreatment, or neglect Any implied warranties prescribed by statute are expressly limited la the POday period described
above.
HCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN Lift! OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
■EXPRESS OR IMPUED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-
INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBUGATE
ACTIVISION.
When reluming the Program for warranty replacement please send the original program discs only in protective packaging
and include: jl| a photocopy of your dated sales receipt; [2] your name and return address typed or dearly printed; (3| a brief
note describing the- defect, ihe- problemfsf you encountered and ihe system an which you are running the program [i\ if you
are returning the program after the 90-day warranty period, bul wilhin one year after ihe date of purchase, please indude
cheque or money order for- £20.00 starling or AUD $50 per DVD replacement.
Note: Certified moil is recommended,
to Europe send ta:
WARRANTY REPLACEMENTS
ACTMSION [UK| lid., Parliament House, St Laurence Way r Slough, Berkshire, SLl 2&W f United Kingdom.
Disc Replacement; Mi (0)8705 143 525
In Australia send lo:
WARRANTY REPLACEMENTS
ACTIVISION Asia Pacilic, Level 5, 51 Rawson Street , epping, NSW 2121, Australia.
Disc Replacement 984? 0955
STAR *AR$ JEDI KH1GHT: JEOI ACAOEMY
UMtTATrON ON DAMAGE. IN NO EVENT WILL AOTVISION BE UABl£ FOR SPS3AL, INCIDENTAL OR CONSfOUB^lM
DAMAGES RESUITING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OS MAlfUNCHON AND, TO THE EXTENT PERMITTED BY LAW r
DAMAGE FOR PERSONA! INJURIES, EVEN IF ACTIVlSION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
AOIVISDN'S UABILTTY SHALL NOT EXCEED THE ACTUAL PRO PAID FOR THE UCENSE TO USE THIS PROGRAM. SOME
STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES,, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.THIS WARRANT* GIVES YOU SPEGTC LEGAl RIGHTS, AND
YOU MAY HAVE OTHER RIGHTS WHICH VARY ROM JURISDICTION TO JURISDICTION
TERMINATION. Without prejudice to cry oik* rights of Acliviji&n, this Agreemien! will terminate aurcmnoficolly if you fell to
comply with its terms arid conditions. In jutH event, you mull destroy all copiea of ilia Program ond all of its oDrnpor>en1 porfj,
INJUNCTION, BecauiE Admsion would be irreparably/ donwged il" the tonus of this Agreement were no! ipeciffco^ly enforced,
you agree ifwl Actwiiion iholl be entitled, without bend, other security or proof of damage*, to appropriate equitable
remedwi with /expect to breoches of liiii Agreement, in oddiiion to Jvch other remerJiss os Actmibn may otherwise have
uiiaer app licable laws.
INDEMNITY. You agree la indemnify, deFerwl and hold Adivision, H* partners, affifinlei, contractors, officers, director*,
employees and agents Harmless from all domages f fossei ond expenses arising diredly or indireelly from your arts and amis-
stons Jo act in using the Program pursuant to the terms ol ihai Agrflamanl
MiSCBlANEOUS. This Agreement represent* the complete agreement concerning this license between ihe porlies oftd supercedes
aH fnior agreements and representafioni between them. It may be amended onfy by a wriHng executed by both porlies. Jf any
provision of" this Agreement is held to be unenforceable for gny reason, such provision shall be reformed only lo ]Jie extant
necessary to make it enforceable and ihe remaining provisions of this Agreement shell no" be affected. This Agreement shall be
construed under California law as such law is applied lo agreements between California residents entered mlo and to be performed
wilhm California, except as governed by federal law and you consenl to the exclusive jurisdiction of the slate ond federal courts in
Los Angeles, California
if you have any questions concerning iJiis license, you may contact Aclivision ot 3100 Ocean Pork Boulevard, Santo Monica,
California 90405, + 1 [310] 255-2000, Alln, Business and Legal Affairs, Iego1©octivij ion.com.
LucasArls and the bcasArts logo ore trademarks of LucasFik Ltd. © 2003 Lucosfilm Enltrlarnment Company ltd. or Lucasfilm
Ltd. & TM as indicated. All rights reserved.
This gome and manual ore each o work of fiction. All of the chomcteis, events, locations, logos, and entities portrayed in this
game are fictional. Any resemblance to real persons, living or dead, or octuol events, is purely coincidental.
con slrued under California law as S
-rnmi=i=p
CUSTOMER AND TECHNICAL SUPPORT IN
EUROPE
Online Services with Activision Forums, E-Mail and Fife Library Support
We advise for cost efficiency thai you use our online web support,
WEB SUPPORT
kllp://www L act ivision.com/supparl
Our support section of The web has the most up-lo-dofe information available. We update the support
pages doily so please chect here first for any solutions that you require.
This service is available 24 hours a day, 7 days a week and offers a fgJfy comprehensive list of known
issues as well os providing the latest updates/patches.
EMAIL SUPPORT
Il you require- email support on o specific issue no) covered by our website, please contact:
support@nttivision.co.ul<
NOTE: Internet/e-mail support is handled in English only.
PHONE SUPPORT
For any other issues nol covered by our web or email support, you can contact Acfrision's phone support
in the UK on + 44 |G|8705 143 325 between the hours of 8.00om ond 7.00pm (UK time) Monday to
Friday with the exception of holidays.
Vaur calls may be monitored
NOTE: Please do not contact Customer Support lor hints/codes/cheots; only technical issues.
P.O. Box 10307
San Kalwl, CA M9i:
f Company Ltd.
STAR UARS JEDI KttlGHT: JEDI ACA0EHY
3JS3